Commit Graph

2687 Commits

Author SHA1 Message Date
Don BURNS
e3091ac4bd Added check for _last_of for fileName and merged all definitions for socklen_t
to one line.
2005-04-08 19:39:05 +00:00
Robert Osfield
72a0e38ed0 From Stephan Huber, changed fixed string sizes for dynamically allocated ones in OSX file system gets. 2005-04-08 18:46:51 +00:00
Robert Osfield
d52e02aaeb From James French, a tweak with fix a compile problem related to STLport. 2005-04-08 14:44:44 +00:00
Robert Osfield
2ae269c447 From Olad Flebbe, compile fix for HP-UX. 2005-04-08 14:11:15 +00:00
Robert Osfield
b401b97bce From James French, fix to header guard 2005-04-08 14:09:32 +00:00
Robert Osfield
cd8634776d From Stephan Huber (contains Registry.cpp changes from David Guthrie):
"Attached is the new source for the Quicktime-Plugin which adds the
ability to write pictures in various formats (tested: jpg, png, tif,
psd) (24bit + 32bit only, 8bit not tested)

There are changes in the attached osgDB::Registry, which allows osg to
find resources/plugins in the right folders under OS X"

Note, from Robert Osfield, changed the FilePathList* filepath + delete to a
FilePathList filepath to avoid possible memory leaks when expections are thrown/
make it more maintainable.  Also didn't merge the automatic playing of movies.
2005-04-08 13:52:03 +00:00
Robert Osfield
d31cd3dce6 From Mike Weiblen, updates to GL Shadler Language support 2005-04-08 13:10:44 +00:00
Robert Osfield
dd3db860a2 From Carlo Camporesi, add support for text into .ive plugin, tweak by
Robert Osfield to allow font names to be exported correctly with extension
2005-04-08 13:06:14 +00:00
Robert Osfield
7d24d9fdd5 Added #include <algorithm> 2005-04-08 12:22:03 +00:00
Robert Osfield
fed42a46ed Added #include <osg/io_utils> 2005-04-08 09:59:40 +00:00
Robert Osfield
a8d4da8163 Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
Robert Osfield
cc47a520ae Added #include <osg/io_utils> 2005-04-08 09:18:15 +00:00
Robert Osfield
3c76c9fd60 Added io_utils include 2005-04-08 09:14:50 +00:00
Robert Osfield
fcab21f9cc Added osg/io_utils include 2005-04-08 09:13:07 +00:00
Robert Osfield
a2974de978 Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file. 2005-04-08 09:01:23 +00:00
Robert Osfield
84e8338be1 From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
923048fdb6 Warning fixes by Mike Weiblen + Robert Osfield 2005-04-07 20:08:54 +00:00
Robert Osfield
7a27a0bef7 From Marco Jez, improvements to osgIntrospection, and new automatically generated
osgWrappers/osg set.
2005-04-07 20:00:17 +00:00
Robert Osfield
9dd9464638 Fix to compute coordinate frame callback so that it can handle scaled
coordinate frames, rescaling as required.
2005-04-07 16:09:34 +00:00
Robert Osfield
d160b4977b Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true; 2005-04-07 15:27:53 +00:00
Robert Osfield
83e21611f6 Fixed sort of sources so that the layer number is taken into account. 2005-04-07 10:55:17 +00:00
Robert Osfield
88d65263ec Fixed layer and levels handling in reprojection of source imagery. 2005-04-07 10:19:47 +00:00
Don BURNS
af3ac699aa Rolled in Olaf's changes for HP-UX build 2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05 Renamed _A and _B to make them more meanigful 2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321 Removed annoying "Can't find the ground" message 2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195 Fixed output of MultiTextureControl. 2005-04-04 16:06:28 +00:00
Robert Osfield
5f75f765f0 From Marco Jez, updates to osgIntrospection. 2005-04-04 13:50:07 +00:00
Robert Osfield
816df3a1d0 Fixes for VS6.0 build 2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78 From Carlo Camporesi,fixed for loop bug 2005-04-04 11:47:50 +00:00
Robert Osfield
ed0200162c From Alberto Farre, nested files bug fix. 2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8 From Alberto Farre:
"Here there are fixes for several flt loader problems.

First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.

Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.

Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00
Robert Osfield
aa8dbea11c From Mike Weiblen, updates to Shander Language support 2005-04-04 10:08:15 +00:00
Robert Osfield
2e91a74f14 Added FluidProgram 2005-04-04 10:05:35 +00:00
Robert Osfield
22e446dbc9 Improved ParticleEffects 2005-04-04 07:54:52 +00:00
Robert Osfield
e4580f2028 From Farshid Laskari, addiition of FrontFace support to .ive 2005-03-26 10:04:31 +00:00
Robert Osfield
0123cdbe8f From Waltice (don't have full name at time of submission), added support for 16bit tiff files 2005-03-25 11:17:33 +00:00
Robert Osfield
60cecb8959 Added State::getActiveUnit and usage of it in the glTexCopyImage*() implementations 2005-03-25 11:07:48 +00:00
Robert Osfield
9de5dc38f1 Made the ground intersection warning just output to INFO level. 2005-03-25 11:06:44 +00:00
Robert Osfield
7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
2ab78cfe38 From Marco Jez, fixed constness of data return type 2005-03-23 21:00:28 +00:00
Robert Osfield
58d60476f0 From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform
state of shaders is consistent"
2005-03-23 20:31:42 +00:00
Robert Osfield
aee1e88f15 Added extra controls for ParticleEffects. 2005-03-23 17:05:21 +00:00
Robert Osfield
60597f4bbb Fixed the scaling in pixelSize computation and the autoscale usage of it. 2005-03-23 10:46:08 +00:00
Robert Osfield
476a83bb9c Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
of which subgraphs should be used in intersection calculations.  Updated
Terrain,Drive and UFO manipulator to use this new flag.
2005-03-22 21:06:06 +00:00
Robert Osfield
0b2ac40fe8 Moved ParticleSystemUpdater into ParticleEffect nodes to simplify usage
of nodes.
2005-03-22 20:26:45 +00:00
Robert Osfield
1c808e4959 Fixed the double transform of ParticleEffects 2005-03-22 17:00:41 +00:00
Don BURNS
8eb0e8ca88 Added getCameraByName method to viewer 2005-03-21 00:33:37 +00:00
Don BURNS
5d10547ac5 Added getCameraByName method to viewer and home(double currentTime) to
MatrixManipulator, UFO, Trackball and ANimation manipulator.
2005-03-20 23:57:17 +00:00
Robert Osfield
7951be9573 Added support for handling transparent geometries and textures. 2005-03-18 11:21:01 +00:00
Robert Osfield
2e67fee738 updates to reflect changes to StateAttribute::Types 2005-03-18 10:27:49 +00:00