curt
85562e8b95
argh, missed 1.8.4 in one spot.
2008-03-15 16:33:49 +00:00
curt
fd34cc0b87
Simgear also enforces plib-1.8.5 in order to build.
2008-03-15 16:32:36 +00:00
timoore
6322393782
From Till Busch: use install -p if possible
2008-03-11 13:44:43 +00:00
fredb
1f9e954610
Update MSVC 7.1 projects
2008-03-09 22:09:52 +00:00
mfranz
6491746809
use new arrow shortcuts for compatibility reasons (will be removed later)
2008-03-04 11:48:51 +00:00
timoore
6d2f1ff81e
cleanup of precipitation contribution
...
Reindent everything to Stroustrup style and make member variable style
consistent.
Remove unused header files.
SGPrecipitation is now a subclass of osg::Referenced.
Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.
2008-03-04 08:58:33 +00:00
timoore
c724e5fb20
precipitation effects from Nicolas Vivien
2008-03-04 08:54:00 +00:00
timoore
600726976c
Add methods to SGGeod to return OSG Matrix objects for local frames.
...
Methods have been added for Z down (simulation) and Z up frames.
2008-03-04 08:53:27 +00:00
fredb
49b5c2058d
Initialize variables before using them
2008-03-02 16:49:07 +00:00
durk
21df21b144
Olaf Flebbe: Micro update to the MSVC8 Project files.
2008-03-02 16:09:57 +00:00
fredb
620e71e800
Update MSVC 7.1 projects
2008-02-28 21:25:44 +00:00
mfranz
db2216848d
don't reset visibility modifier in the M5SM case
2008-02-20 23:36:27 +00:00
mfranz
cfffe91ed5
Syd ADAMS: remove season suffix, this is now done via <condition>s
2008-02-16 22:09:40 +00:00
mfranz
a95aed1047
remove getRootNode(), as this resets the model root
2008-02-16 17:01:01 +00:00
mfranz
2883a36c76
Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup
2008-02-15 17:54:01 +00:00
timoore
ac4245013f
Cleanup of particles contribution
...
Put particles classes inside simgear namespace
Refactored some redundant code
Reworked local frame math to use OSG math classes as much as possible
2008-02-15 06:44:24 +00:00
timoore
b09e484492
particles from Tiago_G
2008-02-15 06:44:05 +00:00
timoore
dc63ddb010
Small cleanup of tree shader
2008-02-07 23:01:32 +00:00
timoore
09778a8eab
Minor cleanup of Stuart Buchanan's tree patch.
...
Separate random objects and random trees for real.
2008-02-07 23:01:16 +00:00
timoore
8cbe9f1bd0
Second trees patch from Stuart Buchanan
...
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore
be61689458
Cleanup and performance tuning of the random trees code.
...
The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.
One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.
Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.
DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.
2008-02-02 23:01:27 +00:00
timoore
4b63bc051e
Random trees from Stuart Buchanan
...
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore
a098ba5e79
Memory leak fixes from Till Busch
2008-01-24 23:05:18 +00:00
fredb
edee4b3fe5
Update MSVC 7.1 projects
2008-01-17 21:41:48 +00:00
timoore
0c9013e60e
fix memory leaks in random object code
...
Don't allocate mt structures (for the random number generator) on the heap.
2008-01-17 08:28:15 +00:00
fredb
701c4bcf27
Avoid spitting gazillion 'Cannot find image file "" ' message on the console while loading random objects
2008-01-12 08:50:21 +00:00
frohlich
22f2fac56b
Modified Files:
...
simgear/scene/model/animation.cxx:
Change factor/offset order for texture animations.
Fixes remaining bug with texture animations.
2008-01-07 22:05:48 +00:00
timoore
605125c0e7
Random object support from Stuart Buchanan
...
In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.
Stuart also implemented changes to the random number generator suggested by
Andy Ross.
2008-01-06 15:04:43 +00:00
fredb
65d0ee126a
Update MSVC 7.1 projects
2008-01-04 21:45:41 +00:00
fredb
4db6435090
Remove warnings
2008-01-04 21:45:14 +00:00
timoore
4383fd3c45
Give the sky a BACKGROUND_BIT nodemask
...
Add a MODEL_BIT and tag clouds with that.
Remove vestigial post_root from sky code.
2008-01-04 07:33:42 +00:00
timoore
b6be76b0ab
background node mask
2008-01-04 07:33:23 +00:00
frohlich
92d8fa1193
Modified Files:
...
simgear/scene/model/SGClipGroup.cxx
simgear/scene/model/SGClipGroup.hxx Update the clip group.
2007-12-31 15:49:01 +00:00
frohlich
9c51bf3edf
Modified Files:
...
simgear/scene/model/animation.cxx: Create animation inputs if not
already there. Fixes broken texture animations from past checkin.
2007-12-31 15:48:02 +00:00
frohlich
cf0e4e6f8c
Modified Files:
...
Makefile.am SGPickCallback.hxx: add proirities for pick callbacks.
2007-12-26 19:19:51 +00:00
frohlich
c3719f35e3
Modified Files:
...
animation.cxx animation.hxx: Make use of the expression stuff.
Factors out common code with other animations stuff in flightgear.
2007-12-26 19:12:04 +00:00
frohlich
0b1f074bcf
Modified Files:
...
Makefile.am
Added Files:
SGExpression.cxx SGExpression.hxx: Add not yet complete but already
usable expression tree. Will be used with the panel code.
2007-12-26 19:10:40 +00:00
frohlich
7fe8514434
Modified Files:
...
scene/model/SGClipGroup.cxx: Oops, add missing simgear_config.h
2007-12-26 19:08:45 +00:00
frohlich
37c4dcf8ba
Modified Files:
...
Makefile.am
Added Files:
SGClipGroup.cxx SGClipGroup.hxx: Add helper group node for reuse
of clipping planes. Will be used for the panel code.
2007-12-26 19:05:06 +00:00
frohlich
e33dd3c499
Modified Files:
...
simgear/props/props.hxx: Add a bunch of convinience functions.
2007-12-26 19:03:21 +00:00
timoore
94be52886e
Pass ReaderWriter options to SGMaterialAnimation
...
It needs to grab the path list from options in order to support the texture
change animation.
2007-12-23 23:33:04 +00:00
timoore
6646aa5644
Fix tiny bugs in sun constructor and repaint code
2007-12-22 23:01:36 +00:00
timoore
d556eba296
Add StateAttributeFactory files to VS project file
2007-12-21 06:29:36 +00:00
timoore
a5b573b2d3
optimize groups from .AC file optimizer run
2007-12-21 06:25:40 +00:00
timoore
18d30ea8fa
Repaint 2D cloud layers using texture combiner
...
Don't change the color in the cloud layer geometry
2007-12-21 06:25:13 +00:00
timoore
4324ffccf4
Fix cloud layer - point lights visibility issue
...
Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.
Create a StateAttributeFactory object to create and share common state
objects.
2007-12-21 06:24:53 +00:00
fredb
182ee9d7e4
Update MSVC 7.1 projects
2007-12-18 22:25:24 +00:00
timoore
68c1cfed46
Use node masks and shared state sets to manage ground lights
...
Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.
Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.
2007-12-13 23:30:24 +00:00
timoore
1159784538
minor fix to ModelRegistry and syntax changes for Windows
...
Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.
Add #include <algorithm> to top of ModelRegistry.cxx.
Change include syntax in PathOptions.cxx
2007-12-11 11:07:21 +00:00
timoore
e683b5fdec
Check for null options before changing path in registry
2007-12-10 08:30:43 +00:00