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377 Commits

Author SHA1 Message Date
durk
c044d711ef Documentation update regarding OpenAL and OSG. 2008-12-20 09:10:43 +00:00
curt
f2132f6a7d Attempt to sort out the version number mess in preparation for a 1.9.0 release. 2008-12-19 20:39:59 +00:00
fredb
69871b15ff Stuart Buchanan :
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:39:09 +00:00
mfranz
f4ec02a592 James TURNER: make the index of the current waypoint available 2008-12-18 22:51:58 +00:00
fredb
53f7743678 Stuart :
the 3D clouds now respect changes to the environment caused by updated METAR etc.

It also increases the AlphaFunc as suggested by Tim.
2008-12-14 18:47:30 +00:00
fredb
15893bc558 Csaba/Jester : fix a problem with tex transform animation 2008-12-12 20:02:44 +00:00
fredb
73b974f1b5 Csaba/Jester : fix a problem with material animation 2008-12-12 19:57:25 +00:00
fredb
0e7bdc208b Print the name of the file generating an OpenAL error 2008-12-12 07:41:44 +00:00
fredb
e0a07b7a92 Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:24:35 +00:00
fredb
4da58e8846 Update MSVC 7.1 projects. Add Boost 2008-12-11 08:23:37 +00:00
timoore
966b9e5c2b Use a singleton Fog attribute for all 3D clouds.
Don't update this Fog with any kind of update callback; instead, update from
the sky repaint method.
2008-12-10 22:39:48 +00:00
timoore
1625192c81 Use StateAttributeFactory for CullFace and ShadeModel attributes 2008-12-10 22:39:23 +00:00
timoore
c5e8c6603c Use Boost singleton template for our singletons 2008-12-10 22:39:02 +00:00
timoore
37e541d326 Render cloud layers with face culling
Also, allow definition of colors for the cloud layer corners for debugging.
2008-12-10 22:38:34 +00:00
timoore
862a827fe6 Add cullFaceFront as a state attribute to the StateAttributeFactory 2008-12-10 22:38:14 +00:00
timoore
b96c5c9e4b Render sky with depth test off.
Also, don't set BACKGROUND_BIT for cloud layers.
2008-12-10 22:37:52 +00:00
durk
f7e91f1f08 Finalizing the preparation of SimGear-1.99.5-rc2. 2008-12-10 18:20:36 +00:00
fredb
2d77178ba3 Stuart Buchanan :
- Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake)
- Includes Yon's Fog update code (Thanks!)
- Fixes a bug since 1.0 where --enable-real-weather-fetch stopped the other weather scenarios from working.
2008-12-06 23:02:42 +00:00
fredb
b38e6d8bf3 Ugly hack to fix a memory corruption problem 2008-12-06 23:01:24 +00:00
fredb
b601cdb6a5 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:56:03 +00:00
fredb
2803154213 Stuart:
Attached is another clouds patch. This does the following:
1) Puts the 3D clouds in a cloud rendering bin, to reduce the transparent edge problem. Viewing 3d clouds against a 2D layer _above_ it now blends correctly. There is still a problem when viewing a layer below the 3d clouds, and I'm not sure if/how I'll manage to solve that. Thanks to Tim for pointing me at the correct code (again).
2) Performance improvement by calculating the Bounding box when the cloud is generated rather than ever time it is requested.
2008-11-30 23:06:18 +00:00
timoore
ae5297e6d7 logstream improvements from Yon Uriarte
Avoid descending into iostream when a message won't be logged.
2008-11-29 00:17:29 +00:00
fredb
fa7490fb38 Stuart:
> Something has changed in the environment manager which means that clouds
> generateion is now inconsistent. I'm still tracking it down, as my recent
> changes shouldn't have affected this.

Well, the cause was a bug in my code, but it didn't expose itself until we moved
to multiple cameras. The attached patch fixes the problem.

I've also put in a new heuristic to improve the frame-rate. Clouds that are already sorted
are likely to still be sorted in subsequent frames. Therefore I've put in a back-off
mechanism for the bubble-sort pass. This should mean that if you stay completely
stationary, once the clouds become sorted they will eventually only perform a
bubble sort pass every 128 frames.
2008-11-26 07:28:10 +00:00
timoore
bad80521a8 Track time in TileCache; assign new tiles the current time 2008-11-24 22:08:31 +00:00
fredb
8303e30033 Stuart :
> Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)

Fixed in the patch below. For some reason the shader didn't like index 16 being used...

The patch also fixes the chequer-board effect that was causing very sparse cloud cover.
2008-11-24 20:26:12 +00:00
fredb
27de1e271e Stuart Buchanan :
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3) Fixed a couple of texture sizing bugs.
2008-11-23 12:14:56 +00:00
timoore
98cecfe940 Templates for interacting with OSG objects 2008-11-21 14:48:15 +00:00
timoore
2e65538fb5 Template functions and overloaded functions for accessing property values.
These are useful for writing templates that manipulate properties.
2008-11-18 22:16:58 +00:00
curt
e6371cbf9c Manuel Massing:
Attached is a small fix for the sorting in CloudShaderGeometry.cxx.
I think the sorting problem stems from the osg idiosyncracy
to store transposed matrices...so the intuitive

       osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

needs to be replaced with...

       osg::Vec4f p = vm.preMult(osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

The patch also optimizes the distance calculation - it evaluates the distances
in model space instead of eye space, which reduces computation to a dot-
product instead of a matrix multiplication.
2008-11-09 15:39:54 +00:00
fredb
0b8b6ac56a Stuart Buchanan :
It fixes the following issues (to a greater or lesser extent):
1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than
randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine.
2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed.
3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR.
4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field.
5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
2008-11-06 21:58:07 +00:00
timoore
cc17cc4af7 Respect precipitation-enable property
From Csaba Halász
2008-10-31 09:46:23 +00:00
timoore
6afd7e1a38 enable world coordinate particle fix 2008-10-30 23:51:41 +00:00
curt
91e22c1fb3 Tidy up for a source code "snapshot" release. 2008-10-30 17:51:00 +00:00
fredb
ad6129816d 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:37:13 +00:00
curt
409db9d7ef Fix a few spelling errors. 2008-10-23 18:46:55 +00:00
mfranz
2ccd58e917 fix regression: sgLoad3DModel_internal should not make assumptions
about the type of SGModelData. This *can* have to do with Nasal,
but doesn't have to. That's entirely that class instance's business.
2008-10-18 18:44:36 +00:00
mfranz
7585ad430a add global switch for particle systems 2008-10-17 21:15:58 +00:00
mfranz
c105c5a449 allow to modify the XML animation config of a loaded submodel by
defining an <overlay> branch, which is copied over the submodel's
properties before the animations are evaluated
2008-10-14 13:01:01 +00:00
mfranz
54065b59a1 Move omit-node part from startElement to endElement to allow nodes
of this type to have children. We have to save the omit state on the
stack for that.
2008-10-14 11:03:39 +00:00
durk
f9250ae522 Syd Adams: Replace rgb with png. 2008-10-14 05:04:43 +00:00
mfranz
2f8621ed3d s/multiplayer/multiplay/, as this seems to be the slightly more
official version (--multiplay option, /sim/multiplay/ properties etc.)
2008-10-10 09:48:03 +00:00
mfranz
98a3e7cffa if a model XML file contains a <multiplayer> block, copy its contents
to the model's property root (/ai/models/multiplayer[*])
2008-10-09 22:20:33 +00:00
andy
d7f2966216 Yeah, I really shouldn't be in the lexer 2008-09-30 21:52:44 +00:00
andy
8687b214e7 Another lexer fix 2008-09-30 20:19:01 +00:00
andy
f5f1f0da8e Fix broken lex.c checkin 2008-09-30 19:06:34 +00:00
andy
818359bfd0 Fixes for bugs shaken out in the recent push: die properly for nil
indexes in slices.  Fix string conversion issue with bare "+" and "-".
Fix lexing of exponent expressions such that "1e" is not a number.
2008-09-30 16:48:36 +00:00
fredb
8174005ac8 MINGW patch by Csaba Halasz 2008-09-28 08:11:10 +00:00
andy
0180cae8c3 Fix parsing for degenerate cases like a[,] a[:] and {:}. The slicing syntax exposed the low-level generators to some new cases. 2008-09-26 19:18:19 +00:00
andy
dd1ea541ec Sync with Nasal upstream (Melchior already had a chance to test this,
so hopefully not too much breaks).  New syntax features:

1. Call-by-name function arguments.  You can specify a hash literal in
place of ordered function arguments, and it will become the local
variable namespace for the called function, making functions with many
arguments more readable.  Ex:

   view_manager.lookat(heading:180, pitch:20, roll:0, x:X0, y:Y0, z:Z0,
                       time:now, fov:55);

Declared arguments are checked and defaulted as would be expected:
it's an error if you fail to pass a value for an undefaulted argument,
missing default arguments get assigned, and any rest parameter
(e.g. "func(a,b=2,rest...){}") will be assigned with an empty vector.

2. Vector slicing.  Vectors (lists) can now be created from others
using an ordered list of indexes and ranges.  For example:

   var v1 = ["a","b","c","d","e"]

   var v2 = v1[3,2];   # == ["d","c"];
   var v3 = v1[1:3];   # i.e. range from 1 to 3: ["b","c","d"];
   var v4 = v1[1:];    # no value means "to the end": ["b","c","d","e"]
   var i = 2;
   var v5 = v1[i];     # runtime expressions are fine: ["c"]
   var v6 = v1[-2,-1]; # negative indexes are relative to end: ["d","e"]

The range values can be computed at runtime (e.g. i=1; v5=v1[i:]).
Negative indices work the same way the do with the vector functions
(-1 is the last element, -2 is 2nd to last, etc...).

3. Multi-assignment expressions.  You can assign more than one
variable (or lvalue) at a time by putting them in a parenthesized
list:

   (var a, var b) = (1, 2);
   var (a, b) = (1, 2);               # Shorthand for (var a, var b)
   (var a, v[0], obj.field) = (1,2,3) # Any assignable lvalue works

   var color = [1, 1, 0.5];
   var (r, g, b) = color;  # works with runtime vectors too
2008-09-26 18:22:12 +00:00
timoore
19aac5b14c Keep non-local particles in a Z-up frame that is periodically moved.
This eliminates jitter and other rendering problems.
For the moment this is dependent on an osg fix.

Also, don't read wind properties from FlightGear; provide a mechanism
for fg to set the wind.
2008-09-11 10:19:05 +00:00
ehofman
f3f8a211cd Make sure the compiler is aware that SGModelData a child of osg::Referenced, now gcc-3.3 will compile. 2008-09-04 08:52:47 +00:00
fredb
3edcbc3b99 Use a more relevant library name 2008-08-31 18:39:49 +00:00
fredb
5a1cc8745e Update version 2008-08-31 18:35:02 +00:00
timoore
12495547c4 Don't use osgDB::SharedStateManager::share in SGLoadTexture2D
It is not safe to call this function from the database pager thread;
in any event, state sets and textures created in the database pager
will get passed through the SharedStateManager anyway.
2008-08-29 07:39:05 +00:00
curt
ff654ab094 - Update SimGear.dsp
- Assign an arbitrary prerelease version number
- Fix a "make dist" problem.
2008-08-28 17:52:43 +00:00
andy
e55f55cd3e Fix typing error with fgetc in readln(). On most boxes, this would
cause a spurious EOF when there was a 0xff in the stream.  But on PPC,
char is unsigned (for reasons known only to IBM) and it would loop
forever.
2008-08-25 16:53:34 +00:00
timoore
29aad066f0 pointers in Particles object should be ref_ptr 2008-08-11 08:32:13 +00:00
timoore
74d3bdc68c Return eof after a number of reptetitions of file input. 2008-08-07 22:24:01 +00:00
fredb
7f9b3a8666 Update MSVC 7.1 projects - Adapt to OSG 2.6.0-rc1 : location of header files should now be searched in the install directory, here ..\..\..\install\msvc71\OpenSceneGraph\include 2008-08-02 11:31:47 +00:00
ehofman
426f6de16f final fixes for SG_USING_STD removal 2008-07-29 08:25:17 +00:00
timoore
cf19b81dd4 forward declare osg::DrawElementsUShort for real 2008-07-29 02:54:48 +00:00
ehofman
d4c7e95092 Replace SG_USE_STD() by using std:: 2008-07-28 07:52:13 +00:00
fredb
aa07b5bdd8 GL/wgl.h never existed, and a glx equivalent is not needed 2008-07-27 18:04:13 +00:00
ehofman
c7cbb22667 - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x

Issues:

 - the logic for X11 and Win32 in RenderTexture and extensions is tortured,
   please see if you agree I got all the ifdefs correct.
2008-07-27 16:10:36 +00:00
fredb
ff72b68731 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:15:33 +00:00
fredb
433be0e46b Maybe a more portable way to do it 2008-07-25 21:33:54 +00:00
fredb
900607034e Compile again with MSVC 2008-07-25 21:27:46 +00:00
ehofman
733e6fa14f Reduce compiler.h to almost nothing (but it's worth keeping around I think, for
the MSVC and MipsPro warning stuff).

As a result of this patch, simgear/sg_traits.h can be deleted. So can SGCMath.h,
but I'll do that separately.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another mechnica
l change, replacing <math.h> with <cmath> and so on *everywhere*, but one step a
t a time)
2008-07-25 18:35:40 +00:00
ehofman
cd72eb20c6 Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:20 +00:00
ehofman
d754e616a5 remove a workaround for the C++ / stdlibary bug which existed aeons ago on Mac. 2008-07-25 08:34:15 +00:00
ehofman
d613e0a488 Patch to remove macintosh and MWERKS from Simgear. 2008-07-24 19:16:50 +00:00
timoore
942fa53ed9 Add repeat option to SGFile.
This supports auto-looping over a playback file, for demos and such.
2008-07-19 16:01:20 +00:00
timoore
1729841083 Eliminate empty default constructor for SGReaderWriterBTGOptions 2008-07-19 16:00:58 +00:00
mfranz
315d83bc88 s/getChild/getNode/ (otherwise "start/size" wouldn't work) 2008-07-12 15:31:29 +00:00
mfranz
223aa0ccd5 - XML interface changes:
* condition at top level
  * <start|end>/<color|size> hierarchy
  * wind/gravity -> bool
  * rename some properties (rotspeed -> rotation-speed, etc.)
  * unit suffixes
- remove redundant code
- warnings--
2008-07-12 14:06:11 +00:00
mfranz
38494a48d8 fix SGPropertyNode::LAST_USED_ATTRIBUTE 2008-07-10 10:33:32 +00:00
mfranz
38456bddb5 write-protection warning: use simplified path 2008-07-09 17:31:55 +00:00
mfranz
b8a12b0e5b let readProperties() refuse to overwrite write-proteced properties 2008-07-09 16:17:52 +00:00
mfranz
2d37c0aa42 remove redundant #defines (they are already in compiler.h) 2008-06-22 18:07:50 +00:00
timoore
c8c693db53 From Benoit Laniel: replace SG threading constructs with those from OpenThreads
Also, move any static local mutexes up to global level.
2008-06-12 08:14:40 +00:00
fredb
cdff0fceea Update MSVC 7.1 projects 2008-06-08 16:45:13 +00:00
mfranz
3b6f47aea1 warnings-- 2008-06-07 14:45:22 +00:00
timoore
7bc37651c3 add OSGVersion.hxx to VC7.1 project file 2008-06-02 20:26:07 +00:00
timoore
4fe43c3e50 OSG DatabasePager interface change in 2.5.1
Move OSG version macro from FlightGear to simgear
2008-06-02 20:22:16 +00:00
timoore
0826b7c3ca Replace header files istream and ostream with iosfwd 2008-06-02 20:21:50 +00:00
timoore
d219c5c4c6 Don't include <iostream> and "using" declarations in header files
<iostream> sucks in expensive initialization of the standard streams
and isn't appropriate in a header file. Use <istream> and <ostream>
instead.

using declarations should never appear at global scope in a header
file; source files get to decide what they want to use in their
namespace.
2008-06-02 20:21:27 +00:00
fredb
1a498348ee Fix non threadsafe code 2008-06-01 17:25:05 +00:00
fredb
c6b03555f7 Report abnormal condition 2008-05-31 12:08:17 +00:00
fredb
bb1a270532 Update MSVC 7.1 projects 2008-05-31 12:06:30 +00:00
fredb
69ea4b846a Fix a problem in loading models with paged LOD in some circunstances ( debug with MSVC for instance ) 2008-05-31 12:05:11 +00:00
fredb
373a0e4a7d Use bool instead of int to represent boolean values 2008-05-31 10:02:43 +00:00
mfranz
f4f5ab2392 xmlsound: warning-- 2008-05-21 14:51:39 +00:00
mfranz
b20b3229bf add <delay-sec> parameter that defines how many seconds after triggering
the sound should be played (default: 0)
2008-05-21 14:47:06 +00:00
mfranz
77fb93bb61 update library version requirements 2008-05-19 15:17:55 +00:00
fredb
ec72b46dcb Win32 fix 2008-05-15 06:19:15 +00:00
timoore
367f1813de sg: move most scenery-related code to simgear
From Till Busch
2008-05-14 22:07:50 +00:00
mfranz
74116057a7 Till BUSCH: enable HOT intersection tests on random buildings 2008-05-01 12:21:52 +00:00
mfranz
9deb40216e Nicolas: let SGPath::create_dir() return success/failure (for screenshot) 2008-04-26 15:25:29 +00:00
mfranz
daef76ec0b Till BUSCH:
"tim recently noticed the database pager was repeatedly loading and unloading
the same objects. he also tracked down the problem to missing bounding sphere
information in osgDB::PagedLOD. this is a simplicistic approach to fix this:
SGPagedLOD will now remember whatever value it sees for getBound() after
loading a child. this patch will make database pager run much calmer."
2008-04-25 08:41:29 +00:00
timoore
569a29fbbc Fix new livery code
It turns out that the database pager causes the texture image to be
unloaded after it is applied, so the image and its file name may not
be available for doing the livery substitution. Ask a work around we
set the name of the texture to its file name.
2008-04-24 22:06:06 +00:00
fredb
0c06bfd3d9 Update MSVC 7.1 projects 2008-04-23 22:09:23 +00:00
timoore
8f46f2cac8 Rewrite livery texture replacement to copy StateSet objects
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
2008-04-23 18:13:50 +00:00
mfranz
8f48515b80 Till BUSCH:
this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.
2008-04-23 12:28:45 +00:00
timoore
c7dab4abea rewrite of sky dome code
Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.
2008-04-14 21:44:21 +00:00
fredb
5e4c4725bc Update MSVC 7.1 projects 2008-04-14 06:27:26 +00:00
timoore
9861d74221 Fixes for compiling with gcc 4.3
Include standard header files and qualify with std:: where needed.

Add "const" to various char parameters and variables.
2008-04-13 21:11:44 +00:00
fredb
bb3b606820 Allows to load submodels with path relative to current model path.
Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )
2008-04-02 22:25:12 +00:00
timoore
09fb51189e Change the tile light group node mask to traverse VASI lights too.
The change to set the light group node mask to LIGHTS_BITS caused
VASI/PAPI lights to not be displayed during the day. This patch fixes
that and optimizes VASI creation a bit.
2008-03-24 21:41:30 +00:00
fredb
bd19899bbc Update MSVC 7.1 projects 2008-03-22 11:39:01 +00:00
fredb
b69753fb76 Win32 fix 2008-03-22 11:38:50 +00:00
timoore
9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00
mfranz
55c1ac36e3 - warnings--
- make one-shot sounds subject to volume and pitch control (To get
  constant volume/pitch during the whole lifetime, just *configure*
  the sound that way.)
2008-03-20 17:20:54 +00:00
timoore
c12e6cdc09 rationalize node masks a bit 2008-03-17 08:46:23 +00:00
curt
85562e8b95 argh, missed 1.8.4 in one spot. 2008-03-15 16:33:49 +00:00
curt
fd34cc0b87 Simgear also enforces plib-1.8.5 in order to build. 2008-03-15 16:32:36 +00:00
timoore
6322393782 From Till Busch: use install -p if possible 2008-03-11 13:44:43 +00:00
fredb
1f9e954610 Update MSVC 7.1 projects 2008-03-09 22:09:52 +00:00
mfranz
6491746809 use new arrow shortcuts for compatibility reasons (will be removed later) 2008-03-04 11:48:51 +00:00
timoore
6d2f1ff81e cleanup of precipitation contribution
Reindent everything to Stroustrup style and make member variable style
consistent.

Remove unused header files.

SGPrecipitation is now a subclass of osg::Referenced.

Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.
2008-03-04 08:58:33 +00:00
timoore
c724e5fb20 precipitation effects from Nicolas Vivien 2008-03-04 08:54:00 +00:00
timoore
600726976c Add methods to SGGeod to return OSG Matrix objects for local frames.
Methods have been added for Z down (simulation) and Z up frames.
2008-03-04 08:53:27 +00:00
fredb
49b5c2058d Initialize variables before using them 2008-03-02 16:49:07 +00:00
durk
21df21b144 Olaf Flebbe: Micro update to the MSVC8 Project files. 2008-03-02 16:09:57 +00:00
fredb
620e71e800 Update MSVC 7.1 projects 2008-02-28 21:25:44 +00:00
mfranz
db2216848d don't reset visibility modifier in the M5SM case 2008-02-20 23:36:27 +00:00
mfranz
cfffe91ed5 Syd ADAMS: remove season suffix, this is now done via <condition>s 2008-02-16 22:09:40 +00:00
mfranz
a95aed1047 remove getRootNode(), as this resets the model root 2008-02-16 17:01:01 +00:00
mfranz
2883a36c76 Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup 2008-02-15 17:54:01 +00:00
timoore
ac4245013f Cleanup of particles contribution
Put particles classes inside simgear namespace

Refactored some redundant code

Reworked local frame math to use OSG math classes as much as possible
2008-02-15 06:44:24 +00:00
timoore
b09e484492 particles from Tiago_G 2008-02-15 06:44:05 +00:00
timoore
dc63ddb010 Small cleanup of tree shader 2008-02-07 23:01:32 +00:00
timoore
09778a8eab Minor cleanup of Stuart Buchanan's tree patch.
Separate random objects and random trees for real.
2008-02-07 23:01:16 +00:00
timoore
8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore
be61689458 Cleanup and performance tuning of the random trees code.
The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.

One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.

Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.

DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.
2008-02-02 23:01:27 +00:00
timoore
4b63bc051e Random trees from Stuart Buchanan
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore
a098ba5e79 Memory leak fixes from Till Busch 2008-01-24 23:05:18 +00:00
fredb
edee4b3fe5 Update MSVC 7.1 projects 2008-01-17 21:41:48 +00:00
timoore
0c9013e60e fix memory leaks in random object code
Don't allocate mt structures (for the random number generator) on the heap.
2008-01-17 08:28:15 +00:00
fredb
701c4bcf27 Avoid spitting gazillion 'Cannot find image file "" ' message on the console while loading random objects 2008-01-12 08:50:21 +00:00
frohlich
22f2fac56b Modified Files:
simgear/scene/model/animation.cxx:
	Change factor/offset order for texture animations.
	Fixes remaining bug with texture animations.
2008-01-07 22:05:48 +00:00
timoore
605125c0e7 Random object support from Stuart Buchanan
In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.
2008-01-06 15:04:43 +00:00
fredb
65d0ee126a Update MSVC 7.1 projects 2008-01-04 21:45:41 +00:00
fredb
4db6435090 Remove warnings 2008-01-04 21:45:14 +00:00
timoore
4383fd3c45 Give the sky a BACKGROUND_BIT nodemask
Add a MODEL_BIT and tag clouds with that.

