Commit Graph

73 Commits

Author SHA1 Message Date
Robert Osfield
298e07fc72 From Mathias Froechlich, "I have extended the StateSet api with a
StateSet::removeAssociatedModes(const StateAttribute*)

and a

StateSet::removeAssociatedTextureModes(unsigned, const StateAttribute*)

call. These funktions are just missing for a complete api IMO."
2007-12-11 11:42:02 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
a0c2349438 From Mario Guimaraes, "Currently, in the StateSet::merge method, the rhs state attributes and
modes are not merged into the lhs state when the rhs is PROTECTED. The
changes I'm providing here address this problem."
2007-12-08 17:10:07 +00:00
Robert Osfield
c7a72c8435 From Art Tevs,
"A new texture class Texture2DArray derived from
Texture extends the osg to support the new
EXT_texture_array extensions. Texture arrays provides
a feature for people interesting in GPGPU programming.


Faetures and changes:

- Full support for layered 2D textures.

- New uniform types were added (sampler2DArray)

- FrameBufferObject implementation were changed to
support attaching of 2D array textures to the
framebuffer

- StateSet was slightly changed to support texture
arrays. NOTE: array textures can not be used in fixed
function pipeline. Thus using the layered texture as a
statemode for a Drawable produce invalid enumerant
OpenGL errors.

- Image class was extended to support handling of
array textures

Tests:
I have used this class as a new feature of my
application. It works for me without problems (Note:
Texture arrays were introduced only for shading
languages and not for fixed function pipelines!!!).
RTT with Texture2DArray works, as I have tested them
as texture targets for a camera with 6 layers/faces
(i.e. replacement for cube maps). I am using the array
textures in shader programming. Array textures can be
attached to the FBO and used as input and as output."
2007-09-07 11:21:02 +00:00
Robert Osfield
86e998f64c Added mutex locking add addParents/removeParents in Drawable, Node and StateSet. 2007-08-31 20:14:36 +00:00
Robert Osfield
07411f3246 Introduced new osg::Object::DataVariance type of UNSPECIFIED, and changed the deafult
values of DataVariance to UNSPECIFIED to all types.
2007-02-14 13:18:58 +00:00
Robert Osfield
89c99a88fa Added computeDataVariance method into osg::Object and implementations in Drawable and StateSet,
and calling of osgUtil::StaticObjectDetectionVisitor in osgViewer::Viewer
2007-02-14 11:24:42 +00:00
Robert Osfield
fd0ea388c2 Began work on providing support for threading camera cull traversals in parallel with
the previous frames draw traversal.  Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
2007-01-29 22:44:29 +00:00
Robert Osfield
73fffe1800 Made Refernced::setThreadSafeReferenceCounting(bool) a virtual then overrode
this in various scene graph classes to ensure that the scene graph gets
updated as well as the objects that the initialial call is made from.
2007-01-04 16:49:58 +00:00
Robert Osfield
ff195bddf5 Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications
life.
2007-01-04 14:11:51 +00:00
Robert Osfield
842b96bbc9 From Colin McDonald, "I've included render bin checks in the StateSet::compare function, because
without them the Optimizer can incorrectly eliminate (otherwise identical)
StateSets from different render bins."
2006-10-02 15:59:43 +00:00
Robert Osfield
35d134f712 From Farshid Lashkari, added function for querring whether a mode is a texture related mode or not. 2006-09-21 10:01:27 +00:00
Robert Osfield
7ef12b37b5 Changed:
static TextureGLModeSet s_textureGLModeSet;

To:

  static TextureGLModeSet& getTextureGLModeSet()
  {
      static TextureGLModeSet s_textureGLModeSet;
      return s_textureGLModeSet;
  }

