Robert Osfield
dfaed083ea
Added osgmultiplecameras example and support for pre/post multiplaction.
2005-06-15 10:59:10 +00:00
Robert Osfield
71122ff38f
Work on the RenderToTexture usage of the new osg::CameraNode. Both osghud
...
and osgprerender now ported across to osg::CameraNode.
2005-06-14 20:51:35 +00:00
Robert Osfield
e229a8cb67
Updates to clean up wrapper generation, and to update wrappers
2005-05-24 15:34:23 +00:00
Robert Osfield
276dfbd0ad
Added support for setting the default render bin sort mode via the
...
env OSG_DEFAULT_BIN_SORT_MODE variable or via or RenderBin::setDefaultRenderBinSortMode()
method.
2005-05-19 15:17:53 +00:00
Robert Osfield
955cc1ec2a
Added s/getClearMask() support to osg::ClearNode, osgUtil::SceneView and the
...
.osg plugin.
2005-05-18 19:55:14 +00:00
Robert Osfield
5947b97cde
Improved the handling of data attached to proxy nodes
2005-05-17 14:25:11 +00:00
Robert Osfield
1dd553ed0e
Bumped version numbers to 0.9.9 in rediness for 0.9.9 release.
2005-05-16 17:17:53 +00:00
Robert Osfield
3b4636311b
Moved BaseOptimizerVisitor out of Optimizer into osgUtil namespace to try and
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get round MipsPro compile problems.
2005-05-13 13:29:45 +00:00
Robert Osfield
fb34b22e34
Cleaned up API of BindAttributeLocation, added deletion of shader objects.
2005-05-11 11:41:44 +00:00
Robert Osfield
44c363dd3f
Added code to prevent ProxyNode's from been "flattened" by
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osgUtil::Optimizer::FlattenStaticTransforms.
2005-05-09 15:29:18 +00:00
Robert Osfield
a6e8378a72
Removed debug info
2005-05-08 19:21:43 +00:00
Robert Osfield
d1a1b1d95c
Added more comprehensive releaseGLObjects(State*=0) throughout Nodes,
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Drawables,StateSet, and osgDB::Registry.
Added cleanup_frame() from to osgProducer::OsgCamerGroup to help with proper
clean of OpenGL objects before exit, and modified osgviewer, osghangglider,
osgwindows examples to do the extra frame call to cleanup_frame() before exit.
2005-05-07 20:47:09 +00:00
Robert Osfield
cdab058b32
Added osg_DeltaFrameTime uniform to default set.
2005-05-06 10:32:31 +00:00
Robert Osfield
2798d58a41
Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
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into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
f8c855a576
Fix for Tiger build
2005-05-04 11:38:34 +00:00
Robert Osfield
a1f23bbccd
Fixed bug where the Optimizer::StateVisitor was trying to optimize
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non existant StateSet's.
2005-05-04 09:11:32 +00:00
Robert Osfield
b85d4d4e7e
Added support for optimization of Uniforms
2005-05-02 10:18:37 +00:00
Robert Osfield
03232ec667
Moved osg::Impostor to osgSim::Impostor, as Impostor isn't a core feature.
2005-05-01 19:48:49 +00:00
Robert Osfield
adba6fa559
Added RemoveLoadedProxyNodes pass to Optimizer, set on by default at present.
2005-04-30 15:16:05 +00:00
Robert Osfield
81f60233a9
From Geoff Michel :
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ac3d loader - better sharing of states between objects and Roger James' bug fix for missing normals.
Tesselator.cpp - faster processing of polygon tesselation for single triangles (which dont need to be tesselated)
osgtesselate.cpp - added wrap for texture so that appearance is as originally. Default texture behaviour has changed to clamp."
2005-04-30 13:54:21 +00:00
Robert Osfield
67baa30218
Combine LOD fixed properly this time :)
2005-04-30 07:25:15 +00:00
Robert Osfield
bf03f094c2
fixed combined LOD bug
2005-04-30 07:22:56 +00:00
Robert Osfield
7117ff4bd3
Added support for controlling the frequency of checking for OpenGL errors
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via:
enum CheckForGLErrors
{
/** NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this
is the fastest option since checking for errors does incurr a small overhead.*/
NEVER_CHECK_GL_ERRORS,
/** ONCE_PER_FRAME means that OpenGl errors will be checked for once per
frame, the overhead is still small, but at least OpenGL errors that are occurring
will be caught, the reporting isn't fine grained enough for debugging purposes.*/
ONCE_PER_FRAME,
/** ONCE_PER_ATTRIBUTE means that OpenGL errors will be checked for after
every attribute is applied, allow errors to be directly associated with
particular operations which makes debugging much easier.*/
ONCE_PER_ATTRIBUTE
};
/** Set whether and how often OpenGL errors should be checked for.*/
void setCheckForGLErrors(CheckForGLErrors check) { _checkGLErrors = check; }
/** Get whether and how often OpenGL errors should be checked for.*/
CheckForGLErrors getCheckForGLErrors() const { return _checkGLErrors; }
2005-04-29 20:56:20 +00:00
Robert Osfield
30d20fcf55
From Farshid Lashkari, removed redundent fusion distance calculations from computeRightEyeProjectionImplementation and
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computeLeftEyeProjectionImplementation methods.