Remove vestigial post_root from sky code.
2008-01-04 07:33:42 +00:00
timoore
b6be76b0ab background node mask 2008-01-04 07:33:23 +00:00
frohlich
92d8fa1193 Modified Files:
simgear/scene/model/SGClipGroup.cxx
	simgear/scene/model/SGClipGroup.hxx Update the clip group.
2007-12-31 15:49:01 +00:00
frohlich
9c51bf3edf Modified Files:
simgear/scene/model/animation.cxx: Create animation inputs if not
	already there. Fixes broken texture animations from past checkin.
2007-12-31 15:48:02 +00:00
frohlich
cf0e4e6f8c Modified Files:
Makefile.am SGPickCallback.hxx: add proirities for pick callbacks.
2007-12-26 19:19:51 +00:00
frohlich
c3719f35e3 Modified Files:
animation.cxx animation.hxx: Make use of the expression stuff.
	Factors out common code with other animations stuff in flightgear.
2007-12-26 19:12:04 +00:00
frohlich
0b1f074bcf Modified Files:
Makefile.am
Added Files:
	SGExpression.cxx SGExpression.hxx: Add not yet complete but already
	usable expression tree. Will be used with the panel code.
2007-12-26 19:10:40 +00:00
frohlich
7fe8514434 Modified Files:
scene/model/SGClipGroup.cxx: Oops, add missing simgear_config.h
2007-12-26 19:08:45 +00:00
frohlich
37c4dcf8ba Modified Files:
Makefile.am
Added Files:
	SGClipGroup.cxx SGClipGroup.hxx: Add helper group node for reuse
	of clipping planes. Will be used for the panel code.
2007-12-26 19:05:06 +00:00
frohlich
e33dd3c499 Modified Files:
simgear/props/props.hxx: Add a bunch of convinience functions.
2007-12-26 19:03:21 +00:00
timoore
94be52886e Pass ReaderWriter options to SGMaterialAnimation
It needs to grab the path list from options in order to support the texture
change animation.
2007-12-23 23:33:04 +00:00
timoore
6646aa5644 Fix tiny bugs in sun constructor and repaint code 2007-12-22 23:01:36 +00:00
timoore
d556eba296 Add StateAttributeFactory files to VS project file 2007-12-21 06:29:36 +00:00
timoore
a5b573b2d3 optimize groups from .AC file optimizer run 2007-12-21 06:25:40 +00:00
timoore
18d30ea8fa Repaint 2D cloud layers using texture combiner
Don't change the color in the cloud layer geometry
2007-12-21 06:25:13 +00:00
timoore
4324ffccf4 Fix cloud layer - point lights visibility issue
Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.

Create a StateAttributeFactory object to create and share common state
objects.
2007-12-21 06:24:53 +00:00
fredb
182ee9d7e4 Update MSVC 7.1 projects 2007-12-18 22:25:24 +00:00
timoore
68c1cfed46 Use node masks and shared state sets to manage ground lights
Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.
2007-12-13 23:30:24 +00:00
timoore
1159784538 minor fix to ModelRegistry and syntax changes for Windows
Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.

Add #include <algorithm> to top of ModelRegistry.cxx.

Change include syntax in PathOptions.cxx
2007-12-11 11:07:21 +00:00
timoore
e683b5fdec Check for null options before changing path in registry 2007-12-10 08:30:43 +00:00
timoore
3c409c5070 Work around osg Registry path list problems
The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.
2007-12-09 22:38:10 +00:00
timoore
4b7361dfe7 Add operator!= to SGBucket 2007-12-07 23:35:04 +00:00
timoore
037d5c11a5 Add option to SGLoadTexture2D to load dynamic textures 2007-12-07 09:13:34 +00:00
mfranz
95d857e091 - comparison: don't crash if second element is missing
- better messages ("panel"?!)
2007-12-06 17:57:41 +00:00
timoore
4efa087cd1 Don't modify OSG Registry with file path
To set a path when loading model files, use an osg ReaderWriter::Options object.

Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
2007-12-04 22:38:40 +00:00
fredb
60f0003436 Update MSVC 7.1 projects 2007-12-02 12:28:30 +00:00
timoore
fdb265cd6e Change the main ModelRegistry callback function to stash the substituted file in the cache. 2007-11-29 23:56:49 +00:00
timoore
34704a17f2 Avoid copying drawables and dirtying display lists.
For the alpha-test animation, use an OVERRIDE attribute on the state
set of the top level node instead of copying drawables and state sets
throughout the model.

As a temporary hack in the blend animation, don't use display lists in
the cloned drawables.

These changes are aimed at cutting down the number of display lists
that the pager needs to compile.
2007-11-29 23:56:31 +00:00
timoore
4a959ec2fd rewrite ModelRegistry callbacks as a template with pluggable policy classes
In a big effort to improve use of the object cache, provide a
ModelRegistryCallback template class with different policies for
substitution,  caching, optimization, etc.

Change SGTexDataVarianceVistor to make StateSets static too.
2007-11-29 23:56:09 +00:00
timoore
f182886fce Start of cleanup of scene graph node masks 2007-11-29 23:55:35 +00:00
timoore
2fbaddbecf Move SGReadFileCallback from model.cxx to public class ModelRegistry
Move SGReadFileCallback and all its help classes into a new
ModelRegistry class that also provides an interface to add custom
callbacks for specific file extensions. SGReaderWriterBTG uses that to
keep any further processing from being done on .btg files. Various
namespace-releated cleanup was done on this code too.
2007-11-29 23:55:01 +00:00
timoore
cafcecf03d StateSet optimizations
Use only one shared StateSet to control GL_NORMALIZE. This removes
thousands of state sets from the scene graph.

Fix a typo that was causing two copies of groundLights0 to be added to
each tile.
2007-11-18 23:31:03 +00:00
timoore
49473845cf Some scene graph optimizations
When loading terrain, use DrawElementsUShort where possible.

Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.
2007-11-18 23:30:34 +00:00
durk
d4d4ed22a0 Minor documentation updates. 2007-11-18 14:21:41 +00:00
durk
240ed6f0b1 Refined debug timing control:
- Added a SampleStatistic class (from the old deprecated libg++) library.
 - Make time statistics and printing conditionable
 - Added an interface function to switch time stamp collection and printing
   on and off from the application (defaults to off).
2007-11-17 09:16:58 +00:00
frohlich
084a24e958 Improove texture sharing. 2007-11-09 05:55:50 +00:00
frohlich
cd9e3648e9 Update node masks 2007-11-09 05:52:58 +00:00
curt
7ed51be4e6 In the original flightgear native/binary scenery terrain data format, we
used short's extensively to represent counts of objects (number of points,
number of texture coordinates, number of traingle strips, etc.) and we used
shorts to index into larger structures.  But this capped many of our structure
sizes to a maximum of 32768.

By switching to unsigned shorts in the future, we can double the maximum
object/index counts without losing anything.  This was a pretty major
oversight in our original specification.

I have bumped up the native object file version from 6 to 7 and added code
in the reader to maintain full backwards compatibilty with version 6
scenery files (i.e. the current 0.9.10 scenery release.)

Curt.
2007-11-05 21:42:29 +00:00
durk
0c8358ae67 - A few fixes to ensure SimGear compiles again on cygwin.
* on cygwin, isnan is declared in ieeepf.h
  * CYGWIN is a special case in that it is windows based, but sometimes
    folows unix conventions. SGAtomic compilation failed on an illegal
    volatile type cast without the additional __CYGWIN__ define check.
2007-10-15 18:49:50 +00:00
durk
25cefd9129 * Fixed memory leak in RenderTexture.cpp (tiny, but still...)
* Added Timestamping debugging code to SGSubsystems (ported from plib
  branch).
2007-10-14 13:46:13 +00:00
timoore
af75c0ca0c Add ability to override existing model files with .osg files.
This enables off-line optimization of models and other special effects.
2007-10-12 22:46:35 +00:00
timoore
a91b2629d3 Manage OSG object cache explicitly
Don't have Registry::ReadNodeImplementation store its results in the
object cache; instead store the optimized model in the cache.
2007-10-12 22:46:13 +00:00
mfranz
de9070dba1 better standard compliance: allow empty top level tags (<PropertyList>) 2007-10-10 12:45:53 +00:00
timoore
813b518b6f Don't reset the random texture base when rebuilding a cloud layer
This fix removes obnoxious visuals (texture jumping) when a cloud
layer is moved due to a metar update or, more significantly, when
switching from metar to a scenario. Also, I switched to using a TexMat
to displace the cloud texture in order to avoid writing the texture
array every frame.
2007-10-04 20:53:22 +00:00
timoore
c47e800f60 Order the cloud layers properly using OSG RenderBin 2007-10-02 21:43:52 +00:00
timoore
8398f45d43 ocean state set in osg::Geometry
Put the ocean tile state set in osg::Geometry, not the osg::Geode, so that
is readily available during intersection testing and can be used to find the
corresponding SGMaterial.

Problem reported by grtux (gh.robin@laposte.net)
2007-09-30 19:51:49 +00:00
timoore
aeaaa50f6c Fix material animations with only a <texture-prop>
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote:
> > Some notes:
> > - I found that in order to make the example from model-howto.html work
> > ( starting at "To make a texture replaceable at runtime") one has to
> > specify a valid (i.e. loadable) <texture>  in the material animation.

The cause seems to be the condition in SGMaterialAnimation.cxx l.277
ignoring any texture update by the UpdateCallback (only there
<texture-prop> is looked at)  without an already existing stateSet.
That in turn will not be created with a <texture-prop> alone l. 379ff.

Unless I overlooked some compelling reason contradicting, I'd like to
suggest allowing for a stateSet to be created for those situations
too. I think that would match the behaviour of animation.cxx
(PRE_OSG_PLIB_20061029) and is imho the more expected and also
documented one.
2007-09-05 22:12:00 +00:00
durk
f33ce846b8 Change "FlightGear" to "SimGear" of course. 2007-09-01 12:57:53 +00:00
durk
4718b9dc07 Added a check for OpenSceneGraph and created some basic documentation. 2007-09-01 12:55:46 +00:00
durk
fba00f7c5a Add separate check for openal and ALUT, as these are now separate. 2007-09-01 10:04:36 +00:00
durk
3360383fd7 Documentation fixes: Updated the contents of README.plib and README.OpenAL
Also make sure that these files are included in the release. This is
required, since ./configure refers to these files.
2007-09-01 09:45:21 +00:00
timoore
6c30f62693 Add curvature to ocean tiles.
An apron around the tile hides cracks with coastal tiles.

The VectorArrayAdapter, which lives in the simgear namespace, is a useful
utility class for treating vectors as 2D arrays.
2007-08-12 21:03:43 +00:00
timoore
ab5b0382da Ocean tile detail work in progress 2007-08-12 21:02:54 +00:00
fredb
671f3f5890 Update MSVC 7.1 projects 2007-08-12 13:40:16 +00:00
fredb
9bae445624 Fix a typo 2007-08-12 13:32:42 +00:00
frohlich
30529ccdf5 Modified Files:
projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
	simgear/math/Makefile.am simgear/math/SGGeoc.hxx
	simgear/math/SGGeodesy.cxx simgear/math/SGGeodesy.hxx
	simgear/math/polar3d.hxx simgear/math/sg_geodesy.hxx
	simgear/math/sg_types.hxx
Removed Files:
	simgear/math/polar3d.cxx simgear/math/sg_geodesy.cxx
	simgear/math/sg_memory.h:
	Remove sg_memory.h It is unused anyway and should not be required
	in a c++ world. Move distance course functions to the SG* type
	system. Move the implementation into SGGeodesy.cxx. Remove some of
	the old Point3D Based sg* functions that are already unused.
2007-08-07 05:26:21 +00:00
frohlich
a8a02d3a2e Modified Files:
projects/VC8/SimGear.vcproj:
	MSVC8 Build system updates from Olaf Flebbe.
2007-08-07 04:59:09 +00:00
andy
5da33ca244 Melchior discovered that call(call) would crash due to a longstanding bug with argument parsing 2007-08-01 22:46:12 +00:00
andy
04c1e95f08 Fix crash in code generator for some bad lvalue expressions 2007-08-01 22:33:01 +00:00
andy
2186fc1fc7 Add ppc64 to the list of supported platforms based on testing by Tom Callaway at Red Hat 2007-07-31 20:57:21 +00:00
timoore
fb49a9192e Fix ocean texture scaling problem. 2007-07-31 06:39:26 +00:00
curt
ccbc5abec6 Remove an extern SGSky *thesky reference that isn't used in the code anyway.
The original code forced a dependency in SimGear back to something that is
defined globaly in FlightGear, not a great strategy for a library with some
"general purpose" intentions.
2007-07-31 01:21:21 +00:00
timoore
7aa6fd479d OSG Reader and Writer for BTG files
This is part of a somewhat long road towards terrain database paging using
OSG's database pager thread.
2007-07-29 22:32:58 +00:00
frohlich
3fcc16c1a0 Modified Files:
simgear/math/SGGeoc.hxx: Fix unit conversion problem
2007-07-27 19:27:24 +00:00
timoore
b3e0298189 SimGear: Typo in Thanks file
Fix typo

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Committer: Tim Moore <moore@redhat.com>
2007-07-23 22:00:31 +00:00
timoore
7e1fe7d852 SimGear: Properly print compilers in configure.ac
Print $CC and $CXX using the proper configure.ac mechanism

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Signed-off-by: Tim Moore <timoore@redhat.com>
2007-07-23 21:45:11 +00:00
timoore
5d7d77d4b6 Allow parallel make ("make -j2") by giving make the opportunity to
determine dependencies.

As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does not cause any regressions.

From Hans Ulrich Niedermann (hun@n-dimensional.de)
2007-07-22 22:37:26 +00:00
timoore
418856769b Support for reading and writing nodes in .osg files, plus some new accessors. 2007-07-22 20:06:20 +00:00
mfranz
46a32dd3ee coding style fixes 2007-07-22 13:58:26 +00:00
mfranz
ecb4dc57b4 Maik JUSTUS: workaround for broken Doppler effect in OpenAL
mf: this patch is meant to be removed as soon as OpenAL got fixed. (The
    OpenAL developers acknowleged the bug and announced that it'll get
    fixed.) For removal try
    $ cd simgear/sound
    $ cvs diff -rAFTER_OPENAL_DOPPLER_WORKAROUND -rBEFORE_OPENAL_DOPPLER_WORKAROUND|patch
2007-07-22 13:50:24 +00:00
mfranz
89d426470b Maik JUSTUS: Doppler fixes (add option to turn off Doppler for sounds that
shouldn't be affected -- marker beep, ATIS messages, etc.)

mf: this is the first part of the original patch. It is supposed to contain
    fixes that are not caused by OpenAL bugs, and thus aren't meant to be
    reverted later. The second part will contain a temprary workaround for
    OpenAL bugs. Unfortunately, I had to do the split myself as the contributor
    refused to do it.
2007-07-22 13:33:23 +00:00
mfranz
23c7a1b5b7 - close loophole through which one could sneak in illegal property names
containing slashes, colons and all sorts of evil characters. In Nasal
  this could be done via props.globals.getChild("1!@#$//[]{}", 0, 1).setValue(0);
  The cause is that getChild() hands the given name directly over to an
  alternative SGPropertyNode ("convenience") constructor which sets the
  name without any checks.
- unify exception messages: first character is lower case
2007-07-17 14:52:51 +00:00
frohlich
3b21e9434f Modified Files:
simgear/route/route.hxx: Remove unused include.
2007-07-08 08:43:40 +00:00
frohlich
d4a4428e64 Modified Files:
simgear/route/waypoint.hxx simgear/route/waypoint.cxx: Use const
	refs where possible.
2007-07-08 08:43:15 +00:00
mfranz
2dfc057135 replace exit() by throw sg_exception(). Of course, we have to be aware
that interdependencies between sg libs are generally unwelcome, but
sg_exception is a rather basic part, and it's already used by xml, props,
scene, sound and, of course, structure. Since props and xml are core
libs, we can assume that sg_exceptions are available.  (OK'ed by Curt)
2007-07-02 15:42:19 +00:00
mfranz
a25eebef9b add SG_ORIGIN macro that expands to a string __FILE__":"__LINE__
Note that __LINE__ is a number and can't be directly used in string
context, which makes the macro worthwhile. (IMHO :-)
2007-07-02 12:55:10 +00:00
mfranz
741c4ca15a back out last changes (radar patch) 2007-06-29 22:45:37 +00:00
mfranz
0bcdf2e4dc easyxml.cxx: add missing endXML visitor call
testEasyXML.cxx: beef it up
2007-06-29 10:46:52 +00:00
mfranz
cd5a720211 Vivian MEAZZA: add support for aircraft radar signatures 2007-06-24 08:09:07 +00:00
mfranz
5cb04946b0 don't only complain that the volume is larger than 1.0, but say how much
it actually is
2007-06-23 16:48:01 +00:00
mfranz
c8953c6275 Maik JUSTUS: fix/implement directional sound 2007-06-21 21:46:21 +00:00
mfranz
e8dc9c9454 d'oh ... beautify the TRACE message that we actually see! :-} 2007-06-19 18:22:32 +00:00
mfranz
a0c325681f beautify TRACE message 2007-06-19 18:11:06 +00:00
mfranz
8d3bf19422 sooner than planned: fix "scale" animation offsets (1 -> 0) 2007-06-17 21:01:40 +00:00
fredb
4477867ef4 Update MSVC 7.1 projects 2007-06-16 16:14:23 +00:00
fredb
e696c884dc MSVC 7 compilation 2007-06-16 16:13:29 +00:00
mfranz
80bcaa49e6 Nick WARNE: add file name to screenshot info line 2007-06-14 20:20:18 +00:00
mfranz
0096c1bb02 advance tracing messages from SG_INFO to SG_ALERT. If a developer has
demanded tracing, then he shouldn't get these important messages buried
in thousands of lines of meaningless bulk.
2007-06-11 16:09:50 +00:00
mfranz
38b37a068d - allow for (rather unusual) ////// cloud groups
- fix potential use of uninitialized memory: dew
2007-06-09 18:36:56 +00:00
frohlich
0281f31df2 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Olaf Flebbe: Make use of SGSceneFeatues for anisotropic filtering,
	clean up.
2007-06-08 06:50:16 +00:00
frohlich
40b182c550 Removed Files:
simgear/scene/tgdb/leaf.cxx: Now obsolete but not yet removed.
2007-06-08 06:40:56 +00:00
frohlich
d1dedc7511 Modified Files:
scene/tgdb/SGOceanTile.cxx: add missing transform for the ocean
	tile.
2007-06-03 18:28:14 +00:00
frohlich
04cd9b3eb6 Modified Files:
simgear/scene/model/model.cxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Make sure textures are shared. Do not rely on a graphics
	context to be available on model loading.
2007-06-03 18:21:04 +00:00
andy
de6003367d Sync with Nasal upstream. Mostly fixes to naContinue(), which
FlightGear doesn't use.  Also includes a performance fix for the
call() builtin that should help Melchior, who was measuring lower
performance for the props.Node() interface than the getprop/setprop
API.
2007-05-30 22:49:41 +00:00
frohlich
a5f42eeddf Modified Files:
projects/VC8/SimGear.vcproj: Olaf FLebbe win32 build system.
2007-05-30 13:16:53 +00:00
frohlich
a8ba041b67 Modified Files:
simgear/scene/model/SGMaterialAnimation.cxx:
	Olaf Flebbe: Use brakets around bitwise operations.
	Greetings from LinuxTag, Berlin ... :)
2007-05-30 13:07:05 +00:00
curt
e700fc6f34 I guess we aren't using explicit destructors here. 2007-05-30 12:34:24 +00:00
curt
af29d3d257 Make an explicit destructor so the compiler doesn't get confused about
non matching exception types with the implicitely defined destructor.
2007-05-29 19:38:17 +00:00
frohlich
487701a143 Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
Added Files:
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGRotateTransform.hxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGScaleTransform.hxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/SGTranslateTransform.hxx:
	Factor out some useful classes.
2007-05-28 07:13:07 +00:00
frohlich
f32e037c58 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: Improoved texture filtering.
2007-05-28 05:13:03 +00:00
frohlich
8bd903dd96 Modified Files:
SGAtomic.hxx: Also use atomic compiler intrinsics on SGI
2007-05-28 05:06:14 +00:00
frohlich
560c100484 Modified Files:
simgear/bucket/newbucket.cxx simgear/bucket/newbucket.hxx
	simgear/io/decode_binobj.cxx simgear/io/sg_binobj.cxx
	simgear/io/sg_binobj.hxx simgear/math/SGVec2.hxx
	simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
	simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/Makefile.am simgear/scene/tgdb/Makefile.am
	simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/obj.hxx
	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.cxx
Added Files:
	simgear/scene/model/SGOffsetTransform.cxx
	simgear/scene/model/SGOffsetTransform.hxx
	simgear/scene/tgdb/SGDirectionalLightBin.hxx
	simgear/scene/tgdb/SGLightBin.hxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGOceanTile.hxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/SGVasiDrawable.hxx
	simgear/scene/tgdb/SGVertexArrayBin.hxx
	simgear/scene/util/SGEnlargeBoundingBox.cxx
	simgear/scene/util/SGEnlargeBoundingBox.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx
Removed Files:
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/vasi.hxx:
	Reorganize tile loaders.
	Build bigger leafs for the tiles.
	Move runway light colors into materials.xml.
	Split out classes that might be useful at other places.
	Avoid static storage on binobject loading.
2007-05-28 05:00:28 +00:00
andy
52444d177b GCC on ppc linux uses a different architecture symbol than the same compiler on OS X 2007-05-25 15:49:10 +00:00
frohlich
b4f7ff29ef Modified Files:
SGVec3.hxx: Fix a problem in perpendicular triangle computation.
	Solves problem with invalid triangles in ground picking ...
2007-05-18 07:29:37 +00:00
frohlich
f7c6a5bfa2 Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx point3d.hxx: Provide ordering
	relations for use with std::less in tree bases std:: containers.
2007-05-18 04:46:11 +00:00
curt
6fe14f7a6b Fix a compiler warning. 2007-05-16 16:08:17 +00:00
curt
786e5addd8 Fix various compiler warnings. 2007-05-16 16:07:03 +00:00
mfranz
2e9a15f523 Tim Moore 2007-05-15 22:28:08 +00:00
mfranz
bb0d2ddc53 add Mathias and Maik (to make it look less selfish that I add myself :-)
I'm sure I forgot a lot of people, but it's a start.
2007-05-15 22:02:06 +00:00
mfranz
702fb014a5 s/resistence/resistance/ 2007-05-13 11:53:06 +00:00
frohlich
834eab9457 Modified Files:
simgear/bucket/newbucket.hxx simgear/scene/material/mat.cxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/location.cxx
	simgear/scene/tgdb/apt_signs.cxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx
	simgear/scene/util/SGUpdateVisitor.hxx: Reorganize scenegraph to
	simplify top level structure.
2007-05-08 06:11:15 +00:00
mfranz
a85da04601 Add method to return the number of attached listeners. Listeners have become
a much more important feature than they were two years or something ago, and
it's helpful for debugging and exploration to get this important node property
shown in property tree dumps or in the property browser (verbose mode).
2007-05-07 14:03:44 +00:00
mfranz
414f1c27e4 - fix bug where a property tree saved with writeProperties() and read back
in with readProperties() would not look the same, because element indices
  of '0' were even dropped when a node has a "secret" value *and* children

- introduce "omit-node" modifier attribute for the "include" attribute.
  This inserts the given file in place of the including node, while the
  node is dropped. This is desirable for multiple includes (which can't
  be done by multiply using the "include" attribute, as this isn't valid
  XML spec syntax)
2007-05-06 17:33:15 +00:00
mfranz
c76e2eb900 better warning text for <global> in material animations 2007-05-05 11:16:35 +00:00
frohlich
c523e15302 Modified Files:
SGMaterialAnimation.cxx SGMaterialAnimation.hxx:
	Tim Moore: overhaul the material animation.
2007-05-05 09:15:18 +00:00
frohlich
2dc8de295d Modified Files:
simgear/scene/model/animation.hxx
	simgear/scene/model/shadanim.cxx: Tim Moore: the crom shader.
2007-05-03 19:46:13 +00:00
andy
d645fd6327 Empty vectors work much better as the result of sorting an empty array
than nil does...
2007-05-02 22:29:35 +00:00
andy
219a7f3a07 Fix crash when sorting newly-allocated empty vectors 2007-05-02 22:24:45 +00:00
mfranz
d95e3e0055 don't rely on a compressed scanline being properly closed
(GIMP apparently generates corrupted files)
2007-04-28 23:13:13 +00:00
mfranz
2cc31ff425 SGTexture::read_rgb(a)_texture:
- support greyscale and greyscale/alpha format
- cleanup & make it faster
2007-04-28 12:30:38 +00:00
frohlich
8258fd7d9f Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: Updates to the win32
	build system.
2007-04-21 12:24:43 +00:00
frohlich
784cca2233 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: make anisotroüpic filtering configurable.
2007-04-21 12:13:16 +00:00
andy
436539a700 Melchior found a bug with negative values in default function arguments 2007-04-06 20:35:38 +00:00
andy
dcb3da9f28 sync with Nasal CVS (added a sort() builtin) 2007-04-06 14:52:06 +00:00
mfranz
a354c841f1 Csaba HALASZ:
- fix bug that messed up leg distances after inserting and deleting waypoints
  not at the end of the route
- move add_waypoint() and delete_waypoint from hxx to cxx
- beef up routetest
2007-04-06 09:54:35 +00:00
fredb
3824f064cd Update MSVC 7.1 projects 2007-04-03 11:35:19 +00:00
fredb
cba6db752b Avoid potential memory leak problems when exceptions are thrown by using reference objects 2007-04-03 11:25:07 +00:00
andy
a458e26581 Fix typo in _M_IX86 2007-04-02 21:32:41 +00:00
andy
9d68727a84 Rewrite substr() to properly clamp its argument ranges and handle negative start arguments as offset-from-end values 2007-04-02 18:28:38 +00:00
andy
38b9a874e0 Add missing free functions for win32 2007-04-02 17:34:47 +00:00
andy
7a680fb9f2 Use __FUNCTION__, which works on gcc and MSVC 7/8, instead of
__func__, which while standardized works only with gcc.  I'll wait for
bug reports from VC6 before bothering with fallback code...
2007-04-02 16:14:54 +00:00
andy
a5f9262adb Melchior points out that NaN/Inf behavior is not platform-independent.
So toss a runtime error ("floating point error") when any of the math
library functions produce a non-finite value.  Note that these are not
the only locations that can do that (simply dividing by zero will
produce an Inf), but it's still proper behavior.
2007-03-30 16:42:22 +00:00
andy
b05e32fa8c Sync with Nasal CVS (soon to become Nasal 1.1). Notable new features:
Nasal now supports calls to "subcontexts" and errors can be thrown
across them, leading to complete stack traces when call() is used,
instead of the truncated ones we now see.

