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222 Commits

Author SHA1 Message Date
Torsten Dreyer
c53fd5fc9a feature freeze for 2.10.0, new version number 2012-12-18 21:57:02 +01:00
Thomas Geymayer
bc3dd06b26 Missing file... 2012-12-17 10:53:52 +01:00
Thomas Geymayer
fd39808ed8 Nasal cppbindings: automatic conversion of vec2 to/from Nasal 2012-12-17 00:29:14 +01:00
Thomas Geymayer
a1b7cb5330 Fix memory leak if nasal::Ghost creation fails 2012-12-16 21:31:19 +01:00
Thomas Geymayer
ac27fae712 Canvas: Remove old event handling code 2012-12-16 19:02:21 +01:00
Thomas Geymayer
f6270ec395 Canvas: create mouseover/mouseout events 2012-12-16 18:52:32 +01:00
James Turner
e9c70f8b1c Improve HTTP behaviour when name lookup fails.
Don't endlessly re-send requests when name lookup fails; inform the next layer up so it can decide whether to retry.
2012-12-15 15:09:33 +00:00
Thomas Geymayer
50688e1159 Rename simgear::Rect to SGRect and make interface more similar to SGBox 2012-12-13 23:37:21 +01:00
Thomas Geymayer
8417fea3bf Overload Rect::contains and add compound assignment operators to PropertyObject 2012-12-13 00:30:11 +01:00
James Turner
f5150d32af Whoops, fix bad #ifdef to disable sound. Bug #958 2012-12-12 11:16:29 +00:00
Thomas Geymayer
2263823f75 Create new FBO if Canvas render target size chanages
As doesnt seem to work to just resize the texture, if changing
the size of the Canvas render target a new FBO is created and
placed on all active placements.
2012-12-09 23:08:07 +01:00
Thomas Geymayer
a882263033 Canvas: MouseEvent now contains screen and client pos 2012-12-08 15:01:01 +01:00
James Turner
24d2431522 Work on making OpenAL a compile-time option.
ENABLE_SOUND=0 now works when configuring SimGear, and libSimGearScene can be linked without OpenAL. However, more testing of FlightGear in this mode is needed before it's officially supported!
2012-12-07 15:26:24 -05:00
Thomas Geymayer
fd27e7bd43 Canvas: basic support for rectangular clipping (like CSS clip property) 2012-12-07 18:36:37 +01:00
Thomas Geymayer
4dfe36cdc1 Canvas: Fix handling drag events and some cleanup. 2012-12-07 18:35:20 +01:00
Thomas Geymayer
fc49be1e05 Implement Canvas single/double/tripple click handling.
- Implement click event creation like specified in
   DOM Level 3:
   * Check for max move distance between mousedown/up
     and clicks
   * Check for click timeout
   * Count clicks and report double clicks
2012-12-06 23:16:36 +01:00
Thomas Geymayer
d06d94c767 Canvas: Propagate style changes on groups to children 2012-12-06 11:33:51 +01:00
Stuart Buchanan
66786651b0 Fix RNG so it is passed in from above rather than generating the same
seed continuously.
2012-12-05 22:10:45 +00:00
Thomas Geymayer
e9b499b82d Extend Canvas to retrieve bounding box of groups 2012-12-04 23:58:08 +01:00
Thomas Geymayer
e6e3e686c6 canvas::Element: print warning instead of crash on removing unknown transform 2012-12-02 23:55:34 +01:00
Mathias Froehlich
1e6ba0cdc4 hla: Add SGQuat data elements. 2012-12-02 17:30:08 +01:00
Mathias Froehlich
75db4c29b8 hla: Add integer valued vector types. 2012-12-02 17:30:08 +01:00
Mathias Froehlich
914d3e6a2b math: Add integer valued vector types. 2012-12-02 17:30:08 +01:00
Mathias Froehlich
ff678a5ad7 hla: Remove obsolete typedefs. 2012-12-02 17:30:08 +01:00
Thomas Geymayer
46442ef50c First working version of DOM like Canvas event handling
- Now it is possible to attach listeners to canvas
   elements and also the canvas itself, which get
   called upon different mouse events (Currently
   only basic mouse events supported. click/dblclick
   etc. are missing)
2012-12-02 13:22:37 +01:00
ThorstenB
7d8fde82e6 Fixed incomplete copy&paste issue. 2012-12-01 11:07:10 +01:00
ThorstenB
99cf057906 #946: some libraries not found on Ubuntu/Debian
Ubuntu/Debian introduced "multiarch" library directories, which is
unsupported by CMake <= 2.8.10. Add manual search paths as a workaround.
Currently it is only needed for libsvn, but it is needed for any lib
which is converted to the new directory standard.
2012-12-01 11:00:50 +01:00
Frederic Bouvier
59d3d66f91 Look for Boost 1.52.0 and OpenRTI under Windows 2012-12-01 10:59:58 +01:00
Mathias Froehlich
be73c0fe43 hla: Use a different extrapolation method for HLALocation. 2012-12-01 08:02:30 +01:00
Mathias Froehlich
e5afc6f029 SharedPtr: Avoid double dereference when calling clear(). 2012-12-01 08:02:29 +01:00
Thomas Geymayer
8816d0a9ac Add method canvas::Group::getElementById
- canvas::Group: New method to get a (possibly
   nested) child by its id.
 - nasal::Ghost: Also support recursive parent
   hashes.
2012-11-30 00:06:17 +01:00
Thomas Geymayer
229837b14c Fix some compiler warnings. size_t/int/unsigned conversions and extra ';' 2012-11-29 20:20:40 +01:00
Thomas Geymayer
94b068a40f Use better method names and add comments 2012-11-29 17:52:52 +01:00
Thomas Geymayer
2f0dfc4d74 Add methods to get arguments passed to function from Nasal 2012-11-29 01:23:15 +01:00
Christian Schmitt
3391c44107 SGThread: compile under MSVC 2012-11-28 18:29:15 +01:00
Peter Sadrozinski
35aae588b8 SGThread: Add capability to get current thread id 2012-11-28 11:23:30 +01:00
Thomas Geymayer
c19585e22a Simplify/Make VS happy 2012-11-27 15:14:54 +01:00
Thomas Geymayer
77946585b1 Canvas: Prepare for DOM Level 2 like event model. 2012-11-27 13:51:00 +01:00
Thomas Geymayer
88a35fd162 cppbind: Automatic conversion of derived ghosts and some cleanup/fixes 2012-11-27 13:02:36 +01:00
James Turner
7d8d4a03fb Make SGLockingQueue::pop usable.
Since there's no external lock, it was impossible to check the queue was non-empty before a pop, without a race condition. To avoid this, tolerate an empty queue and return a default constructed value.
2012-11-25 22:36:15 +00:00
Mathias Froehlich
1a68d34663 hla: For setting data types recurse into array data elements. 2012-11-25 22:27:14 +01:00
Mathias Froehlich
72a0ff706d hla: Use an implementation file for SGLocation. 2012-11-25 22:27:04 +01:00
Mathias Froehlich
420e43d47d sphere: Implement sphere inside sphere. 2012-11-24 09:55:34 +01:00
Mathias Froehlich
3c749d4774 hla: Route failures in message processing into the HLA layer. 2012-11-24 09:55:26 +01:00
Mathias Froehlich
d4310a7f3b hla: Make use of SGLocation. 2012-11-24 09:55:16 +01:00
Mathias Froehlich
f892d88c10 math: Implement SGLocation.
New simple class to encapsulate a cartesian position
and orientation pair with few handy methods.
2012-11-24 09:54:57 +01:00
ThorstenB
d226709836 Change logging class for tie/untie messages.
It's enough to see them in "general".
2012-11-23 20:44:17 +01:00
ThorstenB
fbfd03fe5c Add logging class for navaid systems. 2012-11-23 20:41:03 +01:00
ThorstenB
f513001798 #942 segfault with --log-level=debug when random buildings enabled 2012-11-22 21:55:11 +01:00
Christian Schmitt
31aa0ddabe Implement runway guard lights and tweak the hold short lights animation a bit 2012-11-22 16:42:56 +01:00
Thomas Geymayer
767184cf3c Extend CanvasSystemAdapter to provide access to Nasal gcSave and gcRelease 2012-11-22 00:54:56 +01:00
ThorstenB
fe86a9ed02 Fix compiler error with disabled sound support.
("source" is undefined in SGSampleGroup::stop).
Also fixes two related compiler warnings (unused var "sample").
2012-11-21 20:17:58 +01:00
Thomas Geymayer
9be53e746f Allow canvas::Placements to have own properties 2012-11-21 13:05:19 +01:00
Thomas Geymayer
8b6f50d0cc SGPropertyNode::fireCreatedRecursive: don't fire for node itself by default 2012-11-21 11:58:07 +01:00
James Turner
80dc28bfb5 Modernise the mat lib header, remove 'using std' 2012-11-20 17:10:13 +00:00
James Turner
983e1abf48 Work on ENABLE_SOUND.
Restructure SGSampleGroup, to make #ifdef-ing the OpenAL calls easier. No functionality change.
2012-11-20 12:20:21 +00:00
ThorstenB
ff65b82671 Keep (deprecated) SGTime::update method for a while
allowing dependent projects to adapt.
2012-11-19 23:42:51 +01:00
James Turner
0b26c69222 Remove duplicate members in SGSampleQueue.
Remove duplicate members shared by SGSoundSample and SGSampleQueue (which inherits from it). Change SGSoundSample to expose some members as protected data for access by the sample-queue, and hence share nearly all the methods. Also remove 'inline' keyword from virtual methods.
2012-11-19 15:33:53 +00:00
Thomas Geymayer
904d714d6d Get Canvas/PropertyBasedElement by name 2012-11-18 16:27:05 +01:00
James Turner
2aed93a576 Fix HTTP test for revised POST semantics. 2012-11-17 19:51:57 +00:00
James Turner
d1af42e9ad Tweak HTTP handling for POST requests.
Tolerate slightly malformed request URLs (no slash following the host specified), and use a better check when POST-ing to decide the request-body data source.
2012-11-17 18:08:38 +00:00
Thomas Geymayer
9f31addfa5 Fix for old gcc which got broken by fix for VS 2012-11-16 16:49:35 +01:00
Thomas Geymayer
d56ea7e6c4 Fix for VS bug 2012-11-16 15:49:43 +01:00
Thomas Geymayer
1cbe271ad5 Nasal bindings: Always pass object by reference 2012-11-16 12:24:47 +01:00
Thomas Geymayer
33db3c377f One more fix for old gcc 2012-11-15 23:31:18 +01:00
Thomas Geymayer
a0535ef64d Fix compile errors for old gcc 2012-11-15 22:17:43 +01:00
Thomas Geymayer
392ba18ff7 Canvas/C++ bindings: automatically detect dynamic type of polymorphic exposed classes 2012-11-15 21:17:33 +01:00
Thomas Geymayer
e872f9e928 Work around Visual Studio bug 2012-11-13 12:35:12 +01:00
Thomas Geymayer
04685a8179 C++/Nasal bindings: allow registering free function as member 2012-11-12 23:28:00 +01:00
Thomas Geymayer
55fbe68e62 Missing include and more doxygen improvements 2012-11-12 13:57:10 +01:00
Thomas Geymayer
f51e1f0cc8 Fix file headers 2012-11-12 12:25:08 +01:00
Thomas Geymayer
d31b62d44d Add nasal::Ghost class for exposing C++ classes to Nasal 2012-11-12 12:11:41 +01:00
Mathias Froehlich
9fd90e26f7 hla: Remove HLADataElement::Path based attribute handling. 2012-11-11 20:39:59 +01:00
ThorstenB
dbea0c9361 Geoff McLane: realpath for Windows using _fullpath.
Also switch cygwin to use POSIX call.
2012-11-11 19:26:51 +01:00
Mathias Froehlich
201cb61f84 hla: Use HLADataElementIndices for HLAInteractionClass. 2012-11-11 17:09:31 +01:00
Mathias Froehlich
71141e830a hla: Use HLADataElementIndices for HLALocation. 2012-11-11 14:27:35 +01:00
Mathias Froehlich
7dc8bf3aa4 hla: Fixes for the data element index implementation. 2012-11-11 14:27:34 +01:00
Thomas Geymayer
0fef94cfdb Add from_nasal helper and fix to_nasal for std::vector. 2012-11-10 14:34:18 +01:00
ThorstenB
a9b45967ce gz wrapper to write and read "container files".
Packs arbitrary data (strings, property trees, binary blobs, ...) into a
single file.
Use this for storing/loading user-data only, not for distribution files
(scenery, aircraft etc).
2012-11-10 10:44:19 +01:00
ThorstenB
0928bca531 Proper fix for gzfilebuf choking on some files.
When reading a new block of data, and the first byte of the new block is
0xff (_signed_ char -1), then this must be converted to _integer_ 0xff
(+255), not -1 - which would indicate an error condition (EOF==-1). All
valid _data_ character must be returned as non-negative, see
streambuf::underflow spec, or compare with
http://www.opensource.apple.com/source/zlib/zlib-12/zlib/contrib/iostream/zfstream.cpp
or
http://www.raspberryginger.com/jbailey/minix/html/zfstream_8cpp-source.html
2012-11-10 10:12:01 +01:00
ThorstenB
77f73a79df gzfilebuf choked when reading large, heavily compressed files.
Apparently a 4K buf isn't enough. 64K seem much better ;-).
Real solution may be an adaptive buffer size in gzfilebuf.
2012-11-09 22:04:11 +01:00
Stuart Buchanan
279445d6bc For clouds, use a RNG seed that only changes every 10 minutes.
This allows multi-process deploymentes to keep their clouds in sync.
2012-11-09 20:25:53 +00:00
Thomas Geymayer
54778ee1e1 Some basic C++/Nasal binding helpers
- Add nasal::to_nasal for converting different C++ types
   to the according Nasal types.
 - Add nasal::Hash, an OOP wrapper around Nasal hashes.
2012-11-09 19:28:27 +01:00
Thomas Geymayer
4efcda534d Workaround for VS10 Bug/Remove superfluous class qualification 2012-11-09 10:36:42 +01:00
Thomas Geymayer
45ac5cb2fa Canvas cleanup and restructuring
- Add some methods for easier using the Canvas from C++
 - Add some documentation to Nasal
2012-11-09 00:05:11 +01:00
Mathias Froehlich
6d045a9403 hla: Introduce HLADataElementIndex. 2012-11-08 22:51:02 +01:00
Mathias Froehlich
8c57a77d7e hla: catch exceptions in processMessages() 2012-11-08 22:50:52 +01:00
Mathias Froehlich
1f585d6719 hla: Use raw pointers for HLAFederate::_insert methods. 2012-11-08 22:50:39 +01:00
Mathias Froehlich
6c111f55aa hla: Warn about creating an object class or interactions classes twice. 2012-11-08 22:50:26 +01:00
Mathias Froehlich
b01693f426 Remove osg header from non simgearscene file. 2012-11-08 22:50:10 +01:00
ThorstenB
e37232aeb4 Disable build options unsupported for Windows. 2012-11-08 20:01:38 +01:00
ThorstenB
1c1c7dad7b zfstream: use the correct buffer size 2012-11-08 00:04:48 +01:00
ThorstenB
b70b81f4cc sgstream: implement gzipped output file stream (gzofstream)
Add missing output implementation for gzfilebuf.
2012-11-07 23:45:01 +01:00
ThorstenB
e3cf41a666 zfstream: fixed mixed white spaces
otherwise unchanged
2012-11-07 23:45:01 +01:00
James Turner
851a307c23 Test for, and fix, materials handling in BTG code.
It's possible (and happens!) to have less than 2^16 vertices or tex-coords, but more than 2^15 objects (tris) with the same materials. This was breaking our version 7 vs version 10 detection logic. Pete found the issue, I'm simply committing a version of his fix.
2012-11-07 21:10:00 +00:00
Thomas Geymayer
183d3749f0 Fix SGPropertyNode tests 2012-11-07 09:31:56 +01:00
ThorstenB
3fe513f9e0 Fix property find_last_child/addChild.
Initial "addChild" should have index #0 (not #1).
Also extend test cases.
(Test case shows addChild(append=false) isn't working as expected!?)
2012-11-07 00:53:32 +01:00
Thomas Geymayer
81bee2bbc6 Jenkins has some problems with bind and lambdas. Let's try it with ordinary function pointers... 2012-11-06 19:34:23 +01:00
Thomas Geymayer
34719da000 Clean up Canvas element creation 2012-11-06 18:48:00 +01:00
Thomas Geymayer
df8a3d9c60 SIMGEAR_HEADLESS define is not needed anymore 2012-11-05 18:06:13 +01:00
Thomas Geymayer
53dea9b069 Move parseColor to scene/util
parseColor is used to parse a CSS color string into an osg::Vec4
which is only available in SimGearScene. If someone needs the
function also in SimGear headless mode we have to think about
where to better place this function.
2012-11-05 17:58:24 +01:00
Thomas Geymayer
186bae2bd4 Proper headless build fix 2012-11-05 13:35:06 +01:00
Thomas Geymayer
f83c8828f0 Fix windows and headless build 2012-11-05 12:59:15 +01:00
Thomas Geymayer
509d064286 No need to link to ShivaVG anymore 2012-11-04 23:48:51 +01:00
Thomas Geymayer
2d039e393a Include ShivaVG into libSimGearScene 2012-11-04 20:00:53 +01:00
Thomas Geymayer
9ab88d9387 Commited too fast... 2012-11-04 19:22:37 +01:00
Thomas Geymayer
882a2a0e52 Remove OpenVG dependency from header file 2012-11-04 19:21:33 +01:00
Thomas Geymayer
c6ce1d8c67 Fix adding ShivaVG include directory 2012-11-04 16:51:07 +01:00
Thomas Geymayer
77e1a2e4be Fix signed/unsigned comparison warning 2012-11-04 15:26:41 +01:00
Thomas Geymayer
b99f53fda3 Refactor Canvas and add some helpers.
- Refactor Canvas from FlightGear and fix lazy rendering with
   recursive canvases.
 - New classes PropertyBasedElement and PropertyBasedManager for
   creating subsystems controlled by the property tree.
 - New method parseColor to parse CSS 3 conformant color strings
   (only basic color schemes supported)
 - New Rect class representing a rectangle.
2012-11-04 14:12:05 +01:00
Mathias Froehlich
a7f64cf7aa scenery: put stg loaded models under a common lod node. 2012-11-01 07:19:38 +01:00
Thomas Geymayer
8ebc0f2b24 Add VGInitOperation for initializing OpenVG 2012-10-31 01:38:59 +01:00
Thomas Geymayer
5330dc34bc Helper for property controlled subsystems
- Subsystem which manages a list of elements which
   are controlled through the property tree.
 - Fix a ShivaVG compiler warning.
 - Add some helper functions to trigger property removed/add
   events for a whole property tree.
2012-10-29 16:11:35 +01:00
Frederic Bouvier
4854a9e320 No bzero in MSVC 2012-10-29 08:48:55 +01:00
James Turner
71be1a9e28 HTTP enhancements.
Support content-encoding and improve pipelining support.
2012-10-27 18:03:51 +01:00
Thomas Geymayer
d0ae09c7e2 Link with ShivaVG 2012-10-25 01:02:38 +02:00
Thomas Geymayer
a25bd06138 ShivaVG: Support for pseudo non-zero fillrule 2012-10-25 01:02:23 +02:00
James Turner
1b55076897 Fix a Clang warning in Shiva. 2012-10-25 00:44:48 +02:00
Thomas Geymayer
5eac7974c9 Add missing glx.h include and fix some warnings. 2012-10-25 00:44:47 +02:00
James Turner
3afd6e9f51 Fix OS-X compilation. 2012-10-25 00:44:47 +02:00
Thomas Geymayer
05c107ba9c Allow filling paths and do some clean up/fixing. 2012-10-25 00:44:47 +02:00
Thomas Geymayer
99b00daf87 Add ShivaVG sources 2012-10-25 00:44:47 +02:00
Christian Schmitt
8ddb99f62f pt_lights: 9 seconds+ break for the ODALS flash sequence is a bit too much. Set it to 2 seconds. 2012-10-23 19:09:56 +02:00
Peter Sadrozinski
47dec485e5 Add SGGeod read and write to gzFile 2012-10-22 15:34:16 +02:00
Thomas Geymayer
f191b4f35c Move FGODGauge from FlightGear to SimGear.
This is a first step for moving the Canvas system to SimGear to
make it accessible to other applications (eg.FGRadar is going to
use it)
2012-10-19 11:56:32 +02:00
Thomas Geymayer
e24e3c0612 Add method SGPropertyNode::addChildren to create multiple children at once 2012-10-14 17:26:52 +02:00
ThorstenB
1dfac0a8b9 Avoid randomness when processing directories.
Order of files in file system order is random (maybe different for every
user). Determinsm is good, i.e. when loading Nasal scripts in a fixed,
known sequence, or config files, where the later may overrule settings of
the earlier.
2012-10-13 15:44:21 +02:00
Thomas Geymayer
f5cc151618 Extend addChild to allow using first unused index 2012-10-13 15:07:18 +02:00
ThorstenB
1ff3a61de6 Move uppercase function to strutils. 2012-10-10 21:31:57 +02:00
Stuart Buchanan
81d5b651d2 Change default tree-max-density-angle-deg to 30 and tree-zero-density-angle-deg to 45, as redommended by Thorsten Renk to account for our scenery generally rendering slopes shallower than they are IRL. 2012-10-10 19:57:16 +01:00
Stuart Buchanan
ea4ed7cdd1 Reduce tree and object cover on steep slopes, configurable through materials.xml 2012-10-05 21:59:13 +01:00
ThorstenB
e30ea5206f Fix Linux compile: "free" needs stdlib.h.
Also move to .cxx file to avoid another include dependency in the header.
2012-10-04 21:11:35 +02:00
James Turner
c188f6e3cb Initial work on making OpenAL private to the sound code. 2012-10-04 16:47:13 +01:00
Mathias Froehlich
2fb8999ac2 scenery: remove default zero reader writer options argument. 2012-10-03 22:04:47 +02:00
Mathias Froehlich
9c9bfc1a98 scenery: Make sure makeEffects has reader writer options. 2012-10-03 21:59:09 +02:00
James Turner
f7a87789ab Improve decode_bin output slightly. 2012-09-30 16:44:22 +01:00
Mathias Froehlich
7bcf02a0b4 Handle isnan at a more central place.
Do not distribute architecture specific
code across a lot of places.
2012-09-27 18:44:14 +02:00
Mathias Froehlich
fcd1733787 Fix line segment plane intersect. 2012-09-27 18:21:13 +02:00
Mathias Froehlich
c04ec5953f bvh: Build bigger leaf nodes for paged bvh nodes.
Flatten the leaf nodes in the paged bounding volume tree
as good as possible. The implementation still assumes a
whole world database which actually holds for our usual
scenery.
2012-09-27 18:21:13 +02:00
Mathias Froehlich
63aa16b97c scene: Factor out a common primitive functor.
This kind of work is done two times for different
flavours of bounding volume generation. Factor
out and use this in BVHPageNodeOSG.cxx and
BoundingVolumeBuildVisitor.hxx.
2012-09-27 18:21:13 +02:00
Mathias Froehlich
cafbf860be bvh: Make BVHPageNode::_Request fields private. 2012-09-27 18:21:13 +02:00
Frederic Bouvier
700b0bc776 Provide a definition for GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 2012-09-26 08:38:04 +02:00
Frederic Bouvier
98ca36e8f5 MSVC has no std::isnan 2012-09-26 08:36:56 +02:00
Stuart Buchanan
25130e3c82 Add alpha-to-coverage GL parameter to effects code. 2012-09-25 22:51:37 +01:00
James Turner
dc463d1c2c Macro to disable the copy-constructor.
Another toolkit I use has an explicit macro for this, which is nice for readability, so I've borrowed it here.
2012-09-24 23:18:57 +01:00
James Turner
89d30acbc5 SGTime: use SGGeod, quieter init.
It's common to use SGTime to calculate the the Julian Date, without providing time-zone information. Don't warn in these cases, since the behaviour is fine.
2012-09-24 00:02:11 +01:00
James Turner
be405d2311 Add another overload of SGGeodesy::direct 2012-09-23 21:43:42 +01:00
ThorstenB
acbe42775c Sound Manager: support subsystem reinit,
move initialization stuff to standard init phase.
Prevent AL calls when sound was never initialized.
2012-09-21 15:06:58 +02:00
ThorstenB
42d8772dd6 Avoid signed/unsigned compiler warning.
We don't really need a signed int here.
2012-09-21 12:55:40 +02:00
Christian Schmitt
81ef922f02 mat.cxx: fix an error reported by Valgrind 2012-09-19 10:10:14 +02:00
James Turner
d6e18c8a35 Support for incremental init of subsystems.
Allow subsystem init to be incremental, i.e requiring repeated init calls until a 'done' code is returned. Use this to support incremental init in groups and the manager. (It would also be possible to support it in an individual subsystem).

Note that if you use the existing init() calls, behaviour is unchanged.
2012-09-18 20:26:28 +01:00
Frederic Bouvier
4993a5c6c0 Sort fgfs source files in IDE folders - Don't work for headers though 2012-09-16 21:19:11 +02:00
Mathias Froehlich
052382af89 cmake: Make rti/hla compile again. 2012-09-16 21:13:56 +02:00
Mathias Froehlich
18f7102461 stg: Fix typo. 2012-09-16 18:43:05 +02:00
James Turner
ddbb2bea8a Option to use system, instead of built-in, expat
At least one Linux distribution packager of FG has complained that we're bundling expat in our binaries. To keep them happy, add the option (-DSYSTEM_EXPAT=1 at cmake time) to use the system expat instead.

For the moment (and simplicity), this requires building SIMGEAR_SHARED (which is fired to on by selecting the option).
2012-09-16 17:07:35 +01:00
ThorstenB
27131b43cb Add convenience method for tiedPropertyLists 2012-09-16 17:58:44 +02:00
James Turner
e8c2483432 De-virtualise SGSky to avoid a clang warning.
Clang was complaining that SGSky has virtual methods, but no virtual destructor. It turns out we're never subclassing SGSky - it's used directly. Hence, remove all the 'virtual' attributes from its methods.
2012-09-16 16:34:10 +01:00
James Turner
fd495574a4 Kill off MIPS compatibility header.
CMake has never supported the MIPS compatibility headers, or indeed building using MIPSpro. If someone wishes to re-add MIPS/IRIX support, I'm hoping they will be using a compiler with functional standard library headers!
2012-09-16 16:27:22 +01:00
James Turner
12f85b3d1f Add an SG_UNUSED macro to SimGear.
Imitate Q_UNSUED from Qt, and provide a Simgear 'unused var' warning suppression macro. Fix up one place where the previous warning suppression attempt (assigning to self) was still producing a warning under clang.
2012-09-16 16:25:11 +01:00
James Turner
47d88bcfa7 Standardise SimGear libraries, for static vs shared.
Always create only two SimGear libraries: SimGearCore and SimGearStatic, regardless of whether we're building static or shared. This requires an updated to FindSimGear.cmake module, for the static configuration.
2012-09-16 16:04:08 +01:00
Christian Schmitt
e4dacaf0d2 pt_lights: softly fade in and out the blinking lights 2012-09-14 17:07:07 +02:00
Christian Schmitt
2906a2d007 pt_lights: add some randomness to the blinking interval of the hold short lights 2012-09-14 10:14:31 +02:00
Stuart Buchanan
3000fdc33c Improve memory occupancy and load time of random buildings. 2012-09-12 22:45:12 +01:00
Christian Schmitt
076bde34a2 Scene: use better clipping mode for material textures.
This eliminates the black borders on runways between threshold and
designation textures and also between two designation numbers.

Thanks to Emilian for tracking this down!
2012-09-12 12:26:01 +02:00
Christian Schmitt
836c563c89 Signs: if the size is not allowed by the spec, print out a more meaningful warning
to help identify the problematic line.
2012-09-04 10:31:36 +02:00
ThorstenB
78c0419007 Fix libsvn detection for some Linux distros
Distros like Debian/Ubuntu use architecture-specific directory structures
(like /usr/lib/x86_64-linux-gnu) which we cannot hardcode/guess, so we
really need to search the default paths.
2012-09-03 23:51:38 +02:00
Frederic Bouvier
9dd5b91cea Support MS VS2012 2012-09-03 17:32:26 +02:00
Frederic Bouvier
b4c8b00c0e Try to discover the most recent Boost version installed in MSVC_ROOT (Windows only) 2012-09-02 12:43:21 +02:00
Frederic Bouvier
430e72b424 Ugly hack to please Boost 1.51.0 2012-09-02 12:22:20 +02:00
Christian Schmitt
135a8102f0 Remove plib dep references from documentation files 2012-08-29 12:08:27 +02:00
Christian Schmitt
c9cf4ad02a Remove plib reference 2012-08-28 13:04:25 +02:00
Christian Schmitt
3001809bc3 Remove unused source files 2012-08-28 12:59:33 +02:00
Julian Ospald
9e77ff328e CMake: fix underlinking 2012-08-28 11:30:49 +02:00
Mathias Froehlich
efddcb18a3 bvh: Fix headless build. 2012-08-27 18:00:01 +02:00
Mathias Froehlich
54ff2bec90 scene: Allow ground based elevations in stg files.
PLEASE do not use this feature for many objects over
fine tesselated ground. But for convenience make this work.
2012-08-26 15:08:55 +02:00
Mathias Froehlich
287ed83de7 btg: Lights are much better visible. 2012-08-26 15:08:48 +02:00
Mathias Froehlich
dd13924a67 bvh: add missing include. 2012-08-26 15:08:42 +02:00
Mathias Froehlich
a050a3b80f scenery: OptionsReadFileCallback for use with reader writer options.
The new callback has a default implementation of the callback
methods that do call back into the registrys callback before
calling the registrys implementation directly.
This is meant to be used together with ReaderWriterOptions that
still want to call back into the normal callback chain of the
registry.
2012-08-26 15:08:33 +02:00
Mathias Froehlich
f1201eaebc scene: Reorganize stg loading.
This is in preparation loading the non btg objects
in a seperate page node. Reorganize this code again.
2012-08-26 15:08:20 +02:00
Mathias Froehlich
68dd50ecbc stg: Add flag to load only specific parts of the stg files.
The flags are meant to be used for fgelev and for an ai
module that will probably only need ground elevation queries
in those reagions where the aircraft simulated there will roll
that is on airports.
2012-08-25 08:47:09 +02:00
Mathias Froehlich
2129cf5aa6 bvh: Implement paging for osg derived bvh trees. 2012-08-24 21:25:26 +02:00
Mathias Froehlich
cf1bdcef46 bvh: Add an abstract pager implementation.
Implement a paging implementation for bounding
volume hierarchy nodes. We will need this for
hla clients that need ground queries.
2012-08-24 21:25:17 +02:00
Mathias Froehlich
7a879e2abf bvh: Introduce BVHMaterial independent of SGMaterial.
The bounding volumes in core should not depend on scenery.
Therefore reference material properties relevant for the BVH
tree in BVHMaterial.
2012-08-24 21:25:11 +02:00
Mathias Froehlich
22878b6f89 bvh: Move the basic bounding volume tree functionality into core.
The basic boundignvolume implementation does only need math and
geometry. As such it is agnostic to the scenegraph being used.
Only the parts building this query structure from terrain
depend on the implementation of the terrain.
So, move this into the simgear core component.
2012-08-24 21:24:57 +02:00
James Turner
e99064ca18 Refactor mat.hxx header.
Avoid many includes in mat.hxx, so ground testing code (e.g., Yasim) doesn't end up pulling in many OSG and scene classes.
2012-08-22 19:02:46 +01:00
James Turner
b93661508e Fix more Linux warnings/errors.
(I'm away from the VM I would normally use to test such things before pushing, apologies for the churn)
2012-08-21 23:49:30 +01:00
James Turner
27ade6c420 Fix tests linkage when building static libs. 2012-08-21 22:55:04 +01:00
James Turner
473249d605 Unbreak Linux: malloc() needs <cstdlib> 2012-08-21 22:49:36 +01:00
James Turner
62cf65ce0f Remove a couple of lingering alut references. 2012-08-21 19:25:33 +01:00
James Turner
c4f6aa2f90 Remove ALUT usage from SimGear .
Adapt the freealut code into a WAV-file reader. As a side-effect, it would now be possible to deploy WAV files compressed with gzip, since we use ZLib's gzread functions to read from disk.
2012-08-21 13:24:35 +01:00
Frederic Bouvier
9ca112c362 Compatibility fix 2012-08-18 14:53:48 +02:00
ThorstenB
cdcc17ee37 Christoph Korn/PlayDeb.net: support additional architechtures 2012-08-17 23:48:41 +02:00
Frederic Bouvier
4f3e1587b1 Restore auto-detection of SVN libs on Windows 2012-08-15 23:02:29 +02:00
Mathias Froehlich
b18c92f515 hla: Add virtual method for creating data elements. 2012-08-12 12:06:42 +02:00
James Turner
3270edcf87 Mac changes for Subversion bundling. 2012-08-11 15:21:52 +01:00
Tim Moore
c0e8dd97ae change dynamic variance of effect attributes
Previously, any effect attribute that was set via effect parameters i.e., was
not a constant value, was marked with data variance DYNAMIC. Now, only
attributes that get their values from the property tree are so marked.
2012-08-06 11:04:42 +02:00
Mathias Froehlich
3a0ae3df58 hla: Do not call time advance with non positive increment. 2012-08-04 14:38:10 +02:00
Tim Moore
d6361dfee4 Merge branch 'timoore/optimizations' into next 2012-08-03 22:33:57 +02:00
Tim Moore
b61692b667 add libosgGA to OpenSceneGraph libraries used with tests
The DeletionManager needs osgGA. This becomes apparent when building shared
libraries.
2012-08-03 22:32:39 +02:00
Tim Moore
2815688c7e Merge branch 'timoore/optimizations' into next 2012-08-03 20:15:36 +02:00
Tim Moore
78a78a17cc DeletionManager
Class for safely deleting objects that may be active in different threads.
This is now used in the implementation of spin animations.
2012-08-03 20:10:53 +02:00
Tim Moore
e202d4e4a5 bug: 823 change rotation animation to use a subclass of SGRotateTransform
The animation is implemented in the computeWorldToLocalMatrix() and
computeLocalToWorldMatrix() virtual functions. Doing the animation in a cull
callback breaks picking.

Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=823
2012-08-03 20:10:00 +02:00
Stuart Buchanan
8b585db238 Allow a <parameters> section of a material definition, to pass parameters straight into the effect. 2012-08-01 21:06:59 +01:00
James Turner
e288549c9e Make dependent template lookups explicit.
Clang (in Xcode 4.4) is being strict about dependent lookup rules, so apply the recommended fix-it.
2012-07-31 00:57:09 +01:00
Mathias Froehlich
f71f129e3b hla: Remove reference to deprecated VariantDataType. 2012-07-29 20:58:07 +02:00
Mathias Froehlich
ee688166ab hla: Remove deprecated ObjectModelFactory interface. 2012-07-29 20:44:58 +02:00
Mathias Froehlich
ed66c37de2 hla: Remove deprecated AttributeCallback. 2012-07-29 17:33:19 +02:00
Mathias Froehlich
a5c6f8023b spt: Disable particle systems under a PagedLOD. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
c82da8c9c8 hla: Add HLABoolDataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
07d1358e08 hla: Make HLAFixedRecordDataElement work with delayed data type setting. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1212109c03 math: Remove obsolete commented out code. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
d4db4fcac3 hla: Remove deprecated methods from HLAObjectClass 2012-07-21 12:55:53 +02:00
Mathias Froehlich
1f46c79396 hla: Remove deprecated tick method. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
199419ae62 hla: Remove deprecated types and methods from HLADataElement. 2012-07-21 12:55:53 +02:00
Mathias Froehlich
39a4d55866 hla: Remove deprecated HLAVariant* in favour of HLAVariantRecord* 2012-07-21 12:55:53 +02:00
Tim Moore
c84e1d0f0e Merge branch 'timoore/optimizations' into next
Some changes aimed at reducing the cost of the huge scene graph.
2012-07-20 00:37:39 +02:00
Tim Moore
302deeb122 set name string for update callbacks
This makes it easier to find nodes with update callbacks in the scene graph dump.
2012-07-20 00:34:47 +02:00
Tim Moore
b2a6cdec4e change optimizer options for models
Tristrips are old and busted, index meshes are the new hotness :)
2012-07-20 00:32:22 +02:00
Tim Moore
87676fad4d prune empty quadtree leaves created for random vegatation
A lot of empty primitive sets were being left in the per-tile random vegatation quadtree.
2012-07-20 00:30:53 +02:00
Tim Moore
75087095b1 Replace rotation animation update callbacks with cull callbacks
Update callbacks are expensive because they force large parts of the scenegraph to be traversed
by OSG.
2012-07-19 00:42:38 +02:00
ThorstenB
d0a5032723 Add warning for in-source-directory builds. 2012-07-17 19:18:05 +02:00
ThorstenB
2d6a7c2cf7 Add dot-files to gitignore. 2012-07-17 19:14:45 +02:00
345 changed files with 27916 additions and 6373 deletions

1
.gitignore vendored
View File

@@ -1,3 +1,4 @@
.*
Makefile
*.o
lib*.a

View File

@@ -13,6 +13,14 @@ string(STRIP ${versionFile} SIMGEAR_VERSION)
# use simgear version also as the SO version (if building SOs)
SET(SIMGEAR_SOVERSION ${SIMGEAR_VERSION})
# Warning when build is not an out-of-source build.
string(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BINARY_DIR}" InSourceBuild)
if(InSourceBuild)
message(WARNING "Avoid building inside the source tree!")
message(WARNING "Create a separate build directory instead (i.e. 'sgbuild') and call CMake from there: ")
message(WARNING " mkdir ../sgbuild && cd ../sgbuild && cmake ${CMAKE_SOURCE_DIR}")
endif(InSourceBuild)
#packaging
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/COPYING")
SET(CPACK_RESOURCE_FILE_README "${PROJECT_SOURCE_DIR}/README")
@@ -60,12 +68,48 @@ else(${CMAKE_VERSION} VERSION_GREATER 2.8.4)
endif(${CMAKE_VERSION} VERSION_GREATER 2.8.4)
message(STATUS "Library installation directory: ${CMAKE_INSTALL_LIBDIR}")
#####################################################################################
# Configure library search paths
#####################################################################################
if(NOT "${CMAKE_LIBRARY_ARCHITECTURE}" STREQUAL "")
# Workaround for Ubuntu/Debian which introduced the "multiarch" library
# directory structure, which is unsupported by CMake < 2.8.10, so we need to
# add paths manually
# see http://www.cmake.org/Bug/view.php?id=12049 and
# http://www.cmake.org/Bug/view.php?id=12037
list(APPEND ADDITIONAL_LIBRARY_PATHS
/usr/local/lib/${CMAKE_LIBRARY_ARCHITECTURE}
/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}
/lib/${CMAKE_LIBRARY_ARCHITECTURE})
message(STATUS "additional library directories: ${ADDITIONAL_LIBRARY_PATHS}")
endif()
if(NOT MSVC)
# TBD: are these really necessary? Aren't they considered by cmake automatically?
list(APPEND ADDITIONAL_LIBRARY_PATHS
/opt/local
/usr/local
/usr)
endif()
#####################################################################################
if (NOT MSVC)
option(SIMGEAR_SHARED "Set to ON to build SimGear as a shared library/framework" OFF)
option(SYSTEM_EXPAT "Set to ON to build SimGear using the system libExpat" OFF)
else()
# Building SimGear DLLs is currently not supported for MSVC.
set(SIMGEAR_SHARED OFF)
# Using a system expat is currently not supported for MSVC - it would require shared simgear (DLL).
set(SYSTEM_EXPAT OFF)
endif()
option(SIMGEAR_HEADLESS "Set to ON to build SimGear without GUI/graphics support" OFF)
option(JPEG_FACTORY "Enable JPEG-factory support" OFF)
option(ENABLE_LIBSVN "Set to ON to build SimGear with libsvnclient support" ON)
option(ENABLE_RTI "Set to ON to build SimGear with RTI support" OFF)
option(ENABLE_TESTS "Set to OFF to disable building SimGear's test applications" ON)
option(ENABLE_SOUND "Set to OFF to disable building SimGear's sound support" ON)
if (MSVC)
GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
@@ -86,11 +130,13 @@ endif (MSVC)
if (MSVC AND MSVC_3RDPARTY_ROOT)
message(STATUS "3rdparty files located in ${MSVC_3RDPARTY_ROOT}")
set( OSG_MSVC "msvc" )
if (${MSVC_VERSION} EQUAL 1600)
if (${MSVC_VERSION} EQUAL 1700)
set( OSG_MSVC ${OSG_MSVC}110 )
elseif (${MSVC_VERSION} EQUAL 1600)
set( OSG_MSVC ${OSG_MSVC}100 )
else (${MSVC_VERSION} EQUAL 1600)
else (${MSVC_VERSION} EQUAL 1700)
set( OSG_MSVC ${OSG_MSVC}90 )
endif (${MSVC_VERSION} EQUAL 1600)
endif (${MSVC_VERSION} EQUAL 1700)
if (CMAKE_CL_64)
set( OSG_MSVC ${OSG_MSVC}-64 )
set( MSVC_3RDPARTY_DIR 3rdParty.x64 )
@@ -98,29 +144,43 @@ if (MSVC AND MSVC_3RDPARTY_ROOT)
set( MSVC_3RDPARTY_DIR 3rdParty )
endif (CMAKE_CL_64)
set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib )
set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include)
set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenRTI/lib )
set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenRTI/include)
find_path(BOOST_ROOT boost/version.hpp
${MSVC_3RDPARTY_ROOT}/boost
${MSVC_3RDPARTY_ROOT}/boost_1_52_0
${MSVC_3RDPARTY_ROOT}/boost_1_51_0
${MSVC_3RDPARTY_ROOT}/boost_1_50_0
${MSVC_3RDPARTY_ROOT}/boost_1_49_0
${MSVC_3RDPARTY_ROOT}/boost_1_48_0
${MSVC_3RDPARTY_ROOT}/boost_1_47_0
${MSVC_3RDPARTY_ROOT}/boost_1_46_1
${MSVC_3RDPARTY_ROOT}/boost_1_46_0
${MSVC_3RDPARTY_ROOT}/boost_1_45_0
${MSVC_3RDPARTY_ROOT}/boost_1_44_0
)
# set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
message(STATUS "BOOST_ROOT is ${BOOST_ROOT}")
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (ALUT_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
endif (MSVC AND MSVC_3RDPARTY_ROOT)
find_package(Boost REQUIRED)
set (BOOST_CXX_FLAGS "-DBOOST_MULTI_INDEX_DISABLE_SERIALIZATION -DBOOST_BIMAP_DISABLE_SERIALIZATION")
find_package(ZLIB REQUIRED)
find_package(Threads REQUIRED)
if(SIMGEAR_HEADLESS)
message(STATUS "SimGear mode: HEADLESS")
set(ENABLE_SOUND 0)
else()
message(STATUS "SimGear mode: NORMAL")
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
find_package(ALUT REQUIRED)
find_package(OpenSceneGraph 3.0.0 REQUIRED osgText osgSim osgDB osgParticle osgUtil)
if (ENABLE_SOUND)
find_package(OpenAL REQUIRED)
message(STATUS "Sound support: ENABLED")
endif(ENABLE_SOUND)
find_package(OpenSceneGraph 3.0.0 REQUIRED osgText osgSim osgDB osgParticle osgGA osgUtil)
endif(SIMGEAR_HEADLESS)
if(JPEG_FACTORY)
@@ -148,11 +208,30 @@ else()
message(STATUS "Subversion client support: DISABLED")
endif(ENABLE_LIBSVN)
find_package(ZLIB REQUIRED)
find_package(Threads REQUIRED)
if (SYSTEM_EXPAT)
message(STATUS "Requested to use system Expat library, forcing SIMGEAR_SHARED to true")
set(SIMGEAR_SHARED ON)
find_package(EXPAT REQUIRED)
include_directories(${EXPAT_INCLUDE_DIRS})
else()
message(STATUS "Using built-in expat code")
add_definitions(-DHAVE_EXPAT_CONFIG_H)
endif(SYSTEM_EXPAT)
check_include_file(inttypes.h HAVE_INTTYPES_H)
check_include_file(sys/time.h HAVE_SYS_TIME_H)
check_include_file(sys/timeb.h HAVE_SYS_TIMEB_H)
check_include_file(unistd.h HAVE_UNISTD_H)
check_include_file(windows.h HAVE_WINDOWS_H)
if(HAVE_INTTYPES_H)
# ShivaVG needs inttypes.h
add_definitions(-DHAVE_INTTYPES_H)
endif()
if(ENABLE_RTI)
# See if we have any rti library variant installed
message(STATUS "RTI: ENABLED")
@@ -201,6 +280,11 @@ check_cxx_source_compiles(
void f() { isnan(0.0);} "
HAVE_ISNAN)
check_cxx_source_compiles(
"#include <cmath>
void f() { std::isnan(0.0);} "
HAVE_STD_ISNAN)
if(CMAKE_COMPILER_IS_GNUCXX)
set(WARNING_FLAGS_CXX "-Wall")
set(WARNING_FLAGS_C "-Wall")
@@ -230,7 +314,7 @@ if(WIN32)
# SET(WARNING_FLAGS "${WARNING_FLAGS} /wd${warning}")
# endforeach(warning)
set(MSVC_FLAGS "-DWIN32 -DNOMINMAX -D_USE_MATH_DEFINES -D_CRT_SECURE_NO_WARNINGS -D__CRT_NONSTDC_NO_WARNINGS /wd4996")
set(MSVC_FLAGS "-DWIN32 -DNOMINMAX -D_USE_MATH_DEFINES -D_CRT_SECURE_NO_WARNINGS -D__CRT_NONSTDC_NO_WARNINGS /wd4996 /wd4250")
endif(MSVC)
# assumed on Windows
@@ -244,15 +328,15 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARNING_FLAGS_C} ${MSVC_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNING_FLAGS_CXX} ${MSVC_FLAGS} ${BOOST_CXX_FLAGS}")
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/simgear/canvas/ShivaVG/include)
include_directories(${PROJECT_BINARY_DIR}/simgear)
include_directories(${PROJECT_BINARY_DIR}/simgear/xml)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR}
${ALUT_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR} )
${OPENAL_INCLUDE_DIR} )
add_definitions(-DHAVE_CONFIG_H)
add_definitions(-DHAVE_EXPAT_CONFIG_H)
# configure a header file to pass some of the CMake settings
# to the source code

View File

@@ -1,67 +0,0 @@
# Locate ALUT
# This module defines
# ALUT_LIBRARY
# ALUT_FOUND, if false, do not try to link to ALUT
# ALUT_INCLUDE_DIR, where to find the headers
#
# $ALUTDIR is an environment variable that would
# correspond to the ./configure --prefix=$ALUTDIR
# used in building ALUT.
#
# Created by James Turner. This was influenced by the FindOpenAL.cmake module.
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distributed this file outside of CMake, substitute the full
# License text for the above reference.)
# Per my request, CMake should search for frameworks first in
# the following order:
# ~/Library/Frameworks/OpenAL.framework/Headers
# /Library/Frameworks/OpenAL.framework/Headers
# /System/Library/Frameworks/OpenAL.framework/Headers
#
# On OS X, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# OPENAL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
FIND_LIBRARY(ALUT_LIBRARY
NAMES ALUT alut
HINTS
$ENV{ALUTDIR}
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/opt
)
FIND_PATH(ALUT_INCLUDE_DIR
NAMES ALUT/alut.h alut.h
HINTS
$ENV{ALUTDIR}
PATH_SUFFIXES include/AL include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/opt
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALUT DEFAULT_MSG ALUT_LIBRARY ALUT_INCLUDE_DIR)
MARK_AS_ADVANCED(ALUT_LIBRARY ALUT_INCLUDE_DIR)

View File

@@ -16,14 +16,20 @@ macro(find_static_component comp libs)
string(TOUPPER "${comp}" compLibBase)
set( compLibName ${compLibBase}_LIBRARY )
# NO_DEFAULT_PATH is important on Mac - we need to ensure subversion
# libraires in dist/ or Macports are picked over the Apple version
# in /usr, since that's what we will ship.
# On other platforms we do need default paths though, i.e. since Linux
# distros may use architecture-specific directories (like
# /usr/lib/x86_64-linux-gnu) which we cannot hardcode/guess here.
FIND_LIBRARY(${compLibName}
if(APPLE)
NO_DEFAULT_PATH
endif(APPLE)
NAMES ${compLib}
HINTS $ENV{PLIBDIR}
HINTS $ENV{LIBSVN_DIR} ${CMAKE_INSTALL_PREFIX} ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
PATHS
/usr/local
/usr
/opt
PATHS ${ADDITIONAL_LIBRARY_PATHS}
)
list(APPEND ${libs} ${${compLibName}})
@@ -49,13 +55,14 @@ endif(HAVE_APR_CONFIG)
if(HAVE_APR_CONFIG OR MSVC)
find_path(LIBSVN_INCLUDE_DIR svn_client.h
NO_DEFAULT_PATH
HINTS
$ENV{LIBSVN_DIR}
$ENV{LIBSVN_DIR} ${CMAKE_INSTALL_PREFIX} ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include
PATH_SUFFIXES include/subversion-1
PATHS
/opt/local
/usr/local
/usr
/opt
)
set(LIBSVN_LIBRARIES "")

View File

@@ -1,23 +1,21 @@
macro(simgear_component_common name includePath sourcesList sources headers)
if (SIMGEAR_SHARED)
set(fc${sourcesList} ${name})
set(fh${sourcesList} ${name})
foreach(s ${sources})
set_property(GLOBAL
APPEND PROPERTY ${sourcesList} "${CMAKE_CURRENT_SOURCE_DIR}/${s}")
set(fc${sourcesList} "${fc${sourcesList}}#${CMAKE_CURRENT_SOURCE_DIR}/${s}")
endforeach()
foreach(s ${sources})
set_property(GLOBAL
APPEND PROPERTY ${sourcesList} "${CMAKE_CURRENT_SOURCE_DIR}/${s}")
endforeach()
foreach(h ${headers})
set_property(GLOBAL
APPEND PROPERTY PUBLIC_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/${h}")
set(fh${sourcesList} "${fh${sourcesList}}#${CMAKE_CURRENT_SOURCE_DIR}/${h}")
endforeach()
foreach(h ${headers})
set_property(GLOBAL
APPEND PROPERTY PUBLIC_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/${h}")
endforeach()
else()
set(libName "sg${name}")
add_library(${libName} STATIC ${sources} ${headers})
install (TARGETS ${libName} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
set_property(GLOBAL APPEND PROPERTY FG_GROUPS_${sourcesList}_C "${fc${sourcesList}}@")
set_property(GLOBAL APPEND PROPERTY FG_GROUPS_${sourcesList}_H "${fh${sourcesList}}@")
install (FILES ${headers} DESTINATION include/simgear/${includePath})
endmacro()

View File

@@ -31,7 +31,6 @@ SimGear depends on a number of 3rd party libraries, the most notable
being:
* OpenSceneGraph (OSG) - see README.OSG
* Portable Games Library (PLIB) - see README.plib
* zlib compression library - see README.zlib
* Open Audio Library (OpenAL) - see README.OpenAL
* Subversion Client Library (optional dependency)

View File

@@ -18,12 +18,3 @@ ccmake .
then press 'g' to generate and exit ]
The alut library is also required, but comes separately in the package
freelut-1.1.0.tar.gz. This package can be downloaded from the same page
(http://connect.creativelabs.com/openal/default.aspx). Download and run:
tar xzvf freelut-1.1.0.tar.gz
cd freealut-1.1.0
./configure
make
sudo make install

View File

@@ -20,8 +20,8 @@ Probably you want to specify an install prefix:
cmake ../simgear -DCMAKE_INSTALL_PREFIX=/usr
Note the install prefix is automatically searched for required libraries
and header files, so if you install PLIB, OpenSceneGraph to the
same prefix, most configuration options are unnecessary.
and header files, so if you install OpenSceneGraph to the same prefix,
most configuration options are unnecessary.
If for some reason you have a dependency (or several) at a different prefix,
you can specify one or more via CMAKE_PREFIX_PATH:
@@ -33,7 +33,7 @@ you can specify one or more via CMAKE_PREFIX_PATH:
Standard prefixes are searched automatically (/usr, /usr/local, /opt/local)
Most dependencies also expose an environment variable to specify their
installation directory explicitly eg OSG_DIR or PLIBDIR. Any of the methods
installation directory explicitly eg OSG_DIR. Any of the methods
described above will work, but specifying an INSTALL_PREFIX or PREFIX_PATH is
usually simpler.

View File

@@ -1,32 +0,0 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have plib version 1.8.5 or later installed on your system
to build FlightGear!" Flight Gear is no longer compatible with the
earlier versions of the library.
You can get the latest version of plib from:
http://plib.sourceforge.net
Build notes:
You should be able to just run "./configure" to configure the package
and use all of plib's defaults. Then run "make" followed by "make
install". By default, plib installs itself into /usr so if you don't
like this, be sure to specify an alternate prefix such as --prefix=/usr/local
As of this writing (2007-11-18), many linux distributions are shipped with a
working version of plib, so chances are that this library is already
installed. It should be noted, that currently plib version no longer compiles
using recent versions of gcc (confirmed on version gcc 4.1.2, as shipped with
SuSe 10.2). As a workaround, it is possible to either use plib SVN. Run the
following commands:
svn co https://plib.svn.sourceforge.net/svnroot/plib/trunk plib
cd plib
./autogen.sh
./configure
make
make install

View File

@@ -9,9 +9,7 @@ Source: http://mirrors.ibiblio.org/pub/mirrors/flightgear/ftp/Source/simgear
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: gcc, gcc-c++, cmake
BuildRequires: freealut, freealut-devel
BuildRequires: libopenal1-soft, openal-soft
BuildRequires: plib-devel >= 1.8.5
BuildRequires: libOpenSceneGraph-devel >= 3.0
BuildRequires: zlib, zlib-devel
BuildRequires: libjpeg62, libjpeg62-devel
@@ -27,7 +25,6 @@ simulation and visualization applications such as FlightGear or TerraGear.
Group: Development/Libraries/Other
Summary: Development header files for SimGear
Requires: SimGear = %{version}
Requires: plib-devel
%description devel
Development headers and libraries for building applications against SimGear.

View File

@@ -3,6 +3,7 @@ file(WRITE ${PROJECT_BINARY_DIR}/simgear/version.h "#define SIMGEAR_VERSION ${SI
foreach( mylibfolder
bucket
bvh
debug
ephemeris
io
@@ -10,6 +11,7 @@ foreach( mylibfolder
math
misc
nasal
nasal/cppbind
props
serial
structure
@@ -23,6 +25,7 @@ foreach( mylibfolder
endforeach( mylibfolder )
if(NOT SIMGEAR_HEADLESS)
add_subdirectory(canvas)
add_subdirectory(environment)
add_subdirectory(screen)
add_subdirectory(scene)
@@ -38,12 +41,17 @@ endif(ENABLE_RTI)
set(HEADERS compiler.h constants.h sg_inlines.h ${PROJECT_BINARY_DIR}/simgear/version.h)
install (FILES ${HEADERS} DESTINATION include/simgear/)
get_property(coreSources GLOBAL PROPERTY CORE_SOURCES)
get_property(sceneSources GLOBAL PROPERTY SCENE_SOURCES)
get_property(publicHeaders GLOBAL PROPERTY PUBLIC_HEADERS)
if(LIBSVN_FOUND)
add_definitions(${APR_CFLAGS})
include_directories(${LIBSVN_INCLUDE_DIR})
endif()
if(SIMGEAR_SHARED)
message(STATUS "Library building mode: SHARED LIBRARIES")
get_property(coreSources GLOBAL PROPERTY CORE_SOURCES)
get_property(sceneSources GLOBAL PROPERTY SCENE_SOURCES)
get_property(publicHeaders GLOBAL PROPERTY PUBLIC_HEADERS)
add_library(SimGearCore SHARED ${coreSources})
# set_property(TARGET SimGearCore PROPERTY FRAMEWORK 1)
@@ -54,17 +62,11 @@ if(SIMGEAR_SHARED)
set_property(TARGET SimGearCore PROPERTY VERSION ${SIMGEAR_VERSION})
set_property(TARGET SimGearCore PROPERTY SOVERSION ${SIMGEAR_SOVERSION})
target_link_libraries(SimGearCore ${ZLIB_LIBRARY} ${RT_LIBRARY})
install(TARGETS SimGearCore LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
target_link_libraries(SimGearCore ${ZLIB_LIBRARY} ${RT_LIBRARY}
${EXPAT_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT})
if(LIBSVN_FOUND)
add_definitions(${APR_CFLAGS})
IF(APPLE)
set_property(SOURCE scene/tsync/terrasync.cxx PROPERTY COMPILE_FLAGS "-iwithsysroot ${LIBSVN_INCLUDE_DIR}")
ELSE()
include_directories(${LIBSVN_INCLUDE_DIR})
ENDIF(APPLE)
target_link_libraries(SimGearCore ${LIBSVN_LIBRARIES})
endif(LIBSVN_FOUND)
@@ -80,14 +82,66 @@ if(SIMGEAR_SHARED)
SimGearCore
${ZLIB_LIBRARY}
${OPENSCENEGRAPH_LIBRARIES}
${OPENAL_LIBRARY} ${ALUT_LIBRARY}
${OPENAL_LIBRARY}
${OPENGL_LIBRARY}
${JPEG_LIBRARY})
install(TARGETS SimGearScene LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
install(TARGETS SimGearCore LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
message(STATUS "Library building mode: STATIC LIBRARIES")
get_property(FG_GROUPS_CORE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_C)
string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_C} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Sources" FILES ${g2})
endforeach()
get_property(FG_GROUPS_CORE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_H)
string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_H} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Headers" FILES ${g2})
endforeach()
add_library(SimGearCore STATIC ${coreSources})
install(TARGETS SimGearCore ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(NOT SIMGEAR_HEADLESS)
get_property(FG_GROUPS_SCENE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_C)
string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_C} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Sources" FILES ${g2})
endforeach()
get_property(FG_GROUPS_SCENE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_H)
string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_H} )
foreach(g ${groups})
string(REPLACE "#" ";" g2 ${g})
list(GET g2 0 name)
list(REMOVE_AT g2 0)
source_group("${name}\\Headers" FILES ${g2})
endforeach()
add_library(SimGearScene STATIC ${sceneSources})
install(TARGETS SimGearScene ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif(NOT SIMGEAR_HEADLESS)
endif(SIMGEAR_SHARED)
if(ENABLE_RTI)
# Ugly first aid to make hla compile agian
set_property(SOURCE hla/RTI13InteractionClass.cxx hla/RTI13ObjectClass.cxx
hla/RTI13ObjectInstance.cxx hla/RTI13Federate.cxx
hla/RTI13FederateFactory.cxx
APPEND PROPERTY COMPILE_FLAGS "-I${RTI_INCLUDE_DIR}")
endif(ENABLE_RTI)

View File

@@ -23,6 +23,7 @@
#include "BVHVisitor.hxx"
#include "BVHNode.hxx"
#include "BVHGroup.hxx"
#include "BVHPageNode.hxx"
#include "BVHTransform.hxx"
#include "BVHMotionTransform.hxx"
#include "BVHLineGeometry.hxx"
@@ -45,6 +46,8 @@ public:
virtual void apply(BVHGroup& node)
{ expandBy(node.getBoundingSphere()); }
virtual void apply(BVHPageNode& node)
{ expandBy(node.getBoundingSphere()); }
virtual void apply(BVHTransform& node)
{ expandBy(node.getBoundingSphere()); }
virtual void apply(BVHMotionTransform& node)

View File

@@ -27,6 +27,7 @@
#include "BVHNode.hxx"
#include "BVHGroup.hxx"
#include "BVHPageNode.hxx"
#include "BVHTransform.hxx"
#include "BVHMotionTransform.hxx"
#include "BVHLineGeometry.hxx"
@@ -47,6 +48,14 @@ BVHLineSegmentVisitor::apply(BVHGroup& group)
return;
group.traverse(*this);
}
void
BVHLineSegmentVisitor::apply(BVHPageNode& pageNode)
{
if (!intersects(_lineSegment, pageNode.getBoundingSphere()))
return;
pageNode.traverse(*this);
}
void
BVHLineSegmentVisitor::apply(BVHTransform& transform)

View File

@@ -20,13 +20,14 @@
#include <simgear/math/SGGeometry.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/scene/material/mat.hxx>
#include "BVHVisitor.hxx"
#include "BVHNode.hxx"
namespace simgear {
class BVHMaterial;
class BVHLineSegmentVisitor : public BVHVisitor {
public:
BVHLineSegmentVisitor(const SGLineSegmentd& lineSegment,
@@ -54,12 +55,13 @@ public:
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
const SGMaterial* getMaterial() const
const BVHMaterial* getMaterial() const
{ return _material; }
BVHNode::Id getId() const
{ return _id; }
virtual void apply(BVHGroup& group);
virtual void apply(BVHPageNode& node);
virtual void apply(BVHTransform& transform);
virtual void apply(BVHMotionTransform& transform);
virtual void apply(BVHLineGeometry&);
@@ -87,7 +89,7 @@ private:
SGVec3d _normal;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
const SGMaterial* _material;
const BVHMaterial* _material;
BVHNode::Id _id;
bool _haveHit;

View File

@@ -0,0 +1,35 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "BVHMaterial.hxx"
namespace simgear {
BVHMaterial::BVHMaterial() :
_solid(true),
_friction_factor(1),
_rolling_friction(0.02),
_bumpiness(0),
_load_resistance(1e30)
{
}
BVHMaterial::~BVHMaterial()
{
}
}

View File

@@ -0,0 +1,75 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHMaterial_hxx
#define BVHMaterial_hxx
#include <simgear/structure/SGReferenced.hxx>
namespace simgear {
class BVHMaterial : public SGReferenced {
public:
BVHMaterial();
virtual ~BVHMaterial();
/**
* Return if the surface material is solid, if it is not solid, a fluid
* can be assumed, that is usually water.
*/
bool get_solid () const { return _solid; }
/**
* Get the friction factor for that material
*/
double get_friction_factor () const { return _friction_factor; }
/**
* Get the rolling friction for that material
*/
double get_rolling_friction () const { return _rolling_friction; }
/**
* Get the bumpines for that material
*/
double get_bumpiness () const { return _bumpiness; }
/**
* Get the load resistance
*/
double get_load_resistance () const { return _load_resistance; }
protected:
// True if the material is solid, false if it is a fluid
bool _solid;
// the friction factor of that surface material
double _friction_factor;
// the rolling friction of that surface material
double _rolling_friction;
// the bumpiness of that surface material
double _bumpiness;
// the load resistance of that surface material
double _load_resistance;
};
}
#endif

View File

@@ -24,6 +24,7 @@
#include "BVHNode.hxx"
#include "BVHGroup.hxx"
#include "BVHPageNode.hxx"
#include "BVHTransform.hxx"
#include "BVHLineGeometry.hxx"
#include "BVHStaticGeometry.hxx"
@@ -52,6 +53,12 @@ public:
return;
leaf.traverse(*this);
}
virtual void apply(BVHPageNode& leaf)
{
if (!intersects(_sphere, leaf.getBoundingSphere()))
return;
leaf.traverse(*this);
}
virtual void apply(BVHTransform& transform)
{
if (!intersects(_sphere, transform.getBoundingSphere()))
@@ -140,7 +147,7 @@ public:
{ return _linearVelocity; }
const SGVec3d& getAngularVelocity() const
{ return _angularVelocity; }
const SGMaterial* getMaterial() const
const BVHMaterial* getMaterial() const
{ return _material; }
BVHNode::Id getId() const
{ return _id; }
@@ -155,7 +162,7 @@ private:
SGVec3d _point;
SGVec3d _linearVelocity;
SGVec3d _angularVelocity;
const SGMaterial* _material;
const BVHMaterial* _material;
BVHNode::Id _id;
bool _havePoint;

View File

@@ -26,6 +26,7 @@ namespace simgear {
class BVHGroup;
class BVHVisitor;
class BVHPageNode;
// Base for the tree nodes
class BVHNode : public SGReferenced {
@@ -55,6 +56,7 @@ public:
protected:
friend class BVHGroup;
friend class BVHPageNode;
void addParent(BVHNode* parent);
void removeParent(BVHNode* parent);

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -15,17 +15,26 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAVariantDataElement_hxx
#define HLAVariantDataElement_hxx
#include "BVHPageNode.hxx"
#include "HLAVariantDataType.hxx"
#include "HLAVariantRecordDataElement.hxx"
#include "BVHPager.hxx"
namespace simgear {
typedef HLAAbstractVariantRecordDataElement HLAAbstractVariantDataElement;
typedef HLAVariantRecordDataElement HLAVariantDataElement;
BVHPageNode::BVHPageNode() :
_useStamp(0),
_requested(false)
{
}
#endif
BVHPageNode::~BVHPageNode()
{
}
void
BVHPageNode::accept(BVHVisitor& visitor)
{
visitor.apply(*this);
}
}

View File

@@ -0,0 +1,66 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHPageNode_hxx
#define BVHPageNode_hxx
#include <list>
#include <simgear/structure/SGSharedPtr.hxx>
#include "BVHGroup.hxx"
#include "BVHVisitor.hxx"
namespace simgear {
class BVHPager;
class BVHPageRequest;
class BVHPageNode : public BVHGroup {
public:
BVHPageNode();
virtual ~BVHPageNode();
virtual void accept(BVHVisitor& visitor);
/// Return the usage stamp of the last access
unsigned getUseStamp() const
{ return _useStamp; }
virtual SGSphered computeBoundingSphere() const = 0;
virtual BVHPageRequest* newRequest() = 0;
protected:
virtual void invalidateBound() = 0;
bool getRequested() const
{ return _requested; }
void setRequested(bool requested)
{ _requested = requested; }
private:
friend class BVHPager;
std::list<SGSharedPtr<BVHPageNode> >::iterator _iterator;
unsigned _useStamp;
bool _requested;
};
}
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -15,15 +15,12 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAVariantDataType_hxx
#define HLAVariantDataType_hxx
#include "HLAVariantRecordDataType.hxx"
#include "BVHPageRequest.hxx"
namespace simgear {
typedef HLAVariantRecordDataType HLAVariantDataType;
BVHPageRequest::~BVHPageRequest()
{
}
} // namespace simgear
#endif
}

View File

@@ -0,0 +1,42 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHPageRequest_hxx
#define BVHPageRequest_hxx
#include <simgear/structure/SGReferenced.hxx>
namespace simgear {
class BVHPageNode;
class BVHPageRequest : public SGReferenced {
public:
virtual ~BVHPageRequest();
/// Happens in the pager thread, do not modify the calling bvh tree
virtual void load() = 0;
/// Happens in the bvh main thread where the bvh is actually used.
/// So inside here it is safe to modify the paged node
virtual void insert() = 0;
/// The page node this request is for
virtual BVHPageNode* getPageNode() = 0;
};
}
#endif

