Commit Graph

1807 Commits

Author SHA1 Message Date
Robert Osfield
75527fd800 From Paul Martz, "Summary: GL3 deprecates "glGetString(GL_EXTENSIONS)". In GL3, individual extension strings are queried by looping over GL_NUM_EXTENSIONS and calling "glGetStringi(GL_EXTENSIONS,<index>)".
The fix is basically as follows:
 if( GL3 )
   Query indexed extension strings.
 else
   Query the old way.

The "else" branch is re-indented but otherwise shouldn't contain any changes."

From Robert Osfield, added #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) to new block to prevent it
being compiled under GLES where no glGetStringi exists.
2010-02-26 10:03:01 +00:00
Robert Osfield
0e29cd6971 From Paul Martz, "Summary: GL3 deprecates "glGetString(GL_EXTENSIONS)". In GL3, individual extension strings are queried by looping over GL_NUM_EXTENSIONS and calling "glGetStringi(GL_EXTENSIONS,<index>)".
The fix is basically as follows:
 if( GL3 )
   Query indexed extension strings.
 else
   Query the old way.

The "else" branch is re-indented but otherwise shouldn't contain any changes."
2010-02-26 09:48:22 +00:00
Robert Osfield
26e68926f7 From J.P. Delport: "by some strange circumstance I've stumbled across the following problem:
I create a compositeviewer with two views that share a context. One view is deleted. Texture::TextureObjectSet::discardAllTextureObjects is called, but this does not reset _tail. Now the texture object is again created and addToBack is called from Texture::TextureObjectSet::takeOrGenerate. In addToBack (line 612) _tail is now not 0 (although the list should be empty) and a loop is created from the texture object to itself. Then when the second view is deleted, Texture::TextureObjectSet::deleteAllTextureObjects loops forever. Setting _tail to 0 fixes it for me (see attached)."
2010-02-25 17:18:46 +00:00
Robert Osfield
b1001c2a9c Moved implementation of Observer destructor and constructor from header into .cpp to avoid possible issues with imports/exports under Windows build. 2010-02-19 20:18:48 +00:00
Robert Osfield
1924350e1c Added #include <osg/Notify>, convert osg::notify usage to OSG_NOTICE 2010-02-19 20:11:14 +00:00
Robert Osfield
530c947c94 Added an InitGlobalMutexes to enforce early construction and hence late destruction of singleton mutexes. 2010-02-19 09:02:24 +00:00
Robert Osfield
b09757bdb8 Refactored the osg::Referenced observerset code so that it now uses a dedicated ObserverSet class,
which utilises a global recursive mutex that is dedicated to manage Observer and ObserverSet.

The new global mutex for observers avoids problems with deadlocks that were occurring previously when
an osg::Refenced object was being deleted at the same time as on osg::ObserverNodePath.
2010-02-18 21:21:12 +00:00
Robert Osfield
8ad7a5c8a2 Fixed double addition of source node when doing ObserverNodPath::setNodePathTo()
Fixed comment in Referenced.cpp
2010-02-17 10:09:31 +00:00
Robert Osfield
ff38da1290 Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes 2010-02-15 20:15:32 +00:00
Robert Osfield
4a567d9954 Introduced new osg::ObserverNodePath class that robustly manages a NodePath in a thread safe manner,
making it easier for users to track a NodePath even when nodes in the path get deleted.
2010-02-15 20:14:32 +00:00
Robert Osfield
644b2e15d1 Refactored the osg::Observer to introduce a new bool Observer::objectUnreferenced(void*) method that adds
the extra capability of making it possible for Observers to assume ownership of a object that would otherwsie be deleted.

