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203 Commits

Author SHA1 Message Date
curt
d915ccec6e Updates for the official 0.3.4 version. 2003-10-22 19:21:24 +00:00
ehofman
ea1b70191c Shoot, I was trying to hunt down a bug that wasn't even caused by the sstream implementation! Back out some of the previous patches 2003-10-20 19:53:35 +00:00
ehofman
19815c3bce And don't forget to free up the used memory. 2003-10-20 19:38:27 +00:00
ehofman
66fb6b5a1c Make it easy on myself (and make it work as a bonus) 2003-10-20 19:32:50 +00:00
ehofman
94ac87f4f5 Last fixes 2003-10-20 12:14:10 +00:00
ehofman
79d5bf66a7 Safety updates 2003-10-20 09:41:26 +00:00
ehofman
a4535c92c3 fixes and updates for fgrun 2003-10-20 09:06:13 +00:00
ehofman
cecdb15692 Fix a problem which was introduced in the previous patch 2003-10-16 14:53:14 +00:00
ehofman
3c08eae85b Fix a problem where older IRIX compilers needed a typecast for certain opperations 2003-10-16 12:51:47 +00:00
curt
db928ea1ae Various updates for the upcoming 0.3.4 release. 2003-10-15 20:15:29 +00:00
curt
bb002356b4 Fix a stragling left over reference to metakit. 2003-10-15 20:01:41 +00:00
ehofman
431e78cf09 Add the ability to set three levels of detail for static scenery using the property tree 2003-09-28 08:38:48 +00:00
ehofman
81b9ec50b0 Fix a dependency problem 2003-09-25 08:22:40 +00:00
curt
e0ba803ca9 A couple changes to allow separate handling of VASI/PAPI lights which
generally are turned on all the time.
2003-09-24 19:56:51 +00:00
ehofman
7ae57483f3 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:06:59 +00:00
ehofman
d22640ef4e Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:19:22 +00:00
curt
f3eeeb760f Various tweaks to handling taxiway lighting. 2003-09-23 23:06:50 +00:00
ehofman
695e112039 Fix a problem where the upper cloud layers are drawn with the sun punch through value 2003-09-23 08:42:20 +00:00
ehofman
133e67adb8 Fix a problem where the cloud layers suddenly change color when looking towards the sun 2003-09-22 12:32:03 +00:00
ehofman
6079cd3df8 Initialize some variables before using them 2003-09-17 17:59:28 +00:00
ehofman
6f4fd2dc6e Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:45:47 +00:00
ehofman
b30eb9c00c Add support for win32-pthreads in MSVC.NET 2003-09-13 11:33:49 +00:00
ehofman
1236d8be19 Fix a problem for systems with older headers 2003-09-12 21:24:52 +00:00
ehofman
cb35ecb4b0 Use default OpenGL material colors 2003-09-09 14:33:29 +00:00
ehofman
54550aa002 Change the defaults color specifications 2003-09-08 13:11:19 +00:00
ehofman
d3db963dce Add a blend animation 2003-09-05 12:36:01 +00:00
ehofman
1dde23a0c9 Update some light parameters 2003-09-02 09:11:21 +00:00
ehofman
5feccc73c7 Fix the box like cloud layer appearance 2003-08-31 09:23:48 +00:00
curt
1cf13a7c1a Fix some lighting values. 2003-08-31 03:12:27 +00:00
ehofman
7289ac645a New automake, new problems. Use $base_LIBS where $LIBS was automatically added before 2003-08-29 07:35:55 +00:00
curt
699909f808 Remove metakit from src-libs, remove metakit check from configure script,
remove README.metakit.
2003-08-29 04:19:56 +00:00
ehofman
344610e24b Actually use the calculated position in the layer list. This prevents the use of glDepthMask(). Clean up the code some. 2003-08-22 16:58:01 +00:00
ehofman
092901b9ea Clouds3D crashes because there is no Light 2003-08-22 16:18:33 +00:00
ehofman
3ac6b34f4b Disable depth buffer writes while drawing the layers and some cosmetic updates 2003-08-22 09:48:49 +00:00
ehofman
d56b961c47 A patch from Frederic Bouvier which performs z-buffer ordering of the cloud layers to prevent transparency problems with other (se mi) transparent objects. Good work Frederic! 2003-08-22 08:07:21 +00:00
ehofman
858a73e187 Adjust the layer span and amount of curving based on the eleveation of the layer 2003-08-19 12:04:15 +00:00
ehofman
1623aee1e0 MacOS X fixes 2003-08-19 08:25:16 +00:00
curt
c0a633ea1d Give calc_tex_coords() a more conformant name: sgCalcTexCoords() 2003-08-19 02:08:16 +00:00
ehofman
5628c85b51 Frederic Bouvier:
This patch was inspired by Norman. Otherwise there is a segfault on Linux because the global variable tries to access OGL before a valid context is initialized.
2003-08-16 12:30:25 +00:00
ehofman
2e1accc0f3 Don't use glGet because of performance issues 2003-08-15 17:44:36 +00:00
ehofman
93b747f1ba Add support for NVidia cards with a broken OpenGL implementation 2003-08-15 17:19:22 +00:00
ehofman
21c16b4a51 A small update to the fog punch through code 2003-08-14 12:32:58 +00:00
ehofman
e5e1e165b9 Adjust the fog punch through effect for oursun 2003-08-14 09:58:48 +00:00
ehofman
8ae39ae8d4 MSVC fixes 2003-08-12 19:26:03 +00:00
curt
110e01a861 Remove extraneous/unneeded dependencies on glut. SimGear should no longer
have any glut dependies.
2003-08-11 21:16:53 +00:00
curt
578e774778 Remove "glut" dependency.
- SkyContext.[ch]pp needs to query the window size, but apparently doesn't
  do anything with it.  We can hard wire a size and the cloud code seems to
  behave fine.

- SkyLight.[ch]pp depends on glut_shapes so I copied over the code so it
  can access those routines locally.  (The routines that are used are
  simply combining calls to libGLU.a
2003-08-11 21:14:48 +00:00
curt
d7d13e458c Oops, it doesn't do much good to declare a function as "static" in the .hxx 2003-08-11 19:42:08 +00:00
curt
0bf579cf27 Only use the ";" delimiter under WIN32 2003-08-09 02:54:15 +00:00
curt
77cefa924c Add a routines that takes a search path (separated by sgSearchPathSep) and
seperates them into a vector of strings which it then returns.
2003-08-08 19:54:49 +00:00
ehofman
1fe26901af Go back to a function that actually does check wheter endian swapping needs to be done 2003-08-07 14:11:35 +00:00
ehofman
0dd50cf3d8 Add support for using textures as a basis for cloud fields. This is not yet completely finished. The orientation is not right. 2003-08-07 12:34:23 +00:00
ehofman
54b3c711c3 Add support for rgba textures 2003-08-07 12:31:16 +00:00
ehofman
f404161d23 Improve endian awareness somehwat. Still not therer though 2003-08-06 17:54:19 +00:00
ehofman
5a13068aaa Melchior FRANZ: Make the clouds3d code valgrind clean 2003-08-05 18:59:58 +00:00
curt
32067b9adf Changed "GL/glut.h" to <GL/glut.h> 2003-08-05 14:45:42 +00:00
ehofman
ea2f5f0035 Put clouds3d back in the build proces after (hopefully) fixing all the build problems 2003-08-04 17:29:30 +00:00
ehofman
ea6540ef90 Add dynamic glMultiTextureARB detection 2003-08-04 17:10:52 +00:00
ehofman
1d5c1de5d3 Add a safety precausion 2003-08-04 17:05:12 +00:00
ehofman
4b11d87a22 Add runtime detection of glActiveTextureARB 2003-08-04 12:54:57 +00:00
ehofman
c2149f9ea6 Pre-initialize the variables driving the external force 2003-08-04 12:07:04 +00:00
ehofman
73a4994cac Norman Vine:
Note that SSG and OpenGL use different representations
of Matrices.

1) SSG is row major and OpenGL is column major

2) SSG uses a Z is up whereas conventionally OpenGL uses
   Z is pointing into the screen
   ie this just requires swapping the Y and the Z axis < columns >
   and negating the new Y column

3) Now since SSG eventually calls OpenGL SSG must do this
   for us behind the scenes or else things just wouldn't work
   so inorder to get Clouds3D to render in the proper location
   we should just need to use the Matrix that SSG uses for a Camera
   Matrix and pass this directly to the Clouds3D Camers
2003-08-03 21:23:21 +00:00
ehofman
c9a4a6975c Hide an obvious mistake by defining our own ulEndianLittleDouble function for now 2003-08-03 08:25:26 +00:00
ehofman
1a1aa37a0e Adjust the fog according to visibillity 2003-08-01 14:20:20 +00:00
ehofman
7d3abdc512 Add cloud movement direction and speed 2003-07-31 14:46:24 +00:00
ehofman
db4c2243e3 Keep the stack clean 2003-07-31 09:04:32 +00:00
curt
6dc243e1af Actually commit the code changes which impliment a "scale" animation type. 2003-07-25 14:48:02 +00:00
ehofman
adb5fb3bee MSVC warning fixes 2003-07-23 09:59:39 +00:00
ehofman
7955319771 Jim Wilson:
Fixed texture translation so step and scroll values work with interpolation tables as well.  Moved step/scroll calculation to utility function to improve code readability.
2003-07-21 08:37:22 +00:00
ehofman
3da76522f8 Fix a typo 2003-07-16 11:32:08 +00:00
ehofman
c9ac1b5a06 Don't bother other develoers with problems caused by MipsPro (version < 7.3) compilers 2003-07-13 12:34:52 +00:00
ehofman
51dff6b537 Don't check for OpenGL libraries without at least including -lm 2003-07-12 09:18:54 +00:00
curt
1f4b55e98e Attempt to get these files back to a compilable state. 2003-07-11 17:50:32 +00:00
ehofman
229ea27050 Don't use floats where ints are more appropriate 2003-07-11 10:55:17 +00:00
ehofman
505b4c434d Allow removing of the texture data after it is sent to OpenGL 2003-07-11 09:57:28 +00:00
ehofman
12ab6872ec Sync he configure script with that one from FLightGear by splitting the LIBS cariable into a base_LIBS, opengl_LIBS, network_LIBS and thread_LIBS variable 2003-07-10 10:02:10 +00:00
ehofman
4c78e887e1 Jim Wilson:
This update adds the ability to do multiple texture transforms (Steve B. thinks supporting them at the plib level would be inefficient, which is probably true).

Removed units (e.g. "_m") from texture translation property and variable names since the texture translation values are dimensionless.

Added the ability to specify a scroll factor for stepped texture animation that needs to scroll smoothly when approaching the step interval (e.g. odometer movement).
2003-07-10 09:49:29 +00:00
ehofman
8871655a9b Don't delete the texture data after sending it to OpenGL. 2003-07-10 09:14:34 +00:00
curt
db1966c156 A couple more sanity checking tweaks for texture freeing. 2003-07-09 20:58:39 +00:00
ehofman
d4c0c8940b Prevent deleting the texture data for a second time in the destructor 2003-07-09 20:51:04 +00:00
ehofman
d4134195ea Fix a silly bug where is tested against the wrong variable 2003-07-09 19:46:04 +00:00
ehofman
a8fd1b4c16 Leave the clouds3d commented out for now 2003-07-09 14:46:30 +00:00
ehofman
086473c8eb A first attempt at making the clouds3d endian aware. Almost there. 2003-07-09 14:43:53 +00:00
ehofman
5642ef61ca Back out a patch that never went in CVS ... 2003-07-09 13:40:06 +00:00
ehofman
fec7c62b17 Don't link agains OpenGL libraries when it's not needed 2003-07-07 11:27:10 +00:00
ehofman
e046b1bfdb Clean up, and make more flexible and prevent unnessecary library includes 2003-07-06 17:13:25 +00:00
ehofman
01007986dc Solaris updates 2003-07-02 12:25:08 +00:00
ehofman
ad56ba1bfa Add a function which might return whether a texture is in video memory, delete the texture buffer after sending it to OpenGL and comment out the set/get_pixel functions 2003-07-01 09:49:45 +00:00
ehofman
54c2d5a6cc MSVC fixes 2003-06-28 21:43:41 +00:00
ehofman
25ad84e5cb Put the refference to fast_log() back in after checkit it actually works as expected 2003-06-28 13:43:09 +00:00
ehofman
dcdf8a4d5c Fix some problems 2003-06-28 12:58:59 +00:00
ehofman
5d24be8c51 Add some fast math functions 2003-06-28 12:06:09 +00:00
ehofman
fa42efcf91 Do some math omtimizations as pointed out by Norman 2003-06-27 21:36:05 +00:00
curt
7f4f778bb1 Explicitely initialize planets. 2003-06-26 17:13:27 +00:00
ehofman
8a2e5cace8 Use the dlsym based approach on all unices and depreciate the glXGetProcAddressARB function 2003-06-24 08:22:33 +00:00
ehofman
23c66b6cfe cygwin and mingw fixes 2003-06-22 11:49:19 +00:00
ehofman
b65fe814a0 Cross platform fixsimgear/screen/extensions.hxx 2003-06-20 20:05:52 +00:00
ehofman
e74c8587bd Increase the maximum number of simultanious audio streams to the maximum defined by plib 2003-06-20 19:44:41 +00:00
ehofman
ab34b86574 Mac OS X fix 2003-06-20 19:32:04 +00:00
ehofman
011ecd980d MSVC and Apple OS X fixes 2003-06-19 07:40:54 +00:00
ehofman
9ca1c6666e Add our own function to check whether a certain OpenGL extension is supported 2003-06-18 09:06:54 +00:00
ehofman
ba5316ca8e Add an OpenGL extension query function which should be cross platform 2003-06-17 16:55:21 +00:00
ehofman
f957227576 Don't make the sun imune for fog 2003-06-13 19:56:05 +00:00
curt
70f763dbe0 - Tweaks to doxygen main page.
- Added documentation for SGCloudLayer
- Updated the SGSky interface a bit to make it more sensible, flexible,
  and generic.  This requires a code tweak on the FlightGear side as well.
2003-06-11 18:55:36 +00:00
curt
f8201e6478 Make sky dome scaling values sensible (i.e. the sky dome will now fill up
the dimensions provided.)  We draw the sky dome before everything else
  and draw it with depth buffer off so it really doesn't matter, but it just
  makes a little more sense this way.
Updated a few doxygen comments.
2003-06-09 20:19:52 +00:00
ehofman
e053941467 Add the ability to include stepped texture translations for things like digital displays in 3D model animation. 2003-06-09 09:11:20 +00:00
ehofman
17e2478522 Jim Wilson:
1. Added support for defining arbitrary rotation axes using (x1,y1,z1), (x2,y2,z2).  The center is calculated automatically (midpoint on line) or you may specify an alternate "center" using the current scheme.  This makes it about  100 times easier to animate flaps, ailerons, etc.

2. Added support for plib's ssgTexTrans.  This will allow more sophisticated 3D instrument features by allowing the texture mapping itself to be animated. Included function for "texrotate" and "textranslate".  They configure the same as the geometry, except the arbitrary axis definition is not necessary (textures are flat).
2003-06-08 13:19:34 +00:00
ehofman
17df7141ae Remove some now depreciated lighting code 2003-06-07 10:35:20 +00:00
ehofman
5167dee0e3 Remove an unused variable 2003-06-03 19:37:21 +00:00
ehofman
a1a596b02a Add some more descriptive comments 2003-06-03 19:35:20 +00:00
curt
27f98d24eb Various 0.3.3 last minute tweaks. 2003-06-03 18:48:49 +00:00
curt
51ef4568dd Various documentation tweaks and additions. 2003-06-03 18:32:51 +00:00
curt
4c731de8b7 Tweaks to doxygen comments. 2003-06-03 18:22:10 +00:00
ehofman
fc692cb540 compiler fixes 2003-06-03 13:30:07 +00:00
curt
cedfade08d Updated dsp/dsw files for MSVC. 2003-06-02 20:11:43 +00:00
curt
eedbc7f436 Tweaks for the 0.3.2 release. 2003-06-02 19:58:49 +00:00
curt
b6a683eb6e Fix a bug in cloud texture state loading which caused the cloud textures to
be loaded 5 times! for a lot of wasted texture RAM.  Thanks to Erik H. for
noticing the problem.
2003-06-02 15:23:45 +00:00
curt
df677ff8aa Working on adding a top leve Doxygen docs introduction. 2003-05-30 16:41:36 +00:00
curt
1d8b352d2d Clean up a class renaming mistake. 2003-05-30 15:27:32 +00:00
curt
c8432e3763 Move simgear/sky/ -> simgear/scene/sky/ as part of the consolidation of
graphics code.
2003-05-30 15:16:25 +00:00
curt
b3f88735a8 Rename FGSerialPort to SGSerialPort. 2003-05-30 14:59:47 +00:00
curt
789b56872c Fix a very small oops. 2003-05-28 21:00:05 +00:00
curt
009ed26fd2 Moved low level "tg" format object loader code over to SimGear. 2003-05-28 20:59:11 +00:00
curt
5ed0ce79ab Moved random ground cover object management code over to simgear. 2003-05-28 20:25:37 +00:00
curt
8b8a82bb67 Make gen_surface_points accessible through the API. 2003-05-28 19:02:43 +00:00
ehofman
94c22fec46 Updates for a better sunrise/sunset effect 2003-05-21 17:17:47 +00:00
ehofman
8be760b594 Convert char* to string to prevent stdup/malloc/free 2003-05-19 15:40:11 +00:00
ehofman
42b4ec310f Add a gamma correction function 2003-05-17 12:43:47 +00:00
ehofman
4ea676b229 Adjust sunset/sun rise color scheme 2003-05-16 16:32:47 +00:00
curt
dda676b1b2 Forgot to #include <vector> 2003-05-16 13:22:03 +00:00
curt
f7a3dbc5ed I missed committing t hese changes yesterday. 2003-05-16 11:40:07 +00:00
ehofman
1f3947ea4c A patch from Frederic Bouvier to correct a naming problem caused bu Curts work. This gets FlightGear/SimGear compiling again 2003-05-16 08:51:24 +00:00
curt
cb7589cc95 Various code massaging. 2003-05-15 21:35:31 +00:00
curt
2ca4b30553 Rename matobj -> matmodel. 2003-05-15 16:19:56 +00:00
curt
bb238c4106 Separate out the SGMaterial::Object{,Group} code into it's own source file. 2003-05-15 15:08:39 +00:00
ehofman
4b0b49d1ed Add some missing requirements 2003-05-14 20:36:20 +00:00
curt
dd080de16c Just a bit of renaming. 2003-05-14 19:31:53 +00:00
curt
1ae257944b Moved some low level scene graph construction code over to simgear/scene/tgdb/ 2003-05-14 19:20:36 +00:00
curt
a2c8cfb84d Removed global instance of the material manager. Each application will
need to create it's own instance itself.
2003-05-14 18:27:25 +00:00
curt
c01740d516 Removed non-textured and flat shaded support because it really clutters up
the API and I don't believe we'd have any hope of running at any kind of
reasonable frame rates on a non-hardware-3d accelerated box these days anyway.
2003-05-13 19:05:09 +00:00
ehofman
1ce5cd154a Make the current color of the sun available 2003-05-13 19:00:49 +00:00
ehofman
1fce27f0c3 Improve speed and readabillity 2003-05-13 17:14:38 +00:00
ehofman
4fc985b518 Oops, make the cloud layer look more like an inverted bowl than like a sombrero 2003-05-13 12:11:48 +00:00
david
0e999f281b Added generated files. 2003-05-13 10:21:53 +00:00
david
aadc802fdd Added props_test program. 2003-05-13 10:21:36 +00:00
curt
d8a7589752 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:35 +00:00
curt
f1021ab820 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
2003-05-12 21:30:25 +00:00
ehofman
8bd3cccc08 simgear/sky/ 2003-05-11 22:29:52 +00:00
ehofman
78fbfa1dde Cygwin build fixes 2003-05-11 20:54:26 +00:00
curt
16dd841ce5 Moved loader.[ch]xx and model.[ch]xx from fgfs/src/Model/ to
simgear/scene/model.
2003-05-09 20:19:36 +00:00
curt
992de38184 Minor tweaks and clean ups. 2003-05-09 19:37:28 +00:00
curt
835e86ad19 Moved to SimGear from FlightGear/src/Model/ 2003-05-09 19:37:10 +00:00
curt
ef5fb7a98e Added "SG" prefixes to match other SimGear classes. 2003-05-09 19:36:41 +00:00
ehofman
e8cb3cbfa4 Move the FlightGear sound code over to SimGear 2003-05-09 17:29:06 +00:00
ehofman
68b2c9e7d3 ignore certain files for CVS commits 2003-05-08 21:42:59 +00:00
curt
e78427483c Split out animation code from fgfs-src/Model/model.[ch]xx and move it over
here.
2003-05-08 16:32:17 +00:00
curt
25364aa2a6 Removed some extraneous debugging output. Hey, this one was subtle. Due
to const/no-const variants of the prop->getNode() method, the 2nd bool
argument was getting promoted to an int so it would match a method with
a const SGPropertyNode * as the first argument.  But that made
it match the wrong version of prop->getNode() and things were failing.
Yikes!  This is one I could have stared at for days to figure out so I'm
glad I caught on to the problem. :-)
2003-05-07 01:59:03 +00:00
curt
525d2df3cc - Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
2003-05-06 23:40:43 +00:00
curt
701031a473 Also update the makefile.am 2003-05-05 15:54:00 +00:00
curt
1960e02ab7 Long on my todo list ...
Upgrade the distributed metakit to a newer version that hopefully fixes
some of the platform problems with the previous version.
2003-05-05 15:48:45 +00:00
curt
ca2ed1c941 Pass doubles as const ref's to save a couble bytes of stack space and
presumably a tiny bit of function call time.
2003-04-14 17:58:03 +00:00
ehofman
bde8528859 Fixup for windows machines 2003-04-13 21:16:52 +00:00
ehofman
86392857c5 Move the texture object to the screen directory for the sake of library dependencies 2003-04-12 09:42:45 +00:00
ehofman
95c6c16851 Move the texture object to the screen directory for the sake of library dependencies 2003-04-12 09:29:18 +00:00
ehofman
ce4f0c4fee remove a refference to a directory that doesn't exists yet 2003-04-11 12:51:36 +00:00
ehofman
2d081e6ce6 remove a depreciated file 2003-04-10 21:38:01 +00:00
ehofman
000106200f Remove a depreciated file 2003-04-10 21:37:11 +00:00
ehofman
2bb4274517 a small update 2003-04-10 09:31:12 +00:00
ehofman
5cd81b8c92 remove a depreciated file 2003-04-10 09:27:02 +00:00
ehofman
5712053ad8 get rid of malloc() 2003-04-10 09:26:03 +00:00
ehofman
192db1c343 Depreciate a wrapper header file 2003-04-10 08:01:18 +00:00
ehofman
a3bd57489a Update a SimGear/FlightGear inconsistancy 2003-04-09 20:59:21 +00:00
ehofman
d69e76959b Fix a booboo 2003-04-09 20:33:24 +00:00
ehofman
6d784a1a7e fix a booboo 2003-04-09 20:26:12 +00:00
ehofman
11d2bca8a7 Add out own texture object 2003-04-09 20:24:52 +00:00
david
f922e84eb6 Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".
2003-04-05 03:32:18 +00:00
ehofman
e2bca737f0 Make debug levels an integer 2003-03-22 10:34:38 +00:00
ehofman
940ce98d2c add Air Traffic Controll to the list of possible debug sections 2003-03-20 12:14:11 +00:00
ehofman
72590e6b8f improved STL compatibility header files 2003-03-19 16:16:47 +00:00
curt
3e81ca7da5 Remove 3d clouds from the default build. These can still be built manually
if desired, no code is being removed.
2003-03-10 16:58:53 +00:00
david
c4fa7a965d Patch from Frederic Bouvier:
I am trying to compile tabbed_values.cxx and found that it requires
assert.h to compile with MSVC (on Linux, it must be included indirectly).
There is a patch below
2003-03-02 16:35:08 +00:00
david
1a6e14c3bb Added tabbed_test program. 2003-03-02 16:34:42 +00:00
david
7379d8a54d Patches from Erik Hofman (for Irix? I've lost the original message). 2003-03-02 14:52:05 +00:00
curt
b63464d239 Bernie Bright:
Could the file(), dir(), base() and extension() functions be made const member
functions.  As it stands they cannot be applied to const reference/pointer
values which limits their usefulness.

