Commit Graph
3990 Commits
Author SHA1 Message Date
fredb 1a498348ee Fix non threadsafe code 2008-06-01 17:25:05 +00:00
fredb c6b03555f7 Report abnormal condition 2008-05-31 12:08:17 +00:00
fredb bb1a270532 Update MSVC 7.1 projects 2008-05-31 12:06:30 +00:00
fredb 69ea4b846a Fix a problem in loading models with paged LOD in some circunstances ( debug with MSVC for instance ) 2008-05-31 12:05:11 +00:00
fredb 373a0e4a7d Use bool instead of int to represent boolean values 2008-05-31 10:02:43 +00:00
mfranz f4f5ab2392 xmlsound: warning-- 2008-05-21 14:51:39 +00:00
mfranz b20b3229bf add <delay-sec> parameter that defines how many seconds after triggering
the sound should be played (default: 0)
2008-05-21 14:47:06 +00:00
mfranz 77fb93bb61 update library version requirements 2008-05-19 15:17:55 +00:00
fredb ec72b46dcb Win32 fix 2008-05-15 06:19:15 +00:00
timoore 367f1813de sg: move most scenery-related code to simgear
From Till Busch
2008-05-14 22:07:50 +00:00
mfranz 74116057a7 Till BUSCH: enable HOT intersection tests on random buildings 2008-05-01 12:21:52 +00:00
mfranz 9deb40216e Nicolas: let SGPath::create_dir() return success/failure (for screenshot) 2008-04-26 15:25:29 +00:00
mfranz daef76ec0b Till BUSCH:
"tim recently noticed the database pager was repeatedly loading and unloading
the same objects. he also tracked down the problem to missing bounding sphere
information in osgDB::PagedLOD. this is a simplicistic approach to fix this:
SGPagedLOD will now remember whatever value it sees for getBound() after
loading a child. this patch will make database pager run much calmer."
2008-04-25 08:41:29 +00:00
timoore 569a29fbbc Fix new livery code
It turns out that the database pager causes the texture image to be
unloaded after it is applied, so the image and its file name may not
be available for doing the livery substitution. Ask a work around we
set the name of the texture to its file name.
2008-04-24 22:06:06 +00:00
fredb 0c06bfd3d9 Update MSVC 7.1 projects 2008-04-23 22:09:23 +00:00
timoore 8f46f2cac8 Rewrite livery texture replacement to copy StateSet objects
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
2008-04-23 18:13:50 +00:00
mfranz 8f48515b80 Till BUSCH:
this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.
2008-04-23 12:28:45 +00:00
timoore c7dab4abea rewrite of sky dome code
Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.
2008-04-14 21:44:21 +00:00
fredb 5e4c4725bc Update MSVC 7.1 projects 2008-04-14 06:27:26 +00:00
timoore 9861d74221 Fixes for compiling with gcc 4.3
Include standard header files and qualify with std:: where needed.

Add "const" to various char parameters and variables.
2008-04-13 21:11:44 +00:00
fredb bb3b606820 Allows to load submodels with path relative to current model path.
Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )
2008-04-02 22:25:12 +00:00
timoore 09fb51189e Change the tile light group node mask to traverse VASI lights too.
The change to set the light group node mask to LIGHTS_BITS caused
VASI/PAPI lights to not be displayed during the day. This patch fixes
that and optimizes VASI creation a bit.
2008-03-24 21:41:30 +00:00
fredb bd19899bbc Update MSVC 7.1 projects 2008-03-22 11:39:01 +00:00
fredb b69753fb76 Win32 fix 2008-03-22 11:38:50 +00:00
timoore 9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00
mfranz 55c1ac36e3 - warnings--
- make one-shot sounds subject to volume and pitch control (To get
  constant volume/pitch during the whole lifetime, just *configure*
  the sound that way.)
2008-03-20 17:20:54 +00:00
timoore c12e6cdc09 rationalize node masks a bit 2008-03-17 08:46:23 +00:00
curt 85562e8b95 argh, missed 1.8.4 in one spot. 2008-03-15 16:33:49 +00:00
curt fd34cc0b87 Simgear also enforces plib-1.8.5 in order to build. 2008-03-15 16:32:36 +00:00
timoore 6322393782 From Till Busch: use install -p if possible 2008-03-11 13:44:43 +00:00
fredb 1f9e954610 Update MSVC 7.1 projects 2008-03-09 22:09:52 +00:00
mfranz 6491746809 use new arrow shortcuts for compatibility reasons (will be removed later) 2008-03-04 11:48:51 +00:00
timoore 6d2f1ff81e cleanup of precipitation contribution
Reindent everything to Stroustrup style and make member variable style
consistent.

Remove unused header files.

SGPrecipitation is now a subclass of osg::Referenced.

Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.
2008-03-04 08:58:33 +00:00
timoore c724e5fb20 precipitation effects from Nicolas Vivien 2008-03-04 08:54:00 +00:00
timoore 600726976c Add methods to SGGeod to return OSG Matrix objects for local frames.
Methods have been added for Z down (simulation) and Z up frames.
2008-03-04 08:53:27 +00:00
fredb 49b5c2058d Initialize variables before using them 2008-03-02 16:49:07 +00:00
durk 21df21b144 Olaf Flebbe: Micro update to the MSVC8 Project files. 2008-03-02 16:09:57 +00:00
fredb 620e71e800 Update MSVC 7.1 projects 2008-02-28 21:25:44 +00:00
mfranz db2216848d don't reset visibility modifier in the M5SM case 2008-02-20 23:36:27 +00:00
mfranz cfffe91ed5 Syd ADAMS: remove season suffix, this is now done via <condition>s 2008-02-16 22:09:40 +00:00
mfranz a95aed1047 remove getRootNode(), as this resets the model root 2008-02-16 17:01:01 +00:00
mfranz 2883a36c76 Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup 2008-02-15 17:54:01 +00:00
timoore ac4245013f Cleanup of particles contribution
Put particles classes inside simgear namespace

Refactored some redundant code

Reworked local frame math to use OSG math classes as much as possible
2008-02-15 06:44:24 +00:00
timoore b09e484492 particles from Tiago_G 2008-02-15 06:44:05 +00:00
timoore dc63ddb010 Small cleanup of tree shader 2008-02-07 23:01:32 +00:00
timoore 09778a8eab Minor cleanup of Stuart Buchanan's tree patch.
Separate random objects and random trees for real.
2008-02-07 23:01:16 +00:00
timoore 8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore be61689458 Cleanup and performance tuning of the random trees code.
The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.

One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.

Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.

DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.
2008-02-02 23:01:27 +00:00
timoore 4b63bc051e Random trees from Stuart Buchanan
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore a098ba5e79 Memory leak fixes from Till Busch 2008-01-24 23:05:18 +00:00