Added a thread safe ref_ptr<T> observer_ptr<T>::lock() method for robust access to an observed object.  This
makes observer_ptr<> more equivilant to boosts weak_ptr.
2010-02-15 20:12:53 +00:00
Robert Osfield
a673abac3d Introduced OSG_WARN, OSG_NOTICE, OSG_INFO, OSG_DEBUG convinience macros that map to OSG_NOTIFY(osg::WARN) etc.
Introduced the OSG_NOTIFY_DISABLE Cmake variable + include/osg/Config #define to control whether the OpenSceneGraph build
should disable the notification system completely.  By setting OSG_NOTIFY_DISABLE to ON in CMake and then rebuilding the
the OSG you can get a slightly smaller (~1%) and more slightly efficient library which can be good for shipping applications,
but with downside of reduced ability to detect runtime problems and their causes.
2010-02-12 11:45:00 +00:00
Robert Osfield
2c63a71694 From Alberto Luaces, "he new GNU linker, "gold", is going to replace soon the current ld in
almost all Linux distributions. Although it is 100% compatible with ld,
by default it gives an error if a library has unresolved symbols at link
time, that is, it has set -Wl,--no-undefined by default. Debian folks
have found that libosg.so and libosgDB.so use some functions belonging
to libdl.so {dlsym,dlopen,dlclose,dlerror} without linking to it.

My changes link those two libraries to libdl.so explicitly in the same
way it is already done for libm.so and librt.so."
2010-02-11 11:17:55 +00:00
Robert Osfield
653449a6a2 Fixed the rotation of normals 2010-02-11 11:06:12 +00:00
Robert Osfield
f17e401347 Convert NOTIFY to OSG_NOTIFY to avoid problems with polution of users apps with the NOTIFY macro 2010-02-10 12:44:59 +00:00
Robert Osfield
8d8037ee12 Converted osg::notify usage to NOTIFY 2010-02-09 18:24:37 +00:00
Robert Osfield
144d3e7af3 From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
From Robert Osfield, I didn't merge the change of parameter type of IntersectKdTree::intersect() as the internal maths is all done in Vec3s. Keeping Vec3 here hasn't effected the test results.
2010-01-26 13:05:05 +00:00
Robert Osfield
40a6a1afd0 Seting the notifcation level of debug message to INFO. 2010-01-22 20:35:11 +00:00
Robert Osfield
8541761fe7 For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method. 2010-01-13 18:46:52 +00:00
Robert Osfield
a31aa512d7 From Rob Radtke, "I recently ran into some issues trying to save/load a scene graph as a .ive file. The problems came about because the scene graph contained depth textures in it. I have attached a patch (against the current revision: 10919) that fixes the issues that I encountered. Both attachments contain the same patch--one is a .zip file that contains the modified files and the other is a text patch file. Here is a summary of the changes I made:
1) Add getShadowComparison() accessor function to osg::Texture class
2) Modify ReaderWriterTiff::writeTifStream() and _readColor() (in Image.cpp) to handle pixelFormat==GL_DEPTH_COMPONENT as if it were GL_LUMINANCE
3) Modify the Texture classes of the ive and osg plug-ins so that they save/load the following Texture members: _use_shadow_comparison, _shadow_compare_func and _shadow_texture_mode
"
2010-01-08 11:32:55 +00:00
Robert Osfield
b68a035d43 From Paul Martz, "OcclusionQueryNode was incorrectly marking itself as DYNAMIC, so I removed that code. And I also found some uses of dynamic_cast that could be changed to static_cast.
"
2010-01-08 11:16:22 +00:00
Robert Osfield
248a0813db From Lilith Bryant, "As discussed previously on the users list. Fixes the redundant calls to
glActiveTexture on every State::apply after more than one texunits have been
used.

This is against 2.9.6 (I think SVN head is the same)

Quick Synopsis:

New functions:

State::applyModeOnTexUnit
State::applyAttributeOnTexUnit
State::applyModeMapOnTexUnit
State::applyAttributeMapOnTexUnit
State::applyModeListOnTexUnit
State::applyAttributeListOnTexUnit

All copies of the normal versions, but they also set the active tex unit if
absolutely necessary (i.e. only if they call something OpenGL).

State::apply (*2)
State::applyTextureAttribute

Changed to call the above functions and no longer call setActiveTextureUnit
themselves.