Curt:

Yes.
2003-02-28 01:02:26 +00:00
curt
1dac4b2dc1 Add some convenience functions to the SGPath function. 2003-02-26 19:50:14 +00:00
curt
44e7b36a8b Oops, missed this the first time. 2003-02-15 18:53:44 +00:00
curt
a26c677df4 James Turner:
- added a new class in simgear/misc, SGTabbedValues, which parses a
  null-terminated string of data separated by tabs into fields, and
  supports safe conversion into various other datatypes.
2003-02-15 18:43:59 +00:00
curt
5d10dda5a1 James Turner:
- added a 'filename' helper to SGPath, corresponding to the 'directory'
helper but returning just the filename portion of the name.
2003-02-15 18:43:06 +00:00
curt
0253a46dbb Fix a typo in the FreeBSD support section. 2003-02-07 17:35:37 +00:00
curt
9593059258 Misc. tweaks that have been laying around. 2003-01-23 21:59:07 +00:00
curt
3f0efc2a6f FreeBSD pthread and malloc fixes. 2003-01-23 15:16:51 +00:00
curt
b9593adc7c Some how the contents of this file got doubled up ... 2003-01-02 20:11:20 +00:00
david
6cf3b54b4b Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:03:26 +00:00
david
78411d29a7 Patch from Erik Hofman:
This patch adds some more functionality to the header files and removes
*all* dependencies on SG_HAVE_NATIVE_SGI_COMPILERS in the SimGear code!

[dpm: I had to add some additional SG_USING_STD declarations to make
it compile]
2002-12-31 14:47:34 +00:00
david
f8a49c41ef Added missing Makefile.am from Erik Hofman. 2002-12-30 22:33:34 +00:00
david
a0a0c8e308 IRIX/MipsPro patches from Erik Hofman:
This patch adds some missing default ISO C++ headers to SimGear,
especially usefull for Irix/MipsPro. To the best of my knowledge this
only affects the Irix/MipsPro compiler combination although it might be
usefull for others as well.

This patch does not yet remove any compiler specific code, but that
would be my next task. The powerfull macros as defined in the compiler.h
file allowed me to split it up into multiple patches.
2002-12-30 21:33:56 +00:00
david
e5814dad73 Some trivial typo corrections. 2002-12-21 13:40:50 +00:00
curt
f076594288 Mingwin fix from Norman Vine. 2002-12-18 21:54:04 +00:00
curt
7dfe0bf9b2 Remove -lmk4 from the LIBS after the version check is complete. 2002-12-11 19:57:00 +00:00
curt
d9ce8828c9 More tweaks to the configure script. 2002-12-10 20:54:08 +00:00
curt
cb2df234ae - Refactoring configure.ac a bit to use $host (please test on your platform)
- Use include GLUT_H instead of refering to the file directly since Mac
  unfortunately chose to put this in GLUT/glut.h :-(
2002-12-10 19:12:34 +00:00
curt
7d73dc6602 James Turner:
I've had to hack Simgear's configure.ac quite a bit [for Mac OS X],
using the Plib one as a reference.
The basic construct (a big switch statement based on the target
type) is nice, I think, since it moves lots of IRIX / cygwin / OS-X
specialties out of the way cleanly. Much more re-factoring of the
current tests in configure is possible if people are able to test.
2002-12-09 22:36:38 +00:00
curt
16bd8cef38 Updated for 0.3.1 2002-12-04 19:47:57 +00:00
curt
f2567f9af4 Fixes for 0.3.1 release. 2002-12-04 19:46:12 +00:00
204 changed files with 16043 additions and 1830 deletions

View File

@@ -22,7 +22,7 @@ PROJECT_NAME = SimGear
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 0.3.0
PROJECT_NUMBER = 0.3.4
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
@@ -64,14 +64,14 @@ EXTRACT_STATIC = NO
# various overviews, but no documentation section is generated.
# This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_MEMBERS = YES
# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy.
# If set to NO (the default) these class will be included in the various
# overviews. This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_CLASSES = NO
HIDE_UNDOC_CLASSES = YES
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
# include brief member descriptions after the members that are listed in
@@ -298,6 +298,7 @@ WARN_LOGFILE =
# with spaces.
INPUT = \
DoxygenMain.cxx \
simgear/bucket \
simgear/compiler.h \
simgear/constants.h \
@@ -307,13 +308,14 @@ INPUT = \
simgear/magvar \
simgear/math \
simgear/misc \
simgear/props \
simgear/route \
simgear/scene \
simgear/screen \
simgear/serial \
simgear/sg_inlines.h \
simgear/sg_traits.hxx \
simgear/sg_zlib.h \
simgear/sky \
simgear/sound \
simgear/threads \
simgear/timing \
simgear/xml
@@ -335,7 +337,7 @@ RECURSIVE = YES
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE = simgear/metakit simgear/zlib
EXCLUDE = simgear/scene/sky/clouds3d
# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
@@ -385,7 +387,7 @@ FILTER_SOURCE_FILES = NO
# of all compounds will be generated. Enable this if the project
# contains a lot of classes, structs, unions or interfaces.
ALPHABETICAL_INDEX = NO
ALPHABETICAL_INDEX = YES
# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
@@ -514,7 +516,7 @@ COMPACT_LATEX = NO
# by the printer. Possible values are: a4, a4wide, letter, legal and
# executive. If left blank a4wide will be used.
PAPER_TYPE = a4wide
PAPER_TYPE = letter
# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
# packages that should be included in the LaTeX output.

108
DoxygenMain.cxx Normal file
View File

@@ -0,0 +1,108 @@
/* This is a dummy code file that only contains doxygen main page
documentation. It has a .cxx extension so that emacs will happily
autoindent correctly. */
/** \mainpage SimGear
* Simulation, Visualization, and Game development libraries.
* \section intro Introduction
*
* SimGear is a collection of libraries which provide a variety of
* functionality useful for building simulations, visualizations, and
* even games. All the SimGear code is designed to be portable across
* a wide variety of platforms and compilers. It has primarily been
* developed in support of the FlightGear project, but as development
* moves forward, we are generalizing the code to make more of it
* useful for other types of applications.
*
* Some of the functionality provide includes
*
* - Compiler and platform abstractions for many tricky differences.
* (compiler.h)
*
* - A whole earth tiling/indexing scheme. (SGBucket)
*
* - A console debugging output scheme that tracks severity and
* category that can be completely compiled out for a final build release.
* (logstream.hxx)
*
* - Code to manage "real" time (SGTime), time zones (SGTimeZone), and
* millesecond time differences (SGTimeStamp).
*
* - Code to calculate accurate positions of sun, moon, stars, and
* planets for a given time, date, season, earth location, etc.
* (SGEphemeris)
*
* - Code to render a realistic sky dome, cloud layers, sun, moon,
* stars, and planets all with realistic day/night/sunset/sunrise
* effects. Includes things like correct moon phase, textured moon,
* sun halo, etc. (SGSky is built on top of SGCloudLayer ...)
*
* - Simple serial (SGSerial), file (SGFile), socket (SGSocket), and
* UDP socket (SGSocketUDP) I/O abstractions.
*
* - Code to calculate magnetic variation. (SGMagVar)
*
* - A variety of classes and functions for interpolation tables
* (SGInterpTable), least squares computation (leastsqs.hxx), 3D
* point/vectors (Point3D), 3D polar math and conversions (polar3d.hxx),
* WGS-84 math and conversions (sg_geodesy.hxx), random number abstraction
* (sg_random.h), STL conglomerates for common list types (sg_types.hxx),
* and other vector and linear algebra routines (vector.hxx)
*
* - An abstraction to hide platform dependent path naming schemes. (SGPath)
*
* - A C++ streams wrapper to handle compress input/output streams.
* (sg_gzifstream)
*
* - An optimized "property manager" which associates ascii property
* names with their corresponding value. This can be a great way to build
* loose linkages between modules, or build linkages/connections that can
* be determined from config files or at runtime. (SGPropertyNode)
* Also included is a set of functions to dump the property tree into a
* standard xml file and subsequently read/parse a standard xml file and
* rebuild the associated property tree. (props_io.hxx)
*
* - Scene management and drawing routines:
* - material property management
* - object management
* - terrain tile management and paging
* - sky dome rendering (with ephemeral objects)
*
* - Code to handle screen dumps (screen-dump.hxx) and ultra-hires
* tile rendered screen dumps (tr.h)
*
* - A sound effects manager. (SGSoundMgr, SGSimpleSound, SGSound)
*
* - A threading abstraction. (SGThread)
*
* - A simple but highly functional XML parser that interfaces nicely
* with the property manager. (easyxml.hxx)
* \section supports Supported Platforms
* SimGear has been built on the following platforms:
*
* - Linux (x86)
* - Windows (MSVC, Cygwin, Mingwin)
* - SGI (native compilers)
* - Mac OS X
* - FreeBSD
* \section depends Dependencies
*
* SimGear depends on several other open source packages. These must
* be installed before SimGear can be installed:
*
* - glut and opengl
* - plib (http://plib.sf.net)
* - metakit
* - zlib
* - libjpeg (optional)
* - pthread (optional)
* \section license Licensing
*
* SimGear is licensed under the terms of the LGPL
*/

View File

@@ -1,6 +1,7 @@
EXTRA_DIST = \
acinclude.m4 \
autogen.sh \
DoxygenMain.cxx
README.MSVC \
README.metakit \
README.zlib \
@@ -10,7 +11,7 @@ EXTRA_DIST = \
SUBDIRS = src-libs simgear
dist-hook:
(cd $(top_srcdir); $(HOME)/projects/FlightGear-0.7/admin/am2dsp.pl)
(cd $(top_srcdir); $(HOME)/projects/FlightGear-0.9/admin/am2dsp.pl)
#
# Rule to build RPM distribution package

71
NEWS
View File

@@ -1,3 +1,74 @@
New in 0.3.4
* October 22, 2003
* Removed Metakit, FlightGear no longer uses it.
* Removed all glut dependencies from SimGear.
* Moved FGEventMgr and FGSubsystemMgr over to SimGear.
* Some more incremental work on 3D clouds.
* Added some "fastmath" functions.
* Some lighting tweaks and fixes (especially for taxiways.)
* Added support for "blend" and "scale" and "texture" animations.
* Added support for animating rotations around an arbitrary axis (so the
aircraft designer isn't forced to figure out animations as a combination
of rotations around X, Y, and X axes.
* Updates to sky dome modeling and make cloud layers follow the curve
of the earth (sort of.)
* Updates to sky dome, cloud, and sunrise/sunset color and lighting
effects to make them more realistic and lifelike.
* Better support for detecting and using OpenGL extensions at run time.
* Add support for win32-pthreads in MSVC.NET
* Various MSVC fixes.
* Various Solaris fixes.
* Various cygwin/mingwin fixes.
* Various Mac OS X fixes.
* Various Irix fixes.
New in 0.3.3
* June 3, 2003
* Fix a compile problem for cygwin
* Updated/tweaked doxygen documentation in several areas
New in 0.3.2
* June 2, 2003
* Moved quite a bit of low level model management and "state"
management code from FlightGear into SimGear and did a substantial
amount of restructuring and dependency clean up in the process.
Created a "scene" subdirectory with sub-subdirectories for material
management, basic model and model animation management, sky
rendering, and low level loaders for the "TerraGear" tile object format.
* Removed support of the flat shaded and non-textured material
property varients. You can still do these things, but extra states
are no longer set up automatically.
* Removed 3d clouds from the default build ... these need a maintainer
or better yet, a complete plib-based rewrite.
* Moved the FlightGear sound effect manager code over to SimGear.
* Updated the cloud layer surface to better follow the inverted bowl
shape.
* Much work on cloud/sky coloring, and also much work on
sunset/sunrise coloring.
* Fixed an obscure bug in cloud texture loading which caused each
cloud texture to be loaded 5 times. Ouch!
* Various class and function renaming to make them better fit into the
standard SimGear naming scheme.
* Added some additional convenience functions to the SGPath class.
* Upgraded the distributed version of metakit.
* FreeBSD fixes.
* Irix fixes (better STL/ISO C++ header support.)
* Mingwin fixes.
* Better MacOS support
* MSVC fixes.
New in 0.3.1
* December 4, 2002
* Fix a major packaging blunder with several missing files.
New in 0.3.0
* December 3, 2002

