Commit Graph

47 Commits

Author SHA1 Message Date
Robert Osfield
74f073c2a8 From Farshid Lashkari, "I've attached another modified version of the IVE loader which
supports compressing the image data. The option to compress the data
is "compressImageData". Currently it uses the jpeg plugin to write the
image. Maybe we could add an option that allows the user to specify
which image format to use. The jpeg writer supports specifying the
quality of the jpeg, so you could use the following command line to
convert the skydome.osg model to IVE using 50% jpeg quality:

osgconv -O "compressImageData JPEG_QUALITY 50" skydome.osg skydome.ive"
2006-03-01 10:17:53 +00:00
Robert Osfield
10d139fc1f From Farshid Lashkari, "I've made some changes to the IVE loader which will add the capability
of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.

I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.

I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.

Also, I've added the support for TextureRectangle's to the IVE reader/writer."
2006-02-26 17:45:52 +00:00
Robert Osfield
af6af82e56 From Nathan Monteleone, addition of AutoTransform support. 2006-02-20 19:13:11 +00:00
Robert Osfield
523f608ba6 From Ali Botorabi, adding of osg::Depth support in .ive format. 2005-12-19 14:48:04 +00:00
Robert Osfield
6562aa4f5f Added initial CameraNode and CameraView stups for the .ive loader 2005-11-03 10:16:38 +00:00
Robert Osfield
808511468b From Brede Johansen, added support for PolygonMode into .ive format. 2005-10-06 15:43:29 +00:00
Robert Osfield
14980872a7 Standardised the Vec* class interfaces, and added num_components enum to aid
generic programming.
2005-09-04 11:17:00 +00:00
Robert Osfield
47651d3c8d Added glSissor suppor via new osg::Scissor class.
Added .osg support for osg::Scissor.
Added .ive support for osg::Viewport and osg::Scissor.
2005-07-22 09:31:19 +00:00
Robert Osfield
d35ea68f3e Renamed Byte2,3,4 and Short2,3,4 and UByte4 to use the Vec*b, Vec*s and Vec4ub form 2005-07-15 14:41:19 +00:00
Robert Osfield
facb0e2638 From Pavel Moloshtan, Byte2,3,4 and Short2,3,4 classes and their Array counterparts.
With a few build tweaks and bug fixes by Robert Osfield.
2005-07-05 15:57:53 +00:00
Robert Osfield
aa6ea8c047 Completed GLSL support in .ive 2005-05-11 13:37:38 +00:00
Robert Osfield
8d31e75364 Further work on GLSL support in .ive 2005-05-11 11:42:09 +00:00
Robert Osfield
d9c50ee7c4 Put in place the class to implement GLSL support in .ive 2005-05-10 20:20:20 +00:00
Robert Osfield
03232ec667 Moved osg::Impostor to osgSim::Impostor, as Impostor isn't a core feature. 2005-05-01 19:48:49 +00:00
Robert Osfield
dd3db860a2 From Carlo Camporesi, add support for text into .ive plugin, tweak by
Robert Osfield to allow font names to be exported correctly with extension
2005-04-08 13:06:14 +00:00
Robert Osfield
fcab21f9cc Added osg/io_utils include 2005-04-08 09:13:07 +00:00
Robert Osfield
56787b4195 Fixed output of MultiTextureControl. 2005-04-04 16:06:28 +00:00
Robert Osfield
e4580f2028 From Farshid Laskari, addiition of FrontFace support to .ive 2005-03-26 10:04:31 +00:00
Robert Osfield
6a103aa413 Added osgFX::MultiTextureControl node for managing blending between
different texture layers.
2005-03-09 16:54:10 +00:00
Robert Osfield
5684a130b7 From Alberto Farre, addition of ProxyNode, with support in .osg, .ive and .flt loaders 2005-03-07 14:06:09 +00:00
Robert Osfield
a0ba625cb0 Property API clean to smooth the task of generating wrappers. 2004-12-17 01:06:33 +00:00
Robert Osfield
a8739f952a Added support for ClipPlane, ClipNode, TexGenNode to .ive 2004-09-29 19:10:00 +00:00
Robert Osfield
eb346bed13 Added Texture3D implementation. 2004-09-29 14:31:06 +00:00
Robert Osfield
e68cfd1965 From Sebastien Grignard, add writing out/reading in of drawable components of
a ShapeDrawable.

From Robert, add versioning of the above change to allow old files to still
work.
2004-09-15 19:14:00 +00:00
Robert Osfield
217fa3ec0e From Stanislav Blinov, addition of LightModel support for .ive format. 2004-09-09 13:07:18 +00:00
Robert Osfield
fced94fab3 Added support for decoration of the osgTerrain::DataSet generated databases
with a CoordinateSystemNode which reflect the coordinate system of the
database.