State::setActiveTextureUnit

Made inline, so the benefit of having applyModeOnTexUnit (etc) inline
is retained.
"
2010-01-07 16:49:12 +00:00
Robert Osfield
47af634399 Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
To enable the automatic attachment of the required update callback to call osg::Image::update(..) subclasses from osg::Image will
need to implement the osg::Image::requestUpdateCall() and return true, and implement the osg::Image::update(NodeVisitor*) method to recieve the update call during the update traversal.
2010-01-07 12:14:47 +00:00
Robert Osfield
7362b8b49f Removed old texture object manage code. 2009-12-16 12:17:45 +00:00
Robert Osfield
22de011107 Renamed osg::GraphicsContext::OperationQueue typedef to GraphicsOperationQueue to avoid naming conflict with osg::OperationQueue 2009-12-14 13:42:00 +00:00
Robert Osfield
6e7c02b5d8 Added a Geometry::compileGLObjects() to handle compilation of VBO + EBO's. 2009-12-09 13:51:02 +00:00
Robert Osfield
65c6fdd8ca Added check for image compatibility with existing texture object, releasing the existing texture object in cases when the new image size/pixel format is not compatible. 2009-12-08 17:33:01 +00:00
Robert Osfield
248386861b From Sukender, "I experienced as some users before: I tried to rescale an image without a valid rendering context... And had problems to unserstand what the "GL_OUT_OF_MEMORY" meant! So I added a few comments for future users." 2009-12-08 17:25:45 +00:00
Robert Osfield
d54b6907b8 Fixed typo 2009-12-08 16:58:21 +00:00
Robert Osfield
6c0d321e3d From Fabien Lavignotte, "i have a problem with my application, i am currently playing with Texture2D::SubloadCallback to optimize my image data transfer, and also avoid double buffering when using a drawing thread.
There is a small bug with your change and SubloadCallback, the texture object is destroy at each call of Texture2D::apply because the modified count is never updated when using SubloadCallback.
I have made a small fix to avoid that, see attachement."

From Robert Osfield, added an if (_image.valid()) before the getModified() that Fabien added to avoid problems when no _image is assigned but an subload callback is.
2009-12-08 16:02:43 +00:00
Robert Osfield
7603931eb4 Added catch for changes in image pixel format and dimensions so that the texture object is released when the image changes enough to warrant a new texture object. 2009-12-08 14:25:16 +00:00
Robert Osfield
3c8fe13194 Quitened down debug info 2009-12-02 12:37:45 +00:00
Robert Osfield
36b5e59019 From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not." 2009-11-27 15:32:43 +00:00
Robert Osfield
6ebeff658a Implement deleteAllTextureObject/BufferObjects functionality.
Cleaned up warnings.
2009-11-27 11:43:18 +00:00
Robert Osfield
ab8d93a181 Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects 2009-11-26 12:33:07 +00:00
Robert Osfield
3599be9708 From Wojciech Lewandowski, "I have extended a list of texture targets that can be used with shadow comparison. These targets are avaialble in in OpenGL 3.x shadow sampler variants. Changes are based on current SVN." 2009-11-24 13:24:30 +00:00
Robert Osfield
6365810f8b From Paul Martz, typo fixes 2009-11-23 09:53:08 +00:00
Robert Osfield
f5b61191ad From Himar Carmona, " this submission resolves an issue regarding the setup of a slave camera with an (incorrect) coding style. Sharing the same instance of osg::Viewport with a camera and a slave camera causes incorrect rescaling in GraphicsContext::resizedImplementation, due to the viewport being rescaled twice (once per camera). Though viewports sharing is not intentional, it can be done with the current version of OSG and be a potential pitfall for anyone.
As Robert pointed out, i opted for modifying the resize code where the break is to minimize code changes, avoiding the duplicate resize of the viewport with the use of a vector and a search for duplicates. Not very elegant (avoiding an effect of a cause), another approach could be ripping out the method osg::Camera::setViewport(osg::Viewport*) which is more inline with Roberts rationale behind not to share viewports between cameras and left only its overloaded method setViewport(x,y,width,height). But this approach need some refactoring due to the intense use of the method. Notice also that the resize works well without this change if no sharing occurs, and the user of the method can opt for always call setViewport with a new instance.
 "