View File

@@ -1,285 +0,0 @@
For your convenience (and with the author's permission) a copy of the
MetaKit source is bundled with SimGear in $(top_srcdir)/src-libs/.
You must have metakit installed before you can build SimGear.
- Most linux distributions have a metakit package. For linux
developers, we recommend ysou install your distributions package
rather than building from source.
- For developers on most other platforms, you will have to build
metakit from source and install it yourself. For your convenience a
tar ball of the metakit source is included with the simgear source
distribution. Untar the metakit source, and follow the included
build and installation instructions.
Once metakit is installed you can return to configuring and building
Simgear.
=============================================================================
Potentially important build note:
Later on when you are linking programs with -lmk4 (i.e. FlightGear or one
of it's associated programs) if you come across an error similar to the
following:
c++ -Wall -O2 -L/usr/local/lib -o gensimple gensimple.o libAirports.a
-lsgdebug -lsgmisc -lmk4 -lz -lm
/usr/local/lib/libmk4.a(view.o)(.text+0x1c8):view.cpp: multiple definition
of `c4_View::~c4_View(void)'
libAirports.a(simple.o)(.text$_$_7c4_View+0x0):simple.cxx: first defined
here
collect2: ld returned 1 exit status
make[2]: *** [gensimple] Error 1
make[2]: Leaving directory `/home/curt/FlightGear-0.7.7/src/Airports'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/curt/FlightGear-0.7.7/src'
make: *** [all-recursive] Error 1
Then you need to come back and rebuild Metakit with the -DNDEBUG flag.
For unix/cygwin systems, modify the unix/Makefile file and add -DNDEBUG
to the CFLAGS line.
Now we return you to the official metakit readme ... :-)
The MetaKit Library 2.01 March 2000
==============================================================================
WHAT IT IS - MetaKit is an embeddable database which runs on Unix, Windows,
Macintosh, and other platforms. It lets you build applications which
store their data efficiently, in a portable way, and which will not need a
complex runtime installation. In terms of the data model, MetaKit takes
the middle ground between RDBMS, OODBMS, and flat-file databases - yet it
is quite different from each of them.
WHAT IT ISN'T - MetaKit is not: 1) multi-user/-threading, 2) scalable to
gigabytes, 3) proprietary software, 4) full of bugs, 5) just a toy.
TECHNOLOGY - Everything is stored variable-sized yet with efficient positional
row access. Changing an existing datafile structure is as simple as re-
opening it with that new structure. All changes are transacted. You can
mix and match software written in C++, Python, and Tcl. Things can't get
much more flexible...
CORE - The Metakit core library is written in C++. It has a code footprint of
just over 100 Kb on Windows. It can be used as DLL, or linked statically.
Debug builds include extensive assertion checks to catch problems early.
PYTHON - The binding for Python is called "Mk4py". It uses SCXX by Gordon
McMillan as C++ glue interface. The source is in directory "python/".
TCL/TK - The MK extension for Tcl is called "Mk4tcl". It is being used in a
number of commercial projects, for in-house use as well as in commercially
distributed products. The source is in directory "tcl/".
LICENSE AND SUPPORT - MetaKit 2.01 is distributed as open source software (the
X/MIT-style license is at the end of this document). Commercial support
is available through an Enterprise License, see the URL mentioned below.
DOCUMENTATION - All documentation uses HTML. The main page is "MetaKit.html",
which leads to the rest of the documentation in the "doc/" directory.
WEBSITE URLS - The main pages on the world wide web, for news and downloads:
Homepage: http://www.equi4.com/metakit/
Python news: http://www.equi4.com/metakit/python.html
Tcl/Tk news: http://www.equi4.com/metakit/tcl.html
License info: http://www.equi4.com/metakit/license.html
Contact info: http://www.equi4.com/contact.html
INSTALLATION
============
Starting with this release, all platform builds and language bindings are now
designed to work from a single common "builds/" directory. It turns out to
be impossible to keep build side-effects limited to *just* this directory
(CodeWarrior can't be told where to place its temp data, and Visual C++ still
alters a few files next to the project ".dsw" file, to name two offenders).
UNIX
It is no longer advised to build the Unix code in the "unix/" directory.
Instead, you should perform the following steps:
% cd builds
% ../unix/configure
% make
% make test
And optionally (this only installs the core lib, not script extensions):
% make install
By switching to the "builds/" directory, you will keep the distribution
directory tree 100% unaltered. All changes are made in this subdir, and
all final build results are left behind in this same subdir.
Nastiness: if you build Mk4tcl, please do a "make Mk4tcl.so" as well.
And if you intend to create the Python extension, do a "make Mk4py.so".
The "libmk4tcl.so.0.0.0" and "libMk4py.so.0.0.0" targets are bogus ones.
You will probably have to make changes in the makefile to locate the
proper includes and libs for Python (Tcl has been fixed, see "--with-tcl).
You probably only need to adjust "CXX_SWITCHES_PY" to find the headers.
To build with STL containers and strings, you can do the following:
make CXXFLAGS='-Dq4_STD' test # add -O3 etc, as needed
This passes the test suite on Linux RedHat 5.2 with gcc 2.95-2.
See below for some platform-specific build notes.
WINDOWS
There is a "win/" directory which contains subdirectories for a number of
compiler systems. MetaKit has been built with many different compilers
in the past (Microsoft, Borland, Watcom, Symantec, Metrowerks, Optima),
but to preserve my sanity (there are 12 configurations for MSVC6 alone!),
I am limiting myself to MSVC6, MWCW5, Borland C++ Builder 4, and Cygwin.
The MS Visual C++ 6.0 project is "win/msvc60/mksrc.dsw", with subprojects
for the C++ demo (mkdemo), building dll's (mkdll), static libs (mklib),
regression tests (mktest), as well as Tcl (mktcl) and Python (mkpython).
It has been set up to place all intermediate files and final results in
the "builds/" subdirectory, even though you'll launch it from "win/".
To build with STL containers and strings under MSVC, define "q4_STD".
To build with MFC containers and strings under MSVC, define "q4_MFC".
The Metrowerks Codewarrior project is in the "mac/" directory, and can be
used to build both Mac and Windows versions (on either Mac *or* Windows).
The core libraries are built with "mac/cw5.mcp", demos / tests are built
with "cw5apps.mcp", Tcl is "cw5tcl.mcp", and Python is "cw5python.mcp".
The Borland C++ Builder projects have not yet been incorporated in this
release, but the "KitViewer" application is an example of how to use BCB.
The Cygwin build (B20.1 / gcc 2.95.2) is different, because it uses the
unix autoconf system, and must be launched as described above for UNIX.
I have upgraded to the latest development of libtool to be able to build
DLL's with Cygwin. You can build the "-mno-cygwin" version by editing
the Makefile by hand and adding that option to CXXFLAGS.
Rob Bloodgood adds that the following GCC options are for maximum code
efficiency on x86 hardware: "-O2 -m486 -malign-loops=2 -malign-jumps=2".
I have not yet tried this myself, but am passing on the tip.
MACINTOSH
The Mac version requires Metrowerks CodeWarrior 5. See the info above
in the Windows section (MWCW is multi-platform). The projects are all
located in the "mac/" folder, which is also where MWCW will place its own
"... Data" folders with intermediate results. As with all other setups,
final results are made to end up in the "builds/" directory.
Static 68K builds appear to work fine, the 68K CFM variants will need
some more work (I couldn't get the libraries to export their symbols).
PLATFORM-SPECIFIC NOTES
=======================
* Linux RH 5.2 / gcc 2.95.2
Builds with gcc 2.95.2 work out of the box. The Tcl extension ends up as
".libs/libmk4tcl.so.0.0.0" (to please libtool), and should be renamed to
"Mk4tcl.so". Similarly, ".libs/libMk4py.so.0.0.0" is in fact the Python
extension, and *must* be renamed to "Mk4py.so" to call it from Python.
The core MK libs end up as ".libs/libmk4.a" and ".libs/libmk4.so.0.0.0".
* Solaris 2.6 / gcc 2.8.1
The Solaris builds are nasty for several reasons:
- I do not own such a machine, and often have to make arrangements
(or fight limited space on one of the machines I can telnet to).
- The gcc 2.8.1 optimizer appears to be buggy, I have had to turn off
the default "-O3" flag to prevent compiler crashes (several files).
This problems appears to be resolved with gcc 2.95.
- Locking on Solaris (especially w.r.t NFS) remains a mystery to me.
The Tcl and Python extensions both use locking (the core not yet).
See tcl/Mk4tcl.cpp around line 520, and python/PyStorage.cpp around
line 80 for details. It's all pretty messy, and not 100% correct.
Despite this, I'm doing my best to resolve these issues. Having a solid
build of the core *and* of Tcl / Python extensions is quite important.
* Other Unix systems
No further notes, though many systems will build fine out of the box.
* Windows
MSVC 6 builds MK as static lib and as DLL (universal config, I have not
yet created build versions with MFC or STL, mainly because MK can now be
used in all contexts regardless of how it was built). The Python and Tcl
extensions build as dynamic extensions (a static build is easy to add).
MWCW 5 builds MK as static lib and as DLL (interestingly enough, the DLL
is slightly smaller than MSVC 6 - 102 vs 108 Kb - when their runtimes are
linked in dynamically as well). I have not added Win builds for Tcl or
Python, since MSVC 6 has those already.
Cygwin B20.1, with gcc 2.95.2 ugrade, also builds MK as static lib and as
DLL. Both "pure" Cygwin (i.e. requiring cygwin1.dll) and mingw32 (using
the -mno-cygwin flag) build, but there are some hairy include issues when
it comes to choosing the right locking model for Tcl and Python. These
issues have not been resolved fully.
* Macintosh
MWCW 5 builds PPC shared libs, PPC static libs, and 68K static libraries.
Building 68K CFM libraries leads to a "MetaKit 68K.shlb" which comes out
of the linker without errors, but the result does not seem to have any
export symbols defined (despite the fact that the library is over 200 K).
Because of that, I've been unable to build apps or Mk4tcl/Mk4py so far.
The other three configurations build, but for some reason MK's regression
test stops at L03 (everything up to that point looks ok, i.e. over 90%).
The Mk4tcl PPC extension appears to work (quick manual test), and so does
the Python extension, "Mk4py.PPC.slb". I have not yet given these two
a serious workout, hoping to have a basic test harness in place soon.
* VMS, BeOS, ...
No news yet, please report your findings with any other platform builds.
WHAT'S MISSING HERE
===================
- a section on basic concepts (or maybe it doesn't belong here?)
- a section on getting started (C++, Python, Tcl all differ - point to
the respective intro pages)
- maybe a small sample for each of C++ / Tcl / Python, to give an idea
- mention TclKit, scripted docs (WiKit/Tequila?), VFS?
- I forgot... please tell me :)
LICENSE AND COPYRIGHT STATEMENT
===============================
Copyright (c) 1996-2000 Jean-Claude Wippler
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
==============================================================================
-- Jean-Claude Wippler <jcw@equi4.com>

File diff suppressed because it is too large Load Diff

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@@ -1,16 +1,16 @@
dnl Process this file with aclocal ; automake -a ; autoconf to produce a
dnl working configure script.
dnl Process this file with autoget.sh to produce a working configure
dnl script.
dnl
dnl $Id$
AC_INIT
AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx])
# Require at least automake 2.52
dnl Require at least automake 2.52
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.0)
AM_INIT_AUTOMAKE(SimGear, 0.3.4)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.
@@ -38,20 +38,28 @@ AC_PROG_RANLIB
AC_PROG_INSTALL
AC_PROG_LN_S
dnl set the $host variable based on local machine/os
AC_CANONICAL_HOST
# Used on the Irix platform
AR="ar"
ARFLAGS="cru"
OS=`uname -s`
if test "$OS" = "IRIX" -o "$OS" = "IRIX64"; then
if test "$CXX" = "CC"; then
AR="CC -ar"
dnl Used on the Irix platform
case "${host}" in
*-*-irix*)
if test "x$CXX" = "xCC" -o "x$CXX" = "xccache CC"; then
AR="$CXX -ar"
ARFLAGS="-o"
CXXFLAGS="$CXXFLAGS -I$(top_srcdir)/simgear/compatibility"
compatibility_DIR="compatibility"
fi
fi
;;
*)
AR="ar"
ARFLAGS="cru"
compatibility_DIR=
;;
esac
AC_SUBST(AR)
AC_SUBST(ARFLAGS)
AC_SUBST(compatibility_DIR)
if echo $includedir | egrep "simgear$" > /dev/null; then
echo "includedir is" $includedir "libdir is" $libdir
@@ -60,8 +68,7 @@ else
echo "includedir changed to" $includedir "libdir is" $libdir
fi
# set logging default value
# with_logging=yes
dnl set logging; default value of with_logging=yes
AC_ARG_WITH(logging, [ --with-logging Include logging output (default)])
if test "x$with_logging" = "xno" ; then
AC_DEFINE([FG_NDEBUG], 1, [Define for no logging output])
@@ -90,38 +97,26 @@ fi
AM_CONDITIONAL(ENABLE_JPEG_SERVER, test "x$with_jpeg_factory" = "xyes")
dnl Check for MS Windows environment
AC_CHECK_HEADER(windows.h)
dnl Determine an extra directories to add to include/lib search paths
case "${host}" in
*-apple-darwin* | *-*-mingw32*)
echo no EXTRA_DIRS for $host
;;
AC_EGREP_CPP(yes,
[#ifdef __MINGW32__
yes
#endif
],is_mingw=yes, is_mingw=no)
echo "IS_MINGW = $is_mingw"
AM_CONDITIONAL(IS_MINGW, test "x$is_mingw" = "xyes")
AC_EGREP_CPP(yes,
[#ifdef __CYGWIN__
yes
#endif
],is_cygwin=yes, is_cygwin=no)
echo "IS_CYGWIN = $is_cygwin"
AM_CONDITIONAL(IS_CYGWIN, test "x$is_cygwin" = "xyes")
if test "x$HOSTTYPE" != "xmacintosh" -a "x$is_mingw" != "xyes"; then
dnl extra library and include directories
EXTRA_DIRS="/usr/X11R6"
if test -d /opt/X11R6 ; then
EXTRA_DIRS="$EXTRA_DIRS /opt/X11R6"
*)
if test -d /usr/X11R6 ; then
EXTRA_DIR1="/usr/X11R6"
fi
fi
if test -d /opt/X11R6 ; then
EXTRA_DIR2="/opt/X11R6"
fi
EXTRA_DIRS="$EXTRA_DIR1 $EXTRA_DIR2"
;;
esac
wi_EXTRA_DIRS(no, ${EXTRA_DIRS})
dnl Using AM_CONDITIONAL is a step out of the protected little
dnl automake fold so it is potentially dangerous. But, we are
dnl beginning to run into cases where the standard checks are not
@@ -129,67 +124,113 @@ dnl enough. AM_CONDITIONALS are then referenced to conditionally
dnl build a Makefile.in from a Makefile.am which lets us define custom
dnl includes, compile alternative source files, etc.
dnl X11 might be installed on Mac OS X, don't want to use it if it is.
if test "x$HOSTTYPE" != "xmacintosh" ; then
dnl Check for X11 (fancy)
dnl X11 might be installed on Mac OS X or cygwin/mingwin, we don't want
dnl to use it if it is.
case "${host}" in
*-apple-darwin* | *-*-cygwin* | *-*-mingw32*)
echo no fancy X11 check
;;
*)
AC_PATH_XTRA
fi
;;
esac
dnl Checks for libraries.
null_LIBS="$LIBS"
AC_CHECK_LIB(m, cos)
base_LIBS="$LIBS"
dnl Thread related checks
AC_CHECK_LIB(pthread, pthread_exit)
AC_CHECK_HEADER(pthread.h)
AC_CHECK_LIB(pthread, pthread_exit)
if test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes"; then
CXXFLAGS="$CXXFLAGS -D_REENTRANT"
CFLAGS="$CFLAGS -D_REENTRANT"
fi
AM_CONDITIONAL(HAVE_THREADS, test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes")
AC_CHECK_LIB(socket, socket)
dnl X11 might be installed, but we don't want to use it for OSX -dw-
if test "x$HOSTTYPE" != "xmacintosh" ; then
AC_CHECK_LIB(X11, XCreateWindow)
AC_CHECK_LIB(Xext, XShmCreateImage)
AC_CHECK_LIB(Xi, XGetExtensionVersion)
AC_CHECK_LIB(ICE, IceOpenConnection)
AC_CHECK_LIB(SM, SmcOpenConnection)
AC_CHECK_LIB(Xt, XtMalloc)
AC_CHECK_LIB(Xmu, XmuLookupStandardColormap)
if test "x$ac_cv_lib_pthread_pthread_exit" != "xyes" -a "x$ac_cv_header_pthread_h" = "xyes"; then
dnl FreeBSD: System has pthread.h, but -lpthread library check
dnl fails. See if we need -pthread instead of -lpthread and look
dnl for the functions in libc_r.
save_CXXFLAGS="$CXXFLAGS"
save_CFLAGS="$CFLAGS"
CXXFLAGS="-pthread $CXXFLAGS"
CFLAGS="-pthread $FLAGS"
save_LIBS=$LIBS
AC_CHECK_LIB(c_r, pthread_exit)
if test "x$ac_cv_lib_c_r_pthread_exit" != "xyes"; then
CXXFLAGS=$save_CXXFLAGS
CFLAGS=$save_CFLAGS
else
dnl This is cheating a bit. pthread_exit comes with using -pthread, not
-lpthread
ac_cv_lib_pthread_pthread_exit="yes"
fi
LIBS=$save_LIBS
fi
AM_CONDITIONAL(HAVE_THREADS, test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes")
thread_LIBS="$LIBS"
LIBS=""
dnl search for network related libraries
AC_SEARCH_LIBS(inet_addr, xnet)
AC_SEARCH_LIBS(socket, socket)
network_LIBS="$LIBS"
LIBS=""
dnl check for some default libraries
AC_SEARCH_LIBS(cos, m)
base_LIBS="$LIBS"
dnl check for OpenGL related libraries
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
AM_CONDITIONAL(EXTGL_NEEDED, test "x$ac_cv_header_windows_h" = "xyes")
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
if test "x$HOSTTYPE" = "xmacintosh" ; then
dnl Macintosh OSX
LIBS="$LIBS -framework OpenGL -framework GLUT"
elif test "x$ac_cv_header_windows_h" != "xyes" ; then
dnl Reasonable stuff for X-Windows based machines
LIBS="$LIBS -lglu32 -lopengl32"
LIBS="$LIBS -luser32 -lgdi32 -lwinmm"
AC_CHECK_LIB(GLcore, glNewList)
if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then
dnl if no GLcore, check for GL
AC_CHECK_LIB(GL, glNewList)
if test "x$ac_cv_lib_GL_glNewList" = "xno" ; then
dnl if no GL, check for MesaGL
AC_CHECK_LIB(MesaGL, glNewList)
fi
else
dnl add -lwsock32 for mingwin
case "${host}" in
*-*-mingw32*)
base_LIBS="$base_LIBS -lws2_32"
;;
esac
echo "Will link apps with $LIBS"
;;
*-apple-darwin*)
dnl Mac OS X
LIBS="$LIBS -framework OpenGL -framework Carbon -lobjc"
;;
*)
dnl X-Windows based machines
AC_SEARCH_LIBS(XCreateWindow, X11)
AC_SEARCH_LIBS(XShmCreateImage, Xext)
AC_SEARCH_LIBS(XGetExtensionVersion, Xi)
AC_SEARCH_LIBS(IceOpenConnection, ICE)
AC_SEARCH_LIBS(SmcOpenConnection, SM)
AC_SEARCH_LIBS(XtMalloc, Xt)
AC_SEARCH_LIBS(XmuLookupStandardColormap, Xmu)
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
dnl if GLcore found, then also check for GL
AC_CHECK_LIB(GL, glXCreateContext)
AC_SEARCH_LIBS(glXCreateContext, GL)
fi
dnl if using mesa, check for xmesa.h
if test "x$ac_cv_lib_MesaGL_glNewList" = "xyes" ; then
if test "x$ac_cv_search_glNewList" = "x-lMesaGL"; then
AC_CHECK_HEADER(GL/fxmesa.h)
if test "x$ac_cv_header_GL_fxmesa_h" = "xyes"; then
AC_DEFINE([XMESA], 1, [Define for fxmesa])
@@ -197,76 +238,22 @@ elif test "x$ac_cv_header_windows_h" != "xyes" ; then
fi
fi
AC_CHECK_LIB(GLU, gluLookAt)
if test "x$ac_cv_lib_GLU_gluLookAt" = "xno" ; then
dnl if no GLU, check for MesaGLU
AC_CHECK_LIB(MesaGLU, gluLookAt)
fi
AC_SEARCH_LIBS(gluLookAt, [ GLU MesaGLU ])
;;
dnl check for glut
AC_CHECK_LIB(glut, glutGetModifiers)
dnl test for glutGameModeString, but avoid adding glut a second time into
dnl the list of libraries
save_LIBS="$LIBS"
AC_CHECK_LIB(glut, glutGameModeString)
LIBS="$save_LIBS"
else
dnl Win32 libs
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
dnl just define these to true and hope for the best
ac_cv_lib_glut_glutGetModifiers="yes"
ac_cv_lib_glut_glutGameModeString="yes"
if test "x$with_sgi_opengl" = "xyes" ; then
echo "Building with glut.dll, glu.dll, and opengl.dll"
WIN32_GLUT=glut
WIN32_GLU=glu
WIN32_OPENGL=opengl
else
echo "Building with glut32.dll, glu32.dll, and opengl32.dll"
WIN32_GLUT=glut32
WIN32_GLU=glu32
WIN32_OPENGL=opengl32
fi
LIBS="$LIBS -l${WIN32_GLUT} -l${WIN32_GLU} -l${WIN32_OPENGL}"
LIBS="$LIBS -luser32 -lgdi32"
if test "x$is_mingw" = "xyes" ; then
EXTRA_DIRS="${EXTRA_DIRS}"
fi
echo "Will link apps with $LIBS"
fi
if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
echo
echo "Unable to find the necessary OpenGL or GLUT libraries."
echo "See config.log for automated test details and results ..."
exit 1
fi
if test "x$ac_cv_lib_glut_glutGameModeString" = "xno"; then
echo
echo "Your version of glut doesn't support game mode."
echo "You need to install the latest version of glut. If your"
echo "distribution doesn't provide a newer version, you can get the source"
echo "code from:"
echo
echo " http://reality.sgi.com/opengl/glut3/glut3.html"
exit 1
fi
esac
opengl_LIBS="$LIBS"
LIBS="$base_LIBS"
AC_SUBST(base_LIBS)
AC_SUBST(opengl_LIBS)
AC_SUBST(thread_LIBS)
AC_SUBST(network_LIBS)
AM_CONDITIONAL(HAVE_XWINDOWS, test "x$ac_cv_lib_X11_XCreateWindow" = "xyes" )
dnl Check for MS Windows environment
AC_CHECK_HEADER(windows.h)
AM_CONDITIONAL(EXTGL_NEEDED, test "x$ac_cv_header_windows_h" = "xyes")
# The following are C++ items that need to be tested for with the c++
# compiler
@@ -309,33 +296,31 @@ int main() {
AC_MSG_RESULT(yes)
)
dnl Check for system installed metakit
AC_CHECK_HEADER(mk4.h)
if test "x$ac_cv_header_mk4_h" != "xyes"; then
echo
echo "Metakit not found, you will need to install this first."
echo "Please read the README.metakit for more information."
exit
fi
LIBS="$saved_LIBS"
AC_LANG_POP
dnl Specify if we want logging (testing build) or not (release build)
dnl Check for system installed zlib
AC_CHECK_HEADER(zlib.h)
if test "x$ac_cv_header_zlib_h" != "xyes"; then
echo
echo "zlib not found, you will need to install this first."
echo "Please read the README.zlib for more information."
exit
echo
echo "zlib library not found."
echo
echo "If your OS does not provide an installable package for zlib"
echo "you will have to compile and install it first yourself. A copy"
echo "of zlib-1.1.4.tar.gz is included with SimGear. You will"
echo "have to untar this source code, and follow its included instructions"
echo "to compile and install on your system."
echo
echo "configure aborted."
echo
fi
dnl Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS( \
fcntl.h getopt.h malloc.h memory.h stdint.h stdlib.h sys/param.h \
sys/stat.h sys/time.h sys/timeb.h unistd.h windows.h winbase.h values.h )
sys/stat.h sys/time.h sys/timeb.h unistd.h values.h )
if test "x$ac_cv_header_stdint_h" = "xyes"; then
AC_DEFINE([HAVE_STDINT_H], 1, [Define if stdint.h exists])
@@ -350,7 +335,8 @@ AC_STRUCT_TM
dnl Checks for library functions.
AC_TYPE_SIGNAL
AC_FUNC_VPRINTF
AC_CHECK_FUNCS( ftime gettimeofday timegm memcpy bcopy mktime strstr rand \
AC_CHECK_FUNCS( \
ftime gettimeofday timegm memcpy bcopy mktime strstr rand \
random drand48 setitimer getitimer signal GetLocalTime rint getrusage )
AM_CONFIG_HEADER(simgear/simgear_config.h)
@@ -361,6 +347,7 @@ AC_CONFIG_FILES([ \
src-libs/Makefile \
simgear/Makefile \
simgear/version.h \
simgear/compatibility/Makefile \
simgear/bucket/Makefile \
simgear/debug/Makefile \
simgear/ephemeris/Makefile \
@@ -369,11 +356,18 @@ AC_CONFIG_FILES([ \
simgear/math/Makefile \
simgear/metar/Makefile \
simgear/misc/Makefile \
simgear/props/Makefile \
simgear/route/Makefile \
simgear/scene/Makefile \
simgear/scene/material/Makefile \
simgear/scene/model/Makefile \
simgear/scene/sky/Makefile \
simgear/scene/sky/clouds3d/Makefile \
simgear/scene/tgdb/Makefile \
simgear/screen/Makefile \
simgear/serial/Makefile \
simgear/sky/Makefile \
simgear/sky/clouds3d/Makefile \
simgear/sound/Makefile \
simgear/structure/Makefile \
simgear/threads/Makefile \
simgear/timing/Makefile \
simgear/xgl/Makefile \
@@ -394,7 +388,7 @@ else
echo "Debug messages: yes"
fi
echo -n "Automake version: ($AUTO_MAKE_VERSION) "
echo -n "Automake version: "
automake --version | head -1
if test "x$with_jpeg_factory" = "xyes"; then
@@ -408,3 +402,4 @@ if test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h
else
echo "Threads: no threads (pthread lib not found.)"
fi

