Commit Graph
5552 Commits
Author SHA1 Message Date
Tim Moore 75087095b1 Replace rotation animation update callbacks with cull callbacks
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
2012-07-19 00:42:38 +02:00
ThorstenB d0a5032723 Add warning for in-source-directory builds. 2012-07-17 19:18:05 +02:00
ThorstenB 2d6a7c2cf7 Add dot-files to gitignore. 2012-07-17 19:14:45 +02:00
ThorstenB 56e9158dee Bump simgear version to 2.9.0 version/2.9.0 2012-07-17 18:48:38 +02:00
Frederic Bouvier 3ba312116b Add a node mask bit for permanent lights (needed by Rembrandt) 2012-07-16 20:06:53 +02:00
Frederic Bouvier e6ab3ddb7d More node mask fix 2012-07-14 13:00:30 +02:00
Stuart Buchanan 8ed0fec364 Fix degenerate random building placement case which resulted in buildings
being placed outside of the triangle bounds.
2012-07-13 20:00:06 +01:00
Frederic Bouvier ddfdbd75b8 Precipitation don't cast shadows 2012-07-13 17:53:00 +02:00
Stuart Buchanan 00e21af5bb Correct index used by building.eff for lightmap. 2012-07-12 16:31:27 +01:00
ThorstenB 51a17a7a0f Suppress unnecessary "failed alias" warnings
when requested alias matches existing alias anyway (identical aliases can
be created on repeated sim resets)
2012-07-07 16:05:02 +02:00
Stuart Buchanan fa58672f09 Fix bug where two references to a png object mask used against
a dds terrain texture resulted in the object mask being flipped twice,
having no overall effect!
2012-07-06 21:38:15 +01:00
Stuart Buchanan 4f7f5023df Fix further possible memory leaks by using osg::ref_ptr for vertex
arrays in random buildings and random vegetation.  Also change
normals on trees to be per-vertex as some graphics cards apparently
find this easier to deal with.
2012-07-05 00:10:07 +01:00
Stuart Buchanan 4838a9690e Fix a memory leak in random buildings. 2012-07-04 19:50:20 +01:00
ThorstenB edcbfb52eb Add SimGear RPM package spec file.
Example for Linux package builders.
2012-07-02 21:51:40 +02:00
Frederic Bouvier 5af8bb7c8e Working 'noshadow' animation 2012-06-30 16:25:21 +02:00
ThorstenB 3fa835d74c Bump version to 2.8.0
since "next" is already frozen for 2.8 and is prepared for building the
first release candidate.
For details on versions see http://wiki.flightgear.org/Release_plan
version/2.8.0
2012-06-26 23:17:07 +02:00
ThorstenB 035ff3e1ea Update README/INSTALL documentation. 2012-06-26 22:43:48 +02:00
Frederic Bouvier 2c54237fe5 Don't render ocean tiles in the light pass 2012-06-25 17:55:46 +02:00
Frederic Bouvier 00c61204a4 Fix a typo 2012-06-25 11:58:49 +02:00
Frederic Bouvier 284aa3a444 Add header file to the cmake project 2012-06-25 11:58:22 +02:00
Frederic Bouvier f0b7a27fd4 Duplicate light effect when animation is requested. Make dimmed lights work in multiplayer 2012-06-24 23:06:12 +02:00
ThorstenB a781eea10e #744: Raise warning level when reporting missing svn library.
Status message are almost invisible - use warning message instead, so
builders/packagers actually notice a missing dependency.
Also add some useful hints.
2012-06-24 20:04:26 +02:00
ThorstenB 8e42e5bdba Fix error handling in SGSampleGroup::stop
Move error check to correct location: needs to be done immediately after
the alSourceStop call - and only if it was called at all.
2012-06-24 19:18:47 +02:00
James Turner ad4a9eeaa5 Remove (un-maintained) MSVC projects from the tree prior to the next release. 2012-06-23 10:26:28 +02:00
Christian Schmitt 190e6b3958 Taxiway signs: print out more meaningful error messages on wrong size
settings and fall back to the default value in such cases.