Vectors can now be concatenated using the ~ operator that used to work
only for strings.

Better runtime error messages in general due to a fancier
naRuntimeError() implementation

A big data size shrink on 64 bit systems; the size of a naRef dropped
by a factor of two.

"Braceless code blocks" have been added to the parser, so you can
write expressions like "if(a) b();" just like in C.  Note that there's
still a parser bug in there that fails when you nest a braced block
within a braceless one.

Character constants that appear in Nasal source code can now be
literal multibyte UTF8 characters (this was always supported for
string literals, but character constants were forced to be a single
byte).

New modules: "bits", "thread", "utf8" and (gulp...) "io".  The bits
library might be useful to FlightGear, the utf8 one probably not as
Plib does not support wide character text rendering.  The thread
library will work fine for spawning threads to do Nasal stuff, but
obviously contact with the rest of FlightGear must be
hand-synchronized as FlightGear isn't threadsafe.  The io library is
no doubt the most useful, as it exposes all the basic stdio.h
facilities; it's also frighteningly dangerous when combined with
networked code...
2007-03-29 18:50:12 +00:00
mfranz
53d8cff835 Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes
that had been told that this node is linking to them

mf: remove old erase-by-key methods; they are now unused and always were
    problematic, so they won't be used in the future either
2007-02-17 10:50:49 +00:00
mfranz
00fe97ff88 - don't leak node in both hash_table:🪣:erase()
- remove bad code from hash_table:🪣:erase(const char *) that was
  introduced with the last patch. (This function isn't used anywhere and
  is scheduled for removal. Leaving it in for now as a reference.)
- remove leaves first in remove_from_path_caches()

- cosmetics: indentation, one trailing space, variable name change, comment
  (Sorrry for mixing that with actual code, but I think it's easy to see.)
2007-02-16 15:32:21 +00:00
andy
607511fd64 Don't crash when destroying a SGBinding object if the property node it
was loaded from lacks a parent.  Patch from ndim on IRC
2007-02-14 23:14:00 +00:00
mfranz
8663c265d8 Maik JUSTUS:
"""
- make every node maintain list of properties that link to it
- add functions to erase node by address from hash bucket/entry in their
  path caches, so that all references can be removed
- if a node is removed, it (and all children, grandchildren, ...) calls
  all linked properties to remove them from their path-cache


This fixes problems with the aerotow over multiplayer and maybe some
other problems, where nodes are queried by name.
"""
2007-02-11 11:05:23 +00:00
andy
6c5d35d6ce "bias" argument to texture animations by Ron Jensen 2007-02-07 19:21:24 +00:00
mfranz
95532cb318 fix error message 2007-02-05 21:41:40 +00:00
frohlich
4d91bc5908 Modified Files:
ephemeris.cxx ephemeris.hxx stardata.cxx:
	one must not do changes just before checkin,
	one most not do changes just before checkin,
	[ last message repeated 100 times ]
2007-02-02 18:16:42 +00:00
frohlich
b13900402d Modified Files:
ephemeris.cxx ephemeris.hxx stardata.cxx stardata.hxx: Throw out sg.h
2007-02-02 18:09:27 +00:00
frohlich
1bb6c03bd0 Modified Files:
simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/model/animation.cxx:
	More finegrained cull masks
2007-02-02 07:00:54 +00:00
frohlich
1445949e31 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: renenable static build
2007-01-31 21:40:59 +00:00
frohlich
360d3834ca Modified Files:
SGIntersect.hxx SGVec3.hxx SGVec4.hxx: Add convinience methods
2007-01-30 20:12:15 +00:00
fredb
aacdcad529 restore 'double checked locking' 2007-01-29 08:19:13 +00:00
frohlich
ad9341835f Modified Files:
model.cxx: Better texture sharing, fix problem with rotation order
2007-01-28 20:04:56 +00:00
frohlich
b028adb6af Modified Files:
simgear/structure/SGAtomic.cxx: Plug memory leak originating from
	wrong atomic fallback operations.
2007-01-28 20:03:43 +00:00
fredb
39f683b272 Ensure a reference on the cube map texture is always held 2007-01-26 20:30:02 +00:00
ehofman
a6c46c89eb *** empty log message *** 2007-01-23 10:07:36 +00:00
fredb
d534cf6f02 Better fix for the constant scale factor problem 2007-01-21 11:15:36 +00:00
fredb
dd4326f7c4 Support constant scaling factor 2007-01-21 10:33:34 +00:00
fredb
40aecd688e Don't segfault when dir is empty 2007-01-16 21:34:18 +00:00
frohlich
63730a6e2c Modified Files:
animation.cxx: Add a visible configuration option to the pick
	animation.
2007-01-15 19:01:20 +00:00
frohlich
4d4d26aef8 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe, MSVC8 buildsystem changes.
2007-01-15 17:32:17 +00:00
mfranz
de6b32d8c6 writePropeties(): create dir if necessary 2007-01-12 21:24:50 +00:00
fredb
a0af7f0524 Update MSVC 7.1 project file and fix win32 compilation 2007-01-09 21:58:04 +00:00
frohlich
c043bd3422 Modified Files:
SGSceneUserData.hxx SGSceneUserData.cxx: Remove default argument
2007-01-07 12:25:32 +00:00
frohlich
18ae1d6940 Modified Files:
animation.cxx: Change the pick animation to better handle different
	mouse buttons.
2007-01-07 11:53:21 +00:00
frohlich
d6f64f9773 Modified Files:
SGSceneUserData.hxx SGPickCallback.hxx Makefile.am
Added Files:
	SGSceneUserData.cxx: Cleanup and replace the pick callback with
	such a list.
2007-01-07 11:52:19 +00:00
frohlich
db99a4cb90 Modified Files:
animation.cxx: Add a button argument to that animation.
	The default is to accept any mouse button.
2007-01-07 08:34:03 +00:00
fredb
108689661f Add a prototype simgear_config.h for MSVC 7.1 and a rule to build it. 2007-01-06 17:01:58 +00:00
fredb
d3e00dba8e Add a prototype simgear_config.h for MSVC 7.1 and a rule to build it.
At Olaf requests, add MSVC 8 specific symbols to remove pedantic warnings
2007-01-06 16:52:50 +00:00
fredb
fcd33e5035 Remove redundant directory ( projects as a whole is already there ) 2007-01-06 16:47:57 +00:00
frohlich
af9082cd9f Modified Files:
moon.cxx: The moo's state like it was with plib
2007-01-06 15:08:40 +00:00
fredb
6a0bb18fca Refresh MSVC6 project file 2007-01-06 14:45:21 +00:00
fredb
8aa8d87781 Fix a typo 2007-01-06 14:44:54 +00:00
fredb
4998af8d7a Add SGBinding.[ch]xx to the MSVC 7.1 project 2007-01-04 22:24:23 +00:00
fredb
c6aa95f3f3 std::find is defined in <algorithm> 2007-01-04 22:23:40 +00:00
frohlich
481be29366 Modified Files:
Makefile.am animation.cxx animation.hxx: Add animation to execute
	a command on scenery pick
2007-01-04 12:55:16 +00:00
frohlich
3617b6ad8c Modified Files:
Makefile.am SGNodeMasks.hxx
Added Files:
	SGPickCallback.hxx SGSceneUserData.hxx: Preparations for generic
	scenery picking.
2007-01-04 12:52:50 +00:00
frohlich
3fb8e19a38 Modified Files:
condition.hxx: Also derive from SGReferenced
2007-01-04 12:51:13 +00:00
frohlich
2ea2f1b4f2 Modified Files:
Makefile.am commands.cxx commands.hxx
Added Files:
	SGBinding.cxx SGBinding.hxx: Move FGBinding to SGBinding
2007-01-04 12:47:12 +00:00
frohlich
26cb8ec4f1 Modified Files:
SGIntersect.hxx: Make it compile with win32
2006-12-28 13:25:14 +00:00
frohlich
7fe56bea86 Modified Files:
obj.cxx: Some kind of polygon offset for GL_POINTS.
2006-12-27 10:33:37 +00:00
frohlich
11b16b8a86 Modified Files:
Makefile.am SGReferenced.hxx
Added Files:
	SGAtomic.cxx SGAtomic.hxx:
	Make the reference counts thread safe.
2006-12-27 10:07:19 +00:00
frohlich
de020ee695 Modified Files:
Makefile.am SGMathTest.cxx SGQuat.hxx SGVec3.hxx
Added Files:
	SGBox.hxx SGGeometry.hxx SGGeometryFwd.hxx SGGeometryTest.cxx
	SGIntersect.hxx SGLineSegment.hxx SGPlane.hxx SGRay.hxx
	SGSphere.hxx SGTriangle.hxx:
	Small updates to the vector code, new geometry and collision
	classes for use with a bv tree to speed up collission tests.
	Also included is a rought unit test for the collissions.
2006-12-27 09:23:39 +00:00
ehofman
3b83487611 Wether you like it or not, MispPro needs these libraries referenced 2006-12-23 12:15:05 +00:00
fredb
09bab4f162 memcpy needs #include <string.h> 2006-12-17 17:52:15 +00:00
fredb
49fcc799ca Port jpgfactory to OSG 2006-12-16 17:29:16 +00:00
fredb
10bc803775 Project files for MSVC 7.1 aka .NET 2003 2006-12-16 13:12:48 +00:00
frohlich
4f40770fc6 Modified Files:
simgear/math/SGVec3.hxx: fix spelling
2006-12-14 05:24:16 +00:00
frohlich
a4495c6ef1 Modified Files:
simgear/scene/sky/bbcache.cxx simgear/scene/sky/bbcache.hxx
	simgear/scene/sky/cloudfield.cxx
2006-12-08 12:22:10 +00:00
frohlich
67d837c4ec Modified Files:
SGVec3.hxx: Generate any perpandicular vector to a given one.
2006-12-08 12:17:30 +00:00
frohlich
138825af6d Modified Files:
point3d.hxx: Add explicit conversion functions to SGVec*
2006-12-08 12:16:56 +00:00
frohlich
c093841336 Modified Files:
simgear/scene/model/animation.cxx: Fix a problem of muliple
	texturre transform not finding the correct configuration.
2006-12-05 06:14:41 +00:00
frohlich
2df1da4226 Return void instead of bool. 2006-12-05 05:43:13 +00:00
frohlich
2792d60e2d Modified Files:
simgear/screen/extensions.hxx: Make it compile on macos
2006-12-03 17:44:27 +00:00
frohlich
656a3ace07 Modified Files:
simgear/scene/material/mat.cxx: Put solid scenery into the
	opaque render bin
2006-12-03 17:27:46 +00:00
frohlich
aec8e88c14 Modified Files:
simgear/scene/util/SGNodeMasks.hxx: Add pickable bit
2006-12-03 17:02:40 +00:00
frohlich
bdd5ca140d Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/model.cxx
	simgear/scene/model/persparam.cxx
	simgear/scene/model/persparam.hxx
	simgear/scene/model/shadanim.cxx
Added Files:
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.hxx
	Big animation overhaul. Improoves animation correctness.
2006-12-03 16:57:20 +00:00
frohlich
8b3b0def03 Modified Files:
SGUpdateVisitor.hxx: Include light information.
2006-12-03 16:46:23 +00:00
frohlich
6440ece177 Modified Files:
SGMisc.hxx: Add clip and periodic normalize functions.
2006-12-02 15:59:23 +00:00
frohlich
bd3518637c Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx: Add inf norm function
2006-12-02 15:57:55 +00:00
frohlich
aef2a1c484 Modified Files:
interpolater.cxx interpolater.hxx: Enable reading tables directly
	from our dom like tree.
2006-12-02 15:56:55 +00:00
frohlich
a4b28e5737 Modified Files:
simgear/scene/sky/oursun.cxx: Fix the 'sun has wrong size' bug.
	Thanks to Mark Akermann.
2006-11-27 17:11:35 +00:00
frohlich
a3bc2eb836 Modified Files:
simgear/math/interpolater.cxx simgear/math/interpolater.hxx
	simgear/props/condition.cxx simgear/props/condition.hxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx: Optimize interpolation table
	lookup by using a std::map.
2006-11-21 18:44:54 +00:00
frohlich
3059da5805 Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx: Implement min/max for vectors
2006-11-21 18:39:57 +00:00
frohlich
18d5a492c8 Modified Files:
model.cxx: Tweak model optimizations
2006-11-20 18:19:02 +00:00
frohlich
160b0ea7d9 Modified Files:
placementtrans.cxx placementtrans.hxx: Make use of that view
        information in the update visitor
2006-11-20 18:17:56 +00:00
frohlich
4dd1267bea Modified Files:
SGUpdateVisitor.hxx: Store some view imformation in the
	update visitor.
2006-11-20 18:15:34 +00:00
fredb
b5c4328682 Mac fix from Ima Sudonim 2006-11-18 18:58:51 +00:00
frohlich
571fc69ef4 Modified Files:
VC8/SimGear.vcproj: Import buildsystem from Olaf Flebbe
2006-11-14 21:15:20 +00:00
frohlich
f51595cfc9 Modified Files:
animation.hxx animation.cxx: Improove material/texture/blend animation
2006-11-14 21:09:44 +00:00
frohlich
d54aea0036 Modified Files:
animation.cxx animation.hxx: Fix crash on A-10 load
2006-11-12 10:32:42 +00:00
frohlich
51bb2974bc Modified Files:
model.cxx: Leave it to osg when to do mipmapping.
2006-11-12 07:28:59 +00:00
frohlich
7a859061fd Modified Files:
model.cxx: Reset the database path past the whole model is loaded
2006-11-12 07:23:42 +00:00
frohlich
cefa9fcd75 Modified Files:
SGQuat.hxx: Make const method const
2006-11-12 07:22:44 +00:00
frohlich
d3bacd0b73 Modified Files:
simgear/scene/material/mat.cxx
	simgear/scene/material/matlib.cxx simgear/scene/sky/cloud.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/moon.cxx
	simgear/scene/sky/oursun.cxx simgear/scene/sky/sphere.cxx
	simgear/scene/sky/stars.cxx simgear/scene/tgdb/apt_signs.cxx
	simgear/scene/tgdb/leaf.cxx simgear/scene/tgdb/leaf.hxx
	simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/screen/Makefile.am: Use color arrays for every geode.
	Just use osg::Material instead of osg::Material and the associated
	mode.
2006-11-10 05:30:37 +00:00
frohlich
b94a98fc90 Modified Files:
scene/model/model.cxx: Next step in direction liveries
2006-11-09 05:42:06 +00:00
fredb
e0b2687231 copysign is already in compiler.h 2006-11-07 21:31:17 +00:00
frohlich
cc6179a4dd Modified Files:
simgear/screen/extensions.cxx simgear/screen/extensions.hxx: Avoid
	the assumption that with glx-1.4 glXGetProcAddress is available -
	use dlsym to get that function.
2006-11-07 17:49:36 +00:00
fredb
e947bac4a3 This class is for plib only 2006-11-07 07:22:48 +00:00
frohlich
11ecbb6ca7 Modified Files:
mat.cxx: Fix dark scenery problem.
2006-11-07 06:40:35 +00:00
frohlich
322789cd4c Modified Files:
simgear/Makefile.am: Make 'make distclean' work
2006-11-07 06:02:47 +00:00
frohlich
f28464dba0 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: updated project files
2006-11-07 05:55:46 +00:00
frohlich
8f6456b1f8 Modified Files:
simgear/scene/util/SGUpdateVisitor.hxx: Only traverse active
	children.
2006-11-07 05:47:00 +00:00
frohlich
1f32786c82 Modified Files:
simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/math/SGQuat.hxx: Olaf Flebbe: Make it compile on some more
	win32 variants.
2006-11-07 05:46:25 +00:00
fredb
829c729ee9 Don't try to load textures when no name is given 2006-11-06 21:59:02 +00:00
fredb
5d3aacb892 Attempt to fix the APIENTRY problem. It looks like a problem in OSG, or a conflict between OSG and plib/pui 2006-11-03 18:08:46 +00:00
fredb
741e9c5ed5 For some reason I don't know yet, the APIENTRY stuff in osg/GL is broken for some files. Include the real windows.h until we find why. 2006-11-03 10:04:58 +00:00
fredb
1408c1b623 add copysign definition for MSVC 2006-11-03 09:57:02 +00:00
fredb
c256f8d09e Win32 compilation fix 2006-11-02 17:40:54 +00:00
frohlich
55c018c525 Modified Files:
SGMath.hxx: Attempt to help IRIX builds
2006-11-02 13:37:23 +00:00
frohlich
3fa94b5143 Modified Files:
projects/VC8/SimGear.sln projects/VC8/SimGear.vcproj: Import Olafs
	project files
2006-11-02 06:15:14 +00:00
frohlich
5127e2f89c Modified Files:
Makefile.am SGMath.hxx SGMathFwd.hxx SGMatrix.hxx SGQuat.hxx
Added Files:
	SGVec2.hxx
	Improove the matrix functions. Improove the quaterion functions.
	Add the 2d vector.
2006-11-01 21:25:21 +00:00
mfranz
3175fa3aca + .deps/ 2006-11-01 21:24:24 +00:00
frohlich
5614174b39 Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
Removed Files:
	simgear/scene/model/personality.cxx
	simgear/scene/model/personality.hxx:
	Updates to the animation system.
	Personality can be implemented easier now
2006-10-31 06:26:50 +00:00
frohlich
39fc52fe0a Modified Files:
Makefile.am SGStateAttributeVisitor.hxx
 	SGTextureStateAttributeVisitor.hxx
Added Files:
	SGStateAttributeVisitor.cxx SGTextureStateAttributeVisitor.cxx:
	Move implementation into cxx files
2006-10-31 06:14:38 +00:00
frohlich
81188705b1 Modified Files:
simgear/math/SGQuat.hxx: Initialize with zero not with null pointer
2006-10-31 05:37:45 +00:00
frohlich
63c4873d8a Modified Files:
simgear/screen/extensions.cxx simgear/screen/extensions.hxx:
	use glXGetProcAddress if approriate
2006-10-31 05:36:50 +00:00
frohlich
1a85dcd890 Modified Files:
simgear/timing/timestamp.hxx: Remove reimplemented default
	implementations
2006-10-31 05:33:48 +00:00
frohlich
27470fc504 Modified Files:
configure.ac: Add a configure flag for osg
2006-10-30 19:56:09 +00:00
mfranz
65d18445d3 Makefile(.in) 2006-10-29 20:08:27 +00:00
frohlich
84dd54b33a Modified Files:
configure.ac simgear/environment/visual_enviro.cxx
	simgear/ephemeris/ephemeris.cxx
	simgear/ephemeris/ephemeris.hxx simgear/ephemeris/stardata.cxx
	simgear/ephemeris/stardata.hxx simgear/math/SGMatrix.hxx
	simgear/math/SGQuat.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/Makefile.am
 	simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/material/matmodel.cxx
	simgear/scene/material/matmodel.hxx
	simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/custtrans.hxx
	simgear/scene/model/model.cxx simgear/scene/model/model.hxx
	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
	simgear/scene/model/personality.cxx
	simgear/scene/model/personality.hxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/model/shadowvolume.hxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloud.hxx
	simgear/scene/sky/cloudfield.cxx simgear/scene/sky/dome.cxx
	simgear/scene/sky/dome.hxx simgear/scene/sky/moon.cxx
	simgear/scene/sky/moon.hxx simgear/scene/sky/newcloud.cxx
	simgear/scene/sky/oursun.cxx simgear/scene/sky/oursun.hxx
	simgear/scene/sky/sky.cxx simgear/scene/sky/sky.hxx
	simgear/scene/sky/sphere.cxx simgear/scene/sky/sphere.hxx
	simgear/scene/sky/stars.cxx simgear/scene/sky/stars.hxx
	simgear/scene/tgdb/apt_signs.cxx
	simgear/scene/tgdb/apt_signs.hxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/tgdb/userdata.cxx
	simgear/scene/tgdb/userdata.hxx simgear/scene/tgdb/vasi.hxx
	simgear/screen/jpgfactory.cxx simgear/screen/tr.cxx
	simgear/structure/Makefile.am simgear/threads/SGThread.hxx
Added Files:
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGStateAttributeVisitor.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.hxx
	simgear/scene/util/SGUpdateVisitor.hxx
Removed Files:
	simgear/screen/ssgEntityArray.cxx
	simgear/screen/ssgEntityArray.hxx
	simgear/structure/ssgSharedPtr.hxx
	Big BLOB on the way to OSG.
2006-10-29 19:27:08 +00:00
356 changed files with 29776 additions and 14542 deletions

View File

@@ -22,7 +22,7 @@ PROJECT_NAME = SimGear
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 0.3.10
PROJECT_NUMBER = 1.9.0
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.

