Robert Osfield
0ec0327b96
Added scene stats support to osgProducer::ViewerEventHandler.
2005-11-11 17:00:36 +00:00
Robert Osfield
e9c25115fb
Added checks against the values returned from dynamic_cast<>'s.
2005-11-10 10:29:56 +00:00
Robert Osfield
258425d649
Bumped the version numbers up to 1.0 in preparation for 1.0-rc1.
2005-11-09 10:49:56 +00:00
Robert Osfield
857b3e03c3
Added sorting and clearing of pre and post RenderStages stored in RenderStage,
...
and added some debugging comments which are currently commented out from compilation -
these are left in just in case future debug work requires them.
2005-11-08 11:46:52 +00:00
Robert Osfield
d3b1ee6b57
Changed the occluder traversal so that checks the children of the SceneView's Cameara
...
rather than starting at the camera itself.
2005-11-08 09:36:42 +00:00
Robert Osfield
9bfc6ead94
Added extra debugging checks on FBO's
2005-11-04 19:00:49 +00:00
Robert Osfield
4915259878
Improved support for texture subload/render to texture in various Texture classes
...
and RenderStage.
2005-11-04 12:08:16 +00:00
Robert Osfield
2584d43393
Removed the double call to the camera post draw callback.
2005-11-01 19:31:30 +00:00
Robert Osfield
e23176c3b6
Set the draw and read buffer to GL_NONE when using FBO's, thereby avoid
...
invalid enumrates being generated.
2005-11-01 15:39:26 +00:00
Robert Osfield
4509232792
Improved handling of osg::Image copying.
2005-11-01 15:23:03 +00:00
Robert Osfield
a742cb682e
Added RenderTargetFallback option into osg::CameraNode.
2005-11-01 10:42:54 +00:00
Robert Osfield
ab1bd48511
Moved SceneView across to use an osg::CameraNode to store the projection and view matrices,
...
the viewport, the clear colour and the subgraph needing rendered. This is done
transparently so all existing functionality will behave as before. What it does
add is the ability to set a SceneView directly by a single osg::CameraNode when required.
2005-10-28 13:11:56 +00:00
Robert Osfield
96a88f968a
Added error message to report when too many line segments are added to an IntersectVisitor.
2005-10-27 11:11:02 +00:00
Robert Osfield
be07f48884
From Geoff Michel, compile fixes for VS6.0
2005-10-26 09:22:13 +00:00
Robert Osfield
f46044084a
From Farshid Lashkari & Robert Osfield: Added support for VERTICAL_INTERLACE and HORIZONTAL_INTERLACE
...
stereo modes use the stencil buffer.
2005-10-25 15:43:04 +00:00
Robert Osfield
598dda59f5
From Geoff Michel, added support for constrain delaunay triangultion, and osgdelaunay example.
2005-10-25 13:28:48 +00:00
Robert Osfield
285418d6f8
From Brede Johansen, changed osg_InverseViewMatrix to osg_ViewMatrixInverse to bring
...
into line with OpenGL shader languague conventions.
From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM
VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
2005-10-25 09:23:21 +00:00
Robert Osfield
5374ddaccb
From Mike Weiblen, "some fixes for OSG_OPTIMIZER envar parsing and help display"
2005-10-24 11:46:51 +00:00
Robert Osfield
fb524952b6
Renamed osgUtil::RenderGraph to osgUtil::StateGraph
2005-10-13 12:51:00 +00:00
Robert Osfield
449333b5d3
Changed the fallback code to use the result form the realize() call, removed
...
the code path from running a PBuffer as a seperate graphics context (this
was found to be slower than running single threaded so its not worth the
extra complexity).
2005-10-06 15:41:47 +00:00
Robert Osfield
a380a49509
Improved the fallback mechanism from FBO, down to PBuffer_RTT down to PBuffer down to frame buffer.
2005-10-06 11:26:07 +00:00
Robert Osfield
5cb66efc86
Moved the testing and setting up of FBO/Pbuffer extension from CullVisitor to
...
support into RenderStage to allow better fallback implementations.
2005-10-05 16:21:51 +00:00
Robert Osfield
cf2974329f
Added code paths for PBuffer RTT support.
2005-10-04 18:50:00 +00:00
Robert Osfield
d82d598115
Fixed typo of CameraNode::setRenderTargetImplementation(..)
2005-09-29 09:36:51 +00:00
Robert Osfield
b38f491c12
From Volker Walkiewicz (with tweaks from Robert Osfield):
...
Fix to the update of the error metrics on the edges in the simplification mesh that are affected by an edge collapse.
Addition of 'n' and 'p' keyboard control in osgsimplifier example to allow users to control the sample ratio manually.
