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OpenSceneG
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OpenSceneG
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64
AUTHORS.txt
64
AUTHORS.txt
@@ -1,6 +1,6 @@
|
||||
OpenSceneGraph Library 2.8.0
|
||||
OpenSceneGraph Library 2.8.2
|
||||
|
||||
365 Contributors:
|
||||
373 Contributors:
|
||||
|
||||
Firstname Surname
|
||||
-----------------
|
||||
@@ -9,9 +9,9 @@ Don Burns
|
||||
Marco Jez
|
||||
Paul Martz
|
||||
Mike Weiblen
|
||||
Mathias Fr<46>hlich
|
||||
Eric Wing
|
||||
Stephan Huber
|
||||
Mathias Fr<46>hlich
|
||||
Brede Johansen
|
||||
Geoff Michel
|
||||
Farshid Lashkari
|
||||
@@ -31,66 +31,67 @@ Colin McDonald
|
||||
Andy Skinner
|
||||
Roger James
|
||||
Pavel Moloshtan
|
||||
Mattias Helsing
|
||||
Tom Jolley
|
||||
Jeremy Moles
|
||||
Jason Beverage
|
||||
Norman Vine
|
||||
Mattias Helsing
|
||||
Cedric Pinson
|
||||
Art Tevs
|
||||
Alberto Farre
|
||||
Roland Smeenk
|
||||
Michael Platings
|
||||
Andr<EFBFBD> Garneau
|
||||
Ruben Lopez
|
||||
Roland Smeenk
|
||||
Randall Hopper
|
||||
Michael Platings
|
||||
Adrian Egli
|
||||
Olaf Flebbe
|
||||
Jason Daly
|
||||
J.P. Delport
|
||||
Adrian Egli
|
||||
Olaf Flebbe
|
||||
Mathieu Marache
|
||||
Gideon May
|
||||
Don Tidrow
|
||||
Sherman Wilcox
|
||||
Romano Jos<6F> Magacho da Silva
|
||||
Per Fahlberg
|
||||
Michael Gronager
|
||||
Mathieu Marache
|
||||
Joakim Simonsson
|
||||
David Spilling
|
||||
Daniel Sj<53>lie
|
||||
Chris Hanson
|
||||
Alberto Luaces
|
||||
Philip Lowman
|
||||
Melchior Franz
|
||||
Chris Denham
|
||||
Melchior Franz
|
||||
Lionel Lagarde
|
||||
David Fries
|
||||
Bryan Thrall
|
||||
Terry Welsh
|
||||
Serge Lages
|
||||
Joran Jessurun
|
||||
Frederic Marmond
|
||||
David Fries
|
||||
Bryan Thrall
|
||||
Boris Bralo
|
||||
Yefei He
|
||||
Tim Moore
|
||||
Terry Welsh
|
||||
Stephane Lamoliatte
|
||||
Sondra Iverson
|
||||
Rune Schmidt Jensen
|
||||
Rainer Oder
|
||||
Neil Groves
|
||||
Mike Connell
|
||||
Martin Aumueller
|
||||
Mario Valle
|
||||
Gordon Tomlinson
|
||||
Gino van den Bergen
|
||||
Carlo Camporesi
|
||||
Ben Discoe
|
||||
Andreas Ekstrand
|
||||
Thibault Genessay
|
||||
Sukender
|
||||
Sasa Bistrovic
|
||||
Neil Groves
|
||||
Martin Naylor
|
||||
Martin Aumueller
|
||||
Markus Trenkwalder
|
||||
Loic Dachary
|
||||
Lionel Lagarde
|
||||
Joseph Steel
|
||||
John Shue
|
||||
Jan Peciva
|
||||
@@ -98,7 +99,6 @@ Jan Ciger
|
||||
Glenn Waldron
|
||||
Brad Colbert
|
||||
Vivek Rajan
|
||||
Thibault Genessay
|
||||
Sean Spicer
|
||||
Ravi Mathur
|
||||
Peter Hrenka
|
||||
@@ -168,6 +168,7 @@ Wang Rui
|
||||
Tugkan Calapoglu
|
||||
Tim Daoust
|
||||
Terrex
|
||||
Tanguy Fautr<74>
|
||||
Sylvain Marie
|
||||
Steve Lunsford
|
||||
Stephane Simon
|
||||
@@ -175,9 +176,12 @@ Stephan Eilemann
|
||||
Stanislav Blinov
|
||||
Sergey Leontyev
|
||||
Sebastian Messerschmidt
|
||||
Rene Molenaar
|
||||
Ralf Kern
|
||||
Pierre Haritchabalet
|
||||
Perry Miller
|
||||
Paul Obermeier
|
||||
Neil Hughes
|
||||
Nathan Monteleone
|
||||
Morn<EFBFBD> Pistorius
|
||||
Michael Henheffer
|
||||
@@ -185,7 +189,9 @@ Michael Guerrero
|
||||
Maya Leonard
|
||||
Max Bandazian
|
||||
Mathew May
|
||||
Martin Spott
|
||||
Martijn Kragtwijk
|
||||
Konstantin Sinitsyn
|
||||
Kevin Moiule
|
||||
Keith Steffen
|
||||
Katharina Plugge
|
||||
@@ -200,9 +206,11 @@ Gustavo Wagner
|
||||
Guillaume Chouvenc
|
||||
Gerrick Bivins
|
||||
George Tarantilis
|
||||
Frederic Bouvier
|
||||
Ferdi Smit
|
||||
Ewe Woessner
|
||||
Erik den Dekker
|
||||
Emmanuel Roche
|
||||
Edgar Ellis
|
||||
Don Leich
|
||||
David Ergo
|
||||
@@ -229,8 +237,6 @@ Tomas Hnilica
|
||||
Tino Schwarze
|
||||
Thomas Weidner
|
||||
Thom Carlo
|
||||
Tery Welsh
|
||||
Tanguy Fautr<74>
|
||||
Steven Thomas
|
||||
Simon Hammett
|
||||
Sid Byce
|
||||
@@ -238,13 +244,14 @@ Shuxing Xiao
|
||||
Shane Arnott
|
||||
Sebastien Kuntz
|
||||
Ruth Lang
|
||||
Ruben Smelik
|
||||
Ross Anderson
|
||||
Ronny Krueger
|
||||
Robert Swain
|
||||
Rob Bloemkool
|
||||
Rick Pingry
|
||||
Rick Appleton
|
||||
Ricard Schmidt
|
||||
Rene Molenaar
|
||||
Reinhard Sainitzer
|
||||
Rein Kadijk
|
||||
Raymond de Vries
|
||||
@@ -253,9 +260,10 @@ Qing Shen
|
||||
Piotr Rak
|
||||
Philipp Siemoleit
|
||||
Philipp M<>chler
|
||||
Petr Salinger
|
||||
Paul Palumbo
|
||||
Paul Obermeier
|
||||
Paul Fredrikson
|
||||
Paul Fotheringham
|
||||
Patrick Hartling
|
||||
Parag Chaudhur
|
||||
Panagiotis Papadakos
|
||||
@@ -263,7 +271,6 @@ Panagiotis Koutsourakis
|
||||
Orhun Birsoy
|
||||
Ole-Morten Duesund
|
||||
Nicolas Brodu
|
||||
Neil Hughes
|
||||
Nathan Cournia
|
||||
Morten Haukness
|
||||
Mirko Viviani
|
||||
@@ -281,13 +288,11 @@ Matt Burke
|
||||
Mathia Walker
|
||||
Mason Menninger
|
||||
Martins Innus
|
||||
Martin Spott
|
||||
Martin Amueller
|
||||
Mario Guimaraes
|
||||
Marin Lavery
|
||||
Marco Lehmann
|
||||
Marcin Prus
|
||||
Maceij Krol
|
||||
Maciej Krol
|
||||
Lukas Diduch
|
||||
Louis Hamilton
|
||||
Lilin Xiong
|
||||
@@ -306,26 +311,28 @@ John Donovan
|
||||
John Davis
|
||||
John Argentieri
|
||||
Joan Abadie
|
||||
Jeoen den Dekker
|
||||
Jeroen den Dekker
|
||||
Jean-Christophe Lombardo
|
||||
Jay Zuckerman
|
||||
Jason Howlett
|
||||
Jason Ballenger
|
||||
J.E. Hoffmann
|
||||
Humar Carmona
|
||||
Henrique Bucher
|
||||
Hautio Jari
|
||||
Guillaume Millet
|
||||
Graeme Harkness
|
||||
Glen Waldron
|
||||
Gian Lorenzetto
|
||||
George Papagiannakis
|
||||
Galen Faidley
|
||||
Frederic Bouvier
|
||||
Frank Warmerdam
|
||||
Frank Midgley
|
||||
Frank Lindeman
|
||||
Frank Lichtenheld
|
||||
Ferdinand Cornelissen
|
||||
Fajran Iman
|
||||
Fabien Dachicourt
|
||||
Emmanuel Roche
|
||||
Edmond Gheury
|
||||
Ed Ralston
|
||||
Duvan Cope
|
||||
@@ -339,6 +346,7 @@ Danny Valente
|
||||
Daniel Stien
|
||||
Dan Minor
|
||||
Cyril Brulebois
|
||||
Cory Riddell
|
||||
Clay Fowler
|
||||
Chuck Sembroski
|
||||
Chuck Seberion
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
|
||||
|
||||
IF(WIN32)
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
|
||||
ELSE(WIN32)
|
||||
@@ -28,8 +30,8 @@ PROJECT(OpenSceneGraph)
|
||||
|
||||
SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
|
||||
SET(OPENSCENEGRAPH_MINOR_VERSION 8)
|
||||
SET(OPENSCENEGRAPH_PATCH_VERSION 0)
|
||||
SET(OPENSCENEGRAPH_SOVERSION 55)
|
||||
SET(OPENSCENEGRAPH_PATCH_VERSION 4)
|
||||
SET(OPENSCENEGRAPH_SOVERSION 65)
|
||||
|
||||
# set to 0 when not a release candidate, non zero means that any generated
|
||||
# svn tags will be treated as release candidates of given number
|
||||
@@ -131,7 +133,7 @@ IF (OSG_MAINTAINER)
|
||||
|
||||
ADD_CUSTOM_TARGET(ChangeLog
|
||||
COMMAND ${SVNCOMMAND} update
|
||||
COMMAND ${GENERATELOGS}
|
||||
COMMAND ${GENERATELOGS} ${SVNSOURCEDIR}
|
||||
)
|
||||
|
||||
ENDIF(OSG_MAINTAINER)
|
||||
@@ -263,6 +265,8 @@ MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
|
||||
|
||||
OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
|
||||
|
||||
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
|
||||
|
||||
################################################################################
|
||||
# Set Config file
|
||||
|
||||
@@ -293,6 +297,7 @@ FIND_PACKAGE(Inventor)
|
||||
FIND_PACKAGE(Jasper)
|
||||
FIND_PACKAGE(OpenEXR)
|
||||
FIND_PACKAGE(COLLADA)
|
||||
FIND_PACKAGE(FBX)
|
||||
FIND_PACKAGE(ZLIB)
|
||||
FIND_PACKAGE(Xine)
|
||||
FIND_PACKAGE(OpenVRML)
|
||||
@@ -302,7 +307,12 @@ FIND_PACKAGE(CURL)
|
||||
FIND_PACKAGE(ITK)
|
||||
FIND_PACKAGE(LibVNCServer)
|
||||
FIND_PACKAGE(OurDCMTK)
|
||||
FIND_PACKAGE(OpenAL)
|
||||
FIND_PACKAGE(XUL)
|
||||
FIND_PACKAGE(FFmpeg)
|
||||
|
||||
# Include macro utilities here
|
||||
INCLUDE(OsgMacroUtils)
|
||||
|
||||
#use pkg-config to find various modues
|
||||
INCLUDE(FindPkgConfig OPTIONAL)
|
||||
@@ -489,8 +499,16 @@ ENDIF(NOT MSVC)
|
||||
#
|
||||
# On CMake 2.6.x use the newly minted CMAKE_LIBRARY_OUTPUT_DIRECTORY,
|
||||
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY & CMAKE_RUNTIME_OUTPUT_DIRECTORY
|
||||
|
||||
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
||||
#
|
||||
# CMake >= 2.8.1 changed the output directory algorithm (See doc).
|
||||
# Here we also set per-configuration directories (CMAKE_*_OUTPUT_DIRECTORY_<CONFIG>), or else binaries are generated in /bin/Debug and /bin/Release, etc. with MSVC and Xcode.
|
||||
# (Doc reads "multi-configuration generators (VS, Xcode) do NOT append a per-configuration subdirectory to the specified directory").
|
||||
# The workaround for 2.6.x (adding "../" as an output prefix for each target) seem to have no effect in >=2.8.1, so there is no need to change this.
|
||||
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION LESS 5)
|
||||
# If CMake < 2.6.0
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
|
||||
SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
|
||||
ELSE()
|
||||
# If CMake >= 2.6.0
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
|
||||
@@ -499,10 +517,22 @@ IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
||||
ELSE(WIN32)
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
||||
ENDIF(WIN32)
|
||||
ELSE(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
|
||||
SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
|
||||
ENDIF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
||||
|
||||
# Testing CMAKE_VERSION is possible in >= 2.6.4 only
|
||||
BUILDER_VERSION_GREATER(2 8 0)
|
||||
IF(VALID_BUILDER_VERSION) # If CMake >= 2.8.1
|
||||
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
|
||||
STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...)
|
||||
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
|
||||
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
|
||||
IF(WIN32)
|
||||
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
|
||||
ELSE()
|
||||
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
|
||||
ENDIF()
|
||||
ENDFOREACH()
|
||||
ENDIF(VALID_BUILDER_VERSION)
|
||||
ENDIF()
|
||||
|
||||
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
|
||||
#SET(INSTALL_INCDIR OpenSceneGraph/include)
|
||||
@@ -604,7 +634,7 @@ ELSE (DYNAMIC_OPENSCENEGRAPH)
|
||||
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
|
||||
ENDIF(DYNAMIC_OPENSCENEGRAPH)
|
||||
|
||||
INCLUDE(OsgMacroUtils)
|
||||
|
||||
# OSG Core
|
||||
ADD_SUBDIRECTORY(src)
|
||||
|
||||
|
||||
@@ -55,12 +55,13 @@ ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGS
|
||||
|
||||
MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
|
||||
FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D")
|
||||
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype234;freetype234MT;freetype235" ${OSG_3RDPARTY_BIN} "_D")
|
||||
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype234;freetype234MT;freetype235;freetype237" ${OSG_3RDPARTY_BIN} "_D")
|
||||
IF(FREETYPE_FOUND)
|
||||
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
|
||||
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
|
||||
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
|
||||
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
|
||||
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
|
||||
MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
|
||||
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
|
||||
ENDIF(FREETYPE_FOUND)
|
||||
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D")
|
||||
FIND_DEPENDENCY(JPEG jpeglib.h libjpeg ${OSG_3RDPARTY_BIN} "D")
|
||||
|
||||
@@ -15,6 +15,17 @@
|
||||
|
||||
SET(COLLADA_DOM_ROOT "$ENV{COLLADA_DIR}/dom" CACHE PATH "Location of Collada DOM directory")
|
||||
|
||||
IF(APPLE)
|
||||
SET(COLLADA_BUILDNAME "mac")
|
||||
ELSEIF(MINGW)
|
||||
SET(COLLADA_BUILDNAME "mingw")
|
||||
ELSEIF(MSVC90)
|
||||
SET(COLLADA_BUILDNAME "vc9")
|
||||
ELSE(APPLE)
|
||||
SET(COLLADA_BUILDNAME "vc8")
|
||||
ENDIF(APPLE)
|
||||
|
||||
|
||||
FIND_PATH(COLLADA_INCLUDE_DIR dae.h
|
||||
${COLLADA_DOM_ROOT}/include
|
||||
$ENV{COLLADA_DIR}/include
|
||||
@@ -37,10 +48,10 @@ FIND_PATH(COLLADA_INCLUDE_DIR dae.h
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
|
||||
NAMES collada_dom collada14dom libcollada14dom21
|
||||
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/build/vc8-1.4
|
||||
$ENV{COLLADA_DIR}/build/vc8-1.4
|
||||
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
|
||||
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4
|
||||
$ENV{COLLADA_DIR}/lib
|
||||
$ENV{COLLADA_DIR}/lib-dbg
|
||||
$ENV{COLLADA_DIR}
|
||||
@@ -62,10 +73,10 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
|
||||
NAMES collada_dom-d collada14dom-d libcollada14dom21-d
|
||||
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/build/vc8-1.4-d
|
||||
$ENV{COLLADA_DIR}/build/vc8-1.4-d
|
||||
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
|
||||
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d
|
||||
$ENV{COLLADA_DIR}/lib
|
||||
$ENV{COLLADA_DIR}/lib-dbg
|
||||
$ENV{COLLADA_DIR}
|
||||
@@ -87,10 +98,10 @@ FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_STATIC_LIBRARY
|
||||
NAMES libcollada14dom21-s
|
||||
NAMES libcollada14dom21-s libcollada14dom22-s
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/build/vc8-1.4
|
||||
$ENV{COLLADA_DIR}/build/vc8-1.4
|
||||
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
|
||||
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4
|
||||
$ENV{COLLADA_DIR}/lib
|
||||
$ENV{COLLADA_DIR}/lib-dbg
|
||||
$ENV{COLLADA_DIR}
|
||||
@@ -112,10 +123,10 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
|
||||
NAMES collada_dom-sd collada14dom-sd libcollada14dom21-sd
|
||||
NAMES collada_dom-sd collada14dom-sd libcollada14dom21-sd libcollada14dom22-sd
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/build/vc8-1.4-d
|
||||
$ENV{COLLADA_DIR}/build/vc8-1.4-d
|
||||
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
|
||||
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d
|
||||
$ENV{COLLADA_DIR}/lib
|
||||
$ENV{COLLADA_DIR}/lib-dbg
|
||||
$ENV{COLLADA_DIR}
|
||||
@@ -136,8 +147,6 @@ FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
|
||||
/usr/freeware/lib64
|
||||
)
|
||||
|
||||
IF(COLLADA_STATIC_LIBRARY)
|
||||
|
||||
# find extra libraries that the static linking requires
|
||||
|
||||
FIND_PACKAGE(LibXml2)
|
||||
@@ -168,105 +177,80 @@ IF(COLLADA_STATIC_LIBRARY)
|
||||
ENDIF(WIN32)
|
||||
ENDIF(ZLIB_FOUND)
|
||||
|
||||
IF(WIN32)
|
||||
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY
|
||||
NAMES pcrecpp
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY
|
||||
NAMES pcrecpp
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY_DEBUG
|
||||
NAMES pcrecpp-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY_DEBUG
|
||||
NAMES pcrecpp-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_PCRE_LIBRARY
|
||||
NAMES pcre
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_PCRE_LIBRARY
|
||||
NAMES pcre
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_PCRE_LIBRARY_DEBUG
|
||||
NAMES pcre-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_PCRE_LIBRARY_DEBUG
|
||||
NAMES pcre-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
|
||||
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY
|
||||
NAMES minizip
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY
|
||||
NAMES minizip
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY_DEBUG
|
||||
NAMES minizip-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY_DEBUG
|
||||
NAMES minizip-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
|
||||
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
|
||||
)
|
||||
|
||||
ENDIF(WIN32)
|
||||
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
|
||||
NAMES libboost_filesystem boost_filesystem
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
ENDIF(COLLADA_STATIC_LIBRARY)
|
||||
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
|
||||
NAMES libboost_filesystem-d boost_filesystem-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
|
||||
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
|
||||
NAMES libboost_system boost_system
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
IF(WIN32)
|
||||
|
||||
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
|
||||
NAMES libboost_filesystem
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
|
||||
NAMES libboost_system-d boost_system-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
|
||||
NAMES libboost_filesystem-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
|
||||
NAMES libboost_system
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
|
||||
NAMES libboost_system-d
|
||||
PATHS
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc8
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/vc9
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
|
||||
)
|
||||
|
||||
FIND_PATH(COLLADA_BOOST_INCLUDE_DIR boost/filesystem/convenience.hpp
|
||||
${COLLADA_DOM_ROOT}/external-libs/boost
|
||||
)
|
||||
|
||||
ENDIF(WIN32)
|
||||
|
||||
ENDIF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
|
||||
|
||||
SET(COLLADA_FOUND "NO")
|
||||
IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
|
||||
|
||||
51
CMakeModules/FindFBX.cmake
Normal file
51
CMakeModules/FindFBX.cmake
Normal file
@@ -0,0 +1,51 @@
|
||||
# Locate FBX
|
||||
# This module defines:
|
||||
# FBX_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
|
||||
# FBX_FOUND
|
||||
#
|
||||
# $FBX_DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$FBX_DIR
|
||||
|
||||
IF(WIN32)
|
||||
SET(FBX_ROOT "$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2010.2" CACHE PATH "Location of FBX SDK directory")
|
||||
ELSE(WIN32)
|
||||
SET(FBX_ROOT $ENV{FBX_DIR} CACHE PATH "Location of FBX SDK directory")
|
||||
ENDIF(WIN32)
|
||||
|
||||
IF(APPLE)
|
||||
SET(FBX_LIBNAME "libfbxsdk_gcc4_ub")
|
||||
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
|
||||
SET(FBX_LIBNAME "libfbxsdk_gcc4")#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions, but I don't know how to confgure that here.
|
||||
ELSEIF(MSVC71)
|
||||
SET(FBX_LIBNAME "fbxsdk_md2003")
|
||||
ELSEIF(MSVC80)
|
||||
SET(FBX_LIBNAME "fbxsdk_md2005")
|
||||
ELSEIF(MSVC90 OR MSVC_VER>1500)
|
||||
SET(FBX_LIBNAME "fbxsdk_md2008")
|
||||
ENDIF(APPLE)
|
||||
|
||||
IF(CMAKE_CL_64)
|
||||
SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64)
|
||||
ENDIF(CMAKE_CL_64)
|
||||
|
||||
IF(APPLE)
|
||||
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
|
||||
ELSE(APPLE)
|
||||
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
|
||||
ENDIF(APPLE)
|
||||
|
||||
FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
|
||||
${FBX_ROOT}/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(FBX_LIBRARY ${FBX_LIBNAME} ${FBX_ROOT}/lib)
|
||||
|
||||
FIND_LIBRARY(FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} ${FBX_ROOT}/lib)
|
||||
|
||||
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
|
||||
SET(FBX_FOUND "YES")
|
||||
ELSE(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
|
||||
SET(FBX_FOUND "NO")
|
||||
ENDIF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
|
||||
165
CMakeModules/FindFFmpeg.cmake
Normal file
165
CMakeModules/FindFFmpeg.cmake
Normal file
@@ -0,0 +1,165 @@
|
||||
# Locate ffmpeg
|
||||
# This module defines
|
||||
# FFMPEG_LIBRARIES
|
||||
# FFMPEG_FOUND, if false, do not try to link to ffmpeg
|
||||
# FFMPEG_INCLUDE_DIR, where to find the headers
|
||||
#
|
||||
# $FFMPEG_DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$FFMPEG_DIR
|
||||
#
|
||||
# Created by Robert Osfield.
|
||||
|
||||
|
||||
#In ffmpeg code, old version use "#include <header.h>" and newer use "#include <libname/header.h>"
|
||||
#In OSG ffmpeg plugin, we use "#include <header.h>" for compatibility with old version of ffmpeg
|
||||
|
||||
#We have to search the path which contain the header.h (usefull for old version)
|
||||
#and search the path which contain the libname/header.h (usefull for new version)
|
||||
|
||||
#Then we need to include ${FFMPEG_libname_INCLUDE_DIRS} (in old version case, use by ffmpeg header and osg plugin code)
|
||||
# (in new version case, use by ffmpeg header)
|
||||
#and ${FFMPEG_libname_INCLUDE_DIRS/libname} (in new version case, use by osg plugin code)
|
||||
|
||||
|
||||
# Macro to find header and lib directories
|
||||
# example: FFMPEG_FIND(AVFORMAT avformat avformat.h)
|
||||
MACRO(FFMPEG_FIND varname shortname headername)
|
||||
# old version of ffmpeg put header in $prefix/include/[ffmpeg]
|
||||
# so try to find header in include directory
|
||||
|
||||
FIND_PATH(FFMPEG_${varname}_INCLUDE_DIRS lib${shortname}/${headername}
|
||||
PATHS
|
||||
${FFMPEG_ROOT}/include
|
||||
$ENV{FFMPEG_DIR}/include
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include # Fink
|
||||
/opt/local/include # DarwinPorts
|
||||
/opt/csw/include # Blastwave
|
||||
/opt/include
|
||||
/usr/freeware/include
|
||||
PATH_SUFFIXES ffmpeg
|
||||
DOC "Location of FFMPEG Headers"
|
||||
)
|
||||
|
||||
FIND_PATH(FFMPEG_${varname}_INCLUDE_DIRS ${headername}
|
||||
PATHS
|
||||
${FFMPEG_ROOT}/include
|
||||
$ENV{FFMPEG_DIR}/include
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include # Fink
|
||||
/opt/local/include # DarwinPorts
|
||||
/opt/csw/include # Blastwave
|
||||
/opt/include
|
||||
/usr/freeware/include
|
||||
PATH_SUFFIXES ffmpeg
|
||||
DOC "Location of FFMPEG Headers"
|
||||
)
|
||||
|
||||
FIND_LIBRARY(FFMPEG_${varname}_LIBRARIES
|
||||
NAMES ${shortname}
|
||||
PATHS
|
||||
${FFMPEG_ROOT}/lib
|
||||
$ENV{FFMPEG_DIR}/lib
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/lib
|
||||
/usr/local/lib64
|
||||
/usr/lib
|
||||
/usr/lib64
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
/usr/freeware/lib64
|
||||
DOC "Location of FFMPEG Libraries"
|
||||
)
|
||||
|
||||
IF (FFMPEG_${varname}_LIBRARIES AND FFMPEG_${varname}_INCLUDE_DIRS)
|
||||
SET(FFMPEG_${varname}_FOUND 1)
|
||||
ENDIF(FFMPEG_${varname}_LIBRARIES AND FFMPEG_${varname}_INCLUDE_DIRS)
|
||||
|
||||
ENDMACRO(FFMPEG_FIND)
|
||||
|
||||
SET(FFMPEG_ROOT "$ENV{FFMPEG_DIR}" CACHE PATH "Location of FFMPEG")
|
||||
|
||||
# find stdint.h
|
||||
IF(WIN32)
|
||||
|
||||
FIND_PATH(FFMPEG_STDINT_INCLUDE_DIR stdint.h
|
||||
PATHS
|
||||
${FFMPEG_ROOT}/include
|
||||
$ENV{FFMPEG_DIR}/include
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include # Fink
|
||||
/opt/local/include # DarwinPorts
|
||||
/opt/csw/include # Blastwave
|
||||
/opt/include
|
||||
/usr/freeware/include
|
||||
PATH_SUFFIXES ffmpeg
|
||||
DOC "Location of FFMPEG stdint.h Header"
|
||||
)
|
||||
|
||||
IF (FFMPEG_STDINT_INCLUDE_DIR)
|
||||
SET(STDINT_OK TRUE)
|
||||
ENDIF()
|
||||
|
||||
ELSE()
|
||||
|
||||
SET(STDINT_OK TRUE)
|
||||
|
||||
ENDIF()
|
||||
|
||||
FFMPEG_FIND(LIBAVFORMAT avformat avformat.h)
|
||||
FFMPEG_FIND(LIBAVDEVICE avdevice avdevice.h)
|
||||
FFMPEG_FIND(LIBAVCODEC avcodec avcodec.h)
|
||||
FFMPEG_FIND(LIBAVUTIL avutil avutil.h)
|
||||
FFMPEG_FIND(LIBSWSCALE swscale swscale.h) # not sure about the header to look for here.
|
||||
|
||||
SET(FFMPEG_FOUND "NO")
|
||||
# Note we don't check FFMPEG_LIBSWSCALE_FOUND here, it's optional.
|
||||
IF (FFMPEG_LIBAVFORMAT_FOUND AND FFMPEG_LIBAVDEVICE_FOUND AND FFMPEG_LIBAVCODEC_FOUND AND FFMPEG_LIBAVUTIL_FOUND AND STDINT_OK)
|
||||
|
||||
SET(FFMPEG_FOUND "YES")
|
||||
|
||||
SET(FFMPEG_INCLUDE_DIRS
|
||||
${FFMPEG_LIBAVFORMAT_INCLUDE_DIRS} ${FFMPEG_LIBAVFORMAT_INCLUDE_DIRS}/libavformat
|
||||
${FFMPEG_LIBAVDEVICE_INCLUDE_DIRS} ${FFMPEG_LIBAVDEVICE_INCLUDE_DIRS}/libavdevice
|
||||
${FFMPEG_LIBAVCODEC_INCLUDE_DIRS} ${FFMPEG_LIBAVCODEC_INCLUDE_DIRS}/libavcodec
|
||||
${FFMPEG_LIBAVUTIL_INCLUDE_DIRS} ${FFMPEG_LIBAVUTIL_INCLUDE_DIRS}/libavutil
|
||||
)
|
||||
|
||||
IF (${FFMPEG_STDINT_INCLUDE_DIR})
|
||||
SET(FFMPEG_INCLUDE_DIRS
|
||||
${FFMPEG_INCLUDE_DIRS}
|
||||
${FFMPEG_STDINT_INCLUDE_DIR}
|
||||
${FFMPEG_STDINT_INCLUDE_DIR}/libavformat
|
||||
${FFMPEG_STDINT_INCLUDE_DIR}/libavdevice
|
||||
${FFMPEG_STDINT_INCLUDE_DIR}/libavcodec
|
||||
${FFMPEG_STDINT_INCLUDE_DIR}/libavutil
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
|
||||
SET(FFMPEG_LIBRARY_DIRS ${FFMPEG_LIBAVFORMAT_LIBRARY_DIRS})
|
||||
|
||||
# Note we don't add FFMPEG_LIBSWSCALE_LIBRARIES here, it will be added if found later.
|
||||
SET(FFMPEG_LIBRARIES
|
||||
${FFMPEG_LIBAVFORMAT_LIBRARIES}
|
||||
${FFMPEG_LIBAVDEVICE_LIBRARIES}
|
||||
${FFMPEG_LIBAVCODEC_LIBRARIES}
|
||||
${FFMPEG_LIBAVUTIL_LIBRARIES})
|
||||
|
||||
ELSE ()
|
||||
|
||||
# MESSAGE(STATUS "Could not find FFMPEG")
|
||||
|
||||
ENDIF()
