8e3f4e4890fde6a97d06823ac6e561218a2afe37
"I add a new option in the HDR Reader.
The RAW option store the RGBE values into a Image, to use
this option you need to decode the RGBE value in the frag-
ment shader. Follow the cube map glsl decoder:
vec4 textureCubeRGBE( uniform samplerCube sampler, vec3 coords )
{
ivec4 rgbe = textureCube( sampler, coords ) * 255. + 0.5;
float e = rgbe.a - ( 128 + 8 );
return vec4( rgbe.rgb * exp2( e ), 1.0 );
}
This option is usefull for who have a outdate hardware like
FX cards and want to do cool things.
Finally this patch is need by a new HDR Rendering example
that I will put on the Wiki."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
November 2004.
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