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Author SHA1 Message Date
OpenSceneGraph git repository
312f640a4a Merge pull request #802 from eligovision/OpenSceneGraph-3.6_osgtext_fc
OSG_TEXT_USE_FONTCONFIG cmake option added: Set to ON to enable attem…
2019-07-26 12:54:16 +01:00
konstantin.matveyev
2b0105f875 OSG_TEXT_USE_FONTCONFIG additional check needed 2019-07-26 14:40:47 +03:00
konstantin.matveyev
b0c89b137d OSG_TEXT_USE_FONTCONFIG cmake option added: Set to ON to enable attempt to use FontConfig in osgText; Disabled by default for iOS and Android 2019-07-26 14:09:36 +03:00
Robert Osfield
b2daa32420 UPdated for 3.6.3-rc9 2019-07-25 15:10:36 +01:00
Robert Osfield
bf208e1d10 Changed the #extension enable 2019-07-25 14:58:17 +01:00
Robert Osfield
24d61c2df0 Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:10:01 +01:00
Robert Osfield
e6f6de640a Added readObject() implementations 2019-07-25 12:48:21 +01:00
Robert Osfield
00679c7631 Added ReaderWriterOBJ::readObject(..) implementations to address issue with using osgconv 2019-07-25 10:39:34 +01:00
Robert Osfield
4e126469fc Updates for 3.6.4-rc8 2019-07-22 19:22:16 +01:00
Robert Osfield
ccbc632afc Added handling of iOS and Android to make sure FontConfig is only used for Desktop builds 2019-07-22 17:20:10 +01:00
Robert Osfield
060a641c2b Updated for rc7 2019-07-19 09:20:50 +01:00
OpenSceneGraph git repository
cd124228fd Merge pull request #797 from wangii/OpenSceneGraph-3.6
fix u64 and i64 allocation, setArray bug
2019-07-19 09:10:02 +01:00
Linan Wang
4ad34877d2 fix typo 2019-07-19 14:06:20 +08:00
Linan Wang
2a8b760833 fix u64 and i64 allocation, setArray bug 2019-07-19 13:28:25 +08:00
Robert Osfield
8dea265a91 Fixed indentation 2019-07-18 14:08:41 +01:00
Long Huan
7ec8b65ec4 Add OutputTextureFiles Option
Add OutputTextureFiles Option support Write out the texture images to file
2019-07-18 14:00:11 +01:00
Long Huan
c6c49c3745 Update OBJWriterNodeVisitor.cpp 2019-07-18 13:51:10 +01:00
Long Huan
acac960227 fix obj-Plugin export texture file
Fix obj-plugin to support export texture file
2019-07-18 13:50:56 +01:00
Robert Osfield
da6b4df00a Added handling of zero radius models 2019-07-18 12:18:04 +01:00
Robert Osfield
7f370bdfc6 Removed references OpenVRML plugin 2019-07-18 11:16:49 +01:00
Robert Osfield
587fd6a022 Removed vrml plugin from build as OpenVRML plugin relies on no longer supported functionality 2019-07-18 11:16:49 +01:00
Robert Osfield
730e6ad8f5 Added calls to curl_global_init and curl_global_cleanup to improve the robustness of threaded curl plugin usage 2019-07-18 10:34:53 +01:00
Robert Osfield
a8017cb807 Updated for rc6 2019-07-16 13:50:02 +01:00
OpenSceneGraph git repository
ac6b082963 Merge pull request #789 from rhabacker/OpenSceneGraph-3.6
cmake: Add find_package module for fontconfig
2019-07-16 11:53:24 +01:00
OpenSceneGraph git repository
61957024fc Merge pull request #791 from aluaces/mingw-osg_windowing_system
Avoid that mingw cross-compilation choosing X11 as the windowing system.
2019-07-16 11:32:10 +01:00
Alberto Luaces
117fd42efc Avoid that mingw cross-compilation choosing X11 as the windowing system.
I have moved the PROJECT stanza before the conditionals, because
otherwise expressions like IF(MINGW) always fail.
2019-07-16 11:08:25 +02:00
Ralf Habacker
387e66911b cmake: Add summary information to get an idea of what dependencies might be missing 2019-07-15 19:00:55 +02:00
Ralf Habacker
dc9f6f2751 cmake: Added find_package module for fontconfig which is not available with cmake < 3.14
This file has been taken from cmake 3.14
2019-07-15 19:00:25 +02:00
Robert Osfield
8a4cdcf264 Updated for 3.6.4-rc5 2019-07-15 17:06:51 +01:00
Robert Osfield
02d91a3eea Adopted the matrix transformation code from Text 2019-07-15 16:16:45 +01:00
Robert Osfield
59f417f1e0 Added test of picking 2019-07-15 16:13:57 +01:00
Robert Osfield
9ad7ae5524 Cuietened down the reporting of failure to find fontconfig 2019-07-15 15:05:05 +01:00
OpenSceneGraph git repository
0c7fda710c Merge pull request #788 from rhabacker/3.6-obj-plugin-fixes
3.6 obj plugin fixes
2019-07-15 14:11:11 +01:00
Ralf Habacker
cbf5b14f61 obj plugin: Fix bug not adding first vertex index on writing GL_LINExxx array types 2019-07-15 14:39:02 +02:00
Ralf Habacker
2e33cf0abc obj plugin: Fix not writing material shininess 2019-07-15 14:39:02 +02:00
Ralf Habacker
361ea5d15d obj plugin: add option "NsIfNotPresent=" for setting the specular exponent of a material if not present 2019-07-15 14:39:02 +02:00
Ralf Habacker
a3b2ac63b3 obj plugin: Fix bug not using specular color (Ks) for illumination mode > 2
See paragraph "Illumination models" at http://paulbourke.net/dataformats/mtl/ for details.
2019-07-15 14:26:31 +02:00
OpenSceneGraph git repository
3f9ab5689c Merge pull request #786 from rhabacker/OpenSceneGraph-3.6
Fix 'Incorrect default location for true type fonts on openSUSE'
2019-07-15 11:14:47 +01:00
Ralf Habacker
af5a794a82 Fix 'Incorrect default location for true type fonts on openSUSE'
https://github.com/openscenegraph/OpenSceneGraph/issues/778
2019-07-15 11:08:31 +02:00
Robert Osfield
faa2b1d964 Added check against any empty _segments to avoid undefined behaviour 2019-07-12 17:00:20 +01:00
Robert Osfield
ab95a79540 Removed debug info for constructor and destructors 2019-07-12 16:16:43 +01:00
Robert Osfield
079cf6c090 Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods 2019-07-12 16:09:12 +01:00
StefanBruens
7dbcb4b7d3 Fix wxWidgets COMPONENTS specification, deprecated usage broken with CMake 3.14
Current FindWxWidgets.cmake allows to specify OPTIONAL components, unfortunately
this broke the (deprecated) use of wxWidgets_USE_LIBS.

Fixes: #779
2019-07-03 07:24:03 +01:00
Robert Osfield
634bd7f12d Updated ChangeLog for rc4 2019-07-02 20:21:45 +01:00
Robert Osfield
384cc25380 Updated SO number to refect change to the Drawable header inline method status 2019-07-02 20:21:05 +01:00
Robert Osfield
b43a59aa5d Updated in prep for 3.6.4-rc4 2019-07-02 20:19:05 +01:00
Colin McDonald
e135a85c1a Trivial change to src/osgSim/LineOfSight.cpp to quieten down an info message in DatabaseCacheReadCallback::readNodeFile. 2019-07-01 16:15:21 +01:00
Robert Osfield
2f914506e9 Updated release candidate number to 4 in prep for 3.6.4-rc4 release. 2019-07-01 16:12:53 +01:00
Robert Osfield
e5c951f5a3 Removed stray tab 2019-07-01 15:50:20 +01:00
jimcamel
9566fb7acf Fixed bug where FFmpeg Image Stream would stop if paused for more than 10 seconds
The FFmpeg image stream class uses a 10 second timeout between frames to determine if the stream is dead and if so closes it. However, the timeout is determined using the variable lastUpdateTS which stores the last time the publishNewFrame function was called, and if the video has been playing and then is paused for longer than 10 seconds, when it is unpaused this timeout will fire and the stream will be closed, stopping the video playing beyond what has been buffered.

To stop this timeout from happening before the video starts playing, the timeout checks to see if the lastUpdateTS > 0 (at initialization it is set to 0). In this fix, we simply set the value of lastUpdateTS to 0 when the video is unpaused, this will force the check to skip on unpause, and from then on lastUpdateTS will have the correct value again.

The lastUpdateTS variable is private and only used for this one function, so there should be no side effects from the change.
2019-07-01 15:50:14 +01:00
Riccardo Corsi
511f7be394 Bugfix due to copy-paste typo which prevented multi uv channel mesh to be imported correctly. 2019-07-01 15:11:23 +01:00
Robert Osfield
56e2a03378 Fixed layout 2019-07-01 13:43:29 +01:00
Robert Osfield
5fc917881d Merge branch 'patch-27' of https://github.com/mp3butcher/OpenSceneGraph into patch-27 2019-07-01 13:42:33 +01:00
Alexey Galitsyn
00e2930fb7 Fix not checking num lock state when remapping keypad keys on Windows.
Num lock state was never checked during remapping keypad keys on Windows.
Now when num lock is active, keypad numeric keys and keypad delimeter key
should work as expected (return KEY_KP_0 to KEY_KP_9 and KEY_KP_Decimal
respectivly).
2019-07-01 13:39:33 +01:00
Robert Osfield
fe9c235806 Restructed the setting of the default osgDB::Options so it doesn't override the ObjectCacheHint setting when a user specified osgDB::Options object is passed in. 2019-07-01 12:56:36 +01:00
Robert Osfield
8d505e80a9 Merge branch 'OpenSceneGraph-3.6_vas' of https://github.com/eligovision/OpenSceneGraph into OpenSceneGraph-3.6_vas 2019-07-01 12:33:21 +01:00
Robert Osfield
b6cb11b655 Couldn't resolve warnings coming from the FBX headers so had to suppress warnings. 2019-07-01 12:18:21 +01:00
Laurens Voerman
4b6d9287bc replaced "if (apm || !apm->valid())" 2019-06-14 15:46:55 +01:00
Laurens Voerman
b41c5bde96 fix typo in header guard. 2019-06-14 15:38:38 +01:00
Laurens Voerman
2ac97b5ece fix typo in ReaderWriterFBX: writObject -> writeObject 2019-06-14 15:36:18 +01:00
OpenSceneGraph git repository
21c0affe66 Merge pull request #760 from LaurensVoerman/readObject
implement readObject for all relevant readerWriters
2019-06-14 15:28:46 +01:00
OpenSceneGraph git repository
68fc6ca610 Merge pull request #759 from AnyOldName3/more-tga
Various TGA improvements
2019-06-14 15:01:15 +01:00
OpenSceneGraph git repository
52edc4af8d Merge pull request #758 from LaurensVoerman/osgt_indentation
fix indentation for osgt files for windows dynamic library build.
2019-06-14 14:32:31 +01:00
OpenSceneGraph git repository
c1757aadb4 Merge pull request #757 from LaurensVoerman/rendererNoRefCount
fix compile error if OSGUTIL_RENDERBACKEND_USE_REF_PTR not defined in include/osgUtil/RenderLeaf
2019-06-14 14:29:32 +01:00
Julien Valentin
cfd190a9fa update traversedebug preventing traversal to disable OQN 2019-06-08 01:17:21 +02:00
Julien Valentin
5311d6fb6b add enable check in traverseQuery 2019-05-31 15:27:18 +02:00
Konstantin S. Matveyev
e31afbf78a typo fix 2019-05-15 14:35:39 +03:00
valid-ptr
be6bc39016 VertexArrayState's lazy disabling of vertex attributes mechanism major fix: _vertexAttribArrays must be 'shared' 2019-05-15 14:32:09 +03:00
Laurens Voerman
38727ed4b4 implement readObject for all relevant readerWriters 2019-05-14 14:25:30 +02:00
AnyOldName3
8491fd780d Add support for Targa type 3 and 11 images (greyscale) 2019-05-13 21:56:07 +01:00
Laurens Voerman
3ccdc66717 fix indentation for osgt files for windows dynamic library build. 2019-05-13 17:25:29 +02:00
Laurens Voerman
2f71c55da9 fix compile error if OSGUTIL_RENDERBACKEND_USE_REF_PTR not defined in include/osgUtil/RenderLeaf 2019-05-13 17:02:53 +02:00
AnyOldName3
7b6135f0f7 Avoid wasting memory loading optional TGA fields as RLE image data 2019-05-11 00:00:41 +01:00
AnyOldName3
05e896af7e Add support for type 9 (colour mapped, compressed) TGA images. 2019-05-10 00:04:49 +01:00
AnyOldName3
33bf30cd8c Check TGA footer if present to see if attribute channel contains alpha data 2019-05-10 00:04:08 +01:00
Robert Osfield
fd014e3b52 Merged ELSEIF fix from master 2019-05-08 10:17:06 +01:00
Laurens Voerman
3f0c1daaa2 add missing E to ELSIF
# Conflicts:
#	src/osgViewer/CMakeLists.txt
2019-05-08 09:50:17 +01:00
AnyOldName3
c9fc6e0f79 Consistently check for failed memory allocation 2019-05-08 00:59:40 +01:00
AnyOldName3
348fbfe410 Switch to using safe buffers (fixing a memory leak) 2019-05-08 00:56:42 +01:00
AnyOldName3
47ec2c7951 Cleanup TGA header interpretation
* Read the colour map `First Entry Index` field. If non-zero, error out as the format specification is vague as to what it does and different readers interpret it differently.
* Rename the variable that holds the colour map entry size as the existing name could be misinterpreted as the size of the pointer, not the thing pointed to.
* Handle images reporting themselves as 15 bits per pixel in the same way as Truevision's example code.
2019-05-04 01:19:31 +01:00
Robert Osfield
6ea8ebf25a Fixed indentation 2019-04-26 10:46:04 +01:00
Wei Lisi
2b65555d5f remove tabs 2019-04-26 10:44:04 +01:00
flashk
2439679b0c Update fbxRMesh.cpp 2019-04-26 10:43:04 +01:00
Wei Lisi
0cbf839425 clean up 2019-04-26 10:41:05 +01:00
Wei Lisi
82cae6daf4 fix fbx hierarchy issue 2019-04-26 10:41:05 +01:00
Derek Quam
6767ff540b Fix two bugs introduced when removing the Geode visitor from the FBX
exporter.

In the Geometry visitor, use getNodePath to check if the Geometry node
is root instead of getNumParents.

Reset the state inside buildFaces to prevent duplication when a
Group is inside of Group.
2019-04-26 10:30:24 +01:00
Derek Quam
69ebfecfcc Fix duplicate geometries in FBX export.
The fix to allow the export of orphaned Geometry nodes accidentally
duplicated those geometry nodes in 'normal' scene trees. This commit
refactors the code to rely on the visitor to traverse the Geometry as
opposed to traversing the Geometry in the Geode visit and the Geometry
visit.
2019-04-26 10:30:15 +01:00
OpenSceneGraph git repository
3834172342 Merge pull request #745 from eligovision/OpenSceneGraph-3.6_cmake
CMake: OSG_WINDOWING_SYSTEM fixed
2019-04-26 09:36:51 +01:00
Konstantin S. Matveyev
036bb7b472 CMake: Win32 option added to OSG_WINDOWING_SYSTEM 2019-04-14 00:47:36 +03:00
valid-ptr
b5dff94107 CMake: OSG_WINDOWING_SYSTEM fixed; FORCE flag removed 2019-04-14 00:08:09 +03:00
Robert Osfield
1784381dc7 cMerge branch 'OpenSceneGraph-3.6' of https://github.com/openscenegraph/OpenSceneGraph into OpenSceneGraph-3.6 2019-04-12 13:57:35 +01:00
Robert Osfield
9e18a7542b Added ability to set which tree rendering techniques to build (via --featuers bitmask command line) and
output scene to using -o outputfilename.extension command line.
2019-04-12 13:55:39 +01:00
OpenSceneGraph git repository
1c6fd4da9b Merge pull request #737 from eligovision/OpenSceneGraph-3.6_android
osgDB::DynamicLibrary: local lib loading on Android fixed
2019-04-11 12:42:22 +01:00
Konstantin S. Matveyev
e1b3c78013 osgDB::DynamicLibrary: local lib loading on Android fixed 2019-03-29 16:32:58 +03:00
Jeongseok Lee
f263ad29db Update CMakeModules/FindCOLLADA.cmake
Keeping old style operator to align with OSG CMake 2.8.0 support.

Co-Authored-By: eknabe <44489094+eknabe@users.noreply.github.com>
2019-03-26 08:05:06 +00:00
Robert Osfield
dd32ee2945 Added basic load and compile stats collection enabled by --stats command line. 2019-03-25 14:09:04 +00:00
Robert Osfield
0b5cb65cdd Added a call to the CullSetting::readCommnadLine(..) to make sure the --NO_CULLING and --VIEW_FRUSTUM, --VIEW_FRUSTUM_SIDES command line parameters are honoured 2019-03-25 12:42:28 +00:00
Robert Osfield
a8e78fde99 Added --NO_CULLING, --VIEW_FRSUTUM and --VIEW_FRUSTUM_SIDES/--vfs command line options for setting the Camera CullingMode value 2019-03-25 12:40:41 +00:00
Jeongseok Lee
43b274f65c Update comments and fix cmake version check 2019-03-21 08:40:33 +00:00
OpenSceneGraph git repository
f97ea3577d Merge pull request #727 from ccochran/OpenSceneGraph-3.6
Fixes Android build for osgViewer.
2019-03-19 14:33:42 +00:00
Colin Cochran
9726617b6e Fixes osgViewer CMake build for Android.
Adds FORCE to overwrite the cached OWG_WINDOWING_SYSTEM variable.
2019-03-18 08:55:05 -06:00
Colin Cochran
997276d359 Fixes Android build for osgViewer.
Previously, cmake attempted to build cocoa windowing system source even if MAKE_SYSTEM_NAME was set to ANDROID.
2019-03-16 11:59:28 -06:00
Capostrophic
dceb353fe6 Replace redundant asCullVisitor usage with a type check 2019-03-16 12:29:39 +00:00
OpenSceneGraph git repository
d8600411bd Merge pull request #726 from Capostrophic/linearinterpolator
Override default behavior for linear vector interpolations
2019-03-16 11:30:21 +00:00
Capostrophic
066c272f7a Override default behavior for linear vector interpolations 2019-03-15 21:29:13 +03:00
Chris Djali
7ebe56291f Resolve OpenGL error caused by confusion between geometry shader implementations.
There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.

