Commit Graph
5631 Commits
Author SHA1 Message Date
Scott Giese 79252d889c Merge branch 'next' of https://git.code.sf.net/p/flightgear/simgear into next 2020-11-27 17:56:52 -06:00
Nathaniel Warner ca38d9110c Fix orthophotos not being cleaned up on scenery reload 2020-11-27 17:54:28 -06:00
Stuart Buchanan 6ece39e34c Set minimum expiry time on STG nodes. 2020-11-26 22:55:56 +00:00
Scott Giese aab373ac3a Model Loading: Overlays
Cannot copy overlays until the props has been read.
Ticket: #2429
2020-11-24 11:26:57 -06:00
Nathaniel Warner d4d149f3c0 Rebase photoscenery patch on next 2020-11-23 17:49:24 -06:00
Scott Giese 59809ab61f smell: avoid uncasting with left-shift 2020-11-23 16:17:28 -06:00
Scott Giese 7673da3832 smell: throwing heap object
null check.
2020-11-23 16:16:14 -06:00
Scott Giese 112c9a110b smell: potential div-by-0 2020-11-23 16:14:37 -06:00
Scott Giese 59e62b1414 warning: unreachable code 2020-11-23 16:13:43 -06:00
Scott Giese 43bf10d803 warning: defined but not used 2020-11-23 16:12:07 -06:00
Scott Giese 20bcb0f245 warning: defined but not used
clean up whitespace.
2020-11-23 16:11:08 -06:00
Scott Giese c469f072f1 warning: ‘Active’ will be initialized after 'CanWait' 2020-11-23 16:08:55 -06:00
Scott Giese 62f3923692 warning: comparison of integer expressions of different signedness 2020-11-23 16:07:39 -06:00
Scott Giese 03abb674dc warning: unused variable ‘fd’ 2020-11-23 16:06:43 -06:00
Scott Giese f6e63e1831 warning: unused variable ‘idx’ 2020-11-23 16:05:03 -06:00
Fernando García Liñán cc8b2bbf72 Add support for anisotropic filtering in Canvas 2020-11-23 16:33:09 +01:00
Stuart Buchanan 0a37986551 Use ref_ptr for ReaderWriterSPT 2020-11-21 21:45:09 +00:00
Chris Frey 04ca40ad81 tgdb: check result of readRefNodeFile and log 2020-11-21 21:41:10 +00:00
Chris Frey 42ceb429a7 Small spelling/grammar fix in comments in ReaderWriterSPT.cxx 2020-11-21 21:39:17 +00:00
Chris Frey 6ae7eb31a6 BucketBox: fixed possibility of writing one past the end of the given array 2020-11-21 21:38:19 +00:00
Richard Harrison 5d5f1779c6 Reduce severity of ".." at model root
It seems more sensible to return nullptr rather than throwing an exception.
2020-11-21 14:56:16 +01:00
Richard Harrison 2cb6499f1c Model loading; overlay properties earlier
This is to permit an <overlay> section in <model> to be present whilst the rest of the model is loaded - otherwise the overlay is only present after the model is loaded;

e.g. to allow a model specific registration to be applied to a shared model;

    <model>
        <overlay>
            <texture-file>island_68.png</texture-file>
            <carrier-name>Nimitz</carrier-name>
            <carrier-registration>CVN-68</carrier-registration>
        </overlay>
        <path>nimitz-class.xml</path>
    </model>
2020-11-21 14:56:16 +01:00
Julian Smith e2596eaeea simgear/debug/logdelta.cxx: remove initial diagnostic if SG_LOG_DELTAS uset. 2020-11-21 12:17:59 +00:00
Scott Giese da39e30439 METAR: mitigate wind sensor failures 2020-11-20 21:13:47 -06:00
Automatic Release Builder 15c6f73136 Catalogs: fix ownership of new Catalogs
When doing the initial download of a Catalog, ensure we still keep
an owning ref to it.
2020-11-18 17:32:10 +00:00
Fernando García Liñán da53e8fb1b Make sure we render the CameraGroup cameras one after another 2020-11-18 14:30:06 +01:00
Stuart Buchanan 1852e3c7fc Use BB radius rather than range for STG entries
Also remove excess logging from TREE_LIST
2020-11-17 21:34:57 +00:00
Stuart Buchanan 25d922cf6b TREE_LIST STG verb
Add a TREE_LIST STG analogous to the existing BUILDING_LIST verb

  TREE_LIST <filename> <material name> <lon> <lat> <elev>

where <filename> is a file containing a set of trees to generate
using the defined <material name> at the given location.

