Commit Graph
27 Commits
Author SHA1 Message Date
Florent Rougon 79f869a7f3 Move IOStreams-related files to simgear/io/iostreams; rename zfstream.[ch]xx to gzfstream.[ch]xx
- Rename zfstream.cxx (resp. zfstream.hxx) to gzfstream.cxx (resp.
  gzfstream.hxx)

  This is because these files only deal with the gzip format (RFC 1952),
  while zlib can actually read and write two slightly different formats:
  this one and the "ZLIB Compressed Data Format" (RFC 1950). Since I am
  going to add std::streambuf and std::istream subclasses able to deal
  with both formats (and supporting data sources that are general
  std::istream instances, not just files), this renaming will make
  things a bit clearer, I hope.

- Add new folder simgear/io/iostreams and move the following files to
  this folder:

    simgear/misc/gzcontainerfile.cxx
    simgear/misc/gzcontainerfile.hxx
    simgear/misc/gzfstream.cxx
    simgear/misc/gzfstream.hxx
    simgear/misc/sgstream.cxx
    simgear/misc/sgstream.hxx
    simgear/misc/sgstream_test.cxx

- Adapt other files accordingly (mainly #includes and CMakeLists.txt
  files).
2017-02-12 21:18:52 +01:00
Stuart Buchanan 06f888d38c Display random objects independently of buildings
Fix bug reported by Thorsten RENK on the mailing list
that random objects were only being displayed if random
objects were also present for the tile.  Also fix crash
if none of the random object models were found.
2016-05-01 22:35:21 +01:00
Stuart Buchanan 493aab8bab Make LOD for buildings/trees/STG configurable.
Now based on /sim/rendering/static-lod/rough.
2016-04-08 22:36:06 +01:00
Frederic Bouvier cc37713a66 Remove redundant inclusion of math/SGMath.hxx 2012-05-05 11:19:20 +02:00
Stuart Buchanan 593c884f14 Random object and vegetation masking based on bitmap file.
Also adds a property controlling vegetation density.
2012-02-05 23:05:57 +00:00
James Turner c4b4c0ce59 Make SGPath cache stat() information, cheers Fred
* cache exists/isDir/isFile in SGPath, to avoid
  repeated calls.
2010-08-09 08:19:14 +01:00
James Turner aa859c488f Remove deprecated vector classes - finally! 2010-07-30 00:46:30 +01:00
fredb 675c86582d Stuart Buchanan: Fix a bug in the random object placement where the model selected in the case of multiple object definitions in material.xml was random, rather than seeded. 2010-05-05 08:44:18 +02:00
ehofman 68797e51c6 implement a round-robin scheme for random objects to make sure the same type of object is placed at the same spot all the time 2010-02-06 23:12:40 +01:00
Tim Moore e2ce4c0fa9 More include SGMath.hxx to keep MSVC happy 2009-10-26 18:37:27 +01:00
frohlich fef2006663 Remove unused methods.
Modified Files:
	material/matmodel.hxx material/matmodel.cxx
2009-03-11 20:06:57 +01:00
ehofman d4c7e95092 Replace SG_USE_STD() by using std:: 2008-07-28 07:52:13 +00:00
ehofman cd72eb20c6 Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:20 +00:00
timoore 9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00
timoore 8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore 4b63bc051e Random trees from Stuart Buchanan
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore 605125c0e7 Random object support from Stuart Buchanan
In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.
2008-01-06 15:04:43 +00:00
frohlich 84dd54b33a Modified Files:
configure.ac simgear/environment/visual_enviro.cxx
	simgear/ephemeris/ephemeris.cxx
	simgear/ephemeris/ephemeris.hxx simgear/ephemeris/stardata.cxx
	simgear/ephemeris/stardata.hxx simgear/math/SGMatrix.hxx
	simgear/math/SGQuat.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/Makefile.am
 	simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/material/matmodel.cxx
	simgear/scene/material/matmodel.hxx
	simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/custtrans.hxx
	simgear/scene/model/model.cxx simgear/scene/model/model.hxx
	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
	simgear/scene/model/personality.cxx
	simgear/scene/model/personality.hxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/model/shadowvolume.hxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloud.hxx
	simgear/scene/sky/cloudfield.cxx simgear/scene/sky/dome.cxx
	simgear/scene/sky/dome.hxx simgear/scene/sky/moon.cxx
	simgear/scene/sky/moon.hxx simgear/scene/sky/newcloud.cxx
	simgear/scene/sky/oursun.cxx simgear/scene/sky/oursun.hxx
	simgear/scene/sky/sky.cxx simgear/scene/sky/sky.hxx
	simgear/scene/sky/sphere.cxx simgear/scene/sky/sphere.hxx
	simgear/scene/sky/stars.cxx simgear/scene/sky/stars.hxx
	simgear/scene/tgdb/apt_signs.cxx
	simgear/scene/tgdb/apt_signs.hxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/tgdb/userdata.cxx
	simgear/scene/tgdb/userdata.hxx simgear/scene/tgdb/vasi.hxx
	simgear/screen/jpgfactory.cxx simgear/screen/tr.cxx
	simgear/structure/Makefile.am simgear/threads/SGThread.hxx
Added Files:
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGStateAttributeVisitor.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.hxx
	simgear/scene/util/SGUpdateVisitor.hxx
Removed Files:
	simgear/screen/ssgEntityArray.cxx
	simgear/screen/ssgEntityArray.hxx
	simgear/structure/ssgSharedPtr.hxx
	Big BLOB on the way to OSG.
2006-10-29 19:27:08 +00:00
mfranz 359a8c4a81 model.[ch]xx:
add abstract class SGModelData. If a pointer to such a class is handed over
  to sgLoad3DModel, then its modelLoaded() method is called with path, property
  node and branch. And then it's added to the scene graph so that it's
  destroyed when the model branch is removed from the graph.

