449333b5d35ada0d214241441ca64d54f3385d3b
the code path from running a PBuffer as a seperate graphics context (this was found to be slower than running single threaded so its not worth the extra complexity).
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
November 2004.
Description
Languages
C++
89.7%
C
5.1%
CMake
2.3%
HTML
1.6%
Objective-C++
0.9%
Other
0.2%