Commit Graph

825 Commits

Author SHA1 Message Date
Robert Osfield
c41ca3d6a0 Introduced code for doing dummy test traversals - used for benchmarking KdTree code. 2008-07-09 19:40:10 +00:00
Robert Osfield
2851429333 Added optional control of whether to use KdTrees for intersections 2008-07-08 17:35:10 +00:00
Robert Osfield
134c86c2d5 Implement hierachy culling in KdTree::intersect(..) 2008-07-07 20:27:56 +00:00
Robert Osfield
f1db402f2b Improved the handling of KdTree intersections 2008-07-07 14:27:58 +00:00
Robert Osfield
10595e49e3 Added handling of co-incident start and end points. 2008-07-05 17:29:07 +00:00
Robert Osfield
db57d2504e Added KdTree intersection support into LineSegmentIntersector 2008-07-04 17:02:02 +00:00
Robert Osfield
bec0fc9c32 Added guards against FBO not being supported/setup 2008-06-30 16:53:06 +00:00
Robert Osfield
5e0169f664 Changed the Optimizer::StateVisitor so that it can individually decide whether
to optimize away duplicate state with dynamic, static and unspecified DataVarience.  By default
the code now optimizes away duplicate state with either static and unspecied state, previously 
it was just handling static state.
2008-06-29 12:22:50 +00:00
Robert Osfield
8dc1143263 From Paul Martz, "The method IntersectionVisitor::apply(osg::PagedLOD&) appears to attempt to identify a "highest res" child of the PagedLOD and only allow intersection on that child. The implementation appears to be flawed in two cases:
1) The "highest res" child is assumed to be the child with index "getNumFileNames()-1" or "getNumChildren()-1". As a result, PagedLODs that do not sort children from furthest to nearest will intersect with the wrong child. (see attached "case1.osg" to reproduce this problem.)
 
2) The code assumes there is only one highest res child. As a result. PagedLODs with multiple children at the same highest res range can only intersect one of those children. ("case2.osg" demonstrates this issue; you can only pick the quad on the right.)
 
I've attached a modified IntersectionVisitor.cpp that attempts to resolve these issues. It identifies a highest res range based on the range mode, then continues traversal on all valid children corresponding to that range description. Only in the case of a malformed PagedLOD does the code fall back to getting the last child in the list.
 "
2008-06-26 18:34:01 +00:00
Robert Osfield
260d0d384f From Mathias Froehlich, build fixes for various unices 2008-06-26 12:08:37 +00:00
Robert Osfield
be185cb3af From Terry Welsh, new flatten static transforms visitor that duplicates subgraphs that are shared beneath differnt static transforms
From Robert Osfield, made a range of changes to Terry's visitor integrating it into osgUtil::Optimizer and 
changing the code to use a style more like the rest of the OSG.
2008-06-20 13:16:35 +00:00
Robert Osfield
dd13893861 From Farshid Lashkari, "I noticed some problems when setting up CameraNodes that inherit
viewport settings in stereo mode. It seems that the SceneView::cull()
method will pass the full size viewport to the left/right
cullvisitors, instead of the modified stereo viewport. I made quite a
few changes to SceneView to fix the issue. The SceneView::cullStage()
method will now receive the viewport as an argument, instead of using
the global viewport. The SceneView::cull() method will pass the
modifed viewport to cullStage when rendering in stereo.

There are 2 new private methods computeLeftEyeViewport() and
computeRightEyeViewport() that will compute the stereo viewports. I
also modified the draw() function so it applies the correct viewport
to the prerender stages. These changes are only necessary for
horizontal/vertical split stereo."
2008-06-19 14:29:38 +00:00
Robert Osfield
174f9bbfe0 From Michael Platings and Robert Osfield, added support for controlling,
via StateSet::setNestedRenderBin(bool) whether the new RenderBin should be nested
with the existing RenderBin, or be nested with the enclosing RenderStage.
2008-06-19 11:09:20 +00:00
Robert Osfield
90ea0bd95f From Michael Platings and Paul Palumbo, multi-sample FBO support 2008-06-18 14:09:11 +00:00
Robert Osfield
1ee9b09e06 From Glenn Waldron, "I'm using an IntersectionVisitor with a PagedLOD database, employing a ReadCallback to allow the intersector to traverse the paged nodes. I discovered that if the visitor is unable (for any reason) to load a subtile via the ReadCallback, the intersection fails. However, I had the requirement to "fall back" on the lower-resolution parent tile and settle for that intersection.
This was easy to implement simply by overriding IntersectionVisitor::apply(PagedLOD). My question is: Are there any opinions on whether this should be the default behavior? If it makes sense, I will submit the change; if not, no worries."
2008-06-06 16:28:27 +00:00
Robert Osfield
6fb62b9604 Renamed _rendergraph to _stateGraph to better reflect its function 2008-06-06 13:21:57 +00:00
Robert Osfield
e1eeabcea0 Improved the NaN depth detection within CullVisitor and debug output. 2008-05-29 11:13:29 +00:00
Robert Osfield
2a11d25bbc Improved the NaN error detection and reporting. 2008-05-29 11:09:56 +00:00
Robert Osfield
4745ab040b Added catch for NaN depth values 2008-05-28 17:56:22 +00:00
Robert Osfield
3c6b6e4d97 From Stephane Lamoliatte, "Here is a patch that fix the strange bug describe on the osg-user group.
Finally it seems to not come from the empty geode. The origin of the problem seems to be the uniform initialization during the building of the program which call a glUseProgram.
If your scene never display the node that contains the shader and if there is no other shader on the scene, this "glUseProgram" is the only one that is called during your simulation. So, this shader is applied on all the scene.

