Robert Osfield
7155f7d1b0
Various work on osgViewer library, including warp point and graphics window resize support
2007-01-01 18:20:10 +00:00
Robert Osfield
39c0c2df76
Unified the osg::GraphicsThread::Operation and osg::GraphicsContext::Operation classes
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as osg::GraphicsOperation. Unpdated parts of OSG depending upon these.
Added a virtaul bool valid() method to osg::GraphicsContext to allow apps to
test whether a valid graphis context has been created or not.
2006-12-24 16:40:19 +00:00
Robert Osfield
76461b3ab2
Added support for sample and sampleBuffers to osg::GraphicsContext::Traits and
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cleaned up the Traits naming
2006-12-22 21:53:44 +00:00
Robert Osfield
dcebe4daa0
Added initial GraphicsWindowX11 implementation, and fleshed out more of the
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osgViewer and osg::GraphicsContext/osg::View infrastructure.
2006-12-19 16:00:51 +00:00
Robert Osfield
982a4db9e2
Added ViewPoint support into NodeVistor/CullStack/CullVisitor/LOD/PagedLOD etc to facilate
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management of LOD settings for RTT cameras.
2006-12-15 17:27:18 +00:00
Robert Osfield
1a7a1704fd
From Geoff Michel, "I was getting triangulations with the previous delaunay triangulator, but it seems I may have been picking up the wrong coordinates or an old version of my test file (that version is OK when no coordinates lie outside the 'terrain' zone). This version is much stricter about memory handling and insertion of extra points."
2006-12-07 10:09:48 +00:00
Robert Osfield
afa96fff0e
Added more accurate computation of local height above sea level in the plane intersections routines
2006-12-05 12:58:29 +00:00
Robert Osfield
0f5aeb5fa3
Added preliminary support for generating distance, height lists for ElevationSlice.
2006-12-04 12:36:13 +00:00
Robert Osfield
fd8d6b7f3b
Cleaned up debugging info.
2006-12-03 12:52:38 +00:00
Robert Osfield
56b7268c72
Added copying of plane to surface intersections in the osgUtil::PlaneIntersector class, and update wrappers.
2006-12-03 11:44:12 +00:00
Robert Osfield
1cd4089d8e
Added handling of loops
2006-11-29 22:00:39 +00:00
Robert Osfield
49d283d592
Added plane to triangle intersections and segment combining, work still not complete though.
2006-11-29 21:43:05 +00:00
Robert Osfield
ab7d1ecc42
Further work on PlaneIntersector
2006-11-29 14:21:59 +00:00
Robert Osfield
a2e79f6a38
Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
2006-11-28 16:30:38 +00:00
Robert Osfield
345810ef22
Added support for float or double osg::Plane, and the default osg::Plane to double.
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Performance tests on big models did not indicate any performance penalty in using doubles over floats,
so the move to doubles should mainly impact precision improvements for whole earth databases.
Also made improvements to osgUtil::PlaneIntersector and osgSim::ElevationSlice classes
2006-11-28 16:00:52 +00:00
Robert Osfield
5e1c5cd556
Fixed fade text memory consumption bug which was due to new RenderInfo being
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created local to RenderStage and passed on to rendering code which populated
the RenderInfo UserData, but without the restoring the new UserData to the
main RenderInfo. The local RenderInfo UserData is now passed back to the main
RenderInfo.
2006-11-28 11:10:15 +00:00
Robert Osfield
05bffbe9c4
Added beginnings of osgUtil::PlaneIntersector and osgSim::ElevationSlice
2006-11-27 20:25:36 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
b82e521444
From Mauricio Hofmam, added support for reading images from all osg::CameraNode attachments in RenderStage.
2006-11-27 11:25:40 +00:00
Robert Osfield
3613e66e82
Added extra checks to RemoveRedendentVisitor to catch Groups that may
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only have one child, but also have StateSet's etc and thefore not suitable
for removal.
2006-11-24 21:19:11 +00:00
Robert Osfield
d0cc014f1b
Further migration to using RenderInfo
2006-11-14 12:51:31 +00:00
Robert Osfield
b5bb541cca
From Stephan Huber, Follows is required to prevent unidented cloning of shared arrays :
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"I added some calls to isOperationPermissibleForObject() so I can permit the flattten-pass with my specialized objects in my own code."
2006-11-14 12:49:53 +00:00
Robert Osfield
6a81dc157d
From Tery Welsh, added support for inheriting all CameraNode CullSettings and then restoring the original values.
2006-11-07 13:00:14 +00:00
Robert Osfield
06cca16a2a
Added convinience constructors to help support picking with the new osgUtil::Intersector classes.
2006-11-02 17:05:46 +00:00
Robert Osfield
7d12b85632
Added basic PolytopeIntersector functionality based on checking vertices against
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polytopes.
2006-11-02 15:50:04 +00:00
Robert Osfield
f9fb99dc43
Added prelimnary work on PolytopeIntersector.
