89d9ca11c9c88a4c411f431927d4c96d381db329
Clients just have to call Particle::setTextureTile() and specify the number of horizontal and vertical tiles that make the animation up in the texture image."
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribution, how to compile and run libraries and examples, and for documention open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.
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