From Brede, Fixed the ordering of the znear and zfar.
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@@ -119,8 +119,8 @@ void CreateShadowTextureCullCallback::doPreRender(osg::Node& node, osgUtil::Cull
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float centerDistance = (_position-bs.center()).length();
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float znear = centerDistance+bs.radius();
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float zfar = centerDistance-bs.radius();
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float znear = centerDistance-bs.radius();
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float zfar = centerDistance+bs.radius();
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float zNearRatio = 0.001f;
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if (znear<zfar*zNearRatio) znear = zfar*zNearRatio;
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