236
simgear/bvh/BVHPager.cxx Normal file
View File

@@ -0,0 +1,236 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "BVHPager.hxx"
#include <list>
#include <simgear/threads/SGThread.hxx>
#include <simgear/threads/SGGuard.hxx>
#include "BVHPageNode.hxx"
#include "BVHPageRequest.hxx"
namespace simgear {
struct BVHPager::_PrivateData : protected SGThread {
typedef SGSharedPtr<BVHPageRequest> _Request;
typedef std::list<_Request> _RequestList;
typedef std::list<SGSharedPtr<BVHPageNode> > _PageNodeList;
struct _LockedQueue {
void _push(const _Request& request)
{
SGGuard<SGMutex> scopeLock(_mutex);
_requestList.push_back(request);
}
_Request _pop()
{
SGGuard<SGMutex> scopeLock(_mutex);
if (_requestList.empty())
return _Request();
_Request request;
request.swap(_requestList.front());
_requestList.pop_front();
return request;
}
private:
SGMutex _mutex;
_RequestList _requestList;
};
struct _WorkQueue {
void _stop()
{
_push(_Request());
}
void _push(const _Request& request)
{
SGGuard<SGMutex> scopeLock(_mutex);
bool needSignal = _requestList.empty();
_requestList.push_back(request);
if (needSignal)
_waitCondition.signal();
}
_Request _pop()
{
SGGuard<SGMutex> scopeLock(_mutex);
while (_requestList.empty())
_waitCondition.wait(_mutex);
_Request request;
request.swap(_requestList.front());
_requestList.pop_front();
return request;
}
private:
SGMutex _mutex;
SGWaitCondition _waitCondition;
_RequestList _requestList;
};
_PrivateData() :
_started(false),
_useStamp(0)
{
}
virtual ~_PrivateData()
{
_stop();
}
virtual void run()
{
for (;;) {
_Request request = _pendingRequests._pop();
// This means stop working
if (!request.valid())
return;
request->load();
_processedRequests._push(request);
}
}
bool _start()
{
if (_started)
return true;
if (!start())
return false;
_started = true;
return true;
}
void _stop()
{
if (!_started)
return;
// send a stop request ...
_pendingRequests._stop();
// ... and wait for the thread to finish
join();
_started = false;
}
void _use(BVHPageNode& pageNode)
{
if (pageNode._requested) {
// move it forward in the lru list
_pageNodeList.splice(_pageNodeList.end(), _pageNodeList,
pageNode._iterator);
} else {
_Request request = pageNode.newRequest();
if (!request.valid())
return;
pageNode._iterator = _pageNodeList.insert(_pageNodeList.end(),
&pageNode);
pageNode._requested = true;
if (_started) {
_pendingRequests._push(request);
} else {
request->load();
request->insert();
}
}
pageNode._useStamp = _useStamp;
}
void _update(unsigned expiry)
{
// Insert all processed requests
for (;;) {
SGSharedPtr<BVHPageRequest> request;
request = _processedRequests._pop();
if (!request.valid())
break;
request->insert();
}
// ... and throw away stuff that is not used for a long time
unsigned useStamp = _useStamp - expiry;
_PageNodeList::iterator i = _pageNodeList.begin();
while (i != _pageNodeList.end()) {
// Ok, this means if the highest bit in the below difference
// is set which is aequivalent to having a negative difference
// but being wraparound save.
unsigned diff = (*i)->_useStamp - useStamp;
// test the sign bit of the difference
if (!(diff & (~((~0u) >> 1))))
break;
(*i)->clear();
(*i)->_requested = false;
i = _pageNodeList.erase(i);
}
}
bool _started;
unsigned _useStamp;
_WorkQueue _pendingRequests;
_LockedQueue _processedRequests;
// Store the rcu list of loaded nodes so that they can expire
_PageNodeList _pageNodeList;
};
BVHPager::BVHPager() :
_privateData(new _PrivateData)
{
}
BVHPager::~BVHPager()
{
delete _privateData;
_privateData = 0;
}
bool
BVHPager::start()
{
return _privateData->_start();
}
void
BVHPager::stop()
{
_privateData->_stop();
}
void
BVHPager::use(BVHPageNode& pageNode)
{
_privateData->_use(pageNode);
}
void
BVHPager::update(unsigned expiry)
{
_privateData->_update(expiry);
}
void
BVHPager::setUseStamp(unsigned stamp)
{
_privateData->_useStamp = stamp;
}
unsigned
BVHPager::getUseStamp() const
{
return _privateData->_useStamp;
}
}

60
simgear/bvh/BVHPager.hxx Normal file
View File

@@ -0,0 +1,60 @@
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHPager_hxx
#define BVHPager_hxx
#include <simgear/structure/SGSharedPtr.hxx>
namespace simgear {
class BVHPageNode;
class BVHPageRequest;
class BVHPager {
public:
BVHPager();
~BVHPager();
/// Starts the pager thread
bool start();
/// Stops the pager thread
void stop();
/// Use this page node, if loaded make it as used, if not loaded schedule
void use(BVHPageNode& pageNode);
/// Call this from the main thread to incorporate the processed page
/// requests into the bounding volume tree
void update(unsigned expiry);
/// The usage stamp to mark usage of BVHPageNodes
void setUseStamp(unsigned stamp);
unsigned getUseStamp() const;
private:
BVHPager(const BVHPager&);
BVHPager& operator=(const BVHPager&);
struct _PrivateData;
_PrivateData* _privateData;
};
}
#endif

View File

@@ -22,11 +22,7 @@
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGGeometry.hxx>
/// FIXME, the SGMaterial class is too much tied to the scenegraph aspects of
/// the materials. Use some class more decribing the
/// nature of the surface we live on ...
class SGMaterial;
#include "BVHMaterial.hxx"
namespace simgear {
@@ -40,20 +36,20 @@ public:
{ return _vertices[i]; }
unsigned addMaterial(const SGMaterial* material)
unsigned addMaterial(const BVHMaterial* material)
{ _materials.push_back(material); return _materials.size() - 1; }
const SGMaterial* getMaterial(unsigned i) const
const BVHMaterial* getMaterial(unsigned i) const
{ if (_materials.size() <= i) return 0; return _materials[i]; }
void trim()
{
std::vector<SGVec3f>(_vertices).swap(_vertices);
std::vector<const SGMaterial*>(_materials).swap(_materials);
std::vector<SGSharedPtr<const BVHMaterial> >(_materials).swap(_materials);
}
private:
std::vector<SGVec3f> _vertices;
std::vector<const SGMaterial*> _materials;
std::vector<SGSharedPtr<const BVHMaterial> > _materials;
};
}

View File

@@ -78,16 +78,16 @@ public:
typedef std::set<SGVec3<unsigned> > TriangleSet;
TriangleSet _triangleSet;
void setCurrentMaterial(const SGMaterial* material)
void setCurrentMaterial(const BVHMaterial* material)
{
_currentMaterial = material;
_currentMaterialIndex = addMaterial(material);
}
const SGMaterial* getCurrentMaterial() const
const BVHMaterial* getCurrentMaterial() const
{
return _currentMaterial;
}
unsigned addMaterial(const SGMaterial* material)
unsigned addMaterial(const BVHMaterial* material)
{
MaterialMap::const_iterator i = _materialMap.find(material);
if (i != _materialMap.end())
@@ -97,9 +97,9 @@ public:
return index;
}
typedef std::map<const SGMaterial*, unsigned> MaterialMap;
typedef std::map<const BVHMaterial*, unsigned> MaterialMap;
MaterialMap _materialMap;
const SGMaterial* _currentMaterial;
const BVHMaterial* _currentMaterial;
unsigned _currentMaterialIndex;
void addTriangle(const SGVec3f& v1, const SGVec3f& v2, const SGVec3f& v3)

View File

@@ -59,6 +59,22 @@ BVHSubTreeCollector::apply(BVHGroup& group)
popNodeList(parentNodeList);
}
void
BVHSubTreeCollector::apply(BVHPageNode& group)
{
if (!intersects(_sphere, group.getBoundingSphere()))
return;
// The _nodeList content is somehow the 'return value' of the subtree.
// Set it to zero to see if we have something to collect down there.
NodeList parentNodeList;
pushNodeList(parentNodeList);
group.traverse(*this);
popNodeList(parentNodeList);
}
void
BVHSubTreeCollector::apply(BVHTransform& transform)
{

View File

@@ -43,6 +43,7 @@ public:
virtual ~BVHSubTreeCollector();
virtual void apply(BVHGroup&);
virtual void apply(BVHPageNode&);
virtual void apply(BVHTransform&);
virtual void apply(BVHMotionTransform&);
virtual void apply(BVHLineGeometry&);

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2008 - 2009 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -23,6 +23,7 @@ namespace simgear {
class BVHStaticData;
class BVHGroup;
class BVHPageNode;
class BVHTransform;
class BVHMotionTransform;
class BVHStaticGeometry;
@@ -41,6 +42,7 @@ public:
// High level nodes to handle
virtual void apply(BVHGroup&) = 0;
virtual void apply(BVHPageNode&) = 0;
virtual void apply(BVHTransform&) = 0;
virtual void apply(BVHMotionTransform&) = 0;
virtual void apply(BVHLineGeometry&) = 0;

View File

@@ -1,14 +1,16 @@
include (SimGearComponent)
set(HEADERS
set(HEADERS
BVHBoundingBoxVisitor.hxx
BVHDebugCollectVisitor.hxx
BVHGroup.hxx
BVHLineGeometry.hxx
BVHLineSegmentVisitor.hxx
BVHMotionTransform.hxx
BVHNearestPointVisitor.hxx
BVHNode.hxx
BVHPageNode.hxx
BVHPageRequest.hxx
BVHPager.hxx
BVHStaticBinary.hxx
BVHStaticData.hxx
BVHStaticGeometry.hxx
@@ -17,23 +19,34 @@ set(HEADERS
BVHStaticNode.hxx
BVHStaticTriangle.hxx
BVHSubTreeCollector.hxx
BVHMaterial.hxx
BVHTransform.hxx
BVHVisitor.hxx
)
)
set(SOURCES
set(SOURCES
BVHGroup.cxx
BVHLineGeometry.cxx
BVHLineSegmentVisitor.cxx
BVHMotionTransform.cxx
BVHNode.cxx
BVHPageNode.cxx
BVHPageRequest.cxx
BVHPager.cxx
BVHStaticBinary.cxx
BVHStaticGeometry.cxx
BVHStaticLeaf.cxx
BVHStaticNode.cxx
BVHStaticTriangle.cxx
BVHSubTreeCollector.cxx
BVHTransform.cxx
)
BVHMaterial.cxx
BVHTransform.cxx
)
simgear_scene_component(bvh scene/bvh "${SOURCES}" "${HEADERS}")
simgear_component(bvh bvh "${SOURCES}" "${HEADERS}")
if(ENABLE_TESTS)
add_executable(bvhtest bvhtest.cxx)
target_link_libraries(bvhtest SimGearCore)
add_test(bvhtest ${EXECUTABLE_OUTPUT_PATH}/bvhtest)
endif(ENABLE_TESTS)

View File

@@ -0,0 +1,34 @@
include (SimGearComponent)
set(HEADERS
canvas_fwd.hxx
Canvas.hxx
CanvasEvent.hxx
CanvasEventListener.hxx
CanvasEventManager.hxx
CanvasEventTypes.hxx
CanvasEventVisitor.hxx
CanvasMgr.hxx
CanvasPlacement.hxx
CanvasSystemAdapter.hxx
MouseEvent.hxx
ODGauge.hxx
VGInitOperation.hxx
)
set(SOURCES
Canvas.cxx
CanvasEvent.cxx
CanvasEventListener.cxx
CanvasEventManager.cxx
CanvasEventVisitor.cxx
CanvasMgr.cxx
CanvasPlacement.cxx
ODGauge.cxx
VGInitOperation.cxx
)
add_subdirectory(ShivaVG/src)
add_subdirectory(elements)
simgear_scene_component(canvas canvas "${SOURCES}" "${HEADERS}")

552
simgear/canvas/Canvas.cxx Normal file
View File

@@ -0,0 +1,552 @@
// The canvas for rendering with the 2d API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "Canvas.hxx"
#include "CanvasEventManager.hxx"
#include "CanvasEventVisitor.hxx"
#include <simgear/canvas/MouseEvent.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>
#include <simgear/scene/util/parse_color.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <osg/Camera>
#include <osg/Geode>
#include <osgText/Text>
#include <osgViewer/Viewer>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/foreach.hpp>
#include <iostream>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
Canvas::CullCallback::CullCallback(const CanvasWeakPtr& canvas):
_canvas( canvas )
{
}
//----------------------------------------------------------------------------
void Canvas::CullCallback::operator()( osg::Node* node,
osg::NodeVisitor* nv )
{
if( (nv->getTraversalMask() & simgear::MODEL_BIT) && !_canvas.expired() )
_canvas.lock()->enableRendering();
traverse(node, nv);
}
//----------------------------------------------------------------------------
Canvas::Canvas(SGPropertyNode* node):
PropertyBasedElement(node),
_canvas_mgr(0),
_event_manager(new EventManager),
_size_x(-1),
_size_y(-1),
_view_width(-1),
_view_height(-1),
_status(node, "status"),
_status_msg(node, "status-msg"),
_sampling_dirty(false),
_render_dirty(true),
_visible(true),
_render_always(false)
{
_status = 0;
setStatusFlags(MISSING_SIZE_X | MISSING_SIZE_Y);
}
//----------------------------------------------------------------------------
Canvas::~Canvas()
{
}
//----------------------------------------------------------------------------
void Canvas::setSystemAdapter(const SystemAdapterPtr& system_adapter)
{
_system_adapter = system_adapter;
_texture.setSystemAdapter(system_adapter);
}
//----------------------------------------------------------------------------
SystemAdapterPtr Canvas::getSystemAdapter() const
{
return _system_adapter;
}
//----------------------------------------------------------------------------
void Canvas::setCanvasMgr(CanvasMgr* canvas_mgr)
{
_canvas_mgr = canvas_mgr;
}
//----------------------------------------------------------------------------
CanvasMgr* Canvas::getCanvasMgr() const
{
return _canvas_mgr;
}
//----------------------------------------------------------------------------
void Canvas::addDependentCanvas(const CanvasWeakPtr& canvas)
{
if( canvas.expired() )
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"Canvas::addDependentCanvas: got an expired Canvas dependent on "
<< _node->getPath()
);
return;
}
_dependent_canvases.insert(canvas);
}
//----------------------------------------------------------------------------
void Canvas::removeDependentCanvas(const CanvasWeakPtr& canvas)
{
_dependent_canvases.erase(canvas);
}
//----------------------------------------------------------------------------
GroupPtr Canvas::createGroup(const std::string& name)
{
return boost::dynamic_pointer_cast<Group>
(
_root_group->createChild("group", name)
);
}
//----------------------------------------------------------------------------
void Canvas::enableRendering(bool force)
{
_visible = true;
if( force )
_render_dirty = true;
}
//----------------------------------------------------------------------------
void Canvas::update(double delta_time_sec)
{
if( (!_texture.serviceable() && _status != STATUS_DIRTY)
|| (_status & CREATE_FAILED) )
return;
if( _status == STATUS_DIRTY )
{
_texture.setSize(_size_x, _size_y);
if( !_texture.serviceable() )
{
_texture.useImageCoords(true);
_texture.useStencil(true);
_texture.allocRT(/*_camera_callback*/);
}
else
{
// Resizing causes a new texture to be created so we need to reapply all
// existing placements
for(size_t i = 0; i < _placements.size(); ++i)
{
if( !_placements[i].empty() )
_dirty_placements.push_back( _placements[i].front()->getProps() );
}
}
osg::Camera* camera = _texture.getCamera();
osg::Vec4 clear_color(0.0f, 0.0f, 0.0f , 1.0f);
parseColor(_node->getStringValue("background"), clear_color);
camera->setClearColor(clear_color);
camera->addChild(_root_group->getMatrixTransform());
// Ensure objects are drawn in order of traversal
camera->getOrCreateStateSet()->setBinName("TraversalOrderBin");
if( _texture.serviceable() )
{
setStatusFlags(STATUS_OK);
setStatusFlags(STATUS_DIRTY, false);
_render_dirty = true;
}
else
{
setStatusFlags(CREATE_FAILED);
return;
}
}
if( _visible || _render_always )
{
if( _render_dirty )
{
// Also mark all dependent (eg. recursively used) canvases as dirty
BOOST_FOREACH(CanvasWeakPtr canvas, _dependent_canvases)
{
if( !canvas.expired() )
canvas.lock()->_render_dirty = true;
}
}
_texture.setRender(_render_dirty);
_render_dirty = false;
_visible = false;
}
else
_texture.setRender(false);
_root_group->update(delta_time_sec);
if( _sampling_dirty )
{
_texture.setSampling(
_node->getBoolValue("mipmapping"),
_node->getIntValue("coverage-samples"),
_node->getIntValue("color-samples")
);
_sampling_dirty = false;
_render_dirty = true;
}
while( !_dirty_placements.empty() )
{
SGPropertyNode *node = _dirty_placements.back();
_dirty_placements.pop_back();
if( node->getIndex() >= static_cast<int>(_placements.size()) )
// New placement
_placements.resize(node->getIndex() + 1);
else
// Remove possibly existing placements
_placements[ node->getIndex() ].clear();
// Get new placements
PlacementFactoryMap::const_iterator placement_factory =
_placement_factories.find( node->getStringValue("type", "object") );
if( placement_factory != _placement_factories.end() )
{
Placements& placements = _placements[ node->getIndex() ] =
placement_factory->second
(
node,
boost::static_pointer_cast<Canvas>(_self.lock())
);
node->setStringValue
(
"status-msg",
placements.empty() ? "No match" : "Ok"
);
}
else
node->setStringValue("status-msg", "Unknown placement type");
}
}
//----------------------------------------------------------------------------
naRef Canvas::addEventListener(const nasal::CallContext& ctx)
{
if( !_root_group.get() )
naRuntimeError(ctx.c, "Canvas: No root group!");
return _root_group->addEventListener(ctx);
}
//----------------------------------------------------------------------------
void Canvas::setSizeX(int sx)
{
if( _size_x == sx )
return;
_size_x = sx;
setStatusFlags(STATUS_DIRTY);
if( _size_x <= 0 )
setStatusFlags(MISSING_SIZE_X);
else
setStatusFlags(MISSING_SIZE_X, false);
// reset flag to allow creation with new size
setStatusFlags(CREATE_FAILED, false);
}
//----------------------------------------------------------------------------
void Canvas::setSizeY(int sy)
{
if( _size_y == sy )
return;
_size_y = sy;
setStatusFlags(STATUS_DIRTY);
if( _size_y <= 0 )
setStatusFlags(MISSING_SIZE_Y);
else
setStatusFlags(MISSING_SIZE_Y, false);
// reset flag to allow creation with new size
setStatusFlags(CREATE_FAILED, false);
}
//----------------------------------------------------------------------------
int Canvas::getSizeX() const
{
return _size_x;
}
//----------------------------------------------------------------------------
int Canvas::getSizeY() const
{
return _size_y;
}
//----------------------------------------------------------------------------
void Canvas::setViewWidth(int w)
{
if( _view_width == w )
return;
_view_width = w;
_texture.setViewSize(_view_width, _view_height);
}
//----------------------------------------------------------------------------
void Canvas::setViewHeight(int h)
{
if( _view_height == h )
return;
_view_height = h;
_texture.setViewSize(_view_width, _view_height);
}
//----------------------------------------------------------------------------
int Canvas::getViewWidth() const
{
return _view_width;
}
//----------------------------------------------------------------------------
int Canvas::getViewHeight() const
{
return _view_height;
}
//----------------------------------------------------------------------------
bool Canvas::handleMouseEvent(const MouseEventPtr& event)
{
if( !_root_group.get() )
return false;
EventVisitor visitor( EventVisitor::TRAVERSE_DOWN,
event->getClientPos(),
event->getDelta() );
if( !_root_group->accept(visitor) )
return false;
return _event_manager->handleEvent(event, visitor.getPropagationPath());
}
//----------------------------------------------------------------------------
void Canvas::childAdded( SGPropertyNode * parent,
SGPropertyNode * child )
{
if( parent != _node )
return;
if( child->getNameString() == "placement" )
_dirty_placements.push_back(child);
else if( _root_group.get() )
static_cast<Element*>(_root_group.get())->childAdded(parent, child);
}
//----------------------------------------------------------------------------
void Canvas::childRemoved( SGPropertyNode * parent,
SGPropertyNode * child )
{
_render_dirty = true;
if( parent != _node )
return;
if( child->getNameString() == "placement" )
_placements[ child->getIndex() ].clear();
else if( _root_group.get() )
static_cast<Element*>(_root_group.get())->childRemoved(parent, child);
}
//----------------------------------------------------------------------------
void Canvas::valueChanged(SGPropertyNode* node)
{
if( boost::starts_with(node->getNameString(), "status")
|| node->getParent()->getNameString() == "bounding-box" )
return;
_render_dirty = true;
bool handled = true;
if( node->getParent()->getParent() == _node
&& node->getParent()->getNameString() == "placement" )
{
bool placement_dirty = false;
BOOST_FOREACH(Placements& placements, _placements)
{
BOOST_FOREACH(PlacementPtr& placement, placements)
{
// check if change can be directly handled by placement
if( placement->getProps() == node->getParent()
&& !placement->childChanged(node) )
placement_dirty = true;
}
}
if( !placement_dirty )
return;
// prevent double updates...
for( size_t i = 0; i < _dirty_placements.size(); ++i )
{
if( node->getParent() == _dirty_placements[i] )
return;
}
_dirty_placements.push_back(node->getParent());
}
else if( node->getParent() == _node )
{
if( node->getNameString() == "background" )
{
osg::Vec4 color;
if( _texture.getCamera() && parseColor(node->getStringValue(), color) )
{
_texture.getCamera()->setClearColor(color);
_render_dirty = true;
}
}
else if( node->getNameString() == "mipmapping"
|| node->getNameString() == "coverage-samples"
|| node->getNameString() == "color-samples" )
{
_sampling_dirty = true;
}
else if( node->getNameString() == "render-always" )
{
_render_always = node->getBoolValue();
}
else if( node->getNameString() == "size" )
{
if( node->getIndex() == 0 )
setSizeX( node->getIntValue() );
else if( node->getIndex() == 1 )
setSizeY( node->getIntValue() );
}
else if( node->getNameString() == "view" )
{
if( node->getIndex() == 0 )
setViewWidth( node->getIntValue() );
else if( node->getIndex() == 1 )
setViewHeight( node->getIntValue() );
}
else if( node->getNameString() == "freeze" )
_texture.setRender( node->getBoolValue() );
else
handled = false;
}
else
handled = false;
if( !handled && _root_group.get() )
_root_group->valueChanged(node);
}
//----------------------------------------------------------------------------
osg::Texture2D* Canvas::getTexture() const
{
return _texture.getTexture();
}
//----------------------------------------------------------------------------
Canvas::CullCallbackPtr Canvas::getCullCallback() const
{
return _cull_callback;
}
//----------------------------------------------------------------------------
void Canvas::addPlacementFactory( const std::string& type,
PlacementFactory factory )
{
if( _placement_factories.find(type) != _placement_factories.end() )
SG_LOG
(
SG_GENERAL,
SG_WARN,
"Canvas::addPlacementFactory: replace existing factor for type " << type
);
_placement_factories[type] = factory;
}
//----------------------------------------------------------------------------
void Canvas::setSelf(const PropertyBasedElementPtr& self)
{
PropertyBasedElement::setSelf(self);
CanvasPtr canvas = boost::static_pointer_cast<Canvas>(self);
_root_group.reset( new Group(canvas, _node) );
_root_group->setSelf(_root_group);
// Remove automatically created property listener as we forward them on our
// own
_root_group->removeListener();
_cull_callback = new CullCallback(canvas);
}
//----------------------------------------------------------------------------
void Canvas::setStatusFlags(unsigned int flags, bool set)
{
if( set )
_status |= flags;
else
_status &= ~flags;
if( (_status & MISSING_SIZE_X) && (_status & MISSING_SIZE_Y) )
_status_msg = "Missing size";
else if( _status & MISSING_SIZE_X )
_status_msg = "Missing size-x";
else if( _status & MISSING_SIZE_Y )
_status_msg = "Missing size-y";
else if( _status & CREATE_FAILED )
_status_msg = "Creating render target failed";
else if( _status == STATUS_DIRTY )
_status_msg = "Creation pending...";
else
_status_msg = "Ok";
}
//----------------------------------------------------------------------------
Canvas::PlacementFactoryMap Canvas::_placement_factories;
} // namespace canvas
} // namespace simgear

182
simgear/canvas/Canvas.hxx Normal file
View File

@@ -0,0 +1,182 @@
// The canvas for rendering with the 2d API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_HXX_
#define CANVAS_HXX_
#include "canvas_fwd.hxx"
#include "ODGauge.hxx"
#include <simgear/canvas/elements/CanvasGroup.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
#include <memory>
#include <string>
namespace simgear
{
namespace canvas
{
class CanvasMgr;
class MouseEvent;
class Canvas:
public PropertyBasedElement
{
public:
enum StatusFlags
{
STATUS_OK,
STATUS_DIRTY = 1,
MISSING_SIZE_X = STATUS_DIRTY << 1,
MISSING_SIZE_Y = MISSING_SIZE_X << 1,
CREATE_FAILED = MISSING_SIZE_Y << 1
};
/**
* This callback is installed on every placement of the canvas in the
* scene to only render the canvas if at least one placement is visible
*/
class CullCallback:
public osg::NodeCallback
{
public:
CullCallback(const CanvasWeakPtr& canvas);
private:
CanvasWeakPtr _canvas;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
Canvas(SGPropertyNode* node);
virtual ~Canvas();
void setSystemAdapter(const SystemAdapterPtr& system_adapter);
SystemAdapterPtr getSystemAdapter() const;
void setCanvasMgr(CanvasMgr* canvas_mgr);
CanvasMgr* getCanvasMgr() const;
/**
* Add a canvas which should be mared as dirty upon any change to this
* canvas.
*
* This mechanism is used to eg. redraw a canvas if it's displaying
* another canvas (recursive canvases)
*/
void addDependentCanvas(const CanvasWeakPtr& canvas);
/**
* Stop notifying the given canvas upon changes
*/
void removeDependentCanvas(const CanvasWeakPtr& canvas);
GroupPtr createGroup(const std::string& name = "");
/**
* Enable rendering for the next frame
*
* @param force Force redraw even if nothing has changed (if dirty flag
* is not set)
*/
void enableRendering(bool force = false);
void update(double delta_time_sec);
naRef addEventListener(const nasal::CallContext& ctx);
void setSizeX(int sx);
void setSizeY(int sy);
int getSizeX() const;
int getSizeY() const;
void setViewWidth(int w);
void setViewHeight(int h);
int getViewWidth() const;
int getViewHeight() const;
bool handleMouseEvent(const MouseEventPtr& event);
virtual void childAdded( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void childRemoved( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void valueChanged (SGPropertyNode * node);
osg::Texture2D* getTexture() const;
CullCallbackPtr getCullCallback() const;
static void addPlacementFactory( const std::string& type,
PlacementFactory factory );
protected:
SystemAdapterPtr _system_adapter;
CanvasMgr *_canvas_mgr;
std::auto_ptr<EventManager> _event_manager;
int _size_x,
_size_y,
_view_width,
_view_height;
PropertyObject<int> _status;
PropertyObject<std::string> _status_msg;
bool _sampling_dirty,
_render_dirty,
_visible;
ODGauge _texture;
GroupPtr _root_group;
CullCallbackPtr _cull_callback;
bool _render_always; //<! Used to disable automatic lazy rendering (culling)
std::vector<SGPropertyNode*> _dirty_placements;
std::vector<Placements> _placements;
std::set<CanvasWeakPtr> _dependent_canvases; //<! Canvases which use this
// canvas and should be
// notified about changes
typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
virtual void setSelf(const PropertyBasedElementPtr& self);
void setStatusFlags(unsigned int flags, bool set = true);
private:
Canvas(const Canvas&); // = delete;
Canvas& operator=(const Canvas&); // = delete;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_HXX_ */

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// Canvas Event for event model similar to DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasEvent.hxx"
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
Event::Event():
type(UNKNOWN),
propagation_stopped(false)
{
}
//----------------------------------------------------------------------------
Event::~Event()
{
}
//----------------------------------------------------------------------------
Event::Type Event::getType() const
{
return type;
}
//----------------------------------------------------------------------------
std::string Event::getTypeString() const
{
switch( type )
{
# define ENUM_MAPPING(name, str) case name: return str;
# include "CanvasEventTypes.hxx"
# undef ENUM_MAPPING
default:
return "unknown";
}
}
//----------------------------------------------------------------------------
ElementWeakPtr Event::getTarget() const
{
return target;
}
//----------------------------------------------------------------------------
double Event::getTime() const
{
return time;
}
//----------------------------------------------------------------------------
void Event::stopPropagation()
{
propagation_stopped = true;
}
//----------------------------------------------------------------------------
Event::Type Event::strToType(const std::string& str)
{
typedef std::map<std::string, Type> TypeMap;
static TypeMap type_map;
if( type_map.empty() )
{
# define ENUM_MAPPING(type, str) type_map[ str ] = type;
# include "CanvasEventTypes.hxx"
# undef ENUM_MAPPING
}
TypeMap::const_iterator it = type_map.find(str);
if( it == type_map.end() )
return UNKNOWN;
return it->second;
}
} // namespace canvas
} // namespace simgear

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// Canvas Event for event model similar to DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_EVENT_HXX_
#define CANVAS_EVENT_HXX_
#include "canvas_fwd.hxx"
namespace simgear
{
namespace canvas
{
class Event
{
public:
enum Type
{
UNKNOWN,
# define ENUM_MAPPING(name, str) name,
# include "CanvasEventTypes.hxx"
# undef ENUM_MAPPING
USER_TYPE ///<! first unused id to be used for user defined types (not
/// implemented yet)
};
Type type;
ElementWeakPtr target;
double time;
bool propagation_stopped;
Event();
// We need a vtable to allow nasal::Ghost to determine the dynamic type
// of the actual event instances.
virtual ~Event();
Type getType() const;
std::string getTypeString() const;
ElementWeakPtr getTarget() const;
double getTime() const;
void stopPropagation();
static Type strToType(const std::string& str);
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_EVENT_HXX_ */

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// Listener for canvas (GUI) events being passed to a Nasal function/code
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasEvent.hxx"
#include "CanvasEventListener.hxx"
#include "CanvasSystemAdapter.hxx"
#include <simgear/nasal/cppbind/Ghost.hxx>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
EventListener::EventListener(naRef code, const SystemAdapterPtr& sys_adapter):
_code(code),
_gc_key(-1),
_sys(sys_adapter)
{
assert( sys_adapter );
if( !naIsCode(code)
&& !naIsCCode(code)
&& !naIsFunc(code) )
throw std::runtime_error
(
"canvas::EventListener: invalid function argument"
);
_gc_key = sys_adapter->gcSave(_code);
}
//----------------------------------------------------------------------------
EventListener::~EventListener()
{
assert( !_sys.expired() );
_sys.lock()->gcRelease(_gc_key);
}
//----------------------------------------------------------------------------
void EventListener::call(const canvas::EventPtr& event)
{
SystemAdapterPtr sys = _sys.lock();
naRef args[] = {
nasal::Ghost<EventPtr>::create(sys->getNasalContext(), event)
};
const int num_args = sizeof(args)/sizeof(args[0]);
sys->callMethod(_code, naNil(), num_args, args, naNil());
}
} // namespace canvas
} // namespace simgear

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// Listener for canvas (GUI) events being passed to a Nasal function/code
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_EVENT_LISTENER_HXX_
#define CANVAS_EVENT_LISTENER_HXX_
#include "canvas_fwd.hxx"
#include <simgear/nasal/naref.h>
namespace simgear
{
namespace canvas
{
class EventListener
{
public:
EventListener( naRef code,
const SystemAdapterPtr& sys_adapter );
~EventListener();
void call(const canvas::EventPtr& event);
protected:
naRef _code;
int _gc_key;
SystemAdapterWeakPtr _sys;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_EVENT_LISTENER_HXX_ */

