Robert Osfield
a4b0dc7426
Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
2017-04-25 18:04:04 +01:00
Alexander Roan
3dc3dd3bd6
GLExtenstions: fix checking of isFrameBufferObjectSupported flag for GLES2
2017-04-24 10:19:58 +01:00
mp3butcher
8d40323761
add Extensions
2017-04-05 18:11:50 +02:00
Robert Osfield
1f0515ceff
Fix for GL3
2017-03-29 11:38:29 +01:00
Robert Osfield
cb7140aa04
Fixed windings
2017-03-29 10:02:03 +01:00
Robert Osfield
eb59590d77
Added handling of large shapes
2017-03-28 18:29:26 +01:00
Robert Osfield
10d87c40db
Quiten down debug messages
2017-03-28 11:45:55 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
Robert Osfield
ec5cbe18d5
Restructed the marco to resolve Windows build issues
2017-03-25 16:05:57 +00:00
Robert Osfield
b4152d9634
Added simple fallback from osg::Material::apply() when fixed function pipeline is disabled
2017-03-23 14:53:08 +00:00
Robert Osfield
7ccd25a4d5
Fixed missing initializer for _color and assignment of color to ShapeDrawable
2017-03-23 14:40:44 +00:00
Robert Osfield
9848c1d264
First pass at default shader for GLES2,GLES3 and GL3.
2017-03-23 11:09:49 +00:00
Robert Osfield
48aa852f42
Replaced GL_QUADS and GL_QUAD_STRIP usage with indexed GL_TRIANGLES
2017-03-22 09:43:19 +00:00
OpenSceneGraph git repository
429aef3b08
Merge pull request #221 from tomhog/topic-gles3-ios
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GLES3 support improvements on iOS
2017-03-21 17:56:39 +00:00
Robert Osfield
1778a2a6fb
Made VAO the default for GL3 builds.
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Improved the handling of DisplaySettings::getVertexBufferHint() values.
2017-03-21 15:38:52 +00:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
76fe572934
Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
2017-03-20 18:33:08 +00:00
Robert Osfield
ffbc1167de
Added lazy state updating for vertex array object binding/unbinding
2017-03-13 11:44:34 +00:00
OpenSceneGraph git repository
f1f6d23eeb
Merge pull request #213 from marchelbling/bug/osg-fixes
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Bug/osg fixes
2017-03-11 15:08:57 +00:00
OpenSceneGraph git repository
75e4d85681
Merge pull request #211 from D-A-Heitbrink/master
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Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
Robert Osfield
5b78e334a9
Improved the management of the unbinding of VBO's and EBO's
2017-03-09 18:17:53 +00:00
Robert Osfield
854dac5340
Improved the checks against VBO+VAO usage and cleaned up setup.
2017-03-08 18:12:37 +00:00
Marc Helbling
18826a9ebc
Fix implicit ref_ptr conversions
2017-03-06 14:08:27 +01:00
d-a-heitbrink
7b3fc0925c
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2017-03-01 16:12:49 -06:00
OpenSceneGraph git repository
71bf79cf6f
Merge pull request #197 from scrawl/geodefix
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More fixes for Geode/Drawable handling in visitors
2017-02-03 18:03:13 +00:00
scrawl
e38c3d0303
Fix handling of in-scenegraph Drawables in SmoothingVisitor, TriStripVisitor and GraphicsCostEstimator
2017-02-03 17:55:55 +01:00
Kjell Andersson
f5483b0ad6
Bug fix to not crash when using shared context and adding / removing windowed views dynamically.
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The GLExtension object is now reused instead of creating a new when allocating a state on the same ContextID. The static map that stores the GLExtensions is only reset when all references to the extension object are released.
2017-02-02 11:46:16 +01:00
OpenSceneGraph git repository
2a7d72c203
Merge pull request #191 from LaurensVoerman/glExtentions
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GLExtensions.cpp: Fixed a few typo's in old function names.
2017-01-27 15:15:39 +00:00
Laurens Voerman
9183f275f5
Fixed a few old function names.
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Check extensions trough extermination string - not by function pointer value.
Added a few validContext tests to ensure no functions or isExterntionSupported bool is set for an non valid context.
Remove duplicates / merge some lines.
Removed "GL_APPLE_texture_2D_limited_npot" form isNonPowerOfTwoTextureMipMappedSupported.
2017-01-25 17:05:56 +01:00
Robert Osfield
23da167c27
Fixed linking bug caused by repeated Program::addShader()/removeShader() operations invalidating the internal attach/dettech lists.
2017-01-24 17:36:36 +00:00
Robert Osfield
33f7500a59
Quitened down verbose debug messages
2017-01-20 17:31:09 +00:00
Robert Osfield
e5b493289d
Quitened down debug messages
2017-01-20 17:24:49 +00:00
Robert Osfield
ed596c3335
Quietened down some verbose debug messages
2017-01-20 17:07:55 +00:00
Robert Osfield
10b6f7aa47
Fixed indentation of comment
2017-01-19 15:56:57 +00:00
d-a-heitbrink
18369bed2d
added code to deal with #extension for shader, added int64 and uint64 support
2017-01-13 09:33:49 -06:00
Robert Osfield
38c515a600
Fixed handling of #define's that are used as functions
2016-12-16 16:16:50 +00:00
Robert Osfield
d4a4993285
Added GL_EXT_texture_border_clamp support for GLES
2016-11-30 17:18:33 +00:00
scrawl
1fffafb13a
Fix typo in StateSet::compileGLObjects, causing compilation of attributes to not be executed unless checkForGLErrors is true.
2016-11-26 01:09:45 +01:00
Robert Osfield
55f4778731
Added usage of GLExtensions::debugObjectLabel() to GLBufferObject::compile()
2016-11-15 14:52:59 +00:00
Robert Osfield
1abd99f084
Added support for glObjectLabel debugging
2016-11-15 14:35:47 +00:00
Robert Osfield
5b375124cc
Added osg::Geometry::configureBufferObjects() and ConfigureBufferObjectsVisitor visitor to help with setting up buffer objects in a coherent fashion.
2016-11-14 17:59:25 +00:00
Robert Osfield
99cb8ebacf
Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
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Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2016-11-14 11:59:47 +00:00
Robert Osfield
e17ad60c2d
Added _color copy to the copy constructor
2016-10-14 18:00:40 +01:00
Robert Osfield
1cc53246e9
Changed appending of \n to be to the version line.
2016-10-12 17:24:25 +01:00
Robert Osfield
9072f9653e
Added OES variants of vertex array object functions
2016-10-12 16:10:40 +01:00
Robert Osfield
b6afce773a
Removed unneccessary includes
2016-10-11 20:11:24 +01:00
Robert Osfield
38ff11f8c5
Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role
2016-10-11 15:14:14 +01:00
Robert Osfield
e14ee80282
Streamlined the dispatch and activation of attribute dispatchers
2016-10-11 11:29:29 +01:00
Robert Osfield
364c838ea1
Removed unused vertex and texcoord array dispatchers
2016-10-11 11:29:29 +01:00
Fabian Wiesel
1f562c003c
Missed rename in VertexAttribArrayDispatch
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The variable array is by initialisation a null-pointer, new_array is the new array
2016-10-11 11:29:29 +01:00