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14
Makefile.am
14
Makefile.am
@@ -1,6 +1,14 @@
|
||||
EXTRA_DIST = mksymlinks.sh
|
||||
EXTRA_DIST = mksymlinks.sh acsite.m4 acconfig.h
|
||||
|
||||
SUBDIRS = simgear
|
||||
|
||||
#
|
||||
# Rule to build RPM distribution package
|
||||
#
|
||||
rpm: dist
|
||||
cp $(PACKAGE)-$(VERSION).tar.gz /usr/src/packages/SOURCES
|
||||
rpm -ba @PACKAGE@.spec
|
||||
|
||||
dist-hook:
|
||||
tar cf - src/metar | (cd $(distdir); tar xvf -)
|
||||
tar cf - simgear/metar | (cd $(distdir); tar xvf -)
|
||||
|
||||
SUBDIRS = src
|
||||
|
||||
27
NEWS
27
NEWS
@@ -0,0 +1,27 @@
|
||||
New in 0.0.7
|
||||
* March 29, 2000
|
||||
* Added support for RedHat package building contributed by Habibie
|
||||
<habibie@MailandNews.com>
|
||||
* Added gdbm to SimGear. Many systems will already have gdbm installed so
|
||||
it is only built if it doesn't already exist on the user's platform.
|
||||
gdbm is a set of database routines that use extendible hashing and works
|
||||
similar to the standard UNIX dbm routines. This guarantees the availability
|
||||
of gdbm to any application that uses SimGear.
|
||||
* Optimizations and bullet proofing of magnetic variation code by Norman
|
||||
Vine and Ed Williams
|
||||
|
||||
New in 0.0.6
|
||||
* March 27, 2000
|
||||
* Added Nima World Magnetic Model 2000 contributed by Ed Williams
|
||||
* Fixes for MSVC++
|
||||
|
||||
New in 0.0.5
|
||||
* March 17, 2000
|
||||
* Restructured directory layout to facilitate windows/mac IDE builds.
|
||||
|
||||
New in 0.0.4
|
||||
* Removed mat3.h and friends (we now use plib's sg lib for these sorts of
|
||||
things.)
|
||||
|
||||
New in 0.0.3
|
||||
* Release that conincides with FlightGear-0.7.2
|
||||
|
||||
76
SimGear.spec.in
Normal file
76
SimGear.spec.in
Normal file
@@ -0,0 +1,76 @@
|
||||
%define ver @VERSION@
|
||||
%define rel 1
|
||||
%define prefix /usr
|
||||
|
||||
Summary: Simulator Construction Gear.
|
||||
Name: @PACKAGE@
|
||||
Version: %ver
|
||||
Release: %rel
|
||||
Copyright: LGPL
|
||||
Group: Libraries/Graphics
|
||||
Source: %{name}-%{version}.tar.gz
|
||||
#URL:
|
||||
BuildRoot: /tmp/%{name}-%{version}-%{rel}-root
|
||||
Packager: Fill In As You Wish
|
||||
Docdir: %{prefix}/doc
|
||||
|
||||
%description
|
||||
This package contains a tools and libraries useful for constructing
|
||||
simulation and visualization applications such as FlightGear or TerraGear.
|
||||
|
||||
Authors:
|
||||
N/A
|
||||
|
||||
%prep
|
||||
%setup -n %{name}-%{version}
|
||||
|
||||
|
||||
%build
|
||||
# Needed for snapshot releases.
|
||||
if [ ! -f configure ]; then
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./autogen.sh --prefix=%prefix
|
||||
else
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%prefix
|
||||
fi
|
||||
|
||||
if [ "$SMP" != "" ]; then
|
||||
JSMP = '"MAKE=make -k -j $SMP"'
|
||||
fi
|
||||
|
||||
make ${JSMP};
|
||||
|
||||
|
||||
%install
|
||||
[ -d ${RPM_BUILD_ROOT} ] && rm -rf ${RPM_BUILD_ROOT}
|
||||
|
||||
make prefix=${RPM_BUILD_ROOT}%{prefix} install
|
||||
|
||||
#
|
||||
# Generating file lists and store them in file-lists
|
||||
# Starting with the directory listings
|
||||
#
|
||||
find ${RPM_BUILD_ROOT}%{prefix}/{bin,include,lib} -type d | sed "s#^${RPM_BUILD_ROOT}#\%attr (-\,root\,root) \%dir #" > file-lists
|
||||
%{?ETCDR:find ${RPM_BUILD_ROOT}%{!?SYSCF:%{prefix}}/etc -type d | sed "s#^${RPM_BUILD_ROOT}#\%attr (-\,root\,root) \%dir #" >> file-lists}
|
||||
|
||||
#
|
||||
# Then, the file listings
|
||||
#
|
||||
echo "%defattr (-, root, root)" >> file-lists
|
||||
%{?ETCDR:find ${RPM_BUILD_ROOT}%{!?SYSCF:%{prefix}}/etc/%{name}.conf -type f | sed -e "s#^${RPM_BUILD_ROOT}#%config #g" >> file-lists}
|
||||
find ${RPM_BUILD_ROOT}%{prefix} -type f | sed -e "s#^${RPM_BUILD_ROOT}##g" >> file-lists
|
||||
|
||||
|
||||
%clean
|
||||
(cd ..; rm -rf %{name}-%{version} ${RPM_BUILD_ROOT})
|
||||
|
||||
|
||||
%files -f file-lists
|
||||
%defattr (-, root, root)
|
||||
%doc AUTHORS
|
||||
%doc COPYING
|
||||
%doc ChangeLog
|
||||
%doc INSTALL
|
||||
%doc NEWS
|
||||
%doc README
|
||||
%doc %{name}.spec.in
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
@VERSION@
|
||||
@@ -181,6 +181,12 @@
|
||||
/* Define if you have the wait3 system call. */
|
||||
#undef HAVE_WAIT3
|
||||
|
||||
/* Define if you have gdbm installed system wide. */
|
||||
#undef HAVE_GDBM
|
||||
|
||||
/* Define if you have zlib installed system wide. */
|
||||
#undef HAVE_ZLIB
|
||||
|
||||
/* Define as __inline if that's what the C compiler calls it. */
|
||||
#undef inline
|
||||
|
||||
|
||||
21
aclocal.m4
vendored
21
aclocal.m4
vendored
@@ -1,7 +1,7 @@
|
||||
dnl aclocal.m4 generated automatically by aclocal 1.3
|
||||
dnl aclocal.m4 generated automatically by aclocal 1.4
|
||||
|
||||
dnl Copyright (C) 1994, 1995, 1996, 1997, 1998 Free Software Foundation, Inc.
|
||||
dnl This Makefile.in is free software; the Free Software Foundation
|
||||
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
|
||||
dnl This file is free software; the Free Software Foundation
|
||||
dnl gives unlimited permission to copy and/or distribute it,
|
||||
dnl with or without modifications, as long as this notice is preserved.
|
||||
|
||||
@@ -20,7 +20,7 @@ dnl Usage:
|
||||
dnl AM_INIT_AUTOMAKE(package,version, [no-define])
|
||||
|
||||
AC_DEFUN(AM_INIT_AUTOMAKE,
|
||||
[AC_REQUIRE([AM_PROG_INSTALL])
|
||||
[AC_REQUIRE([AC_PROG_INSTALL])
|
||||
PACKAGE=[$1]
|
||||
AC_SUBST(PACKAGE)
|
||||
VERSION=[$2]
|
||||
@@ -30,8 +30,8 @@ if test "`cd $srcdir && pwd`" != "`pwd`" && test -f $srcdir/config.status; then
|
||||
AC_MSG_ERROR([source directory already configured; run "make distclean" there first])
|
||||
fi
|
||||
ifelse([$3],,
|
||||
AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE")
|
||||
AC_DEFINE_UNQUOTED(VERSION, "$VERSION"))
|
||||
AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE", [Name of package])
|
||||
AC_DEFINE_UNQUOTED(VERSION, "$VERSION", [Version number of package]))
|
||||
AC_REQUIRE([AM_SANITY_CHECK])
|
||||
AC_REQUIRE([AC_ARG_PROGRAM])
|
||||
dnl FIXME This is truly gross.
|
||||
@@ -43,15 +43,6 @@ AM_MISSING_PROG(AUTOHEADER, autoheader, $missing_dir)
|
||||
AM_MISSING_PROG(MAKEINFO, makeinfo, $missing_dir)
|
||||
AC_REQUIRE([AC_PROG_MAKE_SET])])
|
||||
|
||||
|
||||
# serial 1
|
||||
|
||||
AC_DEFUN(AM_PROG_INSTALL,
|
||||
[AC_REQUIRE([AC_PROG_INSTALL])
|
||||
test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL_PROGRAM}'
|
||||
AC_SUBST(INSTALL_SCRIPT)dnl
|
||||
])
|
||||
|
||||
#
|
||||
# Check to make sure that the build environment is sane.
|
||||
#
|
||||
|
||||
57
configure.in
57
configure.in
@@ -3,10 +3,10 @@ dnl working configure script.
|
||||
dnl
|
||||
dnl $Id$
|
||||
|
||||
AC_INIT(src/bucket/newbucket.cxx)
|
||||
AC_INIT(simgear/bucket/newbucket.cxx)
|
||||
|
||||
dnl Initialize the automake stuff
|
||||
AM_INIT_AUTOMAKE(SimGear, 0.0.1)
|
||||
AM_INIT_AUTOMAKE(SimGear, 0.0.7)
|
||||
|
||||
dnl Checks for programs.
|
||||
AC_PROG_MAKE_SET
|
||||
@@ -24,6 +24,10 @@ else
|
||||
fi
|
||||
|
||||
|
||||
dnl Run configure in the gdbm subdir
|
||||
dnl AC_CONFIG_SUBDIRS( simgear/gdbm )
|
||||
|
||||
|
||||
dnl Specify if we want logging (testing build) or not (release build)
|
||||
# set logging default value
|
||||
# with_logging=yes
|
||||
@@ -196,9 +200,20 @@ if test "x$ac_cv_header_plib_pu_h" != "xyes"; then
|
||||
exit
|
||||
fi
|
||||
|
||||
dnl Check for system installed gdbm
|
||||
AC_CHECK_HEADER(gdbm.h)
|
||||
if test "x$ac_cv_header_gdbm_h" = "xyes"; then
|
||||
AC_DEFINE( HAVE_GDBM )
|
||||
else
|
||||
echo "no gdbm found, configuring and building."
|
||||
fi
|
||||
AM_CONDITIONAL(HAVE_GDBM, test "x$ac_cv_header_gdbm_h" = "xyes" )
|
||||
|
||||
dnl Check for system installed zlib
|
||||
AC_CHECK_HEADER(zlib.h)
|
||||
if test "x$ac_cv_header_zlib_h" != "xyes"; then
|
||||
if test "x$ac_cv_header_zlib_h" = "xyes"; then
|
||||
AC_DEFINE( HAVE_ZLIB )
|
||||
else
|
||||
echo "no zlib found, building."
|
||||
fi
|
||||
AM_CONDITIONAL(HAVE_ZLIB, test "x$ac_cv_header_zlib_h" = "xyes" )
|
||||
@@ -221,24 +236,26 @@ AC_FUNC_VPRINTF
|
||||
AC_CHECK_FUNCS( ftime gettimeofday timegm memcpy bcopy mktime strstr rand \
|
||||
random setitimer getitimer signal GetLocalTime rint getrusage )
|
||||
|
||||
AM_CONFIG_HEADER(src/include/config.h)
|
||||
AM_CONFIG_HEADER(simgear/config.h)
|
||||
|
||||
AC_OUTPUT( \
|
||||
VERSION \
|
||||
Makefile \
|
||||
src/Makefile \
|
||||
src/include/Makefile \
|
||||
src/bucket/Makefile \
|
||||
src/debug/Makefile \
|
||||
src/math/Makefile \
|
||||
src/misc/Makefile \
|
||||
src/screen/Makefile \
|
||||
src/serial/Makefile \
|
||||
src/xgl/Makefile \
|
||||
src/zlib/Makefile \
|
||||
SimGear.spec \
|
||||
simgear/Makefile \
|
||||
simgear/version.h \
|
||||
simgear/bucket/Makefile \
|
||||
simgear/debug/Makefile \
|
||||
simgear/gdbm/Makefile \
|
||||
simgear/magvar/Makefile \
|
||||
simgear/math/Makefile \
|
||||
simgear/misc/Makefile \
|
||||
simgear/screen/Makefile \
|
||||
simgear/serial/Makefile \
|
||||
simgear/xgl/Makefile \
|
||||
simgear/zlib/Makefile \
|
||||
)
|
||||
|
||||
AC_OUTPUT_COMMANDS([./mksymlinks.sh])
|
||||
# AC_OUTPUT_COMMANDS([./mksymlinks.sh])
|
||||
|
||||
echo ""
|
||||
echo "Configure Summary"
|
||||
@@ -257,3 +274,11 @@ if test "x$with_efence" != "x"; then
|
||||
else
|
||||
echo "Electric fence: no"
|
||||
fi
|
||||
|
||||
if test "x$ac_cv_header_gdbm_h" != "xyes"; then
|
||||
echo "Building gdbm"
|
||||
fi
|
||||
|
||||
if test "x$ac_cv_header_zlib_h" != "xyes"; then
|
||||
echo "Building zlib"
|
||||
fi
|
||||
|
||||
@@ -20,6 +20,7 @@ ln -s ../include/compiler.h src/simgear/compiler.h
|
||||
ln -s ../include/constants.h src/simgear/constants.h
|
||||
ln -s ../include/fg_traits.hxx src/simgear/fg_traits.hxx
|
||||
ln -s ../include/fg_zlib.h src/simgear/fg_zlib.h
|
||||
ln -s ../include/version.h src/simgear/version.h
|
||||
|
||||
ln -s ../../bucket/newbucket.hxx src/simgear/bucket/newbucket.hxx
|
||||
|
||||
@@ -28,7 +29,6 @@ ln -s ../../debug/logstream.hxx src/simgear/debug/logstream.hxx
|
||||
|
||||
ln -s ../../math/fg_memory.h src/simgear/math/fg_memory.h
|
||||
ln -s ../../math/fg_types.hxx src/simgear/math/fg_types.hxx
|
||||
ln -s ../../math/mat3.h src/simgear/math/mat3.h
|
||||
ln -s ../../math/point3d.hxx src/simgear/math/point3d.hxx
|
||||
ln -s ../../math/polar3d.hxx src/simgear/math/polar3d.hxx
|
||||
|
||||
@@ -37,3 +37,6 @@ ln -s ../../misc/fgstream.hxx src/simgear/misc/fgstream.hxx
|
||||
ln -s ../../misc/zfstream.hxx src/simgear/misc/zfstream.hxx
|
||||
|
||||
ln -s ../../xgl/xgl.h src/simgear/xgl/xgl.h
|
||||
|
||||
ln -s ../../zlib/zlib.h src/simgear/zlib/zlib.h
|
||||
ln -s ../../zlib/zconf.h src/simgear/zlib/zconf.h
|
||||
|
||||
@@ -4,6 +4,12 @@ else
|
||||
SERIAL_DIRS =
|
||||
endif
|
||||
|
||||
if HAVE_GDBM
|
||||
GDBM_DIRS =
|
||||
else
|
||||
GDBM_DIRS = gdbm
|
||||
endif
|
||||
|
||||
if HAVE_ZLIB
|
||||
ZLIB_DIRS =
|
||||
else
|
||||
@@ -13,10 +19,15 @@ endif
|
||||
METAR_DIRS =
|
||||
# METAR_DIRS = metar
|
||||
|
||||
EXTRA_DIST = version.h.in
|
||||
|
||||
include_HEADERS = compiler.h constants.h fg_traits.hxx fg_zlib.h version.h
|
||||
|
||||
SUBDIRS = \
|
||||
include \
|
||||
bucket \
|
||||
debug \
|
||||
$(GDBM_DIRS) \
|
||||
magvar \
|
||||
math \
|
||||
$(METAR_DIRS) \
|
||||
misc \
|
||||
|
||||
@@ -14,4 +14,4 @@ libsgbucket_a_SOURCES = newbucket.cxx
|
||||
# $(top_builddir)/bucket/libsgbucket.a \
|
||||
# $(top_builddir)/misc/libsgmisc.a
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir)
|
||||
|
||||
303
simgear/compiler.h
Normal file
303
simgear/compiler.h
Normal file
@@ -0,0 +1,303 @@
|
||||
/**************************************************************************
|
||||
* compiler.h -- C++ Compiler Portability Macros
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef _COMPILER_H
|
||||
#define _COMPILER_H
|
||||
|
||||
// What this file does.
|
||||
// (1) Defines macros for some STL includes which may be affected
|
||||
// by file name length limitations.
|
||||
// (2) Defines macros for some features not supported by all C++ compilers.
|
||||
// (3) Defines 'explicit' as a null macro if the compiler doesn't support
|
||||
// the explicit keyword.
|
||||
// (4) Defines 'typename' as a null macro if the compiler doesn't support
|
||||
// the typename keyword.
|
||||
// (5) Defines bool, true and false if the compiler doesn't do so.
|
||||
// (6) Defines FG_EXPLICIT_FUNCTION_TMPL_ARGS if the compiler
|
||||
// supports calling a function template by providing its template
|
||||
// arguments explicitly.
|
||||
// (7) Defines FG_NEED_AUTO_PTR if STL doesn't provide auto_ptr<>.
|
||||
// (8) Defines FG_NO_ARROW_OPERATOR if the compiler is unable
|
||||
// to support operator->() for iterators.
|
||||
// (9) Defines FG_USE_EXCEPTIONS if the compiler supports exceptions.
|
||||
// Note: no FlightGear code uses exceptions.
|
||||
// (10) Define FG_NAMESPACES if the compiler supports namespaces.
|
||||
// (11) FG_MATH_FN_IN_NAMESPACE_STD -- not used??
|
||||
// (12) Define FG_HAVE_STD if std namespace is supported.
|
||||
// (13) Defines FG_CLASS_PARTIAL_SPECIALIZATION if the compiler
|
||||
// supports partial specialization of class templates.
|
||||
// (14) Defines FG_HAVE_STD_INCLUDES to use ISO C++ Standard headers.
|
||||
// (15) Defines FG_HAVE_STREAMBUF if <streambuf> of <streambuf.h> are present.
|
||||
// (16) Define FG_MATH_EXCEPTION_CLASH if math.h defines an exception class
|
||||
// that clashes with the one defined in <stdexcept>.
|
||||
|
||||
#ifdef __GNUC__
|
||||
# if __GNUC__ == 2
|
||||
# if __GNUC_MINOR__ < 8
|
||||
|
||||
// g++-2.7.x
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip.h>
|
||||
# define STL_IOSTREAM <iostream.h>
|
||||
# define STL_FSTREAM <fstream.h>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRING <string>
|
||||
# define STL_STRSTREAM <strstream.h>
|
||||
|
||||
# define FG_NEED_AUTO_PTR
|
||||
# define FG_NO_DEFAULT_TEMPLATE_ARGS
|
||||
# define FG_INCOMPLETE_FUNCTIONAL
|
||||
# define FG_NO_ARROW_OPERATOR
|
||||
|
||||
# elif __GNUC_MINOR__ >= 8
|
||||
|
||||
// g++-2.8.x and egcs-1.x
|
||||
# define FG_EXPLICIT_FUNCTION_TMPL_ARGS
|
||||
# define FG_NEED_AUTO_PTR
|
||||
# define FG_MEMBER_TEMPLATES
|
||||
# define FG_NAMESPACES
|
||||
# define FG_HAVE_STD
|
||||
# define FG_HAVE_STREAMBUF
|
||||
# define FG_CLASS_PARTIAL_SPECIALIZATION
|
||||
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip>
|
||||
# define STL_IOSTREAM <iostream>
|
||||
# define STL_FSTREAM <fstream>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRING <string>
|
||||
# define STL_STRSTREAM <strstream>
|
||||
|
||||
# endif
|
||||
# else
|
||||
# error Time to upgrade. GNU compilers < 2.7 not supported
|
||||
# endif
|
||||
#endif
|
||||
|
||||
//
|
||||
// Metrowerks
|
||||
//
|
||||
#if defined(__MWERKS__)
|
||||
/*
|
||||
CodeWarrior compiler from Metrowerks, Inc.
|
||||
*/
|
||||
# define FG_HAVE_TRAITS
|
||||
# define FG_HAVE_STD_INCLUDES
|
||||
# define FG_HAVE_STD
|
||||
# define FG_NAMESPACES
|
||||
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip>
|
||||
# define STL_IOSTREAM <iostream>
|
||||
# define STL_FSTREAM <fstream>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRING <string>
|
||||
|
||||
// Temp:
|
||||
# define bcopy(from, to, n) memcpy(to, from, n)
|
||||
|
||||
// -rp- please use FG_MEM_COPY everywhere !
|
||||
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
|
||||
|
||||
// -dw- currently used glut has no game mode stuff
|
||||
# define GLUT_WRONG_VERSION
|
||||
#endif
|
||||
|
||||
//
|
||||
// Microsoft compilers.
|
||||
//
|
||||
#ifdef _MSC_VER
|
||||
# if _MSC_VER == 1200 // msvc++ 6.0
|
||||
# define FG_NAMESPACES
|
||||
# define FG_HAVE_STD
|
||||
# define FG_HAVE_STD_INCLUDES
|
||||
# define FG_HAVE_STREAMBUF
|
||||
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip>
|
||||
# define STL_IOSTREAM <iostream>
|
||||
# define STL_FSTREAM <fstream>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRING <string>
|
||||
# define STL_STRSTREAM <strstream>
|
||||
|
||||
# pragma warning(disable: 4786) // identifier was truncated to '255' characters
|
||||
# pragma warning(disable: 4244) // conversion from double to float
|
||||
# pragma warning(disable: 4305) //
|
||||
|
||||
# elif _MSC_VER == 1100 // msvc++ 5.0
|
||||
# error MSVC++ 5.0 still to be supported...
|
||||
# else
|
||||
# error What version of MSVC++ is this?
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# if defined(HAVE_SGI_STL_PORT)
|
||||
|
||||
// Use quotes around long file names to get around Borland's include hackery
|
||||
|
||||
# define STL_ALGORITHM "algorithm"
|
||||
# define STL_FUNCTIONAL "functional"
|
||||
|
||||
# define FG_MATH_EXCEPTION_CLASH
|
||||
|
||||
# else
|
||||
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRSTREAM <strstream>
|
||||
|
||||
# define FG_INCOMPLETE_FUNCTIONAL
|
||||
|
||||
# endif // HAVE_SGI_STL_PORT
|
||||
|
||||
# define STL_IOSTREAM <iostream>
|
||||
# define STL_FSTREAM <fstream>
|
||||
# define STL_STRING <string>
|
||||
# define FG_NO_DEFAULT_TEMPLATE_ARGS
|
||||
# define FG_NAMESPACES
|
||||
// # define FG_HAVE_STD
|
||||
|
||||
#endif // __BORLANDC__
|
||||
|
||||
//
|
||||
// Native SGI compilers
|
||||
//
|
||||
|
||||
#if defined ( sgi ) && !defined( __GNUC__ )
|
||||
# define FG_HAVE_NATIVE_SGI_COMPILERS
|
||||
|
||||
# define FG_EXPLICIT_FUNCTION_TMPL_ARGS
|
||||
# define FG_NEED_AUTO_PTR
|
||||
# define FG_MEMBER_TEMPLATES
|
||||
# define FG_NAMESPACES
|
||||
# define FG_HAVE_STD
|
||||
# define FG_CLASS_PARTIAL_SPECIALIZATION
|
||||
|
||||
# define STL_ALGORITHM <algorithm>
|
||||
# define STL_FUNCTIONAL <functional>
|
||||
# define STL_IOMANIP <iomanip.h>
|
||||
# define STL_IOSTREAM <iostream.h>
|
||||
# define STL_FSTREAM <fstream.h>
|
||||
# define STL_STDEXCEPT <stdexcept>
|
||||
# define STL_STRING <string>
|
||||
# define STL_STRSTREAM <strstream>
|
||||
|
||||
#endif // Native SGI compilers
|
||||
|
||||
|
||||
#if defined ( sun )
|
||||
# include <strings.h>
|
||||
# include <memory.h>
|
||||
# if defined ( __cplusplus )
|
||||
// typedef unsigned int size_t;
|
||||
extern "C" {
|
||||
extern void *memmove(void *, const void *, size_t);
|
||||
}
|
||||
# else
|
||||
extern void *memmove(void *, const void *, size_t);
|
||||
# endif // __cplusplus
|
||||
#endif // sun
|
||||
|
||||
//
|
||||
// No user modifiable definitions beyond here.
|
||||
//
|
||||
|
||||
#ifdef FG_NEED_EXPLICIT
|
||||
# define explicit
|
||||
#endif
|
||||
|
||||
#ifdef FG_NEED_TYPENAME
|
||||
# define typename
|
||||
#endif
|
||||
|
||||
#ifdef FG_NEED_MUTABLE
|
||||
# define mutable
|
||||
#endif
|
||||
|
||||
#ifdef FG_NEED_BOOL
|
||||
typedef int bool;
|
||||
# define true 1
|
||||
# define false 0
|
||||
#endif
|
||||
|
||||
#ifdef FG_EXPLICIT_FUNCTION_TMPL_ARGS
|
||||
# define FG_NULL_TMPL_ARGS <>
|
||||
#else
|
||||
# define FG_NULL_TMPL_ARGS
|
||||
#endif
|
||||
|
||||
#ifdef FG_CLASS_PARTIAL_SPECIALIZATION
|
||||
# define FG_TEMPLATE_NULL template<>
|
||||
#else
|
||||
# define FG_TEMPLATE_NULL
|
||||
#endif
|
||||
|
||||
// FG_NO_NAMESPACES is a hook so that users can disable namespaces
|
||||
// without having to edit library headers.
|
||||
#if defined(FG_NAMESPACES) && !defined(FG_NO_NAMESPACES)
|
||||
# define FG_NAMESPACE(X) namespace X {
|
||||
# define FG_NAMESPACE_END }
|
||||
# define FG_USING_NAMESPACE(X) using namespace X
|
||||
# else
|
||||
# define FG_NAMESPACE(X)
|
||||
# define FG_NAMESPACE_END
|
||||
# define FG_USING_NAMESPACE(X)
|
||||
#endif
|
||||
|
||||
# ifdef FG_HAVE_STD
|
||||
# define FG_USING_STD(X) using std::X
|
||||
# define STD std
|
||||
# else
|
||||
# define FG_USING_STD(X)
|
||||
# define STD
|
||||
# endif
|
||||
|
||||
// Additional <functional> implementation from SGI STL 3.11
|
||||
// Adapter function objects: pointers to member functions
|
||||
#ifdef FG_INCOMPLETE_FUNCTIONAL
|
||||
|
||||
template <class _Ret, class _Tp>
|
||||
class const_mem_fun_ref_t
|
||||
#ifndef __BORLANDC__
|
||||
: public unary_function<_Tp,_Ret>
|
||||
#endif // __BORLANDC__
|
||||
{
|
||||
public:
|
||||
explicit const_mem_fun_ref_t(_Ret (_Tp::*__pf)() const) : _M_f(__pf) {}
|
||||
_Ret operator()(const _Tp& __r) const { return (__r.*_M_f)(); }
|
||||
private:
|
||||
_Ret (_Tp::*_M_f)() const;
|
||||
};
|
||||
|
||||
template <class _Ret, class _Tp>
|
||||
inline const_mem_fun_ref_t<_Ret,_Tp> mem_fun_ref(_Ret (_Tp::*__f)() const)
|
||||
{ return const_mem_fun_ref_t<_Ret,_Tp>(__f); }
|
||||
|
||||
#endif // FG_INCOMPLETE_FUNCTIONAL
|
||||
|
||||
#endif // _COMPILER_H
|
||||
212
simgear/config.h
Normal file
212
simgear/config.h
Normal file
@@ -0,0 +1,212 @@
|
||||
/* simgear/config.h. Generated automatically by configure. */
|
||||
/* simgear/config.h.in. Generated automatically from configure.in by autoheader. */
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
/* #undef const */
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
/* #undef HAVE_DOPRNT */
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#define HAVE_VPRINTF 1
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE void
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
/* #undef size_t */
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#define STDC_HEADERS 1
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#define TIME_WITH_SYS_TIME 1
|
||||
|
||||
/* Define if your <sys/time.h> declares struct tm. */
|
||||
/* #undef TM_IN_SYS_TIME */
|
||||
|
||||
/* Define if the X Window System is missing or not being used. */
|
||||
/* #undef X_DISPLAY_MISSING */
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
/* #undef const */
|
||||
|
||||
|
||||
/* Define to eliminate all trace of debugging messages such as for a
|
||||
release build */
|
||||
/* #undef FG_NDEBUG */
|
||||
|
||||
|
||||
/* Define to enable 3dfx/glide render in a window hack under unix.
