Commit Graph
5511 Commits
Author SHA1 Message Date
James Turner 0c13fb7ae4 Fix latent bug in Nasal hash cget / cset functions, where the embedded string length
was set to an incorrect marker value.
2012-04-23 22:29:54 +01:00
ThorstenB 9a113bdb44 Revert "Add virtual destructor to SGReferenced."
As suggested by Mathias, will use different solution.
This reverts commit 4abcf3215f.
2012-04-23 19:41:09 +02:00
James Turner 69ef461e6d Merge commit 'refs/merge-requests/22' of git://gitorious.org/fg/simgear into merge-requests/22 2012-04-23 12:21:50 +01:00
ThorstenB 4abcf3215f Add virtual destructor to SGReferenced. 2012-04-21 20:50:07 +02:00
Frederic Bouvier 4b607d6484 Revert "Remove ambient component of additional lights" because this was Yet Another Bad Idea
Ambient light is attenuated so it is possible to achieve smooth edges with it

This reverts commit fe8ba57c94.
2012-04-18 19:56:31 +02:00
Frederic Bouvier fe8ba57c94 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:25:59 +02:00
Frederic Bouvier de191107a9 light animation: avoid that similar effects are merged 2012-04-14 23:16:23 +02:00
Frederic Bouvier 77b8b278ea Ensure uniform are there before trying to use them 2012-04-14 18:00:42 +02:00
Frederic Bouvier 4758447370 Add a <dim-factor> parameter in the light animation
<dim-factor> contains a <property> element, and optionally <factor>,
<offset>, <expression>, <interpolation>, <min> and <max>
2012-04-14 09:57:20 +02:00
ThorstenB 77909577e4 Error messages when installing property aliases fails. 2012-04-05 20:03:07 +02:00
ThorstenB 1a835a2e1b performance monitor: start measurement interval with a fresh timestamp. 2012-04-05 19:30:00 +02:00
James Turner 8d0330675a Set the filename as the OSG object name on shaders - should have done this years ago :) 2012-04-04 16:44:23 +01:00
Frederic Bouvier 95a9d7a229 Revert "Disable LOD when rendering to the shadow map."
This reverts commit b95fb48a16.
2012-04-02 23:37:18 +02:00
ThorstenB 2fed46e222 performance monitor improvement
Record cumulative time consumed (all time) and current total time (current
measurement only) for subsystems.
2012-04-02 20:47:27 +02:00
ThorstenB 9ad070871a Use observer_ptr::lock for thread-safe pointer retrieval.
Also revert to using ref_ptr for the top-level EffectMap, since it holds
elements no one else references (and don't affect memory much).
2012-04-02 20:47:27 +02:00
Frederic Bouvier b95fb48a16 Disable LOD when rendering to the shadow map.
Produce few NaNs at start
2012-04-01 23:06:32 +02:00
Mathias Froehlich 29462005b7 Fix typo in SGGeodesy.
Pointed out by Carl Godkin.
Thanks!
2012-04-01 17:50:49 +02:00
Frederic Bouvier 4de05629ee Shadow map now available in effects 2012-03-31 22:40:39 +02:00
ThorstenB 2b62411a78 Remove dead code. 2012-03-28 22:55:40 +02:00
ThorstenB 6fa4c7e138 Add file name to error message. 2012-03-28 22:54:27 +02:00
ThorstenB ece38a6dbf Fix growing memory consumption issues
References in simgear's cache maps prevented effects, textures, clouds,
trees and lights from being unloaded at run-time (ref-counter could never
reach 0). Changed cache maps to use OSG 'observer' pointers instead, so
reference counters aren't influenced, though cache maps still hold an
(observing) pointer. Also take care when finding a cache entry with empty
content (i.e. texture was unloaded).
2012-03-28 22:53:30 +02:00
Mathias Froehlich a592488f3e scenery: Remove redundant setting the property root.
The same value was extracted out of the same options value
in the code above. So, skip resetting to the same value.
2012-03-28 07:47:31 +02:00
Mathias Froehlich 191675cc79 scenery: Only run SGModelData in the topmost model.
It looks like that we loose the nasal script stored
in the property tree when this callback is issued
multiple times.

This should fix
 http://code.google.com/p/flightgear-bugs/issues/detail?id=714
2012-03-28 07:44:41 +02:00
Mathias Froehlich df2e5bf39f Revert "scenery: Use correct property root in xml loading."
This helps for one symptom but it does not fix the
underlying problem. So ...