The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-03-14 13:51:44 +00:00
flashk
c89a7fe67c Update StackedTransform.cpp 2019-03-14 11:25:11 +00:00
Capostrophic
b14bb21801 Avoid unnecessary matrix type conversion in osgParticle 2019-03-14 10:47:08 +00:00
Robert Osfield
37eae8c719 Removed the optional code path hack 2019-03-14 10:46:59 +00:00
Capostrophic
12b298130a Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions 2019-03-14 10:46:42 +00:00
OpenSceneGraph git repository
c548289ac1 Merge pull request #724 from AnyOldName3/more-gitignore
Add missing files to .gitignore
2019-03-14 09:39:40 +00:00
AnyOldName3
2ebde09aff Add Visual Studio cache/options directory to .gitignore 2019-03-13 23:13:41 +00:00
AnyOldName3
049f88325a Add missing documentation build files to .gitignore 2019-03-13 23:13:00 +00:00
Robert Osfield
cc68d7f151 Streamline the animation path completion message 2019-02-25 15:09:12 +00:00
Daniel Trstenjak
5770774e00 OcclusionQueryNode: reset the test result of the invalid geometry
There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 15:08:38 +00:00
Daniel Trstenjak
5624a22fe4 OcclusionQueryNode: ensure a valid query geometry
If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Björn Blissing
9905b90a18 Add search location for textures in FBX plugin
The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-20 17:19:04 +00:00
OpenSceneGraph git repository
6d5c6ad6cc Merge pull request #704 from mp3butcher/patch-24
uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:54:23 +00:00
Robert Osfield
971eba37ad Added override for broken bindings 2019-02-20 16:31:58 +00:00
Julien Valentin
43574b52c1 uncomment INLINE_DRAWABLE_DRAW 2019-01-28 01:40:35 +01:00
Robert Osfield
625c771641 Updates for 3.6.4-rc3 2019-01-26 19:36:30 +00:00
OpenSceneGraph git repository
1504a54cd8 Merge pull request #702 from mp3butcher/fix36
add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557 Added missing {} to fix getPassed() bug introducted by previus commit 2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96 OcclusionQueryNode: ensure a consistent value for '_passed' 2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7 Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels(). 2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5 OcclusionQueryNode: add resetting of queries
If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.

This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228 fix variable name 2019-01-23 17:06:04 +01:00
OpenSceneGraph git repository
bdd0be2f8f Changed member variable name to be consistent with header 2019-01-23 17:03:27 +01:00
OpenSceneGraph git repository
968a427e00 Changed the member variable to be consistent with the method name. 2019-01-23 17:03:11 +01:00
mp3butcher
b8f9249bea add a bool parameter to allow forced reindexation of a mesh 2019-01-23 17:02:53 +01:00
Robert Osfield
e2fb88e187 Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required. 2019-01-23 15:40:13 +00:00
Robert Osfield
749dc86dd3 Fixed typo 2019-01-23 08:52:11 +00:00
Robert Osfield
84bae01643 Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method 2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44 Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0. 2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2 Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted. 2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757 Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects. 2019-01-19 16:16:53 +00:00
OpenSceneGraph git repository
2e68db5b55 Merge pull request #693 from LaurensVoerman/glObj_C4250
fix MSVC warning C4250: inherits 'X' via dominance (94x)
2019-01-17 17:24:22 +00:00
Laurens Voerman
2e29085669 fix MSVC warning C4250: inherits 'X' via dominance (94x) 2019-01-17 16:22:51 +01:00
Robert Osfield
f223fec92d Added derpecated and thread unsafe warning message to docs of ObjectCache::getgetFromObjectCache() 2019-01-14 11:56:23 +00:00
OpenSceneGraph git repository
cc3cb92ddc Merge pull request #691 from LaurensVoerman/clrObjCache
clear temp objectCache in databaseRequest
2019-01-14 10:23:05 +00:00
Robert Osfield
4dcb2bbf3c Added using to quieten VS warnings 2019-01-14 09:55:00 +00:00
Laurens Voerman
eeb13d1efc clear temp objectCache in databaseRequest 2019-01-14 10:24:30 +01:00
Robert Osfield
fe98c3d7f5 Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings 2019-01-12 11:27:18 +00:00
Robert Osfield
46b07141e8 Added read/writeObject() entry point to FBX plugin. 2019-01-10 09:45:32 +00:00
Robert Osfield
02bfd05d6f Upated ChangeLog 2019-01-09 10:22:54 +00:00
Robert Osfield
035abfdb71 Updated for 3.6.4-rc2 2019-01-09 10:19:34 +00:00
Robert Osfield
0c99326db3 Added cmake package configuration files to gitignore 2019-01-09 09:51:21 +00:00
Robert Osfield
8103da6ef1 Replaced use of heap with use of stack created ifstream to avoid potential memory leak 2019-01-09 09:51:21 +00:00
Robert Osfield
bd83044c08 Introduced use of ref_ptr<> and private destructor to tighen up memory management and avoid users attempting to inappropriately delete TexCoordRange. 2019-01-09 09:51:21 +00:00
Robert Osfield
f6b64afdfc Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases 2019-01-08 19:32:50 +00:00
Robert Osfield
1c65815f4e Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-07 17:46:02 +00:00
Robert Osfield
5e9be10da6 Merged changes from master 2019-01-07 10:25:13 +00:00
Robert Osfield
820532ddff Updated rc number for 3.6.4 release candidate 2019-01-04 09:22:12 +00:00
Robert Osfield
6951c44464 Updated ChangeLog and AUTHORS in prep for 3.6.4 work 2019-01-04 09:10:39 +00:00
Robert Osfield
e12049ed47 Added use of sizeof to make code a bit more flexible 2019-01-04 08:14:41 +00:00
Robert Osfield
fd47b84bd7 Restructured the clean up of arrays/primitives and GL objects 2019-01-04 08:14:33 +00:00
Robert Osfield
b7947b13f3 Changed the clean up of the GL objects on destruction so that the destructors of the arrays/primitives themselves do the release rather than have it done explictly in the destructor. This allows arrays/primitives to be shared. 2018-12-31 11:06:45 +00:00
OpenSceneGraph git repository
7a601753e0 Merge pull request #679 from mp3butcher/patch-18
setup camera Read/Draw Buffer
2018-12-20 08:46:12 +00:00
Julien Valentin
07e5480b57 setup camera Read/Draw Buffer
fix flickering shadows in SingleThread
2018-12-19 18:30:26 +01:00
Robert Osfield
ea1e832d4d Removed examples from build as it was causing travis to timeout 2018-12-14 09:14:26 +00:00
OpenSceneGraph git repository
da7bf3ff81 Fixed indentation 2018-12-13 14:10:26 +00:00
OpenSceneGraph git repository
a6fbf73f36 Merge pull request #671 from mp3butcher/patch-16
remove useless code
2018-12-13 08:31:27 +00:00
OpenSceneGraph git repository
ef8fd268de Merge pull request #672 from ccochran/OpenSceneGraph-3.6
Xcode 9/10 build fixes for OSG 3.6
2018-12-13 08:01:24 +00:00
Julien Valentin
064c39a7f3 remove dead code 2018-12-11 23:56:47 +01:00
Thomas Hogarth
5eb9ab1d75 removed ios simulator reference, adjusted readme 2018-12-10 08:23:04 -07:00
Thomas Hogarth
e8ba57b22f Improved iOS cmake support for xcode 9.4 and cmake 3.11 2018-12-10 08:22:36 -07:00
OpenSceneGraph git repository
47aa320787 Merge pull request #670 from emminizer/four-byte-utf8
osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000)
2018-12-07 14:53:52 +00:00
Daniel Emminizer
3a3ddfce49 osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000). 2018-12-06 14:10:14 -05:00
flashk
dc2aa77d98 Prefer FOURCC pixel format in DDS loader
I have found that certain image editing programs export DDS images with both the DDPF_FOURCC and DDPF_RGB pixel format flags. The DDS loader will give preference to the DDPF_RGB flag and try to deduce the format from the RGB bit mask values instead of using the more reliable FOURCC flag. This causes some images to not load, even though the FOURCC flag is supported.  I've modified the loader so that it checks for the DDPF_FOURCC flag first, then falls back on deducing the format from the RGB bit masks.
2018-11-23 12:36:45 +00:00
Robert Osfield
aa6cd2d7da Added, currently commented out, alias for .vsga and .vsgb to help with automatic loading a vsg plugin when .vsga and .vsgb files are encountered. 2018-11-20 14:24:24 +00:00
Robert Osfield
658fd4d19d Added support for reading and writing images 2018-11-20 14:19:37 +00:00
Robert Osfield
8b4359b77e Restructed the setting of the OSG_GL_CONTEXT_VERSION to allow script to set it's default value 2018-11-11 10:14:50 +00:00
Robert Osfield
c5d00bc223 Added make clobber target, imported in from the VSG project. 2018-11-09 11:28:57 +00:00
Robert Osfield
1eedae844e Removed 12 year old workaround that is no longer required and was causing a misleading info message "OpenGL extension '' is not supported." to be reported. 2018-11-09 11:25:16 +00:00
OpenSceneGraph git repository
e819ea9c0e Replaced tabs with spaces to fix indentation 2018-11-03 16:16:19 +00:00
flashk
15b9a493ed Fix handling of alpha values in animated gifs
The gif loader was incorrectly setting pixels as transparent in certain animated gifs. It was ignoring the disposal method value in the extension block and always overwriting the alpha value in each frame. It is common for some animated gifs to set the disposal method so that the previous alpha value is retained. This patch modifies the loader to respect the disposal method flag.
2018-11-03 16:16:10 +00:00
Robert Osfield
0341d6f873 Removed reprecated C++ usage 2018-11-01 09:13:43 +00:00
Emil Knabe
3577fd9d90 Added support for FBX 2019 2018-10-29 08:25:18 +00:00
OpenSceneGraph git repository
a47294a580 Merge pull request #649 from LaurensVoerman/3.6-dae
3.6 dae
2018-10-23 08:44:55 +01:00
flashk
452802b168 Update daeRMaterials.cpp 2018-10-22 09:17:37 +02:00
flashk
5a3f2e287c Update daeReader.h 2018-10-22 09:17:37 +02:00
Robert Osfield
bf5a88870f Added check under Windows for a concatinated path that exceeds the MAX_PATH so that it isn't used for file IO operations that could lead to undefined behavior
https://github.com/openscenegraph/OpenSceneGraph/issues/634
2018-10-17 15:55:10 +01:00
flashk
8af46a6e98 Update ReaderWriterDAE.cpp 2018-10-17 15:54:54 +01:00
flashk
56617a4bfb Fix crash in Collada loader
The collada loader would crash when processing effects that didn't have a technique defined.
2018-10-12 07:38:59 +01:00
Boris Pek
7eaceb0baa fix builds with case sensitive includes
Tested during cross-compilation for MS Windows using MinGW.
2018-10-10 18:26:43 +01:00
Robert Osfield
8feae585e1 Fixed buld 2018-10-10 13:10:55 +01:00
Antoine Lavenant
fa7843d520 fix apply once 2018-10-10 08:16:41 +01:00
flashk
d48a304569 Fix for HDR DDS images
The DDS loader was not applying the correct internal format for certain HDR images (e.g. float/half_float formats)
2018-10-04 09:22:57 +01:00
flashk
ce90a9b2da osgDB::OutputStream write array optimization
I've made a change to osgDB::OutputStream::writeArrayImplementation so that it writes the array data in a single write operation for binary files. This significantly speeds up writing out osgb files for large data sets (e.g. point clouds). osgDB::InputStream already performs a similar optimization when reading array data from binary files.
2018-10-04 09:22:38 +01:00
flashk
273dd046c2 Fix for GifImageStream::setReferenceTime
Setting the reference time greater than the duration of a gif would cause a crash. Also, the current reference time is not immediately updated when manually setting the reference time.
2018-10-04 09:22:26 +01:00
flashk
627c3df093 Update ReaderWriterFBX.cpp 2018-10-04 09:22:14 +01:00
flashk
ab372b9ead Update fbxRMesh.cpp 2018-10-04 09:21:58 +01:00
flashk
247eee2ca1 Update fbxReader.h 2018-10-04 09:21:41 +01:00
flashk
d4bbec4a0c Fix hardware mipmap generation for cube maps
I was getting a black image when enabling hardware mipmap generation on cubemaps. I believe the problem is that the base Texture class is hard coding GL_TEXTURE_2D when enabling mipmap generation, instead of using the target type from the derived class.
2018-10-03 12:00:04 +01:00
Robert Osfield
114c818f2e Removed unused static variables 2018-10-02 12:21:31 +01:00
Robert Osfield
1ee6d476f8 From Andy Skinner, Added ~GLExtensions to clear cached values for context ID 2018-10-02 11:28:34 +01:00
Julien Valentin
8a29c504e4 add version and required extension
let a chance to work on intel chipset
2018-10-02 11:06:22 +01:00
OpenSceneGraph git repository
f376af1fd5 Merge pull request #627 from eligovision/OpenSceneGraph-3.6_gui_adapters_1px
1px error in GUIEventAdapter, View, Viewer and CompositeViewer major fix
2018-10-02 10:46:25 +01:00
Konstantin S. Matveyev
e663330bdf 1px error in GUIEventAdapter, View, Viewer and CompositeViewer major fix 2018-09-21 13:30:39 +03:00
Robert Osfield
d011ca4e8d Updated ChangeLog for 3.6.3 release 2018-09-14 11:16:53 +01:00
Robert Osfield
3a6b13c46e Updated version number and date for 3.6.3 stable release 2018-09-14 10:41:24 +01:00
Robert Osfield
88afccd85e Updated ChangeLog for 3.6.3-rc3 2018-09-13 08:52:21 +01:00
Robert Osfield
d6d6c3cda2 Updated for 3.6.3-rc3 2018-09-13 08:47:17 +01:00
Robert Osfield
ca134dca2d Standardized the glTexStorage*() calls to use osg::maximum(_numMipmapLevels,1) of rnumber of mipmaps to keep the usage consistent.
Fixed the erronous Texture2DArray glTexStorage call so that it used the _numMipmapLevels as above to resolve bug in allocation.
2018-09-12 17:45:49 +01:00
Robert Osfield
66246703bf Warning fixes 2018-09-11 15:32:44 +01:00
Robert Osfield
fb09be05a9 Fixed warning 2018-09-11 12:29:40 +01:00
Robert Osfield
41fa8fecd1 Updated for 3.6.3-rc2 2018-09-11 12:23:01 +01:00
Robert Osfield
2213011caa Updated rc number 2 for 3.6.3-rc2 2018-09-11 11:56:04 +01:00
OpenSceneGraph git repository
c2f0da31f2 Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDS
fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set.
2018-09-11 11:29:36 +01:00
Robert Osfield
2e14bd52bf Fixed hang using a ReentrantMutex 2018-09-11 11:23:34 +01:00
Robert Osfield
4ea833cc6b Fixed build 2018-09-11 10:13:49 +01:00
Robert Osfield
7fae3b67cd Fixed build 2018-09-11 09:31:35 +01:00
Robert Osfield
8780347f2f Cleaned up code 2018-09-11 09:05:16 +01:00
gwaldron
22e6f6038f osgText: fixed thread-safety issues in Glyph and Font 2018-09-11 08:53:40 +01:00
mp3butcher
385cfa0cbf fix examples context creation for X11
(when display not :0.0)
2018-09-11 08:40:02 +01:00
OpenSceneGraph git repository
960f4d1ef2 Merge pull request #619 from mathieu/topic/SaveInlinedImages
Added saving of inline Images without having the physical image file.
2018-09-11 08:34:20 +01:00
Robert Osfield
257c2deb86 Added greater control of how cubemap is set up and controlled 2018-09-11 08:11:27 +01:00
Laurens Voerman
4dc6a6c4cd fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set. 2018-09-07 15:09:15 +02:00
Mathieu MARACHE
2e38e4751c Added saving of inline Images without having the physical image file.
The can be read from and inlined image file
2018-09-07 14:05:50 +02:00
Robert Osfield
dfdb946d60 Merge branch 'OpenSceneGraph-3.6' of https://github.com/openscenegraph/OpenSceneGraph into OpenSceneGraph-3.6 2018-09-06 12:30:18 +01:00
Robert Osfield
2f056dcaa9 Updated for 3.6.3-rc1 2018-09-06 12:29:44 +01:00
Robert Osfield
d07fe93f34 Fixed memory leak with assignment of default value to ObjectSerializer 2018-09-06 11:53:35 +01:00
OpenSceneGraph git repository
05297f439c Merge pull request #616 from eligovision/OpenSceneGraph-3.6_particles
ParticleSystem: Added support for GLES2 and upper (GL_QUADS -> GL_TRI…
2018-09-05 18:06:25 +01:00
Robert Osfield
34d58d447d Fixed copy constructor 2018-09-05 18:01:33 +01:00
Konstantin S. Matveyev
637e1cc33b ParticleSystem: Using of GL_TRIANGLES for GLES2 and upper; GL_QUADS otherwise 2018-09-05 19:00:29 +03:00
OpenSceneGraph git repository
5d6ab3e6b7 Merge pull request #617 from aluaces/Image_scaleImage_typo
Fix typo in the initial check of Image::scaleImage().
2018-09-05 14:04:57 +01:00
Alberto Luaces
69667a478f Fix typo in the initial check of Image::scaleImage(). 2018-09-05 13:38:09 +02:00
Konstantin S. Matveyev
f00b7180cb ParticleSystem: Added support for GLES2 and upper (GL_QUADS -> GL_TRIANGLES) 2018-09-05 14:05:29 +03:00
Jason Beverage
6ae1139630 Protect the _programSet in Shader with a mutex.
This prevents thread safety issues when Shader objects are used in
multiple programs.
2018-09-05 09:34:54 +01:00
Robert Osfield
a06fcbe5d9 Updated ChangeLog 2018-09-05 09:33:24 +01:00
Robert Osfield
5f9c6a0170 Changed the ShapeDrawable::build() methpd so that it does run when the ShadpwDrawabe is a KdTree. 2018-09-04 15:26:30 +01:00
Robert Osfield
2a4dd6e03b Updated SO version as XmlNode::Input changes change the ABI 2018-09-04 14:13:32 +01:00
Robert Osfield
afe5644b9f Added support for reading UTF-8 encoded of xml files 2018-09-04 12:42:31 +01:00
Robert Osfield
ae3133522d Changed the logic for whether to call setUpThreading() in setThreadingModel() to make it possible to changed threadings even if the threading model starts of as SingleThreaded 2018-09-03 12:30:02 +01:00
Robert Osfield
5040c583b4 Updated version number to 3.6.3 in prep for next naintainance release 2018-09-03 11:19:50 +01:00
Robert Osfield
61967a7d1a Merge branch 'OpenSceneGraph-3.6-TexStorage' into OpenSceneGraph-3.6 2018-09-03 10:16:45 +01:00
Robert Osfield
bcba3928e6 Added reset of _stateset to prevent the releaseGLObjects calling release on th StateSet from the destructor 2018-09-03 09:41:59 +01:00
Robert Osfield
006ca64f4b Added reset of _stateset to prevent the releaseGLObjects calling release on th StateSet from the destructor 2018-09-03 09:37:36 +01:00
Robert Osfield
77fd07eaa9 Replaced the glSGetProcAddressARB code with the dlsym() usage as the NVidia driver looks to be returning non NULL pointers for invalid function names. 2018-08-28 12:01:35 +01:00
Robert Osfield
8b8c427afe Replaced the glSGetProcAddressARB code with the dlsym() usage as the NVidia driver looks to be returning non NULL pointers for invalid function names. 2018-08-28 11:52:42 +01:00
Robert Osfield
f55b864d59 Enabled point sprite validty modes. 2018-08-22 11:21:30 +01:00
Robert Osfield
d18c498322 Enabled point sprite validty modes. 2018-08-22 11:13:11 +01:00
Robert Osfield
4f7f34a6b0 Merged fix for PointSprite modes validity checks from master. 2018-08-22 10:43:15 +01:00
Robert Osfield
29789f898b Merged fix for PointSprite modes validity checks from master. 2018-08-22 10:42:18 +01:00
plevy
dd9312ae35 Change GL_RGBA16F to GL_RGBA16F_ARB to fix Windows Build
Change GL_RGBA16F to  GL_RGBA16F_ARB to fix Windows build.
2018-08-22 07:48:55 +01:00
plevy
78e050db43 Change GL_RGBA16F to GL_RGBA16F_ARB to fix Windows Build
Change GL_RGBA16F to  GL_RGBA16F_ARB to fix Windows build.
2018-08-22 07:48:22 +01:00
Robert Osfield
250dcc5b6c Replaced GL_RGBA32F with GL_RGBA32F_ARB to fix Windows build 2018-08-21 09:20:49 +01:00
Robert Osfield
f2dfd78914 Replaced GL_RGBA32F with GL_RGBA32F_ARB to fix Windows build 2018-08-21 09:19:50 +01:00
OpenSceneGraph git repository
1819bb32ae Merge pull request #606 from mp3butcher/OpenSceneGraph-3.6-TexStorage
Open scene graph 3.6 tex storage
2018-08-20 10:08:09 +01:00
mp3butcher
e043c3db33 complete TexStorage support 2018-08-20 05:11:43 +02:00
mp3butcher
587e65e674 add more extensions 2018-08-20 05:11:29 +02:00
mp3butcher
274b6894af remove redondant variable and test 2018-08-19 22:46:10 +02:00
Robert Osfield
29e87780f5 Removed check as this is better outside of the function 2018-08-17 16:53:13 +01:00
Robert Osfield
58a51cbc41 Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
Fixed typo.
2018-08-17 12:20:59 +01:00
Robert Osfield
7ae7a994b4 Merged changes to InternalPixelRelations sizedInternalFormats[] from master 2018-08-17 10:31:46 +01:00
Robert Osfield
3808b298d1 Fixed memory leak associated with VertexArrayStte objects not getting released on destruction of Geometry/Drawables. 2018-08-16 19:24:56 +01:00
Robert Osfield
ed13576d03 From Chris White, Cygwin build fix 2018-08-08 14:42:04 +01:00
Vic-Min
15f2ae8d15 Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API 2018-08-08 14:37:28 +01:00
OpenSceneGraph git repository
9ab5aafd02 Merge pull request #583 from emminizer/flt-registry-cache
OpenFlight: Replace internal caches with osgDB::ObjectCache use.  Fix…
2018-07-31 16:58:41 +01:00
Daniel Emminizer
2e0e78144f OpenFlight: Replace internal caches with osgDB::ObjectCache use. Fixes unbounded memory growth when using readNode(std::istream&, ...) method. 2018-07-31 11:45:33 -04:00
Robert Osfield
ffb68bec7c Removed unneccessary FIX ME statement. 2018-07-31 09:14:02 +01:00
Robert Osfield
79bc4c3843 Fixed check against dataType changes 2018-07-27 17:34:30 +01:00
Alex Burton
a7747972dc updated osgviewerWX to remove deprecated calls in wxWidgets 3.x 2018-07-27 17:12:07 +01:00
OpenSceneGraph git repository
467baa8c00 Merge pull request #573 from emminizer/fix-flt-typo
FLT: Fix texture unit typo and code style from PR 568.
2018-07-09 17:55:38 +01:00
Daniel Emminizer
4d6c4a7f1f FLT: Fix texture unit typo and code style from PR 568. 2018-07-09 06:34:41 -04:00
240 changed files with 4559 additions and 5157 deletions