|
||||
This probably won't work under windows. */
|
||||
/* #undef XMESA */
|
||||
/* #undef FX */
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
/* #undef HAVE_DOPRNT */
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#define HAVE_VPRINTF 1
|
||||
|
||||
/* Define if you have gdbm installed system wide. */
|
||||
#define HAVE_GDBM 1
|
||||
|
||||
/* Define if you have zlib installed system wide. */
|
||||
#define HAVE_ZLIB 1
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE void
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
/* #undef size_t */
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#define STDC_HEADERS 1
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#define TIME_WITH_SYS_TIME 1
|
||||
|
||||
/* Define if your <sys/time.h> declares struct tm. */
|
||||
/* #undef TM_IN_SYS_TIME */
|
||||
|
||||
/* Define if compiling on a Winbloze (95, NT, etc.) platform */
|
||||
/* #undef WIN32 */
|
||||
|
||||
/* Define if the X Window System is missing or not being used. */
|
||||
/* #undef X_DISPLAY_MISSING */
|
||||
|
||||
/* Define if you have the GetLocalTime function. */
|
||||
/* #undef HAVE_GETLOCALTIME */
|
||||
|
||||
/* Define if you have the bcopy function. */
|
||||
#define HAVE_BCOPY 1
|
||||
|
||||
/* Define if you have the ftime function. */
|
||||
#define HAVE_FTIME 1
|
||||
|
||||
/* Define if you have the getitimer function. */
|
||||
#define HAVE_GETITIMER 1
|
||||
|
||||
/* Define if you have the getrusage function. */
|
||||
#define HAVE_GETRUSAGE 1
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#define HAVE_GETTIMEOFDAY 1
|
||||
|
||||
/* Define if you have the memcpy function. */
|
||||
#define HAVE_MEMCPY 1
|
||||
|
||||
/* Define if you have the mktime function. */
|
||||
#define HAVE_MKTIME 1
|
||||
|
||||
/* Define if you have the rand function. */
|
||||
#define HAVE_RAND 1
|
||||
|
||||
/* Define if you have the random function. */
|
||||
#define HAVE_RANDOM 1
|
||||
|
||||
/* Define if you have the rint function. */
|
||||
#define HAVE_RINT 1
|
||||
|
||||
/* Define if you have the setitimer function. */
|
||||
#define HAVE_SETITIMER 1
|
||||
|
||||
/* Define if you have the signal function. */
|
||||
#define HAVE_SIGNAL 1
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#define HAVE_STRSTR 1
|
||||
|
||||
/* Define if you have the timegm function. */
|
||||
#define HAVE_TIMEGM 1
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#define HAVE_FCNTL_H 1
|
||||
|
||||
/* Define if you have the <getopt.h> header file. */
|
||||
#define HAVE_GETOPT_H 1
|
||||
|
||||
/* Define if you have the <malloc.h> header file. */
|
||||
#define HAVE_MALLOC_H 1
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#define HAVE_MEMORY_H 1
|
||||
|
||||
/* Define if you have the <stdlib.h> header file. */
|
||||
#define HAVE_STDLIB_H 1
|
||||
|
||||
/* Define if you have the <sys/param.h> header file. */
|
||||
#define HAVE_SYS_PARAM_H 1
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#define HAVE_SYS_STAT_H 1
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#define HAVE_SYS_TIME_H 1
|
||||
|
||||
/* Define if you have the <sys/timeb.h> header file. */
|
||||
#define HAVE_SYS_TIMEB_H 1
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#define HAVE_UNISTD_H 1
|
||||
|
||||
/* Define if you have the <values.h> header file. */
|
||||
#define HAVE_VALUES_H 1
|
||||
|
||||
/* Define if you have the <winbase.h> header file. */
|
||||
/* #undef HAVE_WINBASE_H */
|
||||
|
||||
/* Define if you have the <windows.h> header file. */
|
||||
/* #undef HAVE_WINDOWS_H */
|
||||
|
||||
/* Define if you have the GL library (-lGL). */
|
||||
#define HAVE_LIBGL 1
|
||||
|
||||
/* Define if you have the GLU library (-lGLU). */
|
||||
/* #undef HAVE_LIBGLU */
|
||||
|
||||
/* Define if you have the GLcore library (-lGLcore). */
|
||||
/* #undef HAVE_LIBGLCORE */
|
||||
|
||||
/* Define if you have the ICE library (-lICE). */
|
||||
#define HAVE_LIBICE 1
|
||||
|
||||
/* Define if you have the MesaGL library (-lMesaGL). */
|
||||
/* #undef HAVE_LIBMESAGL */
|
||||
|
||||
/* Define if you have the MesaGLU library (-lMesaGLU). */
|
||||
#define HAVE_LIBMESAGLU 1
|
||||
|
||||
/* Define if you have the SM library (-lSM). */
|
||||
#define HAVE_LIBSM 1
|
||||
|
||||
/* Define if you have the X11 library (-lX11). */
|
||||
#define HAVE_LIBX11 1
|
||||
|
||||
/* Define if you have the Xext library (-lXext). */
|
||||
#define HAVE_LIBXEXT 1
|
||||
|
||||
/* Define if you have the Xi library (-lXi). */
|
||||
#define HAVE_LIBXI 1
|
||||
|
||||
/* Define if you have the Xmu library (-lXmu). */
|
||||
#define HAVE_LIBXMU 1
|
||||
|
||||
/* Define if you have the Xt library (-lXt). */
|
||||
#define HAVE_LIBXT 1
|
||||
|
||||
/* Define if you have the glut library (-lglut). */
|
||||
#define HAVE_LIBGLUT 1
|
||||
|
||||
/* Define if you have the m library (-lm). */
|
||||
#define HAVE_LIBM 1
|
||||
|
||||
/* Define if you have the socket library (-lsocket). */
|
||||
/* #undef HAVE_LIBSOCKET */
|
||||
|
||||
/* Name of package */
|
||||
#define PACKAGE "SimGear"
|
||||
|
||||
/* Version number of package */
|
||||
#define VERSION "0.0.7"
|
||||
|
||||
211
simgear/config.h.in
Normal file
211
simgear/config.h.in
Normal file
@@ -0,0 +1,211 @@
|
||||
/* simgear/config.h.in. Generated automatically from configure.in by autoheader. */
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
#undef const
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
#undef HAVE_DOPRNT
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#undef HAVE_VPRINTF
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#undef RETSIGTYPE
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
#undef size_t
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#undef STDC_HEADERS
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#undef TIME_WITH_SYS_TIME
|
||||
|
||||
/* Define if your <sys/time.h> declares struct tm. */
|
||||
#undef TM_IN_SYS_TIME
|
||||
|
||||
/* Define if the X Window System is missing or not being used. */
|
||||
#undef X_DISPLAY_MISSING
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
#undef const
|
||||
|
||||
|
||||
/* Define to eliminate all trace of debugging messages such as for a
|
||||
release build */
|
||||
#undef FG_NDEBUG
|
||||
|
||||
|
||||
/* Define to enable 3dfx/glide render in a window hack under unix.
|
||||
This probably won't work under windows. */
|
||||
#undef XMESA
|
||||
#undef FX
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
#undef HAVE_DOPRNT
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#undef HAVE_VPRINTF
|
||||
|
||||
/* Define if you have gdbm installed system wide. */
|
||||
#undef HAVE_GDBM
|
||||
|
||||
/* Define if you have zlib installed system wide. */
|
||||
#undef HAVE_ZLIB
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#undef RETSIGTYPE
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
#undef size_t
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#undef STDC_HEADERS
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#undef TIME_WITH_SYS_TIME
|
||||
|
||||
/* Define if your <sys/time.h> declares struct tm. */
|
||||
#undef TM_IN_SYS_TIME
|
||||
|
||||
/* Define if compiling on a Winbloze (95, NT, etc.) platform */
|
||||
#undef WIN32
|
||||
|
||||
/* Define if the X Window System is missing or not being used. */
|
||||
#undef X_DISPLAY_MISSING
|
||||
|
||||
/* Define if you have the GetLocalTime function. */
|
||||
#undef HAVE_GETLOCALTIME
|
||||
|
||||
/* Define if you have the bcopy function. */
|
||||
#undef HAVE_BCOPY
|
||||
|
||||
/* Define if you have the ftime function. */
|
||||
#undef HAVE_FTIME
|
||||
|
||||
/* Define if you have the getitimer function. */
|
||||
#undef HAVE_GETITIMER
|
||||
|
||||
/* Define if you have the getrusage function. */
|
||||
#undef HAVE_GETRUSAGE
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#undef HAVE_GETTIMEOFDAY
|
||||
|
||||
/* Define if you have the memcpy function. */
|
||||
#undef HAVE_MEMCPY
|
||||
|
||||
/* Define if you have the mktime function. */
|
||||
#undef HAVE_MKTIME
|
||||
|
||||
/* Define if you have the rand function. */
|
||||
#undef HAVE_RAND
|
||||
|
||||
/* Define if you have the random function. */
|
||||
#undef HAVE_RANDOM
|
||||
|
||||
/* Define if you have the rint function. */
|
||||
#undef HAVE_RINT
|
||||
|
||||
/* Define if you have the setitimer function. */
|
||||
#undef HAVE_SETITIMER
|
||||
|
||||
/* Define if you have the signal function. */
|
||||
#undef HAVE_SIGNAL
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#undef HAVE_STRSTR
|
||||
|
||||
/* Define if you have the timegm function. */
|
||||
#undef HAVE_TIMEGM
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#undef HAVE_FCNTL_H
|
||||
|
||||
/* Define if you have the <getopt.h> header file. */
|
||||
#undef HAVE_GETOPT_H
|
||||
|
||||
/* Define if you have the <malloc.h> header file. */
|
||||
#undef HAVE_MALLOC_H
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#undef HAVE_MEMORY_H
|
||||
|
||||
/* Define if you have the <stdlib.h> header file. */
|
||||
#undef HAVE_STDLIB_H
|
||||
|
||||
/* Define if you have the <sys/param.h> header file. */
|
||||
#undef HAVE_SYS_PARAM_H
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#undef HAVE_SYS_STAT_H
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#undef HAVE_SYS_TIME_H
|
||||
|
||||
/* Define if you have the <sys/timeb.h> header file. */
|
||||
#undef HAVE_SYS_TIMEB_H
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#undef HAVE_UNISTD_H
|
||||
|
||||
/* Define if you have the <values.h> header file. */
|
||||
#undef HAVE_VALUES_H
|
||||
|
||||
/* Define if you have the <winbase.h> header file. */
|
||||
#undef HAVE_WINBASE_H
|
||||
|
||||
/* Define if you have the <windows.h> header file. */
|
||||
#undef HAVE_WINDOWS_H
|
||||
|
||||
/* Define if you have the GL library (-lGL). */
|
||||
#undef HAVE_LIBGL
|
||||
|
||||
/* Define if you have the GLU library (-lGLU). */
|
||||
#undef HAVE_LIBGLU
|
||||
|
||||
/* Define if you have the GLcore library (-lGLcore). */
|
||||
#undef HAVE_LIBGLCORE
|
||||
|
||||
/* Define if you have the ICE library (-lICE). */
|
||||
#undef HAVE_LIBICE
|
||||
|
||||
/* Define if you have the MesaGL library (-lMesaGL). */
|
||||
#undef HAVE_LIBMESAGL
|
||||
|
||||
/* Define if you have the MesaGLU library (-lMesaGLU). */
|
||||
#undef HAVE_LIBMESAGLU
|
||||
|
||||
/* Define if you have the SM library (-lSM). */
|
||||
#undef HAVE_LIBSM
|
||||
|
||||
/* Define if you have the X11 library (-lX11). */
|
||||
#undef HAVE_LIBX11
|
||||
|
||||
/* Define if you have the Xext library (-lXext). */
|
||||
#undef HAVE_LIBXEXT
|
||||
|
||||
/* Define if you have the Xi library (-lXi). */
|
||||
#undef HAVE_LIBXI
|
||||
|
||||
/* Define if you have the Xmu library (-lXmu). */
|
||||
#undef HAVE_LIBXMU
|
||||
|
||||
/* Define if you have the Xt library (-lXt). */
|
||||
#undef HAVE_LIBXT
|
||||
|
||||
/* Define if you have the glut library (-lglut). */
|
||||
#undef HAVE_LIBGLUT
|
||||
|
||||
/* Define if you have the m library (-lm). */
|
||||
#undef HAVE_LIBM
|
||||
|
||||
/* Define if you have the socket library (-lsocket). */
|
||||
#undef HAVE_LIBSOCKET
|
||||
|
||||
/* Name of package */
|
||||
#undef PACKAGE
|
||||
|
||||
/* Version number of package */
|
||||
#undef VERSION
|
||||
|
||||
143
simgear/constants.h
Normal file
143
simgear/constants.h
Normal file
@@ -0,0 +1,143 @@
|
||||
// constants.h -- various constant definitions
|
||||
//
|
||||
// Written by Curtis Olson, started February 2000.
|
||||
//
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SUPPORTGEAR_CONSTANTS_H
|
||||
#define _SUPPORTGEAR_CONSTANTS_H
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
# include <cmath>
|
||||
#else
|
||||
# ifdef FG_MATH_EXCEPTION_CLASH
|
||||
# define exception C_exception
|
||||
# endif
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
|
||||
// Make sure PI is defined in its various forms
|
||||
|
||||
// PI, only PI, and nothing but PI
|
||||
#ifdef M_PI
|
||||
# define FG_PI M_PI
|
||||
#else
|
||||
# define FG_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
// 2 * PI
|
||||
#define FG_2PI 6.28318530717958647692
|
||||
|
||||
// PI / 2
|
||||
#ifdef M_PI_2
|
||||
# define FG_PI_2 M_PI_2
|
||||
#else
|
||||
# define FG_PI_2 1.57079632679489661923
|
||||
#endif
|
||||
|
||||
// PI / 4
|
||||
#define FG_PI_4 0.78539816339744830961
|
||||
|
||||
#ifndef M_E
|
||||
# define M_E 2.7182818284590452354
|
||||
#endif
|
||||
|
||||
// ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator
|
||||
#define ONE_SECOND 4.848136811E-6
|
||||
|
||||
|
||||
// Radius of Earth in kilometers at the equator. Another source had
|
||||
// 6378.165 but this is probably close enough
|
||||
#define EARTH_RAD 6378.155
|
||||
|
||||
|
||||
// Earth parameters for WGS 84, taken from LaRCsim/ls_constants.h
|
||||
|
||||
// Value of earth radius from [8]
|
||||
#define EQUATORIAL_RADIUS_FT 20925650. // ft
|
||||
#define EQUATORIAL_RADIUS_M 6378138.12 // meter
|
||||
// Radius squared
|
||||
#define RESQ_FT 437882827922500. // ft
|
||||
#define RESQ_M 40680645877797.1344 // meter
|
||||
|
||||
// Value of earth flattening parameter from ref [8]
|
||||
//
|
||||
// Note: FP = f
|
||||
// E = 1-f
|
||||
// EPS = sqrt(1-(1-f)^2)
|
||||
//
|
||||
|
||||
#define FP 0.003352813178
|
||||
#define E 0.996647186
|
||||
#define EPS 0.081819221
|
||||
#define INVG 0.031080997
|
||||
|
||||
// Time Related Parameters
|
||||
|
||||
#define MJD0 2415020.0
|
||||
#define J2000 (2451545.0 - MJD0)
|
||||
#define SIDRATE .9972695677
|
||||
|
||||
|
||||
// Conversions
|
||||
|
||||
// Degrees to Radians
|
||||
#define DEG_TO_RAD 0.017453292 // deg*pi/180 = rad
|
||||
|
||||
// Radians to Degrees
|
||||
#define RAD_TO_DEG 57.29577951 // rad*180/pi = deg
|
||||
|
||||
// Arc seconds to radians // (arcsec*pi)/(3600*180) = rad
|
||||
#define ARCSEC_TO_RAD 4.84813681109535993589e-06
|
||||
|
||||
// Radians to arc seconds // (rad*3600*180)/pi = arcsec
|
||||
#define RAD_TO_ARCSEC 206264.806247096355156
|
||||
|
||||
// Feet to Meters
|
||||
#define FEET_TO_METER 0.3048
|
||||
|
||||
// Meters to Feet
|
||||
#define METER_TO_FEET 3.28083989501312335958
|
||||
|
||||
// Meters to Nautical Miles, 1 nm = 6076.11549 feet
|
||||
#define METER_TO_NM 0.00053995680
|
||||
|
||||
// Nautical Miles to Meters
|
||||
#define NM_TO_METER 1852.0000
|
||||
|
||||
// Radians to Nautical Miles, 1 nm = 1/60 of a degree
|
||||
#define NM_TO_RAD 0.00029088820866572159
|
||||
|
||||
// Nautical Miles to Radians
|
||||
#define RAD_TO_NM 3437.7467707849392526
|
||||
|
||||
// For divide by zero avoidance, this will be close enough to zero
|
||||
#define FG_EPSILON 0.0000001
|
||||
|
||||
|
||||
#endif // _SUPPORTGEAR_CONSTANTS_H
|
||||
@@ -8,4 +8,4 @@ include_HEADERS = debug_types.h logstream.hxx
|
||||
|
||||
libsgdebug_a_SOURCES = logstream.cxx
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
noinst_LIBRARIES = libAstro.a
|
||||
noinst_LIBRARIES = libEphemeris.a
|
||||
|
||||
libAstro_a_SOURCES = \
|
||||
libEphemeris_a_SOURCES = \
|
||||
celestialBody.cxx celestialBody.hxx \
|
||||
ephemeris.cxx ephemeris.hxx \
|
||||
jupiter.cxx jupiter.hxx \
|
||||
mars.cxx mars.hxx \
|
||||
mercury.cxx mercury.hxx \
|
||||
@@ -9,8 +10,6 @@ libAstro_a_SOURCES = \
|
||||
neptune.cxx neptune.hxx \
|
||||
pluto.hxx \
|
||||
saturn.cxx saturn.hxx \
|
||||
sky.cxx sky.hxx \
|
||||
solarsystem.cxx solarsystem.hxx \
|
||||
star.cxx star.hxx \
|
||||
stars.cxx stars.hxx \
|
||||
uranus.cxx uranus.hxx \
|
||||
|
||||
@@ -87,8 +87,8 @@ void CelestialBody::updatePosition(FGTime *t, Star *ourSun)
|
||||
ze = yg * sin(ecl) + zg * cos(ecl);
|
||||
rightAscension = atan2(ye, xe);
|
||||
declination = atan2(ze, sqrt(xe*xe + ye*ye));
|
||||
FG_LOG(FG_GENERAL, FG_INFO, "Planet found at : "
|
||||
<< rightAscension << " (ra), " << declination << " (dec)" );
|
||||
/* FG_LOG(FG_GENERAL, FG_INFO, "Planet found at : "
|
||||
<< rightAscension << " (ra), " << declination << " (dec)" ); */
|
||||
|
||||
//calculate some variables specific to calculating the magnitude
|
||||
//of the planet
|
||||
|
||||
@@ -39,8 +39,8 @@ class Star;
|
||||
|
||||
class CelestialBody
|
||||
{
|
||||
protected: // make the data protected, in order to give the inherited
|
||||
// classes direct access to the data
|
||||
protected: // make the data protected, in order to give the
|
||||
// inherited classes direct access to the data
|
||||
double NFirst; /* longitude of the ascending node first part */
|
||||
double NSec; /* longitude of the ascending node second part */
|
||||
double iFirst; /* inclination to the ecliptic first part */
|
||||
@@ -72,8 +72,17 @@ public:
|
||||
double af, double as,
|
||||
double ef, double es,
|
||||
double Mf, double Ms, FGTime *t);
|
||||
CelestialBody(double Nf, double Ns,
|
||||
double If, double Is,
|
||||
double wf, double ws,
|
||||
double af, double as,
|
||||
double ef, double es,
|
||||
double Mf, double Ms);
|
||||
void getPos(double *ra, double *dec);
|
||||
void getPos(double *ra, double *dec, double *magnitude);
|
||||
double getRightAscension();
|
||||
double getDeclination();
|
||||
double getMagnitude();
|
||||
double getLon();
|
||||
double getLat();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
@@ -115,6 +124,21 @@ inline CelestialBody::CelestialBody(double Nf, double Ns,
|
||||
updateOrbElements(t);
|
||||
};
|
||||
|
||||
inline CelestialBody::CelestialBody(double Nf, double Ns,
|
||||
double If, double Is,
|
||||
double wf, double ws,
|
||||
double af, double as,
|
||||
double ef, double es,
|
||||
double Mf, double Ms)
|
||||
{
|
||||
NFirst = Nf; NSec = Ns;
|
||||
iFirst = If; iSec = Is;
|
||||
wFirst = wf; wSec = ws;
|
||||
aFirst = af; aSec = as;
|
||||
eFirst = ef; eSec = es;
|
||||
MFirst = Mf; MSec = Ms;
|
||||
};
|
||||
|
||||
/****************************************************************************
|
||||
* inline void CelestialBody::updateOrbElements(FGTime *t)
|
||||
* given the current time, this private member calculates the actual
|
||||
@@ -171,6 +195,10 @@ inline void CelestialBody::getPos(double* ra, double* dec, double* magn)
|
||||
*magn = magnitude;
|
||||
}
|
||||
|
||||
inline double CelestialBody::getRightAscension() { return rightAscension; }
|
||||
inline double CelestialBody::getDeclination() { return declination; }
|
||||
inline double CelestialBody::getMagnitude() { return magnitude; }
|
||||
|
||||
inline double CelestialBody::getLon()
|
||||
{
|
||||
return lonEcl;
|
||||
|
||||
82
simgear/ephemeris/ephemeris.cxx
Normal file
82
simgear/ephemeris/ephemeris.cxx
Normal file
@@ -0,0 +1,82 @@
|
||||
// ephemeris.cxx -- Top level class for calculating current positions of
|
||||
// astronomical objects
|
||||
//
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include "ephemeris.hxx"
|
||||
|
||||
|
||||
// Constructor
|
||||
FGEphemeris::FGEphemeris( const string &path ) {
|
||||
our_sun = new Star;
|
||||
moon = new Moon;
|
||||
mercury = new Mercury;
|
||||
venus = new Venus;
|
||||
mars = new Mars;
|
||||
jupiter = new Jupiter;
|
||||
saturn = new Saturn;
|
||||
uranus = new Uranus;
|
||||
neptune = new Neptune;
|
||||
stars = new FGStars( FGPath(path) );
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
FGEphemeris::~FGEphemeris( void ) {
|
||||
delete our_sun;
|
||||
delete moon;
|
||||
delete mercury;
|
||||
delete venus;
|
||||
delete mars;
|
||||
delete jupiter;
|
||||
delete saturn;
|
||||
delete uranus;
|
||||
delete neptune;
|
||||
delete stars;
|
||||
}
|
||||
|
||||
|
||||
// Update (recalculate) the positions of all objects for the specified
|
||||
// time
|
||||
void FGEphemeris::update( FGTime *t, double lat ) {
|
||||
// update object positions
|
||||
our_sun->updatePosition( t );
|
||||
moon->updatePosition( t, lat, our_sun );
|
||||
mercury->updatePosition( t, our_sun );
|
||||
venus->updatePosition( t, our_sun );
|
||||
mars->updatePosition( t, our_sun );
|
||||
jupiter->updatePosition( t, our_sun );
|
||||
saturn->updatePosition( t, our_sun );
|
||||
uranus->updatePosition( t, our_sun );
|
||||
neptune->updatePosition( t, our_sun );
|
||||
|
||||
// update planets list
|
||||
nplanets = 7;
|
||||
mercury->getPos( &planets[0][0], &planets[0][1], &planets[0][2] );
|
||||
venus ->getPos( &planets[1][0], &planets[1][1], &planets[1][2] );
|
||||
mars ->getPos( &planets[2][0], &planets[2][1], &planets[2][2] );
|
||||
jupiter->getPos( &planets[3][0], &planets[3][1], &planets[3][2] );
|
||||
saturn ->getPos( &planets[4][0], &planets[4][1], &planets[4][2] );
|
||||
uranus ->getPos( &planets[5][0], &planets[5][1], &planets[5][2] );
|
||||
neptune->getPos( &planets[6][0], &planets[6][1], &planets[6][2] );
|
||||
}
|
||||
|
||||
108
simgear/ephemeris/ephemeris.hxx
Normal file
108
simgear/ephemeris/ephemeris.hxx
Normal file
@@ -0,0 +1,108 @@
|
||||
// ephemeris.hxx -- Top level class for calculating current positions of
|
||||
// astronomical objects
|
||||
//
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _EPHEMERIS_HXX
|
||||
#define _EPHEMERIS_HXX
|
||||
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <Time/fg_time.hxx>
|
||||
|
||||
#include "star.hxx"
|
||||
#include "moon.hxx"
|
||||
#include "mercury.hxx"
|
||||
#include "venus.hxx"
|
||||
#include "mars.hxx"
|
||||
#include "jupiter.hxx"
|
||||
#include "saturn.hxx"
|
||||
#include "uranus.hxx"
|
||||
#include "neptune.hxx"
|
||||
#include "stars.hxx"
|
||||
|
||||
|
||||
class FGEphemeris {
|
||||
|
||||
Star *our_sun;
|
||||
Moon *moon;
|
||||
Mercury *mercury;
|
||||
Venus *venus;
|
||||
Mars *mars;
|
||||
Jupiter *jupiter;
|
||||
Saturn *saturn;
|
||||
Uranus *uranus;
|
||||
Neptune *neptune;
|
||||
|
||||
// 9 planets, minus earth, minus pluto which we don't draw = 7
|
||||
// planets[i][0] = Right Ascension
|
||||
// planets[i][1] = Declination
|
||||
// planets[i][2] = Magnitude
|
||||
int nplanets;
|
||||
sgdVec3 planets[7];
|
||||
|
||||
FGStars *stars;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGEphemeris( const string &path );
|
||||
|
||||
// Destructor
|
||||
~FGEphemeris( void );
|
||||
|
||||
// Update (recalculate) the positions of all objects for the
|
||||
// specified time
|
||||
void update(FGTime *t, double lat);
|
||||
|
||||
// sun
|
||||
inline Star *get_sun() const { return our_sun; }
|
||||
inline double getSunRightAscension() const {
|
||||
return our_sun->getRightAscension();
|
||||
}
|
||||
inline double getSunDeclination() const {
|
||||
return our_sun->getDeclination();
|
||||
}
|
||||
|
||||
// moon
|
||||
inline Moon *get_moon() const { return moon; }
|
||||
inline double getMoonRightAscension() const {
|
||||
return moon->getRightAscension();
|
||||
}
|
||||
inline double getMoonDeclination() const {
|
||||
return moon->getDeclination();
|
||||
}
|
||||
|
||||
// planets
|
||||
inline int getNumPlanets() const { return nplanets; }
|
||||
inline sgdVec3 *getPlanets() { return planets; }
|
||||
|
||||
// planets
|
||||
inline int getNumStars() const { return stars->getNumStars(); }
|
||||
inline sgdVec3 *getStars() { return stars->getStars(); }
|
||||
};
|
||||
|
||||
|
||||
#endif // _EPHEMERIS_HXX
|
||||
|
||||
|
||||
@@ -47,6 +47,16 @@ Jupiter::Jupiter(FGTime *t) :
|
||||
{
|
||||
}
|
||||
|
||||
Jupiter::Jupiter() :
|
||||
CelestialBody(100.4542, 2.7685400E-5,
|
||||
1.3030, -1.557E-7,
|
||||
273.8777, 1.6450500E-5,
|
||||
5.2025600, 0.000000,
|
||||
0.048498, 4.469E-9,
|
||||
19.89500, 0.08308530010)
|
||||
{
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* void Jupiter::updatePosition(FGTime *t, Star *ourSun)
|
||||
*
|
||||
|
||||
@@ -32,6 +32,7 @@ class Jupiter : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Jupiter (FGTime *t);
|
||||
Jupiter ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -45,6 +45,15 @@ Mars::Mars(FGTime *t) :
|
||||
18.60210, 0.52402077660, t)
|
||||
{
|
||||
}
|
||||
Mars::Mars() :
|
||||
CelestialBody(49.55740, 2.1108100E-5,
|
||||
1.8497, -1.78E-8,
|
||||
286.5016, 2.9296100E-5,
|
||||
1.5236880, 0.000000,
|
||||
0.093405, 2.516E-9,
|
||||
18.60210, 0.52402077660)
|
||||
{
|
||||
}
|
||||
/*************************************************************************
|
||||
* void Mars::updatePosition(FGTime *t, Star *ourSun)
|
||||
*
|
||||
|
||||
@@ -32,6 +32,7 @@ class Mars : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Mars ( FGTime *t);
|
||||
Mars ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -45,6 +45,15 @@ Mercury::Mercury(FGTime *t) :
|
||||
168.6562, 4.09233443680, t)
|
||||
{
|
||||
}
|
||||
Mercury::Mercury() :
|
||||
CelestialBody (48.33130, 3.2458700E-5,
|
||||
7.0047, 5.00E-8,
|
||||
29.12410, 1.0144400E-5,
|
||||
0.3870980, 0.000000,
|
||||
0.205635, 5.59E-10,
|
||||
168.6562, 4.09233443680)
|
||||
{
|
||||
}
|
||||
/*************************************************************************
|
||||
* void Mercury::updatePosition(FGTime *t, Star *ourSun)
|
||||
*
|
||||
|
||||
@@ -32,6 +32,7 @@ class Mercury : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Mercury ( FGTime *t);
|
||||
Mercury ();
|
||||
void updatePosition(FGTime *t, Star* ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
#include "moon.hxx"
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Moon::Moon(FGTime *t)
|
||||
* Public constructor for class Moon. Initializes the orbital elements and
|
||||
@@ -56,6 +57,7 @@ Moon::Moon(FGTime *t) :
|
||||
0.054900, 0.000000,
|
||||
115.3654, 13.0649929509, t)
|
||||
{
|
||||
#if 0
|
||||
int width, height;
|
||||
|
||||
FG_LOG( FG_GENERAL, FG_INFO, "Initializing Moon Texture");
|
||||
@@ -125,16 +127,29 @@ Moon::Moon(FGTime *t) :
|
||||
GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
moon_halotexbuf);
|
||||
moonObject = gluNewQuadric();
|
||||
#endif
|
||||
}
|
||||
|
||||
Moon::Moon() :
|
||||
CelestialBody(125.1228, -0.0529538083,
|
||||
5.1454, 0.00000,
|
||||
318.0634, 0.1643573223,
|
||||
60.266600, 0.000000,
|
||||
0.054900, 0.000000,
|
||||
115.3654, 13.0649929509)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Moon::~Moon()
|
||||
{
|
||||
//delete moonObject;
|
||||
delete moon_texbuf;
|
||||
delete moon_halotexbuf;
|
||||
//delete moonObject;
|
||||
// delete moon_texbuf;
|
||||
// delete moon_halotexbuf;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
static int texWidth = 256; /* 64x64 is plenty */
|
||||
|
||||
void Moon::setHalo()
|
||||
@@ -182,6 +197,7 @@ void Moon::setHalo()
|
||||
// GL_UNSIGNED_BYTE, textureBuf);
|
||||
//free(textureBuf);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
@@ -190,7 +206,7 @@ void Moon::setHalo()
|
||||
* the position of the moon as seen from the current position on the surface
|
||||
* of the moon.