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// Manage event handling inside a Canvas similar to the DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasEventManager.hxx"
#include "MouseEvent.hxx"
#include <simgear/canvas/elements/CanvasElement.hxx>
namespace simgear
{
namespace canvas
{
const unsigned int drag_threshold = 8;
const double multi_click_timeout = 0.4;
//----------------------------------------------------------------------------
EventManager::StampedPropagationPath::StampedPropagationPath():
time(0)
{
}
//----------------------------------------------------------------------------
EventManager::StampedPropagationPath::StampedPropagationPath(
const EventPropagationPath& path,
double time
):
path(path),
time(time)
{
}
//----------------------------------------------------------------------------
void EventManager::StampedPropagationPath::clear()
{
path.clear();
time = 0;
}
//----------------------------------------------------------------------------
bool EventManager::StampedPropagationPath::valid() const
{
return !path.empty() && time > 0;
}
//----------------------------------------------------------------------------
EventManager::EventManager():
_current_click_count(0)
{
}
//----------------------------------------------------------------------------
bool EventManager::handleEvent( const MouseEventPtr& event,
const EventPropagationPath& path )
{
switch( event->type )
{
case Event::MOUSE_DOWN:
_last_mouse_down = StampedPropagationPath(path, event->getTime());
break;
case Event::MOUSE_UP:
{
if( _last_mouse_down.path.empty() )
// Ignore mouse up without any previous mouse down
return false;
// normal mouseup
propagateEvent(event, path);
// now handle click/dblclick
if( checkClickDistance(path, _last_mouse_down.path) )
handleClick(event, getCommonAncestor(_last_mouse_down.path, path));
_last_mouse_down.clear();
return true;
}
case Event::DRAG:
if( !_last_mouse_down.valid() )
return false;
else
return propagateEvent(event, _last_mouse_down.path);
case Event::MOUSE_MOVE:
handleMove(event, path);
break;
case Event::MOUSE_LEAVE:
// Mouse leaves window and therefore also current mouseover element
handleMove(event, EventPropagationPath());
return true;
case Event::WHEEL:
break;
default:
return false;
}
return propagateEvent(event, path);
}
//----------------------------------------------------------------------------
void EventManager::handleClick( const MouseEventPtr& event,
const EventPropagationPath& path )
{
MouseEventPtr click(new MouseEvent(*event));
click->type = Event::CLICK;
if( event->getTime() > _last_click.time + multi_click_timeout )
_current_click_count = 1;
else
{
// Maximum current click count is 3
_current_click_count = (_current_click_count % 3) + 1;
if( _current_click_count > 1 )
{
// Reset current click count if moved too far
if( !checkClickDistance(path, _last_click.path) )
_current_click_count = 1;
}
}
click->click_count = _current_click_count;
MouseEventPtr dbl_click;
if( _current_click_count == 2 )
{
dbl_click.reset(new MouseEvent(*click));
dbl_click->type = Event::DBL_CLICK;
}
propagateEvent(click, path);
if( dbl_click )
propagateEvent(dbl_click, getCommonAncestor(_last_click.path, path));
_last_click = StampedPropagationPath(path, event->getTime());
}
//----------------------------------------------------------------------------
void EventManager::handleMove( const MouseEventPtr& event,
const EventPropagationPath& path )
{
if( _last_mouse_over.path == path )
return;
if( !_last_mouse_over.path.empty() )
{
MouseEventPtr mouseout(new MouseEvent(*event));
mouseout->type = Event::MOUSE_OUT;
propagateEvent(mouseout, _last_mouse_over.path);
}
if( !path.empty() )
{
MouseEventPtr mouseover(new MouseEvent(*event));
mouseover->type = Event::MOUSE_OVER;
propagateEvent(mouseover, path);
}
_last_mouse_over.path = path;
}
//----------------------------------------------------------------------------
bool EventManager::propagateEvent( const EventPtr& event,
const EventPropagationPath& path )
{
event->target = path.back().element;
MouseEventPtr mouse_event = boost::dynamic_pointer_cast<MouseEvent>(event);
// Event propagation similar to DOM Level 3 event flow:
// http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
// Capturing phase
// for( EventTargets::iterator it = _target_path.begin();
// it != _target_path.end();
// ++it )
// {
// if( it->element )
// std::cout << it->element->getProps()->getPath() << " "
// << "(" << it->local_pos.x() << "|" << it->local_pos.y() << ")\n";
// }
// Bubbling phase
for( EventPropagationPath::const_reverse_iterator
it = path.rbegin();
it != path.rend();
++it )
{
ElementPtr el = it->element.lock();
if( !el )
// Ignore element if it has been destroyed while traversing the event
// (eg. removed by another event handler)
continue;
// TODO provide functions to convert position and delta to local
// coordinates on demand. Events shouldn't contain informations in
// local coordinates as they might differe between different elements
// receiving the same event.
// if( mouse_event && event->type != Event::DRAG )
// {
// // TODO transform pos and delta for drag events. Maybe we should just
// // store the global coordinates and convert to local coordinates
// // on demand.
//
// // Position and delta are specified in local coordinate system of
// // current element
// mouse_event->pos = it->local_pos;
// mouse_event->delta = it->local_delta;
// }
el->callListeners(event);
if( event->propagation_stopped )
return true;
}
return true;
}
//----------------------------------------------------------------------------
bool
EventManager::checkClickDistance( const EventPropagationPath& path1,
const EventPropagationPath& path2 ) const
{
osg::Vec2 delta = path1.front().local_pos - path2.front().local_pos;
return delta.x() < drag_threshold
&& delta.y() < drag_threshold;
}
//----------------------------------------------------------------------------
EventPropagationPath
EventManager::getCommonAncestor( const EventPropagationPath& path1,
const EventPropagationPath& path2 ) const
{
if( path1.back().element.lock() == path2.back().element.lock() )
return path2;
EventPropagationPath path;
for( size_t i = 0; i < path1.size() && i < path2.size(); ++i )
{
if( path1[i].element.lock() != path2[i].element.lock() )
break;
path.push_back(path2[i]);
}
return path;
}
} // namespace canvas
} // namespace simgear

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// Manage event handling inside a Canvas similar to the DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_EVENT_MANAGER_HXX_
#define CANVAS_EVENT_MANAGER_HXX_
#include "canvas_fwd.hxx"
#include <deque>
namespace simgear
{
namespace canvas
{
struct EventTarget
{
ElementWeakPtr element;
osg::Vec2f local_pos,
local_delta;
};
typedef std::deque<EventTarget> EventPropagationPath;
inline bool operator==(const EventTarget& t1, const EventTarget& t2)
{
return t1.element.lock() == t2.element.lock();
}
class EventManager
{
public:
EventManager();
bool handleEvent( const MouseEventPtr& event,
const EventPropagationPath& path );
protected:
struct StampedPropagationPath
{
StampedPropagationPath();
StampedPropagationPath(const EventPropagationPath& path, double time);
void clear();
bool valid() const;
EventPropagationPath path;
double time;
};
// TODO if we really need the paths modify to not copy around the paths
// that much.
StampedPropagationPath _last_mouse_down,
_last_click,
_last_mouse_over;
size_t _current_click_count;
/**
* Propagate click event and handle multi-click (eg. create dblclick)
*/
void handleClick( const MouseEventPtr& event,
const EventPropagationPath& path );
/**
* Handle mouseover/enter/out/leave
*/
void handleMove( const MouseEventPtr& event,
const EventPropagationPath& path );
bool propagateEvent( const EventPtr& event,
const EventPropagationPath& path );
/**
* Check if two click events (either mousedown/up or two consecutive
* clicks) are inside a maximum distance to still create a click or
* dblclick event respectively.
*/
bool checkClickDistance( const EventPropagationPath& path1,
const EventPropagationPath& path2 ) const;
EventPropagationPath
getCommonAncestor( const EventPropagationPath& path1,
const EventPropagationPath& path2 ) const;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_EVENT_MANAGER_HXX_ */

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// Mapping between canvas gui Event types and their names
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef ENUM_MAPPING
# error "Don't include this file directly!"
#endif
ENUM_MAPPING(MOUSE_DOWN, "mousedown")
ENUM_MAPPING(MOUSE_UP, "mouseup")
ENUM_MAPPING(CLICK, "click")
ENUM_MAPPING(DBL_CLICK, "dblclick")
ENUM_MAPPING(DRAG, "drag")
ENUM_MAPPING(WHEEL, "wheel")
ENUM_MAPPING(MOUSE_MOVE, "mousemove")
ENUM_MAPPING(MOUSE_OVER, "mouseover")
ENUM_MAPPING(MOUSE_OUT, "mouseout")
ENUM_MAPPING(MOUSE_ENTER, "mouseenter")
ENUM_MAPPING(MOUSE_LEAVE, "mouseleave")

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// Visitor for traversing a canvas element hierarchy similar to the traversal
// of the DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasEvent.hxx"
#include "CanvasEventVisitor.hxx"
#include <simgear/canvas/elements/CanvasElement.hxx>
#include <iostream>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
EventVisitor::EventVisitor( TraverseMode mode,
const osg::Vec2f& pos,
const osg::Vec2f& delta ):
_traverse_mode( mode )
{
if( mode == TRAVERSE_DOWN )
{
EventTarget target = {ElementWeakPtr(), pos, delta};
_target_path.push_back(target);
}
}
//----------------------------------------------------------------------------
EventVisitor::~EventVisitor()
{
}
//----------------------------------------------------------------------------
bool EventVisitor::traverse(Element& el)
{
if( _traverse_mode == TRAVERSE_UP )
return el.ascend(*this);
else
return el.traverse(*this);
}
//----------------------------------------------------------------------------
bool EventVisitor::apply(Element& el)
{
// We only need to check for hits while traversing down
if( _traverse_mode == TRAVERSE_DOWN )
{
// Transform event to local coordinates
const osg::Matrix& m = el.getMatrixTransform()->getInverseMatrix();
const osg::Vec2f& pos = _target_path.back().local_pos;
const osg::Vec2f local_pos
(
m(0, 0) * pos[0] + m(1, 0) * pos[1] + m(3, 0),
m(0, 1) * pos[0] + m(1, 1) * pos[1] + m(3, 1)
);
// Don't check collision with root element (2nd element in _target_path)
// do event listeners attached to the canvas itself (its root group)
// always get called even if no element has been hit.
if( _target_path.size() > 2 && !el.hitBound(local_pos) )
return false;
const osg::Vec2f& delta = _target_path.back().local_delta;
const osg::Vec2f local_delta
(
m(0, 0) * delta[0] + m(1, 0) * delta[1],
m(0, 1) * delta[0] + m(1, 1) * delta[1]
);
EventTarget target = {el.getWeakPtr(), local_pos, local_delta};
_target_path.push_back(target);
if( el.traverse(*this) || _target_path.size() <= 2 )
return true;
_target_path.pop_back();
return false;
}
else
return el.ascend(*this);
}
//----------------------------------------------------------------------------
const EventPropagationPath& EventVisitor::getPropagationPath() const
{
return _target_path;
}
} // namespace canvas
} // namespace simgear

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// Visitor for traversing a canvas element hierarchy similar to the traversal
// of the DOM Level 3 Event Model
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_EVENT_VISITOR_HXX_
#define CANVAS_EVENT_VISITOR_HXX_
#include "canvas_fwd.hxx"
#include "CanvasEventManager.hxx"
namespace simgear
{
namespace canvas
{
class EventVisitor
{
public:
enum TraverseMode
{
TRAVERSE_UP,
TRAVERSE_DOWN
};
EventVisitor( TraverseMode mode,
const osg::Vec2f& pos,
const osg::Vec2f& delta );
virtual ~EventVisitor();
virtual bool traverse(Element& el);
virtual bool apply(Element& el);
const EventPropagationPath& getPropagationPath() const;
protected:
TraverseMode _traverse_mode;
EventPropagationPath _target_path;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_EVENTVISITOR_HXX_ */

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// Canvas with 2D rendering API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasMgr.hxx"
#include "Canvas.hxx"
#include <boost/bind.hpp>
namespace simgear
{
namespace canvas
{
/**
* Canvas factory
*/
CanvasPtr canvasFactory(SGPropertyNode* node)
{
return CanvasPtr(new Canvas(node));
}
//----------------------------------------------------------------------------
CanvasMgr::CanvasMgr( SGPropertyNode_ptr node,
SystemAdapterPtr system_adapter ):
PropertyBasedMgr(node, "texture", &canvasFactory),
_system_adapter(system_adapter)
{
}
//----------------------------------------------------------------------------
CanvasPtr CanvasMgr::createCanvas(const std::string& name)
{
return boost::static_pointer_cast<Canvas>( createElement(name) );
}
//----------------------------------------------------------------------------
CanvasPtr CanvasMgr::getCanvas(size_t index) const
{
return boost::static_pointer_cast<Canvas>( getElement(index) );
}
//----------------------------------------------------------------------------
CanvasPtr CanvasMgr::getCanvas(const std::string& name) const
{
return boost::static_pointer_cast<Canvas>( getElement(name) );
}
//----------------------------------------------------------------------------
void CanvasMgr::elementCreated(PropertyBasedElementPtr element)
{
CanvasPtr canvas = boost::static_pointer_cast<Canvas>(element);
canvas->setSystemAdapter(_system_adapter);
canvas->setCanvasMgr(this);
}
} // namespace canvas
} // namespace simgear

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// Canvas with 2D rendering API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef SG_CANVAS_MGR_H_
#define SG_CANVAS_MGR_H_
#include "canvas_fwd.hxx"
#include <simgear/props/PropertyBasedMgr.hxx>
namespace simgear
{
namespace canvas
{
class CanvasMgr:
public PropertyBasedMgr
{
public:
/**
* @param node Root node of branch used to control canvasses
* @param system_adapter Adapter for connecting between canvas and
* application framework
*
*/
CanvasMgr( SGPropertyNode_ptr node,
SystemAdapterPtr system_adapter );
/**
* Create a new canvas
*
* @param name Name of the new canvas
*/
CanvasPtr createCanvas(const std::string& name = "");
/**
* Get ::Canvas by index
*
* @param index Index of texture node in /canvas/by-index/
*/
CanvasPtr getCanvas(size_t index) const;
/**
* Get ::Canvas by name
*
* @param name Value of child node "name" in
* /canvas/by-index/texture[i]/name
*/
CanvasPtr getCanvas(const std::string& name) const;
protected:
SystemAdapterPtr _system_adapter;
virtual void elementCreated(PropertyBasedElementPtr element);
};
} // namespace canvas
} // namespace simgear
#endif /* SG_CANVAS_MGR_H_ */

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// Base class for canvas placements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasPlacement.hxx"
#include <simgear/props/props.hxx>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
Placement::Placement(SGPropertyNode* node):
_node(node)
{
}
//----------------------------------------------------------------------------
Placement::~Placement()
{
}
//----------------------------------------------------------------------------
SGConstPropertyNode_ptr Placement::getProps() const
{
return _node;
}
//----------------------------------------------------------------------------
SGPropertyNode_ptr Placement::getProps()
{
return _node;
}
//----------------------------------------------------------------------------
bool Placement::childChanged(SGPropertyNode* child)
{
return false;
}
} // namespace canvas
} // namespace simgear

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// Base class for canvas placements
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_PLACEMENT_HXX_
#define CANVAS_PLACEMENT_HXX_
#include <simgear/props/propsfwd.hxx>
namespace simgear
{
namespace canvas
{
class Placement
{
public:
Placement(SGPropertyNode* node);
virtual ~Placement() = 0;
SGConstPropertyNode_ptr getProps() const;
SGPropertyNode_ptr getProps();
virtual bool childChanged(SGPropertyNode* child);
protected:
SGPropertyNode_ptr _node;
private:
Placement(const Placement&) /* = delete */;
Placement& operator=(const Placement&) /* = delete */;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_PLACEMENT_HXX_ */

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// Adapter for using the canvas with different applications
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef SG_CANVAS_SYSTEM_ADAPTER_HXX_
#define SG_CANVAS_SYSTEM_ADAPTER_HXX_
#include "canvas_fwd.hxx"
#include <simgear/nasal/nasal.h>
namespace simgear
{
namespace canvas
{
class SystemAdapter
{
public:
virtual ~SystemAdapter() {}
virtual FontPtr getFont(const std::string& name) const = 0;
virtual void addCamera(osg::Camera* camera) const = 0;
virtual void removeCamera(osg::Camera* camera) const = 0;
virtual osg::Image* getImage(const std::string& path) const = 0;
virtual naContext getNasalContext() const = 0;
/**
* Save passed reference to Nasal object from being deleted by the
* garbage collector.
*/
virtual int gcSave(naRef r) = 0;
/**
* Release an object previously passed to ::gcSave to allow it being
* cleaned up by the garbage collector.
*/
virtual void gcRelease(int key) = 0;
/**
* Call a Nasal function with the given environment and arguments.
*/
virtual naRef callMethod( naRef code,
naRef self,
int argc,
naRef* args,
naRef locals ) = 0;
};
} // namespace canvas
} // namespace simgear
#endif /* SG_CANVAS_SYSTEM_ADAPTER_HXX_ */

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// Mouse event
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_MOUSE_EVENT_HXX_
#define CANVAS_MOUSE_EVENT_HXX_
#include "CanvasEvent.hxx"
#include <osgGA/GUIEventAdapter>
namespace simgear
{
namespace canvas
{
class MouseEvent:
public Event
{
public:
MouseEvent():
button(-1),
state(-1),
mod(-1),
click_count(0)
{}
osg::Vec2f getScreenPos() const { return screen_pos; }
osg::Vec2f getClientPos() const { return client_pos; }
osg::Vec2f getDelta() const { return delta; }
float getScreenX() const { return screen_pos.x(); }
float getScreenY() const { return screen_pos.y(); }
float getClientX() const { return client_pos.x(); }
float getClientY() const { return client_pos.y(); }
float getDeltaX() const { return delta.x(); }
float getDeltaY() const { return delta.y(); }
int getCurrentClickCount() const { return click_count; }
osg::Vec2f screen_pos, //<! Position in screen coordinates
client_pos, //<! Position in window/canvas coordinates
delta;
int button, //<! Button for this event
state, //<! Current button state
mod, //<! Keyboard modifier state
click_count; //<! Current click count
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_MOUSE_EVENT_HXX_ */

306
simgear/canvas/ODGauge.cxx Normal file
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// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN
//
// Ported to OSG by Tim Moore - Jun 2007
//
// Heavily modified to be usable for the 2d Canvas by Thomas Geymayer - April 2012
// Supports now multisampling/mipmapping, usage of the stencil buffer and placing
// the texture in the scene by certain filter criteria
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "ODGauge.hxx"
#include "CanvasSystemAdapter.hxx"
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <osg/Texture2D>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/Camera>
#include <osg/Matrix>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
#include <osg/StateSet>
#include <osg/FrameBufferObject> // for GL_DEPTH_STENCIL_EXT on Windows
#include <cassert>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
ODGauge::ODGauge():
_size_x( -1 ),
_size_y( -1 ),
_view_width( -1 ),
_view_height( -1 ),
_use_image_coords( false ),
_use_stencil( false ),
_use_mipmapping( false ),
_coverage_samples( 0 ),
_color_samples( 0 ),
rtAvailable( false )
{
}
//----------------------------------------------------------------------------
ODGauge::~ODGauge()
{
clear();
}
//----------------------------------------------------------------------------
void ODGauge::setSystemAdapter(const SystemAdapterPtr& system_adapter)
{
_system_adapter = system_adapter;
}
//----------------------------------------------------------------------------
void ODGauge::setSize(int size_x, int size_y)
{
_size_x = size_x;
_size_y = size_y < 0 ? size_x : size_y;
if( serviceable() )
reinit();
else if( texture )
texture->setTextureSize(_size_x, _size_y);
}
//----------------------------------------------------------------------------
void ODGauge::setViewSize(int width, int height)
{
_view_width = width;
_view_height = height < 0 ? width : height;
if( camera )
updateCoordinateFrame();
}
//----------------------------------------------------------------------------
void ODGauge::useImageCoords(bool use)
{
if( use == _use_image_coords )
return;
_use_image_coords = use;
if( texture )
updateCoordinateFrame();
}
//----------------------------------------------------------------------------
void ODGauge::useStencil(bool use)
{
if( use == _use_stencil )
return;
_use_stencil = use;
if( texture )
updateStencil();
}
//----------------------------------------------------------------------------
void ODGauge::setSampling( bool mipmapping,
int coverage_samples,
int color_samples )
{
if( _use_mipmapping == mipmapping
&& _coverage_samples == coverage_samples
&& _color_samples == color_samples )
return;
_use_mipmapping = mipmapping;
if( color_samples > coverage_samples )
{
SG_LOG
(
SG_GL,
SG_WARN,
"ODGauge::setSampling: color_samples > coverage_samples not allowed!"
);
color_samples = coverage_samples;
}
_coverage_samples = coverage_samples;
_color_samples = color_samples;
updateSampling();
}
//----------------------------------------------------------------------------
void ODGauge::setRender(bool render)
{
// Only the far camera should trigger this texture to be rendered.
camera->setNodeMask(render ? simgear::BACKGROUND_BIT : 0);
}
//----------------------------------------------------------------------------
bool ODGauge::serviceable(void)
{
return rtAvailable;
}
//----------------------------------------------------------------------------
void ODGauge::allocRT(osg::NodeCallback* camera_cull_callback)
{
camera = new osg::Camera;
camera->setDataVariance(osg::Object::DYNAMIC);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
camera->setClearStencil(0);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT,
osg::Camera::FRAME_BUFFER );
if( camera_cull_callback )
camera->setCullCallback(camera_cull_callback);
setRender(true);
updateCoordinateFrame();
updateStencil();
osg::StateSet* stateSet = camera->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setAttributeAndModes(
new osg::PolygonMode( osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL ),
osg::StateAttribute::ON );
stateSet->setAttributeAndModes(
new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.0f),
osg::StateAttribute::ON );
stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
stateSet->setAttributeAndModes(
new osg::BlendFunc( osg::BlendFunc::SRC_ALPHA,
osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
osg::StateAttribute::ON );
if( !texture )
{
texture = new osg::Texture2D;
texture->setTextureSize(_size_x, _size_y);
texture->setInternalFormat(GL_RGBA);
}
updateSampling();
if( _system_adapter )
_system_adapter->addCamera(camera.get());
rtAvailable = true;
}
//----------------------------------------------------------------------------
void ODGauge::reinit()
{
osg::NodeCallback* cull_callback = camera ? camera->getCullCallback() : 0;
clear();
allocRT(cull_callback);
}
//----------------------------------------------------------------------------
void ODGauge::clear()
{
if( camera.valid() && _system_adapter )
_system_adapter->removeCamera(camera.get());
camera.release();
texture.release();
rtAvailable = false;
}
//----------------------------------------------------------------------------
void ODGauge::updateCoordinateFrame()
{
assert( camera );
if( _view_width < 0 )
_view_width = _size_x;
if( _view_height < 0 )
_view_height = _size_y;
camera->setViewport(0, 0, _size_x, _size_y);
if( _use_image_coords )
camera->setProjectionMatrix(
osg::Matrix::ortho2D(0, _view_width, _view_height, 0)
);
else
camera->setProjectionMatrix(
osg::Matrix::ortho2D( -_view_width/2., _view_width/2.,
-_view_height/2., _view_height/2. )
);
}
//----------------------------------------------------------------------------
void ODGauge::updateStencil()
{
assert( camera );
GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
if( _use_stencil)
{
camera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER,
GL_DEPTH_STENCIL_EXT );
mask |= GL_STENCIL_BUFFER_BIT;
}
else
{
camera->detach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER);
}
camera->setClearMask(mask);
}
//----------------------------------------------------------------------------
void ODGauge::updateSampling()
{
assert( camera );
assert( texture );
texture->setFilter(
osg::Texture2D::MIN_FILTER,
_use_mipmapping ? osg::Texture2D::LINEAR_MIPMAP_LINEAR
: osg::Texture2D::LINEAR
);
camera->attach(
osg::Camera::COLOR_BUFFER,
texture.get(),
0, 0,
_use_mipmapping,
_coverage_samples,
_color_samples
);
}
} // namespace canvas
} // namespace simgear

158
simgear/canvas/ODGauge.hxx Normal file
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// Owner Drawn Gauge helper class
//
// Written by Harald JOHNSEN, started May 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// Ported to OSG by Tim Moore - Jun 2007
//
// Heavily modified to be usable for the 2d Canvas by Thomas Geymayer - April 2012
// Supports now multisampling/mipmapping, usage of the stencil buffer and placing
// the texture in the scene by certain filter criteria
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef _SG_OD_GAUGE_HXX
#define _SG_OD_GAUGE_HXX
#include "canvas_fwd.hxx"
#include <osg/NodeCallback>
#include <osg/Group>
namespace osg
{
class Camera;
class Texture2D;
}
namespace simgear
{
namespace canvas
{
/**
* Owner Drawn Gauge (aka render-to-texture) helper class
*/
class ODGauge
{
public:
ODGauge();
virtual ~ODGauge();
void setSystemAdapter(const SystemAdapterPtr& system_adapter);
/**
* Set the size of the render target.
*
* @param size_x X size
* @param size_y Y size. Defaults to size_x if not specified
*/
void setSize(int size_x, int size_y = -1);
/**
* Set the size of the viewport
*
* @param width
* @param height Defaults to width if not specified
*/
void setViewSize(int width, int height = -1);
/**
* DEPRECATED
*
* Get size of squared texture
*/
int size() const { return _size_x; }
/**
* Set whether to use image coordinates or not.
*
* Default: origin == center of texture
* Image Coords: origin == top left corner
*/
void useImageCoords(bool use = true);
/**
* Enable/Disable using a stencil buffer
*/
void useStencil(bool use = true);
/**
* Set sampling parameters for mipmapping and coverage sampling
* antialiasing.
*
* @note color_samples is not allowed to be higher than coverage_samples
*
*/
void setSampling( bool mipmapping,
int coverage_samples = 0,
int color_samples = 0 );
/**
* Enable/Disable updating the texture (If disabled the contents of the
* texture remains with the outcome of the last rendering pass)
*/
void setRender(bool render);
/**
* Say if we can render to a texture.
* @return true if rtt is available
*/
bool serviceable(void);
/**
* Get the OSG camera for drawing this gauge.
*/
osg::Camera* getCamera() const { return camera.get(); }
osg::Texture2D* getTexture() const { return texture.get(); }
// Real initialization function. Bad name.
void allocRT(osg::NodeCallback* camera_cull_callback = 0);
void reinit();
void clear();
protected:
SystemAdapterPtr _system_adapter;
int _size_x,
_size_y,
_view_width,
_view_height;
bool _use_image_coords,
_use_stencil,
_use_mipmapping;
// Multisampling parameters
int _coverage_samples,
_color_samples;
bool rtAvailable;
osg::ref_ptr<osg::Camera> camera;
osg::ref_ptr<osg::Texture2D> texture;
void updateCoordinateFrame();
void updateStencil();
void updateSampling();
};
} // namespace canvas
} // namespace simgear
#endif // _SG_OD_GAUGE_HXX

View File

@@ -0,0 +1,12 @@
===============================================================================
ShivaVG - an open-source LGPL ANSI C implementation of the OpenVG specification
===============================================================================
Lead developer:
Ivan Leben <ivan.leben@gmail.com>
Occasional patches:
Daniel Turing
Vincenzo Pupillo

View File

@@ -0,0 +1,504 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
When a program is linked with a library, whether statically or using
a shared library, the combination of the two is legally speaking a
combined work, a derivative of the original library. The ordinary
General Public License therefore permits such linking only if the
entire combination fits its criteria of freedom. The Lesser General
Public License permits more lax criteria for linking other code with
the library.
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That's all there is to it!

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@@ -0,0 +1,67 @@
04 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* shImage.c: shCopyPixels uses memcpy when formats are
equal.
04 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* openvg.h: changed typedef of VGHandle to void*. Code
compiles with no warnings on 64-bit systems now and
it's much safer anyway.
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* shContest.c: fixed a bug in SHContext destructor where
resource deletion loop was iterating image array while
freeing paint objects
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* a patch by Vincenzo Pupillo fixes array constructor behavior
when it runs out of memory plus makes its destructor a bit
more robust
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* autogen.sh: added --force to autoreconf call
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* Removed automake/autoconf generated files. Added autogen.sh
to generate them.
03 Feb 2008 Ivan Leben <ivan.leben@gmail.com>
* configure.in: changed order of checks for glut library and
glXGetProcAddress in -lGL so that latter doesn't fail when
glut is not installed.
30 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* shGeometry.c: shStrokePath() fixed to handle zero-length line
segments gracefully
* fixed the image color component ordering to be valid against the
spec
* shImage.c, shImage.h: completely overhauled to support multiple
image formats. Everything but _PRE and _BW_1 now supported.
24 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* Moved release-related info from ChangeLog to NEWS. ChangeLog will
now include info regarding each commit to repository
* Rearranged the path tesselletaion and user-to-surface transformation
steps in the pipeline to produce higher curve resolution when path is
scaled up
* Using new pipeline design, transformed bound-box query can now return
really tight bounds
* Inserted empty/nop definitions for all non-implemented function so
that linking against the library doesn't fail.
22 Jan 2008 Ivan Leben <ivan.leben@gmail.com>
* Fixed a bug where vgGetError would always return VG_NO_ERROR

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@@ -0,0 +1,80 @@
shIsValid* functions do a search through array!!!
That is required because user handles are actually pointers and need to be found in the valid path array. Solution would be to use indices into an array of pointers for internal handle-to-pointer conversion. When a path is deleted, an empty space would be left in the array and used when the next path is created.
How to speed up image upload / manipulation
=============================================
1) shCopyPixels uses memcpy
First, manipulation can be speeded up by modifying shCopyPixels
to copy lines using memcpy directly when source and target
formats are equal. If stride is same too, than we can memcpy
the whole block of memory.
2) What about mapping image manipulation directly to OpenGL
texture manipulation calls? Which formats could support this?
PROBLEM: if NOPS textures are not supported, then writing
and reading the image data back results in a precision loss!
Even if PBO available we'd need to gluScaleImage into it.
--> means: no NOPS, need intermediate buffer anyway
=== Solution1: PBO are available ====
Extension required: EXT_pixel_buffer_object (ARB_pixel_buffer_object ?)
Complexity of implementation: really easy - PBO simply
replaces the buffer that would be used if NOPS were not there
Cannot just glBindBuffer(GL_PIXEL_UNPACK_BUFFER) and then
glReadPixels into client memory, because glPixelStore
doesn't allow for random row byte size ("stride" must be
a multiple of pixel byte size).
We can safely glMapBuffer and copy from it whatever we want
however we want, and do any kind of conversion inbetween.
Is glMapBuffer + memcpy into user memory faster than just
glGetTexImage? Probably yes, since glGetTexImage probably
first downloads the data from GPU anyway.
glMapBuffer better anyway, because we can directly do the format
conversions unsupported by OpenGL (premultiplied to unpremultiplied,
grayscale conversion with different per component coefficients
instead of simple averaging etc.). We use all the exact same code
as when NOPS not supported.
=== Solution2: no PBOs ===
- vgImageSubData => glTexSubImage2D
- vgGetImageSubData => glGetTexImage
- vgCopyImage => glGetTexImage, glTexSubImage2D
- vgSetPixels => glGetTexImage, glDrawPixels
(PROBLEM: for glGetTexImage, row length in glPixelStore must
be a multiple of pixel byte size!)
- when copying pixels to/from the texture, we still need to
manually clip the working pixel region to the intersection
of the source and destination rectangles, since opengl spec
says INVALID_VALUE error is generated for invalid regions
(e.g. dstX + copyW > dstW)
How to solve great slow-down when scaled up?
=============================================
Reasons:
- cpu is subdividing a loooong path
- fill-rate is a bad thing
1. By writing gradient shaders, there would be no need to
draw into stencil first and then fill the whole area where stencil
odd - at least not when drawing stroke (optimizes half of the pipeline)
2. Real tesselation would reduce fill rate for filled paths, but does
the CPU bottleneck outweight the gain?
3. Early path discarding (transformed bounds outside surface? maybe
early convex-hull rule removal?)

