I am trying to compile tabbed_values.cxx and found that it requires
assert.h to compile with MSVC (on Linux, it must be included indirectly).
There is a patch below
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.
I've added a seperate JSBSim patch for the JSBSim source tree.
This patch adds some more functionality to the header files and removes
*all* dependencies on SG_HAVE_NATIVE_SGI_COMPILERS in the SimGear code!
[dpm: I had to add some additional SG_USING_STD declarations to make
it compile]
This patch adds some missing default ISO C++ headers to SimGear,
especially usefull for Irix/MipsPro. To the best of my knowledge this
only affects the Irix/MipsPro compiler combination although it might be
usefull for others as well.
This patch does not yet remove any compiler specific code, but that
would be my next task. The powerfull macros as defined in the compiler.h
file allowed me to split it up into multiple patches.
To compile the development CVS version of FlightGear(0.9.0) i had to
apply some small changes to SimGear and FlightGear.
The changes need probably some additional ifdefs for other platforms but
since my linux-hd crashed i can't verify that.
not honoured after the first call. This isn't all that efficient, and
the return type probably should change to string eventually, but this
fix avoids changing the headers for now.
result, so after the first call for any node, it simply tests and
returns a pointer. This also fixes the problem of buffer conflicts
with make_string.
Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.
for (int i = 0; i < 9; i++) {
if (node->hasChild("foo", i))
foo[i] = node->getChild("foo", i)->getDoubleValue();
}
While investigating, I found that SGPropertyNode::getPath returns a
(char *) pointer to the character data of a string on its stack,
i.e. to undefined memory after it returns. I remember someone was
changing strings to char* for efficiency. Perhaps this bug was
introduced then. I'll include a patch for it with my eventual patch
for the above, unless someone beats me to it. I don't think it
affects any existing callers: they all want a string anyway.
Initialise a "possibly uninitialised" variable (which was already
functionally correct).
[Note from DPM: this patch will be blown away if we ever update to a
newer version of Expat.]
Remove a hack that originally worked around a buffer overflow
elsewhere in the file. The buffer overflow was fixed long ago, but
the hack was not removed.
I have modified the SGPropertyNode interface to support node removal
and address the issues you mention yesterday.
I added the SGPropertyNode_ptr class that is a smart pointer that
increment and decrement a counter in SGPropertyNode. The _children
vector is changed to a vector<SGPropertyNode_ptr> in order for the
node to hold a reference to its children. I also added a
_removedChildren vector of the same type. When removeChild is called
with the keep parameter set to true, the reference is removed from
_children and inserted in _removedChildren, and the attribute REMOVED
is set. When getChild is called with create set to true, the _children
vector is searched, then the _removedChildren and then a new node is
created. If a resurrected node is returned, the REMOVED bit is cleared.
The static const int LAST_USED_ATTRIBUTE is also added.
The footprint of this patch is light. SGPropertyNode is one int
longer in size, SGPropertyNode_ptr is one pointer large without
virtual functions. Some functions can be inlined if your current
policy change.
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
Tbis is a first patch in a series to clean up SimGear by removing
warning messages. Most of them are straight forwared, but in pops.hxx
the compile complaints about "type qualifier is meaningless on return
type". I think it's up to you to decide if you want that part applied.
A const char * is not supposed to change and cannot be deleted. So
here is a patch that remove unnecessary const from props.hxx and
props.cxx. There also is the addition of a friend directive because
nested classes do not receive special privileges and cannot access
private members of the outer class.
This module works mostly with char* and allocates memory with
strdup ... delete doesn't go well with malloc(). The transition
to string only would be nice, but some class interfaces return
char*, so it was more natural to just drop the deletes.
Here is a patch that fixes a little problem in dome.cxx: The fog_color
is created in a sgVec3 (227) but then handed over to ::repaint(), which
expects a sgVec4 (282). Then (343) center_color (although defined as
sgVec4) is only initialized with 3 values, but later (441) assigned to
'slot' via sgCopyVec4.
at several places material was copied to "buffer" using strncpy
without adding a closing '\0'. This again lead to access to non
initialized memory and potentially (and actually at least in one
case) to feeding garbage to atof(). In case the following garbage
happened to start with digits, we would get funny time
values. :-)
I just added the obligatory "buffer[n] = 0", which doesn't
really look professional now. Maybe we should use the string
class or define a helper function that strncopies =and= adds
a trailing zero?
The last hunk fixes another buglet, that wasn't dangerous
at all, but caused an error message. The loop that should cut
the string at hash marks ('#') did neither stop at such, nor at
string ends. It always scanned the whole 256 character long
buffer and accessed uninitialized memory. valgrind doesn't
like that. I dropped the 256 counter, because fgets =does=
add the closing zero. It is safe to scan until we either
get the zero or the hash mark.
interface instead of string. This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects. The major considerations for users will be that they cannot
use
node->getName() == "foo";
any more, and will have to use c_str() when setting a string value
from a C++ string.
*all* properties to be written, rather than just the ones flagged as
archivable. Tony Peden requested this feature to make it easier for
people to document properties.
The useDefault argument for the SGPropertyNode::tie(...) methods will
invoke the setter only when there is already a property value defined;
previously, the setter was always invoked, with a default value if
necessary.
1. Nodes cache previous relative paths so that they do not have to
parse the paths each time.
2. There are new getNode() methods that include indices, so that users
do not have to sprintf to a buffer to iterate through indexed nodes.
TRACE_READ - log a message whenever the property is read.
TRACE_WRITE - log a message whenever the property is written.
The second one works only when the property value is changed through
the property manager; tied variables and accessors are not polled for
value changes because of the performance hit.
These methods end up invoking private methods
SGPropertyNode::trace_read and SGPropertyNode::trace_write. By
setting breakpoints on these methods inside a debugger, it is possible
to debug property access and find what parts of a program are reading
or writing specific property values by doing a backtrace.
In the XML property files, users can use the attributes 'trace-read'
and 'trace-write' to control tracing; the value should be 'y' to
enable tracing or 'n' to disable it (the default).