|
||||
****************************************************************************/
|
||||
void Moon::updatePosition(FGTime *t, Star *ourSun)
|
||||
void Moon::updatePosition(FGTime *t, double lat, Star *ourSun)
|
||||
{
|
||||
double
|
||||
eccAnom, ecl, actTime,
|
||||
@@ -255,7 +271,7 @@ void Moon::updatePosition(FGTime *t, Star *ourSun)
|
||||
r += (-0.58 * cos(M - 2*D)
|
||||
-0.46 * cos(2*D)
|
||||
);
|
||||
FG_LOG(FG_GENERAL, FG_INFO, "Running moon update");
|
||||
// FG_LOG(FG_GENERAL, FG_INFO, "Running moon update");
|
||||
xg = r * cos(lonEcl) * cos(latEcl);
|
||||
yg = r * sin(lonEcl) * cos(latEcl);
|
||||
zg = r * sin(latEcl);
|
||||
@@ -282,11 +298,11 @@ void Moon::updatePosition(FGTime *t, Star *ourSun)
|
||||
// FG_LOG( FG_GENERAL, FG_INFO, "r = " << r << " mpar = " << mpar );
|
||||
// FG_LOG( FG_GENERAL, FG_INFO, "lat = " << f->get_Latitude() );
|
||||
|
||||
gclat = f->get_Latitude() - 0.003358 *
|
||||
sin (2 * DEG_TO_RAD * f->get_Latitude() );
|
||||
gclat = lat - 0.003358 *
|
||||
sin (2 * DEG_TO_RAD * lat );
|
||||
// FG_LOG( FG_GENERAL, FG_INFO, "gclat = " << gclat );
|
||||
|
||||
rho = 0.99883 + 0.00167 * cos(2 * DEG_TO_RAD * f->get_Latitude());
|
||||
rho = 0.99883 + 0.00167 * cos(2 * DEG_TO_RAD * lat);
|
||||
// FG_LOG( FG_GENERAL, FG_INFO, "rho = " << rho );
|
||||
|
||||
if (geoRa < 0)
|
||||
@@ -308,6 +324,7 @@ void Moon::updatePosition(FGTime *t, Star *ourSun)
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/************************************************************************
|
||||
* void Moon::newImage()
|
||||
*
|
||||
@@ -396,3 +413,4 @@ void Moon::newImage()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#ifndef _MOON_HXX_
|
||||
#define _MOON_HXX_
|
||||
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include <Aircraft/aircraft.hxx>
|
||||
@@ -35,22 +36,27 @@
|
||||
|
||||
class Moon : public CelestialBody
|
||||
{
|
||||
private:
|
||||
void TexInit(); // This should move to the constructor eventually.
|
||||
|
||||
GLUquadricObj *moonObject;
|
||||
GLuint Sphere;
|
||||
GLuint moon_texid;
|
||||
GLuint moon_halotexid;
|
||||
GLubyte *moon_texbuf;
|
||||
GLubyte *moon_halotexbuf;
|
||||
private:
|
||||
|
||||
// void TexInit(); // This should move to the constructor eventually.
|
||||
|
||||
// GLUquadricObj *moonObject;
|
||||
// GLuint Sphere;
|
||||
// GLuint moon_texid;
|
||||
// GLuint moon_halotexid;
|
||||
// GLubyte *moon_texbuf;
|
||||
// GLubyte *moon_halotexbuf;
|
||||
|
||||
void setHalo();
|
||||
// void setHalo();
|
||||
|
||||
public:
|
||||
Moon ( FGTime *t);
|
||||
~Moon();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
void newImage();
|
||||
|
||||
Moon( FGTime *t);
|
||||
Moon();
|
||||
~Moon();
|
||||
void updatePosition(FGTime *t, double lat, Star *ourSun);
|
||||
// void newImage();
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -45,6 +45,15 @@ Neptune::Neptune(FGTime *t) :
|
||||
260.2471, 0.00599514700, t)
|
||||
{
|
||||
}
|
||||
Neptune::Neptune() :
|
||||
CelestialBody(131.7806, 3.0173000E-5,
|
||||
1.7700, -2.550E-7,
|
||||
272.8461, -6.027000E-6,
|
||||
30.058260, 3.313E-8,
|
||||
0.008606, 2.150E-9,
|
||||
260.2471, 0.00599514700)
|
||||
{
|
||||
}
|
||||
/*************************************************************************
|
||||
* void Neptune::updatePosition(FGTime *t, Star *ourSun)
|
||||
*
|
||||
|
||||
@@ -32,6 +32,7 @@ class Neptune : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Neptune ( FGTime *t);
|
||||
Neptune ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -30,7 +30,8 @@
|
||||
class Pluto : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Pluto ( FGTime t);
|
||||
Pluto ( FGTime *t);
|
||||
Pluto ();
|
||||
};
|
||||
|
||||
#endif // _PLUTO_HXX_
|
||||
|
||||
@@ -45,6 +45,15 @@ Saturn::Saturn(FGTime *t) :
|
||||
316.9670, 0.03344422820, t)
|
||||
{
|
||||
}
|
||||
Saturn::Saturn() :
|
||||
CelestialBody(113.6634, 2.3898000E-5,
|
||||
2.4886, -1.081E-7,
|
||||
339.3939, 2.9766100E-5,
|
||||
9.5547500, 0.000000,
|
||||
0.055546, -9.499E-9,
|
||||
316.9670, 0.03344422820)
|
||||
{
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* void Saturn::updatePosition(FGTime *t, Star *ourSun)
|
||||
|
||||
@@ -32,6 +32,7 @@ class Saturn : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Saturn ( FGTime *t);
|
||||
Saturn ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,377 +0,0 @@
|
||||
// sky.cxx -- model sky with an upside down "bowl"
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/fg_random.h>
|
||||
|
||||
#include <Aircraft/aircraft.hxx>
|
||||
#include <FDM/flight.hxx>
|
||||
#include <Main/views.hxx>
|
||||
#include <Time/event.hxx>
|
||||
#include <Time/fg_time.hxx>
|
||||
|
||||
#include "sky.hxx"
|
||||
|
||||
|
||||
#ifdef __MWERKS__
|
||||
# pragma global_optimizer off
|
||||
#endif
|
||||
|
||||
|
||||
// in meters of course
|
||||
#define CENTER_ELEV 25000.0
|
||||
|
||||
#define INNER_RADIUS 50000.0
|
||||
#define INNER_ELEV 20000.0
|
||||
|
||||
#define MIDDLE_RADIUS 70000.0
|
||||
#define MIDDLE_ELEV 8000.0
|
||||
|
||||
#define OUTER_RADIUS 80000.0
|
||||
#define OUTER_ELEV 0.0
|
||||
|
||||
#define BOTTOM_RADIUS 50000.0
|
||||
#define BOTTOM_ELEV -2000.0
|
||||
|
||||
|
||||
static float inner_vertex[12][3];
|
||||
static float middle_vertex[12][3];
|
||||
static float outer_vertex[12][3];
|
||||
static float bottom_vertex[12][3];
|
||||
|
||||
static GLubyte inner_color[12][4];
|
||||
static GLubyte middle_color[12][4];
|
||||
static GLubyte outer_color[12][4];
|
||||
|
||||
|
||||
// Calculate the sky structure vertices
|
||||
void fgSkyVerticesInit( void ) {
|
||||
float theta;
|
||||
int i;
|
||||
|
||||
FG_LOG(FG_ASTRO, FG_INFO, " Generating the sky dome vertices.");
|
||||
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
theta = (i * 30.0) * DEG_TO_RAD;
|
||||
|
||||
inner_vertex[i][0] = cos(theta) * INNER_RADIUS;
|
||||
inner_vertex[i][1] = sin(theta) * INNER_RADIUS;
|
||||
inner_vertex[i][2] = INNER_ELEV;
|
||||
|
||||
// printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
|
||||
// sin(theta) * INNER_RADIUS);
|
||||
|
||||
middle_vertex[i][0] = cos((double)theta) * MIDDLE_RADIUS;
|
||||
middle_vertex[i][1] = sin((double)theta) * MIDDLE_RADIUS;
|
||||
middle_vertex[i][2] = MIDDLE_ELEV;
|
||||
|
||||
outer_vertex[i][0] = cos((double)theta) * OUTER_RADIUS;
|
||||
outer_vertex[i][1] = sin((double)theta) * OUTER_RADIUS;
|
||||
outer_vertex[i][2] = OUTER_ELEV;
|
||||
|
||||
bottom_vertex[i][0] = cos((double)theta) * BOTTOM_RADIUS;
|
||||
bottom_vertex[i][1] = sin((double)theta) * BOTTOM_RADIUS;
|
||||
bottom_vertex[i][2] = BOTTOM_ELEV;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// (Re)calculate the sky colors at each vertex
|
||||
void fgSkyColorsInit( void ) {
|
||||
fgLIGHT *l;
|
||||
double sun_angle, diff;
|
||||
double outer_param[3], outer_amt[3], outer_diff[3];
|
||||
double middle_param[3], middle_amt[3], middle_diff[3];
|
||||
int i, j;
|
||||
|
||||
l = &cur_light_params;
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
" Generating the sky colors for each vertex." );
|
||||
|
||||
// setup for the possibility of sunset effects
|
||||
sun_angle = l->sun_angle * RAD_TO_DEG;
|
||||
// fgPrintf( FG_ASTRO, FG_INFO,
|
||||
// " Sun angle in degrees = %.2f\n", sun_angle);
|
||||
|
||||
if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
|
||||
// 0.0 - 0.4
|
||||
outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 20.0;
|
||||
outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
|
||||
outer_param[2] = -(10.0 - fabs(90.0 - sun_angle)) / 30.0;
|
||||
// outer_param[2] = 0.0;
|
||||
|
||||
middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
|
||||
middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 80.0;
|
||||
middle_param[2] = 0.0;
|
||||
|
||||
outer_diff[0] = outer_param[0] / 6.0;
|
||||
outer_diff[1] = outer_param[1] / 6.0;
|
||||
outer_diff[2] = outer_param[2] / 6.0;
|
||||
|
||||
middle_diff[0] = middle_param[0] / 6.0;
|
||||
middle_diff[1] = middle_param[1] / 6.0;
|
||||
middle_diff[2] = middle_param[2] / 6.0;
|
||||
} else {
|
||||
outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
|
||||
middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
|
||||
|
||||
outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
|
||||
middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
|
||||
}
|
||||
// printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
|
||||
// outer_red_param, outer_red_diff);
|
||||
|
||||
// calculate transition colors between sky and fog
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] = outer_param[j];
|
||||
middle_amt[j] = middle_param[j];
|
||||
}
|
||||
|
||||
for ( i = 0; i < 6; i++ ) {
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = l->sky_color[j] - l->fog_color[j];
|
||||
|
||||
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
|
||||
// l->sky_color[j], l->fog_color[j], diff);
|
||||
|
||||
inner_color[i][j] = (GLubyte)((l->sky_color[j] - diff * 0.3) * 255);
|
||||
middle_color[i][j] = (GLubyte)((l->sky_color[j] - diff * 0.9
|
||||
+ middle_amt[j]) * 255);
|
||||
outer_color[i][j] = (GLubyte)((l->fog_color[j] + outer_amt[j])
|
||||
* 255);
|
||||
|
||||
if ( inner_color[i][j] > 255 ) { inner_color[i][j] = 255; }
|
||||
if ( inner_color[i][j] < 25 ) { inner_color[i][j] = 25; }
|
||||
if ( middle_color[i][j] > 255 ) { middle_color[i][j] = 255; }
|
||||
if ( middle_color[i][j] < 25 ) { middle_color[i][j] = 25; }
|
||||
if ( outer_color[i][j] > 255 ) { outer_color[i][j] = 255; }
|
||||
if ( outer_color[i][j] < 25 ) { outer_color[i][j] = 25; }
|
||||
}
|
||||
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
||||
(GLubyte)(l->sky_color[3] * 255);
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] -= outer_diff[j];
|
||||
middle_amt[j] -= middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
||||
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
||||
outer_color[i][3]);
|
||||
*/
|
||||
}
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] = 0.0;
|
||||
middle_amt[j] = 0.0;
|
||||
}
|
||||
|
||||
for ( i = 6; i < 12; i++ ) {
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = l->sky_color[j] - l->fog_color[j];
|
||||
|
||||
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
|
||||
// l->sky_color[j], l->fog_color[j], diff);
|
||||
|
||||
inner_color[i][j] = (GLubyte)((l->sky_color[j] - diff * 0.3) * 255);
|
||||
middle_color[i][j] = (GLubyte)((l->sky_color[j] - diff * 0.9
|
||||
+ middle_amt[j]) * 255);
|
||||
outer_color[i][j] = (GLubyte)((l->fog_color[j] + outer_amt[j])
|
||||
* 255);
|
||||
|
||||
if ( inner_color[i][j] > 255 ) { inner_color[i][j] = 255; }
|
||||
if ( inner_color[i][j] < 25 ) { inner_color[i][j] = 25; }
|
||||
if ( middle_color[i][j] > 255 ) { middle_color[i][j] = 255; }
|
||||
if ( middle_color[i][j] < 25 ) { middle_color[i][j] = 25; }
|
||||
if ( outer_color[i][j] > 255 ) { outer_color[i][j] = 255; }
|
||||
if ( outer_color[i][j] < 35 ) { outer_color[i][j] = 35; }
|
||||
}
|
||||
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
||||
(GLubyte)(l->sky_color[3] * 255);
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] += outer_diff[j];
|
||||
middle_amt[j] += middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
||||
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
||||
outer_color[i][3]);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Initialize the sky structure and colors
|
||||
void fgSkyInit( void ) {
|
||||
FG_LOG( FG_ASTRO, FG_INFO, "Initializing the sky" );
|
||||
|
||||
fgSkyVerticesInit();
|
||||
|
||||
// regester fgSkyColorsInit() as an event to be run periodically
|
||||
global_events.Register( "fgSkyColorsInit()", fgSkyColorsInit,
|
||||
fgEVENT::FG_EVENT_READY, 30000);
|
||||
}
|
||||
|
||||
|
||||
// Draw the Sky
|
||||
void fgSkyRender( void ) {
|
||||
FGInterface *f;
|
||||
fgLIGHT *l;
|
||||
GLubyte sky_color[4];
|
||||
GLubyte inner_color[4];
|
||||
GLubyte middle_color[4];
|
||||
GLubyte outer_color[4];
|
||||
double diff;
|
||||
int i;
|
||||
|
||||
f = current_aircraft.fdm_state;
|
||||
l = &cur_light_params;
|
||||
|
||||
// printf("Rendering the sky.\n");
|
||||
|
||||
// calculate the proper colors
|
||||
for ( i = 0; i < 3; i++ ) {
|
||||
diff = l->sky_color[i] - l->adj_fog_color[i];
|
||||
|
||||
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
|
||||
// l->sky_color[j], l->adj_fog_color[j], diff);
|
||||
|
||||
inner_color[i] = (GLubyte)((l->sky_color[i] - diff * 0.3) * 255);
|
||||
middle_color[i] = (GLubyte)((l->sky_color[i] - diff * 0.9) * 255);
|
||||
outer_color[i] = (GLubyte)(l->adj_fog_color[i] * 255);
|
||||
}
|
||||
inner_color[3] = middle_color[3] = outer_color[3] =
|
||||
(GLubyte)(l->adj_fog_color[3] * 255);
|
||||
|
||||
xglPushMatrix();
|
||||
|
||||
// Translate to view position
|
||||
Point3D zero_elev = current_view.get_cur_zero_elev();
|
||||
xglTranslatef( zero_elev.x(), zero_elev.y(), zero_elev.z() );
|
||||
// printf(" Translated to %.2f %.2f %.2f\n",
|
||||
// zero_elev.x, zero_elev.y, zero_elev.z );
|
||||
|
||||
// Rotate to proper orientation
|
||||
// printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
|
||||
// FG_Latitude * RAD_TO_DEG);
|
||||
xglRotatef( f->get_Longitude() * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
xglRotatef( 90.0 - f->get_Latitude() * RAD_TO_DEG, 0.0, 1.0, 0.0 );
|
||||
xglRotatef( l->sun_rotation * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
|
||||
// Draw inner/center section of sky*/
|
||||
xglBegin( GL_TRIANGLE_FAN );
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
sky_color[i] = (GLubyte)(l->sky_color[i] * 255);
|
||||
}
|
||||
xglColor4fv(l->sky_color);
|
||||
xglVertex3f(0.0, 0.0, CENTER_ELEV);
|
||||
for ( i = 11; i >= 0; i-- ) {
|
||||
xglColor4ubv( inner_color );
|
||||
xglVertex3fv( inner_vertex[i] );
|
||||
}
|
||||
xglColor4ubv( inner_color );
|
||||
xglVertex3fv( inner_vertex[11] );
|
||||
xglEnd();
|
||||
|
||||
// Draw the middle ring
|
||||
xglBegin( GL_TRIANGLE_STRIP );
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglColor4ubv( middle_color );
|
||||
// printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
// middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
// middle_color[i][3]);
|
||||
// xglColor4f(1.0, 0.0, 0.0, 1.0);
|
||||
xglVertex3fv( middle_vertex[i] );
|
||||
xglColor4ubv( inner_color );
|
||||
// printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
// inner_color[i][0], inner_color[i][1], inner_color[i][2],
|
||||
// inner_color[i][3]);
|
||||
// xglColor4f(0.0, 0.0, 1.0, 1.0);
|
||||
xglVertex3fv( inner_vertex[i] );
|
||||
}
|
||||
xglColor4ubv( middle_color );
|
||||
// xglColor4f(1.0, 0.0, 0.0, 1.0);
|
||||
xglVertex3fv( middle_vertex[0] );
|
||||
xglColor4ubv( inner_color );
|
||||
// xglColor4f(0.0, 0.0, 1.0, 1.0);
|
||||
xglVertex3fv( inner_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
// Draw the outer ring
|
||||
xglBegin( GL_TRIANGLE_STRIP );
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglColor4ubv( outer_color );
|
||||
xglVertex3fv( outer_vertex[i] );
|
||||
xglColor4ubv( middle_color );
|
||||
xglVertex3fv( middle_vertex[i] );
|
||||
}
|
||||
xglColor4ubv( outer_color );
|
||||
xglVertex3fv( outer_vertex[0] );
|
||||
xglColor4ubv( middle_color );
|
||||
xglVertex3fv( middle_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
// Draw the bottom skirt
|
||||
xglBegin( GL_TRIANGLE_STRIP );
|
||||
xglColor4ubv( outer_color );
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglVertex3fv( bottom_vertex[i] );
|
||||
xglVertex3fv( outer_vertex[i] );
|
||||
}
|
||||
xglVertex3fv( bottom_vertex[0] );
|
||||
xglVertex3fv( outer_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
xglPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,217 +0,0 @@
|
||||
/**************************************************************************
|
||||
* solarsystem.cxx
|
||||
* Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
* with the FlightGear project. Version 2 was written in August and
|
||||
* September 1998. This code is based upon algorithms and data kindly
|
||||
* provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# define exception c_exception
|
||||
#endif
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
|
||||
#include <Time/sunpos.hxx>
|
||||
#include <Time/moonpos.hxx>
|
||||
#include "solarsystem.hxx"
|
||||
|
||||
/***************************************************************************
|
||||
* default constructor for class SolarSystem:
|
||||
* or course there can only be one way to create an entire solar system -:) )
|
||||
* the FGTime argument is needed to properly initialize the the current orbital
|
||||
* elements
|
||||
*************************************************************************/
|
||||
SolarSystem::SolarSystem(FGTime *t)
|
||||
{
|
||||
if (theSolarSystem)
|
||||
{
|
||||
FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one solarsystem allowed" );
|
||||
exit(-1);
|
||||
}
|
||||
theSolarSystem = this;
|
||||
ourSun = new Star(t);
|
||||
earthsMoon = new Moon(t);
|
||||
mercury = new Mercury(t);
|
||||
venus = new Venus(t);
|
||||
mars = new Mars(t);
|
||||
jupiter = new Jupiter(t);
|
||||
saturn = new Saturn(t);
|
||||
uranus = new Uranus(t);
|
||||
neptune = new Neptune(t);
|
||||
|
||||
displayList = 0;
|
||||
};
|
||||
|
||||
/**************************************************************************
|
||||
* the destructor for class SolarSystem;
|
||||
**************************************************************************/
|
||||
SolarSystem::~SolarSystem()
|
||||
{
|
||||
delete ourSun;
|
||||
delete earthsMoon;
|
||||
delete mercury;
|
||||
delete venus;
|
||||
delete mars;
|
||||
delete jupiter;
|
||||
delete saturn;
|
||||
delete uranus;
|
||||
delete neptune;
|
||||
}
|
||||
/****************************************************************************
|
||||
* void SolarSystem::rebuild()
|
||||
*
|
||||
* this member function updates the positions for the sun, moon, and planets,
|
||||
* and then rebuilds the display list.
|
||||
*
|
||||
* arguments: none
|
||||
* return value: none
|
||||
***************************************************************************/
|
||||
void SolarSystem::rebuild()
|
||||
{
|
||||
//fgLIGHT *l = &cur_light_params;
|
||||
FGTime *t = FGTime::cur_time_params;
|
||||
//float x, y, z;
|
||||
//double sun_angle;
|
||||
double ra, dec;
|
||||
//double x_2, x_4, x_8, x_10;*/
|
||||
double magnitude;
|
||||
//GLfloat ambient;
|
||||
//GLfloat amb[4];
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
// Step 1: update all the positions
|
||||
ourSun->updatePosition(t);
|
||||
earthsMoon->updatePosition(t, ourSun);
|
||||
mercury->updatePosition(t, ourSun);
|
||||
venus->updatePosition(t, ourSun);
|
||||
mars->updatePosition(t, ourSun);
|
||||
jupiter->updatePosition(t, ourSun);
|
||||
saturn->updatePosition(t, ourSun);
|
||||
uranus->updatePosition(t, ourSun);
|
||||
neptune->updatePosition(t, ourSun);
|
||||
|
||||
fgUpdateSunPos(); // get the right sun angle (especially important when
|
||||
// running for the first time).
|
||||
fgUpdateMoonPos();
|
||||
|
||||
if (displayList)
|
||||
xglDeleteLists(displayList, 1);
|
||||
|
||||
displayList = xglGenLists(1);
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO, "Rebuilding astro display list" );
|
||||
|
||||
// Step 2: rebuild the display list
|
||||
xglNewList( displayList, GL_COMPILE);
|
||||
{
|
||||
// Step 2a: Add the moon...
|
||||
// Not that it is preferred to draw the moon first, and the sun next, in order to mime a
|
||||
// solar eclipse. This is yet untested though...
|
||||
// Euhh, actually the ecplise doesn't work...
|
||||
|
||||
earthsMoon->newImage();
|
||||
// Step 2b: Add the sun
|
||||
ourSun->newImage();
|
||||
// Step 2c: Add the planets
|
||||
xglBegin(GL_POINTS);
|
||||
mercury->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
venus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
mars ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
jupiter->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
saturn ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
uranus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
neptune->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
xglEnd();
|
||||
xglEnable(GL_LIGHTING);
|
||||
}
|
||||
xglEndList();
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* double SolarSystem::scaleMagnitude(double magn)
|
||||
* This private member function rescales the original magnitude, as used in the
|
||||
* astronomical sense of the word, into a value used by OpenGL to draw a
|
||||
* convincing Star or planet
|
||||
*
|
||||
* Argument: the astronomical magnitude
|
||||
*
|
||||
* return value: the rescaled magnitude
|
||||
****************************************************************************/
|
||||
double SolarSystem::scaleMagnitude(double magn)
|
||||
{
|
||||
double magnitude = (0.0 - magn) / 5.0 + 1.0;
|
||||
magnitude = magnitude * 0.7 + (3 * 0.1);
|
||||
if (magnitude > 1.0) magnitude = 1.0;
|
||||
if (magnitude < 0.0) magnitude = 0.0;
|
||||
return magnitude;
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* void SolarSytem::addPlanetToList(double ra, double dec, double magn);
|
||||
*
|
||||
* This private member function first causes the magnitude to be properly
|
||||
* rescaled, and then adds the planet to the display list.
|
||||
*
|
||||
* arguments: Right Ascension, declination, and magnitude
|
||||
*
|
||||
* return value: none
|
||||
**************************************************************************/
|
||||
void SolarSystem::addPlanetToList(double ra, double dec, double magn)
|
||||
{
|
||||
double
|
||||
magnitude = scaleMagnitude ( magn );
|
||||
|
||||
fgLIGHT *l = &cur_light_params;
|
||||
|
||||
if ((double) (l->sun_angle - FG_PI_2) >
|
||||
((magnitude - 1.0) * - 20 * DEG_TO_RAD))
|
||||
{
|
||||
xglColor3f (magnitude, magnitude, magnitude);
|
||||
xglVertex3f( 50000.0 * cos (ra) * cos (dec),
|
||||
50000.0 * sin (ra) * cos (dec),
|
||||
50000.0 * sin (dec));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SolarSystem* SolarSystem::theSolarSystem = 0;
|
||||
|
||||
/******************************************************************************
|
||||
* void solarSystemRebuild()
|
||||
* this a just a wrapper function, provided for use as an interface to the
|
||||
* event manager
|
||||
*****************************************************************************/
|
||||
void solarSystemRebuild()
|
||||
{
|
||||
SolarSystem::theSolarSystem->rebuild();
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
/**************************************************************************
|
||||
* solarsystem.hxx
|
||||
* Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
* with the FlightGear project. Version 2 was written in August and
|
||||
* September 1998. This code is based upon algorithms and data kindly
|
||||
* provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
#ifndef _SOLARSYSTEM_H_
|
||||
#define _SOLARSYSTEM_H_
|
||||
|
||||
#include <Time/light.hxx>
|
||||
#include <Time/fg_time.hxx>
|
||||
#include <Main/views.hxx>
|
||||
|
||||
#include "star.hxx"
|
||||
#include "moon.hxx"
|
||||
#include "mercury.hxx"
|
||||
#include "venus.hxx"
|
||||
#include "mars.hxx"
|
||||
#include "jupiter.hxx"
|
||||
#include "saturn.hxx"
|
||||
#include "uranus.hxx"
|
||||
#include "neptune.hxx"
|
||||
#include "pluto.hxx"
|
||||
|
||||
|
||||
class SolarSystem
|
||||
{
|
||||
private:
|
||||
Star* ourSun;
|
||||
Moon* earthsMoon;
|
||||
Mercury* mercury;
|
||||
Venus* venus;
|
||||
Mars* mars;
|
||||
Jupiter* jupiter;
|
||||
Saturn* saturn;
|
||||
Uranus* uranus;
|
||||
Neptune* neptune;
|
||||
//Pluto* pluto;
|
||||
|
||||
GLint displayList;
|
||||
double scaleMagnitude(double magn);
|
||||
void addPlanetToList(double ra, double dec, double magn);
|
||||
|
||||
|
||||
public:
|
||||
SolarSystem(FGTime *t);
|
||||
CelestialBody *getSun();
|
||||
CelestialBody *getMoon();
|
||||
~SolarSystem();
|
||||
|
||||
static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
|
||||
void rebuild();
|
||||
friend void solarSystemRebuild();
|
||||
void draw();
|
||||
};
|
||||
|
||||
inline CelestialBody* SolarSystem::getSun()
|
||||
{
|
||||
return ourSun;
|
||||
}
|
||||
|
||||
inline CelestialBody* SolarSystem::getMoon()
|
||||
{
|
||||
return earthsMoon;
|
||||
}
|
||||
|
||||
inline void SolarSystem::draw()
|
||||
{
|
||||
xglCallList(displayList);
|
||||
}
|
||||
|
||||
extern void solarSystemRebuild();
|
||||
|
||||
#endif // _SOLARSYSTEM_H_
|
||||
@@ -22,6 +22,7 @@
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# define exception c_exception
|
||||
#endif
|
||||
@@ -35,6 +36,7 @@
|
||||
|
||||
#include "star.hxx"
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Star::Star(FGTime *t)
|
||||
* Public constructor for class Star
|
||||
@@ -45,105 +47,34 @@
|
||||
* problems on sun systems
|
||||
************************************************************************/
|
||||
Star::Star(FGTime *t) :
|
||||
CelestialBody (0.000000, 0.0000000000,
|
||||
0.0000, 0.00000,
|
||||
282.9404, 4.7093500E-5,
|
||||
1.0000000, 0.000000,
|
||||
0.016709, -1.151E-9,
|
||||
356.0470, 0.98560025850, t)
|
||||
CelestialBody (0.000000, 0.0000000000,
|
||||
0.0000, 0.00000,
|
||||
282.9404, 4.7093500E-5,
|
||||
1.0000000, 0.000000,
|
||||
0.016709, -1.151E-9,
|
||||
356.0470, 0.98560025850, t)
|
||||
{
|
||||
|
||||
FG_LOG( FG_GENERAL, FG_INFO, "Initializing Sun Texture");
|
||||
#ifdef GL_VERSION_1_1
|
||||
xglGenTextures(1, &sun_texid);
|
||||
xglBindTexture(GL_TEXTURE_2D, sun_texid);
|
||||
#elif GL_EXT_texture_object
|
||||
xglGenTexturesEXT(1, &sun_texid);
|
||||
xglBindTextureEXT(GL_TEXTURE_2D, sun_texid);
|
||||
#else
|
||||
# error port me
|
||||
#endif
|
||||
distance = 0.0;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
setTexture();
|
||||
glTexImage2D( GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
256, 256,
|
||||
0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
sun_texbuf);
|
||||
|
||||
SunObject = gluNewQuadric();
|
||||
if(SunObject == NULL)
|
||||
{
|
||||
printf("gluNewQuadric(SunObject) failed !\n");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
//SunList = 0;
|
||||
distance = 0.0;
|
||||
Star::Star() :
|
||||
CelestialBody (0.000000, 0.0000000000,
|
||||
0.0000, 0.00000,
|
||||
282.9404, 4.7093500E-5,
|
||||
1.0000000, 0.000000,
|
||||
0.016709, -1.151E-9,
|
||||
356.0470, 0.98560025850)
|
||||
{
|
||||
distance = 0.0;
|
||||
}
|
||||
|
||||
Star::~Star()
|
||||
{
|
||||
//delete SunObject;
|
||||
delete [] sun_texbuf;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int texWidth = 256; /* 64x64 is plenty */
|
||||
|
||||
void Star::setTexture()
|
||||
{
|
||||
int texSize;
|
||||
//void *textureBuf;
|
||||
GLubyte *p;
|
||||
int i,j;
|
||||
double radius;
|
||||
|
||||
texSize = texWidth*texWidth;
|
||||
|
||||
sun_texbuf = new GLubyte[texSize*4];
|
||||
if (!sun_texbuf)
|
||||
return; // Ugly!
|
||||
|
||||
p = sun_texbuf;
|
||||
|
||||
radius = (double)(texWidth / 2);
|
||||
|
||||
for (i=0; i < texWidth; i++) {
|
||||
for (j=0; j < texWidth; j++) {
|
||||
double x, y, d;
|
||||
|
||||
*p = 0xff;
|
||||
*(p+1) = 0xff;
|
||||
*(p+2) = 0xff;
|
||||
|
||||
x = fabs((double)(i - (texWidth / 2)));
|
||||
y = fabs((double)(j - (texWidth / 2)));
|
||||
|
||||
d = sqrt((x * x) + (y * y));
|
||||
if (d < radius) {
|
||||
double t = 1.0 - (d / radius); // t is 1.0 at center, 0.0 at edge */
|
||||
// inverse square looks nice
|
||||
*(p+3) = (int)((double) 0xff * (t*t));
|
||||
} else {
|
||||
*(p+3) = 0x00;
|
||||
}
|
||||
p += 4;
|
||||
}
|
||||
}
|
||||
//gluBuild2DMipmaps(GL_TEXTURE_2D, 1, texWidth, texWidth,
|
||||
// GL_LUMINANCE,
|
||||
// GL_UNSIGNED_BYTE, textureBuf);
|
||||
//free(textureBuf);
|
||||
}
|
||||
/*************************************************************************
|
||||
* void Jupiter::updatePosition(FGTime *t, Star *ourSun)
|
||||
* void Star::updatePosition(FGTime *t, Star *ourSun)
|
||||
*
|
||||
* calculates the current position of our sun.
