Commit Graph

1807 Commits

Author SHA1 Message Date
Robert Osfield
a793958836 From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
The pvr format which can be used as a wrapper for different compressed and uncompressed formats supports this compression algorithm. The original pvr compression uses the pvrtc format. The handling of pvrtc is already implemented in the pvr plugin. PVR provides wrapper functionality for some formats, e.g. etc or even dxt/dds.

Our target system (gles2) is able to use the etc compression format. With minor changes in the submitted files, there is no need to write a separate plugin. However the original pvr texture compression formats are not supported on our target, which is the reason for this extension.

The changes mainly consist in the definition on new enum values in the classes and headers of ReaderWriterPVR,Image and Texture. I also found some locations where the handling of the original pvr textures was not implemented. These are also part of this submission."
2011-04-21 17:04:50 +00:00
Robert Osfield
634344aef5 From Marius Heise, "here is a patch that implements Win32 HW-synced swapping using wglJoinSwapGroupNV, wglBindSwapBarrierNV and the existing traits. It was tested with multiple ATI FirePro S400 cards.
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2011-04-21 13:34:03 +00:00
Robert Osfield
478e0f3ebf From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.

3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.

4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8

5th - OpenGL and GLSL version identification changed to recognize GLES  versions properly
"
2011-04-21 12:53:22 +00:00
Robert Osfield
70aa087f6e Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
to ensure proper clean up of FBO's on closing a graphics context.
2011-04-20 11:45:01 +00:00
Robert Osfield
2648723c83 Cleaned up DXT1 support 2011-04-14 15:22:43 +00:00
Robert Osfield
b62f927eff Added handling of DXT1 in osg::Image::isImageTranslucent() 2011-04-13 10:44:36 +00:00
Robert Osfield
e7e860b742 Added support for explitly requesting DXT1a and DXT1c compression 2011-04-11 19:11:25 +00:00
Robert Osfield
70dfd11531 From Tim Moore,
Fixes to race in DatabasePager where a parent PagedLOD
of newly loaded subgraph has been expired.

Clean up of visitor naming to make it clearer what role it has.
2011-03-30 15:15:07 +00:00
Robert Osfield
39b8aa45bc Added checked against GL version number for enabled _isTexture3DSupported. 2011-03-15 13:53:59 +00:00
Robert Osfield
fe149c583a Quitened down timing stats 2011-03-09 17:35:30 +00:00
Robert Osfield
6c9733f96a From Johannes Baeuerle, fix for memory leak 2011-03-09 16:30:48 +00:00
Robert Osfield
42b709a9f4 From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or
SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
2011-03-08 13:51:13 +00:00
Robert Osfield
1525f3cd4e Added support for an View::Slave::UpdateSlaveCallback 2011-03-01 14:48:48 +00:00
Robert Osfield
6f09acace9 Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Robert Osfield
54afbb9ff8 From Jahannes Bauerle, "l discovered that the shader class(/src/osg/Shader.cpp) shows wrong behavior when using binary shaders . When shader objects are compared the reference pointer behind the _shaderBinary member is not included in the comparison.
I included binary shaders into an osgt model file. These shaders only consists of the binary shader code, I did not supply the text version additionally. When loading the model  the osg::Optimizer threw away all shaders except the first one. In the current trunk version of the file two shader objects are identical despite differing _shaderBinary members as the compare method of the Shader class does not include the comparison of that member.

The fix in this submission adds the check for identity of the referenced binary shaders to the shader class.

When comparing two shader objects with text source shaders the new lines of comparison are not even executed as the comparison returns false in the previous lines when the text shaders differ.

With this fix I get expected behavior, the Optimizer handles the different shaders correctly."
2011-02-14 13:50:14 +00:00
Robert Osfield
aca9c9c848 Set debug message to INFO 2011-02-14 12:55:44 +00:00
Robert Osfield
1d55efb721 From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Robert Osfield
bd13580ff5 Added const 2011-02-08 14:36:15 +00:00
Robert Osfield
4b4754c3cf Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
Robert Osfield
7ec37ae029 Added call to GraphicsCostEstimator::calibrate. 2011-02-03 14:27:50 +00:00
Robert Osfield
6496e35421 Moved GraphicsCostEstimator ref pointer into osg::State 2011-02-03 12:42:23 +00:00
Robert Osfield
88ce98b47d Moved GraphicsCostEstimator from osgUtil into core OSG library 2011-02-03 12:22:09 +00:00
Robert Osfield
cb26484ac7 Fixed bug in PixelBufferObject constructor for the case when a null Image is passed in to it. Added extra checks for NULL buffer data. 2011-02-01 12:17:40 +00:00
Robert Osfield
3762dc49b9 From Mourad Biyfarguine, "This is a fix to some 'potentially uninitialized local variable' warnings in src/osg/glu/libutil/mipmap.cpp." 2011-01-26 16:46:58 +00:00
Robert Osfield
6d1944b9e2 From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
to protect against accessing while writing which was segfaulting in VPB
specifically in void ThreadPool::run(osg::Operation* op)
in the waiting loop

while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
"
2011-01-20 12:32:20 +00:00
Robert Osfield
f61a6aa4e7 Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor.  This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.