to prevent static initialization problems under static builds.
2006-08-03 13:35:21 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
30265ac0b3 Added support for RenderBin's have a local top level StateSet. This is now
used by default in the depth sorted bin.
2006-06-29 15:57:24 +00:00
Robert Osfield
e1c77dfe2a Minor tweaks of ints to unsigned ints 2006-05-16 21:20:36 +00:00
Robert Osfield
bf065ed3a4 From Mike Weiblen, support GLSL uniform arrays. A couple of tweaks and fixes from Robert Osfield. 2006-05-15 15:46:08 +00:00
Robert Osfield
def7a78842 Fixed typo of Validity. 2006-02-22 19:14:01 +00:00
Robert Osfield
32b929a493 Added support for OpenGL mode black listing to provide better support
for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
ff9ace16b4 From Keith Steffen, fixed bug in StateSet::clear() where parents of texture attributes
where not being reset correctly due to incorrect ordering of _textureAttributeList.clear().
2005-10-03 19:37:54 +00:00
Robert Osfield
7480d51830 From Mike Weiblen, further work on GLSL support 2005-05-06 09:58:49 +00:00
Robert Osfield
2798d58a41 Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
68032dafc8 Commented out notify messages to prevent crash under OSX at start up. 2005-04-29 13:30:59 +00:00
Robert Osfield
59ebf86dd0 Added #include <algorithm> for VS.NET build 2005-04-26 11:20:19 +00:00
Robert Osfield
3c90a5f694 Added support notification of Drawable parents of StateSet that event/update callbacks have been called. 2005-04-26 09:58:19 +00:00
Robert Osfield
e24cfa0370 Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute 2005-04-25 13:37:12 +00:00
Robert Osfield
bc83e63bb4 Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes 2005-04-25 11:05:02 +00:00
Robert Osfield
193c83cb9c Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
providing update and event handling.
2005-04-24 21:04:54 +00:00
Robert Osfield
f91efb7f31 Added missing bodes of Uniform::operator = and setEvent/UpdateCallback in StateSet. 2005-04-23 10:41:30 +00:00
Robert Osfield
819d2c6c56 Preliminary steps to adding update and event callbacks to StateSet, StateAttribute
and Uniform.
2005-04-22 22:45:39 +00:00
Robert Osfield
678b22ce83 Updated Copyright notices to 1998-2005. 2005-04-14 21:41:28 +00:00
Robert Osfield
086efcdff1 Removed setProgram from osg::StateSet as Program works just fine right now
as a standard osg::StateAttribute and set in a StateSet with setAttribute.
2005-04-14 15:53:28 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
a2e8bc6267 Added support for set/getUniform and set/getProgram into osg::StateSet. 2005-03-11 20:29:21 +00:00
Robert Osfield
df9c7e5031 From Tree, fixes for Java bindings 2004-10-25 19:16:57 +00:00
Robert Osfield
edb15e17bc Added new getMember() method and TypeMemberPair into StateAttribute and
support for the unsigned int member to be paired with types in osg::StateSet
so that lights, clipplanes and other attributes that have a type group but
then need to differentiate within that group via a member uint.
2004-10-13 11:15:50 +00:00
Robert Osfield
d77e6a0829 Added new clear, removeAttribute, removeMode, removeTextureAttribute and
removeTextureMode method and deprecated the setToInherit equivilants.
2004-10-07 09:40:03 +00:00
Robert Osfield
aa833acfd3 Added support for releasing GLObjects, and renamed DisplayListVisitor the
GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
2004-07-20 05:37:59 +00:00
Robert Osfield
c45138f977 Fixed handling of PROCTED/OVERRIDE 2004-06-30 09:02:41 +00:00
Robert Osfield
c8b8a81052 Changed StateAttribute::getAssociatedModes(std::vector<GLMode>&) across
to StateAttribute::getModeUsage(StateAttribute::ModeUsage&).
2004-03-03 15:38:22 +00:00
Robert Osfield
258ba3d806 Added #include<TextureRectangle> 2003-06-27 14:33:13 +00:00
Robert Osfield
46c5eec0d0 From Ulrich Hertlein, added support for TextureRectangle to .osg format. 2003-06-25 08:58:48 +00:00
Robert Osfield
11a38e12f2 Made the default transparent bin be bin number 10 rather than 1 to allow
more bins between it and the default opaque bin of 0.

Added a check for compressed image format in osg::Texture.
2003-03-31 12:48:33 +00:00
Robert Osfield
48bda9cc79 Added new Copyright/License notice to header and source files. 2003-01-21 16:45:36 +00:00
Robert Osfield
00cc3a1833 Converted the instance of osgNew and osgDelete back to new and delete as part
of depecating the include/osg/MemoryManager
2002-12-16 13:40:58 +00:00
Don BURNS
ab580f1e3b Fixed some inconsistencies between header files and function definitions
where the header file declared a parameter non-const, but the function
definition expected a const.  The Solaris linker was coming up with
undefined symbols.
2002-10-08 05:41:19 +00:00
Robert Osfield
55215651d7 Renamed osg::Primitive to osg::PrimitiveSet which better reflect what it
encapsulates.

Added new osg::IndexGeometry implemention, *not* complete yet.

Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
2002-09-20 14:51:59 +00:00
Robert Osfield
12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00
Robert Osfield
8353fc0ed6 Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
2002-08-28 15:28:11 +00:00
Robert Osfield
8e75f531e3 Converted code dependant on osg::Texture across to its replacement osg::Texture2D. 2002-08-25 15:31:44 +00:00