|
||||
*************************************************************************/
|
||||
@@ -184,87 +115,3 @@ void Star::updatePosition(FGTime *t)
|
||||
rightAscension = atan2 (ye, xe);
|
||||
declination = atan2 (ze, sqrt (xe*xe + ye*ye));
|
||||
}
|
||||
|
||||
void Star::newImage(void)
|
||||
{
|
||||
/*static float stars[3];
|
||||
stars[0] = 0.0;
|
||||
stars[1] = 0.0;
|
||||
stars[2] = 1.0;*/
|
||||
|
||||
fgLIGHT *l = &cur_light_params;
|
||||
float sun_angle = l->sun_angle;
|
||||
|
||||
if( sun_angle*RAD_TO_DEG < 100 ) { // else no need to draw sun
|
||||
|
||||
|
||||
double x_2, x_4, x_8, x_10;
|
||||
GLfloat ambient;
|
||||
GLfloat amb[4];
|
||||
int sun_size = 550;
|
||||
|
||||
// daily variation sun gets larger near horizon
|
||||
/*if(sun_angle*RAD_TO_DEG > 84.0 && sun_angle*RAD_TO_DEG < 95)
|
||||
{
|
||||
double sun_grow = 9*fabs(94-sun_angle*RAD_TO_DEG);
|
||||
sun_size = (int)(sun_size + sun_size * cos(sun_grow*DEG_TO_RAD));
|
||||
}*/
|
||||
x_2 = sun_angle * sun_angle;
|
||||
x_4 = x_2 * x_2;
|
||||
x_8 = x_4 * x_4;
|
||||
x_10 = x_8 * x_2;
|
||||
ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
|
||||
if (ambient < 0.3) ambient = 0.3;
|
||||
if (ambient > 1.0) ambient = 1.0;
|
||||
|
||||
amb[0] = ((ambient * 6.0) - 1.0); // minimum value = 0.8
|
||||
amb[1] = ((ambient * 11.0) - 3.0); // minimum value = 0.3
|
||||
amb[2] = ((ambient * 12.0) - 3.6); // minimum value = 0.0
|
||||
amb[3] = 1.00;
|
||||
|
||||
if (amb[0] > 1.0) amb[0] = 1.0;
|
||||
if (amb[1] > 1.0) amb[1] = 1.0;
|
||||
if (amb[2] > 1.0) amb[2] = 1.0;
|
||||
xglColor3fv(amb);
|
||||
glPushMatrix();
|
||||
{
|
||||
xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
|
||||
xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
|
||||
xglTranslatef(0,60000,0);
|
||||
if (current_options.get_textures())
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D); // TEXTURE ENABLED
|
||||
glEnable(GL_BLEND); // BLEND ENABLED
|
||||
|
||||
// glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glBindTexture(GL_TEXTURE_2D, sun_texid);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(-5000, 0.0, -5000);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f( 5000, 0.0, -5000);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f( 5000, 0.0, 5000);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(-5000, 0.0, 5000);
|
||||
glEnd();
|
||||
}
|
||||
xglDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
|
||||
xglDisable(GL_BLEND); // BLEND DISABLED
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glDisable(GL_LIGHTING); // LIGHTING DISABLED
|
||||
glDisable(GL_BLEND); // BLEND DISABLED
|
||||
glPushMatrix();
|
||||
{
|
||||
xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
|
||||
xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
|
||||
xglColor4fv(amb);
|
||||
xglTranslatef(0,60000,0);
|
||||
gluSphere( SunObject, sun_size, 10, 10 );
|
||||
}
|
||||
glPopMatrix();
|
||||
glDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
|
||||
glDisable(GL_BLEND); // BLEND DISABLED
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,35 +24,31 @@
|
||||
#ifndef _STAR_HXX_
|
||||
#define _STAR_HXX_
|
||||
|
||||
|
||||
#include <Time/fg_time.hxx>
|
||||
#include "celestialBody.hxx"
|
||||
|
||||
|
||||
class Star : public CelestialBody
|
||||
{
|
||||
|
||||
private:
|
||||
//double longitude; // the sun's true longitude - this is depreciated by
|
||||
// CelestialBody::lonEcl
|
||||
double xs, ys; // the sun's rectangular geocentric coordinates
|
||||
double distance; // the sun's distance to the earth
|
||||
GLUquadricObj *SunObject;
|
||||
GLuint sun_texid;
|
||||
GLubyte *sun_texbuf;
|
||||
|
||||
void setTexture();
|
||||
double xs, ys; // the sun's rectangular geocentric coordinates
|
||||
double distance; // the sun's distance to the earth
|
||||
|
||||
public:
|
||||
Star (FGTime *t);
|
||||
~Star();
|
||||
void updatePosition(FGTime *t);
|
||||
double getM();
|
||||
double getw();
|
||||
//double getLon();
|
||||
double getxs();
|
||||
double getys();
|
||||
double getDistance();
|
||||
void newImage();
|
||||
};
|
||||
|
||||
Star (FGTime *t);
|
||||
Star ();
|
||||
~Star();
|
||||
void updatePosition(FGTime *t);
|
||||
double getM();
|
||||
double getw();
|
||||
double getxs();
|
||||
double getys();
|
||||
double getDistance();
|
||||
};
|
||||
|
||||
|
||||
inline double Star::getM()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
// stars.cxx -- data structures and routines for managing and rendering stars.
|
||||
// stars.cxx -- manage star data
|
||||
//
|
||||
// Written by Curtis Olson, started August 1997.
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@@ -19,250 +19,100 @@
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
//*************************************************************************/
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
# include <cmath>
|
||||
# include <cstdio>
|
||||
# include <cstring>
|
||||
# include <ctime>
|
||||
#else
|
||||
# include <math.h>
|
||||
# include <stdio.h>
|
||||
# include <string.h>
|
||||
# include <time.h>
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
#include <simgear/misc/fgstream.hxx>
|
||||
#include <simgear/misc/stopwatch.hxx>
|
||||
|
||||
#include <Aircraft/aircraft.hxx>
|
||||
#include <Main/options.hxx>
|
||||
#include <Main/views.hxx>
|
||||
#include <Time/fg_time.hxx>
|
||||
|
||||
#include "stars.hxx"
|
||||
|
||||
// FG_USING_STD(getline);
|
||||
|
||||
#define EpochStart (631065600)
|
||||
#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
|
||||
#define FG_MAX_STARS 3500
|
||||
// Constructor
|
||||
FGStars::FGStars() {
|
||||
}
|
||||
|
||||
// Define four structures, each with varying amounts of stars
|
||||
static GLint stars[FG_STAR_LEVELS];
|
||||
FGStars::FGStars( FGPath path ) {
|
||||
data_path = FGPath( path );
|
||||
load();
|
||||
}
|
||||
|
||||
|
||||
// Initialize the Star Management Subsystem
|
||||
int fgStarsInit( void ) {
|
||||
// Destructor
|
||||
FGStars::~FGStars() {
|
||||
}
|
||||
|
||||
|
||||
bool FGStars::load() {
|
||||
|
||||
// -dw- avoid local data > 32k error by dynamic allocation of the
|
||||
// array, problem for some compilers
|
||||
Point3D *starlist = new Point3D[FG_MAX_STARS];
|
||||
// struct CelestialCoord pltPos;
|
||||
double right_ascension, declination, magnitude;
|
||||
double min_magnitude[FG_STAR_LEVELS];
|
||||
// double ra_save, decl_save;
|
||||
// double ra_save1, decl_save1;
|
||||
int i, j, starcount, count;
|
||||
stars = new sgdVec3[FG_MAX_STARS];
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" );
|
||||
// build the full path name to the stars data base file
|
||||
data_path.append( "stars" );
|
||||
FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << data_path.str() );
|
||||
|
||||
if ( FG_STAR_LEVELS < 4 ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" );
|
||||
fg_gzifstream in( data_path.str() );
|
||||
if ( ! in.is_open() ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: "
|
||||
<< data_path.str() );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// build the full path name to the stars data base file
|
||||
FGPath path ( current_options.get_fg_root() );
|
||||
path.append( "Astro/stars" );
|
||||
FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path.str() );
|
||||
double ra, dec, mag;
|
||||
char c;
|
||||
string name;
|
||||
|
||||
fg_gzifstream in( path.str() );
|
||||
if ( ! in ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path.str() );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
starcount = 0;
|
||||
|
||||
StopWatch timer;
|
||||
timer.start();
|
||||
nstars = 0;
|
||||
|
||||
// read in each line of the file
|
||||
while ( ! in.eof() && starcount < FG_MAX_STARS )
|
||||
{
|
||||
while ( ! in.eof() && nstars < FG_MAX_STARS ) {
|
||||
in >> skipcomment;
|
||||
string name;
|
||||
getline( in, name, ',' );
|
||||
in >> starlist[starcount];
|
||||
++starcount;
|
||||
}
|
||||
|
||||
timer.stop();
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
"Loaded " << starcount << " stars in "
|
||||
<< timer.elapsedSeconds() << " seconds" );
|
||||
getline( in, name, ',' );
|
||||
// cout << " data = " << name << endl;
|
||||
|
||||
min_magnitude[0] = 4.2;
|
||||
min_magnitude[1] = 3.6;
|
||||
min_magnitude[2] = 3.0;
|
||||
min_magnitude[3] = 2.4;
|
||||
min_magnitude[4] = 1.8;
|
||||
min_magnitude[5] = 1.2;
|
||||
min_magnitude[6] = 0.6;
|
||||
min_magnitude[7] = 0.0;
|
||||
|
||||
// build the various star display lists
|
||||
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
|
||||
|
||||
stars[i] = xglGenLists(1);
|
||||
xglNewList( stars[i], GL_COMPILE );
|
||||
xglBegin( GL_POINTS );
|
||||
|
||||
count = 0;
|
||||
|
||||
for ( j = 0; j < starcount; j++ ) {
|
||||
magnitude = starlist[j].z();
|
||||
// printf("magnitude = %.2f\n", magnitude);
|
||||
|
||||
if ( magnitude < min_magnitude[i] ) {
|
||||
right_ascension = starlist[j].x();
|
||||
declination = starlist[j].y();
|
||||
|
||||
count++;
|
||||
|
||||
// scale magnitudes to (0.0 - 1.0)
|
||||
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
|
||||
|
||||
// scale magnitudes again so they look ok
|
||||
if ( magnitude > 1.0 ) { magnitude = 1.0; }
|
||||
if ( magnitude < 0.0 ) { magnitude = 0.0; }
|
||||
// magnitude =
|
||||
// magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
|
||||
|
||||
magnitude = magnitude * 0.9 +
|
||||
(((FG_STAR_LEVELS - 1) - i) * 0.014);
|
||||
// printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
|
||||
// name, right_ascension, declination, magnitude);
|
||||
|
||||
xglColor3f( magnitude, magnitude, magnitude );
|
||||
//xglColor3f(0,0,0);*/
|
||||
xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
|
||||
50000.0*sin(right_ascension)*cos(declination),
|
||||
50000.0*sin(declination) );
|
||||
// read name and first comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
} // while
|
||||
|
||||
xglEnd();
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(1.0, 0.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(0.0, 1.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
xglEndList();
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
" Loading " << count << " stars brighter than "
|
||||
<< min_magnitude[i] );
|
||||
}
|
||||
|
||||
return 1; // OK, we got here because initialization worked.
|
||||
}
|
||||
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void ) {
|
||||
FGInterface *f;
|
||||
fgLIGHT *l;
|
||||
FGTime *t;
|
||||
int i;
|
||||
|
||||
f = current_aircraft.fdm_state;
|
||||
l = &cur_light_params;
|
||||
t = FGTime::cur_time_params;
|
||||
|
||||
// FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise
|
||||
|
||||
// t->sun_angle = 3.0; // to force stars to be drawn (for testing)
|
||||
|
||||
// render the stars
|
||||
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
|
||||
// determine which star structure to draw
|
||||
if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
|
||||
i = 0;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
|
||||
i = 1;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
|
||||
i = 2;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
|
||||
i = 3;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
|
||||
i = 4;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
|
||||
i = 5;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
|
||||
i = 6;
|
||||
} else {
|
||||
i = 7;
|
||||
}
|
||||
|
||||
// printf("RENDERING STARS = %d (night)\n", i);
|
||||
in >> ra;
|
||||
|
||||
xglCallList(stars[i]);
|
||||
} else {
|
||||
// printf("not RENDERING STARS (day)\n");
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> dec;
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> mag;
|
||||
|
||||
// cout << " star data = " << ra << " " << dec << " " << mag << endl;
|
||||
|
||||
sgdSetVec3( stars[nstars], ra, dec, mag );
|
||||
|
||||
++nstars;
|
||||
}
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO, " Loaded " << nstars << " stars" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
// stars.hxx -- data structures and routines for managing and rendering stars.
|
||||
// stars.hxx -- manage star data
|
||||
//
|
||||
// Written by Curtis Olson, started August 1997.
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@@ -25,23 +25,37 @@
|
||||
#define _STARS_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <Time/fg_time.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
#define FG_STAR_LEVELS 8 // how many star transitions
|
||||
|
||||
// Initialize the Star Management Subsystem
|
||||
int fgStarsInit( void );
|
||||
#define FG_MAX_STARS 850
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void );
|
||||
|
||||
// [no longer used?] extern FGTime cur_time_params;
|
||||
class FGStars {
|
||||
|
||||
int nstars;
|
||||
sgdVec3 *stars;
|
||||
|
||||
FGPath data_path;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGStars();
|
||||
FGStars( FGPath path );
|
||||
|
||||
// Destructor
|
||||
~FGStars();
|
||||
|
||||
// load the stars database
|
||||
bool load();
|
||||
|
||||
// stars
|
||||
inline int getNumStars() const { return nstars; }
|
||||
inline sgdVec3 *getStars() { return stars; }
|
||||
};
|
||||
|
||||
|
||||
#endif // _STARS_HXX
|
||||
|
||||
|
||||
|
||||
@@ -45,6 +45,15 @@ Uranus::Uranus(FGTime *t) :
|
||||
142.5905, 0.01172580600, t)
|
||||
{
|
||||
}
|
||||
Uranus::Uranus() :
|
||||
CelestialBody(74.00050, 1.3978000E-5,
|
||||
0.7733, 1.900E-8,
|
||||
96.66120, 3.0565000E-5,
|
||||
19.181710, -1.55E-8,
|
||||
0.047318, 7.450E-9,
|
||||
142.5905, 0.01172580600)
|
||||
{
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* void Uranus::updatePosition(FGTime *t, Star *ourSun)
|
||||
|
||||
@@ -32,6 +32,7 @@ class Uranus : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Uranus ( FGTime *t);
|
||||
Uranus ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
@@ -45,6 +45,15 @@ Venus::Venus(FGTime *t) :
|
||||
48.00520, 1.60213022440, t)
|
||||
{
|
||||
}
|
||||
Venus::Venus() :
|
||||
CelestialBody(76.67990, 2.4659000E-5,
|
||||
3.3946, 2.75E-8,
|
||||
54.89100, 1.3837400E-5,
|
||||
0.7233300, 0.000000,
|
||||
0.006773, -1.302E-9,
|
||||
48.00520, 1.60213022440)
|
||||
{
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* void Venus::updatePosition(FGTime *t, Star *ourSun)
|
||||
|
||||
@@ -32,6 +32,7 @@ class Venus : public CelestialBody
|
||||
{
|
||||
public:
|
||||
Venus ( FGTime *t);
|
||||
Venus ();
|
||||
void updatePosition(FGTime *t, Star *ourSun);
|
||||
};
|
||||
|
||||
|
||||
23
simgear/fg_traits.hxx
Normal file
23
simgear/fg_traits.hxx
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef _FG_TRAITS_HXX
|
||||
#define _FG_TRAITS_HXX
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifndef FG_HAVE_TRAITS
|
||||
|
||||
// Dummy up some char traits for now.
|
||||
template<class charT> struct char_traits{};
|
||||
|
||||
FG_TEMPLATE_NULL
|
||||
struct char_traits<char>
|
||||
{
|
||||
typedef char char_type;
|
||||
typedef int int_type;
|
||||
typedef streampos pos_type;
|
||||
typedef streamoff off_type;
|
||||
|
||||
static int_type eof() { return EOF; }
|
||||
};
|
||||
#endif // FG_HAVE_TRAITS
|
||||
|
||||
#endif // _FG_TRAITS_HXX
|
||||
86
simgear/fg_zlib.h
Normal file
86
simgear/fg_zlib.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/**************************************************************************
|
||||
* fg_zlib.h -- a zlib wrapper to replace zlib calls with normal uncompressed
|
||||
* calls for systems that have problems building zlib.
|
||||
*
|
||||
* Written by Curtis Olson, started April 1998.
|
||||
*
|
||||
* Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef _FG_ZLIB_H
|
||||
#define _FG_ZLIB_H
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef AVOID_USING_ZLIB
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define fgFile FILE *
|
||||
|
||||
/* fgFile fgopen(char *filename, const char *flags) */
|
||||
#define fgopen(P, F) (fopen((P), (F)))
|
||||
|
||||
/* int fgseek(fgFile *file, long offset, int whence) */
|
||||
#define fgseek(F, O, W) (fseek((F), (O), (W)))
|
||||
|
||||
/* fgread(fgFile file, void *buf, int size); */
|
||||
#define fgread(F, B, S) (fread((B), (S), 1, (F)))
|
||||
|
||||
/* int fggets(fgFile fd, char *buffer, int len) */
|
||||
#define fggets(F, B, L) (fgets((B), (L), (F)))
|
||||
|
||||
/* int fgclose(fgFile fd) */
|
||||
#define fgclose(F) (fclose((F)))
|
||||
#else
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include <simgear/zlib/zlib.h>
|
||||
#endif
|
||||
|
||||
#define fgFile gzFile
|
||||
|
||||
/* fgFile fgopen(char *filename, const char *flags) */
|
||||
#define fgopen(P, F) (gzopen((P), (F)))
|
||||
|
||||
/* int fgseek(fgFile *file, long offset, int whence) */
|
||||
#define fgseek(F, O, W) (gzseek((F), (O), (W)))
|
||||
|
||||
/* fgread(fgFile file, void *buf, int size); */
|
||||
#define fgread(F, B, S) (gzread((F), (B), (S)))
|
||||
|
||||
/* int fggets(fgFile fd, char *buffer, int len) */
|
||||
#define fggets(F, B, L) (gzgets((F), (B), (L)))
|
||||
|
||||
/* int fgclose(fgFile fd) */
|
||||
#define fgclose(F) (gzclose((F)))
|
||||
|
||||
#endif /* #ifdef AVOID_USING_ZLIB #else #endif */
|
||||
|
||||
|
||||
#endif /* _FG_ZLIB_H */
|
||||
|
||||
|
||||
15
simgear/magvar/Makefile.am
Normal file
15
simgear/magvar/Makefile.am
Normal file
@@ -0,0 +1,15 @@
|
||||
includedir = @includedir@/magvar
|
||||
|
||||
lib_LIBRARIES = libsgmagvar.a
|
||||
|
||||
include_HEADERS = magvar.hxx
|
||||
|
||||
libsgmagvar_a_SOURCES = magvar.cxx
|
||||
|
||||
noinst_PROGRAMS = testmagvar
|
||||
|
||||
testmagvar_SOURCES = testmagvar.cxx
|
||||
|
||||
testmagvar_LDADD = $(top_builddir)/simgear/magvar/libsgmagvar.a
|
||||
|
||||
INCLUDES += -I$(top_builddir)
|
||||
464
simgear/magvar/magvar.cxx
Normal file
464
simgear/magvar/magvar.cxx
Normal file
@@ -0,0 +1,464 @@
|
||||
// magvar.cxx -- compute local magnetic variation given position,
|
||||
// altitude, and date
|
||||
//
|
||||
// This is an implementation of the NIMA (formerly DMA) WMM2000
|
||||
//
|
||||
// http://www.nima.mil/GandG/ngdc-wmm2000.html
|
||||
//
|
||||
// Copyright (C) 2000 Edward A Williams <Ed_Williams@compuserve.com>
|
||||
//
|
||||
// Adapted from Excel 3.0 version 3/27/94 EAW
|
||||
// Recoded in C++ by Starry Chan
|
||||
// WMM95 added and rearranged in ANSI-C EAW 7/9/95
|
||||
// Put shell around program and made Borland & GCC compatible EAW 11/22/95
|
||||
// IGRF95 added 2/96 EAW
|
||||
// WMM2000 IGR2000 added 2/00 EAW
|
||||
// Released under GPL 3/26/00 EAW
|
||||
// Adaptions and modifications for the SimGear project 3/27/2000 CLO
|
||||
//
|
||||
// Removed all pow() calls and made static roots[][] arrays to
|
||||
// save many sqrt() calls on subsequent invocations
|
||||
// left old code as SGMagVarOrig() for testing purposes
|
||||
// 3/28/2000 Norman Vine -- nhv@yahoo.com
|
||||
//
|
||||
// Put in some bullet-proofing to handle magnetic and geographic poles.
|
||||
// 3/28/2000 EAW
|
||||
|
||||
// The routine uses a spherical harmonic expansion of the magnetic
|
||||
// potential up to twelfth order, together with its time variation, as
|
||||
// described in Chapter 4 of "Geomagnetism, Vol 1, Ed. J.A.Jacobs,
|
||||
// Academic Press (London 1987)". The program first converts geodetic
|
||||
// coordinates (lat/long on elliptic earth and altitude) to spherical
|
||||
// geocentric (spherical lat/long and radius) coordinates. Using this,
|
||||
// the spherical (B_r, B_theta, B_phi) magnetic field components are
|
||||
// computed from the model. These are finally referred to surface (X, Y,
|
||||
// Z) coordinates.
|
||||
//
|
||||
// Fields are accurate to better than 200nT, variation and dip to
|
||||
// better than 0.5 degrees, with the exception of the declination near
|
||||
// the magnetic poles (where it is ill-defined) where the error may reach
|
||||
// 4 degrees or more.
|
||||
//
|
||||
// Variation is undefined at both the geographic and
|
||||
// magnetic poles, even though the field itself is well-behaved. To
|
||||
// avoid the routine blowing up, latitude entries corresponding to
|
||||
// the geographic poles are slightly offset. At the magnetic poles,
|
||||
// the routine returns zero variation.
