Commit Graph
2514 Commits
Author SHA1 Message Date
ehofman babf58f8d2 Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener 2009-10-12 00:01:07 +02:00
ehofman 968f5d7693 OpenAL buffer management; add a buffer cache to prevent loading the same sample in memory twice. Especially useful to save memory for multi-aircraft configurations and (later) for AI models. 2009-10-12 00:00:53 +02:00
ehofman 4cc6bd69ae add the option to tie a SampleGroup to the listener position and orientation 2009-10-08 10:17:11 +02:00
ehofman 199437e859 alut pre-1.0 doesn't support aletGetError but then again, this function doesn't get called in that case either so just comment it out at build time 2009-10-08 10:17:11 +02:00
jmt e5fac0a01d Update the screen-dump code to use osgDB, and hence write out files in more common formats (PNG, JPEG, etc). The PPM writing code is retained for the moment, in case someone other than FG is relying upon it. 2009-10-07 08:20:50 +02:00
ehofman 5d14b84969 fix a typo 2009-10-07 08:19:47 +02:00
ehofman bcccd06cee (try to) properly align model and viewer 2009-10-07 08:19:33 +02:00
ehofman 6b0ab9a49a default listener (master volume) default to 0.0 to save some ugly code in FlightGear 2009-10-06 07:22:06 +02:00
ehofman 023002ae73 add the alc.h header file vor OpenAL context related code 2009-10-06 07:22:06 +02:00
ehofman 579d384c04 Rename update() to update_late() for the sound manager to be able to initialize it before any other class that uses it. This will allow the SoundManager to be safely accessed in the constructor of those classes. 2009-10-06 07:22:06 +02:00
ehofman e2e1524454 Initial commit of the new sound system, expect more updates to follow 2009-10-06 07:22:06 +02:00
durk 4a5853c1c2 Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-04 01:41:21 +02:00
Tim Moore 64756d14d0 Back out convertToLowerCase function
It brought in an OSG dependency; we'll just use boost::to_lower_copy instead.
2009-10-01 00:31:36 +02:00
Tim Moore bac2ef601d Merge branch 'jmt/lcase' into next 2009-09-28 23:51:07 +02:00
Tim Moore cf3bab89f9 Merge branch 'master' into next 2009-09-28 23:50:56 +02:00
jmt dfe41ad984 Extend simgear::strutils with convertToLowerCase helper - currently a proxy for osgDB helper of the same name. 2009-09-28 23:50:08 +02:00
ehofman b784bebaa9 just small fixes 2009-09-28 23:40:06 +02:00
torsten bcf727cf58 Catch a possible floating point error in SGGeodesy::SGCartToGeod() for cartesian coordinates close to the geocenter region. 2009-09-22 22:44:38 +02:00
Tim Moore ecd0a53412 Add writeLocalData functions for internal scenegraph classes
This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
Tim Moore 3456434e37 check for null effect in EffectCullVisitor
An EffectGeode might not have any effect.
2009-09-18 15:43:46 +02:00
Tim Moore 454c5b1ed2 Merge branch 'tat/configure' into next 2009-09-17 12:25:19 +02:00
torsten dc2c437a1a Tatsuhiro Nishioka:
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
2009-09-17 12:24:56 +02:00
Tim Moore 819d3f5ded Merge branch 'topic/projection' into next 2009-09-17 12:22:06 +02:00
frohlich 4f802689f2 Correct finite precision issues.
Use consistent function names.
Implement changes consistently over the different vector sizes.

Modified Files:
	SGVec2.hxx SGVec3.hxx SGVec4.hxx
2009-09-17 12:21:42 +02:00
Tim Moore 9cbbe55598 Merge branch 'frohlich/weak' into next 2009-09-17 12:18:33 +02:00
frohlich 7e2dafdcb8 Make the weak pointer work. Some bits were left when importing.
Modified Files:
	SGSharedPtr.hxx SGWeakPtr.hxx
2009-09-17 12:18:07 +02:00
jmt c7873d68f7 Logging:less verbose sound loading. 2009-09-17 12:13:47 +02:00
jmt 939ec526a8 Logging: quiet down STG parsing. 2009-09-17 12:13:47 +02:00
jmt b20a635db0 Logging: quiet down model/image loading policy. 2009-09-17 12:13:47 +02:00
jmt a656bee0df Logging: quiet the BVH building policy. 2009-09-17 12:13:47 +02:00
jmt 42f07e3f14 Logging: quiet material loading. 2009-09-17 12:13:47 +02:00
jmt 5803b05bd5 Logging - downgrade play/stop messages to debug. 2009-09-17 12:13:47 +02:00
John Denker ccf0ba50c4 Implement vector _projection_ functions. 2009-09-09 23:28:16 +02:00
John Denker f3bc977d32 Make "repeat" start slower on pick-animation mouse events;
otherwise it is unusable.
2009-09-09 22:54:13 +02:00
ehofman 80609e0816 Dont execute code in case the soundmanager isn't properly initialized 2009-09-09 08:39:56 +02:00
frohlich 795d481ca6 Switch to new vector conversion functions.
Modified Files:
	simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
	simgear/scene/model/SGInteractionAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/particles.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/sky/CloudShaderGeometry.cxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
	simgear/scene/tgdb/GroundLightManager.cxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
 	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich 1b936b9af8 Fix problem with ocean files not recognized as water.
Move dynamic casts to EffectGeode into the findMaterial method.

Modified Files:
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich f141cc28b0 Add some comments.
Make sure floating point constants do not introduce useless upcasts.
Remove now unused and not really usefull method.

Modified Files:
	simgear/math/SGQuat.hxx
2009-09-05 17:01:58 +02:00
ehofman 4cb64b58be Also install coremag.hxx since it is being used by JSBSim now 2009-09-05 17:01:58 +02:00
frohlich 028af34d3d Remove unused member.
Modified Files:
	simgear/scene/util/SGSceneFeatures.hxx
2009-09-05 17:01:58 +02:00
frohlich ce54997be5 Should be now more easy to make use of SGMath without having osg.
Modified Files:
	simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
	simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx
2009-09-05 17:01:58 +02:00
frohlich 3d213fa713 Return a osg::Vec value instead of a non const reference.
Modified Files:
 	scene/model/SGMaterialAnimation.cxx
2009-09-05 17:01:58 +02:00
frohlich e71f3790ce Avoid the non const SGVec*::osg() method.
Modified Files:
 	SGTranslateTransform.cxx SGScaleTransform.cxx
 	SGRotateTransform.cxx
2009-09-05 17:01:58 +02:00
frohlich 67b9cba4d3 Use const refs for const data.
Modified Files:
 	simgear/scene/model/CheckSceneryVisitor.hxx
	simgear/scene/model/CheckSceneryVisitor.cxx
2009-09-05 17:01:58 +02:00
torsten 78a471f684 Spare one node in the scenegraph if there is no <offsets> 2009-09-02 23:43:13 +02:00
timoore d4289c5d54 Change trees code to use a faster OpenGL path
The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.
2009-08-25 16:14:13 +02:00
torsten 0c17c5440a support osgText in models 2009-08-25 09:11:27 +02:00
torsten c4116da564 support osgText in models. See docs/README.osgtext for details 2009-08-25 09:11:27 +02:00
torsten d0821953bb Don't load materials without a name 2009-08-23 21:37:03 +02:00
torsten e782adef94 Avoid NAN due to floating point rounding errors 2009-08-23 21:37:03 +02:00