|
||||
@@ -1,10 +1,41 @@
|
||||
# - Locate Inventor
|
||||
#
|
||||
# Find Open Inventor
|
||||
#
|
||||
# This module defines:
|
||||
# INVENTOR_FOUND, if false, do not try to link against Inventor.
|
||||
# INVENTOR_INCLUDE_DIR, where to find headers.
|
||||
# INVENTOR_LIBRARY, the library to link against.
|
||||
# INVENTOR_LIBRARY_DEBUG, the debug library to link against.
|
||||
# INVENTOR_SOWIN_LIBRARY, the SoWin library - window binding library for Inventor
|
||||
# INVENTOR_SOWIN_LIBRARY, the SoWin debug library
|
||||
# INVENTOR_SOXT_LIBRARY, the SoXt library - window binding library for Inventor
|
||||
# INVENTOR_SOXT_LIBRARY, the SoXt debug library
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Inventor
|
||||
#
|
||||
# notes:
|
||||
# - Coin is honored over SGI Inventor
|
||||
# - Coin is detected by coin-config script, COINDIR environment variable,
|
||||
# and finally standard system locations are searched
|
||||
# - SGI Inventor is searched at standard system locations only
|
||||
#
|
||||
|
||||
# coin-config tells much of Coin instalation (if present)
|
||||
execute_process (COMMAND coin-config --prefix
|
||||
OUTPUT_VARIABLE COIN_PREFIX
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# try to find Inventor includes (priority paths)
|
||||
FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
|
||||
${COIN_PREFIX}/include
|
||||
$ENV{COINDIR}/include
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find Inventor includes (regular paths)
|
||||
FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
@@ -12,52 +43,164 @@ FIND_PATH(INVENTOR_INCLUDE_DIR Inventor/So.h
|
||||
/opt/local/include
|
||||
/opt/csw/include
|
||||
/opt/include
|
||||
$ENV{COINDIR}/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY
|
||||
NAMES coin2 Coin
|
||||
PATHS
|
||||
# default Inventor lib search paths
|
||||
SET(INVENTOR_LIB_SEARCH_PATH
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
$ENV{COINDIR}/lib
|
||||
)
|
||||
IF(NOT INVENTOR_LIBRARY)
|
||||
# If we can't find libCoin try libInventor
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY
|
||||
NAMES Inventor
|
||||
PATHS
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
)
|
||||
ENDIF(NOT INVENTOR_LIBRARY)
|
||||
|
||||
# try to find Coin release lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
|
||||
NAMES coin5 coin4 coin3 coin2 coin1 Coin
|
||||
PATHS ${COIN_PREFIX}/lib
|
||||
$ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find Coin release lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
|
||||
NAMES coin5 coin4 coin3 coin2 coin1 Coin
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# try to find SGI Inventor lib
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY_RELEASE
|
||||
NAMES Inventor
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# try to find Coin debug lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY_DEBUG
|
||||
NAMES coin2d
|
||||
PATHS
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
$ENV{COINDIR}/lib
|
||||
NAMES coin5d coin4d coin3d coin2d coin1d
|
||||
PATHS ${COIN_PREFIX}/lib
|
||||
$ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
IF(NOT INVENTOR_LIBRARY_DEBUG)
|
||||
IF(INVENTOR_LIBRARY)
|
||||
SET(INVENTOR_LIBRARY_DEBUG ${INVENTOR_LIBRARY})
|
||||
ENDIF(INVENTOR_LIBRARY)
|
||||
ENDIF(NOT INVENTOR_LIBRARY_DEBUG)
|
||||
|
||||
# try to find Coin debug lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_LIBRARY_DEBUG
|
||||
NAMES coin5d coin4d coin3d coin2d coin1d
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# set release to debug if only debug found
|
||||
IF(NOT INVENTOR_LIBRARY_RELEASE AND INVENTOR_LIBRARY_DEBUG)
|
||||
SET(INVENTOR_LIBRARY_RELEASE ${INVENTOR_LIBRARY_DEBUG})
|
||||
ENDIF(NOT INVENTOR_LIBRARY_RELEASE AND INVENTOR_LIBRARY_DEBUG)
|
||||
|
||||
# set debug to release (if only release found)
|
||||
IF(NOT INVENTOR_LIBRARY_DEBUG AND INVENTOR_LIBRARY_RELEASE)
|
||||
SET(INVENTOR_LIBRARY_DEBUG ${INVENTOR_LIBRARY_RELEASE})
|
||||
ENDIF(NOT INVENTOR_LIBRARY_DEBUG AND INVENTOR_LIBRARY_RELEASE)
|
||||
|
||||
# INVENTOR_LIBRARY
|
||||
IF (CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
|
||||
SET(INVENTOR_LIBRARY
|
||||
optimized ${INVENTOR_LIBRARY_RELEASE}
|
||||
debug ${INVENTOR_LIBRARY_DEBUG})
|
||||
ELSE(CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
|
||||
SET(INVENTOR_LIBRARY
|
||||
${INVENTOR_LIBRARY_RELEASE})
|
||||
ENDIF(CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
|
||||
|
||||
# set INVENTOR_FOUND appropriately
|
||||
SET(INVENTOR_FOUND "NO")
|
||||
IF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY)
|
||||
SET(INVENTOR_FOUND "YES")
|
||||
ENDIF(INVENTOR_INCLUDE_DIR AND INVENTOR_LIBRARY)
|
||||
|
||||
|
||||
#
|
||||
# SoWin
|
||||
#
|
||||
# notes: SoWin is searched by COINDIR environment variable
|
||||
# (as expected to be located at Windows platform)
|
||||
|
||||
# try to find SoWin lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY
|
||||
NAMES sowin1
|
||||
PATHS $ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find SoWin lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY
|
||||
NAMES sowin1
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# try to find SoWin debug lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY_DEBUG
|
||||
NAMES sowin1d
|
||||
PATHS $ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find SoWin debug lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_SOWIN_LIBRARY_DEBUG
|
||||
NAMES sowin1d
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# SoWin debug library defaults to non-debug lib
|
||||
IF(NOT INVENTOR_SOWIN_LIBRARY_DEBUG)
|
||||
IF(INVENTOR_SOWIN_LIBRARY)
|
||||
SET(INVENTOR_SOWIN_LIBRARY_DEBUG INVENTOR_SOWIN_LIBRARY)
|
||||
ENDIF(INVENTOR_SOWIN_LIBRARY)
|
||||
ENDIF(NOT INVENTOR_SOWIN_LIBRARY_DEBUG)
|
||||
|
||||
|
||||
#
|
||||
# SoXt
|
||||
#
|
||||
# notes:
|
||||
# - SoXt is detected by soxt-config script (as expected by
|
||||
# Coin's SoXt on Linux/Unix) and on standard system locations
|
||||
# - SGI's InventorXt support is missing now
|
||||
#
|
||||
|
||||
# soxt-config tells much of SoXt instalation (if present)
|
||||
execute_process (COMMAND soxt-config --prefix
|
||||
OUTPUT_VARIABLE SOXT_PREFIX
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# try to find SoXt lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY
|
||||
NAMES soxt1 SoXt
|
||||
PATHS ${SOXT_PREFIX}/lib
|
||||
$ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find SoXt lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY
|
||||
NAMES soxt1 SoXt
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# try to find SoXt debug lib (priority paths)
|
||||
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY_DEBUG
|
||||
NAMES soxt1d
|
||||
PATHS ${SOXT_PREFIX}/lib
|
||||
$ENV{COINDIR}/lib
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
|
||||
# try to find SoXt debug lib (regular paths)
|
||||
FIND_LIBRARY(INVENTOR_SOXT_LIBRARY_DEBUG
|
||||
NAMES soxt1d
|
||||
PATHS ${INVENTOR_LIB_SEARCH_PATH}
|
||||
)
|
||||
|
||||
# SoXt debug library defaults to non-debug lib
|
||||
IF(NOT INVENTOR_SOXT_LIBRARY_DEBUG)
|
||||
IF(INVENTOR_SOXT_LIBRARY)
|
||||
SET(INVENTOR_SOXT_LIBRARY_DEBUG INVENTOR_SOXT_LIBRARY)
|
||||
ENDIF(INVENTOR_SOXT_LIBRARY)
|
||||
ENDIF(NOT INVENTOR_SOXT_LIBRARY_DEBUG)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
IF(APPLE)
|
||||
FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime/QuickTime.h)
|
||||
FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime)
|
||||
ELSE(APPLE)
|
||||
ELSE()
|
||||
FIND_PATH(QUICKTIME_INCLUDE_DIR QuickTime.h
|
||||
$ENV{QUICKTIME_DIR}/include
|
||||
$ENV{QUICKTIME_DIR}
|
||||
@@ -39,11 +39,24 @@ ELSE(APPLE)
|
||||
PATH_SUFFIXES lib64 lib
|
||||
)
|
||||
FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime)
|
||||
ENDIF(APPLE)
|
||||
ENDIF()
|
||||
|
||||
|
||||
SET(QUICKTIME_FOUND "NO")
|
||||
IF(QUICKTIME_LIBRARY AND QUICKTIME_INCLUDE_DIR)
|
||||
SET(QUICKTIME_FOUND "YES")
|
||||
ENDIF(QUICKTIME_LIBRARY AND QUICKTIME_INCLUDE_DIR)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF(APPLE)
|
||||
#Quicktime is not supported under 64bit OSX build so we need to detect it and disable it.
|
||||
#First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch
|
||||
IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
SET(QUICKTIME_FOUND "NO")
|
||||
ELSE()
|
||||
#Otherwise check to see if 64-bit is explicitly called for.
|
||||
LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
|
||||
IF(NOT has64Compile EQUAL -1)
|
||||
SET(QUICKTIME_FOUND "NO")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
# require i386 so this is for the future
|
||||
IF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
|
||||
SET(SYSTEM_ARCH "i386")
|
||||
ELSE("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
|
||||
ELSE()
|
||||
SET(SYSTEM_ARCH ${CMAKE_SYSTEM_PROCESSOR})
|
||||
ENDIF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
|
||||
ENDIF()
|
||||
|
||||
# set a default system name - use CMake setting (Linux|Windows|...)
|
||||
SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
|
||||
@@ -26,30 +26,34 @@ SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
|
||||
IF(MSVC)
|
||||
IF(CMAKE_CL_64)
|
||||
SET(SYSTEM_NAME "win64")
|
||||
ELSE(CMAKE_CL_64)
|
||||
ELSE()
|
||||
SET(SYSTEM_NAME "win32")
|
||||
ENDIF(CMAKE_CL_64)
|
||||
ENDIF(MSVC)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
# Guess the compiler (is this desired for other platforms than windows?)
|
||||
IF(NOT DEFINED OSG_CPACK_COMPILER)
|
||||
INCLUDE(OsgDetermineCompiler)
|
||||
ENDIF(NOT DEFINED OSG_CPACK_COMPILER)
|
||||
ENDIF()
|
||||
|
||||
# expose the compiler setting to the user
|
||||
SET(OSG_CPACK_COMPILER "${OSG_COMPILER}" CACHE STRING "This ia short string (vc90, vc80sp1, gcc-4.3, ...) describing your compiler. The string is used for creating package filenames")
|
||||
|
||||
IF(OSG_CPACK_COMPILER)
|
||||
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH}-${OSG_CPACK_COMPILER})
|
||||
ELSE(OSG_CPACK_COMPILER)
|
||||
ELSE()
|
||||
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH})
|
||||
ENDIF(OSG_CPACK_COMPILER)
|
||||
ENDIF()
|
||||
|
||||
|
||||
## variables that apply to all packages
|
||||
SET(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}")
|
||||
|
||||
# these goes for all platforms. Setting these stops the CPack.cmake script from generating options about other package compression formats (.z .tz, etc.)
|
||||
SET(CPACK_GENERATOR "TGZ")
|
||||
IF(WIN32)
|
||||
SET(CPACK_GENERATOR "ZIP")
|
||||
ELSE()
|
||||
SET(CPACK_GENERATOR "TGZ")
|
||||
ENDIF()
|
||||
SET(CPACK_SOURCE_GENERATOR "TGZ")
|
||||
|
||||
|
||||
@@ -57,15 +61,15 @@ SET(CPACK_SOURCE_GENERATOR "TGZ")
|
||||
IF(MSVC_IDE)
|
||||
SET(OSG_CPACK_CONFIGURATION "$(OutDir)")
|
||||
SET(PACKAGE_TARGET_PREFIX "Package ")
|
||||
ELSE(MSVC_IDE)
|
||||
ELSE()
|
||||
# on un*x an empty CMAKE_BUILD_TYPE means release
|
||||
IF(CMAKE_BUILD_TYPE)
|
||||
SET(OSG_CPACK_CONFIGURATION ${CMAKE_BUILD_TYPE})
|
||||
ELSE(CMAKE_BUILD_TYPE)
|
||||
ELSE()
|
||||
SET(OSG_CPACK_CONFIGURATION "Release")
|
||||
ENDIF(CMAKE_BUILD_TYPE)
|
||||
ENDIF()
|
||||
SET(PACKAGE_TARGET_PREFIX "package_")
|
||||
ENDIF(MSVC_IDE)
|
||||
ENDIF()
|
||||
|
||||
# Get all defined components
|
||||
GET_CMAKE_PROPERTY(CPACK_COMPONENTS_ALL COMPONENTS)
|
||||
@@ -74,7 +78,7 @@ IF(NOT CPACK_COMPONENTS_ALL)
|
||||
# I set it manually to be the packages that can always be packaged
|
||||
MESSAGE("When building packages please consider using cmake version 2.6.1 or above")
|
||||
SET(CPACK_COMPONENTS_ALL libopenscenegraph libopenthreads openscenegraph libopenscenegraph-dev libopenthreads-dev)
|
||||
ENDIF(NOT CPACK_COMPONENTS_ALL)
|
||||
ENDIF()
|
||||
|
||||
# Create a target that will be used to generate all packages defined below
|
||||
SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL")
|
||||
@@ -86,12 +90,12 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
|
||||
# the doc packages don't need a system-arch specification
|
||||
IF(${package} MATCHES -doc)
|
||||
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION})
|
||||
ELSE(${package} MATCHES -doc)
|
||||
ELSE()
|
||||
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}-${OSG_CPACK_SYSTEM_SPEC_STRING}-${OSG_CPACK_CONFIGURATION})
|
||||
IF(NOT DYNAMIC_OPENSCENEGRAPH)
|
||||
SET(OSG_PACKAGE_FILE_NAME ${OSG_PACKAGE_FILE_NAME}-static)
|
||||
ENDIF(NOT DYNAMIC_OPENSCENEGRAPH)
|
||||
ENDIF(${package} MATCHES -doc)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE("${OpenSceneGraph_SOURCE_DIR}/CMakeModules/OsgCPackConfig.cmake.in" "${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake" IMMEDIATE)
|
||||
|
||||
@@ -100,25 +104,32 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
|
||||
# This is naive and will probably need fixing eventually
|
||||
IF(MSVC)
|
||||
SET(MOVE_COMMAND "move")
|
||||
ELSE(MSVC)
|
||||
ELSE()
|
||||
SET(MOVE_COMMAND "mv")
|
||||
ENDIF(MSVC)
|
||||
ENDIF()
|
||||
|
||||
# Set in and out archive filenames. Windows = zip, others = tar.gz
|
||||
IF(WIN32)
|
||||
SET(ARCHIVE_EXT "zip")
|
||||
ELSE()
|
||||
SET(ARCHIVE_EXT "tar.gz")
|
||||
ENDIF()
|
||||
|
||||
# Create a target that creates the current package
|
||||
# and rename the package to give it proper filename
|
||||
ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
|
||||
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_TARGETNAME}
|
||||
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
|
||||
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
|
||||
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
|
||||
COMMENT "Run CPack packaging for ${package_name}..."
|
||||
)
|
||||
# Add the exact same custom command to the all package generating target.
|
||||
# I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
|
||||
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
|
||||
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
|
||||
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
|
||||
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
|
||||
)
|
||||
ENDMACRO(GENERATE_PACKAGING_TARGET)
|
||||
|
||||
@@ -130,4 +141,4 @@ GENERATE_PACKAGING_TARGET(openscenegraph-all)
|
||||
FOREACH(package ${CPACK_COMPONENTS_ALL})
|
||||
SET(OSG_CPACK_COMPONENT ${package})
|
||||
GENERATE_PACKAGING_TARGET(${package})
|
||||
ENDFOREACH(package ${CPACK_COMPONENTS_ALL})
|
||||
ENDFOREACH()
|
||||
|
||||
@@ -9,6 +9,36 @@
|
||||
# the content of this library for linking when in debugging
|
||||
#######################################################################################################
|
||||
|
||||
# VALID_BUILDER_VERSION: used for replacing CMAKE_VERSION (available in v2.6.3 RC9) and VERSION_GREATER/VERSION_LESS (available in 2.6.2 RC4).
|
||||
# This can be replaced by "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" from 2.6.4.
|
||||
SET(VALID_BUILDER_VERSION OFF)
|
||||
MACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
|
||||
SET(VALID_BUILDER_VERSION OFF)
|
||||
IF(CMAKE_MAJOR_VERSION GREATER ${MAJOR_VER})
|
||||
SET(VALID_BUILDER_VERSION ON)
|
||||
ELSEIF(CMAKE_MAJOR_VERSION EQUAL ${MAJOR_VER})
|
||||
IF(CMAKE_MINOR_VERSION GREATER ${MINOR_VER})
|
||||
SET(VALID_BUILDER_VERSION ON)
|
||||
ELSEIF(CMAKE_MINOR_VERSION EQUAL ${MINOR_VER})
|
||||
IF(CMAKE_PATCH_VERSION GREATER ${PATCH_VER})
|
||||
SET(VALID_BUILDER_VERSION ON)
|
||||
ENDIF(CMAKE_PATCH_VERSION GREATER ${PATCH_VER})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDMACRO(BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER)
|
||||
|
||||
# CMAKE24: if CMake version is <2.6.0.
|
||||
SET(CMAKE24 OFF)
|
||||
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
|
||||
SET(CMAKE24 ON)
|
||||
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} LESS 5)
|
||||
|
||||
# CMAKE_VERSION_TEST: Define whether "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" can be used or not.
|
||||
BUILDER_VERSION_GREATER(2 6 3)
|
||||
SET(CMAKE_VERSION_TEST ${VALID_BUILDER_VERSION}) # >= 2.6.4
|
||||
|
||||
SET(VALID_BUILDER_VERSION OFF)
|
||||
|
||||
|
||||
MACRO(LINK_WITH_VARIABLES TRGTNAME)
|
||||
FOREACH(varname ${ARGN})
|
||||
@@ -21,9 +51,9 @@ MACRO(LINK_WITH_VARIABLES TRGTNAME)
|
||||
ENDMACRO(LINK_WITH_VARIABLES TRGTNAME)
|
||||
|
||||
MACRO(LINK_INTERNAL TRGTNAME)
|
||||
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
IF(NOT CMAKE24)
|
||||
TARGET_LINK_LIBRARIES(${TRGTNAME} ${ARGN})
|
||||
ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
ELSE(NOT CMAKE24)
|
||||
FOREACH(LINKLIB ${ARGN})
|
||||
IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
|
||||
#when using versioned names, the .dll name differ from .lib name, there is a problem with that:
|
||||
@@ -36,7 +66,7 @@ MACRO(LINK_INTERNAL TRGTNAME)
|
||||
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${LINKLIB}" debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}")
|
||||
ENDIF(MSVC AND OSG_MSVC_VERSIONED_DLL)
|
||||
ENDFOREACH(LINKLIB)
|
||||
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
ENDIF(NOT CMAKE24)
|
||||
ENDMACRO(LINK_INTERNAL TRGTNAME)
|
||||
|
||||
MACRO(LINK_EXTERNAL TRGTNAME)
|
||||
@@ -116,6 +146,44 @@ ENDMACRO(SETUP_LINK_LIBRARIES)
|
||||
# this is the common set of command for all the plugins
|
||||
#
|
||||
|
||||
# Sets the output directory property for CMake >= 2.6.0, giving an output path RELATIVE to default one
|
||||
MACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
|
||||
BUILDER_VERSION_GREATER(2 8 0)
|
||||
IF(NOT VALID_BUILDER_VERSION)
|
||||
# If CMake <= 2.8.0 (Testing CMAKE_VERSION is possible in >= 2.6.4)
|
||||
IF(MSVC_IDE)
|
||||
# Using the "prefix" hack
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../${RELATIVE_OUTDIR}/")
|
||||
ELSE(MSVC_IDE)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${RELATIVE_OUTDIR}/")
|
||||
ENDIF(MSVC_IDE)
|
||||
ELSE(NOT VALID_BUILDER_VERSION)
|
||||
# Using the output directory properties
|
||||
|
||||
# Global properties (All generators but VS & Xcode)
|
||||
FILE(TO_CMAKE_PATH TMPVAR "CMAKE_ARCHIVE_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}")
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${TMPVAR}")
|
||||
FILE(TO_CMAKE_PATH TMPVAR "CMAKE_RUNTIME_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}")
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TMPVAR}")
|
||||
FILE(TO_CMAKE_PATH TMPVAR "CMAKE_LIBRARY_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}")
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TMPVAR}")
|
||||
|
||||
# Per-configuration property (VS, Xcode)
|
||||
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
|
||||
STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...)
|
||||
|
||||
# We use "FILE(TO_CMAKE_PATH", to create nice looking paths
|
||||
FILE(TO_CMAKE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
|
||||
FILE(TO_CMAKE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
|
||||
FILE(TO_CMAKE_PATH "${CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
|
||||
ENDFOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
|
||||
ENDIF(NOT VALID_BUILDER_VERSION)
|
||||
ENDMACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
|
||||
|
||||
|
||||
MACRO(SETUP_PLUGIN PLUGIN_NAME)
|
||||
|
||||
SET(TARGET_NAME ${PLUGIN_NAME} )
|
||||
@@ -152,13 +220,10 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_POSTFIX "")
|
||||
ENDIF(NOT UNIX)
|
||||
ELSE(NOT MSVC)
|
||||
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
IF(NOT MSVC_IDE)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
|
||||
ELSE(NOT MSVC_IDE)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../${OSG_PLUGINS}/")
|
||||
ENDIF(NOT MSVC_IDE)
|
||||
ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
IF(NOT CMAKE24)
|
||||
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "${OSG_PLUGINS}") # Sets the ouput to be /osgPlugin-X.X.X ; also ensures the /Debug /Release are removed
|
||||
ELSE(NOT CMAKE24)
|
||||
|
||||
IF(OSG_MSVC_VERSIONED_DLL)
|
||||
|
||||
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
|
||||
@@ -181,7 +246,8 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
|
||||
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
|
||||
ENDIF(OSG_MSVC_VERSIONED_DLL)
|
||||
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
|
||||
|
||||
ENDIF(NOT CMAKE24)
|
||||
ENDIF(NOT MSVC)
|
||||
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
|
||||
@@ -257,7 +323,7 @@ MACRO(SETUP_EXE IS_COMMANDLINE_APP)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES OUTPUT_NAME ${TARGET_NAME})
|
||||
|
||||
IF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
|
||||
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../")
|
||||
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "") # Ensure the /Debug /Release are removed
|
||||
ENDIF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
|
||||
|
||||
SETUP_LINK_LIBRARIES()
|
||||
@@ -341,10 +407,19 @@ MACRO(HANDLE_MSVC_DLL)
|
||||
ELSE(${ARGC} GREATER 1)
|
||||
SET(LIB_SOVERSION ${OPENSCENEGRAPH_SOVERSION})
|
||||
ENDIF(${ARGC} GREATER 1)
|
||||
|
||||
|
||||
SET_OUTPUT_DIR_PROPERTY_260(${LIB_NAME} "") # Ensure the /Debug /Release are removed
|
||||
IF(NOT MSVC_IDE)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-")
|
||||
IF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
|
||||
IF (NOT CMAKE24)
|
||||
BUILDER_VERSION_GREATER(2 8 0)
|
||||
IF(NOT VALID_BUILDER_VERSION)
|
||||
# If CMake < 2.8.1
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
|
||||
ELSE(NOT VALID_BUILDER_VERSION)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
|
||||
ENDIF(NOT VALID_BUILDER_VERSION)
|
||||
ELSE (NOT CMAKE24)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
|
||||
SET(NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}")
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${LIB_NAME}
|
||||
@@ -354,9 +429,19 @@ MACRO(HANDLE_MSVC_DLL)
|
||||
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.lib"
|
||||
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.exp"
|
||||
)
|
||||
ENDIF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
|
||||
ELSE(NOT MSVC_IDE)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
|
||||
ENDIF (NOT CMAKE24)
|
||||
ELSE(NOT MSVC_IDE)
|
||||
IF (NOT CMAKE24)
|
||||
BUILDER_VERSION_GREATER(2 8 0)
|
||||
IF(NOT VALID_BUILDER_VERSION)
|
||||
# If CMake < 2.8.1
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
|
||||
ELSE(NOT VALID_BUILDER_VERSION)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
|
||||
ENDIF(NOT VALID_BUILDER_VERSION)
|
||||
ELSE (NOT CMAKE24)
|
||||
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
|
||||
ENDIF (NOT CMAKE24)
|
||||
ENDIF(NOT MSVC_IDE)
|
||||
|
||||
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
|
||||
|
||||
@@ -8,6 +8,6 @@ set(CTEST_PROJECT_NAME "OpenSceneGraph")
|
||||
set(CTEST_NIGHTLY_START_TIME "00:00:00 CET")
|
||||
|
||||
set(CTEST_DROP_METHOD "http")
|
||||
set(CTEST_DROP_SITE "www.cdash.org")
|
||||
set(CTEST_DROP_LOCATION "/CDashPublic/submit.php?project=OpenSceneGraph")
|
||||
set(CTEST_DROP_SITE "cdash.openscenegraph.org")
|
||||
set(CTEST_DROP_LOCATION "/submit.php?project=OpenSceneGraph")
|
||||
set(CTEST_DROP_SITE_CDASH TRUE)
|
||||
|
||||
@@ -13,8 +13,9 @@
|
||||
under the terms of the OpenSceneGraph Public License (OSGPL) version 0.0
|
||||
or later.
|
||||
|
||||
Notes: the OSGPL is based on the LGPL, with the 4 exceptions laid in the wxWindows
|
||||
section below. The LGPL in the final section of this license.
|
||||
Notes: the OSGPL is based on the LGPL, with the 4 exceptions laid
|
||||
out in the wxWindows section below. The LGPL is contained in the
|
||||
final section of this license.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
@@ -187,7 +188,7 @@ modification follow. Pay close attention to the difference between a
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
|
||||
147
NEWS.txt
147
NEWS.txt
@@ -1,14 +1,151 @@
|
||||
OSG News
|
||||
========
|
||||
|
||||
= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
|
||||
= !OpenSceneGraph 2.8.2 release - bug fix release =
|
||||
|
||||
PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
|
||||
PERTHSHIRE, Scotland - 28th July 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
|
||||
|
||||
=== Open-source development delivers industry-leading features and performance ===
|
||||
The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
|
||||
The !OpenSceneGraph 2.8.2 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
|
||||
|
||||
=== Updates include: ===
|
||||
=== Updates between 2.8.2 and 2.8.1 releases include: ===
|
||||
|
||||
* Build fixes for:
|
||||
* !RedHat Enterprise Linux
|
||||
* Building of dicom plugin with ITK under Linux
|
||||
* Crash fixes to:
|
||||
* crash during window destruction under Windows when using closing a MFC based !GraphicsWindow
|
||||
* deadlock under Windows due threading issues with atomic operations in Win32 Barrier implementation
|
||||
* !OpenFlight plugin crashed due to not handling spaces at the end of option strings
|
||||
* !OpenFlight plugin crashed when exported scene graphs contain no TexEnv objects
|
||||
* osganimationtimeline crashed when example model was not found
|
||||
* Bug fixes to :
|
||||
* vertical anchor in osgWidget::Widow was inverted
|
||||
* bsp an mdl plugins to better handling transparency and lighting
|
||||
* computation of sector range in osgSim::!LightPoint
|
||||
* extension checking of FBO packed stencil support
|
||||
* position of tabs at corners of manipulators
|
||||
* threading bug in .osg plugin that occurred during multi-threaded initialization
|
||||
* alignment of Text what setting alignment after assign text string
|
||||
* loading of compressed texture arrays
|
||||
* texture generate mipmap for non power of two textures
|
||||
* regression in X11 key symbol remapping, improved support for Russian keyboards
|
||||
* regression of !StencilMask setting in !RenderStage
|
||||
* small memory leak in X11 usage
|
||||
* Transform::computeBound() double !BoundingSphere support
|
||||
* Resize handling when master and slave Cameras share the same !GraphicsContext
|
||||
* Handling of locale in plugins and env var parsing so it always follows the '.' decimal place convention regardless of the desktop/application locale.
|
||||
|
||||
=== Updates between 2.8.1 and 2.8.0 releases include: ===
|
||||
|
||||
* Build fixes under FreeBSD and IBM AIX, and RedHat Enterprise Linux
|
||||
* Improved compatibility with SWIG wrapper building
|
||||
* Crash fixes in osg::State, osg::Geometry and osgWidget
|
||||
* Bug fixes to :
|
||||
* draw instanced support
|
||||
* Optimizer - MergeGeometryVisitor, RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
|
||||
* hdr image loader
|
||||
* handling of opacity maps in 3ds loader
|
||||
* dxf loader
|
||||
* frame buffer object
|
||||
* cursor/event handling in windows
|
||||
* windows threading
|
||||
* memory leak in Collada loader
|
||||
* fixes to display lists/vbo creation that prevent crash under ATI drivers
|
||||
* subface PolygonOffset setting in OpenFlight
|
||||
* osgconv --formats under OSX
|
||||
* osgTerrain::Layer bounding volume calculation
|
||||
|
||||
=== Updates between 2.8 and 2.6 include: ===
|
||||
|
||||
* New osgVolume library for volume rendering, with support for:
|
||||
* High quality GPU based Ray tracing
|
||||
* Transfer functions
|
||||
* Per pixel lighting
|
||||
* Iso surface rendering
|
||||
* Maximum Intensity Projection rendering
|
||||
* Non-power-of-two 3D textures, and 3D texture compression
|
||||
* DICOM loading for reading dicom medical data
|
||||
* New osgAnimation library for character and scene animation.
|
||||
* New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
|
||||
* New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
|
||||
* Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
|
||||
* PDF widget (based on libPoppler)
|
||||
* VNC client widget (based on libVNCServer)
|
||||
* Internet browser client widget (based on Gecko/UBrowser)
|
||||
* New plugins for loading Half-Life 2 maps and models.
|
||||
* New plugin for loading EXR, high dynamic range imagery
|
||||
* Improvements to !DatabasePager, tailored for low latency paging.
|
||||
* Improved runtime stats collection and on screen reporting.
|
||||
* Performance improvements through optimization of matrix operations.
|
||||
* Support for the OpenGL "draw instanced" extension.
|
||||
* Support for zlib compressed native .ive and .gz files
|
||||
* Improvements to COLLADA support.
|
||||
* Build reporting using CDash
|
||||
* New packaging support using CPack
|
||||
* A wide range of build and bug fixes
|
||||
|
||||
=== Downloads and Licensing ===
|
||||
!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
|
||||
|
||||
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
|
||||
|
||||
=== !OpenSceneGraph Books now available ===
|
||||
|
||||
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual, books can be found at [http://www.osgbooks.com OsgBooks].
|
||||
|
||||
=== Professional support and services ===
|
||||
!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
|
||||
|
||||
* Confidential Professional Support
|
||||
* Bespoke development
|
||||
* Consultancy
|
||||
* Training
|
||||
|
||||
=== Community support and contributions ===
|
||||
The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
|
||||
|
||||
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 365 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
|
||||
|
||||
----
|
||||
|
||||
About !OpenSceneGraph: [[BR]]
|
||||
The !OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
|
||||
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
|
||||
|
||||
About !OpenSceneGraph Professional Services:[[BR]]
|
||||
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
|
||||
|
||||
----------------------------------------------------------------------------------------
|
||||
|
||||
= !OpenSceneGraph 2.8.1 release - bug fix release =
|
||||
|
||||
PERTHSHIRE, Scotland - 19th May 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8.1, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
|
||||
|
||||
=== Open-source development delivers industry-leading features and performance ===
|
||||
The !OpenSceneGraph 2.8.1 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
|
||||
|
||||
=== Updates between 2.8.1 and 2.8.0 releases include: ===
|
||||
|
||||
* Build fixes under FreeBSD and IBM AIX, and RedHat Enterprise Linux.
|
||||
* Improved compatibility with SWIG wrapper building
|
||||
* Crash fixes in osg::State, osg::Geometry and osgWidget.
|
||||
* Bug fixes to :
|
||||
* draw instanced support
|
||||
* Optimizer - MergeGeometryVisitor, RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
|
||||
* hdr image loader
|
||||
* handling of opacity maps in 3ds loader
|
||||
* dxf loader
|
||||
* frame buffer object
|
||||
* cursor/event handling in windows
|
||||
* windows threading
|
||||
* memory leak in Collada loader
|
||||
* fixes to display lists/vbo creation that prevent crash under ATI drivers
|
||||
* subface PolygonOffset setting in OpenFlight
|
||||
* osgconv --formats under OSX
|
||||
* osgTerrain::Layer bounding volume calculation.
|
||||
|
||||
=== Updates between 2.8 and 2.6 include: ===
|
||||
|
||||
* New osgVolume library for volume rendering, with support for:
|
||||
* High quality GPU based Ray tracing
|
||||
@@ -57,7 +194,7 @@ The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as Eng
|
||||
=== Community support and contributions ===
|
||||
The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
|
||||
|
||||
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 364 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
|
||||
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 365 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -12,10 +12,9 @@ subscribe to our public mailing list:
|
||||
http://www.openscenegraph.org/projects/osg/wiki/MailingLists
|
||||
|
||||
|
||||
|
||||
Robert Osfield.
|
||||
Project Lead.
|
||||
12th February 2009.
|
||||
28th July 2009.
|
||||
|
||||
--
|
||||
|
||||
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
<key>CFBundleIconFile</key>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
@@ -1,449 +0,0 @@
|
||||
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||||
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|
||||
SET(TARGET_SRC ${TARGET_SRC} Contributors.cpp )
|
||||
ADD_DEFINITIONS("-DBUILD_CONTRIBUTORS")
|
||||
ENDIF(OSG_MAINTAINER)
|
||||
|
||||
SET(TARGET_COMMON_LIBRARIES
|
||||
OpenThreads
|
||||
osg
|
||||
|
||||
838
applications/osgversion/Contributors.cpp
Normal file
838
applications/osgversion/Contributors.cpp
Normal file
@@ -0,0 +1,838 @@
|
||||
// The majority of the application is dedicated to building the
|
||||
// current contribitors list by parsing the ChangeLog, it just takes
|
||||
// one line in the main itself to report the version number.