Added support for reading and writing CoordianteSystemNode into the .osg
and .ive formats.
2004-05-02 21:50:15 +00:00
Robert Osfield
2def63605f Added prelimary shape support to .ive plugin 2004-03-17 16:11:47 +00:00
Robert Osfield
feb36860b6 From Bob Kuehne, added support for FragmentProgram and VertexProgram into .ive 2004-03-04 14:33:01 +00:00
Robert Osfield
b050a9877b Added support for osg::LineWidth into ive format 2004-02-18 21:40:18 +00:00
Don BURNS
21633a9b8f Added 1D texture support to .ive plugin. (Fixed a couple of misspellings
as well).
2004-01-27 22:45:03 +00:00
Robert Osfield
ca86461446 From Corbin Holtz, support for endian testing and bytes swapping. With mods
from Robert to use include/osg/Endian
2003-12-19 22:21:57 +00:00
Robert Osfield
bd4a1cd601 From Pavel Moloshton, addition of AlphaFunc support to .ive. 2003-12-01 14:31:56 +00:00
Robert Osfield
fd2a735be8 From Rune Schmidt Jensen, support for osgSim::VisibilityGroup in the .ive loader
and support for node masks.
2003-11-27 22:53:40 +00:00
Robert Osfield
d20f93d78a Added suport for osgSim::MultiSwitch to .ive plugin 2003-11-25 16:28:32 +00:00
Robert Osfield
280eaf56fd Added support for TexMat to .ive plugin 2003-11-25 14:38:16 +00:00
Robert Osfield
31c5528ffb Moved osg::DOFTransform to osgSim::DOFTransform.
Fixed crash associated with .osg files which contain empty description fields.

From Sondra Inverson, added support to .ive plugin for osgSim::DOFTransform.
2003-11-25 14:11:05 +00:00
Robert Osfield
e7c0d70747 Added new GDAL plugin and osgbluemarble example to demonstrate how to create
PagedLOD'd databases using GDAL.
2003-10-08 13:09:23 +00:00
Robert Osfield
81fbb26d62 Forom yne Schmidt Jansen, added support for osgSim into ive plugin. 2003-09-14 22:48:35 +00:00
Robert Osfield
fe06711c9f Work around for OSX errors when reading .ive files. 2003-09-12 19:17:46 +00:00
Robert Osfield
688d52017c Added verbode debugging option to dataoutputstream and datainputstream to
help invstigation into crash under OSX when reading .ive files.
2003-09-12 15:29:02 +00:00
Robert Osfield
b165fc9b4d Cleaned up handling of vertex arrays in osg::Geometry.
Added support for vertex attribute arrays in .osg and .ive.
2003-09-09 22:18:35 +00:00
Robert Osfield
5c3c0ed17c Made writeMatrix/readMatrix use doubles exclusively. 2003-09-09 10:09:20 +00:00
Robert Osfield
bd44cfcfd8 Added a Matrix::value_type typedef'd trait into osg::Matrix, defaulting its
value to float, and converted the internal code across to use value_type.  This
allows Matrix to be converted to use double's simply by change the definition
of value_type.  Added Matrix::glLoadlMatrix and Matrix::glMultMatrix() to
help encapsulate the changes between float and double matrix usage.

Updated code that uses Matrix so it doesn't assume float or double matrices.
2003-09-03 10:47:25 +00:00
Robert Osfield
4761442005 Merged changed to osgParticle from Marco Jez, the changes are (quoted from
email from Marco)

"Most relevant news:
1) particle systems now have the "freezeOnCull" property set to false by
default. Since it is an optimization, and using it may cause some unwanted
behaviors if not handled properly, it makes more sense to turn it off by
default.
2) new "LINE" shape mode which uses GL_LINES to draw line segments that
point to the direction of motion.
3) particles can now have a rotation angle and angular velocity.
4) new AngularAccelOperator applies angular acceleration to particles.
5) particle processors such as emitters and programs can have a "start",
"end" and "reset" time coordinate. For example, an emitter may be instructed
to start emitting particles only after a certain time, stop after another
amount of time and then start again.

Update (2) is from Gideon May.
Updates (3) to (5) are from Douglas A. Pouk."
2003-09-02 20:39:41 +00:00
Robert Osfield
a7b7d6cefc Added support for PagedLOD node into .ive format and added support for
Enabled texture object reuse by setting an expiry delay in the TextureObjectManager
of 10 seconds - done for both osgDB::DatabasePager and TXP plugin.
2003-07-23 15:52:05 +00:00
Don BURNS
15f88f35b2 *** empty log message *** 2003-06-24 15:40:09 +00:00
Robert Osfield
5408077c3b Added ive reader/writer - from Rune Schmidt Jensen/Michael Gronager 2003-05-23 19:51:12 +00:00