Thomas Geymayer
c96d7ae226
Use simulation time for spin and timed animations
2013-05-10 01:11:46 +02:00
Thomas Geymayer
2af78a3874
Allow adding a contition to locked-track animation
2013-05-02 00:47:51 +02:00
Thomas Geymayer
0fa23b83e6
Extend locked-track animation to support a slave element.
...
This allows tracking elements while at the same time changing the
rotation of both animated elements to fill the available distance
to the target element. This allows for example animating gear
scissors or other connected objects like gear doors and their
actuators/arms (possibly connected to the gear strut).
2013-04-28 23:46:25 +02:00
Thomas Geymayer
559a5d146a
Add trackTo (locked-track) animation
2013-04-25 23:23:16 +02:00
James Turner
eeeb30dc3f
Work on knob/slider animations.
...
Rename some values, and support mouse-dragging.
2013-03-07 18:40:37 +00:00
James Turner
4d4e474464
Initial prototype of knob animation.
2013-01-31 00:15:09 +00:00
James Turner
a58b41e7d2
Pick animation moved to its own file.
...
Preparatory work for adding more pick animations which will share some
internals with this code.
2013-01-30 21:51:41 +00:00
Mathias Froehlich
9c9bfc1a98
scenery: Make sure makeEffects has reader writer options.
2012-10-03 21:59:09 +02:00
Tim Moore
78a78a17cc
DeletionManager
...
Class for safely deleting objects that may be active in different threads.
This is now used in the implementation of spin animations.
2012-08-03 20:10:53 +02:00
Tim Moore
e202d4e4a5
bug: 823 change rotation animation to use a subclass of SGRotateTransform
...
The animation is implemented in the computeWorldToLocalMatrix() and
computeLocalToWorldMatrix() virtual functions. Doing the animation in a cull
callback breaks picking.
Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=823
2012-08-03 20:10:00 +02:00
Tim Moore
302deeb122
set name string for update callbacks
...
This makes it easier to find nodes with update callbacks in the scene graph dump.
2012-07-20 00:34:47 +02:00
Tim Moore
75087095b1
Replace rotation animation update callbacks with cull callbacks
...
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
2012-07-19 00:42:38 +02:00
Frederic Bouvier
5af8bb7c8e
Working 'noshadow' animation
2012-06-30 16:25:21 +02:00
ThorstenB
6fa4c7e138
Add file name to error message.
2012-03-28 22:54:27 +02:00
Frederic Bouvier
b582cd230e
Implement a cache of light effects
2012-03-04 20:21:24 +01:00
Frederic Bouvier
5a96b283f6
Add preliminary spot light animation
2012-03-04 20:21:18 +01:00
Mathias Froehlich
11fd888ed8
Replace osgDB::ReaderWriter::Options to osgDB::Options.
...
This has changed in osg, so reflect that here.
2012-03-04 07:07:42 +01:00
Mathias Froehlich
2cc5e776b3
math: Remove SGMath osg dependency.
...
Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx.
Update includes in simgear to reflect this change.
Note that this change also requires an updated flightgear version.
2012-03-03 13:35:20 +01:00
ThorstenB
d4f5a35e87
Alert message formatting.
...
Avoid log output cluttering due to "missing animation objects".
2011-07-03 13:04:00 +02:00
Frederic Bouvier
29c8c9f989
Fix cppcheck performance warning : Prefer prefix ++/-- operators for non-primitive types.
2011-01-30 21:22:06 +01:00
Torsten Dreyer
122d7f681f
Add <expression> to animations
...
Allow complex animation expressions
Example: translate along the y-axis following a sin
function.
<animation>
<type>translate</type>
<axis>
<y>1</y>
</axis>
<expression>
<sin>
<product>
<property>/some/position-norm</property>
<value>6.28</value>
</product>
</sin>
</expression>
</animation>
2011-01-07 22:43:46 +01:00
Tim Moore
c934b47f2e
Issue 110: fix pick animation interaction with effects
...
Set OVERRIDE and PROTECTED attributes on pick animation state
attributes. Set up attributes and add a colorMode uniform so that the
default shader will take color and alpha values from the
material. Also, add a DotOsg writer method for ConditionNode.
2010-12-29 18:09:23 +01:00
Tim Moore
fef625ce27
add ConditionNode scenegraph node
...
This class directs its scenegraph traversal by evaluating a condition
and doesn't rely on an update callback.
2010-11-04 07:01:38 +01:00
Torsten Dreyer
1ae0f9c19d
New pick animation capability from Alex Perry
...
Alex Perry: Adds a new pick animation capability which parallels the existing
"action" for a named object. Specifying "vncaction" and a transform
from model space will enable all mouse clicks on that object to be
delivered directly to the OSG image. Currently, the readers for VNC
and PDF files yield interactive images; more are likely to be added
over time.
2010-05-22 23:35:01 +02:00
Tim Moore
ecd0a53412
Add writeLocalData functions for internal scenegraph classes
...
This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
John Denker
f3bc977d32
Make "repeat" start slower on pick-animation mouse events;
...
otherwise it is unusable.
2009-09-09 22:54:13 +02:00
frohlich
795d481ca6
Switch to new vector conversion functions.
...
