044ac5d5d3Just a few more visibility tweaks and clean ups.
curt
2000-06-30 22:16:41 +00:00
38167ed273Oops, a couple more sky tweaks.
curt
2000-06-30 21:51:12 +00:00
e15ffbc856Updates to remove unneeded dependencies on FlightGear and SimGear.
curt
2000-06-30 19:45:24 +00:00
6cf2716615Updates to cloud code to add different basic cloud types. This isn't the final list of cloud types, but servers as an example / template for someone who wants to tweak this out and do it right.
curt
2000-06-23 02:55:57 +00:00
0468b315d4A couple more cloud tweaks.
curt
2000-06-20 21:44:04 +00:00
7db73cd215Cloud texcoord fixes to tie apparent cloud position to earth even though the whole cloud structure is actual tied to ownship movement.
curt
2000-06-20 02:49:03 +00:00
242eceb1c6Added a spherical course & dist given two points routine.
curt
2000-06-20 02:46:42 +00:00
c2b84db5a2Moving cloud functionality to sky section.
curt
2000-06-20 00:30:30 +00:00
9fabeb77bcMetakit seems to really want to #define bool int, #define true 1, #define false 0, so I massaged the header files to make this impossible.
curt
2000-06-19 17:06:35 +00:00
2ed07850c6Math/bucket/tiling updates contributed by Norman Vine. Texture coordinate calculation updates by Curt.
curt
2000-06-16 00:28:19 +00:00
b72d36d96fMinor fiddling with material properties *trying* to chase down a visual bug where the scene get's brighter or dimmer depending on whether or not the sun or moon is in the field of view.
curt
2000-06-01 19:14:06 +00:00
e3ff048ff6First quick hack at panel shading.
curt
2000-05-27 04:40:55 +00:00
ceef43681dFirst stab at replacing gdbm with metakit.
curt
2000-05-27 03:43:44 +00:00
7ea241b412Added gdbm to SimGear. Many systems will already have gdbm installed so it is only built if it doesn't already exist on the user's platform. gdbm is a set of database routines that use extendible hashing and works similar to the standard UNIX dbm routines. This guarantees the availability of gdbm to any application that uses SimGear.
curt
2000-03-28 21:37:36 +00:00
3dde4113e7Optimizations by Norman Vine: Classic space vs time seemed worth it in that we get a ~3 fold speedup for ~5% space increase here. Also pow() is an expensive Fortran to C translation in just about all the old government code I see :))
curt
2000-03-28 15:20:20 +00:00
205e6ef18fBump up version #
curt
2000-03-28 15:19:28 +00:00
4c79263dcfAdded simgear/magvar which impliments WMM 2000 world magnetic variance model. contributed by Ed Williams. Some additional internal rearrangement of code.
curt
2000-03-27 20:36:26 +00:00
acc2075986Update star repainting to fade as the day get's brighter, also reworked coloring just a bit.
curt
2000-03-16 22:02:47 +00:00
1984ae1583Removed solarsystem.* replaced mostly with ephemeris.* which is similar but not rendering oriented. Added star database management class.
curt
2000-03-16 22:00:53 +00:00
427f309aeaComplete overhaul of the sky/sun/moon/stars/planets. It is now an ssg model that get's inserted into the scene graph.
curt
2000-03-16 03:17:04 +00:00
84482ad30dPass current latitude to moon position calculations to compenstate for it's parallax.
curt
2000-03-16 03:14:23 +00:00
09b67e9440Updated to eliminate rendering component and allow initialization without a known time.
curt
2000-03-16 03:00:58 +00:00
17e055a00eWorking on ssg-ifying sky.
curt
2000-03-06 22:29:21 +00:00
a8d8c9d24eWorking on ssg-ifying the sky dome. Added the moon and other various tweaks.
curt
2000-03-06 22:27:52 +00:00
99a59763f1Working on drawing sun and sun halo.
curt
2000-03-02 23:07:25 +00:00
0fa3a329e8Fixed a typo in the sky dome painting code.
curt
2000-03-02 19:06:28 +00:00
5fbe532ec5Sun now correctly placed in sky and correctly colored.
curt
2000-03-02 18:20:52 +00:00
5f3de889d7Added top level ephemeris class.
curt
2000-03-02 15:06:14 +00:00
a8db14196aWorking on separating out ephemeris code from the actual rendering code which I am trying to ssg-ify at the same time.
curt
2000-03-02 12:51:30 +00:00
03b10d64a8Separating out the Sky rendering as a separate unit and ssg-ifying it.
curt
2000-03-02 02:03:18 +00:00
86892d87e9Starting to work on an independent sky implimentation that can be used by any ssg application and can have it's components driven realistically based on time.
curt
2000-03-02 00:56:35 +00:00
41218272c4Working on skydome ... some actual progress has been made. :-) Still something goofy with sunrise, sunset effects.
curt
2000-02-29 23:31:32 +00:00
8b5514fa9fContinuing work on ssg-ifying the sky dome.
curt
2000-02-29 16:13:02 +00:00
f14de56712Further work on ssg-ifying the sky dome. (not tested) but I can build the structures and update the colors. I still need to set up the transforms properly and connect it into the scene graph.
curt
2000-02-28 23:04:07 +00:00
ecc5c9865bBeginning work on a restructure of the sky code.
curt
2000-02-28 12:58:41 +00:00
929a56a6e8Updated to 0.0.4
curt
2000-02-22 16:21:15 +00:00
4416df8c39Added an include file that reports the current SimGear version.
curt
2000-02-22 04:32:16 +00:00
fc80610663Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a cleaner design, and is something that we are already linking in.
curt
2000-02-19 20:58:58 +00:00
cb03bfcb80Fixed a warning message.
curt
2000-02-19 02:28:58 +00:00