2012-06-22 14:39:45 +02:00
James Turner 8a33223483 Use standard version of FindPackageStandardArgs, no need to copy it. 2012-06-21 10:21:26 +02:00
James Turner 0e4eab1569 Improve ALUT framework detection (for Mac)
Latest Xcode no longer searches /Library/Frameworks by default which exposed an issue here. Search for the header by the correct name to trigger special -F handling in cmake.
2012-06-20 19:44:16 +02:00
Stuart Buchanan 9d6e27c85c Do not attempt to reposition non-existant clouds.
Defensive workaround to Issue 678.
2012-06-19 22:04:17 +01:00
ThorstenB 9720f8ca16 Patch clean-up 2012-06-19 22:15:33 +02:00
Harald JOHNSEN 5b3dccc1f7 - stop sounds when removing a sound group 2012-06-19 22:14:14 +02:00
Markus Pargmann e0df014acf Signs change <= to < 2012-06-18 20:47:05 +02:00
Markus Pargmann de3d433ead Airport sign size 3 bugfix 2012-06-18 20:47:05 +02:00
Frederic Bouvier 3407db3dd6 Avoid an annoying OSG warning 2012-06-17 17:52:17 +02:00
Christian Schmitt b10a40ff8d Taxiway signs: support all variants from the apt.dat 850 spec and
read size values from the optional stg column
2012-06-13 19:45:13 +02:00
Christian Schmitt ec22623f1c Add helper method for optional stg values
Anders Gidenstam: Style and indentation.
2012-06-12 21:04:22 +02:00
Frederic Bouvier 7e8fb16507 Static or shared objects are not light volumes (but can include some) 2012-06-11 09:12:47 +02:00
Frederic Bouvier a634d7c361 Terrain tiles are not light volumes 2012-06-11 09:11:52 +02:00
Harald JOHNSEN aae77a7983 remove some warnings for MSVC
don't start to play sounds that are out of range of the listener
2012-06-08 15:23:54 +02:00
ThorstenB 3f6f34e7e1 Drop obsolete TODO 2012-06-08 13:53:15 +02:00
ThorstenB eff1541ba3 Add INSTALL and README.cmake files. 2012-06-08 13:20:03 +02:00
Frederic Bouvier e7e06c89e1 Fix lights when added as submodels 2012-05-31 20:22:40 +02:00
Frederic Bouvier a41d5b1609 Restore lights in the Rembrandt renderer 2012-05-30 22:18:57 +02:00
James Turner edbea633f3 Merge a tweak from Tat to keep Mac 10.5 from crashing on realpath 2012-05-30 11:08:11 +01:00
James Turner 950af5375c KIll of SimGear route code, it's no longer used by anything. 2012-05-30 11:07:36 +01:00
Stuart Buchanan c6d2e32f05 Add logging for the total number of random buildings generated. 2012-05-25 19:47:45 +01:00
Mathias Froehlich 3796ce4d86 Runway signs: avoid adding empty group without signs. 2012-05-21 07:25:14 +02:00
Anders Gidenstam ffb67f4014 Clement de l'Hamaide: Add support for pitch and roll for OBJECT_SHARED and OBJECT_STATIC in .stg files.
Pitch and roll behave the same as pitch-deg and roll-deg offsets in
model XML files.
2012-05-20 22:21:38 +02:00
Frederic Bouvier d479686804 Try to exclude unwanted geometry in the additional light pass 2012-05-20 15:42:55 +02:00
Frederic Bouvier 1387f47a79 Remove redundant inclusion of SGMath.hxx 2012-05-20 11:49:31 +02:00
Frederic Bouvier 65784896e1 Revert "Hack to avoid redrawing the whole scene another time when only light volume are requested"
This reverts commit e692e7c119.
2012-05-19 20:41:58 +02:00