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
#include <OpenThreads/Version>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/Version>
|
||||
#include <osg/ArgumentParser>
|
||||
#include <osg/ApplicationUsage>
|
||||
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Plane>
|
||||
#include <osg/BoundingBox>
|
||||
#include <osg/BoundingSphere>
|
||||
|
||||
#include <osgDB/fstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma setlocale("C")
|
||||
#endif
|
||||
|
||||
typedef pair<string, string> NamePair;
|
||||
typedef map<NamePair, unsigned int> NameMap;
|
||||
typedef vector<string> Words;
|
||||
|
||||
NamePair EmptyNamePair;
|
||||
NamePair NameRobertOsfield("Robert", "Osfield");
|
||||
NamePair NameDonBurns ("Don", "Burns");
|
||||
|
||||
|
||||
const char* validNames[] =
|
||||
{
|
||||
"de",
|
||||
"den",
|
||||
"van"
|
||||
};
|
||||
|
||||
const char* invalidNames[] =
|
||||
{
|
||||
"Added",
|
||||
"AnimationPath",
|
||||
"AnimationPathCallback",
|
||||
"AnimationPathManipulator",
|
||||
"ArgumentParser",
|
||||
"AttrData",
|
||||
"AutoTransform",
|
||||
"AutoTransform.",
|
||||
"Azimuth",
|
||||
"BlenColour(Vec4",
|
||||
"Camera",
|
||||
"CameraBarrierCallback",
|
||||
"CameraNode",
|
||||
"Canvas",
|
||||
"CluserCullingCallback",
|
||||
"ClusterCullingCallback",
|
||||
"CoordinateSystem",
|
||||
"CoordinateSystemNode",
|
||||
"CoordinateSystemNode&",
|
||||
"CopyOp",
|
||||
"Copyright",
|
||||
"Core",
|
||||
"Creator",
|
||||
"CullCallbacks",
|
||||
"CullingSettngs",
|
||||
"CullVisitor",
|
||||
"CullVistor",
|
||||
"Cygwin",
|
||||
"DatabasePager",
|
||||
"DataSet",
|
||||
"DataVariance",
|
||||
"DeleteHandler",
|
||||
"DisplaySettings",
|
||||
"Drawable",
|
||||
"DrawElementsUByte",
|
||||
"Endian",
|
||||
"Escape",
|
||||
"EventQueue",
|
||||
"Face",
|
||||
"Files",
|
||||
"Fixed",
|
||||
"Fixes",
|
||||
"FluidProgram",
|
||||
"FontImplementation",
|
||||
"FrameStats",
|
||||
"Framstamp",
|
||||
"FreeBSD",
|
||||
"Geode",
|
||||
"GeoemtryTechnique",
|
||||
"GeometryTechnique",
|
||||
"GeoSet",
|
||||
"GraphicsContext",
|
||||
"GraphicsContextImplementation",
|
||||
"GraphicsThread",
|
||||
"GraphicsWindowX11",
|
||||
"Group",
|
||||
"Image",
|
||||
"ImageOptions",
|
||||
"Images",
|
||||
"Images/SolarSystem",
|
||||
"ImageStream",
|
||||
"Improved",
|
||||
"IndexBlock",
|
||||
"IndexFaceSets",
|
||||
"IntersectVisitor",
|
||||
"Inventor",
|
||||
"KdTree",
|
||||
"KeyboardMouse",
|
||||
"KeyboardMouseCallback",
|
||||
"LightModel",
|
||||
"LightPointNode",
|
||||
"LineSegment",
|
||||
"LineStipple",
|
||||
"Logos",
|
||||
"LongIDRecord",
|
||||
"Make",
|
||||
"Makefile",
|
||||
"Material",
|
||||
"Matrix",
|
||||
"Matrix*",
|
||||
"MatrixManipulator",
|
||||
"MatrixTransform",
|
||||
"MemoryManager",
|
||||
"MergeGeometryVisitor",
|
||||
"MeshRecord",
|
||||
"Mode",
|
||||
"Mr",
|
||||
"Multigen",
|
||||
"New",
|
||||
"NewCullVisitor",
|
||||
"NodeVisitor",
|
||||
"Object",
|
||||
"OpenDX",
|
||||
"OpenSceneGraph",
|
||||
"OpenSceneGraph-2",
|
||||
"OpenSceneGraph-osgWidget-dev",
|
||||
"OpenThreads",
|
||||
"OperationThread",
|
||||
"Optimizer",
|
||||
"OrientationConverter",
|
||||
"Osfields",
|
||||
"Ouput",
|
||||
"Output",
|
||||
"OveralyNode",
|
||||
"PagedLOD",
|
||||
"PageLOD",
|
||||
"Paging",
|
||||
"ParentList",
|
||||
"Performer",
|
||||
"PickHandler",
|
||||
"PixelDataBufferObject",
|
||||
"PolygonStipple",
|
||||
"PolytopeVisitor",
|
||||
"PrimitiveIndexFunctor",
|
||||
"Prodcuer",
|
||||
"Producer",
|
||||
"ProducerEventCallback",
|
||||
"Program",
|
||||
"Proxy",
|
||||
"ProxyNode",
|
||||
"Quake3",
|
||||
"Quicktime",
|
||||
"ReaderWriters",
|
||||
"ReentrantMutex",
|
||||
"Referenced",
|
||||
"ReferenceFrame",
|
||||
"Removed",
|
||||
"RemoveLoadedProxyNodes",
|
||||
"RenderStage",
|
||||
"RenderTargetFallback",
|
||||
"RenderToTextureStage",
|
||||
"SceneGraphBuilder",
|
||||
"SceneView",
|
||||
"Sequence",
|
||||
"Shape",
|
||||
"SimpleViewer",
|
||||
"SimpleViewer",
|
||||
"SmokeTrailEffect",
|
||||
"Source",
|
||||
"SpotExponent",
|
||||
"State",
|
||||
"StateAttribute",
|
||||
"Stats",
|
||||
"StatsVisitor",
|
||||
"Studio",
|
||||
"Support",
|
||||
"Switch",
|
||||
"TechniqueEventHandler",
|
||||
"TerraPage",
|
||||
"TessellationHints",
|
||||
"TestManipulator",
|
||||
"TestSupportCallback",
|
||||
"TexEnv",
|
||||
"TexMat(Matrix",
|
||||
"Texture",
|
||||
"Texture2DArray",
|
||||
"Texture3D",
|
||||
"TextureCubeMap",
|
||||
"TextureObjectManager",
|
||||
"TextureRectangle",
|
||||
"TextureRectangle(Image*",
|
||||
"TextureType",
|
||||
"Texuture",
|
||||
"TriStripVisitor",
|
||||
"TrPageViewer",
|
||||
"Uniform",
|
||||
"UseFarLineSegments",
|
||||
"UserData",
|
||||
"Valve",
|
||||
"Vec*",
|
||||
"Vec2d",
|
||||
"Vec3d",
|
||||
"Vec4ub",
|
||||
"Version",
|
||||
"VertexData",
|
||||
"View",
|
||||
"Viewer",
|
||||
"ViewPoint",
|
||||
"Viewport",
|
||||
"Viewport",
|
||||
"Visual",
|
||||
"VisualStudio",
|
||||
"WindowData",
|
||||
"Windows",
|
||||
"X",
|
||||
"Xcode",
|
||||
"Y"
|
||||
};
|
||||
|
||||
|
||||
struct TypoCorrection
|
||||
{
|
||||
const char* original;
|
||||
const char* corrected;
|
||||
};
|
||||
|
||||
TypoCorrection typoCorrections[] =
|
||||
{
|
||||
{"Aderian", "Adrian"},
|
||||
{"Adndre", "Andre"},
|
||||
{"Adrain", "Adrian"},
|
||||
{"Amueller", "Aumueller"},
|
||||
{"Andew", "Andrew"},
|
||||
{"André", "Andr<EFBFBD>"},
|
||||
{"Antione", "Antoine"},
|
||||
{"Antonoine", "Antoine"},
|
||||
{"Atr", "Art"},
|
||||
{"Baverage", "Beverage"},
|
||||
{"Bistroviae", "Bistrovic"},
|
||||
{"Callue", "Callu"},
|
||||
{"Christaiansen", "Christiansen"},
|
||||
{"Cobin", "Corbin"},
|
||||
{"Comporesi", "Camporesi"},
|
||||
{"Connel", "Connell"},
|
||||
{"Cullu", "Callu"},
|
||||
{"Daneil", "Daniel"},
|
||||
{"Daust", "Daoust"},
|
||||
{"Daved", "David"},
|
||||
{"Drederic", "Frederic"},
|
||||
{"Eileman", "Eilemann"},
|
||||
{"Elgi", "Egli"},
|
||||
{"Fabian", "Fabien"},
|
||||
{"Fautre", "Fautr<EFBFBD>"},
|
||||
{"Frashid", "Farshid"},
|
||||
{"Fred", "Frederic"},
|
||||
{"Fredrick", "Frederic"},
|
||||
{"Fredric", "Frederic"},
|
||||
{"Froechlich", "Fr<EFBFBD>hlich"},
|
||||
{"Froehilch", "Fr<EFBFBD>hlich"},
|
||||
{"Froehlich", "Fr<EFBFBD>hlich"},
|
||||
{"Froelich", "Fr<EFBFBD>hlich"},
|
||||
{"Froenlich", "Fr<EFBFBD>hlich"},
|
||||
{"Fröhlich", "Fr<EFBFBD>hlich"},
|
||||
{"Fruciel", "Frauciel"},
|
||||
{"García", "Garcea"},
|
||||
{"Garrat", "Garrett"},
|
||||
{"Garret", "Garrett"},
|
||||
{"Geof", "Geoff"},
|
||||
{"Giatan", "Gaitan"},
|
||||
{"Gronenger", "Gronager"},
|
||||
{"Gronger", "Gronager"},
|
||||
{"Haritchablaet", "Haritchabalet"},
|
||||
{"Hebelin", "Herbelin"},
|
||||
{"Heirtlein", "Hertlein"},
|
||||
{"Heirtlein", "Hertlein"},
|
||||
{"Hertleinm", "Hertlein"},
|
||||
{"Hertlien", "Hertlein"},
|
||||
{"Hi", "He"},
|
||||
{"Hooper", "Hopper"},
|
||||
{"Inverson", "Iverson"},
|
||||
{"Iversion", "Iverson"},
|
||||
{"Jean-Sebastein", "Jean-Sebastien"},
|
||||
{"Jean-Sebastian", "Jean-Sebastien"},
|
||||
{"Jean-Sebastirn", "Jean-Sebastien"},
|
||||
{"Jea-Sebastien", "Jean-Sebastien"},
|
||||
{"Johhansen", "Johansen"},
|
||||
{"Johnansen", "Johansen"},
|
||||
{"Johnasen", "Johansen"},
|
||||
{"Jolly", "Jolley"},
|
||||
{"Jose", "Jos<EFBFBD>"},
|
||||
{"José", "Jos<EFBFBD>"},
|
||||
{"Joson", "Jason"},
|
||||
{"J", "Jos<EFBFBD>"},
|
||||
{"Keuhne", "Kuehne"},
|
||||
{"Kheune", "Kuehne"},
|
||||
{"Lagrade", "Lagarde"},
|
||||
{"Largade", "Lagarde"},
|
||||
{"Larshkari", "Lashkari"},
|
||||
{"Lashakari", "Lashkari"},
|
||||
{"Lashari", "Lashkari"},
|
||||
{"Lasharki", "Lashkari"},
|
||||
{"Laskari", "Lashkari"},
|
||||
{"Leandowski", "Lewandowski"},
|
||||
{"Lawandowski", "Lewandowski"},
|
||||
{"Lucas", "Luaces"},
|
||||
{"Lugi", "Luigi"},
|
||||
{"Lweandowski", "Lewandowski"},
|
||||
{"Maceij", "Maciej"},
|
||||
{"Machler", "M<EFBFBD>chler"},
|
||||
{"Macro", "Marco"},
|
||||
{"Maechler", "M<EFBFBD>chler"},
|
||||
{"Mahai", "Mihai"},
|
||||
{"Mammond", "Marmond"},
|
||||
{"March", "Marco"},
|
||||
{"Martsz", "Martz"},
|
||||
{"Marz", "Martz"},
|
||||
{"Matz", "Martz"},
|
||||
{"Melchoir", "Melchior"},
|
||||
{"Mellis", "Melis"},
|
||||
{"Messerschimdt", "Messerschmidt"},
|
||||
{"Micheal", "Michael"},
|
||||
{"Mihair", "Mihai"},
|
||||
{"Molishtan", "Moloshtan"},
|
||||
{"Molishtan", "Moloshtan"},
|
||||
{"Moloshton", "Moloshtan"},
|
||||
{"Morné", "Morn<EFBFBD>"},
|
||||
{"Morne", "Morn<EFBFBD>"},
|
||||
{"Moule", "Moiule"},
|
||||
{"Narache", "Marache"},
|
||||
{"Nicklov", "Nikolov"},
|
||||
{"Nickolov", "Nikolov"},
|
||||
{"Olad", "Olaf"},
|
||||
{"Olar", "Olaf"},
|
||||
{"Oritz", "Ortiz"},
|
||||
{"Osfeld", "Osfield"},
|
||||
{"Osfied", "Osfield"},
|
||||
{"Pail", "Paul"},
|
||||
{"Rajce", "Trajce"},
|
||||
{"Randal", "Randall"},
|
||||
{"Robet", "Robert"},
|
||||
{"Rodger", "Roger"},
|
||||
{"Rolad", "Roland"},
|
||||
{"Rucard", "Richard"},
|
||||
{"Sekender", "Sukender"},
|
||||
{"Sewel", "Sewell"},
|
||||
{"Simmonson", "Simonsson"},
|
||||
{"Simmonsson", "Simonsson"},
|
||||
{"Sjolie", "Sj<EFBFBD>lie"},
|
||||
{"Sjölie", "Sj<EFBFBD>lie"},
|
||||
{"Skinnder", "Skinner"},
|
||||
{"Sokolosky", "Sokolowsky"},
|
||||
{"Sokolowky", "Sokolowsky"},
|
||||
{"Sokolowki", "Sokolowsky"},
|
||||
{"Sokolowski", "Sokolowsky"},
|
||||
{"Sokolsky", "Sokolowsky"},
|
||||
{"Sokolwsky", "Sokolowsky"},
|
||||
{"Sonda", "Sondra"},
|
||||
{"Stansilav", "Stanislav"},
|
||||
{"Stefan", "Stephan"},
|
||||
{"Stell", "Steel"},
|
||||
{"Sylvan", "Sylvain"},
|
||||
{"Takeahei", "Takahei"},
|
||||
{"Takehei", "Takahei"},
|
||||
{"Tery", "Terry"},
|
||||
{"Tarantilils", "Tarantilis"},
|
||||
{"Trastenjak", "Trstenjak"},
|
||||
{"Urlich", "Ulrich"},
|
||||
{"Vines", "Vine"},
|
||||
{"Waldrom", "Waldron"},
|
||||
{"Wedner", "Weidner"},
|
||||
{"Weidemann", "Wiedemann"},
|
||||
{"Wieblen", "Weiblen"},
|
||||
{"Woesnner", "Woessner"},
|
||||
{"Wojchiech", "Wojciech"},
|
||||
{"Wojiech", "Wojciech"},
|
||||
{"Xennon", "Hanson"},
|
||||
{"Yefrei", "Yefei"},
|
||||
{"Yfei", "Yefei"}
|
||||
};
|
||||
|
||||
|
||||
struct NameCorrection
|
||||
{
|
||||
const char* originalFirst;
|
||||
const char* originalSecond;
|
||||
const char* correctedFirst;
|
||||
const char* correctedSecond;
|
||||
};
|
||||
|
||||
NameCorrection nameCorrections[] =
|
||||
{
|
||||
{"Marc", "Sciabica",
|
||||
"Mark", "Sciabica"},
|
||||
{"Jean", "Sebastien",
|
||||
"Jean-Sebastien", "Guay"},
|
||||
{"Michale", "Platings",
|
||||
"Michael", "Platings"},
|
||||
{"Mick", "",
|
||||
"Maik", "Keller"},
|
||||
{"Gary", "Quin",
|
||||
"Gary", "Quinn"},
|
||||
{"BjornHein", "",
|
||||
"Bj<EFBFBD>rn", "Hein"},
|
||||
{"Bjorn", "Hein",
|
||||
"Bj<EFBFBD>rn", "Hein"},
|
||||
{"Erik", "van",
|
||||
"Erik", "den Dekker"},
|
||||
{"Erik", "den",
|
||||
"Erik", "den Dekker"},
|
||||
{"Jeoen", "den",
|
||||
"Jeroen", "den Dekker"},
|
||||
{"John", "Vidar",
|
||||
"John", "Vidar Larring"},
|
||||
{"John", "Vida",
|
||||
"John", "Vidar Larring"},
|
||||
{"Sebastien", "Messerschmidt",
|
||||
"Sebastian", "Messerschmidt"},
|
||||
{"Mattias", "Fr<EFBFBD>hlich",
|
||||
"Mathias", "Fr<EFBFBD>hlich"},
|
||||
{"Mathias", "Helsing",
|
||||
"Mattias", "Helsing"},
|
||||
{"Jose", "Delport",
|
||||
"J.P.", "Delport"},
|
||||
{"Jos<EFBFBD>", "Delport",
|
||||
"J.P.", "Delport"},
|
||||
{"Franz", "Melchior",
|
||||
"Melchior", "Franz"},
|
||||
{"Glen", "Waldon",
|
||||
"Glenn", "Waldron"},
|
||||
{"Ralf", "Karn",
|
||||
"Ralf", "Kern"},
|
||||
{"Donny", "Cipperly",
|
||||
"Donald", "Cipperly"},
|
||||
{"Gino", "van",
|
||||
"Gino", "van den Bergen"},
|
||||
{"Radu", "Mihai",
|
||||
"Mihai", "Radu"},
|
||||
{"Art", "Trevs",
|
||||
"Art", "Tevs"},
|
||||
{"Tim", "More",
|
||||
"Tim", "Moore"},
|
||||
{"Andre", "Garneau",
|
||||
"Andr<EFBFBD>", "Garneau"},
|
||||
{"Eric", "Hammil",
|
||||
"Chris", "Hanson"},
|
||||
{"Paul", "de",
|
||||
"Paul", "de Repentigny"},
|
||||
{"Raymond", "de",
|
||||
"Raymond", "de Vries"},
|
||||
{"Nick", "",
|
||||
"Trajce", "Nikolov"},
|
||||
{"Daniel", "",
|
||||
"Daniel", "Sj<EFBFBD>lie"},
|
||||
{"Julia", "Ortiz",
|
||||
"Julian", "Ortiz"},
|
||||
{"Rune", "Schmidt",
|
||||
"Rune", "Schmidt Jensen"},
|
||||
{"Romano", "Jos<EFBFBD>",
|
||||
"Romano", "Jos<EFBFBD> Magacho da Silva"},
|
||||
{"Rommano", "Silva",
|
||||
"Romano", "Jos<EFBFBD> Magacho da Silva"},
|
||||
{"Leandro", "Motta",
|
||||
"Leandro", "Motta Barros"},
|
||||
{"A", "Botorabi",
|
||||
"Ali", "Botorabi"},
|
||||
{"Waltice", "",
|
||||
"Walter", "J. Altice"},
|
||||
{"Drew", "",
|
||||
"Drew", "Whitehouse"},
|
||||
{"Douglas", "A",
|
||||
"Douglas", "A. Pouk"},
|
||||
{"Colin", "MacDonald",
|
||||
"Colin", "McDonald"},
|
||||
{"Nikolov", "Trajce",
|
||||
"Trajce", "Nikolov"},
|
||||
{"Frauciel", "Luc",
|
||||
"Luc", "Frauciel"},
|
||||
};
|
||||
|
||||
|
||||
bool validName(const string& first)
|
||||
{
|
||||
// Check for valid names
|
||||
for (unsigned int i = 0; i < sizeof(validNames) / sizeof(char*); ++i)
|
||||
{
|
||||
if (first == validNames[i])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (first.empty()) return false;
|
||||
|
||||
if (first[0] < 'A' || first[0] > 'Z') return false;
|
||||
|
||||
if (first.size() >= 2 && (first[1] < 'a' || first[1] > 'z') && (first[1] != '.') && (first[1] != ',')) return false;
|
||||
|
||||
// Check for invalid names
|
||||
for (unsigned int i = 0; i < sizeof(invalidNames) / sizeof(char*); ++i)
|
||||
{
|
||||
if (first == invalidNames[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Default to a valid name
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
string typoCorrection(const string& name)
|
||||
{
|
||||
// Loop over all known typo corrections
|
||||
for (unsigned int i = 0; i < sizeof(typoCorrections) / sizeof(TypoCorrection); ++i)
|
||||
{
|
||||
// If a typo is found
|
||||
if (name == typoCorrections[i].original)
|
||||
{
|
||||
// Return the correction
|
||||
return typoCorrections[i].corrected;
|
||||
}
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
|
||||
void nameCorrection(NamePair& name)
|
||||
{
|
||||
// Loop over all known name corrections
|
||||
for (unsigned int i = 0; i < sizeof(nameCorrections) / sizeof(NameCorrection); ++i)
|
||||
{
|
||||
// If a matching name is found
|
||||
if (name.first == nameCorrections[i].originalFirst &&
|
||||
name.second == nameCorrections[i].originalSecond)
|
||||
{
|
||||
// Return the correction
|
||||
name.first = nameCorrections[i].correctedFirst;
|
||||
name.second = nameCorrections[i].correctedSecond;
|
||||
|
||||
// Early out, since we don't want corrections of corrections
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void lastValidCharacter(const string& name, unsigned int& pos, char c)
|
||||
{
|
||||
for (unsigned int i = 0; i < pos; ++i)
|
||||
{
|
||||
if (name[i] == c)
|
||||
{
|
||||
pos = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void lastValidCharacter(const string& name, unsigned int& last)
|
||||
{
|
||||
lastValidCharacter(name, last, '.');
|
||||
lastValidCharacter(name, last, ',');
|
||||
lastValidCharacter(name, last, '\'');
|
||||
lastValidCharacter(name, last, '/');
|
||||
lastValidCharacter(name, last, '\\');
|
||||
lastValidCharacter(name, last, ':');
|
||||
lastValidCharacter(name, last, ';');
|
||||
lastValidCharacter(name, last, ')');
|
||||
}
|
||||
|
||||
|
||||
NamePair createName(const string& first, const string& second)
|
||||
{
|
||||
if (first.empty()) return EmptyNamePair;
|
||||
|
||||
// cout << "first = " << first << " second = " << second << endl;
|
||||
|
||||
unsigned int last = first.size();
|
||||
lastValidCharacter(first, last);
|
||||
|
||||
if (last == 0) return EmptyNamePair;
|
||||
|
||||
string name;
|
||||
|
||||
name.append(first.begin(), first.begin() + last);
|
||||
|
||||
if (!validName(name)) return EmptyNamePair;
|
||||
|
||||
name = typoCorrection(name);
|
||||
|
||||
if (second.empty() ||
|
||||
!validName(second))
|
||||
{
|
||||
// filter any single or two letter words as unlike to be names.
|
||||
if (name.size() <= 2) return EmptyNamePair;
|
||||
|
||||
return NamePair(name, "");
|
||||
}
|
||||
|
||||
last = second.size();
|
||||
|
||||
lastValidCharacter(second, last);
|
||||
|
||||
if (last > 0)
|
||||
{
|
||||
string surname(second.begin(), second.begin() + last);
|
||||
|
||||
if (validName(surname))
|
||||
{
|
||||
surname = typoCorrection(surname);
|
||||
return NamePair(name, surname);
|
||||
}
|
||||
}
|
||||
|
||||
// filter any single or two letter words as unlike to be names.
|
||||
if (name.size() <= 2) return EmptyNamePair;
|
||||
|
||||
return NamePair(name, "");
|
||||
}
|
||||
|
||||
|
||||
bool submissionsSequence(const Words& words, unsigned int& i)
|
||||
{
|
||||
if (i + 1 >= words.size()) return false;
|
||||
|
||||
if (words[i] == "From" ||
|
||||
words[i] == "from" ||
|
||||
words[i] == "From:" ||
|
||||
words[i] == "from:" ||
|
||||
words[i] == "Merged" ||
|
||||
words[i] == "Integrated") return true;
|
||||
|
||||
if (i + 2 >= words.size()) return false;
|
||||
|
||||
if (words[i] == "submitted" && words[i + 1] == "by")
|
||||
{
|
||||
i += 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (words[i] == "Folded" && words[i + 1] == "in")
|
||||
{
|
||||
i += 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (words[i] == "Rolled" && words[i + 1] == "in")
|
||||
{
|
||||
i += 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (words[i] == "Checked" && words[i + 1] == "in")
|
||||
{
|
||||
i += 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (i + 3 >= words.size()) return false;
|
||||
|
||||
if (words[i] == "sent" && words[i + 1] == "in" && words[i + 2] == "by")
|
||||
{
|
||||
i += 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void readContributors(NameMap& names, const string& file)
|
||||
{
|
||||
osgDB::ifstream fin(file.c_str());
|
||||
|
||||
Words words;
|
||||
while(fin)
|
||||
{
|
||||
string keyword;
|
||||
fin >> keyword;
|
||||
words.push_back(keyword);
|
||||
}
|
||||
|
||||
string blank_string;
|
||||
|
||||
for(unsigned int i = 0; i < words.size(); ++i)
|
||||
{
|
||||
if (submissionsSequence(words, i))
|
||||
{
|
||||
if (i + 2 < words.size() && validName(words[i + 1]))
|
||||
{
|
||||
NamePair name = createName(words[i + 1], words[i + 2]);
|
||||
nameCorrection(name);
|
||||
if (!name.first.empty()) ++names[name];
|
||||
i += 2;
|
||||
}
|
||||
else if (i + 1 < words.size() && validName(words[i + 1]))
|
||||
{
|
||||
NamePair name = createName(words[i + 1], blank_string);
|
||||
nameCorrection(name);
|
||||
if (!name.first.empty()) ++names[name];
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (words[i] == "robert")
|
||||
{
|
||||
++names[NameRobertOsfield];
|
||||
}
|
||||
else if (words[i] == "don")
|
||||
{
|
||||
++names[NameDonBurns];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// reassign fisrt name entries to their full names entries
|
||||
if (names.size() > 1)
|
||||
{
|
||||
for (NameMap::iterator itr = names.begin(); itr != names.end(); )
|
||||
{
|
||||
if (itr->first.second.empty())
|
||||
{
|
||||
NameMap::iterator next_itr = itr;
|
||||
++next_itr;
|
||||
|
||||
if (next_itr != names.end() && itr->first.first == next_itr->first.first)
|
||||
{
|
||||
next_itr->second += itr->second;
|
||||
names.erase(itr);
|
||||
itr = next_itr;
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove the double entries from Robert's contributions
|
||||
if (names.size() > 1)
|
||||
{
|
||||
for (NameMap::iterator itr = names.begin(); itr != names.end(); ++itr)
|
||||
{
|
||||
if (itr->first != NameRobertOsfield && itr->first != NameDonBurns)
|
||||
{
|
||||
names[NameRobertOsfield] -= itr->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void buildContributors(NameMap& names)
|
||||
{
|
||||
// top five contributors
|
||||
++names[NamePair("Robert", "Osfield")];
|
||||
++names[NamePair("Don", "Burns")];
|
||||
++names[NamePair("Marco", "Jez")];
|
||||
++names[NamePair("Mike", "Weiblen")];
|
||||
++names[NamePair("Geoff", "Michel")];
|
||||
++names[NamePair("Ben", "van Basten")];
|
||||
|
||||
// contributors that don't appear in the ChangeLog due to their contributions
|
||||
// being before CVS started for the OSG, or before the name logging began.