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@@ -0,0 +1,38 @@
version 0.2.0 to 0.2.1 (20 Mar 2009):
* Implemented scissoring for 1 scissor rectangle
version 0.2.0 (20 Jan 2008):
* Fixed a bug where rotation in the paint-to-user matrix broke radial
gradient fill.
* vgCreateContextSH interface changed to allow for specification of
surface width and height
* new extension: vgResizeSurfaceSH to be called whenever the surface
needs to be resized to match the new window size
* #define GL_GLEXT_LEGACY in shExtensions.h prior to including gl.h
so it doesn't include glext.h automatically, which enables us to
check for OpenGL version and define OpenGL extension functions
manually.
* Optimized image uploading by replacing the call to gluBuild2DMipmaps
with glTexImage2D and changing the filter used to GL_LINEAR
* Added detection of ARB_texture_non_power_of_two extension to upload
rectangular images directly instead of scaling them and loosing
precision
* Pattern paint implemented
* Include folder changed to "vg" (lowercase)
* Added a message to test_blend program to notify the user that it
has not been implemented yet (black screen is therefore fine)
* All the calls to glLoadMatrix replaced with glPushMatrix,
glMultMatrix, glPopMatrix.
* Replaced images used in example programs for royalty-free
* README file written

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@@ -0,0 +1,252 @@
ShivaVG
=============================
See AUTHORS for the list of contributors
ShivaVG is an open-source LGPL ANSI C implementation of the Khronos
Group OpenVG specification.
I. BUILD
II. TESTING
III. IMPLEMENTATION STATUS
IV. EXTENSIONS
I. BUILD
=============================
* Prerequisites:
OpenGL development libraries and headers should be installed.
Othe than that, since it's ANSI C should compile with any modern
C compiler. jpeglib needs to be installed for example programs
that use images.
* Compiling under UNIX systems:
Read the INSTALL file for more detailed (though generic) directions.
This library uses the standard ./configure ; make. The example
programs are automatically compiled. However, compilation of each
example program can be toggled by ./configure --with-example-xxx
command where xxx denotes the name of the example. Run ./configure
--help for a list of such options.
* Compiling on Mac:
No XCode project files provided yet. The easiest way is by just
using gcc, in which case look under UNIX compiling section.
* Compiling natively on Windows platform:
Solution files are provided for Visual C++ version 7 and 8. For
the example programs using images to compile, you will need the
appropriate build of jpeglib to match your Visual C++ version.
* Compiling in mingw / cygwin environment:
Might work just as fine as any UNIX-flavored system, but hasn't
been tested yet.
II. TESTING
=============================
There is no real testing suite yet. The example programs are there
just to play with what the implementation can currently do, but
can hardly provide any proper validation, since no reference images
are provided. Here is a description of each example program and
what features it highlights:
* test_vgu
Constructs some path primitives using the VGU API.
* test_tiger
The most simple performance test. It draws the well known svg
tiger using just simple stroke and fill of solid colors. It
consists of 240 paths.
* test_dash
Shows different stroke dashing modes.
* test_linear
A rectangle drawn using 3-color linear gradient fill paint
* test_radial
A rectangle drawn using 3-color radial gradient fill paint
* test_interpolate
Interpolates between two paths - an apple and a pear.
* test_image
Images are drawn using VG_DRAW_IMAGE_MULTIPLY image mode to be
multiplied with radial gradient fill paint.
* test_pattern
An image is drawn in multiply mode with an image pattern fill
paint.
III. IMPLEMENTATION STATUS
=============================
Khronos states in the OpenVG specification, that the contexts for all
their client APIs are expected to be created via the EGL API. Since
EGL to use with ShivaVG has not been implemented yet, there is a set
of extension functions provided for the task of creating, maintaining
and destroying the OpenVG context. (See next section EXTENSIONS for
details.)
What follows is a description of which functions or to what extent
a certain function has been implemented. When a function is marked
as PARTIALLY implemented, the TODO file or the comments in the code
itself would provide further clues.
* General:
vgGetError ............................ FULLY implemented
vgFlush ............................... FULLY implemented
vgFinish .............................. FULLY implemented
* Getters and setters:
vgSet ................................. FULLY implemented
vgSeti ................................ FULLY implemented
vgSetfv ............................... FULLY implemented
vgSetiv ............................... FULLY implemented
vgGetf ................................ FULLY implemented
vgGeti ................................ FULLY implemented
vgGetVectorSize ....................... FULLY implemented
vgGetfv ............................... FULLY implemented
vgGetiv ............................... FULLY implemented
vgSetParameterf ....................... FULLY implemented
vgSetParameteri ....................... FULLY implemented
vgSetParameterfv ...................... FULLY implemented
vgSetParameteriv ...................... FULLY implemented
vgGetParameterf ....................... FULLY implemented
vgGetParameteri ....................... FULLY implemented
vgGetParameterVectorSize............... FULLY implemented
vgGetParameterfv ...................... FULLY implemented
vgGetParameteriv ...................... FULLY implemented
* Matrix Manipulation:
vgLoadIdentity ........................ FULLY implemented
vgLoadMatrix .......................... FULLY implemented
vgGetMatrix ........................... FULLY implemented
vgMultMatrix .......................... FULLY implemented
vgTranslate ........................... FULLY implemented
vgScale ............................... FULLY implemented
vgShear ............................... FULLY implemented
vgRotate .............................. FULLY implemented
* Masking and Clearing:
vgMask ................................ NOT implemented
vgClear ............................... FULLY implemented
* Paths:
vgCreatePath .......................... FULLY implemented
vgClearPath ........................... FULLY implemented
vgDestroyPath ......................... FULLY implemented
vgRemovePathCapabilities .............. FULLY implemented
vgGetPathCapabilities ................. FULLY implemented
vgAppendPath .......................... FULLY implemented
vgAppendPathData ...................... FULLY implemented
vgModifyPathCoords .................... FULLY implemented
vgTransformPath ....................... FULLY implemented
vgInterpolatePath ..................... FULLY implemented
vgPathLength .......................... NOT implemented
vgPointAlongPath ...................... NOT implemented
vgPathBounds .......................... FULLY implemented
vgPathTransformedBounds ............... FULLY implemented
vgDrawPath ............................ PARTIALLY implemented
* Paint:
vgCreatePaint ......................... FULLY implemented
vgDestroyPaint ........................ FULLY implemented
vgSetPaint ............................ FULLY implemented
vgGetPaint ............................ FULLY implemented
vgSetColor ............................ FULLY implemented
vgGetColor ............................ FULLY implemented
vgPaintPattern ........................ FULLY implemented
* Images:
vgCreateImage ......................... PARTIALLY implemented
vgDestroyImage ........................ FULLY implemented
vgClearImage .......................... FULLY implemented
vgImageSubData ........................ PARTIALLY implemented
vgGetImageSubData ..................... PARTIALLY implemented
vgChildImage .......................... NOT implemented
vgGetParent ........................... NOT implemented
vgCopyImage ........................... FULLY implemented
vgDrawImage ........................... PARTIALLY implemented
vgSetPixels ........................... FULLY implemented
vgWritePixels ......................... FULLY implemented
vgGetPixels ........................... FULLY implemented
vgReadPixels .......................... FULLY implemented
vgCopyPixels .......................... FULLY implemented
* Image Filters:
vgColorMatrix ......................... NOT implemented
vgConvolve ............................ NOT implemented
vgSeparableConvolve ................... NOT implemented
vgGaussianBlur ........................ NOT implemented
vgLookup .............................. NOT implemented
vgLookupSingle ........................ NOT implemented
* Hardware Queries:
vgHardwareQuery ....................... NOT implemented
* Renderer and Extension Information:
vgGetString ........................... FULLY implemented
* VGU
vguLine ............................... FULLY implemented
vguPolygon ............................ FULLY implemented
vguRect ............................... FULLY implemented
vguRoundRect .......................... FULLY implemented
vguEllipse ............................ FULLY implemented
vguArc ................................ FULLY implemented
vguComputeWarpQuadToSquare ............ NOT implemented
vguComputeWarpSquareToQuad ............ NOT implemented
vguComputeWarpQuadToQuad .............. NOT implemented
IV. EXTENSIONS
=============================
There are three extensions to the API that manipulate the OpenVG
context as a temporary replacement for EGL:
VGboolean vgCreateContextSH(VGint width, VGint height)
Creates an OpenVG context on top of an existing OpenGL context
that should have been manually initialized by the user of the
library. Width and height specify the size of the rendering
surface. No multi-threading support has been implemented yet.
The context is created once per process.
void vgResizeSurfaceSH(VGint width, VGint height)
Should be called whenever the size of the surface changes (e.g.
the owner window of the OpenGL context is resized).
void vgDestroyContextSH()
Destroys the OpenVG context associated with the calling process.

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@@ -0,0 +1,42 @@
----------
Known bugs
----------
- outofmemory in arrays silently ignored
- blending doesn't use premultiplied colors (not porter-duff model)
- gradient color ramp is not interpolated in linear space
- linear and non-linear image formats behave both linearly
- radial gradient circle has got a fixed step instead of
proportional to its radius
-------------------------
Incomplete functionality:
-------------------------
- non-zero fill mode
- proper porter-duff blending
- masking
- scissoring
- child images
- VG_DRAW_IMAGE_STENCIL
- _PRE and BW_1 image formats
- VGU warp matrices
- EGL (image drawing targets)
- boundbox / point-on-path / tangent-on-path queries
- RENDERING_QUALITY_FASTER == RENDERING_QUALITY_BETTER
---------------------------
Possible portability issues
---------------------------
- GL_UNSIGNED_INT_8_8_8_8 and other for images
- GL_MIRRORED_REPEAT for gradients
- GL_CLAMP_TO_EDGE for gradients and pattern paints
- GL_CLAMP_TO_BORDER for pattern paints
- multitexturing for VG_DRAW_IMAGE_MULTIPLY, VG_DRAW_IMAGE_STENCIL
------
Bonus:
------
- gradient shaders? antialiasing shader?

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@@ -0,0 +1,637 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef _OPENVG_H
#define _OPENVG_H
#define OPENVG_VERSION_1_0_1 1
/* Type definitions */
/* TODO: we can't use config.h in this header so there
must be some other technique to assert the proper
size of the basic types */
typedef float VGfloat;
typedef char VGbyte;
typedef unsigned char VGubyte;
typedef short VGshort;
typedef int VGint;
typedef unsigned int VGuint;
typedef unsigned int VGbitfield;
typedef enum {
VG_FALSE = 0,
VG_TRUE = 1
} VGboolean;
#define VG_MAXSHORT ((VGshort)((~((unsigned)0)) >> 1))
#define VG_MAXINT ((VGint)((~((unsigned)0)) >> 1))
/* Define handle to be of same length as any pointer */
typedef void * VGHandle;
#define VG_INVALID_HANDLE ((VGHandle)NULL)
/* Enumerations */
typedef enum {
VG_NO_ERROR = 0,
VG_BAD_HANDLE_ERROR = 0x1000,
VG_ILLEGAL_ARGUMENT_ERROR = 0x1001,
VG_OUT_OF_MEMORY_ERROR = 0x1002,
VG_PATH_CAPABILITY_ERROR = 0x1003,
VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004,
VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005,
VG_IMAGE_IN_USE_ERROR = 0x1006,
VG_NO_CONTEXT_ERROR = 0x1007
} VGErrorCode;
typedef enum {
/* Mode settings */
VG_MATRIX_MODE = 0x1100,
VG_FILL_RULE = 0x1101,
VG_IMAGE_QUALITY = 0x1102,
VG_RENDERING_QUALITY = 0x1103,
VG_BLEND_MODE = 0x1104,
VG_IMAGE_MODE = 0x1105,
/* Scissoring rectangles */
VG_SCISSOR_RECTS = 0x1106,
/* Stroke parameters */
VG_STROKE_LINE_WIDTH = 0x1110,
VG_STROKE_CAP_STYLE = 0x1111,
VG_STROKE_JOIN_STYLE = 0x1112,
VG_STROKE_MITER_LIMIT = 0x1113,
VG_STROKE_DASH_PATTERN = 0x1114,
VG_STROKE_DASH_PHASE = 0x1115,
VG_STROKE_DASH_PHASE_RESET = 0x1116,
/* Edge fill color for VG_TILE_FILL tiling mode */
VG_TILE_FILL_COLOR = 0x1120,
/* Color for vgClear */
VG_CLEAR_COLOR = 0x1121,
/* Enable/disable alpha masking and scissoring */
VG_MASKING = 0x1130,
VG_SCISSORING = 0x1131,
/* Pixel layout information */
VG_PIXEL_LAYOUT = 0x1140,
VG_SCREEN_LAYOUT = 0x1141,
/* Source format selection for image filters */
VG_FILTER_FORMAT_LINEAR = 0x1150,
VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151,
/* Destination write enable mask for image filters */
VG_FILTER_CHANNEL_MASK = 0x1152,
/* Implementation limits (read-only) */
VG_MAX_SCISSOR_RECTS = 0x1160,
VG_MAX_DASH_COUNT = 0x1161,
VG_MAX_KERNEL_SIZE = 0x1162,
VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163,
VG_MAX_COLOR_RAMP_STOPS = 0x1164,
VG_MAX_IMAGE_WIDTH = 0x1165,
VG_MAX_IMAGE_HEIGHT = 0x1166,
VG_MAX_IMAGE_PIXELS = 0x1167,
VG_MAX_IMAGE_BYTES = 0x1168,
VG_MAX_FLOAT = 0x1169,
VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A
} VGParamType;
typedef enum {
VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200,
VG_RENDERING_QUALITY_FASTER = 0x1201,
VG_RENDERING_QUALITY_BETTER = 0x1202 /* Default */
} VGRenderingQuality;
typedef enum {
VG_PIXEL_LAYOUT_UNKNOWN = 0x1300,
VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301,
VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302,
VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303,
VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304
} VGPixelLayout;
typedef enum {
VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400,
VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403
} VGMatrixMode;
typedef enum {
VG_CLEAR_MASK = 0x1500,
VG_FILL_MASK = 0x1501,
VG_SET_MASK = 0x1502,
VG_UNION_MASK = 0x1503,
VG_INTERSECT_MASK = 0x1504,
VG_SUBTRACT_MASK = 0x1505
} VGMaskOperation;
#define VG_PATH_FORMAT_STANDARD 0
typedef enum {
VG_PATH_DATATYPE_S_8 = 0,
VG_PATH_DATATYPE_S_16 = 1,
VG_PATH_DATATYPE_S_32 = 2,
VG_PATH_DATATYPE_F = 3
} VGPathDatatype;
typedef enum {
VG_ABSOLUTE = 0,
VG_RELATIVE = 1
} VGPathAbsRel;
typedef enum {
VG_CLOSE_PATH = ( 0 << 1),
VG_MOVE_TO = ( 1 << 1),
VG_LINE_TO = ( 2 << 1),
VG_HLINE_TO = ( 3 << 1),
VG_VLINE_TO = ( 4 << 1),
VG_QUAD_TO = ( 5 << 1),
VG_CUBIC_TO = ( 6 << 1),
VG_SQUAD_TO = ( 7 << 1),
VG_SCUBIC_TO = ( 8 << 1),
VG_SCCWARC_TO = ( 9 << 1),
VG_SCWARC_TO = (10 << 1),
VG_LCCWARC_TO = (11 << 1),
VG_LCWARC_TO = (12 << 1)
} VGPathSegment;
typedef enum {
VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE,
VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE,
VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE,
VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE,
VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE,
VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE,
VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE,
VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE,
VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE,
VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE,
VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE,
VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE,
VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE,
VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE,
VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE,
VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE,
VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE,
VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE,
VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE,
VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE,
VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE,
VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE,
VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE,
VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE
} VGPathCommand;
typedef VGHandle VGPath;
typedef enum {
VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0),
VG_PATH_CAPABILITY_APPEND_TO = (1 << 1),
VG_PATH_CAPABILITY_MODIFY = (1 << 2),
VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3),
VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4),
VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5),
VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6),
VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7),
VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8),
VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9),
VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10),
VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11),
VG_PATH_CAPABILITY_ALL = (1 << 12) - 1
} VGPathCapabilities;
typedef enum {
VG_PATH_FORMAT = 0x1600,
VG_PATH_DATATYPE = 0x1601,
VG_PATH_SCALE = 0x1602,
VG_PATH_BIAS = 0x1603,
VG_PATH_NUM_SEGMENTS = 0x1604,
VG_PATH_NUM_COORDS = 0x1605
} VGPathParamType;
typedef enum {
VG_CAP_BUTT = 0x1700,
VG_CAP_ROUND = 0x1701,
VG_CAP_SQUARE = 0x1702
} VGCapStyle;
typedef enum {
VG_JOIN_MITER = 0x1800,
VG_JOIN_ROUND = 0x1801,
VG_JOIN_BEVEL = 0x1802
} VGJoinStyle;
typedef enum {
VG_EVEN_ODD = 0x1900,
VG_NON_ZERO = 0x1901
} VGFillRule;
typedef enum {
VG_STROKE_PATH = (1 << 0),
VG_FILL_PATH = (1 << 1)
} VGPaintMode;
typedef VGHandle VGPaint;
typedef enum {
/* Color paint parameters */
VG_PAINT_TYPE = 0x1A00,
VG_PAINT_COLOR = 0x1A01,
VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02,
VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07,
VG_PAINT_COLOR_RAMP_STOPS = 0x1A03,
/* Linear gradient paint parameters */
VG_PAINT_LINEAR_GRADIENT = 0x1A04,
/* Radial gradient paint parameters */
VG_PAINT_RADIAL_GRADIENT = 0x1A05,
/* Pattern paint parameters */
VG_PAINT_PATTERN_TILING_MODE = 0x1A06
} VGPaintParamType;
typedef enum {
VG_PAINT_TYPE_COLOR = 0x1B00,
VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01,
VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02,
VG_PAINT_TYPE_PATTERN = 0x1B03
} VGPaintType;
typedef enum {
VG_COLOR_RAMP_SPREAD_PAD = 0x1C00,
VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01,
VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02
} VGColorRampSpreadMode;
typedef enum {
VG_TILE_FILL = 0x1D00,
VG_TILE_PAD = 0x1D01,
VG_TILE_REPEAT = 0x1D02,
VG_TILE_REFLECT = 0x1D03
} VGTilingMode;
typedef enum {
/* RGB{A,X} channel ordering */
VG_sRGBX_8888 = 0,
VG_sRGBA_8888 = 1,
VG_sRGBA_8888_PRE = 2,
VG_sRGB_565 = 3,
VG_sRGBA_5551 = 4,
VG_sRGBA_4444 = 5,
VG_sL_8 = 6,
VG_lRGBX_8888 = 7,
VG_lRGBA_8888 = 8,
VG_lRGBA_8888_PRE = 9,
VG_lL_8 = 10,
VG_A_8 = 11,
VG_BW_1 = 12,
/* {A,X}RGB channel ordering */
VG_sXRGB_8888 = 0 | (1 << 6),
VG_sARGB_8888 = 1 | (1 << 6),
VG_sARGB_8888_PRE = 2 | (1 << 6),
VG_sARGB_1555 = 4 | (1 << 6),
VG_sARGB_4444 = 5 | (1 << 6),
VG_lXRGB_8888 = 7 | (1 << 6),
VG_lARGB_8888 = 8 | (1 << 6),
VG_lARGB_8888_PRE = 9 | (1 << 6),
/* BGR{A,X} channel ordering */
VG_sBGRX_8888 = 0 | (1 << 7),
VG_sBGRA_8888 = 1 | (1 << 7),
VG_sBGRA_8888_PRE = 2 | (1 << 7),
VG_sBGR_565 = 3 | (1 << 7),
VG_sBGRA_5551 = 4 | (1 << 7),
VG_sBGRA_4444 = 5 | (1 << 7),
VG_lBGRX_8888 = 7 | (1 << 7),
VG_lBGRA_8888 = 8 | (1 << 7),
VG_lBGRA_8888_PRE = 9 | (1 << 7),
/* {A,X}BGR channel ordering */
VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7),
VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7),
VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7),
VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7),
VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7),
VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7),
VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7),
VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7)
} VGImageFormat;
typedef VGHandle VGImage;
typedef enum {
VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0),
VG_IMAGE_QUALITY_FASTER = (1 << 1),
VG_IMAGE_QUALITY_BETTER = (1 << 2)
} VGImageQuality;
typedef enum {
VG_IMAGE_FORMAT = 0x1E00,
VG_IMAGE_WIDTH = 0x1E01,
VG_IMAGE_HEIGHT = 0x1E02
} VGImageParamType;
typedef enum {
VG_DRAW_IMAGE_NORMAL = 0x1F00,
VG_DRAW_IMAGE_MULTIPLY = 0x1F01,
VG_DRAW_IMAGE_STENCIL = 0x1F02
} VGImageMode;
typedef enum {
VG_RED = (1 << 3),
VG_GREEN = (1 << 2),
VG_BLUE = (1 << 1),
VG_ALPHA = (1 << 0)
} VGImageChannel;
typedef enum {
VG_BLEND_SRC = 0x2000,
VG_BLEND_SRC_OVER = 0x2001,
VG_BLEND_DST_OVER = 0x2002,
VG_BLEND_SRC_IN = 0x2003,
VG_BLEND_DST_IN = 0x2004,
VG_BLEND_MULTIPLY = 0x2005,
VG_BLEND_SCREEN = 0x2006,
VG_BLEND_DARKEN = 0x2007,
VG_BLEND_LIGHTEN = 0x2008,
VG_BLEND_ADDITIVE = 0x2009,
VG_BLEND_SRC_OUT_SH = 0x200A,
VG_BLEND_DST_OUT_SH = 0x200B,
VG_BLEND_SRC_ATOP_SH = 0x200C,
VG_BLEND_DST_ATOP_SH = 0x200D
} VGBlendMode;
typedef enum {
VG_IMAGE_FORMAT_QUERY = 0x2100,
VG_PATH_DATATYPE_QUERY = 0x2101
} VGHardwareQueryType;
typedef enum {
VG_HARDWARE_ACCELERATED = 0x2200,
VG_HARDWARE_UNACCELERATED = 0x2201
} VGHardwareQueryResult;
typedef enum {
VG_VENDOR = 0x2300,
VG_RENDERER = 0x2301,
VG_VERSION = 0x2302,
VG_EXTENSIONS = 0x2303
} VGStringID;
/* Function Prototypes */
#if 0 // We are including ShivaVG directly into libSimGearScene and only using
// inside the library so there is no need for any dll import/export stuff
#if defined(_WIN32) || defined(__VC32__)
# if defined(VG_API_EXPORT)
# define VG_API_CALL __declspec(dllexport)
# else
# define VG_API_CALL __declspec(dllimport)
# endif
#else
# define VG_API_CALL extern
#endif
#else
# define VG_API_CALL
#endif
#if defined (__cplusplus)
extern "C" {
#endif
VG_API_CALL VGErrorCode vgGetError(void);
VG_API_CALL void vgFlush(void);
VG_API_CALL void vgFinish(void);
/* Getters and Setters */
VG_API_CALL void vgSetf (VGParamType type, VGfloat value);
VG_API_CALL void vgSeti (VGParamType type, VGint value);
VG_API_CALL void vgSetfv(VGParamType type, VGint count,
const VGfloat * values);
VG_API_CALL void vgSetiv(VGParamType type, VGint count,
const VGint * values);
VG_API_CALL VGfloat vgGetf(VGParamType type);
VG_API_CALL VGint vgGeti(VGParamType type);
VG_API_CALL VGint vgGetVectorSize(VGParamType type);
VG_API_CALL void vgGetfv(VGParamType type, VGint count, VGfloat * values);
VG_API_CALL void vgGetiv(VGParamType type, VGint count, VGint * values);
VG_API_CALL void vgSetParameterf(VGHandle object,
VGint paramType,
VGfloat value);
VG_API_CALL void vgSetParameteri(VGHandle object,
VGint paramType,
VGint value);
VG_API_CALL void vgSetParameterfv(VGHandle object,
VGint paramType,
VGint count, const VGfloat * values);
VG_API_CALL void vgSetParameteriv(VGHandle object,
VGint paramType,
VGint count, const VGint * values);
VG_API_CALL VGfloat vgGetParameterf(VGHandle object,
VGint paramType);
VG_API_CALL VGint vgGetParameteri(VGHandle object,
VGint paramType);
VG_API_CALL VGint vgGetParameterVectorSize(VGHandle object,
VGint paramType);
VG_API_CALL void vgGetParameterfv(VGHandle object,
VGint paramType,
VGint count, VGfloat * values);
VG_API_CALL void vgGetParameteriv(VGHandle object,
VGint paramType,
VGint count, VGint * values);
/* Matrix Manipulation */
VG_API_CALL void vgLoadIdentity(void);
VG_API_CALL void vgLoadMatrix(const VGfloat * m);
VG_API_CALL void vgGetMatrix(VGfloat * m);
VG_API_CALL void vgMultMatrix(const VGfloat * m);
VG_API_CALL void vgTranslate(VGfloat tx, VGfloat ty);
VG_API_CALL void vgScale(VGfloat sx, VGfloat sy);
VG_API_CALL void vgShear(VGfloat shx, VGfloat shy);
VG_API_CALL void vgRotate(VGfloat angle);
/* Masking and Clearing */
VG_API_CALL void vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgClear(VGint x, VGint y, VGint width, VGint height);
/* Paths */
VG_API_CALL VGPath vgCreatePath(VGint pathFormat,
VGPathDatatype datatype,
VGfloat scale, VGfloat bias,
VGint segmentCapacityHint,
VGint coordCapacityHint,
VGbitfield capabilities);
VG_API_CALL void vgClearPath(VGPath path, VGbitfield capabilities);
VG_API_CALL void vgDestroyPath(VGPath path);
VG_API_CALL void vgRemovePathCapabilities(VGPath path,
VGbitfield capabilities);
VG_API_CALL VGbitfield vgGetPathCapabilities(VGPath path);
VG_API_CALL void vgAppendPath(VGPath dstPath, VGPath srcPath);
VG_API_CALL void vgAppendPathData(VGPath dstPath,
VGint numSegments,
const VGubyte * pathSegments,
const void * pathData);
VG_API_CALL void vgModifyPathCoords(VGPath dstPath, VGint startIndex,
VGint numSegments,
const void * pathData);
VG_API_CALL void vgTransformPath(VGPath dstPath, VGPath srcPath);
VG_API_CALL VGboolean vgInterpolatePath(VGPath dstPath,
VGPath startPath,
VGPath endPath,
VGfloat amount);
VG_API_CALL VGfloat vgPathLength(VGPath path,
VGint startSegment, VGint numSegments);
VG_API_CALL void vgPointAlongPath(VGPath path,
VGint startSegment, VGint numSegments,
VGfloat distance,
VGfloat * x, VGfloat * y,
VGfloat * tangentX, VGfloat * tangentY);
VG_API_CALL void vgPathBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height);
VG_API_CALL void vgPathTransformedBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height);
VG_API_CALL void vgDrawPath(VGPath path, VGbitfield paintModes);
/* Paint */
VG_API_CALL VGPaint vgCreatePaint(void);
VG_API_CALL void vgDestroyPaint(VGPaint paint);
VG_API_CALL void vgSetPaint(VGPaint paint, VGbitfield paintModes);
VG_API_CALL VGPaint vgGetPaint(VGPaintMode paintMode);
VG_API_CALL void vgSetColor(VGPaint paint, VGuint rgba);
VG_API_CALL VGuint vgGetColor(VGPaint paint);
VG_API_CALL void vgPaintPattern(VGPaint paint, VGImage pattern);
/* Images */
VG_API_CALL VGImage vgCreateImage(VGImageFormat format,
VGint width, VGint height,
VGbitfield allowedQuality);
VG_API_CALL void vgDestroyImage(VGImage image);
VG_API_CALL void vgClearImage(VGImage image,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgImageSubData(VGImage image,
const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL void vgGetImageSubData(VGImage image,
void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height);
VG_API_CALL VGImage vgChildImage(VGImage parent,
VGint x, VGint y, VGint width, VGint height);
VG_API_CALL VGImage vgGetParent(VGImage image);
VG_API_CALL void vgCopyImage(VGImage dst, VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height,
VGboolean dither);
VG_API_CALL void vgDrawImage(VGImage image);
VG_API_CALL void vgSetPixels(VGint dx, VGint dy,
VGImage src, VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgWritePixels(const void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint dx, VGint dy,
VGint width, VGint height);
VG_API_CALL void vgGetPixels(VGImage dst, VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgReadPixels(void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint sx, VGint sy,
VGint width, VGint height);
VG_API_CALL void vgCopyPixels(VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height);
/* Image Filters */
VG_API_CALL void vgColorMatrix(VGImage dst, VGImage src,
const VGfloat * matrix);
VG_API_CALL void vgConvolve(VGImage dst, VGImage src,
VGint kernelWidth, VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernel,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode);
VG_API_CALL void vgSeparableConvolve(VGImage dst, VGImage src,
VGint kernelWidth,
VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernelX,
const VGshort * kernelY,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode);
VG_API_CALL void vgGaussianBlur(VGImage dst, VGImage src,
VGfloat stdDeviationX,
VGfloat stdDeviationY,
VGTilingMode tilingMode);
VG_API_CALL void vgLookup(VGImage dst, VGImage src,
const VGubyte * redLUT,
const VGubyte * greenLUT,
const VGubyte * blueLUT,
const VGubyte * alphaLUT,
VGboolean outputLinear,
VGboolean outputPremultiplied);
VG_API_CALL void vgLookupSingle(VGImage dst, VGImage src,
const VGuint * lookupTable,
VGImageChannel sourceChannel,
VGboolean outputLinear,
VGboolean outputPremultiplied);
/* Hardware Queries */
VG_API_CALL VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key,
VGint setting);
/* Renderer and Extension Information */
VG_API_CALL const VGubyte * vgGetString(VGStringID name);
/* Extensions */
#define OVG_SH_blend_src_out 1
#define OVG_SH_blend_dst_out 1
#define OVG_SH_blend_src_atop 1
#define OVG_SH_blend_dst_atop 1
VG_API_CALL VGboolean vgCreateContextSH(VGint width, VGint height);
VG_API_CALL void vgResizeSurfaceSH(VGint width, VGint height);
VG_API_CALL void vgDestroyContextSH(void);
#if defined (__cplusplus)
} /* extern "C" */
#endif
#endif /* _OPENVG_H */

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@@ -0,0 +1,104 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _VGU_H
#define _VGU_H
#include "openvg.h"
#define VGU_VERSION_1_0 1
#define VGU_VERSION_1_0_1 1
#ifndef VGU_API_CALL
#define VGU_API_CALL VG_API_CALL
#endif
typedef enum {
VGU_NO_ERROR = 0,
VGU_BAD_HANDLE_ERROR = 0xF000,
VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001,
VGU_OUT_OF_MEMORY_ERROR = 0xF002,
VGU_PATH_CAPABILITY_ERROR = 0xF003,
VGU_BAD_WARP_ERROR = 0xF004
} VGUErrorCode;
typedef enum {
VGU_ARC_OPEN = 0xF100,
VGU_ARC_CHORD = 0xF101,
VGU_ARC_PIE = 0xF102
} VGUArcType;
#ifdef __cplusplus
extern "C" {
#endif
VGU_API_CALL VGUErrorCode vguLine(VGPath path,
VGfloat x0, VGfloat y0,
VGfloat x1, VGfloat y1);
VGU_API_CALL VGUErrorCode vguPolygon(VGPath path,
const VGfloat * points, VGint count,
VGboolean closed);
VGU_API_CALL VGUErrorCode vguRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height);
VGU_API_CALL VGUErrorCode vguRoundRect(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat arcWidth, VGfloat arcHeight);
VGU_API_CALL VGUErrorCode vguEllipse(VGPath path,
VGfloat cx, VGfloat cy,
VGfloat width, VGfloat height);
VGU_API_CALL VGUErrorCode vguArc(VGPath path,
VGfloat x, VGfloat y,
VGfloat width, VGfloat height,
VGfloat startAngle, VGfloat angleExtent,
VGUArcType arcType);
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix);
VGU_API_CALL VGUErrorCode vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat * matrix);
VGU_API_CALL VGUErrorCode vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2,
VGfloat dx3, VGfloat dy3,
VGfloat sx0, VGfloat sy0,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
VGfloat sx3, VGfloat sy3,
VGfloat * matrix);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* #ifndef _VGU_H */

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@@ -0,0 +1,30 @@
include(SimGearComponent)
set(HEADERS
../include/vg/openvg.h
../include/vg/vgu.h
)
set(SOURCES
shArrays.c
shArrays.h
shContext.c
shContext.h
shExtensions.c
shExtensions.h
shGeometry.c
shGeometry.h
shImage.c
shImage.h
shPaint.c
shPaint.h
shParams.c
shPath.c
shPath.h
shPipeline.c
shVectors.c
shVectors.h
shVgu.c
)
simgear_scene_component(ShivaVG canvas/ShivaVG "${SOURCES}" "${HEADERS}")

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@@ -0,0 +1,370 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*------------------------------------------------------------
* The base for any type of array. According to appropriate
* macro definitions, specific array types will be generated
* and their manipulation functions respectively.
*
* This code assumes the following are defined:
* _ITEM_T: the type of the items in the array
* _ARRAY_T: the name of the structure
* _FUNC_T: the prefix to prepend to each function
*
* And at least one of these:
* _ARRAY_DECLARE: generate structure declaration
* _ARRAY_DEFINE: generate function definitions
*-----------------------------------------------------------*/
#ifndef __SHARRAYBASE_H
#define __SHARRAYBASE_H
#include "shDefs.h"
#define VAL(x,y) x ## y
#define JN(x,y) VAL(x,y)
#endif
/*--------------------------------------------
* The rest is not #ifndef protected to allow
* for various array type definitions.
*--------------------------------------------*/
#ifdef _ARRAY_DECLARE
typedef struct
{
_ITEM_T *items;
SHint32 capacity;
SHint32 size;
SHint outofmemory;
} _ARRAY_T;
#endif
void JN(_ARRAY_T,_ctor) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
a->items = (_ITEM_T*)malloc(sizeof(_ITEM_T));
if (!a->items) {
a->outofmemory = 1;
a->capacity = 0;
a->size = 0;
return;
}
a->outofmemory = 0;
a->capacity = 1;
a->size = 0;
}
#else
;
#endif
void JN(_ARRAY_T,_dtor) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
if (a->items) {
free(a->items);
a->items = NULL;
}
}
#else
;
#endif
void JN(_FUNC_T,Clear) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
a->size = 0;
}
#else
;
#endif
/*--------------------------------------------------------
* Set the capacity of the array. In case of reallocation
* the items are not preserved.
*--------------------------------------------------------*/
int JN(_FUNC_T,Realloc) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize > 0);
if (newsize == a->capacity)
return 1;
newitems = (_ITEM_T*)malloc(newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
if (a->items)
free(a->items);
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
a->size = 0;
return 1;
}
#else
;
#endif
/*------------------------------------------------------
* Asserts the capacity is at least [newsize]. In case
* of reallocation items are not preserved.
*------------------------------------------------------*/
int JN(_FUNC_T,Reserve) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize >= 0);
if (newsize <= a->capacity)
return 1;
newitems = (_ITEM_T*)malloc(newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
if (a->items)
free(a->items);
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
a->size = 0;
return 1;
}
#else
;
#endif
/*------------------------------------------------------
* Asserts the capacity is at least [newsize]. In case
* of reallocation items are copied.
*------------------------------------------------------*/
int JN(_FUNC_T,ReserveAndCopy) (_ARRAY_T *a, SHint newsize)
#ifdef _ARRAY_DEFINE
{
_ITEM_T *newitems = 0;
SH_ASSERT(newsize >= 0);
if (newsize <= a->capacity)
return 1;
newitems = (_ITEM_T*)realloc(a->items, newsize * sizeof(_ITEM_T));
if (!newitems) {
a->outofmemory = 1;
return 0;
}
a->outofmemory = 0;
a->items = newitems;
a->capacity = newsize;
return 1;
}
#else
;
#endif
int JN(_FUNC_T,PushBack) (_ARRAY_T *a, _ITEM_T item)
#ifdef _ARRAY_DEFINE
{
if (a->capacity == 0) {
JN(_FUNC_T,Realloc)(a, 1);
if (a->outofmemory)
return 0;
}
if (a->size + 1 > a->capacity)
JN(_FUNC_T,ReserveAndCopy)(a, a->capacity*2);
if (a->outofmemory)
return 0;
a->items[a->size++] = item;
return 1;
}
#else
;
#endif
int JN(_FUNC_T,PushBackP) (_ARRAY_T *a, _ITEM_T *item)
#ifdef _ARRAY_DEFINE
{
if (a->capacity == 0) {
JN(_FUNC_T,Realloc)(a, 1);
if (a->outofmemory)
return 0;
}
if (a->size + 1 > a->capacity)
JN(_FUNC_T,ReserveAndCopy)(a, a->capacity*2);
if (a->outofmemory)
return 0;
a->items[a->size++] = *item;
return 1;
}
#else
;
#endif
void JN(_FUNC_T,PopBack) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
--a->size;
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,Front) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return a->items[0];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,FrontP) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return &a->items[0];
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,Back) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return a->items[a->size - 1];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,BackP) (_ARRAY_T *a)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(a->size);
return &a->items[a->size - 1];
}
#else
;
#endif
_ITEM_T JN(_FUNC_T,At) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
return a->items[index];
}
#else
;
#endif
_ITEM_T* JN(_FUNC_T,AtP) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
return &a->items[index];
}
#else
;
#endif
SHint JN(_FUNC_T,Find) (_ARRAY_T *a, _ITEM_T item)
#ifdef _ARRAY_DEFINE
{
int i;
for (i=0; i<a->size; ++i) {
#ifdef _COMPARE_T
if (_COMPARE_T(a->items[i], item))
return i;
#else
if (a->items[i] == item)
return i;
#endif
}
return -1;
}
#else
;
#endif
void JN(_FUNC_T,RemoveAt) (_ARRAY_T *a, SHint index)
#ifdef _ARRAY_DEFINE
{
int i;
SH_ASSERT(index >= 0);
SH_ASSERT(index < a->size);
for (i=index; i<a->size-1; ++i)
a->items[i] = a->items[i+1];
a->size--;
}
#else
;
#endif
#undef _ITEM_T
#undef _ARRAY_T
#undef _FUNC_T
#undef _COMPARE_T
#undef _ARRAY_DEFINE
#undef _ARRAY_DECLARE