modellib.[ch]xx:
  only cache objects when asked to. This is the case for OBJECT_SHARED
  and random objects (like before), but no longer for OBJECT_STATIC.
  These are now removed from the graph when they are "out of sight". This
  prevents accumulation of static models, and makes destroying model data
  possible (e.g. removing Nasal modules)

matmodel.cxx:
  set cache flag for random objects (same behavior as before)
2006-03-09 09:03:57 +00:00
mfranz dcb95d131b - new FSF addresses
- coplied license headers from h(xx) files to respective c(xx) files
- removed trailing spaces
- fixe $Id$
- fixed typos
2006-03-08 18:16:08 +00:00
ehofman c2c0e19305 Mathias Fröhlich:
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
  infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
  a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:44:35 +00:00
ehofman 1b45eaf3de Mathias Fröhlich:
I guess the most important memory leaks are plugged now.
Just by inspection: An other memory leak in Simgear.
2005-10-27 08:21:58 +00:00
curt 7fc8c02688 My old email address is no longer valid ... point to my web page. 2004-11-19 21:44:16 +00:00
curt bda112297f Frederic Bouvier:
I was not very happy with the size of the halo, so
I created a new animation to control it. Now we can
control the scale value with the distance from the
viewer to the object. The towers are now beginning to
look good. They might need some tuning though. If
you want to play, locate in radio-*.xml this code :

 <animation>
  <type>dist-scale</type>
  <object-name>RedLight.2</object-name>
  <interpolation>
   <entry><ind>0</ind><dep>0.1</dep></entry>
   <entry><ind>500</ind><dep>0.3</dep></entry>
   <entry><ind>16000</ind><dep>3</dep></entry>
  </interpolation>
 </animation>

You get the idea ? ind is the distance, dep is the
resulting scale value.
The medium tower appears brighter than the tall one,
because the lights are closer to each other. Maybe
they need a smaller scale factor at distance. Feel
free to modify these values if you find a better
setup.

About the code : I renamed flash to custtrans because the
ssg branch is now less specialized. It needs a callback
to compute the so called 'custom transformation'. It can
be used for the SGFlashAnimation and the new
SGDistScaleAnimation. So please cvs remove flash.[ch]xx and
add custtrans.[ch]xx. I also undo some of the code I send
you yesterday that was totally useless. It is replaced by
something simpler and that works.

There is also a patch to matmodel.cxx. This is not related
and was something I forgot. Its purpose is to set the
alpha test on material billboard models that are likely to
be trees to lessen a transparency weird effect with clouds.
2004-05-11 22:21:24 +00:00
curt f7a3dbc5ed I missed committing t hese changes yesterday. 2003-05-16 11:40:07 +00:00
ehofman 1f3947ea4c A patch from Frederic Bouvier to correct a naming problem caused bu Curts work. This gets FlightGear/SimGear compiling again 2003-05-16 08:51:24 +00:00
curt 2ca4b30553 Rename matobj -> matmodel. 2003-05-15 16:19:56 +00:00