|
||||
++names[NamePair("Karsten", "Weiss")];
|
||||
++names[NamePair("Graeme", "Harkness")];
|
||||
++names[NamePair("Axel", "Volley")];
|
||||
++names[NamePair("Nikolaus", "Hanekamp")];
|
||||
++names[NamePair("Kristopher", "Bixler")];
|
||||
++names[NamePair("Tanguy", "Fautr<EFBFBD>")];
|
||||
++names[NamePair("J.E.", "Hoffmann")];
|
||||
}
|
||||
|
||||
|
||||
void printContributors(const std::string& changeLog, bool printNumEntries)
|
||||
{
|
||||
NameMap names;
|
||||
buildContributors(names);
|
||||
if (!changeLog.empty())
|
||||
{
|
||||
readContributors(names, changeLog);
|
||||
}
|
||||
|
||||
typedef multimap<unsigned int, NamePair> SortedNameMap;
|
||||
|
||||
SortedNameMap sortedNames;
|
||||
for (NameMap::iterator itr = names.begin(); itr != names.end(); ++itr)
|
||||
{
|
||||
sortedNames.insert(SortedNameMap::value_type(itr->second, itr->first));
|
||||
}
|
||||
|
||||
cout << names.size() << " Contributors:" << endl << endl;
|
||||
|
||||
if (printNumEntries)
|
||||
{
|
||||
cout << "Entries Firstname Surname" << endl;
|
||||
cout << "-------------------------" << endl;
|
||||
for (SortedNameMap::reverse_iterator sitr = sortedNames.rbegin(); sitr != sortedNames.rend(); ++sitr)
|
||||
{
|
||||
cout << sitr->first << "\t" << sitr->second.first << " " << sitr->second.second << endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "Firstname Surname" << endl;
|
||||
cout << "-----------------" << endl;
|
||||
for (SortedNameMap::reverse_iterator sitr = sortedNames.rbegin(); sitr != sortedNames.rend(); ++sitr)
|
||||
{
|
||||
cout << sitr->second.first << " " << sitr->second.second << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -57,7 +57,6 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osglogicop)
|
||||
ADD_SUBDIRECTORY(osglogo)
|
||||
ADD_SUBDIRECTORY(osgmanipulator)
|
||||
ADD_SUBDIRECTORY(osgmemorytest)
|
||||
ADD_SUBDIRECTORY(osgmotionblur)
|
||||
ADD_SUBDIRECTORY(osgmovie)
|
||||
ADD_SUBDIRECTORY(osgmultiplerendertargets)
|
||||
@@ -108,10 +107,10 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osgtexture3D)
|
||||
ADD_SUBDIRECTORY(osgtexturerectangle)
|
||||
ADD_SUBDIRECTORY(osgthirdpersonview)
|
||||
ADD_SUBDIRECTORY(osgunittests)
|
||||
ADD_SUBDIRECTORY(osgvertexprogram)
|
||||
ADD_SUBDIRECTORY(osgvolume)
|
||||
ADD_SUBDIRECTORY(osgwindows)
|
||||
ADD_SUBDIRECTORY(osganimationhardware)
|
||||
ADD_SUBDIRECTORY(osganimationtimeline)
|
||||
ADD_SUBDIRECTORY(osganimationnode)
|
||||
ADD_SUBDIRECTORY(osganimationmakepath)
|
||||
@@ -135,6 +134,11 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osgwidgettable)
|
||||
ADD_SUBDIRECTORY(osgwidgetwindow)
|
||||
|
||||
IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
|
||||
ADD_SUBDIRECTORY(osgunittests)
|
||||
ADD_SUBDIRECTORY(osgmemorytest)
|
||||
ENDIF()
|
||||
|
||||
ADD_SUBDIRECTORY(osgpdf)
|
||||
|
||||
IF (BUILD_OSG_WRAPPERS)
|
||||
@@ -161,9 +165,13 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osgviewerWX)
|
||||
ENDIF(wxWidgets_FOUND)
|
||||
|
||||
IF (QT_FOUND AND QT_QTOPENGL_LIBRARY)
|
||||
ADD_SUBDIRECTORY(osgviewerQT)
|
||||
ENDIF(QT_FOUND AND QT_QTOPENGL_LIBRARY)
|
||||
IF (QT_FOUND)
|
||||
OPTION(BUILD_QT_EXAMPLES "Enable the build of the examples that depend on Qt" ON)
|
||||
|
||||
IF (BUILD_QT_EXAMPLES AND QT_QTOPENGL_LIBRARY)
|
||||
ADD_SUBDIRECTORY(osgviewerQT)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (FLTK_FOUND)
|
||||
ADD_SUBDIRECTORY(osgviewerFLTK)
|
||||
|
||||
3
examples/osganimationhardware/CMakeLists.txt
Normal file
3
examples/osganimationhardware/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
SET(TARGET_SRC osganimationhardware.cpp )
|
||||
SET(TARGET_ADDED_LIBRARIES osgAnimation )
|
||||
SETUP_EXAMPLE(osganimationhardware)
|
||||
264
examples/osganimationhardware/osganimationhardware.cpp
Normal file
264
examples/osganimationhardware/osganimationhardware.cpp
Normal file
@@ -0,0 +1,264 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
#include <osgGA/TrackballManipulator>
|
||||
#include <osgGA/FlightManipulator>
|
||||
#include <osgGA/DriveManipulator>
|
||||
#include <osgGA/KeySwitchMatrixManipulator>
|
||||
#include <osgGA/StateSetManipulator>
|
||||
#include <osgGA/AnimationPathManipulator>
|
||||
#include <osgGA/TerrainManipulator>
|
||||
#include <osg/Drawable>
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgAnimation/RigTransformHardware>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
#include <osgAnimation/BoneMapVisitor>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
|
||||
static unsigned int getRandomValueinRange(unsigned int v)
|
||||
{
|
||||
return static_cast<unsigned int>((rand() * 1.0 * v)/(RAND_MAX-1));
|
||||
}
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Program> program;
|
||||
// show how to override the default RigTransformHardware for customized usage
|
||||
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
|
||||
{
|
||||
|
||||
void operator()(osgAnimation::RigGeometry& geom)
|
||||
{
|
||||
if (_needInit)
|
||||
if (!init(geom))
|
||||
return;
|
||||
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
|
||||
}
|
||||
|
||||
bool init(osgAnimation::RigGeometry& geom)
|
||||
{
|
||||
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
|
||||
if (!pos) {
|
||||
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!geom.getSkeleton()) {
|
||||
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
osgAnimation::BoneMapVisitor mapVisitor;
|
||||
geom.getSkeleton()->accept(mapVisitor);
|
||||
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
|
||||
|
||||
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
|
||||
return false;
|
||||
|
||||
int attribIndex = 11;
|
||||
int nbAttribs = getNumVertexAttrib();
|
||||
|
||||
// use a global program for all avatar
|
||||
if (!program.valid()) {
|
||||
program = new osg::Program;
|
||||
program->setName("HardwareSkinning");
|
||||
if (!_shader.valid())
|
||||
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
|
||||
|
||||
if (!_shader.valid()) {
|
||||
osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// replace max matrix by the value from uniform
|
||||
{
|
||||
std::string str = _shader->getShaderSource();
|
||||
std::string toreplace = std::string("MAX_MATRIX");
|
||||
std::size_t start = str.find(toreplace);
|
||||
std::stringstream ss;
|
||||
ss << getMatrixPaletteUniform()->getNumElements();
|
||||
str.replace(start, toreplace.size(), ss.str());
|
||||
_shader->setShaderSource(str);
|
||||
osg::notify(osg::INFO) << "Shader " << str << std::endl;
|
||||
}
|
||||
|
||||
program->addShader(_shader.get());
|
||||
|
||||
for (int i = 0; i < nbAttribs; i++)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "boneWeight" << i;
|
||||
program->addBindAttribLocation(ss.str(), attribIndex + i);
|
||||
|
||||
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < nbAttribs; i++)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "boneWeight" << i;
|
||||
geom.setVertexAttribData(attribIndex + i, osg::Geometry::ArrayData(getVertexAttrib(i),osg::Geometry::BIND_PER_VERTEX));
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
|
||||
ss->addUniform(getMatrixPaletteUniform());
|
||||
ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
|
||||
ss->setAttributeAndModes(program.get());
|
||||
geom.setStateSet(ss.get());
|
||||
_needInit = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct SetupRigGeometry : public osg::NodeVisitor
|
||||
{
|
||||
bool _hardware;
|
||||
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
|
||||
|
||||
void apply(osg::Geode& geode)
|
||||
{
|
||||
for (unsigned int i = 0; i < geode.getNumDrawables(); i++)
|
||||
apply(*geode.getDrawable(i));
|
||||
}
|
||||
void apply(osg::Drawable& geom)
|
||||
{
|
||||
if (_hardware) {
|
||||
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
|
||||
if (rig)
|
||||
rig->setRigTransformImplementation(new MyRigTransformHardware);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box
|
||||
geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback);
|
||||
// geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
|
||||
{
|
||||
osg::ref_ptr<osg::Group> c ;
|
||||
if (hardware)
|
||||
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL & ~osg::CopyOp::DEEP_COPY_PRIMITIVES & ~osg::CopyOp::DEEP_COPY_ARRAYS);
|
||||
else
|
||||
c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL);
|
||||
|
||||
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(c->getUpdateCallback());
|
||||
|
||||
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
|
||||
const osgAnimation::AnimationList& list = animationManager->getAnimationList();
|
||||
int v = getRandomValueinRange(list.size());
|
||||
if (list[v]->getName() == std::string("MatIpo_ipo")) {
|
||||
anim->playAnimation(list[v].get());
|
||||
v = (v + 1)%list.size();
|
||||
}
|
||||
|
||||
anim->playAnimation(list[v].get());
|
||||
|
||||
SetupRigGeometry switcher(hardware);
|
||||
c->accept(switcher);
|
||||
|
||||
return c.release();
|
||||
}
|
||||
|
||||
|
||||
int main (int argc, char* argv[])
|
||||
{
|
||||
std::cerr << "This example works better with nathan.osg" << std::endl;
|
||||
|
||||
osg::ArgumentParser psr(&argc, argv);
|
||||
|
||||
osgViewer::Viewer viewer(psr);
|
||||
|
||||
bool hardware = true;
|
||||
int maxChar = 10;
|
||||
while (psr.read("--software")) { hardware = false; }
|
||||
while (psr.read("--number", maxChar)) {}
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Group> root = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(psr));
|
||||
if (!root)
|
||||
{
|
||||
std::cout << psr.getApplicationName() <<": No data loaded" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
{
|
||||
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
|
||||
if(!animationManager)
|
||||
{
|
||||
osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Group> scene = new osg::Group;
|
||||
|
||||
// add the state manipulator
|
||||
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
|
||||
|
||||
// add the thread model handler
|
||||
viewer.addEventHandler(new osgViewer::ThreadingHandler);
|
||||
|
||||
// add the window size toggle handler
|
||||
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
|
||||
|
||||
// add the stats handler
|
||||
viewer.addEventHandler(new osgViewer::StatsHandler);
|
||||
|
||||
// add the help handler
|
||||
viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage()));
|
||||
|
||||
// add the LOD Scale handler
|
||||
viewer.addEventHandler(new osgViewer::LODScaleHandler);
|
||||
|
||||
// add the screen capture handler
|
||||
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
|
||||
|
||||
viewer.setSceneData(scene.get());
|
||||
|
||||
viewer.realize();
|
||||
|
||||
double xChar = maxChar;
|
||||
double yChar = xChar * 9.0/16;
|
||||
for (double i = 0.0; i < xChar; i++) {
|
||||
for (double j = 0.0; j < yChar; j++) {
|
||||
|
||||
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
|
||||
osg::MatrixTransform* tr = new osg::MatrixTransform;
|
||||
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
|
||||
0.0,
|
||||
2.0 * (j - yChar * .5)));
|
||||
tr->addChild(c.get());
|
||||
scene->addChild(tr);
|
||||
}
|
||||
}
|
||||
std::cout << "created " << xChar * yChar << " instance" << std::endl;
|
||||
|
||||
|
||||
return viewer.run();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -18,14 +18,19 @@
|
||||
#include <osg/Geode>
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgGA/TrackballManipulator>
|
||||
#include <osgDB/WriteFile>
|
||||
#include <osgUtil/SmoothingVisitor>
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgAnimation/Skinning>
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
#include <osgAnimation/UpdateBone>
|
||||
#include <osgAnimation/StackedTransform>
|
||||
#include <osgAnimation/StackedTranslateElement>
|
||||
#include <osgAnimation/StackedRotateAxisElement>
|
||||
|
||||
osg::Geode* createAxis()
|
||||
{
|
||||
@@ -59,8 +64,9 @@ osg::Geode* createAxis()
|
||||
|
||||
osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
|
||||
{
|
||||
osgAnimation::RigGeometry* geometry = new osgAnimation::RigGeometry;
|
||||
osgAnimation::RigGeometry* riggeometry = new osgAnimation::RigGeometry;
|
||||
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array());
|
||||
osg::ref_ptr<osg::Vec3Array> colors (new osg::Vec3Array());
|
||||
geometry->setVertexArray (vertices.get());
|
||||
@@ -120,7 +126,8 @@ osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size)
|
||||
|
||||
geometry->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, array->size(), &array->front()));
|
||||
geometry->setUseDisplayList( false );
|
||||
return geometry;
|
||||
riggeometry->setSourceGeometry(geometry);
|
||||
return riggeometry;
|
||||
}
|
||||
|
||||
|
||||
@@ -164,22 +171,27 @@ int main (int argc, char* argv[])
|
||||
osg::ref_ptr<osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton;
|
||||
skelroot->setDefaultUpdateCallback();
|
||||
osg::ref_ptr<osgAnimation::Bone> root = new osgAnimation::Bone;
|
||||
{
|
||||
root->setBindMatrixInBoneSpace(osg::Matrix::identity());
|
||||
root->setBindMatrixInBoneSpace(osg::Matrix::translate(-1,0,0));
|
||||
root->setName("root");
|
||||
root->setDefaultUpdateCallback();
|
||||
}
|
||||
root->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(-1,0,0)));
|
||||
root->setName("root");
|
||||
osgAnimation::UpdateBone* pRootUpdate = new osgAnimation::UpdateBone("root");
|
||||
pRootUpdate->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate",osg::Vec3(-1,0,0)));
|
||||
root->setUpdateCallback(pRootUpdate);
|
||||
|
||||
osg::ref_ptr<osgAnimation::Bone> right0 = new osgAnimation::Bone;
|
||||
right0->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
|
||||
right0->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(0,0,0)));
|
||||
right0->setName("right0");
|
||||
right0->setDefaultUpdateCallback("right0");
|
||||
osgAnimation::UpdateBone* pRight0Update = new osgAnimation::UpdateBone("right0");
|
||||
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
|
||||
pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
|
||||
right0->setUpdateCallback(pRight0Update);
|
||||
|
||||
osg::ref_ptr<osgAnimation::Bone> right1 = new osgAnimation::Bone;
|
||||
right1->setBindMatrixInBoneSpace(osg::Matrix::translate(1,0,0));
|
||||
right1->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(1,0,0)));
|
||||
right1->setName("right1");
|
||||
right1->setDefaultUpdateCallback("right1");
|
||||
osgAnimation::UpdateBone* pRight1Update = new osgAnimation::UpdateBone("right1");
|
||||
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1,0,0)));
|
||||
pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0,0,1), 0));
|
||||
right1->setUpdateCallback(pRight1Update);
|
||||
|
||||
root->addChild(right0.get());
|
||||
right0->addChild(right1.get());
|
||||
@@ -191,33 +203,27 @@ int main (int argc, char* argv[])
|
||||
|
||||
osgAnimation::Animation* anim = new osgAnimation::Animation;
|
||||
{
|
||||
osgAnimation::QuatKeyframeContainer* keys0 = new osgAnimation::QuatKeyframeContainer;
|
||||
osg::Quat rotate;
|
||||
rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
|
||||
keys0->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
|
||||
keys0->push_back(osgAnimation::QuatKeyframe(3,rotate));
|
||||
keys0->push_back(osgAnimation::QuatKeyframe(6,rotate));
|
||||
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
|
||||
osgAnimation::FloatKeyframeContainer* keys0 = new osgAnimation::FloatKeyframeContainer;
|
||||
keys0->push_back(osgAnimation::FloatKeyframe(0,0));
|
||||
keys0->push_back(osgAnimation::FloatKeyframe(3,osg::PI_2));
|
||||
keys0->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2));
|
||||
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler;
|
||||
sampler->setKeyframeContainer(keys0);
|
||||
// osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right0->getUpdateCallback());
|
||||
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
|
||||
channel->setName("quaternion");
|
||||
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler);
|
||||
channel->setName("rotate");
|
||||
channel->setTargetName("right0");
|
||||
anim->addChannel(channel);
|
||||
}
|
||||
|
||||
{
|
||||
osgAnimation::QuatKeyframeContainer* keys1 = new osgAnimation::QuatKeyframeContainer;
|
||||
osg::Quat rotate;
|
||||
rotate.makeRotate(osg::PI_2, osg::Vec3(0,0,1));
|
||||
keys1->push_back(osgAnimation::QuatKeyframe(0,osg::Quat(0,0,0,1)));
|
||||
keys1->push_back(osgAnimation::QuatKeyframe(3,osg::Quat(0,0,0,1)));
|
||||
keys1->push_back(osgAnimation::QuatKeyframe(6,rotate));
|
||||
osgAnimation::QuatSphericalLinearSampler* sampler = new osgAnimation::QuatSphericalLinearSampler;
|
||||
osgAnimation::FloatKeyframeContainer* keys1 = new osgAnimation::FloatKeyframeContainer;
|
||||
keys1->push_back(osgAnimation::FloatKeyframe(0,0));
|
||||
keys1->push_back(osgAnimation::FloatKeyframe(3,0));
|
||||
keys1->push_back(osgAnimation::FloatKeyframe(6,osg::PI_2));
|
||||
osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler;
|
||||
sampler->setKeyframeContainer(keys1);
|
||||
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel(sampler);
|
||||
//osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(right1->getUpdateCallback());
|
||||
channel->setName("quaternion");
|
||||
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler);
|
||||
channel->setName("rotate");
|
||||
channel->setTargetName("right1");
|
||||
anim->addChannel(channel);
|
||||
}
|
||||
@@ -246,7 +252,7 @@ int main (int argc, char* argv[])
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
geode->addDrawable(geom);
|
||||
skelroot->addChild(geode);
|
||||
osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
|
||||
osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getSourceGeometry()->getVertexArray());
|
||||
geom->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
|
||||
geom->setDataVariance(osg::Object::DYNAMIC);
|
||||
|
||||
@@ -261,6 +267,7 @@ int main (int argc, char* argv[])
|
||||
viewer.frame();
|
||||
}
|
||||
|
||||
osgDB::writeNodeFile(*scene, "skinning.osg");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -22,7 +22,8 @@
|
||||
|
||||
#include <osgAnimation/BasicAnimationManager>
|
||||
#include <osgAnimation/Channel>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
#include <osgAnimation/StackedTranslateElement>
|
||||
|
||||
using namespace osgAnimation;
|
||||
|
||||
@@ -74,7 +75,9 @@ int main (int argc, char* argv[])
|
||||
osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform();
|
||||
trans->setName("AnimatedNode");
|
||||
trans->setDataVariance(osg::Object::DYNAMIC);
|
||||
trans->setUpdateCallback(new osgAnimation::UpdateTransform("AnimatedCallback"));
|
||||
osgAnimation::UpdateMatrixTransform* updatecb = new osgAnimation::UpdateMatrixTransform("AnimatedCallback");
|
||||
updatecb->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("position"));
|
||||
trans->setUpdateCallback(updatecb);
|
||||
trans->setMatrix(osg::Matrix::identity());
|
||||
trans->addChild (geode.get());
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -26,15 +26,19 @@
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgAnimation/Skinning>
|
||||
#include <osgAnimation/Timeline>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
#include <osgAnimation/TimelineAnimationManager>
|
||||
|
||||
#include <osgAnimation/ActionStripAnimation>
|
||||
#include <osgAnimation/ActionBlendIn>
|
||||
#include <osgAnimation/ActionBlendOut>
|
||||
#include <osgAnimation/ActionAnimation>
|
||||
|
||||
|
||||
struct NoseBegin : public osgAnimation::Action::Callback
|
||||
{
|
||||
virtual void operator()(osgAnimation::Action* action)
|
||||
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
|
||||
{
|
||||
std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
|
||||
std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
|
||||
@@ -43,7 +47,7 @@ struct NoseBegin : public osgAnimation::Action::Callback
|
||||
|
||||
struct NoseEnd : public osgAnimation::Action::Callback
|
||||
{
|
||||
virtual void operator()(osgAnimation::Action* action)
|
||||
virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
|
||||
{
|
||||
std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
|
||||
std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
|
||||
@@ -52,9 +56,9 @@ struct NoseEnd : public osgAnimation::Action::Callback
|
||||
|
||||
struct ExampleTimelineUsage : public osgGA::GUIEventHandler
|
||||
{
|
||||
osg::ref_ptr<osgAnimation::StripAnimation> _mainLoop;
|
||||
osg::ref_ptr<osgAnimation::StripAnimation> _scratchHead;
|
||||
osg::ref_ptr<osgAnimation::StripAnimation> _scratchNose;
|
||||
osg::ref_ptr<osgAnimation::ActionStripAnimation> _mainLoop;
|
||||
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchHead;
|
||||
osg::ref_ptr<osgAnimation::ActionStripAnimation> _scratchNose;
|
||||
osg::ref_ptr<osgAnimation::TimelineAnimationManager> _manager;
|
||||
|
||||
bool _releaseKey;
|
||||
@@ -69,14 +73,14 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
|
||||
for (osgAnimation::AnimationList::const_iterator it = list.begin(); it != list.end(); it++)
|
||||
map[(*it)->getName()] = *it;
|
||||
|
||||
_mainLoop = new osgAnimation::StripAnimation(map["Idle_Main"].get(),0.0,0.0);
|
||||
_mainLoop = new osgAnimation::ActionStripAnimation(map["Idle_Main"].get(),0.0,0.0);
|
||||
_mainLoop->setLoop(0); // means forever
|
||||
|
||||
_scratchHead = new osgAnimation::StripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
|
||||
_scratchHead = new osgAnimation::ActionStripAnimation(map["Idle_Head_Scratch.02"].get(),0.2,0.3);
|
||||
_scratchHead->setLoop(1); // one time
|
||||
|
||||
map["Idle_Nose_Scratch.01"]->setDuration(10.0); // set this animation duration to 10 seconds
|
||||
_scratchNose = new osgAnimation::StripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
|
||||
_scratchNose = new osgAnimation::ActionStripAnimation(map["Idle_Nose_Scratch.01"].get(),0.2,0.3);
|
||||
_scratchNose->setLoop(1); // one time
|
||||
|
||||
// add the main loop at priority 0 at time 0.
|
||||
@@ -157,22 +161,26 @@ struct ExampleTimelineUsage : public osgGA::GUIEventHandler
|
||||
|
||||
int main (int argc, char* argv[])
|
||||
{
|
||||
std::cerr << "This example works only with osgAnimation/nathan.osg" << std::endl;
|
||||
std::cerr << "This example works only with nathan.osg" << std::endl;
|
||||
|
||||
osg::ArgumentParser psr(&argc, argv);
|
||||
|
||||
osgViewer::Viewer viewer(psr);
|
||||
|
||||
std::string file = "osgAnimation/nathan.osg";
|
||||
std::string file = "nathan.osg";
|
||||
if(argc >= 2)
|
||||
file = psr[1];
|
||||
|
||||
// replace the manager
|
||||
osg::Group* root = dynamic_cast<osg::Group*>(osgDB::readNodeFile(file));
|
||||
if (!root) {
|
||||
osg::notify(osg::FATAL) << "can't read file " << file << std::endl;
|
||||
return 1;
|
||||
}
|
||||
osgAnimation::AnimationManagerBase* animationManager = dynamic_cast<osgAnimation::AnimationManagerBase*>(root->getUpdateCallback());
|
||||
if(!animationManager)
|
||||
{
|
||||
std::cerr << "Did not find AnimationManagerBase updateCallback needed to animate elements" << std::endl;
|
||||
osg::notify(osg::FATAL) << "Did not find AnimationManagerBase updateCallback needed to animate elements" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
#if defined(__linux)
|
||||
#include <unistd.h>
|
||||
#include <linux/sockios.h>
|
||||
#elif defined(__FreeBSD__)
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
|
||||
#include <unistd.h>
|
||||
#include <sys/sockio.h>
|
||||
#elif defined(__sgi)
|
||||
|
||||
@@ -351,7 +351,6 @@ int main( int argc, char **argv )
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
#this file is automatically generated
|
||||
# INCLUDE_DIRECTORIES( ${OPENAL_INCLUDE_DIR} )
|
||||
# SET(TARGET_EXTERNAL_LIBRARIES ${OPENAL_LIBRARY} alut)
|
||||
|
||||
IF (SDL_FOUND)
|
||||
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
|
||||
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
|
||||
ADD_DEFINITIONS(-DUSE_SDL)
|
||||
IF (MINGW)
|
||||
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
|
||||
ENDIF()
|
||||
ENDIF(SDL_FOUND)
|
||||
|
||||
SET(TARGET_SRC osgmovie.cpp )
|
||||
SET(TARGET_ADDED_LIBRARIES osgGA )
|
||||
|
||||
|
||||
|
||||
#### end var setup ###
|
||||
SETUP_EXAMPLE(osgmovie)
|
||||
|
||||
@@ -43,7 +43,7 @@ class MovieEventHandler : public osgGA::GUIEventHandler
|
||||
{
|
||||
public:
|
||||
|
||||
MovieEventHandler():_playToggle(true),_trackMouse(false) {}
|
||||
MovieEventHandler():_trackMouse(false) {}
|
||||
|
||||
void setMouseTracking(bool track) { _trackMouse = track; }
|
||||
bool getMouseTracking() const { return _trackMouse; }
|
||||
@@ -116,9 +116,9 @@ protected:
|
||||
};
|
||||
|
||||
|
||||
bool _playToggle;
|
||||
bool _trackMouse;
|
||||
ImageStreamList _imageStreamList;
|
||||
unsigned int _seekIncr;
|
||||
|
||||
};
|
||||
|
||||
@@ -211,17 +211,16 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
_playToggle = !_playToggle;
|
||||
if ( _playToggle )
|
||||
osg::ImageStream::StreamStatus playToggle = (*itr)->getStatus();
|
||||
if (playToggle != osg::ImageStream::PLAYING)
|
||||
{
|
||||
// playing, so pause
|
||||
std::cout<<"Play"<<std::endl;
|
||||
std::cout<< (*itr).get() << " Play"<<std::endl;
|
||||
(*itr)->play();
|
||||
}
|
||||
else
|
||||
{
|
||||
// playing, so pause
|
||||
std::cout<<"Pause"<<std::endl;
|
||||
std::cout<< (*itr).get() << " Pause"<<std::endl;
|
||||
(*itr)->pause();
|
||||
}
|
||||
}
|
||||
@@ -233,12 +232,29 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
std::cout<<"Restart"<<std::endl;
|
||||
std::cout<< (*itr).get() << " Restart"<<std::endl;
|
||||
(*itr)->rewind();
|
||||
(*itr)->play();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='>')
|
||||
{
|
||||
for(ImageStreamList::iterator itr=_imageStreamList.begin();
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
std::cout<<"Seeking"<<std::endl;
|
||||
if(_seekIncr > 3) _seekIncr = 0;
|
||||
double length = (*itr)->getLength();
|
||||
double t_pos = (length/4.0f)*_seekIncr;
|
||||
//(*itr)->rewind();
|
||||
(*itr)->seek(t_pos);
|
||||
(*itr)->play();
|
||||
_seekIncr++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='L')
|
||||
{
|
||||
for(ImageStreamList::iterator itr=_imageStreamList.begin();
|
||||
@@ -247,17 +263,53 @@ bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIAction
|
||||
{
|
||||
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
|
||||
{
|
||||
std::cout<<"Toggle Looping Off"<<std::endl;
|
||||
std::cout<< (*itr).get() << " Toggle Looping Off"<<std::endl;
|
||||
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout<<"Toggle Looping On"<<std::endl;
|
||||
std::cout<< (*itr).get() << " Toggle Looping On"<<std::endl;
|
||||
(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='+')
|
||||
{
|
||||
for(ImageStreamList::iterator itr=_imageStreamList.begin();
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
double tm = (*itr)->getTimeMultiplier();
|
||||
tm += 0.1;
|
||||
(*itr)->setTimeMultiplier(tm);
|
||||
std::cout << (*itr).get() << " Increase speed rate "<< (*itr)->getTimeMultiplier() << std::endl;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='-')
|
||||
{
|
||||
for(ImageStreamList::iterator itr=_imageStreamList.begin();
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
double tm = (*itr)->getTimeMultiplier();
|
||||
tm -= 0.1;
|
||||
(*itr)->setTimeMultiplier(tm);
|
||||
std::cout << (*itr).get() << " Decrease speed rate "<< (*itr)->getTimeMultiplier() << std::endl;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (ea.getKey()=='o')
|
||||
{
|
||||
for(ImageStreamList::iterator itr=_imageStreamList.begin();
|
||||
itr!=_imageStreamList.end();
|
||||
++itr)
|
||||
{
|
||||
std::cout<< (*itr).get() << " Frame rate "<< (*itr)->getFrameRate() <<std::endl;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -272,6 +324,10 @@ void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
|
||||
usage.addKeyboardMouseBinding("p","Play/Pause movie");
|
||||
usage.addKeyboardMouseBinding("r","Restart movie");
|
||||
usage.addKeyboardMouseBinding("l","Toggle looping of movie");
|
||||
usage.addKeyboardMouseBinding("+","Increase speed of movie");
|
||||
usage.addKeyboardMouseBinding("-","Decrease speed of movie");
|
||||
usage.addKeyboardMouseBinding("o","Display frame rate of movie");
|
||||
usage.addKeyboardMouseBinding(">","Advance the movie using seek");
|
||||
}
|
||||
|
||||
|
||||
@@ -320,6 +376,33 @@ osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,flo
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_SDL
|
||||
|
||||
class SDLAudioSink : public osg::AudioSink
|
||||
{
|
||||
public:
|
||||
|
||||
SDLAudioSink(osg::AudioStream* audioStream):
|
||||
_started(false),
|
||||
_paused(false),
|
||||
_audioStream(audioStream) {}
|
||||
|
||||
~SDLAudioSink();
|
||||
|
||||
virtual void play();
|
||||
virtual void pause();
|
||||
virtual void stop();
|
||||
|
||||
virtual bool playing() const { return _started && !_paused; }
|
||||
|
||||
|
||||
bool _started;
|
||||
bool _paused;
|
||||
osg::observer_ptr<osg::AudioStream> _audioStream;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
@@ -425,6 +508,13 @@ int main(int argc, char** argv)
|
||||
osg::Vec3 bottomright = pos;
|
||||
|
||||
bool xyPlane = fullscreen;
|
||||
|
||||
bool useAudioSink = false;
|
||||
while(arguments.read("--audio")) { useAudioSink = true; }
|
||||
|
||||
#if USE_SDL
|
||||
unsigned int numAudioStreamsEnabled = 0;
|
||||
#endif
|
||||
|
||||
for(int i=1;i<arguments.argc();++i)
|
||||
{
|
||||
@@ -432,18 +522,50 @@ int main(int argc, char** argv)
|
||||
{
|
||||
osg::Image* image = osgDB::readImageFile(arguments[i]);
|
||||
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
|
||||
if (imagestream) imagestream->play();
|
||||
if (imagestream)
|
||||
{
|
||||
osg::ImageStream::AudioStreams& audioStreams = imagestream->getAudioStreams();
|
||||
if (useAudioSink && !audioStreams.empty())
|
||||
{
|
||||
osg::AudioStream* audioStream = audioStreams[0].get();
|
||||
osg::notify(osg::NOTICE)<<"AudioStream read ["<<audioStream->getName()<<"]"<<std::endl;
|
||||
#if USE_SDL
|
||||
if (numAudioStreamsEnabled==0)
|
||||
{
|
||||
audioStream->setAudioSink(new SDLAudioSink(audioStream));
|
||||
|
||||
++numAudioStreamsEnabled;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
imagestream->play();
|
||||
}
|
||||
|
||||
if (image)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" image-t()="<<image->t()<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" image-t()="<<image->t()<<" aspectRatio="<<image->getPixelAspectRatio()<<std::endl;
|
||||
|
||||
geode->addDrawable(myCreateTexturedQuadGeometry(pos,image->s(),image->t(),image, useTextureRectangle, xyPlane, flip));
|
||||
float width = image->s() * image->getPixelAspectRatio();
|
||||
float height = image->t();
|
||||
|
||||
bottomright = pos + osg::Vec3(static_cast<float>(image->s()),static_cast<float>(image->t()),0.0f);
|
||||
osg::ref_ptr<osg::Drawable> drawable = myCreateTexturedQuadGeometry(pos, width, height,image, useTextureRectangle, xyPlane, flip);
|
||||
|
||||
if (image->isImageTranslucent())
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Transparent movie, enabling blending."<<std::endl;
|
||||
|
||||
if (xyPlane) pos.y() += image->t()*1.05f;
|
||||
else pos.z() += image->t()*1.05f;
|
||||
drawable->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
drawable->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
}
|
||||
|
||||
geode->addDrawable(drawable.get());
|
||||
|
||||
bottomright = pos + osg::Vec3(width,height,0.0f);
|
||||
|
||||
if (xyPlane) pos.y() += height*1.05f;
|
||||
else pos.z() += height*1.05f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -484,8 +606,44 @@ int main(int argc, char** argv)
|
||||
if (fullscreen)
|
||||
{
|
||||
viewer.realize();
|
||||
|
||||
viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
|
||||
|
||||
float screenAspectRatio = 1280.0f/1024.0f;
|
||||
|
||||
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
||||
if (wsi)
|
||||
{
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
|
||||
|
||||
screenAspectRatio = float(width) / float(height);
|
||||
}
|
||||
|
||||
float modelAspectRatio = (bottomright.x()-topleft.x())/(bottomright.y()-topleft.y());
|
||||
|
||||
viewer.getCamera()->setViewMatrix(osg::Matrix::identity());
|
||||
|
||||
|
||||
osg::Vec3 center = (bottomright + topleft)*0.5f;
|
||||
osg::Vec3 dx(bottomright.x()-center.x(), 0.0f, 0.0f);
|
||||
osg::Vec3 dy(0.0f, topleft.y()-center.y(), 0.0f);
|
||||
|
||||
float ratio = modelAspectRatio/screenAspectRatio;
|
||||
|
||||
if (ratio>1.0f)
|
||||
{
|
||||
// use model width as the control on model size.
|
||||
bottomright = center + dx - dy * ratio;
|
||||
topleft = center - dx + dy * ratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use model height as the control on model size.