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@@ -0,0 +1,50 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*--------------------------------------------
* Definitions of all the arrays used
*--------------------------------------------*/
#include "shArrays.h"
#define _ITEM_T SHint
#define _ARRAY_T SHIntArray
#define _FUNC_T shIntArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHuint8
#define _ARRAY_T SHUint8Array
#define _FUNC_T shUint8Array
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHfloat
#define _ARRAY_T SHFloatArray
#define _FUNC_T shFloatArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHRectangle
#define _ARRAY_T SHRectArray
#define _FUNC_T shRectArray
#define _COMPARE_T(x,y) 1
#define _ARRAY_DEFINE
#include "shArrayBase.h"

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@@ -0,0 +1,55 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*--------------------------------------------
* Declarations of all the arrays used
*--------------------------------------------*/
#ifndef __SHARRAYS_H
#define __SHARRAYS_H
#include "shVectors.h"
#define _ITEM_T SHint
#define _ARRAY_T SHIntArray
#define _FUNC_T shIntArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHuint8
#define _ARRAY_T SHUint8Array
#define _FUNC_T shUint8Array
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHfloat
#define _ARRAY_T SHFloatArray
#define _FUNC_T shFloatArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#define _ITEM_T SHRectangle
#define _ARRAY_T SHRectArray
#define _FUNC_T shRectArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#endif

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@@ -0,0 +1,41 @@
#ifndef __SHCONFIG_H
#define __SHCONFIG_H
////////////////////////////////////////////////////////////
// Identify the operating system
////////////////////////////////////////////////////////////
#if defined(_WIN32) || defined(__WIN32__)
// Windows
#define VG_API_WINDOWS
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#elif defined(linux) || defined(__linux)
// Linux
#define VG_API_LINUX
#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)
// MacOS
#define VG_API_MACOSX
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
// FreeBSD
#define VG_API_FREEBSD
#else
// Unsupported system
#error This operating system is not supported by SFML library
#endif
#endif // __SHCONFIG_H

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@@ -0,0 +1,495 @@
/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include <string.h>
#include <stdio.h>
/*-----------------------------------------------------
* Simple functions to create a VG context instance
* on top of an existing OpenGL context.
* TODO: There is no mechanics yet to asure the OpenGL
* context exists and to choose which context / window
* to bind to.
*-----------------------------------------------------*/
static VGContext *g_context = NULL;
VG_API_CALL VGboolean vgCreateContextSH(VGint width, VGint height)
{
/* return if already created */
if (g_context) return VG_TRUE;
/* create new context */
SH_NEWOBJ(VGContext, g_context);
if (!g_context) return VG_FALSE;
/* init surface info */
g_context->surfaceWidth = width;
g_context->surfaceHeight = height;
/* setup GL projection */
/* We handle viewport and projection ourselves...
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,width,0,height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();*/
return VG_TRUE;
}
VG_API_CALL void vgResizeSurfaceSH(VGint width, VGint height)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* update surface info */
context->surfaceWidth = width;
context->surfaceHeight = height;
/* setup GL projection */
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,width,0,height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgDestroyContextSH()
{
/* return if already released */
if (!g_context) return;
/* delete context object */
SH_DELETEOBJ(VGContext, g_context);
g_context = NULL;
}
VGContext* shGetContext()
{
SH_ASSERT(g_context);
return g_context;
}
/*-----------------------------------------------------
* VGContext constructor
*-----------------------------------------------------*/
void shLoadExtensions(VGContext *c);
void VGContext_ctor(VGContext *c)
{
/* Surface info */
c->surfaceWidth = 0;
c->surfaceHeight = 0;
/* GetString info */
strncpy(c->vendor, "Ivan Leben", sizeof(c->vendor));
strncpy(c->renderer, "ShivaVG 0.1.0", sizeof(c->renderer));
strncpy(c->version, "1.0", sizeof(c->version));
strncpy(c->extensions, "", sizeof(c->extensions));
/* Mode settings */
c->matrixMode = VG_MATRIX_PATH_USER_TO_SURFACE;
c->fillRule = VG_EVEN_ODD;
c->imageQuality = VG_IMAGE_QUALITY_FASTER;
c->renderingQuality = VG_RENDERING_QUALITY_BETTER;
c->blendMode = VG_BLEND_SRC_OVER;
c->imageMode = VG_DRAW_IMAGE_NORMAL;
/* Scissor rectangles */
SH_INITOBJ(SHRectArray, c->scissor);
c->scissoring = VG_FALSE;
c->masking = VG_FALSE;
/* Stroke parameters */
c->strokeLineWidth = 1.0f;
c->strokeCapStyle = VG_CAP_BUTT;
c->strokeJoinStyle = VG_JOIN_MITER;
c->strokeMiterLimit = 4.0f;
c->strokeDashPhase = 0.0f;
c->strokeDashPhaseReset = VG_FALSE;
SH_INITOBJ(SHFloatArray, c->strokeDashPattern);
/* Edge fill color for vgConvolve and pattern paint */
CSET(c->tileFillColor, 0,0,0,0);
/* Color for vgClear */
CSET(c->clearColor, 0,0,0,0);
/* Color components layout inside pixel */
c->pixelLayout = VG_PIXEL_LAYOUT_UNKNOWN;
/* Source format for image filters */
c->filterFormatLinear = VG_FALSE;
c->filterFormatPremultiplied = VG_FALSE;
c->filterChannelMask = VG_RED|VG_GREEN|VG_BLUE|VG_ALPHA;
/* Matrices */
SH_INITOBJ(SHMatrix3x3, c->pathTransform);
SH_INITOBJ(SHMatrix3x3, c->imageTransform);
SH_INITOBJ(SHMatrix3x3, c->fillTransform);
SH_INITOBJ(SHMatrix3x3, c->strokeTransform);
/* Paints */
c->fillPaint = NULL;
c->strokePaint = NULL;
SH_INITOBJ(SHPaint, c->defaultPaint);
/* Error */
c->error = VG_NO_ERROR;
/* Resources */
SH_INITOBJ(SHPathArray, c->paths);
SH_INITOBJ(SHPaintArray, c->paints);
SH_INITOBJ(SHImageArray, c->images);
shLoadExtensions(c);
}
/*-----------------------------------------------------
* VGContext constructor
*-----------------------------------------------------*/
void VGContext_dtor(VGContext *c)
{
int i;
SH_DEINITOBJ(SHRectArray, c->scissor);
SH_DEINITOBJ(SHFloatArray, c->strokeDashPattern);
/* Destroy resources */
for (i=0; i<c->paths.size; ++i)
SH_DELETEOBJ(SHPath, c->paths.items[i]);
for (i=0; i<c->paints.size; ++i)
SH_DELETEOBJ(SHPaint, c->paints.items[i]);
for (i=0; i<c->images.size; ++i)
SH_DELETEOBJ(SHImage, c->images.items[i]);
}
/*--------------------------------------------------
* Tries to find resources in this context
*--------------------------------------------------*/
SHint shIsValidPath(VGContext *c, VGHandle h)
{
int index = shPathArrayFind(&c->paths, (SHPath*)h);
return (index == -1) ? 0 : 1;
}
SHint shIsValidPaint(VGContext *c, VGHandle h)
{
int index = shPaintArrayFind(&c->paints, (SHPaint*)h);
return (index == -1) ? 0 : 1;
}
SHint shIsValidImage(VGContext *c, VGHandle h)
{
int index = shImageArrayFind(&c->images, (SHImage*)h);
return (index == -1) ? 0 : 1;
}
/*--------------------------------------------------
* Tries to find a resources in this context and
* return its type or invalid flag.
*--------------------------------------------------*/
SHResourceType shGetResourceType(VGContext *c, VGHandle h)
{
if (shIsValidPath(c, h))
return SH_RESOURCE_PATH;
else if (shIsValidPaint(c, h))
return SH_RESOURCE_PAINT;
else if (shIsValidImage(c, h))
return SH_RESOURCE_IMAGE;
else
return SH_RESOURCE_INVALID;
}
/*-----------------------------------------------------
* Sets the specified error on the given context if
* there is no pending error yet
*-----------------------------------------------------*/
void shSetError(VGContext *c, VGErrorCode e)
{
if (c->error == VG_NO_ERROR)
c->error = e;
}
/*--------------------------------------------------
* Returns the oldest error pending on the current
* context and clears its error code
*--------------------------------------------------*/
VG_API_CALL VGErrorCode vgGetError(void)
{
VGErrorCode error;
VG_GETCONTEXT(VG_NO_CONTEXT_ERROR);
error = context->error;
context->error = VG_NO_ERROR;
VG_RETURN(error);
}
VG_API_CALL void vgFlush(void)
{
VG_GETCONTEXT(VG_NO_RETVAL);
glFlush();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgFinish(void)
{
VG_GETCONTEXT(VG_NO_RETVAL);
glFinish();
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgMask(VGImage mask, VGMaskOperation operation,
VGint x, VGint y, VGint width, VGint height)
{
}
VG_API_CALL void vgClear(VGint x, VGint y, VGint width, VGint height)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Clip to window */
if (x < 0) x = 0;
if (y < 0) y = 0;
if (width > context->surfaceWidth) width = context->surfaceWidth;
if (height > context->surfaceHeight) height = context->surfaceHeight;
/* Check if scissoring needed */
if (x > 0 || y > 0 ||
width < context->surfaceWidth ||
height < context->surfaceHeight) {
glScissor(x, y, width, height);
glEnable(GL_SCISSOR_TEST);
}
/* Clear GL color buffer */
/* TODO: what about stencil and depth? when do we clear that?
we would need some kind of special "begin" function at
beginning of each drawing or clear the planes prior to each
drawing where it takes places */
glClearColor(context->clearColor.r,
context->clearColor.g,
context->clearColor.b,
context->clearColor.a);
glClear(GL_COLOR_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
VG_RETURN(VG_NO_RETVAL);
}
/*-----------------------------------------------------------
* Returns the matrix currently selected via VG_MATRIX_MODE
*-----------------------------------------------------------*/
SHMatrix3x3* shCurrentMatrix(VGContext *c)
{
switch(c->matrixMode) {
case VG_MATRIX_PATH_USER_TO_SURFACE:
return &c->pathTransform;
case VG_MATRIX_IMAGE_USER_TO_SURFACE:
return &c->imageTransform;
case VG_MATRIX_FILL_PAINT_TO_USER:
return &c->fillTransform;
default:
return &c->strokeTransform;
}
}
/*--------------------------------------
* Sets the current matrix to identity
*--------------------------------------*/
VG_API_CALL void vgLoadIdentity(void)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
IDMAT((*m));
VG_RETURN(VG_NO_RETVAL);
}
/*-------------------------------------------------------------
* Loads values into the current matrix from the given array.
* Matrix affinity is preserved if an affine matrix is loaded.
*-------------------------------------------------------------*/
VG_API_CALL void vgLoadMatrix(const VGfloat * mm)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
if (context->matrixMode == VG_MATRIX_IMAGE_USER_TO_SURFACE) {
SETMAT((*m),
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
mm[2], mm[5], mm[8]);
}else{
SETMAT((*m),
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
0.0f, 0.0f, 1.0f);
}
VG_RETURN(VG_NO_RETVAL);
}
/*---------------------------------------------------------------
* Outputs the values of the current matrix into the given array
*---------------------------------------------------------------*/
VG_API_CALL void vgGetMatrix(VGfloat * mm)
{
SHMatrix3x3 *m; int i,j,k=0;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
for (i=0; i<3; ++i)
for (j=0; j<3; ++j)
mm[k++] = m->m[j][i];
VG_RETURN(VG_NO_RETVAL);
}
/*-------------------------------------------------------------
* Right-multiplies the current matrix with the one specified
* in the given array. Matrix affinity is preserved if an
* affine matrix is begin multiplied.
*-------------------------------------------------------------*/
VG_API_CALL void vgMultMatrix(const VGfloat * mm)
{
SHMatrix3x3 *m, mul, temp;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!mm, VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check matrix array alignment */
m = shCurrentMatrix(context);
if (context->matrixMode == VG_MATRIX_IMAGE_USER_TO_SURFACE) {
SETMAT(mul,
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
mm[2], mm[5], mm[8]);
}else{
SETMAT(mul,
mm[0], mm[3], mm[6],
mm[1], mm[4], mm[7],
0.0f, 0.0f, 1.0f);
}
MULMATMAT((*m), mul, temp);
SETMATMAT((*m), temp);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgTranslate(VGfloat tx, VGfloat ty)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
TRANSLATEMATR((*m), tx, ty);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgScale(VGfloat sx, VGfloat sy)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
SCALEMATR((*m), sx, sy);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgShear(VGfloat shx, VGfloat shy)
{
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
m = shCurrentMatrix(context);
SHEARMATR((*m), shx, shy);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgRotate(VGfloat angle)
{
SHfloat a;
SHMatrix3x3 *m;
VG_GETCONTEXT(VG_NO_RETVAL);
a = SH_DEG2RAD(angle);
m = shCurrentMatrix(context);
ROTATEMATR((*m), a);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key,
VGint setting)
{
return VG_HARDWARE_UNACCELERATED;
}

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHCONTEXT_H
#define __SHCONTEXT_H
#include "shDefs.h"
#include "shVectors.h"
#include "shArrays.h"
#include "shPath.h"
#include "shPaint.h"
#include "shImage.h"
/*------------------------------------------------
* VGContext object
*------------------------------------------------*/
typedef enum
{
SH_RESOURCE_INVALID = 0,
SH_RESOURCE_PATH = 1,
SH_RESOURCE_PAINT = 2,
SH_RESOURCE_IMAGE = 3
} SHResourceType;
typedef struct
{
/* Surface info (since no EGL yet) */
SHint surfaceWidth;
SHint surfaceHeight;
/* GetString info */
char vendor[256];
char renderer[256];
char version[256];
char extensions[256];
/* Mode settings */
VGMatrixMode matrixMode;
VGFillRule fillRule;
VGImageQuality imageQuality;
VGRenderingQuality renderingQuality;
VGBlendMode blendMode;
VGImageMode imageMode;
/* Scissor rectangles */
SHRectArray scissor;
VGboolean scissoring;
VGboolean masking;
/* Stroke parameters */
SHfloat strokeLineWidth;
VGCapStyle strokeCapStyle;
VGJoinStyle strokeJoinStyle;
SHfloat strokeMiterLimit;
SHFloatArray strokeDashPattern;
SHfloat strokeDashPhase;
VGboolean strokeDashPhaseReset;
/* Edge fill color for vgConvolve and pattern paint */
SHColor tileFillColor;
/* Color for vgClear */
SHColor clearColor;
/* Color components layout inside pixel */
VGPixelLayout pixelLayout;
/* Source format for image filters */
VGboolean filterFormatLinear;
VGboolean filterFormatPremultiplied;
VGbitfield filterChannelMask;
/* Matrices */
SHMatrix3x3 pathTransform;
SHMatrix3x3 imageTransform;
SHMatrix3x3 fillTransform;
SHMatrix3x3 strokeTransform;
/* Paints */
SHPaint* fillPaint;
SHPaint* strokePaint;
SHPaint defaultPaint;
VGErrorCode error;
/* Resources */
SHPathArray paths;
SHPaintArray paints;
SHImageArray images;
/* Pointers to extensions */
SHint isGLAvailable_ClampToEdge;
SHint isGLAvailable_MirroredRepeat;
SHint isGLAvailable_Multitexture;
SHint isGLAvailable_TextureNonPowerOfTwo;
SH_PGLACTIVETEXTURE pglActiveTexture;
SH_PGLMULTITEXCOORD1F pglMultiTexCoord1f;
SH_PGLMULTITEXCOORD2F pglMultiTexCoord2f;
} VGContext;
void VGContext_ctor(VGContext *c);
void VGContext_dtor(VGContext *c);
void shSetError(VGContext *c, VGErrorCode e);
SHint shIsValidPath(VGContext *c, VGHandle h);
SHint shIsValidPaint(VGContext *c, VGHandle h);
SHint shIsValidImage(VGContext *c, VGHandle h);
SHResourceType shGetResourceType(VGContext *c, VGHandle h);
VGContext* shGetContext();
/*----------------------------------------------------
* TODO: Add mutex locking/unlocking to these macros
* to assure sequentiallity in multithreading.
*----------------------------------------------------*/
#define VG_NO_RETVAL
#define VG_GETCONTEXT(RETVAL) \
VGContext *context = shGetContext(); \
if (!context) return RETVAL;
#define VG_RETURN(RETVAL) \
{ return RETVAL; }
#define VG_RETURN_ERR(ERRORCODE, RETVAL) \
{ shSetError(context,ERRORCODE); return RETVAL; }
#define VG_RETURN_ERR_IF(COND, ERRORCODE, RETVAL) \
{ if (COND) {shSetError(context,ERRORCODE); return RETVAL;} }
/*-----------------------------------------------------------
* Same macros but no mutex handling - used by sub-functions
*-----------------------------------------------------------*/
#define SH_NO_RETVAL
#define SH_GETCONTEXT(RETVAL) \
VGContext *context = shGetContext(); \
if (!context) return RETVAL;
#define SH_RETURN(RETVAL) \
{ return RETVAL; }
#define SH_RETURN_ERR(ERRORCODE, RETVAL) \
{ shSetError(context,ERRORCODE); return RETVAL; }
#define SH_RETURN_ERR_IF(COND, ERRORCODE, RETVAL) \
{ if (COND) {shSetError(context,ERRORCODE); return RETVAL;} }
#endif /* __SHCONTEXT_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHDEFS_H
#define __SHDEFS_H
/* Standard headers */
#include "shConfig.h"
#ifdef VG_API_WINDOWS
# include <windows.h>
#endif
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <float.h>
#ifndef VG_API_MACOSX
# include <malloc.h>
#endif
/* Disable VGHandle-pointer conversion warnings since we
do deal with it by defining VGHandle properly */
#if defined(_MSC_VER)
# pragma warning(disable:4311)
# pragma warning(disable:4312)
#endif
/* Type definitions */
#if HAVE_INTTYPES_H
#include <inttypes.h>
#else
#define int8_t char
#define uint8_t unsigned char
#define int16_t short
#define uint16_t unsigned short
#define int32_t int
#define uint32_t unsigned int
#define int64_t long long
#define uint64_t unsigned long long
#endif
typedef int8_t SHint8;
typedef uint8_t SHuint8;
typedef int16_t SHint16;
typedef uint16_t SHuint16;
typedef int32_t SHint32;
typedef uint32_t SHuint32;
typedef float SHfloat32;
#define SHint SHint32
#define SHuint SHuint32
#define SHfloat SHfloat32
/* Maximum / minimum values */
#define SH_MAX_INT (0x7fffffff)
#define SH_MIN_INT (-0x7fffffff-1)
#define SH_MANTISSA_BITS 23
#define SH_EXPONENT_BITS 8
/* all 1s in exponent yields NaN in IEEE 754 so we take
1 less then maximum representable with exponent bits */
#define SH_MAX_EXPONENT ((1 << SH_EXPONENT_BITS) - 2)
/* maximum representable with mantissa bits */
#define SH_MAX_MANTISSA ((1 << SH_MANTISSA_BITS) - 1)
/* compose into IEEE754 floating point bit value */
#define SH_MAX_FLOAT_BITS (SH_MAX_EXPONENT << SH_MANTISSA_BITS) | SH_MAX_MANTISSA
typedef union {
float f;
unsigned int i;
} SHfloatint;
SHfloat getMaxFloat();
/* Portable function definitions */
#define SH_SQRT (float)sqrt
#define SH_COS (float)cos
#define SH_SIN (float)sin
#define SH_ACOS (float)acos
#define SH_ASIN (float)asin
#define SH_ATAN (float)atan
#define SH_FLOOR (float)floor
#define SH_CEIL (float)ceil
#define SH_ASSERT assert
#if defined(__isnan) || (defined(__APPLE__) && (__GNUC__ == 3))
# define SH_ISNAN __isnan
#elif defined(_isnan) || defined(WIN32)
# define SH_ISNAN _isnan
#else
# define SH_ISNAN isnan
#endif
/* Helper macros */
#define PI 3.141592654f
#define SH_DEG2RAD(a) (a * PI / 180.0f)
#define SH_RAD2DEG(a) (a * 180.0f / PI)
#define SH_ABS(a) ((a < 0.0f) ? -a : a)
#define SH_MAX(a,b) ((a > b) ? a : b)
#define SH_MIN(a,b) ((a < b) ? a : b)
#define SH_NEARZERO(a) (a >= -0.0001 && a < 0.0001)
#define SH_SWAP(a,b) {SHfloat t=a; a=b; b=t;}
#define SH_CLAMP(a,min,max) {if (a<min) a=min; if (a>max) a=max; }
#define SH_NEWOBJ(type,obj) { obj = (type*)malloc(sizeof(type)); if(obj) type ## _ctor(obj); }
#define SH_INITOBJ(type,obj){ type ## _ctor(&obj); }
#define SH_DEINITOBJ(type,obj) { type ## _dtor(&obj); }
#define SH_DELETEOBJ(type,obj) { if(obj) type ## _dtor(obj); free(obj); }
/* Implementation limits */
#define SH_MAX_SCISSOR_RECTS 1
#define SH_MAX_DASH_COUNT VG_MAXINT
#define SH_MAX_IMAGE_WIDTH VG_MAXINT
#define SH_MAX_IMAGE_HEIGHT VG_MAXINT
#define SH_MAX_IMAGE_PIXELS VG_MAXINT
#define SH_MAX_IMAGE_BYTES VG_MAXINT
#define SH_MAX_COLOR_RAMP_STOPS 256
#define SH_MAX_VERTICES 999999999
#define SH_MAX_RECURSE_DEPTH 16
#define SH_GRADIENT_TEX_SIZE 1024
#define SH_GRADIENT_TEX_COORDSIZE 4096 /* 1024 * RGBA */
/* OpenGL headers */
#if defined(VG_API_LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#elif defined(VG_API_MACOSX)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#elif defined(VG_API_WINDOWS)
#include <GL/gl.h>
#include <GL/glu.h>
#else
#define GL_GLEXT_LEGACY /* don't include glext.h */
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
#endif
#include "shExtensions.h"
#endif /* __SHDEFS_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shDefs.h"
#include "shExtensions.h"
#include "shContext.h"
#include <stdio.h>
#include <string.h>
/*-----------------------------------------------------
* Extensions check
*-----------------------------------------------------*/
void fallbackActiveTexture(GLenum texture) {
}
void fallbackMultiTexCoord1f(GLenum target, GLfloat x) {
glTexCoord1f(x);
}
void fallbackMultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) {
glTexCoord2f(x, y);
}
static int checkExtension(const char *extensions, const char *name)
{
int nlen = (int)strlen(name);
int elen = (int)strlen(extensions);
const char *e = extensions;
SH_ASSERT(nlen > 0);
while (1) {
/* Try to find sub-string */
e = strstr(e, name);
if (e == NULL) return 0;
/* Check if last */
if (e == extensions + elen - nlen)
return 1;
/* Check if space follows (avoid same names with a suffix) */
if (*(e + nlen) == ' ')
return 1;
e += nlen;
}
return 0;
}
typedef void (*PFVOID)();
PFVOID shGetProcAddress(const char *name)
{
#if defined(_WIN32)
return (PFVOID)wglGetProcAddress(name);
#elif defined(__APPLE__)
/* TODO: Mac OS glGetProcAddress implementation */
return (PFVOID)NULL;
#else
return (PFVOID)glXGetProcAddress((const unsigned char *)name);
#endif
}
void shLoadExtensions(VGContext *c)
{
const char *ext = (const char*)glGetString(GL_EXTENSIONS);
/* GL_TEXTURE_CLAMP_TO_EDGE */
if (checkExtension(ext, "GL_EXT_texture_edge_clamp"))
c->isGLAvailable_ClampToEdge = 1;
else if (checkExtension(ext, "GL_SGIS_texture_edge_clamp"))
c->isGLAvailable_ClampToEdge = 1;
else /* Unavailable */
c->isGLAvailable_ClampToEdge = 0;
/* GL_TEXTURE_MIRRORED_REPEAT */
if (checkExtension(ext, "GL_ARB_texture_mirrored_repeat"))
c->isGLAvailable_MirroredRepeat = 1;
else if(checkExtension(ext, "GL_IBM_texture_mirrored_repeat"))
c->isGLAvailable_MirroredRepeat = 1;
else /* Unavailable */
c->isGLAvailable_MirroredRepeat = 0;
/* glActiveTexture, glMultiTexCoord1f */
if (checkExtension(ext, "GL_ARB_multitexture")) {
c->isGLAvailable_Multitexture = 1;
c->pglActiveTexture = (SH_PGLACTIVETEXTURE)
shGetProcAddress("glActiveTextureARB");
c->pglMultiTexCoord1f = (SH_PGLMULTITEXCOORD1F)
shGetProcAddress("glMultiTexCoord1fARB");
c->pglMultiTexCoord2f = (SH_PGLMULTITEXCOORD2F)
shGetProcAddress("glMultiTexCoord2fARB");
if (c->pglActiveTexture == NULL || c->pglMultiTexCoord1f == NULL ||
c->pglMultiTexCoord2f == NULL)
c->isGLAvailable_Multitexture = 0;
}else{ /* Unavailable */
c->isGLAvailable_Multitexture = 0;
c->pglActiveTexture = (SH_PGLACTIVETEXTURE)fallbackActiveTexture;
c->pglMultiTexCoord1f = (SH_PGLMULTITEXCOORD1F)fallbackMultiTexCoord1f;
c->pglMultiTexCoord2f = (SH_PGLMULTITEXCOORD2F)fallbackMultiTexCoord2f;
}
/* Non-power-of-two textures */
if (checkExtension(ext, "GL_ARB_texture_non_power_of_two"))
c->isGLAvailable_TextureNonPowerOfTwo = 1;
else /* Unavailable */
c->isGLAvailable_TextureNonPowerOfTwo = 0;
}

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHEXTENSIONS_H
#define __SHEXTENSIONS_H
/* Define missing constants and route missing
functions to extension pointers */
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GL_VERSION_1_2
# define GL_BGRA 0x80E1
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
# define GL_UNSIGNED_INT_8_8_8_8 0x8035
# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
# define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_VERSION_1_3
# define GL_MULTISAMPLE 0x809D
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_CLAMP_TO_BORDER 0x812D
# define glActiveTexture context->pglActiveTexture
# define glMultiTexCoord1f context->pglMultiTexCoord1f
# define glMultiTexCoord2f context->pglMultiTexCoord2f
#endif
#ifndef GL_VERSION_1_4
# define GL_MIRRORED_REPEAT 0x8370
#endif
typedef void (APIENTRYP SH_PGLACTIVETEXTURE) (GLenum);
typedef void (APIENTRYP SH_PGLMULTITEXCOORD1F) (GLenum, GLfloat);
typedef void (APIENTRYP SH_PGLMULTITEXCOORD2F) (GLenum, GLfloat, GLfloat);
#endif

