Basically working, at last. Among other things, create effects in
models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.
As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.
Several bugs in the effect inheritance algorithm were fixed.
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.
That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
To set a path when loading model files, use an osg ReaderWriter::Options object.
Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
simgear/math/Makefile.am simgear/math/SGGeoc.hxx
simgear/math/SGGeodesy.cxx simgear/math/SGGeodesy.hxx
simgear/math/polar3d.hxx simgear/math/sg_geodesy.hxx
simgear/math/sg_types.hxx
Removed Files:
simgear/math/polar3d.cxx simgear/math/sg_geodesy.cxx
simgear/math/sg_memory.h:
Remove sg_memory.h It is unused anyway and should not be required
in a c++ world. Move distance course functions to the SG* type
system. Move the implementation into SGGeodesy.cxx. Remove some of
the old Point3D Based sg* functions that are already unused.