Robert Osfield
39381c6fe7
From Edmond Gheury, fixe and bug in the PrimitiveShapeVisitor.
2006-02-04 21:25:33 +00:00
Robert Osfield
e89852e25f
From Marco Jez, " I've modified in order to make FBO mipmapping work. In
...
FrameBufferObject.cpp there is also another fix: when initializing a FBO
attachment from a CameraNode attachment, the renderbuffer's format must be
set to the attachment's internal format, not to the image's pixel format.
Another problem is that attaching a renderbuffer to the FBO through
CameraNode is not simple (if not impossible) if you don't intend to specify
an Image object. Probably CameraNode could be enriched with an
"attach(buffer, width, height, format)" method. For example if you attach a
color buffer as a texture whose size is different than that of the
CameraNode's viewport you also need to attach a depth buffer of the same
size, because the depth buffer that is automatically attached by RenderStage
has the viewport's size. FBOs require that all attachment have the same
dimensions, so said setup will fail if you can't specify a custom depth
renderbuffer"
2006-02-04 21:20:25 +00:00
Robert Osfield
3baf9f51d2
From Brad Anderegg, add _frameNumber and associated code to ensure that particles
...
only get updated once per frame.
2006-02-04 21:12:45 +00:00
Don BURNS
d4bacf93cd
Changes to zip and tgz plug-ins to allow for use of TEMP variable on Windows.
...
Submitted by Zach Deedler
2006-01-24 17:43:53 +00:00
Robert Osfield
df1d2ee93b
cleaned up clampNearNar code.
2006-01-24 12:02:40 +00:00
Robert Osfield
f09259f4f9
Improved the env var reporting to avoid the overlong lines.
2006-01-23 20:38:28 +00:00
Robert Osfield
0f529d72ab
Updated wrappers.
2006-01-21 13:02:03 +00:00
Robert Osfield
cc1ee1fa26
From Marco Jez, adding osgDB::findDataFile() usage.
2006-01-18 12:16:45 +00:00
Robert Osfield
fe3b68dbb1
From Marco Jez:
...
here is a patch that enables a new option named "BIND_TEXTURE_MAP" in the LWO plugin. Its purpose is to allow explicit binding between texture UV maps defined in the LWO file and OpenGL texture units, overriding the default mechanism that allocates texture units automatically. This is useful when you have an UV map built in Lightwave (for example an atlas map) but no textures actually using it, so you can keep the UV map (that would be discarded otherwise) and add a texture later int your program.
Syntax is:
BIND_TEXTURE_MAP <map_name> <texunit>
2006-01-18 12:13:48 +00:00
Robert Osfield
2067543aea
From Maya Leonard, ERSIShape VS project file, and compile fixes for Win32.
2006-01-18 12:03:55 +00:00
Robert Osfield
a0f43443a4
From Marco Jez, addition of glw extension checking under Windows, and tweaks to
...
BlendEquation and RenderStage to correct the extensions being tested.
2006-01-18 11:45:58 +00:00
Robert Osfield
eaf6c5ac35
Added new BoxPlacer files.
2006-01-17 15:18:44 +00:00
Robert Osfield
c9b25a5b50
From Zach Deedler, addition of osgParticle/BoxSpacer.
2006-01-17 15:17:15 +00:00
Robert Osfield
93a2c3d011
Improved handling of clean up of osg::Program/osg::Shader on closing of a graphis context.
2006-01-16 17:05:17 +00:00
Robert Osfield
ab71114219
Moved the body of the FBOExtensions::instance() to the .cpp and added bool to
...
control whether that an FBOExtensions structure can be created if missing.
2006-01-03 10:44:14 +00:00
Robert Osfield
4167bc3673
Standardised compile code to use _maximumNumOfObjectsToCompilePerFrame.
2006-01-02 12:03:18 +00:00
Robert Osfield
58d82d0f66
Added setting of the parent path on the new PickVisitor.
2005-12-23 10:59:12 +00:00
Robert Osfield
378dc18f1c
Seperated out the view and model matrices in IntersectVisitor to allow
...
handling of world coordinates better when using PickVisitor.
2005-12-22 14:06:33 +00:00
Robert Osfield
b5f86d9984
Added support for an externally referenced shader file, via the keyword combinations
...
file "shader.vert"
OR
file shader.vert.
2005-12-21 10:32:48 +00:00
Robert Osfield
c465036a7c
Removed "if (mapExt!=toExt)" from alias map assignement to allow aliases to
...
be overriden for all cases.
2005-12-20 09:29:26 +00:00
Robert Osfield
bcd082db3d
From Farshid Lashkari, compile fix
2005-12-20 09:13:59 +00:00
Robert Osfield
aef81ae00d
Added check against the validity of the _inverse matrix pointer.
2005-12-19 15:05:26 +00:00
Robert Osfield
523f608ba6
From Ali Botorabi, adding of osg::Depth support in .ive format.