|
||||
bottomright = center + dx / ratio - dy;
|
||||
topleft = center - dx / ratio + dy;
|
||||
}
|
||||
|
||||
viewer.getCamera()->setProjectionMatrixAsOrtho2D(topleft.x(),bottomright.x(),topleft.y(),bottomright.y());
|
||||
|
||||
while(!viewer.done())
|
||||
@@ -501,3 +659,83 @@ int main(int argc, char** argv)
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_SDL
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
static void soundReadCallback(void * user_data, uint8_t * data, int datalen)
|
||||
{
|
||||
SDLAudioSink * sink = reinterpret_cast<SDLAudioSink*>(user_data);
|
||||
osg::ref_ptr<osg::AudioStream> as = sink->_audioStream.get();
|
||||
if (as.valid())
|
||||
{
|
||||
as->consumeAudioBuffer(data, datalen);
|
||||
}
|
||||
}
|
||||
|
||||
SDLAudioSink::~SDLAudioSink()
|
||||
{
|
||||
stop();
|
||||
}
|
||||
|
||||
void SDLAudioSink::play()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
if (_paused)
|
||||
{
|
||||
SDL_PauseAudio(0);
|
||||
_paused = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_started = true;
|
||||
_paused = false;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"SDLAudioSink()::startPlaying()"<<std::endl;
|
||||
|
||||
osg::notify(osg::NOTICE)<<" audioFrequency()="<<_audioStream->audioFrequency()<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<" audioNbChannels()="<<_audioStream->audioNbChannels()<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<" audioSampleFormat()="<<_audioStream->audioSampleFormat()<<std::endl;
|
||||
|
||||
SDL_AudioSpec specs = { 0 };
|
||||
SDL_AudioSpec wanted_specs = { 0 };
|
||||
|
||||
wanted_specs.freq = _audioStream->audioFrequency();
|
||||
wanted_specs.format = AUDIO_S16SYS;
|
||||
wanted_specs.channels = _audioStream->audioNbChannels();
|
||||
wanted_specs.silence = 0;
|
||||
wanted_specs.samples = 1024;
|
||||
wanted_specs.callback = soundReadCallback;
|
||||
wanted_specs.userdata = this;
|
||||
|
||||
if (SDL_OpenAudio(&wanted_specs, &specs) < 0)
|
||||
throw "SDL_OpenAudio() failed (" + std::string(SDL_GetError()) + ")";
|
||||
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
}
|
||||
|
||||
void SDLAudioSink::pause()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
SDL_PauseAudio(1);
|
||||
_paused = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLAudioSink::stop()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
if (!_paused) SDL_PauseAudio(1);
|
||||
SDL_CloseAudio();
|
||||
|
||||
osg::notify(osg::NOTICE)<<"~SDLAudioSink() destructor, but still playing"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -604,7 +604,6 @@ int main(int argc, char** argv)
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
|
||||
osgViewer::Viewer viewer(arguments);
|
||||
|
||||
@@ -600,6 +600,9 @@ int main(int argc, char** argv)
|
||||
|
||||
if (arguments.read("--sv"))
|
||||
{
|
||||
// sv isn't yet thread safe
|
||||
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
|
||||
|
||||
// hint to tell viewer to request stencil buffer when setting up windows
|
||||
osg::DisplaySettings::instance()->setMinimumNumStencilBits(8);
|
||||
|
||||
@@ -622,6 +625,9 @@ int main(int argc, char** argv)
|
||||
}
|
||||
else if (arguments.read("--pssm"))
|
||||
{
|
||||
// pssm isn't yet thread safe
|
||||
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
|
||||
|
||||
int mapcount = 3;
|
||||
while (arguments.read("--mapcount", mapcount));
|
||||
osg::ref_ptr<osgShadow::ParallelSplitShadowMap> pssm = new osgShadow::ParallelSplitShadowMap(NULL,mapcount);
|
||||
|
||||
@@ -1,20 +1,25 @@
|
||||
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
|
||||
|
||||
IF("${SDL_LIBRARY}" MATCHES "SDLmain")
|
||||
# Found a precompiled SDLmain library.
|
||||
SET(TARGET_SRC osgviewerSDL.cpp)
|
||||
ELSE("${SDL_LIBRARY}" MATCHES "SDLmain")
|
||||
ELSE()
|
||||
# No SDLmain has been found.
|
||||
# Depending on platform, code may need to be provided for SDLmain.
|
||||
IF(APPLE)
|
||||
SET(TARGET_SRC osgviewerSDL.cpp SDLMainForMacOSX.m SDLMainForMacOSX.h)
|
||||
ELSE(APPLE)
|
||||
ELSE()
|
||||
# Unhandled case. No libsdlmain has been found and no code substitute.
|
||||
# Depending on platform (or SDL version),
|
||||
# this may or may not link successfully.
|
||||
SET(TARGET_SRC osgviewerSDL.cpp)
|
||||
ENDIF(APPLE)
|
||||
ENDIF("${SDL_LIBRARY}" MATCHES "SDLmain")
|
||||
SET(TARGET_EXTERNAL_LIBRARIES ${SDLMAIN_LIBRARY} ${TARGET_EXTERNAL_LIBRARIES} )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
|
||||
IF (MINGW)
|
||||
SET(TARGET_EXTERNAL_LIBRARIES mingw32 ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
|
||||
ENDIF()
|
||||
|
||||
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
|
||||
|
||||
|
||||
@@ -17,17 +17,17 @@
|
||||
#include <OpenThreads/Config>
|
||||
#include <OpenThreads/Exports>
|
||||
|
||||
#if defined(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS) && defined(__i386__)
|
||||
#define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
#if defined(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
|
||||
# include <libkern/OSAtomic.h>
|
||||
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
#elif defined(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS) && defined(__i386__)
|
||||
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
#elif defined(_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED)
|
||||
#define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
#elif defined(_OPENTHREADS_ATOMIC_USE_SUN)
|
||||
# include <atomic.h>
|
||||
# include "Mutex"
|
||||
# include "ScopedLock"
|
||||
#elif defined(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
|
||||
# include <libkern/OSAtomic.h>
|
||||
# define _OPENTHREADS_ATOMIC_USE_LIBRARY_ROUTINES
|
||||
#elif defined(_OPENTHREADS_ATOMIC_USE_MUTEX)
|
||||
# include "Mutex"
|
||||
# include "ScopedLock"
|
||||
|
||||
85
include/osg/AudioStream
Normal file
85
include/osg/AudioStream
Normal file
@@ -0,0 +1,85 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_AUDIOSTREAM
|
||||
#define OSG_AUDIOSTREAM 1
|
||||
|
||||
#include <osg/Image>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams. */
|
||||
class OSG_EXPORT AudioSink : public osg::Object
|
||||
{
|
||||
public:
|
||||
|
||||
AudioSink();
|
||||
|
||||
virtual const char * libraryName() const { return "osg"; }
|
||||
virtual const char * className() const { return "AudioSinkInterface"; }
|
||||
|
||||
virtual void play() = 0;
|
||||
virtual void pause() = 0;
|
||||
virtual void stop() = 0;
|
||||
|
||||
virtual bool playing() const = 0;
|
||||
|
||||
virtual double getDelay() const { return _delay; }
|
||||
virtual void setDelay(const double delay) { _delay = delay; }
|
||||
|
||||
virtual void setVolume(float) {}
|
||||
virtual float getVolume() const { return 0.0f; }
|
||||
|
||||
private:
|
||||
|
||||
virtual AudioSink * cloneType() const { return 0; }
|
||||
virtual AudioSink * clone(const osg::CopyOp &) const { return 0; }
|
||||
|
||||
double _delay;
|
||||
};
|
||||
|
||||
/** Pure virtual AudioStream base class. Subclasses provide mechanism for reading/generating audio data*/
|
||||
class OSG_EXPORT AudioStream : public osg::Object
|
||||
{
|
||||
public:
|
||||
AudioStream();
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
||||
AudioStream(const AudioStream& audio,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const AudioStream*>(obj)!=0; }
|
||||
virtual const char* libraryName() const { return "osg"; }
|
||||
virtual const char* className() const { return "AudioStream"; }
|
||||
|
||||
virtual void setAudioSink(osg::AudioSink* audio_sink) = 0;
|
||||
|
||||
virtual void consumeAudioBuffer(void * const buffer, const size_t size) = 0;
|
||||
|
||||
virtual int audioFrequency() const = 0;
|
||||
virtual int audioNbChannels() const = 0;
|
||||
|
||||
enum SampleFormat
|
||||
{
|
||||
SAMPLE_FORMAT_U8,
|
||||
SAMPLE_FORMAT_S16,
|
||||
SAMPLE_FORMAT_S24,
|
||||
SAMPLE_FORMAT_S32,
|
||||
SAMPLE_FORMAT_F32
|
||||
};
|
||||
|
||||
virtual SampleFormat audioSampleFormat() const = 0;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ class BoundingSphereImpl
|
||||
{
|
||||
public:
|
||||
typedef VT vec_type;
|
||||
typedef typename vec_type::value_type value_type;
|
||||
typedef typename VT::value_type value_type;
|
||||
|
||||
vec_type _center;
|
||||
value_type _radius;
|
||||
|
||||
@@ -24,12 +24,15 @@ class Image;
|
||||
class Texture;
|
||||
class StateSet;
|
||||
class StateAttribute;
|
||||
class StateAttributeCallback;
|
||||
class Uniform;
|
||||
class Node;
|
||||
class Drawable;
|
||||
class Array;
|
||||
class PrimitiveSet;
|
||||
class Shape;
|
||||
class NodeCallback;
|
||||
|
||||
|
||||
/** Copy Op(erator) used to control whether shallow or deep copy is used
|
||||
* during copy construction and clone operation.*/
|
||||
@@ -52,6 +55,7 @@ class OSG_EXPORT CopyOp
|
||||
DEEP_COPY_PRIMITIVES = 1<<8,
|
||||
DEEP_COPY_SHAPES = 1<<9,
|
||||
DEEP_COPY_UNIFORMS = 1<<10,
|
||||
DEEP_COPY_CALLBACKS = 1<<11,
|
||||
DEEP_COPY_ALL = 0x7FFFFFFF
|
||||
};
|
||||
|
||||
@@ -72,6 +76,8 @@ class OSG_EXPORT CopyOp
|
||||
virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
|
||||
virtual Shape* operator() (const Shape* shape) const;
|
||||
virtual Uniform* operator() (const Uniform* shape) const;
|
||||
virtual NodeCallback* operator() (const NodeCallback* nodecallback) const;
|
||||
virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
|
||||
unsigned int getNumOfDatabaseThreadsHint() const { return _numDatabaseThreadsHint; }
|
||||
|
||||
/** Set the hint for number of threads in the DatbasePager to dedicate to reading http requests.*/
|
||||
void setNumOfHttpDatabaseThreadsHint(unsigned int numThreads) { _numDatabaseThreadsHint = numThreads; }
|
||||
void setNumOfHttpDatabaseThreadsHint(unsigned int numThreads) { _numHttpDatabaseThreadsHint = numThreads; }
|
||||
|
||||
/** Get the hint for number of threads in the DatbasePager dedicated to reading http requests.*/
|
||||
unsigned int getNumOfHttpDatabaseThreadsHint() const { return _numHttpDatabaseThreadsHint; }
|
||||
|
||||
@@ -26,9 +26,14 @@ enum Endian
|
||||
|
||||
inline Endian getCpuByteOrder()
|
||||
{
|
||||
static char big_endian_1[2] = { 0, 1 };
|
||||
union {
|
||||
char big_endian_1[2];
|
||||
short is_it_really_1;
|
||||
} u;
|
||||
u.big_endian_1[0] = 0;
|
||||
u.big_endian_1[1] = 1;
|
||||
|
||||
if ( (*((short*) big_endian_1)) == 1)
|
||||
if (u.is_it_really_1 == 1)
|
||||
return BigEndian;
|
||||
else
|
||||
return LittleEndian;
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
|
||||
#include <osg/GL>
|
||||
|
||||
#if defined(__APPLE__) || defined (_AIX)
|
||||
#if defined(__APPLE__) || \
|
||||
(defined (_AIX) && !defined (_AIX51))
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/glu.h>
|
||||
|
||||
@@ -185,6 +185,9 @@ class OSG_EXPORT Image : public Object
|
||||
|
||||
void setPacking(unsigned int packing) { _packing = packing; }
|
||||
inline unsigned int getPacking() const { return _packing; }
|
||||
|
||||
inline void setPixelAspectRatio(float pixelAspectRatio) { _pixelAspectRatio = pixelAspectRatio; }
|
||||
inline float getPixelAspectRatio() const { return _pixelAspectRatio; }
|
||||
|
||||
/** Return the number of bits required for each pixel. */
|
||||
inline unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); }
|
||||
@@ -346,6 +349,7 @@ class OSG_EXPORT Image : public Object
|
||||
GLenum _pixelFormat;
|
||||
GLenum _dataType;
|
||||
unsigned int _packing;
|
||||
float _pixelAspectRatio;
|
||||
|
||||
AllocationMode _allocationMode;
|
||||
unsigned char* _data;
|
||||
|
||||
@@ -105,7 +105,7 @@ class OSG_EXPORT ImageSequence : public ImageStream
|
||||
|
||||
virtual void update(NodeVisitor* nv);
|
||||
|
||||
struct OSG_EXPORT UpdateCallback : public osg::StateAttribute::Callback
|
||||
struct OSG_EXPORT UpdateCallback : public osg::StateAttributeCallback
|
||||
{
|
||||
virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv);
|
||||
};
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#define OSG_IMAGESTREAM 1
|
||||
|
||||
#include <osg/Image>
|
||||
#include <osg/AudioStream>
|
||||
|
||||
namespace osg {
|
||||
|
||||
@@ -77,7 +78,8 @@ class OSG_EXPORT ImageStream : public Image
|
||||
|
||||
|
||||
virtual double getLength() const { return 0.0; }
|
||||
|
||||
virtual double getFrameRate() const { return 0.0; }
|
||||
|
||||
virtual void setReferenceTime(double) {}
|
||||
virtual double getReferenceTime() const { return 0.0; }
|
||||
|
||||
@@ -86,6 +88,11 @@ class OSG_EXPORT ImageStream : public Image
|
||||
|
||||
virtual void setVolume(float) {}
|
||||
virtual float getVolume() const { return 0.0f; }
|
||||
|
||||
typedef std::vector< osg::ref_ptr<osg::AudioStream> > AudioStreams;
|
||||
void setAudioStreams(const AudioStreams& asl) { _audioStreams = asl; }
|
||||
AudioStreams& getAudioStreams() { return _audioStreams; }
|
||||
const AudioStreams& getAudioStreams() const { return _audioStreams; }
|
||||
|
||||
|
||||
protected:
|
||||
@@ -95,6 +102,8 @@ class OSG_EXPORT ImageStream : public Image
|
||||
|
||||
StreamStatus _status;
|
||||
LoopingMode _loopingMode;
|
||||
|
||||
AudioStreams _audioStreams;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -44,7 +44,9 @@
|
||||
#include <float.h>
|
||||
#endif
|
||||
|
||||
#if defined (sun) || defined (__APPLE__)
|
||||
#if defined (sun) || \
|
||||
defined (__APPLE__) || \
|
||||
(defined (_AIX) && defined (__GNUC__))
|
||||
|
||||
#include <float.h>
|
||||
|
||||
@@ -93,7 +95,8 @@
|
||||
|
||||
#if defined (sun) || \
|
||||
defined (__hpux) || \
|
||||
defined (APPLE_PRE_10_2)
|
||||
defined (APPLE_PRE_10_2) || \
|
||||
(defined (_AIX) && defined (__GNUC__))
|
||||
|
||||
#ifndef floorf
|
||||
inline float floorf(float value) { return static_cast<float>(floor(value)); }
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#include <osg/NodeCallback>
|
||||
#include <osg/observer_ptr>
|
||||
|
||||
#include <iterator>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
|
||||
// These methods are public so that osgUtil::CullVisitor can access them.
|
||||
// Not intended for application use.
|
||||
bool getPassed( const osg::Camera* camera, float distanceToEyePoint );
|
||||
bool getPassed( const osg::Camera* camera, osg::NodeVisitor& nv );
|
||||
void traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv );
|
||||
void traverseDebug( osg::NodeVisitor& nv );
|
||||
|
||||
|
||||
@@ -449,6 +449,12 @@ class DrawElements : public PrimitiveSet
|
||||
{
|
||||
if (_ebo.valid()) _ebo->releaseGLObjects(state);
|
||||
}
|
||||
|
||||
|
||||
virtual void reserveElements(unsigned int numIndices) = 0;
|
||||
virtual void setElement(unsigned int, unsigned int) = 0;
|
||||
virtual unsigned int getElement(unsigned int) = 0;
|
||||
virtual void addElement(unsigned int) = 0;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -526,6 +532,11 @@ class OSG_EXPORT DrawElementsUByte : public DrawElements, public VectorGLubyte
|
||||
_rangeModifiedCount = _modifiedCount;
|
||||
}
|
||||
|
||||
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
|
||||
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
|
||||
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
|
||||
virtual void addElement(unsigned int v) { push_back(GLubyte(v)); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~DrawElementsUByte();
|
||||
@@ -601,6 +612,11 @@ class OSG_EXPORT DrawElementsUShort : public DrawElements, public VectorGLushort
|
||||
_rangeModifiedCount = _modifiedCount;
|
||||
}
|
||||
|
||||
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
|
||||
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
|
||||
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
|
||||
virtual void addElement(unsigned int v) { push_back(GLushort(v)); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~DrawElementsUShort();
|
||||
@@ -676,6 +692,11 @@ class OSG_EXPORT DrawElementsUInt : public DrawElements, public VectorGLuint
|
||||
_rangeModifiedCount = _modifiedCount;
|
||||
}
|
||||
|
||||
virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
|
||||
virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
|
||||
virtual unsigned int getElement(unsigned int i) { return (*this)[i]; }
|
||||
virtual void addElement(unsigned int v) { push_back(GLuint(v)); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~DrawElementsUInt();
|
||||
|
||||
@@ -31,6 +31,13 @@ namespace osg {
|
||||
class DeleteHandler;
|
||||
class Observer;
|
||||
|
||||
/** template class to help enforce static initialization order. */
|
||||
template <typename T, T M()>
|
||||
struct depends_on
|
||||
{
|
||||
depends_on() { M(); }
|
||||
};
|
||||
|
||||
/** Base class from providing referencing counted objects.*/
|
||||
class OSG_EXPORT Referenced
|
||||
{
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include <osg/Export>
|
||||
#include <osg/Object>
|
||||
#include <osg/StateAttributeCallback>
|
||||
#include <osg/GL>
|
||||
|
||||
#include <typeinfo>
|
||||
@@ -190,7 +191,9 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
StateAttribute();
|
||||
|
||||
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Object(sa,copyop) {}
|
||||
Object(sa,copyop),
|
||||
_updateCallback(copyop(sa._updateCallback.get()))
|
||||
{}
|
||||
|
||||
|
||||
/** Clone the type of an attribute, with Object* return type.
|
||||
@@ -281,37 +284,28 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
// default to no black listed GLMode's associated with use of the StateAttribute.
|
||||
return true;
|
||||
}
|
||||
|
||||
struct Callback : public virtual osg::Object
|
||||
{
|
||||
Callback() {}
|
||||
|
||||
Callback(const Callback&,const CopyOp&) {}
|
||||
|
||||
META_Object(osg,Callback);
|
||||
|
||||
/** do customized update code.*/
|
||||
virtual void operator () (StateAttribute*, NodeVisitor*) {}
|
||||
};
|
||||
// provide callback for backwards compatibility.
|
||||
typedef osg::StateAttributeCallback Callback;
|
||||
|
||||
/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
|
||||
void setUpdateCallback(Callback* uc);
|
||||
void setUpdateCallback(StateAttributeCallback* uc);
|
||||
|
||||
/** Get the non const UpdateCallback.*/
|
||||
Callback* getUpdateCallback() { return _updateCallback.get(); }
|
||||
StateAttributeCallback* getUpdateCallback() { return _updateCallback.get(); }
|
||||
|
||||
/** Get the const UpdateCallback.*/
|
||||
const Callback* getUpdateCallback() const { return _updateCallback.get(); }
|
||||
const StateAttributeCallback* getUpdateCallback() const { return _updateCallback.get(); }
|
||||
|
||||
|
||||
/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
|
||||
void setEventCallback(Callback* ec);
|
||||
void setEventCallback(StateAttributeCallback* ec);
|
||||
|
||||
/** Get the non const EventCallback.*/
|
||||
Callback* getEventCallback() { return _eventCallback.get(); }
|
||||
StateAttributeCallback* getEventCallback() { return _eventCallback.get(); }
|
||||
|
||||
/** Get the const EventCallback.*/
|
||||
const Callback* getEventCallback() const { return _eventCallback.get(); }
|
||||
const StateAttributeCallback* getEventCallback() const { return _eventCallback.get(); }
|
||||
|
||||
|
||||
/** apply the OpenGL state attributes.
|
||||
@@ -343,8 +337,8 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
ParentList _parents;
|
||||
friend class osg::StateSet;
|
||||
|
||||
ref_ptr<Callback> _updateCallback;
|
||||
ref_ptr<Callback> _eventCallback;
|
||||
ref_ptr<StateAttributeCallback> _updateCallback;
|
||||
ref_ptr<StateAttributeCallback> _eventCallback;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
39
include/osg/StateAttributeCallback
Normal file
39
include/osg/StateAttributeCallback
Normal file
@@ -0,0 +1,39 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
#ifndef OSG_STATEATTRIBUTECALLBACK
|
||||
#define OSG_STATEATTRIBUTECALLBACK 1
|
||||
|
||||
#include <osg/Export>
|
||||
#include <osg/Object>
|
||||
|
||||
namespace osg {
|
||||
|
||||
class StateAttribute;
|
||||
class NodeVisitor;
|
||||
|
||||
class OSG_EXPORT StateAttributeCallback : public virtual osg::Object
|
||||
{
|
||||
public:
|
||||
StateAttributeCallback() {}
|
||||
|
||||
StateAttributeCallback(const StateAttributeCallback&,const CopyOp&) {}
|
||||
|
||||
META_Object(osg,StateAttributeCallback);
|
||||
|
||||
/** do customized update code.*/
|
||||
virtual void operator () (StateAttribute*, NodeVisitor*) {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -29,7 +29,7 @@ class Vec2b
|
||||
// Methods are defined here so that they are implicitly inlined
|
||||
|
||||
/** Type of Vec class.*/
|
||||
typedef char value_type;
|
||||
typedef signed char value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 2 };
|
||||
@@ -39,7 +39,7 @@ class Vec2b
|
||||
|
||||
Vec2b() { _v[0]=0; _v[1]=0; }
|
||||
|
||||
Vec2b(char r, char g)
|
||||
Vec2b(value_type r, value_type g)
|
||||
{
|
||||
_v[0]=r; _v[1]=g;
|
||||
}
|
||||
@@ -94,8 +94,8 @@ class Vec2b
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec2b& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(char)((float)_v[0]*rhs);
|
||||
_v[1]=(char)((float)_v[1]*rhs);
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class Vec3b
|
||||
public:
|
||||
|
||||
/** Type of Vec class.*/
|
||||
typedef char value_type;
|
||||
typedef signed char value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 3 };
|
||||
@@ -94,9 +94,9 @@ class Vec3b
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec3b& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(char)((float)_v[0]*rhs);
|
||||
_v[1]=(char)((float)_v[1]*rhs);
|
||||
_v[2]=(char)((float)_v[2]*rhs);
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
_v[2]=(value_type)((float)_v[2]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class Vec4b
|
||||
public:
|
||||
|
||||
/** Type of Vec class.*/
|
||||
typedef char value_type;
|
||||
typedef signed char value_type;
|
||||
|
||||
/** Number of vector components. */
|
||||
enum { num_components = 4 };
|
||||
@@ -101,10 +101,10 @@ class Vec4b
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec4b& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(char)((float)_v[0]*rhs);
|
||||
_v[1]=(char)((float)_v[1]*rhs);
|
||||
_v[2]=(char)((float)_v[2]*rhs);
|
||||
_v[3]=(char)((float)_v[3]*rhs);
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
_v[2]=(value_type)((float)_v[2]*rhs);
|
||||
_v[3]=(value_type)((float)_v[3]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,26 +62,26 @@ class Vec4ub
|
||||
else return (_v[3]<v._v[3]);
|
||||
}
|
||||
|
||||
inline unsigned char* ptr() { return _v; }
|
||||
inline const unsigned char* ptr() const { return _v; }
|
||||
inline value_type* ptr() { return _v; }
|
||||
inline const value_type* ptr() const { return _v; }
|
||||
|
||||
inline void set(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
inline void set(value_type r, value_type g, value_type b, value_type a)
|
||||
{
|
||||
_v[0]=r; _v[1]=g; _v[2]=b; _v[3]=a;
|
||||
}
|
||||
|
||||
inline unsigned char& operator [] (unsigned int i) { return _v[i]; }
|
||||
inline unsigned char operator [] (unsigned int i) const { return _v[i]; }
|
||||
inline value_type& operator [] (unsigned int i) { return _v[i]; }
|
||||
inline value_type operator [] (unsigned int i) const { return _v[i]; }
|
||||
|
||||
inline unsigned char& r() { return _v[0]; }
|
||||
inline unsigned char& g() { return _v[1]; }
|
||||
inline unsigned char& b() { return _v[2]; }
|
||||
inline unsigned char& a() { return _v[3]; }
|
||||
inline value_type& r() { return _v[0]; }
|
||||
inline value_type& g() { return _v[1]; }
|
||||
inline value_type& b() { return _v[2]; }
|
||||
inline value_type& a() { return _v[3]; }
|
||||
|
||||
inline unsigned char r() const { return _v[0]; }
|
||||
inline unsigned char g() const { return _v[1]; }
|
||||
inline unsigned char b() const { return _v[2]; }
|
||||
inline unsigned char a() const { return _v[3]; }
|
||||
inline value_type r() const { return _v[0]; }
|
||||
inline value_type g() const { return _v[1]; }
|
||||
inline value_type b() const { return _v[2]; }
|
||||
inline value_type a() const { return _v[3]; }
|
||||
|
||||
/** Multiply by scalar. */
|
||||
inline Vec4ub operator * (float rhs) const
|
||||
@@ -94,10 +94,10 @@ class Vec4ub
|
||||
/** Unary multiply by scalar. */
|
||||
inline Vec4ub& operator *= (float rhs)
|
||||
{
|
||||
_v[0]=(unsigned char)((float)_v[0]*rhs);
|
||||
_v[1]=(unsigned char)((float)_v[1]*rhs);
|
||||
_v[2]=(unsigned char)((float)_v[2]*rhs);
|
||||
_v[3]=(unsigned char)((float)_v[3]*rhs);
|
||||
_v[0]=(value_type)((float)_v[0]*rhs);
|
||||
_v[1]=(value_type)((float)_v[1]*rhs);
|
||||
_v[2]=(value_type)((float)_v[2]*rhs);
|
||||
_v[3]=(value_type)((float)_v[3]*rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,8 +21,20 @@ extern "C" {
|
||||
|
||||
#define OPENSCENEGRAPH_MAJOR_VERSION 2
|
||||
#define OPENSCENEGRAPH_MINOR_VERSION 8
|
||||
#define OPENSCENEGRAPH_PATCH_VERSION 0
|
||||
#define OPENSCENEGRAPH_SOVERSION 55
|
||||
#define OPENSCENEGRAPH_PATCH_VERSION 4
|
||||
#define OPENSCENEGRAPH_SOVERSION 65
|
||||
|
||||
/** convinience macro that can be used to decide whether a feature is present or not i.e.
|
||||
* #if OSG_MIN_VERSION_REQUIRED(2,9,5)
|
||||
* your code here
|
||||
* #endif
|
||||
*/
|
||||
#define OSG_MIN_VERSION_REQUIRED(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
|
||||
#define OSG_VERSION_LESS_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<PATCH))))
|
||||
#define OSG_VERSION_LESS_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<=PATCH))))
|
||||
#define OSG_VERSION_GREATER_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>PATCH))))
|
||||
#define OSG_VERSION_GREATER_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
|
||||
|
||||
|
||||
/**
|
||||
* osgGetVersion() returns the library version number.
|
||||
|
||||
147
include/osgAnimation/Action
Normal file
147
include/osgAnimation/Action
Normal file
@@ -0,0 +1,147 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_H
|
||||
#define OSGANIMATION_ACTION_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/ActionVisitor>
|
||||
#include <osgAnimation/FrameAction>
|
||||
#include <iostream>
|
||||
|
||||
#define META_Action(library,name) \
|
||||
virtual osg::Object* cloneType() const { return new name (); } \
|
||||
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
|
||||
virtual const char* className() const { return #name; } \
|
||||
virtual const char* libraryName() const { return #library; } \
|
||||
virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \
|
||||
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT Action : public osg::Object
|
||||
{
|
||||
public:
|
||||
|
||||
class Callback : public osg::Object
|
||||
{
|
||||
public:
|
||||
Callback(){}
|
||||
Callback(const Callback& nc,const osg::CopyOp&) :
|
||||
_nestedCallback(nc._nestedCallback) {}
|
||||
|
||||
META_Object(osgAnimation,Callback);
|
||||
|
||||
virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {}
|
||||
|
||||
Callback* getNestedCallback() { return _nestedCallback.get(); }
|
||||
void addNestedCallback(Callback* callback)
|
||||
{
|
||||
if (callback) {
|
||||
if (_nestedCallback.valid())
|
||||
_nestedCallback->addNestedCallback(callback);
|
||||
else
|
||||
_nestedCallback = callback;
|
||||
}
|
||||
}
|
||||
|
||||
void removeCallback(Callback* cb)
|
||||
{
|
||||
if (!cb)
|
||||
return;
|
||||
|
||||
if (_nestedCallback.get() == cb)
|
||||
_nestedCallback = _nestedCallback->getNestedCallback();
|
||||
else if (_nestedCallback.valid())
|
||||
_nestedCallback->removeCallback(cb);
|
||||
}
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<Callback> _nestedCallback;
|
||||
};
|
||||
|
||||
|
||||
typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
|
||||
|
||||
META_Action(osgAnimation, Action);
|
||||
|
||||
Action();
|
||||
Action(const Action&,const osg::CopyOp&);
|
||||
|
||||
void setCallback(double when, Callback* callback)
|
||||
{
|
||||
setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
|
||||
}
|
||||
|
||||
void setCallback(unsigned int frame, Callback* callback)
|
||||
{
|
||||
if (_framesCallback[frame].valid())
|
||||
_framesCallback[frame]->addNestedCallback(callback);
|
||||
else
|
||||
_framesCallback[frame] = callback;
|
||||
}
|
||||
Callback* getCallback(unsigned int frame)
|
||||
{
|
||||
if (_framesCallback.find(frame) == _framesCallback.end())
|
||||
return 0;
|
||||
return _framesCallback[frame].get();
|
||||
}
|
||||
|
||||
void removeCallback(Callback*);
|
||||
|
||||
Callback* getFrameCallback(unsigned int frame);
|
||||
Callback* getFrameCallback(double time);
|
||||
unsigned int getFramesPerSecond() const { return _fps; }
|
||||
|
||||
void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
|
||||
void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
|
||||
unsigned int getNumFrames() const { return _numberFrame;}
|
||||
double getDuration() const { return _numberFrame * 1.0 / _fps; }
|
||||
|
||||
// 0 means infini else it's the number of loop
|
||||
virtual void setLoop(int nb) { _loop = nb; }
|
||||
virtual unsigned int getLoop() const { return _loop;}
|
||||
|
||||
// get the number of loop, the frame relative to loop.
|
||||
// return true if in range, and false if out of range.