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@@ -10,24 +10,28 @@ METAR_DIRS = metar
EXTRA_DIST = simgear_config.h.vc5 version.h.in
include_HEADERS = \
compiler.h constants.h sg_inlines.h sg_traits.hxx sg_zlib.h version.h
compiler.h constants.h sg_inlines.h sg_traits.hxx version.h
SUBDIRS = \
$(compatibility_DIR) \
xml \
debug \
misc \
structure \
bucket \
ephemeris \
io \
magvar \
math \
$(METAR_DIRS) \
props \
route \
scene \
screen \
serial \
sky \
sound \
$(SGTHREAD_DIR) \
timing \
xgl
DIST_SUBDIRS = $(SUBDIRS)
DIST_SUBDIRS = $(SUBDIRS) compatibility metar threads

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@@ -54,10 +54,7 @@ SG_USING_STD(fabs);
#include STL_STRING
SG_USING_STD(string);
#if ! defined( SG_HAVE_NATIVE_SGI_COMPILERS )
SG_USING_STD(ostream);
#endif
/**

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@@ -0,0 +1,2 @@
Makefile
Makefile.in

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@@ -0,0 +1,43 @@
#ifndef __SGI_HXX
#define __SGI_HXX
#include <string>
inline bool
operator!=( const std::string& lhs, const char* rhs)
{
return lhs.compare( rhs ) != 0;
}
inline bool
operator!=( const char* lhs, const std::string& rhs)
{
return rhs.compare( lhs ) != 0;
}
inline bool
operator==( const std::string& lhs, const char* rhs)
{
return lhs.compare( rhs ) == 0;
}
inline bool
operator==( const char* lhs, const std::string& rhs)
{
return rhs.compare( lhs ) == 0;
}
inline std::string
operator+(const std::string& lhs, const char* rhs)
{
return lhs + std::string(rhs);
}
inline std::string
operator+(const char* lhs, const std::string& rhs)
{
return std::string(lhs) + rhs;
}
#endif // !__SGI_HXX

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@@ -0,0 +1,33 @@
includedir = @includedir@/compatibility
EXTRA_DIST = README
include_HEADERS = \
cfloat \
csetjmp \
cstdio \
cwchar \
iostream \
strstream \
sstream \
cassert \
climits \
csignal \
cstdlib \
cwctype \
istream \
cctype \
clocale \
cstdarg \
cstring \
fstream \
iterator \
cerrno \
cmath \
cstddef \
ctime \
iomanip \
new \
streambuf \
\
IRIX

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@@ -0,0 +1,9 @@
The following header files where taken from the boost clib package
(http://www.boost.org):
cassert climits csignal cstdlib cwctype
cctype clocale cstdarg cstring
cerrno cmath cstddef ctime
cfloat csetjmp cstdio cwchar

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@@ -0,0 +1,10 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CASSERT_HEADER
#define __CASSERT_HEADER
#include <assert.h>
#endif // CASSERT_HEADER

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@@ -0,0 +1,26 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CCTYPE_HEADER
#define __CCTYPE_HEADER
#include <ctype.h>
namespace std {
using ::isalnum;
using ::isdigit;
using ::isprint;
using ::isupper;
using ::tolower;
using ::isalpha;
using ::isgraph;
using ::ispunct;
using ::isxdigit;
using ::toupper;
using ::iscntrl;
using ::islower;
using ::isspace;
}
#endif // CCTYPE_HEADER

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@@ -0,0 +1,10 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CERRNO_HEADER
#define __CERRNO_HEADER
#include <errno.h>
#endif // CERRNO_HEADER

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@@ -0,0 +1,10 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CFLOAT_HEADER
#define __CFLOAT_HEADER
#include <float.h>
#endif // CFLOAT_HEADER

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@@ -0,0 +1,10 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CLIMITS_HEADER
#define __CLIMITS_HEADER
#include <limits.h>
#endif // CLIMITS_HEADER

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@@ -0,0 +1,16 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CLOCALE_HEADER
#define __CLOCALE_HEADER
#include <locale.h>
namespace std {
using ::lconv;
using ::localeconv;
using ::setlocale;
}
#endif // CLOCALE_HEADER

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@@ -0,0 +1,35 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CMATH_HEADER
#define __CMATH_HEADER
#include <math.h>
namespace std {
using ::acos;
using ::cos;
using ::fmod;
using ::modf;
using ::tan;
using ::asin;
using ::cosh;
using ::frexp;
using ::pow;
using ::tanh;
using ::atan;
using ::exp;
using ::ldexp;
using ::sin;
using ::atan2;
using ::fabs;
using ::log;
using ::sinh;
using ::ceil;
using ::floor;
using ::log10;
using ::sqrt;
}
#endif // CMATH_HEADER

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@@ -0,0 +1,15 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSETJMP_HEADER
#define __CSETJMP_HEADER
#include <setjmp.h>
namespace std {
using ::jmp_buf;
using ::longjmp;
}
#endif // CSETJMP_HEADER

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@@ -0,0 +1,16 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSIGNAL_HEADER
#define __CSIGNAL_HEADER
#include <signal.h>
namespace std {
using ::sig_atomic_t;
using ::raise;
using ::signal;
}
#endif // CSIGNAL_HEADER

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@@ -0,0 +1,14 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSTDARG_HEADER
#define __CSTDARG_HEADER
#include <stdarg.h>
namespace std {
using ::va_list;
}
#endif // CSTDARG_HEADER

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@@ -0,0 +1,15 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSTDDEF_HEADER
#define __CSTDDEF_HEADER
#include <stddef.h>
namespace std {
using ::ptrdiff_t;
using ::size_t;
}
#endif // CSTDDEF_HEADER

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@@ -0,0 +1,57 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSTDIO_HEADER
#define __CSTDIO_HEADER
#include <stdio.h>
namespace std {
using ::FILE;
using ::fpos_t;
using ::size_t;
using ::clearerr;
using ::fgets;
using ::fscanf;
using ::gets;
using ::rename;
using ::tmpfile;
using ::fclose;
using ::fopen;
using ::fseek;
using ::perror;
using ::rewind;
using ::tmpnam;
using ::feof;
using ::fprintf;
using ::fsetpos;
using ::printf;
using ::scanf;
using ::ungetc;
using ::ferror;
using ::fputc;
using ::ftell;
using ::putc;
using ::setbuf;
using ::vfprintf;
using ::fflush;
using ::fputs;
using ::fwrite;
using ::putchar;
using ::setvbuf;
using ::vprintf;
using ::fgetc;
using ::fread;
using ::getc;
using ::puts;
using ::sprintf;
using ::vsprintf;
using ::fgetpos;
using ::freopen;
using ::getchar;
using ::remove;
using ::sscanf;
}
#endif // CSTDIO_HEADER

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@@ -0,0 +1,43 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSTDLIB_HEADER
#define __CSTDLIB_HEADER
#include <stdlib.h>
namespace std {
using ::abort;
using ::atexit;
using ::exit;
using ::getenv;
using ::system;
using ::calloc;
using ::malloc;
using ::free;
using ::realloc;
using ::atol;
using ::mblen;
using ::strtod;
using ::wctomb;
using ::atof;
using ::mbstowcs;
using ::strtol;
using ::wcstombs;
using ::atoi;
using ::mbtowc;
using ::strtoul;
using ::bsearch;
using ::qsort;
using ::div_t;
using ::ldiv_t;
using ::abs;
using ::labs;
using ::srand;
using ::div;
using ::ldiv;
using ::rand;
}
#endif // CSTDLIB_HEADER

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@@ -0,0 +1,36 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CSTRING_HEADER
#define __CSTRING_HEADER
#include <string.h>
namespace std {
using ::size_t;
using ::memchr;
using ::strcat;
using ::strcspn;
using ::strncpy;
using ::strtok;
using ::memcmp;
using ::strchr;
using ::strerror;
using ::strpbrk;
using ::strxfrm;
using ::memcpy;
using ::strcmp;
using ::strlen;
using ::strrchr;
using ::memmove;
using ::strcoll;
using ::strncat;
using ::strspn;
using ::memset;
using ::strcpy;
using ::strncmp;
using ::strstr;
}
#endif // CSTRING_HEADER

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@@ -0,0 +1,26 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CTIME_HEADER
#define __CTIME_HEADER
#include <time.h>
namespace std {
using ::size_t;
using ::clock_t;
using ::time_t;
using ::tm;
using ::asctime;
using ::clock;
using ::difftime;
using ::localtime;
using ::strftime;
using ::ctime;
using ::gmtime;
using ::mktime;
using ::time;
}
#endif // CTIME_HEADER

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@@ -0,0 +1,156 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CWCHAR_HEADER
#define __CWCHAR_HEADER
#include <wchar.h>
namespace std {
using ::mbstate_t;
using ::wint_t;
using ::size_t;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::btowc;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::getwchar;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::ungetwc;
#endif
using ::wcscpy;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wcsrtombs;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wmemchr;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::fgetwc;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::mbrlen;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::vfwprintf;
#endif
#endif
using ::wcscspn;
using ::wcsspn;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wmemcmp;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::fgetws;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::mbrtowc;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::vswprintf;
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::wcsftime;
#endif
using ::wcsstr;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wmemcpy;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::fputwc;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::mbsinit;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::vwprintf;
#endif
#endif
using ::wcslen;
using ::wcstod;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wmemmove;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::fputws;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::mbsrtowcs;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wcrtomb;
#endif
using ::wcsncat;
using ::wcstok;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wmemset;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__DECCXX_VER) && __DECCXX_VER <= 60290024)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::fwide;
#endif
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::putwc;
#endif
using ::wcscat;
using ::wcsncmp;
using ::wcstol;
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wprintf;
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::fwprintf;
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::putwchar;
#endif
using ::wcschr;
using ::wcsncpy;
using ::wcstoul;
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wscanf;
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::fwscanf;
#endif
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::swprintf;
#endif
#endif
using ::wcscmp;
using ::wcspbrk;
using ::wcsxfrm;
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
using ::getwc;
#endif
#if !(defined(__linux) && defined(__DECCXX_VER) && __DECCXX_VER <= 60390005)
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::swscanf;
#endif
#endif
using ::wcscoll;
using ::wcsrchr;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wctob;
#endif
}
#endif // CWCHAR_HEADER

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@@ -0,0 +1,39 @@
// This file is automatically generated. Do not edit.
// ['../../../libs/compatibility/generate_cpp_c_headers.py']
// Mon Apr 16 15:16:00 2001 ('PST', 'PDT')
#ifndef __CWCTYPE_HEADER
#define __CWCTYPE_HEADER
#include <wctype.h>
namespace std {
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wctrans_t;
#endif
using ::wctype_t;
using ::wint_t;
using ::iswalnum;
using ::iswctype;
using ::iswlower;
using ::iswspace;
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::towctrans;
#endif
#if !(defined(__sgi) && defined(_COMPILER_VERSION) && _COMPILER_VERSION <= 730)
using ::wctrans;
#endif
using ::iswalpha;
using ::iswdigit;
using ::iswprint;
using ::iswupper;
using ::towlower;
using ::wctype;
using ::iswcntrl;
using ::iswgraph;
using ::iswpunct;
using ::iswxdigit;
using ::towupper;
}
#endif // CWCTYPE_HEADER

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@@ -0,0 +1,19 @@
#ifndef __SG_FSTREAM
#define __SG_FSTREAM 1
# if defined(sgi) && !defined(__GNUC__)
# include <fstream.h>
namespace std {
using ::fstream;
using ::ifstream;
using ::ofstream;
};
# endif
#endif // !__SG_FSTREAM

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@@ -0,0 +1,14 @@
#ifndef __SG_IOMANIP
#define __SG_IOMANIP 1
# include <iomanip.h>
namespace std {
using ::setw;
inline int setfill(int f) { ::setfill(f); }
};
#endif // !__SG_IOMANIP

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@@ -0,0 +1,53 @@
#ifndef __SG_IOSTREAM
#define __SG_IOSTREAM 1
# include <fstream>
# if defined(sgi) && !defined(__GNUC__)
# include <iostream.h>
class ios_base : public ios {
public:
typedef int openmode;
typedef int seekdir;
enum { binary = 0 };
};
namespace std {
using ::cin;
using ::cout;
using ::cerr;
using ::clog;
using ::endl;
using ::ios;
using ::ios_base;
using ::iostream;
using ::istream;
using ::ostream;
using ::dec;
using ::oct;
using ::hex;
enum { skipws=ios::skipws,
left=ios::left, right=ios::right, internal=ios::internal,
showbase=ios::showbase, showpoint=ios::showpoint,
uppercase=ios::uppercase, showpos=ios::showpos,
scientific=ios::scientific, fixed=ios::fixed,
unitbuf=ios::unitbuf, stdio=ios::stdio
#if _BOOL && __EDG_ABI_COMPATIBILITY_VERSION>227 /* bool support */
,boolalpha=ios::boolalpha
#endif /* bool support */
};
};
# endif
#endif // !__SG_IOSTREAM

View File

@@ -0,0 +1,17 @@
#ifndef __SG_ISTREAM
#define __SG_ISTREAM 1
# include <iostream>
# if defined(sgi) && !defined(__GNUC__)
# include <stream.h>
# include <string>
using std::getline;
# endif
#endif // !__SG_ISTREAM

View File

@@ -0,0 +1,8 @@
#ifndef __SG_ITERATOR
#define __SG_ITERATOR 1
# include <iterator.h>
#endif // !__SG_ITERATOR

12
simgear/compatibility/new Normal file
View File

@@ -0,0 +1,12 @@
#ifndef __SG_NEW
#define __SG_NEW 1
#if defined(sgi) && !defined(__GNUC__)
# include <new.h>
#endif
#endif // !__SG_NEW

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@@ -0,0 +1,23 @@
#ifndef __SG_SSTREAM
#define __SG_SSTREAM 1
# include <iostream>
# include <strstream>
# include <string>
namespace std {
class ostringstream : public ostrstream {
public:
std::string str() { return string(ostrstream::str()); }
};
class istringstream : public istrstream {
};
};
#endif // !__SG_SSTREAM

View File

@@ -0,0 +1,38 @@
#ifndef __SG_STREAMBUF
#define __SG_STREAMBUF 1
# include <iostream>
# include <char_traits.h>
//
// Until we find a good way to rename the original streambuf class
// and derive our own streambuf class from that, define this variable
// for now so the code can inherit our streambuf class instead.
//
# define SG_NEED_STREAMBUF_HACK 1
class __streambuf : virtual public streambuf {
public:
typedef std::char_traits<char> traits_type;
typedef std::char_traits<char>::int_type int_type;
typedef streampos pos_type;
typedef streamoff off_type;
};
# if defined(sgi) && !defined(__GNUC__)
# define pubsync sync
namespace std {
using ::streambuf;
using ::streampos;
using ::streamoff;
};
# endif
#endif // !__SG_STREAMBUF

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@@ -0,0 +1,20 @@
#ifndef __SG_STRSTREAM
#define __SG_STRSTREAM 1
# include <strstream.h>
# if defined(sgi) && !defined(__GNUC__)
namespace std {
using ::ends;
using ::strstream;
using ::istrstream;
using ::ostrstream;
};
# endif
#endif // !__SG_STRSTREAM

View File

@@ -290,29 +290,27 @@
#if defined ( sgi ) && !defined( __GNUC__ )
# define SG_HAVE_NATIVE_SGI_COMPILERS
#include <simgear/compatibility/IRIX>
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip.h>
# define STL_IOSTREAM <iostream.h>
# define STL_ITERATOR <iterator.h>
# define STL_FSTREAM <fstream.h>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream.h>
// # define __STL_FUNCTION_TMPL_PARTIAL_ORDER
// typedef void PFNGLPOINTPARAMETERFEXTPROC
#define glPointParameterfEXT glPointParameterfSGIS
#define glPointParameterfvEXT glPointParameterfvSGIS
# define STL_STRSTREAM <strstream>
#pragma set woff 1001,1012,1014,1116,1155,1172,1174
#pragma set woff 1401,1460,1551,1552,1681
@@ -321,7 +319,7 @@
#pragma set woff 1682,3303
#endif
# define SG_COMPILER_STR "SGI Irix compiler version " SG_STRINGIZE(_COMPILER_VERSION)
# define SG_COMPILER_STR "SGI MipsPro compiler version " SG_STRINGIZE(_COMPILER_VERSION)
#endif // Native SGI compilers

View File

@@ -23,7 +23,8 @@ typedef enum {
SG_IO = 0x00001000,
SG_CLIPPER = 0x00002000,
SG_NETWORK = 0x00004000,
SG_UNDEFD = 0x00008000, // For range checking
SG_ATC = 0x00008000,
SG_UNDEFD = 0x00010000, // For range checking
SG_ALL = 0xFFFFFFFF
} sgDebugClass;
@@ -33,11 +34,12 @@ typedef enum {
* Define the possible logging priorities (and their order).
*/
typedef enum {
SG_BULK, // For frequent messages
SG_DEBUG, // Less frequent debug type messages
SG_INFO, // Informatory messages
SG_WARN, // Possible impending problem
SG_ALERT // Very possible impending problem
SG_BULK = 1, // For frequent messages
SG_DEBUG, // Less frequent debug type messages
SG_INFO, // Informatory messages
SG_WARN, // Possible impending problem
SG_ALERT // Very possible impending problem
// SG_EXIT, // Problem (no core)
// SG_ABORT // Abandon ship (core)
} sgDebugPriority;

View File

@@ -28,11 +28,6 @@
#include <simgear/compiler.h>
// At least Irix needs this
#ifdef SG_HAVE_NATIVE_SGI_COMPILERS
#include <char_traits.h>
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <streambuf>
# include <iostream>
@@ -43,14 +38,11 @@
#include <simgear/debug/debug_types.h>
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_STD(streambuf);
SG_USING_STD(ostream);
SG_USING_STD(cout);
SG_USING_STD(cerr);
SG_USING_STD(endl);
#else
SG_USING_STD(char_traits);
#endif
#ifdef __MWERKS__
SG_USING_STD(iostream);
@@ -69,7 +61,11 @@ SG_USING_STD(iostream);
* messages at runtime. Only messages with priority >= logbuf::logPriority
* and debugClass == logbuf::logClass are output.
*/
#ifdef SG_NEED_STREAMBUF_HACK
class logbuf : public __streambuf
#else
class logbuf : public streambuf
#endif
{
public:

View File

@@ -4,7 +4,7 @@ lib_LIBRARIES = libsgephem.a
include_HEADERS = \
celestialBody.hxx \
ephemeris.hxx \
ephemeris.hxx \
jupiter.hxx \
mars.hxx \
mercury.hxx \

