Tim Moore
0ede690580
Merge branch 'maint'
2010-05-05 10:38:18 +02:00
Tim Moore
3346bfc9a8
Merge branch 'maint'
2010-05-05 09:40:23 +02:00
Tim Moore
e6d01ed1a3
Merge branch 'fredb/effect-stuff'
2010-04-25 22:52:35 +02:00
Tim Moore
d8d1064e05
Merge branch 'zan/cubemap'
2010-04-25 22:52:10 +02:00
Tim Moore
5d04cb81ba
Merge branch 'fredb/geom-shader'
2010-04-25 22:52:02 +02:00
Tim Moore
5d5906e980
Merge branch 'ehofman/particles'
2010-04-25 22:36:06 +02:00
Tim Moore
2e7b862ad3
Merge branch 'timoore/aptsign'
2010-04-25 22:33:34 +02:00
Tim Moore
ad86e22824
Merge branch 'jmt/magvar'
2010-04-25 22:33:18 +02:00
Tim Moore
536b8a213b
Merge branch 'fred/precip'
2010-04-25 22:33:02 +02:00
Tim Moore
2e13877926
Merge branches 'ehofman/propfix' and 'ehofman/sound'
2010-04-25 22:32:44 +02:00
Tim Moore
967d63dec4
Merge branches 'ehofman/config' and 'ehofman/dlerror'
2010-04-25 22:32:14 +02:00
Tim Moore
461e6d1b5b
Zan's cubemap patch
2010-04-03 22:48:58 +02:00
Tim Moore
3d91a11b95
Merge branch 'zan/generate'
2010-03-30 12:04:09 +02:00
Tim Moore
1349b46a8c
Merge branch 'jmt/waypt'
2010-03-30 11:53:13 +02:00
Tim Moore
74330ba1dd
Merge branch 'timoore/clipgroup'
2010-03-30 11:46:01 +02:00
Tim Moore
64ab227f62
Merge branch 'timoore/effects-anim-rebase'
2010-03-30 11:41:37 +02:00
Tim Moore
1c51fbd1b4
Merge branch 'zan/cloudsort'
2010-03-30 11:40:45 +02:00
Tim Moore
1ca1f6ad22
Remove reference to osgUtil::RegisterRenderBinProxy
...
This has gone away in recent OSG sources.
2010-03-16 15:42:54 +01:00
Tim Moore
127226c421
Assign texcoords and a color (black) to the backs of airport signs
2010-03-12 14:31:39 +01:00
Tim Moore
60ab1ab83e
bug fix to animated effect parameters
...
Some confusion in getting the right property node.
2010-03-11 08:45:58 +01:00
Tim Moore
93c2f70b64
animate uniform parameters in effects
2010-03-09 11:02:57 +01:00
Tim Moore
b0562df6bb
Cleanup of effects parameter animation
2010-03-09 11:02:56 +01:00
Tim Moore
65d6a5c774
Prepare effects animation code to use general functor setters
2010-03-09 11:02:56 +01:00
Tim Moore
650af0f7b0
generalize support for initializing effect parameters from several properties
2010-03-09 11:02:56 +01:00
Tim Moore
cf9de25c25
pass SGReaderWriterXMLOptions object to getGlobalProperty
...
This supports pathnames relative to a model in effect definitions.
2010-03-09 11:02:56 +01:00
Tim Moore
fc4009aa50
change return value of SGPropertyNode::getPath to std::string
...
Also get rid of the cached value.
2010-03-09 11:02:56 +01:00
Tim Moore
d04cf4d897
pass SGReaderWriterXMLOptions to effects
...
This will allow parameters to refer to properties in models, though
that doesn't work yet.
2010-03-09 11:02:56 +01:00
Tim Moore
2e45c67ef2
Merge branch 'zan/stencil'
2010-03-09 10:59:09 +01:00
Tim Moore
c57c3cd1d3
Merge branch 'curt/makefile'
2010-02-17 18:01:29 +01:00
Tim Moore
ad667be0d7
Merge branch 'fredb/winfix'
2010-02-05 00:23:51 +01:00
Tim Moore
acf19cebf8
Stencil operations for effects
...