The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.

Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to.  This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path.  This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
2011-01-12 19:29:24 +00:00
Robert Osfield
8dc2607c43 Changed debug messages to INFO 2011-01-11 17:05:24 +00:00
Robert Osfield
3cac9e9603 From Glenn Waldron, "Attached is a fix to State::convertVertexShaderSourceToOsgBuiltIns. The method was incorrectly inserting new declarations before a GLSL "#version" directive, which must always be the first line in a shader. This patch detects the #version directive and ensures that new declarations are inserted after it.
Attached is the modified State.cpp file.

I have also attached a sample transcript, showing the new code working properly. I ran it against osgEarth's shaders and it works as expected.

"
2011-01-11 17:04:37 +00:00
Robert Osfield
d59ac54b31 Improved the handling of application argument output when the options are very long. 2011-01-10 13:28:23 +00:00
Robert Osfield
a30265de46 Added extra checks to osg::Geometry::verifyArrays(std::ostream&) 2011-01-04 10:21:50 +00:00
Robert Osfield
d644a6dfe3 Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays
are big enough to handle the primitives used in the geometry.

Added usage of verifyArray into osgfilecache so that it reports any problems on reading files in paged database.
2011-01-03 19:41:06 +00:00
Robert Osfield
149200f0e9 Fixed warnings 2010-12-23 13:11:15 +00:00
Robert Osfield
410b4fd109 Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Robert Osfield
362edaa1b9 From Tim Moore, fix for race conditions in takeOrGenerate() methods 2010-12-17 13:43:41 +00:00
Robert Osfield
d8e3225cd8 Fixed warnings 2010-12-17 11:46:42 +00:00
Robert Osfield
634dd421fc Fixed the GLBufferObjectSet::deleteAllGLBufferObjets() and TextureObjectSet::deletaAllTextureObjects() methods
and improved the checkConsistency() usage so it's now possible to switch if off completed from being compiled in.
2010-12-17 10:59:05 +00:00
Robert Osfield
95feb34ffa Fixed the size computation 2010-12-15 19:44:29 +00:00
Robert Osfield
0e7cedab3a Improvements to GLBufferObject and TextureObject pools 2010-12-15 12:34:16 +00:00
Robert Osfield
c26a241c55 Added report of ration of current size to max target size for buffer. 2010-12-14 20:22:34 +00:00
Robert Osfield
65f95fe3fe Added methods for checking sizes of various buffer object/texture object pool sizes. 2010-12-14 19:29:01 +00:00
Robert Osfield
4b4b438d44 Removed redundent MinimumNumberOfTextureObjectsToRetainInCache static variable 2010-12-14 15:28:31 +00:00
Robert Osfield
543b2ee56e Added resizeGLObjectBuffers(uint) and relaseGLObjects(State*) to BufferData. 2010-12-13 17:09:31 +00:00
Robert Osfield
d9ab15bd4c From Wojciech Lewandowski, added docs on Swap Method env vars and command line options 2010-12-12 09:58:45 +00:00
Robert Osfield
c70679107d Removed redundent call. 2010-12-03 17:20:32 +00:00
Robert Osfield
9df56ad858 Commented out debug message 2010-12-03 14:24:23 +00:00
Robert Osfield
06509b9769 Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture 2010-12-03 14:18:16 +00:00
Robert Osfield
78b15f8e17 From Fabien Lavignotte, "I use Texture2D::copyTexImage2D to generate some textures at each frame on a PagedLOD databases.
There was some performance problems after a long run, because textures created with copyTexImage2D were not reused.
After investigation, there is a problem with the Texture Pool when a texture object is created with an empty profile, and then move after creation to TextureObjectSet with good profile using setAllocated method.
I have just changed a little bit the code of Texture2D::copyTexImage2D, to generate the texture object with the good profile at the start."
2010-12-01 13:33:31 +00:00
Robert Osfield
e5a9eaa711 From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
A few things remain to do:
* The binding between a uniform block in a shader program and a buffer indexed target number is fixed, like a vertex attribute binding. This is too restrictive because that binding can be changed without relinking the program. This mapping should be done by name in the same way that uniform values are handled i.e., like a pseudo state attribute;

* There's no direct way yet to query for the offset of uniforms in uniform block, so only the std140 layout is really usable. A helper class that implemented the std140 rules would be quite helpful for setting up uniform blocks without having to link a program first;

* There's no direct support for querying parameters such as the maximum block length, minimum offset alignment, etc. Having that information available outside of the draw thread would make certain instancing techniques easier to implement."
2010-11-29 17:43:27 +00:00
Robert Osfield
ebfcb17744 From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual. 2010-11-26 13:54:11 +00:00
Robert Osfield
d7b161078a From Thomas Hogarth and Stephan Huber, "attached you'll find part one of iphone-support. It includes
* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
2010-11-25 16:06:04 +00:00