Added .osg support for osgShadow NodeKit

This commit is contained in:
Robert Osfield
2007-02-15 17:31:30 +00:00
parent 166d624c7f
commit 1da57c124f
9 changed files with 489 additions and 0 deletions

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TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
ParallelSplitShadowMap.cpp\
ShadowMap.cpp\
ShadowTechnique.cpp\
ShadowTexture.cpp\
ShadowVolume.cpp\
ShadowedScene.cpp
LIBS += -losgShadow -losgUtil -losg $(OTHER_LIBS)
TARGET_BASENAME = osgShadow
include $(TOPDIR)/Make/cygwin_plugin_def
PLUGIN = $(PLUGIN_PREFIX)$(TARGET_BASENAME).$(PLUGIN_EXT)
include $(TOPDIR)/Make/makerules

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#include <osgShadow/ParallelSplitShadowMap>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ParallelSplitShadowMap_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ParallelSplitShadowMap_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ParallelSplitShadowMap_Proxy
(
new osgShadow::ParallelSplitShadowMap,
"ParallelSplitShadowMap",
"Object ShadowTechnique ParallelSplitShadowMap",
ParallelSplitShadowMap_readLocalData,
ParallelSplitShadowMap_writeLocalData
);
bool ParallelSplitShadowMap_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ParallelSplitShadowMap& ss = static_cast<osgShadow::ParallelSplitShadowMap&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ParallelSplitShadowMap_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ParallelSplitShadowMap& ss = static_cast<const osgShadow::ParallelSplitShadowMap &>(obj);
return true;
}

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#include <osgShadow/ShadowMap>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowMap_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowMap_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowMap_Proxy
(
new osgShadow::ShadowMap,
"ShadowMap",
"Object ShadowTechnique ShadowMap",
ShadowMap_readLocalData,
ShadowMap_writeLocalData
);
bool ShadowMap_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowMap& ss = static_cast<osgShadow::ShadowMap&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowMap_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowMap& ss = static_cast<const osgShadow::ShadowMap &>(obj);
return true;
}

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#include <osgShadow/ShadowTechnique>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTechnique_Proxy
(
new osgShadow::ShadowTechnique,
"ShadowTechnique",
"Object ShadowTechnique ",
ShadowTechnique_readLocalData,
ShadowTechnique_writeLocalData
);
bool ShadowTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTechnique& ss = static_cast<osgShadow::ShadowTechnique&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTechnique& ss = static_cast<const osgShadow::ShadowTechnique &>(obj);
return true;
}

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#include <osgShadow/ShadowTexture>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy
(
new osgShadow::ShadowTexture,
"ShadowTexture",
"Object ShadowTechnique ShadowTexture",
ShadowTexture_readLocalData,
ShadowTexture_writeLocalData
);
bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj);
return true;
}

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#include <osgShadow/ShadowVolume>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowVolume_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowVolume_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowVolume_Proxy
(
new osgShadow::ShadowVolume,
"ShadowVolume",
"Object ShadowTechnique ShadowVolume",
ShadowVolume_readLocalData,
ShadowVolume_writeLocalData
);
bool ShadowVolume_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowVolume& ss = static_cast<osgShadow::ShadowVolume&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowVolume_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowVolume& ss = static_cast<const osgShadow::ShadowVolume &>(obj);
return true;
}

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#include <osgShadow/ShadowedScene>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowedScene_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowedScene_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowedScene_Proxy
(
new osgShadow::ShadowedScene,
"ShadowedScene",
"Object ShadowedScene Group ",
ShadowedScene_readLocalData,
ShadowedScene_writeLocalData
);
bool ShadowedScene_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowedScene& ss = static_cast<osgShadow::ShadowedScene&>(obj);
bool iteratorAdvanced = false;
osg::ref_ptr<osg::Object> object=0;
while((object=fr.readObject())!=0)
{
osgShadow::ShadowTechnique* st = dynamic_cast<osgShadow::ShadowTechnique*>(object.get());
if (st) ss.setShadowTechnique(st);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool ShadowedScene_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowedScene& ss = static_cast<const osgShadow::ShadowedScene &>(obj);
if (ss.getShadowTechnique())
{
fw.writeObject(*ss.getShadowTechnique());
}
return true;
}