I fix this bug by switching off the shader (by calling glUseProgram(0) ) during the compilation of a state which does not contain the shader.
"
2008-05-27 11:04:52 +00:00
Robert Osfield
9623731185 Added RenderStage::setClear*() methods from Camera::getClear*() sources 2008-05-24 09:24:37 +00:00
Robert Osfield
7a074acd49 From Mathias Froehlich, Fixed FrameBufferObject attachement code to handle cases
where no texture or image is attached
2008-05-12 11:39:02 +00:00
Robert Osfield
78964b4baa Reverted the changes for ill fated tweaks for Apple build 2008-04-24 11:34:43 +00:00
Robert Osfield
8ae30c9bfc Refactored the inclusion of the headers in the ADD_LIBRARY so that they aren't
added under OSX.
2008-04-23 20:50:53 +00:00
Robert Osfield
55c6348cba Fixed bug in FBO colour attachement code 2008-04-18 14:33:14 +00:00
Robert Osfield
651c93e6c7 Added optional compiled in debugging output to CullVisitor::apply(osg::Camera&) 2008-04-18 14:14:33 +00:00
Robert Osfield
648199cb2b Changed the FrameBufferObject::setAttachment() methods so it now use osg::Camera::BufferComponent
to enable it to distinguish between MRT and non MRT paths
2008-04-18 13:25:14 +00:00
Robert Osfield
9724303f38 From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject.
From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment  method to avoid potential threading/execution order issues.
2008-04-15 19:36:40 +00:00
Robert Osfield
6691824244 Added subdivision of Goedes 2008-04-13 19:31:09 +00:00
Robert Osfield
db8cb2a644 From Jose Delport, added support for MRT via glDrawBuffers 2008-04-02 17:08:40 +00:00
Robert Osfield
f5c9b548a8 Updated to reflect new COLOR_BUFFER0 value 2008-04-02 13:55:50 +00:00
Robert Osfield
4d4a75e818 From Jose Delport, typo fixes 2008-04-02 11:28:10 +00:00
Robert Osfield
64f8631d9d Added Camera::s/getClearAccum, s/getClearStencil and s/getClearDepth. 2008-03-31 11:44:31 +00:00
Robert Osfield
b4245023a9 Fixed LessGeode operator. 2008-03-25 12:26:43 +00:00
Robert Osfield
292be66ecc Removed gl and glu prefixes from SceneGraphBuilder methods to avoid problems under Solaris 2008-03-13 19:44:10 +00:00
Robert Osfield
3a11483ba8 Added support for assigning state to created drawables, implemented gluDisk. 2008-03-13 13:44:34 +00:00
Robert Osfield
db256b962c Added proper implementations of OpenGL 1.0 calls to OSG object representation methods in SceneGraphBuilder. 2008-03-12 20:15:28 +00:00
Robert Osfield
a26bdd9446 Added default implementations of new SceneGraphBuilder class 2008-03-11 13:29:12 +00:00
Robert Osfield
23bc6c2fe5 Refactored the way that the camera settings are inhertied 2008-03-04 16:03:37 +00:00
Robert Osfield
aa43b3c8a6 Added Camera::g/setIntialDrawCallback and g/setFinalDrawCallback(), and added
screen snapshot example code to osghud.
2008-02-29 15:25:57 +00:00
Robert Osfield
11db24e6b3 From Colin McDonald, build fixes for Solaris. 2008-01-08 18:13:06 +00:00
Robert Osfield
2aca19a4e6 From David Callu, further work in support of shapefile support in VirtualPlanetBuilder 2007-12-26 21:39:29 +00:00
Robert Osfield
4c46475ca2 From Paul Martz, "added include<alogrithm> to prevent VS8 compile error" 2007-12-21 16:18:54 +00:00
Robert Osfield
4889342c4a From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension 2007-12-21 14:45:16 +00:00
Robert Osfield
cf1a30841a From David Callu, various classes in support of VirtualPlanetBuilder 2007-12-21 13:07:54 +00:00
Robert Osfield
2c0842c7b7 Added an optional use of doubles for computing error metrics to help investigate precision issues seen in VPB when working with small segments of geographic data. 2007-12-20 15:50:07 +00:00
Robert Osfield
c5704586f9 From Richard Schmidt, "attached you will find a set of small fixes and features.
CullVisitor/SceneView:

*Feature: This version supports multiple clearnodes in the graph, one per renderstage.

 

Text:

*Feature: Performance Enhancement when calling SetBackdropColor

 

Material:

*Fix: OpenGL calls are now made according to the OpenGL Standard

"
2007-12-10 20:30:05 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
65bef96a6e From Peter Hrenka, "Due to popular demand I would like to submit this
enhanced version of PolytopeIntersector.


New features of PolytopeIntersector :

* Dimension mask: The user may specify the dimensions of the
   primitives to be tested. Checking polytope-triangle and
   polytope-quad intersections is rather slow so this can
   be turned off.
* Reference plane: The resulting intersections are sorted
   by the distance to this plane.

New memebers of PolytopeIntersector::Intersection :

* distance: Distance of localIntersectionPoint to the reference plane
* maxDistance: Maximum distance of all intersectionPoints to the
   reference plane.
* intersectionPoints: The points intersecting the planes of the polytope
   or points completely inside the polytope.
* localIntersectionPoint: arithmetic mean of all intersection points
* primitiveIndex: Index of the primitive that intersected


I added some more output to the example osgkeyboardmouse."
2007-12-08 16:37:05 +00:00
Robert Osfield
1b1c5bbdd1 Added support for new double Vec*Array classes in various functors. 2007-12-04 14:46:46 +00:00