Commit Graph
3095 Commits
Author SHA1 Message Date
mfranz f91d96b51a - fix one broken #include path (in a not usually compiled test app)
- turn four #include paths from the "foo" form to <foo>

The quotes form is normally only used for headers with path relative
to the including file's path, though the standard doesn't strictly
mandate this. This is consistent with the rest of sg, it makes the
code's intent clearer and helps to find headers. (And it's a few
milliseconds faster, too.)
2009-05-16 16:18:37 +02:00
mfranz bc19609147 tcpserver: typo 2009-05-16 16:17:39 +02:00
mfranz 1ccaf3a0bd fix leaks 2009-05-16 16:17:39 +02:00
ehofman 03bfd829da add a bit of comment 2009-05-02 00:40:09 +02:00
fredb e1f7a1e0a0 Stuart Buchanan :
This patch changes the shader so the diffuse light element is applied based on the co-linearity of the light vector and the viewing vector. I think this makes sense, as the tree textures don't represent a surface themselves.
2009-05-02 00:40:09 +02:00
ehofman ceeac0ecf0 Revert most of the previous patch, it didn't improve the dome since it wat adjusting the wrong bads 2009-04-15 23:03:07 +02:00
frohlich c9d0eac739 Put some annotations into the loaded models names.
Modified Files:
	simgear/scene/model/modellib.cxx
2009-04-15 23:03:07 +02:00
frohlich 8f24d924ee Remove a newline printf, probably left over from development.
Modified Files:
	dome.cxx
2009-04-15 23:03:07 +02:00
ehofman 8537cc9edf Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:03:07 +02:00
ehofman 58f3985567 Fix a NaN at higher altitudes: sin_beta could become greater than 1.0 which is hard to understand for asin. 2009-04-15 23:03:07 +02:00
frohlich 872db67f21 Remove unused variables.
Modified Files:
	simgear/bucket/newbucket.hxx
2009-04-15 23:03:07 +02:00
Tim Moore 006f90997a Merge branch 'maint' into next 2009-03-31 00:04:30 +02:00
torsten 26b4776394 fix wrong bucket calculation for western hemisphere, close to poles, full-degree-longitude calculations.
set_bucket computed false left border, if the span was greater than 1, longitudes were less than zero
and longitudes were within SG_EPSILON on a full degree. Example: -179.0, +87.5 returned -176, 87
but should return -180, 87.
Discovered by Brian Schack
2009-03-30 18:43:39 +02:00
frohlich 66c64459e6 Makes more sense to process the orientation in this order.
Modified Files:
	simgear/scene/model/placement.cxx
2009-03-30 18:42:45 +02:00
frohlich dc8657f57f Clean up placementtrans a bit.
Modified Files:
 	simgear/scene/model/placement.cxx
 	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
2009-03-30 18:42:45 +02:00
frohlich 9d647b90e0 Zap aliasing compiler warnings.
Modified Files:
 	simgear/io/lowlevel.cxx
2009-03-30 18:42:45 +02:00
frohlich f5730c950b Remove second, identical to the first one license header.
Modified Files:
 	simgear/scene/model/SGScaleTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich 15d37daebd Remove unused header.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-03-30 18:42:45 +02:00
frohlich 795c9876af Make it compile with gcc-4.4.
Modified Files:
	simgear/debug/logstream.hxx
2009-03-30 18:42:45 +02:00
frohlich 45f653167d Make use of optimized matrix multiplication routines in osg.
Modified Files:
	simgear/scene/model/SGTranslateTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich 403d9b6ac1 No longer change the material properties for ac models on the fly.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-30 18:42:45 +02:00
frohlich 722af5f659 Cleanup. Use already structured data instead of copying stuff. 2009-03-18 07:53:51 +01:00
frohlich 471b9f02ec Add const accessors.
Modified Files:
	simgear/ephemeris/ephemeris.hxx
2009-03-18 07:53:51 +01:00
frohlich fd294b6f98 Make sure the boundingvolumes for the btg files are as high as possible
in the scenegraph.

Modified Files:
	simgear/scene/tgdb/SGReaderWriterBTG.cxx
2009-03-18 07:53:51 +01:00
frohlich 88baaa72be Use triangle sphere intersection directly.
Modified Files:
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich 61084cf1ba Make triangle sphere intersection tests usable with mixes types.
Modified Files:
	simgear/math/SGIntersect.hxx
2009-03-18 07:53:50 +01:00
frohlich 5b63f0755a Preparations for improoved timing behaviour.
Modified Files:
	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich 9eb5cf6c98 Add a reference time to the velocity stuff.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-18 07:53:50 +01:00
frohlich 679db5a22b The chunked stuff is no longer needed for the ground tiles.
... I (Mathias Froehlich), believe that it is more performant (for the GPU) to
build the biggest indexed sets possible at the expense of tight culling.
I (Mathias Froehlich) also know that the CPU is more performant on smaller chunks
building the old flat groundcache on such tiles. :)
So this code *was* to balance these two contrary requirements to some degree.