This reverts commit 986d2cc42a.
2012-03-28 07:34:36 +02:00
ThorstenB ac29faf3bb osg::Uniform::get does not return a value on error.
Fixes "usage of uninitialized data" errors reported by valgrind.
2012-03-26 21:00:10 +02:00
Frederic Bouvier 94eabf6220 Merge Specular and Emission buffers 2012-03-25 14:14:14 +02:00
Frederic Bouvier 40bc0cbd48 Compile under MSVC 9 2012-03-25 14:14:12 +02:00
ThorstenB b55e9df70a Don't crash when "avionics == NULL". 2012-03-22 23:54:01 +01:00
Mathias Froehlich 986d2cc42a scenery: Use correct property root in xml loading.
Really query for the root node when loading xml files.
This should fix
 http://code.google.com/p/flightgear-bugs/issues/detail?id=714
2012-03-22 08:38:16 +01:00
ThorstenB 0b8bfd9ed8 More checks/error messages for missing files,
checking return value of findDataFile.
2012-03-17 10:15:31 +01:00
ThorstenB eff0c610e2 More consistent indentation. 2012-03-17 10:02:43 +01:00
ThorstenB ca97e67511 Avoid segfault when a texture file is missing.
Always check the return value of "findDataFile". If it's empty, always
provide the _original_ path being searched in an error message. Otherwise
we eventually just get useless 'Can't find file "".' error messages
(and also a segfault here, since osgDB::readImageFile("") returns NULL).
2012-03-17 10:02:13 +01:00
James Goppert 47c2dce26d Removed include breaking headless build. 2012-03-16 23:04:24 +01:00
James Goppert 619163d40e Fixed mingw build. 2012-03-16 23:04:24 +01:00
Mathias Froehlich b11c13fb9f scenery: Really, most people don't care for the noise. 2012-03-16 07:27:44 +01:00
Mathias Froehlich a5435b7d8c scenery: Make stg loader files members of the loader. 2012-03-16 07:22:16 +01:00
Mathias Froehlich b5fb829468 scenery: TileEntry and TileCache have moved back to flightgear. 2012-03-15 20:43:31 +01:00
Mathias Froehlich 43fceaf3a4 scenery: Move the stg read code.
Move the code reading the stg files
into ReaderWriterSTG.cxx.
2012-03-15 20:33:12 +01:00
Mathias Froehlich 8cb8395a24 scenery: ModelLoadHelper is no longer needed. 2012-03-15 20:08:38 +01:00
Mathias Froehlich 2a2be51b8f scenery: move static ReaderWriter proxies around.
Not yet sure where they end, but make sure they are currently pulled.
... now watching jenkins.
2012-03-15 19:45:51 +01:00
Mathias Froehlich 5a5d65134e scenery: Accumulate stg files until we find an OBJECT_BASE.
This should recover most of the old scenery loading behavior
before the last change. The z-fighting due to model duplication
does not happen over solid ground. Sea tiles are still broken.
2012-03-15 08:02:35 +01:00
Mathias Froehlich 0a96f4e145 scenery: Allow switching off particle systems on scenery load. 2012-03-11 14:20:33 +01:00
Mathias Froehlich ba21713329 scenery: Allow switching off bvh generation. 2012-03-11 14:20:07 +01:00
Mathias Froehlich 32ef925a79 hla: Add convenience function to set version by string. 2012-03-11 09:21:47 +01:00
Mathias Froehlich c62c778c88 hla: Enalble creating object instances without object class.
This enables creating HLAObjectInstance instances without
valid initial object class pointer. This is useful for local
implemented object instances.
2012-03-10 14:26:19 +01:00
Mathias Froehlich 2f0a6fdb67 hla: Remove old comment. 2012-03-10 08:30:02 +01:00
Torsten Dreyer 70ec13e10b Make the sky disable cutoff distance configurable 2012-03-09 20:58:24 +01:00
Mathias Froehlich 3693e3600c scenery: rework stg loading code.
This change reworks the code block loading the stg files.
It fixes a long standing problem where we end up loading
similar models from different entries of the scenery
path at the same geographic location. This usually results
in models that appear to have z figting, even if the isolated
model does not show z fighting at all.
As a result the lookup sequence for models and scenery has
changed a bit. This should be closer to what it supposed to
be and did not show any problems on the areas and sceneries
I tested.
2012-03-08 07:15:14 +01:00
Frederic Bouvier 69debc6777 Revert "Put airport lights in RenderBin to enable glow"
This reverts commit 1fa27f2d19.
2012-03-07 20:48:53 +01:00
Frederic Bouvier 84d7488061 Revert commit 7864516... Increase point sprite size for runway lights 2012-03-07 20:16:14 +01:00