Modified Files:
simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
simgear/scene/model/SGInteractionAnimation.cxx
simgear/scene/model/SGMaterialAnimation.cxx
simgear/scene/model/SGRotateTransform.cxx
simgear/scene/model/SGScaleTransform.cxx
simgear/scene/model/SGTranslateTransform.cxx
simgear/scene/model/animation.cxx
simgear/scene/model/particles.cxx
simgear/scene/model/placement.cxx
simgear/scene/model/shadanim.cxx
simgear/scene/sky/CloudShaderGeometry.cxx
simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
simgear/scene/tgdb/GroundLightManager.cxx
simgear/scene/tgdb/SGOceanTile.cxx
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/SGVasiDrawable.cxx
simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
simgear/scene/tgdb/pt_lights.cxx
simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00
torsten
a92955eade
warning fixes
2009-08-23 21:37:02 +02:00
torsten
0e5e760135
Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action for mouse-button and mouse-wheel.
2009-08-08 00:49:40 +02:00
timoore
03b9303f22
Overhaul of SGExpression
...
Polymorphic additions to expressions: Add an expression base class
with a method for dynamically determining the type of an expression.
Add variables, predicates and boolian expressions.
Support for parsing trees of expressions
2009-07-16 12:09:44 +02:00
frohlich
5850464ba7
Move the carrier interactive geometry configuration into the model files.
...
Modified Files:
Makefile.am animation.cxx
Added Files:
SGInteractionAnimation.hxx SGInteractionAnimation.cxx
2009-06-23 10:42:42 +02:00
durk
812170ebce
Torsten Dreyer: the rotate animation has two ways to define a axis
...
1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m
The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
2009-02-22 23:49:45 +01:00
fredb
15893bc558
Csaba/Jester : fix a problem with tex transform animation
2008-12-12 20:02:44 +00:00
timoore
c8c693db53
From Benoit Laniel: replace SG threading constructs with those from OpenThreads
...
Also, move any static local mutexes up to global level.
2008-06-12 08:14:40 +00:00
mfranz
8f48515b80
Till BUSCH:
...
this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.
2008-04-23 12:28:45 +00:00
timoore
b09e484492
particles from Tiago_G
2008-02-15 06:44:05 +00:00
frohlich
22f2fac56b
Modified Files:
...
simgear/scene/model/animation.cxx:
Change factor/offset order for texture animations.
Fixes remaining bug with texture animations.
2008-01-07 22:05:48 +00:00
frohlich
9c51bf3edf
Modified Files:
...
simgear/scene/model/animation.cxx: Create animation inputs if not
already there. Fixes broken texture animations from past checkin.
2007-12-31 15:48:02 +00:00
frohlich
c3719f35e3
Modified Files:
...
animation.cxx animation.hxx: Make use of the expression stuff.
Factors out common code with other animations stuff in flightgear.
2007-12-26 19:12:04 +00:00
timoore
94be52886e
Pass ReaderWriter options to SGMaterialAnimation
...
It needs to grab the path list from options in order to support the texture
change animation.
2007-12-23 23:33:04 +00:00
timoore
4efa087cd1
Don't modify OSG Registry with file path
...
To set a path when loading model files, use an osg ReaderWriter::Options object.
Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
2007-12-04 22:38:40 +00:00
timoore
34704a17f2
Avoid copying drawables and dirtying display lists.
...
For the alpha-test animation, use an OVERRIDE attribute on the state
set of the top level node instead of copying drawables and state sets
throughout the model.
As a temporary hack in the blend animation, don't use display lists in
the cloned drawables.
These changes are aimed at cutting down the number of display lists
that the pager needs to compile.
2007-11-29 23:56:31 +00:00
timoore
cafcecf03d
StateSet optimizations
...
Use only one shared StateSet to control GL_NORMALIZE. This removes
thousands of state sets from the scene graph.
Fix a typo that was causing two copies of groundLights0 to be added to
each tile.
2007-11-18 23:31:03 +00:00
mfranz
8d3bf19422
sooner than planned: fix "scale" animation offsets (1 -> 0)
2007-06-17 21:01:40 +00:00
frohlich
487701a143
Modified Files:
...
simgear/scene/model/Makefile.am
simgear/scene/model/animation.cxx
simgear/scene/model/animation.hxx
Added Files:
simgear/scene/model/SGRotateTransform.cxx
simgear/scene/model/SGRotateTransform.hxx
simgear/scene/model/SGScaleTransform.cxx
simgear/scene/model/SGScaleTransform.hxx
simgear/scene/model/SGTranslateTransform.cxx
simgear/scene/model/SGTranslateTransform.hxx:
Factor out some useful classes.
2007-05-28 07:13:07 +00:00
andy
6c5d35d6ce
"bias" argument to texture animations by Ron Jensen
2007-02-07 19:21:24 +00:00
frohlich
1bb6c03bd0
Modified Files:
...
simgear/scene/util/SGNodeMasks.hxx
simgear/scene/model/animation.cxx:
More finegrained cull masks
2007-02-02 07:00:54 +00:00
fredb
d534cf6f02
Better fix for the constant scale factor problem
2007-01-21 11:15:36 +00:00
fredb
dd4326f7c4
Support constant scaling factor
2007-01-21 10:33:34 +00:00
frohlich
63730a6e2c
Modified Files:
...
animation.cxx: Add a visible configuration option to the pick
animation.
2007-01-15 19:01:20 +00:00