|
||||
|
||||
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "magvar.hxx"
|
||||
|
||||
|
||||
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
||||
|
||||
static const double pi = 3.14159265358979;
|
||||
static const double a = 6378.16; /* major radius (km) IAU66 ellipsoid */
|
||||
static const double f = 1.0 / 298.25; /* inverse flattening IAU66 ellipsoid */
|
||||
static const double b = 6378.16 * (1.0 -1.0 / 298.25 );
|
||||
/* minor radius b=a*(1-f) */
|
||||
static const double r_0 = 6371.2; /* "mean radius" for spherical harmonic expansion */
|
||||
|
||||
static double gnm_wmm2000[13][13] =
|
||||
{
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-29616.0, -1722.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-2266.7, 3070.2, 1677.6, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{1322.4, -2291.5, 1255.9, 724.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{932.1, 786.3, 250.6, -401.5, 106.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-211.9, 351.6, 220.8, -134.5, -168.8, -13.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{73.8, 68.2, 74.1, -163.5, -3.8, 17.1, -85.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{77.4, -73.9, 2.2, 35.7, 7.3, 5.2, 8.4, -1.5, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{23.3, 7.3, -8.5, -6.6, -16.9, 8.6, 4.9, -7.8, -7.6, 0.0, 0.0, 0.0, 0.0},
|
||||
{5.7, 8.5, 2.0, -9.8, 7.6, -7.0, -2.0, 9.2, -2.2, -6.6, 0.0, 0.0, 0.0},
|
||||
{-2.2, -5.7, 1.6, -3.7, -0.6, 4.1, 2.2, 2.2, 4.6, 2.3, 0.1, 0.0, 0.0},
|
||||
{3.3, -1.1, -2.4, 2.6, -1.3, -1.7, -0.6, 0.4, 0.7, -0.3, 2.3, 4.2, 0.0},
|
||||
{-1.5, -0.2, -0.3, 0.5, 0.2, 0.9, -1.4, 0.6, -0.6, -1.0, -0.3, 0.3, 0.4},
|
||||
};
|
||||
|
||||
static double hnm_wmm2000[13][13]=
|
||||
{
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 5194.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -2484.8, -467.9, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -224.7, 293.0, -486.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 273.3, -227.9, 120.9, -302.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 42.0, 173.8, -135.0, -38.6, 105.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -17.4, 61.2, 63.2, -62.9, 0.2, 43.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -62.3, -24.5, 8.9, 23.4, 15.0, -27.6, -7.8, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 12.4, -20.8, 8.4, -21.2, 15.5, 9.1, -15.5, -5.4, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -20.4, 13.9, 12.0, -6.2, -8.6, 9.4, 5.0, -8.4, 3.2, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.9, -0.7, 3.9, 4.8, -5.3, -1.0, -2.4, 1.3, -2.3, -6.4, 0.0, 0.0},
|
||||
{0.0, -1.5, 0.7, -1.1, -2.3, 1.3, -0.6, -2.8, -1.6, -0.1, -1.9, 1.4, 0.0},
|
||||
{0.0, -1.0, 0.7, 2.2, -2.5, -0.2, 0.0, -0.2, 0.0, 0.2, -0.9, -0.2, 1.0},
|
||||
};
|
||||
|
||||
static double gtnm_wmm2000[13][13]=
|
||||
{
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{14.7, 11.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-13.6, -0.7, -1.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.3, -4.3, 0.9, -8.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-1.6, 0.9, -7.6, 2.2, -3.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-0.9, -0.2, -2.5, -2.7, -0.9, 1.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{1.2, 0.2, 1.7, 1.6, -0.1, -0.3, 0.8, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-0.4, -0.8, -0.2, 1.1, 0.4, 0.0, -0.2, -0.2, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{-0.3, 0.6, -0.8, 0.3, -0.2, 0.5, 0.0, -0.6, 0.1, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
};
|
||||
|
||||
static double htnm_wmm2000[13][13]=
|
||||
{
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -20.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -21.5, -9.6, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 6.4, -1.3, -13.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 2.3, 0.7, 3.7, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 2.1, 2.3, 3.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -0.3, -1.7, -0.9, -1.0, -0.1, 1.9, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 1.4, 0.2, 0.7, 0.4, -0.3, -0.8, -0.1, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, -0.5, 0.1, -0.2, 0.0, 0.1, -0.1, 0.3, 0.2, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
};
|
||||
|
||||
static const int nmax = 12;
|
||||
|
||||
static double P[13][13];
|
||||
static double DP[13][13];
|
||||
static double gnm[13][13];
|
||||
static double hnm[13][13];
|
||||
static double sm[13];
|
||||
static double cm[13];
|
||||
|
||||
static double root[13];
|
||||
static double roots[13][13][2];
|
||||
|
||||
/* Convert date to Julian day 1950-2049 */
|
||||
unsigned long int yymmdd_to_julian_days( int yy, int mm, int dd )
|
||||
{
|
||||
unsigned long jd;
|
||||
|
||||
yy = (yy < 50) ? (2000 + yy) : (1900 + yy);
|
||||
jd = dd - 32075L + 1461L * (yy + 4800L + (mm - 14) / 12 ) / 4;
|
||||
jd = jd + 367L * (mm - 2 - (mm - 14) / 12*12) / 12;
|
||||
jd = jd - 3 * ((yy + 4900L + (mm - 14) / 12) / 100) / 4;
|
||||
|
||||
/* printf("julian date = %d\n", jd ); */
|
||||
return jd;
|
||||
}
|
||||
|
||||
|
||||
/* Convert degrees to radians */
|
||||
double deg_to_rad( double deg )
|
||||
{
|
||||
return deg*pi/180.;
|
||||
}
|
||||
|
||||
|
||||
/* Convert radians to degrees */
|
||||
double rad_to_deg( double rad )
|
||||
{
|
||||
return rad*180./pi;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* return variation (in radians) given geodetic latitude (radians),
|
||||
* longitude(radians), height (km) and (Julian) date
|
||||
* N and E lat and long are positive, S and W negative
|
||||
*/
|
||||
|
||||
double SGMagVar( double lat, double lon, double h, long dat, double* field )
|
||||
{
|
||||
/* output field B_r,B_th,B_phi,B_x,B_y,B_z */
|
||||
int n,m;
|
||||
/* reference dates */
|
||||
long date0_wmm2000 = yymmdd_to_julian_days(0,1,1);
|
||||
|
||||
double yearfrac,sr,r,theta,c,s,psi,fn,fn_0,B_r,B_theta,B_phi,X,Y,Z;
|
||||
double sinpsi, cospsi, inv_s;
|
||||
|
||||
static int been_here = 0;
|
||||
|
||||
double sinlat = sin(lat);
|
||||
double coslat = cos(lat);
|
||||
|
||||
/* convert to geocentric coords: */
|
||||
// sr = sqrt(pow(a*coslat,2.0)+pow(b*sinlat,2.0));
|
||||
sr = sqrt(a*a*coslat*coslat + b*b*sinlat*sinlat);
|
||||
/* sr is effective radius */
|
||||
theta = atan2(coslat * (h*sr + a*a),
|
||||
sinlat * (h*sr + b*b));
|
||||
/* theta is geocentric co-latitude */
|
||||
|
||||
r = h*h + 2.0*h * sr +
|
||||
(a*a*a*a - ( a*a*a*a - b*b*b*b ) * sinlat*sinlat ) /
|
||||
(a*a - (a*a - b*b) * sinlat*sinlat );
|
||||
|
||||
r = sqrt(r);
|
||||
|
||||
/* r is geocentric radial distance */
|
||||
c = cos(theta);
|
||||
s = sin(theta);
|
||||
/* protect against zero divide at geographic poles */
|
||||
inv_s = 1.0 / (s + (s == 0.)*1.0e-8);
|
||||
|
||||
/* zero out arrays */
|
||||
for ( n = 0; n <= nmax; n++ ) {
|
||||
for ( m = 0; m <= n; m++ ) {
|
||||
P[n][m] = 0;
|
||||
DP[n][m] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* diagonal elements */
|
||||
P[0][0] = 1;
|
||||
P[1][1] = s;
|
||||
DP[0][0] = 0;
|
||||
DP[1][1] = c;
|
||||
P[1][0] = c ;
|
||||
DP[1][0] = -s;
|
||||
|
||||
// these values will not change for subsequent function calls
|
||||
if( !been_here ) {
|
||||
for ( n = 2; n <= nmax; n++ ) {
|
||||
root[n] = sqrt((2.0*n-1) / (2.0*n));
|
||||
}
|
||||
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
double mm = m*m;
|
||||
for ( n = max(m + 1, 2); n <= nmax; n++ ) {
|
||||
roots[m][n][0] = sqrt((n-1)*(n-1) - mm);
|
||||
roots[m][n][1] = 1.0 / sqrt( n*n - mm);
|
||||
}
|
||||
}
|
||||
been_here = 1;
|
||||
}
|
||||
|
||||
for ( n=2; n <= nmax; n++ ) {
|
||||
// double root = sqrt((2.0*n-1) / (2.0*n));
|
||||
P[n][n] = P[n-1][n-1] * s * root[n];
|
||||
DP[n][n] = (DP[n-1][n-1] * s + P[n-1][n-1] * c) *
|
||||
root[n];
|
||||
}
|
||||
|
||||
/* lower triangle */
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
// double mm = m*m;
|
||||
for ( n = max(m + 1, 2); n <= nmax; n++ ) {
|
||||
// double root1 = sqrt((n-1)*(n-1) - mm);
|
||||
// double root2 = 1.0 / sqrt( n*n - mm);
|
||||
P[n][m] = (P[n-1][m] * c * (2.0*n-1) -
|
||||
P[n-2][m] * roots[m][n][0]) *
|
||||
roots[m][n][1];
|
||||
|
||||
DP[n][m] = ((DP[n-1][m] * c - P[n-1][m] * s) *
|
||||
(2.0*n-1) - DP[n-2][m] * roots[m][n][0]) *
|
||||
roots[m][n][1];
|
||||
}
|
||||
}
|
||||
|
||||
/* compute gnm, hnm at dat */
|
||||
/* WMM2000 */
|
||||
yearfrac = (dat - date0_wmm2000) / 365.25;
|
||||
for ( n = 1; n <= nmax; n++ ) {
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
gnm[n][m] = gnm_wmm2000[n][m] + yearfrac * gtnm_wmm2000[n][m];
|
||||
hnm[n][m] = hnm_wmm2000[n][m] + yearfrac * htnm_wmm2000[n][m];
|
||||
}
|
||||
}
|
||||
|
||||
/* compute sm (sin(m lon) and cm (cos(m lon)) */
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
sm[m] = sin(m * lon);
|
||||
cm[m] = cos(m * lon);
|
||||
}
|
||||
|
||||
/* compute B fields */
|
||||
B_r = 0.0;
|
||||
B_theta = 0.0;
|
||||
B_phi = 0.0;
|
||||
fn_0 = r_0/r;
|
||||
fn = fn_0 * fn_0;
|
||||
|
||||
for ( n = 1; n <= nmax; n++ ) {
|
||||
double c1_n=0;
|
||||
double c2_n=0;
|
||||
double c3_n=0;
|
||||
for ( m = 0; m <= n; m++ ) {
|
||||
double tmp = (gnm[n][m] * cm[m] + hnm[n][m] * sm[m]);
|
||||
c1_n=c1_n + tmp * P[n][m];
|
||||
c2_n=c2_n + tmp * DP[n][m];
|
||||
c3_n=c3_n + m * (gnm[n][m] * sm[m] - hnm[n][m] * cm[m]) * P[n][m];
|
||||
}
|
||||
// fn=pow(r_0/r,n+2.0);
|
||||
fn *= fn_0;
|
||||
B_r = B_r + (n + 1) * c1_n * fn;
|
||||
B_theta = B_theta - c2_n * fn;
|
||||
B_phi = B_phi + c3_n * fn * inv_s;
|
||||
}
|
||||
|
||||
/* Find geodetic field components: */
|
||||
psi = theta - ((pi / 2.0) - lat);
|
||||
sinpsi = sin(psi);
|
||||
cospsi = cos(psi);
|
||||
X = -B_theta * cospsi - B_r * sinpsi;
|
||||
Y = B_phi;
|
||||
Z = B_theta * sinpsi - B_r * cospsi;
|
||||
|
||||
field[0]=B_r;
|
||||
field[1]=B_theta;
|
||||
field[2]=B_phi;
|
||||
field[3]=X;
|
||||
field[4]=Y;
|
||||
field[5]=Z; /* output fields */
|
||||
|
||||
/* find variation in radians */
|
||||
/* return zero variation at magnetic pole X=Y=0. */
|
||||
/* E is positive */
|
||||
return (X != 0. || Y != 0.) ? atan2(Y, X) : (double) 0.;
|
||||
}
|
||||
|
||||
|
||||
#ifdef TEST_NHV_HACKS
|
||||
double SGMagVarOrig( double lat, double lon, double h, long dat, double* field )
|
||||
{
|
||||
/* output field B_r,B_th,B_phi,B_x,B_y,B_z */
|
||||
int n,m;
|
||||
/* reference dates */
|
||||
long date0_wmm2000 = yymmdd_to_julian_days(0,1,1);
|
||||
|
||||
double yearfrac,sr,r,theta,c,s,psi,fn,B_r,B_theta,B_phi,X,Y,Z;
|
||||
|
||||
/* convert to geocentric coords: */
|
||||
sr = sqrt(pow(a*cos(lat),2.0)+pow(b*sin(lat),2.0));
|
||||
/* sr is effective radius */
|
||||
theta = atan2(cos(lat) * (h * sr + a * a),
|
||||
sin(lat) * (h * sr + b * b));
|
||||
/* theta is geocentric co-latitude */
|
||||
|
||||
r = h * h + 2.0*h * sr +
|
||||
(pow(a,4.0) - (pow(a,4.0) - pow(b,4.0)) * pow(sin(lat),2.0)) /
|
||||
(a * a - (a * a - b * b) * pow(sin(lat),2.0));
|
||||
|
||||
r = sqrt(r);
|
||||
|
||||
/* r is geocentric radial distance */
|
||||
c = cos(theta);
|
||||
s = sin(theta);
|
||||
|
||||
/* zero out arrays */
|
||||
for ( n = 0; n <= nmax; n++ ) {
|
||||
for ( m = 0; m <= n; m++ ) {
|
||||
P[n][m] = 0;
|
||||
DP[n][m] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* diagonal elements */
|
||||
P[0][0] = 1;
|
||||
P[1][1] = s;
|
||||
DP[0][0] = 0;
|
||||
DP[1][1] = c;
|
||||
P[1][0] = c ;
|
||||
DP[1][0] = -s;
|
||||
|
||||
for ( n = 2; n <= nmax; n++ ) {
|
||||
P[n][n] = P[n-1][n-1] * s * sqrt((2.0*n-1) / (2.0*n));
|
||||
DP[n][n] = (DP[n-1][n-1] * s + P[n-1][n-1] * c) *
|
||||
sqrt((2.0*n-1) / (2.0*n));
|
||||
}
|
||||
|
||||
/* lower triangle */
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
for ( n = max(m + 1, 2); n <= nmax; n++ ) {
|
||||
P[n][m] = (P[n-1][m] * c * (2.0*n-1) - P[n-2][m] *
|
||||
sqrt(1.0*(n-1)*(n-1) - m * m)) /
|
||||
sqrt(1.0* n * n - m * m);
|
||||
DP[n][m] = ((DP[n-1][m] * c - P[n-1][m] * s) *
|
||||
(2.0*n-1) - DP[n-2][m] *
|
||||
sqrt(1.0*(n-1) * (n-1) - m * m)) /
|
||||
sqrt(1.0* n * n - m * m);
|
||||
}
|
||||
}
|
||||
|
||||
/* compute gnm, hnm at dat */
|
||||
/* WMM2000 */
|
||||
yearfrac = (dat - date0_wmm2000) / 365.25;
|
||||
for ( n = 1; n <= nmax; n++ ) {
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
gnm[n][m] = gnm_wmm2000[n][m] + yearfrac * gtnm_wmm2000[n][m];
|
||||
hnm[n][m] = hnm_wmm2000[n][m] + yearfrac * htnm_wmm2000[n][m];
|
||||
}
|
||||
}
|
||||
|
||||
/* compute sm (sin(m lon) and cm (cos(m lon)) */
|
||||
for ( m = 0; m <= nmax; m++ ) {
|
||||
sm[m] = sin(m * lon);
|
||||
cm[m] = cos(m * lon);
|
||||
}
|
||||
|
||||
/* compute B fields */
|
||||
B_r = 0.0;
|
||||
B_theta = 0.0;
|
||||
B_phi = 0.0;
|
||||
|
||||
for ( n = 1; n <= nmax; n++ ) {
|
||||
double c1_n=0;
|
||||
double c2_n=0;
|
||||
double c3_n=0;
|
||||
for ( m = 0; m <= n; m++ ) {
|
||||
c1_n=c1_n + (gnm[n][m] * cm[m] + hnm[n][m] * sm[m]) * P[n][m];
|
||||
c2_n=c2_n + (gnm[n][m] * cm[m] + hnm[n][m] * sm[m]) * DP[n][m];
|
||||
c3_n=c3_n + m * (gnm[n][m] * sm[m] - hnm[n][m] * cm[m]) * P[n][m];
|
||||
}
|
||||
fn=pow(r_0/r,n+2.0);
|
||||
B_r = B_r + (n + 1) * c1_n * fn;
|
||||
B_theta = B_theta - c2_n * fn;
|
||||
B_phi = B_phi + c3_n * fn / s;
|
||||
}
|
||||
|
||||
/* Find geodetic field components: */
|
||||
psi = theta - (pi / 2.0 - lat);
|
||||
X = -B_theta * cos(psi) - B_r * sin(psi);
|
||||
Y = B_phi;
|
||||
Z = B_theta * sin(psi) - B_r * cos(psi);
|
||||
|
||||
field[0]=B_r;
|
||||
field[1]=B_theta;
|
||||
field[2]=B_phi;
|
||||
field[3]=X;
|
||||
field[4]=Y;
|
||||
field[5]=Z; /* output fields */
|
||||
|
||||
/* find variation, leave in radians! */
|
||||
return atan2(Y, X); /* E is positive */
|
||||
}
|
||||
#endif // TEST_NHV_HACKS
|
||||
56
simgear/magvar/magvar.hxx
Normal file
56
simgear/magvar/magvar.hxx
Normal file
@@ -0,0 +1,56 @@
|
||||
// magvar.hxx -- compute local magnetic variation given position,
|
||||
// altitude, and date
|
||||
//
|
||||
// This is an implimentation of the NIMA WMM 2000
|
||||
//
|
||||
// http://www.nima.mil/GandG/ngdc-wmm2000.html
|
||||
//
|
||||
// Copyright (C) 2000 Edward A Williams <Ed_Williams@compuserve.com>
|
||||
//
|
||||
// Adapted from Excel 3.0 version 3/27/94 EAW
|
||||
// Recoded in C++ by Starry Chan
|
||||
// WMM95 added and rearranged in ANSI-C EAW 7/9/95
|
||||
// Put shell around program and made Borland & GCC compatible EAW 11/22/95
|
||||
// IGRF95 added 2/96 EAW
|
||||
// WMM2000 IGR2000 added 2/00 EAW
|
||||
// Released under GPL 3/26/00 EAW
|
||||
// Adaptions and modifications for the SimGear project 3/27/2000 CLO
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef SG_MAGVAR_HXX
|
||||
#define SG_MAGVAR_HXX
|
||||
|
||||
|
||||
/* Convert date to Julian day 1950-2049 */
|
||||
unsigned long int yymmdd_to_julian_days( int yy, int mm, int dd );
|
||||
|
||||
/* Convert degrees to radians */
|
||||
double deg_to_rad( double deg );
|
||||
|
||||
/* Convert radians to degrees */
|
||||
double rad_to_deg( double rad );
|
||||
|
||||
/* return variation (in degrees) given geodetic latitude (radians), longitude
|
||||
(radians) ,height (km) and (Julian) date
|
||||
N and E lat and long are positive, S and W negative
|
||||
*/
|
||||
double SGMagVar( double lat, double lon, double h, long dat, double* field );
|
||||
|
||||
|
||||
#endif // SG_MAGVAR_HXX
|
||||
56
simgear/magvar/testmagvar.cxx
Normal file
56
simgear/magvar/testmagvar.cxx
Normal file
@@ -0,0 +1,56 @@
|
||||
/* 2/14/00 fixed help message- dip angle (down positive), variation (E positive) */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "magvar.hxx"
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
/* args are double lat_deg, double lon_deg, double h,
|
||||
int mm, int dd, int yy,int model */
|
||||
/* output N, E, down components of B (nTesla)
|
||||
dip angle (down positive), variation (E positive) */
|
||||
double lat_deg,lon_deg,h,var;
|
||||
int model,yy,mm,dd;
|
||||
double field[6];
|
||||
|
||||
if ((argc != 8) && (argc !=7)) {
|
||||
fprintf(stdout,"Usage: mag lat_deg lon_deg h mm dd yy [model]\n");
|
||||
fprintf(stdout,"N latitudes, E longitudes positive degrees, h in km, mm dd yy is date\n");
|
||||
fprintf(stdout,"model 1,2,3,4,5,6,7 <=> IGRF90,WMM85,WMM90,WMM95,IGRF95,WMM2000,IGRF2000\n");
|
||||
fprintf(stdout,"Default model is IGRF2000, valid 1/1/00 - 12/31/05\n");
|
||||
fprintf(stdout,"Output Bx (N) By (E) Bz (down) (in nTesla) dip (degrees down positive)\n");
|
||||
fprintf(stdout,"variation (degrees E positive)\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
lat_deg=strtod(argv[1],NULL);
|
||||
lon_deg=strtod(argv[2],NULL);
|
||||
h= strtod(argv[3],NULL);
|
||||
mm= (int)strtol(argv[4],NULL,10);
|
||||
dd= (int)strtol(argv[5],NULL,10);
|
||||
yy= (int)strtol(argv[6],NULL,10);
|
||||
if (argc == 8){
|
||||
model= (int)strtol(argv[7],NULL,10);
|
||||
}else{
|
||||
model=7;
|
||||
}
|
||||
|
||||
|
||||
var = SGMagVar( deg_to_rad(lat_deg), deg_to_rad(lon_deg), h,
|
||||
yymmdd_to_julian_days(yy,mm,dd), field );
|
||||
|
||||
fprintf(stdout,"%6.0lf %6.0lf %6.0lf\n", field[0], field[1], field[2] );
|
||||
fprintf(stdout,"%6.0lf %6.0lf %6.0lf\n", field[3], field[4], field[5] );
|
||||
fprintf(stdout,"%6.0lf %6.0lf %6.0lf %4.2lf %4.2lf \n",
|
||||
field[3],field[4],field[5],
|
||||
rad_to_deg(atan(field[5]/pow(field[3]*field[3]+field[4]*field[4],0.5))),
|
||||
rad_to_deg(var));
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,168 +0,0 @@
|
||||
/* #include "HEADERS.h" */
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that perform geometry-related operations
|
||||
* on matrices.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
#include "mat3defs.h"
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
/*
|
||||
* This takes a matrix used to transform points, and returns a corresponding
|
||||
* matrix that can be used to transform direction vectors (between points).
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3direction_matrix(register double (*result_mat)[4], register double (*mat)[4])
|
||||
{
|
||||
register int i;
|
||||
|
||||
MAT3copy(result_mat, mat);
|
||||
|
||||
for (i = 0; i < 4; i++) result_mat[i][3] = result_mat[3][i] = 0.0;
|
||||
|
||||
result_mat[3][3] = 1.0;
|
||||
}
|
||||
|
||||
/*
|
||||
* This takes a matrix used to transform points, and returns a corresponding
|
||||
* matrix that can be used to transform vectors that must remain perpendicular
|
||||
* to planes defined by the points. It is useful when you are transforming
|
||||
* some object that has both points and normals in its definition, and you
|
||||
* only have the transformation matrix for the points. This routine returns
|
||||
* FALSE if the normal matrix is uncomputable. Otherwise, it returns TRUE.
|
||||
*
|
||||
* Spike sez: "This is the adjoint for the non-homogeneous part of the
|
||||
* transformation."
|
||||
*/
|
||||
|
||||
int
|
||||
MAT3normal_matrix(register double (*result_mat)[4], register double (*mat)[4])
|
||||
{
|
||||
register int ret;
|
||||
MAT3mat tmp_mat;
|
||||
|
||||
MAT3direction_matrix(result_mat, mat);
|
||||
|
||||
if ( (ret = MAT3invert(tmp_mat, tmp_mat)) ) {
|
||||
MAT3transpose(result_mat, tmp_mat);
|
||||
}
|
||||
|
||||
return(ret);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the given matrix to be a scale matrix for the given vector of
|
||||
* scale values.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3scale(double (*result_mat)[4], double *scale)
|
||||
{
|
||||
MAT3identity(result_mat);
|
||||
|
||||
result_mat[0][0] = scale[0];
|
||||
result_mat[1][1] = scale[1];
|
||||
result_mat[2][2] = scale[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets up a matrix for a rotation about an axis given by the line from
|
||||
* (0,0,0) to axis, through an angle (in radians).
|
||||
* Looking along the axis toward the origin, the rotation is counter-clockwise.
|
||||
*/
|
||||
|
||||
#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
|
||||
|
||||
void
|
||||
MAT3rotate(double (*result_mat)[4], double *axis, double angle_in_radians)
|
||||
{
|
||||
MAT3vec naxis, /* Axis of rotation, normalized */
|
||||
base2, /* 2nd unit basis vec, perp to axis */
|
||||
base3; /* 3rd unit basis vec, perp to axis & base2 */
|
||||
double dot;
|
||||
MAT3mat base_mat, /* Change-of-basis matrix */
|
||||
base_mat_trans; /* Inverse of c-o-b matrix */
|
||||
register int i;
|
||||
|
||||
/* Step 1: extend { axis } to a basis for 3-space: { axis, base2, base3 }
|
||||
* which is orthonormal (all three have unit length, and all three are
|
||||
* mutually orthogonal). Also should be oriented, i.e. axis cross base2 =
|
||||
* base3, rather than -base3.
|
||||
*
|
||||
* Method: Find a vector linearly independent from axis. For this we
|
||||
* either use the y-axis, or, if that is too close to axis, the
|
||||
* z-axis. 'Too close' means that the dot product is too near to 1.
|
||||
*/
|
||||
|
||||
MAT3_COPY_VEC(naxis, axis);
|
||||
MAT3_NORMALIZE_VEC(naxis, dot);
|
||||
|
||||
if (dot == 0.0) {
|
||||
/* ERR_ERROR(MAT3_errid, ERR_SEVERE,
|
||||
(ERR_S, "Zero-length axis vector given to MAT3rotate")); */
|
||||
return;
|
||||
}
|
||||
|
||||
MAT3perp_vec(base2, naxis, TRUE);
|
||||
MAT3cross_product(base3, naxis, base2);
|
||||
|
||||
/* Set up the change-of-basis matrix, and its inverse */
|
||||
MAT3identity(base_mat);
|
||||
MAT3identity(base_mat_trans);
|
||||
MAT3identity(result_mat);
|
||||
|
||||
for (i = 0; i < 3; i++){
|
||||
base_mat_trans[i][0] = base_mat[0][i] = naxis[i];
|
||||
base_mat_trans[i][1] = base_mat[1][i] = base2[i];
|
||||
base_mat_trans[i][2] = base_mat[2][i] = base3[i];
|
||||
}
|
||||
|
||||
/* If T(u) = uR, where R is base_mat, then T(x-axis) = naxis,
|
||||
* T(y-axis) = base2, and T(z-axis) = base3. The inverse of base_mat is
|
||||
* its transpose. OK?
|
||||
*/
|
||||
|
||||
result_mat[1][1] = result_mat[2][2] = cos(angle_in_radians);
|
||||
result_mat[2][1] = -(result_mat[1][2] = sin(angle_in_radians));
|
||||
|
||||
MAT3mult(result_mat, base_mat_trans, result_mat);
|
||||
MAT3mult(result_mat, result_mat, base_mat);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the given matrix to be a translation matrix for the given vector of
|
||||
* translation values.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3translate(double (*result_mat)[4], double *trans)
|
||||
{
|
||||
MAT3identity(result_mat);
|
||||
|
||||
result_mat[3][0] = trans[0];
|
||||
result_mat[3][1] = trans[1];
|
||||
result_mat[3][2] = trans[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the given matrix to be a shear matrix for the given x and y shear
|
||||
* values.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3shear(double (*result_mat)[4], double xshear, double yshear)
|
||||
{
|
||||
MAT3identity(result_mat);
|
||||
|
||||
result_mat[2][0] = xshear;
|
||||
result_mat[2][1] = yshear;
|
||||
}
|
||||
|
||||
@@ -1,311 +0,0 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that operate solely on matrices.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
#include "mat3defs.h"
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
#define SMALL 1e-20 /* Small enough to be considered zero */
|
||||
|
||||
/*
|
||||
* Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
|
||||
*/
|
||||
|
||||
static void
|
||||
MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
|
||||
{
|
||||
register int i, tempi;
|
||||
double temp;
|
||||
|
||||
#define SWAP_ROWS(a, b) \
|
||||
for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
|
||||
SWAP(a, b, tempi)
|
||||
|
||||
if (row0 != 0){
|
||||
if (row1 == 0) {
|
||||
SWAP_ROWS(row0, row1);
|
||||
}
|
||||
else {
|
||||
SWAP_ROWS(row0, row2);
|
||||
}
|
||||
}
|
||||
|
||||
if (row1 != 1) {
|
||||
SWAP_ROWS(row1, row2);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Does Gaussian elimination on second column.
|
||||
*/
|
||||
|
||||
static int
|
||||
MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
|
||||
{
|
||||
register int row1, row2, i1, i2, i;
|
||||
double temp;
|
||||
double a, b;
|
||||
|
||||
/* Find which row to use */
|
||||
if (row0 == 0) i1 = 1, i2 = 2;
|
||||
else if (row0 == 1) i1 = 0, i2 = 2;
|
||||
else i1 = 0, i2 = 1;
|
||||
|
||||
/* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
|
||||
/* and use that value for pivoting. */
|
||||
|
||||
a = source[i1][1]; if (a < 0) a = -a;
|
||||
b = source[i2][1]; if (b < 0) b = -b;
|
||||
if (a > b) row1 = i1;
|
||||
else row1 = i2;
|
||||
row2 = (row1 == i1 ? i2 : i1);
|
||||
|
||||
/* Scale row1 in source */
|
||||
if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
|
||||
temp = 1.0 / source[row1][1];
|
||||
source[row1][1] = 1.0;
|
||||
source[row1][2] *= temp; /* source[row1][0] is zero already */
|
||||
|
||||
/* Scale row1 in inv */
|
||||
inv[row1][row1] = temp; /* it used to be a 1.0 */
|
||||
inv[row1][row0] *= temp;
|
||||
|
||||
/* Clear column one, source, and make corresponding changes in inv */
|
||||
|
||||
for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
|
||||
temp = -source[i][1];
|
||||
source[i][1] = 0.0;
|
||||
source[i][2] += temp * source[row1][2];
|
||||
|
||||
inv[i][row1] = temp * inv[row1][row1];
|
||||
inv[i][row0] += temp * inv[row1][row0];
|
||||
}
|
||||
|
||||
/* Scale row2 in source */
|
||||
if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
|
||||
temp = 1.0 / source[row2][2];
|
||||
source[row2][2] = 1.0; /* source[row2][*] is zero already */
|
||||
|
||||
/* Scale row2 in inv */
|
||||
inv[row2][row2] = temp; /* it used to be a 1.0 */
|
||||
inv[row2][row0] *= temp;
|
||||
inv[row2][row1] *= temp;
|
||||
|
||||
/* Clear column one, source, and make corresponding changes in inv */
|
||||
for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
|
||||
temp = -source[i][2];
|
||||
source[i][2] = 0.0;
|
||||
inv[i][row0] += temp * inv[row2][row0];
|
||||
inv[i][row1] += temp * inv[row2][row1];
|
||||
inv[i][row2] += temp * inv[row2][row2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Now all is done except that the inverse needs to have its rows shuffled.
|
||||
* row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
|
||||
*
|
||||
* We *didn't* do the swapping before the elimination so that we could more
|
||||
* easily keep track of what ops are needed to be done in the inverse.
|
||||
*/
|
||||
MAT3_inv3_swap(inv, row0, row1, row2);
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/*
|
||||
* Fast inversion routine for 3 x 3 matrices. - Written by jfh.
|
||||
*
|
||||
* This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
|
||||
* The algorithm consists of performing fast gaussian elimination, by never
|
||||
* doing any operations where the result is guaranteed to be zero, or where
|
||||
* one operand is guaranteed to be zero. This is done at the cost of clarity,
|
||||
* alas.
|
||||
*
|
||||
* Returns 1 if the inverse was successful, 0 if it failed.
|
||||
*/
|
||||
|
||||
static int
|
||||
MAT3_invert3 (register double source[3][3], register double inv[3][3])
|
||||
{
|
||||
register int i, row0;
|
||||
double temp;
|
||||
double a, b, c;
|
||||
|
||||
inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
|
||||
inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
|
||||
|
||||
/* attempt to find the largest entry in first column to use as pivot */
|
||||
a = source[0][0]; if (a < 0) a = -a;
|
||||
b = source[1][0]; if (b < 0) b = -b;
|
||||
c = source[2][0]; if (c < 0) c = -c;
|
||||
|
||||
if (a > b) {
|
||||
if (a > c) row0 = 0;
|
||||
else row0 = 2;
|
||||
}
|
||||
else {
|
||||
if (b > c) row0 = 1;
|
||||
else row0 = 2;
|
||||
}
|
||||
|
||||
/* Scale row0 of source */
|
||||
if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
|
||||
temp = 1.0 / source[row0][0];
|
||||
source[row0][0] = 1.0;
|
||||
source[row0][1] *= temp;
|
||||
source[row0][2] *= temp;
|
||||
|
||||
/* Scale row0 of inverse */
|
||||
inv[row0][row0] = temp; /* other entries are zero -- no effort */
|
||||
|
||||
/* Clear column zero of source, and make corresponding changes in inverse */
|
||||
|
||||
for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
|
||||
temp = -source[i][0];
|
||||
source[i][0] = 0.0;
|
||||
source[i][1] += temp * source[row0][1];
|
||||
source[i][2] += temp * source[row0][2];
|
||||
inv[i][row0] = temp * inv[row0][row0];
|
||||
}
|
||||
|
||||
/*
|
||||
* We've now done gaussian elimination so that the source and
|
||||
* inverse look like this:
|
||||
*
|
||||
* 1 * * * 0 0
|
||||
* 0 * * * 1 0
|
||||
* 0 * * * 0 1
|
||||
*
|
||||
* We now proceed to do elimination on the second column.
|
||||
*/
|
||||
if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/*
|
||||
* Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
|
||||
*/
|
||||
|
||||
static int
|
||||
MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
|
||||
{
|
||||
register int i, j;
|
||||
double temp, max;
|
||||
|
||||
*swap = -1;
|
||||
|
||||
if (MAT3_IS_ZERO(src[3][3])) {
|
||||
|
||||
/* Look for a different pivot element: one with largest abs value */
|
||||
max = 0.0;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (src[i][3] > max) max = src[*swap = i][3];
|
||||
else if (src[i][3] < -max) max = -src[*swap = i][3];
|
||||
}
|
||||
|
||||
/* No pivot element available ! */
|
||||
if (*swap < 0) return(FALSE);
|
||||
|
||||
else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
|
||||
}
|
||||
|
||||
MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
|
||||
|
||||
*s = 1.0 / src[3][3];
|
||||
|
||||
src[0][3] = src[1][3] = src[2][3] = 0.0;
|
||||
src[3][3] = 1.0;
|
||||
|
||||
MAT3_SCALE_VEC(src[3], src[3], *s);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
src[0][i] += r[0] * src[3][i];
|
||||
src[1][i] += r[1] * src[3][i];
|
||||
src[2][i] += r[2] * src[3][i];
|
||||
}
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
/*
|
||||
* This returns the inverse of the given matrix. The result matrix
|
||||
* may be the same as the one to invert.
|
||||
*
|
||||
* Fast inversion routine for 4 x 4 matrices, written by jfh.
|
||||
*
|
||||
* Returns 1 if the inverse was successful, 0 if it failed.
|
||||
*
|
||||
* This routine has been specially tweaked to notice the following:
|
||||
* If the matrix has the form
|
||||
* * * * 0
|
||||
* * * * 0
|
||||
* * * * 0
|
||||
* * * * 1
|
||||
*
|
||||
* (as do many matrices in graphics), then we compute the inverse of
|
||||
* the upper left 3x3 matrix and use this to find the general inverse.
|
||||
*
|
||||
* In the event that the right column is not 0-0-0-1, we do gaussian
|
||||
* elimination to make it so, then use the 3x3 inverse, and then do
|
||||
* our gaussian elimination.