2005-09-28 16:05:35 +00:00
Robert Osfield
52dea86a3e
From A. Botorabi, "slightly modified osgUtil's TangentSpaceGenerator class to allow the
...
option for using or not using geom's indices for tangent space vectors
generation. now, Ruben's code is also used (it was disabled before). in
order to keep backward compatibility, the compute method behaves as before
in default case."
2005-09-28 13:53:54 +00:00
Robert Osfield
765db1998c
Added support for cullable state, that uses a polytope to define the extents
...
of objects that will be influenced by it.
2005-09-07 16:18:43 +00:00
Robert Osfield
21cabaf5f6
Renamed osgUtil::RenderStageLighting osgUtil::PositionalStateContainer
2005-09-02 10:35:38 +00:00
Robert Osfield
994192657a
Compile fix.
2005-08-30 19:20:19 +00:00
Robert Osfield
aba3b4fa67
Clean up and fixes to GraphicThread class, and osgcamera example.
2005-08-30 14:41:08 +00:00
Robert Osfield
b316dc30e8
Disabled the pbuffer graphics thread.
2005-08-28 19:07:09 +00:00
Robert Osfield
3ac94784fc
From Geoff Michel, added normal definition for tesselation
2005-08-22 15:13:04 +00:00
Robert Osfield
c0d6126313
From Domenico Mangieri, addded some missing const qualifiers in osgUtil::SceneView.
2005-08-22 13:58:23 +00:00
Robert Osfield
ac07e07705
Further work on GraphicsContext/GraphicsThread
2005-08-20 08:59:03 +00:00
Robert Osfield
51faa7e43a
Various updates to support the new GraphicsThread class.
2005-08-18 20:17:51 +00:00
Robert Osfield
84618ffcb3
Merged RenderToTextureStage functionality into RenderStage
2005-08-17 10:12:49 +00:00
Robert Osfield
e8fc5248fa
Added realize() and isRealized() methods to osg::GraphicsContext.
...
Added osgcamera example that uses osg::GraphicsContext to create the required
window for rendering too, will eventually use osg::CameraNode to replace usage
of osgUtil::SceneView.
2005-08-16 13:29:07 +00:00
Robert Osfield
64fbb477fe
Set the double buffer off when setting up pbuffers.
2005-08-06 19:16:53 +00:00
Robert Osfield
098fafc198
From Pavel Moloshtan, setting of the cull traversal mask which visiting camera
...
subgraphs. (with small tweak from Robert Osfield to remove compile warnings.)
2005-07-27 13:38:15 +00:00
Robert Osfield
4e69d46289
Further work on trying to get glGenerateMipMapEXT working in conjunction with
...
frame buffer objects. Still don't work under Linux yet through :-|
2005-07-27 11:27:44 +00:00
Robert Osfield
bddaefd569
Perliminary support for glGenerateMinMapEXT.
2005-07-25 16:12:24 +00:00
Robert Osfield
384830d37e
Added handling of automatic setting up of the contextID.
2005-07-25 14:28:22 +00:00
Robert Osfield
3c23a42f17
Added support for TextureCubeMap into osgUtil::RenderToTextureStage.
2005-07-25 13:05:57 +00:00
Robert Osfield
ee8f7bb756
Added post draw callback to osg::CameraNode/osgUtil::RenderToTextureStage.
...
Added support for Texture1D, 2D, 3D and TextureRectangle into osgUtil::RenderToTextureStage.
2005-07-24 20:31:21 +00:00
Robert Osfield
302c58fc93
Implemented the beginings of the osgProducer::GraphicsContexImplementation.
...
Added options into osgprerender for controlling how to do the pre rendering i.e.
--fbo, --pbuffer, --fb --window, and also added the option for controlling the
window size with --width and --height.
2005-07-21 19:27:19 +00:00
Robert Osfield
7b23cf930e
Added support for multiple colour buffers into osg::CameraNode/osgUtil::CullVisitor
2005-07-19 20:01:00 +00:00
Robert Osfield
8dd013171c
Ported all the render to texture examples across to using the new osg::CameraNode.
...
Added support for texture cube maps in FBO + CameraNode.
2005-07-19 16:30:55 +00:00
Robert Osfield
d35ea68f3e
Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form
2005-07-15 14:41:19 +00:00
Robert Osfield
cfac4c74bc
Added reference frame to TexGenNode
2005-07-15 08:32:36 +00:00
Robert Osfield
0956674292
Added back in the call to drawPreRenderStages() as this shouldn't interfere
...
with the stereo code in SceneView as RenderStage should automatically only
allow themselves to be draw on per frame.
2005-07-14 13:21:11 +00:00