11
.gitignore vendored
View File

@@ -6,6 +6,10 @@ doc/openthreads.doxyfile
doc/OpenSceneGraphReferenceDocs/
doc/OpenThreadsReferenceDocs/
doc/*.chm
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_uninstall.cmake
@@ -59,6 +63,10 @@ install_manifest*.txt
*.out
*.app
# Automatically generated Package files
packaging/cmake/*
configure/*
# Platform Specifics - auto generated files
PlatformSpecifics/Windows/*.rc
@@ -79,6 +87,9 @@ PlatformSpecifics/Windows/*.rc
*.sdf
*.opensdf
# Visual Studio - Cache/Options Directory
.vs/
#osx xcode
DerivedData/
*.DS_Store

View File

@@ -15,8 +15,8 @@ matrix:
dist: trusty
language: cpp
env:
- CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
# - CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=ON -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
- CMAKECMD_ARGS="-DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_PLUGINS_BY_DEFAULT=ON -DBUILD_OSG_APPLICATIONS=ON"
#- LLVM_VERSION=3.8
sudo: false
cache:

View File

@@ -1,6 +1,6 @@
OpenSceneGraph Library 3.6.2
OpenSceneGraph Library 3.6.4
568 Contributors:
570 Contributors:
Firstname Surname
-----------------
@@ -43,8 +43,8 @@ Chris Hanson
Roland Smeenk
Roger James
Jeremy Moles
J.P. Delport
Andy Skinner
J.P. Delport
Magnus Kessler
David Fries
Tom Jolley
@@ -232,6 +232,7 @@ Dietmar Funck
Colin Cochran
Christian Ruzicka
Christian Buchner
Chris Djali
Charles Cole
Blake Williams
Bj<EFBFBD>rn Hein
@@ -537,9 +538,10 @@ Christophe Herreman
Christian Noon
Christian Kaser
Christian Ehrlicher
Chris White
Chris McGlone
Chris Djali
Carlos Garcea
Capostrophic
Bryce Eldridge
Bruno Herbelin
Brian Keener

View File

@@ -3,13 +3,13 @@
#
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 6)
SET(OPENSCENEGRAPH_PATCH_VERSION 2)
SET(OPENSCENEGRAPH_SOVERSION 157)
SET(OPENSCENEGRAPH_PATCH_VERSION 4)
SET(OPENSCENEGRAPH_SOVERSION 160)
# set to 0 when not a release candidate, non zero means that any generated
# git tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 9)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
@@ -41,6 +41,8 @@ IF(APPLE)
OSG_OSX_VERSION "${OSG_OSX_VERSION}")
ENDIF()
PROJECT(OpenSceneGraph)
# Set OSX architecture flags here, since they must be specified before
# creating the actual OSG project.
# Note that the CMAKE_OSX_* variables are not well documented in
@@ -48,67 +50,73 @@ ENDIF()
# See https://cmake.org/Bug/view.php?id=14695#c34953
# Additionally, OSG_WINDOWING_SYSTEM is set here for OSX since its
# value is needed to find the correct version of OpenGL (X11 or Cocoa).
IF(APPLE AND NOT ANDROID)
# Here we check if the user specified IPhone SDK
# These options are formally defined later, but can also be specified
# by the user at the command line using the cmake -D switch
# Note that FORCE is used since the user will likely enable IPhone
# build via CMake GUI after already having configured once
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
IF(ANDROID)
SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "Windowing system type for graphics window creation; options: None.")
ELSEIF(WIN32 OR MINGW)
SET(OSG_WINDOWING_SYSTEM "Win32" CACHE STRING "Windowing system type for graphics window creation; options: Win32 or None.")
ELSEIF(APPLE)
# custom option to flag an iOS build
OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF)
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
IF(OSG_BUILD_PLATFORM_IPHONE)
IF(${IPHONE_VERSION_MIN} LESS "7.0")
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
ELSE()
SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
ENDIF()
# set sdk and min versions
SET (IPHONE_SDKVER "10.2" CACHE STRING "IOS SDK-Version")
SET (IPHONE_VERSION_MIN "7.0" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
# get full path to sdk from requested versions
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer")
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneOS${IPHONE_SDKVER}.sdk")
# optionally enable bitcode for the build
SET (IPHONE_ENABLE_BITCODE "NO" CACHE STRING "IOS Enable Bitcode")
# seamless toggle between device and simulator
SET(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
# set deployment target to min version
SET(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "${IPHONE_VERSION_MIN}" CACHE STRING "Deployment target for iOS" FORCE)
# Set standard architectures
SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
ELSE()
#simulator uses i386 and x86_64 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
ENDIF()
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
IF(OSG_OSX_VERSION VERSION_LESS 10.5)
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
ELSE()
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
IF(OSG_OSX_VERSION VERSION_LESS 10.5)
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
# These are set the first time CMake is run, and can be changed by
# the user at any time.
IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
# 64 Bit Works, i386,ppc is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
# 64 Bit Works, PPC is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
ELSE()
# No Universal Binary support and SDK detection is too unreliable.
# Warn user and continue at their own peril.
MESSAGE(WARNING "OSX 10.3 and earlier not supported.")
ENDIF()
ENDIF()
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
# These are set the first time CMake is run, and can be changed by
# the user at any time.
IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
# 64 Bit Works, i386,ppc is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
# 64 Bit Works, PPC is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
ELSE()
# No Universal Binary support and SDK detection is too unreliable.
# Warn user and continue at their own peril.
MESSAGE(WARNING "OSX 10.3 and earlier not supported.")
ENDIF()
ENDIF()
ELSE()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation; options: X11 or None.")
ENDIF()
PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
@@ -218,40 +226,15 @@ ENDIF(OSG_MAINTAINER)
IF(NOT ANDROID)
IF(APPLE)
# Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working
# Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below
# set to true. Should really have an OSG_BUILD_PLATFORM variable that we set to our desired platform
OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF)
OPTION(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR "Enable IPhoneSDK Simulator support" OFF)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
#you need to manually set the default sdk version here
SET (IPHONE_SDKVER "10.2" CACHE STRING "IOS SDK-Version")
SET (IPHONE_VERSION_MIN "7.0" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
# set the sdk path as our sysroot, if we set this before the project is defined cmake fails to build its test program
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
#the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it
# Force gcc <= 4.2 on iPhone
IF(IPHONE_VERSION_MIN LESS "6.0")
include(CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(llvm-gcc-4.2 GNU)
CMAKE_FORCE_CXX_COMPILER(llvm-gcc-4.2 GNU)
SET(GCC_THUMB_SUPPORT NO)
ENDIF()
# Set the path to OpenGL library
SET(OPENGL_gl_LIBRARY "${IPHONE_SDKROOT}/System/Library/Frameworks/OpenGLES.framework")
#set either the device sdk or the simulator sdk. Can't find away to separate these in the same project
IF(OSG_BUILD_PLATFORM_IPHONE)
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer")
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneOS${IPHONE_SDKVER}.sdk")
ELSE()
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer")
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneSimulator${IPHONE_SDKVER}.sdk")
ENDIF()
SET (IPHONE_ENABLE_BITCODE "NO" CACHE STRING "IOS Enable Bitcode")
# Apple iOS: Find OpenGLES
FIND_LIBRARY(OPENGLES_LIBRARY OpenGLES)
ELSE ()
FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
@@ -454,6 +437,9 @@ MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
OPTION(OSG_USE_FLOAT_QUAT "Set to ON to build OpenSceneGraph with float Quat instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_QUAT)
IF (WIN32)
OPTION(OSG_USE_UTF8_FILENAME "Set to ON to use a UTF8 locale for filenames instead of the default locale." OFF)
MARK_AS_ADVANCED(OSG_USE_UTF8_FILENAME)
@@ -515,6 +501,12 @@ ENDIF()
OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
IF (OSG_BUILD_PLATFORM_IPHONE OR ANDROID)
OPTION(OSG_TEXT_USE_FONTCONFIG "Set to ON to enable attempt to use FontConfig in osgText." OFF)
ELSE ()
OPTION(OSG_TEXT_USE_FONTCONFIG "Set to OFF to disable attempt to use FontConfig in osgText." ON)
ENDIF ()
# Map the OSG_GL*_AVAILABLE settings to OSG_GL_* settings
IF (OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE OR OSG_GL3_AVAILABLE)
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF)
@@ -542,12 +534,12 @@ ELSE()
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
ENDIF()
SET(OSG_GL_CONTEXT_VERSION "1.0" CACHE STRING "GL Context String to pass when creaing graphics contexts")
# Map the OSG_GL*_AVAILABLE settings to OpenGL header settings
SET(DEFAULT_GL_CONTEXT_VERSION "1.0")
IF (OSG_GL3_AVAILABLE)
SET(OSG_GL_CONTEXT_VERSION "3.3")
SET(DEFAULT_GL_CONTEXT_VERSION "3.3")
IF (APPLE)
SET(OPENGL_HEADER1 "#include <OpenGL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
@@ -600,6 +592,8 @@ ELSE()
ENDIF()
ENDIF()
SET(OSG_GL_CONTEXT_VERSION ${DEFAULT_GL_CONTEXT_VERSION} CACHE STRING "GL Context String to pass when creaing graphics contexts")
IF (OSG_GL1_AVAILABLE)
SET(OSG_GL1_FEATURES 1)
ELSE()
@@ -752,7 +746,6 @@ ELSE()
FIND_PACKAGE(COLLADA)
FIND_PACKAGE(FBX)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(OpenVRML)
FIND_PACKAGE(GDAL)
FIND_PACKAGE(GTA)
FIND_PACKAGE(CURL)
@@ -798,9 +791,7 @@ IF (BUILD_OSG_EXAMPLES AND NOT ANDROID)
FIND_PACKAGE(FLTK)
FIND_PACKAGE(FOX)
SET(wxWidgets_USE_LIBS base core gl net)
FIND_PACKAGE(wxWidgets)
FIND_PACKAGE(wxWidgets COMPONENTS base core gl net)
ENDIF(BUILD_OSG_EXAMPLES AND NOT ANDROID)
@@ -891,10 +882,26 @@ IF(CYGWIN)
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
ENDIF()
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
MARK_AS_ADVANCED(LIB_POSTFIX)
# Set OSG_INSTALL_LIBDIR to specify the installation directories of object code libraries
IF(DEFINED LIB_POSTFIX)
# Use LIB_POSTFIX if defined
SET(OSG_INSTALL_LIBDIR lib${LIB_POSTFIX})
ELSE()
IF(CMAKE_VERSION VERSION_LESS "2.8.5")
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
MARK_AS_ADVANCED(LIB_POSTFIX)
ENDIF()
ENDIF()
IF(NOT DEFINED LIB_POSTFIX)
SET(LIB_POSTFIX "")
ENDIF()
SET(OSG_INSTALL_LIBDIR lib${LIB_POSTFIX})
ELSE()
# Use the GNU standard installation directories for CMake >= 2.8.5
INCLUDE(GNUInstallDirs)
SET(OSG_INSTALL_LIBDIR ${CMAKE_INSTALL_LIBDIR})
ENDIF()
ENDIF()
IF(NOT DEFINED LIB_POSTFIX)
@@ -1105,41 +1112,15 @@ ENDIF()
IF(APPLE AND NOT ANDROID)
#Here we check if the user specified IPhone SDK
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
IF(OSG_BUILD_PLATFORM_IPHONE)
IF(${IPHONE_VERSION_MIN} LESS "7.0")
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSE()
SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ENDIF()
# set osg window system to iOS
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS." FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IPHONE_VERSION_MIN}" FORCE)
ELSE()
#simulator uses i386 and x86_64 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-simulator-version-min=${IPHONE_VERSION_MIN}" FORCE)
ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
#hack, force link to opengles
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework OpenGLES")
#use the IPhone windowing system
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Forced IPhone windowing system on iOS" FORCE)
# set osg default image plugin
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for iOS" FORCE)
#I think this or similar will be required for IPhone apps
# ensure app bundles for example app
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" ON)
ELSE()
@@ -1365,6 +1346,13 @@ IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
ENDIF()
#-----------------------------------------------------------------------------
# add clobber build target to clear all the non git registered files/directories
#-----------------------------------------------------------------------------
add_custom_target(clobber
COMMAND git clean -d -f -x
)
#-----------------------------------------------------------------------------
### uninstall target
#-----------------------------------------------------------------------------
@@ -1376,4 +1364,5 @@ ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
#
include(FeatureSummary)
feature_summary(WHAT ALL)

View File

@@ -25,11 +25,14 @@ ENDIF()
IF(APPLE)
SET(COLLADA_BUILDNAME "mac")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF(MINGW)
SET(COLLADA_BUILDNAME "mingw")
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF(MSVC_VERSION EQUAL 1900 OR MSVC_VERSION EQUAL 1910 )
SET(COLLADA_BOOST_BUILDNAME ${COLLADA_BUILDNAME})
ELSEIF((MSVC_VERSION GREATER 1910) OR (MSVC_VERSION EQUAL 1910))
SET(COLLADA_BUILDNAME "vc14")
SET(COLLADA_BOOST_BUILDNAME "vc141")
ELSEIF(MSVC_VERSION EQUAL 1900)
SET(COLLADA_BUILDNAME "vc14")
SET(COLLADA_BOOST_BUILDNAME "vc140")
ELSEIF(MSVC_VERSION EQUAL 1800)

View File

@@ -60,6 +60,9 @@ SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.0"
"/Applications/Autodesk/FBX\ SDK/2019.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.1.1"
"/Applications/Autodesk/FBX\ SDK/2018.0"

View File

@@ -0,0 +1,101 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindFontconfig
--------------
Find Fontconfig headers and library.
Imported Targets
^^^^^^^^^^^^^^^^
``Fontconfig::Fontconfig``
The Fontconfig library, if found.
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables in your project:
``FONTCONFIG_FOUND``
true if (the requested version of) Fontconfig is available.
``FONTCONFIG_VERSION``
the version of Fontconfig.
``FONTCONFIG_LIBRARIES``
the libraries to link against to use Fontconfig.
``FONTCONFIG_INCLUDE_DIRS``
where to find the Fontconfig headers.
``FONTCONFIG_COMPILE_OPTIONS``
this should be passed to target_compile_options(), if the
target is not used for linking
#]=======================================================================]
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig QUIET)
pkg_check_modules(PKG_FONTCONFIG QUIET fontconfig)
set(FONTCONFIG_COMPILE_OPTIONS ${PKG_FONTCONFIG_CFLAGS_OTHER})
set(FONTCONFIG_VERSION ${PKG_FONTCONFIG_VERSION})
find_path( FONTCONFIG_INCLUDE_DIR
NAMES
fontconfig/fontconfig.h
HINTS
${PKG_FONTCONFIG_INCLUDE_DIRS}
/usr/X11/include
)
find_library( FONTCONFIG_LIBRARY
NAMES
fontconfig
PATHS
${PKG_FONTCONFIG_LIBRARY_DIRS}
)
if (FONTCONFIG_INCLUDE_DIR AND NOT FONTCONFIG_VERSION)
file(STRINGS ${FONTCONFIG_INCLUDE_DIR}/fontconfig/fontconfig.h _contents REGEX "^#define[ \t]+FC_[A-Z]+[ \t]+[0-9]+$")
unset(FONTCONFIG_VERSION)
foreach(VPART MAJOR MINOR REVISION)
foreach(VLINE ${_contents})
if(VLINE MATCHES "^#define[\t ]+FC_${VPART}[\t ]+([0-9]+)$")
set(FONTCONFIG_VERSION_PART "${CMAKE_MATCH_1}")
if(FONTCONFIG_VERSION)
string(APPEND FONTCONFIG_VERSION ".${FONTCONFIG_VERSION_PART}")
else()
set(FONTCONFIG_VERSION "${FONTCONFIG_VERSION_PART}")
endif()
endif()
endforeach()
endforeach()
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Fontconfig
FOUND_VAR
FONTCONFIG_FOUND
REQUIRED_VARS
FONTCONFIG_LIBRARY
FONTCONFIG_INCLUDE_DIR
VERSION_VAR
FONTCONFIG_VERSION
)
if(FONTCONFIG_FOUND AND NOT TARGET Fontconfig::Fontconfig)
add_library(Fontconfig::Fontconfig UNKNOWN IMPORTED)
set_target_properties(Fontconfig::Fontconfig PROPERTIES
IMPORTED_LOCATION "${FONTCONFIG_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${FONTCONFIG_COMPILE_OPTIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${FONTCONFIG_INCLUDE_DIR}"
)
endif()
mark_as_advanced(FONTCONFIG_LIBRARY FONTCONFIG_INCLUDE_DIR)
if(FONTCONFIG_FOUND)
set(FONTCONFIG_LIBRARIES ${FONTCONFIG_LIBRARY})
set(FONTCONFIG_INCLUDE_DIRS ${FONTCONFIG_INCLUDE_DIR})
endif()

View File

@@ -225,7 +225,7 @@ MACRO(SETUP_LIBRARY LIB_NAME)
)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
@@ -336,7 +336,7 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins")
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()
@@ -429,7 +429,7 @@ MACRO(SETUP_EXE IS_COMMANDLINE_APP)
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()