|
||||
*/
|
||||
|
||||
int
|
||||
MAT3invert(double (*result_mat)[4], double (*mat)[4])
|
||||
{
|
||||
MAT3mat src, inv;
|
||||
register int i, j, simple;
|
||||
double m[3][3], inv3[3][3], s, temp;
|
||||
MAT3vec r, t;
|
||||
int swap;
|
||||
|
||||
MAT3copy(src, mat);
|
||||
MAT3identity(inv);
|
||||
|
||||
/* If last column is not (0,0,0,1), use special code */
|
||||
simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
|
||||
mat[2][3] == 0.0 && mat[3][3] == 1.0);
|
||||
|
||||
if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
|
||||
|
||||
MAT3_COPY_VEC(t, src[3]); /* Translation vector */
|
||||
|
||||
/* Copy upper-left 3x3 matrix */
|
||||
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
|
||||
|
||||
if (! MAT3_invert3(m, inv3)) return(FALSE);
|
||||
|
||||
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
|
||||
|
||||
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
|
||||
inv[3][i] -= t[j] * inv3[j][i];
|
||||
|
||||
if (! simple) {
|
||||
|
||||
/* We still have to undo our gaussian elimination from earlier on */
|
||||
/* add r0 * first col to last col */
|
||||
/* add r1 * 2nd col to last col */
|
||||
/* add r2 * 3rd col to last col */
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
|
||||
inv[i][3] *= s;
|
||||
}
|
||||
|
||||
if (swap >= 0)
|
||||
for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
|
||||
}
|
||||
|
||||
MAT3copy(result_mat, inv);
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/* #include "HEADERS.h" */
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that operate solely on matrices.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
# ifndef HAVE_STL_SGI_PORT
|
||||
# ifdef __BORLANDC__
|
||||
# include <mem.h>
|
||||
# else
|
||||
# include <memory.h> /* required for memset() and memcpy() */
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
#include "mat3defs.h"
|
||||
|
||||
MAT3mat identityMatrix = {
|
||||
{ 1.0, 0.0, 0.0, 0.0 },
|
||||
{ 0.0, 1.0, 0.0, 0.0 },
|
||||
{ 0.0, 0.0, 1.0, 0.0 },
|
||||
{ 0.0, 0.0, 0.0, 1.0 }
|
||||
};
|
||||
|
||||
/* #include "macros.h" */
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* This multiplies two matrices, producing a third, which may the same as
|
||||
* either of the first two.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3mult (double (*result_mat)[4], register double (*mat1)[4], register double (*mat2)[4])
|
||||
{
|
||||
register int i, j;
|
||||
MAT3mat tmp_mat;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] +
|
||||
mat1[i][1] * mat2[1][j] +
|
||||
mat1[i][2] * mat2[2][j] +
|
||||
mat1[i][3] * mat2[3][j]);
|
||||
MAT3copy (result_mat, tmp_mat);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* This returns the transpose of a matrix. The result matrix may be
|
||||
* the same as the one to transpose.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3transpose (double (*result_mat)[4], register double (*mat)[4])
|
||||
{
|
||||
register int i, j;
|
||||
MAT3mat tmp_mat;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp_mat[i][j] = mat[j][i];
|
||||
|
||||
MAT3copy (result_mat, tmp_mat);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This prints the given matrix to the given file pointer.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3print(double (*mat)[4], FILE *fp)
|
||||
{
|
||||
MAT3print_formatted(mat, fp, CNULL, CNULL, CNULL, CNULL);
|
||||
}
|
||||
|
||||
/*
|
||||
* This prints the given matrix to the given file pointer.
|
||||
* use the format string to pass to fprintf. head and tail
|
||||
* are printed at the beginning and end of each line.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3print_formatted(double (*mat)[4], FILE *fp, char *title, char *head, char *format, char *tail)
|
||||
{
|
||||
register int i, j;
|
||||
|
||||
/* This is to allow this to be called easily from a debugger */
|
||||
if (fp == NULL) fp = stderr;
|
||||
|
||||
if (title == NULL) title = "MAT3 matrix:\n";
|
||||
if (head == NULL) head = " ";
|
||||
if (format == NULL) format = "%#8.4lf ";
|
||||
if (tail == NULL) tail = "\n";
|
||||
|
||||
(void) fprintf(fp, title);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
(void) fprintf(fp, head);
|
||||
for (j = 0; j < 4; j++) (void) fprintf(fp, format, mat[i][j]);
|
||||
(void) fprintf(fp, tail);
|
||||
}
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that operate on matrices and vectors, or
|
||||
* vectors and vectors.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
/* #include "sphigslocal.h" */
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
/*
|
||||
* Multiplies a vector by a matrix, setting the result vector.
|
||||
* It assumes all homogeneous coordinates are 1.
|
||||
* The two vectors involved may be the same.
|
||||
*/
|
||||
|
||||
#include "mat3.h"
|
||||
|
||||
#ifndef TRUE
|
||||
# define TRUE 1
|
||||
#endif
|
||||
|
||||
#ifndef FALSE
|
||||
# define FALSE 0
|
||||
#endif
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
void
|
||||
MAT3mult_vec(double *result_vec, register double *vec, register double (*mat)[4])
|
||||
{
|
||||
MAT3vec tempvec;
|
||||
register double *temp = tempvec;
|
||||
|
||||
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
|
||||
vec[2] * mat[2][0] + mat[3][0];
|
||||
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
|
||||
vec[2] * mat[2][1] + mat[3][1];
|
||||
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
|
||||
vec[2] * mat[2][2] + mat[3][2];
|
||||
|
||||
MAT3_COPY_VEC(result_vec, temp);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Multiplies a vector of size 4 by a matrix, setting the result vector.
|
||||
* The fourth element of the vector is the homogeneous coordinate, which
|
||||
* may or may not be 1. If the "normalize" parameter is TRUE, then the
|
||||
* result vector will be normalized so that the homogeneous coordinate is 1.
|
||||
* The two vectors involved may be the same.
|
||||
* This returns zero if the vector was to be normalized, but couldn't be.
|
||||
*/
|
||||
|
||||
int
|
||||
MAT3mult_hvec(double *result_vec, register double *vec, register double (*mat)[4], int normalize)
|
||||
{
|
||||
MAT3hvec tempvec;
|
||||
double norm_fac;
|
||||
register double *temp = tempvec;
|
||||
register int ret = TRUE;
|
||||
|
||||
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
|
||||
vec[2] * mat[2][0] + vec[3] * mat[3][0];
|
||||
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
|
||||
vec[2] * mat[2][1] + vec[3] * mat[3][1];
|
||||
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
|
||||
vec[2] * mat[2][2] + vec[3] * mat[3][2];
|
||||
temp[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] +
|
||||
vec[2] * mat[2][3] + vec[3] * mat[3][3];
|
||||
|
||||
/* Normalize if asked for, possible, and necessary */
|
||||
if (normalize) {
|
||||
if (MAT3_IS_ZERO(temp[3])) {
|
||||
#ifndef THINK_C
|
||||
fprintf (stderr,
|
||||
"Can't normalize vector: homogeneous coordinate is 0");
|
||||
#endif
|
||||
ret = FALSE;
|
||||
}
|
||||
else {
|
||||
norm_fac = 1.0 / temp[3];
|
||||
MAT3_SCALE_VEC(result_vec, temp, norm_fac);
|
||||
result_vec[3] = 1.0;
|
||||
}
|
||||
}
|
||||
else MAT3_COPY_HVEC(result_vec, temp);
|
||||
|
||||
return(ret);
|
||||
}
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Sets the first vector to be the cross-product of the last two vectors.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3cross_product(double *result_vec, register double *vec1, register double *vec2)
|
||||
{
|
||||
MAT3vec tempvec;
|
||||
register double *temp = tempvec;
|
||||
|
||||
temp[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
|
||||
temp[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
|
||||
temp[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
|
||||
|
||||
MAT3_COPY_VEC(result_vec, temp);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Finds a vector perpendicular to vec and stores it in result_vec.
|
||||
* Method: take any vector (we use <0,1,0>) and subtract the
|
||||
* portion of it pointing in the vec direction. This doesn't
|
||||
* work if vec IS <0,1,0> or is very near it. So if this is
|
||||
* the case, use <0,0,1> instead.
|
||||
* If "is_unit" is TRUE, the given vector is assumed to be unit length.
|
||||
*/
|
||||
|
||||
#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
|
||||
|
||||
void
|
||||
MAT3perp_vec(double *result_vec, double *vec, int is_unit)
|
||||
{
|
||||
MAT3vec norm;
|
||||
double dot;
|
||||
|
||||
MAT3_SET_VEC(result_vec, 0.0, 1.0, 0.0);
|
||||
|
||||
MAT3_COPY_VEC(norm, vec);
|
||||
|
||||
if (! is_unit) MAT3_NORMALIZE_VEC(norm, dot);
|
||||
|
||||
/* See if vector is too close to <0,1,0>. If so, use <0,0,1> */
|
||||
if ((dot = MAT3_DOT_PRODUCT(norm, result_vec)) > SELECT || dot < -SELECT) {
|
||||
result_vec[1] = 0.0;
|
||||
result_vec[2] = 1.0;
|
||||
dot = MAT3_DOT_PRODUCT(norm, result_vec);
|
||||
}
|
||||
|
||||
/* Subtract off non-perpendicular part */
|
||||
result_vec[0] -= dot * norm[0];
|
||||
result_vec[1] -= dot * norm[1];
|
||||
result_vec[2] -= dot * norm[2];
|
||||
|
||||
/* Make result unit length */
|
||||
MAT3_NORMALIZE_VEC(result_vec, dot);
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
includedir = @includedir@/math
|
||||
|
||||
if HAVE_ZLIB
|
||||
ZLIB_INCL =
|
||||
else
|
||||
ZLIB_INCL = -I$(top_builddir)/src/zlib
|
||||
endif
|
||||
|
||||
lib_LIBRARIES = libsgmath.a
|
||||
|
||||
include_HEADERS = \
|
||||
@@ -9,7 +15,6 @@ include_HEADERS = \
|
||||
fg_types.hxx \
|
||||
interpolater.hxx \
|
||||
leastsqs.hxx \
|
||||
mat3.h \
|
||||
point3d.hxx \
|
||||
polar3d.hxx \
|
||||
vector.hxx
|
||||
@@ -17,16 +22,11 @@ include_HEADERS = \
|
||||
EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
|
||||
|
||||
libsgmath_a_SOURCES = \
|
||||
MAT3geom.c \
|
||||
MAT3inv.c \
|
||||
MAT3mat.c \
|
||||
MAT3vec.c \
|
||||
fg_geodesy.cxx \
|
||||
fg_random.c \
|
||||
interpolater.cxx \
|
||||
leastsqs.cxx \
|
||||
mat3defs.h mat3err.h \
|
||||
polar3d.cxx \
|
||||
vector.cxx
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir) $(ZLIB_INCL)
|
||||
|
||||
@@ -1,233 +0,0 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* -------------------------------------------------------------------------
|
||||
Public MAT3 include file
|
||||
------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef MAT3_HAS_BEEN_INCLUDED
|
||||
#define MAT3_HAS_BEEN_INCLUDED
|
||||
|
||||
/* ----------------------------- Constants ------------------------------ */
|
||||
|
||||
/*
|
||||
* Make sure the math library .h file is included, in case it wasn't.
|
||||
*/
|
||||
|
||||
#ifndef HUGE
|
||||
#include <math.h>
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <simgear/math/fg_memory.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define MAT3_DET0 -1 /* Indicates singular mat */
|
||||
#define MAT3_EPSILON 1e-12 /* Close enough to zero */
|
||||
|
||||
#ifdef M_PI
|
||||
# define MAT3_PI M_PI
|
||||
#else
|
||||
# define MAT3_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
#define USE_XTRA_MAT3_INLINES
|
||||
|
||||
#if defined(i386)
|
||||
#define USE_X86_ASM
|
||||
#endif
|
||||
|
||||
#if defined(USE_X86_ASM)
|
||||
static __inline__ int FloatToInt(float f)
|
||||
{
|
||||
int r;
|
||||
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
|
||||
return r;
|
||||
}
|
||||
#elif defined(__MSC__) && defined(__WIN32__)
|
||||
static __inline int FloatToInt(float f)
|
||||
{
|
||||
int r;
|
||||
_asm {
|
||||
fld f
|
||||
fistp r
|
||||
}
|
||||
return r;
|
||||
}
|
||||
#else
|
||||
#define FloatToInt(F) ((int) ((F) < 0.0f ? (F)-0.5f : (F)+0.5f))
|
||||
#endif
|
||||
|
||||
/* ------------------------------ Types --------------------------------- */
|
||||
|
||||
typedef double MAT3mat[4][4]; /* 4x4 matrix */
|
||||
typedef double MAT3vec[3]; /* Vector */
|
||||
typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
|
||||
|
||||
/* ------------------------------ Macros -------------------------------- */
|
||||
|
||||
extern MAT3mat identityMatrix;
|
||||
|
||||
/* Tests if a number is within EPSILON of zero */
|
||||
#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
|
||||
|
||||
/* Sets a vector to the three given values */
|
||||
#define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z))
|
||||
|
||||
/* Tests a vector for all components close to zero */
|
||||
#define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \
|
||||
MAT3_IS_ZERO((V)[1]) && \
|
||||
MAT3_IS_ZERO((V)[2]))
|
||||
|
||||
/* Dot product of two vectors */
|
||||
#define MAT3_DOT_PRODUCT(V1,V2) \
|
||||
((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2])
|
||||
|
||||
/* Copy one vector to other */
|
||||
#define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \
|
||||
(TO)[1] = (FROM)[1], \
|
||||
(TO)[2] = (FROM)[2])
|
||||
|
||||
/* Normalize vector to unit length, using TEMP as temporary variable.
|
||||
* TEMP will be zero if vector has zero length */
|
||||
#define MAT3_NORMALIZE_VEC(V,TEMP) \
|
||||
if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \
|
||||
TEMP = 1.0 / TEMP; \
|
||||
MAT3_SCALE_VEC(V,V,TEMP); \
|
||||
} else TEMP = 0.0
|
||||
|
||||
/* Scale vector by given factor, storing result vector in RESULT_V */
|
||||
#define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \
|
||||
MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE))
|
||||
|
||||
/* Adds vectors V1 and V2, storing result in RESULT_V */
|
||||
#define MAT3_ADD_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
|
||||
(V1)[2]+(V2)[2])
|
||||
|
||||
/* Subtracts vector V2 from V1, storing result in RESULT_V */
|
||||
#define MAT3_SUB_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
|
||||
(V1)[2]-(V2)[2])
|
||||
|
||||
/* Multiplies vectors V1 and V2, storing result in RESULT_V */
|
||||
#define MAT3_MULT_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
|
||||
(V1)[2]*(V2)[2])
|
||||
|
||||
/* Sets RESULT_V to the linear combination of V1 and V2, scaled by
|
||||
* SCALE1 and SCALE2, respectively */
|
||||
#define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \
|
||||
(SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \
|
||||
(SCALE1)*(V1)[2] + (SCALE2)*(V2)[2])
|
||||
|
||||
/* Several of the vector macros are useful for homogeneous-coord vectors */
|
||||
#define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \
|
||||
(V)[2]=(Z), (V)[3]=(W))
|
||||
|
||||
#define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \
|
||||
(TO)[1] = (FROM)[1], \
|
||||
(TO)[2] = (FROM)[2], \
|
||||
(TO)[3] = (FROM)[3])
|
||||
|
||||
#define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \
|
||||
(V)[2]*(SCALE), (V)[3]*(SCALE))
|
||||
|
||||
#define MAT3_ADD_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
|
||||
(V1)[2]+(V2)[2], (V1)[3]+(V2)[3])
|
||||
|
||||
#define MAT3_SUB_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
|
||||
(V1)[2]-(V2)[2], (V1)[3]-(V2)[3])
|
||||
|
||||
#define MAT3_MULT_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
|
||||
(V1)[2]*(V2)[2], (V1)[3]*(V2)[3])
|
||||
|
||||
/* ------------------------------ Entries ------------------------------- */
|
||||
|
||||
|
||||
#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
|
||||
#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
|
||||
#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
|
||||
|
||||
#if defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
# define MAT3mult_vec( result_vec, vec, mat) { \
|
||||
MAT3vec tempvec; \
|
||||
tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
|
||||
tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
|
||||
tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \
|
||||
result_vec[0] = tempvec[0]; \
|
||||
result_vec[1] = tempvec[1]; \
|
||||
result_vec[2] = tempvec[2]; \
|
||||
}
|
||||
|
||||
# define MAT3cross_product(result_vec, vec1, vec2) { \
|
||||
MAT3vec tempvec; \
|
||||
tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
|
||||
tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
|
||||
tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
|
||||
result_vec[0] = tempvec[0]; \
|
||||
result_vec[1] = tempvec[1]; \
|
||||
result_vec[2] = tempvec[2]; \
|
||||
}
|
||||
|
||||
# define MAT3mult( result_mat, mat1, mat2) { \
|
||||
register int i, j; \
|
||||
MAT3mat tmp_mat; \
|
||||
for (i = 0; i < 4; i++) \
|
||||
for (j = 0; j < 4; j++) \
|
||||
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
|
||||
mat1[i][1] * mat2[1][j] + \
|
||||
mat1[i][2] * mat2[2][j] + \
|
||||
mat1[i][3] * mat2[3][j]); \
|
||||
fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
|
||||
}
|
||||
|
||||
#else // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/* In MAT3mat.c */
|
||||
void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
|
||||
void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
|
||||
void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
|
||||
|
||||
#endif // defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/* In MAT3geom.c */
|
||||
void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
|
||||
int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
|
||||
void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
|
||||
void MAT3translate (MAT3mat result_mat, MAT3vec trans);
|
||||
void MAT3scale (MAT3mat result_mat, MAT3vec scale);
|
||||
void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
|
||||
|
||||
void MAT3transpose (MAT3mat result, MAT3mat);
|
||||
int MAT3invert (MAT3mat result, MAT3mat);
|
||||
void MAT3print (MAT3mat, FILE *fp);
|
||||
void MAT3print_formatted (MAT3mat, FILE *fp,
|
||||
char *title, char *head, char *format, char *tail);
|
||||
int MAT3equal( void );
|
||||
double MAT3trace( void );
|
||||
int MAT3power( void );
|
||||
int MAT3column_reduce( void );
|
||||
int MAT3kernel_basis( void );
|
||||
|
||||
/* In MAT3vec.c */
|
||||
int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
|
||||
void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* MAT3_HAS_BEEN_INCLUDED */
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
|
||||
#ifndef _MAT3DEFS_H
|
||||
#define _MAT3DEFS_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
/* #include <Math/mat3err.h> */
|
||||
#include "mat3.h"
|
||||
|
||||
/* ----------------------------- Constants ------------------------------ */
|
||||
|
||||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
|
||||
#define CNULL ((char *) NULL)
|
||||
|
||||
/* ------------------------------ Macros -------------------------------- */
|
||||
|
||||
#define ALLOCN(P,T,N,M) \
|
||||
if ((P = (T *) malloc((unsigned) (N) * sizeof(T))) == NULL) \
|
||||
ERR_ERROR(MAT3_errid, ERR_FATAL, (ERR_ALLOC1, M)); \
|
||||
else
|
||||
|
||||
#define FREE(P) free((char *) (P))
|
||||
|
||||
#define ABS(A) ((A) > 0 ? (A) : -(A))
|
||||
#define MIN(A,B) ((A) < (B) ? (A) : (B))
|
||||
#define MAX(A,B) ((A) > (B) ? (A) : (B))
|
||||
|
||||
#define SWAP(A,B,T) (T = A, A = B, B = T)
|
||||
|
||||
/* Is N within EPS of zero ? */
|
||||
#define IS_ZERO(N,EPS) ((N) < EPS && (N) > -EPS)
|
||||
|
||||
/* Macros for lu routines */
|
||||
#define LU_PERMUTE(p,i,j) { int LU_T; LU_T = p[i]; p[i] = p[j]; p[j] = LU_T; }
|
||||
|
||||
/* ------------------------- Internal Entries ---------------------------- */
|
||||
|
||||
/* ------------------------- Global Variables ---------------------------- */
|
||||
|
||||
/* extern ERRid *MAT3_errid; */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _MAT3DEFS_H */
|
||||
@@ -1,41 +0,0 @@
|
||||
#ifndef _MAT3ERR_H
|
||||
#define _MAT3ERR_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include "sph_errtypes.h"
|
||||
|
||||
#ifdef THINK_C
|
||||
/* We hide this from gnu's compiler, which doesn't understand it. */
|
||||
void SPH__error (int errtype, ...);
|
||||
#endif
|
||||
|
||||
|
||||
#define ERR_ERROR(A,B,C) \
|
||||
if (1) {char cstr[256]; sprintf C; SPH__error(ERR_MAT3_PACKAGE, cstr); } else
|
||||
|
||||
|
||||
#define ERR_S cstr,"%s\n"
|
||||
#define ERR_SI cstr,"%s: %d\n"
|
||||
#define ERR_SS cstr,"%s: %s\n"
|
||||
|
||||
#define ERR_SEVERE 0
|
||||
#define ERR_FATAL 0
|
||||
|
||||
#define ERR_ALLOC1 0
|
||||
|
||||
typedef int ERRid;
|
||||
|
||||
#define ERRregister_package(S) 100
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _MAT3ERR_H */
|
||||
@@ -28,102 +28,6 @@
|
||||
|
||||
#include "vector.hxx"
|
||||
|
||||
#include "mat3.h"
|
||||
|
||||
|
||||
// Map a vector onto the plane specified by normal
|
||||
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
|
||||
MAT3vec result)
|
||||
{
|
||||
MAT3vec u1, v, tmp;
|
||||
|
||||
// calculate a vector "u1" representing the shortest distance from
|
||||
// the plane specified by normal and v0 to a point specified by
|
||||
// "vec". "u1" represents both the direction and magnitude of
|
||||
// this desired distance.
|
||||
|
||||
// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
|
||||
|
||||
MAT3_SCALE_VEC( u1,
|
||||
normal,
|
||||
( MAT3_DOT_PRODUCT(normal, vec) /
|
||||
MAT3_DOT_PRODUCT(normal, normal)
|
||||
)
|
||||
);
|
||||
|
||||
// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
|
||||
// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
|
||||
// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
|
||||
|
||||
// calculate the vector "v" which is the vector "vec" mapped onto
|
||||
// the plane specified by "normal" and "v0".
|
||||
|
||||
// v = v0 + vec - u1
|
||||
|
||||
MAT3_ADD_VEC(tmp, v0, vec);
|
||||
MAT3_SUB_VEC(v, tmp, u1);
|
||||
// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
|
||||
|
||||
// Calculate the vector "result" which is "v" - "v0" which is a
|
||||
// directional vector pointing from v0 towards v
|
||||
|
||||
// result = v - v0
|
||||
|
||||
MAT3_SUB_VEC(result, v, v0);
|
||||
// printf(" result = %.2f, %.2f, %.2f\n",
|
||||
// result[0], result[1], result[2]);
|
||||
}
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance from the point to the line
|
||||
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
|
||||
MAT3vec u, u1, v;
|
||||
double ud, dd, tmp;
|
||||
|
||||
// u = p - p0
|
||||
MAT3_SUB_VEC(u, p, p0);
|
||||
|
||||
// calculate the projection, u1, of u along d.
|
||||
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
|
||||
ud = MAT3_DOT_PRODUCT(u, d);
|
||||
dd = MAT3_DOT_PRODUCT(d, d);
|
||||
tmp = ud / dd;
|
||||
|
||||
MAT3_SCALE_VEC(u1, d, tmp);;
|
||||
|
||||
// v = u - u1 = vector from closest point on line, p1, to the
|
||||
// original point, p.
|
||||
MAT3_SUB_VEC(v, u, u1);
|
||||
|
||||
return sqrt(MAT3_DOT_PRODUCT(v, v));
|
||||
}
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
|
||||
MAT3vec u, u1, v;
|
||||
double ud, dd, tmp;
|
||||
|
||||
// u = p - p0
|
||||
MAT3_SUB_VEC(u, p, p0);
|
||||
|
||||
// calculate the projection, u1, of u along d.
|
||||
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
|
||||
ud = MAT3_DOT_PRODUCT(u, d);
|
||||
dd = MAT3_DOT_PRODUCT(d, d);
|
||||
tmp = ud / dd;
|
||||
|
||||
MAT3_SCALE_VEC(u1, d, tmp);;
|
||||
|
||||
// v = u - u1 = vector from closest point on line, p1, to the
|
||||
// original point, p.
|
||||
MAT3_SUB_VEC(v, u, u1);
|
||||
|
||||
return ( MAT3_DOT_PRODUCT(v, v) );
|
||||
}
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
|
||||
@@ -37,15 +37,6 @@
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <simgear/math/mat3.h>
|
||||
|
||||
|
||||
// Map a vector onto the plane specified by normal
|
||||
void map_vec_onto_cur_surface_plane( MAT3vec normal,
|
||||
MAT3vec v0,
|
||||
MAT3vec vec,
|
||||
MAT3vec result );
|
||||
|
||||
|
||||
inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
|
||||
sgVec3 v0,
|
||||
@@ -92,16 +83,6 @@ inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
|
||||
}
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance from the point to the line
|
||||
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d);
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d);
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
double sgPointLineDistSquared( const sgVec3 p, const sgVec3 p0,
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <Math/point3d.hxx>
|
||||
#include <Math/polar3d.hxx>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
|
||||
class CMetarReport
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
// options is too tightly integrated into FlightGear to use in a test program
|
||||
#include <Main/options.hxx>
|
||||
#endif
|
||||
#include <Misc/fgpath.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
|
||||
std::vector< CMetarStation *> METAR_Stations;
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <Math/point3d.hxx>
|
||||
#include <Math/polar3d.hxx>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
//using namespace std;
|
||||
|
||||
class CMetarStation
|
||||
|
||||
@@ -3,7 +3,7 @@ includedir = @includedir@/misc
|
||||
if HAVE_ZLIB
|
||||
ZLIB_INCL =
|
||||
else
|
||||
ZLIB_INCL = -I$(top_builddir)/zlib
|
||||
ZLIB_INCL = -I$(top_builddir)/src/zlib
|
||||
endif
|
||||
|
||||
lib_LIBRARIES = libsgmisc.a
|
||||
@@ -23,4 +23,4 @@ libsgmisc_a_SOURCES = \
|
||||
texcoord.cxx \
|
||||
zfstream.cxx
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir) $(ZLIB_INCL)
|
||||
|
||||
@@ -80,7 +80,9 @@ point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
|
||||
Point3D tmin, tmax, p, t;
|
||||
bool first = true;
|
||||
|
||||
for ( int i = 0; i < (int)fan.size(); ++i ) {
|
||||
int i;
|
||||
|
||||
for ( i = 0; i < (int)fan.size(); ++i ) {
|
||||
p = geod_nodes[ fan[i] ];
|
||||
// cout << "point p = " << p << endl;
|
||||
|
||||
@@ -162,7 +164,7 @@ point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
|
||||
Point3D adjusted_t;
|
||||
point_list tex;
|
||||
tex.clear();
|
||||
for ( int i = 0; i < (int)fan.size(); ++i ) {
|
||||
for ( i = 0; i < (int)fan.size(); ++i ) {
|
||||
p = geod_nodes[ fan[i] ];
|
||||
t = basic_tex_coord( p, degree_width, degree_height, scale );
|
||||
// cout << "second t = " << t << endl;
|
||||
|
||||
@@ -24,9 +24,17 @@
|
||||
#ifndef _zfstream_hxx
|
||||
#define _zfstream_hxx
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <zlib.h>
|
||||
#ifdef HAVE_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include <simgear/zlib/zlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
#include <string.h> // memcpy()
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
@@ -9,4 +9,4 @@ libsgscreen_a_SOURCES = \
|
||||
screen-dump.cxx \
|
||||
win32-printer.h
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir)
|
||||
|
||||
@@ -11,7 +11,7 @@ libsgserial_a_SOURCES = serial.cxx
|
||||
testserial_SOURCES = testserial.cxx
|
||||
|
||||
testserial_LDADD = \
|
||||
$(top_builddir)/src/serial/libsgserial.a \
|
||||
$(top_builddir)/src/debug/libsgdebug.a
|
||||
$(top_builddir)/simgear/serial/libsgserial.a \
|
||||
$(top_builddir)/simgear/debug/libsgdebug.a
|
||||
|
||||
INCLUDES += -I$(top_builddir)/src
|
||||
INCLUDES += -I$(top_builddir)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "serial.hxx"
|
||||
|
||||
main () {
|
||||
int main () {
|
||||
FGSerialPort port;
|
||||
string value;
|
||||
bool result;
|
||||
@@ -27,4 +27,6 @@ main () {
|
||||
cout << "-> " << value << endl;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
11
simgear/sky/Makefile.am
Normal file
11
simgear/sky/Makefile.am
Normal file
@@ -0,0 +1,11 @@
|
||||
noinst_LIBRARIES = libSky.a
|
||||
|
||||
libSky_a_SOURCES = \
|
||||
dome.cxx dome.hxx \
|
||||
moon.cxx moon.hxx \
|
||||
oursun.cxx oursun.hxx \
|
||||
sky.cxx sky.hxx \
|
||||
sphere.cxx sphere.hxx \
|
||||
stars.cxx stars.hxx
|
||||
|
||||
INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
|
||||
512
simgear/sky/dome.cxx
Normal file
512
simgear/sky/dome.cxx
Normal file
@@ -0,0 +1,512 @@
|
||||
// dome.cxx -- model sky with an upside down "bowl"
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
// SSG-ified by Curtis Olson, February 2000.