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include "shGeometry.h"
static int shAddVertex(SHPath *p, SHVertex *v, SHint *contourStart)
{
/* Assert contour was open */
SH_ASSERT((*contourStart) >= 0);
/* Check vertex limit */
if (p->vertices.size >= SH_MAX_VERTICES) return 0;
/* Add vertex to subdivision */
shVertexArrayPushBackP(&p->vertices, v);
/* Increment contour size. Its stored in
the flags of first contour vertex */
p->vertices.items[*contourStart].flags++;
return 1;
}
static void shSubrecurseQuad(SHPath *p, SHQuad *quad, SHint *contourStart)
{
SHVertex v;
SHVector2 mid, dif, c1, c2, c3;
SHQuad quads[SH_MAX_RECURSE_DEPTH];
SHQuad *q, *qleft, *qright;
SHint qindex=0;
quads[0] = *quad;
while (qindex >= 0) {
q = &quads[qindex];
/* Calculate distance of control point from its
counterpart on the line between end points */
SET2V(mid, q->p1); ADD2V(mid, q->p3); DIV2(mid, 2);
SET2V(dif, q->p2); SUB2V(dif, mid); ABS2(dif);
/* Cancel if the curve is flat enough */
if (dif.x + dif.y <= 1.0f || qindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add subdivision point */
v.point = q->p3; v.flags = 0;
if (qindex == 0) return; /* Skip last point */
if (!shAddVertex(p, &v, contourStart)) return;
--qindex;
}else{
/* Left recursion goes on top of stack! */
qright = q; qleft = &quads[++qindex];
/* Subdivide into 2 sub-curves */
SET2V(c1, q->p1); ADD2V(c1, q->p2); DIV2(c1, 2);
SET2V(c3, q->p2); ADD2V(c3, q->p3); DIV2(c3, 2);
SET2V(c2, c1); ADD2V(c2, c3); DIV2(c2, 2);
/* Add left recursion onto stack */
qleft->p1 = q->p1;
qleft->p2 = c1;
qleft->p3 = c2;
/* Add right recursion onto stack */
qright->p1 = c2;
qright->p2 = c3;
qright->p3 = q->p3;
}
}
}
static void shSubrecurseCubic(SHPath *p, SHCubic *cubic, SHint *contourStart)
{
SHVertex v;
SHfloat dx1, dy1, dx2, dy2;
SHVector2 mm, c1, c2, c3, c4, c5;
SHCubic cubics[SH_MAX_RECURSE_DEPTH];
SHCubic *c, *cleft, *cright;
SHint cindex = 0;
cubics[0] = *cubic;
while (cindex >= 0) {
c = &cubics[cindex];
/* Calculate distance of control points from their
counterparts on the line between end points */
dx1 = 3.0f*c->p2.x - 2.0f*c->p1.x - c->p4.x; dx1 *= dx1;
dy1 = 3.0f*c->p2.y - 2.0f*c->p1.y - c->p4.y; dy1 *= dy1;
dx2 = 3.0f*c->p3.x - 2.0f*c->p4.x - c->p1.x; dx2 *= dx2;
dy2 = 3.0f*c->p3.y - 2.0f*c->p4.y - c->p1.y; dy2 *= dy2;
if (dx1 < dx2) dx1 = dx2;
if (dy1 < dy2) dy1 = dy2;
/* Cancel if the curve is flat enough */
if (dx1+dy1 <= 1.0 || cindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add subdivision point */
v.point = c->p4; v.flags = 0;
if (cindex == 0) return; /* Skip last point */
if (!shAddVertex(p, &v, contourStart)) return;
--cindex;
}else{
/* Left recursion goes on top of stack! */
cright = c; cleft = &cubics[++cindex];
/* Subdivide into 2 sub-curves */
SET2V(c1, c->p1); ADD2V(c1, c->p2); DIV2(c1, 2);
SET2V(mm, c->p2); ADD2V(mm, c->p3); DIV2(mm, 2);
SET2V(c5, c->p3); ADD2V(c5, c->p4); DIV2(c5, 2);
SET2V(c2, c1); ADD2V(c2, mm); DIV2(c2, 2);
SET2V(c4, mm); ADD2V(c4, c5); DIV2(c4, 2);
SET2V(c3, c2); ADD2V(c3, c4); DIV2(c3, 2);
/* Add left recursion to stack */
cleft->p1 = c->p1;
cleft->p2 = c1;
cleft->p3 = c2;
cleft->p4 = c3;
/* Add right recursion to stack */
cright->p1 = c3;
cright->p2 = c4;
cright->p3 = c5;
cright->p4 = c->p4;
}
}
}
static void shSubrecurseArc(SHPath *p, SHArc *arc,
SHVector2 *c,SHVector2 *ux, SHVector2 *uy,
SHint *contourStart)
{
SHVertex v;
SHfloat am, cosa, sina, dx, dy;
SHVector2 uux, uuy, c1, m;
SHArc arcs[SH_MAX_RECURSE_DEPTH];
SHArc *a, *aleft, *aright;
SHint aindex=0;
arcs[0] = *arc;
while (aindex >= 0) {
a = &arcs[aindex];
/* Middle angle and its cos/sin */
am = (a->a1 + a->a2)/2;
cosa = SH_COS(am);
sina = SH_SIN(am);
/* New point */
SET2V(uux, (*ux)); MUL2(uux, cosa);
SET2V(uuy, (*uy)); MUL2(uuy, sina);
SET2V(c1, (*c)); ADD2V(c1, uux); ADD2V(c1, uuy);
/* Check distance from linear midpoint */
SET2V(m, a->p1); ADD2V(m, a->p2); DIV2(m, 2);
dx = c1.x - m.x; dy = c1.y - m.y;
if (dx < 0.0f) dx = -dx;
if (dy < 0.0f) dy = -dy;
/* Stop if flat enough */
if (dx+dy <= 1.0f || aindex == SH_MAX_RECURSE_DEPTH-1) {
/* Add middle subdivision point */
v.point = c1; v.flags = 0;
if (!shAddVertex(p, &v, contourStart)) return;
if (aindex == 0) return; /* Skip very last point */
/* Add end subdivision point */
v.point = a->p2; v.flags = 0;
if (!shAddVertex(p, &v, contourStart)) return;
--aindex;
}else{
/* Left subdivision goes on top of stack! */
aright = a; aleft = &arcs[++aindex];
/* Add left recursion to stack */
aleft->p1 = a->p1;
aleft->a1 = a->a1;
aleft->p2 = c1;
aleft->a2 = am;
/* Add right recursion to stack */
aright->p1 = c1;
aright->a1 = am;
aright->p2 = a->p2;
aright->a2 = a->a2;
}
}
}
static void shSubdivideSegment(SHPath *p, VGPathSegment segment,
VGPathCommand originalCommand,
SHfloat *data, void *userData)
{
SHVertex v;
SHint *contourStart = ((SHint**)userData)[0];
SHint *surfaceSpace = ((SHint**)userData)[1];
SHQuad quad; SHCubic cubic; SHArc arc;
SHVector2 c, ux, uy;
VG_GETCONTEXT(VG_NO_RETVAL);
switch (segment)
{
case VG_MOVE_TO:
/* Set contour start here */
(*contourStart) = p->vertices.size;
/* First contour vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = 0;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_CLOSE_PATH:
/* Last contour vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = SH_VERTEX_FLAG_SEGEND | SH_VERTEX_FLAG_CLOSE;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_LINE_TO:
/* Last segment vertex */
v.point.x = data[2];
v.point.y = data[3];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_QUAD_TO:
/* Recurse subdivision */
SET2(quad.p1, data[0], data[1]);
SET2(quad.p2, data[2], data[3]);
SET2(quad.p3, data[4], data[5]);
if (*surfaceSpace) {
TRANSFORM2(quad.p1, context->pathTransform);
TRANSFORM2(quad.p2, context->pathTransform);
TRANSFORM2(quad.p3, context->pathTransform); }
shSubrecurseQuad(p, &quad, contourStart);
/* Last segment vertex */
v.point.x = data[4];
v.point.y = data[5];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
case VG_CUBIC_TO:
/* Recurse subdivision */
SET2(cubic.p1, data[0], data[1]);
SET2(cubic.p2, data[2], data[3]);
SET2(cubic.p3, data[4], data[5]);
SET2(cubic.p4, data[6], data[7]);
if (*surfaceSpace) {
TRANSFORM2(cubic.p1, context->pathTransform);
TRANSFORM2(cubic.p2, context->pathTransform);
TRANSFORM2(cubic.p3, context->pathTransform);
TRANSFORM2(cubic.p4, context->pathTransform); }
shSubrecurseCubic(p, &cubic, contourStart);
/* Last segment vertex */
v.point.x = data[6];
v.point.y = data[7];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace)
TRANSFORM2(v.point, context->pathTransform);
break;
default:
SH_ASSERT(segment==VG_SCWARC_TO || segment==VG_SCCWARC_TO ||
segment==VG_LCWARC_TO || segment==VG_LCCWARC_TO);
/* Recurse subdivision */
SET2(arc.p1, data[0], data[1]);
SET2(arc.p2, data[10], data[11]);
arc.a1 = data[8]; arc.a2 = data[9];
SET2(c, data[2], data[3]);
SET2(ux, data[4], data[5]);
SET2(uy, data[6], data[7]);
if (*surfaceSpace) {
TRANSFORM2(arc.p1, context->pathTransform);
TRANSFORM2(arc.p2, context->pathTransform);
TRANSFORM2(c, context->pathTransform);
TRANSFORM2DIR(ux, context->pathTransform);
TRANSFORM2DIR(uy, context->pathTransform); }
shSubrecurseArc(p, &arc, &c, &ux, &uy, contourStart);
/* Last segment vertex */
v.point.x = data[10];
v.point.y = data[11];
v.flags = SH_VERTEX_FLAG_SEGEND;
if (*surfaceSpace) {
TRANSFORM2(v.point, context->pathTransform); }
break;
}
/* Add subdivision vertex */
shAddVertex(p, &v, contourStart);
}
/*--------------------------------------------------
* Processes path data by simplfying it and sending
* each segment to subdivision callback function
*--------------------------------------------------*/
void shFlattenPath(SHPath *p, SHint surfaceSpace)
{
SHint contourStart = -1;
// SHint surfSpace = surfaceSpace;
SHint *userData[2];
SHint processFlags =
SH_PROCESS_SIMPLIFY_LINES |
SH_PROCESS_SIMPLIFY_CURVES |
SH_PROCESS_CENTRALIZE_ARCS |
SH_PROCESS_REPAIR_ENDS;
userData[0] = &contourStart;
userData[1] = &surfaceSpace;
shVertexArrayClear(&p->vertices);
shProcessPathData(p, processFlags, shSubdivideSegment, userData);
}
/*-------------------------------------------
* Adds a rectangle to the path's stroke.
*-------------------------------------------*/
static void shPushStrokeQuad(SHPath *p, SHVector2 *p1, SHVector2 *p2,
SHVector2 *p3, SHVector2 *p4)
{
shVector2ArrayPushBackP(&p->stroke, p1);
shVector2ArrayPushBackP(&p->stroke, p2);
shVector2ArrayPushBackP(&p->stroke, p3);
shVector2ArrayPushBackP(&p->stroke, p3);
shVector2ArrayPushBackP(&p->stroke, p4);
shVector2ArrayPushBackP(&p->stroke, p1);
}
/*-------------------------------------------
* Adds a triangle to the path's stroke.
*-------------------------------------------*/
static void shPushStrokeTri(SHPath *p, SHVector2 *p1,
SHVector2 *p2, SHVector2 *p3)
{
shVector2ArrayPushBackP(&p->stroke, p1);
shVector2ArrayPushBackP(&p->stroke, p2);
shVector2ArrayPushBackP(&p->stroke, p3);
}
/*-----------------------------------------------------------
* Adds a miter join to the path's stroke at the given
* turn point [c], with the end of the previous segment
* outset [o1] and the beginning of the next segment
* outset [o2], transiting from tangent [d1] to [d2].
*-----------------------------------------------------------*/
static void shStrokeJoinMiter(SHPath *p, SHVector2 *c,
SHVector2 *o1, SHVector2 *d1,
SHVector2 *o2, SHVector2 *d2)
{
/* Init miter top to first point in case lines are colinear */
SHVector2 x; SET2V(x,(*o1));
/* Find intersection of two outer turn edges
(lines defined by origin and direction) */
shLineLineXsection(o1, d1, o2, d2, &x);
/* Add a "diamond" quad with top on intersected point
and bottom on center of turn (on the line) */
shPushStrokeQuad(p, &x, o1, c, o2);
}
/*-----------------------------------------------------------
* Adds a round join to the path's stroke at the given
* turn point [c], with the end of the previous segment
* outset [pstart] and the beginning of the next segment
* outset [pend], transiting from perpendicular vector
* [tstart] to [tend].
*-----------------------------------------------------------*/
static void shStrokeJoinRound(SHPath *p, SHVector2 *c,
SHVector2 *pstart, SHVector2 *tstart,
SHVector2 *pend, SHVector2 *tend)
{
SHVector2 p1, p2;
SHfloat a, ang, cosa, sina;
/* Find angle between lines */
ang = ANGLE2((*tstart),(*tend));
/* Begin with start point */
SET2V(p1,(*pstart));
for (a=0.0f; a<ang; a+=PI/12) {
/* Rotate perpendicular vector around and
find next offset point from center */
cosa = SH_COS(-a);
sina = SH_SIN(-a);
SET2(p2, tstart->x*cosa - tstart->y*sina,
tstart->x*sina + tstart->y*cosa);
ADD2V(p2, (*c));
/* Add triangle, save previous */
shPushStrokeTri(p, &p1, &p2, c);
SET2V(p1, p2);
}
/* Add last triangle */
shPushStrokeTri(p, &p1, pend, c);
}
static void shStrokeCapRound(SHPath *p, SHVector2 *c, SHVector2 *t, SHint start)
{
SHint a;
SHfloat ang, cosa, sina;
SHVector2 p1, p2;
SHint steps = 12;
SHVector2 tt;
/* Revert perpendicular vector if start cap */
SET2V(tt, (*t));
if (start) MUL2(tt, -1);
/* Find start point */
SET2V(p1, (*c));
ADD2V(p1, tt);
for (a = 1; a<=steps; ++a) {
/* Rotate perpendicular vector around and
find next offset point from center */
ang = (SHfloat)a * PI / steps;
cosa = SH_COS(-ang);
sina = SH_SIN(-ang);
SET2(p2, tt.x*cosa - tt.y*sina,
tt.x*sina + tt.y*cosa);
ADD2V(p2, (*c));
/* Add triangle, save previous */
shPushStrokeTri(p, &p1, &p2, c);
SET2V(p1, p2);
}
}
static void shStrokeCapSquare(SHPath *p, SHVector2 *c, SHVector2 *t, SHint start)
{
SHVector2 tt, p1, p2, p3, p4;
/* Revert perpendicular vector if start cap */
SET2V(tt, (*t));
if (start) MUL2(tt, -1);
/* Find four corners of the quad */
SET2V(p1, (*c));
ADD2V(p1, tt);
SET2V(p2, p1);
ADD2(p2, tt.y, -tt.x);
SET2V(p3, p2);
ADD2(p3, -2*tt.x, -2*tt.y);
SET2V(p4, p3);
ADD2(p4, -tt.y, tt.x);
shPushStrokeQuad(p, &p1, &p2, &p3, &p4);
}
/*-----------------------------------------------------------
* Generates stroke of a path according to VGContext state.
* Produces quads for every linear subdivision segment or
* dash "on" segment, handles line caps and joins.
*-----------------------------------------------------------*/
void shStrokePath(VGContext* c, SHPath *p)
{
/* Line width and vertex count */
SHfloat w = c->strokeLineWidth / 2;
SHfloat mlimit = c->strokeMiterLimit;
SHint vertsize = p->vertices.size;
/* Contour state */
SHint contourStart = 0;
SHint contourLength = 0;
SHint start = 0;
SHint end = 0;
SHint loop = 0;
SHint close = 0;
SHint segend = 0;
/* Current vertices */
SHint i1=0, i2=0;
SHVertex *v1, *v2;
SHVector2 *p1, *p2;
SHVector2 d, t, dprev, tprev;
SHfloat norm, cross, mlength;
/* Stroke edge points */
SHVector2 l1, r1, l2, r2, lprev, rprev;
/* Dash state */
SHint dashIndex = 0;
SHfloat dashLength = 0.0f, strokeLength = 0.0f;
SHint dashSize = c->strokeDashPattern.size;
SHfloat *dashPattern = c->strokeDashPattern.items;
SHint dashOn = 1;
/* Dash edge points */
SHVector2 dash1, dash2;
SHVector2 dashL1, dashR1;
SHVector2 dashL2, dashR2;
SHfloat nextDashLength, dashOffset;
/* Discard odd dash segment */
dashSize -= dashSize % 2;
/* Init previous so compiler doesn't warn
for uninitialized usage */
SET2(tprev, 0,0); SET2(dprev, 0,0);
SET2(lprev, 0,0); SET2(rprev, 0,0);
/* Walk over subdivision vertices */
for (i1=0; i1<vertsize; ++i1) {
if (loop) {
/* Start new contour if exists */
if (contourStart < vertsize)
i1 = contourStart;
else break;
}
start = end = loop = close = segend = 0;
i2 = i1 + 1;
if (i1 == contourStart) {
/* Contour has started. Get length */
contourLength = p->vertices.items[i1].flags;
start = 1;
}
if (contourLength <= 1) {
/* Discard empty contours. */
contourStart = i1 + 1;
loop = 1;
continue;
}
v1 = &p->vertices.items[i1];
v2 = &p->vertices.items[i2];
if (i2 == contourStart + contourLength-1) {
/* Contour has ended. Check close */
close = v2->flags & SH_VERTEX_FLAG_CLOSE;
end = 1;
}
if (i1 == contourStart + contourLength-1) {
/* Loop back to first edge. Check close */
close = v1->flags & SH_VERTEX_FLAG_CLOSE;
i2 = contourStart+1;
contourStart = i1 + 1;
i1 = i2 - 1;
loop = 1;
}
if (!start && !loop) {
/* We are inside a contour. Check segment end. */
segend = (v1->flags & SH_VERTEX_FLAG_SEGEND);
}
if (dashSize > 0 && start &&
(contourStart == 0 || c->strokeDashPhaseReset)) {
/* Reset pattern phase at contour start */
dashLength = -c->strokeDashPhase;
strokeLength = 0.0f;
dashIndex = 0;
dashOn = 1;
if (dashLength < 0.0f) {
/* Consume dash segments forward to reach stroke start */
while (dashLength + dashPattern[dashIndex] <= 0.0f) {
dashLength += dashPattern[dashIndex];
dashIndex = (dashIndex + 1) % dashSize;
dashOn = !dashOn; }
}else if (dashLength > 0.0f) {
/* Consume dash segments backward to return to stroke start */
dashIndex = dashSize;
while (dashLength > 0.0f) {
dashIndex = dashIndex ? (dashIndex-1) : (dashSize-1);
dashLength -= dashPattern[dashIndex];
dashOn = !dashOn; }
}
}
/* Subdiv segment vertices and points */
v1 = &p->vertices.items[i1];
v2 = &p->vertices.items[i2];
p1 = &v1->point;
p2 = &v2->point;
/* Direction vector */
SET2(d, p2->x-p1->x, p2->y-p1->y);
norm = NORM2(d);
if (norm == 0.0f) d = dprev;
else DIV2(d, norm);
/* Perpendicular vector */
SET2(t, -d.y, d.x);
MUL2(t, w);
cross = CROSS2(t,tprev);
/* Left and right edge points */
SET2V(l1, (*p1)); ADD2V(l1, t);
SET2V(r1, (*p1)); SUB2V(r1, t);
SET2V(l2, (*p2)); ADD2V(l2, t);
SET2V(r2, (*p2)); SUB2V(r2, t);
/* Check if join needed */
if ((segend || (loop && close)) && dashOn) {
switch (c->strokeJoinStyle) {
case VG_JOIN_ROUND:
/* Add a round join to stroke */
if (cross >= 0.0f)
shStrokeJoinRound(p, p1, &lprev, &tprev, &l1, &t);
else{
SHVector2 _t, _tprev;
SET2(_t, -t.x, -t.y);
SET2(_tprev, -tprev.x, -tprev.y);
shStrokeJoinRound(p, p1, &r1, &_t, &rprev, &_tprev);
}
break;
case VG_JOIN_MITER:
/* Add a miter join to stroke */
mlength = 1/SH_COS((ANGLE2(t, tprev))/2);
if (mlength <= mlimit) {
if (cross > 0.0f)
shStrokeJoinMiter(p, p1, &lprev, &dprev, &l1, &d);
else if (cross < 0.0f)
shStrokeJoinMiter(p, p1, &rprev, &dprev, &r1, &d);
break;
}/* Else fall down to bevel */
case VG_JOIN_BEVEL:
/* Add a bevel join to stroke */
if (cross > 0.0f)
shPushStrokeTri(p, &l1, &lprev, p1);
else if (cross < 0.0f)
shPushStrokeTri(p, &r1, &rprev, p1);
break;
}
}else if (!start && !loop && dashOn) {
/* Fill gap with previous (= bevel join) */
if (cross > 0.0f)
shPushStrokeTri(p, &l1, &lprev, p1);
else if (cross < 0.0f)
shPushStrokeTri(p, &r1, &rprev, p1);
}
/* Apply cap to start of a non-closed contour or
if we are dashing and dash segment is on */
if ((dashSize == 0 && loop && !close) ||
(dashSize > 0 && start && dashOn)) {
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, p1, &t, 1); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, p1, &t, 1); break;
default: break;
}
}
if (loop)
continue;
/* Handle dashing */
if (dashSize > 0) {
/* Start with beginning of subdiv segment */
SET2V(dash1, (*p1)); SET2V(dashL1, l1); SET2V(dashR1, r1);
do {
/* Interpolate point on the current subdiv segment */
nextDashLength = dashLength + dashPattern[dashIndex];
dashOffset = (nextDashLength - strokeLength) / norm;
if (dashOffset > 1.0f) dashOffset = 1;
SET2V(dash2, (*p2)); SUB2V(dash2, (*p1));
MUL2(dash2, dashOffset); ADD2V(dash2, (*p1));
/* Left and right edge points */
SET2V(dashL2, dash2); ADD2V(dashL2, t);
SET2V(dashR2, dash2); SUB2V(dashR2, t);
/* Add quad for this dash segment */
if (dashOn) shPushStrokeQuad(p, &dashL2, &dashL1, &dashR1, &dashR2);
/* Move to next dash segment if inside this subdiv segment */
if (nextDashLength <= strokeLength + norm) {
dashIndex = (dashIndex + 1) % dashSize;
dashLength = nextDashLength;
dashOn = !dashOn;
SET2V(dash1, dash2);
SET2V(dashL1, dashL2);
SET2V(dashR1, dashR2);
/* Apply cap to dash segment */
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, &dash1, &t, dashOn); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, &dash1, &t, dashOn); break;
default: break;
}
}
/* Consume dash segments until subdiv end met */
} while (nextDashLength < strokeLength + norm);
}else{
/* Add quad for this line segment */
shPushStrokeQuad(p, &l2, &l1, &r1, &r2);
}
/* Apply cap to end of a non-closed contour or
if we are dashing and dash segment is on */
if ((dashSize == 0 && end && !close) ||
(dashSize > 0 && end && dashOn)) {
switch (c->strokeCapStyle) {
case VG_CAP_ROUND:
shStrokeCapRound(p, p2, &t, 0); break;
case VG_CAP_SQUARE:
shStrokeCapSquare(p, p2, &t, 0); break;
default: break;
}
}
/* Save previous edge */
strokeLength += norm;
SET2V(lprev, l2);
SET2V(rprev, r2);
dprev = d;
tprev = t;
}
}
/*-------------------------------------------------------------
* Transforms the tessellation vertices using the given matrix
*-------------------------------------------------------------*/
void shTransformVertices(SHMatrix3x3 *m, SHPath *p)
{
SHVector2 *v;
int i = 0;
for (i = p->vertices.size-1; i>=0; --i) {
v = (&p->vertices.items[i].point);
TRANSFORM2((*v), (*m)); }
}
/*--------------------------------------------------------
* Finds the tight bounding box of path's tesselation
* vertices. Depends on whether the path had been
* tesselated in user or surface space.
*--------------------------------------------------------*/
void shFindBoundbox(SHPath *p)
{
int i;
if (p->vertices.size == 0) {
SET2(p->min, 0,0);
SET2(p->max, 0,0);
return;
}
p->min.x = p->max.x = p->vertices.items[0].point.x;
p->min.y = p->max.y = p->vertices.items[0].point.y;
for (i=0; i<p->vertices.size; ++i) {
SHVector2 *v = &p->vertices.items[i].point;
if (v->x < p->min.x) p->min.x = v->x;
if (v->x > p->max.x) p->max.x = v->x;
if (v->y < p->min.y) p->min.y = v->y;
if (v->y > p->max.y) p->max.y = v->y;
}
}
/*--------------------------------------------------------
* Outputs a tight bounding box of a path in path's own
* coordinate system.
*--------------------------------------------------------*/
VG_API_CALL void vgPathBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height)
{
SHPath *p = NULL;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(minX == NULL || minY == NULL ||
width == NULL || height == NULL,
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check output pointer alignment */
p = (SHPath*)path;
VG_RETURN_ERR_IF(!(p->caps & VG_PATH_CAPABILITY_PATH_BOUNDS),
VG_PATH_CAPABILITY_ERROR, VG_NO_RETVAL);
/* Update path geometry */
shFlattenPath(p, 0);
shFindBoundbox(p);
/* Output bounds */
*minX = p->min.x;
*minY = p->min.y;
*width = p->max.x - p->min.x;
*height = p->max.y - p->min.y;
VG_RETURN(VG_NO_RETVAL);
}
/*------------------------------------------------------------
* Outputs a bounding box of a path defined by its control
* points that is guaranteed to enclose the path geometry
* after applying the current path-user-to-surface transform
*------------------------------------------------------------*/
VG_API_CALL void vgPathTransformedBounds(VGPath path,
VGfloat * minX, VGfloat * minY,
VGfloat * width, VGfloat * height)
{
SHPath *p = NULL;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(minX == NULL || minY == NULL ||
width == NULL || height == NULL,
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* TODO: check output pointer alignment */
p = (SHPath*)path;
VG_RETURN_ERR_IF(!(p->caps & VG_PATH_CAPABILITY_PATH_BOUNDS),
VG_PATH_CAPABILITY_ERROR, VG_NO_RETVAL);
/* Update path geometry */
shFlattenPath(p, 1);
shFindBoundbox(p);
/* Output bounds */
*minX = p->min.x;
*minY = p->min.y;
*width = p->max.x - p->min.x;
*height = p->max.y - p->min.y;
/* Invalidate subdivision for rendering */
p->cacheDataValid = VG_FALSE;
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL VGfloat vgPathLength(VGPath path,
VGint startSegment, VGint numSegments)
{
return 0.0f;
}
VG_API_CALL void vgPointAlongPath(VGPath path,
VGint startSegment, VGint numSegments,
VGfloat distance,
VGfloat * x, VGfloat * y,
VGfloat * tangentX, VGfloat * tangentY)
{
}