1105
ChangeLog

File diff suppressed because it is too large Load Diff

View File

@@ -25,7 +25,7 @@ If details below are not sufficient then head over to the openscenegraph.org to
Robert Osfield.
Project Lead.
29th June 2018.
25th July 2019.
---
@@ -88,13 +88,14 @@ Many of the example programs use command-line arguments. When double-clicking on
## Section 3. Release notes on iOS build, by Thomas Hogarth
With CMake, XCode and the iOS sdk installed you can generate an iOS XCode project using the following command line:
With CMake 3.11, XCode 9.4 and the iOS sdk 11.4 installed you can generate an iOS XCode project using the following command line:
export THIRDPARTY_PATH=/path/to/my/3rdParty
export THIRDPARTY_PATH=/path/to/3rdParty
cmake ./ -G Xcode -DOSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-DIPHONE_SDKVER="10.2" \
-DIPHONE_VERSION_MIN="8.0" \
-DOPENGL_PROFILE:STRING=GLES2 \
-DIPHONE_SDKVER="11.4" \
-DIPHONE_VERSION_MIN="10.0" \
-DOPENGL_PROFILE:STRING=GLES3 \
-DOSG_CPP_EXCEPTIONS_AVAILABLE:BOOL=ON \
-DBUILD_OSG_APPLICATIONS:BOOL=OFF \
-DBUILD_OSG_EXAMPLES:BOOL=ON \
-DOSG_WINDOWING_SYSTEM:STRING=IOS \
@@ -105,15 +106,15 @@ With CMake, XCode and the iOS sdk installed you can generate an iOS XCode projec
-DCURL_LIBRARY:PATH="$THIRDPARTY_PATH/curl-ios-device/lib/libcurl.a" \
-DFREETYPE_INCLUDE_DIR_freetype2:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include/freetype" \
-DFREETYPE_INCLUDE_DIR_ft2build:PATH="$THIRDPARTY_PATH/freetype-ios-universal/include" \
-DFREETYPE_LIBRARY:PATH="$THIRDPARTY_PATH/freetype-ios-universal/lib/libFreeType_iphone_universal.a" \
-DFREETYPE_LIBRARY:PATH="$THIRDPARTY_PATH/freetype-ios-universal/lib/libFreetype2.a" \
-DTIFF_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/tiff-ios-device/include" \
-DTIFF_LIBRARY:PATH="$THIRDPARTY_PATH/tiff-ios-device/lib/libtiff.a" \
-DGDAL_INCLUDE_DIR:PATH="$THIRDPARTY_PATH/gdal-ios-device/include" \
-DGDAL_LIBRARY:PATH="$THIRDPARTY_PATH/gdal-ios-device/lib/libgdal.a"
Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty dependencies. Set IPHONE_SDKVER to the version of the iOS sdk you have installed, in this instance 10.2. IPHONE_VERSION_MIN controls the base sdk used by xcode, and lastly set OPENGL_PROFILE to the version of GLES you want to use.
Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty dependencies. Set IPHONE_SDKVER to the version of the iOS sdk you have installed, in this instance 11.4. IPHONE_VERSION_MIN controls the deployment sdk used by xcode, and lastly set OPENGL_PROFILE to the version of GLES you want to use.
Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team. In the 'Build Settings' tab search for 'Other Linker Flags', then for each target type (debug, release etc) that you want to use open the list of arguments and delete the 'OpenGL' line and the '-framework' line above it. This is because cmake has tried to add the desktop OpenGL library which we don't want.
Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.

View File

@@ -45,6 +45,8 @@ class MyGraphicsContext {
traits->doubleBuffer = false;
traits->sharedContext = 0;
traits->pbuffer = true;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
@@ -769,7 +771,7 @@ int main( int argc, char **argv )
osgDB::Registry::instance()->getOptions()->setObjectCacheHint(osgDB::Options::CACHE_ALL);
}
std::string fileNameOut("converted.osg");
std::string fileNameOut("converted.osgt");
if (fileNames.size()>1)
{
fileNameOut = fileNames.back();
@@ -778,29 +780,66 @@ int main( int argc, char **argv )
osg::Timer_t startTick = osg::Timer::instance()->tick();
osg::ref_ptr<osg::Node> root = osgDB::readRefNodeFiles(fileNames);
typedef std::vector< osg::ref_ptr<osg::Image> > Images;
typedef std::vector< osg::ref_ptr<osg::Node> > Nodes;
typedef std::vector< osg::ref_ptr<osg::Object> > Objects;
if (root.valid())
Images images;
Nodes nodes;
Objects objects;
for(FileNameList::iterator itr = fileNames.begin();
itr != fileNames.end();
++itr)
{
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to load files "<<osg::Timer::instance()->delta_m(startTick, endTick)<<" ms"<<std::endl;
osg::ref_ptr<osg::Object> object = osgDB::readObjectFile(*itr);
if (object.valid())
{
if (object->asNode()) nodes.push_back(object->asNode());
else if (object->asImage()) images.push_back(object->asImage());
else objects.push_back(object);
}
}
if (images.empty() && nodes.empty() && objects.empty())
{
osg::notify(osg::NOTICE)<<"Warning: failed to load any files"<<std::endl;
return 1;
}
if (pruneStateSet)
{
PruneStateSetVisitor pssv;
root->accept(pssv);
}
osg::Timer_t endTick = osg::Timer::instance()->tick();
osg::notify(osg::INFO)<<"Time to load files "<<osg::Timer::instance()->delta_m(startTick, endTick)<<" ms"<<std::endl;
if (fixTransparencyMode != FixTransparencyVisitor::NO_TRANSPARANCY_FIXING)
osg::ref_ptr<osg::Node> root;
if (nodes.size()==1) root = nodes.front();
else if (nodes.size()>1)
{
FixTransparencyVisitor atv(fixTransparencyMode);
root->accept(atv);
osg::ref_ptr<osg::Group> group = new osg::Group;
for(Nodes::iterator itr = nodes.begin();
itr != nodes.end();
++itr)
{
group->addChild(itr->get());
}
root = group;
}
if ( root.valid() )
{
if (pruneStateSet)
{
PruneStateSetVisitor pssv;
root->accept(pssv);
}
if (fixTransparencyMode != FixTransparencyVisitor::NO_TRANSPARANCY_FIXING)
{
FixTransparencyVisitor atv(fixTransparencyMode);
root->accept(atv);
}
if (smooth)
{
@@ -866,6 +905,20 @@ int main( int argc, char **argv )
osg::notify(osg::NOTICE)<<result.message()<< std::endl;
}
}
else if (!images.empty())
{
if (images.size()>1)
{
OSG_NOTICE<<"Warning: osgconv does not support writing multiple to a single file."<<std::endl;
return 1;
}
osgDB::writeImageFile(*images.front(), fileNameOut);
}
else if (!objects.empty())
{
osgDB::writeObjectFile(*images.front(), fileNameOut);
}
else
{
osg::notify(osg::NOTICE)<<"Error no data loaded."<< std::endl;

View File

@@ -17,6 +17,7 @@
#include <osg/Plane>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Quat>
#ifdef BUILD_CONTRIBUTORS
extern void printContributors(const std::string& changeLog, bool printNumEntries);
@@ -40,6 +41,7 @@ int main( int argc, char** argv)
arguments.getApplicationUsage()->addCommandLineOption("Plane::value_type", "Print the value of Plane::value_type");
arguments.getApplicationUsage()->addCommandLineOption("BoundingSphere::value_type", "Print the value of BoundingSphere::value_type");
arguments.getApplicationUsage()->addCommandLineOption("BoundingBox::value_type", "Print the value of BoundingBox::value_type");
arguments.getApplicationUsage()->addCommandLineOption("Quat::value_type", "Print the value of Quat::value_type");
#ifdef BUILD_CONTRIBUTORS
arguments.getApplicationUsage()->addCommandLineOption("-r <file> or --read <file>", "Read the ChangeLog to generate an estimated contributors list.");
@@ -139,6 +141,12 @@ int main( int argc, char** argv)
return 0;
}
if (arguments.read("Quat::value_type"))
{
cout << ((sizeof(osg::Quat::value_type) == 4) ? "float" : "double") << endl;
return 0;
}
cout << osgGetLibraryName() << " " << osgGetVersion() << endl << endl;
#ifdef BUILD_CONTRIBUTORS

View File

@@ -48,6 +48,7 @@ int main(int argc, char** argv)
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Play specified camera path animation file, previously saved with 'z' key.");
arguments.getApplicationUsage()->addCommandLineOption("--speed <factor>","Speed factor for animation playing (1 == normal speed).");
arguments.getApplicationUsage()->addCommandLineOption("--device <device-name>","add named device to the viewer");
arguments.getApplicationUsage()->addCommandLineOption("--stats","print out load and compile timing stats");
osgViewer::Viewer viewer(arguments);
@@ -71,6 +72,8 @@ int main(int argc, char** argv)
return 1;
}
bool printStats = arguments.read("--stats");
std::string url, username, password;
while(arguments.read("--login",url, username, password))
{
@@ -109,7 +112,7 @@ int main(int argc, char** argv)
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
if (apm && !apm->getAnimationPath()->empty())
{
apm->setTimeScale(animationSpeed);
@@ -147,6 +150,8 @@ int main(int argc, char** argv)
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
osg::ElapsedTime elapsedTime;
// load the data
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel)
@@ -155,6 +160,15 @@ int main(int argc, char** argv)
return 1;
}
if (printStats)
{
double loadTime = elapsedTime.elapsedTime_m();
std::cout<<"Load time "<<loadTime<<"ms"<<std::endl;
viewer.getStats()->collectStats("compile", true);
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();

View File

@@ -484,7 +484,7 @@ int main( int argc, char **argv )
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
if (apm && !apm->getAnimationPath()->empty())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );

View File

@@ -243,13 +243,11 @@ ELSE(DYNAMIC_OPENSCENEGRAPH)
#needed on win32 or the linker get confused by _declspec declarations
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ADD_SUBDIRECTORY(osgstaticviewer)
# IPHONE_PORT@tom
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
ADD_SUBDIRECTORY(osgviewerIPhone)
ELSE()
ADD_SUBDIRECTORY(osgstaticviewer)
ENDIF()
# IPHONE_PORT@tom
ENDIF(DYNAMIC_OPENSCENEGRAPH)

View File

@@ -113,7 +113,7 @@ int main(int argc, char** argv)
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
if (apm && !apm->getAnimationPath()->empty())
{
apm->setTimeScale(animationSpeed);

View File

@@ -249,6 +249,8 @@ int main( int argc, char **argv )
traits->width = 1 << 12;
traits->height = 1 << 12;
traits->pbuffer = true;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
}
osg::ref_ptr<osg::GraphicsContext> pbuffer = osg::GraphicsContext::createGraphicsContext(traits.get());
if (pbuffer.valid())

View File

@@ -209,6 +209,8 @@ osgViewer::View* createView(osg::ref_ptr<osg::Node> scenegraph, osg::ref_ptr<osg
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
@@ -267,7 +269,11 @@ int main(int argc, char** argv)
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
unsigned int x=0, y=0;
while(arguments.read("--window", x, y, width, height)) {}
@@ -283,6 +289,8 @@ int main(int argc, char** argv)
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)

View File

@@ -83,7 +83,11 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
@@ -93,6 +97,8 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
@@ -134,7 +140,11 @@ void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScree
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
unsigned int numCameras = 6;
@@ -151,6 +161,8 @@ void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScree
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())

View File

@@ -971,9 +971,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
{
createNewCatchable();
}
break;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
{
@@ -987,6 +985,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
_rightKeyPressed=true;
return true;
}
break;
}
case(osgGA::GUIEventAdapter::KEYUP):
{
@@ -1000,6 +999,7 @@ bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionA
_rightKeyPressed=false;
return true;
}
break;
}
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::MOVE):

View File

@@ -289,7 +289,11 @@ int main( int argc, char **argv )
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
@@ -299,6 +303,8 @@ int main( int argc, char **argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())

View File

@@ -40,33 +40,101 @@
#include <string>
#include <vector>
void create_specular_highlights(osg::Node *node)
int main(int argc, char *argv[])
{
osg::StateSet *ss = node->getOrCreateStateSet();
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
osg::ref_ptr<osg::TextureCubeMap> tcm = new osg::TextureCubeMap;
// create and setup the texture object
osg::TextureCubeMap *tcm = new osg::TextureCubeMap;
tcm->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
tcm->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
tcm->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP);
tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
// generate the six highlight map images (light direction = [1, 1, -1])
osgUtil::HighlightMapGenerator *mapgen = new osgUtil::HighlightMapGenerator(
osg::Vec3(1, 1, -1), // light direction
osg::Vec4(1, 0.9f, 0.8f, 1), // light color
8); // specular exponent
if (arguments.read("--no-mip-map"))
{
tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
}
else
{
tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
}
mapgen->generateMap();
if (arguments.read("--hardware-mip-map") || arguments.read("--hmp"))
{
OSG_NOTICE<<"tcm->setUseHardwareMipMapGeneration(true)"<<std::endl;
tcm->setUseHardwareMipMapGeneration(true);
}
// assign the six images to the texture object
tcm->setImage(osg::TextureCubeMap::POSITIVE_X, mapgen->getImage(osg::TextureCubeMap::POSITIVE_X));
tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_X));
tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Y));
tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Y));
tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Z));
tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Z));
std::string filename;
if (arguments.read("--posx", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_X, osgDB::readImageFile(filename));
if (arguments.read("--negx", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, osgDB::readImageFile(filename));
if (arguments.read("--posy", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, osgDB::readImageFile(filename));
if (arguments.read("--negy", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, osgDB::readImageFile(filename));
if (arguments.read("--posz", filename)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, osgDB::readImageFile(filename));
if (arguments.read("--negz", filename)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, osgDB::readImageFile(filename));
int numValidImages = 0;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_X)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_X)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_Y)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_Y)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::POSITIVE_Z)) ++numValidImages;
if (tcm->getImage(osg::TextureCubeMap::NEGATIVE_Z)) ++numValidImages;
if (numValidImages!=6)
{
// generate the six highlight map images (light direction = [1, 1, -1])
osgUtil::HighlightMapGenerator *mapgen = new osgUtil::HighlightMapGenerator(
osg::Vec3(1, 1, -1), // light direction
osg::Vec4(1, 0.9f, 0.8f, 1), // light color
8); // specular exponent
mapgen->generateMap();
// assign the six images to the texture object
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_X)) tcm->setImage(osg::TextureCubeMap::POSITIVE_X, mapgen->getImage(osg::TextureCubeMap::POSITIVE_X));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_X)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_X));
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_Y)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Y));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_Y)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Y));
if (!tcm->getImage(osg::TextureCubeMap::POSITIVE_Z)) tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Z));
if (!tcm->getImage(osg::TextureCubeMap::NEGATIVE_Z)) tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Z));
}
float LODBias;
if (arguments.read("--lod",LODBias))
{
tcm->setLODBias(LODBias);
}
osg::ref_ptr<osg::Program> program = new osg::Program;
std::string shaderFilename;
while (arguments.read("-s", shaderFilename))
{
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(shaderFilename);
if (shader) program->addShader(shader);
}
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cessna.osgt");
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl;
return 1;
}
osg::StateSet *ss = rootnode->getOrCreateStateSet();
// enable texturing, replacing any textures in the subgraphs
ss->setTextureAttributeAndModes(0, tcm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
@@ -84,31 +152,13 @@ void create_specular_highlights(osg::Node *node)
te->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
te->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
ss->setTextureAttributeAndModes(0, te, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!rootnode) rootnode = osgDB::readRefNodeFile("cessna.osgt");
if (!rootnode)
if (program->getNumShaders()>0)
{
osg::notify(osg::NOTICE)<<"Please specify a model filename on the command line."<<std::endl;
return 1;
ss->setAttribute(program.get());
ss->addUniform(new osg::Uniform("baseTexture",0));
}
// create specular highlights
create_specular_highlights(rootnode.get());
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);

View File

@@ -79,7 +79,11 @@ struct CommandLineOptions
return;
}
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
}
@@ -274,6 +278,8 @@ void setDomeFaces(osgViewer::Viewer& viewer, CommandLineOptions& options)
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
@@ -502,6 +508,8 @@ void setDomeCorrection(osgViewer::Viewer& viewer, CommandLineOptions& options)
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)

View File

@@ -59,6 +59,7 @@ createStateSet()
// render each instance uniquely. gl_InstanceID will be in the range
// 0 to numInstances-1 (1023 in our case).
std::string vertexSource =
"#extension GL_EXT_gpu_shader4 : enable\n"
"uniform sampler2D osgLogo; \n"
"uniform float osg_SimulationTime; \n"

View File

@@ -12,11 +12,6 @@
void textInfo(osgText::Text* text)
{
const osgText::Text::TextureGlyphQuadMap& tgqm = text->getTextureGlyphQuadMap();
const osgText::Text::TextureGlyphQuadMap::const_iterator tgqmi = tgqm.begin();
osgText::String& s = text->getText();
for(unsigned int i = 0; i < s.size(); i++)