From Lauri Peltonen
2010-01-29 19:07:53 +01:00
Tim Moore
5dfa4c0840
Merge branch 'timoore/mat-effect'
2010-01-28 10:31:52 +01:00
Tim Moore
f918602f58
Merge branch 'freb/mingw'
2010-01-28 10:31:40 +01:00
Tim Moore
2cf2dd24a4
Merge branch 'fredb/winfix'
2010-01-28 10:31:11 +01:00
Tim Moore
eefb069d08
Create a different default effect for objects that have material animations
2010-01-27 18:42:48 +01:00
Tim Moore
e7f151ad02
Merge branch 'ehofman/sound'
2010-01-25 14:02:02 +01:00
Tim Moore
0710b781d3
Merge branch 'torsten/geoequal'
2010-01-25 14:01:52 +01:00
Tim Moore
7c01ad6917
Merge branch 'durk/version'
2010-01-25 14:00:42 +01:00
Tim Moore
11479cd8c3
Merge branch 'ehofman/sound'
2010-01-16 23:49:36 +01:00
Tim Moore
430c60ed1a
Merge branch 'ehofman/sound'
2010-01-13 07:57:35 +01:00
Tim Moore
dfea3623f6
Merge branch 'tat/framework'
2010-01-13 07:57:30 +01:00
Tim Moore
b38783e4cb
Merge branch 'ehofman/subsys'
2010-01-11 07:15:11 +01:00
Tim Moore
9382a4c21b
Merge branch 'jester/aptsign'
2010-01-11 07:14:51 +01:00
Tim Moore
3cd4c5566f
Merge branch 'timoore/effects'
2010-01-11 07:14:23 +01:00
Tim Moore
601c0977df
Merge branch 'jmt/geodistance'
2010-01-11 07:10:46 +01:00
Tim Moore
d6c0bf69b6
fix up some merge weirdness
2010-01-01 13:32:03 +01:00
Tim Moore
dca07c5634
Merge branch 'timoore/effects'
...
Conflicts:
simgear/scene/model/model.cxx
simgear/scene/sky/newcloud.cxx
2009-12-20 16:07:00 +01:00
Tim Moore
fd42294faf
Merge branch 'ehofman/sound'
...
Changed include of SGQuat.hxx to SGMath.hxx in
sound/sample_openal.cxx; somehow this happened in a merge commit when
the sound branch was merged to next.
2009-12-20 11:46:28 +01:00
Tim Moore
59fc902cfb
don't render an EffectGeode if there is no valid technique
...
Normal geometry has a default effect; geometry with no default effect
is unlikely to look correct with no state set applied. This fixes the
problem of clouds being displayed as multi-colored rectangles when
shader effects are turned off.
2009-12-14 06:52:00 +01:00
Tim Moore
e37c218c2a
take locks out of ModelRegistry
...
They should be unnecessary and were causing deadlock with Effects that
load images.
2009-11-29 22:54:02 +01:00
Tim Moore
c2317edf8a
Revert boost requirement to 1.37
...
I don't want to get into testing for tr1::unordered_map, and the
boost compatibility doesn't exist in 1.34.
2009-11-29 12:42:10 +01:00
Tim Moore
cb7ac404d9
Merge branch 'ehofman/sky'
2009-11-26 23:28:34 +01:00
Tim Moore
5abc6c995f
fix a memory leak in newcloud.cxx
2009-11-26 16:30:46 +01:00
Tim Moore
ddd72b2b37
Use an effect for 3d clouds
2009-11-26 11:40:41 +01:00
Tim Moore
7f5df1fb66
Support for shader program attributes in effects
...
Also, use a hash table for the effect shader program cache.
2009-11-26 11:39:34 +01:00
Tim Moore
2e71b64de1
Better error reporting for effects
...
Throw an exception when an undefine attribute value is found in an effect.
Also, fix a typo in TexEnvCombine operand attributes.
2009-11-26 11:32:00 +01:00
Tim Moore
45f1f9263f
add a property debugging function
2009-11-26 10:38:31 +01:00
Tim Moore
b8a6d1ac4d
add depth attribute to Effect
2009-11-23 09:15:47 +01:00
Tim Moore
40533f50df
Drop required Boost version from 1.37 to 1.34
...
Use boost/tr1 to bring in std::tr1::unordered_map instead of the Boost
version.
2009-11-22 23:05:11 +01:00
Tim Moore
539ced191b
Move tree shaders to an effect
...
Also, improve effect hash keys.
2009-11-22 00:32:51 +01:00
Tim Moore
1a400b890b
Effect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE
2009-11-22 00:27:53 +01:00
Tim Moore
ebe5a5579c
shader language predicate
2009-11-20 22:59:15 +01:00
Tim Moore
3cd5322496
descend into Effects to find default material animation values
2009-11-16 22:43:41 +01:00
Tim Moore
cadecdcab7
add a transparent texture for effects
...
This is used as a default texture for the chrome animation.
Also, fix a typo in creating combiners.
2009-11-16 22:42:46 +01:00
Tim Moore
cd4030b7db
Make MultiChangeListener derive publicly from SGPropertyChangeListener
...
Otherwise it doesn't work as a listener!
2009-11-16 22:39:56 +01:00
Tim Moore
0a2264cad4
When instantiating effects, copy user data of any created nodes.
...
This bug was the cause of the huge memory consumption / death reported at some places:
the BVH data on "raw" .ac models (random objects) was dropped on the floor.
2009-11-15 23:51:08 +01:00
Tim Moore
bb2a02daa8
Bump boost version to 1.37
2009-11-15 01:17:34 +01:00
Tim Moore
5991195062
optimize creation and sharing of effects
...
Implement equality test and hash for for property trees. In an
Effect, make a hash table of Effects that inherit from it keyed on
their unmerged property tree. Using that, makeEffect() should return a
single Effect for given property tree description. Animations may
change that in the future...