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SH_GEOMETRY_H
#include "shDefs.h"
#include "shContext.h"
#include "shVectors.h"
#include "shPath.h"
void shFlattenPath(SHPath *p, SHint surfaceSpace);
void shStrokePath(VGContext* c, SHPath *p);
void shTransformVertices(SHMatrix3x3 *m, SHPath *p);
void shFindBoundbox(SHPath *p);
#endif /* __SH_GEOMETRY_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHIMAGE_H
#define __SHIMAGE_H
#include "shDefs.h"
/*-----------------------------------------------------------
* ColorFormat holds the data necessary to pack/unpack color
* components from a pixel of each supported image format
*-----------------------------------------------------------*/
typedef struct
{
VGImageFormat vgformat;
SHuint8 bytes;
SHuint32 rmask;
SHuint8 rshift;
SHuint8 rmax;
SHuint32 gmask;
SHuint8 gshift;
SHuint8 gmax;
SHuint32 bmask;
SHuint8 bshift;
SHuint8 bmax;
SHuint32 amask;
SHuint8 ashift;
SHuint8 amax;
GLenum glintformat;
GLenum glformat;
GLenum gltype;
} SHImageFormatDesc;
typedef struct
{
SHfloat r,g,b,a;
} SHColor;
void SHColor_ctor(SHColor *c);
void SHColor_dtor(SHColor *c);
#define _ITEM_T SHColor
#define _ARRAY_T SHColorArray
#define _FUNC_T shColorArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
typedef struct
{
SHuint8 *data;
SHint width;
SHint height;
SHImageFormatDesc fd;
SHint texwidth;
SHint texheight;
SHfloat texwidthK;
SHfloat texheightK;
GLuint texture;
} SHImage;
void SHImage_ctor(SHImage *i);
void SHImage_dtor(SHImage *i);
#define _ITEM_T SHImage*
#define _ARRAY_T SHImageArray
#define _FUNC_T shImageArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
/*-------------------------------------------------------
* Color operators
*-------------------------------------------------------*/
#define CSET(c, rr,gg,bb,aa) { c.r=rr; c.g=gg; c.b=bb; c.a=aa; }
#define CSETC(c1, c2) { c1.r=c2.r; c1.g=c2.g; c1.b=c2.b; c1.a=c2.a; }
#define CSUB(c1, rr,gg,bb,aa) { c.r-=rr; c.g-=gg; c.b-=bb; c.a-=aa; }
#define CSUBC(c1, c2) { c1.r-=c2.r; c1.g-=c2.g; c1.b-=c2.b; c1.a-=c2.a; }
#define CSUBCTO(c1, c2, c3) { c3.r=c1.r-c2.r; c3.g=c1.g-c2.g; c3.b=c1.b-c2.b; c3.a=c1.a-c2.a; }
#define CADD(c1, rr,gg,bb,aa) { c.r+=rr; c.g+=gg; c.b+=bb; c.a+=aa; }
#define CADDC(c1, c2) { c1.r+=c2.r; c1.g+=c2.g; c1.b+=c2.b; c1.a+=c2.a; }
#define CADDTO(c1, c2, c3) { c3.r=c1.r+c2.r; c3.g=c1.g+c2.g; c3.b=c1.b+c2.b; c3.a=c1.a+c2.a; }
#define CADDCK(c1, c2, k) { c1.r+=k*c2.r; c1.g+=k*c2.g; c1.b+=k*c2.b; c1.a+=k*c2.a; }
#define CMUL(c, s) { c.r*=s; c.g*=s; c.b*=s; c.a*=s; }
#define CDIV(c, s) { c.r/=s; c.g/=s; c.b/=s; c.a/=s; }
#define CPREMUL(c) { c.r*=c.a; c.g*=c.a; c.b*=c.a; }
#define CUNPREMUL(c) { c.r/=c.a; c.g/=c.a; c.b/=c.a; }
/*-------------------------------------------------------
* Color-to-memory functions
*-------------------------------------------------------*/
#define CSTORE_RGBA1D_8(c, rgba, x) { \
rgba[x*4+0] = (SHuint8)SH_FLOOR(c.r * 255); \
rgba[x*4+1] = (SHuint8)SH_FLOOR(c.g * 255); \
rgba[x*4+2] = (SHuint8)SH_FLOOR(c.b * 255); \
rgba[x*4+3] = (SHuint8)SH_FLOOR(c.a * 255); }
#define CSTORE_RGBA1D_F(c, rgba, x) { \
rgba[x*4+0] = c.r; \
rgba[x*4+1] = c.g; \
rgba[x*4+2] = c.b; \
rgba[x*4+3] = c.a; }
#define CSTORE_RGBA2D_8(c, rgba, x, y, width) { \
rgba[y*width*4+x*4+0] = (SHuint8)SH_FLOOR(c.r * 255); \
rgba[y*width*4+x*4+1] = (SHuint8)SH_FLOOR(c.g * 255); \
rgba[y*width*4+x*4+2] = (SHuint8)SH_FLOOR(c.b * 255); \
rgba[y*width*4+x*4+3] = (SHuint8)SH_FLOOR(c.a * 255); }
#define CSTORE_RGBA2D_F(c, rgba, x, y, width) { \
rgba[y*width*4+x*4+0] = c.r; \
rgba[y*width*4+x*4+1] = c.g; \
rgba[y*width*4+x*4+2] = c.b; \
rgba[y*width*4+x*4+3] = c.a; }
#define INT2COLCOORD(i, max) ( (SHfloat)i / (SHfloat)max )
#define COL2INTCOORD(c, max) ( (SHuint)SH_FLOOR(c * (SHfloat)max + 0.5f) )
void shStoreColor(SHColor *c, void *data, SHImageFormatDesc *f);
void shLoadColor(SHColor *c, const void *data, SHImageFormatDesc *f);
#endif /* __SHIMAGE_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shContext.h"
#include "shPaint.h"
#include <stdio.h>
#define _ITEM_T SHStop
#define _ARRAY_T SHStopArray
#define _FUNC_T shStopArray
#define _COMPARE_T(s1,s2) 0
#define _ARRAY_DEFINE
#include "shArrayBase.h"
#define _ITEM_T SHPaint*
#define _ARRAY_T SHPaintArray
#define _FUNC_T shPaintArray
#define _ARRAY_DEFINE
#include "shArrayBase.h"
void SHPaint_ctor(SHPaint *p)
{
int i;
p->type = VG_PAINT_TYPE_COLOR;
CSET(p->color, 0,0,0,1);
SH_INITOBJ(SHStopArray, p->instops);
SH_INITOBJ(SHStopArray, p->stops);
p->premultiplied = VG_FALSE;
p->spreadMode = VG_COLOR_RAMP_SPREAD_PAD;
p->tilingMode = VG_TILE_FILL;
for (i=0; i<4; ++i) p->linearGradient[i] = 0.0f;
for (i=0; i<5; ++i) p->radialGradient[i] = 0.0f;
p->pattern = VG_INVALID_HANDLE;
glGenTextures(1, &p->texture);
glBindTexture(GL_TEXTURE_1D, p->texture);
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, SH_GRADIENT_TEX_SIZE, 0,
GL_RGBA, GL_FLOAT, NULL);
}
void SHPaint_dtor(SHPaint *p)
{
SH_DEINITOBJ(SHStopArray, p->instops);
SH_DEINITOBJ(SHStopArray, p->stops);
if (glIsTexture(p->texture))
glDeleteTextures(1, &p->texture);
}
VG_API_CALL VGPaint vgCreatePaint(void)
{
SHPaint *p = NULL;
VG_GETCONTEXT(VG_INVALID_HANDLE);
/* Create new paint object */
SH_NEWOBJ(SHPaint, p);
VG_RETURN_ERR_IF(!p, VG_OUT_OF_MEMORY_ERROR,
VG_INVALID_HANDLE);
/* Add to resource list */
shPaintArrayPushBack(&context->paints, p);
VG_RETURN((VGPaint)p);
}
VG_API_CALL void vgDestroyPaint(VGPaint paint)
{
SHint index;
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
index = shPaintArrayFind(&context->paints, (SHPaint*)paint);
VG_RETURN_ERR_IF(index == -1, VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Delete object and remove resource */
SH_DELETEOBJ(SHPaint, (SHPaint*)paint);
shPaintArrayRemoveAt(&context->paints, index);
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgSetPaint(VGPaint paint, VGbitfield paintModes)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
VG_RETURN_ERR_IF(!shIsValidPaint(context, paint) &&
paint != VG_INVALID_HANDLE,
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Check for invalid mode */
VG_RETURN_ERR_IF(paintModes & ~(VG_STROKE_PATH | VG_FILL_PATH),
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* Set stroke / fill */
if (paintModes & VG_STROKE_PATH)
context->strokePaint = (SHPaint*)paint;
if (paintModes & VG_FILL_PATH)
context->fillPaint = (SHPaint*)paint;
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgPaintPattern(VGPaint paint, VGImage pattern)
{
VG_GETCONTEXT(VG_NO_RETVAL);
/* Check if handle valid */
VG_RETURN_ERR_IF(!shIsValidPaint(context, paint),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* Check if pattern image valid */
VG_RETURN_ERR_IF(!shIsValidImage(context, pattern),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* TODO: Check if pattern image is current rendering target */
/* Set pattern image */
((SHPaint*)paint)->pattern = pattern;
VG_RETURN(VG_NO_RETVAL);
}
void shUpdateColorRampTexture(SHPaint *p)
{
SHint s=0;
SHStop *stop1, *stop2;
SHfloat rgba[SH_GRADIENT_TEX_COORDSIZE];
SHint x1=0, x2=0, dx, x;
SHColor dc, c;
SHfloat k;
/* Write first pixel color */
stop1 = &p->stops.items[0];
CSTORE_RGBA1D_F(stop1->color, rgba, x1);
/* Walk stops */
for (s=1; s<p->stops.size; ++s, x1=x2, stop1=stop2) {
/* Pick next stop */
stop2 = &p->stops.items[s];
x2 = (SHint)(stop2->offset * (SH_GRADIENT_TEX_SIZE-1));
SH_ASSERT(x1 >= 0 && x1 < SH_GRADIENT_TEX_SIZE &&
x2 >= 0 && x2 < SH_GRADIENT_TEX_SIZE &&
x1 <= x2);
dx = x2 - x1;
CSUBCTO(stop2->color, stop1->color, dc);
/* Interpolate inbetween */
for (x=x1+1; x<=x2; ++x) {
k = (SHfloat)(x-x1)/dx;
CSETC(c, stop1->color);
CADDCK(c, dc, k);
CSTORE_RGBA1D_F(c, rgba, x);
}
}
/* Update texture image */
glBindTexture(GL_TEXTURE_1D, p->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, SH_GRADIENT_TEX_SIZE,
GL_RGBA, GL_FLOAT, rgba);
}
void shValidateInputStops(SHPaint *p)
{
SHStop *instop, stop = {0, {0,0,0,0}};
SHfloat lastOffset=0.0f;
int i;
shStopArrayClear(&p->stops);
shStopArrayReserve(&p->stops, p->instops.size);
/* Assure input stops are properly defined */
for (i=0; i<p->instops.size; ++i) {
/* Copy stop color */
instop = &p->instops.items[i];
stop.color = instop->color;
/* Offset must be in [0,1] */
if (instop->offset < 0.0f || instop->offset > 1.0f)
continue;
/* Discard whole sequence if not in ascending order */
if (instop->offset < lastOffset)
{shStopArrayClear(&p->stops); break;}
/* Add stop at offset 0 with same color if first not at 0 */
if (p->stops.size == 0 && instop->offset != 0.0f) {
stop.offset = 0.0f;
shStopArrayPushBackP(&p->stops, &stop);}
/* Add current stop to array */
stop.offset = instop->offset;
shStopArrayPushBackP(&p->stops, &stop);
/* Save last offset */
lastOffset = instop->offset;
}
/* Add stop at offset 1 with same color if last not at 1 */
if (p->stops.size > 0 && lastOffset != 1.0f) {
stop.offset = 1.0f;
shStopArrayPushBackP(&p->stops, &stop);
}
/* Add 2 default stops if no valid found */
if (p->stops.size == 0) {
/* First opaque black */
stop.offset = 0.0f;
CSET(stop.color, 0,0,0,1);
shStopArrayPushBackP(&p->stops, &stop);
/* Last opaque white */
stop.offset = 1.0f;
CSET(stop.color, 1,1,1,1);
shStopArrayPushBackP(&p->stops, &stop);
}
/* Update texture */
shUpdateColorRampTexture(p);
}
void shGenerateStops(SHPaint *p, SHfloat minOffset, SHfloat maxOffset,
SHStopArray *outStops)
{
SHStop *s1,*s2;
SHint i1,i2;
SHfloat o=0.0f;
SHfloat ostep=0.0f;
SHint istep=1;
SHint istart=0;
SHint iend=p->stops.size-1;
SHint minDone=0;
SHint maxDone=0;
SHStop outStop;
/* Start below zero? */
if (minOffset < 0.0f) {
if (p->spreadMode == VG_COLOR_RAMP_SPREAD_PAD) {
/* Add min offset stop */
outStop = p->stops.items[0];
outStop.offset = minOffset;
shStopArrayPushBackP(outStops, &outStop);
/* Add max offset stop and exit */
if (maxOffset < 0.0f) {
outStop.offset = maxOffset;
shStopArrayPushBackP(outStops, &outStop);
return; }
}else{
/* Pad starting offset to nearest factor of 2 */
SHint ioff = (SHint)SH_FLOOR(minOffset);
o = (SHfloat)(ioff - (ioff & 1));
}
}
/* Construct stops until max offset reached */
for (i1=istart, i2=istart+istep; maxDone!=1;
i1+=istep, i2+=istep, o+=ostep) {
/* All stops consumed? */
if (i1==iend) { switch(p->spreadMode) {
case VG_COLOR_RAMP_SPREAD_PAD:
/* Pick last stop */
outStop = p->stops.items[i1];
if (!minDone) {
/* Add min offset stop with last color */
outStop.offset = minOffset;
shStopArrayPushBackP(outStops, &outStop); }
/* Add max offset stop with last color */
outStop.offset = maxOffset;
shStopArrayPushBackP(outStops, &outStop);
return;
case VG_COLOR_RAMP_SPREAD_REPEAT:
/* Reset iteration */
i1=istart; i2=istart+istep;
/* Add stop1 if past min offset */
if (minDone) {
outStop = p->stops.items[0];
outStop.offset = o;
shStopArrayPushBackP(outStops, &outStop); }
break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
/* Reflect iteration direction */
istep = -istep;
i2 = i1 + istep;
iend = (istep==1) ? p->stops.size-1 : 0;
break;
}
}
/* 2 stops and their offset distance */
s1 = &p->stops.items[i1];
s2 = &p->stops.items[i2];
ostep = s2->offset - s1->offset;
ostep = SH_ABS(ostep);
/* Add stop1 if reached min offset */
if (!minDone && o+ostep > minOffset) {
minDone = 1;
outStop = *s1;
outStop.offset = o;
shStopArrayPushBackP(outStops, &outStop);
}
/* Mark done if reached max offset */
if (o+ostep > maxOffset)
maxDone = 1;
/* Add stop2 if past min offset */
if (minDone) {
outStop = *s2;
outStop.offset = o+ostep;
shStopArrayPushBackP(outStops, &outStop);
}
}
}
void shSetGradientTexGLState(SHPaint *p)
{
glBindTexture(GL_TEXTURE_1D, p->texture);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
switch (p->spreadMode) {
case VG_COLOR_RAMP_SPREAD_PAD:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); break;
case VG_COLOR_RAMP_SPREAD_REPEAT:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); break;
case VG_COLOR_RAMP_SPREAD_REFLECT:
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); break;
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1,1,1,1);
}
void shSetPatternTexGLState(SHPaint *p, VGContext *c)
{
glBindTexture(GL_TEXTURE_2D, ((SHImage*)p->pattern)->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
switch(p->tilingMode) {
case VG_TILE_FILL:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR,
(GLfloat*)&c->tileFillColor);
break;
case VG_TILE_PAD:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case VG_TILE_REPEAT:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case VG_TILE_REFLECT:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1,1,1,1);
}
int shDrawLinearGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHint i;
SHfloat n;
SHfloat x1 = p->linearGradient[0];
SHfloat y1 = p->linearGradient[1];
SHfloat x2 = p->linearGradient[2];
SHfloat y2 = p->linearGradient[3];
SHVector2 c, ux, uy;
SHVector2 cc, uux, uuy;
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHint invertible;
SHVector2 corners[4];
SHfloat minOffset = 0.0f;
SHfloat maxOffset = 0.0f;
SHfloat left = 0.0f;
SHfloat right = 0.0f;
SHVector2 l1,r1,l2,r2;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Gradient center and unit vectors */
SET2(c, x1, y1);
SET2(ux, x2-x1, y2-y1);
SET2(uy, -ux.y, ux.x);
n = NORM2(ux);
DIV2(ux, n);
NORMALIZE2(uy);
/* Apply paint-to-user transformation */
ADD2V(ux, c); ADD2V(uy, c);
TRANSFORM2TO(c, (*m), cc);
TRANSFORM2TO(ux, (*m), uux);
TRANSFORM2TO(uy, (*m), uuy);
SUB2V(ux,c); SUB2V(uy,c);
SUB2V(uux,cc); SUB2V(uuy,cc);
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible || n==0.0f) {
/* Fill boundbox with color at offset 1 */
SHColor *c = &p->stops.items[p->stops.size-1].color;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/*--------------------------------------------------------*/
for (i=0; i<4; ++i) {
/* Find min/max offset and perpendicular span */
SHfloat o, s;
TRANSFORM2(corners[i], mi);
SUB2V(corners[i], c);
o = DOT2(corners[i], ux) / n;
s = DOT2(corners[i], uy);
if (o < minOffset || i==0) minOffset = o;
if (o > maxOffset || i==0) maxOffset = o;
if (s < left || i==0) left = s;
if (s > right || i==0) right = s;
}
/*---------------------------------------------------------*/
/* Corners of boundbox in gradient system */
SET2V(l1, cc); SET2V(r1, cc);
SET2V(l2, cc); SET2V(r2, cc);
OFFSET2V(l1, uuy, left); OFFSET2V(l1, uux, minOffset * n);
OFFSET2V(r1, uuy, right); OFFSET2V(r1, uux, minOffset * n);
OFFSET2V(l2, uuy, left); OFFSET2V(l2, uux, maxOffset * n);
OFFSET2V(r2, uuy, right); OFFSET2V(r2, uux, maxOffset * n);
/* Draw quad using color-ramp texture */
glActiveTexture(texUnit);
shSetGradientTexGLState(p);
glEnable(GL_TEXTURE_1D);
glBegin(GL_QUAD_STRIP);
glMultiTexCoord1f(texUnit, minOffset);
glVertex2fv((GLfloat*)&r1);
glVertex2fv((GLfloat*)&l1);
glMultiTexCoord1f(texUnit, maxOffset);
glVertex2fv((GLfloat*)&r2);
glVertex2fv((GLfloat*)&l2);
glEnd();
glDisable(GL_TEXTURE_1D);
return 1;
}
int shDrawRadialGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHint i, j;
float a, n;
SHfloat cx = p->radialGradient[0];
SHfloat cy = p->radialGradient[1];
SHfloat fx = p->radialGradient[2];
SHfloat fy = p->radialGradient[3];
float r = p->radialGradient[4];
float fcx, fcy, rr, C;
SHVector2 ux;
SHVector2 uy;
SHVector2 c, f;
SHVector2 cf;
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHint invertible;
SHVector2 corners[4];
SHVector2 fcorners[4];
SHfloat minOffset=0.0f;
SHfloat maxOffset=0.0f;
SHint maxI=0, maxJ=0;
SHfloat maxA=0.0f;
SHfloat startA=0.0f;
int numsteps = 100;
float step = 2*PI/numsteps;
SHVector2 tmin, tmax;
SHVector2 min1, max1, min2, max2;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Move focus into circle if outside */
SET2(cf, fx,fy);
SUB2(cf, cx,cy);
n = NORM2(cf);
if (n > r) {
DIV2(cf, n);
fx = cx + 0.995f * r * cf.x;
fy = cy + 0.995f * r * cf.y;
}
/* Precalculations */
rr = r*r;
fcx = fx - cx;
fcy = fy - cy;
C = fcx*fcx + fcy*fcy - rr;
/* Apply paint-to-user transformation
to focus and unit vectors */
SET2(f, fx, fy);
SET2(c, cx, cy);
SET2(ux, 1, 0);
SET2(uy, 0, 1);
ADD2(ux, cx, cy);
ADD2(uy, cx, cy);
TRANSFORM2(f, (*m));
TRANSFORM2(c, (*m));
TRANSFORM2(ux, (*m));
TRANSFORM2(uy, (*m));
SUB2V(ux, c); SUB2V(uy, c);
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible || r <= 0.0f) {
/* Fill boundbox with color at offset 1 */
SHColor *c = &p->stops.items[p->stops.size-1].color;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/*--------------------------------------------------------*/
/* Find min/max offset */
for (i=0; i<4; ++i) {
/* Transform to paint space */
SHfloat ax,ay, A,B,D,t, off;
TRANSFORM2TO(corners[i], mi, fcorners[i]);
SUB2(fcorners[i], fx, fy);
n = NORM2(fcorners[i]);
if (n == 0.0f) {
/* Avoid zero-length vectors */
off = 0.0f;
}else{
/* Distance from focus to circle at corner angle */
DIV2(fcorners[i], n);
ax = fcorners[i].x;
ay = fcorners[i].y;
A = ax*ax + ay*ay;
B = 2 * (fcx*ax + fcy*ay);
D = B*B - 4*A*C;
t = (-B + SH_SQRT(D)) / (2*A);
/* Relative offset of boundbox corner */
if (D <= 0.0f) off = 1.0f;
else off = n / t;
}
/* Find smallest and largest offset */
if (off < minOffset || i==0) minOffset = off;
if (off > maxOffset || i==0) maxOffset = off;
}
/* Is transformed focus inside original boundbox? */
if (f.x >= min->x && f.x <= max->x &&
f.y >= min->y && f.y <= max->y) {
/* Draw whole circle */
minOffset = 0.0f;
startA = 0.0f;
maxA = 2*PI;
}else{
/* Find most distant corner pair */
for (i=0; i<3; ++i) {
if (ISZERO2(fcorners[i])) continue;
for (j=i+1; j<4; ++j) {
if (ISZERO2(fcorners[j])) continue;
a = ANGLE2N(fcorners[i], fcorners[j]);
if (a > maxA || maxA == 0.0f)
{maxA=a; maxI=i; maxJ=j;}
}}
/* Pick starting angle */
if (CROSS2(fcorners[maxI],fcorners[maxJ]) > 0.0f)
startA = shVectorOrientation(&fcorners[maxI]);
else startA = shVectorOrientation(&fcorners[maxJ]);
}
/*---------------------------------------------------------*/
/* TODO: for minOffset we'd actually need to find minimum
of the gradient function when X and Y are substitued
with a line equation for each bound-box edge. As a
workaround we use 0.0f for now. */
minOffset = 0.0f;
step = PI/50;
numsteps = (SHint)SH_CEIL(maxA / step) + 1;
glActiveTexture(texUnit);
shSetGradientTexGLState(p);
glEnable(GL_TEXTURE_1D);
glBegin(GL_QUADS);
/* Walk the steps and draw gradient mesh */
for (i=0, a=startA; i<numsteps; ++i, a+=step) {
/* Distance from focus to circle border
at current angle (gradient space) */
float ax = SH_COS(a);
float ay = SH_SIN(a);
float A = ax*ax + ay*ay;
float B = 2 * (fcx*ax + fcy*ay);
float D = B*B - 4*A*C;
float t = (-B + SH_SQRT(D)) / (2*A);
if (D <= 0.0f) t = 0.0f;
/* Vectors pointing towards minimum and maximum
offset at current angle (gradient space) */
tmin.x = ax * t * minOffset;
tmin.y = ay * t * minOffset;
tmax.x = ax * t * maxOffset;
tmax.y = ay * t * maxOffset;
/* Transform back to user space */
min2.x = f.x + tmin.x * ux.x + tmin.y * uy.x;
min2.y = f.y + tmin.x * ux.y + tmin.y * uy.y;
max2.x = f.x + tmax.x * ux.x + tmax.y * uy.x;
max2.y = f.y + tmax.x * ux.y + tmax.y * uy.y;
/* Draw quad */
if (i!=0) {
glMultiTexCoord1f(texUnit, minOffset);
glVertex2fv((GLfloat*)&min1);
glVertex2fv((GLfloat*)&min2);
glMultiTexCoord1f(texUnit, maxOffset);
glVertex2fv((GLfloat*)&max2);
glVertex2fv((GLfloat*)&max1);
}
/* Save prev points */
min1 = min2;
max1 = max2;
}
glEnd();
glDisable(GL_TEXTURE_1D);
return 1;
}
int shDrawPatternMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHMatrix3x3 *m = 0;
SHMatrix3x3 mi;
SHfloat migl[16];
SHint invertible;
SHVector2 corners[4];
VGfloat sx, sy;
SHImage *img;
int i;
/* Pick paint transform matrix */
SH_GETCONTEXT(0);
if (mode == VG_FILL_PATH)
m = &context->fillTransform;
else if (mode == VG_STROKE_PATH)
m = &context->strokeTransform;
/* Boundbox corners */
SET2(corners[0], min->x, min->y);
SET2(corners[1], max->x, min->y);
SET2(corners[2], max->x, max->y);
SET2(corners[3], min->x, max->y);
/* Find inverse transformation (back to paint space) */
invertible = shInvertMatrix(m, &mi);
if (!invertible) {
/* Fill boundbox with tile fill color */
SHColor *c = &context->tileFillColor;
glColor4fv((GLfloat*)c); glBegin(GL_QUADS);
for (i=0; i<4; ++i) glVertex2fv((GLfloat*)&corners[i]);
glEnd();
return 1;
}
/* Setup texture coordinate transform */
img = (SHImage*)p->pattern;
sx = 1.0f/(VGfloat)img->texwidth;
sy = 1.0f/(VGfloat)img->texheight;
glActiveTexture(texUnit);
shMatrixToGL(&mi, migl);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glScalef(sx, sy, 1.0f);
glMultMatrixf(migl);
/* Draw boundbox with same texture coordinates
that will get transformed back to paint space */
shSetPatternTexGLState(p, context);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
for (i=0; i<4; ++i) {
glMultiTexCoord2f(texUnit, corners[i].x, corners[i].y);
glVertex2fv((GLfloat*)&corners[i]);
}
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
return 1;
}

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHPAINT_H
#define __SHPAINT_H
#include "shDefs.h"
#include "shArrays.h"
#include "shImage.h"
typedef struct
{
float offset;
SHColor color;
} SHStop;
#define _ITEM_T SHStop
#define _ARRAY_T SHStopArray
#define _FUNC_T shStopArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
typedef struct
{
VGPaintType type;
SHColor color;
SHColorArray colors;
SHStopArray instops;
SHStopArray stops;
VGboolean premultiplied;
VGColorRampSpreadMode spreadMode;
VGTilingMode tilingMode;
SHfloat linearGradient[4];
SHfloat radialGradient[5];
GLuint texture;
VGImage pattern;
} SHPaint;
#define SH_GRADIENT_TEX_SIZE 1024
void SHPaint_ctor(SHPaint *p);
void SHPaint_dtor(SHPaint *p);
#define _ITEM_T SHPaint*
#define _ARRAY_T SHPaintArray
#define _FUNC_T shPaintArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
void shValidateInputStops(SHPaint *p);
void shSetGradientTexGLState(SHPaint *p);
int shDrawLinearGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
int shDrawRadialGradientMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
int shDrawPatternMesh(SHPaint *p, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit);
#endif /* __SHPAINT_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef __SHPATH_H
#define __SHPATH_H
#include "shVectors.h"
#include "shArrays.h"
/* Helper structures for subdivision */
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHVector2 p3;
} SHQuad;
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHVector2 p3;
SHVector2 p4;
} SHCubic;
typedef struct {
SHVector2 p1;
SHVector2 p2;
SHfloat a1;
SHfloat a2;
} SHArc;
/* SHVertex */
typedef struct
{
SHVector2 point;
SHVector2 tangent;
SHfloat length;
SHuint flags;
} SHVertex;
/* Vertex flags for contour definition */
#define SH_VERTEX_FLAG_CLOSE (1 << 0)
#define SH_VERTEX_FLAG_SEGEND (1 << 1)
#define SH_SEGMENT_TYPE_COUNT 13
/* Vertex array */
#define _ITEM_T SHVertex
#define _ARRAY_T SHVertexArray
#define _FUNC_T shVertexArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
/* SHPath */
typedef struct SHPath
{
/* Properties */
VGint format;
SHfloat scale;
SHfloat bias;
SHint segHint;
SHint dataHint;
VGbitfield caps;
VGPathDatatype datatype;
/* Raw data */
SHuint8 *segs;
void *data;
SHint segCount;
SHint dataCount;
/* Subdivision */
SHVertexArray vertices;
SHVector2 min, max;
/* Additional stroke geometry (dash vertices if
path dashed or triangle vertices if width > 1 */
SHVector2Array stroke;
/* Cache */
VGboolean cacheDataValid;
VGboolean cacheTransformInit;
SHMatrix3x3 cacheTransform;
VGboolean cacheStrokeInit;
VGboolean cacheStrokeTessValid;
SHfloat cacheStrokeLineWidth;
VGCapStyle cacheStrokeCapStyle;
VGJoinStyle cacheStrokeJoinStyle;
SHfloat cacheStrokeMiterLimit;
SHfloat cacheStrokeDashPhase;
VGboolean cacheStrokeDashPhaseReset;
} SHPath;
void SHPath_ctor(SHPath *p);
void SHPath_dtor(SHPath *p);
/* Processing normalization flags */
#define SH_PROCESS_SIMPLIFY_LINES (1 << 0)
#define SH_PROCESS_SIMPLIFY_CURVES (1 << 1)
#define SH_PROCESS_CENTRALIZE_ARCS (1 << 2)
#define SH_PROCESS_REPAIR_ENDS (1 << 3)
/* Segment callback function type */
typedef void (*SegmentFunc) (SHPath *p, VGPathSegment segment,
VGPathCommand originalCommand,
SHfloat *data, void *userData);
/* Processes raw path data into normalized segments */
void shProcessPathData(SHPath *p, int flags,
SegmentFunc callback,
void *userData);
/* Pointer-to-path array */
#define _ITEM_T SHPath*
#define _ARRAY_T SHPathArray
#define _FUNC_T shPathArray
#define _ARRAY_DECLARE
#include "shArrayBase.h"
#endif /* __SHPATH_H */

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/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <vg/openvg.h>
#include "shDefs.h"
#include "shExtensions.h"
#include "shContext.h"
#include "shPath.h"
#include "shImage.h"
#include "shGeometry.h"
#include "shPaint.h"
void shPremultiplyFramebuffer()
{
/* Multiply target color with its own alpha */
glBlendFunc(GL_ZERO, GL_DST_ALPHA);
}
void shUnpremultiplyFramebuffer()
{
/* TODO: hmmmm..... any idea? */
}
void updateBlendingStateGL(VGContext *c, int alphaIsOne)
{
/* Most common drawing mode (SRC_OVER with alpha=1)
as well as SRC is optimized by turning OpenGL
blending off. In other cases its turned on. */
switch (c->blendMode)
{
case VG_BLEND_SRC:
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND); break;
case VG_BLEND_SRC_IN:
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_IN:
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_OUT_SH:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_OUT_SH:
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_ATOP_SH:
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_ATOP_SH:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_DST_OVER:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glEnable(GL_BLEND); break;
case VG_BLEND_SRC_OVER: default:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (alphaIsOne) glDisable(GL_BLEND);
else glEnable(GL_BLEND); break;
};
}
/*-----------------------------------------------------------
* Draws the triangles representing the stroke of a path.
*-----------------------------------------------------------*/
static void shDrawStroke(SHPath *p)
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, p->stroke.items);
glDrawArrays(GL_TRIANGLES, 0, p->stroke.size);
glDisableClientState(GL_VERTEX_ARRAY);
}
/*-----------------------------------------------------------
* Draws the subdivided vertices in the OpenGL mode given
* (this could be VG_TRIANGLE_FAN or VG_LINE_STRIP).
*-----------------------------------------------------------*/
static void shDrawVertices(SHPath *p, GLenum mode)
{
int start = 0;
int size = 0;
/* We separate vertex arrays by contours to properly
handle the fill modes */
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(SHVertex), p->vertices.items);
while (start < p->vertices.size) {
size = p->vertices.items[start].flags;
glDrawArrays(mode, start, size);
start += size;
}
glDisableClientState(GL_VERTEX_ARRAY);
}
/*-------------------------------------------------------------
* Draw a single quad that covers the bounding box of a path
*-------------------------------------------------------------*/
static void shDrawBoundBox(VGContext *c, SHPath *p, VGPaintMode mode)
{
SHfloat K = 1.0f;
if (mode == VG_STROKE_PATH)
K = SH_CEIL(c->strokeMiterLimit * c->strokeLineWidth) + 1.0f;
glBegin(GL_QUADS);
glVertex2f(p->min.x-K, p->min.y-K);
glVertex2f(p->max.x+K, p->min.y-K);
glVertex2f(p->max.x+K, p->max.y+K);
glVertex2f(p->min.x-K, p->max.y+K);
glEnd();
}
/*--------------------------------------------------------------
* Constructs & draws colored OpenGL primitives that cover the
* given bounding box to represent the currently selected
* stroke or fill paint
*--------------------------------------------------------------*/
static void shDrawPaintMesh(VGContext *c, SHVector2 *min, SHVector2 *max,
VGPaintMode mode, GLenum texUnit)
{
SHPaint *p = 0;
SHVector2 pmin, pmax;
SHfloat K = 1.0f;
/* Pick the right paint */
if (mode == VG_FILL_PATH) {
p = (c->fillPaint ? c->fillPaint : &c->defaultPaint);
}else if (mode == VG_STROKE_PATH) {
p = (c->strokePaint ? c->strokePaint : &c->defaultPaint);
K = SH_CEIL(c->strokeMiterLimit * c->strokeLineWidth) + 1.0f;
}
/* We want to be sure to cover every pixel of this path so better
take a pixel more than leave some out (multisampling is tricky). */
SET2V(pmin, (*min)); SUB2(pmin, K,K);
SET2V(pmax, (*max)); ADD2(pmax, K,K);
/* Construct appropriate OpenGL primitives so as
to fill the stencil mask with select paint */
switch (p->type) {
case VG_PAINT_TYPE_LINEAR_GRADIENT:
shDrawLinearGradientMesh(p, min, max, mode, texUnit);
break;
case VG_PAINT_TYPE_RADIAL_GRADIENT:
shDrawRadialGradientMesh(p, min, max, mode, texUnit);
break;
case VG_PAINT_TYPE_PATTERN:
if (p->pattern != VG_INVALID_HANDLE) {
shDrawPatternMesh(p, min, max, mode, texUnit);
break;
}/* else behave as a color paint */
case VG_PAINT_TYPE_COLOR:
glColor4fv((GLfloat*)&p->color);
glBegin(GL_QUADS);
glVertex2f(pmin.x, pmin.y);
glVertex2f(pmax.x, pmin.y);
glVertex2f(pmax.x, pmax.y);
glVertex2f(pmin.x, pmax.y);
glEnd();
break;
}
}
VGboolean shIsTessCacheValid (VGContext *c, SHPath *p)
{
SHfloat nX, nY;
SHVector2 X, Y;
SHMatrix3x3 mi;//, mchange;
VGboolean valid = VG_TRUE;
if (p->cacheDataValid == VG_FALSE) {
valid = VG_FALSE;
}
else if (p->cacheTransformInit == VG_FALSE) {
valid = VG_FALSE;
}
else if (shInvertMatrix( &p->cacheTransform, &mi ) == VG_FALSE) {
valid = VG_FALSE;
}
else
{
/* TODO: Compare change matrix for any scale or shear */
// MULMATMAT( c->pathTransform, mi, mchange );
SET2( X, mi.m[0][0], mi.m[1][0] );
SET2( Y, mi.m[0][1], mi.m[1][1] );
nX = NORM2( X ); nY = NORM2( Y );
if (nX > 1.01f || nX < 0.99 ||
nY > 1.01f || nY < 0.99)
valid = VG_FALSE;
}
if (valid == VG_FALSE)
{
/* Update cache */
p->cacheDataValid = VG_TRUE;
p->cacheTransformInit = VG_TRUE;
p->cacheTransform = c->pathTransform;
p->cacheStrokeTessValid = VG_FALSE;
}
return valid;
}
VGboolean shIsStrokeCacheValid (VGContext *c, SHPath *p)
{
VGboolean valid = VG_TRUE;
if (p->cacheStrokeInit == VG_FALSE) {
valid = VG_FALSE;
}
else if (p->cacheStrokeTessValid == VG_FALSE) {
valid = VG_FALSE;
}
else if (c->strokeDashPattern.size > 0) {
valid = VG_FALSE;
}
else if (p->cacheStrokeLineWidth != c->strokeLineWidth ||
p->cacheStrokeCapStyle != c->strokeCapStyle ||
p->cacheStrokeJoinStyle != c->strokeJoinStyle ||
p->cacheStrokeMiterLimit != c->strokeMiterLimit) {
valid = VG_FALSE;
}
if (valid == VG_FALSE)
{
/* Update cache */
p->cacheStrokeInit = VG_TRUE;
p->cacheStrokeTessValid = VG_TRUE;
p->cacheStrokeLineWidth = c->strokeLineWidth;
p->cacheStrokeCapStyle = c->strokeCapStyle;
p->cacheStrokeJoinStyle = c->strokeJoinStyle;
p->cacheStrokeMiterLimit = c->strokeMiterLimit;
}
return valid;
}
/*-----------------------------------------------------------
* Tessellates / strokes the path and draws it according to
* VGContext state.
*-----------------------------------------------------------*/
VG_API_CALL void vgDrawPath(VGPath path, VGbitfield paintModes)
{
SHPath *p;
SHMatrix3x3 mi;
SHfloat mgl[16];
SHPaint *fill, *stroke;
SHRectangle *rect;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidPath(context, path),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
VG_RETURN_ERR_IF(paintModes & (~(VG_STROKE_PATH | VG_FILL_PATH)),
VG_ILLEGAL_ARGUMENT_ERROR, VG_NO_RETVAL);
/* Check whether scissoring is enabled and scissor
rectangle is valid */
if (context->scissoring == VG_TRUE) {
rect = &context->scissor.items[0];
if (context->scissor.size == 0) VG_RETURN( VG_NO_RETVAL );
if (rect->w <= 0.0f || rect->h <= 0.0f) VG_RETURN( VG_NO_RETVAL );
glScissor( (GLint)rect->x, (GLint)rect->y, (GLint)rect->w, (GLint)rect->h );
glEnable( GL_SCISSOR_TEST );
}
p = (SHPath*)path;
/* If user-to-surface matrix invertible tessellate in
surface space for better path resolution */
if (shIsTessCacheValid( context, p ) == VG_FALSE)
{
if (shInvertMatrix(&context->pathTransform, &mi)) {
shFlattenPath(p, 1);
shTransformVertices(&mi, p);
}else shFlattenPath(p, 0);
shFindBoundbox(p);
}
/* TODO: Turn antialiasing on/off */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_MULTISAMPLE);
/* Pick paint if available or default*/
fill = (context->fillPaint ? context->fillPaint : &context->defaultPaint);
stroke = (context->strokePaint ? context->strokePaint : &context->defaultPaint);
/* Apply transformation */
shMatrixToGL(&context->pathTransform, mgl);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixf(mgl);
if (paintModes & VG_FILL_PATH) {
/* Tesselate into stencil */
glEnable(GL_STENCIL_TEST);
if( context->fillRule == VG_EVEN_ODD )
{
glStencilFunc(GL_ALWAYS, 0, 0);
glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
}
else
{
// pseudo non-zero fill rule. Fill everything at least covered once, don't
// care for possible decrements.
// TODO implement real non-zero fill-rule
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
}
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawVertices(p, GL_TRIANGLE_FAN);
/* Setup blending */
updateBlendingStateGL(context,
fill->type == VG_PAINT_TYPE_COLOR &&
fill->color.a == 1.0f);
/* Draw paint where stencil odd */
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
shDrawPaintMesh(context, &p->min, &p->max, VG_FILL_PATH, GL_TEXTURE0);
/* Clear stencil for sure */
/* TODO: Is there any way to do this safely along
with the paint generation pass?? */
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawBoundBox(context, p, VG_FILL_PATH);
/* Reset state */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
}
/* TODO: Turn antialiasing on/off */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_MULTISAMPLE);
if ((paintModes & VG_STROKE_PATH) &&
context->strokeLineWidth > 0.0f) {
if (1) {/*context->strokeLineWidth > 1.0f) {*/
if (shIsStrokeCacheValid( context, p ) == VG_FALSE)
{
/* Generate stroke triangles in user space */
shVector2ArrayClear(&p->stroke);
shStrokePath(context, p);
}
/* Stroke into stencil */
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NOTEQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_INCR, GL_INCR);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawStroke(p);
/* Setup blending */
updateBlendingStateGL(context,
stroke->type == VG_PAINT_TYPE_COLOR &&
stroke->color.a == 1.0f);
/* Draw paint where stencil odd */
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
shDrawPaintMesh(context, &p->min, &p->max, VG_STROKE_PATH, GL_TEXTURE0);
/* Clear stencil for sure */
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
shDrawBoundBox(context, p, VG_STROKE_PATH);
/* Reset state */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
}else{
/* Simulate thin stroke by alpha */
SHColor c = stroke->color;
if (context->strokeLineWidth < 1.0f)
c.a *= context->strokeLineWidth;
/* Draw contour as a line */
glDisable(GL_MULTISAMPLE);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4fv((GLfloat*)&c);
shDrawVertices(p, GL_LINE_STRIP);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
}
glPopMatrix();
if (context->scissoring == VG_TRUE)
glDisable( GL_SCISSOR_TEST );
VG_RETURN(VG_NO_RETVAL);
}
VG_API_CALL void vgDrawImage(VGImage image)
{
SHImage *i;
SHfloat mgl[16];
SHfloat texGenS[4] = {0,0,0,0};
SHfloat texGenT[4] = {0,0,0,0};
SHPaint *fill;
SHVector2 min, max;
SHRectangle *rect;
VG_GETCONTEXT(VG_NO_RETVAL);
VG_RETURN_ERR_IF(!shIsValidImage(context, image),
VG_BAD_HANDLE_ERROR, VG_NO_RETVAL);
/* TODO: check if image is current render target */
/* Check whether scissoring is enabled and scissor
rectangle is valid */
if (context->scissoring == VG_TRUE) {
rect = &context->scissor.items[0];
if (context->scissor.size == 0) VG_RETURN( VG_NO_RETVAL );
if (rect->w <= 0.0f || rect->h <= 0.0f) VG_RETURN( VG_NO_RETVAL );
glScissor( (GLint)rect->x, (GLint)rect->y, (GLint)rect->w, (GLint)rect->h );
glEnable( GL_SCISSOR_TEST );
}
/* Apply image-user-to-surface transformation */
i = (SHImage*)image;
shMatrixToGL(&context->imageTransform, mgl);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixf(mgl);
/* Clamp to edge for proper filtering, modulate for multiply mode */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, i->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/* Adjust antialiasing to settings */
if (context->imageQuality == VG_IMAGE_QUALITY_NONANTIALIASED) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glDisable(GL_MULTISAMPLE);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glEnable(GL_MULTISAMPLE);
}
/* Generate image texture coords automatically */
texGenS[0] = 1.0f / i->texwidth;
texGenT[1] = 1.0f / i->texheight;
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, texGenS);
glTexGenfv(GL_T, GL_OBJECT_PLANE, texGenT);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
/* Pick fill paint */
fill = (context->fillPaint ? context->fillPaint : &context->defaultPaint);
/* Use paint color when multiplying with a color-paint */
if (context->imageMode == VG_DRAW_IMAGE_MULTIPLY &&
fill->type == VG_PAINT_TYPE_COLOR)
glColor4fv((GLfloat*)&fill->color);
else glColor4f(1,1,1,1);
/* Check image drawing mode */
if (context->imageMode == VG_DRAW_IMAGE_MULTIPLY &&
fill->type != VG_PAINT_TYPE_COLOR) {
/* Draw image quad into stencil */
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(i->width, 0);
glVertex2i(i->width, i->height);
glVertex2i(0, i->height);
glEnd();
/* Setup blending */
updateBlendingStateGL(context, 0);
/* Draw gradient mesh where stencil 1*/
glEnable(GL_TEXTURE_2D);
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_ZERO,GL_ZERO,GL_ZERO);
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
SET2(min,0,0);
SET2(max, (SHfloat)i->width, (SHfloat)i->height);
if (fill->type == VG_PAINT_TYPE_RADIAL_GRADIENT) {
shDrawRadialGradientMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1);
}else if (fill->type == VG_PAINT_TYPE_LINEAR_GRADIENT) {
shDrawLinearGradientMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1);
}else if (fill->type == VG_PAINT_TYPE_PATTERN) {
shDrawPatternMesh(fill, &min, &max, VG_FILL_PATH, GL_TEXTURE1); }
glActiveTexture(GL_TEXTURE0);
glDisable(GL_TEXTURE_2D);
glDisable(GL_STENCIL_TEST);
}else if (context->imageMode == VG_DRAW_IMAGE_STENCIL) {
}else{/* Either normal mode or multiplying with a color-paint */
/* Setup blending */
updateBlendingStateGL(context, 0);
/* Draw textured quad */
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(i->width, 0);
glVertex2i(i->width, i->height);
glVertex2i(0, i->height);
glEnd();
glDisable(GL_TEXTURE_2D);
}
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glPopMatrix();
if (context->scissoring == VG_TRUE)
glDisable( GL_SCISSOR_TEST );
VG_RETURN(VG_NO_RETVAL);
}

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