Commit Graph

10572 Commits

Author SHA1 Message Date
Philippe Renon
3e12972a03 osgText: fix typos related to SIGNED_DISTANCE_FIELD 2018-01-10 14:21:25 +01:00
Robert Osfield
df280811a1 Merged Program.cpp from shader_pipeline 2018-01-08 10:52:35 +00:00
Robert Osfield
0fafb385f9 Fixed indentation 2018-01-08 10:31:47 +00:00
Robert Osfield
f866836d60 Added extension support checks 2018-01-08 10:14:13 +00:00
Robert Osfield
818dee31d8 Fixed build with GLES2 2018-01-08 10:04:28 +00:00
Robert Osfield
b45803898d Added suppor for StateSet::DefineList 2018-01-06 14:59:16 +00:00
Robert Osfield
9944d949fc Improvements to lua/OSG integration 2018-01-06 14:57:39 +00:00
Robert Osfield
2108141b4e Replaced old style access of ValueObject values to new ValueObject::getScaleValue() methods 2018-01-06 13:47:18 +00:00
Robert Osfield
bdff0955dc Added TextureCubeMap::setImage/getImage() methpds 2018-01-06 13:11:36 +00:00
OpenSceneGraph git repository
4d4b02848b Had to fix spacing and bracket position yet again... 2018-01-06 12:31:23 +00:00
Julien Valentin
518048bc64 allow read of zipped script 2018-01-05 19:57:41 +01:00
Robert Osfield
4abc97f44b Fixed return values 2018-01-05 12:12:24 +00:00
OpenSceneGraph git repository
741db16916 Merge pull request #428 from mp3butcher/serializerfixbis
add Node associate on Drawable serializers
2018-01-05 11:26:06 +00:00
OpenSceneGraph git repository
eca7831281 Merge pull request #424 from mp3butcher/osgSampler
GL3.3 SamplerObject as StateAttribute
2018-01-05 09:43:16 +00:00
OpenSceneGraph git repository
f5108459be Fixed indentation and spacing issues 2018-01-05 09:41:32 +00:00
OpenSceneGraph git repository
6ef90054bc Merge pull request #425 from mp3butcher/callbacks
Support for multiple nest Camera DrawCallbacks
2018-01-05 09:18:39 +00:00
Julien Valentin
e33a407aaf add BufferData associate to Image and subclasses 2018-01-04 22:50:30 +01:00
Julien Valentin
196256fdcd Evolve DSO
add Node associate on Drawable based:
Drawable
Geometry
DrawPixels.cpp
ShapeDrawable.cpp
RigGeometry.cpp
ConnectedParticleSystem.cpp
FadeText.cpp
Text.cpp
Text3D.cpp
TextBase.cpp
2018-01-04 05:15:13 +01:00
Julien Valentin
0e76dc169e add more Extensions 2018-01-04 04:18:38 +01:00
Julien Valentin
61548dc5a8 add recursivity on Camera Callbacks 2018-01-04 03:59:25 +01:00
Julien Valentin
662bea239c add GLSampler as Texture Property
and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Julien Valentin
c605b24432 remove old BindImageTexture path 2018-01-02 18:29:42 +01:00
Julien Valentin
8a84ee7660 add (untested) BindImageTexture serializer
TOREVIEW : my GLBoolean serializer macro seams hacky
2018-01-02 18:12:52 +01:00
Robert Osfield
eb72f3ed30 Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
Improved the indentation so it's more consistent with the rest of the OSG.
2018-01-01 11:10:55 +00:00
Robert Osfield
1f4ae0425c Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding 2018-01-01 10:16:10 +00:00
OpenSceneGraph git repository
9d4ee0d766 Improved spacing and indentaton
To keep things consistent with the rest of the OSG
2018-01-01 10:12:09 +00:00
Robert Osfield
7a351d3407 Changed the case of method name to be consistent with the rest of the OSG 2017-12-31 13:44:21 +00:00
OpenSceneGraph git repository
ce4d76ef21 Merge pull request #411 from rickyviking/fbxGeometrySupport
Fbx writer: added support to convert geometries directly attached as node
2017-12-31 13:43:09 +00:00
Robert Osfield
dd1f95d24d Fixed typo 2017-12-31 13:17:23 +00:00
Robert Osfield
94a1a84a59 Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled 2017-12-31 12:38:17 +00:00
mp3butcher
2f8a262a0e add flexier Image Unit Binding implementation (allow different IUBs for a Texture) 2017-12-28 19:04:32 +01:00
Riccardo Corsi
ef8891351f Fbx writer: added support to convert geometries directly attached as node, without geodes. 2017-12-20 09:52:50 +01:00
Robert Osfield
5afd32b2d9 Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00
Robert Osfield
d2bfde30f0 Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead 2017-12-18 13:54:08 +00:00
OpenSceneGraph git repository
3bb327e93f Merge pull request #408 from eligovision/OpenSceneGraph_serializers
Open scene graph serializers
2017-12-18 10:45:00 +00:00
OpenSceneGraph git repository
24813331c6 Merge pull request #409 from jcarpent/master
[Fix] Use explicitelly colladom 1.4.1
2017-12-18 10:39:29 +00:00
jcarpent
1d46178d72 [Fix] Use explicitelly colladom 1.4.1 2017-12-14 19:27:08 +01:00
Konstantin S. Matveyev
df8dc83fc7 osgAnimation serializes: static linking fix 2017-12-13 11:48:55 +03:00
Konstantin S. Matveyev
2d3ed2a3c7 TextBase: left alignment position fix 2017-12-12 12:08:50 +03:00
Robert Osfield
7e0163383f Quitened down debug output 2017-12-09 19:18:43 +00:00
Robert Osfield
854beb39ce Quited now deboug output 2017-12-09 18:42:40 +00:00
Robert Osfield
588cad24e2 Quietened down debug messages 2017-12-09 18:29:19 +00:00
Robert Osfield
9bf3d2b7ce Pushed background image away from eye point a small amount to prevent z fighting with text on the image plane. 2017-12-09 11:12:35 +00:00
Robert Osfield
90748f8b74 Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-12-08 16:15:52 +00:00
Robert Osfield
6ef0e667d2 Added support for OSG_BORDERLESS_WINDOW="x y width heigh" and --bordless-window x y width height to make it easier to manage custom placement of viewers without window decoration 2017-12-08 16:10:57 +00:00
Julien Valentin
53d8032656 fix logo reader plugin
TODO upgrade to a more modern gl (remove glDrawpixel usage)
2017-12-07 20:13:57 +01:00
Robert Osfield
25f5605ad8 Improvements to dot visitors 2017-12-07 17:52:24 +00:00
OpenSceneGraph git repository
b8fd3abdd5 Merge pull request #402 from mp3butcher/VAS
add a fix in order setArray  work with an user managed interleaved array
2017-12-07 09:49:47 +00:00
Julien Valentin
7f2481e976 add a fix in order setArray work with an user managed interleaved array 2017-12-06 23:17:02 +01:00
Robert Osfield
37dbb04608 Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2017-12-06 10:11:53 +00:00