2005-12-19 14:48:04 +00:00
Robert Osfield
7b31c2e6ac
Added debugging info for future reference (currently commented out.)
2005-12-19 13:57:04 +00:00
Robert Osfield
acf198b28b
Added transform of the eye point into local coordinates to properly account
...
for transforms within the scene graph.
2005-12-19 13:40:32 +00:00
Robert Osfield
df005827de
Improved handling of clamping of projection matrix for scenes with close to zero depth range.
2005-12-18 16:06:17 +00:00
Robert Osfield
c738af1e91
Fixed null matrix op.
2005-12-16 17:01:30 +00:00
Robert Osfield
13e45c98fb
Fixed handling of absolute transforms in IntersectVisitor.
2005-12-16 16:27:17 +00:00
Robert Osfield
4535cc0c09
Added back in Switch::removeChild(Node*)
2005-12-16 11:04:33 +00:00
Robert Osfield
fcff441d5f
Updated wrappers.
2005-12-15 19:38:24 +00:00
Robert Osfield
2815622c35
Improved stats handling, and fixed a couple of stats bugs.
2005-12-15 17:14:40 +00:00
Robert Osfield
72554ca27e
From Jason Beverage, added option to control whether simplification of
...
tiles is done during osgdem builds.
2005-12-15 16:30:31 +00:00
Robert Osfield
6ff781b5b0
Removed Switch::removedChild(Node*) as the Group::removeChild(Node*) implementation
...
should be sufficient, as it calls the virtual removeChild(uint,uint).
2005-12-15 15:50:17 +00:00
Robert Osfield
cc78197fb3
From Paul de Repentigny, ciyple fo fixes for the DXF reader.
2005-12-15 15:36:55 +00:00
Robert Osfield
0347895c96
Fixed typo in comments and onscreen help.
2005-12-09 20:03:04 +00:00
Robert Osfield
7d4acba022
Changed constructors to use unsigned int to get round VS6.0 + wrapper problems.
2005-12-09 16:00:01 +00:00
Robert Osfield
a8d7234a0b
From Eric Wing, added missing removeChildren method.
2005-12-09 11:22:09 +00:00
Robert Osfield
da2adaec06
From Eric Sokolosky, add setting of _cameraRequiresSetUp in constructor to
...
avoid uninitialized variable.
2005-12-09 09:38:46 +00:00
Robert Osfield
3f2c419db6
From Paul Martz, changed Vec3 to Vec3d to ensure that the lazy evaluation of computeBound work properly.
2005-12-08 20:32:06 +00:00
Robert Osfield
a4ea759ce5
From Simon Julier, fixed typo of unknown.
2005-12-08 14:08:09 +00:00
Robert Osfield
60f7607618
Added support for pre and post relative transforms on cameranode.
2005-12-08 11:01:38 +00:00
Robert Osfield
53ee0ce3ec
Added CameraNode::releaseGLObejcts() to help in clean up, and changed the
...
ordering in SceneView::flushDeleteGLObjects() so that fbo's are deleted
before any texture objects they use are deleted.
2005-12-08 10:06:57 +00:00
Robert Osfield
b835ec9ee9
Changed s/getGdalDataset() methods to use void* to avoid introspeciton wrapping problems.
2005-12-08 10:03:39 +00:00
Robert Osfield
27ad107378
Added new Node::getParentalNodePaths() method.
...
Added better handling in computeIntersections(..) of nodes that are internal
to the scene graph, correctly accounting for the accumulated transforms.
Changed the EventVisitor so that it only traveses active children rather than
all children.
Updated wrappers.
2005-12-07 15:29:29 +00:00
Robert Osfield
73cc97f0e1
From Antonoine Hue, a small modification to the osgTerrain::DataSet
...
to be able to pass an already opened GDAL Dataset to the
osgTerrain::DataSet::Source
2005-12-07 15:26:45 +00:00
Robert Osfield
3f3c7b1df8
Added Camera::isRenderToTextureCamera() method, and improved support in PickVisitor
...
and IntersectVisitor for CameraNode, including the ignoring of render to texture cameras,
such that HUD's etc are still intersected against.
2005-12-07 11:36:56 +00:00
Robert Osfield
99be2cdb7f
Moved PickVistor into osgUtil
2005-12-07 10:25:50 +00:00
Robert Osfield
4d658ae1ea
Improved the PickVisitor to make it more flexible and robust.
2005-12-06 21:59:43 +00:00
Robert Osfield
e311cf83d8
Added checks in the drawImplementation to catch when attribute bindings are set on
...
but the relevant arrays remain unset, this prevents previous crash when this
occured.
2005-12-06 11:24:24 +00:00
Robert Osfield
34953f7dec
From Gideon May, fixed typo in docs.
2005-12-06 10:26:48 +00:00