Commit Graph

28 Commits

Author SHA1 Message Date
Robert Osfield
e73134d6fb Removed non standard and redundent /*EOF*/ 2008-01-08 14:38:58 +00:00
Robert Osfield
578f385760 From Mike Weiblen, support for geometry shaders, and osgeometryshaders example to demonstrate them. 2008-01-08 14:29:44 +00:00
Robert Osfield
c7a72c8435 From Art Tevs,
"A new texture class Texture2DArray derived from
Texture extends the osg to support the new
EXT_texture_array extensions. Texture arrays provides
a feature for people interesting in GPGPU programming.


Faetures and changes:

- Full support for layered 2D textures.

- New uniform types were added (sampler2DArray)

- FrameBufferObject implementation were changed to
support attaching of 2D array textures to the
framebuffer

- StateSet was slightly changed to support texture
arrays. NOTE: array textures can not be used in fixed
function pipeline. Thus using the layered texture as a
statemode for a Drawable produce invalid enumerant
OpenGL errors.

- Image class was extended to support handling of
array textures

Tests:
I have used this class as a new feature of my
application. It works for me without problems (Note:
Texture arrays were introduced only for shading
languages and not for fixed function pipelines!!!).
RTT with Texture2DArray works, as I have tested them
as texture targets for a camera with 6 layers/faces
(i.e. replacement for cube maps). I am using the array
textures in shader programming. Array textures can be
attached to the FBO and used as input and as output."
2007-09-07 11:21:02 +00:00
Robert Osfield
59d3e0ceb7 From Andy Skinner, adding C includes to avoid issues when mixing C and C++ standard includes 2007-07-28 10:44:03 +00:00
Robert Osfield
07411f3246 Introduced new osg::Object::DataVariance type of UNSPECIFIED, and changed the deafult
values of DataVariance to UNSPECIFIED to all types.
2007-02-14 13:18:58 +00:00
Robert Osfield
690aeea7e4 From Mike Weiblen, futher work on Uniform array support. 2006-05-16 21:00:45 +00:00
Robert Osfield
bf065ed3a4 From Mike Weiblen, support GLSL uniform arrays. A couple of tweaks and fixes from Robert Osfield. 2006-05-15 15:46:08 +00:00
Robert Osfield
27c4c6a956 Moved the set/getName() support from osg::Node etc into the osg::Obejct
base class
2005-06-08 13:16:19 +00:00
Robert Osfield
e0cf176590 From Mike Weiblen, added GLSL datatypes mat2 and mat3 to osg::Uniform, with .osg and .ive support 2005-06-08 10:36:56 +00:00
Robert Osfield
51458ceea7 Fixed copy and paste mistakes in setEventCallback methods 2005-05-18 18:31:03 +00:00
Robert Osfield
a209542c60 Added missing Uniform(Matrixd) constructor implementation 2005-05-12 19:05:33 +00:00
Robert Osfield
aa6ea8c047 Completed GLSL support in .ive 2005-05-11 13:37:38 +00:00
Robert Osfield
7480d51830 From Mike Weiblen, further work on GLSL support 2005-05-06 09:58:49 +00:00
Robert Osfield
2798d58a41 Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
97daa561f4 Added support for lazy state updating of uniforms. 2005-05-03 21:46:47 +00:00
Robert Osfield
b85d4d4e7e Added support for optimization of Uniforms 2005-05-02 10:18:37 +00:00
Robert Osfield
59ebf86dd0 Added #include <algorithm> for VS.NET build 2005-04-26 11:20:19 +00:00
Robert Osfield
e24cfa0370 Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute 2005-04-25 13:37:12 +00:00
Robert Osfield
193c83cb9c Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
providing update and event handling.
2005-04-24 21:04:54 +00:00
Robert Osfield
8b4f9dce60 From Mike Weiblen, added support for samplers and mat4 to .osg 2005-04-22 07:13:50 +00:00
Robert Osfield
496227d239 From Mike Weiblen, removed Uniform not quite ready notice,
and added .h files into osgshaders project file.
2005-04-20 18:50:50 +00:00
Robert Osfield
2e10cffb4d Work in progress on shader language uniform support 2005-04-13 12:00:28 +00:00
Robert Osfield
d31cd3dce6 From Mike Weiblen, updates to GL Shadler Language support 2005-04-08 13:10:44 +00:00
Robert Osfield
84e8338be1 From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
aa8dbea11c From Mike Weiblen, updates to Shander Language support 2005-04-04 10:08:15 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
a2e8bc6267 Added support for set/getUniform and set/getProgram into osg::StateSet. 2005-03-11 20:29:21 +00:00
Robert Osfield
5fbb1f11cd From Mike Weiblen, adding prelimimnary GL Shader Language support into core OSG lib.
with renaming and reordering by Robert Osfield,
2005-02-24 13:33:35 +00:00