View File

@@ -23,6 +23,8 @@
// $Id$
#include <iostream>
#include "ephemeris.hxx"
@@ -37,6 +39,10 @@ SGEphemeris::SGEphemeris( const string &path ) {
saturn = new Saturn;
uranus = new Uranus;
neptune = new Neptune;
nplanets = 7;
for ( int i = 0; i < nplanets; ++i ) {
sgdSetVec3( planets[i], 0.0, 0.0, 0.0 );
}
stars = new SGStarData( SGPath(path) );
}

View File

@@ -27,7 +27,7 @@
#include "stardata.hxx"
#if defined (_MSC_VER) || defined (SG_HAVE_NATIVE_SGI_COMPILERS)
#if defined (_MSC_VER)
SG_USING_STD(getline);
#endif

View File

@@ -22,12 +22,6 @@ libsgio_a_SOURCES = \
INCLUDES = -I$(top_srcdir)
if IS_MINGW
NETWORK_LIB = -lwsock32
else
NETWORK_LIB =
endif
noinst_PROGRAMS = decode_binobj socktest lowtest tcp_server tcp_client
tcp_server_SOURCES = tcp_server.cxx
@@ -37,8 +31,9 @@ tcp_server_LDADD = \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz $(NETWORK_LIB)
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
tcp_client_SOURCES = tcp_client.cxx
@@ -47,18 +42,20 @@ tcp_client_LDADD = \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz $(NETWORK_LIB)
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
socktest_SOURCES = socktest.cxx
socktest_LDADD = \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz $(NETWORK_LIB)
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
lowtest_SOURCES = lowtest.cxx
@@ -69,8 +66,7 @@ decode_binobj_SOURCES = decode_binobj.cxx
decode_binobj_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lz
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(base_LIBS) -lz

View File

@@ -3,12 +3,10 @@
#include <unistd.h>
#include STL_IOSTREAM
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
#include "sg_binobj.hxx"
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
#include "sg_binobj.hxx"
int main( int argc, char **argv ) {

View File

@@ -3,16 +3,14 @@
#include STL_IOSTREAM
#include "lowlevel.hxx"
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
int main() {
cout << "This machine is ";

View File

@@ -27,6 +27,7 @@
#endif
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <stdio.h>
#include <time.h>
@@ -43,11 +44,6 @@
SG_USING_STD( string );
SG_USING_STD( vector );
#if !defined (SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD( cout );
SG_USING_STD( endl );
#endif
enum {
SG_BOUNDING_SPHERE = 0,
@@ -93,7 +89,7 @@ public:
while ( size < s ) {
size *= 2;
}
cout << "Creating a new buffer of size = " << size << endl;
SG_LOG(SG_EVENT, SG_DEBUG, "Creating a new buffer of size = " << size);
ptr = new char[size];
}
@@ -111,7 +107,7 @@ public:
while ( size < s ) {
size *= 2;
}
cout << "resizing buffer to size = " << size << endl;
SG_LOG(SG_EVENT, SG_DEBUG, "resizing buffer to size = " << size);
ptr = new char[size];
}
}
@@ -325,8 +321,8 @@ bool SGBinObject::read_bin( const string& file ) {
if ( (fp = gzopen( file.c_str(), "rb" )) == NULL ) {
string filegz = file + ".gz";
if ( (fp = gzopen( filegz.c_str(), "rb" )) == NULL ) {
cout << "ERROR: opening " << file << " or " << filegz
<< "for reading!" << endl;
SG_LOG( SG_EVENT, SG_ALERT,
"ERROR: opening " << file << " or " << filegz << "for reading!");
return false;
}
@@ -364,7 +360,7 @@ bool SGBinObject::read_bin( const string& file ) {
local_tm = localtime( &calendar_time );
char time_str[256];
strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
cout << "File created on " << time_str << endl;
SG_LOG( SG_EVENT, SG_DEBUG, "File created on " << time_str);
#endif
// read number of top level objects

View File

@@ -55,7 +55,7 @@ class SGSerial : public SGIOChannel {
string device;
string baud;
FGSerialPort port;
SGSerialPort port;
char save_buf[ 2 * SG_IO_MAX_MSG_SIZE ];
int save_len;

View File

@@ -54,7 +54,7 @@ SGSocket::SGSocket( const string& host, const string& port_,
{
is_tcp = true;
}
else if ( style != (string)"udp" )
else if ( style != "udp" )
{
SG_LOG( SG_IO, SG_ALERT,
"Error: SGSocket() unknown style = " << style );

View File

@@ -6,15 +6,14 @@
#include "sg_socket.hxx"
#include "lowlevel.hxx"
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
int main() {
if ( sgIsLittleEndian ) {

View File

@@ -11,9 +11,6 @@
#include "sg_socket.hxx"
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
using std::cout;
#endif
class TcpClient
{

View File

@@ -5,10 +5,8 @@
#include "sg_socket.hxx"
using std::string;
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
using std::cout;
#endif
SG_USING_STD(string);
SG_USING_STD(cout);
class TcpServer
{

View File

@@ -12,6 +12,8 @@ noinst_PROGRAMS = testmagvar
testmagvar_SOURCES = testmagvar.cxx
testmagvar_LDADD = $(top_builddir)/simgear/magvar/libsgmagvar.a
testmagvar_LDADD = \
$(top_builddir)/simgear/magvar/libsgmagvar.a \
$(base_LIBS)
INCLUDES = -I$(top_srcdir)

View File

@@ -12,7 +12,8 @@ include_HEADERS = \
sg_memory.h \
sg_random.h \
sg_types.hxx \
vector.hxx
vector.hxx \
fastmath.hxx
EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
@@ -22,6 +23,7 @@ libsgmath_a_SOURCES = \
polar3d.cxx \
sg_geodesy.cxx \
sg_random.c \
vector.cxx
vector.cxx \
fastmath.cxx
INCLUDES = -I$(top_srcdir)

65
simgear/math/fastmath.cxx Normal file
View File

@@ -0,0 +1,65 @@
/*
* \file fastmath.cxx
* fast mathematics routines.
*
* Refferences:
*
* A Fast, Compact Approximation of the Exponential Function
* Nicol N. Schraudolph
* IDSIA, Lugano, Switzerland
* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
*
* Fast log() Function, by Laurent de Soras:
* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
*
*/
/*
* $Id$
*/
#include "fastmath.hxx"
/**
* This function is on avarage 9 times faster than the system exp() function
* and has an error of about 1.5%
*/
static union {
double d;
struct {
#if BYTE_ORDER == BIG_ENDIAN
int i, j;
#else
int j, i;
#endif
} n;
} _eco;
double fast_exp(double val) {
const double a = 1048576/M_LN2;
const double b_c = 1072632447; /* 1072693248 - 60801 */
_eco.n.i = a*val + b_c;
return _eco.d;
}
/**
* While we're on the subject, someone might have use for these as well?
* Float Shift Left and Float Shift Right. Do what you want with this.
*/
void fast_BSL(float &x, register unsigned long shiftAmount) {
*(unsigned long*)&x+=shiftAmount<<23;
}
void fast_BSR(float &x, register unsigned long shiftAmount) {
*(unsigned long*)&x-=shiftAmount<<23;
}

69
simgear/math/fastmath.hxx Normal file
View File

@@ -0,0 +1,69 @@
/*
* \file fastmath.hxx
* fast mathematics routines.
*
* Refferences:
*
* A Fast, Compact Approximation of the Exponential Function
* Nicol N. Schraudolph
* IDSIA, Lugano, Switzerland
* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
*
* Fast log() Function, by Laurent de Soras:
* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
*
*/
/*
* $Id$
*/
#ifndef _SG_FMATH_HXX
#define _SG_FMATH_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef _MSC_VER
#define _USE_MATH_DEFINES
#endif
#include <math.h>
double fast_exp(double val);
void fast_BSL(float &x, register unsigned long shiftAmount);
void fast_BSR(float &x, register unsigned long shiftAmount);
inline float fast_log2 (float val)
{
int * const exp_ptr = reinterpret_cast <int *> (&val);
int x = *exp_ptr;
const int log_2 = ((x >> 23) & 255) - 128;
x &= ~(255 << 23);
x += 127 << 23;
*exp_ptr = x;
val = ((-1.0f/3) * val + 2) * val - 2.0f/3; // (1)
return (val + log_2);
}
/**
* This function is about 3 times faster than the system log() function
* and has an error of about 0.01%
*/
inline float fast_log (const float &val)
{
return (fast_log2 (val) * 0.69314718f);
}
inline float fast_log10 (const float &val)
{
return (fast_log2(val) / 3.321928095f);
}
#endif // !_SG_FMATH_HXX

View File

@@ -30,7 +30,6 @@
#include STL_STRING
// depricated - #include <simgear/sg_zlib.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>

View File

@@ -48,7 +48,7 @@ mgcLinInterp2D<T>::mgcLinInterp2D (int _numPoints, double* x, double* y,
return;
}
cout << "[ 20%] allocating memory \r";
// cout << "[ 20%] allocating memory \r";
point = new double*[numPoints];
tmppoint = new double*[numPoints+3];
@@ -66,7 +66,7 @@ mgcLinInterp2D<T>::mgcLinInterp2D (int _numPoints, double* x, double* y,
f[i] = _f[i];
}
cout << "[ 30%] creating delaunay diagram \r";
// cout << "[ 30%] creating delaunay diagram \r";
Delaunay2D();
}
@@ -279,7 +279,7 @@ int mgcLinInterp2D<T>::Delaunay2D ()
nts = 1; // number of triangles
i4 = 1;
cout << "[ 40%] create triangulation \r";
// cout << "[ 40%] create triangulation \r";
// compute triangulation
for (i0 = 0; i0 < numPoints; i0++)
@@ -372,7 +372,7 @@ Corner3:;
}
// count the number of triangles
cout << "[ 50%] count the number of triangles \r";
// cout << "[ 50%] count the number of triangles \r";
numTriangles = 0;
i0 = -1;
@@ -394,7 +394,7 @@ Corner3:;
}
// create the triangles
cout << "[ 60%] create the triangles \r";
// cout << "[ 60%] create the triangles \r";
triangle = new Triangle[numTriangles];
@@ -428,7 +428,7 @@ Corner3:;
}
// build edge table
cout << "[ 70%] build the edge table \r";
// cout << "[ 70%] build the edge table \r";
numEdges = 0;
edge = new Edge[3*numTriangles];
@@ -436,8 +436,8 @@ Corner3:;
int j, j0, j1;
for (i = 0; i < numTriangles; i++)
{
if ( (i%500) == 0)
cout << "[ 7" << 10*i/numTriangles << "%] build the edge table \r";
// if ( (i%500) == 0)
// cout << "[ 7" << 10*i/numTriangles << "%] build the edge table \r";
Triangle& t = triangle[i];
@@ -470,7 +470,7 @@ Corner3:;
}
// establish links between adjacent triangles
cout << "[ 80%] establishing links between adjacent triangles \r";
// cout << "[ 80%] establishing links between adjacent triangles \r";
for (i = 0; i < numEdges; i++)
{
@@ -494,7 +494,7 @@ ExitDelaunay:;
delete[] ccr[0];
delete[] ccr;
cout << "[ 90%] finsishes delauney triangulation \r";
// cout << "[ 90%] finsishes delauney triangulation \r";
return result;
}

View File

@@ -61,10 +61,8 @@
SG_USING_NAMESPACE(std);
#endif
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_STD(ostream);
SG_USING_STD(istream);
#endif
const double fgPoint3_Epsilon = 0.0000001;

View File

@@ -27,12 +27,10 @@
#include "localconsts.hxx"
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_STD(cout);
#endif
#define DOMAIN_ERR_DEBUG 1
// #define DOMAIN_ERR_DEBUG 1
// sgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
@@ -47,8 +45,8 @@ SG_USING_STD(cout);
// local vertical (surface normal) of C.G. (meters)
void sgGeocToGeod( double lat_geoc, double radius, double
*lat_geod, double *alt, double *sea_level_r )
void sgGeocToGeod( const double& lat_geoc, const double& radius,
double *lat_geod, double *alt, double *sea_level_r )
{
#ifdef DOMAIN_ERR_DEBUG
errno = 0; // start with error zero'd
@@ -134,7 +132,7 @@ void sgGeocToGeod( double lat_geoc, double radius, double
//
void sgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
void sgGeodToGeoc( const double& lat_geod, const double& alt, double *sl_radius,
double *lat_geoc )
{
double lambda_sl, sin_lambda_sl, cos_lambda_sl, sin_mu, cos_mu, px, py;
@@ -184,7 +182,7 @@ void sgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
// for WGS_84 a = 6378137.000, rf = 298.257223563;
static double M0( double e2 ) {
static inline double M0( double e2 ) {
//double e4 = e2*e2;
return GEOD_INV_PI*(1.0 - e2*( 1.0/4.0 + e2*( 3.0/64.0 +
e2*(5.0/256.0) )))/2.0;
@@ -193,8 +191,10 @@ static double M0( double e2 ) {
// given, alt, lat1, lon1, az1 and distance (s), calculate lat2, lon2
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
int geo_direct_wgs_84 ( double alt, double lat1, double lon1, double az1,
double s, double *lat2, double *lon2, double *az2 )
int geo_direct_wgs_84 ( const double& alt, const double& lat1,
const double& lon1, const double& az1,
const double& s, double *lat2, double *lon2,
double *az2 )
{
double a = 6378137.000, rf = 298.257223563;
double RADDEG = (GEOD_INV_PI)/180.0, testv = 1.0E-10;
@@ -275,7 +275,8 @@ int geo_direct_wgs_84 ( double alt, double lat1, double lon1, double az1,
} else { // phi1 == 90 degrees, polar origin
double dM = a*M0(e2) - s;
double paz = ( phi1 < 0.0 ? 180.0 : 0.0 );
return geo_direct_wgs_84( alt, 0.0, lon1, paz, dM,lat2,lon2,az2 );
double zero = 0.0f;
return geo_direct_wgs_84( alt, zero, lon1, paz, dM, lat2, lon2, az2 );
}
}
@@ -283,8 +284,10 @@ int geo_direct_wgs_84 ( double alt, double lat1, double lon1, double az1,
// given alt, lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
int geo_inverse_wgs_84( double alt, double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2, double *s )
int geo_inverse_wgs_84( const double& alt, const double& lat1,
const double& lon1, const double& lat2,
const double& lon2, double *az1, double *az2,
double *s )
{
double a = 6378137.000, rf = 298.257223563;
int iter=0;
@@ -311,8 +314,9 @@ int geo_inverse_wgs_84( double alt, double lat1, double lon1, double lat2,
return 0;
} else if( fabs(cosphi2) < testv ) {
// terminal point is polar
int k = geo_inverse_wgs_84( alt, lat1,lon1,lat1,lon1+180.0,
az1,az2,s );
double _lon1 = lon1 + 180.0f;
int k = geo_inverse_wgs_84( alt, lat1, lon1, lat1, _lon1,
az1, az2, s );
k = k; // avoid compiler error since return result is unused
*s /= 2.0;
*az2 = *az1 + 180.0;

View File

@@ -31,8 +31,8 @@
* @param sea_level_r (out) radius from earth center to sea level at
* local vertical (surface normal) of C.G. (meters)
*/
void sgGeocToGeod( double lat_geoc, double radius, double
*lat_geod, double *alt, double *sea_level_r );
void sgGeocToGeod( const double& lat_geoc, const double& radius,
double *lat_geod, double *alt, double *sea_level_r );
/**
@@ -43,8 +43,8 @@ void sgGeocToGeod( double lat_geoc, double radius, double
* (add Altitude to get true distance from earth center.
* @param lat_geoc (out) Geocentric latitude, radians, + = North
*/
void sgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
double *lat_geoc );
void sgGeodToGeoc( const double& lat_geod, const double& alt,
double *sl_radius, double *lat_geoc );
/**
@@ -82,15 +82,28 @@ inline Point3D sgGeodToCart(const Point3D& geod) {
* @param lon2 (out) degrees
* @param az2 (out) return course in degrees
*/
int geo_direct_wgs_84 ( double alt, double lat1, double lon1, double az1,
double s, double *lat2, double *lon2, double *az2 );
int geo_direct_wgs_84 ( const double& alt, const double& lat1,
const double& lon1, const double& az1,
const double& s, double *lat2, double *lon2,
double *az2 );
// given alt, lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
int geo_inverse_wgs_84( double alt, double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2, double *s );
/**
* Given an altitude and two sets of (lat, lon) calculate great circle
* distance between them as well as the starting and ending azimuths.
* @param alt (in) meters
* @param lat1 (in) degrees
* @param lon1 (in) degrees
* @param lat2 (in) degrees
* @param lon2 (in) degrees
* @param az1 (out) start heading degrees
* @param az2 (out) end heading degrees
* @param s (out) distance meters
*/
int geo_inverse_wgs_84( const double& alt, const double& lat1,
const double& lon1, const double& lat2,
const double& lon2, double *az1, double *az2,
double *s );
/***************************************************************************

View File

@@ -45,8 +45,8 @@ SphereInterpolate<T>::SphereInterpolate (int n, const double* x,
// For complete spherical coverage, include the two antipodal points
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
cout << "Initialising spherical interpolator.\n";
cout << "[ 0%] Allocating memory \r";
// cout << "Initialising spherical interpolator.\n";
// cout << "[ 0%] Allocating memory \r";
theta = new double[3*n];
phi = new double[3*n];
@@ -63,7 +63,7 @@ SphereInterpolate<T>::SphereInterpolate (int n, const double* x,
}
// use periodicity to get wrap-around in the Delaunay triangulation
cout << "[ 10%] copying vertices for wrap-around\r";
// cout << "[ 10%] copying vertices for wrap-around\r";
int j, k;
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
{
@@ -77,7 +77,7 @@ SphereInterpolate<T>::SphereInterpolate (int n, const double* x,
pInterp = new mgcLinInterp2D<T>(3*n,theta,phi,func);
cout << "[100%] Finished initialising spherical interpolator. \n";
// cout << "[100%] Finished initialising spherical interpolator. \n";
}
template<class T>
@@ -86,15 +86,15 @@ SphereInterpolate<T>::SphereInterpolate (int n, const sgVec2* p, const T* f)
// Assumes (x[i],y[i],z[i]) is unit length for all 0 <= i < n.
// For complete spherical coverage, include the two antipodal points
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
cout << "Initialising spherical interpolator.\n";
cout << "[ 0%] Allocating memory \r";
// cout << "Initialising spherical interpolator.\n";
// cout << "[ 0%] Allocating memory \r";
theta = new double[3*n];
phi = new double[3*n];
func = new T[3*n];
// convert data to spherical coordinates
cout << "[ 10%] copying vertices for wrap-around \r";
// cout << "[ 10%] copying vertices for wrap-around \r";
int i, j, k;
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
@@ -114,7 +114,7 @@ SphereInterpolate<T>::SphereInterpolate (int n, const sgVec2* p, const T* f)
pInterp = new mgcLinInterp2D<T>(3*n,theta,phi,func);
cout << "[100%] Finished initialising spherical interpolator. \n";
// cout << "[100%] Finished initialising spherical interpolator. \n";
}
//---------------------------------------------------------------------------
template<class T>

View File

@@ -4165,7 +4165,7 @@ static bool isPtendency(char *string, Decoded_METAR *Mptr, int *NDEX)
if(strlen(string) != 5)
return FALSE;
else if(*string == '5' && ('0' <= *(string+1) <= '8') &&
else if(*string == '5' && ('0' <= *(string+1) && *(string+1) <= '8') &&
(nisdigit(string+2,3) || strncmp(string+2,"///",3)
== 0) )
{

View File

@@ -1096,8 +1096,8 @@ bool ccap2std(char *, Devaddr *, Diskaddr *);
bool std2ccap(Devaddr *, Diskaddr *, char *);
char *strupr(char *);
char *strlwr(char *);
//char *strupr(char *);
//char *strlwr(char *);
//char *strdup(char *);
//int strcmpi(char *, char *);

View File

@@ -7,10 +7,8 @@
#include "MetarReport.h"
#include "Metar.h"
#if !defined (SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(endl);
SG_USING_STD(ostream);
#endif
CMetarReport::CMetarReport(
char *s ) :

View File

@@ -8,11 +8,9 @@
#include "MetarStation.h"
#include <algorithm>
#if !defined (SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ostream);
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
double CMetarStation::decodeDMS( char *b )

View File

@@ -1,9 +1,18 @@
// Metar Library test
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include GLUT_H
#include <iostream>
#include "../MetarReport.h"
#include "../MetarStation.h"
#include <GL/glut.h>
static char *report[] =
{
@@ -546,4 +555,4 @@ main(
testMetarReport();
testMetarStation( argc, argv );
return 0;
}
}