View File

@@ -2,10 +2,12 @@ EXTRA_DIST = \
acinclude.m4 \
autogen.sh \
DoxygenMain.cxx \
project/VC8 \
README.MSVC \
README.zlib \
projects \
README.plib \
README.OpenAL \
README.OSG \
projects \
SimGear.dsp \
SimGear.dsw

12
NEWS
View File

@@ -1,3 +1,15 @@
Version 1.9.0
* Thu Dec 18 15:12:15 CST 2008
Version 1.8.6
* Mon Dec 1 14:02:47 CST 2008
Version 1.8.5
* October 30, 2008 (source code snapshot release)
New in 0.3.10
* April 5, 2006

27
README.OSG Normal file
View File

@@ -0,0 +1,27 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have OpenSceneGraph (OSG) installed to build this version of
FlightGear.
Notice that FlightGear 1.9.0 requires at least version 2.7.8. Using earlier
versions of OSG will yield serious rendering bugs.
You can get the latest version of OSG from:
http://www.openscenegraph.org/
Build notes:
Unzip the file OpenSceneGraph-x.x.zip and install using the following
commands:
unzip OpenSceneGraph-x.x
cd OpenSceneGraph
ccmake .
[ While running ccmake: press 'c' to configure, press 'c' once more, and
then press 'g' to generate and exit ]
make
sudo make install

View File

@@ -3,10 +3,27 @@
You *must* have the development components of OpenAL installed on your system
to build FlightGear!" You can get a copy here:
http://www.openal.org
http://connect.creativelabs.com/openal/default.aspx
Build notes:
The OpenAL developers do not make "versioned" releases so we recommend that
you pull the latest version via anonymous CVS (follow the instructions at
the OpenAL web site) and build/install that.
You can download a versioned release of the openal library from
http://www.openal.org/downloads.html. Download the openal source,
release 0.0.8 (dated February 11, 2006) and run:
tar xjvf openal-soft-1.5.304.tar.bz2
cd openal-soft-1.5.304/
ccmake .
[ While running ccmake: press 'c' to configure, press 'c' once more, and
then press 'g' to generate and exit ]
The alut library is also required, but comes separately in the package
freelut-1.1.0.tar.gz. This package can be downloaded from the same page
(http://connect.creativelabs.com/openal/default.aspx). Download and run:
tar xzvf freelut-1.1.0.tar.gz
cd freealut-1.1.0
./configure
make
sudo make install

View File

@@ -1,6 +1,6 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have plib version 1.6.0 or later installed on your system
You *must* have plib version 1.8.5 or later installed on your system
to build FlightGear!" Flight Gear is no longer compatible with the
earlier versions of the library.
@@ -14,3 +14,19 @@ You should be able to just run "./configure" to configure the package
and use all of plib's defaults. Then run "make" followed by "make
install". By default, plib installs itself into /usr so if you don't
like this, be sure to specify an alternate prefix such as --prefix=/usr/local
As of this writing (2007-11-18), many linux distributions are shipped with a
working version of plib, so chances are that this library is already
installed. It should be noted, that currently plib version no longer compiles
using recent versions of gcc (confirmed on version gcc 4.1.2, as shipped with
SuSe 10.2). As a workaround, it is possible to either use plib SVN. Run the
following commands:
svn co https://plib.svn.sourceforge.net/svnroot/plib/trunk plib
cd plib
./autogen.sh
./configure
make
make install

View File

@@ -496,36 +496,6 @@ SOURCE=.\simgear\math\leastsqs.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\math\polar3d.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\sg_geodesy.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\sg_random.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -556,7 +526,7 @@ SOURCE=.\simgear\math\vector.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\math\fastmath.cxx
SOURCE=.\simgear\math\SGGeod.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -617,6 +587,21 @@ SOURCE=.\simgear\environment\visual_enviro.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\environment\precipitation.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgenvironment"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgenvironment"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgmisc"
@@ -726,6 +711,21 @@ SOURCE=.\simgear\misc\interpolator.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\misc\PathOptions.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmisc"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmisc"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgnasal"
@@ -733,6 +733,21 @@ SOURCE=.\simgear\misc\interpolator.cxx
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\nasal\bitslib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\code.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -823,6 +838,36 @@ SOURCE=.\simgear\nasal\hash.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\lex.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -868,51 +913,6 @@ SOURCE=.\simgear\nasal\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\bitslib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\misc.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -928,6 +928,21 @@ SOURCE=.\simgear\nasal\misc.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\naref.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\nasal.h
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -988,21 +1003,6 @@ SOURCE=.\simgear\nasal\string.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\vector.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\thread-posix.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1030,6 +1030,51 @@ SOURCE=.\simgear\nasal\thread-win32.c
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\threadlib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\utf8lib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\vector.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgprops"
@@ -1184,7 +1229,7 @@ SOURCE=.\simgear\scene\model\animation.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\custtrans.cxx
SOURCE=.\simgear\scene\model\particles.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1244,7 +1289,22 @@ SOURCE=.\simgear\scene\model\modellib.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\personality.cxx
SOURCE=.\simgear\scene\model\ModelRegistry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\persparam.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1289,7 +1349,7 @@ SOURCE=.\simgear\scene\model\placementtrans.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\shadowvolume.cxx
SOURCE=.\simgear\scene\model\shadanim.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1304,7 +1364,127 @@ SOURCE=.\simgear\scene\model\shadowvolume.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\shadanim.cxx
SOURCE=.\simgear\scene\model\CheckSceneryVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGClipGroup.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGOffsetTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGPagedLOD.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGReaderWriterXML.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGRotateTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGScaleTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGTranslateTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1470,6 +1650,21 @@ SOURCE=.\simgear\scene\sky\newcloud.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\sky\CloudShaderGeometry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgsky"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgsky"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtgdb"
@@ -1492,21 +1687,6 @@ SOURCE=.\simgear\scene\tgdb\apt_signs.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\leaf.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\obj.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1549,6 +1729,310 @@ SOURCE=.\simgear\scene\tgdb\userdata.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\ReaderWriterSTG.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGOceanTile.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGVasiDrawable.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\GroundLightManager.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGModelBin.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\ShaderGeometry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TileCache.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TileEntry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TreeBin.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TreeBin.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgutil"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\scene\util\SGEnlargeBoundingBox.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGSceneFeatures.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGSceneUserData.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\NodeAndDrawableVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\StateAttributeFactory.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\QuadTreeBuilder.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgscreen"
@@ -1805,6 +2289,81 @@ SOURCE=.\simgear\structure\subsystem_mgr.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGAtomic.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGBinding.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGExpression.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGSmplhist.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGSmplstat.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtiming"

23
Thanks
View File

@@ -47,6 +47,18 @@ Jean-Francois Doue
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
Melchior Franz
METAR parser and fetcher. "material" animation (based on Jim Wilsons's
"emission" animation). Debugging and extension of property listener
features. Addition of removeChildren.
Mathias Froehlich
Reworked and cleaned up large parts of the infrastructure, of math
files, animations and rendering in preparation of a transition to
the OSG library. Added new handlers for shared and referenced objects.
Bruce Finney <bfinney@gte.net>
MSVC5 compatibility.
@@ -71,6 +83,10 @@ Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
Maik Justus
Fixed an old bug in the SGPropertyNode class.
Richard Kaszeta <bofh@me.umn.edu>
Contributed screen buffer to ppm screen shot routine.
Rich has also helped in the early development of the Flight Gear "altitude
@@ -90,6 +106,11 @@ David Megginson <david@megginson.com>
SimGear property manager/registry
Tim Moore
Ported the (chrome) "shader" animation to OSG, and helped with porting
the "material" animation.
Curt Olson http://www.flightgear.org/~curt/
Curt is responsible for overall project and source code management.
He has his hands in many of the areas.
@@ -99,7 +120,7 @@ Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Unix-like platforms. It should have little effect on IDE type
environments since the don't use the Unix make system.
environments since these don't use the Unix make system.
Paul Schlyter <pausch@saaf.se>

View File

@@ -413,3 +413,274 @@ AC_DEFUN([AC_SG_SET_COMPILER],
## CFLAGS=
;;
esac])
pushdef([AC_PROG_INSTALL],
[
dnl our own version, testing for a -p flag
popdef([AC_PROG_INSTALL])
dnl as AC_PROG_INSTALL works as it works we first have
dnl to save if the user didn't specify INSTALL, as the
dnl autoconf one overwrites INSTALL and we have no chance to find
dnl out afterwards
AC_PROG_INSTALL
# OK, user hasn't given any INSTALL, autoconf found one for us
# now we test, if it supports the -p flag
AC_MSG_CHECKING(for -p flag to install)
rm -f confinst.$$.* > /dev/null 2>&1
echo "Testtest" > confinst.$$.orig
ac_res=no
if ${INSTALL} -p confinst.$$.orig confinst.$$.new > /dev/null 2>&1 ; then
if test -f confinst.$$.new ; then
# OK, -p seems to do no harm to install
INSTALL="${INSTALL} -p"
ac_res=yes
fi
fi
rm -f confinst.$$.*
AC_MSG_RESULT($ac_res)
dnl the following tries to resolve some signs and wonders coming up
dnl with different autoconf/automake versions
dnl e.g.:
dnl *automake 1.4 install-strip sets A_M_INSTALL_PROGRAM_FLAGS to -s
dnl and has INSTALL_PROGRAM = @INSTALL_PROGRAM@ $(A_M_INSTALL_PROGRAM_FLAGS)
dnl it header-vars.am, so there the actual INSTALL_PROGRAM gets the -s
dnl *automake 1.4a (and above) use INSTALL_STRIP_FLAG and only has
dnl INSTALL_PROGRAM = @INSTALL_PROGRAM@ there, but changes the
dnl install-@DIR@PROGRAMS targets to explicitly use that flag
dnl *autoconf 2.13 is dumb, and thinks it can use INSTALL_PROGRAM as
dnl INSTALL_SCRIPT, which breaks with automake <= 1.4
dnl *autoconf >2.13 (since 10.Apr 1999) has not that failure
dnl to clean up that mess we:
dnl +set INSTALL_PROGRAM to use INSTALL_STRIP_FLAG
dnl which cleans KDE's program with automake > 1.4;
dnl +set INSTALL_SCRIPT to only use INSTALL, to clean up autoconf's problems
dnl with automake<=1.4
dnl note that dues to this sometimes two '-s' flags are used
INSTALL_PROGRAM='${INSTALL} $(INSTALL_STRIP_FLAG)'
INSTALL_SCRIPT='${INSTALL}'
])dnl
# ===========================================================================
# http://autoconf-archive.cryp.to/ax_boost_base.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_BOOST_BASE([MINIMUM-VERSION])
#
# DESCRIPTION
#
# Test for the Boost C++ libraries of a particular version (or newer)
#
# If no path to the installed boost library is given the macro searchs
# under /usr, /usr/local, /opt and /opt/local and evaluates the
# $BOOST_ROOT environment variable. Further documentation is available at
# <http://randspringer.de/boost/index.html>.
#
# This macro calls:
#
# AC_SUBST(BOOST_CPPFLAGS) / AC_SUBST(BOOST_LDFLAGS)
#
# And sets:
#
# HAVE_BOOST
#
# LAST MODIFICATION
#
# 2008-04-12
#
# COPYLEFT
#
# Copyright (c) 2008 Thomas Porschberg <thomas@randspringer.de>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved.
AC_DEFUN([AX_BOOST_BASE],
[
AC_ARG_WITH([boost],
AS_HELP_STRING([--with-boost@<:@=DIR@:>@], [use boost (default is yes) - it is possible to specify the root directory for boost (optional)]),
[
if test "$withval" = "no"; then
want_boost="no"
elif test "$withval" = "yes"; then
want_boost="yes"
ac_boost_path=""
else
want_boost="yes"
ac_boost_path="$withval"
fi
],
[want_boost="yes"])
AC_ARG_WITH([boost-libdir],
AS_HELP_STRING([--with-boost-libdir=LIB_DIR],
[Force given directory for boost libraries. Note that this will overwrite library path detection, so use this parameter only if default library detection fails and you know exactly where your boost libraries are located.]),
[
if test -d $withval
then
ac_boost_lib_path="$withval"
else
AC_MSG_ERROR(--with-boost-libdir expected directory name)
fi
],
[ac_boost_lib_path=""]
)
if test "x$want_boost" = "xyes"; then
boost_lib_version_req=ifelse([$1], ,1.20.0,$1)
boost_lib_version_req_shorten=`expr $boost_lib_version_req : '\([[0-9]]*\.[[0-9]]*\)'`
boost_lib_version_req_major=`expr $boost_lib_version_req : '\([[0-9]]*\)'`
boost_lib_version_req_minor=`expr $boost_lib_version_req : '[[0-9]]*\.\([[0-9]]*\)'`
boost_lib_version_req_sub_minor=`expr $boost_lib_version_req : '[[0-9]]*\.[[0-9]]*\.\([[0-9]]*\)'`
if test "x$boost_lib_version_req_sub_minor" = "x" ; then
boost_lib_version_req_sub_minor="0"
fi
WANT_BOOST_VERSION=`expr $boost_lib_version_req_major \* 100000 \+ $boost_lib_version_req_minor \* 100 \+ $boost_lib_version_req_sub_minor`
AC_MSG_CHECKING(for boostlib >= $boost_lib_version_req)
succeeded=no
dnl first we check the system location for boost libraries
dnl this location ist chosen if boost libraries are installed with the --layout=system option
dnl or if you install boost with RPM
if test "$ac_boost_path" != ""; then
BOOST_LDFLAGS="-L$ac_boost_path/lib"
BOOST_CPPFLAGS="-I$ac_boost_path/include"
else
for ac_boost_path_tmp in /usr /usr/local /opt /opt/local ; do
if test -d "$ac_boost_path_tmp/include/boost" && test -r "$ac_boost_path_tmp/include/boost"; then
BOOST_LDFLAGS="-L$ac_boost_path_tmp/lib"
BOOST_CPPFLAGS="-I$ac_boost_path_tmp/include"
break;
fi
done
fi
dnl overwrite ld flags if we have required special directory with
dnl --with-boost-libdir parameter
if test "$ac_boost_lib_path" != ""; then
BOOST_LDFLAGS="-L$ac_boost_lib_path"
fi
CPPFLAGS_SAVED="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS_SAVED="$LDFLAGS"
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
AC_LANG_PUSH(C++)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@%:@include <boost/version.hpp>
]], [[
#if BOOST_VERSION >= $WANT_BOOST_VERSION
// Everything is okay
#else
# error Boost version is too old
#endif
]])],[
AC_MSG_RESULT(yes)
succeeded=yes
found_system=yes
],[
])
AC_LANG_POP([C++])
dnl if we found no boost with system layout we search for boost libraries
dnl built and installed without the --layout=system option or for a staged(not installed) version
if test "x$succeeded" != "xyes"; then
_version=0
if test "$ac_boost_path" != ""; then
if test -d "$ac_boost_path" && test -r "$ac_boost_path"; then
for i in `ls -d $ac_boost_path/include/boost-* 2>/dev/null`; do
_version_tmp=`echo $i | sed "s#$ac_boost_path##" | sed 's/\/include\/boost-//' | sed 's/_/./'`
V_CHECK=`expr $_version_tmp \> $_version`
if test "$V_CHECK" = "1" ; then
_version=$_version_tmp
fi
VERSION_UNDERSCORE=`echo $_version | sed 's/\./_/'`
BOOST_CPPFLAGS="-I$ac_boost_path/include/boost-$VERSION_UNDERSCORE"
done
fi
else
for ac_boost_path in /usr /usr/local /opt /opt/local ; do
if test -d "$ac_boost_path" && test -r "$ac_boost_path"; then
for i in `ls -d $ac_boost_path/include/boost-* 2>/dev/null`; do
_version_tmp=`echo $i | sed "s#$ac_boost_path##" | sed 's/\/include\/boost-//' | sed 's/_/./'`
V_CHECK=`expr $_version_tmp \> $_version`
if test "$V_CHECK" = "1" ; then
_version=$_version_tmp
best_path=$ac_boost_path
fi
done
fi
done
VERSION_UNDERSCORE=`echo $_version | sed 's/\./_/'`
BOOST_CPPFLAGS="-I$best_path/include/boost-$VERSION_UNDERSCORE"
if test "$ac_boost_lib_path" = ""
then
BOOST_LDFLAGS="-L$best_path/lib"
fi
if test "x$BOOST_ROOT" != "x"; then
if test -d "$BOOST_ROOT" && test -r "$BOOST_ROOT" && test -d "$BOOST_ROOT/stage/lib" && test -r "$BOOST_ROOT/stage/lib"; then
version_dir=`expr //$BOOST_ROOT : '.*/\(.*\)'`
stage_version=`echo $version_dir | sed 's/boost_//' | sed 's/_/./g'`
stage_version_shorten=`expr $stage_version : '\([[0-9]]*\.[[0-9]]*\)'`
V_CHECK=`expr $stage_version_shorten \>\= $_version`
if test "$V_CHECK" = "1" -a "$ac_boost_lib_path" = "" ; then
AC_MSG_NOTICE(We will use a staged boost library from $BOOST_ROOT)
BOOST_CPPFLAGS="-I$BOOST_ROOT"
BOOST_LDFLAGS="-L$BOOST_ROOT/stage/lib"
fi
fi
fi
fi
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
AC_LANG_PUSH(C++)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@%:@include <boost/version.hpp>
]], [[
#if BOOST_VERSION >= $WANT_BOOST_VERSION
// Everything is okay
#else
# error Boost version is too old
#endif
]])],[
AC_MSG_RESULT(yes)
succeeded=yes
found_system=yes
],[
])
AC_LANG_POP([C++])
fi
if test "$succeeded" != "yes" ; then
if test "$_version" = "0" ; then
AC_MSG_ERROR([[We could not detect the boost libraries (version $boost_lib_version_req_shorten or higher). If you have a staged boost library (still not installed) please specify \$BOOST_ROOT in your environment and do not give a PATH to --with-boost option. If you are sure you have boost installed, then check your version number looking in <boost/version.hpp>. See http://randspringer.de/boost for more documentation.]])
else
AC_MSG_NOTICE([Your boost libraries seems to old (version $_version).])
fi
else
AC_SUBST(BOOST_CPPFLAGS)
AC_SUBST(BOOST_LDFLAGS)
AC_DEFINE(HAVE_BOOST,,[define if the Boost library is available])
fi
CPPFLAGS="$CPPFLAGS_SAVED"
LDFLAGS="$LDFLAGS_SAVED"
fi
])

View File

@@ -8,7 +8,7 @@ dnl Require at least automake 2.52
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.10)
AM_INIT_AUTOMAKE(SimGear, 1.9.0)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.
@@ -24,8 +24,10 @@ AC_ARG_WITH(cxx,
esac
])
echo CXX = $CXX
echo CC = $CC
AC_MSG_CHECKING([CXX])
AC_MSG_RESULT([$CXX])
AC_MSG_CHECKING([CC])
AC_MSG_RESULT([$CC])
dnl Checks for programs.
AC_PROG_MAKE_SET
@@ -35,6 +37,11 @@ AC_PROG_CXX
AC_PROG_RANLIB
AC_PROG_INSTALL
AC_PROG_LN_S
AX_BOOST_BASE([1.34.0])
if test "x$BOOST_CPPFLAGS" != "x-I/usr/include" ; then
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
fi
dnl set the $host variable based on local machine/os
AC_CANONICAL_HOST
@@ -119,6 +126,14 @@ if test "x$with_plib" != "x" ; then
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
# specify the osg location
AC_ARG_WITH(osg, [ --with-osg=PREFIX Specify the prefix path to osg])
if test "x$with_osg" != "x" ; then
echo "osg prefix is $with_osg"
EXTRA_DIRS="${EXTRA_DIRS} $with_osg"
fi
dnl Determine an extra directories to add to include/lib search paths
case "${host}" in
*-apple-darwin* | *-*-cygwin* | *-*-mingw32*)
@@ -258,6 +273,7 @@ LIBS="$base_LIBS"
dnl check for OpenAL libraries
OPENAL_OK="no"
ALUT_OK="no"
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
@@ -268,6 +284,7 @@ case "${host}" in
LIBS="$LIBS -lwinmm -ldsound -ldxguid -lole32"
openal_LIBS="$LIBS"
OPENAL_OK="$ac_cv_search_alGenBuffers"
ALUT_OK="$ac_cv_search_alutInit"
;;
*-apple-darwin*)
@@ -277,6 +294,7 @@ case "${host}" in
openal_LIBS="$LIBS"
# not sure how to test if OpenAL exists on MacOS (does it come by default?)
OPENAL_OK="yes"
ALUT_OK="yes"
;;
*)
@@ -287,6 +305,7 @@ case "${host}" in
AC_SEARCH_LIBS(alGenBuffers, openal)
AC_SEARCH_LIBS(alutInit, [ alut openal ] )
OPENAL_OK="$ac_cv_search_alGenBuffers"
ALUT_OK="$ac_cv_search_alutInit"
openal_LIBS="$LIBS"
LIBS=$save_LIBS
;;
@@ -304,6 +323,19 @@ if test "$OPENAL_OK" == "no"; then
exit
fi
if test "$ALUT_OK" == "no"; then
echo
echo "You *must* have the alut library installed on your system to build"
echo "SimGear!"
echo
echo "Please see README.OpenAL for more details."
echo
echo "configure aborted."
exit
fi
LIBS="$base_LIBS"
AC_SUBST(base_LIBS)
@@ -334,11 +366,11 @@ if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
exit
fi
AC_MSG_CHECKING([for plib 1.8.4 or newer])
AC_MSG_CHECKING([for plib 1.8.5 or newer])
AC_TRY_RUN([
#include <plib/ul.h>
#define MIN_PLIB_VERSION 184
#define MIN_PLIB_VERSION 185
int main() {
int major, minor, micro;
@@ -353,12 +385,34 @@ int main() {
],
AC_MSG_RESULT(yes),
[AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
AC_MSG_ERROR([Install plib 1.8.5 or later first...])],
AC_MSG_RESULT(yes)
)
LIBS="$saved_LIBS"
AC_CHECK_HEADER(osg/Version)
if test "x$ac_cv_header_osg_Version" != "xyes"; then
echo
echo "You *must* have the OpenSceneGraph support library installed on your system"
echo "to build this version of SimGear!"
echo
echo "Please see README.OSG for more details."
echo
echo "configure aborted."
exit
fi
AC_CHECK_HEADER(boost/version.hpp)
if test "x$ac_cv_header_boost_version_hpp" != "xyes"; then
echo
echo "You *must* have the Boost library installed on your system"
echo "to build this version of SimGear!"
echo
echo "configure aborted."
exit
fi
AC_LANG_POP
dnl Check for system installed zlib
@@ -430,6 +484,7 @@ AC_CONFIG_FILES([ \
simgear/scene/model/Makefile \
simgear/scene/sky/Makefile \
simgear/scene/tgdb/Makefile \
simgear/scene/util/Makefile \
simgear/screen/Makefile \
simgear/serial/Makefile \
simgear/sound/Makefile \

4
projects/VC7.1/.cvsignore Executable file
View File

@@ -0,0 +1,4 @@
Debug
Release
SimGear.ncb
SimGear.suo

21
projects/VC7.1/SimGear.sln Executable file
View File

@@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimGear", "SimGear.vcproj", "{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Debug.ActiveCfg = Debug|Win32
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Debug.Build.0 = Debug|Win32
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Release.ActiveCfg = Release|Win32
{22540CD3-D3CA-4C86-A773-80AEEE3ACDED}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

