Added stencil buffer setting
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@@ -356,7 +356,8 @@ int main( int argc, char **argv )
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// set the scene to render
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viewer.setSceneData(rootNode.get());
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osg::notify(osg::NOTICE)<<"Warning: NEED TO IMPLEMENT REQUEST OF STENCIL BUFFER!"<<std::endl;
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// hint to tell viewer to request stencil buffer when setting up windows
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osg::DisplaySettings::instance()->setMinimumNumStencilBits(8);
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return viewer.run();
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@@ -376,6 +376,7 @@ int main(int argc, char** argv)
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}
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// hint to tell viewer to request stencil buffer when setting up windows
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osg::DisplaySettings::instance()->setMinimumNumStencilBits(8);
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viewer.setSceneData(group.get());
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