2005-04-28 05:21:27 +00:00
Robert Osfield
0d9887462a
Added MergeGeometryVisitor::setTargetMaximumNumberOfVertices(uint);
2005-04-23 16:09:20 +00:00
Robert Osfield
06dc3ebb34
From Reinhard Sainitzer, bug fix, added missing break;
2005-04-19 07:37:59 +00:00
Robert Osfield
08f593a54b
From Joran Jessurun, Added setting of original node mask to flatten transforms
2005-04-15 20:11:50 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
d52e02aaeb
From James French, a tweak with fix a compile problem related to STLport.
2005-04-08 14:44:44 +00:00
Robert Osfield
7d24d9fdd5
Added #include <algorithm>
2005-04-08 12:22:03 +00:00
Robert Osfield
a2974de978
Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file.
2005-04-08 09:01:23 +00:00
Robert Osfield
22e446dbc9
Improved ParticleEffects
2005-04-04 07:54:52 +00:00
Robert Osfield
d52f4ea23a
Added support for a new IsOperationPermissibleForObjectCallback in osgUtil::Optimizer.
2005-03-18 02:44:08 +00:00
Robert Osfield
6904696573
Added check against node.getName() into isNodeEmpty(Node&) method so that nodes
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with names arn't assumed to be empty.
2005-03-17 10:24:22 +00:00
Robert Osfield
99f80a78f1
From Ruben, added handling of vertex indices.
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Note from Robert. New codes produces errors when running
osgfxbrowser cow.osg so I have elected to keep the original
implementation of compute_basis_vectors around and as the default
compile to keep the CVS version working. Ruben's new version
of compute_basis_vectors has to be explicitly compiled in by
toggling an #if 1 block to #if 0.
2005-03-07 17:25:30 +00:00
Robert Osfield
4fa830315d
Added event callback to Optizimer isNodeEmpty function
2005-02-25 23:01:07 +00:00
Robert Osfield
a9c61ad992
Remerged Tugkan's fix to flatten static transforms.
2005-02-12 19:47:38 +00:00
Robert Osfield
8ff060b840
Put spaitalize groups to end.
2005-02-12 16:49:28 +00:00
Robert Osfield
336612359b
From Tugkan Calapoglu, bug fix to FLATTEN_STATIC_TRANSFORMS.
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Small tweak of the code to make the comparison against Identity matrix clearer.
2005-02-12 16:24:28 +00:00
Robert Osfield
d5409942ee
Fixed spatial groups.
2005-02-11 17:22:55 +00:00
Robert Osfield
7282adef2b
Removed redundent _nodePath entry.
2005-02-10 21:30:03 +00:00
Robert Osfield
7fb8dfe5ed
From Chris Xennon, add support for billboard intersections + fix to addLineSegments.
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Small addition from Robert Osfield of setLODSelectionMode(..) to control
the LOD selection behavior.
2005-02-10 21:18:04 +00:00
Robert Osfield
8cc0cdb25c
Fixed tabbing.
2005-01-27 11:16:03 +00:00
Robert Osfield
c99903497a
From Yuzhong Shen, removed repeated statements in Hit operator =.
2005-01-21 21:00:33 +00:00
Robert Osfield
728b8c9301
Added setImageReadFormat and setImageReadDataType methods to RenderToTextureStage to
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allow customization of what format/data type to read such as reading from the depth buffer etc.
2005-01-09 19:30:56 +00:00
Robert Osfield
814300f896
Fixed crash in osgUtl::Simplifier which was due to an dereference of an empty array.
2005-01-07 14:31:33 +00:00
Robert Osfield
a0ba625cb0
Property API clean to smooth the task of generating wrappers.
2004-12-17 01:06:33 +00:00
Robert Osfield
6690da4272
Changed RELATIVE_RF to ABSOLUTE_RF to fix bug introduced when naming was changed
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from RELATIVE_TO_ABSOLUTE to new convention
2004-12-12 22:27:20 +00:00
Don BURNS
1771cdbcc7
Update version numbers in files
2004-12-04 23:38:24 +00:00
Robert Osfield
595dda6fe4
From Vivek Rajan, fixes to Solaris build.
2004-11-18 10:08:29 +00:00