1218
projects/VC7.1/SimGear.vcproj Executable file

File diff suppressed because it is too large Load Diff

View File

@@ -41,11 +41,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../..;../../..;../../Simgear;../../../devel/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
AdditionalIncludeDirectories="../..;../../..;$(ProgramFiles)/OpenThreads/include;$(ProgramFiles)/OpenSceneGraph/include;../../Simgear;../../../3rdparty/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
@@ -103,11 +103,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="../..;../../..;../../Simgear;../../../devel/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
AdditionalIncludeDirectories="../..;../../..;&quot;$(ProgramFiles)/OpenThreads/include&quot;;&quot;$(ProgramFiles)/OpenSceneGraph/include&quot;;../../Simgear;../../../3rdparty/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
StringPooling="true"
MinimalRebuild="true"
RuntimeLibrary="0"
RuntimeLibrary="2"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
@@ -215,10 +215,6 @@
RelativePath="..\..\simgear\magvar\coremag.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\custtrans.hxx"
>
</File>
<File
RelativePath="..\..\simgear\nasal\data.h"
>
@@ -471,10 +467,6 @@
RelativePath="..\..\simgear\sg_inlines.h"
>
</File>
<File
RelativePath="..\..\simgear\math\sg_memory.h"
>
</File>
<File
RelativePath="..\..\simgear\misc\sg_path.hxx"
>
@@ -507,10 +499,26 @@
RelativePath="..\..\simgear\math\sg_types.hxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGAtomic.hxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGBinding.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGCMath.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGDebugDrawCallback.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGEnlargeBoundingBox.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGGeoc.hxx"
>
@@ -531,6 +539,10 @@
RelativePath="..\..\simgear\math\SGLimits.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGMaterialAnimation.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGMath.hxx"
>
@@ -547,6 +559,18 @@
RelativePath="..\..\simgear\math\SGMisc.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGNodeMasks.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGOceanTile.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGOffsetTransform.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGQuat.hxx"
>
@@ -555,22 +579,66 @@
RelativePath="..\..\simgear\threads\SGQueue.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTG.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTGOptions.hxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGReferenced.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGRotateTransform.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGScaleTransform.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGSceneFeatures.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGSceneUserData.hxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGSharedPtr.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGStateAttributeVisitor.hxx"
>
</File>
<File
RelativePath="..\..\simgear\misc\sgstream.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGTextureStateAttributeVisitor.hxx"
>
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGTranslateTransform.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGUpdateVisitor.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGVasiDrawable.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGVec3.hxx"
>
@@ -587,20 +655,6 @@
RelativePath="..\..\simgear\scene\model\shadowvolume.hxx"
>
</File>
<File
RelativePath="..\..\simgear\simgear_config.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\simgear\scene\sky\sky.hxx"
>
@@ -765,6 +819,10 @@
RelativePath="..\..\simgear\scene\sky\bbcache.cxx"
>
</File>
<File
RelativePath="..\..\simgear\nasal\bitslib.c"
>
</File>
<File
RelativePath="..\..\simgear\ephemeris\celestialBody.cxx"
>
@@ -797,10 +855,6 @@
RelativePath="..\..\simgear\magvar\coremag.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\custtrans.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\sky\dome.cxx"
>
@@ -837,6 +891,14 @@
RelativePath="..\..\simgear\screen\GLBitmaps.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\GroundLightManager.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\GroundLightManager.hxx"
>
</File>
<File
RelativePath="..\..\simgear\nasal\hash.c"
>
@@ -858,11 +920,11 @@
>
</File>
<File
RelativePath="..\..\simgear\ephemeris\jupiter.cxx"
RelativePath="..\..\simgear\nasal\iolib.c"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\leaf.cxx"
RelativePath="..\..\simgear\ephemeris\jupiter.cxx"
>
</File>
<File
@@ -937,6 +999,14 @@
RelativePath="..\..\simgear\scene\model\modellib.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\ModelRegistry.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\ModelRegistry.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\sky\moon.cxx"
>
@@ -970,13 +1040,17 @@
>
</File>
<File
RelativePath="..\..\simgear\scene\model\personality.cxx"
RelativePath="..\..\simgear\misc\PathOptions.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\persparam.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\persparam.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\placement.cxx"
>
@@ -985,10 +1059,6 @@
RelativePath="..\..\simgear\scene\model\placementtrans.cxx"
>
</File>
<File
RelativePath="..\..\simgear\math\polar3d.cxx"
>
</File>
<File
RelativePath="..\..\simgear\props\props.cxx"
>
@@ -1001,6 +1071,10 @@
RelativePath="..\..\simgear\scene\tgdb\pt_lights.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\QuadTreeBuilder.cxx"
>
</File>
<File
RelativePath="..\..\simgear\screen\RenderTexture.cpp"
>
@@ -1033,10 +1107,6 @@
RelativePath="..\..\simgear\io\sg_file.cxx"
>
</File>
<File
RelativePath="..\..\simgear\math\sg_geodesy.cxx"
>
</File>
<File
RelativePath="..\..\simgear\misc\sg_path.cxx"
>
@@ -1061,18 +1131,114 @@
RelativePath="..\..\simgear\timing\sg_time.cxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGBinding.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGClipGroup.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGClipGroup.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGDirectionalLightBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGEnlargeBoundingBox.cxx"
>
</File>
<File
RelativePath="..\..\simgear\math\SGGeodesy.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGLightBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGMaterialAnimation.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGModelBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGOceanTile.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGOffsetTransform.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTG.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGRotateTransform.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGScaleTransform.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGSceneFeatures.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGSceneUserData.cxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGSmplhist.cxx"
>
</File>
<File
RelativePath="..\..\simgear\structure\SGSmplstat.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGStateAttributeVisitor.cxx"
>
</File>
<File
RelativePath="..\..\simgear\misc\sgstream.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGTexturedTriangleBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGTextureStateAttributeVisitor.cxx"
>
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\SGTranslateTransform.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGTriangleBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGVasiDrawable.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGVertexArrayBin.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\shadanim.cxx"
>
@@ -1081,10 +1247,6 @@
RelativePath="..\..\simgear\screen\shader.cpp"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\shadowvolume.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\sky\sky.cxx"
>
@@ -1109,6 +1271,10 @@
RelativePath="..\..\simgear\scene\sky\stars.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.cxx"
>
</File>
<File
RelativePath="..\..\simgear\nasal\string.c"
>
@@ -1141,6 +1307,10 @@
RelativePath="..\..\simgear\nasal\thread-win32.c"
>
</File>
<File
RelativePath="..\..\simgear\nasal\threadlib.c"
>
</File>
<File
RelativePath="..\..\simgear\timing\timestamp.cxx"
>
@@ -1161,6 +1331,10 @@
RelativePath="..\..\simgear\scene\tgdb\userdata.cxx"
>
</File>
<File
RelativePath="..\..\simgear\nasal\utf8lib.c"
>
</File>
<File
RelativePath="..\..\simgear\nasal\vector.c"
>
@@ -1218,6 +1392,28 @@
>
</File>
</Filter>
<File
RelativePath="..\..\simgear\simgear_config.h-msvc71"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="copy &quot;$(InputPath)&quot; &quot;$(InputDir)\$(InputName).h&quot;&#x0D;&#x0A;"
Outputs="&quot;${InputDir}\$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="copy &quot;$(InputPath)&quot; &quot;$(InputDir)\$(InputName).h&quot;&#x0D;&#x0A;"
Outputs="${InputDir}\$(InputName).h"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>

View File

@@ -7,10 +7,10 @@ endif
# METAR_DIRS =
METAR_DIRS = environment
EXTRA_DIST = simgear_config.h.vc5 version.h.in
EXTRA_DIST = simgear_config.h.vc5 simgear_config.h-msvc71 version.h.in
include_HEADERS = \
compiler.h constants.h sg_inlines.h sg_traits.hxx version.h
compiler.h constants.h sg_inlines.h version.h
SUBDIRS = \
$(compatibility_DIR) \
@@ -34,4 +34,4 @@ SUBDIRS = \
$(SGTHREAD_DIR) \
timing
DIST_SUBDIRS = $(SUBDIRS) compatibility threads
DIST_SUBDIRS = $(SUBDIRS) compatibility

View File

@@ -11,7 +11,7 @@ libsgbucket_a_SOURCES = newbucket.cxx
# testbucket_SOURCES = testbucket.cxx
# testbucket_LDADD = \
# $(top_builddir)/bucket/libsgbucket.a \
# libsgbucket.a \
# $(top_builddir)/misc/libsgmisc.a
INCLUDES = -I$(top_srcdir)

View File

@@ -44,6 +44,9 @@ SGBucket::SGBucket(const double dlon, const double dlat) {
set_bucket(dlon, dlat);
}
SGBucket::SGBucket(const SGGeod& geod) {
set_bucket(geod);
}
// create an impossible bucket if false
SGBucket::SGBucket(const bool is_good) {
@@ -73,11 +76,6 @@ SGBucket::SGBucket(const long int bindex) {
}
// default destructor
SGBucket::~SGBucket() {
}
// Set the bucket params for the specified lat and lon
void SGBucket::set_bucket( double *lonlat ) {
set_bucket( lonlat[0], lonlat[1] );
@@ -135,6 +133,11 @@ void SGBucket::set_bucket( double dlon, double dlat ) {
}
void SGBucket::set_bucket(const SGGeod& geod)
{
set_bucket(geod.getLongitudeDeg(), geod.getLatitudeDeg());
}
// Build the path name for this bucket
string SGBucket::gen_base_path() const {
// long int index;

View File

@@ -31,30 +31,12 @@
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
# include <cstdio> // sprintf()
#else
# include <math.h>
# include <stdio.h> // sprintf()
#endif
#include STL_IOSTREAM
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined SG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
SG_USING_STD(sprintf);
SG_USING_STD(fabs);
#endif
#include STL_STRING
SG_USING_STD(string);
SG_USING_STD(ostream);
#include <cmath>
#include <cstdio> // sprintf()
#include <ostream>
#include <string>
/**
* standard size of a bucket in degrees (1/8 of a degree)
@@ -133,6 +115,13 @@ public:
*/
SGBucket(const double dlon, const double dlat);
/**
* Construct a bucket given a specific location.
* @param dlon longitude specified in degrees
* @param dlat latitude specified in degrees
*/
SGBucket(const SGGeod& geod);
/** Construct a bucket.
* @param is_good if false, create an invalid bucket. This is
* useful * if you are comparing cur_bucket to last_bucket and
@@ -146,11 +135,6 @@ public:
*/
SGBucket(const long int bindex);
/**
* Default destructor.
*/
~SGBucket();
/**
* Reset a bucket to represent a new lat and lon
* @param dlon longitude specified in degrees
@@ -165,6 +149,13 @@ public:
*/
void set_bucket( double *lonlat );
/**
* Reset a bucket to represent a new lat and lon
* @param dlon longitude specified in degrees
* @param dlat latitude specified in degrees
*/
void set_bucket(const SGGeod& geod);
/**
* Create an impossible bucket.
* This is useful if you are comparing cur_bucket to last_bucket
@@ -200,18 +191,19 @@ public:
* string form.
* @return tile index in string form
*/
inline string gen_index_str() const {
inline std::string gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
std::sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6)
+ (y << 3) + x);
return (std::string)tmp;
}
/**
* Build the base path name for this bucket.
* @return base path in string form
*/
string gen_base_path() const;
std::string gen_base_path() const;
/**
* @return the center lon of a tile.
@@ -252,7 +244,24 @@ public:
* @return the height of the tile in meters.
*/
double get_height_m() const;
/**
* @return the center of the bucket in geodetic coordinates.
*/
SGGeod get_center() const
{ return SGGeod::fromDeg(get_center_lon(), get_center_lat()); }
/**
* @return the center of the bucket in geodetic coordinates.
*/
SGGeod get_corner(unsigned num) const
{
double lonFac = ((num + 1) & 2) ? 0.5 : -0.5;
double latFac = ((num ) & 2) ? 0.5 : -0.5;
return SGGeod::fromDeg(get_center_lon() + lonFac*get_width(),
get_center_lat() + latFac*get_height());
}
// Informational methods.
/**
@@ -279,10 +288,15 @@ public:
// friends
friend ostream& operator<< ( ostream&, const SGBucket& );
friend std::ostream& operator<< ( std::ostream&, const SGBucket& );
friend bool operator== ( const SGBucket&, const SGBucket& );
};
inline bool operator!= (const SGBucket& lhs, const SGBucket& rhs)
{
return !(lhs == rhs);
}
/**
* \relates SGBucket
@@ -313,8 +327,8 @@ void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
* @param out output stream
* @param b bucket
*/
inline ostream&
operator<< ( ostream& out, const SGBucket& b )
inline std::ostream&
operator<< ( std::ostream& out, const SGBucket& b )
{
return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
}

View File

@@ -23,48 +23,9 @@
* A set of defines to encapsulate compiler and platform differences.
* Please refer to the source code for full documentation on this file.
*
* Here is a summary of what this file does.
* This file is useful to set compiler-specific options in every file - for
* example, disabling warnings.
*
* (1) Defines macros for some STL includes which may be affected
* by file name length limitations.
*
* (2) Defines macros for some features not supported by all C++ compilers.
*
* (3) Defines 'explicit' as a null macro if the compiler doesn't support
* the explicit keyword.
*
* (4) Defines 'typename' as a null macro if the compiler doesn't support
* the typename keyword.
*
* (5) Defines bool, true and false if the compiler doesn't do so.
*
* (6) Defines SG_EXPLICIT_FUNCTION_TMPL_ARGS if the compiler
* supports calling a function template by providing its template
* arguments explicitly.
*
* (7) Defines SG_NEED_AUTO_PTR if STL doesn't provide auto_ptr<>.
*
* (8) Defines SG_NO_ARROW_OPERATOR if the compiler is unable
* to support operator->() for iterators.
*
* (9) Defines SG_USE_EXCEPTIONS if the compiler supports exceptions.
* Note: no FlightGear code uses exceptions.
*
* (10) Define SG_NAMESPACES if the compiler supports namespaces.
*
* (11) SG_MATH_FN_IN_NAMESPACE_STD -- not used??
*
* (12) Define SG_HAVE_STD if std namespace is supported.
*
* (13) Defines SG_CLASS_PARTIAL_SPECIALIZATION if the compiler
* supports partial specialization of class templates.
*
* (14) Defines SG_HAVE_STD_INCLUDES to use ISO C++ Standard headers.
*
* (15) Defines SG_HAVE_STREAMBUF if <streambuf> of <streambuf.h> are present.
*
* (16) Define SG_MATH_EXCEPTION_CLASH if math.h defines an exception class
* that clashes with the one defined in <stdexcept>.
*/
#ifndef _SG_COMPILER_H
@@ -79,157 +40,30 @@
#define SG_DO_STRINGIZE(X) #X
#ifdef __GNUC__
# if __GNUC__ == 2
# if __GNUC_MINOR__ < 8
// g++-2.7.x
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip.h>
# define STL_IOSTREAM <iostream.h>
# define STL_ITERATOR <iterator.h>
# define STL_FSTREAM <fstream.h>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream.h>
# define SG_NEED_AUTO_PTR
# define SG_NO_DEFAULT_TEMPLATE_ARGS
# define SG_INCOMPLETE_FUNCTIONAL
# define SG_NO_ARROW_OPERATOR
# elif __GNUC_MINOR__ >= 8
// g++-2.8.x and egcs-1.x
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# endif
# elif __GNUC__ >= 3
// g++-3.0.x
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# else
# error Time to upgrade. GNU compilers < 2.7 not supported
# if __GNUC__ < 3
# error Time to upgrade. GNU compilers < 3.0 not supported
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ < 4)
# warning GCC compilers prior to 3.4 are suspect
# endif
# define SG_COMPILER_STR "GNU C++ version " SG_STRINGIZE(__GNUC__) "." SG_STRINGIZE(__GNUC_MINOR__)
#endif // __GNUC__
/* KAI C++ */
#if defined(__KCC)
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define SG_COMPILER_STR "Kai C++ version " SG_STRINGIZE(__KCC_VERSION)
#endif // __KCC
//
// Metrowerks
//
#if defined(__MWERKS__)
/*
CodeWarrior compiler from Metrowerks, Inc.
*/
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define SG_HAVE_STD
# define SG_NAMESPACES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
// Temp:
# define bcopy(from, to, n) memcpy(to, from, n)
// -rp- please use FG_MEM_COPY everywhere !
// #define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
// -dw- currently used glut has no game mode stuff
# define GLUT_WRONG_VERSION
# define SG_COMPILER_STR "Metrowerks CodeWarrior C++ version " SG_STRINGIZE(__MWERKS__)
#endif // __MWERKS__
//
// Microsoft compilers.
//
#ifdef _MSC_VER
# define bcopy(from, to, n) memcpy(to, from, n)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
# if _MSC_VER >= 1200 // msvc++ 6.0 or greater
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STD_INCLUDES
# define SG_HAVE_STREAMBUF
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define isnan _isnan
# define snprintf _snprintf
# define copysign _copysign
# pragma warning(disable: 4786) // identifier was truncated to '255' characters
# pragma warning(disable: 4244) // conversion from double to float
@@ -243,79 +77,23 @@
#endif // _MSC_VER
#ifdef __BORLANDC__
# if defined(HAVE_SGI_STL_PORT)
// Use quotes around long file names to get around Borland's include hackery
# define STL_ALGORITHM "algorithm"
# define STL_FUNCTIONAL "functional"
# define SG_MATH_EXCEPTION_CLASH
# else
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRSTREAM <strstream>
# define SG_INCOMPLETE_FUNCTIONAL
# endif // HAVE_SGI_STL_PORT
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STRING <string>
# define SG_NO_DEFAULT_TEMPLATE_ARGS
# define SG_NAMESPACES
// # define SG_HAVE_STD
# define SG_COMPILER_STR "Borland C++ version " SG_STRINGIZE(__BORLANDC__)
#endif // __BORLANDC__
//
// Native SGI compilers
//
#if defined ( sgi ) && !defined( __GNUC__ )
# define SG_HAVE_NATIVE_SGI_COMPILERS
# if (_COMPILER_VERSION < 740)
# error Need MipsPro 7.4.0 or higher now
# endif
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
#if (_COMPILER_VERSION < 740)
# define STL_STRING <irix_string>
#else
# define STL_STRING <string>
#endif
# define STL_STRSTREAM <strstream>
#define SG_HAVE_NATIVE_SGI_COMPILERS
#pragma set woff 1001,1012,1014,1116,1155,1172,1174
#pragma set woff 1401,1460,1551,1552,1681
#ifdef __cplusplus
#pragma set woff 1682,3303
#if (_COMPILER_VERSION >= 740)
# pragma set woff 3624
#endif
# pragma set woff 1682,3303
# pragma set woff 3624
#endif
# define SG_COMPILER_STR "SGI MipsPro compiler version " SG_STRINGIZE(_COMPILER_VERSION)
@@ -345,24 +123,7 @@
// Intel C++ Compiler
//
#if defined(__ICC) || defined (__ECC)
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define SG_COMPILER_STR "Intel C++ version " SG_STRINGIZE(__ICC)
#endif // __ICC
//
@@ -370,19 +131,9 @@
//
#ifdef __APPLE__
# define SG_GL_H <OpenGL/gl.h>
# define SG_GLX_H <AGL/agl.h>
# define SG_GLU_H <OpenGL/glu.h>
# define SG_GLEXT_H <OpenGL/glext.h>
# define SG_GLUT_H <GLUT/glut.h>
inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
#else
# define SG_GL_H <GL/gl.h>
# define SG_GLX_H <GL/glx.h>
# define SG_GLU_H <GL/glu.h>
# define SG_GLEXT_H <GL/glext.h>
# define SG_GLUT_H <GL/glut.h>
#endif
@@ -390,81 +141,5 @@ inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
// No user modifiable definitions beyond here.
//
#ifdef SG_NEED_EXPLICIT
# define explicit
#endif
#ifdef SG_NEED_TYPENAME
# define typename
#endif
#ifdef SG_NEED_MUTABLE
# define mutable
#endif
#ifdef SG_NEED_BOOL
typedef int bool;
# define true 1
# define false 0
#endif
#ifdef SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NULL_TMPL_ARGS <>
#else
# define SG_NULL_TMPL_ARGS
#endif
#ifdef SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_TEMPLATE_NULL template<>
#else
# define SG_TEMPLATE_NULL
#endif
// SG_NO_NAMESPACES is a hook so that users can disable namespaces
// without having to edit library headers.
#if defined(SG_NAMESPACES) && !defined(SG_NO_NAMESPACES)
# define SG_NAMESPACE(X) namespace X {
# define SG_NAMESPACE_END }
# define SG_USING_NAMESPACE(X) using namespace X
# else
# define SG_NAMESPACE(X)
# define SG_NAMESPACE_END
# define SG_USING_NAMESPACE(X)
#endif
/** \def SG_USING_STD(x)
* Expands to using std::x if SG_HAVE_STD is defined
*/
# ifdef SG_HAVE_STD
# define SG_USING_STD(X) using std::X
# define STD std
# else
# define SG_USING_STD(X)
# define STD
# endif
// Additional <functional> implementation from SGI STL 3.11
// Adapter function objects: pointers to member functions
#ifdef SG_INCOMPLETE_FUNCTIONAL
template <class _Ret, class _Tp>
class const_mem_fun_ref_t
#ifndef __BORLANDC__
: public unary_function<_Tp,_Ret>
#endif // __BORLANDC__
{
public:
explicit const_mem_fun_ref_t(_Ret (_Tp::*__pf)() const) : _M_f(__pf) {}
_Ret operator()(const _Tp& __r) const { return (__r.*_M_f)(); }
private:
_Ret (_Tp::*_M_f)() const;
};
template <class _Ret, class _Tp>
inline const_mem_fun_ref_t<_Ret,_Tp> mem_fun_ref(_Ret (_Tp::*__f)() const)
{ return const_mem_fun_ref_t<_Ret,_Tp>(__f); }
#endif // SG_INCOMPLETE_FUNCTIONAL
#endif // _SG_COMPILER_H

View File

@@ -31,14 +31,8 @@
#include <simgear/compiler.h>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
#else
# ifdef SG_MATH_EXCEPTION_CLASH
# define exception C_exception
# endif
# include <math.h>
#endif
#include <cmath>
#include <plib/sg.h>
@@ -75,6 +69,8 @@
* 6378.165 but this is probably close enough */
#define SG_EARTH_RAD 6378.155
// Maximum terrain elevation from sea level
#define SG_MAX_ELEVATION_M 9000.0
// Earth parameters for WGS 84, taken from LaRCsim/ls_constants.h

View File

@@ -20,9 +20,11 @@
//
// $Id$
#include <iostream>
#include "logstream.hxx"
logstream *global_logstream = NULL;
logstream *logstream::global_logstream = 0;
bool logbuf::logging_enabled = true;
#ifdef _MSC_VER
@@ -32,6 +34,17 @@ sgDebugClass logbuf::logClass = SG_NONE;
sgDebugPriority logbuf::logPriority = SG_INFO;
streambuf* logbuf::sbuf = NULL;
namespace {
struct ignore_me
{
ignore_me()
{
logstream::initGlobalLogstream();
}
};
static ignore_me im;
}
logbuf::logbuf()
{
// if ( sbuf == NULL )
@@ -90,3 +103,12 @@ logstream::setLogLevels( sgDebugClass c, sgDebugPriority p )
logbuf::set_log_level( c, p );
}
logstream *
logstream::initGlobalLogstream()
{
// Force initialization of cerr.
static std::ios_base::Init initializer;
if( !global_logstream )
global_logstream = new logstream(std::cerr);
return global_logstream;
}

View File

@@ -31,25 +31,13 @@
# include <windows.h>
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <streambuf>
# include <iostream>
#else
# include <iostream.h>
# include <simgear/sg_traits.hxx>
#endif
#include <streambuf>
#include <ostream>
#include <simgear/debug/debug_types.h>
SG_USING_STD(streambuf);
SG_USING_STD(ostream);
SG_USING_STD(cout);
SG_USING_STD(cerr);
SG_USING_STD(endl);
#ifdef __MWERKS__
SG_USING_STD(iostream);
#endif
using std::streambuf;
using std::ostream;
//
// TODO:
@@ -67,17 +55,10 @@ SG_USING_STD(iostream);
#ifdef SG_NEED_STREAMBUF_HACK
class logbuf : public __streambuf
#else
class logbuf : public streambuf
class logbuf : public std::streambuf
#endif
{
public:
#ifndef SG_HAVE_STD_INCLUDES
typedef char_traits<char> traits_type;
typedef char_traits<char>::int_type int_type;
// typedef char_traits<char>::pos_type pos_type;
// typedef char_traits<char>::off_type off_type;
#endif
// logbuf( streambuf* sb ) : sbuf(sb) {}
/** Constructor */
logbuf();
@@ -97,6 +78,8 @@ public:
*/
void set_log_state( sgDebugClass c, sgDebugPriority p );
bool would_log( sgDebugClass c, sgDebugPriority p ) const;
/**
* Set the global logging level.
* @param c debug class
@@ -137,7 +120,7 @@ public:
* Set the stream buffer
* @param sb stream buffer
*/
void set_sb( streambuf* sb );
void set_sb( std::streambuf* sb );
#ifdef _MSC_VER
static void has_no_console() { has_console = false; }
@@ -155,7 +138,7 @@ protected:
private:
// The streambuf used for actual output. Defaults to cerr.rdbuf().
static streambuf* sbuf;
static std::streambuf* sbuf;
static bool logging_enabled;
#ifdef _MSC_VER
@@ -174,11 +157,7 @@ private:
inline int
logbuf::sync()
{
#ifdef SG_HAVE_STD_INCLUDES
return sbuf->pubsync();
#else
return sbuf->sync();
#endif
}
inline void
@@ -187,6 +166,12 @@ logbuf::set_log_state( sgDebugClass c, sgDebugPriority p )
logging_enabled = ((c & logClass) != 0 && p >= logPriority);
}
inline bool
logbuf::would_log( sgDebugClass c, sgDebugPriority p ) const
{
return ((c & logClass) != 0 && p >= logPriority);
}
inline logbuf::int_type
logbuf::overflow( int c )
{
@@ -238,23 +223,23 @@ struct logstream_base
/**
* Class to manage the debug logging stream.
*/
class logstream : private logstream_base, public ostream
class logstream : private logstream_base, public std::ostream
{
public:
/**
* The default is to send messages to cerr.
* @param out output stream
*/
logstream( ostream& out )
logstream( std::ostream& out )
// : logstream_base(out.rdbuf()),
: logstream_base(),
ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
std::ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
/**
* Set the output stream
* @param out output stream
*/
void set_output( ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
void set_output( std::ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
/**
* Set the global log class and priority level.
@@ -263,22 +248,29 @@ public:
*/
void setLogLevels( sgDebugClass c, sgDebugPriority p );
bool would_log( sgDebugClass c, sgDebugPriority p ) const
{
return lbuf.would_log( c, p );
};
/**
* Output operator to capture the debug level and priority of a message.
* @param l log level
*/
inline ostream& operator<< ( const loglevel& l );
inline std::ostream& operator<< ( const loglevel& l );
friend logstream& sglog();
static logstream *initGlobalLogstream();
protected:
static logstream *global_logstream;
};
inline ostream&
inline std::ostream&
logstream::operator<< ( const loglevel& l )
{
lbuf.set_log_state( l.logClass, l.logPriority );
return *this;
}
extern logstream *global_logstream;
/**
* \relates logstream
* Return the one and only logstream instance.
@@ -289,22 +281,7 @@ extern logstream *global_logstream;
inline logstream&
sglog()
{
if (global_logstream == NULL) {
#ifdef __APPLE__
/**
* There appears to be a bug in the C++ runtime in Mac OS X that
* will crash if certain funtions are called (in this case
* cerr.rdbuf()) during static initialization of a class. This
* print statement is hack to kick the library in the pants so it
* won't crash when cerr.rdbuf() is first called -DW
**/
cout << "Using Mac OS X hack for initializing C++ stdio..." << endl;
#endif
global_logstream = new logstream (cerr);
}
return *global_logstream;
return *logstream::initGlobalLogstream();
}
@@ -316,12 +293,15 @@ sglog()
*/
#ifdef FG_NDEBUG
# define SG_LOG(C,P,M)
#elif defined( __MWERKS__ )
# define SG_LOG(C,P,M) ::sglog() << ::loglevel(C,P) << M << std::endl
#else
# define SG_LOG(C,P,M) sglog() << loglevel(C,P) << M << endl
# define SG_LOG(C,P,M) do { \
logstream& __tmplogstreamref(sglog()); \
if(__tmplogstreamref.would_log(C,P)) { \
__tmplogstreamref << loglevel(C,P) << M << std::endl; } \
} while(0)
#endif
#define SG_ORIGIN __FILE__ ":" SG_STRINGIZE(__LINE__)
#endif // _LOGSTREAM_H