2009-11-13 22:41:11 +01:00
Tim Moore
54c4055af3
Effects in models working for transparent materials and chrome animation
...
Implementation of animated effect values via the property system.
Add names for TexEnvCombine attributes
2009-11-13 22:41:11 +01:00
Tim Moore
cb07210bc7
Move Texture unit builder into TexBuilder.cxx
...
Do the refactoring necessary to make that work.
2009-11-13 22:41:11 +01:00
Tim Moore
3e40d624a8
Effects for models
...
Basically working, at last. Among other things, create effects in
models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.
2009-11-13 22:41:11 +01:00
Tim Moore
63ce675914
Splicing visitor for rewriting scene graphs with a minimum of copying
2009-11-13 22:41:11 +01:00
Tim Moore
14e5e87a4d
Dump texture attributes of StateSet into effect property tree
...
Also, decode blend function.
2009-11-13 22:41:11 +01:00
Tim Moore
e7e81c6639
getStateAttribute utility function
...
This provides a concise, typesafe way to get attributes from osg::StateSet.
Also, blew away BackRefInserter.
2009-11-13 22:41:11 +01:00
Tim Moore
23d0601d82
Add support for blend functions and alpha test functions in effects
2009-11-13 22:41:11 +01:00
Tim Moore
6db9138eeb
wip for effects in models
...
multi-index for effect attributes
2009-11-13 22:41:10 +01:00
Tim Moore
6a7c200002
remove CopyPolicy from ModelRegistry
...
Put the responsibility for copying a loaded model directly in
SGReaderWriterXML.
2009-11-13 22:41:10 +01:00
Tim Moore
a25e859fa7
fix typo
2009-11-10 22:10:57 +01:00
Tim Moore
4e2eb2f24c
Move propertyExpression code from flightgear to simgear
...
Also add a function (possibly redundant) to access the global property
root.
2009-11-09 15:53:10 +01:00
Tim Moore
e2ce4c0fa9
More include SGMath.hxx to keep MSVC happy
2009-10-26 18:37:27 +01:00
Tim Moore
b1c49045a8
forward declare Point3D in sg_types.hxx
...
This avoids sucking in SGMath.hxx -- and therefore a bunch of OSG headers --
into many compilation units.
2009-10-18 12:11:13 +02:00
Tim Moore
40e13b91fe
Merge branches 'toresten/geofix', 'jmt/lcase', 'stuart/clouds' and 'jmt/dump'
2009-10-12 10:03:00 +02:00
Tim Moore
64756d14d0
Back out convertToLowerCase function
...
It brought in an OSG dependency; we'll just use boost::to_lower_copy instead.
2009-10-01 00:31:36 +02:00
Tim Moore
bac2ef601d
Merge branch 'jmt/lcase' into next
2009-09-28 23:51:07 +02:00
Tim Moore
cf3bab89f9
Merge branch 'master' into next
2009-09-28 23:50:56 +02:00
Tim Moore
ecd0a53412
Add writeLocalData functions for internal scenegraph classes
...
This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
Tim Moore
3456434e37
check for null effect in EffectCullVisitor
...
An EffectGeode might not have any effect.
2009-09-18 15:43:46 +02:00
Tim Moore
454c5b1ed2
Merge branch 'tat/configure' into next
2009-09-17 12:25:19 +02:00
Tim Moore
819d3f5ded
Merge branch 'topic/projection' into next
2009-09-17 12:22:06 +02:00
Tim Moore
9cbbe55598
Merge branch 'frohlich/weak' into next
2009-09-17 12:18:33 +02:00
timoore
d4289c5d54
Change trees code to use a faster OpenGL path
...
The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.
2009-08-25 16:14:13 +02:00
timoore
01a896ef5b
New effects from Till Busch: crops, water, landmass
...
As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.
Several bugs in the effect inheritance algorithm were fixed.
2009-08-09 23:56:10 +02:00
Tim Moore
59ef7d8fd1
Create a singleton for the parser table
2009-07-19 23:05:04 +02:00
Tim Moore
1f308c9ec3
Move definition of SGRawBase<...>::printOn out of simgear namespace
...
They are declared in the global namespace, and MSVC insists that they be
defined there.
2009-07-19 22:39:16 +02:00
Tim Moore
4943d3aa53
Add missing return statements
2009-07-18 10:12:59 +02:00
Tim Moore
828d561113
Store material data with Effect
...
Somehow this got left out, which broke ground intersection queries.
2009-07-17 16:18:12 +02:00
Tim Moore
fc7ec4299e
include file change to make simgear work with OSG 2.9.X again
2009-07-16 23:09:10 +02:00
timoore
8e718fe288
Add new Effects files to vcproj
2009-07-16 12:09:45 +02:00
timoore
efec9070e1
Fixes for technique predicates
...
Get tests based on properties and OpenGL extensions working.
2009-07-16 12:09:44 +02:00
timoore
e3646d4d4a
more effects features
...
Materials can specify an effect.
Add support for PolygonMode and initial support for Uniform.
2009-07-16 12:09:44 +02:00