View File

@@ -38,6 +38,7 @@
#include <osg/FragmentProgram>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileUtils>
#include <osgUtil/LineSegmentIntersector>
@@ -64,6 +65,18 @@ public:
ForestTechniqueManager() {}
enum Features
{
HUD_TEXT = 1,
BILLBOARD_GRAPH = 2,
X_GRAPH = 4,
TRANSFORM_GRAPH = 8,
SHADER_GRAPH = 16,
GEOMETRY_SHADER_GRAPH = 32,
TEXTURE_BUFFER_GRAPH = 64,
ALL_FEATURES = (TEXTURE_BUFFER_GRAPH<<1)-1
};
class Tree : public osg::Referenced
{
public:
@@ -150,7 +163,7 @@ public:
osg::Node* createHUDWithText(const std::string& text);
osg::Node* createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell);
osg::Node* createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell, unsigned int mask=ALL_FEATURES);
void advanceToNextTechnique(int delta=1)
{
@@ -803,6 +816,18 @@ class ShaderGeometry : public osg::Drawable
typedef std::vector<osg::Vec4> PositionSizeList;
virtual void resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Drawable::resizeGLObjectBuffers(maxSize);
if (_geometry) _geometry->resizeGLObjectBuffers(maxSize);
}
virtual void releaseGLObjects(osg::State* state) const
{
osg::Drawable::releaseGLObjects(state);
if (_geometry) _geometry->releaseGLObjects(state);
}
virtual void drawImplementation(osg::RenderInfo& renderInfo) const
{
for(PositionSizeList::const_iterator itr = _trees.begin();
@@ -1160,7 +1185,7 @@ osg::Node* ForestTechniqueManager::createHUDWithText(const std::string& str)
return projection;
}
osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell)
osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, unsigned int maxNumTreesPerCell, unsigned int mask)
{
osg::Vec3 origin(0.0f,0.0f,0.0f);
osg::Vec3 size(1000.0f,1000.0f,200.0f);
@@ -1206,33 +1231,37 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
_techniqueSwitch = new osg::Switch;
if ((mask & BILLBOARD_GRAPH)!=0)
{
std::cout<<"Creating osg::Billboard based forest...";
osg::Group* group = new osg::Group;
group->addChild(createBillboardGraph(cell.get(),dstate));
group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select geometry instancing with Texture Buffer Object\nPress right cursor key to select double quad based forest"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select geometry instancing with Texture Buffer Object\nPress right cursor key to select double quad based forest"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & X_GRAPH)!=0)
{
std::cout<<"Creating double quad based forest...";
osg::Group* group = new osg::Group;
group->addChild(createXGraph(cell.get(),dstate));
group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & TRANSFORM_GRAPH)!=0)
{
std::cout<<"Creating osg::MatrixTransform based forest...";
osg::Group* group = new osg::Group;
group->addChild(createTransformGraph(cell.get(),dstate));
group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select osg::Vertex/FragmentProgram based forest"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select osg::Vertex/FragmentProgram based forest"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & SHADER_GRAPH)!=0)
{
std::cout<<"Creating osg::Vertex/FragmentProgram based forest...";
osg::Group* group = new osg::Group;
@@ -1289,11 +1318,12 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
}
group->addChild(createShaderGraph(cell.get(),stateset));
group->addChild(createHUDWithText("Using osg::Vertex/FragmentProgram to create a forest\n\nPress left cursor key to select osg::MatrixTransform's based forest\nPress right cursor key to select OpenGL shader based forest"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Vertex/FragmentProgram to create a forest\n\nPress left cursor key to select osg::MatrixTransform's based forest\nPress right cursor key to select OpenGL shader based forest"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & SHADER_GRAPH)!=0)
{
std::cout<<"Creating OpenGL shader based forest...";
osg::Group* group = new osg::Group;
@@ -1351,11 +1381,12 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
}
group->addChild(createShaderGraph(cell.get(),stateset));
group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::Vertex/FragmentProgram based forest\nPress right cursor key to select osg::Vertex/Geometry/FragmentProgram based forest"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::Vertex/FragmentProgram based forest\nPress right cursor key to select osg::Vertex/Geometry/FragmentProgram based forest"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & GEOMETRY_SHADER_GRAPH)!=0)
{
std::cout<<"Creating Geometry Shader based forest...";
@@ -1363,12 +1394,13 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
osg::Group* group = new osg::Group;
group->addChild(createGeometryShaderGraph(cell.get(), stateset));
group->addChild(createHUDWithText("Using osg::Vertex/Geometry/FragmentProgram to create a forest\n\nPress left cursor key to select OpenGL Shader based forest\nPress right cursor key to select geometry instancing with Texture Buffer Object"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using osg::Vertex/Geometry/FragmentProgram to create a forest\n\nPress left cursor key to select OpenGL Shader based forest\nPress right cursor key to select geometry instancing with Texture Buffer Object"));
_techniqueSwitch->addChild(group);
std::cout<<"done."<<std::endl;
}
if ((mask & TEXTURE_BUFFER_GRAPH)!=0)
{
std::cout<<"Creating forest using geometry instancing and texture buffer objects ...";
@@ -1430,7 +1462,7 @@ osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates, u
textureBufferGraph->setStateSet( stateset );
osg::Group* group = new osg::Group;
group->addChild(textureBufferGraph);
group->addChild(createHUDWithText("Using geometry instancing to create a forest\n\nPress left cursor key to select osg::Vertex/Geometry/FragmentProgram based forest\nPress right cursor key to select osg::Billboard based forest"));
if ((mask & HUD_TEXT)!=0) group->addChild(createHUDWithText("Using geometry instancing to create a forest\n\nPress left cursor key to select osg::Vertex/Geometry/FragmentProgram based forest\nPress right cursor key to select osg::Billboard based forest"));
_techniqueSwitch->addChild(group);
@@ -1466,6 +1498,16 @@ int main( int argc, char **argv )
arguments.read("--trees-per-cell",maxNumTreesPerCell);
unsigned int features = ForestTechniqueManager::ALL_FEATURES;
while(arguments.read("--features", features))
{
std::cout<<"features = "<<features<<std::endl;
}
std::string outputFilename;
while(arguments.read("-o", outputFilename)) {}
osg::ref_ptr<ForestTechniqueManager> ttm = new ForestTechniqueManager;
// add the stats handler
@@ -1475,8 +1517,13 @@ int main( int argc, char **argv )
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
// add model to viewer.
viewer.setSceneData( ttm->createScene(numTreesToCreate, maxNumTreesPerCell) );
viewer.setSceneData( ttm->createScene(numTreesToCreate, maxNumTreesPerCell, features) );
if (!outputFilename.empty())
{
osgDB::writeNodeFile(*viewer.getSceneData(), outputFilename);
return 0;
}
return viewer.run();
}

View File

@@ -722,6 +722,8 @@ GraphicsContext* setupGC(osgViewer::Viewer& viewer, ArgumentParser& arguments)
traits->windowDecoration = decoration;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
ref_ptr<GraphicsContext> gc = GraphicsContext::createGraphicsContext(traits.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());

View File

@@ -17,7 +17,7 @@
*/
#ifdef _MSC_VER
#include <Windows.h>
#include <windows.h>
#pragma warning( disable : 4244 )
#endif

View File

@@ -48,7 +48,7 @@ class MoveEarthySkyWithEyePointTransform : public osg::Transform
{
public:
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
if (cv)
@@ -63,7 +63,7 @@ public:
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
{
std::cout<<"computing transform"<<std::endl;
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
if (cv)
{
@@ -99,7 +99,7 @@ osg::Group* createModel()
// add the sky and base layer.
transform->addChild(makeSky()); // bin number -2 so drawn first.
transform->addChild(makeBase()); // bin number -1 so draw second.
transform->addChild(makeBase()); // bin number -1 so draw second.
// add the transform to the earth sky.
clearNode->addChild(transform);
@@ -138,14 +138,14 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
bool customWindows = false;
while(arguments.read("-2")) customWindows = true;
if (customWindows)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 0;
@@ -159,6 +159,8 @@ int main( int argc, char **argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
@@ -186,17 +188,17 @@ int main( int argc, char **argv )
viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
}
}
}
else
{
viewer.setUpViewAcrossAllScreens();
}
// set up the camera manipulation with our custom manipultor
viewer.setCameraManipulator(new GliderManipulator());
// pass the scene graph to the viewer
// pass the scene graph to the viewer
viewer.setSceneData( createModel() );
return viewer.run();

View File

@@ -57,7 +57,7 @@ class ContextTest : public MemoryTest
_width(width),
_height(height),
_pbuffer(pbuffer) {}
virtual osg::GraphicsContext* allocate()
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
@@ -65,9 +65,11 @@ class ContextTest : public MemoryTest
traits->height = _height;
traits->windowDecoration = true;
traits->pbuffer = _pbuffer;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> window = osg::GraphicsContext::createGraphicsContext(traits.get());
if (window.valid())
if (window.valid())
{
if (window->realize())
{
@@ -82,15 +84,15 @@ class ContextTest : public MemoryTest
else
{
std::cerr<<"Error: Unable to create graphics context, problem with running osgViewer-"<<osgViewerGetVersion()<<", cannot create windows/pbuffers."<<std::endl;
if (_pbuffer) throw "Failed to create PixelBuffer";
else throw "Failed to create GraphicsWindow";
}
}
protected:
int _width;
int _height;
bool _pbuffer;
@@ -102,19 +104,19 @@ class ContextTest : public MemoryTest
class StateAttributeObject : public GLObject
{
public:
StateAttributeObject(osg::StateAttribute* sa): _attribute(sa) {}
void apply(osg::RenderInfo& renderInfo)
{
_attribute->apply(*renderInfo.getState());
if (renderInfo.getState()->checkGLErrors(_attribute.get()))
{
throw "OpenGL error";
}
}
osg::ref_ptr<osg::StateAttribute> _attribute;
};
@@ -129,40 +131,40 @@ class TextureTest : public GLMemoryTest
_width(width),
_height(height),
_depth(depth) {}
virtual GLObject* allocate()
{
if (_depth>1)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(_width, _height, _depth, GL_RGBA, GL_UNSIGNED_BYTE);
osg::ref_ptr<osg::Texture3D> texture = new osg::Texture3D;
texture->setImage(image.get());
texture->setResizeNonPowerOfTwoHint(false);
return new StateAttributeObject(texture.get());
}
if (_height>1)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(_width, _height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image.get());
texture->setResizeNonPowerOfTwoHint(false);
return new StateAttributeObject(texture.get());
}
if (_width>1)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(_width, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE);
osg::ref_ptr<osg::Texture1D> texture = new osg::Texture1D;
texture->setImage(image.get());
texture->setResizeNonPowerOfTwoHint(false);
return new StateAttributeObject(texture.get());
}
else
@@ -170,10 +172,10 @@ class TextureTest : public GLMemoryTest
throw "Invalid texture size of 0,0,0";
}
}
protected:
int _width;
int _height;
int _depth;
@@ -191,7 +193,7 @@ class FboTest : public GLMemoryTest
_width(width),
_height(height),
_depth(depth) {}
virtual GLObject* allocate()
{
osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject;
@@ -201,10 +203,10 @@ class FboTest : public GLMemoryTest
return new StateAttributeObject(fbo.get());
}
protected:
int _width;
int _height;
int _depth;
@@ -218,19 +220,19 @@ class FboTest : public GLMemoryTest
class DrawableObject : public GLObject
{
public:
DrawableObject(osg::Drawable* drawable): _drawable(drawable) {}
void apply(osg::RenderInfo& renderInfo)
{
_drawable->draw(renderInfo);
if (renderInfo.getState()->checkGLErrors("Drawable"))
{
throw "OpenGL error";
}
}
osg::ref_ptr<osg::Drawable> _drawable;
};
@@ -240,20 +242,20 @@ class DrawableObject : public GLObject
class GeometryTest : public GLMemoryTest
{
public:
enum GLObjectType
{
VERTEX_ARRAY,
DISPLAY_LIST,
VERTEX_BUFFER_OBJECT
};
GeometryTest(GLObjectType type, int width=64, int height=64):
_glObjectType(type),
_width(width),
_height(height) {}
virtual GLObject* allocate()
{
unsigned int numVertices = _width * _height;
@@ -279,11 +281,11 @@ class GeometryTest : public GLMemoryTest
quads->push_back(i + (j+1)*_width);
}
}
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(quads);
switch(_glObjectType)
{
case(VERTEX_ARRAY):
@@ -302,10 +304,10 @@ class GeometryTest : public GLMemoryTest
return new DrawableObject(geometry);
}
protected:
GLObjectType _glObjectType;
int _width;
int _height;
@@ -314,7 +316,7 @@ class GeometryTest : public GLMemoryTest
int main( int argc, char **argv )
{
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" tests OpenGL and Windowing memory scalability..");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","List command line options.");
@@ -351,7 +353,7 @@ int main( int argc, char **argv )
ContextTests contextTests;
GLMemoryTests glMemoryTests;
int width, height, depth;
while(arguments.read("--pbuffer",width,height)) { contextTests.push_back(new ContextTest(width, height, true)); }
while(arguments.read("--pbuffer")) { contextTests.push_back(new ContextTest(512, 512, true)); }
@@ -396,20 +398,20 @@ int main( int argc, char **argv )
return 1;
}
#endif
typedef std::list< osg::ref_ptr<osg::GraphicsContext> > Contexts;
typedef std::list< osg::ref_ptr<GLObject> > GLObjects;
Contexts allocatedContexts;
GLObjects glObjects;
if (contextTests.empty())
{
if (glMemoryTests.empty())
{
std::cout<<"No tests specified, please specify test using the command line options below."<<std::endl<<std::endl;
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
return 1;
}
else
{
@@ -421,14 +423,14 @@ int main( int argc, char **argv )
// use printf's below as C++'s ostream classes use more memory and are more likely to fail when everything
// goes wrong with memory allocations.
int numContextIterations = 0;
int numGLObjectIterations = 0;
int numGLObjectsApplied = 0;
try
{
for(; numGLObjectIterations<maxNumGLIterations; ++numGLObjectIterations)
{
{
for(GLMemoryTests::iterator itr = glMemoryTests.begin();
itr != glMemoryTests.end();
++itr)
@@ -437,7 +439,7 @@ int main( int argc, char **argv )
if (glObject.valid()) glObjects.push_back(glObject.get());
}
}
for(;numContextIterations<maxNumContextIterations; ++numContextIterations)
{
printf("GraphicsContext %i\n",numContextIterations);
@@ -451,10 +453,10 @@ int main( int argc, char **argv )
allocatedContexts.push_back(context);
context->makeCurrent();
osg::RenderInfo renderInfo;
renderInfo.setState(context->getState());
for(GLObjects::iterator gitr = glObjects.begin();
gitr != glObjects.end();
++gitr)
@@ -466,9 +468,9 @@ int main( int argc, char **argv )
(*gitr)->apply(renderInfo);
++numGLObjectsApplied;
}
context->releaseContext();
printf("\n\n"); fflush(stdout);
}
}
@@ -489,7 +491,7 @@ int main( int argc, char **argv )
printf("\nSuccessful completion, contexts created = %i, gl objects applied = %i\n",numContextIterations, numGLObjectsApplied);
printf("Duration = %f seconds.\n\n",osg::Timer::instance()->delta_s(startTick, endTick));
return 0;
}

View File

@@ -641,7 +641,11 @@ int main(int argc, char** argv)
if (wsi)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
screenAspectRatio = float(width) / float(height);
}

View File

@@ -91,7 +91,11 @@ int main( int argc, char **argv )
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
@@ -101,6 +105,8 @@ int main( int argc, char **argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())

View File

@@ -109,8 +109,9 @@ bool PickHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapte
user_event->setName("osc_test_1");
_device->sendEvent(*user_event);
return true;
}
return false;
}
default:
@@ -443,6 +444,8 @@ int main( int argc, char **argv )
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->windowName = "Receiver / view two";
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
@@ -509,6 +512,8 @@ int main( int argc, char **argv )
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->windowName = "Sender / view one";
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());

View File

@@ -644,6 +644,7 @@ bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
}
_album->setVisibility();
return true;
}

View File

@@ -712,6 +712,8 @@ int main(int argc, char** argv)
traits->pbuffer = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
pbuffer = osg::GraphicsContext::createGraphicsContext(traits.get());
if (pbuffer.valid())

View File

@@ -182,7 +182,11 @@ void singleWindowSideBySideCameras(osgViewer::Viewer& viewer)
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
@@ -198,6 +202,8 @@ void singleWindowSideBySideCameras(osgViewer::Viewer& viewer)
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())

View File

@@ -87,6 +87,8 @@ int main( int argc, char** argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->glContextVersion = version;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr< osg::GraphicsContext > gc = osg::GraphicsContext::createGraphicsContext( traits.get() );
if( !gc.valid() )
{

View File

@@ -142,6 +142,8 @@ int main( int argc, char **argv )
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->pbuffer = false;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc || !gc->valid())

View File

@@ -43,9 +43,15 @@ public:
{
}
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
if (ea.getEventType() == osgGA::GUIEventAdapter::PUSH)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (view) pick(view,ea);
return false;
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)
{
@@ -83,6 +89,24 @@ public:
return false;
}
void pick(osgViewer::View* view, const osgGA::GUIEventAdapter& ea)
{
osgUtil::LineSegmentIntersector::Intersections intersections;
if (view->computeIntersections(ea, intersections))
{
OSG_NOTICE<<"found intersections : "<<std::endl;
for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = intersections.begin();
itr != intersections.end();
++itr)
{
OSG_NOTICE<<" intersection "<<itr->localIntersectionPoint<<std::endl;
}
}
else
{
OSG_NOTICE<<"failed to get intersection "<<std::endl;
}
}
private:
osgText::Text3D* m_Text3D;
};

View File

@@ -146,7 +146,11 @@ int main(int argc, char** argv)
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::GraphicsContext::ScreenIdentifier main_screen_id;
main_screen_id.readDISPLAY();
main_screen_id.setUndefinedScreenDetailsToDefaultScreen();
wsi->getScreenResolution(main_screen_id, width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
@@ -155,6 +159,8 @@ int main(int argc, char** argv)
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)

View File

@@ -27,7 +27,7 @@ SET(TARGET_ADDED_LIBRARIES ${TARGET_ADDED_LIBRARIES}
#backup setting
SET(TMP_OSG_BUILD_APPLICATION_BUNDLES {$OSG_BUILD_APPLICATION_BUNDLES})
SET(OSG_BUILD_APPLICATION_BUNDLES TRUE)
SET(MACOSX_DEPLOYMENT_TARGET, ${IPHONE_VERSION_MIN})
#SET(MACOSX_DEPLOYMENT_TARGET, ${IPHONE_VERSION_MIN})
SETUP_EXAMPLE(osgViewerIPhone)
SET_TARGET_PROPERTIES(example_osgViewerIPhone PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONE_VERSION_MIN}
@@ -35,4 +35,4 @@ SET_TARGET_PROPERTIES(example_osgViewerIPhone PROPERTIES XCODE_ATTRIBUTE_CODE_SI
#restore setting
SET(OSG_BUILD_APPLICATION_BUNDLES {$TMP_OSG_BUILD_APPLICATION_BUNDLES})
SET(CMAKE_EXE_LINKER_FLAGS "-framework QuartzCore -framework Foundation -framework OpenGLES -framework UIKit -framework ImageIO -framework CoreImage -framework MobileCoreServices -framework CoreGraphics")
SET(CMAKE_EXE_LINKER_FLAGS "-framework QuartzCore -framework Foundation -framework UIKit -framework ImageIO -framework CoreImage -framework MobileCoreServices -framework CoreGraphics")

View File

@@ -140,7 +140,8 @@ END_EVENT_TABLE()
OSGCanvas::OSGCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes)
: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, attributes)
: wxGLCanvas(parent, id, attributes, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
,_context(this)
{
// default cursor to standard
_oldCursor = *wxSTANDARD_CURSOR;
@@ -150,6 +151,11 @@ OSGCanvas::~OSGCanvas()
{
}
void OSGCanvas::SetContextCurrent()
{
_context.SetCurrent(*this);
}
void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
/* must always be here */
@@ -158,8 +164,6 @@ void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
void OSGCanvas::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int width, height;
@@ -337,7 +341,7 @@ void GraphicsWindowWX::useCursor(bool cursorOn)
bool GraphicsWindowWX::makeCurrentImplementation()
{
_canvas->SetCurrent();
_canvas->SetContextCurrent();
return true;
}

View File

@@ -38,12 +38,14 @@ public:
void UseCursor(bool value);
void SetContextCurrent();
private:
DECLARE_EVENT_TABLE()
osg::ref_ptr<osgViewer::GraphicsWindow> _graphics_window;
wxCursor _oldCursor;
wxGLContext _context;
};
class GraphicsWindowWX : public osgViewer::GraphicsWindow

View File

@@ -25,6 +25,7 @@ class EscapeHandler : public osgGA::GUIEventHandler
return true;
}
break;
}
default:
@@ -95,7 +96,7 @@ int main(int argc,char** argv)
// add a custom escape handler, but disable the standard viewer one to enable the vnc images to handle
// the escape without it getting caught by the viewer.
viewer.addEventHandler(new EscapeHandler);
viewer.addEventHandler(new EscapeHandler);
viewer.setKeyEventSetsDone(0);
return viewer.run();

View File

@@ -58,6 +58,8 @@ int main( int argc, char **argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
@@ -82,6 +84,8 @@ int main( int argc, char **argv )
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());

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@@ -599,12 +599,12 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
Callback(org, copyop) {}
META_Object(osg, DrawCallback);
/** Functor method called by rendering thread to recursively launch operator() on _nestedcallback **/
inline void run(osg::RenderInfo& renderInfo) const
{
operator () (renderInfo);
if (_nestedCallback.valid())
((const DrawCallback*)_nestedCallback.get())->run(renderInfo);
}
@@ -614,6 +614,23 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.**/
virtual void operator () (const osg::Camera& /*camera*/) const {}
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize)
{
if (_nestedCallback.valid())
_nestedCallback->resizeGLObjectBuffers(maxSize);
}
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state = 0) const
{
if (_nestedCallback.valid())
_nestedCallback->releaseGLObjects(state);
}
};
/** Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages.*/