View File

@@ -2,3 +2,4 @@
Makefile
Makefile.in
props_test
tabbed_value_test

View File

@@ -3,31 +3,28 @@ includedir = @includedir@/misc
lib_LIBRARIES = libsgmisc.a
include_HEADERS = \
commands.hxx \
exception.hxx \
props.hxx \
props_io.hxx \
sg_path.hxx \
sgstream.hxx \
stopwatch.hxx \
strutils.hxx \
tabbed_values.hxx \
texcoord.hxx \
zfstream.hxx
libsgmisc_a_SOURCES = \
commands.cxx \
exception.cxx \
props.cxx \
props_io.cxx \
sg_path.cxx \
sgstream.cxx \
strutils.cxx \
tabbed_values.cxx \
texcoord.cxx \
zfstream.cxx
noinst_PROGRAMS = props_test
noinst_PROGRAMS = tabbed_value_test
props_test_SOURCES = props_test.cxx
props_test_LDADD = libsgmisc.a ../xml/libsgxml.a ../debug/libsgdebug.a
tabbed_value_test_SOURCES = tabbed_values_test.cxx
tabbed_value_test_LDADD = \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
$(top_builddir)/simgear/debug/libsgdebug.a
INCLUDES = -I$(top_srcdir)

View File

@@ -23,12 +23,33 @@
// $Id$
#include <simgear/compiler.h>
#include <simgear_config.h>
#include <stdio.h>
#include "sg_path.hxx"
/**
* define directory path separators
*/
#if defined( macintosh )
static const char sgDirPathSep = ':';
static const char sgDirPathSepBad = '/';
#else
static const char sgDirPathSep = '/';
static const char sgDirPathSepBad = ':';
#endif
#if defined( WIN32 )
static const char sgSearchPathSep = ';';
#else
static const char sgSearchPathSep = ':';
#endif
// If Unix, replace all ":" with "/". If MacOS, replace all "/" with
// ":" it should go without saying that neither of these characters
// should be used in file or directory names. In windoze, allow the
@@ -44,8 +65,8 @@ SGPath::fix()
continue;
}
#endif
if ( path[i] == SG_BAD_PATH_SEP ) {
path[i] = SG_PATH_SEP;
if ( path[i] == sgDirPathSepBad ) {
path[i] = sgDirPathSep;
}
}
}
@@ -83,8 +104,8 @@ void SGPath::append( const string& p ) {
if ( path.size() == 0 ) {
path = p;
} else {
if ( p[0] != SG_PATH_SEP ) {
path += SG_PATH_SEP;
if ( p[0] != sgDirPathSep ) {
path += sgDirPathSep;
}
path += p;
}
@@ -104,9 +125,20 @@ void SGPath::concat( const string& p ) {
}
// Get the file part of the path (everything after the last path sep)
string SGPath::file() const {
int index = path.rfind(sgDirPathSep);
if (index >= 0) {
return path.substr(index + 1);
} else {
return "";
}
}
// get the directory part of the path.
string SGPath::dir() {
int index = path.rfind(SG_PATH_SEP);
string SGPath::dir() const {
int index = path.rfind(sgDirPathSep);
if (index >= 0) {
return path.substr(0, index);
} else {
@@ -114,6 +146,26 @@ string SGPath::dir() {
}
}
// get the base part of the path (everything but the extension.)
string SGPath::base() const {
int index = path.rfind(".");
if (index >= 0) {
return path.substr(0, index);
} else {
return "";
}
}
// get the extention (everything after the final ".")
string SGPath::extension() const {
int index = path.rfind(".");
if (index >= 0) {
return path.substr(index + 1);
} else {
return "";
}
}
bool SGPath::exists() const {
FILE* fp = fopen( path.c_str(), "r");
if (fp == 0) {
@@ -122,3 +174,25 @@ bool SGPath::exists() const {
fclose(fp);
return true;
}
string_list sgPathSplit( const string &search_path ) {
string tmp = search_path;
string_list result;
result.clear();
bool done = false;
while ( !done ) {
int index = tmp.find(sgSearchPathSep);
if (index >= 0) {
result.push_back( tmp.substr(0, index) );
tmp = tmp.substr( index + 1 );
} else {
result.push_back( tmp );
done = true;
}
}
return result;
}

View File

@@ -31,21 +31,13 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <simgear/math/sg_types.hxx>
SG_USING_STD(string);
#ifdef macintosh
# define SG_PATH_SEP ':'
# define SG_BAD_PATH_SEP '/'
#else
# define SG_PATH_SEP '/'
# define SG_BAD_PATH_SEP ':'
#endif
/**
* A class to hide path separator difference across platforms and assist
* in managing file system path names.
@@ -94,12 +86,30 @@ public:
*/
void concat( const string& p );
/**
* Get the file part of the path (everything after the last path sep)
* @return file string
*/
string file() const;
/**
* Get the directory part of the path.
* @return directory string
*/
string dir();
string dir() const;
/**
* Get the base part of the path (everything but the extension.)
* @return the base string
*/
string base() const;
/**
* Get the extention part of the path (everything after the final ".")
* @return the extention string
*/
string extension() const;
/** Get the path string
* @return path string
*/
@@ -123,6 +133,12 @@ private:
};
/**
* Split a directory search path into a vector of individual paths
*/
string_list sgPathSplit( const string &search_path );
#endif // _SG_PATH_HXX

View File

@@ -36,8 +36,6 @@
#if defined( SG_HAVE_STD_INCLUDES )
# include <istream>
#elif defined ( SG_HAVE_NATIVE_SGI_COMPILERS )
# include <CC/stream.h>
#elif defined ( __BORLANDC__ )
# include <iostream>
#else
@@ -49,10 +47,7 @@
#include <simgear/misc/zfstream.hxx>
SG_USING_STD(string);
#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_STD(istream);
#endif
/**

View File

@@ -0,0 +1,77 @@
#include "tabbed_values.hxx"
#include "assert.h"
SGTabbedValues::SGTabbedValues(const char *line) :
_line(line)
{
assert(line);
_fields.push_back(const_cast<char*>(line));
}
const char* SGTabbedValues::fieldAt(const unsigned int index) const
{
// we already computed that offset, cool
if (_fields.size() > index)
return _fields[index];
while (_fields.size() <= index) {
char* nextField = _fields.back();
if (*nextField=='\0') return NULL; // we went off the end
while (*nextField != '\t') {
if (*nextField=='\0') return NULL; // we went off the end
++nextField;
}
_fields.push_back(++nextField);
}
return _fields.back();
}
string SGTabbedValues::operator[](const unsigned int offset) const
{
const char *data = fieldAt(offset);
char* endPtr = const_cast<char*>(data);
int len = 0;
while ((*endPtr != '\0') && (*endPtr != '\t')) {
++len;
++endPtr;
}
return string(fieldAt(offset), len);
}
bool SGTabbedValues::isValueAt(const unsigned int offset) const
{
const char *data = fieldAt(offset);
return data && (*data != '\t'); // must be non-NULL and non-tab
}
char SGTabbedValues::getCharAt(const unsigned int offset) const
{
const char *data = fieldAt(offset);
if (!data || (*data == '\t'))
return 0;
return *data;
}
double SGTabbedValues::getDoubleAt(const unsigned int offset) const
{
const char *data = fieldAt(offset);
if (!data || (*data == '\t'))
return 0;
/* this is safe because strtod will stop parsing when it sees an unrecogznied
character, which includes tab. */
return strtod(data, NULL);
}
long SGTabbedValues::getLongAt(const unsigned int offset) const
{
const char *data = fieldAt(offset);
if (!data || (*data == '\t'))
return 0;
return strtol(data, NULL, 0);
}

View File

@@ -0,0 +1,36 @@
#ifndef SG_TABBED_VALUES_HXX
#define SG_TABBED_VALUES_HXX
#include <vector>
#include <string>
#include "simgear/compiler.h"
SG_USING_STD(vector);
SG_USING_STD(string);
class SGTabbedValues
{
public:
SGTabbedValues(const char* line);
string operator[](const unsigned int) const;
bool isValueAt(const unsigned int) const;
double getDoubleAt(const unsigned int) const;
char getCharAt(const unsigned int) const;
long getLongAt(const unsigned int) const;
private:
const char* fieldAt(const unsigned int offset) const;
const char* _line;
/** this is first character of each field, if the field is empty
it will be the tab character. It is lazily built as needed, so
if only the first field is accessed (which is a common case) we
don't iterative over the whole line. */
mutable vector<char*> _fields;
};
#endif

View File

@@ -0,0 +1,71 @@
////////////////////////////////////////////////////////////////////////
// Test harness.
////////////////////////////////////////////////////////////////////////
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include "tabbed_values.hxx"
SG_USING_STD(cout);
SG_USING_STD(cerr);
SG_USING_STD(endl);
int main (int ac, char ** av)
{
const char* string1 = "Hello\tWorld\t34\tZ\t\tThere Is No Spoon";
SGTabbedValues tv(string1);
if (tv[0] != "Hello") {
cerr << "failed to read string at index 0" << endl;
return 1;
}
if (tv[1] != "World") {
cerr << "failed to read string at index 1" << endl;
return 1;
}
if (tv[2] != "34") {
cerr << "failed to read string at index 2" << endl;
return 1;
}
double dval = tv.getDoubleAt(2);
if (dval != 34.0) {
cerr << "failed to read double at index 2" << endl;
return 2;
}
char cval = tv.getCharAt(3);
if (cval != 'Z') {
cerr << "failed to read char at index 3" << endl;
return 1;
}
cval = tv.getCharAt(0);
if (cval != 'H') {
cerr << "failed to read char at index 0" << endl;
return 1;
}
if (tv.isValueAt(4)) {
cerr << "didn't identify skipped value correctly" << endl;
return 3;
}
if (!tv.isValueAt(3)) {
cerr << "didn't identify present value correctly" << endl;
return 3;
}
if (tv[5] != "There Is No Spoon") {
cerr << "failed to read string at index 5 (got [" << tv[5] << "]" << endl;
return 1;
}
cout << "all tests passed successfully!" << endl;
return 0;
}

View File

@@ -140,8 +140,15 @@ enter this in the official comments in case I forget again. :-)
*/
#include <simgear/compiler.h>
// #include STL_IOSTREAM
#include "texcoord.hxx"
// SG_USING_STD(cout);
// SG_USING_STD(endl);
#define FG_STANDARD_TEXTURE_DIMENSION 1000.0 // meters
#define MAX_TEX_COORD 8.0
@@ -149,9 +156,10 @@ enter this in the official comments in case I forget again. :-)
// return the basic unshifted/unmoded texture coordinate for a lat/lon
inline Point3D basic_tex_coord( const Point3D& p,
double degree_width, double degree_height,
double scale )
static inline Point3D basic_tex_coord( const Point3D& p,
double degree_width,
double degree_height,
double scale )
{
return Point3D( p.x() * ( degree_width * scale /
FG_STANDARD_TEXTURE_DIMENSION ),
@@ -163,7 +171,7 @@ inline Point3D basic_tex_coord( const Point3D& p,
// traverse the specified fan/strip/list of vertices and attempt to
// calculate "none stretching" texture coordinates
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
point_list sgCalcTexCoords( const SGBucket& b, const point_list& geod_nodes,
const int_list& fan, double scale )
{
// cout << "calculating texture coordinates for a specific fan of size = "

View File

@@ -47,7 +47,7 @@
* @param scale (default = 1.0) scaling factor
* @return list of texture coordinates
*/
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
point_list sgCalcTexCoords( const SGBucket& b, const point_list& geod_nodes,
const int_list& fan, double scale = 1.0 );

View File

@@ -32,12 +32,6 @@
#include <zlib.h>
// At least Irix needs this
#ifdef SG_HAVE_NATIVE_SGI_COMPILERS
#include <char_traits.h>
SG_USING_STD(char_traits);
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <streambuf>
@@ -76,8 +70,6 @@ SG_USING_STD(streamoff);
#if defined(__GNUC__) && __GNUC_MINOR__ < 8
# define ios_binary ios::bin
#elif defined( SG_HAVE_NATIVE_SGI_COMPILERS )
# define ios_binary 0
#else
# define ios_binary ios::binary
#endif
@@ -94,7 +86,11 @@ SG_USING_STD(streamoff);
/**
* A C++ I/O streams interface to the zlib gz* functions.
*/
#ifdef SG_NEED_STREAMBUF_HACK
class gzfilebuf : public __streambuf
#else
class gzfilebuf : public streambuf
#endif
{
public:

4
simgear/props/.cvsignore Normal file
View File

@@ -0,0 +1,4 @@
.deps
Makefile
Makefile.in
props_test

25
simgear/props/Makefile.am Normal file
View File

@@ -0,0 +1,25 @@
includedir = @includedir@/props
lib_LIBRARIES = libsgprops.a
include_HEADERS = \
condition.hxx \
props.hxx \
props_io.hxx
libsgprops_a_SOURCES = \
condition.cxx \
props.cxx \
props_io.cxx
noinst_PROGRAMS = props_test
props_test_SOURCES = props_test.cxx
props_test_LDADD = \
$(top_builddir)/simgear/props/libsgprops.a \
$(top_builddir)/simgear/xml/libsgxml.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/structure/libsgstructure.a
INCLUDES = -I$(top_srcdir)

430
simgear/props/condition.cxx Normal file
View File

@@ -0,0 +1,430 @@
// condition.cxx - Declarations and inline methods for property conditions.
//
// Written by David Megginson, started 2000.
// CLO May 2003 - Split out condition specific code.
//
// This file is in the Public Domain, and comes with no warranty.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear/compiler.h>
#endif
// #include STL_IOSTREAM
#include <simgear/structure/exception.hxx>
#include "props.hxx"
#include "condition.hxx"
SG_USING_STD(istream);
SG_USING_STD(ostream);
////////////////////////////////////////////////////////////////////////
// Implementation of SGCondition.
////////////////////////////////////////////////////////////////////////
SGCondition::SGCondition ()
{
}
SGCondition::~SGCondition ()
{
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGPropertyCondition.
////////////////////////////////////////////////////////////////////////
SGPropertyCondition::SGPropertyCondition ( SGPropertyNode *prop_root,
const char *propname )
: _node( prop_root->getNode(propname, true) )
{
}
SGPropertyCondition::~SGPropertyCondition ()
{
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGNotCondition.
////////////////////////////////////////////////////////////////////////
SGNotCondition::SGNotCondition (SGCondition * condition)
: _condition(condition)
{
}
SGNotCondition::~SGNotCondition ()
{
delete _condition;
}
bool
SGNotCondition::test () const
{
return !(_condition->test());
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGAndCondition.
////////////////////////////////////////////////////////////////////////
SGAndCondition::SGAndCondition ()
{
}
SGAndCondition::~SGAndCondition ()
{
for (unsigned int i = 0; i < _conditions.size(); i++)
delete _conditions[i];
}
bool
SGAndCondition::test () const
{
int nConditions = _conditions.size();
for (int i = 0; i < nConditions; i++) {
if (!_conditions[i]->test())
return false;
}
return true;
}
void
SGAndCondition::addCondition (SGCondition * condition)
{
_conditions.push_back(condition);
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGOrCondition.
////////////////////////////////////////////////////////////////////////
SGOrCondition::SGOrCondition ()
{
}
SGOrCondition::~SGOrCondition ()
{
for (unsigned int i = 0; i < _conditions.size(); i++)
delete _conditions[i];
}
bool
SGOrCondition::test () const
{
int nConditions = _conditions.size();
for (int i = 0; i < nConditions; i++) {
if (_conditions[i]->test())
return true;
}
return false;
}
void
SGOrCondition::addCondition (SGCondition * condition)
{
_conditions.push_back(condition);
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGComparisonCondition.
////////////////////////////////////////////////////////////////////////
static int
doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
{
switch (left->getType()) {
case SGPropertyNode::BOOL: {
bool v1 = left->getBoolValue();
bool v2 = right->getBoolValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
case SGPropertyNode::INT: {
int v1 = left->getIntValue();
int v2 = right->getIntValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
case SGPropertyNode::LONG: {
long v1 = left->getLongValue();
long v2 = right->getLongValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
case SGPropertyNode::FLOAT: {
float v1 = left->getFloatValue();
float v2 = right->getFloatValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
case SGPropertyNode::DOUBLE: {
double v1 = left->getDoubleValue();
double v2 = right->getDoubleValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
case SGPropertyNode::STRING:
case SGPropertyNode::NONE:
case SGPropertyNode::UNSPECIFIED: {
string v1 = left->getStringValue();
string v2 = right->getStringValue();
if (v1 < v2)
return SGComparisonCondition::LESS_THAN;
else if (v1 > v2)
return SGComparisonCondition::GREATER_THAN;
else
return SGComparisonCondition::EQUALS;
break;
}
}
throw sg_exception("Unrecognized node type");
return 0;
}
SGComparisonCondition::SGComparisonCondition (Type type, bool reverse)
: _type(type),
_reverse(reverse),
_left_property(0),
_right_property(0),
_right_value(0)
{
}
SGComparisonCondition::~SGComparisonCondition ()
{
delete _right_value;
}
bool
SGComparisonCondition::test () const
{
// Always fail if incompletely specified
if (_left_property == 0 ||
(_right_property == 0 && _right_value == 0))
return false;
// Get LESS_THAN, EQUALS, or GREATER_THAN
int cmp =
doComparison(_left_property,
(_right_property != 0 ? _right_property : _right_value));
if (!_reverse)
return (cmp == _type);
else
return (cmp != _type);
}
void
SGComparisonCondition::setLeftProperty( SGPropertyNode *prop_root,
const char * propname )
{
_left_property = prop_root->getNode(propname, true);
}
void
SGComparisonCondition::setRightProperty( SGPropertyNode *prop_root,
const char * propname )
{
delete _right_value;
_right_value = 0;
_right_property = prop_root->getNode(propname, true);
}
void
SGComparisonCondition::setRightValue (const SGPropertyNode *node)
{
_right_property = 0;
delete _right_value;
_right_value = new SGPropertyNode(*node);
}
////////////////////////////////////////////////////////////////////////
// Read a condition and use it if necessary.
////////////////////////////////////////////////////////////////////////
// Forward declaration
static SGCondition * readCondition( SGPropertyNode *prop_root,
const SGPropertyNode *node );
static SGCondition *
readPropertyCondition( SGPropertyNode *prop_root,
const SGPropertyNode *node )
{
return new SGPropertyCondition( prop_root, node->getStringValue() );
}
static SGCondition *
readNotCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
{
int nChildren = node->nChildren();
for (int i = 0; i < nChildren; i++) {
const SGPropertyNode * child = node->getChild(i);
SGCondition * condition = readCondition(prop_root, child);
if (condition != 0)
return new SGNotCondition(condition);
}
SG_LOG(SG_COCKPIT, SG_ALERT, "Panel: empty 'not' condition");
return 0;
}
static SGCondition *
readAndConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
{
SGAndCondition * andCondition = new SGAndCondition;
int nChildren = node->nChildren();
for (int i = 0; i < nChildren; i++) {
const SGPropertyNode * child = node->getChild(i);
SGCondition * condition = readCondition(prop_root, child);
if (condition != 0)
andCondition->addCondition(condition);
}
return andCondition;
}
static SGCondition *
readOrConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
{
SGOrCondition * orCondition = new SGOrCondition;
int nChildren = node->nChildren();
for (int i = 0; i < nChildren; i++) {
const SGPropertyNode * child = node->getChild(i);
SGCondition * condition = readCondition(prop_root, child);
if (condition != 0)
orCondition->addCondition(condition);
}
return orCondition;
}
static SGCondition *
readComparison( SGPropertyNode *prop_root,
const SGPropertyNode *node,
SGComparisonCondition::Type type,
bool reverse)
{
SGComparisonCondition * condition = new SGComparisonCondition(type, reverse);
condition->setLeftProperty(prop_root, node->getStringValue("property[0]"));
if (node->hasValue("property[1]"))
condition->setRightProperty(prop_root, node->getStringValue("property[1]"));
else
condition->setRightValue(node->getChild("value", 0));
return condition;
}
static SGCondition *
readCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
{
const string &name = node->getName();
if (name == "property")
return readPropertyCondition(prop_root, node);
else if (name == "not")
return readNotCondition(prop_root, node);
else if (name == "and")
return readAndConditions(prop_root, node);
else if (name == "or")
return readOrConditions(prop_root, node);
else if (name == "less-than")
return readComparison(prop_root, node, SGComparisonCondition::LESS_THAN,
false);
else if (name == "less-than-equals")
return readComparison(prop_root, node, SGComparisonCondition::GREATER_THAN,
true);
else if (name == "greater-than")
return readComparison(prop_root, node, SGComparisonCondition::GREATER_THAN,
false);
else if (name == "greater-than-equals")
return readComparison(prop_root, node, SGComparisonCondition::LESS_THAN,
true);
else if (name == "equals")
return readComparison(prop_root, node, SGComparisonCondition::EQUALS,
false);
else if (name == "not-equals")
return readComparison(prop_root, node, SGComparisonCondition::EQUALS, true);
else
return 0;
}
////////////////////////////////////////////////////////////////////////
// Implementation of SGConditional.
////////////////////////////////////////////////////////////////////////
SGConditional::SGConditional ()
: _condition (0)
{
}
SGConditional::~SGConditional ()
{
delete _condition;
}
void
SGConditional::setCondition (SGCondition * condition)
{
delete _condition;
_condition = condition;
}
bool
SGConditional::test () const
{
return ((_condition == 0) || _condition->test());
}
// The top-level is always an implicit 'and' group
SGCondition *
sgReadCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
{
return readAndConditions(prop_root, node);
}
// end of condition.cxx

