Commit Graph

3270 Commits

Author SHA1 Message Date
Paul MARTZ
7ab3207732 2.8 branch: This is Ryan Pavlik's introduction of a new output Option (OutputRelativeTextures) for the dot OSG plugin to write texture files into a subfolder. 2011-05-12 00:52:58 +00:00
Paul MARTZ
85281a6d1b 2.8 branch: This is a wholesale update of all OpenFlight plugin source files from trunk. The 2.8.x FLT plugin is now in sync with trunk r12297 (April 19 2011). This commit includes the osgSim MultiSwitch changes in r11971. 2011-05-05 01:59:10 +00:00
Paul MARTZ
b6ef8c9b6c 2.8 branch: This change adds improved support for RTT (child) Camera nodes to the OcclusionQueryNode. Prior to this change, OQN used the top-level camera to index into a map of results, which was unsatisfactory in the RTT case. This change has not been made to svn trunk at this time, and will need to be merged. 2011-05-03 19:54:28 +00:00
Paul MARTZ
19d6e20cc7 2.8 branch: Merging r11760 from trunk. This change enables apps to derive from OcclusionQueryNode. 2011-05-03 17:03:49 +00:00
Paul MARTZ
2f7167d011 2.8 branch: Uniform lookup by cached name ID. Trunk revisions r11952, r11998, and r12074. 2011-05-02 22:13:01 +00:00
Paul MARTZ
288fb20eb6 2.8 branch: Bump version# to 2.8.5 and SO# to 74. Backport the Notify macro modifications and CMake variable to compile out notification. 2011-05-02 17:59:02 +00:00
Paul MARTZ
71eb974c1b Bump version# to 2.8.4. 2011-03-28 15:41:25 +00:00
Paul MARTZ
38b454f824 2.8 branch: Enabling VS2010 builds. 2011-03-28 02:32:58 +00:00
Paul MARTZ
967e2b7926 2.8 branch: (2nd attempt. Previous commit appears to have been a no-op.) Merging 11289 from trunk to add pixel format getter to GraphicsWindowCocoa. 2010-03-25 19:56:50 +00:00
Paul MARTZ
3fc3fc060f 2.8 branch: OpenThreads fix for OSX. Merged 10927 from trunk. 2010-03-22 22:24:42 +00:00
Paul MARTZ
29199a9a68 2.8 branch. Merge r9904 from trunk (req'd for OS X). 2010-03-22 15:24:18 +00:00
Paul MARTZ
894800115c 2.8 branch: Added convenience macros to Version header. This is a merge of r10173 from trunk. 2010-03-21 20:28:17 +00:00
Paul MARTZ
1163ebb25b 2.8 branch: Add up-to-date ffmpeg plugin. This commint merges the following revisions from trunk: 9910, 9912, 9933, 9948, 9960, 9965, 9968-9969, 9990, 10030, 10053, 10082, 10161, 10391-10392, 10408, 10414, 10422, 10538, 10809, 10851, 10892, 10925, 10961, 11165, and 11177. 2010-03-19 15:56:12 +00:00
Paul MARTZ
7ab4faeae1 2.8 branch: Merge revision 10520 from trunk to fix memory leaks. 2010-03-17 20:47:50 +00:00
Paul MARTZ
bdcba7220c 2.8 branch: This adds the new ffmpeh plugin, up to a point. Further changes look messy, but will try to merge them. Revisions merged in this commit: 9816-9818, 9826-9827, 9837-9843, 9847, 9850, 9854, 9856-9857, 9860-9861, 9865, 9869, and 9885. 2010-03-17 17:41:14 +00:00
Paul MARTZ
cfa9c3682f 2.8 branch: This is part I of an attempt to add the new ply plugin and also bring the 3ds plugin up to date (writer capability, etc). Revisions merged from trunk in this commit: 10012, 10013, 10014, 10040, 10041, 10079, 10080, 9906, 10057, and 10076. 2010-03-17 16:59:50 +00:00
Paul MARTZ
201e73c3c1 2.8 branch: Fix issue with osgDB::concatPaths. This commit merges svn trunk revision 10818 to the 2.8 branch. 2010-03-16 21:07:33 +00:00
Paul MARTZ
18b8d05d1f 2.8 branch: Enhancement and bug fixes for OcclusionQueryNode. Revisions merged from trunk include: 10933 and 11127. 2010-03-15 19:34:42 +00:00
Paul MARTZ
5be809ab04 2.8 branch: Support for OS X 10.6. Several changes to GraphicsWIndowCocoa and DarwinUtils. The following trunk revisions were merged in this commit: 9879, 9895, 10208, 10340, 10417, 10456, 10622, 10858, and 10887. 2010-03-15 17:20:43 +00:00
Paul MARTZ
b011470dfe Backport FBX plugin to 2.8 branch. Modified FBX to use the old osgDB::ReaderWriter::Options namespace. This commit includes a merge of r11111 (osgDB UTF mods). 2010-03-13 22:20:15 +00:00
Paul MARTZ
40fc0eb263 Merge 10671-10672 to 2.8 branch. This is a continuration of the backport of osgAnimation. (Note prev rev log message should read "11206" not "11026".) 2010-03-13 21:38:17 +00:00
Paul MARTZ
38e68ed7f1 2.8 branch: backport of osgAnimation from svn head 11026. 2010-03-13 20:55:16 +00:00
Paul MARTZ
15fd3bdcc2 2.8 branch: Bump revision number to 2.8.3, so version to 65. 2010-03-13 18:10:28 +00:00
Robert Osfield
7a44b43474 From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html."
2010-03-11 18:15:20 +00:00
Robert Osfield
6c07be375c Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
Robert Osfield
9ab856323d Added export for PerContextShader. 2010-03-11 14:48:54 +00:00
Robert Osfield
1e1c79f257 Updated version 2010-03-10 16:31:15 +00:00
Robert Osfield
950d282f55 From Vincent Bourdier, addition of out of memory read result. 2010-03-10 14:28:18 +00:00
Robert Osfield
e082b01f26 From Wang Rui, "I've initially added the XML support of the new native osg format,
using osgDB::XmlParser. The extension for XML-formatted scenes is
.osgx, corresponding to .osgb for binary and .osgt for ascii. It could
either be rendered in osgviewer or edited by common web browsers and
xml editors because of a range of changes to fit the XML syntax. For
example, the recorded class names are slight modified, from
'osg::Geode' to 'osg--Geode'.