View File

@@ -2,8 +2,8 @@ includedir = @includedir@/environment
lib_LIBRARIES = libsgenvironment.a
include_HEADERS = metar.hxx visual_enviro.hxx
include_HEADERS = metar.hxx visual_enviro.hxx precipitation.hxx
libsgenvironment_a_SOURCES = metar.cxx visual_enviro.cxx
libsgenvironment_a_SOURCES = metar.cxx visual_enviro.cxx precipitation.cxx
INCLUDES = -I$(top_srcdir)

View File

@@ -493,7 +493,6 @@ bool SGMetar::scanVisibility()
distance = i;
} else {
// M?(\d{1,2}|\d{1,2}/\d{1,2}|\d{1,2} \d{1,2}/\d{1,2})(SM|KM)
modifier = 0;
if (*m == 'M')
m++, modifier = SGMetarVisibility::LESS_THAN;
@@ -747,6 +746,14 @@ bool SGMetar::scanSkyCondition()
int i;
SGMetarCloud cl;
if (!strncmp(m, "//////", 6)) {
m += 6;
if (!scanBoundary(&m))
return false;
_m = m;
return true;
}
if (!strncmp(m, "CLR", i = 3) // clear
|| !strncmp(m, "SKC", i = 3) // sky clear
|| !strncmp(m, "NSC", i = 3) // no significant clouds
@@ -836,7 +843,7 @@ bool SGMetar::scanTemperature()
return false;
if (!scanBoundary(&m)) {
if (!strncmp(m, "XX", 2)) // not spec compliant!
m += 2, sign = 0;
m += 2, sign = 0, dew = temp;
else {
sign = 1;
if (*m == 'M')
@@ -1174,7 +1181,7 @@ const struct Token *SGMetar::scanToken(char **str, const struct Token *list)
{
const struct Token *longest = 0;
int maxlen = 0, len;
char *s;
const char *s;
for (int i = 0; (s = list[i].id); i++) {
len = strlen(s);
if (!strncmp(s, *str, len) && len > maxlen) {

View File

@@ -29,16 +29,16 @@
#include <simgear/constants.h>
SG_USING_STD(vector);
SG_USING_STD(map);
SG_USING_STD(string);
using std::vector;
using std::map;
using std::string;
const double SGMetarNaN = -1E20;
#define NaN SGMetarNaN
struct Token {
char *id;
char *text;
const char *id;
const char *text;
};
@@ -130,25 +130,21 @@ protected:
class SGMetarCloud {
friend class SGMetar;
public:
SGMetarCloud() :
_coverage(-1),
_altitude(NaN),
_type(0),
_type_long(0) {}
SGMetarCloud() : _coverage(-1), _altitude(NaN), _type(0), _type_long(0) {}
void set(double alt, int cov = -1);
inline int getCoverage() const { return _coverage; }
inline double getAltitude_m() const { return _altitude; }
inline double getAltitude_ft() const { return _altitude == NaN ? NaN : _altitude * SG_METER_TO_FEET; }
inline char *getTypeString() const { return _type; }
inline char *getTypeLongString() const { return _type_long; }
inline int getCoverage() const { return _coverage; }
inline double getAltitude_m() const { return _altitude; }
inline double getAltitude_ft() const { return _altitude == NaN ? NaN : _altitude * SG_METER_TO_FEET; }
inline const char *getTypeString() const { return _type; }
inline const char *getTypeLongString() const { return _type_long; }
protected:
int _coverage; // quarters: 0 -> clear ... 4 -> overcast
double _altitude; // 1000 m
char *_type; // CU
char *_type_long; // cumulus
int _coverage; // quarters: 0 -> clear ... 4 -> overcast
double _altitude; // 1000 m
const char *_type; // CU
const char *_type_long; // cumulus
};

View File

@@ -0,0 +1,181 @@
/**
* @file precipitation.cxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation effects to draw rain and snow.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "precipitation.hxx"
#include "visual_enviro.hxx"
#include <simgear/constants.h>
/**
* @brief SGPrecipitation constructor
*
* Build a new OSG object from osgParticle.
*/
SGPrecipitation::SGPrecipitation() :
_freeze(false), _snow_intensity(0.0), _rain_intensity(0.0)
{
_precipitationEffect = new osgParticle::PrecipitationEffect;
}
/**
* @brief Build and add the object "precipitationEffect"
*
* This function permits you to create an object precipitationEffect and initialize it.
* I define by default the color of water (for raining)
*/
osg::Group* SGPrecipitation::build(void)
{
osg::Group* group = new osg::Group;
_precipitationEffect->snow(0);
_precipitationEffect->rain(0);
group->addChild(_precipitationEffect.get());
return group;
}
/**
* @brief Define the snow intensity
*
* This function permits you to define and change the snow intensity
* The param 'intensity' is normed (0 to 1).
*/
void SGPrecipitation::setSnowIntensity(float intensity)
{
if (this->_snow_intensity < intensity-0.001)
this->_snow_intensity += 0.001;
else if (this->_snow_intensity > intensity+0.001)
this->_snow_intensity -= 0.001;
else
this->_snow_intensity = intensity;
}
/**
* @brief Define the rain intensity
*
* This function permits you to define and change the rain intensity
* The param 'intensity' is normed (0 to 1).
*/
void SGPrecipitation::setRainIntensity(float intensity)
{
if (this->_rain_intensity < intensity-0.001)
this->_rain_intensity += 0.001;
else if (this->_rain_intensity > intensity+0.001)
this->_rain_intensity -= 0.001;
else
this->_rain_intensity = intensity;
}
/**
* @brief Freeze the rain to snow
*
* @param freeze Boolean
*
* This function permits you to turn off the rain to snow.
*/
void SGPrecipitation::setFreezing(bool freeze)
{
this->_freeze = freeze;
}
/**
* @brief Define the wind direction and speed
*
* This function permits you to define and change the wind direction
*
* After apply the MatrixTransform to the osg::Precipitation object,
* x points full south... From wind heading and speed, we can calculate
* the wind vector.
*/
void SGPrecipitation::setWindProperty(double heading, double speed)
{
double x, y, z;
heading = (heading + 180) * SGD_DEGREES_TO_RADIANS;
speed = speed * SG_FEET_TO_METER;
x = -cos(heading) * speed;
y = sin(heading) * speed;
z = 0;
this->_wind_vec = osg::Vec3(x, y, z);
}
/**
* @brief Update the precipitation effects
*
* This function permits you to update the precipitation effects.
* Be careful, if snow and rain intensity are greater than '0', snow effect
* will be first.
*
* The settings come from the osgParticule/PrecipitationEffect.cpp exemple.
*/
bool SGPrecipitation::update(void)
{
if (this->_freeze) {
if (this->_rain_intensity > 0)
this->_snow_intensity = this->_rain_intensity;
}
bool enabled = sgEnviro.get_precipitation_enable_state();
if (enabled && this->_snow_intensity > 0) {
_precipitationEffect->setWind(_wind_vec);
_precipitationEffect->setParticleSpeed( -0.75f - 0.25f*_snow_intensity);
_precipitationEffect->setParticleSize(0.02f + 0.03f*_snow_intensity);
_precipitationEffect->setMaximumParticleDensity(_snow_intensity * 7.2f);
_precipitationEffect->setCellSize(osg::Vec3(5.0f / (0.25f+_snow_intensity), 5.0f / (0.25f+_snow_intensity), 5.0f));
_precipitationEffect->setNearTransition(25.f);
_precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_snow_intensity));
_precipitationEffect->setParticleColor(osg::Vec4(0.85, 0.85, 0.85, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0) * _snow_intensity);
} else if (enabled && this->_rain_intensity > 0) {
_precipitationEffect->setWind(_wind_vec);
_precipitationEffect->setParticleSpeed( -2.0f + -5.0f*_rain_intensity);
_precipitationEffect->setParticleSize(0.01 + 0.02*_rain_intensity);
_precipitationEffect->setMaximumParticleDensity(_rain_intensity * 7.5f);
_precipitationEffect->setCellSize(osg::Vec3(5.0f / (0.25f+_rain_intensity), 5.0f / (0.25f+_rain_intensity), 5.0f));
_precipitationEffect->setNearTransition(25.f);
_precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_rain_intensity));
_precipitationEffect->setParticleColor( osg::Vec4(0x7A, 0xCE, 0xFF, 0x80));
} else {
_precipitationEffect->snow(0);
_precipitationEffect->rain(0);
}
return true;
}

View File

@@ -0,0 +1,60 @@
/**
* @file precipitation.hxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation effects to draw rain and snow.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _PRECIPITATION_HXX
#define _PRECIPITATION_HXX
#include <osg/Group>
#include <osg/Referenced>
#include <osgParticle/PrecipitationEffect>
class SGPrecipitation : public osg::Referenced
{
private:
bool _freeze;
float _snow_intensity;
float _rain_intensity;
int _wind_dir;
osg::Vec3 _wind_vec;
osg::ref_ptr<osgParticle::PrecipitationEffect> _precipitationEffect;
public:
SGPrecipitation();
virtual ~SGPrecipitation() {}
osg::Group* build(void);
bool update(void);
void setWindProperty(double, double);
void setFreezing(bool);
void setRainIntensity(float);
void setSnowIntensity(float);
};
#endif

View File

@@ -38,7 +38,7 @@
#include <vector>
SG_USING_STD(vector);
using std::vector;
typedef struct {
@@ -189,6 +189,8 @@ SGEnviro::SGEnviro() :
}
SGEnviro::~SGEnviro(void) {
// OSGFIXME
return;
list_of_lightning::iterator iLightning;
for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; iLightning++ ) {
delete (*iLightning);
@@ -197,10 +199,10 @@ SGEnviro::~SGEnviro(void) {
}
void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time) {
// OSGFIXME
return;
view_in_cloud = false;
// ask the impostor cache to do some cleanup
if(SGNewCloud::cldCache)
SGNewCloud::cldCache->startNewFrame();
last_cloud_turbulence = cloud_turbulence;
cloud_turbulence = 0.0;
elapsed_time += delta_time;
@@ -251,43 +253,10 @@ void SGEnviro::set_view_in_cloud(bool incloud) {
view_in_cloud = incloud;
}
int SGEnviro::get_CacheResolution(void) const {
return SGCloudField::get_CacheResolution();
}
int SGEnviro::get_clouds_CacheSize(void) const {
return SGCloudField::get_CacheSize();
}
float SGEnviro::get_clouds_visibility(void) const {
return SGCloudField::get_CloudVis();
}
float SGEnviro::get_clouds_density(void) const {
return SGCloudField::get_density();
}
bool SGEnviro::get_clouds_enable_state(void) const {
return SGCloudField::get_enable3dClouds();
}
bool SGEnviro::get_turbulence_enable_state(void) const {
return turbulence_enable_state;
}
void SGEnviro::set_CacheResolution(int resolutionPixels) {
SGCloudField::set_CacheResolution(resolutionPixels);
}
void SGEnviro::set_clouds_CacheSize(int sizeKb) {
SGCloudField::set_CacheSize(sizeKb);
}
void SGEnviro::set_clouds_visibility(float distance) {
SGCloudField::set_CloudVis(distance);
}
void SGEnviro::set_clouds_density(float density) {
SGCloudField::set_density(density);
}
void SGEnviro::set_clouds_enable_state(bool enable) {
SGCloudField::set_enable3dClouds(enable);
}
void SGEnviro::set_turbulence_enable_state(bool enable) {
turbulence_enable_state = enable;
}
@@ -319,12 +288,14 @@ void SGEnviro::set_lightning_enable_state(bool enable) {
}
void SGEnviro::setLight(sgVec4 adj_fog_color) {
// OSGFIXME
return;
sgCopyVec4( fog_color, adj_fog_color );
if( false ) {
// ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
}
}
#if 0
void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
// send data to wx radar
// compute turbulence
@@ -397,6 +368,7 @@ void SGEnviro::callback_cloud(float heading, float alt, float radius, int family
LWC = 0.29*2.0;
break;
}
// add to the list for the wxRadar instrument
if( LWC > 0.0 )
radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
@@ -434,12 +406,16 @@ void SGEnviro::callback_cloud(float heading, float alt, float radius, int family
}
}
#endif
list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
return &radarEcho;
}
// precipitation rendering code
void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
// OSGFIXME
return;
sgVec3 light;
sgAddVec3( light, fog_color, min_light );
float da = SG_PI * 2.0f / (float) slices;
@@ -488,6 +464,8 @@ void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down,
}
void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
// OSGFIXME
return;
#if 0
static int debug_period = 0;
@@ -557,6 +535,8 @@ void SGEnviro::set_soundMgr(SGSoundMgr *mgr) {
}
void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
// OSGFIXME
return;
if( precipitation_enable_state && rain_norm > 0.0)
if( precipitation_max_alt >= last_alt )
drawRain(pitch, roll, heading, hspeed, rain_norm);
@@ -579,6 +559,8 @@ SGLightning::~SGLightning() {
// lightning rendering code
void SGLightning::lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize) {
// OSGFIXME
return;
sgVec3 dir, newdir;
int nseg = 0;
@@ -626,6 +608,8 @@ void SGLightning::lt_build_tree_branch(int tree_nr, Point3D &start, float energy
}
void SGLightning::lt_build(void) {
// OSGFIXME
return;
Point3D top;
nb_tree = 0;
top[PX] = 0 ;
@@ -651,6 +635,8 @@ void SGLightning::lt_build(void) {
void SGLightning::lt_Render(void) {
// OSGFIXME
return;
float flash = 0.5;
if( fmod(sgEnviro.elapsed_time*100.0, 100.0) > 50.0 )
flash = sg_random() * 0.75f + 0.25f;
@@ -675,10 +661,12 @@ void SGLightning::lt_Render(void) {
glDisable( GL_FOG );
glPushMatrix();
sgMat4 modelview, tmp;
ssgGetModelviewMatrix( modelview );
// OSGFIXME
// ssgGetModelviewMatrix( modelview );
sgCopyMat4( tmp, sgEnviro.transform );
sgPostMultMat4( tmp, modelview );
ssgLoadModelviewMatrix( tmp );
// OSGFIXME
// ssgLoadModelviewMatrix( tmp );
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
@@ -736,6 +724,8 @@ void SGLightning::lt_Render(void) {
}
void SGEnviro::addLightning(double lon, double lat, double alt) {
// OSGFIXME
return;
if( lightnings.size() > 10)
return;
SGLightning *lt= new SGLightning(lon, lat, alt);
@@ -743,6 +733,8 @@ void SGEnviro::addLightning(double lon, double lat, double alt) {
}
void SGEnviro::drawLightning(void) {
// OSGFIXME
return;
list_of_lightning::iterator iLightning;
// play 'thunder' for lightning
if( snd_active )

View File

@@ -25,11 +25,11 @@
#include <plib/sg.h>
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <vector>
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
class SGLightning;
class SGSoundMgr;
@@ -40,7 +40,8 @@ class SGSoundMgr;
*/
class SGWxRadarEcho {
public:
SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning, int _cloudId) :
SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist,
double _LWC, bool _lightning, int _cloudId ) :
heading( _heading ),
alt ( _alt ),
radius ( _radius ),
@@ -56,7 +57,7 @@ public:
/** reflectivity converted to liquid water content. */
double LWC;
/** if true then this data is for a lightning else it is for water echo. */
bool lightning;
bool lightning;
/** Unique identifier of cloud */
int cloudId;
};
@@ -124,6 +125,7 @@ public:
void endOfFrame(void);
#if 0
/**
* Whenever a cloud is drawn we check his 'impact' on the environment.
* @param heading direction of cloud in radians
@@ -133,7 +135,7 @@ public:
* @param dist squared dist to cloud in meters
*/
void callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId);
#endif
void drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm);
/**
* Draw rain or snow precipitation around the viewer.

View File

@@ -24,9 +24,6 @@
#include <simgear/debug/logstream.hxx>
#ifdef SG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#include <math.h>
#include "celestialBody.hxx"

View File

@@ -31,7 +31,7 @@
// Constructor
SGEphemeris::SGEphemeris( const string &path ) {
SGEphemeris::SGEphemeris( const std::string &path ) {
our_sun = new Star;
moon = new MoonPos;
mercury = new Mercury;
@@ -42,9 +42,8 @@ SGEphemeris::SGEphemeris( const string &path ) {
uranus = new Uranus;
neptune = new Neptune;
nplanets = 7;
for ( int i = 0; i < nplanets; ++i ) {
sgdSetVec3( planets[i], 0.0, 0.0, 0.0 );
}
for ( int i = 0; i < nplanets; ++i )
planets[i] = SGVec3d::zeros();
stars = new SGStarData( SGPath(path) );
}

View File

@@ -29,8 +29,7 @@
#ifndef _EPHEMERIS_HXX
#define _EPHEMERIS_HXX
#include <plib/sg.h>
#include <string>
#include <simgear/ephemeris/star.hxx>
#include <simgear/ephemeris/moonpos.hxx>
@@ -43,6 +42,9 @@
#include <simgear/ephemeris/neptune.hxx>
#include <simgear/ephemeris/stardata.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
/** Ephemeris class
*
@@ -83,7 +85,7 @@ class SGEphemeris {
// planets[i][1] = Declination
// planets[i][2] = Magnitude
int nplanets;
sgdVec3 planets[7];
SGVec3d planets[7];
SGStarData *stars;
@@ -95,7 +97,7 @@ public:
* calling the constructor you need to provide a path pointing to
* your star database file.
* @param path path to your star database */
SGEphemeris( const string &path );
SGEphemeris( const std::string &path );
/** Destructor */
~SGEphemeris( void );
@@ -155,7 +157,7 @@ public:
* the second is the declination, and the third is the magnitude.
* @return planets array
*/
inline sgdVec3 *getPlanets() { return planets; }
inline SGVec3d *getPlanets() { return planets; }
/** @return the numbers of defined stars. */
inline int getNumStars() const { return stars->getNumStars(); }
@@ -167,7 +169,7 @@ public:
* third is the magnitude.
* @returns star array
*/
inline sgdVec3 *getStars() { return stars->getStars(); }
inline SGVec3d *getStars() { return stars->getStars(); }
};

View File

@@ -22,10 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "jupiter.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "mars.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "mercury.hxx"

View File

@@ -27,9 +27,6 @@
#include <simgear/debug/logstream.hxx>
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
// #include <FDM/flight.hxx>

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "saturn.hxx"

View File

@@ -22,10 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include <simgear/debug/logstream.hxx>

View File

@@ -25,25 +25,19 @@
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include "stardata.hxx"
#if defined (_MSC_VER)
SG_USING_STD(getline);
using std::getline;
#endif
// Constructor
SGStarData::SGStarData() :
nstars(0)
SGStarData::SGStarData( const SGPath& path )
{
}
SGStarData::SGStarData( SGPath path ) :
nstars(0)
{
data_path = SGPath( path );
load();
load(path);
}
@@ -52,31 +46,28 @@ SGStarData::~SGStarData() {
}
bool SGStarData::load() {
bool SGStarData::load( const SGPath& path ) {
// -dw- avoid local data > 32k error by dynamic allocation of the
// array, problem for some compilers
stars = new sgdVec3[SG_MAX_STARS];
_stars.clear();
// build the full path name to the stars data base file
data_path.append( "stars" );
SG_LOG( SG_ASTRO, SG_INFO, " Loading stars from " << data_path.str() );
// build the full path name to the stars data base file
SGPath tmp = path;
tmp.append( "stars" );
SG_LOG( SG_ASTRO, SG_INFO, " Loading stars from " << tmp.str() );
sg_gzifstream in( data_path.str() );
sg_gzifstream in( tmp.str() );
if ( ! in.is_open() ) {
SG_LOG( SG_ASTRO, SG_ALERT, "Cannot open star file: "
<< data_path.str() );
exit(-1);
<< tmp.str() );
return false;
}
double ra, dec, mag;
char c;
string name;
nstars = 0;
// read in each line of the file
while ( ! in.eof() && nstars < SG_MAX_STARS ) {
while ( ! in.eof() ) {
in >> skipcomment;
getline( in, name, ',' );
@@ -116,13 +107,10 @@ bool SGStarData::load() {
in >> mag;
// cout << " star data = " << ra << " " << dec << " " << mag << endl;
sgdSetVec3( stars[nstars], ra, dec, mag );
++nstars;
_stars.push_back(SGVec3d(ra, dec, mag));
}
SG_LOG( SG_ASTRO, SG_INFO, " Loaded " << nstars << " stars" );
SG_LOG( SG_ASTRO, SG_INFO, " Loaded " << _stars.size() << " stars" );
return true;
}

View File

@@ -24,37 +24,28 @@
#ifndef _SG_STARDATA_HXX
#define _SG_STARDATA_HXX
#include <vector>
#include <simgear/math/SGMath.hxx>
#include <plib/sg.h>
#include <simgear/misc/sg_path.hxx>
#define SG_MAX_STARS 850
class SGPath;
class SGStarData {
int nstars;
sgdVec3 *stars;
SGPath data_path;
public:
// Constructor
SGStarData();
SGStarData( SGPath path );
SGStarData( const SGPath& path );
// Destructor
~SGStarData();
// load the stars database
bool load();
bool load( const SGPath& path );
// stars
inline int getNumStars() const { return nstars; }
inline sgdVec3 *getStars() { return stars; }
inline int getNumStars() const { return _stars.size(); }
inline SGVec3d *getStars() { return &(_stars[0]); }
private:
std::vector<SGVec3d> _stars;
};

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "uranus.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "venus.hxx"

View File

@@ -27,7 +27,7 @@ noinst_PROGRAMS = decode_binobj socktest lowtest tcp_server tcp_client
tcp_server_SOURCES = tcp_server.cxx
tcp_server_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
@@ -38,7 +38,7 @@ tcp_server_LDADD = \
tcp_client_SOURCES = tcp_client.cxx
tcp_client_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
@@ -49,7 +49,7 @@ tcp_client_LDADD = \
socktest_SOURCES = socktest.cxx
socktest_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
@@ -60,7 +60,7 @@ socktest_LDADD = \
lowtest_SOURCES = lowtest.cxx
lowtest_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
@@ -69,7 +69,7 @@ lowtest_LDADD = \
decode_binobj_SOURCES = decode_binobj.cxx
decode_binobj_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \

View File

@@ -5,12 +5,12 @@
#include <simgear/compiler.h>
#include <unistd.h>
#include STL_IOSTREAM
#include <iostream>
#include "sg_binobj.hxx"
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main( int argc, char **argv ) {
@@ -37,14 +37,14 @@ int main( int argc, char **argv ) {
obj.get_gbs_radius());
cout << endl;
point_list nodes = obj.get_wgs84_nodes();
std::vector<SGVec3d> nodes = obj.get_wgs84_nodes();
cout << "# vertex list" << endl;
for ( i = 0; i < (int)nodes.size(); ++i ) {
printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
}
cout << endl;
point_list normals = obj.get_normals();
std::vector<SGVec3f> normals = obj.get_normals();
cout << "# vertex normal list" << endl;
for ( i = 0; i < (int)normals.size(); ++i ) {
printf("vn %.5f %.5f %.5f\n",
@@ -52,7 +52,7 @@ int main( int argc, char **argv ) {
}
cout << endl;
point_list texcoords = obj.get_texcoords();
std::vector<SGVec2f> texcoords = obj.get_texcoords();
cout << "# texture coordinate list" << endl;
for ( i = 0; i < (int)texcoords.size(); ++i ) {
printf("vt %.5f %.5f\n",

