Robert Osfield
2f5b7c2e6a
Added workaround for NVidia driver bug into SceneView::init() to prevent the extensions
...
string being initialized within a display list.
2006-10-06 06:58:04 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
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handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
dcf19c92fd
Added support for CameraNode's PostDrawCallback.
2006-08-31 10:08:05 +00:00
Robert Osfield
dfbc9d0441
Moved the moveToRootStateGraph(,) from RenderStage::drawImplemenation() to RenderBin::drawImplementation();
2006-07-18 20:17:31 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
30265ac0b3
Added support for RenderBin's have a local top level StateSet. This is now
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used by default in the depth sorted bin.
2006-06-29 15:57:24 +00:00
Robert Osfield
43f0efd6d2
Reorganised the Group::removeChild and Geode::removeDrawable methods so
...
that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method. There removeChildren is now the method to
override in subclasses.
This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
2006-05-02 09:45:31 +00:00
Robert Osfield
32b929a493
Added support for OpenGL mode black listing to provide better support
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for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
df1d2ee93b
cleaned up clampNearNar code.
2006-01-24 12:02:40 +00:00
Robert Osfield
93a2c3d011
Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context.
2006-01-16 17:05:17 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
53ee0ce3ec
Added CameraNode::releaseGLObejcts() to help in clean up, and changed the
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ordering in SceneView::flushDeleteGLObjects() so that fbo's are deleted
before any texture objects they use are deleted.
2005-12-08 10:06:57 +00:00
Robert Osfield
066760738b
From Ali Botorabi, fixed the setDefault() fallback to properly handle the case
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when no scene view light is requested.
2005-12-01 14:37:15 +00:00
Robert Osfield
2ce7718a66
From Eric Wing, fixes for "warning: converting of negative value '-0x00000000000000001' to 'unsigned int'"
2005-11-29 11:39:07 +00:00
Robert Osfield
736a8433ca
Added FBO deletion support, and better FBO querry and fallback mechansim in RenderStage.
2005-11-24 15:18:12 +00:00
Robert Osfield
0ec0327b96
Added scene stats support to osgProducer::ViewerEventHandler.
2005-11-11 17:00:36 +00:00
Robert Osfield
857b3e03c3
Added sorting and clearing of pre and post RenderStages stored in RenderStage,
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and added some debugging comments which are currently commented out from compilation -
these are left in just in case future debug work requires them.
2005-11-08 11:46:52 +00:00
Robert Osfield
d3b1ee6b57
Changed the occluder traversal so that checks the children of the SceneView's Cameara
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rather than starting at the camera itself.
2005-11-08 09:36:42 +00:00
Robert Osfield
ab1bd48511
Moved SceneView across to use an osg::CameraNode to store the projection and view matrices,
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the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
2005-10-28 13:11:56 +00:00
Robert Osfield
f46044084a
From Farshid Lashkari & Robert Osfield: Added support for VERTICAL_INTERLACE and HORIZONTAL_INTERLACE
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stereo modes use the stencil buffer.
2005-10-25 15:43:04 +00:00
Robert Osfield
285418d6f8
From Brede Johansen, changed osg_InverseViewMatrix to osg_ViewMatrixInverse to bring
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into line with OpenGL shader languague conventions.
From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM
VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
2005-10-25 09:23:21 +00:00
Robert Osfield
fb524952b6
Renamed osgUtil::RenderGraph to osgUtil::StateGraph
2005-10-13 12:51:00 +00:00
Robert Osfield
c0d6126313
From Domenico Mangieri, addded some missing const qualifiers in osgUtil::SceneView.
2005-08-22 13:58:23 +00:00
Robert Osfield
84618ffcb3
Merged RenderToTextureStage functionality into RenderStage
2005-08-17 10:12:49 +00:00
Robert Osfield
facb0e2638
From Pavel Moloshtan, Byte2,3,4 and Short2,3,4 classes and their Array counterparts.
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With a few build tweaks and bug fixes by Robert Osfield.
2005-07-05 15:57:53 +00:00
Robert Osfield
955cc1ec2a
Added s/getClearMask() support to osg::ClearNode, osgUtil::SceneView and the
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.osg plugin.
2005-05-18 19:55:14 +00:00
Robert Osfield
fb34b22e34
Cleaned up API of BindAttributeLocation, added deletion of shader objects.
2005-05-11 11:41:44 +00:00
Robert Osfield
a6e8378a72
Removed debug info
2005-05-08 19:21:43 +00:00
Robert Osfield
d1a1b1d95c
Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
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Drawables,StateSet, and osgDB::Registry.
Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
2005-05-07 20:47:09 +00:00
Robert Osfield
cdab058b32
Added osg_DeltaFrameTime uniform to default set.
2005-05-06 10:32:31 +00:00
Robert Osfield
2798d58a41
Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
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into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
7117ff4bd3
Added support for controlling the frequency of checking for OpenGL errors
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via:
enum CheckForGLErrors
{
/** NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this
is the fastest option since checking for errors does incurr a small overhead.*/
NEVER_CHECK_GL_ERRORS,
/** ONCE_PER_FRAME means that OpenGl errors will be checked for once per
frame, the overhead is still small, but at least OpenGL errors that are occurring
will be caught, the reporting isn't fine grained enough for debugging purposes.*/
ONCE_PER_FRAME,
/** ONCE_PER_ATTRIBUTE means that OpenGL errors will be checked for after
every attribute is applied, allow errors to be directly associated with
particular operations which makes debugging much easier.*/
ONCE_PER_ATTRIBUTE
};
/** Set whether and how often OpenGL errors should be checked for.*/
void setCheckForGLErrors(CheckForGLErrors check) { _checkGLErrors = check; }
/** Get whether and how often OpenGL errors should be checked for.*/
CheckForGLErrors getCheckForGLErrors() const { return _checkGLErrors; }
2005-04-29 20:56:20 +00:00
Robert Osfield
30d20fcf55
From Farshid Lashkari, removed redundent fusion distance calculations from computeRightEyeProjectionImplementation and
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computeLeftEyeProjectionImplementation methods.
2005-04-28 05:21:27 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
6f22082c0b
Removed the _initVisitor traversal for update() to prevent OpenGL being called at the wrong time.
2004-10-26 18:11:26 +00:00
Robert Osfield
4192ef796b
Added CullingSettngs::s/getInheritanceMask() and inheritCullSettings(,) method.
2004-10-12 09:54:03 +00:00
Robert Osfield
b9e4235d85
Added releaseAllGLObjects() convinience method.
2004-09-23 20:01:40 +00:00
Robert Osfield
54b45ce3bc
Updated to DatabasePager support
2004-09-21 21:33:52 +00:00
Robert Osfield
364d40061d
Added glReadBuffer after each instance of glDrawBuffer to ensure that
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the any reads are done to the appropriate buffer.
2004-08-02 09:30:13 +00:00
Robert Osfield
3bca9ec9cf
Added SceneView::Options for SceneView::setDefaults(options) and
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OsgCameraGroup::setRealizeSceneViewOptions(options) to allow better control
of what functionality is compiled in by default.
2004-07-20 10:17:22 +00:00
Robert Osfield
aa833acfd3
Added support for releasing GLObjects, and renamed DisplayListVisitor the
...
GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
2004-07-20 05:37:59 +00:00
Robert Osfield
e81d3ea000
Made the constructor's default value for _lightingMode be NO_SCENEVIEW_LIGHT
2004-07-08 22:10:44 +00:00
Robert Osfield
47dd0ece28
Added new TerrainManipulator to osgGA, and new callback for getting the
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CoordinateFrame for a given X,Y,Z location.
2004-05-06 11:01:16 +00:00
Robert Osfield
5836d60fbd
Added osg::CullSettings class as a way of collecting all the various
...
settings related to the cull traversal in one place, so we can keep APIs
for settings these values more consistent.
2004-04-30 15:35:31 +00:00
Robert Osfield
5d79eb1c9d
Added support for fine grained computation of the near plane, by taking
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into account individual primitives culled against the view frustum.
Added better support for computing the near far for billboards.
2004-04-29 22:21:06 +00:00
Robert Osfield
678c456fc8
Made s/getBackgroundColor() deprecated, and add in new s/getClearColor() to
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replace it.
2004-04-27 19:09:58 +00:00
Robert Osfield
519496754c
Added dynamic_cast<DisplayListiVisitor> into SceneView::init() method to
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properly check for class type before doing setState().
2004-02-03 19:07:32 +00:00
Robert Osfield
e266385769
Moved the InitVisitor::setState() into the SceneView::init() method to make
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sure that it always has the correct State object at the of the init.
2004-02-02 16:55:29 +00:00
Robert Osfield
39d7afaed2
Added support for CullVisitor::clampProjectionMatrixCallback
2004-01-28 10:49:23 +00:00
Robert Osfield
f230f5a132
Added support into osgProducer::Viewer for flushing and compiling GL objects
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via a Producer post swap callback.
2004-01-05 13:40:36 +00:00