2006-11-02 12:17:06 +00:00
Robert Osfield
15f7abe100
Improved handling of projected coords in new intersection classes
2006-11-01 17:18:45 +00:00
Robert Osfield
75169ad16f
Added support for osgUtil::Intersectors being in WINDOW, PROJECTION, VIEW or MODEL coordinates
2006-11-01 14:41:32 +00:00
Robert Osfield
16c238fc60
Added osgSim::LineOfSight and osgSim::HeightAboveTerrain classes
2006-10-30 20:29:06 +00:00
Robert Osfield
b4135398da
Added handling of geometry indices offset when merging geometries with indices
2006-10-30 11:00:25 +00:00
Robert Osfield
358b96e953
Added osgUtil::IntersectorGroup to handle groups of osgUtil::Intersectors
2006-10-27 15:11:17 +00:00
Robert Osfield
ce3929fd5f
Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
2006-10-26 16:03:17 +00:00
Robert Osfield
2f5b7c2e6a
Added workaround for NVidia driver bug into SceneView::init() to prevent the extensions
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string being initialized within a display list.
2006-10-06 06:58:04 +00:00
Robert Osfield
490fc96ea6
From John Aughey, "Attached is the Optimizer.cpp file that has the fix to duplicate vertex and normal arrays if there is more than one reference to the data. This fixes the problem where the transforms are applied to the same vertex array multiple times if that vertex array is re-used within the model. "
2006-10-03 20:20:23 +00:00
Robert Osfield
f97759405a
From Farshid Lashkari, "Here is the patch we discussed previously about adding a flag to
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CullSettings which allows CameraNode to inherit the clear color."
2006-10-02 14:11:40 +00:00
Robert Osfield
4b7fb8f17d
From Farshid Lashkari, "I made a small modification to the CullVisitor class so that it uses
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the inheritance mask of CameraNodes with respect to the compute
near/far mode."
2006-09-21 10:38:06 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
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handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
63907dbbaf
From Bryan Thrall, fix to Optimizer::MergeGeometryVisitor so that it checks
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the permissable operation status on Drawables.
2006-09-08 20:08:01 +00:00
Robert Osfield
daa54a3b09
From Farshid Lashkari,
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"I've made some changes to osg which I think make it easier to control
the render order of CameraNode's. Instead of using the built-in orders
(PRE_RENDER, POST_RENDER, NESTED_RENDER), you can specify an integer
order. Values less than zero are pre rendered in order. Values greater
than zero are post rendered in order. And a value of 0 is equivalent
to NESTED_RENDER.
The changes should be fully backward compatible. Also, I changed the
RenderStageList type from a vector to a list because I needed to be
able to insert values anywhere in the list.
The reason I made these changes was because I wanted to be able to set
the render order of a CameraNode at runtime without having to reorder
it in the scenegraph."
and later in the final submission message (relating to what has been finally been merged) :
"I've rethought my implementation and came up with something a little
better. The setRenderOrder will continue to take an enum, but will
have an optional orderNum parameter which can be both positive and
negative. I think this method is more intuitive and flexible."
2006-09-04 13:15:08 +00:00
Robert Osfield
87a221445e
Updated version numbers of the up comming 1.2 release
2006-08-31 20:54:28 +00:00
Robert Osfield
d92fdafd53
Fixed TextureAtlasVisitor bug where repeating textures were incorrectly assigned as non repeating.
2006-08-31 15:39:23 +00:00
Robert Osfield
dcf19c92fd
Added support for CameraNode's PostDrawCallback.
2006-08-31 10:08:05 +00:00
Robert Osfield
102215afb5
To TextureAtlasBuilder add copying of border pixels into margins to help improve quality of lower mipmap levels.
2006-08-30 16:33:30 +00:00
Robert Osfield
e789ae6f54
In TextureAtlasVisitor code added catch for textures that have some geometry with texcoords within 0 to 1.0, but
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others others out of the 0 to 1 range, these textures are automatically rejected from consideration for adding to a texture atlas.
2006-08-30 09:32:05 +00:00
Robert Osfield
25bf4a6626
To the TextureAtlasBuilder added detection of instance where a single drawable
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has multiple textures on the same texture unit inherited down to it from above.
2006-08-29 15:05:05 +00:00
Don BURNS
f74d3af391
Fixed a crash in removeInternalTriangles() for models without normals.
2006-08-29 00:10:43 +00:00
Robert Osfield
66f40a1670
Added env var docs
2006-08-28 19:05:40 +00:00
Robert Osfield
70470bc84a
From Roger James, "I have been going through my modified osg files and came across this fix to the Tesselator. From memory it handles a problem with per primitive normal binding. I must have forgotten to submit it."
2006-08-28 19:01:03 +00:00
Robert Osfield
19f3d975dd
Futher work on TextureAtlasBuilder/Visitor, now functioning enough to deploy on real models.
2006-08-28 15:46:02 +00:00
Robert Osfield
ee7f3fa375
Further work on TextureAlasBuilder and TextureAtlasVisitor.
2006-08-28 10:46:39 +00:00