Now we have optimized datastructures for drawing and differently optimized
datastructures for intersection tests.


Modified Files:
	simgear/scene/tgdb/obj.cxx
2009-03-18 07:53:50 +01:00
frohlich 0e35168bdb Also align the ocean tiles with some horizontal axis.
This way the bounding boxes for this geometry is slightly smaller.
Helps ground intersection stuff to avoid the ocean triangles earlier.

Modified Files:
	simgear/scene/tgdb/SGOceanTile.cxx
2009-03-18 07:53:50 +01:00
frohlich 035dcc7ab7 Improove bounding volume building in the scenery loading process.
Refactor common code in the BoundingVolumeBuildVisitor.hxx.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/ModelRegistry.hxx
2009-03-18 07:53:50 +01:00
frohlich 252deed5b9 Make the debug geometry stuff work with a time argument.
Modified Files:
	simgear/scene/bvh/BVHDebugCollectVisitor.hxx
2009-03-18 07:53:50 +01:00
fredb c2c4cad753 Compile under windows 2009-03-18 07:53:50 +01:00
frohlich 42e76477cf Make sure each carrier gets its own valocity.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-18 07:53:50 +01:00
mfranz 1eade74e5a warning-- 2009-03-18 07:53:50 +01:00
frohlich f1f0fa0aa9 Make use of posix clocks if available.
Have a more general timestamp implementation.
Very useful for higher accuracy timings.

Modified Files:
	simgear/structure/subsystem_mgr.cxx
	simgear/structure/subsystem_mgr.hxx
	simgear/timing/testtimestamp.cxx simgear/timing/timestamp.cxx
	simgear/timing/timestamp.hxx
2009-03-18 07:53:49 +01:00
frohlich deef158822 Use a reference counted pointer for the condition.
Modified Files:
	simgear/sound/xmlsound.hxx simgear/sound/xmlsound.cxx
2009-03-11 20:06:57 +01:00
frohlich fef2006663 Remove unused methods.
Modified Files:
	material/matmodel.hxx material/matmodel.cxx
2009-03-11 20:06:57 +01:00
frohlich 5c97fd576a Make local functions static.
Modified Files:
	model/SGReaderWriterXML.cxx
2009-03-11 20:06:56 +01:00
frohlich c4eb6b7b65 Remove unused functions/includes ...
Modified Files:
	simgear/scene/tgdb/userdata.hxx
	simgear/scene/tgdb/userdata.cxx
2009-03-11 20:06:56 +01:00
frohlich 31324761cc Zap SGLocation.
Modified Files:
 	projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
 	simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
 	simgear/scene/model/placement.hxx
Removed Files:
 	simgear/scene/model/location.cxx
	simgear/scene/model/location.hxx
2009-03-11 20:06:56 +01:00
frohlich e495f03ee9 Ignore winding order since it is ignored later anyway.
Only emit fully defined primitives.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-03-11 20:06:56 +01:00
frohlich f5769627e4 Use SGGeod in the model placement.
Modified Files:
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
2009-03-11 20:06:56 +01:00
frohlich 06ad73f85b Add convenience function to keep position with just an other elevation.
Modified Files:
	simgear/math/SGGeod.hxx
2009-03-11 20:06:56 +01:00
frohlich fa20363853 First step for something doing static friction stuff.
Add an id field to identify BVHMotionTransforms.
Provide a factory for ids.
Use that to identify velocity data.
Track the lowermost id in the visitors.

Modified Files:
	simgear/scene/bvh/BVHLineSegmentVisitor.cxx
	simgear/scene/bvh/BVHLineSegmentVisitor.hxx
 	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHNearestPointVisitor.hxx
	simgear/scene/bvh/BVHNode.cxx simgear/scene/bvh/BVHNode.hxx
	simgear/scene/util/SGSceneUserData.cxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:06 +01:00
frohlich 2564432e71 Avoid duplicate triangles.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich addf47600d Remove the StaticLeaf visitor slot.
Add a nearest point visitor.

Modified Files:
	BVHBoundingBoxVisitor.hxx BVHDebugCollectVisitor.hxx
	BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
	BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
	BVHStaticLeaf.hxx BVHSubTreeCollector.cxx
	BVHSubTreeCollector.hxx BVHVisitor.hxx Makefile.am bvhtest.cxx
Added Files:
	BVHNearestPointVisitor.hxx
2009-03-05 10:32:06 +01:00
frohlich 7f534a7966 Crude hack to work around my today introduced collision tree sharing problem.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-05 10:32:06 +01:00
frohlich eabffece1f Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich afed842ad1 Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticData.hxx
2009-03-05 10:32:06 +01:00