|
||||
bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop );
|
||||
virtual void traverse(ActionVisitor& visitor) {}
|
||||
//virtual void evaluate(unsigned int frame);
|
||||
|
||||
protected:
|
||||
FrameCallback _framesCallback;
|
||||
|
||||
double _speed;
|
||||
unsigned int _fps;
|
||||
unsigned int _numberFrame;
|
||||
unsigned int _loop;
|
||||
|
||||
enum Status
|
||||
{
|
||||
Play,
|
||||
Stop
|
||||
};
|
||||
|
||||
Status _state;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
41
include/osgAnimation/ActionAnimation
Normal file
41
include/osgAnimation/ActionAnimation
Normal file
@@ -0,0 +1,41 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_ANIMATION_H
|
||||
#define OSGANIMATION_ACTION_ANIMATION_H
|
||||
|
||||
#include <osgAnimation/Action>
|
||||
#include <osgAnimation/Export>
|
||||
|
||||
|
||||
namespace osgAnimation {
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT ActionAnimation : public Action
|
||||
{
|
||||
public:
|
||||
META_Action(osgAnimation, ActionAnimation);
|
||||
ActionAnimation();
|
||||
ActionAnimation(const ActionAnimation& a, const osg::CopyOp& c);
|
||||
ActionAnimation(Animation* animation);
|
||||
void updateAnimation(unsigned int frame, int priority);
|
||||
Animation* getAnimation() { return _animation.get(); }
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
44
include/osgAnimation/ActionBlendIn
Normal file
44
include/osgAnimation/ActionBlendIn
Normal file
@@ -0,0 +1,44 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_BLENDIN_H
|
||||
#define OSGANIMATION_ACTION_BLENDIN_H
|
||||
|
||||
#include <osgAnimation/Action>
|
||||
#include <osgAnimation/Export>
|
||||
|
||||
|
||||
namespace osgAnimation {
|
||||
|
||||
|
||||
/// blend in from 0 to weight in duration
|
||||
class OSGANIMATION_EXPORT ActionBlendIn : public Action
|
||||
{
|
||||
public:
|
||||
META_Action(osgAnimation, ActionBlendIn);
|
||||
ActionBlendIn();
|
||||
ActionBlendIn(const ActionBlendIn& a, const osg::CopyOp& c);
|
||||
ActionBlendIn(Animation* animation, double duration, double weight);
|
||||
double getWeight() const { return _weight;}
|
||||
Animation* getAnimation() { return _animation.get(); }
|
||||
void computeWeight(unsigned int frame);
|
||||
|
||||
protected:
|
||||
double _weight;
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
45
include/osgAnimation/ActionBlendOut
Normal file
45
include/osgAnimation/ActionBlendOut
Normal file
@@ -0,0 +1,45 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_BLENDOUT_H
|
||||
#define OSGANIMATION_ACTION_BLENDOUT_H
|
||||
|
||||
#include <osgAnimation/Action>
|
||||
#include <osgAnimation/Export>
|
||||
|
||||
|
||||
namespace osgAnimation {
|
||||
|
||||
|
||||
/// blend out from weight to 0 in duration
|
||||
class OSGANIMATION_EXPORT ActionBlendOut : public Action
|
||||
{
|
||||
public:
|
||||
META_Action(osgAnimation, ActionBlendOut);
|
||||
ActionBlendOut();
|
||||
ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
|
||||
ActionBlendOut(Animation* animation, double duration);
|
||||
Animation* getAnimation() { return _animation.get(); }
|
||||
double getWeight() const { return _weight;}
|
||||
void computeWeight(unsigned int frame);
|
||||
|
||||
protected:
|
||||
double _weight;
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
41
include/osgAnimation/ActionCallback
Normal file
41
include/osgAnimation/ActionCallback
Normal file
@@ -0,0 +1,41 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_CALLBACK_H
|
||||
#define OSGANIMATION_ACTION_CALLBACK_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Action>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
/** Callback used to run new action on the timeline.*/
|
||||
class OSGANIMATION_EXPORT RunAction : public Action::Callback
|
||||
{
|
||||
public:
|
||||
RunAction(Action* a, int priority = 0) : _action(a), _priority(priority) {}
|
||||
virtual void operator()(Action* action, ActionVisitor* visitor);
|
||||
|
||||
Action* getAction() const { return _action.get(); }
|
||||
int getPriority() const { return _priority; }
|
||||
protected:
|
||||
osg::ref_ptr<Action> _action;
|
||||
int _priority;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
57
include/osgAnimation/ActionStripAnimation
Normal file
57
include/osgAnimation/ActionStripAnimation
Normal file
@@ -0,0 +1,57 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTION_STRIPANIMATION_H
|
||||
#define OSGANIMATION_ACTION_STRIPANIMATION_H
|
||||
|
||||
#include <osgAnimation/Action>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/FrameAction>
|
||||
#include <osgAnimation/ActionBlendIn>
|
||||
#include <osgAnimation/ActionBlendOut>
|
||||
#include <osgAnimation/ActionAnimation>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
// encapsulate animation with blend in blend out for classic usage
|
||||
class OSGANIMATION_EXPORT ActionStripAnimation : public Action
|
||||
{
|
||||
public:
|
||||
META_Action(osgAnimation, ActionStripAnimation);
|
||||
ActionStripAnimation() {}
|
||||
ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c);
|
||||
ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 );
|
||||
ActionAnimation* getAnimation();
|
||||
ActionBlendIn* getBlendIn();
|
||||
ActionBlendOut* getBlendOut();
|
||||
const ActionAnimation* getAnimation() const;
|
||||
const ActionBlendIn* getBlendIn() const;
|
||||
const ActionBlendOut* getBlendOut() const;
|
||||
unsigned int getBlendOutStartFrame() const;
|
||||
|
||||
unsigned int getLoop() const;
|
||||
void setLoop(unsigned int loop);
|
||||
void traverse(ActionVisitor& visitor);
|
||||
|
||||
protected:
|
||||
typedef std::pair<unsigned int, osg::ref_ptr<ActionBlendOut> > FrameBlendOut;
|
||||
osg::ref_ptr<ActionBlendIn> _blendIn;
|
||||
FrameBlendOut _blendOut;
|
||||
osg::ref_ptr<ActionAnimation> _animation;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
117
include/osgAnimation/ActionVisitor
Normal file
117
include/osgAnimation/ActionVisitor
Normal file
@@ -0,0 +1,117 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ACTIONVISITOR_H
|
||||
#define OSGANIMATION_ACTIONVISITOR_H
|
||||
|
||||
#include <vector>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/Referenced>
|
||||
#include <osgAnimation/FrameAction>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class Timeline;
|
||||
class Action;
|
||||
class ActionBlendIn;
|
||||
class ActionBlendOut;
|
||||
class ActionAnimation;
|
||||
class ActionStripAnimation;
|
||||
|
||||
#define META_ActionVisitor(library,name) \
|
||||
virtual const char* libraryName() const { return #library; }\
|
||||
virtual const char* className() const { return #name; }
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT ActionVisitor : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
META_ActionVisitor(osgAnimation, ActionVisitor);
|
||||
ActionVisitor();
|
||||
void traverse(Action& visitor);
|
||||
|
||||
void pushFrameActionOnStack(const FrameAction& fa);
|
||||
void popFrameAction();
|
||||
|
||||
void pushTimelineOnStack(Timeline* tm);
|
||||
void popTimeline();
|
||||
|
||||
Timeline* getCurrentTimeline();
|
||||
void setCurrentLayer(int layer) { _currentLayer = layer;}
|
||||
int getCurrentLayer() const { return _currentLayer; }
|
||||
|
||||
const std::vector<FrameAction>& getStackedFrameAction() const { return _stackFrameAction; }
|
||||
|
||||
virtual void apply(Action& action);
|
||||
virtual void apply(Timeline& tm);
|
||||
virtual void apply(ActionBlendIn& action);
|
||||
virtual void apply(ActionBlendOut& action);
|
||||
virtual void apply(ActionAnimation& action);
|
||||
virtual void apply(ActionStripAnimation& action);
|
||||
|
||||
protected:
|
||||
std::vector<FrameAction> _stackFrameAction;
|
||||
std::vector<Timeline*> _stackTimeline;
|
||||
int _currentLayer;
|
||||
};
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateActionVisitor : public osgAnimation::ActionVisitor
|
||||
{
|
||||
protected:
|
||||
unsigned int _frame;
|
||||
unsigned int _currentAnimationPriority;
|
||||
public:
|
||||
META_ActionVisitor(osgAnimation, UpdateActionVisitor);
|
||||
UpdateActionVisitor();
|
||||
void setFrame(unsigned int frame) { _frame = frame;}
|
||||
|
||||
bool isActive(Action& action) const;
|
||||
unsigned int getLocalFrame() const;
|
||||
|
||||
void apply(Timeline& action);
|
||||
void apply(Action& action);
|
||||
void apply(ActionBlendIn& action);
|
||||
void apply(ActionBlendOut& action);
|
||||
void apply(ActionAnimation& action);
|
||||
void apply(ActionStripAnimation& action);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT ClearActionVisitor : public osgAnimation::ActionVisitor
|
||||
{
|
||||
public:
|
||||
enum ClearType {
|
||||
BEFORE_FRAME,
|
||||
AFTER_FRAME
|
||||
};
|
||||
|
||||
META_ActionVisitor(osgAnimation, ClearActionVisitor);
|
||||
ClearActionVisitor(ClearType type = BEFORE_FRAME);
|
||||
void setFrame(unsigned int frame) { _frame = frame;}
|
||||
|
||||
void apply(Timeline& action);
|
||||
void apply(Action& action);
|
||||
|
||||
protected:
|
||||
unsigned int _frame;
|
||||
std::vector<osg::ref_ptr<Action> > _remove;
|
||||
ClearType _clearType;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -31,7 +31,7 @@ namespace osgAnimation
|
||||
META_Object(osgAnimation, Animation)
|
||||
|
||||
Animation() : _duration(0), _weight(0), _startTime(0), _playmode(LOOP) {}
|
||||
Animation(const osgAnimation::Animation& anim, const osg::CopyOp&);
|
||||
Animation(const osgAnimation::Animation&, const osg::CopyOp&);
|
||||
|
||||
enum PlayMode
|
||||
{
|
||||
@@ -71,10 +71,12 @@ namespace osgAnimation
|
||||
void setWeight (float weight);
|
||||
float getWeight() const;
|
||||
|
||||
bool update (float time);
|
||||
bool update (float time, int priority = 0);
|
||||
void resetTargets();
|
||||
|
||||
void setPlaymode (PlayMode mode) { _playmode = mode; }
|
||||
PlayMode getPlayMode() const { return _playmode; }
|
||||
|
||||
void setStartTime(float time) { _startTime = time;}
|
||||
float getStartTime() const { return _startTime;}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -12,9 +12,10 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
|
||||
#define OSGANIMATION_ANIMATION_MANAGER_BASE_H
|
||||
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE
|
||||
#define OSGANIMATION_ANIMATION_MANAGER_BASE 1
|
||||
|
||||
#include <osgAnimation/LinkVisitor>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/FrameStamp>
|
||||
@@ -33,7 +34,8 @@ namespace osgAnimation
|
||||
AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
|
||||
virtual ~AnimationManagerBase();
|
||||
virtual void buildTargetReference();
|
||||
virtual void registerAnimation (Animation* animation);
|
||||
virtual void registerAnimation (Animation*);
|
||||
virtual void unregisterAnimation (Animation*);
|
||||
virtual void link(osg::Node* subgraph);
|
||||
virtual void update(double t) = 0;
|
||||
virtual bool needToLink() const;
|
||||
@@ -42,16 +44,26 @@ namespace osgAnimation
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
|
||||
/// Operation that must be done each frame
|
||||
/** Reset the value of targets
|
||||
this Operation must be done each frame */
|
||||
void clearTargets();
|
||||
void normalizeTargets();
|
||||
|
||||
|
||||
LinkVisitor* getOrCreateLinkVisitor();
|
||||
void setLinkVisitor(LinkVisitor*);
|
||||
|
||||
/// set a flag to define the behaviour
|
||||
void setAutomaticLink(bool);
|
||||
bool isAutomaticLink() const;
|
||||
void dirty();
|
||||
|
||||
protected:
|
||||
|
||||
osg::ref_ptr<LinkVisitor> _linker;
|
||||
AnimationList _animations;
|
||||
TargetSet _targets;
|
||||
bool _needToLink;
|
||||
bool _automaticLink;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
72
include/osgAnimation/AnimationUpdateCallback
Normal file
72
include/osgAnimation/AnimationUpdateCallback
Normal file
@@ -0,0 +1,72 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_ANIMATION_UPDATE_CALLBACK
|
||||
#define OSGANIMATION_ANIMATION_UPDATE_CALLBACK 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Channel>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <string>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class AnimationUpdateCallbackBase : public virtual osg::Object
|
||||
{
|
||||
public:
|
||||
virtual bool link(Channel* channel) = 0;
|
||||
virtual int link(Animation* animation) = 0;
|
||||
};
|
||||
|
||||
|
||||
template <class T>
|
||||
class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
|
||||
{
|
||||
public:
|
||||
AnimationUpdateCallback() {}
|
||||
AnimationUpdateCallback(const std::string& name) { T::setName(name);}
|
||||
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop): T(apc, copyop) {}
|
||||
|
||||
META_Object(osgAnimation, AnimationUpdateCallback<T>);
|
||||
|
||||
const std::string& getName() const { return T::getName(); }
|
||||
bool link(Channel* channel) { return 0; }
|
||||
int link(Animation* animation)
|
||||
{
|
||||
if (T::getName().empty())
|
||||
{
|
||||
osg::notify(osg::WARN) << "An update callback has no name, it means it could link only with \"\" named Target, often an error, discard" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
int nbLinks = 0;
|
||||
for (ChannelList::iterator it = animation->getChannels().begin();
|
||||
it != animation->getChannels().end();
|
||||
++it)
|
||||
{
|
||||
std::string targetName = (*it)->getTargetName();
|
||||
if (targetName == T::getName())
|
||||
{
|
||||
AnimationUpdateCallbackBase* a = this;
|
||||
a->link((*it).get());
|
||||
nbLinks++;
|
||||
}
|
||||
}
|
||||
return nbLinks;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,39 +10,26 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*
|
||||
* Authors:
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Michael Platings <mplatings@pixelpower.com>
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_BONE_H
|
||||
#define OSGANIMATION_BONE_H
|
||||
#ifndef OSGANIMATION_BONE
|
||||
#define OSGANIMATION_BONE 1
|
||||
|
||||
#include <osg/Transform>
|
||||
#include <osg/Quat>
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Node>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Notify>
|
||||
#include <osg/io_utils>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Target>
|
||||
#include <osgAnimation/Sampler>
|
||||
#include <osgAnimation/Channel>
|
||||
#include <osgAnimation/Keyframe>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
|
||||
// has not sense. You can share the entire hierarchie but not only a part of
|
||||
class OSGANIMATION_EXPORT Bone : public osg::Transform
|
||||
// makes no sense. You can share the entire hierarchy but not only a part of it.
|
||||
class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform
|
||||
{
|
||||
public:
|
||||
typedef osg::ref_ptr<Bone> PointerType;
|
||||
typedef std::map<std::string, PointerType > BoneMap;
|
||||
typedef osg::Matrix MatrixType;
|
||||
|
||||
META_Node(osgAnimation, Bone);
|
||||
@@ -51,230 +38,24 @@ namespace osgAnimation
|
||||
|
||||
void setDefaultUpdateCallback(const std::string& name = "");
|
||||
|
||||
struct BoneMapVisitor : public osg::NodeVisitor
|
||||
{
|
||||
BoneMap _map;
|
||||
BoneMapVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
||||
|
||||
META_NodeVisitor("osgAnimation","BoneMapVisitor")
|
||||
|
||||
void apply(osg::Node&) { return; }
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
Bone* bone = dynamic_cast<Bone*>(&node);
|
||||
if (bone)
|
||||
{
|
||||
_map[bone->getName()] = bone;
|
||||
traverse(node);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct FindNearestParentAnimationManager : public osg::NodeVisitor
|
||||
{
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
|
||||
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
if (_manager.valid())
|
||||
return;
|
||||
osg::NodeCallback* callback = node.getUpdateCallback();
|
||||
while (callback)
|
||||
{
|
||||
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
|
||||
if (_manager.valid())
|
||||
return;
|
||||
callback = callback->getNestedCallback();
|
||||
}
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
|
||||
{
|
||||
public:
|
||||
osg::ref_ptr<osgAnimation::Vec3Target> _position;
|
||||
osg::ref_ptr<osgAnimation::QuatTarget> _quaternion;
|
||||
osg::ref_ptr<osgAnimation::Vec3Target> _scale;
|
||||
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateBone);
|
||||
UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
|
||||
|
||||
UpdateBone(const std::string& name = "")
|
||||
{
|
||||
setName(name);
|
||||
_quaternion = new osgAnimation::QuatTarget;
|
||||
_position = new osgAnimation::Vec3Target;
|
||||
_scale = new osgAnimation::Vec3Target;
|
||||
}
|
||||
|
||||
void update(osgAnimation::Bone& bone)
|
||||
{
|
||||
bone.setTranslation(_position->getValue());
|
||||
bone.setRotation(_quaternion->getValue());
|
||||
bone.setScale(_scale->getValue());
|
||||
bone.dirtyBound();
|
||||
}
|
||||
|
||||
bool needLink() const
|
||||
{
|
||||
// the idea is to return true if nothing is linked
|
||||
return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
|
||||
}
|
||||
|
||||
bool link(osgAnimation::Channel* channel)
|
||||
{
|
||||
if (channel->getName().find("quaternion") != std::string::npos)
|
||||
{
|
||||
osgAnimation::QuatSphericalLinearChannel* qc = dynamic_cast<osgAnimation::QuatSphericalLinearChannel*>(channel);
|
||||
if (qc)
|
||||
{
|
||||
qc->setTarget(_quaternion.get());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (channel->getName().find("position") != std::string::npos)
|
||||
{
|
||||
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
|
||||
if (vc)
|
||||
{
|
||||
vc->setTarget(_position.get());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (channel->getName().find("scale") != std::string::npos)
|
||||
{
|
||||
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
|
||||
if (vc)
|
||||
{
|
||||
vc->setTarget(_scale.get());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
Bone* b = dynamic_cast<Bone*>(node);
|
||||
if (b && !_manager.valid())
|
||||
{
|
||||
FindNearestParentAnimationManager finder;
|
||||
|
||||
if (b->getParents().size() > 1)
|
||||
{
|
||||
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
|
||||
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
|
||||
for (int i = 1; i < (int)b->getParents().size(); i++)
|
||||
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
|
||||
osg::notify(osg::WARN) << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
b->getParents()[0]->accept(finder);
|
||||
|
||||
if (!finder._manager.valid())
|
||||
{
|
||||
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
_manager = finder._manager.get();
|
||||
}
|
||||
|
||||
updateLink();
|
||||
update(*b);
|
||||
}
|
||||
traverse(node,nv);
|
||||
}
|
||||
};
|
||||
|
||||
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
|
||||
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
|
||||
|
||||
Bone* getBoneParent();
|
||||
const Bone* getBoneParent() const;
|
||||
|
||||
void setTranslation(const osg::Vec3& trans) { _position = trans;}
|
||||
void setRotation(const osg::Quat& quat) { _rotation = quat;}
|
||||
void setScale(const osg::Vec3& scale) { _scale = scale;}
|
||||
|
||||
const osg::Vec3& getTranslation() const { return _position;}
|
||||
const osg::Quat& getRotation() const { return _rotation;}
|
||||
osg::Matrix getMatrixInBoneSpace() const { return (osg::Matrix(getRotation())) * osg::Matrix::translate(getTranslation()) * _bindInBoneSpace;}
|
||||
const osg::Matrix& getBindMatrixInBoneSpace() const { return _bindInBoneSpace; }
|
||||
const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();}
|
||||
const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
|
||||
const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
|
||||
void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
|
||||
void setBindMatrixInBoneSpace(const osg::Matrix& matrix)
|
||||
{
|
||||
_bindInBoneSpace = matrix;
|
||||
_needToRecomputeBindMatrix = true;
|
||||
}
|
||||
|
||||
inline bool needToComputeBindMatrix() { return _needToRecomputeBindMatrix;}
|
||||
virtual void computeBindMatrix();
|
||||
|
||||
bool needLink() const;
|
||||
|
||||
void setNeedToComputeBindMatrix(bool state) { _needToRecomputeBindMatrix = state; }
|
||||
|
||||
/** Add Node to Group.
|
||||
* If node is not NULL and is not contained in Group then increment its
|
||||
* reference count, add it to the child list and dirty the bounding
|
||||
* sphere to force it to recompute on next getBound() and return true for success.
|
||||
* Otherwise return false. Scene nodes can't be added as child nodes.
|
||||
*/
|
||||
virtual bool addChild( Node *child );
|
||||
BoneMap getBoneMap();
|
||||
|
||||
void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; }
|
||||
|
||||
protected:
|
||||
|
||||
osg::Vec3 _position;
|
||||
osg::Quat _rotation;
|
||||
osg::Vec3 _scale;
|
||||
|
||||
|
||||
// flag to recompute bind pose
|
||||
bool _needToRecomputeBindMatrix;
|
||||
|
||||
// bind data
|
||||
osg::Matrix _bindInBoneSpace;
|
||||
osg::Matrix _invBindInSkeletonSpace;
|
||||
|
||||
// bone updated
|
||||
osg::Matrix _boneInSkeletonSpace;
|
||||
|
||||
};
|
||||
|
||||
|
||||
inline bool Bone::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_RF)
|
||||
matrix.preMult(getMatrixInBoneSpace());
|
||||
else
|
||||
matrix = getMatrixInBoneSpace();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
inline bool Bone::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_RF)
|
||||
matrix.postMult(osg::Matrix::inverse(getMatrixInBoneSpace()));
|
||||
else
|
||||
matrix = osg::Matrix::inverse(getMatrixInBoneSpace());
|
||||
return true;
|
||||
}
|
||||
|
||||
typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
|
||||
}
|
||||
#endif
|
||||
|
||||
42
include/osgAnimation/BoneMapVisitor
Normal file
42
include/osgAnimation/BoneMapVisitor
Normal file
@@ -0,0 +1,42 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*
|
||||
* Authors:
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_BONEMAP_VISITOR
|
||||
#define OSGANIMATION_BONEMAP_VISITOR 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osg/NodeVisitor>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class OSGANIMATION_EXPORT BoneMapVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
META_NodeVisitor("osgAnimation","BoneMapVisitor")
|
||||
BoneMapVisitor();
|
||||
|
||||
void apply(osg::Node&);
|
||||
void apply(osg::Transform& node);
|
||||
const BoneMap& getBoneMap() const;
|
||||
|
||||
protected:
|
||||
BoneMap _map;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,7 +10,11 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*
|
||||
* Authors:
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Michael Platings <mplatings@pixelpower.com>
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_CHANNEL_H
|
||||
#define OSGANIMATION_CHANNEL_H
|
||||
@@ -29,11 +33,14 @@ namespace osgAnimation
|
||||
public:
|
||||
|
||||
Channel();
|
||||
Channel(const Channel& channel);
|
||||
virtual ~Channel();
|
||||
virtual Channel* clone() const = 0;
|
||||
|
||||
virtual void update(float time) = 0;
|
||||
virtual void update(float time, float weight, int priority) = 0;
|
||||
virtual void reset() = 0;
|
||||
virtual Target* getTarget() = 0;
|
||||
virtual bool setTarget(Target*) = 0;
|
||||
|
||||
const std::string& getName() const;
|
||||
void setName(const std::string& name);
|
||||
@@ -44,17 +51,18 @@ namespace osgAnimation
|
||||
const std::string& getTargetName() const;
|
||||
void setTargetName(const std::string& name);
|
||||
|
||||
float getWeight() const;
|
||||
void setWeight(float w);
|
||||
|
||||
virtual Sampler* getSampler() = 0;
|
||||
virtual const Sampler* getSampler() const = 0;
|
||||
|
||||
// create a keyframe container from current target value
|
||||
// with one key only, can be used for debug or to create
|
||||
// easily a default channel from an existing one
|
||||
virtual bool createKeyframeContainerFromTargetValue() = 0;
|
||||
|
||||
protected:
|
||||
|
||||
std::string _targetName;
|
||||
std::string _name;
|
||||
float _weight;
|
||||
};
|
||||
|
||||
|
||||
@@ -66,8 +74,19 @@ namespace osgAnimation
|
||||
typedef typename SamplerType::UsingType UsingType;
|
||||
typedef TemplateTarget<UsingType> TargetType;
|
||||
typedef TemplateKeyframeContainer<typename SamplerType::KeyframeType> KeyframeContainerType;
|
||||
Channel* clone() const { return new TemplateChannel<SamplerType>(*this); }
|
||||
|
||||
TemplateChannel (SamplerType* s = 0,TargetType* target = 0)
|
||||
TemplateChannel (const TemplateChannel& channel) :
|
||||
Channel(channel)
|
||||
{
|
||||
if (channel.getTargetTyped())
|
||||
_target = new TargetType(*channel.getTargetTyped());
|
||||
|
||||
if (channel.getSamplerTyped())
|
||||
_sampler = new SamplerType(*channel.getSamplerTyped());
|
||||
}
|
||||
|
||||
TemplateChannel (SamplerType* s = 0,TargetType* target = 0)
|
||||
{
|
||||
if (target)
|
||||
_target = target;
|
||||
@@ -76,20 +95,42 @@ namespace osgAnimation
|
||||
_sampler = s;
|
||||
}
|
||||
|
||||
virtual bool createKeyframeContainerFromTargetValue()
|
||||
{
|
||||
if (!_target.valid()) // no target it does not make sense to do it
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// create a key from current target value
|
||||
typename KeyframeContainerType::KeyType key(0, _target->getValue());
|
||||
// recreate the keyframe container
|
||||
getOrCreateSampler()->setKeyframeContainer(0);
|
||||
getOrCreateSampler()->getOrCreateKeyframeContainer();
|
||||
// add the key
|
||||
_sampler->getKeyframeContainerTyped()->push_back(key);
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual ~TemplateChannel() {}
|
||||
virtual void update(float time)
|
||||
virtual void update(float time, float weight, int priority)
|
||||
{
|
||||
// skip if weight == 0
|
||||
if (_weight < 1e-4)
|
||||
if (weight < 1e-4)
|
||||
return;
|
||||
typename SamplerType::UsingType value;
|
||||
_sampler->getValueAt(time, value);
|
||||
_target->update(_weight, value);
|
||||
_target->update(weight, value, priority);
|
||||
}
|
||||
virtual void reset() { _target->reset(); }
|
||||
virtual Target* getTarget() { return _target.get();}
|
||||
virtual bool setTarget(Target* target)
|
||||
{
|
||||
_target = dynamic_cast<TargetType*>(target);
|
||||
return _target.get() == target;
|
||||
}
|
||||
|
||||
SamplerType* getOrCreateSampler()
|
||||
SamplerType* getOrCreateSampler()
|
||||
{
|
||||
if (!_sampler.valid())
|
||||
_sampler = new SamplerType;
|
||||
@@ -104,6 +145,7 @@ namespace osgAnimation
|
||||
void setSampler(SamplerType* sampler) { _sampler = sampler; }
|
||||
|
||||
TargetType* getTargetTyped() { return _target.get(); }
|
||||
const TargetType* getTargetTyped() const { return _target.get(); }
|
||||
void setTarget(TargetType* target) { _target = target; }
|
||||
|
||||
virtual float getStartTime() const { return _sampler->getStartTime(); }
|
||||
@@ -116,13 +158,21 @@ namespace osgAnimation
|
||||
|
||||
|
||||
typedef std::vector<osg::ref_ptr<osgAnimation::Channel> > ChannelList;
|
||||
|
||||
typedef TemplateChannel<DoubleStepSampler> DoubleStepChannel;
|
||||
typedef TemplateChannel<FloatStepSampler> FloatStepChannel;
|
||||
typedef TemplateChannel<Vec2StepSampler> Vec2StepChannel;
|
||||
typedef TemplateChannel<Vec3StepSampler> Vec3StepChannel;
|
||||
typedef TemplateChannel<Vec4StepSampler> Vec4StepChannel;
|
||||
typedef TemplateChannel<QuatStepSampler> QuatStepChannel;
|
||||
|
||||
typedef TemplateChannel<DoubleLinearSampler> DoubleLinearChannel;
|
||||
typedef TemplateChannel<FloatLinearSampler> FloatLinearChannel;
|
||||
|
||||
typedef TemplateChannel<Vec2LinearSampler> Vec2LinearChannel;
|
||||
typedef TemplateChannel<Vec3LinearSampler> Vec3LinearChannel;
|
||||
typedef TemplateChannel<Vec4LinearSampler> Vec4LinearChannel;
|
||||
typedef TemplateChannel<QuatSphericalLinearSampler> QuatSphericalLinearChannel;
|
||||
typedef TemplateChannel<MatrixLinearSampler> MatrixLinearChannel;
|
||||
|
||||
typedef TemplateChannel<FloatCubicBezierSampler> FloatCubicBezierChannel;
|
||||
typedef TemplateChannel<DoubleCubicBezierSampler> DoubleCubicBezierChannel;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -12,38 +12,61 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_CUBIC_BEZIER_H
|
||||
#define OSGANIMATION_CUBIC_BEZIER_H
|
||||
#ifndef OSGANIMATION_CUBIC_BEZIER
|
||||
#define OSGANIMATION_CUBIC_BEZIER 1
|
||||
|
||||
#include <osg/Vec2>
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Quat>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
template <class T>
|
||||
struct TemplateCubicBezier
|
||||
class TemplateCubicBezier
|
||||
{
|
||||
T mPoint[3];
|
||||
const T& getP0() const { return mPoint[0];}
|
||||
const T& getP1() const { return mPoint[1];}
|
||||
const T& getP2() const { return mPoint[2];}
|
||||
TemplateCubicBezier(const T& v0, const T& v1, const T& v2)
|
||||
{
|
||||
mPoint[0] = v0;
|
||||
mPoint[1] = v1;
|
||||
mPoint[2] = v2;
|
||||
}
|
||||
|
||||
public:
|
||||
TemplateCubicBezier() {}
|
||||
|
||||
const T& getPosition() const { return mPoint[0];}
|
||||
const T& getTangentPoint1() const { return mPoint[1];}
|
||||
const T& getTangentPoint2() const { return mPoint[2];}
|
||||
};
|
||||
TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o)
|
||||
{
|
||||
}
|
||||
|
||||
// Constructor with value only
|
||||
TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
|
||||
{
|
||||
}
|
||||
|
||||
const T& getPosition() const { return _position;}
|
||||
const T& getControlPointIn() const { return _controlPointIn;}
|
||||
const T& getControlPointOut() const { return _controlPointOut;}
|
||||
|
||||
T& getPosition() { return _position;}
|
||||
T& getControlPointIn() { return _controlPointIn;}
|
||||
T& getControlPointOut() { return _controlPointOut;}
|
||||
|
||||
void setPosition(const T& v) {_position = v;}
|
||||
void setControlPointIn(const T& v) {_controlPointIn = v;}
|
||||
void setControlPointOut(const T& v) {_controlPointOut = v;}
|
||||
|
||||
// steaming operators.