|
||||
//
|
||||
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/fg_random.h>
|
||||
|
||||
#include "dome.hxx"
|
||||
|
||||
|
||||
#ifdef __MWERKS__
|
||||
# pragma global_optimizer off
|
||||
#endif
|
||||
|
||||
|
||||
// in meters of course
|
||||
#define CENTER_ELEV 25000.0
|
||||
|
||||
#define UPPER_RADIUS 50000.0
|
||||
#define UPPER_ELEV 20000.0
|
||||
|
||||
#define MIDDLE_RADIUS 70000.0
|
||||
#define MIDDLE_ELEV 8000.0
|
||||
|
||||
#define LOWER_RADIUS 80000.0
|
||||
#define LOWER_ELEV 0.0
|
||||
|
||||
#define BOTTOM_RADIUS 50000.0
|
||||
#define BOTTOM_ELEV -2000.0
|
||||
|
||||
|
||||
// Set up dome rendering callbacks
|
||||
static int sgSkyDomePreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Dome Pre Draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgSkyDomePostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Dome Post Draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Constructor
|
||||
SGSkyDome::SGSkyDome( void ) {
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
SGSkyDome::~SGSkyDome( void ) {
|
||||
}
|
||||
|
||||
|
||||
// initialize the sky object and connect it into our scene graph
|
||||
ssgBranch * SGSkyDome::build( ) {
|
||||
sgVec4 color;
|
||||
|
||||
float theta;
|
||||
int i;
|
||||
|
||||
// set up the state
|
||||
dome_state = new ssgSimpleState();
|
||||
dome_state->setShadeModel( GL_SMOOTH );
|
||||
dome_state->disable( GL_LIGHTING );
|
||||
dome_state->disable( GL_CULL_FACE );
|
||||
dome_state->disable( GL_TEXTURE_2D );
|
||||
dome_state->enable( GL_COLOR_MATERIAL );
|
||||
dome_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
dome_state->disable( GL_BLEND );
|
||||
dome_state->disable( GL_ALPHA_TEST );
|
||||
|
||||
// initialize arrays
|
||||
center_disk_vl = new ssgVertexArray( 14 );
|
||||
center_disk_cl = new ssgColourArray( 14 );
|
||||
|
||||
upper_ring_vl = new ssgVertexArray( 26 );
|
||||
upper_ring_cl = new ssgColourArray( 26 );
|
||||
|
||||
middle_ring_vl = new ssgVertexArray( 26 );
|
||||
middle_ring_cl = new ssgColourArray( 26 );
|
||||
|
||||
lower_ring_vl = new ssgVertexArray( 26 );
|
||||
lower_ring_cl = new ssgColourArray( 26 );
|
||||
|
||||
// initially seed to all blue
|
||||
sgSetVec4( color, 0.0, 0.0, 1.0, 1.0 );
|
||||
|
||||
// generate the raw vertex data
|
||||
sgVec3 center_vertex;
|
||||
sgVec3 upper_vertex[12];
|
||||
sgVec3 middle_vertex[12];
|
||||
sgVec3 lower_vertex[12];
|
||||
sgVec3 bottom_vertex[12];
|
||||
|
||||
sgSetVec3( center_vertex, 0.0, 0.0, CENTER_ELEV );
|
||||
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
theta = (i * 30.0) * DEG_TO_RAD;
|
||||
|
||||
sgSetVec3( upper_vertex[i],
|
||||
cos(theta) * UPPER_RADIUS,
|
||||
sin(theta) * UPPER_RADIUS,
|
||||
UPPER_ELEV );
|
||||
|
||||
sgSetVec3( middle_vertex[i],
|
||||
cos((double)theta) * MIDDLE_RADIUS,
|
||||
sin((double)theta) * MIDDLE_RADIUS,
|
||||
MIDDLE_ELEV );
|
||||
|
||||
sgSetVec3( lower_vertex[i],
|
||||
cos((double)theta) * LOWER_RADIUS,
|
||||
sin((double)theta) * LOWER_RADIUS,
|
||||
LOWER_ELEV );
|
||||
|
||||
sgSetVec3( bottom_vertex[i],
|
||||
cos((double)theta) * BOTTOM_RADIUS,
|
||||
sin((double)theta) * BOTTOM_RADIUS,
|
||||
BOTTOM_ELEV );
|
||||
}
|
||||
|
||||
// generate the center disk vertex/color arrays
|
||||
center_disk_vl->add( center_vertex );
|
||||
center_disk_cl->add( color );
|
||||
for ( i = 11; i >= 0; i-- ) {
|
||||
center_disk_vl->add( upper_vertex[i] );
|
||||
center_disk_cl->add( color );
|
||||
}
|
||||
center_disk_vl->add( upper_vertex[11] );
|
||||
center_disk_cl->add( color );
|
||||
|
||||
// generate the upper ring
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
upper_ring_vl->add( middle_vertex[i] );
|
||||
upper_ring_cl->add( color );
|
||||
|
||||
upper_ring_vl->add( upper_vertex[i] );
|
||||
upper_ring_cl->add( color );
|
||||
}
|
||||
upper_ring_vl->add( middle_vertex[0] );
|
||||
upper_ring_cl->add( color );
|
||||
|
||||
upper_ring_vl->add( upper_vertex[0] );
|
||||
upper_ring_cl->add( color );
|
||||
|
||||
// generate middle ring
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
middle_ring_vl->add( lower_vertex[i] );
|
||||
middle_ring_cl->add( color );
|
||||
|
||||
middle_ring_vl->add( middle_vertex[i] );
|
||||
middle_ring_cl->add( color );
|
||||
}
|
||||
middle_ring_vl->add( lower_vertex[0] );
|
||||
middle_ring_cl->add( color );
|
||||
|
||||
middle_ring_vl->add( middle_vertex[0] );
|
||||
middle_ring_cl->add( color );
|
||||
|
||||
// generate lower ring
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
lower_ring_vl->add( bottom_vertex[i] );
|
||||
lower_ring_cl->add( color );
|
||||
|
||||
lower_ring_vl->add( lower_vertex[i] );
|
||||
lower_ring_cl->add( color );
|
||||
}
|
||||
lower_ring_vl->add( bottom_vertex[0] );
|
||||
lower_ring_cl->add( color );
|
||||
|
||||
lower_ring_vl->add( lower_vertex[0] );
|
||||
lower_ring_cl->add( color );
|
||||
|
||||
// force a repaint of the sky colors with ugly defaults
|
||||
sgVec3 fog_color;
|
||||
sgSetVec3( fog_color, 1.0, 1.0, 1.0 );
|
||||
repaint( color, fog_color, 0.0 );
|
||||
|
||||
// build the ssg scene graph sub tree for the sky and connected
|
||||
// into the provide scene graph branch
|
||||
ssgVtxTable *center_disk, *upper_ring, *middle_ring, *lower_ring;
|
||||
|
||||
center_disk = new ssgVtxTable( GL_TRIANGLE_FAN,
|
||||
center_disk_vl, NULL, NULL, center_disk_cl );
|
||||
|
||||
upper_ring = new ssgVtxTable( GL_TRIANGLE_STRIP,
|
||||
upper_ring_vl, NULL, NULL, upper_ring_cl );
|
||||
|
||||
middle_ring = new ssgVtxTable( GL_TRIANGLE_STRIP,
|
||||
middle_ring_vl, NULL, NULL, middle_ring_cl );
|
||||
|
||||
lower_ring = new ssgVtxTable( GL_TRIANGLE_STRIP,
|
||||
lower_ring_vl, NULL, NULL, lower_ring_cl );
|
||||
|
||||
center_disk->setState( dome_state );
|
||||
upper_ring->setState( dome_state );
|
||||
middle_ring->setState( dome_state );
|
||||
lower_ring->setState( dome_state );
|
||||
|
||||
dome_transform = new ssgTransform;
|
||||
dome_transform->addKid( center_disk );
|
||||
dome_transform->addKid( upper_ring );
|
||||
dome_transform->addKid( middle_ring );
|
||||
dome_transform->addKid( lower_ring );
|
||||
|
||||
// not entirely satisfying. We are depending here that the first
|
||||
// thing we add to a parent is the first drawn
|
||||
center_disk->setCallback( SSG_CALLBACK_PREDRAW, sgSkyDomePreDraw );
|
||||
center_disk->setCallback( SSG_CALLBACK_POSTDRAW, sgSkyDomePostDraw );
|
||||
|
||||
upper_ring->setCallback( SSG_CALLBACK_PREDRAW, sgSkyDomePreDraw );
|
||||
upper_ring->setCallback( SSG_CALLBACK_POSTDRAW, sgSkyDomePostDraw );
|
||||
|
||||
middle_ring->setCallback( SSG_CALLBACK_PREDRAW, sgSkyDomePreDraw );
|
||||
middle_ring->setCallback( SSG_CALLBACK_POSTDRAW, sgSkyDomePostDraw );
|
||||
|
||||
lower_ring->setCallback( SSG_CALLBACK_PREDRAW, sgSkyDomePreDraw );
|
||||
lower_ring->setCallback( SSG_CALLBACK_POSTDRAW, sgSkyDomePostDraw );
|
||||
|
||||
return dome_transform;
|
||||
}
|
||||
|
||||
|
||||
// repaint the sky colors based on current value of sun_angle, sky,
|
||||
// and fog colors. This updates the color arrays for ssgVtxTable.
|
||||
// sun angle in degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
|
||||
{
|
||||
double diff;
|
||||
sgVec3 outer_param, outer_amt, outer_diff;
|
||||
sgVec3 middle_param, middle_amt, middle_diff;
|
||||
int i, j;
|
||||
|
||||
// Check for sunrise/sunset condition
|
||||
if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
|
||||
// 0.0 - 0.4
|
||||
sgSetVec3( outer_param,
|
||||
(10.0 - fabs(90.0 - sun_angle)) / 20.0,
|
||||
(10.0 - fabs(90.0 - sun_angle)) / 40.0,
|
||||
-(10.0 - fabs(90.0 - sun_angle)) / 30.0 );
|
||||
|
||||
sgSetVec3( middle_param,
|
||||
(10.0 - fabs(90.0 - sun_angle)) / 40.0,
|
||||
(10.0 - fabs(90.0 - sun_angle)) / 80.0,
|
||||
0.0 );
|
||||
|
||||
sgScaleVec3( outer_diff, outer_param, 1.0 / 6.0 );
|
||||
|
||||
sgScaleVec3( middle_diff, middle_param, 1.0 / 6.0 );
|
||||
} else {
|
||||
sgSetVec3( outer_param, 0.0, 0.0, 0.0 );
|
||||
sgSetVec3( middle_param, 0.0, 0.0, 0.0 );
|
||||
|
||||
sgSetVec3( outer_diff, 0.0, 0.0, 0.0 );
|
||||
sgSetVec3( middle_diff, 0.0, 0.0, 0.0 );
|
||||
}
|
||||
// printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
|
||||
// outer_red_param, outer_red_diff);
|
||||
|
||||
// calculate transition colors between sky and fog
|
||||
sgCopyVec3( outer_amt, outer_param );
|
||||
sgCopyVec3( middle_amt, middle_param );
|
||||
|
||||
//
|
||||
// First, recalulate the basic colors
|
||||
//
|
||||
|
||||
sgVec4 upper_color[12];
|
||||
sgVec4 middle_color[12];
|
||||
sgVec4 lower_color[12];
|
||||
sgVec4 bottom_color[12];
|
||||
|
||||
for ( i = 0; i < 6; i++ ) {
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = sky_color[j] - fog_color[j];
|
||||
|
||||
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
|
||||
// l->sky_color[j], l->fog_color[j], diff);
|
||||
|
||||
upper_color[i][j] = sky_color[j] - diff * 0.3;
|
||||
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
|
||||
lower_color[i][j] = fog_color[j] + outer_amt[j];
|
||||
|
||||
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
|
||||
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
|
||||
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
|
||||
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
|
||||
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
|
||||
if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
|
||||
}
|
||||
upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] -= outer_diff[j];
|
||||
middle_amt[j] -= middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("upper_color[%d] = %.2f %.2f %.2f %.2f\n", i, upper_color[i][0],
|
||||
upper_color[i][1], upper_color[i][2], upper_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
lower_color[i][0], lower_color[i][1], lower_color[i][2],
|
||||
lower_color[i][3]);
|
||||
*/
|
||||
}
|
||||
|
||||
sgSetVec3( outer_amt, 0.0, 0.0, 0.0 );
|
||||
sgSetVec3( middle_amt, 0.0, 0.0, 0.0 );
|
||||
|
||||
for ( i = 6; i < 12; i++ ) {
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = sky_color[j] - fog_color[j];
|
||||
|
||||
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
|
||||
// sky_color[j], fog_color[j], diff);
|
||||
|
||||
upper_color[i][j] = sky_color[j] - diff * 0.3;
|
||||
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
|
||||
lower_color[i][j] = fog_color[j] + outer_amt[j];
|
||||
|
||||
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
|
||||
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
|
||||
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
|
||||
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
|
||||
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
|
||||
if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
|
||||
}
|
||||
upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] += outer_diff[j];
|
||||
middle_amt[j] += middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("upper_color[%d] = %.2f %.2f %.2f %.2f\n", i, upper_color[i][0],
|
||||
upper_color[i][1], upper_color[i][2], upper_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
lower_color[i][0], lower_color[i][1], lower_color[i][2],
|
||||
lower_color[i][3]);
|
||||
*/
|
||||
}
|
||||
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
sgCopyVec4( bottom_color[i], fog_color );
|
||||
}
|
||||
|
||||
//
|
||||
// Second, assign the basic colors to the object color arrays
|
||||
//
|
||||
|
||||
float *slot;
|
||||
int counter;
|
||||
|
||||
// update the center disk color arrays
|
||||
counter = 0;
|
||||
slot = center_disk_cl->get( counter++ );
|
||||
// sgVec4 red;
|
||||
// sgSetVec4( red, 1.0, 0.0, 0.0, 1.0 );
|
||||
sgCopyVec4( slot, sky_color );
|
||||
for ( i = 11; i >= 0; i-- ) {
|
||||
slot = center_disk_cl->get( counter++ );
|
||||
sgCopyVec4( slot, upper_color[i] );
|
||||
}
|
||||
slot = center_disk_cl->get( counter++ );
|
||||
sgCopyVec4( slot, upper_color[11] );
|
||||
|
||||
// generate the upper ring
|
||||
counter = 0;
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
slot = upper_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, middle_color[i] );
|
||||
|
||||
slot = upper_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, upper_color[i] );
|
||||
}
|
||||
slot = upper_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, middle_color[0] );
|
||||
|
||||
slot = upper_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, upper_color[0] );
|
||||
|
||||
// generate middle ring
|
||||
counter = 0;
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
slot = middle_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, lower_color[i] );
|
||||
|
||||
slot = middle_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, middle_color[i] );
|
||||
}
|
||||
slot = middle_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, lower_color[0] );
|
||||
|
||||
slot = middle_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, middle_color[0] );
|
||||
|
||||
// generate lower ring
|
||||
counter = 0;
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
slot = lower_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, bottom_color[i] );
|
||||
|
||||
slot = lower_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, lower_color[i] );
|
||||
}
|
||||
slot = lower_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, bottom_color[0] );
|
||||
|
||||
slot = lower_ring_cl->get( counter++ );
|
||||
sgCopyVec4( slot, lower_color[0] );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// reposition the sky at the specified origin and orientation
|
||||
// lon specifies a rotation about the Z axis
|
||||
// lat specifies a rotation about the new Y axis
|
||||
// spin specifies a rotation about the new Z axis (and orients the
|
||||
// sunrise/set effects
|
||||
bool SGSkyDome::reposition( sgVec3 p, double lon, double lat, double spin ) {
|
||||
sgMat4 T, LON, LAT, SPIN;
|
||||
sgVec3 axis;
|
||||
|
||||
// Translate to view position
|
||||
// Point3D zero_elev = current_view.get_cur_zero_elev();
|
||||
// xglTranslatef( zero_elev.x(), zero_elev.y(), zero_elev.z() );
|
||||
sgMakeTransMat4( T, p );
|
||||
|
||||
// printf(" Translated to %.2f %.2f %.2f\n",
|
||||
// zero_elev.x, zero_elev.y, zero_elev.z );
|
||||
|
||||
// Rotate to proper orientation
|
||||
// printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
|
||||
// FG_Latitude * RAD_TO_DEG);
|
||||
// xglRotatef( f->get_Longitude() * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||
sgMakeRotMat4( LON, lon * RAD_TO_DEG, axis );
|
||||
|
||||
// xglRotatef( 90.0 - f->get_Latitude() * RAD_TO_DEG, 0.0, 1.0, 0.0 );
|
||||
sgSetVec3( axis, 0.0, 1.0, 0.0 );
|
||||
sgMakeRotMat4( LAT, 90.0 - lat * RAD_TO_DEG, axis );
|
||||
|
||||
// xglRotatef( l->sun_rotation * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||
sgMakeRotMat4( SPIN, spin * RAD_TO_DEG, axis );
|
||||
|
||||
sgMat4 TRANSFORM;
|
||||
|
||||
sgCopyMat4( TRANSFORM, T );
|
||||
sgPreMultMat4( TRANSFORM, LON );
|
||||
sgPreMultMat4( TRANSFORM, LAT );
|
||||
sgPreMultMat4( TRANSFORM, SPIN );
|
||||
|
||||
sgCoord skypos;
|
||||
sgSetCoord( &skypos, TRANSFORM );
|
||||
|
||||
dome_transform->setTransform( &skypos );
|
||||
|
||||
return true;
|
||||
}
|
||||
83
simgear/sky/dome.hxx
Normal file
83
simgear/sky/dome.hxx
Normal file
@@ -0,0 +1,83 @@
|
||||
// dome.hxx -- model sky with an upside down "bowl"
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
// SSG-ified by Curtis Olson, February 2000.
|
||||
//
|
||||
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SKYDOME_HXX
|
||||
#define _SKYDOME_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <plib/ssg.h> // plib include
|
||||
|
||||
|
||||
class SGSkyDome {
|
||||
ssgTransform *dome_transform;
|
||||
ssgSimpleState *dome_state;
|
||||
|
||||
ssgVertexArray *center_disk_vl;
|
||||
ssgColourArray *center_disk_cl;
|
||||
|
||||
ssgVertexArray *upper_ring_vl;
|
||||
ssgColourArray *upper_ring_cl;
|
||||
|
||||
ssgVertexArray *middle_ring_vl;
|
||||
ssgColourArray *middle_ring_cl;
|
||||
|
||||
ssgVertexArray *lower_ring_vl;
|
||||
ssgColourArray *lower_ring_cl;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
SGSkyDome( void );
|
||||
|
||||
// Destructor
|
||||
~SGSkyDome( void );
|
||||
|
||||
// initialize the sky object and connect it into our scene graph
|
||||
// root
|
||||
ssgBranch *build();
|
||||
|
||||
// repaint the sky colors based on current value of sun_angle,
|
||||
// sky, and fog colors. This updates the color arrays for
|
||||
// ssgVtxTable.
|
||||
// sun angle in degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle );
|
||||
|
||||
// reposition the sky at the specified origin and orientation
|
||||
// lon specifies a rotation about the Z axis
|
||||
// lat specifies a rotation about the new Y axis
|
||||
// spin specifies a rotation about the new Z axis (and orients the
|
||||
// sunrise/set effects
|
||||
bool reposition( sgVec3 p, double lon, double lat, double spin );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SKYDOME_HXX
|
||||
272
simgear/sky/moon.cxx
Normal file
272
simgear/sky/moon.cxx
Normal file
@@ -0,0 +1,272 @@
|
||||
// moon.hxx -- model earth's moon
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include "sphere.hxx"
|
||||
#include "moon.hxx"
|
||||
|
||||
|
||||
// Set up moon rendering call backs
|
||||
static int sgMoonOrbPreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Moon orb pre draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
|
||||
// sgVec4 color;
|
||||
// sgSetVec4( color, 0.0, 0.0, 0.0, 1.0 );
|
||||
// glMaterialfv ( GL_FRONT_AND_BACK, GL_AMBIENT, color ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgMoonOrbPostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Moon orb post draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgMoonHaloPreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Moon halo pre draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgMoonHaloPostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Moon halo post draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Constructor
|
||||
SGMoon::SGMoon( void ) {
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
SGMoon::~SGMoon( void ) {
|
||||
}
|
||||
|
||||
|
||||
// build the moon object
|
||||
ssgBranch * SGMoon::build( FGPath path, double moon_size ) {
|
||||
|
||||
// set up the orb state
|
||||
path.append( "moon.rgba" );
|
||||
orb_state = new ssgSimpleState();
|
||||
orb_state->setTexture( (char *)path.c_str() );
|
||||
orb_state->setShadeModel( GL_SMOOTH );
|
||||
orb_state->enable( GL_LIGHTING );
|
||||
orb_state->enable( GL_CULL_FACE );
|
||||
orb_state->enable( GL_TEXTURE_2D );
|
||||
orb_state->enable( GL_COLOR_MATERIAL );
|
||||
orb_state->setColourMaterial( GL_DIFFUSE );
|
||||
orb_state->setMaterial( GL_AMBIENT, 0.0, 0.0, 0.0, 1.0 );
|
||||
orb_state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 1.0 );
|
||||
orb_state->enable( GL_BLEND );
|
||||
orb_state->enable( GL_ALPHA_TEST );
|
||||
orb_state->setAlphaClamp( 0.01 );
|
||||
|
||||
cl = new ssgColourArray( 1 );
|
||||
sgVec4 color;
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
cl->add( color );
|
||||
|
||||
ssgBranch *orb = ssgMakeSphere( orb_state, cl, moon_size, 15, 15,
|
||||
sgMoonOrbPreDraw, sgMoonOrbPostDraw );
|
||||
|
||||
// force a repaint of the moon colors with arbitrary defaults
|
||||
repaint( 0.0 );
|
||||
|
||||
// build the halo
|
||||
// moon_texbuf = new GLubyte[64*64*3];
|
||||
// moon_texid = makeHalo( moon_texbuf, 64 );
|
||||
// my_glWritePPMFile("moonhalo.ppm", moon_texbuf, 64, 64, RGB);
|
||||
|
||||
#if 0
|
||||
// set up the halo state
|
||||
halo_state = new ssgSimpleState();
|
||||
halo_state->setTexture( "halo.rgb" );
|
||||
// halo_state->setTexture( moon_texid );
|
||||
halo_state->enable( GL_TEXTURE_2D );
|
||||
halo_state->disable( GL_LIGHTING );
|
||||
halo_state->setShadeModel( GL_SMOOTH );
|
||||
halo_state->disable( GL_CULL_FACE );
|
||||
|
||||
halo_state->disable( GL_COLOR_MATERIAL );
|
||||
halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
halo_state->setMaterial ( GL_AMBIENT_AND_DIFFUSE, 1, 1, 1, 1 ) ;
|
||||
halo_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
|
||||
halo_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
|
||||
// halo_state -> setShininess ( 0 ) ;
|
||||
halo_state->enable( GL_ALPHA_TEST );
|
||||
halo_state->setAlphaClamp(0.01);
|
||||
halo_state->enable ( GL_BLEND ) ;
|
||||
|
||||
|
||||
// Build ssg structure
|
||||
double size = moon_size * 10.0;
|
||||
sgVec3 v3;
|
||||
halo_vl = new ssgVertexArray;
|
||||
sgSetVec3( v3, -size, 0.0, -size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, -size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, -size, 0.0, size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, size );
|
||||
halo_vl->add( v3 );
|
||||
|
||||
sgVec2 v2;
|
||||
halo_tl = new ssgTexCoordArray;
|
||||
sgSetVec2( v2, 0.0f, 0.0f );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 0.0 );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 0.0, 1.0 );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 1.0 );
|
||||
halo_tl->add( v2 );
|
||||
|
||||
ssgLeaf *halo =
|
||||
new ssgVtxTable ( GL_TRIANGLE_STRIP, halo_vl, NULL, halo_tl, cl );
|
||||
halo->setState( halo_state );
|
||||
#endif
|
||||
|
||||
// build the ssg scene graph sub tree for the sky and connected
|
||||
// into the provide scene graph branch
|
||||
moon_transform = new ssgTransform;
|
||||
|
||||
// moon_transform->addKid( halo );
|
||||
moon_transform->addKid( orb );
|
||||
|
||||
return moon_transform;
|
||||
}
|
||||
|
||||
|
||||
// repaint the moon colors based on current value of moon_angle in
|
||||
// degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = moon rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool SGMoon::repaint( double moon_angle ) {
|
||||
if ( moon_angle * RAD_TO_DEG < 100 ) {
|
||||
// else moon is well below horizon (so no point in repainting it)
|
||||
|
||||
// x_10 = moon_angle^10
|
||||
double x_10 = moon_angle * moon_angle * moon_angle * moon_angle
|
||||
* moon_angle * moon_angle * moon_angle * moon_angle * moon_angle
|
||||
* moon_angle;
|
||||
|
||||
float ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
|
||||
if (ambient < 0.3) { ambient = 0.3; }
|
||||
if (ambient > 1.0) { ambient = 1.0; }
|
||||
|
||||
sgVec4 color;
|
||||
sgSetVec4( color,
|
||||
(ambient * 6.0) - 1.0, // minimum value = 0.8
|
||||
(ambient * 11.0) - 3.0, // minimum value = 0.3
|
||||
(ambient * 12.0) - 3.6, // minimum value = 0.0
|
||||
0.5 );
|
||||
|
||||
if (color[0] > 1.0) color[0] = 1.0;
|
||||
if (color[1] > 1.0) color[1] = 1.0;
|
||||
if (color[2] > 1.0) color[2] = 1.0;
|
||||
|
||||
// cout << "color = " << color[0] << " " << color[1] << " "
|
||||
// << color[2] << endl;
|
||||
|
||||
float *ptr;
|
||||
ptr = cl->get( 0 );
|
||||
sgCopyVec4( ptr, color );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// reposition the moon at the specified right ascension and
|
||||
// declination, offset by our current position (p) so that it appears
|
||||
// fixed at a great distance from the viewer. Also add in an optional
|
||||
// rotation (i.e. for the current time of day.)
|
||||
bool SGMoon::reposition( sgVec3 p, double angle,
|
||||
double rightAscension, double declination,
|
||||
double moon_dist )
|
||||
{
|
||||
sgMat4 T1, T2, GST, RA, DEC;
|
||||
sgVec3 axis;
|
||||
sgVec3 v;
|
||||
|
||||
sgMakeTransMat4( T1, p );
|
||||
|
||||
sgSetVec3( axis, 0.0, 0.0, -1.0 );
|
||||
sgMakeRotMat4( GST, angle, axis );
|
||||
|
||||
// xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
|
||||
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||
sgMakeRotMat4( RA, (rightAscension * RAD_TO_DEG) - 90.0, axis );
|
||||
|
||||
// xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
|
||||
sgSetVec3( axis, 1.0, 0.0, 0.0 );
|
||||
sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
|
||||
|
||||
// xglTranslatef(0,60000,0);
|
||||
sgSetVec3( v, 0.0, 60000.0, 0.0 );
|
||||
sgMakeTransMat4( T2, v );
|
||||
|
||||
sgMat4 TRANSFORM;
|
||||
sgCopyMat4( TRANSFORM, T1 );
|
||||
sgPreMultMat4( TRANSFORM, GST );
|
||||
sgPreMultMat4( TRANSFORM, RA );
|
||||
sgPreMultMat4( TRANSFORM, DEC );
|
||||
sgPreMultMat4( TRANSFORM, T2 );
|
||||
|
||||
sgCoord skypos;
|
||||
sgSetCoord( &skypos, TRANSFORM );
|
||||
|
||||
moon_transform->setTransform( &skypos );
|
||||
|
||||
return true;
|
||||
}
|
||||
76
simgear/sky/moon.hxx
Normal file
76
simgear/sky/moon.hxx
Normal file
@@ -0,0 +1,76 @@
|
||||
// moon.hxx -- model earth's moon
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SG_MOON_HXX_
|
||||
#define _SG_MOON_HXX_
|
||||
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
|
||||
class SGMoon {
|
||||
|
||||
ssgTransform *moon_transform;
|
||||
ssgSimpleState *orb_state;
|
||||
ssgSimpleState *halo_state;
|
||||
|
||||
ssgColourArray *cl;
|
||||
|
||||
ssgVertexArray *halo_vl;
|
||||
ssgTexCoordArray *halo_tl;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
SGMoon( void );
|
||||
|
||||
// Destructor
|
||||
~SGMoon( void );
|
||||
|
||||
// build the moon object
|
||||
ssgBranch *build( FGPath path, double moon_size );
|
||||
|
||||
// repaint the moon colors based on current value of moon_anglein
|
||||
// degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = moon rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool repaint( double moon_angle );
|
||||
|
||||
// reposition the moon at the specified right ascension and
|
||||
// declination, offset by our current position (p) so that it
|
||||
// appears fixed at a great distance from the viewer. Also add in
|
||||
// an optional rotation (i.e. for the current time of day.)
|
||||
bool reposition( sgVec3 p, double angle,
|
||||
double rightAscension, double declination,
|
||||
double moon_dist );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_MOON_HXX_
|
||||
364
simgear/sky/oursun.cxx
Normal file
364
simgear/sky/oursun.cxx
Normal file
@@ -0,0 +1,364 @@
|
||||
// oursun.hxx -- model earth's sun
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include "sphere.hxx"
|
||||
#include "oursun.hxx"
|
||||
|
||||
|
||||
// Set up sun rendering call backs
|
||||
static int sgSunOrbPreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Sun orb pre draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgSunOrbPostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Sun orb post draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgSunHaloPreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Sun halo pre draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgSunHaloPostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Sun halo post draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Constructor
|
||||
SGSun::SGSun( void ) {
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
SGSun::~SGSun( void ) {
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
static GLuint makeHalo( GLubyte *sun_texbuf, int width ) {
|
||||
int texSize;
|
||||
GLuint texid;
|
||||
GLubyte *p;
|
||||
int i,j;
|
||||
double radius;
|
||||
|
||||
// create a texture id
|
||||
#ifdef GL_VERSION_1_1
|
||||
glGenTextures(1, &texid);
|
||||
glBindTexture(GL_TEXTURE_2D, texid);
|
||||
#elif GL_EXT_texture_object
|
||||
glGenTexturesEXT(1, &texid);
|
||||
glBindTextureEXT(GL_TEXTURE_2D, texid);
|
||||
#else
|
||||
# error port me
|
||||
#endif
|
||||
|
||||
glPixelStorei( GL_UNPACK_ALIGNMENT, 4 );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
|
||||
|
||||
// create the actual texture contents
|
||||
texSize = width * width;
|
||||
|
||||
if ( !sun_texbuf ) {
|
||||
cout << "ouch ..." << endl;
|
||||
exit(-1); // Ugly!