View File

@@ -32,11 +32,11 @@
// #include "protocol.hxx"
#include STL_STRING
#include <string>
#include <vector>
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
#define SG_IO_MAX_MSG_SIZE 16384

View File

@@ -1,6 +1,6 @@
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <iostream>
#include "lowlevel.hxx"
@@ -8,8 +8,8 @@ static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main() {

View File

@@ -33,7 +33,8 @@
#include <time.h>
#include <vector>
#include STL_STRING
#include <string>
#include <iostream>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/misc/sg_path.hxx>
@@ -42,9 +43,10 @@
#include "sg_binobj.hxx"
SG_USING_STD( string );
SG_USING_STD( vector );
using std::string;
using std::vector;
using std::cout;
using std::endl;
enum sgObjectTypes {
SG_BOUNDING_SPHERE = 0,
@@ -174,7 +176,7 @@ static void read_object( gzFile fp,
int idx_size;
bool do_vertices, do_normals, do_colors, do_texcoords;
int j, k, idx;
static sgSimpleBuffer buf( 32768 ); // 32 Kb
sgSimpleBuffer buf( 32768 ); // 32 Kb
char material[256];
// default values
@@ -280,13 +282,13 @@ static void read_object( gzFile fp,
// read a binary file and populate the provided structures.
bool SGBinObject::read_bin( const string& file ) {
Point3D p;
SGVec3d p;
int i, j, k;
unsigned int nbytes;
static sgSimpleBuffer buf( 32768 ); // 32 Kb
sgSimpleBuffer buf( 32768 ); // 32 Kb
// zero out structures
gbs_center = Point3D( 0 );
gbs_center = SGVec3d(0, 0, 0);
gbs_radius = 0.0;
wgs84_nodes.clear();
@@ -322,7 +324,7 @@ bool SGBinObject::read_bin( const string& file ) {
string filegz = file + ".gz";
if ( (fp = gzopen( filegz.c_str(), "rb" )) == NULL ) {
SG_LOG( SG_EVENT, SG_ALERT,
"ERROR: opening " << file << " or " << filegz << "for reading!");
"ERROR: opening " << file << " or " << filegz << " for reading!");
return false;
}
@@ -364,18 +366,32 @@ bool SGBinObject::read_bin( const string& file ) {
#endif
// read number of top level objects
short nobjects;
sgReadShort( fp, &nobjects );
unsigned short nobjects;
if ( version >= 7 ) {
sgReadUShort( fp, &nobjects );
} else {
short tmp;
sgReadShort( fp, &tmp );
nobjects = tmp;
}
// cout << "Total objects to read = " << nobjects << endl;
// read in objects
for ( i = 0; i < nobjects; ++i ) {
// read object header
char obj_type;
short nproperties, nelements;
unsigned short nproperties, nelements;
sgReadChar( fp, &obj_type );
sgReadShort( fp, &nproperties );
sgReadShort( fp, &nelements );
if ( version >= 7 ) {
sgReadUShort( fp, &nproperties );
sgReadUShort( fp, &nelements );
} else {
short tmp;
sgReadShort( fp, &tmp );
nproperties = tmp;
sgReadShort( fp, &tmp );
nelements = tmp;
}
// cout << "object " << i << " = " << (int)obj_type << " props = "
// << nproperties << " elements = " << nelements << endl;
@@ -407,7 +423,7 @@ bool SGBinObject::read_bin( const string& file ) {
sgEndianSwap( (uint64_t *)&(dptr[1]) );
sgEndianSwap( (uint64_t *)&(dptr[2]) );
}
gbs_center = Point3D( dptr[0], dptr[1], dptr[2] );
gbs_center = SGVec3d( dptr[0], dptr[1], dptr[2] );
// cout << "Center = " << gbs_center << endl;
ptr += sizeof(double) * 3;
@@ -447,7 +463,7 @@ bool SGBinObject::read_bin( const string& file ) {
sgEndianSwap( (uint32_t *)&(fptr[1]) );
sgEndianSwap( (uint32_t *)&(fptr[2]) );
}
wgs84_nodes.push_back( Point3D(fptr[0], fptr[1], fptr[2]) );
wgs84_nodes.push_back( SGVec3d(fptr[0], fptr[1], fptr[2]) );
fptr += 3;
}
}
@@ -481,7 +497,8 @@ bool SGBinObject::read_bin( const string& file ) {
sgEndianSwap( (uint32_t *)&(fptr[2]) );
sgEndianSwap( (uint32_t *)&(fptr[3]) );
}
colors.push_back( Point3D( fptr[0], fptr[1], fptr[2] ) );
SGVec4f color( fptr[0], fptr[1], fptr[2], fptr[3] );
colors.push_back( color );
fptr += 4;
}
}
@@ -508,14 +525,11 @@ bool SGBinObject::read_bin( const string& file ) {
int count = nbytes / 3;
normals.reserve( count );
for ( k = 0; k < count; ++k ) {
sgdVec3 normal;
sgdSetVec3( normal,
(ptr[0]) / 127.5 - 1.0,
(ptr[1]) / 127.5 - 1.0,
(ptr[2]) / 127.5 - 1.0 );
sgdNormalizeVec3( normal );
SGVec3f normal((ptr[0]) / 127.5 - 1.0,
(ptr[1]) / 127.5 - 1.0,
(ptr[2]) / 127.5 - 1.0);
normals.push_back(Point3D(normal[0], normal[1], normal[2]));
normals.push_back(normalize(normal));
ptr += 3;
}
}
@@ -547,7 +561,7 @@ bool SGBinObject::read_bin( const string& file ) {
sgEndianSwap( (uint32_t *)&(fptr[0]) );
sgEndianSwap( (uint32_t *)&(fptr[1]) );
}
texcoords.push_back( Point3D( fptr[0], fptr[1], 0 ) );
texcoords.push_back( SGVec2f( fptr[0], fptr[1] ) );
fptr += 2;
}
}
@@ -612,10 +626,6 @@ bool SGBinObject::read_bin( const string& file ) {
bool SGBinObject::write_bin( const string& base, const string& name,
const SGBucket& b )
{
Point3D p;
sgVec2 t;
sgVec3 pt;
sgVec4 color;
int i, j;
unsigned char idx_mask;
int idx_size;
@@ -655,7 +665,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
string material;
int start;
int end;
short nobjects = 0;
unsigned short nobjects = 0;
nobjects++; // for gbs
nobjects++; // for vertices
nobjects++; // for colors
@@ -663,7 +673,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects++; // for texcoords
// points
short npts = 0;
unsigned short npts = 0;
start = 0; end = 1;
while ( start < (int)pt_materials.size() ) {
material = pt_materials[start];
@@ -677,7 +687,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += npts;
// tris
short ntris = 0;
unsigned short ntris = 0;
start = 0; end = 1;
while ( start < (int)tri_materials.size() ) {
material = tri_materials[start];
@@ -691,7 +701,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += ntris;
// strips
short nstrips = 0;
unsigned short nstrips = 0;
start = 0; end = 1;
while ( start < (int)strip_materials.size() ) {
material = strip_materials[start];
@@ -705,7 +715,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += nstrips;
// fans
short nfans = 0;
unsigned short nfans = 0;
start = 0; end = 1;
while ( start < (int)fan_materials.size() ) {
material = fan_materials[start];
@@ -719,12 +729,12 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += nfans;
cout << "total top level objects = " << nobjects << endl;
sgWriteShort( fp, nobjects );
sgWriteUShort( fp, nobjects );
// write bounding sphere
sgWriteChar( fp, (char)SG_BOUNDING_SPHERE ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
sgdVec3 center;
@@ -734,37 +744,31 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump vertex list
sgWriteChar( fp, (char)SG_VERTEX_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
p = wgs84_nodes[i] - gbs_center;
sgSetVec3( pt, p.x(), p.y(), p.z() );
sgWriteVec3( fp, pt );
SGVec3f p = toVec3f(wgs84_nodes[i] - gbs_center);
sgWriteVec3( fp, p.data() );
}
// dump vertex color list
sgWriteChar( fp, (char)SG_COLOR_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
for ( i = 0; i < (int)colors.size(); ++i ) {
p = colors[i];
// Right now we have a place holder for color alpha but we
// need to update the interface so the calling program can
// provide the info.
sgSetVec4( color, p.x(), p.y(), p.z(), 1.0 );
sgWriteVec4( fp, color );
sgWriteVec4( fp, colors[i].data() );
}
// dump vertex normal list
sgWriteChar( fp, (char)SG_NORMAL_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, normals.size() * 3 ); // nbytes
char normal[3];
for ( i = 0; i < (int)normals.size(); ++i ) {
p = normals[i];
SGVec3f p = normals[i];
normal[0] = (unsigned char)((p.x() + 1.0) * 127.5);
normal[1] = (unsigned char)((p.y() + 1.0) * 127.5);
normal[2] = (unsigned char)((p.z() + 1.0) * 127.5);
@@ -773,13 +777,11 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump texture coordinates
sgWriteChar( fp, (char)SG_TEXCOORD_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
for ( i = 0; i < (int)texcoords.size(); ++i ) {
p = texcoords[i];
sgSetVec2( t, p.x(), p.y() );
sgWriteVec2( fp, t );
sgWriteVec2( fp, texcoords[i].data() );
}
// dump point groups if they exist
@@ -800,8 +802,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_POINTS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -820,19 +822,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, pts_v[i].size() * idx_size * sizeof(short) );
sgWriteUInt( fp, pts_v[i].size() * idx_size
* sizeof(unsigned short) );
for ( j = 0; j < (int)pts_v[i].size(); ++j ) {
if ( pts_v.size() ) {
sgWriteShort( fp, (short)pts_v[i][j] );
sgWriteUShort( fp, (unsigned short)pts_v[i][j] );
}
if ( pts_n.size() ) {
sgWriteShort( fp, (short)pts_n[i][j] );
sgWriteUShort( fp, (unsigned short)pts_n[i][j] );
}
if ( pts_c.size() ) {
sgWriteShort( fp, (short)pts_c[i][j] );
sgWriteUShort( fp, (unsigned short)pts_c[i][j] );
}
if ( pts_tc.size() ) {
sgWriteShort( fp, (short)pts_tc[i][j] );
sgWriteUShort( fp, (unsigned short)pts_tc[i][j] );
}
}
}
@@ -861,8 +864,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FACES ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -879,22 +882,23 @@ bool SGBinObject::write_bin( const string& base, const string& name,
sgWriteChar( fp, idx_mask );
// nbytes
sgWriteUInt( fp, (end - start) * 3 * idx_size * sizeof(short) );
sgWriteUInt( fp, (end - start) * 3 * idx_size
* sizeof(unsigned short) );
// write group
for ( i = start; i < end; ++i ) {
for ( j = 0; j < 3; ++j ) {
if ( tris_v.size() ) {
sgWriteShort( fp, (short)tris_v[i][j] );
sgWriteUShort( fp, (unsigned short)tris_v[i][j] );
}
if ( tris_n.size() ) {
sgWriteShort( fp, (short)tris_n[i][j] );
sgWriteUShort( fp, (unsigned short)tris_n[i][j] );
}
if ( tris_c.size() ) {
sgWriteShort( fp, (short)tris_c[i][j] );
sgWriteUShort( fp, (unsigned short)tris_c[i][j] );
}
if ( tris_tc.size() ) {
sgWriteShort( fp, (short)tris_tc[i][j] );
sgWriteUShort( fp, (unsigned short)tris_tc[i][j] );
}
}
}
@@ -922,8 +926,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_STRIPS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -942,19 +946,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, strips_v[i].size() * idx_size * sizeof(short));
sgWriteUInt( fp, strips_v[i].size() * idx_size
* sizeof(unsigned short));
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
if ( strips_v.size() ) {
sgWriteShort( fp, (short)strips_v[i][j] );
sgWriteUShort( fp, (unsigned short)strips_v[i][j] );
}
if ( strips_n.size() ) {
sgWriteShort( fp, (short)strips_n[i][j] );
sgWriteUShort( fp, (unsigned short)strips_n[i][j] );
}
if ( strips_c.size() ) {
sgWriteShort( fp, (short)strips_c[i][j] );
sgWriteUShort( fp, (unsigned short)strips_c[i][j] );
}
if ( strips_tc.size() ) {
sgWriteShort( fp, (short)strips_tc[i][j] );
sgWriteUShort( fp, (unsigned short)strips_tc[i][j] );
}
}
}
@@ -982,8 +987,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FANS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -1002,19 +1007,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write fans
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, fans_v[i].size() * idx_size * sizeof(short) );
sgWriteUInt( fp, fans_v[i].size() * idx_size
* sizeof(unsigned short) );
for ( j = 0; j < (int)fans_v[i].size(); ++j ) {
if ( fans_v.size() ) {
sgWriteShort( fp, (short)fans_v[i][j] );
sgWriteUShort( fp, (unsigned short)fans_v[i][j] );
}
if ( fans_n.size() ) {
sgWriteShort( fp, (short)fans_n[i][j] );
sgWriteUShort( fp, (unsigned short)fans_n[i][j] );
}
if ( fans_c.size() ) {
sgWriteShort( fp, (short)fans_c[i][j] );
sgWriteUShort( fp, (unsigned short)fans_c[i][j] );
}
if ( fans_tc.size() ) {
sgWriteShort( fp, (short)fans_tc[i][j] );
sgWriteUShort( fp, (unsigned short)fans_tc[i][j] );
}
}
}
@@ -1042,7 +1048,6 @@ bool SGBinObject::write_bin( const string& base, const string& name,
bool SGBinObject::write_ascii( const string& base, const string& name,
const SGBucket& b )
{
Point3D p;
int i, j;
SGPath file = base + "/" + b.gen_base_path() + "/" + name;
@@ -1084,7 +1089,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
// dump vertex list
fprintf(fp, "# vertex list\n");
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
p = wgs84_nodes[i] - gbs_center;
SGVec3d p = wgs84_nodes[i] - gbs_center;
fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
@@ -1092,7 +1097,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
fprintf(fp, "# vertex normal list\n");
for ( i = 0; i < (int)normals.size(); ++i ) {
p = normals[i];
SGVec3f p = normals[i];
fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
fprintf(fp, "\n");
@@ -1100,7 +1105,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
// dump texture coordinates
fprintf(fp, "# texture coordinate list\n");
for ( i = 0; i < (int)texcoords.size(); ++i ) {
p = texcoords[i];
SGVec2f p = texcoords[i];
fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y() );
}
fprintf(fp, "\n");
@@ -1126,13 +1131,13 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
// make a list of points for the group
point_list group_nodes;
group_nodes.clear();
Point3D bs_center;
SGVec3d bs_center;
double bs_radius = 0;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
group_nodes.push_back( wgs84_nodes[ tris_v[i][j] ] );
bs_center = sgCalcCenter( group_nodes );
bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
group_nodes.push_back( Point3D::fromSGVec3(wgs84_nodes[ tris_v[i][j] ]) );
bs_center = sgCalcCenter( group_nodes ).toSGVec3d();
bs_radius = sgCalcBoundingRadius( Point3D::fromSGVec3(bs_center), group_nodes );
}
}
@@ -1177,13 +1182,13 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
// make a list of points for the group
point_list group_nodes;
group_nodes.clear();
Point3D bs_center;
SGVec3d bs_center;
double bs_radius = 0;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
group_nodes.push_back( wgs84_nodes[ strips_v[i][j] ] );
bs_center = sgCalcCenter( group_nodes );
bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
group_nodes.push_back( Point3D::fromSGVec3(wgs84_nodes[ strips_v[i][j] ]) );
bs_center = sgCalcCenter( group_nodes ).toSGVec3d();
bs_radius = sgCalcBoundingRadius( Point3D::fromSGVec3(bs_center), group_nodes );
}
}

View File

@@ -39,7 +39,7 @@
#include <time.h>
#include <list>
#include STL_STRING
#include <string>
@@ -74,9 +74,9 @@ typedef group_list::const_iterator const_group_list_iterator;
*
* - prop_typecode: material_name | ???
*
* - nelements: SHORT (Gives us 65536 which ought to be enough, right?)
* - nelements: USHORT (Gives us 65536 which ought to be enough, right?)
*
* - nproperties: SHORT
* - nproperties: USHORT
*
* - *_typecode: CHAR
*
@@ -89,13 +89,13 @@ typedef group_list::const_iterator const_group_list_iterator;
class SGBinObject {
unsigned short version;
Point3D gbs_center;
SGVec3d gbs_center;
float gbs_radius;
point_list wgs84_nodes; // vertex list
point_list colors; // color list
point_list normals; // normal list
point_list texcoords; // texture coordinate list
std::vector<SGVec3d> wgs84_nodes; // vertex list
std::vector<SGVec4f> colors; // color list
std::vector<SGVec3f> normals; // normal list
std::vector<SGVec2f> texcoords; // texture coordinate list
group_list pts_v; // points vertex index
group_list pts_n; // points normal index
@@ -125,23 +125,51 @@ public:
inline unsigned short get_version() const { return version; }
inline const Point3D& get_gbs_center() const { return gbs_center; }
inline void set_gbs_center( const Point3D& p ) { gbs_center = p; }
inline Point3D get_gbs_center() const { return Point3D::fromSGVec3(gbs_center); }
inline void set_gbs_center( const Point3D& p ) { gbs_center = p.toSGVec3d(); }
inline const SGVec3d& get_gbs_center2() const { return gbs_center; }
inline void set_gbs_center( const SGVec3d& p ) { gbs_center = p; }
inline float get_gbs_radius() const { return gbs_radius; }
inline void set_gbs_radius( float r ) { gbs_radius = r; }
inline const point_list& get_wgs84_nodes() const { return wgs84_nodes; }
inline void set_wgs84_nodes( const point_list& n ) { wgs84_nodes = n; }
inline const std::vector<SGVec3d>& get_wgs84_nodes() const
{ return wgs84_nodes; }
inline void set_wgs84_nodes( const std::vector<SGVec3d>& n )
{ wgs84_nodes = n; }
inline void set_wgs84_nodes( const point_list& n )
{
wgs84_nodes.resize(n.size());
for (unsigned i = 0; i < wgs84_nodes.size(); ++i)
wgs84_nodes[i] = n[i].toSGVec3d();
}
inline const point_list& get_colors() const { return colors; }
inline void set_colors( const point_list& c ) { colors = c; }
inline const std::vector<SGVec4f>& get_colors() const { return colors; }
inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; }
inline void set_colors( const point_list& c )
{
colors.resize(c.size());
for (unsigned i = 0; i < colors.size(); ++i)
colors[i] = SGVec4f(c[i].toSGVec3f(), 1);
}
inline const point_list& get_normals() const { return normals; }
inline void set_normals( const point_list& n ) { normals = n; }
inline const std::vector<SGVec3f>& get_normals() const { return normals; }
inline void set_normals( const std::vector<SGVec3f>& n ) { normals = n; }
inline void set_normals( const point_list& n )
{
normals.resize(n.size());
for (unsigned i = 0; i < normals.size(); ++i)
normals[i] = n[i].toSGVec3f();
}
inline const point_list& get_texcoords() const { return texcoords; }
inline void set_texcoords( const point_list& t ) { texcoords = t; }
inline const std::vector<SGVec2f>& get_texcoords() const { return texcoords; }
inline void set_texcoords( const std::vector<SGVec2f>& t ) { texcoords = t; }
inline void set_texcoords( const point_list& t )
{
texcoords.resize(t.size());
for (unsigned i = 0; i < texcoords.size(); ++i)
texcoords[i] = t[i].toSGVec2f();
}
inline const group_list& get_pts_v() const { return pts_v; }
inline void set_pts_v( const group_list& g ) { pts_v = g; }

View File

@@ -23,24 +23,26 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#if defined(_MSC_VER) || defined(__MINGW32__)
# include <io.h>
#endif
#include <cstring>
#include <simgear/misc/stdint.hxx>
#include <simgear/debug/logstream.hxx>
#include "sg_file.hxx"
SG_USING_STD(string);
using std::string;
SGFile::SGFile( const string &file) {
SGFile::SGFile(const string &file, int repeat_)
: file_name(file), fp(-1), eof_flag(true), repeat(repeat_), iteration(0)
{
set_type( sgFileType );
file_name = file;
eof_flag = true;
}
@@ -82,7 +84,20 @@ int SGFile::read( char *buf, int length ) {
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
if (repeat < 0 || iteration < repeat - 1) {
iteration++;
// loop reading the file, unless it is empty
off_t fileLen = ::lseek(fp, 0, SEEK_CUR);
if (fileLen == 0) {
eof_flag = true;
return 0;
} else {
::lseek(fp, 0, SEEK_SET);
return ::read(fp, buf, length);
}
} else {
eof_flag = true;
}
}
return result;
}
@@ -96,7 +111,13 @@ int SGFile::readline( char *buf, int length ) {
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
if ((repeat < 0 || iteration < repeat - 1) && pos != 0) {
iteration++;
pos = ::lseek(fp, 0, SEEK_SET);
result = ::read(fp, buf, length);
} else {
eof_flag = true;
}
}
// find the end of line and reset position
@@ -129,7 +150,7 @@ int SGFile::write( const char *buf, const int length ) {
// write null terminated string to a file
int SGFile::writestring( const char *str ) {
int length = strlen( str );
int length = std::strlen( str );
return write( str, length );
}

View File

@@ -44,7 +44,7 @@
#include "iochannel.hxx"
SG_USING_STD(string);
using std::string;
/**
@@ -55,6 +55,10 @@ class SGFile : public SGIOChannel {
string file_name;
int fp;
bool eof_flag;
// Number of repetitions to play. -1 means loop infinitely.
const int repeat;
int iteration; // number of current repetition,
// starting at 0
public:
@@ -64,8 +68,9 @@ public:
* name. This file is not opened immediately, but instead will be
* opened when the open() method is called.
* @param file name of file to open
* @param repeat On eof restart at the beginning of the file
*/
SGFile( const string& file );
SGFile( const string& file, int repeat_ = 1 );
/** Destructor */
~SGFile();

View File

@@ -20,17 +20,19 @@
//
// $Id$
#include <cstdlib>
#include <cstring>
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/debug/logstream.hxx>
#include <simgear/serial/serial.hxx>
#include "sg_serial.hxx"
SG_USING_STD(string);
using std::string;
SGSerial::SGSerial( const string& device_name, const string& baud_rate ) :
@@ -57,7 +59,7 @@ bool SGSerial::open( const SGProtocolDir d ) {
// cout << "fd = " << port.fd << endl;
if ( ! port.set_baud( atoi( baud.c_str() ) ) ) {
if ( ! port.set_baud( std::atoi( baud.c_str() ) ) ) {
SG_LOG( SG_IO, SG_ALERT, "Error setting baud: " << baud );
return false;
}
@@ -80,7 +82,7 @@ int SGSerial::read( char *buf, int length ) {
result = port.read_port( buf_ptr, length - save_len );
if ( result + save_len == length ) {
strncpy( buf, save_buf, length );
std::strncpy( buf, save_buf, length );
save_len = 0;
return length;
@@ -114,7 +116,7 @@ int SGSerial::readline( char *buf, int length ) {
// we found an end of line
// copy to external buffer
strncpy( buf, save_buf, result );
std::strncpy( buf, save_buf, result );
buf[result] = '\0';
SG_LOG( SG_IO, SG_INFO, "fg_serial line = " << buf );
@@ -142,7 +144,7 @@ int SGSerial::write( const char *buf, const int length ) {
// write null terminated string to port
int SGSerial::writestring( const char *str ) {
int length = strlen( str );
int length = std::strlen( str );
return write( str, length );
}

View File

@@ -36,17 +36,11 @@
#include <string>
// #ifdef SG_HAVE_STD_INCLUDES
// # include <ctime>
// #else
// # include <time.h>
// #endif
#include <simgear/serial/serial.hxx>
#include "iochannel.hxx"
SG_USING_STD(string);
using std::string;
/**
* A serial I/O class based on SGIOChannel.

