Commit Graph

3068 Commits

Author SHA1 Message Date
Robert Osfield
d7d6d2b215 Moved glColor/glNormal definitions for GLES1.x from include/osg/GL to src/osg/ArrayDispatchers.cpp to avoid import/export issues on functions.
Fixed typo of GLES1 in disabling the build of OpenGL1.x/2.x specific examples
2009-11-04 17:26:59 +00:00
Robert Osfield
72ff1f40f9 From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
Robert Osfield
a4639398e8 Fixed compile issue with Image.cpp and osgautocapture.cpp under GLES.
Fixed handling of EGLDisplay in EGL paths of GraphicsWindowX11
2009-11-01 09:04:41 +00:00
Robert Osfield
93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00
Cedric Pinson
7e0a6fa68a From Cedric Pinson, Fix warning in osgAnimation, UpdateCallback. Fix bug removing callback in Action. Fix warning Stats 2009-10-29 16:09:07 +00:00
Robert Osfield
d17d7159a1 Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
Robert Osfield
e720a7a956 Fixed build on OpenGLES-1.1 and OpenGLES-2.0 targets 2009-10-27 18:07:12 +00:00
Cedric Pinson
8454d414a8 From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
2009-10-27 15:37:13 +00:00
Robert Osfield
37ee16403a Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Cedric Pinson
c837d34692 From Cedric Pinson, Simplify update callback api in osgAnimation, the decision to link is on the manager or user 2009-10-23 20:35:31 +00:00
Robert Osfield
a7cb28b166 Added includes for OpenGL ES1 and ES2. 2009-10-23 16:51:45 +00:00
Robert Osfield
327b67a305 Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.
Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
2009-10-23 13:19:57 +00:00
Robert Osfield
bab4c272d5 Added support for Vec4ubArray colour arrays 2009-10-23 12:22:18 +00:00
Robert Osfield
d88531c099 Added #define for GL_TEXTURE0 as MS gl.h header is still stuck in the nineties.... 2009-10-22 14:40:35 +00:00
Robert Osfield
9b6e25cf62 Fixed typo and updated wrappers 2009-10-22 12:56:41 +00:00
Robert Osfield
0289e5e5a2 From Stephan Huber, compile fix to OSX. 2009-10-22 12:41:48 +00:00
Robert Osfield
b8f7310d50 Removed, now inappropriate, references to glBegin/glEnd. 2009-10-22 12:04:26 +00:00
Robert Osfield
d743412605 From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback 2009-10-22 12:01:06 +00:00
Robert Osfield
2d38e187fd From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
cdf9c4363b Fixed type of GLBeginEndAdapter::MultiTexCoord*() and VertexAttrib*(), and fixed the internal offsets used in MultiTexCoord so it properly used the mapping texture_unit = target - GL_TEXTURE0 2009-10-22 08:51:51 +00:00
Robert Osfield
9b04a9379b Added Translatef, Scalef, Rotatef methods, and fixed Color4f method. 2009-10-21 16:42:12 +00:00
Robert Osfield
5e6415696f Removed remaining glBegin/glEnd usage 2009-10-21 16:40:45 +00:00
Cedric Pinson
4372ec3cba From Cedric Pinson, this commit contains the following change:
* Change ref_ptr to observer_ptr to avoid cross reference and leak in Skinning
* Set invalidate to true to re run the check visitor in Skeleton
* Shallow copy Sampler in channel copy constructor
* Add accessor in VertexInfluence
* Remove dead code in Timeline.cpp
* Dont force linking in Bone::UpdateBone, the decision is done by the user or the manager
* Add offset in timeline stats to display each manager on the screen
* Add a flag in animation manager base to enable or not automatic link when modifying the manager
2009-10-21 15:45:13 +00:00
Robert Osfield
2785ea4dfb Added support for automatic vertex aliasing to new ArrayDispatchers, and updated wrappers 2009-10-21 14:09:12 +00:00
Robert Osfield
9499b19b43 Moved the ArrayDispatchers management so that osg::State now has a ArrayDispatchers object that any osg::Geometry can reuse,
and optimized the implementation to reduce the CPU overhead.
2009-10-21 11:18:13 +00:00
Robert Osfield
6a56b6e6be Refactored osg::Geometry::drawImplementation(..) to use new osg::ArrayDispatchers that encapsulate the task
of dispatch osg::Array data as OpenGL attributes.
2009-10-20 19:34:24 +00:00
Robert Osfield
eb9ff0a311 Added support for multitexturing and vertex attributes to GLBeginEndAdapter 2009-10-17 19:22:14 +00:00
Robert Osfield
73ae1637c0 Fixed VS warning 2009-10-17 11:14:03 +00:00
Robert Osfield
aefd1513f4 Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.

Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.

Added automatic shader source conversion from gl_ to osg_ builtins.
2009-10-16 16:26:27 +00:00
Robert Osfield
9e2567cb88 Made the use of the new projection and modelview matrix uniforms optional 2009-10-11 06:05:19 +00:00
Robert Osfield
f479eb174c From Paul Martz, "A recent change to add the new geometry shader primitive types has broken the build on Windows. On Windows, those types are declared in the header GL2Extensions, but the PrimitiveSet header (which uses those types) fails to include that header, causing compile errors.
Attached is a version of PrimitiveSet that includes GL2Extensions."
2009-10-11 05:52:11 +00:00
Robert Osfield
3fce07e5e5 From Cesar L.B. Silveira, "I have written these few lines of code which allow setting the label
of an osgWidget::Label with an osgText::String. I had to do this on a
project I'm working on, because I needed UTF-8 strings on my labels,
and using setLabel with std::string was not working.
"
2009-10-10 11:06:30 +00:00
Robert Osfield
0ef684f6b5 To fix warning removed unncessary , from end to enum list. 2009-10-10 09:44:40 +00:00
Robert Osfield
10deffdc41 From Stephane Lamoliatte, "Here is a patch wich improves the support for geometry shaders in OpenSceneGraph.
It adds new PrimitiveSet constants for the specific geometry shader primitive types :
  - LINES_ADJACENCY
  - LINE_STRIP_ADJACENCY
  - TRIANGLES_ADJACENCY
  - TRIANGLE_STRIP_ADJACENCY
It also adds some missing features to the glsl reader plug'in.
"
2009-10-10 09:41:28 +00:00
Robert Osfield
f6166d1119 Introduced new uniforms for tracking the modelview and project matrices in shaders using non built-ins. 2009-10-09 13:39:11 +00:00
Robert Osfield
68b661c93b Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
ae7dfc5796 Fixed warnigns 2009-10-07 09:39:45 +00:00
Robert Osfield
69557c060b Fixed the TextureObject's + GLBufferObject reassignment to a new set.
Disabled the unref after apply for a Texture classes when the texture pool is enabled
2009-10-06 13:42:12 +00:00
Robert Osfield
5d3b8fe2b0 Added missing export 2009-10-04 08:52:01 +00:00
Robert Osfield
32b21dbb89 Introduced new GLBufferObject pool for managing the memory footprint taken up by VertexBufferObejct, ElementBufferObject and PixelBufferObject. 2009-10-03 09:25:23 +00:00
Robert Osfield
f75013d534 Introduced new BufferObject design + implementation in preperation of implementing a pool system for buffer objects 2009-10-01 20:19:42 +00:00
Cedric Pinson
cfac6a7809 From Michael Platings, In Target, the default constructor is explicitly called on _target. This is necessary for FloatTarget and DoubleTarget so that _target is initialised to 0, otherwise you get a junk value. In MorphGeometry.cpp, UpdateMorph::link now links channels of the same index to the same target. Previously a new FloatTarget was created for each channel, so multiple animations didn't work. 2009-10-01 17:08:16 +00:00
Robert Osfield
1fce3c0ad1 Added handling of resetting of the texture object format 2009-09-27 15:14:57 +00:00
Robert Osfield
4d75729650 Added stats collection to new Texture Pool code, and improved TexturePool implementation.
The Texture Pool can be enabled by setting the env var OSG_TEXTURE_POOL_SIZE=size_in_bytes.
Note, setting a size of 1 will result in the TexturePool allocating the minimum number of
textures it can without having to reuse TextureObjects from within the same frame.
2009-09-25 18:05:54 +00:00
Robert Osfield
6bc9c626f4 Fixed warning 2009-09-25 18:03:49 +00:00
Robert Osfield
216849f73a From Jean-Sebastien Guay, fixed Widows build and updated the SO version 2009-09-23 15:16:34 +00:00
Robert Osfield
d56499025b Introduced memory pool size management 2009-09-23 13:51:20 +00:00
Robert Osfield
3d75054e2c Preliminary work on support for a texture object pool that is designed to help manage resources down the GPU more tightly. 2009-09-22 18:45:24 +00:00
Cedric Pinson
2b3d76aade From Cedric Pinson, Fix createKeyframeContainerFromTargetValue to recreate its sampler from scratch to not change keyframe container of another sampler 2009-09-09 18:13:24 +00:00