|
||||
}
|
||||
|
||||
p = sun_texbuf;
|
||||
|
||||
radius = (double)(width / 2);
|
||||
|
||||
GLubyte value;
|
||||
double x, y, d;
|
||||
for ( i = 0; i < width; i++ ) {
|
||||
for ( j = 0; j < width; j++ ) {
|
||||
x = fabs((double)(i - (width / 2)));
|
||||
y = fabs((double)(j - (width / 2)));
|
||||
d = sqrt((x * x) + (y * y));
|
||||
if (d < radius) {
|
||||
// t is 1.0 at center, 0.0 at edge
|
||||
double t = 1.0 - (d / radius);
|
||||
|
||||
// inverse square looks nice
|
||||
value = (int)((double) 0xff * (t*t));
|
||||
} else {
|
||||
value = 0x00;
|
||||
}
|
||||
*p = value;
|
||||
*(p+1) = value;
|
||||
*(p+2) = value;
|
||||
// *(p+3) = value;
|
||||
|
||||
p += 3;
|
||||
}
|
||||
}
|
||||
|
||||
/* glTexImage2D( GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
width, width,
|
||||
0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
sun_texbuf ); */
|
||||
|
||||
return texid;
|
||||
}
|
||||
|
||||
|
||||
#define RGB 3 // 3 bytes of color info per pixel
|
||||
#define RGBA 4 // 4 bytes of color+alpha info
|
||||
void my_glWritePPMFile(const char *filename, GLubyte *buffer, int win_width, int win_height, int mode)
|
||||
{
|
||||
int i, j, k, q;
|
||||
unsigned char *ibuffer;
|
||||
FILE *fp;
|
||||
int pixelSize = mode==GL_RGBA?4:3;
|
||||
|
||||
ibuffer = (unsigned char *) malloc(win_width*win_height*RGB);
|
||||
|
||||
fp = fopen(filename, "wb");
|
||||
fprintf(fp, "P6\n# CREATOR: glReadPixel()\n%d %d\n%d\n",
|
||||
win_width, win_height, UCHAR_MAX);
|
||||
q = 0;
|
||||
for (i = 0; i < win_height; i++) {
|
||||
for (j = 0; j < win_width; j++) {
|
||||
for (k = 0; k < RGB; k++) {
|
||||
ibuffer[q++] = (unsigned char)
|
||||
*(buffer + (pixelSize*((win_height-1-i)*win_width+j)+k));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// *(buffer + (pixelSize*((win_height-1-i)*win_width+j)+k));
|
||||
|
||||
fwrite(ibuffer, sizeof(unsigned char), RGB*win_width*win_height, fp);
|
||||
fclose(fp);
|
||||
free(ibuffer);
|
||||
|
||||
printf("wrote file (%d x %d pixels, %d bytes)\n",
|
||||
win_width, win_height, RGB*win_width*win_height);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// initialize the sun object and connect it into our scene graph root
|
||||
ssgBranch * SGSun::build( FGPath path, double sun_size ) {
|
||||
|
||||
// set up the orb state
|
||||
orb_state = new ssgSimpleState();
|
||||
orb_state->setShadeModel( GL_SMOOTH );
|
||||
orb_state->disable( GL_LIGHTING );
|
||||
orb_state->disable( GL_CULL_FACE );
|
||||
orb_state->disable( GL_TEXTURE_2D );
|
||||
orb_state->enable( GL_COLOR_MATERIAL );
|
||||
orb_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
orb_state->disable( GL_BLEND );
|
||||
orb_state->disable( GL_ALPHA_TEST );
|
||||
|
||||
cl = new ssgColourArray( 1 );
|
||||
sgVec4 color;
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
cl->add( color );
|
||||
|
||||
ssgBranch *orb = ssgMakeSphere( orb_state, cl, sun_size, 10, 10,
|
||||
sgSunOrbPreDraw, sgSunOrbPostDraw );
|
||||
|
||||
// force a repaint of the sun colors with arbitrary defaults
|
||||
repaint( 0.0 );
|
||||
|
||||
// build the halo
|
||||
// sun_texbuf = new GLubyte[64*64*3];
|
||||
// sun_texid = makeHalo( sun_texbuf, 64 );
|
||||
// my_glWritePPMFile("sunhalo.ppm", sun_texbuf, 64, 64, RGB);
|
||||
|
||||
// set up the halo state
|
||||
path.append( "halo.rgba" );
|
||||
halo_state = new ssgSimpleState();
|
||||
halo_state->setTexture( (char *)path.c_str() );
|
||||
// halo_state->setTexture( sun_texid );
|
||||
halo_state->enable( GL_TEXTURE_2D );
|
||||
halo_state->disable( GL_LIGHTING );
|
||||
halo_state->setShadeModel( GL_SMOOTH );
|
||||
halo_state->disable( GL_CULL_FACE );
|
||||
halo_state->enable( GL_COLOR_MATERIAL );
|
||||
halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
halo_state->enable( GL_ALPHA_TEST );
|
||||
halo_state->setAlphaClamp(0.01);
|
||||
halo_state->enable ( GL_BLEND ) ;
|
||||
|
||||
// Build ssg structure
|
||||
double size = sun_size * 10.0;
|
||||
sgVec3 v3;
|
||||
halo_vl = new ssgVertexArray;
|
||||
sgSetVec3( v3, -size, 0.0, -size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, -size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, -size, 0.0, size );
|
||||
halo_vl->add( v3 );
|
||||
sgSetVec3( v3, size, 0.0, size );
|
||||
halo_vl->add( v3 );
|
||||
|
||||
sgVec2 v2;
|
||||
halo_tl = new ssgTexCoordArray;
|
||||
sgSetVec2( v2, 0.0f, 0.0f );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 0.0 );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 0.0, 1.0 );
|
||||
halo_tl->add( v2 );
|
||||
sgSetVec2( v2, 1.0, 1.0 );
|
||||
halo_tl->add( v2 );
|
||||
|
||||
ssgLeaf *halo =
|
||||
new ssgVtxTable ( GL_TRIANGLE_STRIP, halo_vl, NULL, halo_tl, cl );
|
||||
halo->setState( halo_state );
|
||||
|
||||
// build the ssg scene graph sub tree for the sky and connected
|
||||
// into the provide scene graph branch
|
||||
sun_transform = new ssgTransform;
|
||||
|
||||
sun_transform->addKid( halo );
|
||||
halo->setCallback( SSG_CALLBACK_PREDRAW, sgSunHaloPreDraw );
|
||||
halo->setCallback( SSG_CALLBACK_POSTDRAW, sgSunHaloPostDraw );
|
||||
sun_transform->addKid( orb );
|
||||
|
||||
return sun_transform;
|
||||
}
|
||||
|
||||
|
||||
// repaint the sun colors based on current value of sun_angle in
|
||||
// degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool SGSun::repaint( double sun_angle ) {
|
||||
if ( sun_angle * RAD_TO_DEG < 100 ) {
|
||||
// else sun is well below horizon (so no point in repainting it)
|
||||
|
||||
// x_10 = sun_angle^10
|
||||
double x_10 = sun_angle * sun_angle * sun_angle * sun_angle * sun_angle
|
||||
* sun_angle * sun_angle * sun_angle * sun_angle * sun_angle;
|
||||
|
||||
float ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
|
||||
if (ambient < 0.3) { ambient = 0.3; }
|
||||
if (ambient > 1.0) { ambient = 1.0; }
|
||||
|
||||
sgVec4 color;
|
||||
sgSetVec4( color,
|
||||
(ambient * 6.0) - 1.0, // minimum value = 0.8
|
||||
(ambient * 11.0) - 3.0, // minimum value = 0.3
|
||||
(ambient * 12.0) - 3.6, // minimum value = 0.0
|
||||
1.0 );
|
||||
|
||||
if (color[0] > 1.0) color[0] = 1.0;
|
||||
if (color[1] > 1.0) color[1] = 1.0;
|
||||
if (color[2] > 1.0) color[2] = 1.0;
|
||||
|
||||
// cout << "color = " << color[0] << " " << color[1] << " "
|
||||
// << color[2] << endl;
|
||||
|
||||
float *ptr;
|
||||
ptr = cl->get( 0 );
|
||||
sgCopyVec4( ptr, color );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// reposition the sun at the specified right ascension and
|
||||
// declination, offset by our current position (p) so that it appears
|
||||
// fixed at a great distance from the viewer. Also add in an optional
|
||||
// rotation (i.e. for the current time of day.)
|
||||
bool SGSun::reposition( sgVec3 p, double angle,
|
||||
double rightAscension, double declination,
|
||||
double sun_dist )
|
||||
{
|
||||
sgMat4 T1, T2, GST, RA, DEC;
|
||||
sgVec3 axis;
|
||||
sgVec3 v;
|
||||
|
||||
sgMakeTransMat4( T1, p );
|
||||
|
||||
sgSetVec3( axis, 0.0, 0.0, -1.0 );
|
||||
sgMakeRotMat4( GST, angle, axis );
|
||||
|
||||
// xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
|
||||
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||
sgMakeRotMat4( RA, (rightAscension * RAD_TO_DEG) - 90.0, axis );
|
||||
|
||||
// xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
|
||||
sgSetVec3( axis, 1.0, 0.0, 0.0 );
|
||||
sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
|
||||
|
||||
// xglTranslatef(0,60000,0);
|
||||
sgSetVec3( v, 0.0, 60000.0, 0.0 );
|
||||
sgMakeTransMat4( T2, v );
|
||||
|
||||
sgMat4 TRANSFORM;
|
||||
sgCopyMat4( TRANSFORM, T1 );
|
||||
sgPreMultMat4( TRANSFORM, GST );
|
||||
sgPreMultMat4( TRANSFORM, RA );
|
||||
sgPreMultMat4( TRANSFORM, DEC );
|
||||
sgPreMultMat4( TRANSFORM, T2 );
|
||||
|
||||
sgCoord skypos;
|
||||
sgSetCoord( &skypos, TRANSFORM );
|
||||
|
||||
sun_transform->setTransform( &skypos );
|
||||
|
||||
return true;
|
||||
}
|
||||
79
simgear/sky/oursun.hxx
Normal file
79
simgear/sky/oursun.hxx
Normal file
@@ -0,0 +1,79 @@
|
||||
// oursun.hxx -- model earth's sun
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SG_SUN_HXX_
|
||||
#define _SG_SUN_HXX_
|
||||
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
|
||||
class SGSun {
|
||||
|
||||
ssgTransform *sun_transform;
|
||||
ssgSimpleState *orb_state;
|
||||
ssgSimpleState *halo_state;
|
||||
|
||||
ssgColourArray *cl;
|
||||
|
||||
ssgVertexArray *halo_vl;
|
||||
ssgTexCoordArray *halo_tl;
|
||||
|
||||
GLuint sun_texid;
|
||||
GLubyte *sun_texbuf;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
SGSun( void );
|
||||
|
||||
// Destructor
|
||||
~SGSun( void );
|
||||
|
||||
// return the sun object
|
||||
ssgBranch *build( FGPath path, double sun_size );
|
||||
|
||||
// repaint the sun colors based on current value of sun_anglein
|
||||
// degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool repaint( double sun_angle );
|
||||
|
||||
// reposition the sun at the specified right ascension and
|
||||
// declination, offset by our current position (p) so that it
|
||||
// appears fixed at a great distance from the viewer. Also add in
|
||||
// an optional rotation (i.e. for the current time of day.)
|
||||
bool reposition( sgVec3 p, double angle,
|
||||
double rightAscension, double declination,
|
||||
double sun_dist );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_SUN_HXX_
|
||||
117
simgear/sky/sky.cxx
Normal file
117
simgear/sky/sky.cxx
Normal file
@@ -0,0 +1,117 @@
|
||||
// sky.cxx -- ssg based sky model
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
// SSG-ified by Curtis Olson, February 2000.
|
||||
//
|
||||
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <plib/ssg.h> // plib include
|
||||
|
||||
#include "sky.hxx"
|
||||
|
||||
|
||||
// Constructor
|
||||
SGSky::SGSky( void ) {
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
SGSky::~SGSky( void ) {
|
||||
}
|
||||
|
||||
|
||||
// initialize the sky and connect the components to the scene graph at
|
||||
// the provided branch
|
||||
ssgBranch * SGSky::build( double sun_size, double moon_size,
|
||||
int nplanets, sgdVec3 *planet_data,
|
||||
double planet_dist,
|
||||
int nstars, sgdVec3 *star_data, double star_dist )
|
||||
{
|
||||
sky_selector = new ssgSelector;
|
||||
sky_transform = new ssgTransform;
|
||||
|
||||
dome = new SGSkyDome;
|
||||
sky_transform -> addKid( dome->build() );
|
||||
|
||||
planets = new SGStars;
|
||||
sky_transform -> addKid( planets->build(nplanets, planet_data,
|
||||
planet_dist)
|
||||
);
|
||||
|
||||
stars = new SGStars;
|
||||
sky_transform -> addKid( stars->build(nstars, star_data, star_dist) );
|
||||
|
||||
moon = new SGMoon;
|
||||
sky_transform -> addKid( moon->build(tex_path, moon_size) );
|
||||
|
||||
oursun = new SGSun;
|
||||
sky_transform -> addKid( oursun->build(tex_path, sun_size) );
|
||||
|
||||
sky_selector->addKid( sky_transform );
|
||||
sky_selector->clrTraversalMaskBits( SSGTRAV_HOT );
|
||||
|
||||
return sky_selector;
|
||||
}
|
||||
|
||||
|
||||
// repaint the sky components based on current value of sun_angle,
|
||||
// sky, and fog colors.
|
||||
//
|
||||
// sun angle in degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color,
|
||||
double sun_angle, double moon_angle,
|
||||
int nplanets, sgdVec3 *planet_data,
|
||||
int nstars, sgdVec3 *star_data )
|
||||
{
|
||||
dome->repaint( sky_color, fog_color, sun_angle );
|
||||
oursun->repaint( sun_angle );
|
||||
moon->repaint( moon_angle );
|
||||
planets->repaint( sun_angle, nplanets, planet_data );
|
||||
stars->repaint( sun_angle, nstars, star_data );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// reposition the sky at the specified origin and orientation
|
||||
//
|
||||
// lon specifies a rotation about the Z axis
|
||||
// lat specifies a rotation about the new Y axis
|
||||
// spin specifies a rotation about the new Z axis (this allows
|
||||
// additional orientation for the sunrise/set effects and is used by
|
||||
// the skydome and perhaps clouds.
|
||||
bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev,
|
||||
double lon, double lat, double spin,
|
||||
double gst,
|
||||
double sun_ra, double sun_dec, double sun_dist,
|
||||
double moon_ra, double moon_dec, double moon_dist )
|
||||
{
|
||||
double angle = gst * 15; // degrees
|
||||
dome->reposition( zero_elev, lon, lat, spin );
|
||||
oursun->reposition( view_pos, angle, sun_ra, sun_dec, sun_dist );
|
||||
moon->reposition( view_pos, angle, moon_ra, moon_dec, moon_dist );
|
||||
planets->reposition( view_pos, angle );
|
||||
stars->reposition( view_pos, angle );
|
||||
|
||||
return true;
|
||||
}
|
||||
113
simgear/sky/sky.hxx
Normal file
113
simgear/sky/sky.hxx
Normal file
@@ -0,0 +1,113 @@
|
||||
// sky.hxx -- ssg based sky model
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
// SSG-ified by Curtis Olson, February 2000.
|
||||
//
|
||||
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SG_SKY_HXX
|
||||
#define _SG_SKY_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <plib/ssg.h> // plib include
|
||||
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
#include "dome.hxx"
|
||||
#include "moon.hxx"
|
||||
#include "oursun.hxx"
|
||||
#include "stars.hxx"
|
||||
|
||||
|
||||
class SGSky {
|
||||
|
||||
// components of the sky
|
||||
SGSkyDome *dome;
|
||||
SGSun *oursun;
|
||||
SGMoon *moon;
|
||||
SGStars *planets;
|
||||
SGStars *stars;
|
||||
|
||||
ssgSelector *sky_selector;
|
||||
ssgTransform *sky_transform;
|
||||
|
||||
FGPath tex_path;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
SGSky( void );
|
||||
|
||||
// Destructor
|
||||
~SGSky( void );
|
||||
|
||||
// initialize the sky and connect the components to the scene
|
||||
// graph at the provided branch
|
||||
ssgBranch *build( double sun_size, double moon_size,
|
||||
int nplanets, sgdVec3 *planet_data, double planet_dist,
|
||||
int nstars, sgdVec3 *star_data, double star_dist );
|
||||
|
||||
// repaint the sky components based on current value of sun_angle,
|
||||
// sky, and fog colors.
|
||||
//
|
||||
// sun angle in degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool repaint( sgVec4 sky_color, sgVec4 fog_color,
|
||||
double sun_angle, double moon_angle,
|
||||
int nplanets, sgdVec3 *planet_data,
|
||||
int nstars, sgdVec3 *star_data );
|
||||
|
||||
// reposition the sky at the specified origin and orientation
|
||||
//
|
||||
// lon specifies a rotation about the Z axis
|
||||
// lat specifies a rotation about the new Y axis
|
||||
// spin specifies a rotation about the new Z axis (this allows
|
||||
// additional orientation for the sunrise/set effects and is used
|
||||
// by the skydome and perhaps clouds.
|
||||
bool reposition( sgVec3 view_pos, sgVec3 zero_elev,
|
||||
double lon, double lat, double spin,
|
||||
double gst,
|
||||
double sun_ra, double sun_dec, double sun_dist,
|
||||
double moon_ra, double moon_dec, double moon_dist );
|
||||
|
||||
// specify the texture path (optional, defaults to current directory)
|
||||
inline void texture_path( const string& path ) {
|
||||
tex_path = FGPath( path );
|
||||
}
|
||||
|
||||
// enable the sky in the scene graph (default)
|
||||
inline void enable() { sky_selector->select( 1 ); }
|
||||
|
||||
// disable the sky in the scene graph. The leaf node is still
|
||||
// there, how ever it won't be traversed on by ssgCullandRender()
|
||||
inline void disable() { sky_selector->select( 0 ); }
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_SKY_HXX
|
||||
|
||||
|
||||
132
simgear/sky/sphere.cxx
Normal file
132
simgear/sky/sphere.cxx
Normal file
@@ -0,0 +1,132 @@
|
||||
// sphere.cxx -- build an ssg sphere object
|
||||
//
|
||||
// Pulled straight out of MesaGLU/quadratic.c
|
||||
//
|
||||
// Original gluSphere code is Copyright (C) 1999-2000 Brian Paul and
|
||||
// licensed under the GPL
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
|
||||
// return a sphere object as an ssgBranch
|
||||
ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
|
||||
double radius, int slices, int stacks,
|
||||
ssgCallback predraw, ssgCallback postdraw )
|
||||
{
|
||||
float rho, drho, theta, dtheta;
|
||||
float x, y, z;
|
||||
float s, t, ds, dt;
|
||||
int i, j, imin, imax;
|
||||
float nsign = 1.0;
|
||||
ssgBranch *sphere = new ssgBranch;
|
||||
sgVec2 vec2;
|
||||
sgVec3 vec3;
|
||||
|
||||
// handle cl whether it is preinitialized or not
|
||||
if ( cl == NULL ) {
|
||||
// create a new array if needed
|
||||
cl = new ssgColourArray( 1 );
|
||||
}
|
||||
|
||||
sgVec4 color;
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
|
||||
if ( cl->getNum() > 1 ) {
|
||||
cl->removeAll();
|
||||
cl->add( color );
|
||||
} else if ( cl->getNum() == 0 ) {
|
||||
cl->add( color );
|
||||
} else {
|
||||
// accept value as given to us in
|
||||
}
|
||||
|
||||
drho = M_PI / (float) stacks;
|
||||
dtheta = 2.0 * M_PI / (float) slices;
|
||||
|
||||
/* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y
|
||||
axis t goes from -1.0/+1.0 at z = -radius/+radius (linear along
|
||||
longitudes) cannot use triangle fan on texturing (s coord. at
|
||||
top/bottom tip varies) */
|
||||
|
||||
ds = 1.0 / slices;
|
||||
dt = 1.0 / stacks;
|
||||
t = 1.0; /* because loop now runs from 0 */
|
||||
imin = 0;
|
||||
imax = stacks;
|
||||
|
||||
/* build slices as quad strips */
|
||||
for ( i = imin; i < imax; i++ ) {
|
||||
ssgVertexArray *vl = new ssgVertexArray();
|
||||
ssgNormalArray *nl = new ssgNormalArray();
|
||||
ssgTexCoordArray *tl = new ssgTexCoordArray();
|
||||
|
||||
rho = i * drho;
|
||||
s = 0.0;
|
||||
for ( j = 0; j <= slices; j++ ) {
|
||||
theta = (j == slices) ? 0.0 : j * dtheta;
|
||||
x = -sin(theta) * sin(rho);
|
||||
y = cos(theta) * sin(rho);
|
||||
z = nsign * cos(rho);
|
||||
|
||||
// glNormal3f( x*nsign, y*nsign, z*nsign );
|
||||
sgSetVec3( vec3, x*nsign, y*nsign, z*nsign );
|
||||
sgNormalizeVec3( vec3 );
|
||||
nl->add( vec3 );
|
||||
|
||||
// glTexCoord2f(s,t);
|
||||
sgSetVec2( vec2, s, t );
|
||||
tl->add( vec2 );
|
||||
|
||||
// glVertex3f( x*radius, y*radius, z*radius );
|
||||
sgSetVec3( vec3, x*radius, y*radius, z*radius );
|
||||
vl->add( vec3 );
|
||||
|
||||
x = -sin(theta) * sin(rho+drho);
|
||||
y = cos(theta) * sin(rho+drho);
|
||||
z = nsign * cos(rho+drho);
|
||||
|
||||
// glNormal3f( x*nsign, y*nsign, z*nsign );
|
||||
sgSetVec3( vec3, x*nsign, y*nsign, z*nsign );
|
||||
sgNormalizeVec3( vec3 );
|
||||
nl->add( vec3 );
|
||||
|
||||
// glTexCoord2f(s,t-dt);
|
||||
sgSetVec2( vec2, s, t-dt );
|
||||
tl->add( vec2 );
|
||||
s += ds;
|
||||
|
||||
// glVertex3f( x*radius, y*radius, z*radius );
|
||||
sgSetVec3( vec3, x*radius, y*radius, z*radius );
|
||||
vl->add( vec3 );
|
||||
}
|
||||
|
||||
ssgLeaf *slice =
|
||||
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
|
||||
slice->setState( state );
|
||||
slice->setCallback( SSG_CALLBACK_PREDRAW, predraw );
|
||||
slice->setCallback( SSG_CALLBACK_POSTDRAW, postdraw );
|
||||
|
||||
sphere->addKid( slice );
|
||||
|
||||
t -= dt;
|
||||
}
|
||||
|
||||
return sphere;
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
// sky.hxx -- model sky with an upside down "bowl"
|
||||
// sphere.hxx -- build an ssg sphere object
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
// Pulled straight out of MesaGLU/quadratic.c
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
// Original gluSphere code is Copyright (C) 1999-2000 Brian Paul and
|
||||
// licensed under the GPL
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@@ -21,33 +22,13 @@
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SKY_HXX
|
||||
#define _SKY_HXX
|
||||
#include <plib/ssg.h>
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <plib/ssg.h> // plib include
|
||||
|
||||
|
||||
class fgSky : ssgLeaf
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
// (Re)generate the display list
|
||||
void fgSkyInit( void );
|
||||
|
||||
// (Re)calculate the sky colors at each vertex
|
||||
void fgSkyColorsInit( void );
|
||||
|
||||
// Draw the Sky
|
||||
void fgSkyRender( void );
|
||||
|
||||
|
||||
#endif // _SKY_HXX
|
||||
// return a sphere object as an ssgBranch (and connect in the
|
||||
// specified ssgSimpleState
|
||||
ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
|
||||
double radius, int slices, int stacks,
|
||||
ssgCallback predraw, ssgCallback postdraw );
|
||||
|
||||
|
||||
227
simgear/sky/stars.cxx
Normal file
227
simgear/sky/stars.cxx
Normal file
@@ -0,0 +1,227 @@
|
||||
// stars.cxx -- model the stars
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
||||
#include "stars.hxx"
|
||||
|
||||
|
||||
// Set up star rendering call backs
|
||||
static int sgStarPreDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Star pre draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_FOG );
|
||||
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int sgStarPostDraw( ssgEntity *e ) {
|
||||
/* cout << endl << "Star post draw" << endl << "----------------"
|
||||
<< endl << endl; */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_FOG );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Constructor
|
||||
SGStars::SGStars( void ) {
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
SGStars::~SGStars( void ) {
|
||||
}
|
||||
|
||||
|
||||
// initialize the stars object and connect it into our scene graph root
|
||||
ssgBranch * SGStars::build( int num, sgdVec3 *star_data, double star_dist ) {
|
||||
sgVec4 color;
|
||||
|
||||
if ( star_data == NULL ) {
|
||||
cout << "WARNING: null star data passed to SGStars::build()" << endl;
|
||||
}
|
||||
|
||||
// set up the orb state
|
||||
state = new ssgSimpleState();
|
||||
state->disable( GL_LIGHTING );
|
||||
state->disable( GL_CULL_FACE );
|
||||
state->disable( GL_TEXTURE_2D );
|
||||
state->enable( GL_COLOR_MATERIAL );
|
||||
state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
state->enable( GL_BLEND );
|
||||
state->disable( GL_ALPHA_TEST );
|
||||
|
||||
vl = new ssgVertexArray( num );
|
||||
cl = new ssgColourArray( num );
|
||||
// cl = new ssgColourArray( 1 );
|
||||
// sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
// cl->add( color );
|
||||
|
||||
// Build ssg structure
|
||||
sgVec3 p;
|
||||
for ( int i = 0; i < num; ++i ) {
|
||||
// position seeded to arbitrary values
|
||||
sgSetVec3( p,
|
||||
star_dist * cos( star_data[i][0] )
|
||||
* cos( star_data[i][1] ),
|
||||
star_dist * sin( star_data[i][0] )
|
||||
* cos( star_data[i][1] ),
|
||||
star_dist * sin( star_data[i][1] )
|
||||
);
|
||||
vl->add( p );
|
||||
|
||||
// color (magnitude)
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||
cl->add( color );
|
||||
}
|
||||
|
||||
ssgLeaf *stars_obj =
|
||||
new ssgVtxTable ( GL_POINTS, vl, NULL, NULL, cl );
|
||||
stars_obj->setState( state );
|
||||
stars_obj->setCallback( SSG_CALLBACK_PREDRAW, sgStarPreDraw );
|
||||
stars_obj->setCallback( SSG_CALLBACK_POSTDRAW, sgStarPostDraw );
|
||||
|
||||
// build the ssg scene graph sub tree for the sky and connected
|
||||
// into the provide scene graph branch
|
||||
stars_transform = new ssgTransform;
|
||||
|
||||
stars_transform->addKid( stars_obj );
|
||||
|
||||
cout << "stars = " << stars_transform << endl;
|
||||
|
||||
return stars_transform;
|
||||
}
|
||||
|
||||
|
||||
// repaint the sun colors based on current value of sun_angle in
|
||||
// degrees relative to verticle
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool SGStars::repaint( double sun_angle, int num, sgdVec3 *star_data ) {
|
||||
// double min = 100;
|
||||
// double max = -100;
|
||||
double mag, nmag, alpha, factor, cutoff;
|
||||
float *color;
|
||||
|
||||
// determine which star structure to draw
|
||||
if ( sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
|
||||
// deep night
|
||||
factor = 1.0;
|
||||
cutoff = 4.5;
|
||||
} else if ( sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
|
||||
factor = 1.0;
|
||||
cutoff = 3.8;
|
||||
} else if ( sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
|
||||
factor = 0.95;
|
||||
cutoff = 3.1;
|
||||
} else if ( sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
|
||||
factor = 0.9;
|
||||
cutoff = 2.4;
|
||||
} else if ( sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
|
||||
factor = 0.85;
|
||||
cutoff = 1.8;
|
||||
} else if ( sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
|
||||
factor = 0.8;
|
||||
cutoff = 1.2;
|
||||
} else if ( sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
|
||||
factor = 0.75;
|
||||
cutoff = 0.6;
|
||||
} else {
|
||||
// early dusk or late dawn
|
||||
factor = 0.7;
|
||||
cutoff = 0.0;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < num; ++i ) {
|
||||
// if ( star_data[i][2] < min ) { min = star_data[i][2]; }
|
||||
// if ( star_data[i][2] > max ) { max = star_data[i][2]; }
|
||||
|
||||
// magnitude ranges from -1 (bright) to 4 (dim). The range of
|
||||
// star and planet magnitudes can actually go outside of this,
|
||||
// but for our purpose, if it is brighter that -1, we'll color
|
||||
// it full white/alpha anyway and 4 is a convenient cutoff
|
||||
// point which keeps the number of stars drawn at about 500.
|
||||
|
||||
// color (magnitude)
|
||||
mag = star_data[i][2];
|
||||
if ( mag < cutoff ) {
|
||||
nmag = ( 4.5 - mag ) / 5.5; // translate to 0 ... 1.0 scale
|
||||
// alpha = nmag * 0.7 + 0.3; // translate to a 0.3 ... 1.0 scale
|
||||
alpha = nmag * 0.85 + 0.15; // translate to a 0.15 ... 1.0 scale
|
||||
alpha *= factor; // dim when the sun is brighter
|
||||
} else {
|
||||
alpha = 0.0;
|
||||
}
|
||||
|
||||
if (alpha > 1.0) { alpha = 1.0; }
|
||||
if (alpha < 0.0) { alpha = 0.0; }
|
||||
|
||||
color = cl->get( i );
|
||||
sgSetVec4( color, 1.0, 1.0, 1.0, alpha );
|
||||
// cout << "alpha[" << i << "] = " << alpha << endl;
|
||||
}
|
||||
|
||||
// cout << "min = " << min << " max = " << max << " count = " << num
|
||||
// << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// reposition the stars for the specified time (GST rotation),
|
||||
// offset by our current position (p) so that it appears fixed at a
|
||||
// great distance from the viewer.
|
||||
bool SGStars::reposition( sgVec3 p, double angle )
|
||||
{
|
||||
sgMat4 T1, GST;
|
||||
sgVec3 axis;
|
||||
|
||||
sgMakeTransMat4( T1, p );
|
||||
|
||||
sgSetVec3( axis, 0.0, 0.0, -1.0 );
|
||||
sgMakeRotMat4( GST, angle, axis );
|
||||
|
||||
sgMat4 TRANSFORM;
|
||||
sgCopyMat4( TRANSFORM, T1 );
|
||||
sgPreMultMat4( TRANSFORM, GST );
|
||||
|
||||
sgCoord skypos;
|
||||
sgSetCoord( &skypos, TRANSFORM );
|
||||
|
||||
stars_transform->setTransform( &skypos );
|
||||
|
||||
return true;
|
||||
}
|
||||
69
simgear/sky/stars.hxx
Normal file
69
simgear/sky/stars.hxx
Normal file
@@ -0,0 +1,69 @@
|
||||
// stars.hxx -- model the stars
|
||||
//
|
||||
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
// with the FlightGear project. Version 2 was written in August and
|
||||
// September 1998. This code is based upon algorithms and data kindly
|
||||
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
//
|
||||
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||
// March 2000
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SG_STARS_HXX_
|
||||
#define _SG_STARS_HXX_
|
||||
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
|
||||
class SGStars {
|
||||
|
||||
ssgTransform *stars_transform;
|
||||
ssgSimpleState *state;
|
||||
|
||||
ssgColourArray *cl;
|
||||
ssgVertexArray *vl;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
SGStars( void );
|
||||
|
||||
// Destructor
|
||||
~SGStars( void );
|
||||
|
||||
// initialize the stars structure
|
||||
ssgBranch *build( int num, sgdVec3 *star_data, double star_dist );
|
||||
|
||||
// repaint the planet magnitudes based on current value of
|
||||
// sun_angle in degrees relative to verticle (so we can make them
|
||||
// relatively dimmer during dawn and dusk
|
||||
// 0 degrees = high noon
|
||||
// 90 degrees = sun rise/set
|
||||
// 180 degrees = darkest midnight
|
||||
bool repaint( double sun_angle, int num, sgdVec3 *star_data );
|
||||
|
||||
// reposition the stars for the specified time (GST rotation),
|
||||
// offset by our current position (p) so that it appears fixed at
|
||||
// a great distance from the viewer.
|
||||
bool reposition( sgVec3 p, double angle );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_STARS_HXX_
|
||||
31
simgear/version.h.in
Normal file
31
simgear/version.h.in
Normal file
@@ -0,0 +1,31 @@
|
||||
// version.h -- SimGear version
|
||||
//
|
||||
// Written by Curtis Olson, started February 2000.
|
||||
//
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _SIMGEAR_VERSION_H
|
||||
#define _SIMGEAR_VERSION_H
|
||||
|
||||
|
||||
#define SIMGEAR_VERSION @VERSION@
|
||||
|
||||
|
||||
#endif // _SIMGEAR_VERSION_H
|
||||
Reference in New Issue
Block a user