Julien Valentin
899a704eb7
update IndirectCommandArrays interfaces and default impl to use DrawElements like semantic
2017-08-05 18:03:27 +02:00
Julien Valentin
7f292c3fb5
add resize methods method in CommandArrays (it allows user to work without casting to the concrete class result of MDI.getCommandArray())
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move getTotalDataSize in CommandArrays interfaces
comply with other DrawElementsXXX removing parameters in mdi constructors and add several method ( allow use of osgUtil::DrawElementTypeSimplifer on these)
2017-08-02 21:50:25 +02:00
Robert Osfield
5a946e218f
Improved the readability and consistency with the rest of the OSG by inserting/removing spaces and line spacing.
2017-07-28 13:30:36 +01:00
mp3butcher
a45c4c8f39
set DIBO of the drawcommandarray directly in their interface constructor
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it makes osggpu use case lighter + drawcommandarray can't exist without a BO
2017-07-27 12:27:55 +02:00
mp3butcher
104b2dfc72
Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 12:13:05 +02:00
mp3butcher
7606159a78
add DrawIndirectBufferObject as State variable in order to minimize call to glBindBuffer(GL_DRAW_INDIRECT_BUFFER,X)
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TODO: Promote PrimitiveSetIndirect's VBO to target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 01:54:25 +02:00
mp3butcher
9b53775840
remove deprecated DrawIndirectBufferBinding
2017-07-27 01:40:04 +02:00
mp3butcher
8742ad8da6
fix some errors during renaming and cleanup code
2017-07-27 01:08:37 +02:00
mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
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users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
Robert Osfield
9f3533632a
Added ability for OSG serializers to get the file version number when writing out via the OutputStream object
2017-06-19 12:04:03 +01:00
OpenSceneGraph git repository
da7a0968be
Merge pull request #265 from cxw42/array-classname
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Make Array::className() support all Array::Type values
2017-06-19 08:50:00 +01:00
Chris White
eb99df894a
Make Array::className() support all Array::Type's
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Array::className() had fallen out of date with respect to Array::Type.
This commit updates it, and adds documentation and a debug message to
serve as a reminder for future additions of values to Array::Type.
2017-06-16 11:02:14 -04:00
blobfish
f5bd280b51
osg: KdTree: count degenerates to keep original primitive index in sync
2017-06-04 17:29:57 -04:00
blobfish
bb804c2045
osg: KdTree: encode original primitive index into _vertexIndices
2017-06-04 17:29:57 -04:00
Robert Osfield
79e764bd17
Improved support for Text with large numbers of glyphs
2017-05-25 12:38:54 +01:00
Robert Osfield
502acc19c9
Build fix
2017-05-25 09:54:11 +01:00
Robert Osfield
badb914d46
Tidied up spacing
2017-05-25 08:56:53 +01:00
Robert Osfield
5f446e0022
Fixed naming of OSG_USE_DEPRECATED_API
2017-05-25 08:48:45 +01:00
Robert Osfield
20ac472d1f
Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config
2017-05-24 19:40:08 +01:00
Robert Osfield
a60aed70b5
Replaced DimensionMask naming with more appropriate PrimitiveMask nameing.
2017-05-24 18:36:52 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
bc0a402dac
Improved indentation, making it consistent with the rest of the OSG headers
2017-05-11 15:25:10 +01:00
Robert Osfield
9ce657f413
Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes
2017-05-11 15:25:10 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
48a3fc30f3
Removed old style OpenGL methods from PrimitiveFunctor classes/templates as these are no longer used or required.
2017-05-11 15:25:10 +01:00
Robert Osfield
8f5493e573
Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask.
2017-05-11 15:25:10 +01:00
Robert Osfield
265efb85a1
Initial work on adding KdTree support for PolytopeIntersector.
2017-05-11 15:25:10 +01:00
Robert Osfield
a95d66a587
Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.
2017-04-26 17:10:58 +01:00
Robert Osfield
92092a56ae
Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
2017-04-26 11:50:35 +01:00
Robert Osfield
a4b0dc7426
Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
2017-04-25 18:04:04 +01:00
Laurens Voerman
36fc30d8e7
avoid INFO message about duplicate enums with and without _EXT
2017-04-07 15:56:32 +02:00
mp3butcher
8d40323761
add Extensions
2017-04-05 18:11:50 +02:00
OpenSceneGraph git repository
373204ef7f
Merge pull request #236 from mp3butcher/ScriptBranch
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add ScriptNodeCallback serializer
2017-03-29 09:27:58 +01:00
Robert Osfield
1292724a27
Added Texture2D include to resolve VS build issue
2017-03-29 09:12:14 +01:00
mp3butcher
9d490bbf1c
add ScriptNodeCallback serializer
2017-03-28 22:37:34 +02:00
Robert Osfield
58c52a4cd4
Added TextBase::getMatrix() accessor
2017-03-28 14:43:07 +01:00
Robert Osfield
25e6fbb2ff
Fixed typo
2017-03-28 14:42:40 +01:00
Robert Osfield
13b5d247df
Fixed typo
2017-03-28 09:41:07 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
OpenSceneGraph git repository
602a6beda8
Merge pull request #225 from MPursche/add_texture2dmultisample_serializer
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Added serializer for Texture2DMultisample
2017-03-22 10:31:45 +00:00
Marcel Pursche
422587a285
Added serializer for Texture2DMultisample
2017-03-22 10:47:58 +01:00
tomhog
423e14f92f
Merge branch 'master' into topic-gles3-ios
2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf
Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.
2017-03-21 13:10:45 +00:00
Thomas Hogarth
76fe572934
Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
2017-03-20 18:33:08 +00:00
Robert Osfield
e6703e3cb0
Removed no longer supported code paths
2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc
Introduced streamlined text rendering dispatch code.
2017-03-18 11:48:55 +00:00
Robert Osfield
ffbc1167de
Added lazy state updating for vertex array object binding/unbinding
2017-03-13 11:44:34 +00:00
Robert Osfield
61782d8f29
Build fixes
2017-03-11 12:31:19 +00:00