Robert Osfield
478f736f63
Added missing osg::TextureCubeMap::getAssociatedMode().
2002-10-07 11:06:37 +00:00
Robert Osfield
65934ef824
From Daneil Sjölie - modifications to the support of custom GUIEventHandlers in osgGLUT
2002-10-07 09:41:30 +00:00
Robert Osfield
70861ef70e
Converted osg::LOD from used n+1 successive ranges to n min/max ranges,
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one min/max pair per child. Converted the rest of the OSG to use the new
osg::LOD node.
2002-10-06 20:33:13 +00:00
Robert Osfield
4a3cc5c182
Implemented OpenFlight style switches so that each child of a switch can now
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be individually turned on or off. Moved the OpenFlight code across to use the
new scheme, removing the old hack of using node masks to achieve the same end
result.
2002-10-04 14:50:33 +00:00
Robert Osfield
14e9be42c2
Changed the include of MatrixTransform to Transform.
2002-10-04 13:53:41 +00:00
Robert Osfield
06022febff
Added back in the old osg::Geometry::addPrimitive(..) methods for backwards
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compatibility and have placed them within a #ifdef USE_DEPREACATED_API block.
2002-10-02 13:16:39 +00:00
Robert Osfield
0a5ed26940
Moved the new osg::IndexedGeometry class over the top of the the existing
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osg::Geometry class, and removed the temporary IndexedGeometry. Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
2002-10-02 13:12:16 +00:00
Robert Osfield
29e998c1f8
Removed inappropriate inline keyword from getOrCreateStateSet().
2002-09-30 18:12:54 +00:00
Robert Osfield
5fd86440b3
Added support for per primitive bindings in osg::IndexedGeometry. Added a
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convertToIndexedGeometry() method to GeoSet to allow datasets with per primitive
bindings to be be mapped to across to osg::IndexedGeometry for testing purposes.
2002-09-30 13:30:46 +00:00
Robert Osfield
b57b0b16b9
Fixes for Win32 build.
2002-09-28 07:43:04 +00:00
Robert Osfield
df027e1bab
Fixes to IndexGeometry for Win32 build.
2002-09-27 19:01:59 +00:00
Robert Osfield
f8edf16c40
Improvements to IndexedGeometry.
2002-09-27 17:47:47 +00:00
Robert Osfield
2a28a4297f
Futher work on the IndexedGeometry class. Indexed coordinates should now
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work.
2002-09-26 15:26:22 +00:00
Robert Osfield
fb629ae87d
From Gideon, support for tracking the number of objects constructed and deleted,
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only compiled in when unit tests are compiled in.
2002-09-20 15:55:50 +00:00
Robert Osfield
55215651d7
Renamed osg::Primitive to osg::PrimitiveSet which better reflect what it
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encapsulates.
Added new osg::IndexGeometry implemention, *not* complete yet.
Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
2002-09-20 14:51:59 +00:00
Robert Osfield
fd3bef5158
From Daniel, changed setEventHandler to addEventHandler.
2002-09-20 14:48:41 +00:00
Robert Osfield
ce51fb1841
Added PolygonStipple class from Mike, with mods from Robert to make data
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management local.
2002-09-19 10:30:15 +00:00
Robert Osfield
68384e984b
Made the calls to the drawing of the pre rendering stages exclit, using
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a seperate method in RenderStage and associated calls in sceneView.cpp.
This fixes problems when doing stereo and prerender at the same time.
2002-09-19 09:52:50 +00:00
Robert Osfield
f11410928f
Simplified the depth calculation code in CullVisitor so that it always computes
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the depth of all drawables, so that it is always safe for RenderBin sort routines can use
these values directly.
Add an example of a RenderBin::SortCallback to sgv.cpp.
2002-09-18 14:57:01 +00:00
Robert Osfield
ed43d97ed3
Improved the sort callback support in osgUtil::RenderBin, and removed the
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now rendundent DepthSortedBin class.
2002-09-17 15:47:23 +00:00
Robert Osfield
91df37b5c8
Further work on multiple context extensions.
2002-09-16 20:58:05 +00:00
Robert Osfield
ce36cda0cc
Updates the osg::Texture3D::Extensions interface to support the standardisation
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of extensions supported across multiple graphics contexts.
2002-09-14 10:38:28 +00:00
Robert Osfield
6d21fbd6cf
Added dirty methods for vertex arrays to better support external OpenGL
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code which modifies the OpenGL state and needs to tell the osg::State
about it to ensure that the OSG doesn't make any errors during lazy
state updating.
2002-09-13 13:50:58 +00:00
Robert Osfield
ee93b70033
From Pavel Moloshtan, fixes for Mingw32 build.