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@@ -55,7 +55,7 @@
#endif
// #define INLINE_DRAWABLE_DRAW
#define INLINE_DRAWABLE_DRAW
namespace osg {

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@@ -304,6 +304,9 @@ class OSG_EXPORT FrameBufferAttachment
unsigned int getTexture3DZOffset() const;
unsigned int getTextureArrayLayer() const;
void resizeGLObjectBuffers(unsigned int maxSize);
void releaseGLObjects(osg::State* = 0) const;
private:
// use the Pimpl idiom to avoid dependency from
// all Texture* headers

View File

@@ -365,11 +365,21 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glUniformMatrix4x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
void (GL_APIENTRY * glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
void (GL_APIENTRY * glDispatchCompute)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );
GLuint64 (GL_APIENTRY* glGetTextureHandle)(GLint texture);
void (GL_APIENTRY* glMakeTextureHandleResident)(GLuint64 handle);
void (GL_APIENTRY* glMakeTextureHandleNonResident)(GLuint64 handle);
void (GL_APIENTRY* glUniformHandleui64)(GLint location, GLuint64 handle);
GLboolean (GL_APIENTRY* glIsTextureHandleResident)(GLuint64 handle);
// ARB_bindless_texture
GLuint64 (GL_APIENTRY* glGetTextureHandle)(GLuint texture);
GLuint64 (GL_APIENTRY* glGetTextureSamplerHandle)(GLuint texture, GLuint sampler);
void (GL_APIENTRY* glMakeTextureHandleResident)(GLuint64 handle);
void (GL_APIENTRY* glMakeTextureHandleNonResident)(GLuint64 handle);
GLboolean (GL_APIENTRY* glIsTextureHandleResident)(GLuint64 handle);
GLuint64 (GL_APIENTRY* glGetImageHandle)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
void (GL_APIENTRY* glMakeImageHandleResident)(GLuint64 handle);
void (GL_APIENTRY* glMakeImageHandleNonResident)(GLuint64 handle);
GLboolean (GL_APIENTRY* glIsImageHandleResident)(GLuint64 handle);
void (GL_APIENTRY* glUniformHandleui64)(GLint location, GLuint64 handle);
void (GL_APIENTRY* glUniformHandleuiv64)(GLint location, GLsizei count, GLuint64 *handles);
void (GL_APIENTRY* glProgramUniformHandleui64)(GLuint program, GLint location, GLuint64 handle);
void (GL_APIENTRY* glProgramUniformHandleuiv64)(GLuint program, GLint location, GLsizei count, GLuint64 *handles);
// Buffer Object extensions
bool isBufferObjectSupported;
@@ -538,7 +548,17 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
isNonPowerOfTwoTextureMipMappedSupported;
}
void (GL_APIENTRY * glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
///immutable texture storage and texture view
void (GL_APIENTRY * glTexStorage1D) (GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width);
void (GL_APIENTRY * glTextureStorage1D) (GLuint texture, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width);
void (GL_APIENTRY * glTexStorage2D) (GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height);
void (GL_APIENTRY * glTextureStorage2D) (GLuint texture, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height);
void (GL_APIENTRY * glTexStorage3D) ( GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void (GL_APIENTRY * glTextureStorage3D) ( GLuint texture, GLsizei numMipmapLevels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth);
void (GL_APIENTRY * glTexStorage2DMultisample) ( GLenum target, GLsizei numSamples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void (GL_APIENTRY * glTexStorage3DMultisample) ( GLenum target, GLsizei numSamples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void (GL_APIENTRY * glTextureView) ( GLuint texture, GLenum target, GLuint orig, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
void (GL_APIENTRY * glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (GL_APIENTRY * glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void (GL_APIENTRY * glGetCompressedTexImage) (GLenum target, GLint level, GLvoid *data);
@@ -557,8 +577,6 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glTexImage3D) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GL_APIENTRY * glTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (GL_APIENTRY * glTexStorage3D) ( GLenum target, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
void (GL_APIENTRY * glTextureStorage3D) ( GLuint texture, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
@@ -795,6 +813,9 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
/** convenience wrapper around glObjectLabel that calls glObjectLabel if it's supported and using std::string as a label parameter.*/
void debugObjectLabel(GLenum identifier, GLuint name, const std::string& label) const { if (glObjectLabel && !label.empty()) glObjectLabel(identifier, name, label.size(), label.c_str()); }
protected:
virtual ~GLExtensions();
};

View File

@@ -42,6 +42,14 @@ struct OSG_EXPORT GraphicsOperation : public Operation
virtual void operator () (Object* object);
virtual void operator () (GraphicsContext* context) = 0;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const {}
};

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@@ -327,7 +327,7 @@ class OSG_EXPORT Matrixd
inline Vec4f operator* ( const Vec4f& v ) const;
inline Vec4d operator* ( const Vec4d& v ) const;
#ifdef USE_DEPRECATED_API
#ifdef OSG_USE_DEPRECATED_API
inline void set(const Quat& q) { makeRotate(q); } /// deprecated, replace with makeRotate(q)
inline void get(Quat& q) const { q = getRotate(); } /// deprecated, replace with getRotate()
#endif

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@@ -328,7 +328,7 @@ class OSG_EXPORT Matrixf
inline Vec4f operator* ( const Vec4f& v ) const;
inline Vec4d operator* ( const Vec4d& v ) const;
#ifdef USE_DEPRECATED_API
#ifdef OSG_USE_DEPRECATED_API
inline void set(const Quat& q) { makeRotate(q); }
inline void get(Quat& q) const { q = getRotate(); }
#endif

View File

@@ -25,7 +25,6 @@
namespace osg {
// forward declare
class State;
class UserDataContainer;
class Node;
class NodeVisitor;

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@@ -72,6 +72,18 @@ public:
virtual void drawImplementation( osg::RenderInfo& renderInfo ) const;
struct QueryResult
{
QueryResult() : valid(false), numPixels(0) {}
QueryResult(bool v, unsigned int p) : valid(v), numPixels(p) {}
bool valid;
unsigned int numPixels;
};
/** return a QueryResult for specified Camera, where the QueryResult.valid is true when query results are available, and in which case the QueryResult.numPixels provides the num of pixels in the query result.*/
QueryResult getQueryResult( const osg::Camera* cam );
unsigned int getNumPixels( const osg::Camera* cam );
virtual void releaseGLObjects( osg::State* state = 0 ) const;
@@ -125,6 +137,11 @@ public:
void setQueryFrameCount( unsigned int frames ) { _queryFrameCount = frames; }
unsigned int getQueryFrameCount() const { return _queryFrameCount; }
// Resets the queries. The next frame will issue a new query.
// This is useful for big view changes, if it shouldn't be waited for
// '_queryFrameCount' till the frame contents change.
void resetQueries();
// Indicate whether or not the bounding box used in the occlusion query test
// should be rendered. Handy for debugging and development.
// Should only be called outside of cull/draw. No thread issues.
@@ -181,6 +198,9 @@ protected:
bool _enabled;
// If the box of the query geometry is valid.
mutable bool _validQueryGeometry;
// Tracks the last frame number that we performed a query.
// User can set how many times (See setQueryFrameCount).
typedef std::map< const osg::Camera*, unsigned int > FrameCountMap;

View File

@@ -32,7 +32,11 @@ class OSG_EXPORT Quat
public:
/** Data type of vector components.*/
#ifdef OSG_USE_FLOAT_QUAT
typedef float value_type;
#else
typedef double value_type;
#endif
/** Number of vector components. */
enum { num_components = 4 };

View File

@@ -30,6 +30,7 @@ namespace osg {
class DeleteHandler;
class Observer;
class ObserverSet;
class State;
/** template class to help enforce static initialization order. */
template <typename T, T M()>
@@ -114,8 +115,16 @@ class OSG_EXPORT Referenced
/** Remove Observer that is observing this object.*/
void removeObserver(Observer* observer) const;
#if 0
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
public:
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const {}
#endif
public:
friend class DeleteHandler;

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@@ -306,6 +306,7 @@ class OSG_EXPORT Shader : public osg::Object
/** osg::Programs that this osg::Shader is attached to */
typedef std::set< osg::Program* > ProgramSet;
ProgramSet _programSet;
OpenThreads::Mutex _programSetMutex;
mutable osg::buffered_value< osg::ref_ptr<ShaderObjects> > _pcsList;
private:

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@@ -549,6 +549,13 @@ class OSG_EXPORT State : public Referenced
/** Set the getCurrentVertexArrayState to the GlobalVertexArrayState.*/
void setCurrentToGlobalVertexArrayState() { _vas = _globalVertexArrayState.get(); }
/** Reset the CurrentVertexArrayState/VertexArrayObject if it's value matches the specificied vas - use when deleting a vas.*/
void resetCurrentVertexArrayStateOnMatch(VertexArrayState* vas)
{
if (vas->getVertexArrayObject()== _currentVAO) _currentVAO = 0;
if (_vas==vas) _vas = _globalVertexArrayState.get();
}
/** disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
void disableAllVertexArrays();

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@@ -652,8 +652,10 @@ class OSG_EXPORT Texture : public osg::StateAttribute
/** Get the internal texture format type. */
inline InternalFormatType getInternalFormatType() const { return _internalFormatType; }
class TextureObject;
/* select the size internal format to use based on Image when available or Texture format settings.*/
GLenum selectSizedInternalFormat(const osg::Image* image=0) const;
class TextureObject;
/** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
virtual bool isDirty(unsigned int /*contextID*/) const { return false; }

View File

@@ -182,10 +182,12 @@ class OSG_EXPORT VertexArrayState : public osg::Referenced
public:
virtual ~VertexArrayState();
// osg::GLBufferObject* getGLBufferObject(osg::Array* array);
osg::State* _state;
osg::ref_ptr<ObserverSet> _stateObserverSet;
osg::ref_ptr<osg::GLExtensions> _ext;
bool _isVertexBufferObjectSupported;

View File

@@ -161,6 +161,9 @@ class OSG_EXPORT View : public virtual osg::Object
void updateSlaves();
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* = 0) const;
protected :
virtual ~View();

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@@ -123,7 +123,7 @@ public:
bool operator == (const observer_ptr& wp) const { return _reference == wp._reference; }
bool operator != (const observer_ptr& wp) const { return _reference != wp._reference; }
bool operator < (const observer_ptr& wp) const { return _reference < wp._reference; }
bool operator > (const observer_ptr& wp) const { return _reference > wp._reference; }
bool operator > (const observer_ptr& wp) const { return wp._reference < _reference; }
// Non-strict interface, for compatibility
// comparison operator for const T*.

View File

@@ -120,6 +120,8 @@ class OSGDB_EXPORT ImageOptions : public osgDB::Options
}
double _x,_y,_w,_h;
protected:
virtual ~TexCoordRange() {}
};

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@@ -55,10 +55,10 @@ class OSGDB_EXPORT ObjectCache : public osg::Referenced
/** Remove Object from cache.*/
void removeFromObjectCache(const std::string& fileName, const Options *options = NULL);
/** Get an Object from the object cache*/
/** Deprecated, the getFromObjectCache() returns a C pointer that is not thread safe when using database paging, please use the thread safe getRefFromObjectCache() method instead. */
osg::Object* getFromObjectCache(const std::string& fileName, const Options *options = NULL);
/** Get an ref_ptr<Object> from the object cache*/
/** Get a thread safe ref_ptr<Object> from the object cache*/
osg::ref_ptr<osg::Object> getRefFromObjectCache(const std::string& fileName, const Options *options = NULL);
/** call rleaseGLObjects on all objects attached to the object cache.*/

View File

@@ -551,21 +551,24 @@ public:
};
template<typename C, typename P>
class ObjectSerializer : public TemplateSerializer<P*>
class ObjectSerializer : public BaseSerializer
{
public:
typedef TemplateSerializer<P*> ParentType;
typedef const P* (C::*Getter)() const;
typedef void (C::*Setter)( P* );
ObjectSerializer( const char* name, P* def, Getter gf, Setter sf ) : ParentType(name, def), _getter(gf), _setter(sf)
ObjectSerializer( const char* name, P* def, Getter gf, Setter sf ) :
BaseSerializer(READ_WRITE_PROPERTY),
_name(name), _defaultValue(def), _getter(gf), _setter(sf)
{
ParentType::setUsage( _getter!=0, _setter!=0);
setUsage( _getter!=0, _setter!=0);
}
virtual bool set(osg::Object& obj, void* value) { C& object = OBJECT_CAST<C&>(obj); (object.*_setter)( dynamic_cast<P*>(*(reinterpret_cast<osg::Object**>(value))) ); return true; }
virtual bool get(const osg::Object& obj, void* value) { const C& object = OBJECT_CAST<const C&>(obj);*(reinterpret_cast<const osg::Object**>(value )) = dynamic_cast<const osg::Object*>((object.*_getter)()); return true; }
virtual const std::string& getName() const { return _name; }
virtual bool read( InputStream& is, osg::Object& obj )
{
C& object = OBJECT_CAST<C&>(obj);
@@ -579,7 +582,7 @@ public:
(object.*_setter)( value.get() );
}
}
else if ( is.matchString(ParentType::_name) )
else if ( is.matchString(_name) )
{
is >> hasObject;
if ( hasObject )
@@ -606,9 +609,9 @@ public:
os.writeObject( value );
}
}
else if ( ParentType::_defaultValue!=value )
else if ( _defaultValue!=value )
{
os << os.PROPERTY((ParentType::_name).c_str()) << hasObject;
os << os.PROPERTY(_name.c_str()) << hasObject;
if ( hasObject )
{
os << os.BEGIN_BRACKET << std::endl;
@@ -621,8 +624,10 @@ public:
}
public:
Getter _getter;
Setter _setter;
std::string _name;
osg::ref_ptr<P> _defaultValue;
Getter _getter;
Setter _setter;
};
template<typename C, typename P>

View File

@@ -62,8 +62,9 @@ protected:
// Return true if the manipulator is std::endl
bool isEndl( std::ostream& (*fn)(std::ostream&) )
{
#ifdef __sun
#if defined (__sun) || (defined _WIN32 && !defined OSG_LIBRARY_STATIC)
// What a mess, but solaris does not like taking the address below
// windows std::endl is a template with different adresses in different dll's
std::stringstream ss;
ss << fn;
std::string s = ss.str();

View File

@@ -105,9 +105,9 @@ class OSGDB_EXPORT XmlNode : public osg::Referenced
size_type currentPosition() const { return _currentPos; }
int get() { if (_currentPos<_buffer.size()) return _buffer[_currentPos++]; else return -1; }
int get() { if (_currentPos<_buffer.size()) return static_cast<unsigned char>(_buffer[_currentPos++]); else return -1; }
int operator [] (size_type i) const { if ((_currentPos+i)<_buffer.size()) return _buffer[_currentPos+i]; else return -1; }
int operator [] (size_type i) const { if ((_currentPos+i)<_buffer.size()) return static_cast<unsigned char>(_buffer[_currentPos+i]); else return -1; }
void operator ++ () { if (_currentPos<_buffer.size()) ++_currentPos; }
@@ -129,12 +129,56 @@ class OSGDB_EXPORT XmlNode : public osg::Referenced
bool match(const std::string& str) { return (_currentPos<_buffer.size()) ? _buffer.compare(_currentPos, str.size(), str)==0 : false; }
enum Encoding
{
ENCODING_ASCII,
ENCODING_UTF8
};
void setEncoding(Encoding encoding) { _encoding = encoding; }
Encoding getEncoding() const { return _encoding; }
inline void copyCharacterToString(std::string& str)
{
if (_currentPos>=_buffer.size()) return;
switch (_encoding)
{
case(ENCODING_UTF8) :
{
int char0 = static_cast<unsigned char>(_buffer[_currentPos]); ++_currentPos;
str.push_back(char0);
if (char0 < 0x80 || _currentPos>=_buffer.size()) break; // 1-byte character
str.push_back(_buffer[_currentPos]); ++_currentPos;
if (char0<0xe0 || _currentPos<_buffer.size()) break; // 2-byte character
str.push_back(_buffer[_currentPos]); ++_currentPos;
if (char0<0xf0 || _currentPos>=_buffer.size()) break; // 3-byte character
str.push_back(_buffer[_currentPos]); ++_currentPos;
if (char0<0xf8 || _currentPos>=_buffer.size()) break; // 4-byte character
if (_currentPos>=_buffer.size()) break;
str.push_back(_buffer[_currentPos]); ++_currentPos; // 5-byte character?
break;
}
case(ENCODING_ASCII) :
default:
str.push_back(_buffer[_currentPos]);
++_currentPos;
return;
}
}
private:
size_type _currentPos;
size_type _currentPos;
std::ifstream _fin;
std::string _buffer;
std::ifstream _fin;
std::string _buffer;
Encoding _encoding;
};

View File

@@ -119,6 +119,9 @@ namespace osgFX
/** default traversal */
inline void inherited_traverse(osg::NodeVisitor& nv);
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* state = 0) const;
protected:
virtual ~Effect();
Effect &operator=(const Effect &) { return *this; }

View File

@@ -162,7 +162,6 @@ class OSGGA_EXPORT CameraManipulator : public GUIEventHandler
/**
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
*/
virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {}

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@@ -42,6 +42,21 @@ namespace osgParticle
return y1 + (y2 - y1) * t;
}
virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const
{
return y1 + (y2 - y1) * t;
}
virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const
{
return y1 + (y2 - y1) * t;
}
virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const
{
return y1 + (y2 - y1) * t;
}
protected:
virtual ~LinearInterpolator() {}
};

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@@ -265,7 +265,7 @@ namespace osgParticle
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
virtual osg::VertexArrayState* createVertexArrayStateImplemenation(osg::RenderInfo& renderInfo) const;
virtual osg::VertexArrayState* createVertexArrayStateImplementation(osg::RenderInfo& renderInfo) const;
void adjustEstimatedMaxNumOfParticles(int delta) { _estimatedMaxNumOfParticles += delta; }

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@@ -37,8 +37,10 @@ namespace osgParticle
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PrecipitationEffect*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
virtual void traverse(osg::NodeVisitor& nv);
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* state = 0) const;
virtual void traverse(osg::NodeVisitor& nv);
/** Set all the parameters to create an rain effect of specified intensity.*/
void rain(float intensity);
@@ -117,6 +119,9 @@ namespace osgParticle
void setNumberOfVertices(unsigned int numVertices) { _numberOfVertices = numVertices; }
unsigned int getNumberOfVertices() const { return _numberOfVertices; }
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* state) const;
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
struct Cell
@@ -174,7 +179,7 @@ namespace osgParticle
protected:
virtual ~PrecipitationDrawable() {}
virtual ~PrecipitationDrawable();
bool _requiresPreviousMatrix;

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@@ -240,6 +240,10 @@ public:
/** recompute the primitives rendering meshes/lines thtat represent the sphere segment.*/
void updatePrimitives();
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* state = 0) const;
virtual osg::BoundingSphere computeBound() const;
private:

View File

@@ -83,7 +83,7 @@ public:
virtual std::string getFileName() const;
static osg::ref_ptr<Font>& getDefaultFont();
static osg::ref_ptr<Font> getDefaultFont();
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSets;
StateSets& getCachedStateSets() { return _statesets; }

View File

@@ -28,7 +28,7 @@
#include <osgText/KerningType>
#include <osgText/Style>
#include <OpenThreads/Mutex>
#include <OpenThreads/ReentrantMutex>
namespace osgText {
@@ -126,6 +126,8 @@ protected:
typedef std::vector< osg::ref_ptr<TextureInfo> > TextureInfoList;
TextureInfoList _textureInfoList;
mutable OpenThreads::ReentrantMutex _textureInfoListMutex;
};
class OSGTEXT_EXPORT GlyphGeometry : public osg::Referenced