Note from Robert Osfield, changed this submission to use an std::set<Viewport*> rather than an std::vector<> as it keeps the code a bit cleaner and more compact.
2009-11-20 11:39:10 +00:00
Robert Osfield
72b3ce7ac6 From Tugkan Calapoglu, "we started to have problems with textures after a recent svn update. I
was able to follow the problem until following addition to Texture.cpp:

// GLES doesn't cope with internal formats of 1,2,3 and 4 so map them to
the appropriate equivilants.

if (_internalFormat==1) _internalFormat = GL_ALPHA;
if (_internalFormat==2) _internalFormat = GL_LUMINANCE_ALPHA;
if (_internalFormat==3) _internalFormat = GL_RGB;
if (_internalFormat==4) _internalFormat = GL_RGBA;


The problem is that internal format "1" corresponds to GL_LUMINANCE, not
GL_ALPHA. I double checked this from the Red Book. Fixed version is
attached to the email."
2009-11-19 12:39:04 +00:00
Robert Osfield
c481f022e9 From Wojciech Lewandowski, "Building on earlier Paul's submission "[osg-users] Main branch MSFBO support change", I have added implicit buffer mask variables to DisplaySettings for setting global defaults for Camera FBOs. These mask variables are named after variables in Camera class. In Paul's submission they were named _renderBufferMask & _resolveBufferMask but I renamed them to _implicitBufferAttachmentRenderMask & _implicitBufferAttachmentResolveMask. DisplaySettings implementation includes reading of environment vars and command line options. Setters and getters follow typical OSG naming convention. I also updated names of ImplictBufferAttachment enum bits to match changed naming scheme.
DisplaySettings now define COLOR and DEPTH as defaults for implicit buffers. Consequently Camera by default uses the same defaults through USE_DISPLAY_SETTINGS_MASK. However, particular Camera mask can be easily overriden through Camera::setImplicitBufferAttachmentMask method. I hope, that in this way we can have global control over implicit buffer defaults, and we can still retain fine grained control at Camera level.

I have also replaced original unsigned ints used to store masks to signed ints because complier resolves enums as signed integer (I got a number of warnings with unsigned int)."
2009-11-19 10:10:50 +00:00
Robert Osfield
80341b896d Removed include/osg/Config as it was causing problem with Windows build 2009-11-18 18:19:29 +00:00
Robert Osfield
2191e6a48d Moved the set of include/osg/Version into Cmake 2009-11-18 16:24:01 +00:00
Robert Osfield
2a0497e2c1 From Pau Garcia i Quiles, "On Linux/Unix, when you change the system time (for instance, using
settimeofday), OSG animations will freeze your application because
osg::Timer uses gettimeofday internally on non-Win32 platforms. This
is wrong and should be replace with times(2) or clock_gettime(2).

The attached patch fixes the issue in a binary-compatible way by using
clock_gettime when it's available, and falling back to gettimeofday
when it's not."
2009-11-18 13:00:35 +00:00
Robert Osfield
4262d10217 Added osg::ShaderBinary::readShaderBinaryFile(..) static method 2009-11-18 11:25:28 +00:00
Robert Osfield
f8ab593c4b Moved across to use OSG_FIXED_FUNCTION_AVAILABLE 2009-11-17 15:54:20 +00:00
Robert Osfield
370deba546 <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
Robert Osfield
817e4818aa Fixed Shader constructor 2009-11-16 17:50:33 +00:00
Robert Osfield
03e95d97f1 Removed throw. 2009-11-16 14:58:31 +00:00
Robert Osfield
d4c58cf1a1 Removed usaged of throw and catch to enable better compatibility with embedded systems that don't support C++ exceptions efficiently. 2009-11-16 14:47:52 +00:00
Robert Osfield
52fbe9723f Added new osg::ShaderBinary class, and support for it in osg::Shader. 2009-11-16 12:32:41 +00:00