179
simgear/props/condition.hxx Normal file
View File

@@ -0,0 +1,179 @@
/**
* \file condition.hxx
* Declarations and inline methods for property conditions.
* Written by David Megginson, started 2000.
* CLO May 2003 - Split out condition specific code.
*
* This file is in the Public Domain, and comes with no warranty.
*/
#ifndef __SG_CONDITION_HXX
#define __SG_CONDITION_HXX
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
////////////////////////////////////////////////////////////////////////
// Conditions.
////////////////////////////////////////////////////////////////////////
/**
* An encoded condition.
*
* This class encodes a single condition of some sort, possibly
* connected with properties.
*
* This class should migrate to somewhere more general.
*/
class SGCondition
{
public:
SGCondition ();
virtual ~SGCondition ();
virtual bool test () const = 0;
};
/**
* Condition for a single property.
*
* This condition is true only if the property returns a boolean
* true value.
*/
class SGPropertyCondition : public SGCondition
{
public:
SGPropertyCondition ( SGPropertyNode *prop_root,
const char * propname );
virtual ~SGPropertyCondition ();
virtual bool test () const { return _node->getBoolValue(); }
private:
const SGPropertyNode * _node;
};
/**
* Condition for a 'not' operator.
*
* This condition is true only if the child condition is false.
*/
class SGNotCondition : public SGCondition
{
public:
// transfer pointer ownership
SGNotCondition (SGCondition * condition);
virtual ~SGNotCondition ();
virtual bool test () const;
private:
SGCondition * _condition;
};
/**
* Condition for an 'and' group.
*
* This condition is true only if all of the conditions
* in the group are true.
*/
class SGAndCondition : public SGCondition
{
public:
SGAndCondition ();
virtual ~SGAndCondition ();
virtual bool test () const;
// transfer pointer ownership
virtual void addCondition (SGCondition * condition);
private:
vector<SGCondition *> _conditions;
};
/**
* Condition for an 'or' group.
*
* This condition is true if at least one of the conditions in the
* group is true.
*/
class SGOrCondition : public SGCondition
{
public:
SGOrCondition ();
virtual ~SGOrCondition ();
virtual bool test () const;
// transfer pointer ownership
virtual void addCondition (SGCondition * condition);
private:
vector<SGCondition *> _conditions;
};
/**
* Abstract base class for property comparison conditions.
*/
class SGComparisonCondition : public SGCondition
{
public:
enum Type {
LESS_THAN,
GREATER_THAN,
EQUALS
};
SGComparisonCondition (Type type, bool reverse = false);
virtual ~SGComparisonCondition ();
virtual bool test () const;
virtual void setLeftProperty( SGPropertyNode *prop_root,
const char * propname );
virtual void setRightProperty( SGPropertyNode *prop_root,
const char * propname );
// will make a local copy
virtual void setRightValue (const SGPropertyNode * value);
private:
Type _type;
bool _reverse;
const SGPropertyNode * _left_property;
const SGPropertyNode * _right_property;
const SGPropertyNode * _right_value;
};
/**
* Base class for a conditional components.
*
* This class manages the conditions and tests; the component should
* invoke the test() method whenever it needs to decide whether to
* active itself, draw itself, and so on.
*/
class SGConditional
{
public:
SGConditional ();
virtual ~SGConditional ();
// transfer pointer ownership
virtual void setCondition (SGCondition * condition);
virtual const SGCondition * getCondition () const { return _condition; }
virtual bool test () const;
private:
SGCondition * _condition;
};
/**
* Global function to make a condition out of properties.
*
* The top-level is always an implicit 'and' group, whatever the
* node's name (it should usually be "condition").
*
* @param node The top-level condition node (usually named "condition").
* @return A pointer to a newly-allocated condition; it is the
* responsibility of the caller to delete the condition when
* it is no longer needed.
*/
SGCondition *sgReadCondition( SGPropertyNode *prop_root,
const SGPropertyNode *node );
#endif // __SG_CONDITION_HXX

View File

@@ -113,7 +113,7 @@ parse_name (const string &path, int &i)
name = ".";
}
if (i < max && path[i] != '/')
throw string(string("Illegal character after ") + name);
throw string("Illegal character after " + name);
}
else if (isalpha(path[i]) || path[i] == '_') {
@@ -1726,7 +1726,7 @@ SGPropertyNode::getNode (const char * relative_path, bool create)
if (result != 0)
_path_cache->put(relative_path, result);
}
return result;
}

View File

@@ -36,10 +36,8 @@ using std::ostream;
#include STL_IOSTREAM
SG_USING_STD(string);
SG_USING_STD(vector);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ostream);
#endif
#endif

View File

@@ -5,28 +5,22 @@
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/xml/easyxml.hxx>
#include "sg_path.hxx"
#include "props.hxx"
#include "props_io.hxx"
#include STL_IOSTREAM
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
# include <fstream>
#else
# include <fstream.h>
#endif
#include STL_FSTREAM
#include STL_STRING
#include <vector>
#include <map>
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ifstream);
SG_USING_STD(ostream);
SG_USING_STD(ofstream);
#endif
SG_USING_STD(string);
SG_USING_STD(vector);
SG_USING_STD(map);
@@ -123,9 +117,9 @@ checkFlag (const char * flag, bool defaultState = true)
{
if (flag == 0)
return defaultState;
else if (string(flag) == "y")
else if (!strcmp(flag, "y"))
return true;
else if (string(flag) == "n")
else if (!strcmp(flag, "n"))
return false;
else {
string message = "Unrecognized flag value '";
@@ -143,7 +137,7 @@ PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
const char * attval;
if (_level == 0) {
if (string(name) != (string)"PropertyList") {
if (strcmp(name, "PropertyList")) {
string message = "Root element name is ";
message += name;
message += "; expected PropertyList";

View File

@@ -13,7 +13,7 @@
#define __PROPS_IO_HXX
#include <simgear/compiler.h>
#include <simgear/misc/props.hxx>
#include <simgear/props/props.hxx>
#include <stdio.h>
@@ -25,10 +25,8 @@
SG_USING_STD(string);
SG_USING_STD(vector);
SG_USING_STD(map);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ostream);
#endif
/**
* Read properties from an XML input stream.

View File

@@ -9,11 +9,9 @@
#include "props.hxx"
#include "props_io.hxx"
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(cout);
SG_USING_STD(cerr);
SG_USING_STD(endl);
#endif

View File

@@ -19,7 +19,7 @@ waytest_LDADD = \
$(top_builddir)/simgear/math/libsgmath.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
$(base_LIBS) \
-lz
routetest_SOURCES = routetest.cxx
@@ -27,4 +27,5 @@ routetest_SOURCES = routetest.cxx
routetest_LDADD = \
$(top_builddir)/simgear/route/libsgroute.a \
$(top_builddir)/simgear/math/libsgmath.a \
$(top_builddir)/simgear/debug/libsgdebug.a
$(top_builddir)/simgear/debug/libsgdebug.a \
$(base_LIBS)

View File

@@ -6,10 +6,8 @@
#include "route.hxx"
#include "waypoint.hxx"
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
int main() {
SGRoute route;

View File

@@ -5,11 +5,8 @@
#include "waypoint.hxx"
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(cout);
SG_USING_STD(endl);
#endif
int main() {
SGWayPoint a1(-93.216923, 44.880547, 0.0, SGWayPoint::WGS84, "KMSP");

3
simgear/scene/.cvsignore Normal file
View File

@@ -0,0 +1,3 @@
.deps
Makefile
Makefile.in

13
simgear/scene/Makefile.am Normal file
View File

@@ -0,0 +1,13 @@
includedir = @includedir@/scene
SUBDIRS = material model sky tgdb
# lib_LIBRARIES = libsgscene.a
# noinst_HEADERS =
# include_HEADERS =
# libsgscene_a_SOURCES =
INCLUDES = -I$(top_srcdir)

View File

@@ -0,0 +1,3 @@
.deps
Makefile
Makefile.in

View File

@@ -0,0 +1,17 @@
includedir = @includedir@/scene/material
lib_LIBRARIES = libsgmaterial.a
noinst_HEADERS =
include_HEADERS = \
mat.hxx \
matlib.hxx \
matmodel.hxx
libsgmaterial_a_SOURCES = \
mat.cxx \
matlib.cxx \
matmodel.cxx
INCLUDES = -I$(top_srcdir)

View File

@@ -0,0 +1,248 @@
// mat.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <map>
SG_USING_STD(map);
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include "mat.hxx"
////////////////////////////////////////////////////////////////////////
// Local static functions.
////////////////////////////////////////////////////////////////////////
/**
* Internal method to test whether a file exists.
*
* TODO: this should be moved to a SimGear library of local file
* functions.
*/
static inline bool
local_file_exists( const string& path ) {
sg_gzifstream in( path );
if ( ! in.is_open() ) {
return false;
} else {
return true;
}
}
////////////////////////////////////////////////////////////////////////
// Constructors and destructor.
////////////////////////////////////////////////////////////////////////
SGMaterial::SGMaterial( const string &fg_root, const SGPropertyNode *props )
{
init();
read_properties( fg_root, props );
build_ssg_state( false );
}
SGMaterial::SGMaterial( const string &texpath )
{
init();
texture_path = texpath;
build_ssg_state( true );
}
SGMaterial::SGMaterial( ssgSimpleState *s )
{
init();
set_ssg_state( s );
}
SGMaterial::~SGMaterial (void)
{
for (unsigned int i = 0; i < object_groups.size(); i++) {
delete object_groups[i];
object_groups[i] = 0;
}
}
////////////////////////////////////////////////////////////////////////
// Public methods.
////////////////////////////////////////////////////////////////////////
void
SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props )
{
// Get the path to the texture
string tname = props->getStringValue("texture", "unknown.rgb");
SGPath tpath( fg_root );
tpath.append("Textures.high");
tpath.append(tname);
if (!local_file_exists(tpath.str())) {
tpath = SGPath( fg_root );
tpath.append("Textures");
tpath.append(tname);
}
texture_path = tpath.str();
xsize = props->getDoubleValue("xsize", 0.0);
ysize = props->getDoubleValue("ysize", 0.0);
wrapu = props->getBoolValue("wrapu", true);
wrapv = props->getBoolValue("wrapv", true);
mipmap = props->getBoolValue("mipmap", true);
light_coverage = props->getDoubleValue("light-coverage", 0.0);
// Taken from default values as used in ac3d
ambient[0] = props->getDoubleValue("ambient/r", 0.2);
ambient[1] = props->getDoubleValue("ambient/g", 0.2);
ambient[2] = props->getDoubleValue("ambient/b", 0.2);
ambient[3] = props->getDoubleValue("ambient/a", 1.0);
diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
specular[0] = props->getDoubleValue("specular/r", 0.0);
specular[1] = props->getDoubleValue("specular/g", 0.0);
specular[2] = props->getDoubleValue("specular/b", 0.0);
specular[3] = props->getDoubleValue("specular/a", 1.0);
emission[0] = props->getDoubleValue("emissive/r", 0.0);
emission[1] = props->getDoubleValue("emissive/g", 0.0);
emission[2] = props->getDoubleValue("emissive/b", 0.0);
emission[3] = props->getDoubleValue("emissive/a", 1.0);
shininess = props->getDoubleValue("shininess", 1.0);
vector<SGPropertyNode_ptr> object_group_nodes =
((SGPropertyNode *)props)->getChildren("object-group");
for (unsigned int i = 0; i < object_group_nodes.size(); i++)
object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
}
////////////////////////////////////////////////////////////////////////
// Private methods.
////////////////////////////////////////////////////////////////////////
void
SGMaterial::init ()
{
texture_path = "";
state = NULL;
xsize = 0;
ysize = 0;
wrapu = true;
wrapv = true;
mipmap = true;
light_coverage = 0.0;
texture_loaded = false;
refcount = 0;
shininess = 1.0;
for (int i = 0; i < 4; i++) {
ambient[i] = (i < 3) ? 0.2 : 1.0;
specular[i] = (i < 3) ? 0.0 : 1.0;
diffuse[i] = (i < 3) ? 0.8 : 1.0;
emission[i] = (i < 3) ? 0.0 : 1.0;
}
}
bool
SGMaterial::load_texture ()
{
if ( texture_loaded ) {
return false;
} else {
SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture "
<< texture_path );
state->setTexture( (char *)texture_path.c_str(), wrapu, wrapv, mipmap );
texture_loaded = true;
return true;
}
}
void
SGMaterial::build_ssg_state( bool defer_tex_load )
{
GLenum shade_model = GL_SMOOTH;
state = new ssgSimpleState();
state->ref();
// Set up the textured state
state->setShadeModel( shade_model );
state->enable( GL_LIGHTING );
state->enable ( GL_CULL_FACE ) ;
state->enable( GL_TEXTURE_2D );
state->disable( GL_BLEND );
state->disable( GL_ALPHA_TEST );
if ( !defer_tex_load ) {
SG_LOG(SG_INPUT, SG_INFO, " " << texture_path );
state->setTexture( (char *)texture_path.c_str(), wrapu, wrapv );
texture_loaded = true;
} else {
texture_loaded = false;
}
state->enable( GL_COLOR_MATERIAL );
state->setMaterial ( GL_AMBIENT,
ambient[0], ambient[1],
ambient[2], ambient[3] ) ;
state->setMaterial ( GL_DIFFUSE,
diffuse[0], diffuse[1],
diffuse[2], diffuse[3] ) ;
state->setMaterial ( GL_SPECULAR,
specular[0], specular[1],
specular[2], specular[3] ) ;
state->setMaterial ( GL_EMISSION,
emission[0], emission[1],
emission[2], emission[3] ) ;
state->setShininess ( shininess );
}
void SGMaterial::set_ssg_state( ssgSimpleState *s )
{
state = s;
state->ref();
texture_loaded = true;
}
// end of mat.cxx

View File

@@ -0,0 +1,247 @@
// mat.hxx -- a material in the scene graph.
// TODO: this class needs to be renamed.
//
// Written by Curtis Olson, started May 1998.
// Overhauled by David Megginson, December 2001
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SG_MAT_HXX
#define _SG_MAT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include STL_STRING // Standard C++ string library
#include <vector>
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/props/props.hxx>
#include "matmodel.hxx"
SG_USING_STD(string);
SG_USING_STD(vector);
/**
* A material in the scene graph.
*
* A material represents information about a single surface type
* in the 3D scene graph, including texture, colour, lighting,
* tiling, and so on; most of the materials in FlightGear are
* defined in the $FG_ROOT/materials.xml file, and can be changed
* at runtime.
*/
class SGMaterial {
public:
////////////////////////////////////////////////////////////////////
// Public Constructors.
////////////////////////////////////////////////////////////////////
/**
* Construct a material from a set of properties.
*
* @param props A property node containing subnodes with the
* state information for the material. This node is usually
* loaded from the $FG_ROOT/materials.xml file.
*/
SGMaterial( const string &fg_root, const SGPropertyNode *props );
/**
* Construct a material from an absolute texture path.
*
* @param texture_path A string containing an absolute path
* to a texture file (usually RGB).
*/
SGMaterial( const string &texpath );
/**
* Construct a material around an existing SSG state.
*
* This constructor allows the application to create a custom,
* low-level state for the scene graph and wrap a material around
* it. Note: the pointer ownership is transferred to the material.
*
* @param s The SSG state for this material.
*/
SGMaterial( ssgSimpleState *s );
/**
* Destructor.
*/
virtual ~SGMaterial( void );
////////////////////////////////////////////////////////////////////
// Public methods.
////////////////////////////////////////////////////////////////////
/**
* Force the texture to load if it hasn't already.
*
* @return true if the texture loaded, false if it was loaded
* already.
*/
virtual bool load_texture ();
/**
* Get the textured state.
*/
virtual inline ssgSimpleState *get_state () const { return state; }
/**
* Get the xsize of the texture, in meters.
*/
virtual inline double get_xsize() const { return xsize; }
/**
* Get the ysize of the texture, in meters.
*/
virtual inline double get_ysize() const { return ysize; }
/**
* Get the light coverage.
*
* A smaller number means more generated night lighting.
*
* @return The area (m^2?) covered by each light.
*/
virtual inline double get_light_coverage () const { return light_coverage; }
/**
* Get the number of randomly-placed objects defined for this material.
*/
virtual int get_object_group_count () const { return object_groups.size(); }
/**
* Get a randomly-placed object for this material.
*/
virtual SGMatModelGroup * get_object_group (int index) const {
return object_groups[index];
}
/**
* Increment the reference count for this material.
*
* A material with 0 references may be deleted by the
* material library.
*/
virtual inline void ref () { refcount++; }
/**
* Decrement the reference count for this material.
*/
virtual inline void deRef () { refcount--; }
/**
* Get the reference count for this material.
*
* @return The number of references (0 if none).
*/
virtual inline int getRef () const { return refcount; }
protected:
////////////////////////////////////////////////////////////////////
// Protected methods.
////////////////////////////////////////////////////////////////////
/**
* Initialization method, invoked by all public constructors.
*/
virtual void init();
private:
////////////////////////////////////////////////////////////////////
// Internal state.
////////////////////////////////////////////////////////////////////
// names
string texture_path;
// pointers to ssg states
ssgSimpleState *state;
// texture size
double xsize, ysize;
// wrap texture?
bool wrapu, wrapv;
// use mipmapping?
int mipmap;
// coverage of night lighting.
double light_coverage;
// material properties
sgVec4 ambient, diffuse, specular, emission;
double shininess;
// true if texture loading deferred, and not yet loaded
bool texture_loaded;
vector<SGMatModelGroup *> object_groups;
// ref count so we can properly delete if we have multiple
// pointers to this record
int refcount;
////////////////////////////////////////////////////////////////////
// Internal constructors and methods.
////////////////////////////////////////////////////////////////////
SGMaterial( const string &fg_root, const SGMaterial &mat ); // unimplemented
void read_properties( const string &fg_root, const SGPropertyNode *props );
void build_ssg_state( bool defer_tex_load );
void set_ssg_state( ssgSimpleState *s );
};
#endif // _SG_MAT_HXX