2002-09-12 20:30:41 +00:00
Robert Osfield
f867dd81be
Added asGroup() and asTransform() methods to osg::Node to downcast nodes
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to these types without requiring an expensive dynamic_cast<>.
Also added asGeometry() to osg::Drawable for the same reasons.
2002-09-12 15:34:31 +00:00
Don BURNS
b5870857c4
Fixed setFusionDistance
2002-09-12 14:29:59 +00:00
Robert Osfield
5733cc1470
From Brede Johansen - Fixes to osg::Plane::valid and added a new set method.
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From Stephan Huber - Compilation fix to Texture.cpp for OSX.
From Don Tidrow - added dirtyBound() to osgText::Text::setPosition
2002-09-12 13:23:15 +00:00
Robert Osfield
e2603ff6c4
Improvements to osg::Texture3D::Extensions code.
2002-09-05 15:45:10 +00:00
Robert Osfield
bb0022175b
Added new buffered_value template class which encapsulates a std::vector but
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initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.
Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
2002-09-05 11:42:55 +00:00
Robert Osfield
f574d0dd68
Added support for setting the fusion distance directly in SceneView, defaults
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to the original behavior of using the values from the Camera if attached.
2002-09-04 10:49:17 +00:00
Robert Osfield
6ff24b338f
Added support for multiple graphics contexts to osg::Texture and its
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subclasses.
2002-09-04 08:14:04 +00:00
Robert Osfield
1ad924d0ca
Fixes to the LWO to better handle 3 and 4 vertex polygons.
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Added an extra pass into the Optimizer's merging of geometry primitives so
it convertex 3 and 4 vertex polygons into triangles and quads respectively.
2002-09-03 20:12:29 +00:00
Robert Osfield
12226e4371
Converted the instances of const built in types being returned from methods
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and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00
Robert Osfield
c6965357e6
Renamed osg::Statistics::addOpaque to addDrawable to better reflect its current
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function.
2002-08-30 19:45:56 +00:00
Robert Osfield
cf9e9e2b5b
Fixes to Math for MacOSX build.
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Converted TextureCubeMap to unix file endings.
2002-08-30 15:32:59 +00:00
Robert Osfield
b1f69a9b11
Fixed the flatten static transform visitor.
2002-08-30 15:07:10 +00:00
Robert Osfield
8a061e80e1
Added std:: infront of ends references.
2002-08-30 13:38:22 +00:00
Robert Osfield
fc5f07acaa
Fixed the numerical accuracy problems in the Drive and Flight Manipulators.
2002-08-29 20:41:19 +00:00
Robert Osfield
44beefa9a5
Fixed numerical accuracy problem in Trackball manipulator.
2002-08-29 16:38:51 +00:00
Robert Osfield
6c08183b45
Updated docs.
2002-08-29 14:29:49 +00:00
Robert Osfield
79aaac4e0c
Renamed the ConvexPlaner* classes to ConvexPlanar* and changed all the various
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classes that reference it.
Added MUST_READ_ME.txt to the VisualStudio directory.
2002-08-29 11:02:01 +00:00
Robert Osfield
4e45c82067
Added SG_EXPORT.
2002-08-29 08:39:04 +00:00
Don BURNS
2b10b4c3df
Fixed 69 occurance of 'Seperate' misspelling (should be 'Separate')
2002-08-29 03:22:27 +00:00
Robert Osfield
b546c63139
Changed instances of new across to use osgNew to help debugging, and fixed
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an unitialized variable in Sequence.
2002-08-28 21:40:38 +00:00
Robert Osfield
fe93b91f73
Fixes to Win32 build.
2002-08-28 18:38:33 +00:00
Robert Osfield
ebb8a635d2
Fixes for Win32 build.
2002-08-28 16:59:22 +00:00
Robert Osfield
e50552d6d2
Added fixes to UnitTestFramework to get it compiling under Windows.
2002-08-28 16:17:54 +00:00
Robert Osfield
8353fc0ed6
Removed deprecated code from the distribution.
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Added .osg support for Texture1D and Texture3D.
2002-08-28 15:28:11 +00:00
Robert Osfield
03ee77a315
Updates, from Neil Salter, to comments etc to osgGA which add better
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explanations of how each of the classes operates.
2002-08-28 14:27:18 +00:00
Robert Osfield
7d6197441e
Added Neil Salter's osgUtx library into the distribution, have put all the
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orignal seperate headers and source into include/osg/UnitTestFrameWork
and src/osg/UnitTestFramework.cpp respectively. I have done this to
keep the include and source directories focused on the scene graph rather
than the test framework.
Have added a very simple unit test to Vec3.cpp, which are optionally
compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only
currently defined in debug builds under unix. It should be fine to
add it in under Windows project files as well.
Finally, a new demo app osgunittests runs the tests and reports success
or failure of the tests.
2002-08-28 14:26:09 +00:00