|
||||
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
|
||||
{
|
||||
output << tcb._position << " "
|
||||
<< tcb._controlPointIn << " "
|
||||
<< tcb._controlPointOut;
|
||||
return output; // to enable cascading
|
||||
}
|
||||
|
||||
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
|
||||
{
|
||||
input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
|
||||
return input;
|
||||
}
|
||||
|
||||
protected:
|
||||
T _position, _controlPointIn, _controlPointOut;
|
||||
};
|
||||
|
||||
typedef TemplateCubicBezier<float> FloatCubicBezier;
|
||||
typedef TemplateCubicBezier<double> DoubleCubicBezier;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,10 +10,10 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_EASE_MOTION_H
|
||||
#define OSGANIMATION_EASE_MOTION_H
|
||||
#ifndef OSGANIMATION_EASE_MOTION
|
||||
#define OSGANIMATION_EASE_MOTION 1
|
||||
|
||||
#include <osg/Referenced>
|
||||
#include <osg/ref_ptr>
|
||||
@@ -21,9 +21,8 @@
|
||||
#include <osg/Math>
|
||||
#include <vector>
|
||||
|
||||
namespace osgAnimation {
|
||||
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
struct OutBounceFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
@@ -76,14 +75,12 @@ namespace osgAnimation {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Linear function
|
||||
struct LinearFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result) { result = t;}
|
||||
};
|
||||
|
||||
|
||||
/// Quad function
|
||||
struct OutQuadFunction
|
||||
{
|
||||
@@ -94,46 +91,47 @@ namespace osgAnimation {
|
||||
{
|
||||
inline static void getValueAt(float t, float& result) { result = t*t;}
|
||||
};
|
||||
|
||||
struct InOutQuadFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t = t * 2.0;
|
||||
if (t < 1.0)
|
||||
{
|
||||
t *= 2.0;
|
||||
if (t < 1.0)
|
||||
result = 0.5 * t * t;
|
||||
else
|
||||
{
|
||||
t = t - 1.0;
|
||||
result = - 0.5 * t * ( t - 2) - 1;
|
||||
t -= 1.0;
|
||||
result = - 0.5 * (t * ( t - 2) - 1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Cubic function
|
||||
struct OutCubicFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result) { t = t-1.0; result = t*t*t + 1;}
|
||||
};
|
||||
|
||||
struct InCubicFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result) { result = t*t*t;}
|
||||
};
|
||||
|
||||
struct InOutCubicFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t = t * 2;
|
||||
if (t < 1.0)
|
||||
result = 0.5 * t * t * t;
|
||||
t *= 2.0f;
|
||||
if (t < 1.0f)
|
||||
result = 0.5f * t * t * t;
|
||||
else {
|
||||
t = t - 2;
|
||||
result = 0.5 * t * t * t + 2;
|
||||
t -= 2.0f;
|
||||
result = 0.5 * (t * t * t + 2.0f);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/// Quart function
|
||||
struct InQuartFunction
|
||||
{
|
||||
@@ -160,7 +158,191 @@ namespace osgAnimation {
|
||||
}
|
||||
};
|
||||
|
||||
/// Elastic function
|
||||
struct OutElasticFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = pow(2.0f, -10.0f * t) * sinf((t - 0.3f / 4.0f) * (2.0f * osg::PI) / 0.3f) + 1.0f;
|
||||
}
|
||||
};
|
||||
|
||||
struct InElasticFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
OutElasticFunction::getValueAt(1.0f - t, result);
|
||||
result = 1.0f - result;
|
||||
}
|
||||
};
|
||||
|
||||
struct InOutElasticFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t *= 2.0f;
|
||||
if (t < 1.0f)
|
||||
{
|
||||
t -= 1.0f;
|
||||
result = -0.5 * (1.0f * pow(2.0f, 10.0f * t) * sinf((t - 0.45f / 4.0f) * (2.0f * osg::PI) / 0.45f));
|
||||
}
|
||||
else
|
||||
{
|
||||
t -= 1.0f;
|
||||
result = pow(2.0f, -10.0f * t) * sinf((t - 0.45f / 4.0f) * (2.0f * osg::PI) / 0.45f) * 0.5f + 1.0f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Sine function
|
||||
struct OutSineFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = sinf(t * (osg::PI / 2.0f));
|
||||
}
|
||||
};
|
||||
|
||||
struct InSineFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = -cosf(t * (osg::PI / 2.0f)) + 1.0f;
|
||||
}
|
||||
};
|
||||
|
||||
struct InOutSineFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = -0.5f * (cosf((osg::PI * t)) - 1.0f);
|
||||
}
|
||||
};
|
||||
|
||||
// Back function
|
||||
struct OutBackFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t -= 1.0f;
|
||||
result = t * t * ((1.70158 + 1.0f) * t + 1.70158) + 1.0f;
|
||||
}
|
||||
};
|
||||
|
||||
struct InBackFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = t * t * ((1.70158 + 1.0f) * t - 1.70158);
|
||||
}
|
||||
};
|
||||
|
||||
struct InOutBackFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
float s = 1.70158 * 1.525f;
|
||||
t *= 2.0f;
|
||||
if (t < 1.0f)
|
||||
{
|
||||
result = 0.5f * (t * t * ((s + 1.0f) * t - s));
|
||||
}
|
||||
else
|
||||
{
|
||||
float p = t -= 2.0f;
|
||||
result = 0.5f * ((p) * t * ((s + 1.0f) * t + s) + 2.0f);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Circ function
|
||||
struct OutCircFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t -= 1.0f;
|
||||
result = sqrt(1.0f - t * t);
|
||||
}
|
||||
};
|
||||
|
||||
struct InCircFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
result = -(sqrt(1.0f - (t * t)) - 1.0f);
|
||||
}
|
||||
};
|
||||
|
||||
struct InOutCircFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
t *= 2.0f;
|
||||
if (t < 1.0f)
|
||||
{
|
||||
result = -0.5f * (sqrt(1.0f - t * t) - 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
t -= 2.0f;
|
||||
result = 0.5f * (sqrt(1 - t * t) + 1.0f);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Expo function
|
||||
struct OutExpoFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
if(t == 1.0f)
|
||||
{
|
||||
result = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = -powf(2.0f, -10.0f * t) + 1.0f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct InExpoFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
if(t == 0.0f)
|
||||
{
|
||||
result = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = powf(2.0f, 10.0f * (t - 1.0f));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct InOutExpoFunction
|
||||
{
|
||||
inline static void getValueAt(float t, float& result)
|
||||
{
|
||||
if(t == 0.0f || t == 1.0f)
|
||||
{
|
||||
result = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
t *= 2.0f;
|
||||
if(t < 1.0f)
|
||||
{
|
||||
result = 0.5f * powf(2.0f, 10.0f * (t - 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
result = 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Motion : public osg::Referenced
|
||||
{
|
||||
@@ -278,7 +460,7 @@ namespace osgAnimation {
|
||||
osg::notify(osg::WARN) << "CompositeMotion::getValueInNormalizedRange no Motion in the CompositeMotion, add motion to have result" << std::endl;
|
||||
return;
|
||||
}
|
||||
for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); it++)
|
||||
for (MotionList::const_iterator it = _motions.begin(); it != _motions.end(); ++it)
|
||||
{
|
||||
const Motion* motion = static_cast<const Motion*>(it->get());
|
||||
float durationInRange = motion->getDuration() / getDuration();
|
||||
@@ -314,13 +496,35 @@ namespace osgAnimation {
|
||||
typedef MathMotionTemplate<InQuartFunction> InQuartMotion;
|
||||
typedef MathMotionTemplate<InOutQuartFunction> InOutQuartMotion;
|
||||
|
||||
|
||||
// bounce
|
||||
typedef MathMotionTemplate<OutBounceFunction > OutBounceMotion;
|
||||
typedef MathMotionTemplate<InBounceFunction> InBounceMotion;
|
||||
typedef MathMotionTemplate<InOutBounceFunction> InOutBounceMotion;
|
||||
|
||||
// elastic
|
||||
typedef MathMotionTemplate<OutElasticFunction > OutElasticMotion;
|
||||
typedef MathMotionTemplate<InElasticFunction > InElasticMotion;
|
||||
typedef MathMotionTemplate<InOutElasticFunction > InOutElasticMotion;
|
||||
|
||||
// sine
|
||||
typedef MathMotionTemplate<OutSineFunction > OutSineMotion;
|
||||
typedef MathMotionTemplate<InSineFunction > InSineMotion;
|
||||
typedef MathMotionTemplate<InOutSineFunction > InOutSineMotion;
|
||||
|
||||
// back
|
||||
typedef MathMotionTemplate<OutBackFunction > OutBackMotion;
|
||||
typedef MathMotionTemplate<InBackFunction > InBackMotion;
|
||||
typedef MathMotionTemplate<InOutBackFunction > InOutBackMotion;
|
||||
|
||||
// circ
|
||||
typedef MathMotionTemplate<OutCircFunction > OutCircMotion;
|
||||
typedef MathMotionTemplate<InCircFunction > InCircMotion;
|
||||
typedef MathMotionTemplate<InOutCircFunction > InOutCircMotion;
|
||||
|
||||
// expo
|
||||
typedef MathMotionTemplate<OutExpoFunction > OutExpoMotion;
|
||||
typedef MathMotionTemplate<InExpoFunction > InExpoMotion;
|
||||
typedef MathMotionTemplate<InOutExpoFunction > InOutExpoMotion;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
26
include/osgAnimation/FrameAction
Normal file
26
include/osgAnimation/FrameAction
Normal file
@@ -0,0 +1,26 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_FRAMEACTION_H
|
||||
#define OSGANIMATION_FRAMEACTION_H
|
||||
|
||||
#include <map>
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class Action;
|
||||
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,13 +10,16 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*
|
||||
* Authors:
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Michael Platings <mplatings@pixelpower.com>
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_INTERPOLATOR_H
|
||||
#define OSGANIMATION_INTERPOLATOR_H
|
||||
#ifndef OSGANIMATION_INTERPOLATOR
|
||||
#define OSGANIMATION_INTERPOLATOR 1
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osgAnimation/Interpolator>
|
||||
#include <osgAnimation/Keyframe>
|
||||
|
||||
namespace osgAnimation
|
||||
@@ -61,6 +64,32 @@ namespace osgAnimation
|
||||
};
|
||||
|
||||
|
||||
template <class TYPE, class KEY=TYPE>
|
||||
class TemplateStepInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
|
||||
{
|
||||
public:
|
||||
|
||||
TemplateStepInterpolator() {}
|
||||
void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
|
||||
{
|
||||
|
||||
if (time >= keyframes.back().getTime())
|
||||
{
|
||||
result = keyframes.back().getValue();
|
||||
return;
|
||||
}
|
||||
else if (time <= keyframes.front().getTime())
|
||||
{
|
||||
result = keyframes.front().getValue();
|
||||
return;
|
||||
}
|
||||
|
||||
int i = getKeyIndexFromTime(keyframes,time);
|
||||
result = keyframes[i].getValue();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template <class TYPE, class KEY=TYPE>
|
||||
class TemplateLinearInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
|
||||
{
|
||||
@@ -176,14 +205,22 @@ namespace osgAnimation
|
||||
float t2 = t * t;
|
||||
|
||||
TYPE v0 = keyframes[i].getValue().getPosition() * one_minus_t3;
|
||||
TYPE v1 = keyframes[i].getValue().getTangentPoint1() * (3.0 * t * one_minus_t2);
|
||||
TYPE v2 = keyframes[i].getValue().getTangentPoint2() * (3.0 * t2 * one_minus_t);
|
||||
TYPE v1 = keyframes[i].getValue().getControlPointIn() * (3.0 * t * one_minus_t2);
|
||||
TYPE v2 = keyframes[i].getValue().getControlPointOut() * (3.0 * t2 * one_minus_t);
|
||||
TYPE v3 = keyframes[i+1].getValue().getPosition() * (t2 * t);
|
||||
|
||||
result = v0 + v1 + v2 + v3;
|
||||
}
|
||||
};
|
||||
|
||||
typedef TemplateStepInterpolator<double, double> DoubleStepInterpolator;
|
||||
typedef TemplateStepInterpolator<float, float> FloatStepInterpolator;
|
||||
typedef TemplateStepInterpolator<osg::Vec2, osg::Vec2> Vec2StepInterpolator;
|
||||
typedef TemplateStepInterpolator<osg::Vec3, osg::Vec3> Vec3StepInterpolator;
|
||||
typedef TemplateStepInterpolator<osg::Vec3, Vec3Packed> Vec3PackedStepInterpolator;
|
||||
typedef TemplateStepInterpolator<osg::Vec4, osg::Vec4> Vec4StepInterpolator;
|
||||
typedef TemplateStepInterpolator<osg::Quat, osg::Quat> QuatStepInterpolator;
|
||||
|
||||
typedef TemplateLinearInterpolator<double, double> DoubleLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<float, float> FloatLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<osg::Vec2, osg::Vec2> Vec2LinearInterpolator;
|
||||
@@ -191,6 +228,7 @@ namespace osgAnimation
|
||||
typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator;
|
||||
typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator;
|
||||
typedef TemplateLinearInterpolator<osg::Matrixf, osg::Matrixf> MatrixLinearInterpolator;
|
||||
|
||||
typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator;
|
||||
typedef TemplateCubicBezierInterpolator<double, DoubleCubicBezier> DoubleCubicBezierInterpolator;
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Vec2>
|
||||
#include <osg/Matrixf>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
@@ -98,6 +99,9 @@ namespace osgAnimation
|
||||
|
||||
typedef TemplateKeyframe<float> FloatKeyframe;
|
||||
typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<double> DoubleKeyframe;
|
||||
typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
|
||||
@@ -111,17 +115,24 @@ namespace osgAnimation
|
||||
typedef TemplateKeyframe<osg::Quat> QuatKeyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Quat> QuatKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<osg::Matrixf> MatrixKeyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Matrixf> MatrixKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec3Packed> Vec3PackedKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec3Packed> Vec3PackedKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -16,37 +16,39 @@
|
||||
#define OSGANIMATION_NODE_VISITOR_H
|
||||
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/StateSet>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class AnimationUpdateCallbackBase;
|
||||
|
||||
struct LinkVisitor : public osg::NodeVisitor
|
||||
/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
|
||||
*/
|
||||
class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
LinkVisitor();
|
||||
|
||||
META_NodeVisitor("osgAnimation","LinkVisitor");
|
||||
|
||||
void apply(osg::Node& node);
|
||||
void apply(osg::Geode& node);
|
||||
|
||||
AnimationList& getAnimationList();
|
||||
void reset();
|
||||
unsigned int getNbLinkedTarget() const { return _nbLinkedTarget; }
|
||||
|
||||
protected:
|
||||
|
||||
void handle_stateset(osg::StateSet* stateset);
|
||||
void link(osgAnimation::AnimationUpdateCallbackBase* cb);
|
||||
|
||||
// animation list to link
|
||||
AnimationList _animations;
|
||||
|
||||
// number of success link done
|
||||
unsigned int _nbLinkedTarget;
|
||||
|
||||
LinkVisitor(Animation* animation) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations.push_back(animation); _nbLinkedTarget = 0;}
|
||||
LinkVisitor(const AnimationList& animations) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations = animations; _nbLinkedTarget = 0;}
|
||||
|
||||
META_NodeVisitor("osgAnimation","LinkVisitor")
|
||||
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
|
||||
if (cb)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < (int)_animations.size(); i++)
|
||||
{
|
||||
result += cb->link(_animations[i].get());
|
||||
_nbLinkedTarget += result;
|
||||
}
|
||||
std::cout << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
|
||||
}
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
154
include/osgAnimation/MorphGeometry
Normal file
154
include/osgAnimation/MorphGeometry
Normal file
@@ -0,0 +1,154 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_MORPHGEOMETRY_H
|
||||
#define OSGANIMATION_MORPHGEOMETRY_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osg/Geometry>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
enum Method {
|
||||
NORMALIZED,
|
||||
RELATIVE
|
||||
};
|
||||
|
||||
class MorphTarget
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<osg::Geometry> _geom;
|
||||
float _weight;
|
||||
public:
|
||||
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
const float getWeight() const { return _weight; }
|
||||
osg::Geometry* getGeometry() { return _geom.get(); }
|
||||
const osg::Geometry* getGeometry() const { return _geom.get(); }
|
||||
void setGeometry(osg::Geometry* geom) { _geom = geom; }
|
||||
};
|
||||
|
||||
typedef std::vector<MorphTarget> MorphTargetList;
|
||||
|
||||
struct UpdateVertex : public osg::Drawable::UpdateCallback
|
||||
{
|
||||
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
|
||||
{
|
||||
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
|
||||
if (!geom)
|
||||
return;
|
||||
|
||||
geom->transformSoftwareMethod();
|
||||
}
|
||||
};
|
||||
|
||||
MorphGeometry();
|
||||
MorphGeometry(const osg::Geometry& b);
|
||||
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
|
||||
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osgAnimation"; }
|
||||
virtual const char* className() const { return "MorphGeometry"; }
|
||||
|
||||
virtual void transformSoftwareMethod();
|
||||
|
||||
/** Set the morphing method. */
|
||||
void setMethod(Method method) { _method = method; }
|
||||
/** Get the morphing method. */
|
||||
inline Method getMethod() const { return _method; }
|
||||
|
||||
/** Set flag for morphing normals. */
|
||||
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
|
||||
/** Get the flag for morphing normals. */
|
||||
inline bool getMorphNormals() const { return _morphNormals; }
|
||||
|
||||
/** Add a \c MorphTarget to the \c MorphGeometry.
|
||||
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
|
||||
* then increment its reference count, add it to the MorphTargets list and
|
||||
* dirty the bounding sphere to force it to be recomputed on the next
|
||||
* call to \c getBound().
|
||||
* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
|
||||
* @param weight The weight to be added to the \c MorphGeometry.
|
||||
* @return \c true for success; \c false otherwise.
|
||||
*/
|
||||
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
|
||||
|
||||
void setWeight(unsigned int index, float morphWeight)
|
||||
{
|
||||
if (index < _morphTargets.size())
|
||||
{
|
||||
_morphTargets[index].setWeight(morphWeight);
|
||||
dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/** Set the MorphGeometry dirty.*/
|
||||
void dirty() { _dirty = true; }
|
||||
|
||||
/** Get the list of MorphTargets.*/
|
||||
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
|
||||
|
||||
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
|
||||
MorphTargetList& getMorphTargetList() { return _morphTargets; }
|
||||
|
||||
/** Return the \c MorphTarget at position \c i.*/
|
||||
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
|
||||
|
||||
/** Return the \c MorphTarget at position \c i.*/
|
||||
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
|
||||
|
||||
protected:
|
||||
/// Do we need to recalculate the morphed geometry?
|
||||
bool _dirty;
|
||||
|
||||
Method _method;
|
||||
MorphTargetList _morphTargets;
|
||||
|
||||
std::vector<osg::Vec3> _positionSource;
|
||||
std::vector<osg::Vec3> _normalSource;
|
||||
|
||||
/// Do we also morph between normals?
|
||||
bool _morphNormals;
|
||||
};
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
|
||||
{
|
||||
protected:
|
||||
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateMorph);
|
||||
|
||||
UpdateMorph(const std::string& name = "");
|
||||
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
bool needLink() const;
|
||||
bool link(osgAnimation::Channel* channel);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -16,8 +16,9 @@
|
||||
#define OSGANIMATION_RIGGEOMETRY_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/Skinning>
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/RigTransform>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <osg/Geometry>
|
||||
|
||||
namespace osgAnimation
|
||||
@@ -28,49 +29,63 @@ namespace osgAnimation
|
||||
public:
|
||||
|
||||
RigGeometry();
|
||||
RigGeometry(const osg::Geometry& b);
|
||||
// RigGeometry(const osg::Geometry& b);
|
||||
RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osgAnimation, RigGeometry);
|
||||
|
||||
void setInfluenceMap(osgAnimation::VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
|
||||
const osgAnimation::VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
|
||||
osgAnimation::VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
|
||||
void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
|
||||
const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
|
||||
VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
|
||||
|
||||
const Skeleton* getSkeleton() const;
|
||||
Skeleton* getSkeleton();
|
||||
// will be used by the update callback to init correctly the rig mesh
|
||||
void setSkeleton(Skeleton*);
|
||||
|
||||
void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
|
||||
bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
|
||||
|
||||
void buildVertexSet();
|
||||
void buildTransformer(Skeleton* root);
|
||||
|
||||
// this build the internal database about vertex influence and bones
|
||||
void buildVertexInfluenceSet();
|
||||
const VertexInfluenceSet& getVertexInfluenceSet() const;
|
||||
|
||||
void computeMatrixFromRootSkeleton();
|
||||
|
||||
virtual void transformSoftwareMethod();
|
||||
const osgAnimation::VertexInfluenceSet& getVertexInfluenceSet() const { return _vertexInfluenceSet;}
|
||||
|
||||
const std::vector<osg::Vec3>& getPositionSource() const { return _positionSource;}
|
||||
const std::vector<osg::Vec3>& getNormalSource() const { return _normalSource;}
|
||||
// set implementation of rig method
|
||||
void setRigTransformImplementation(RigTransform*);
|
||||
RigTransform* getRigTransformImplementation();
|
||||
|
||||
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
|
||||
void update();
|
||||
|
||||
const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
|
||||
const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
|
||||
|
||||
osg::Geometry* getSourceGeometry();
|
||||
const osg::Geometry* getSourceGeometry() const;
|
||||
void setSourceGeometry(osg::Geometry* geometry);
|
||||
|
||||
void copyFrom(osg::Geometry& from);
|
||||
|
||||
protected:
|
||||
|
||||
osg::ref_ptr<osg::Geometry> _geometry;
|
||||
osg::ref_ptr<RigTransform> _rigTransformImplementation;
|
||||
|
||||
std::vector<osg::Vec3> _positionSource;
|
||||
std::vector<osg::Vec3> _normalSource;
|
||||
|
||||
osgAnimation::VertexInfluenceSet _vertexInfluenceSet;
|
||||
osg::ref_ptr<osgAnimation::VertexInfluenceMap> _vertexInfluenceMap;
|
||||
osgAnimation::TransformVertexFunctor _transformVertexes;
|
||||
VertexInfluenceSet _vertexInfluenceSet;
|
||||
osg::ref_ptr<VertexInfluenceMap> _vertexInfluenceMap;
|
||||
|
||||
osg::Matrix _matrixFromSkeletonToGeometry;
|
||||
osg::Matrix _invMatrixFromSkeletonToGeometry;
|
||||
osg::observer_ptr<Skeleton> _root;
|
||||
bool _needToComputeMatrix;
|
||||
|
||||
|
||||
struct FindNearestParentSkeleton : public osg::NodeVisitor
|
||||
{
|
||||
osg::ref_ptr<osgAnimation::Skeleton> _root;
|
||||
osg::ref_ptr<Skeleton> _root;
|
||||
FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
|
||||
void apply(osg::Transform& node)
|
||||
{
|
||||
@@ -89,7 +104,7 @@ namespace osgAnimation
|
||||
RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
|
||||
if (!geom)
|
||||
return;
|
||||
if (!geom->getSkeleton() && !geom->getParents().empty())
|
||||
if (!geom->getSkeleton() && !geom->getParents().empty())
|
||||
{
|
||||
FindNearestParentSkeleton finder;
|
||||
if (geom->getParents().size() > 1)
|
||||
@@ -97,9 +112,12 @@ namespace osgAnimation
|
||||
geom->getParents()[0]->accept(finder);
|
||||
|
||||
if (!finder._root.valid())
|
||||
{
|
||||
osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
|
||||
return;
|
||||
geom->buildVertexSet();
|
||||
geom->buildTransformer(finder._root.get());
|
||||
}
|
||||
geom->buildVertexInfluenceSet();
|
||||
geom->setSkeleton(finder._root.get());
|
||||
}
|
||||
|
||||
if (!geom->getSkeleton())
|
||||
@@ -107,34 +125,10 @@ namespace osgAnimation
|
||||
|
||||
if (geom->getNeedToComputeMatrix())
|
||||
geom->computeMatrixFromRootSkeleton();
|
||||
geom->transformSoftwareMethod();
|
||||
|
||||
geom->update();
|
||||
}
|
||||
};
|
||||
|
||||
/** BuildVertexTransformerVisitor is used to setup RigGeometry drawable
|
||||
* throw a subgraph.
|
||||
*/
|
||||
struct BuildVertexTransformerVisitor : public osg::NodeVisitor
|
||||
{
|
||||
osg::ref_ptr<Skeleton> _root;
|
||||
BuildVertexTransformerVisitor(Skeleton* root): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _root = root;}
|
||||
|
||||
META_NodeVisitor("osgAnimation","BuildVertexTransformerVisitor")
|
||||
|
||||
void apply(osg::Geode& node)
|
||||
{
|
||||
int num = node.getNumDrawables();
|
||||
for (int i = 0; i < num; i++) {
|
||||
RigGeometry* geom = dynamic_cast<RigGeometry*>(node.getDrawable(i));
|
||||
if (geom)
|
||||
{
|
||||
geom->buildVertexSet();
|
||||
geom->buildTransformer(_root.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
36
include/osgAnimation/RigTransform
Normal file
36
include/osgAnimation/RigTransform
Normal file
@@ -0,0 +1,36 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM
|
||||
#define OSGANIMATION_RIGTRANSFORM 1
|
||||
|
||||
#include <osg/Referenced>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class RigGeometry;
|
||||
|
||||
class RigTransform : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
RigTransform() {}
|
||||
virtual ~RigTransform() {}
|
||||
virtual void operator()(RigGeometry& geometry) {}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
85
include/osgAnimation/RigTransformHardware
Normal file
85
include/osgAnimation/RigTransformHardware
Normal file
@@ -0,0 +1,85 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE
|
||||
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/RigTransform>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Array>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class RigGeometry;
|
||||
|
||||
/// This class manage format for hardware skinning
|
||||
class OSGANIMATION_EXPORT RigTransformHardware : public RigTransform
|
||||
{
|
||||
public:
|
||||
typedef osg::Matrix MatrixType;
|
||||
typedef osgAnimation::Bone BoneType;
|
||||
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
|
||||
typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
|
||||
|
||||
typedef std::vector<osg::Matrix> MatrixPalette;
|
||||
struct IndexWeightEntry
|
||||
{
|
||||
int _boneIndex;
|
||||
float _boneWeight;
|
||||
IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
|
||||
IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
|
||||
int getIndex() const { return _boneIndex; }
|
||||
float getWeight() const { return _boneWeight; }
|
||||
};
|
||||
typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
|
||||
|
||||
RigTransformHardware();
|
||||
|
||||
osg::Vec4Array* getVertexAttrib(int index);
|
||||
int getNumVertexAttrib();
|
||||
|
||||
osg::Uniform* getMatrixPaletteUniform();
|
||||
void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
|
||||
|
||||
int getNumBonesPerVertex() const;
|
||||
int getNumVertexes() const;
|
||||
|
||||
bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
|
||||
|
||||
virtual void operator()(RigGeometry&);
|
||||
void setShader(osg::Shader*);
|
||||
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
|
||||
BoneWeightAttribList createVertexAttribList();
|
||||
osg::Uniform* createVertexUniform();
|
||||
|
||||
int _bonesPerVertex;
|
||||
int _nbVertexes;
|
||||
VertexIndexWeightList _vertexIndexMatrixWeightList;
|
||||
BonePalette _bonePalette;
|
||||
BoneWeightAttribList _boneWeightAttribArrays;
|
||||
osg::ref_ptr<osg::Uniform> _uniformMatrixPalette;
|
||||
osg::ref_ptr<osg::Shader> _shader;
|
||||
|
||||
bool _needInit;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
172
include/osgAnimation/RigTransformSoftware
Normal file
172
include/osgAnimation/RigTransformSoftware
Normal file
@@ -0,0 +1,172 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM_SOFTWARE
|
||||
#define OSGANIMATION_RIGTRANSFORM_SOFTWARE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/RigTransform>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <osg/observer_ptr>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class RigGeometry;
|
||||
|
||||
/// This class manage format for hardware skinning
|
||||
class OSGANIMATION_EXPORT RigTransformSoftware : public RigTransform
|
||||
{
|
||||
public:
|
||||
|
||||
RigTransformSoftware();
|
||||
virtual void operator()(RigGeometry&);
|
||||
|
||||
|
||||
class BoneWeight
|
||||
{
|
||||
public:
|
||||
BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
|
||||
const Bone* getBone() const { return _bone.get(); }
|
||||
float getWeight() const { return _weight; }
|
||||
void setWeight(float w) { _weight = w; }
|
||||
protected:
|
||||
osg::observer_ptr<Bone> _bone;
|
||||
float _weight;
|
||||
};
|
||||
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
typedef std::vector<int> VertexList;
|
||||
|
||||
class UniqBoneSetVertexSet
|
||||
{
|
||||
public:
|
||||
BoneWeightList& getBones() { return _bones; }
|
||||
VertexList& getVertexes() { return _vertexes; }
|
||||
|
||||
void resetMatrix()
|
||||
{
|
||||
_result.set(0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
|
||||
{
|
||||
osg::Matrix m = invBindMatrix * matrix;
|
||||
osg::Matrix::value_type* ptr = m.ptr();
|
||||
osg::Matrix::value_type* ptrresult = _result.ptr();
|
||||
ptrresult[0] += ptr[0] * weight;
|
||||
ptrresult[1] += ptr[1] * weight;
|
||||
ptrresult[2] += ptr[2] * weight;
|
||||
|
||||
ptrresult[4] += ptr[4] * weight;
|
||||
ptrresult[5] += ptr[5] * weight;
|
||||
ptrresult[6] += ptr[6] * weight;
|
||||
|
||||
ptrresult[8] += ptr[8] * weight;
|
||||
ptrresult[9] += ptr[9] * weight;
|
||||
ptrresult[10] += ptr[10] * weight;
|
||||
|
||||
ptrresult[12] += ptr[12] * weight;
|
||||
ptrresult[13] += ptr[13] * weight;
|
||||
ptrresult[14] += ptr[14] * weight;
|
||||
}
|
||||
void computeMatrixForVertexSet()
|
||||
{
|
||||
if (_bones.empty())
|
||||
{
|
||||
osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
|
||||
_result = osg::Matrix::identity();
|
||||
return;
|
||||
}
|
||||
resetMatrix();
|
||||
|
||||
int size = _bones.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
const Bone* bone = _bones[i].getBone();
|
||||
if (!bone)
|
||||
{
|
||||
osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
|
||||
continue;
|
||||
}
|
||||
const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
|
||||
const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
|
||||
osg::Matrix::value_type w = _bones[i].getWeight();
|
||||
accummulateMatrix(invBindMatrix, matrix, w);
|
||||
}
|
||||
}
|
||||
const osg::Matrix& getMatrix() const { return _result;}
|
||||
protected:
|
||||
BoneWeightList _bones;
|
||||
VertexList _vertexes;
|
||||
osg::Matrix _result;
|
||||
};
|
||||
|
||||
|
||||
|
||||
template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
{
|
||||
// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
|
||||
int size = _boneSetVertexSet.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
|
||||
uniq.computeMatrixForVertexSet();
|
||||
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
|
||||
|
||||
const VertexList& vertexes = uniq.getVertexes();
|
||||
int vertexSize = vertexes.size();
|
||||
for (int j = 0; j < vertexSize; j++)
|
||||
{
|
||||
int idx = vertexes[j];
|
||||
dst[idx] = src[idx] * matrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
{
|
||||
int size = _boneSetVertexSet.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
|
||||
uniq.computeMatrixForVertexSet();
|
||||
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
|
||||
|
||||
const VertexList& vertexes = uniq.getVertexes();
|
||||
int vertexSize = vertexes.size();
|
||||
for (int j = 0; j < vertexSize; j++)
|
||||
{
|
||||
int idx = vertexes[j];
|
||||
dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
|
||||
std::vector<UniqBoneSetVertexSet> _boneSetVertexSet;
|
||||
|
||||
bool _needInit;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,7 +10,11 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*
|
||||
* Authors:
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Michael Platings <mplatings@pixelpower.com>
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_SAMPLER_H
|
||||
#define OSGANIMATION_SAMPLER_H
|
||||
@@ -108,12 +112,21 @@ namespace osgAnimation
|
||||
};
|
||||
|
||||
|
||||
typedef TemplateSampler<DoubleStepInterpolator> DoubleStepSampler;
|
||||
typedef TemplateSampler<FloatStepInterpolator> FloatStepSampler;
|
||||
typedef TemplateSampler<Vec2StepInterpolator> Vec2StepSampler;
|
||||
typedef TemplateSampler<Vec3StepInterpolator> Vec3StepSampler;
|
||||
typedef TemplateSampler<Vec4StepInterpolator> Vec4StepSampler;
|
||||
typedef TemplateSampler<QuatStepInterpolator> QuatStepSampler;
|
||||
|
||||
typedef TemplateSampler<DoubleLinearInterpolator> DoubleLinearSampler;
|
||||
typedef TemplateSampler<FloatLinearInterpolator> FloatLinearSampler;
|
||||
typedef TemplateSampler<Vec2LinearInterpolator> Vec2LinearSampler;
|
||||
typedef TemplateSampler<Vec3LinearInterpolator> Vec3LinearSampler;
|
||||
typedef TemplateSampler<Vec4LinearInterpolator> Vec4LinearSampler;
|
||||
typedef TemplateSampler<QuatSphericalLinearInterpolator> QuatSphericalLinearSampler;
|
||||
typedef TemplateSampler<MatrixLinearInterpolator> MatrixLinearSampler;
|
||||
|
||||
typedef TemplateSampler<FloatCubicBezierInterpolator> FloatCubicBezierSampler;
|
||||
typedef TemplateSampler<DoubleCubicBezierInterpolator> DoubleCubicBezierSampler;
|
||||
typedef TemplateSampler<Vec2CubicBezierInterpolator> Vec2CubicBezierSampler;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -12,33 +12,36 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_SKELETON_H
|
||||
#define OSGANIMATION_SKELETON_H
|
||||
#ifndef OSGANIMATION_SKELETON
|
||||
#define OSGANIMATION_SKELETON 1
|
||||
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osgAnimation/Bone>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT Skeleton : public Bone
|
||||
class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
|
||||
{
|
||||
public:
|
||||
META_Node(osgAnimation, Skeleton);
|
||||
|
||||
struct OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
|
||||
class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateSkeleton);
|
||||
UpdateSkeleton() {}
|
||||
UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::NodeCallback(us, copyop) {}
|
||||
UpdateSkeleton();
|
||||
UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp&);
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
bool needToValidate() const;
|
||||
protected:
|
||||
bool _needValidate;
|
||||
};
|
||||
|
||||
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
|
||||
Skeleton();
|
||||
void setDefaultUpdateCallback(void);
|
||||
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); }
|
||||
Skeleton(const Skeleton&, const osg::CopyOp&);
|
||||
void setDefaultUpdateCallback();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
54
include/osgAnimation/StackedMatrixElement
Normal file
54
include/osgAnimation/StackedMatrixElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
|
||||
#define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedMatrixElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedMatrixElement);
|
||||
|
||||
StackedMatrixElement();
|
||||
StackedMatrixElement(const StackedMatrixElement&, const osg::CopyOp&);
|
||||
StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
|
||||
StackedMatrixElement(const osg::Matrix& matrix);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
|
||||
osg::Matrix getAsMatrix() const { return _matrix; }
|
||||
const osg::Matrix& getMatrix() const { return _matrix;}
|
||||
void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
|
||||
bool isIdentity() const { return _matrix.isIdentity(); }
|
||||
void update();
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget() {return _target.get();}
|
||||
virtual const Target* getTarget() const {return _target.get();}
|
||||
|
||||
protected:
|
||||
osg::Matrix _matrix;
|
||||
osg::ref_ptr<MatrixTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
54
include/osgAnimation/StackedQuaternionElement
Normal file
54
include/osgAnimation/StackedQuaternionElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_QUATERNION_ELEMENT
|
||||
#define OSGANIMATION_STACKED_QUATERNION_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedQuaternionElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedQuaternionElement);
|
||||
|
||||
StackedQuaternionElement();
|
||||
StackedQuaternionElement(const StackedQuaternionElement&, const osg::CopyOp&);
|
||||
StackedQuaternionElement(const std::string&, const osg::Quat& q = osg::Quat(0,0,0,1));
|
||||
StackedQuaternionElement(const osg::Quat&);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
|
||||
const osg::Quat& getQuaternion() const;
|
||||
void setQuaternion(const osg::Quat&);
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Quat _quaternion;
|
||||
osg::ref_ptr<QuatTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
59
include/osgAnimation/StackedRotateAxisElement
Normal file
59
include/osgAnimation/StackedRotateAxisElement
Normal file
@@ -0,0 +1,59 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
|
||||
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
#include <osg/Vec3>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedRotateAxisElement);
|
||||
|
||||
StackedRotateAxisElement();
|
||||
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
|
||||
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
|
||||
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const { return (_angle == 0); }
|
||||
void update();
|
||||
|
||||
const osg::Vec3& getAxis() const;
|
||||
const double getAngle() const;
|
||||
void setAxis(const osg::Vec3&);
|
||||
void setAngle(const double&);
|
||||
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget() {return _target.get();}
|
||||
virtual const Target* getTarget() const {return _target.get();}
|
||||
|
||||
protected:
|
||||
osg::Vec3 _axis;
|
||||
double _angle;
|
||||
osg::ref_ptr<FloatTarget> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
56
include/osgAnimation/StackedScaleElement
Normal file
56
include/osgAnimation/StackedScaleElement
Normal file
@@ -0,0 +1,56 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_SCALE_ELEMENT
|
||||
#define OSGANIMATION_STACKED_SCALE_ELEMENT 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedScaleElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedScaleElement)
|
||||
|
||||
StackedScaleElement();
|
||||
StackedScaleElement(const StackedScaleElement&, const osg::CopyOp&);
|
||||
StackedScaleElement(const std::string& name, const osg::Vec3& scale = osg::Vec3(1,1,1));
|
||||
StackedScaleElement(const osg::Vec3& scale);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
const osg::Vec3& getScale() const;
|
||||
void setScale(const osg::Vec3& scale);
|
||||
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Vec3 _scale;
|
||||
osg::ref_ptr<Vec3Target> _target;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
42
include/osgAnimation/StackedTransform
Normal file
42
include/osgAnimation/StackedTransform
Normal file
@@ -0,0 +1,42 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSFORM
|
||||
#define OSGANIMATION_STACKED_TRANSFORM 1
|
||||
|
||||
#include <osg/MixinVector>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedTransform : public osg::MixinVector<osg::ref_ptr<StackedTransformElement> >
|
||||
{
|
||||
public:
|
||||
StackedTransform();
|
||||
StackedTransform(const StackedTransform&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
void update();
|
||||
const osg::Matrix& getMatrix() const;
|
||||
|
||||
protected:
|
||||
osg::Matrix _matrix;
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
42
include/osgAnimation/StackedTransformElement
Normal file
42
include/osgAnimation/StackedTransformElement
Normal file
@@ -0,0 +1,42 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
|
||||
#define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/Object>
|
||||
#include <osg/Matrix>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class Target;
|
||||
class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object
|
||||
{
|
||||
public:
|
||||
StackedTransformElement() {}
|
||||
StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {}
|
||||
virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
|
||||
virtual osg::Matrix getAsMatrix() const = 0;
|
||||
virtual bool isIdentity() const = 0;
|
||||
virtual void update() = 0;
|
||||
virtual Target* getOrCreateTarget() {return 0;}
|
||||
virtual Target* getTarget() {return 0;}
|
||||
virtual const Target* getTarget() const {return 0;}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
54
include/osgAnimation/StackedTranslateElement
Normal file
54
include/osgAnimation/StackedTranslateElement
Normal file
@@ -0,0 +1,54 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OSGANIMATION_STACKED_TRANSLATE_ELEMENT
|
||||
#define OSGANIMATION_STACKED_TRANSLATE_ELEMENT 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/StackedTransformElement>
|
||||
#include <osgAnimation/Target>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StackedTranslateElement : public StackedTransformElement
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, StackedTranslateElement);
|
||||
|
||||
StackedTranslateElement();
|
||||
StackedTranslateElement(const StackedTranslateElement&, const osg::CopyOp&);
|
||||
StackedTranslateElement(const std::string&, const osg::Vec3& translate = osg::Vec3(0,0,0));
|
||||
StackedTranslateElement(const osg::Vec3& translate);
|
||||
|
||||
void applyToMatrix(osg::Matrix& matrix) const;
|
||||
osg::Matrix getAsMatrix() const;
|
||||
bool isIdentity() const;
|
||||
void update();
|
||||
|
||||
const osg::Vec3& getTranslate() const;
|
||||
void setTranslate(const osg::Vec3& );
|
||||
virtual Target* getOrCreateTarget();
|
||||
virtual Target* getTarget();
|
||||
virtual const Target* getTarget() const;
|
||||
|
||||
protected:
|
||||
osg::Vec3 _translate;
|
||||
osg::ref_ptr<Vec3Target> _target;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
113
include/osgAnimation/StatsHandler
Normal file
113
include/osgAnimation/StatsHandler
Normal file
@@ -0,0 +1,113 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <mornifle@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STATSHANDLER_H
|
||||
#define OSGANIMATION_STATSHANDLER_H
|
||||
|
||||
#include <osgAnimation/Timeline>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
#include <osgViewer/ViewerBase>
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgText/Text>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
#if 0
|
||||
struct StatAction
|
||||
{
|
||||
|
||||
std::string _name;
|
||||
osg::ref_ptr<osg::Group> _group;
|
||||
osg::ref_ptr<osg::Geode> _label;
|
||||
osg::ref_ptr<osg::MatrixTransform> _graph;
|
||||
osg::ref_ptr<osgText::Text> _textLabel;
|
||||
|
||||
void init(osg::Stats* stats, const std::string& name, const osg::Vec3& pos, float width, float heigh, const osg::Vec4& color);
|
||||
void setPosition(const osg::Vec3& pos);
|
||||
void setAlpha(float v);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/** Event handler for adding on screen stats reporting to Viewers.*/
|
||||
class OSGANIMATION_EXPORT StatsHandler : public osgGA::GUIEventHandler
|
||||
{
|
||||
public:
|
||||
|
||||
StatsHandler();
|
||||
|
||||
enum StatsType
|
||||
{
|
||||
NO_STATS = 0,
|
||||
FRAME_RATE = 1,
|
||||
LAST = 2
|
||||
};
|
||||
|
||||
void setKeyEventTogglesOnScreenStats(int key) { _keyEventTogglesOnScreenStats = key; }
|
||||
int getKeyEventTogglesOnScreenStats() const { return _keyEventTogglesOnScreenStats; }
|
||||
|
||||
void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = key; }
|
||||
int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; }
|
||||
|
||||
double getBlockMultiplier() const { return _blockMultiplier; }
|
||||
|
||||
void reset();
|
||||
|
||||
osg::Camera* getCamera() { return _camera.get(); }
|
||||
const osg::Camera* getCamera() const { return _camera.get(); }
|
||||
|
||||
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
|
||||
|
||||
/** Get the keyboard and mouse usage of this manipulator.*/
|
||||
virtual void getUsage(osg::ApplicationUsage& usage) const;
|
||||
|
||||
protected:
|
||||
|
||||
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
|
||||
|
||||
osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const float width, const float height, osg::Vec4& color);
|
||||
|
||||
osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
|
||||
|
||||
osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
|
||||
|
||||
osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks);
|
||||
|
||||
osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool acquireGPUStats, float characterSize, osg::Stats* viewerStats, osg::Camera* camera);
|
||||
|
||||
void setUpScene(osgViewer::Viewer* viewer);
|
||||
|
||||
int _keyEventTogglesOnScreenStats;
|
||||
int _keyEventPrintsOutStats;
|
||||
|
||||
int _statsType;
|
||||
|
||||
bool _initialized;
|
||||
osg::ref_ptr<osg::Camera> _camera;
|
||||
|
||||
osg::ref_ptr<osg::Switch> _switch;
|
||||
osg::ref_ptr<osg::Group> _group;
|
||||
|
||||
unsigned int _frameRateChildNum;
|
||||
unsigned int _numBlocks;
|
||||
double _blockMultiplier;
|
||||
|
||||
float _statsWidth;
|
||||
float _statsHeight;
|
||||
|
||||
// std::map<std::string, StatAction > _actions;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
53
include/osgAnimation/StatsVisitor
Normal file
53
include/osgAnimation/StatsVisitor
Normal file
@@ -0,0 +1,53 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_STATSVISITOR_H
|
||||
#define OSGANIMATION_STATSVISITOR_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/ActionVisitor>
|
||||
#include <osg/Stats>
|
||||
#include <vector>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT StatsActionVisitor : public osgAnimation::UpdateActionVisitor
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<osg::Stats> _stats;
|
||||
std::vector<std::string> _channels;
|
||||
|
||||
public:
|
||||
META_ActionVisitor(osgAnimation, StatsActionVisitor);
|
||||
|
||||
StatsActionVisitor();
|
||||
StatsActionVisitor(osg::Stats* stats, unsigned int frame);
|
||||
void reset();
|
||||
const std::vector<std::string>& getChannels() const { return _channels; }
|
||||
osg::Stats* getStats() { return _stats.get(); }
|
||||
void setStats(osg::Stats* stats) { _stats = stats; }
|
||||
void setFrame(unsigned int frame) { _frame = frame; }
|
||||
void apply(Timeline& action);
|
||||
void apply(Action& action);
|
||||
void apply(ActionBlendIn& action);
|
||||
void apply(ActionBlendOut& action);
|
||||
void apply(ActionAnimation& action);
|
||||
void apply(ActionStripAnimation& action);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -34,15 +34,14 @@ namespace osgAnimation
|
||||
public:
|
||||
|
||||
Target();
|
||||
virtual ~Target();
|
||||
virtual void normalize() = 0;
|
||||
float getWeight() const { return _weight; }
|
||||
void reset() { _weight = 0;}
|
||||
virtual ~Target() {}
|
||||
void reset() { _weight = 0; _priorityWeight = 0; }
|
||||
int getCount() const { return referenceCount(); }
|
||||
float getWeight() const { return _weight; }
|
||||
protected:
|
||||
|
||||
void addWeight(float w) { _weight += w; }
|
||||
float _weight;
|
||||
float _priorityWeight;
|
||||
int _lastPriority;
|
||||
};
|
||||
|
||||
|
||||
@@ -51,75 +50,78 @@ namespace osgAnimation
|
||||
{
|
||||
public:
|
||||
|
||||
TemplateTarget() {}
|
||||
TemplateTarget() : _target() {}
|
||||
TemplateTarget(const T& v) { setValue(v); }
|
||||
TemplateTarget(const TemplateTarget& v) { setValue(v.getValue()); }
|
||||
|
||||
void update(float weight, const T& val)
|
||||
inline void lerp(float t, const T& a, const T& b);
|
||||
|
||||
/**
|
||||
* The priority is used to detect a change of priority
|
||||
* It's important to update animation target in priority
|
||||
* order. eg:
|
||||
* all animation with priority 1
|
||||
* all animation with priority 0
|
||||
* all animation with priority -1
|
||||
* ...