View File

@@ -46,11 +46,16 @@ class OSGUTIL_EXPORT IndexMeshVisitor : public GeometryCollector
{
public:
IndexMeshVisitor(Optimizer* optimizer = 0)
: GeometryCollector(optimizer, Optimizer::INDEX_MESH)
: GeometryCollector(optimizer, Optimizer::INDEX_MESH), _generateNewIndicesOnAllGeometries(false)
{
}
inline void setGenerateNewIndicesOnAllGeometries(bool b) { _generateNewIndicesOnAllGeometries = b; }
inline bool getGenerateNewIndicesOnAllGeometries() const { return _generateNewIndicesOnAllGeometries; }
void makeMesh(osg::Geometry& geom);
void makeMesh();
protected:
bool _generateNewIndicesOnAllGeometries;
};
// Optimize the triangle order in a mesh for best use of the GPU's

View File

@@ -72,6 +72,16 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
virtual void render(osg::RenderInfo& renderInfo,RenderLeaf* previous);
virtual void resizeGLObjectBuffers(unsigned int maxSize)
{
if (_drawable) _drawable->resizeGLObjectBuffers(maxSize);
}
virtual void releaseGLObjects(osg::State* state=0) const
{
if (_drawable) _drawable->releaseGLObjects(state);
}
/// Allow StateGraph to change the RenderLeaf's _parent.
friend class osgUtil::StateGraph;

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@@ -484,6 +484,9 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
* then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects(). */
virtual void releaseAllGLObjects();
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* = 0) const;
/** Flush all deleted OpenGL objects, such as texture objects, display lists, etc.*/
virtual void flushAllDeletedGLObjects();

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@@ -38,13 +38,13 @@ struct LessDepthSortFunctor
/** StateGraph - contained in a renderBin, defines the scene to be drawn.
*/
class OSGUTIL_EXPORT StateGraph : public osg::Referenced
class OSGUTIL_EXPORT StateGraph : public osg::Object
{
public:
typedef std::map< const osg::StateSet*, osg::ref_ptr<StateGraph> > ChildList;
typedef std::vector< osg::ref_ptr<RenderLeaf> > LeafList;
typedef std::map< const osg::StateSet*, osg::ref_ptr<StateGraph> > ChildList;
typedef std::vector< osg::ref_ptr<RenderLeaf> > LeafList;
StateGraph* _parent;
@@ -66,7 +66,6 @@ class OSGUTIL_EXPORT StateGraph : public osg::Referenced
bool _dynamic;
StateGraph():
osg::Referenced(false),
_parent(NULL),
_stateset(NULL),
_depth(0),
@@ -78,7 +77,6 @@ class OSGUTIL_EXPORT StateGraph : public osg::Referenced
}
StateGraph(StateGraph* parent,const osg::StateSet* stateset):
osg::Referenced(false),
_parent(parent),
_stateset(stateset),
_depth(0),
@@ -95,7 +93,13 @@ class OSGUTIL_EXPORT StateGraph : public osg::Referenced
~StateGraph() {}
StateGraph* cloneType() const { return new StateGraph; }
virtual osg::Object* cloneType() const { return new StateGraph(); }
virtual StateGraph* cloneStateGraph() const { return new StateGraph(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new StateGraph(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const StateGraph*>(obj)!=0L; }
virtual const char* libraryName() const { return "osgUtil"; }
virtual const char* className() const { return "StateGraph"; }
void setUserData(osg::Referenced* obj) { _userData = obj; }
osg::Referenced* getUserData() { return _userData.get(); }
@@ -172,6 +176,42 @@ class OSGUTIL_EXPORT StateGraph : public osg::Referenced
void prune();
void resizeGLObjectBuffers(unsigned int maxSize)
{
for(ChildList::iterator itr = _children.begin();
itr != _children.end();
++itr)
{
(itr->second)->resizeGLObjectBuffers(maxSize);
}
for(LeafList::iterator itr = _leaves.begin();
itr != _leaves.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
void releaseGLObjects(osg::State* state=0) const
{
if (_stateset) _stateset->releaseGLObjects(state);
for(ChildList::const_iterator itr = _children.begin();
itr != _children.end();
++itr)
{
(itr->second)->releaseGLObjects(state);
}
for(LeafList::const_iterator itr = _leaves.begin();
itr != _leaves.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
}
inline StateGraph* find_or_insert(const osg::StateSet* stateset)
{
// search for the appropriate state group, return it if found.
@@ -309,7 +349,7 @@ class OSGUTIL_EXPORT StateGraph : public osg::Referenced
private:
/// disallow copy construction.
StateGraph(const StateGraph&):osg::Referenced() {}
StateGraph(const StateGraph&) : osg::Object() {}
/// disallow copy operator.
StateGraph& operator = (const StateGraph&) { return *this; }

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@@ -60,6 +60,9 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation
virtual void compile();
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* = 0) const;
void setCompileOnNextDraw(bool flag) { _compileOnNextDraw = flag; }
bool getCompileOnNextDraw() const { return _compileOnNextDraw; }

View File

@@ -113,6 +113,9 @@ class OSGVIEWER_EXPORT Viewer : public ViewerBase, public osgViewer::View
/** Get the keyboard and mouse usage of this viewer.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
// ensure that osg::View provides the reiszerGLObjects and releaseGLObjects methods
virtual void resizeGLObjectBuffers(unsigned int maxSize) { osg::View::resizeGLObjectBuffers(maxSize); }
virtual void releaseGLObjects(osg::State* state = 0) const { osg::View::releaseGLObjects(state); }
protected:

View File

@@ -285,14 +285,16 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
private:
// A functor used to sort the Windows by their Z component in descending order.
struct WindowZCompare: public std::binary_function<ptr_type, ptr_type, bool> {
struct WindowZCompare
{
bool operator()(const ptr_type& x, const ptr_type& y) {
return x.get()->getZ() > y.get()->getZ();
}
};
// A functor used to sort the Windows by their BinNum component in descending order.
struct WindowBinNumberCompare: public std::binary_function<ptr_type, ptr_type, bool> {
struct WindowBinNumberCompare
{
bool operator()(const ptr_type& x, const ptr_type& y) {
return
x.get()->getOrCreateStateSet()->getBinNumber() >

View File

@@ -20,6 +20,11 @@ SET(TARGET_SRC
../common/Version.cpp
../common/Atomic.cpp
)
IF(CYGWIN) # define for pthread_{yield,getconcurrency,setconcurrency}
ADD_DEFINITIONS(-D_GNU_SOURCE)
ENDIF()
IF(ANDROID)
ADD_DEFINITIONS(-D_GNU_SOURCE)
SET(CMAKE_REQUIRED_DEFINITIONS "${CMAKE_REQUIRED_DEFINITIONS} -D_GNU_SOURCE")
@@ -125,7 +130,7 @@ ELSE()
ENDIF()
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()

View File

@@ -330,20 +330,26 @@ void Camera::detach(BufferComponent buffer)
void Camera::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_renderingCache.valid())
{
const_cast<Camera*>(this)->_renderingCache->resizeGLObjectBuffers(maxSize);
}
if (_renderer.valid()) _renderer->resizeGLObjectBuffers(maxSize);
if (_renderingCache.valid()) _renderingCache->resizeGLObjectBuffers(maxSize);
if (_initialDrawCallback.valid()) _initialDrawCallback->resizeGLObjectBuffers(maxSize);
if (_preDrawCallback.valid()) _preDrawCallback->resizeGLObjectBuffers(maxSize);
if (_postDrawCallback.valid()) _postDrawCallback->resizeGLObjectBuffers(maxSize);
if (_finalDrawCallback.valid()) _finalDrawCallback->resizeGLObjectBuffers(maxSize);
Transform::resizeGLObjectBuffers(maxSize);
}
void Camera::releaseGLObjects(osg::State* state) const
{
if (_renderingCache.valid())
{
const_cast<Camera*>(this)->_renderingCache->releaseGLObjects(state);
}
if (_renderer.valid()) _renderer->releaseGLObjects(state);
if (_renderingCache.valid()) _renderingCache->releaseGLObjects(state);
if (_initialDrawCallback.valid()) _initialDrawCallback->releaseGLObjects(state);
if (_preDrawCallback.valid()) _preDrawCallback->releaseGLObjects(state);
if (_postDrawCallback.valid()) _postDrawCallback->releaseGLObjects(state);
if (_finalDrawCallback.valid()) _finalDrawCallback->releaseGLObjects(state);
Transform::releaseGLObjects(state);
}

View File

@@ -28,6 +28,7 @@
#cmakedefine OSG_USE_FLOAT_PLANE
#cmakedefine OSG_USE_FLOAT_BOUNDINGSPHERE
#cmakedefine OSG_USE_FLOAT_BOUNDINGBOX
#cmakedefine OSG_USE_FLOAT_QUAT
#cmakedefine OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION
#cmakedefine OSG_USE_REF_PTR_SAFE_DEREFERENCE
#cmakedefine OSG_USE_UTF8_FILENAME

View File

@@ -117,6 +117,8 @@ void CullSettings::readEnvironmentalVariables()
void CullSettings::readCommandLine(ArgumentParser& arguments)
{
OSG_INFO<<"CullSettings::readCommandLine(ArgumentParser& arguments)"<<std::endl;
// report the usage options.
if (arguments.getApplicationUsage())
{
@@ -124,6 +126,11 @@ void CullSettings::readCommandLine(ArgumentParser& arguments)
arguments.getApplicationUsage()->addCommandLineOption("--NEAR_FAR_RATIO <float>","Set the ratio between near and far planes - must greater than 0.0 but less than 1.0.");
}
while(arguments.read("--NO_CULLING")) setCullingMode(NO_CULLING);
while(arguments.read("--VIEW_FRUSTUM")) setCullingMode(VIEW_FRUSTUM_CULLING);
while(arguments.read("--VIEW_FRUSTUM_SIDES") || arguments.read("--vfs") ) setCullingMode(VIEW_FRUSTUM_SIDES_CULLING);
std::string str;
while(arguments.read("--COMPUTE_NEAR_FAR_MODE",str))
{

View File

@@ -256,7 +256,28 @@ Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
Drawable::~Drawable()
{
dirtyGLObjects();
// clean up display lists if assigned, for the display lists size we can't use glGLObjectSizeHint() as it's a virtual function, so have to default to a 0 size hint.
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
Drawable::deleteDisplayList(i,_globjList[i], 0); // we don't know getGLObjectSizeHint()
_globjList[i] = 0;
}
}
#endif
// clean up VertexArrayState
for(unsigned int i=0; i<_vertexArrayStateList.size(); ++i)
{
VertexArrayState* vas = _vertexArrayStateList[i].get();
if (vas)
{
vas->release();
_vertexArrayStateList[i] = 0;
}
}
}
osg::MatrixList Drawable::getWorldMatrices(const osg::Node* haltTraversalAtNode) const
@@ -318,6 +339,7 @@ void Drawable::releaseGLObjects(State* state) const
// current OpenGL context.
unsigned int contextID = state->getContextID();
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
if (_useDisplayList)
{
// get the globj for the current contextID.
@@ -330,6 +352,7 @@ void Drawable::releaseGLObjects(State* state) const
globj = 0;
}
}
#endif
VertexArrayState* vas = contextID <_vertexArrayStateList.size() ? _vertexArrayStateList[contextID].get() : 0;
if (vas)
@@ -340,7 +363,26 @@ void Drawable::releaseGLObjects(State* state) const
}
else
{
const_cast<Drawable*>(this)->dirtyGLObjects();
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
Drawable::deleteDisplayList(i,_globjList[i], getGLObjectSizeHint());
_globjList[i] = 0;
}
}
#endif
for(unsigned int i=0; i<_vertexArrayStateList.size(); ++i)
{
VertexArrayState* vas = _vertexArrayStateList[i].get();
if (vas)
{
vas->release();
_vertexArrayStateList[i] = 0;
}
}
}
}
@@ -434,9 +476,8 @@ void Drawable::setUseVertexBufferObjects(bool flag)
void Drawable::dirtyGLObjects()
{
unsigned int i;
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(i=0;i<_globjList.size();++i)
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
@@ -446,7 +487,7 @@ void Drawable::dirtyGLObjects()
}
#endif
for(i=0; i<_vertexArrayStateList.size(); ++i)
for(unsigned int i=0; i<_vertexArrayStateList.size(); ++i)
{
VertexArrayState* vas = _vertexArrayStateList[i].get();
if (vas) vas->dirty();

View File

@@ -565,6 +565,18 @@ unsigned int FrameBufferAttachment::getTextureArrayLayer() const
return _ximpl->zoffset;
}
void FrameBufferAttachment::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_ximpl->renderbufferTarget.valid()) _ximpl->renderbufferTarget->resizeGLObjectBuffers(maxSize);
if (_ximpl->textureTarget.valid()) _ximpl->textureTarget->resizeGLObjectBuffers(maxSize);
}
void FrameBufferAttachment::releaseGLObjects(osg::State* state) const
{
if (_ximpl->renderbufferTarget.valid()) _ximpl->renderbufferTarget->releaseGLObjects(state);
if (_ximpl->textureTarget.valid()) _ximpl->textureTarget->releaseGLObjects(state);
}
/**************************************************************************
* FrameBufferObject
**************************************************************************/
@@ -594,6 +606,11 @@ void FrameBufferObject::resizeGLObjectBuffers(unsigned int maxSize)
_fboID.resize(maxSize);
_unsupported.resize(maxSize);
_fboID.resize(maxSize);
for(AttachmentMap::iterator itr = _attachments.begin(); itr != _attachments.end(); ++itr)
{
itr->second.resizeGLObjectBuffers(maxSize);
}
}
void FrameBufferObject::releaseGLObjects(osg::State* state) const
@@ -618,6 +635,11 @@ void FrameBufferObject::releaseGLObjects(osg::State* state) const
}
}
}
for(AttachmentMap::const_iterator itr = _attachments.begin(); itr != _attachments.end(); ++itr)
{
itr->second.releaseGLObjects(state);
}
}
void FrameBufferObject::setAttachment(BufferComponent attachment_point, const FrameBufferAttachment &attachment)

View File

@@ -63,10 +63,6 @@ static osg::buffered_object<ExtensionSet> s_glExtensionSetList;
static osg::buffered_object<std::string> s_glRendererList;
static osg::buffered_value<int> s_glInitializedList;
static osg::buffered_object<ExtensionSet> s_gluExtensionSetList;
static osg::buffered_object<std::string> s_gluRendererList;
static osg::buffered_value<int> s_gluInitializedList;
static ApplicationUsageProxy GLEXtension_e0(ApplicationUsage::ENVIRONMENTAL_VARIABLE, "OSG_GL_EXTENSION_DISABLE <value>", "Use space deliminarted list of GL extensions to disable associated GL extensions");
static ApplicationUsageProxy GLEXtension_e1(ApplicationUsage::ENVIRONMENTAL_VARIABLE, "OSG_MAX_TEXTURE_SIZE <value>", "Clamp the maximum GL texture size to specified value.");
@@ -399,17 +395,6 @@ OSG_INIT_SINGLETON_PROXY(GLExtensionDisableStringInitializationProxy, osg::getGL
#elif defined (__linux__)
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr (*GetProcAddressARBProc)(const char*);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
static GetProcAddressARBProc s_glXGetProcAddressARB = convertPointerType<GetProcAddressARBProc, void*>(dlsym(0, "glXGetProcAddressARB"));
if (s_glXGetProcAddressARB)
{
return convertPointerType<void*, __GLXextFuncPtr>((s_glXGetProcAddressARB)(funcName));
}
#endif
return dlsym(0, funcName);
#elif defined (__QNX__)
@@ -470,7 +455,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader"));
isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100"));
isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_OES_geometry_shader") || osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_geometry_shader4", 3.2f));
isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_ARB_geometry_shader4"));
isGpuShader4Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_EXT_gpu_shader4", 3.0f);
areTessellationShadersSupported = validContext && (osg::isGLExtensionOrVersionSupported(contextID, "GL_ARB_tessellation_shader", 4.0f) || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader"));
isUniformBufferObjectSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_uniform_buffer_object", 3.1f);
@@ -913,18 +898,6 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
{
maxTextureSize = osg_max_size;
}
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB", validContext);
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB", validContext);;
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB", validContext);
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB", "glTexParameterIivEXT", validContext);
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB", "glTexParameterIuivEXT", validContext);
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB", validContext);
isTextureMaxLevelSupported = (glVersion >= 1.2f);
isTextureStorageEnabled = validContext && ((glVersion >= 4.2f) || isGLExtensionSupported(contextID, "GL_ARB_texture_storage"));
@@ -939,6 +912,27 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
}
}
setGLExtensionFuncPtr(glTexStorage1D,"glTexStorage1D","glTexStorage1DARB", validContext);
setGLExtensionFuncPtr(glTextureStorage1D,"glTextureStorage1D","glTextureStorage1DARB", validContext);
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB", validContext);
setGLExtensionFuncPtr(glTextureStorage2D,"glTextureStorage2D","glTextureStorage2DARB", validContext);
setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTexStorage2DMultisample, "glTextureStorage2DMultisample","glTextureStorage2DMultisampleEXT", validContext);
setGLExtensionFuncPtr(glTexStorage3DMultisample, "glTextureStorage3DMultisample","glTextureStorage3DMultisampleEXT", validContext);
setGLExtensionFuncPtr(glTextureView, "glTextureView","glTextureViewEXT", validContext);
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB", validContext);
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB", validContext);;
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB", validContext);
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB", "glTexParameterIivEXT", validContext);
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB", "glTexParameterIuivEXT", validContext);
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB", validContext);
// Texture3D extensions
isTexture3DFast = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture3D"));
@@ -950,8 +944,6 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB", validContext);
@@ -971,12 +963,21 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
maxLayerCount = 0;
if (validContext) glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxLayerCount);
// Bindless textures
// ARB_bindless_texture
setGLExtensionFuncPtr(glGetTextureHandle, "glGetTextureHandle", "glGetTextureHandleARB","glGetTextureHandleNV", validContext);
setGLExtensionFuncPtr(glGetTextureSamplerHandle, "glGetTextureSamplerHandle","glGetTextureSamplerHandleARB", "glGetTextureSamplerHandleNV", validContext);
setGLExtensionFuncPtr(glMakeTextureHandleResident, "glMakeTextureHandleResident", "glMakeTextureHandleResidentARB","glMakeTextureHandleResidentNV", validContext);
setGLExtensionFuncPtr(glMakeTextureHandleNonResident, "glMakeTextureHandleNonResident", "glMakeTextureHandleNonResidentARB", "glMakeTextureHandleNonResidentNV",validContext);
setGLExtensionFuncPtr(glUniformHandleui64, "glUniformHandleui64", "glUniformHandleui64ARB","glUniformHandleui64NV", validContext);
setGLExtensionFuncPtr(glIsTextureHandleResident, "glIsTextureHandleResident","glIsTextureHandleResidentARB", "glIsTextureHandleResidentNV", validContext);
setGLExtensionFuncPtr(glGetImageHandle, "glGetImageHandle","glGetImageHandleARB", "glGetImageHandleNV", validContext);
setGLExtensionFuncPtr(glMakeImageHandleResident, "glMakeImageHandleResident","glMakeImageHandleResidentARB", "glMakeImageHandleResidentNV", validContext);
setGLExtensionFuncPtr(glMakeImageHandleNonResident, "glMakeImageHandleNonResident","glMakeImageHandleNonResidentARB", "glMakeImageHandleNonResidentNV", validContext);
setGLExtensionFuncPtr(glIsImageHandleResident, "glIsImageHandleResident","glIsImageHandleResidentARB", "glIsImageHandleResidentNV", validContext);
setGLExtensionFuncPtr(glUniformHandleui64, "glUniformHandleui64", "glUniformHandleui64ARB","glUniformHandleui64NV", validContext);
setGLExtensionFuncPtr(glUniformHandleuiv64, "glUniformHandleuiv64","glUniformHandleuiv64ARB", "glUniformHandleuiv64NV", validContext);
setGLExtensionFuncPtr(glProgramUniformHandleui64, "glProgramUniformHandleui64","glProgramUniformHandleui64ARB", "glProgramUniformHandleui64NV", validContext);
setGLExtensionFuncPtr(glProgramUniformHandleuiv64, "glProgramUniformHandleuiv64","glProgramUniformHandleuiv64ARB", "glProgramUniformHandleuiv64NV", validContext);
// Blending
isBlendColorSupported = validContext &&
@@ -1054,9 +1055,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isPointSpriteSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_ARB_point_sprite") || isGLExtensionSupported(contextID, "GL_OES_point_sprite") || isGLExtensionSupported(contextID, "GL_NV_point_sprite"));
isPointSpriteModeSupported = isPointSpriteSupported && !OSG_GL3_FEATURES;
isPointSpriteCoordOriginSupported = validContext && (OSG_GL3_FEATURES || (glVersion >= 2.0f));
@@ -1281,6 +1280,13 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
}
GLExtensions::~GLExtensions()
{
// Remove s_gl*List
s_glExtensionSetList[contextID] = ExtensionSet();
s_glRendererList[contextID] = std::string();
s_glInitializedList[contextID] = 0;
}
///////////////////////////////////////////////////////////////////////////
// C++-friendly convenience methods