The referenced <filename> contains lines of the form

X Y Z A B C

Where:
- X,Y,Z are the cartesian coordinates of the tree. +X is East, +Y is North
- A,B,C is optional and represents the normal of the underlying terrain.  Used for shadows.  Defaults to (0,0,1)
2020-11-17 21:17:04 +00:00
Stuart Buchanan 158ac28e60 Add a range noun to STG verbs
Previously the PagedLoD range for OBJECT_STATIC etc. was purely
measured from the object reference point.  For large meshes from
osm2city this was problematic, particular at DETAILED LOD ranges,
where the range of (say) 1500m would result in the mesh being
rendered at 500m distance from the edge.  We fudged this by adding
1400m to the DETAILED LOD range.

Now, such meshes can specify their radius in the STG file, ensuring
they are loaded at the correct distance.
2020-11-17 19:56:01 +00:00
Richard Harrison 02b20462e1 DDS-TC add option to exclude all Canvas orignated images. 2020-11-17 19:08:38 +01:00
Richard Harrison be6d28557a Emesary : change to use scoped lock
- scoped locks using lock_guard are better
- because of this the exception handler can also be removed;
  although this was originally intended to manage the locks
  it never did work properly with C++ exceptions.
2020-11-17 19:08:38 +01:00
Richard Harrison cac3739a6b Emesary: add missing property initialisation to constructor 2020-11-17 19:08:38 +01:00
Julian Smith d98d893f3e simgear/props/props.cxx: use rmutex to protect SGPropertyNodeListeners.
Also added asserts to check _num_iterators always >= 0.
2020-11-17 15:08:25 +00:00
Julian Smith 79e1ea02ab simgear/debug/logdelta.cxx: protect cache with a std::mutex. 2020-11-17 15:08:25 +00:00
Fernando García Liñán a77551aa02 Only merge fallback effects if the Effect hasn't been realized yet 2020-11-17 15:21:49 +01:00
Fernando García Liñán 31170b11a0 Fix frustum parameters not being initialized 2020-11-17 13:08:30 +01:00
Fernando García Liñán 42ee05fd0e Check for 0 value before doing log2 2020-11-17 12:34:03 +01:00
Fernando García Liñán 79b858d6d8 Replace more references to GL_RGBA32F with GL_RGBA32F_ARB 2020-11-16 16:39:30 +01:00
Fernando García Liñán 6ae0dba659 Fix compilation issue on Mac and other graphics drivers 2020-11-16 16:19:27 +01:00
Fernando García Liñán 8f214fff7d Make Compositor default
- Remove prepending shader filenames with Compositor/.
- Always check for fallback effects in Effects/schemes.xml.
- Shadow mapping can now be disabled at night.
- New clustered shading implementation for older systems (GLSL 120 compatible).
- Miscellaneous bug fixes.
2020-11-16 13:21:51 +01:00
Erik Hofman c9e23231da Keep the region name with the material. 2020-11-15 09:29:26 +01:00
Stuart Buchanan 94630733ff WS3.0: Pass tile_level, tile_width, tile_height
Create Uniforms for the tile_level, tile_width and tile_height.

These can be used by the fragment shader to determine the level
of detail to render and also to perform samples for borders of
landclasses.
2020-11-14 21:01:55 +00:00
James Turner 2fb20f793b Try to capture cause of BTG load failures 2020-11-12 09:37:04 +00:00
James Turner f3847bd10f TerraSync: fix local-file copying
Avoid downloading data corresponding to files shipped in FGData.
2020-11-12 09:36:53 +00:00
James Turner f8e4c2bae6 Untar: log error details when output create fails
Trying to understand why writing to the output files fails for some
users.

Sentry-Id: FLIGHTGEAR-SS
2020-11-12 09:36:49 +00:00
James Turner bf69827990 TerraSync: make tarball extraction asynchronous 2020-11-12 09:36:43 +00:00
James Turner ca857fcb25 Strutils: add printf format validation
Moved from NewGUI code in FG, better it lives here for re-use.
2020-11-10 23:49:25 +00:00
Stuart Buchanan f72e093714 WS3.0: Replace OSG 3.6 methods with OSG 3.4 2020-11-10 16:20:25 +00:00
Stuart Buchanan 8d5428bf77 WS3.0: Initial commit to load and render WS3.0 2020-11-08 22:36:45 +00:00
Stuart Buchanan cbd8e3acc4 WS3.0 : Initial technique to load and render WS3.0 scenery 2020-11-08 22:35:33 +00:00