Commit Graph

2359 Commits

Author SHA1 Message Date
Robert Osfield
a4b0dc7426 Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&). 2017-04-25 18:04:04 +01:00
Alexander Roan
3dc3dd3bd6 GLExtenstions: fix checking of isFrameBufferObjectSupported flag for GLES2 2017-04-24 10:19:58 +01:00
mp3butcher
8d40323761 add Extensions 2017-04-05 18:11:50 +02:00
Robert Osfield
1f0515ceff Fix for GL3 2017-03-29 11:38:29 +01:00
Robert Osfield
cb7140aa04 Fixed windings 2017-03-29 10:02:03 +01:00
Robert Osfield
eb59590d77 Added handling of large shapes 2017-03-28 18:29:26 +01:00
Robert Osfield
10d87c40db Quiten down debug messages 2017-03-28 11:45:55 +01:00
Robert Osfield
6308b497f2 Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls 2017-03-27 11:44:41 +01:00
Robert Osfield
ec5cbe18d5 Restructed the marco to resolve Windows build issues 2017-03-25 16:05:57 +00:00
Robert Osfield
b4152d9634 Added simple fallback from osg::Material::apply() when fixed function pipeline is disabled 2017-03-23 14:53:08 +00:00
Robert Osfield
7ccd25a4d5 Fixed missing initializer for _color and assignment of color to ShapeDrawable 2017-03-23 14:40:44 +00:00
Robert Osfield
9848c1d264 First pass at default shader for GLES2,GLES3 and GL3. 2017-03-23 11:09:49 +00:00
Robert Osfield
48aa852f42 Replaced GL_QUADS and GL_QUAD_STRIP usage with indexed GL_TRIANGLES 2017-03-22 09:43:19 +00:00
OpenSceneGraph git repository
429aef3b08 Merge pull request #221 from tomhog/topic-gles3-ios
GLES3 support improvements on iOS
2017-03-21 17:56:39 +00:00
Robert Osfield
1778a2a6fb Made VAO the default for GL3 builds.
Improved the handling of DisplaySettings::getVertexBufferHint() values.
2017-03-21 15:38:52 +00:00
Thomas Hogarth
7ba2e728cd GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation 2017-03-20 18:39:56 +00:00
Thomas Hogarth
76fe572934 Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
Robert Osfield
ffbc1167de Added lazy state updating for vertex array object binding/unbinding 2017-03-13 11:44:34 +00:00
OpenSceneGraph git repository
f1f6d23eeb Merge pull request #213 from marchelbling/bug/osg-fixes
Bug/osg fixes
2017-03-11 15:08:57 +00:00
OpenSceneGraph git repository
75e4d85681 Merge pull request #211 from D-A-Heitbrink/master
Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
Robert Osfield
5b78e334a9 Improved the management of the unbinding of VBO's and EBO's 2017-03-09 18:17:53 +00:00
Robert Osfield
854dac5340 Improved the checks against VBO+VAO usage and cleaned up setup. 2017-03-08 18:12:37 +00:00
Marc Helbling
18826a9ebc Fix implicit ref_ptr conversions 2017-03-06 14:08:27 +01:00
d-a-heitbrink
7b3fc0925c Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-03-01 16:12:49 -06:00
OpenSceneGraph git repository
71bf79cf6f Merge pull request #197 from scrawl/geodefix
More fixes for Geode/Drawable handling in visitors
2017-02-03 18:03:13 +00:00
scrawl
e38c3d0303 Fix handling of in-scenegraph Drawables in SmoothingVisitor, TriStripVisitor and GraphicsCostEstimator 2017-02-03 17:55:55 +01:00
Kjell Andersson
f5483b0ad6 Bug fix to not crash when using shared context and adding / removing windowed views dynamically.
The GLExtension object is now reused instead of creating a new when allocating a state on the same ContextID. The static map that stores the GLExtensions is only reset when all references to the extension object are released.
2017-02-02 11:46:16 +01:00
OpenSceneGraph git repository
2a7d72c203 Merge pull request #191 from LaurensVoerman/glExtentions
GLExtensions.cpp: Fixed a few typo's in old function names.
2017-01-27 15:15:39 +00:00
Laurens Voerman
9183f275f5 Fixed a few old function names.
Check extensions trough extermination string - not by function pointer value.
Added a few validContext tests to ensure no functions or isExterntionSupported bool is set for an non valid context.
Remove duplicates / merge some lines.
Removed "GL_APPLE_texture_2D_limited_npot" form isNonPowerOfTwoTextureMipMappedSupported.
2017-01-25 17:05:56 +01:00
Robert Osfield
23da167c27 Fixed linking bug caused by repeated Program::addShader()/removeShader() operations invalidating the internal attach/dettech lists. 2017-01-24 17:36:36 +00:00
Robert Osfield
33f7500a59 Quitened down verbose debug messages 2017-01-20 17:31:09 +00:00
Robert Osfield
e5b493289d Quitened down debug messages 2017-01-20 17:24:49 +00:00
Robert Osfield
ed596c3335 Quietened down some verbose debug messages 2017-01-20 17:07:55 +00:00
Robert Osfield
10b6f7aa47 Fixed indentation of comment 2017-01-19 15:56:57 +00:00
d-a-heitbrink
18369bed2d added code to deal with #extension for shader, added int64 and uint64 support 2017-01-13 09:33:49 -06:00
Robert Osfield
38c515a600 Fixed handling of #define's that are used as functions 2016-12-16 16:16:50 +00:00
Robert Osfield
d4a4993285 Added GL_EXT_texture_border_clamp support for GLES 2016-11-30 17:18:33 +00:00
scrawl
1fffafb13a Fix typo in StateSet::compileGLObjects, causing compilation of attributes to not be executed unless checkForGLErrors is true. 2016-11-26 01:09:45 +01:00
Robert Osfield
55f4778731 Added usage of GLExtensions::debugObjectLabel() to GLBufferObject::compile() 2016-11-15 14:52:59 +00:00
Robert Osfield
1abd99f084 Added support for glObjectLabel debugging 2016-11-15 14:35:47 +00:00
Robert Osfield
5b375124cc Added osg::Geometry::configureBufferObjects() and ConfigureBufferObjectsVisitor visitor to help with setting up buffer objects in a coherent fashion. 2016-11-14 17:59:25 +00:00
Robert Osfield
99cb8ebacf Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2016-11-14 11:59:47 +00:00
Robert Osfield
e17ad60c2d Added _color copy to the copy constructor 2016-10-14 18:00:40 +01:00
Robert Osfield
1cc53246e9 Changed appending of \n to be to the version line. 2016-10-12 17:24:25 +01:00
Robert Osfield
9072f9653e Added OES variants of vertex array object functions 2016-10-12 16:10:40 +01:00
Robert Osfield
b6afce773a Removed unneccessary includes 2016-10-11 20:11:24 +01:00
Robert Osfield
38ff11f8c5 Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
Robert Osfield
e14ee80282 Streamlined the dispatch and activation of attribute dispatchers 2016-10-11 11:29:29 +01:00
Robert Osfield
364c838ea1 Removed unused vertex and texcoord array dispatchers 2016-10-11 11:29:29 +01:00
Fabian Wiesel
1f562c003c Missed rename in VertexAttribArrayDispatch
The variable array is by initialisation a null-pointer, new_array is the new array
2016-10-11 11:29:29 +01:00