Andre Normann
e0eb4fbda8
Fixed missing initialization of B_ and N_ in constructor
2017-11-21 13:54:45 +01:00
Cedric Pinson
e1c0b74454
OsgUtil::TangentSpaceGenerator, merge tangent space for index array
2016-07-19 14:48:28 +02:00
Robert Osfield
092dd93be8
Removed deprecated usage of osg::Geometry::get*Binding()
2013-06-27 10:58:26 +00:00
Robert Osfield
db4b7584fb
From Farshid Lashkari, "In many game engines it is common to set the W component of the tangent vector to -1 if the UVs are mirrored and 1 if not. I've updated the osgUtil::TangentSpaceGenerator class to do the same."
2013-06-24 08:18:08 +00:00
Robert Osfield
7d40c7258f
Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
...
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.
Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
f3d21bd285
From Farshid Lashkari, " small update to TangentSpaceGenerator to support QUAD_STRIP primitive types."
2013-05-25 10:09:23 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
2ddd53730e
From Mathias Froehlich, "The attached patch adds the polygon primitive to the TangentSpace computation.
...
As far as I understand, this should just work for the polygon as well as with
the tristrip primitive.
"
2011-06-09 11:05:36 +00:00
Robert Osfield
3b3e0d7cdd
Conversion of osg::notify to OSG_INFO etc.
2010-05-28 15:51:00 +00:00
Robert Osfield
a78e8d2b6b
Fixed the handle of triangle fan.
2007-04-06 19:51:20 +00:00
Robert Osfield
f78a37be9c
Simplified the TangentSpaceGenerator so that is automatically converts any models
...
with indices to one without indices and then runs the tangent space generation code on the result.
2005-11-22 21:14:26 +00:00
Robert Osfield
52dea86a3e
From A. Botorabi, "slightly modified osgUtil's TangentSpaceGenerator class to allow the
...
option for using or not using geom's indices for tangent space vectors
generation. now, Ruben's code is also used (it was disabled before). in
order to keep backward compatibility, the compute method behaves as before
in default case."
2005-09-28 13:53:54 +00:00
Robert Osfield
99f80a78f1
From Ruben, added handling of vertex indices.
...
Note from Robert. New codes produces errors when running
osgfxbrowser cow.osg so I have elected to keep the original
implementation of compute_basis_vectors around and as the default
compile to keep the CVS version working. Ruben's new version
of compute_basis_vectors has to be explicitly compiled in by
toggling an #if 1 block to #if 0.
2005-03-07 17:25:30 +00:00
Robert Osfield
8cc0cdb25c
Fixed tabbing.
2005-01-27 11:16:03 +00:00
Robert Osfield
2cf45b50c9
From Terry Welsh, added checks to incoming Geometry for existance of normals,
...
and if they are present use these to compute the tanget and binormals
vectors perpendicular to existing normals.
2004-06-04 08:24:13 +00:00
Robert Osfield
00d8ce7a48
Changed std::vector<>::at(i) array access usage to straight [i] to keep things compiling on gcc 2.x serious
2003-09-26 20:14:30 +00:00
Robert Osfield
7575f45800
Support for BumpMapping added by Marco Jez.
2003-09-01 21:53:53 +00:00
Robert Osfield
77c862d305
From Marco Jez, tangent space generator.
2003-08-27 14:13:12 +00:00