|
||||
*/
|
||||
void update(float weight, const T& val, int priority)
|
||||
{
|
||||
if (!_weight)
|
||||
_target = val * weight;
|
||||
if (_weight || _priorityWeight)
|
||||
{
|
||||
if (_lastPriority != priority)
|
||||
{
|
||||
// change in priority
|
||||
// add to weight with the same previous priority cumulated weight
|
||||
_weight += _priorityWeight * (1.0 - _weight);
|
||||
_priorityWeight = 0;
|
||||
_lastPriority = priority;
|
||||
}
|
||||
|
||||
_priorityWeight += weight;
|
||||
float t = (1.0 - _weight) * weight / _priorityWeight;
|
||||
lerp(t, _target, val);
|
||||
}
|
||||
else
|
||||
{
|
||||
weight = (1.0 - _weight) * weight;
|
||||
_target += val * weight;
|
||||
_priorityWeight = weight;
|
||||
_lastPriority = priority;
|
||||
_target = val;
|
||||
}
|
||||
addWeight(weight);
|
||||
}
|
||||
const T& getValue() const { return _target;}
|
||||
const T& getValue() const { return _target; }
|
||||
|
||||
void normalize()
|
||||
{
|
||||
float weightSummed = getWeight();
|
||||
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1) < 1e-4)
|
||||
return;
|
||||
(_target) /= weightSummed;
|
||||
}
|
||||
|
||||
void setValue(const T& value) { _target = value;}
|
||||
void setValue(const T& value) { _target = value; }
|
||||
|
||||
protected:
|
||||
|
||||
T _target;
|
||||
};
|
||||
|
||||
|
||||
// Target Specialisation for Quaternions
|
||||
template <>
|
||||
class TemplateTarget< osg::Quat > : public Target
|
||||
template <class T>
|
||||
inline void TemplateTarget<T>::lerp(float t, const T& a, const T& b)
|
||||
{
|
||||
public:
|
||||
|
||||
TemplateTarget () {}
|
||||
_target = a * (1.0f - t) + b * t;
|
||||
}
|
||||
|
||||
const osg::Quat& getValue() const { return _target;}
|
||||
void update(float weight, const osg::Quat& val)
|
||||
{
|
||||
if (!_weight)
|
||||
_target = val * weight;
|
||||
else
|
||||
{
|
||||
weight = (1.0 - _weight) * weight;
|
||||
_target += val * weight;
|
||||
}
|
||||
addWeight(weight);
|
||||
}
|
||||
|
||||
// maybe normalize could be non virtual and put on ITarget
|
||||
void normalize()
|
||||
template <>
|
||||
inline void TemplateTarget<osg::Quat>::lerp(float t, const osg::Quat& a, const osg::Quat& b)
|
||||
{
|
||||
if (a.asVec4() * b.asVec4() < 0.0)
|
||||
{
|
||||
float weightSummed = getWeight();
|
||||
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1.0) < 1e-4)
|
||||
return;
|
||||
(_target) /= weightSummed;
|
||||
_target = a * (1.0f - t) + b * -t;
|
||||
}
|
||||
else
|
||||
{
|
||||
_target = a * (1.0f - t) + b * t;
|
||||
}
|
||||
|
||||
void setValue(const osg::Quat& value) { _target = value;}
|
||||
|
||||
protected:
|
||||
osg::Quat::value_type len2 = _target.length2();
|
||||
if ( len2 != 1.0 && len2 != 0.0)
|
||||
_target *= 1.0/sqrt(len2);
|
||||
}
|
||||
|
||||
osg::Quat _target;
|
||||
};
|
||||
|
||||
typedef TemplateTarget<osg::Matrixf> MatrixTarget;
|
||||
typedef TemplateTarget<osg::Quat> QuatTarget;
|
||||
typedef TemplateTarget<osg::Vec3> Vec3Target;
|
||||
typedef TemplateTarget<osg::Vec4> Vec4Target;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -12,180 +12,88 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_TIMELINE_H
|
||||
#define OSGANIMATION_TIMELINE_H
|
||||
#ifndef OSGANIMATION_TIMELINE
|
||||
#define OSGANIMATION_TIMELINE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/Object>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <osg/observer_ptr>
|
||||
#include <osg/Notify>
|
||||
#include <osg/Group>
|
||||
#include <osgAnimation/Animation>
|
||||
#include <osg/Stats>
|
||||
#include <osgAnimation/Action>
|
||||
#include <osgAnimation/FrameAction>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
#include <osgAnimation/StatsVisitor>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class Action : public osg::Object
|
||||
class OSGANIMATION_EXPORT Timeline : public Action
|
||||
{
|
||||
public:
|
||||
|
||||
class Callback : public osg::Object
|
||||
{
|
||||
public:
|
||||
Callback(){}
|
||||
Callback(const Callback&,const osg::CopyOp&) {}
|
||||
Timeline();
|
||||
Timeline(const Timeline& nc,const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osgAnimation,Callback);
|
||||
|
||||
virtual void operator()(Action* /*action*/) {}
|
||||
|
||||
void addNestedCallback(Callback* callback)
|
||||
{
|
||||
if (_nested.valid())
|
||||
_nested->addNestedCallback(callback);
|
||||
else
|
||||
_nested = callback;
|
||||
}
|
||||
META_Action(osgAnimation, Timeline);
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<Callback> _nested;
|
||||
};
|
||||
|
||||
|
||||
typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
|
||||
|
||||
META_Object(osgAnimation, Action);
|
||||
|
||||
Action()
|
||||
{
|
||||
_numberFrame = 25;
|
||||
_fps = 25;
|
||||
_speed = 1.0;
|
||||
_loop = 1;
|
||||
}
|
||||
|
||||
Action(const Action&,const osg::CopyOp&) {}
|
||||
|
||||
void setCallback(double when, Callback* callback)
|
||||
{
|
||||
setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
|
||||
}
|
||||
|
||||
void setCallback(unsigned int frame, Callback* callback)
|
||||
{
|
||||
if (_framesCallback[frame].valid())
|
||||
_framesCallback[frame]->addNestedCallback(callback);
|
||||
else
|
||||
_framesCallback[frame] = callback;
|
||||
}
|
||||
Callback* getCallback(unsigned int frame)
|
||||
{
|
||||
if (_framesCallback.find(frame) == _framesCallback.end())
|
||||
return 0;
|
||||
return _framesCallback[frame].get();
|
||||
}
|
||||
|
||||
void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
|
||||
void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
|
||||
|
||||
unsigned int getNumFrames() const { return _numberFrame;}
|
||||
double getDuration() const { return _numberFrame * 1.0 / _fps; }
|
||||
|
||||
// 0 means infini else it's the number of loop
|
||||
virtual void setLoop(int nb) { _loop = nb; }
|
||||
virtual unsigned int getLoop() const { return _loop;}
|
||||
|
||||
// get the number of loop, the frame relative to loop.
|
||||
// return true if in range, and false if out of range.
|
||||
bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop )
|
||||
{
|
||||
nbloop = frame / getNumFrames();
|
||||
resultframe = frame;
|
||||
|
||||
if (frame > getNumFrames()-1)
|
||||
{
|
||||
if (!getLoop())
|
||||
resultframe = frame % getNumFrames();
|
||||
else
|
||||
{
|
||||
if (nbloop >= getLoop())
|
||||
return false;
|
||||
else
|
||||
resultframe = frame % getNumFrames();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
unsigned int frameInAction;
|
||||
unsigned int loopDone;
|
||||
if (!evaluateFrame(frame, frameInAction, loopDone))
|
||||
osg::notify(osg::DEBUG_INFO) << getName() << " Action frame " << frameInAction << " finished" << std::endl;
|
||||
else
|
||||
osg::notify(osg::DEBUG_INFO) << getName() << " Action frame " << frame << " relative to loop " << frameInAction << " no loop " << loopDone<< std::endl;
|
||||
}
|
||||
|
||||
virtual void evaluateCallback(unsigned int frame)
|
||||
{
|
||||
unsigned int frameInAction;
|
||||
unsigned int loopDone;
|
||||
if (!evaluateFrame(frame, frameInAction, loopDone))
|
||||
return;
|
||||
|
||||
frame = frameInAction;
|
||||
if (_framesCallback.find(frame) != _framesCallback.end())
|
||||
{
|
||||
std::cout << getName() << " evaluate callback " << _framesCallback[frame]->getName() << " at " << frame << std::endl;
|
||||
(*_framesCallback[frame])(this);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
FrameCallback _framesCallback;
|
||||
|
||||
double _speed;
|
||||
unsigned int _fps;
|
||||
unsigned int _numberFrame;
|
||||
unsigned int _loop;
|
||||
|
||||
enum State
|
||||
enum TimelineStatus
|
||||
{
|
||||
Play,
|
||||
Stop
|
||||
};
|
||||
|
||||
State _state;
|
||||
};
|
||||
|
||||
TimelineStatus getStatus() const { return _state; }
|
||||
|
||||
class Timeline : public osg::Object
|
||||
{
|
||||
protected:
|
||||
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
|
||||
typedef std::vector<FrameAction> ActionList;
|
||||
typedef std::map<int, ActionList> ActionLayers;
|
||||
enum State
|
||||
{
|
||||
Play,
|
||||
Stop
|
||||
};
|
||||
|
||||
|
||||
const ActionList& getActionLayer(int i) { return _actions[i];}
|
||||
unsigned int getCurrentFrame() const { return _currentFrame;}
|
||||
double getCurrentTime() const { return _currentFrame * 1.0 / _fps;}
|
||||
|
||||
void play() { _state = Play; }
|
||||
void gotoFrame(unsigned int frame) { _currentFrame = frame; }
|
||||
void stop() { _state = Stop; }
|
||||
bool getEvaluating() const { return _evaluating;}
|
||||
|
||||
bool isActive(Action* activeAction);
|
||||
|
||||
void removeAction(Action* action);
|
||||
virtual void addActionAt(unsigned int frame, Action* action, int priority = 0);
|
||||
virtual void addActionAt(double t, Action* action, int priority = 0);
|
||||
void addActionNow(Action* action, int priority = 0);
|
||||
|
||||
void clearActions();
|
||||
|
||||
virtual void update(double simulationTime);
|
||||
void setLastFrameEvaluated(unsigned int frame) { _previousFrameEvaluated = frame; }
|
||||
|
||||
void setEvaluating(bool state) { _evaluating = state;}
|
||||
void traverse(ActionVisitor& visitor);
|
||||
|
||||
void setStats(osg::Stats* stats);
|
||||
osg::Stats* getStats();
|
||||
void collectStats(bool state);
|
||||
osgAnimation::StatsActionVisitor* getStatsVisitor();
|
||||
|
||||
const ActionLayers& getActionLayers() const { return _actions; }
|
||||
|
||||
void processPendingOperation();
|
||||
void setAnimationManager(AnimationManagerBase*);
|
||||
protected:
|
||||
osg::observer_ptr<AnimationManagerBase> _animationManager;
|
||||
ActionLayers _actions;
|
||||
double _lastUpdate;
|
||||
double _speed;
|
||||
unsigned int _currentFrame;
|
||||
unsigned int _fps;
|
||||
unsigned int _numberFrame;
|
||||
unsigned int _previousFrameEvaluated;
|
||||
bool _loop;
|
||||
bool _initFirstFrame;
|
||||
|
||||
State _state;
|
||||
TimelineStatus _state;
|
||||
|
||||
bool _collectStats;
|
||||
osg::ref_ptr<osg::Stats> _stats;
|
||||
osg::ref_ptr<osgAnimation::StatsActionVisitor> _statsVisitor;
|
||||
|
||||
// to manage pending operation
|
||||
bool _evaluating;
|
||||
@@ -202,331 +110,9 @@ namespace osgAnimation
|
||||
CommandList _addActionOperations;
|
||||
ActionList _removeActionOperations;
|
||||
|
||||
void setEvaluating(bool state) { _evaluating = state;}
|
||||
void processPendingOperation()
|
||||
{
|
||||
// process all pending add action operation
|
||||
while( !_addActionOperations.empty())
|
||||
{
|
||||
internalAddAction(_addActionOperations.back()._priority, _addActionOperations.back()._action);
|
||||
_addActionOperations.pop_back();
|
||||
}
|
||||
|
||||
// process all pending remove action operation
|
||||
while( !_removeActionOperations.empty())
|
||||
{
|
||||
internalRemoveAction(_removeActionOperations.back().second.get());
|
||||
_removeActionOperations.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void internalRemoveAction(Action* action)
|
||||
{
|
||||
for (ActionLayers::iterator it = _actions.begin(); it != _actions.end(); it++)
|
||||
{
|
||||
ActionList& fa = it->second;
|
||||
for (unsigned int i = 0; i < fa.size(); i++)
|
||||
if (fa[i].second.get() == action)
|
||||
{
|
||||
fa.erase(fa.begin() + i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
void internalAddAction(int priority, const FrameAction& ftl)
|
||||
{
|
||||
_actions[priority].push_back(ftl);
|
||||
}
|
||||
void internalRemoveAction(Action* action);
|
||||
void internalAddAction(int priority, const FrameAction& ftl);
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, Timeline);
|
||||
|
||||
Timeline();
|
||||
Timeline(const Timeline& nc,const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
|
||||
State getStatus() const { return _state; }
|
||||
const ActionList& getActionLayer(int i)
|
||||
{
|
||||
return _actions[i];
|
||||
}
|
||||
unsigned int getCurrentFrame() const { return _currentFrame;}
|
||||
double getCurrentTime() const { return _currentFrame * 1.0 / _fps;}
|
||||
|
||||
void play() { _state = Play; }
|
||||
void gotoFrame(unsigned int frame) { _currentFrame = frame; }
|
||||
void stop() { _state = Stop; }
|
||||
bool getEvaluating() const { return _evaluating;}
|
||||
|
||||
bool isActive(Action* activeAction)
|
||||
{
|
||||
// update from high priority to low priority
|
||||
for( ActionLayers::iterator iterAnim = _actions.begin(); iterAnim != _actions.end(); ++iterAnim )
|
||||
{
|
||||
// update all animation
|
||||
ActionList& list = iterAnim->second;
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
Action* action = list[i].second.get();
|
||||
if (action == activeAction)
|
||||
{
|
||||
unsigned int firstFrame = list[i].first;
|
||||
// check if current frame of timeline hit an action interval
|
||||
if (_currentFrame >= firstFrame &&
|
||||
_currentFrame < (firstFrame + action->getNumFrames()) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void removeAction(Action* action)
|
||||
{
|
||||
if (getEvaluating())
|
||||
_removeActionOperations.push_back(FrameAction(0, action));
|
||||
else
|
||||
internalRemoveAction(action);
|
||||
}
|
||||
|
||||
virtual void addActionAt(unsigned int frame, Action* action, int priority = 0)
|
||||
{
|
||||
if (getEvaluating())
|
||||
_addActionOperations.push_back(Command(priority,FrameAction(frame, action)));
|
||||
else
|
||||
internalAddAction(priority, FrameAction(frame, action));
|
||||
}
|
||||
virtual void addActionAt(double t, Action* action, int priority = 0)
|
||||
{
|
||||
unsigned int frame = static_cast<unsigned int>(floor(t * _fps));
|
||||
addActionAt(frame, action, priority);
|
||||
}
|
||||
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
setEvaluating(true);
|
||||
osg::notify(osg::DEBUG_INFO) << getName() << " evaluate frame " << _currentFrame << std::endl;
|
||||
|
||||
// update from high priority to low priority
|
||||
for( ActionLayers::reverse_iterator iterAnim = _actions.rbegin(); iterAnim != _actions.rend(); ++iterAnim )
|
||||
{
|
||||
// update all animation
|
||||
ActionList& list = iterAnim->second;
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
unsigned int firstFrame = list[i].first;
|
||||
Action* action = list[i].second.get();
|
||||
// check if current frame of timeline hit an action interval
|
||||
if (frame >= firstFrame &&
|
||||
frame < (firstFrame + action->getNumFrames()) )
|
||||
action->evaluate(frame - firstFrame);
|
||||
}
|
||||
}
|
||||
setEvaluating(false);
|
||||
|
||||
// evaluate callback after updating all animation
|
||||
evaluateCallback(frame);
|
||||
_previousFrameEvaluated = frame;
|
||||
}
|
||||
|
||||
virtual void evaluateCallback(unsigned int frame)
|
||||
{
|
||||
// update from high priority to low priority
|
||||
for( ActionLayers::reverse_iterator iterAnim = _actions.rbegin(); iterAnim != _actions.rend(); ++iterAnim )
|
||||
{
|
||||
// update all animation
|
||||
ActionList& list = iterAnim->second;
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
unsigned int firstFrame = list[i].first;
|
||||
Action* action = list[i].second.get();
|
||||
// check if current frame of timeline hit an action interval
|
||||
if (frame >= firstFrame &&
|
||||
frame < (firstFrame + action->getNumFrames()) )
|
||||
action->evaluateCallback(frame - firstFrame);
|
||||
}
|
||||
}
|
||||
processPendingOperation();
|
||||
}
|
||||
|
||||
virtual void update(double simulationTime)
|
||||
{
|
||||
// first time we call update we generate one frame
|
||||
if (!_initFirstFrame)
|
||||
{
|
||||
_lastUpdate = simulationTime;
|
||||
_initFirstFrame = true;
|
||||
evaluate(_currentFrame);
|
||||
}
|
||||
|
||||
// find the number of frame pass since the last update
|
||||
double delta = (simulationTime - _lastUpdate);
|
||||
double nbframes = delta * _fps * _speed;
|
||||
unsigned int nb = static_cast<unsigned int>(floor(nbframes));
|
||||
|
||||
for (unsigned int i = 0; i < nb; i++)
|
||||
{
|
||||
if (_state == Play)
|
||||
_currentFrame++;
|
||||
evaluate(_currentFrame);
|
||||
}
|
||||
if (nb)
|
||||
{
|
||||
_lastUpdate += ((double)nb) / _fps;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
// blend in from 0 to weight in duration
|
||||
class BlendIn : public Action
|
||||
{
|
||||
double _weight;
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
|
||||
public:
|
||||
BlendIn(Animation* animation, double duration, double weight)
|
||||
{
|
||||
_animation = animation;
|
||||
_weight = weight;
|
||||
float d = duration * _fps;
|
||||
setNumFrames(static_cast<unsigned int>(floor(d)) + 1);
|
||||
setName("BlendIn");
|
||||
}
|
||||
double getWeight() const { return _weight;}
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
Action::evaluate(frame);
|
||||
// frame + 1 because the start is 0 and we want to start the blend in at the first
|
||||
// frame.
|
||||
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
|
||||
double w = _weight;
|
||||
if (frame < getNumFrames() -1 ) // the last frame we set the target weight the user asked
|
||||
w = _weight * ratio;
|
||||
_animation->setWeight(w);
|
||||
}
|
||||
};
|
||||
|
||||
// blend in from 0 to weight in duration
|
||||
class BlendOut : public Action
|
||||
{
|
||||
double _weight;
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
public:
|
||||
BlendOut(Animation* animation, double duration)
|
||||
{
|
||||
_animation = animation;
|
||||
float d = duration * _fps;
|
||||
setNumFrames(static_cast<unsigned int>(floor(d) + 1));
|
||||
_weight = 1.0;
|
||||
setName("BlendOut");
|
||||
}
|
||||
double getWeight() const { return _weight;}
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
Action::evaluate(frame);
|
||||
// frame + 1 because the start is 0 and we want to start the blend in at the first
|
||||
// frame.
|
||||
double ratio = ( (frame+1) * 1.0 / (getNumFrames()) );
|
||||
double w = 0.0;
|
||||
if (frame < getNumFrames() -1 ) // the last frame we set the target weight the user asked
|
||||
w = _weight * (1.0-ratio);
|
||||
_animation->setWeight(w);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class ActionAnimation : public Action
|
||||
{
|
||||
public:
|
||||
ActionAnimation(Animation* animation) : _animation(animation)
|
||||
{
|
||||
setDuration(animation->getDuration());
|
||||
setName(animation->getName());
|
||||
}
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
Action::evaluate(frame);
|
||||
_animation->update(frame * 1.0/_fps);
|
||||
}
|
||||
Animation* getAnimation() { return _animation.get(); }
|
||||
protected:
|
||||
osg::ref_ptr<Animation> _animation;
|
||||
};
|
||||
|
||||
|
||||
// encapsulate animation with blend in blend out for classic usage
|
||||
class StripAnimation : public Action
|
||||
{
|
||||
protected:
|
||||
typedef std::pair<unsigned int, osg::ref_ptr<Action> > FrameAction;
|
||||
|
||||
public:
|
||||
StripAnimation(Animation* animation, double blendInDuration, double blendOutDuration, double blendInWeightTarget = 1.0 )
|
||||
{
|
||||
_blendIn = new BlendIn(animation, blendInDuration, blendInWeightTarget);
|
||||
_animation = new ActionAnimation(animation);
|
||||
unsigned int start = static_cast<unsigned int>(floor((_animation->getDuration() - blendOutDuration) * _fps));
|
||||
_blendOut = FrameAction(start, new BlendOut(animation, blendOutDuration));
|
||||
setName(animation->getName() + "_Strip");
|
||||
_blendIn->setName(_animation->getName() + "_" + _blendIn->getName());
|
||||
_blendOut.second->setName(_animation->getName() + "_" + _blendOut.second->getName());
|
||||
setDuration(animation->getDuration());
|
||||
}
|
||||
|
||||
ActionAnimation* getActionAnimation() { return _animation.get(); }
|
||||
BlendIn* getBlendIn() { return _blendIn.get(); }
|
||||
BlendOut* getBlendOut() { return dynamic_cast<BlendOut*>(_blendOut.second.get()); }
|
||||
const ActionAnimation* getActionAnimation() const { return _animation.get(); }
|
||||
const BlendIn* getBlendIn() const { return _blendIn.get(); }
|
||||
const BlendOut* getBlendOut() const { return dynamic_cast<BlendOut*>(_blendOut.second.get()); }
|
||||
|
||||
unsigned int getLoop() const { return _animation->getLoop(); }
|
||||
void setLoop(unsigned int loop)
|
||||
{
|
||||
_animation->setLoop(loop);
|
||||
if (!loop)
|
||||
setDuration(-1);
|
||||
else
|
||||
setDuration(loop * _animation->getDuration());
|
||||
|
||||
// duration changed re evaluate the blendout duration
|
||||
unsigned int start = static_cast<unsigned int>(floor((getDuration() - _blendOut.second->getDuration()) * _fps));
|
||||
_blendOut = FrameAction(start, _blendOut.second);
|
||||
}
|
||||
|
||||
virtual void evaluate(unsigned int frame)
|
||||
{
|
||||
if (frame > getNumFrames() - 1)
|
||||
return;
|
||||
|
||||
Action::evaluate(frame);
|
||||
if (frame < _blendIn->getNumFrames())
|
||||
_blendIn->evaluate(frame);
|
||||
if (frame >= _blendOut.first)
|
||||
_blendOut.second->evaluate(frame - _blendOut.first);
|
||||
_animation->evaluate(frame);
|
||||
}
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<BlendIn> _blendIn;
|
||||
FrameAction _blendOut;
|
||||
osg::ref_ptr<ActionAnimation> _animation;
|
||||
};
|
||||
|
||||
|
||||
class RunAction : public Action::Callback
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<Timeline> _tm;
|
||||
osg::ref_ptr<Action> _action;
|
||||
|
||||
public:
|
||||
RunAction(Timeline* tm, Action* a) : _tm(tm), _action(a) {}
|
||||
virtual void operator()(Action* /*action*/)
|
||||
{
|
||||
_tm->addActionAt(_tm->getCurrentFrame(), _action.get()); // warning we are trsversing the vector
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -10,10 +10,10 @@
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
|
||||
#define OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
|
||||
#ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER
|
||||
#define OSGANIMATION_TIMELINE_ANIMATION_MANAGER 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/AnimationManagerBase>
|
||||
@@ -23,21 +23,21 @@
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<Timeline> _timeline;
|
||||
class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<Timeline> _timeline;
|
||||
|
||||
public:
|
||||
META_Object(osgAnimation, TimelineAnimationManager);
|
||||
TimelineAnimationManager();
|
||||
TimelineAnimationManager(const AnimationManagerBase& manager);
|
||||
TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&);
|
||||
public:
|
||||
META_Object(osgAnimation, TimelineAnimationManager);
|
||||
TimelineAnimationManager();
|
||||
TimelineAnimationManager(const AnimationManagerBase& manager);
|
||||
TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&);
|
||||
|
||||
Timeline* getTimeline() { return _timeline.get(); }
|
||||
const Timeline* getTimeline() const { return _timeline.get(); }
|
||||
void update(double time);
|
||||
};
|
||||
Timeline* getTimeline() { return _timeline.get(); }
|
||||
const Timeline* getTimeline() const { return _timeline.get(); }
|
||||
void update(double time);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
36
include/osgAnimation/UpdateBone
Normal file
36
include/osgAnimation/UpdateBone
Normal file
@@ -0,0 +1,36 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_BONE
|
||||
#define OSGANIMATION_UPDATE_BONE 1
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osgAnimation/UpdateMatrixTransform>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateBone : public UpdateMatrixTransform
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, UpdateBone);
|
||||
|
||||
UpdateBone(const std::string& name = "");
|
||||
UpdateBone(const UpdateBone&,const osg::CopyOp&);
|
||||
void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
46
include/osgAnimation/UpdateMaterial
Normal file
46
include/osgAnimation/UpdateMaterial
Normal file
@@ -0,0 +1,46 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_UPDATE_MATERIAL
|
||||
#define OSGANIMATION_UPDATE_MATERIAL 1
|
||||
|
||||
#include <osgAnimation/AnimationUpdateCallback>
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/Material>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<Vec4Target> _diffuse;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateMaterial);
|
||||
|
||||
UpdateMaterial(const std::string& name = "");
|
||||
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
|
||||
void update(osg::Material& material);
|
||||
bool link(Channel* channel);
|
||||
Vec4Target* getDiffuse();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user