- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
I am trying to compile tabbed_values.cxx and found that it requires
assert.h to compile with MSVC (on Linux, it must be included indirectly).
There is a patch below
Could the file(), dir(), base() and extension() functions be made const member
functions. As it stands they cannot be applied to const reference/pointer
values which limits their usefulness.
Curt:
Yes.
- added a new class in simgear/misc, SGTabbedValues, which parses a
null-terminated string of data separated by tabs into fields, and
supports safe conversion into various other datatypes.
This patch adds some more functionality to the header files and removes
*all* dependencies on SG_HAVE_NATIVE_SGI_COMPILERS in the SimGear code!
[dpm: I had to add some additional SG_USING_STD declarations to make
it compile]
- Removed some old cruft.
- Removed some support for older versions of automake which technically was
correct, but caused the newer automakes to squawk warnings during an
initial sanity check (which isn't done very intelligently.)
NOTE: this fix is technically not correct for older version of automake.
These older version use the variable "INCLUDES" internally and could have
them already set to an important value. That is why we were appending
our values to them. However, newer versions of automake don't set this
value themselves so it is an error to append to a non-existant variable.
We seem to "get away" with overwriting the value on older versions of
automake, but if you have problems, consider upgrading to at least
automake-1.5.
not honoured after the first call. This isn't all that efficient, and
the return type probably should change to string eventually, but this
fix avoids changing the headers for now.
result, so after the first call for any node, it simply tests and
returns a pointer. This also fixes the problem of buffer conflicts
with make_string.
Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.
for (int i = 0; i < 9; i++) {
if (node->hasChild("foo", i))
foo[i] = node->getChild("foo", i)->getDoubleValue();
}
While investigating, I found that SGPropertyNode::getPath returns a
(char *) pointer to the character data of a string on its stack,
i.e. to undefined memory after it returns. I remember someone was
changing strings to char* for efficiency. Perhaps this bug was
introduced then. I'll include a patch for it with my eventual patch
for the above, unless someone beats me to it. I don't think it
affects any existing callers: they all want a string anyway.
I have modified the SGPropertyNode interface to support node removal
and address the issues you mention yesterday.
I added the SGPropertyNode_ptr class that is a smart pointer that
increment and decrement a counter in SGPropertyNode. The _children
vector is changed to a vector<SGPropertyNode_ptr> in order for the
node to hold a reference to its children. I also added a
_removedChildren vector of the same type. When removeChild is called
with the keep parameter set to true, the reference is removed from
_children and inserted in _removedChildren, and the attribute REMOVED
is set. When getChild is called with create set to true, the _children
vector is searched, then the _removedChildren and then a new node is
created. If a resurrected node is returned, the REMOVED bit is cleared.
The static const int LAST_USED_ATTRIBUTE is also added.
The footprint of this patch is light. SGPropertyNode is one int
longer in size, SGPropertyNode_ptr is one pointer large without
virtual functions. Some functions can be inlined if your current
policy change.
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
Here is a total rewrite of the strutils package. I've reimplemented the
trimleft(), trimright() and trim() functions as lstrip(), rstrip() and
strip() respectively. Additionally I've added a split() function that
behaves like its perl/python equivalent. Just the thing for splitting
comma separated option strings or space separated telnet commands and
arguments. I've also enclosed the whole thing in a namespace
simgear::strutils. Since I seem to be the only one who uses these
functions, SimGear and FlightGear compile without change.
PS It is no coincidence that the new function names bear an uncanny
resemblance to the python functions of the same name.
Tbis is a first patch in a series to clean up SimGear by removing
warning messages. Most of them are straight forwared, but in pops.hxx
the compile complaints about "type qualifier is meaningless on return
type". I think it's up to you to decide if you want that part applied.
A const char * is not supposed to change and cannot be deleted. So
here is a patch that remove unnecessary const from props.hxx and
props.cxx. There also is the addition of a friend directive because
nested classes do not receive special privileges and cannot access
private members of the outer class.