f9ee0fe44a9636921a51dcb59671fce16601cd2a
instead of four). Added support for multiplying mesh geometry by the matrix attached to the Lib3dsMesh structure, however this produces disjointed models so have to the default mode to bypass this multiplication code. Will need to revisit this in the future.
Welcome to the Open Scene Graph (OSG). For compiling the OSG under all platforms (Linux, FreeBSD, IRIX, Windows and Mac) please read INSTALL. For general documentation, distribution contents, and plugin dependancies please read index.html in your prefered browser. index.html also has links to INSTALL, making it easier for Windows users which might find the lack of file extensions on text files awkward. Robert Osfield. robert@openscenegraph.com May 2001.
Description
Languages
C++
89.7%
C
5.1%
CMake
2.3%
HTML
1.6%
Objective-C++
0.9%
Other
0.2%