View File

@@ -0,0 +1,613 @@
// materialmgr.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/gl.h>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/structure/exception.hxx>
#include <string.h>
#include STL_STRING
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/props/props_io.hxx>
#include "mat.hxx"
#include "matlib.hxx"
SG_USING_NAMESPACE(std);
SG_USING_STD(string);
// Constructor
SGMaterialLib::SGMaterialLib ( void ) {
}
#if 0 // debugging infrastructure
static int gen_test_light_map() {
static const int env_tex_res = 32;
int half_res = env_tex_res / 2;
unsigned char env_map[env_tex_res][env_tex_res][4];
GLuint tex_name;
for ( int i = 0; i < env_tex_res; ++i ) {
for ( int j = 0; j < env_tex_res; ++j ) {
double x = (i - half_res) / (double)half_res;
double y = (j - half_res) / (double)half_res;
double dist = sqrt(x*x + y*y);
if ( dist > 1.0 ) { dist = 1.0; }
// cout << x << "," << y << " " << (int)(dist * 255) << ","
// << (int)((1.0 - dist) * 255) << endl;
env_map[i][j][0] = (int)(dist * 255);
env_map[i][j][1] = (int)((1.0 - dist) * 255);
env_map[i][j][2] = 0;
env_map[i][j][3] = 255;
}
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glGenTextures( 1, &tex_name );
glBindTexture( GL_TEXTURE_2D, tex_name );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, env_tex_res, env_tex_res, 0,
GL_RGBA, GL_UNSIGNED_BYTE, env_map);
return tex_name;
}
#endif
// generate standard colored directional light environment texture map
static int gen_standard_dir_light_map( int r, int g, int b, int alpha ) {
const int env_tex_res = 32;
int half_res = env_tex_res / 2;
unsigned char env_map[env_tex_res][env_tex_res][4];
GLuint tex_name;
for ( int i = 0; i < env_tex_res; ++i ) {
for ( int j = 0; j < env_tex_res; ++j ) {
double x = (i - half_res) / (double)half_res;
double y = (j - half_res) / (double)half_res;
double dist = sqrt(x*x + y*y);
if ( dist > 1.0 ) { dist = 1.0; }
double bright = cos( dist * SGD_PI_2 );
if ( bright < 0.3 ) { bright = 0.3; }
env_map[i][j][0] = r;
env_map[i][j][1] = g;
env_map[i][j][2] = b;
env_map[i][j][3] = (int)(bright * alpha);
}
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glGenTextures( 1, &tex_name );
glBindTexture( GL_TEXTURE_2D, tex_name );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, env_tex_res, env_tex_res, 0,
GL_RGBA, GL_UNSIGNED_BYTE, env_map);
return tex_name;
}
// generate standard colored directional light environment texture map
static int gen_taxiway_dir_light_map( int r, int g, int b, int alpha ) {
const int env_tex_res = 32;
int half_res = env_tex_res / 2;
unsigned char env_map[env_tex_res][env_tex_res][4];
GLuint tex_name;
for ( int i = 0; i < env_tex_res; ++i ) {
for ( int j = 0; j < env_tex_res; ++j ) {
double x = (i - half_res) / (double)half_res;
double y = (j - half_res) / (double)half_res;
double tmp = sqrt(x*x + y*y);
double dist = tmp * tmp;
if ( dist > 1.0 ) { dist = 1.0; }
double bright = sin( dist * SGD_PI_2 );
if ( bright < 0.2 ) { bright = 0.2; }
env_map[i][j][0] = r;
env_map[i][j][1] = g;
env_map[i][j][2] = b;
env_map[i][j][3] = (int)(bright * alpha);
}
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glGenTextures( 1, &tex_name );
glBindTexture( GL_TEXTURE_2D, tex_name );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, env_tex_res, env_tex_res, 0,
GL_RGBA, GL_UNSIGNED_BYTE, env_map);
return tex_name;
}
// generate the directional vasi light environment texture map
static int gen_vasi_light_map() {
const int env_tex_res = 256;
int half_res = env_tex_res / 2;
unsigned char env_map[env_tex_res][env_tex_res][4];
GLuint tex_name;
for ( int i = 0; i < env_tex_res; ++i ) {
for ( int j = 0; j < env_tex_res; ++j ) {
double x = (i - half_res) / (double)half_res;
double y = (j - half_res) / (double)half_res;
double dist = sqrt(x*x + y*y);
if ( dist > 1.0 ) { dist = 1.0; }
double bright = cos( dist * SGD_PI_2 );
// top half white, bottom half red
env_map[i][j][0] = 255;
if ( i > half_res ) {
// white
env_map[i][j][1] = 255;
env_map[i][j][2] = 255;
} else if ( i == half_res - 1 || i == half_res ) {
// pink
env_map[i][j][1] = 127;
env_map[i][j][2] = 127;
} else {
// red
env_map[i][j][1] = 0;
env_map[i][j][2] = 0;
}
env_map[i][j][3] = (int)(bright * 255);
}
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glGenTextures( 1, &tex_name );
glBindTexture( GL_TEXTURE_2D, tex_name );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, env_tex_res, env_tex_res, 0,
GL_RGBA, GL_UNSIGNED_BYTE, env_map);
return tex_name;
}
// Load a library of material properties
bool SGMaterialLib::load( const string &fg_root, const string& mpath ) {
SGPropertyNode materials;
SG_LOG( SG_INPUT, SG_INFO, "Reading materials from " << mpath );
try {
readProperties( mpath, &materials );
} catch (const sg_exception &ex) {
SG_LOG( SG_INPUT, SG_ALERT, "Error reading materials: "
<< ex.getMessage() );
throw ex;
}
int nMaterials = materials.nChildren();
for (int i = 0; i < nMaterials; i++) {
const SGPropertyNode * node = materials.getChild(i);
if (!strcmp(node->getName(), "material")) {
SGMaterial *m = new SGMaterial( fg_root, node );
vector<SGPropertyNode_ptr>names = node->getChildren("name");
for ( unsigned int j = 0; j < names.size(); j++ ) {
string name = names[j]->getStringValue();
m->ref();
// cerr << "Material " << name << endl;
matlib[name] = m;
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
<< names[j]->getStringValue() );
}
} else {
SG_LOG(SG_INPUT, SG_ALERT,
"Skipping bad material entry " << node->getName());
}
}
// hard coded ground light state
ssgSimpleState *gnd_lights = new ssgSimpleState;
gnd_lights->ref();
gnd_lights->disable( GL_TEXTURE_2D );
gnd_lights->enable( GL_CULL_FACE );
gnd_lights->enable( GL_COLOR_MATERIAL );
gnd_lights->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
gnd_lights->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
gnd_lights->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
gnd_lights->enable( GL_BLEND );
gnd_lights->disable( GL_ALPHA_TEST );
gnd_lights->disable( GL_LIGHTING );
matlib["GROUND_LIGHTS"] = new SGMaterial( gnd_lights );
GLuint tex_name;
// hard coded runway white light state
tex_name = gen_standard_dir_light_map( 235, 235, 195, 255 );
ssgSimpleState *rwy_white_lights = new ssgSimpleState();
rwy_white_lights->ref();
rwy_white_lights->disable( GL_LIGHTING );
rwy_white_lights->enable ( GL_CULL_FACE ) ;
rwy_white_lights->enable( GL_TEXTURE_2D );
rwy_white_lights->enable( GL_BLEND );
rwy_white_lights->enable( GL_ALPHA_TEST );
rwy_white_lights->enable( GL_COLOR_MATERIAL );
rwy_white_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_white_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_white_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_white_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_white_lights->setTexture( tex_name );
matlib["RWY_WHITE_LIGHTS"] = new SGMaterial( rwy_white_lights );
// For backwards compatibility ... remove someday
matlib["RUNWAY_LIGHTS"] = new SGMaterial( rwy_white_lights );
matlib["RWY_LIGHTS"] = new SGMaterial( rwy_white_lights );
// end of backwards compatitibilty
// hard coded runway medium intensity white light state
tex_name = gen_standard_dir_light_map( 235, 235, 195, 205 );
ssgSimpleState *rwy_white_medium_lights = new ssgSimpleState();
rwy_white_medium_lights->ref();
rwy_white_medium_lights->disable( GL_LIGHTING );
rwy_white_medium_lights->enable ( GL_CULL_FACE ) ;
rwy_white_medium_lights->enable( GL_TEXTURE_2D );
rwy_white_medium_lights->enable( GL_BLEND );
rwy_white_medium_lights->enable( GL_ALPHA_TEST );
rwy_white_medium_lights->enable( GL_COLOR_MATERIAL );
rwy_white_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_white_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_white_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_white_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_white_medium_lights->setTexture( tex_name );
matlib["RWY_WHITE_MEDIUM_LIGHTS"]
= new SGMaterial( rwy_white_medium_lights );
// hard coded runway low intensity white light state
tex_name = gen_standard_dir_light_map( 235, 235, 195, 155 );
ssgSimpleState *rwy_white_low_lights = new ssgSimpleState();
rwy_white_low_lights->ref();
rwy_white_low_lights->disable( GL_LIGHTING );
rwy_white_low_lights->enable ( GL_CULL_FACE ) ;
rwy_white_low_lights->enable( GL_TEXTURE_2D );
rwy_white_low_lights->enable( GL_BLEND );
rwy_white_low_lights->enable( GL_ALPHA_TEST );
rwy_white_low_lights->enable( GL_COLOR_MATERIAL );
rwy_white_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_white_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_white_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_white_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_white_low_lights->setTexture( tex_name );
matlib["RWY_WHITE_LOW_LIGHTS"]
= new SGMaterial( rwy_white_low_lights );
// hard coded runway yellow light state
tex_name = gen_standard_dir_light_map( 235, 215, 20, 255 );
ssgSimpleState *rwy_yellow_lights = new ssgSimpleState();
rwy_yellow_lights->ref();
rwy_yellow_lights->disable( GL_LIGHTING );
rwy_yellow_lights->enable ( GL_CULL_FACE ) ;
rwy_yellow_lights->enable( GL_TEXTURE_2D );
rwy_yellow_lights->enable( GL_BLEND );
rwy_yellow_lights->enable( GL_ALPHA_TEST );
rwy_yellow_lights->enable( GL_COLOR_MATERIAL );
rwy_yellow_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_lights->setTexture( tex_name );
matlib["RWY_YELLOW_LIGHTS"] = new SGMaterial( rwy_yellow_lights );
// hard coded runway medium intensity yellow light state
tex_name = gen_standard_dir_light_map( 235, 215, 20, 205 );
ssgSimpleState *rwy_yellow_medium_lights = new ssgSimpleState();
rwy_yellow_medium_lights->ref();
rwy_yellow_medium_lights->disable( GL_LIGHTING );
rwy_yellow_medium_lights->enable ( GL_CULL_FACE ) ;
rwy_yellow_medium_lights->enable( GL_TEXTURE_2D );
rwy_yellow_medium_lights->enable( GL_BLEND );
rwy_yellow_medium_lights->enable( GL_ALPHA_TEST );
rwy_yellow_medium_lights->enable( GL_COLOR_MATERIAL );
rwy_yellow_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_medium_lights->setTexture( tex_name );
matlib["RWY_YELLOW_MEDIUM_LIGHTS"]
= new SGMaterial( rwy_yellow_medium_lights );
// hard coded runway low intensity yellow light state
tex_name = gen_standard_dir_light_map( 235, 215, 20, 155 );
ssgSimpleState *rwy_yellow_low_lights = new ssgSimpleState();
rwy_yellow_low_lights->ref();
rwy_yellow_low_lights->disable( GL_LIGHTING );
rwy_yellow_low_lights->enable ( GL_CULL_FACE ) ;
rwy_yellow_low_lights->enable( GL_TEXTURE_2D );
rwy_yellow_low_lights->enable( GL_BLEND );
rwy_yellow_low_lights->enable( GL_ALPHA_TEST );
rwy_yellow_low_lights->enable( GL_COLOR_MATERIAL );
rwy_yellow_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_yellow_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_yellow_low_lights->setTexture( tex_name );
matlib["RWY_YELLOW_LOW_LIGHTS"]
= new SGMaterial( rwy_yellow_low_lights );
// hard coded runway red light state
tex_name = gen_standard_dir_light_map( 235, 90, 90, 255 );
ssgSimpleState *rwy_red_lights = new ssgSimpleState();
rwy_red_lights->ref();
rwy_red_lights->disable( GL_LIGHTING );
rwy_red_lights->enable ( GL_CULL_FACE ) ;
rwy_red_lights->enable( GL_TEXTURE_2D );
rwy_red_lights->enable( GL_BLEND );
rwy_red_lights->enable( GL_ALPHA_TEST );
rwy_red_lights->enable( GL_COLOR_MATERIAL );
rwy_red_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_red_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_red_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_red_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_red_lights->setTexture( tex_name );
matlib["RWY_RED_LIGHTS"]
= new SGMaterial( rwy_red_lights );
// hard coded medium intensity runway red light state
tex_name = gen_standard_dir_light_map( 235, 90, 90, 205 );
ssgSimpleState *rwy_red_medium_lights = new ssgSimpleState();
rwy_red_medium_lights->ref();
rwy_red_medium_lights->disable( GL_LIGHTING );
rwy_red_medium_lights->enable ( GL_CULL_FACE ) ;
rwy_red_medium_lights->enable( GL_TEXTURE_2D );
rwy_red_medium_lights->enable( GL_BLEND );
rwy_red_medium_lights->enable( GL_ALPHA_TEST );
rwy_red_medium_lights->enable( GL_COLOR_MATERIAL );
rwy_red_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_red_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_red_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_red_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_red_medium_lights->setTexture( tex_name );
matlib["RWY_RED_MEDIUM_LIGHTS"]
= new SGMaterial( rwy_red_medium_lights );
// hard coded low intensity runway red light state
tex_name = gen_standard_dir_light_map( 235, 90, 90, 155 );
ssgSimpleState *rwy_red_low_lights = new ssgSimpleState();
rwy_red_low_lights->ref();
rwy_red_low_lights->disable( GL_LIGHTING );
rwy_red_low_lights->enable ( GL_CULL_FACE ) ;
rwy_red_low_lights->enable( GL_TEXTURE_2D );
rwy_red_low_lights->enable( GL_BLEND );
rwy_red_low_lights->enable( GL_ALPHA_TEST );
rwy_red_low_lights->enable( GL_COLOR_MATERIAL );
rwy_red_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_red_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_red_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_red_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_red_low_lights->setTexture( tex_name );
matlib["RWY_RED_LOW_LIGHTS"]
= new SGMaterial( rwy_red_low_lights );
// hard coded runway green light state
tex_name = gen_standard_dir_light_map( 20, 235, 20, 255 );
ssgSimpleState *rwy_green_lights = new ssgSimpleState();
rwy_green_lights->ref();
rwy_green_lights->disable( GL_LIGHTING );
rwy_green_lights->enable ( GL_CULL_FACE ) ;
rwy_green_lights->enable( GL_TEXTURE_2D );
rwy_green_lights->enable( GL_BLEND );
rwy_green_lights->enable( GL_ALPHA_TEST );
rwy_green_lights->enable( GL_COLOR_MATERIAL );
rwy_green_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_green_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_green_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_green_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_green_lights->setTexture( tex_name );
matlib["RWY_GREEN_LIGHTS"]
= new SGMaterial( rwy_green_lights );
// hard coded medium intensity runway green light state
tex_name = gen_standard_dir_light_map( 20, 235, 20, 205 );
ssgSimpleState *rwy_green_medium_lights = new ssgSimpleState();
rwy_green_medium_lights->ref();
rwy_green_medium_lights->disable( GL_LIGHTING );
rwy_green_medium_lights->enable ( GL_CULL_FACE ) ;
rwy_green_medium_lights->enable( GL_TEXTURE_2D );
rwy_green_medium_lights->enable( GL_BLEND );
rwy_green_medium_lights->enable( GL_ALPHA_TEST );
rwy_green_medium_lights->enable( GL_COLOR_MATERIAL );
rwy_green_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_green_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_green_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_green_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_green_medium_lights->setTexture( tex_name );
matlib["RWY_GREEN_MEDIUM_LIGHTS"]
= new SGMaterial( rwy_green_medium_lights );
// hard coded low intensity runway green light state
tex_name = gen_standard_dir_light_map( 20, 235, 20, 155 );
ssgSimpleState *rwy_green_low_lights = new ssgSimpleState();
rwy_green_low_lights->ref();
rwy_green_low_lights->disable( GL_LIGHTING );
rwy_green_low_lights->enable ( GL_CULL_FACE ) ;
rwy_green_low_lights->enable( GL_TEXTURE_2D );
rwy_green_low_lights->enable( GL_BLEND );
rwy_green_low_lights->enable( GL_ALPHA_TEST );
rwy_green_low_lights->enable( GL_COLOR_MATERIAL );
rwy_green_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_green_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_green_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_green_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_green_low_lights->setTexture( tex_name );
matlib["RWY_GREEN_LOW_LIGHTS"]
= new SGMaterial( rwy_green_low_lights );
matlib["RWY_GREEN_TAXIWAY_LIGHTS"]
= new SGMaterial( rwy_green_low_lights );
// hard coded low intensity taxiway blue light state
tex_name = gen_taxiway_dir_light_map( 90, 90, 235, 205 );
ssgSimpleState *taxiway_blue_low_lights = new ssgSimpleState();
taxiway_blue_low_lights->ref();
taxiway_blue_low_lights->disable( GL_LIGHTING );
taxiway_blue_low_lights->enable ( GL_CULL_FACE ) ;
taxiway_blue_low_lights->enable( GL_TEXTURE_2D );
taxiway_blue_low_lights->enable( GL_BLEND );
taxiway_blue_low_lights->enable( GL_ALPHA_TEST );
taxiway_blue_low_lights->enable( GL_COLOR_MATERIAL );
taxiway_blue_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
taxiway_blue_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
taxiway_blue_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
taxiway_blue_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
taxiway_blue_low_lights->setTexture( tex_name );
matlib["RWY_BLUE_TAXIWAY_LIGHTS"]
= new SGMaterial( taxiway_blue_low_lights );
// hard coded runway vasi light state
ssgSimpleState *rwy_vasi_lights = new ssgSimpleState();
rwy_vasi_lights->ref();
rwy_vasi_lights->disable( GL_LIGHTING );
rwy_vasi_lights->enable ( GL_CULL_FACE ) ;
rwy_vasi_lights->enable( GL_TEXTURE_2D );
rwy_vasi_lights->enable( GL_BLEND );
rwy_vasi_lights->enable( GL_ALPHA_TEST );
rwy_vasi_lights->enable( GL_COLOR_MATERIAL );
rwy_vasi_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
rwy_vasi_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_vasi_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_vasi_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_vasi_lights->setTexture( gen_vasi_light_map() );
matlib["RWY_VASI_LIGHTS"] = new SGMaterial( rwy_vasi_lights );
return true;
}
// Load a library of material properties
bool SGMaterialLib::add_item ( const string &tex_path )
{
string material_name = tex_path;
int pos = tex_path.rfind( "/" );
material_name = material_name.substr( pos + 1 );
return add_item( material_name, tex_path );
}
// Load a library of material properties
bool SGMaterialLib::add_item ( const string &mat_name, const string &full_path )
{
int pos = full_path.rfind( "/" );
string tex_name = full_path.substr( pos + 1 );
string tex_path = full_path.substr( 0, pos );
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
<< mat_name << " (" << full_path << ")");
matlib[mat_name] = new SGMaterial( full_path );
return true;
}
// Load a library of material properties
bool SGMaterialLib::add_item ( const string &mat_name, ssgSimpleState *state )
{
SGMaterial *m = new SGMaterial( state );
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material given a premade "
<< "ssgSimpleState = " << mat_name );
matlib[mat_name] = m;
return true;
}
// find a material record by material name
SGMaterial *SGMaterialLib::find( const string& material ) {
SGMaterial *result = NULL;
material_map_iterator it = matlib.find( material );
if ( it != end() ) {
result = it->second;
return result;
}
return NULL;
}
// Destructor
SGMaterialLib::~SGMaterialLib ( void ) {
// Free up all the material entries first
for ( material_map_iterator it = begin(); it != end(); it++ ) {
SGMaterial *slot = it->second;
slot->deRef();
if ( slot->getRef() <= 0 ) {
delete slot;
}
}
}
// Load one pending "deferred" texture. Return true if a texture
// loaded successfully, false if no pending, or error.
void SGMaterialLib::load_next_deferred() {
// container::iterator it = begin();
for ( material_map_iterator it = begin(); it != end(); it++ ) {
/* we don't need the key, but here's how we'd get it if we wanted it. */
// const string &key = it->first;
SGMaterial *slot = it->second;
if (slot->load_texture())
return;
}
}

View File

@@ -0,0 +1,93 @@
// matlib.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _MATLIB_HXX
#define _MATLIB_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include STL_STRING // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL "array"
#include <plib/ssg.h> // plib include
class SGMaterial;
SG_USING_STD(string);
SG_USING_STD(map);
SG_USING_STD(vector);
SG_USING_STD(less);
// Material management class
class SGMaterialLib {
private:
// associative array of materials
typedef map < string, SGMaterial *, less<string> > material_map;
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;
material_map matlib;
public:
// Constructor
SGMaterialLib ( void );
// Load a library of material properties
bool load( const string &fg_root, const string& mpath );
// Add the named texture with default properties
bool add_item( const string &tex_path );
bool add_item( const string &mat_name, const string &tex_path );
bool add_item( const string &mat_name, ssgSimpleState *state );
// find a material record by material name
SGMaterial *find( const string& material );
/**
* Load the next deferred texture, if there is any.
*/
void load_next_deferred();
material_map_iterator begin() { return matlib.begin(); }
const_material_map_iterator begin() const { return matlib.begin(); }
material_map_iterator end() { return matlib.end(); }
const_material_map_iterator end() const { return matlib.end(); }
// Destructor
~SGMaterialLib ( void );
};
#endif // _MATLIB_HXX

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