View File

@@ -62,12 +62,10 @@ GraphicsObjectManager::GraphicsObjectManager(const std::string& name, unsigned i
_name(name),
_contextID(contextID)
{
OSG_INFO<<_name<<"::"<<_name<<"()"<<this<<std::endl;
}
GraphicsObjectManager::~GraphicsObjectManager()
{
OSG_INFO<<_name<<"::~"<<_name<<"()"<<this<<std::endl;
}

View File

@@ -82,10 +82,17 @@ Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
Geometry::~Geometry()
{
// do dirty here to keep the getGLObjectSizeHint() estimate on the ball
dirtyGLObjects();
// no need to delete, all automatically handled by ref_ptr :-)
// clean up display lists if assigned, and use the GLObjectSizeHint() while prior to it being invalidated by the automatic clean up of arrays that will invalidate the getGLObjectSizeHint() value.
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
for(unsigned int i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
Drawable::deleteDisplayList(i,_globjList[i], getGLObjectSizeHint());
_globjList[i] = 0;
}
}
#endif
}
#define ARRAY_NOT_EMPTY(array) (array!=0 && array->getNumElements()!=0)

View File

@@ -438,7 +438,7 @@ bool GraphicsContext::realize()
void GraphicsContext::close(bool callCloseImplementation)
{
OSG_INFO<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
OSG_INFO<<"GraphicsContext::close("<<callCloseImplementation<<")"<<this<<std::endl;
// switch off the graphics thread...
setGraphicsThread(0);

View File

@@ -356,14 +356,58 @@ GLenum Image::computePixelFormat(GLenum format)
case(GL_LUMINANCE_ALPHA32F_ARB):
return GL_LUMINANCE_ALPHA;
case (GL_R16F):
case (GL_R32F):
case (GL_R8):
case (GL_R8_SNORM):
case (GL_R16):
case (GL_R16_SNORM):
return GL_RED;
case (GL_R8I):
case (GL_R8UI):
case (GL_R16I):
case (GL_R16UI):
case (GL_R32I):
case (GL_R32UI):
return GL_RED_INTEGER_EXT;
case (GL_RG16F):
case (GL_RG32F):
case (GL_RG8):
case (GL_RG8_SNORM):
case (GL_RG16):
case (GL_RG16_SNORM):
return GL_RG;
case (GL_RG8I):
case (GL_RG8UI):
case (GL_RG16I):
case (GL_RG16UI):
case (GL_RG32I):
case (GL_RG32UI):
return GL_RG_INTEGER;
case(GL_RGB32F_ARB):
case(GL_RGB16F_ARB):
case(GL_R3_G3_B2):
case(GL_RGB4):
case(GL_RGB5):
case(GL_RGB8):
case(GL_RGB8_SNORM):
case(GL_RGB10):
case(GL_RGB12):
case(GL_SRGB8):
return GL_RGB;
case(GL_RGBA8):
case(GL_RGBA16):
case(GL_RGBA32F_ARB):
case(GL_RGBA16F_ARB):
case(GL_RGBA8_SNORM):
case(GL_RGB10_A2):
case(GL_RGBA12):
case(GL_SRGB8_ALPHA8):
return GL_RGBA;
case(GL_ALPHA8I_EXT):
@@ -535,9 +579,31 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
case(GL_ALPHA32UI_EXT): return 1;
case(GL_ALPHA16F_ARB): return 1;
case(GL_ALPHA32F_ARB): return 1;
case(GL_R16F): return 1;
case(GL_R32F): return 1;
case(GL_R8): return 1;
case(GL_R8_SNORM): return 1;
case(GL_R16): return 1;
case(GL_R16_SNORM): return 1;
case(GL_R8I): return 1;
case(GL_R8UI): return 1;
case(GL_R16I): return 1;
case(GL_R16UI): return 1;
case(GL_R32I): return 1;
case(GL_R32UI): return 1;
case(GL_RG): return 2;
case(GL_RG16F): return 2;
case(GL_RG32F): return 2;
case(GL_RG8): return 2;
case(GL_RG8_SNORM): return 2;
case(GL_RG16): return 2;
case(GL_RG16_SNORM): return 2;
case(GL_RG8I): return 2;
case(GL_RG8UI): return 2;
case(GL_RG16I): return 2;
case(GL_RG16UI): return 2;
case(GL_RG32I): return 2;
case(GL_RG32UI): return 2;
case(GL_RGB): return 3;
case(GL_BGR): return 3;
case(GL_RGB8I_EXT): return 3;
@@ -1518,7 +1584,7 @@ void Image::swap(osg::Image& rhs)
void Image::scaleImage(int s,int t,int r, GLenum newDataType)
{
if (_s==s && _t==t && _r==r) return;
if (_s==s && _t==t && _r==r && _dataType==newDataType) return;
if (_data==NULL)
{

View File

@@ -492,6 +492,8 @@ KdTree::KdTree(const KdTree& rhs, const osg::CopyOp& copyop):
Shape(rhs, copyop),
_degenerateCount(rhs._degenerateCount),
_vertices(rhs._vertices),
_primitiveIndices(rhs._primitiveIndices),
_vertexIndices(rhs._vertexIndices),
_kdNodes(rhs._kdNodes)
{
}

View File

@@ -364,9 +364,7 @@ QueryGeometry::drawImplementation( osg::RenderInfo& renderInfo ) const
}
unsigned int
QueryGeometry::getNumPixels( const osg::Camera* cam )
QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam )
{
osg::ref_ptr<osg::TestResult> tr;
{
@@ -378,13 +376,20 @@ QueryGeometry::getNumPixels( const osg::Camera* cam )
_results[ cam ] = tr;
}
}
return tr->_numPixels;
return QueryResult((tr->_init && !tr->_active), tr->_numPixels);
}
unsigned int
QueryGeometry::getNumPixels( const osg::Camera* cam )
{
return getQueryResult(cam).numPixels;
}
void
QueryGeometry::releaseGLObjects( osg::State* state ) const
{
Geometry::releaseGLObjects(state);
if (!state)
{
// delete all query IDs for all contexts.
@@ -437,6 +442,7 @@ QueryGeometry::discardDeletedQueryObjects( unsigned int contextID )
OcclusionQueryNode::OcclusionQueryNode()
: _enabled( true ),
_validQueryGeometry( false ),
_passed(false),
_visThreshold( 500 ),
_queryFrameCount( 5 ),
@@ -454,6 +460,7 @@ OcclusionQueryNode::~OcclusionQueryNode()
OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop )
: Group( oqn, copyop ),
_validQueryGeometry( false ),
_passed( false )
{
_enabled = oqn._enabled;
@@ -469,9 +476,27 @@ OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const Cop
bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
{
if ( !_enabled )
{
// Queries are not enabled. The caller should be osgUtil::CullVisitor,
// return true to traverse the subgraphs.
return true;
_passed = true;
return _passed;
}
QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
if ( !_validQueryGeometry )
{
// There're cases that the occlusion test result has been retrieved
// after the query geometry has been changed, it's the result of the
// geometry before the change.
qg->reset();
// The box of the query geometry is invalid, return false to not traverse
// the subgraphs.
_passed = false;
return _passed;
}
{
// Two situations where we want to simply do a regular traversal:
@@ -482,16 +507,19 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
const unsigned int& lastQueryFrame( _frameCountMap[ camera ] );
if( ( lastQueryFrame == 0 ) ||
( (nv.getTraversalNumber() - lastQueryFrame) > (_queryFrameCount + 1) ) )
return true;
{
_passed = true;
return _passed;
}
}
if (_queryGeode->getDrawable( 0 ) == NULL)
{
OSG_FATAL << "osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
// Something's broke. Return true so we at least render correctly.
return true;
_passed = true;
return _passed;
}
QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
// Get the near plane for the upcoming distance calculation.
osg::Matrix::value_type nearPlane;
@@ -511,8 +539,16 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
_passed = ( distance <= 0.0 );
if (!_passed)
{
int result = qg->getNumPixels( camera );
_passed = ( (unsigned int)(result) > _visThreshold );
QueryGeometry::QueryResult result = qg->getQueryResult( camera );
if (!result.valid)
{
// The query hasn't finished yet and the result still
// isn't available, return true to traverse the subgraphs.
_passed = true;
return _passed;
}
_passed = ( result.numPixels > _visThreshold );
}
return _passed;
@@ -520,6 +556,9 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
{
if (!_validQueryGeometry || ! _enabled)
return;
bool issueQuery;
{
const int curFrame = nv.getTraversalNumber();
@@ -536,9 +575,11 @@ void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
void OcclusionQueryNode::traverseDebug( NodeVisitor& nv )
{
if (_debugBB)
if (_debugBB && _enabled)
{
// If requested, display the debug geometry
_debugGeode->accept( nv );
}
}
BoundingSphere OcclusionQueryNode::computeBound() const
@@ -557,17 +598,28 @@ BoundingSphere OcclusionQueryNode::computeBound() const
ComputeBoundsVisitor cbv;
nonConstThis->accept( cbv );
BoundingBox bb = cbv.getBoundingBox();
const bool bbValid = bb.valid();
_validQueryGeometry = bbValid;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
// Having (0,0,0) as vertices for the case of the invalid query geometry
// still isn't quite the right thing. But the query geometry is public
// accessible and therefore a user might expect eight vertices, so
// it seems safer to keep eight vertices in the geometry.
if (bbValid)
{
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
}
Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
@@ -586,6 +638,12 @@ void OcclusionQueryNode::setQueriesEnabled( bool enable )
_enabled = enable;
}
void OcclusionQueryNode::resetQueries()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _frameCountMutex );
_frameCountMap.clear();
}
// Should only be called outside of cull/draw. No thread issues.
void OcclusionQueryNode::setDebugDisplay( bool debug )
{

View File

@@ -483,6 +483,7 @@ Shader::PerContextShader* Shader::getPCS(osg::State& state) const
bool Shader::addProgramRef( Program* program )
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
ProgramSet::iterator itr = _programSet.find(program);
if( itr != _programSet.end() ) return false;
@@ -492,6 +493,7 @@ bool Shader::addProgramRef( Program* program )
bool Shader::removeProgramRef( Program* program )
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
ProgramSet::iterator itr = _programSet.find(program);
if( itr == _programSet.end() ) return false;
@@ -507,6 +509,7 @@ void Shader::dirtyShader()
if( _pcsList[cxt].valid() ) _pcsList[cxt]->requestCompile();
}
OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
// Also mark Programs that depend on us as needing relink.
for( ProgramSet::iterator itr = _programSet.begin();
itr != _programSet.end(); ++itr )

View File

@@ -13,6 +13,7 @@
#include <osg/ShapeDrawable>
#include <osg/GL>
#include <osg/Notify>
#include <osg/KdTree>
using namespace osg;
@@ -76,6 +77,9 @@ void ShapeDrawable::setTessellationHints(TessellationHints* hints)
void ShapeDrawable::build()
{
// we can't create a tessellation for a KdTree
if (dynamic_cast<KdTree*>(_shape.get())!=0) return;
// reset all the properties.
setVertexArray(0);
setNormalArray(0);

View File

@@ -18,6 +18,7 @@
#include <osg/Drawable>
#include <osg/ApplicationUsage>
#include <osg/ContextData>
#include <osg/PointSprite>
#include <osg/os_utils>
#include <sstream>
@@ -285,6 +286,17 @@ void State::initializeExtensionProcs()
}
}
// set the validity of Modes
{
bool pointSpriteModeValid = _glExtensions->isPointSpriteModeSupported;
#if defined( OSG_GLES1_AVAILABLE ) //point sprites don't exist on es 2.0
setModeValidity(GL_POINT_SPRITE_OES, pointSpriteModeValid);
#else
setModeValidity(GL_POINT_SPRITE_ARB, pointSpriteModeValid);
#endif
}
_extensionProcsInitialized = true;

View File

@@ -137,6 +137,7 @@ InternalPixelRelations sizedInternalFormats[] = {
, { GL_RGBA8 , GL_RGBA , GL_UNSIGNED_BYTE }
, { GL_RGBA16 , GL_RGBA , GL_UNSIGNED_SHORT }
, { GL_RGB10_A2 , GL_RGBA , GL_UNSIGNED_INT_10_10_10_2 }
, { GL_RGB10_A2 , GL_RGBA , GL_UNSIGNED_INT_2_10_10_10_REV }
, { GL_RGBA12 , GL_RGBA , GL_UNSIGNED_SHORT }
@@ -149,8 +150,8 @@ InternalPixelRelations sizedInternalFormats[] = {
, { GL_RGB5_A1 , GL_RGBA , GL_UNSIGNED_INT_10_10_10_2 }
, { GL_RGB5_A1 , GL_RGBA , GL_UNSIGNED_INT_2_10_10_10_REV }
// , { GL_RGBA16F , GL_RGBA , GL_HALF_FLOAT }
// , { GL_RGBA16F , GL_RGBA , GL_FLOAT }
// , { GL_RGBA32F , GL_RGBA , GL_FLOAT }
, { GL_RGBA16F_ARB , GL_RGBA , GL_FLOAT }
, { GL_RGBA32F_ARB , GL_RGBA , GL_FLOAT }
, { GL_SRGB8 , GL_RGB , GL_UNSIGNED_BYTE }
, { GL_SRGB8_ALPHA8 , GL_RGBA , GL_UNSIGNED_BYTE }
@@ -227,7 +228,7 @@ GLenum assumeSizedInternalFormat(GLint internalFormat, GLenum type)
return 0;
}
bool isCompressedInternalFormatSupportedByTexStorrage(GLint internalFormat)
bool isCompressedInternalFormatSupportedByTexStorage(GLint internalFormat)
{
const size_t formatsCount = sizeof(compressedInternalFormats) / sizeof(compressedInternalFormats[0]);
@@ -2082,6 +2083,43 @@ bool Texture::areAllTextureObjectsLoaded() const
return true;
}
GLenum Texture::selectSizedInternalFormat(const osg::Image* image) const
{
if (image)
{
bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
//calculate sized internal format
if(compressed_image)
{
if(isCompressedInternalFormatSupportedByTexStorage(_internalFormat))
{
return _internalFormat;
}
else
{
return 0;
}
}
else
{
if(isSizedInternalFormat(_internalFormat))
{
return _internalFormat;
}
else
{
return assumeSizedInternalFormat((GLenum)image->getInternalTextureFormat(), (GLenum)image->getDataType());
}
}
}
else
{
if (isSizedInternalFormat(_internalFormat)) return _internalFormat;
return assumeSizedInternalFormat(_internalFormat, (_sourceType!=0) ? _sourceType : GL_UNSIGNED_BYTE);
}
}
void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei inwidth, GLsizei inheight,GLsizei numMipmapLevels) const
{
@@ -2272,49 +2310,21 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
int width = inwidth;
int height = inheight;
bool useTexStorrage = extensions->isTextureStorageEnabled;
GLenum sizedInternalFormat = 0;
GLenum texStoragesizedInternalFormat = extensions->isTextureStorageEnabled && extensions->isTexStorage2DSupported() && (_borderWidth==0) ? selectSizedInternalFormat(image) : 0;
if(useTexStorrage)
{
if(extensions->isTexStorage2DSupported() && _borderWidth == 0)
{
//calculate sized internal format
if(!compressed_image)
{
if(isSizedInternalFormat(_internalFormat))
{
sizedInternalFormat = _internalFormat;
}
else
{
sizedInternalFormat = assumeSizedInternalFormat((GLenum)image->getInternalTextureFormat(), (GLenum)image->getDataType());
}
}
else
{
if(isCompressedInternalFormatSupportedByTexStorrage(_internalFormat))
{
sizedInternalFormat = _internalFormat;
}
}
}
useTexStorrage &= sizedInternalFormat != 0;
}
if(useTexStorrage)
if (texStoragesizedInternalFormat!=0)
{
if (getTextureTarget()==GL_TEXTURE_CUBE_MAP)
{
if (target==GL_TEXTURE_CUBE_MAP_POSITIVE_X)
{
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, numMipmapLevels, sizedInternalFormat, width, height);
// only allocate on first face image
extensions->glTexStorage2D(GL_TEXTURE_CUBE_MAP, numMipmapLevels, texStoragesizedInternalFormat, width, height);
}
}
else
{
extensions->glTexStorage2D(target, numMipmapLevels, sizedInternalFormat, width, height);
extensions->glTexStorage2D(target, numMipmapLevels, texStoragesizedInternalFormat, width, height);
}
if( !compressed_image )
@@ -2742,7 +2752,7 @@ Texture::GenerateMipmapMode Texture::mipmapBeforeTexImage(const State& state, bo
if (useGenerateMipMap) return GENERATE_MIPMAP;
}
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexParameteri(getTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
return GENERATE_MIPMAP_TEX_PARAMETER;
#endif
}
@@ -2765,7 +2775,7 @@ void Texture::mipmapAfterTexImage(State& state, GenerateMipmapMode beforeResult)
break;
}
case GENERATE_MIPMAP_TEX_PARAMETER:
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
glTexParameteri(getTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
break;
case GENERATE_MIPMAP_NONE:
break;

View File

@@ -230,18 +230,30 @@ void Texture1D::apply(State& state) const
}
else if ( (_textureWidth!=0) && (_internalFormat!=0) )
{
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D,_numMipmapLevels,_internalFormat,_textureWidth,1,1,0);
// no image present, but dimensions at set so lets create the texture
GLExtensions * extensions = state.get<GLExtensions>();
GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled ? selectSizedInternalFormat() : 0;
if (texStorageSizedInternalFormat!=0)
{
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, texStorageSizedInternalFormat, _textureWidth, 1, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
textureObject->bind();
extensions->glTexStorage1D( GL_TEXTURE_1D, osg::maximum(_numMipmapLevels,1), texStorageSizedInternalFormat, _textureWidth);
}
else
{
GLenum internalFormat = _sourceFormat ? _sourceFormat : _internalFormat;
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_1D, _numMipmapLevels, internalFormat, _textureWidth, 1, 1, 0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_1D, state);
applyTexParameters(GL_TEXTURE_1D,state);
// no image present, but dimensions are set so lets create the texture
glTexImage1D( GL_TEXTURE_1D, 0, _internalFormat,
glTexImage1D( GL_TEXTURE_1D, 0, _internalFormat,
_textureWidth, _borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
}
if (_readPBuffer.valid())
{

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