To quickly get an XML file:
# ./osgconv cow.osg cow.osgx

The StreamOperator header, InputStreram and OutputStream classes are
modified to be more portable for triple ascii/binary/XML formats. I
also fixed a bug in readImage()/writeImage() to share image objects if
needed.

The ReaderWriterOSG2 class now supports all three formats and
reading/writing scene objects (not nodes or images), thanks to
Torben's advice before.
"
2010-03-10 13:48:41 +00:00
Robert Osfield
6da42d9cd6 From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures. 2010-03-10 13:24:53 +00:00
Robert Osfield
6ae2f4c6c6 From Sukender, "Here is my proposal. I fixed what Paul said, added some doxygen comments, added the function I told about, and removed the two "find('/')"-like calls to use only one." 2010-03-10 11:40:17 +00:00
Robert Osfield
bafe1d0b94 Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
Robert Osfield
c765a35650 From Wojcoech Lewandowski, "Attched are aimShadowCastingCamera() call changes, I have described in former post. Basically now MinimalShadowMap overrides first variant and keeps second. So both variants of aimShadowCastingCamera are clearly defined in MinimalShadowMap::ViewData scope. This way compilers have no problem and code looks less obscure. Changes made against the trunk." 2010-03-05 16:17:12 +00:00
Robert Osfield
86f491e649 Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings.

Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
273420bb1c Updated version and soversion numbers 2010-03-05 12:53:08 +00:00
Robert Osfield
5383297cbe Change Shader::getPCS(..) from protected to public scope to enable isCompiled() method to be accessible in applications.
Updated wrappers
2010-03-05 11:30:50 +00:00
Robert Osfield
4282b284e5 From Mathias Froehlich, Integration of osgText::Font with QFont to enable use of Qt fonts and selectors in osgText. 2010-03-04 12:43:09 +00:00
Robert Osfield
33b28a816e Added Export for new osgQt lib 2010-03-04 12:18:04 +00:00
Robert Osfield
1a1b7bd7a1 Moved QWebViewImage and QGraphicsViewAdapter into new osgQt utility library. 2010-03-04 12:15:35 +00:00
Robert Osfield
9f8a4be2cd Refactored DatabasePager so that it nolonger takes ref_ptr<PagedLOD>, but instead uses a custom version of observer_ptr<>.
This change should make it possible to delete PagedLOD's independantly from the DatabasePager, and also prevent issues of
consistency of the pager when subgraphs when are cached elsewhere in the application such as in the Registry filecache.
2010-03-03 16:40:19 +00:00
Robert Osfield
ba3971bb45 Added a ShadowTechnique::computeOrthogonalVector(const osg::Vec3& direction) const method for helping compute an appropriate
up vector to setViewMatrixAsLookAt(..) codes in osgShadow.  This will addresses previous issues that occured when look vectors
co-incided with the hard coded up vectors.
2010-03-01 13:00:04 +00:00
Robert Osfield
42a050e87c From Wojciech Lewandowski, "Here comes a list of small fixes in StandardShadowMap and derived classes affecting LispSM techniques. Changes made against SVN trunk.
Fixes in StandardShadowMap.cpp & MinimalShadowMap.cpp were made for spotlight issues. There were cases when further located spotlights were not shadowing properly.

Small tweak in DebugShadowMap & StandardShadowMap.cpp to not limit shadow maps to texture2D (which should also allow texture2D arrays and cube maps). I simply replaced ptr to osg::Texture2D with pointer to osg::Texture. Interpretation of this member could be now changed with change of shaders in derived classes. This may be useful for guys who override LispSM or MinimalBoundsShadowMaps techniques. Could be useful for implementation of PerspectiveCascadedShadowMaps technique for example.

ConvexPolyhedron.cpp & DebugShadowMap.cpp contain debug HUD tweaks.

Change in ConvexPolyhedron.cpp overcomes the regression problem with color per primitive binding which caused that shadow volume outlines stopped to draw. I simply changed PER_PRIMITIVE to PER_PRIMITIVE_SET and it works again.

Other adition is dump method I added to DebugShadowMap which can be used in shadow debugging mode to dump current frame shadow volumes & scene to osg file. It could be then loaded into viewer and freely examined from different angles (which is difficult inside the application if shadow adopts to view and projection). "
2010-03-01 11:52:44 +00:00
Robert Osfield
56c54958a3 Added spaces between < > template parts of macros to prevent compile problems when templates as use as macro parameters 2010-02-26 15:54:37 +00:00
Robert Osfield
bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
d50eacd07e From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are:
* Change OcclusionQueryNode::getPassed to take a NodeVisitor rather than the distance from BS center to the eye point. Change where CullVisitor calls this method to use the new parameters.
 * getPassed now exits early and returns true to avoid blinking / blink-in of geometry for the first frame or for out-of-range LOD children coming back into view.
 * getPassed now considers the distance from the near plane to the bounding sphere (rather than eye point to bounding sphere) when determining if the viewer is "inside" the bounding sphere or not."
2010-02-26 10:13:28 +00:00
Robert Osfield
8059c4a745 From Chris Hanson, comment fix. 2010-02-25 18:03:14 +00:00
Robert Osfield
605ad76691 From Wang Rui, "Attached is the osgTerrain wrappers, based on the latest SVN version
of OSG. I modified the osgDB::InputStream and OutputStream and the
PagedLOD wrapper as well. Now all seems to work fine with paged
scenes. I've tested with the puget terrain data and the osgdem
application from VPB:
# osgdem --xx 10 --yy 10 -t ps_texture_4k.tif --xx 10 --yy 10 -d
ps_height_4k.tif -l 8 -v 0.1 -o puget.osgb

As the ive plugin does, The PagedLOD wrapper now automatically add the
latest file path to PagedLODs' databasePath member, to help them find
correct child positions. I also changed the image storage strategy of
the OutputStream class, to store them inline by default. The osgt
extension should also work, in case the image files are also written
to the disk.
"
2010-02-25 17:53:51 +00:00
Robert Osfield
590bf9070d From Michael Platings, "There is a function, convertStringFromCurrentCodePageToUTF8() that would be useful outside the FBX plugin so it belongs in osgDB. I've attached ConvertUTF and ConvertUTF.cpp with the function added for you to commit at your convenience.
"
2010-02-25 17:07:34 +00:00
Robert Osfield
9a45538db9 Added an empty() method 2010-02-22 17:41:35 +00:00
Robert Osfield
c16d55fa9b From Trajce Nicklov, fixes to warnings 2010-02-22 09:50:37 +00:00