Robert Osfield
1c83e3ecfb
From Ed Ralston, "According to the OSX Developer Documentation, CFRelease
...
cannot be called with a NULL argument.
This patch prevents osgDB::FileUtils from doing this."
2006-02-20 16:20:50 +00:00
Robert Osfield
9935b0fa27
Added missing swap byte operations to readVec*sArray() methods.
2006-02-20 15:46:29 +00:00
Robert Osfield
4b8fb5e5f9
From Daniel Larimer, fixed error is swap byte code handling vector<short>
2006-02-20 15:32:03 +00:00
Don BURNS
37be1d9259
Fixed a bug spotted in UFOManipulator where a Vec3's 4th component was
...
being inspected (ip[3]).
2006-02-09 19:31:05 +00:00
Robert Osfield
59ad441be1
Added BlenColour(Vec4) constructor and updated wrappers.
2006-02-09 12:20:42 +00:00
Don BURNS
8f7d349f7e
Added a filter to the Delaunay Triangulator to insure that incoming points
...
are unique in the X and Y components.
2006-02-08 23:41:32 +00:00
Robert Osfield
608a183753
Added s/getDoTriStrip and s/getSmoothing method.
2006-02-06 20:36:09 +00:00
Don BURNS
da9de96fae
Added 'normals' pseudoloader
2006-02-06 19:40:45 +00:00
Robert Osfield
6624f3aa62
Improved default settings, re-enambled smoothing and tri stripping of sampled data.
2006-02-06 19:16:04 +00:00
Robert Osfield
3936bcde9e
Added support for up sampling by dividing longest edges.
2006-02-06 17:12:35 +00:00
Robert Osfield
4bc13ec71b
From David Guthrie, OSX marco reworking to better handling different OSX versions.
2006-02-05 21:53:37 +00:00
Robert Osfield
39381c6fe7
From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor.
2006-02-04 21:25:33 +00:00
Robert Osfield
e89852e25f
From Marco Jez, " I've modified in order to make FBO mipmapping work. In
...
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.
Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
3baf9f51d2
From Brad Anderegg, add _frameNumber and associated code to ensure that particles
...
only get updated once per frame.
2006-02-04 21:12:45 +00:00
Don BURNS
d4bacf93cd
Changes to zip and tgz plug-ins to allow for use of TEMP variable on Windows.
...
Submitted by Zach Deedler
2006-01-24 17:43:53 +00:00
Robert Osfield
df1d2ee93b
cleaned up clampNearNar code.
2006-01-24 12:02:40 +00:00
Robert Osfield
f09259f4f9
Improved the env var reporting to avoid the overlong lines.
2006-01-23 20:38:28 +00:00
Robert Osfield
0f529d72ab
Updated wrappers.
2006-01-21 13:02:03 +00:00
Robert Osfield
cc1ee1fa26
From Marco Jez, adding osgDB::findDataFile() usage.
2006-01-18 12:16:45 +00:00
Robert Osfield
fe3b68dbb1
From Marco Jez:
...
here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.
Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
2006-01-18 12:13:48 +00:00
Robert Osfield
2067543aea
From Maya Leonard, ERSIShape VS project file, and compile fixes for Win32.
2006-01-18 12:03:55 +00:00
Robert Osfield
a0f43443a4
From Marco Jez, addition of glw extension checking under Windows, and tweaks to
...
BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
eaf6c5ac35
Added new BoxPlacer files.
2006-01-17 15:18:44 +00:00
Robert Osfield
c9b25a5b50
From Zach Deedler, addition of osgParticle/BoxSpacer.
2006-01-17 15:17:15 +00:00
Robert Osfield
93a2c3d011
Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context.
2006-01-16 17:05:17 +00:00
Robert Osfield
ab71114219
Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
...
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
4167bc3673
Standardised compile code to use _maximumNumOfObjectsToCompilePerFrame.
2006-01-02 12:03:18 +00:00
Robert Osfield
58d82d0f66
Added setting of the parent path on the new PickVisitor.
2005-12-23 10:59:12 +00:00
Robert Osfield
378dc18f1c
Seperated out the view and model matrices in IntersectVisitor to allow
...
handling of world coordinates better when using PickVisitor.
2005-12-22 14:06:33 +00:00
Robert Osfield
b5f86d9984
Added support for an externally referenced shader file, via the keyword combinations
...
file "shader.vert"
OR
file shader.vert.
2005-12-21 10:32:48 +00:00
Robert Osfield
c465036a7c
Removed "if (mapExt!=toExt)" from alias map assignement to allow aliases to
...
be overriden for all cases.
2005-12-20 09:29:26 +00:00
Robert Osfield
bcd082db3d
From Farshid Lashkari, compile fix
2005-12-20 09:13:59 +00:00
Robert Osfield
aef81ae00d
Added check against the validity of the _inverse matrix pointer.
2005-12-19 15:05:26 +00:00
Robert Osfield
523f608ba6
From Ali Botorabi, adding of osg::Depth support in .ive format.
2005-12-19 14:48:04 +00:00
Robert Osfield
7b31c2e6ac
Added debugging info for future reference (currently commented out.)
2005-12-19 13:57:04 +00:00
Robert Osfield
acf198b28b
Added transform of the eye point into local coordinates to properly account
...
for transforms within the scene graph.
2005-12-19 13:40:32 +00:00
Robert Osfield
df005827de
Improved handling of clamping of projection matrix for scenes with close to zero depth range.
2005-12-18 16:06:17 +00:00
Robert Osfield
c738af1e91
Fixed null matrix op.
2005-12-16 17:01:30 +00:00
Robert Osfield
13e45c98fb
Fixed handling of absolute transforms in IntersectVisitor.
2005-12-16 16:27:17 +00:00
Robert Osfield
4535cc0c09
Added back in Switch::removeChild(Node*)
2005-12-16 11:04:33 +00:00
Robert Osfield
fcff441d5f
Updated wrappers.
2005-12-15 19:38:24 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
72554ca27e
From Jason Beverage, added option to control whether simplification of
...
tiles is done during osgdem builds.
2005-12-15 16:30:31 +00:00
Robert Osfield
6ff781b5b0
Removed Switch::removedChild(Node*) as the Group::removeChild(Node*) implementation
...
should be sufficient, as it calls the virtual removeChild(uint,uint).
2005-12-15 15:50:17 +00:00
Robert Osfield
cc78197fb3
From Paul de Repentigny, ciyple fo fixes for the DXF reader.
2005-12-15 15:36:55 +00:00
Robert Osfield
0347895c96
Fixed typo in comments and onscreen help.
2005-12-09 20:03:04 +00:00
Robert Osfield
7d4acba022
Changed constructors to use unsigned int to get round VS6.0 + wrapper problems.
2005-12-09 16:00:01 +00:00
Robert Osfield
a8d7234a0b
From Eric Wing, added missing removeChildren method.
2005-12-09 11:22:09 +00:00
Robert Osfield
da2adaec06
From Eric Sokolosky, add setting of _cameraRequiresSetUp in constructor to
...
avoid uninitialized variable.
2005-12-09 09:38:46 +00:00
Robert Osfield
3f2c419db6
From Paul Martz, changed Vec3 to Vec3d to ensure that the lazy evaluation of computeBound work properly.
2005-12-08 20:32:06 +00:00