View File

@@ -31,7 +31,7 @@
#include <strings.h>
#endif
#include STL_IOSTREAM
#include <iostream>
#include <simgear/debug/logstream.hxx>

View File

@@ -34,14 +34,14 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
#include <plib/netSocket.h>
SG_USING_STD(string);
using std::string;
#define SG_MAX_SOCKET_QUEUE 32

View File

@@ -36,12 +36,12 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
SG_USING_STD(string);
using std::string;
/**
* A UDP socket I/O class based on SGIOChannel and plib/net.

View File

@@ -5,7 +5,7 @@
#include <simgear/compiler.h>
#include <unistd.h>
#include STL_IOSTREAM
#include <iostream>
#include "sg_socket.hxx"
#include "lowlevel.hxx"
@@ -14,8 +14,8 @@ static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main() {

View File

@@ -1,5 +1,5 @@
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <iostream>
#ifdef _WIN32
#include <windows.h>
@@ -7,6 +7,8 @@
#include <unistd.h>
#endif
#include <iostream>
#include <simgear/debug/logstream.hxx>
#include "sg_socket.hxx"
@@ -49,7 +51,7 @@ TcpClient::process()
sprintf( wbuf, "hello world\n" );
int length = channel->writestring( wbuf );
cout << "writestring returned " << length << "\n";
std::cout << "writestring returned " << length << "\n";
return true;
}
@@ -67,7 +69,7 @@ main()
TcpClient client( "localhost", "5500" );
if (!client.open())
{
cout << "client open failed\n";
std::cout << "client open failed\n";
return 0;
}

View File

@@ -1,12 +1,12 @@
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include STL_STRING
#include STL_IOSTREAM
#include <string>
#include <iostream>
#include "sg_socket.hxx"
SG_USING_STD(string);
SG_USING_STD(cout);
using std::string;
using std::cout;
class TcpServer
{

View File

@@ -13,7 +13,7 @@ noinst_PROGRAMS = testmagvar
testmagvar_SOURCES = testmagvar.cxx
testmagvar_LDADD = \
$(top_builddir)/simgear/magvar/libsgmagvar.a \
libsgmagvar.a \
$(base_LIBS)
INCLUDES = -I$(top_srcdir)

View File

@@ -86,8 +86,6 @@
#include "coremag.hxx"
static const double pi = 3.14159265358979;
static const double a = 6378.137; /* semi-major axis (equatorial radius) of WGS84 ellipsoid */
static const double b = 6356.7523142; /* semi-minor axis referenced to the WGS84 ellipsoid */
static const double r_0 = 6371.2; /* standard Earth magnetic reference radius */
@@ -325,7 +323,7 @@ double calc_magvar( double lat, double lon, double h, long dat, double* field )
}
/* Find geodetic field components: */
psi = theta - ((pi / 2.0) - lat);
psi = theta - ((M_PI / 2.0) - lat);
sinpsi = sin(psi);
cospsi = cos(psi);
X = -B_theta * cospsi - B_r * sinpsi;

View File

@@ -1,11 +1,13 @@
includedir = @includedir@/math
check_PROGRAMS = SGMathTest
check_PROGRAMS = SGMathTest SGGeometryTest
TESTS = $(check_PROGRAMS)
SGMathTest_SOURCES = SGMathTest.cxx
SGMathTest_LDADD = libsgmath.a $(base_LIBS)
SGGeometryTest_SOURCES = SGGeometryTest.cxx
SGGeometryTest_LDADD = libsgmath.a $(base_LIBS)
lib_LIBRARIES = libsgmath.a
@@ -15,31 +17,39 @@ include_HEADERS = \
point3d.hxx \
polar3d.hxx \
sg_geodesy.hxx \
sg_memory.h \
sg_random.h \
sg_types.hxx \
vector.hxx \
Math.hxx \
SGBox.hxx \
SGCMath.hxx \
SGGeoc.hxx \
SGGeod.hxx \
SGGeodesy.hxx \
SGGeometry.hxx \
SGGeometryFwd.hxx \
SGIntersect.hxx \
SGLimits.hxx \
SGLineSegment.hxx \
SGMatrix.hxx \
SGMath.hxx \
SGMathFwd.hxx \
SGMisc.hxx \
SGPlane.hxx \
SGQuat.hxx \
SGVec4.hxx \
SGVec3.hxx
SGRay.hxx \
SGSphere.hxx \
SGTriangle.hxx \
SGVec2.hxx \
SGVec3.hxx \
SGVec4.hxx
libsgmath_a_SOURCES = \
interpolater.cxx \
leastsqs.cxx \
polar3d.cxx \
sg_geodesy.cxx \
sg_random.c \
vector.cxx \
SGGeod.cxx \
SGGeodesy.cxx
INCLUDES = -I$(top_srcdir)

23
simgear/math/Math.hxx Normal file
View File

@@ -0,0 +1,23 @@
#ifndef SIMGEAR_MATH_MATH_HXX
#define SIMGEAR_MATH_MATH_HXX 1
namespace simgear
{
namespace math
{
/** Linear interpolation between two values.
*/
template<typename T>
inline T lerp(const T& x, const T& y, double alpha)
{
return x * (1.0 - alpha) + y * alpha;
}
template<typename T>
inline T lerp(const T& x, const T& y, float alpha)
{
return x * (1.0f - alpha) + y * alpha;
}
}
}
#endif

107
simgear/math/SGBox.hxx Normal file
View File

@@ -0,0 +1,107 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGBox_H
#define SGBox_H
template<typename T>
class SGBox {
public:
SGBox() :
_min(SGLimits<T>::max(), SGLimits<T>::max(), SGLimits<T>::max()),
_max(-SGLimits<T>::max(), -SGLimits<T>::max(), -SGLimits<T>::max())
{ }
void setMin(const SGVec3<T>& min)
{ _min = min; }
const SGVec3<T>& getMin() const
{ return _min; }
void setMax(const SGVec3<T>& max)
{ _max = max; }
const SGVec3<T>& getMax() const
{ return _max; }
// Only works for floating point types
SGVec3<T> getCenter() const
{ return T(0.5)*(_min + _max); }
// Only valid for nonempty boxes
SGVec3<T> getSize() const
{ return _max - _min; }
T getVolume() const
{
if (empty())
return 0;
return (_max[0] - _min[0])*(_max[1] - _min[1])*(_max[2] - _min[2]);
}
const bool empty() const
{ return !valid(); }
bool valid() const
{
if (_max[0] < _min[0])
return false;
if (_max[1] < _min[1])
return false;
if (_max[2] < _min[2])
return false;
return true;
}
void clear()
{
_min[0] = SGLimits<T>::max();
_min[1] = SGLimits<T>::max();
_min[2] = SGLimits<T>::max();
_max[0] = -SGLimits<T>::max();
_max[1] = -SGLimits<T>::max();
_max[2] = -SGLimits<T>::max();
}
void expandBy(const SGVec3<T>& v)
{ _min = min(_min, v); _max = max(_max, v); }
void expandBy(const SGBox<T>& b)
{ _min = min(_min, b._min); _max = max(_max, b._max); }
// Note that this only works if the box is nonmepty
unsigned getBroadestAxis() const
{
SGVec3d size = getSize();
if (size[1] <= size[0] && size[2] <= size[0])
return 0;
else if (size[2] <= size[1])
return 1;
else
return 2;
}
private:
SGVec3<T> _min;
SGVec3<T> _max;
};
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s, const SGBox<T>& box)
{ return s << "min = " << box.getMin() << ", max = " << box.getMax(); }
#endif

View File

@@ -20,12 +20,6 @@
#include <simgear/compiler.h>
#ifdef SG_HAVE_STD_INCLUDES
// We have cmath from the standard c++ lib available
#include <cmath>
#else
// We only have math.h with the c89 double functions.
#include <math.h>
#endif
#endif

View File

@@ -74,6 +74,11 @@ public:
/// Set the geocentric radius from the argument given in feet
void setRadiusFt(double radius);
SGGeoc advanceRadM(double course, double distance) const;
static double courseRad(const SGGeoc& from, const SGGeoc& to);
static double courseDeg(const SGGeoc& from, const SGGeoc& to);
static double distanceM(const SGGeoc& from, const SGGeoc& to);
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments, use the factory methods for
@@ -201,7 +206,7 @@ SGGeoc::getLongitudeDeg(void) const
#ifdef SG_GEOC_NATIVE_DEGREE
return _lon;
#else
return _lon*SGD_DEGREES_TO_RADIANS;
return _lon*SGD_RADIANS_TO_DEGREES;
#endif
}
@@ -212,7 +217,7 @@ SGGeoc::setLongitudeDeg(double lon)
#ifdef SG_GEOC_NATIVE_DEGREE
_lon = lon;
#else
_lon = lon*SGD_RADIANS_TO_DEGREES;
_lon = lon*SGD_DEGREES_TO_RADIANS;
#endif
}
@@ -245,7 +250,7 @@ SGGeoc::getLatitudeDeg(void) const
#ifdef SG_GEOC_NATIVE_DEGREE
return _lat;
#else
return _lat*SGD_DEGREES_TO_RADIANS;
return _lat*SGD_RADIANS_TO_DEGREES;
#endif
}
@@ -256,7 +261,7 @@ SGGeoc::setLatitudeDeg(double lat)
#ifdef SG_GEOC_NATIVE_DEGREE
_lat = lat;
#else
_lat = lat*SGD_RADIANS_TO_DEGREES;
_lat = lat*SGD_DEGREES_TO_RADIANS;
#endif
}
@@ -288,6 +293,36 @@ SGGeoc::setRadiusFt(double radius)
_radius = radius*SG_FEET_TO_METER;
}
inline
SGGeoc
SGGeoc::advanceRadM(double course, double distance) const
{
SGGeoc result;
SGGeodesy::advanceRadM(*this, course, distance, result);
return result;
}
inline
double
SGGeoc::courseRad(const SGGeoc& from, const SGGeoc& to)
{
return SGGeodesy::courseRad(from, to);
}
inline
double
SGGeoc::courseDeg(const SGGeoc& from, const SGGeoc& to)
{
return SGMiscd::rad2deg(courseRad(from, to));
}
inline
double
SGGeoc::distanceM(const SGGeoc& from, const SGGeoc& to)
{
return SGGeodesy::distanceM(from, to);
}
/// Output to an ostream
template<typename char_type, typename traits_type>
inline

51
simgear/math/SGGeod.cxx Normal file
View File

@@ -0,0 +1,51 @@
// Copyright (C) 2008 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "SGMath.hxx"
osg::Matrix SGGeod::makeSimulationFrameRelative()
{
SGQuatd hlOr = SGQuatd::fromLonLat(*this);
return osg::Matrix(hlOr.osg());
}
osg::Matrix SGGeod::makeSimulationFrame()
{
osg::Matrix result(makeSimulationFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(coord.osg());
return result;
}
osg::Matrix SGGeod::makeZUpFrameRelative()
{
osg::Matrix result(makeSimulationFrameRelative());
// 180 degree rotation around Y axis
osg::Quat flip(0.0, 1.0, 0.0, 0.0);
result.preMult(osg::Matrix(flip));
return result;
}
osg::Matrix SGGeod::makeZUpFrame()
{
osg::Matrix result(makeZUpFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(coord.osg());
return result;
}

View File

@@ -20,6 +20,8 @@
#include <simgear/constants.h>
#include <osg/Matrix>
// #define SG_GEOD_NATIVE_DEGREE
/// Class representing a geodetic location
@@ -78,6 +80,18 @@ public:
/// Set the geodetic elevation from the argument given in feet
void setElevationFt(double elevation);
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
osg::Matrix makeSimulationFrameRelative();
osg::Matrix makeSimulationFrame();
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
osg::Matrix makeZUpFrameRelative();
osg::Matrix makeZUpFrame();
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments. Use the factory methods for

View File

@@ -155,3 +155,346 @@ SGGeodesy::SGGeocToCart(const SGGeoc& geoc, SGVec3<double>& cart)
double clon = cos(lon);
cart = geoc.getRadiusM()*SGVec3<double>(clat*clon, clat*slon, slat);
}
// Notes:
//
// The XYZ/cartesian coordinate system in use puts the X axis through
// zero lat/lon (off west Africa), the Z axis through the north pole,
// and the Y axis through 90 degrees longitude (in the Indian Ocean).
//
// All latitude and longitude values are in radians. Altitude is in
// meters, with zero on the WGS84 ellipsoid.
//
// The code below makes use of the notion of "squashed" space. This
// is a 2D cylindrical coordinate system where the radius from the Z
// axis is multiplied by SQUASH; the earth in this space is a perfect
// circle with a radius of POLRAD.
////////////////////////////////////////////////////////////////////////
//
// Direct and inverse distance functions
//
// Proceedings of the 7th International Symposium on Geodetic
// Computations, 1985
//
// "The Nested Coefficient Method for Accurate Solutions of Direct and
// Inverse Geodetic Problems With Any Length"
//
// Zhang Xue-Lian
// pp 747-763
//
// modified for FlightGear to use WGS84 only -- Norman Vine
static inline double M0( double e2 ) {
//double e4 = e2*e2;
return SGMiscd::pi()*0.5*(1.0 - e2*( 1.0/4.0 + e2*( 3.0/64.0 +
e2*(5.0/256.0) )));
}
// given, lat1, lon1, az1 and distance (s), calculate lat2, lon2
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
static int _geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
double a = SGGeodesy::EQURAD, rf = SGGeodesy::iFLATTENING;
double testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
double e2 = f*(2.0-f);
double phi1 = SGMiscd::deg2rad(lat1), lam1 = SGMiscd::deg2rad(lon1);
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double azm1 = SGMiscd::deg2rad(az1);
double sinaz1 = sin(azm1), cosaz1 = cos(azm1);
if( fabs(s) < 0.01 ) { // distance < centimeter => congruency
*lat2 = lat1;
*lon2 = lon1;
*az2 = 180.0 + az1;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( SGLimitsd::min() < fabs(cosphi1) ) { // non-polar origin
// u1 is reduced latitude
double tanu1 = sqrt(1.0-e2)*sinphi1/cosphi1;
double sig1 = atan2(tanu1,cosaz1);
double cosu1 = 1.0/sqrt( 1.0 + tanu1*tanu1 ), sinu1 = tanu1*cosu1;
double sinaz = cosu1*sinaz1, cos2saz = 1.0-sinaz*sinaz;
double us = cos2saz*e2/(1.0-e2);
// Terms
double ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/16384.0,
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0,
tc = 0;
// FIRST ESTIMATE OF SIGMA (SIG)
double first = s/(b*ta); // !!
double sig = first;
double c2sigm, sinsig,cossig, temp,denom,rnumer, dlams, dlam;
do {
c2sigm = cos(2.0*sig1+sig);
sinsig = sin(sig); cossig = cos(sig);
temp = sig;
sig = first +
tb*sinsig*(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm) -
tb*c2sigm*(-3.0+4.0*sinsig*sinsig)
*(-3.0+4.0*c2sigm*c2sigm)/6.0)
/4.0);
} while( fabs(sig-temp) > testv);
// LATITUDE OF POINT 2
// DENOMINATOR IN 2 PARTS (TEMP ALSO USED LATER)
temp = sinu1*sinsig-cosu1*cossig*cosaz1;
denom = (1.0-f)*sqrt(sinaz*sinaz+temp*temp);
// NUMERATOR
rnumer = sinu1*cossig+cosu1*sinsig*cosaz1;
*lat2 = SGMiscd::rad2deg(atan2(rnumer,denom));
// DIFFERENCE IN LONGITUDE ON AUXILARY SPHERE (DLAMS )
rnumer = sinsig*sinaz1;
denom = cosu1*cossig-sinu1*sinsig*cosaz1;
dlams = atan2(rnumer,denom);
// TERM C
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
// DIFFERENCE IN LONGITUDE
dlam = dlams-(1.0-tc)*f*sinaz*(sig+tc*sinsig*
(c2sigm+
tc*cossig*(-1.0+2.0*
c2sigm*c2sigm)));
*lon2 = SGMiscd::rad2deg(lam1+dlam);
if (*lon2 > 180.0 ) *lon2 -= 360.0;
if (*lon2 < -180.0 ) *lon2 += 360.0;
// AZIMUTH - FROM NORTH
*az2 = SGMiscd::rad2deg(atan2(-sinaz,temp));
if ( fabs(*az2) < testv ) *az2 = 0.0;
if( *az2 < 0.0) *az2 += 360.0;
return 0;
} else { // phi1 == 90 degrees, polar origin
double dM = a*M0(e2) - s;
double paz = ( phi1 < 0.0 ? 180.0 : 0.0 );
double zero = 0.0f;
return _geo_direct_wgs_84( zero, lon1, paz, dM, lat2, lon2, az2 );
}
}
bool
SGGeodesy::direct(const SGGeod& p1, double course1,
double distance, SGGeod& p2, double& course2)
{
double lat2, lon2;
int ret = _geo_direct_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
course1, distance, &lat2, &lon2, &course2);
p2.setLatitudeDeg(lat2);
p2.setLongitudeDeg(lon2);
p2.setElevationM(0);
return ret == 0;
}
// given lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
static int _geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
double a = SGGeodesy::EQURAD, rf = SGGeodesy::iFLATTENING;
int iter=0;
double testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
// double e2 = f*(2.0-f); // unused in this routine
double phi1 = SGMiscd::deg2rad(lat1), lam1 = SGMiscd::deg2rad(lon1);
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double phi2 = SGMiscd::deg2rad(lat2), lam2 = SGMiscd::deg2rad(lon2);
double sinphi2 = sin(phi2), cosphi2 = cos(phi2);
if( (fabs(lat1-lat2) < testv &&
( fabs(lon1-lon2) < testv) || fabs(lat1-90.0) < testv ) )
{
// TWO STATIONS ARE IDENTICAL : SET DISTANCE & AZIMUTHS TO ZERO */
*az1 = 0.0; *az2 = 0.0; *s = 0.0;
return 0;
} else if( fabs(cosphi1) < testv ) {
// initial point is polar
int k = _geo_inverse_wgs_84( lat2,lon2,lat1,lon1, az1,az2,s );
k = k; // avoid compiler error since return result is unused
b = *az1; *az1 = *az2; *az2 = b;
return 0;
} else if( fabs(cosphi2) < testv ) {
// terminal point is polar
double _lon1 = lon1 + 180.0f;
int k = _geo_inverse_wgs_84( lat1, lon1, lat1, _lon1,
az1, az2, s );
k = k; // avoid compiler error since return result is unused
*s /= 2.0;
*az2 = *az1 + 180.0;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( (fabs( fabs(lon1-lon2) - 180 ) < testv) &&
(fabs(lat1+lat2) < testv) )
{
// Geodesic passes through the pole (antipodal)
double s1,s2;
_geo_inverse_wgs_84( lat1,lon1, lat1,lon2, az1,az2, &s1 );
_geo_inverse_wgs_84( lat2,lon2, lat1,lon2, az1,az2, &s2 );
*az2 = *az1;
*s = s1 + s2;
return 0;
} else {
// antipodal and polar points don't get here
double dlam = lam2 - lam1, dlams = dlam;
double sdlams,cdlams, sig,sinsig,cossig, sinaz,
cos2saz, c2sigm;
double tc,temp, us,rnumer,denom, ta,tb;
double cosu1,sinu1, sinu2,cosu2;
// Reduced latitudes
temp = (1.0-f)*sinphi1/cosphi1;
cosu1 = 1.0/sqrt(1.0+temp*temp);
sinu1 = temp*cosu1;
temp = (1.0-f)*sinphi2/cosphi2;
cosu2 = 1.0/sqrt(1.0+temp*temp);
sinu2 = temp*cosu2;
do {
sdlams = sin(dlams), cdlams = cos(dlams);
sinsig = sqrt(cosu2*cosu2*sdlams*sdlams+
(cosu1*sinu2-sinu1*cosu2*cdlams)*
(cosu1*sinu2-sinu1*cosu2*cdlams));
cossig = sinu1*sinu2+cosu1*cosu2*cdlams;
sig = atan2(sinsig,cossig);
sinaz = cosu1*cosu2*sdlams/sinsig;
cos2saz = 1.0-sinaz*sinaz;
c2sigm = (sinu1 == 0.0 || sinu2 == 0.0 ? cossig :
cossig-2.0*sinu1*sinu2/cos2saz);
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
temp = dlams;
dlams = dlam+(1.0-tc)*f*sinaz*
(sig+tc*sinsig*
(c2sigm+tc*cossig*(-1.0+2.0*c2sigm*c2sigm)));
if (fabs(dlams) > SGMiscd::pi() && iter++ > 50) {
return iter;
}
} while ( fabs(temp-dlams) > testv);
us = cos2saz*(a*a-b*b)/(b*b); // !!
// BACK AZIMUTH FROM NORTH
rnumer = -(cosu1*sdlams);
denom = sinu1*cosu2-cosu1*sinu2*cdlams;
*az2 = SGMiscd::rad2deg(atan2(rnumer,denom));
if( fabs(*az2) < testv ) *az2 = 0.0;
if(*az2 < 0.0) *az2 += 360.0;
// FORWARD AZIMUTH FROM NORTH
rnumer = cosu2*sdlams;
denom = cosu1*sinu2-sinu1*cosu2*cdlams;
*az1 = SGMiscd::rad2deg(atan2(rnumer,denom));
if( fabs(*az1) < testv ) *az1 = 0.0;
if(*az1 < 0.0) *az1 += 360.0;
// Terms a & b
ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/
16384.0;
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0;
// GEODETIC DISTANCE
*s = b*ta*(sig-tb*sinsig*
(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm)-tb*
c2sigm*(-3.0+4.0*sinsig*sinsig)*
(-3.0+4.0*c2sigm*c2sigm)/6.0)/
4.0));
return 0;
}
}
bool
SGGeodesy::inverse(const SGGeod& p1, const SGGeod& p2, double& course1,
double& course2, double& distance)
{
int ret = _geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
&course1, &course2, &distance);
return ret == 0;
}
/// Geocentric routines
void
SGGeodesy::advanceRadM(const SGGeoc& geoc, double course, double distance,
SGGeoc& result)
{
result.setRadiusM(geoc.getRadiusM());
// lat=asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
// IF (cos(lat)=0)
// lon=lon1 // endpoint a pole
// ELSE
// lon=mod(lon1-asin(sin(tc)*sin(d)/cos(lat))+pi,2*pi)-pi
// ENDIF
distance *= SG_METER_TO_NM * SG_NM_TO_RAD;
double sinDistance = sin(distance);
double cosDistance = cos(distance);
double sinLat = sin(geoc.getLatitudeRad()) * cosDistance +
cos(geoc.getLatitudeRad()) * sinDistance * cos(course);
sinLat = SGMiscd::clip(sinLat, -1, 1);
result.setLatitudeRad(asin(sinLat));
double cosLat = cos(result.getLatitudeRad());
if (cosLat <= SGLimitsd::min()) {
// endpoint a pole
result.setLongitudeRad(geoc.getLongitudeRad());
} else {
double tmp = SGMiscd::clip(sin(course) * sinDistance / cosLat, -1, 1);
double lon = SGMiscd::normalizeAngle(geoc.getLongitudeRad() - asin( tmp ));
result.setLongitudeRad(lon);
}
}
double
SGGeodesy::courseRad(const SGGeoc& from, const SGGeoc& to)
{
double diffLon = to.getLongitudeRad() - from.getLongitudeRad();
double sinLatFrom = sin(from.getLatitudeRad());
double cosLatFrom = cos(from.getLatitudeRad());
double sinLatTo = sin(to.getLatitudeRad());
double cosLatTo = cos(to.getLatitudeRad());
double x = cosLatTo*sin(diffLon);
double y = cosLatFrom*sinLatTo - sinLatFrom*cosLatTo*cos(diffLon);
// guard atan2 returning NaN's
if (fabs(x) <= SGLimitsd::min() && fabs(y) <= SGLimitsd::min())
return 0;
double c = atan2(x, y);
if (c >= 0)
return SGMiscd::twopi() - c;
else
return -c;
}
double
SGGeodesy::distanceM(const SGGeoc& from, const SGGeoc& to)
{
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double cosLatFrom = cos(from.getLatitudeRad());
double cosLatTo = cos(to.getLatitudeRad());
double tmp1 = sin(0.5*(from.getLatitudeRad() - to.getLatitudeRad()));
double tmp2 = sin(0.5*(from.getLongitudeRad() - to.getLongitudeRad()));
double square = tmp1*tmp1 + cosLatFrom*cosLatTo*tmp2*tmp2;
double s = SGMiscd::min(sqrt(SGMiscd::max(square, 0)), 1);
return 2 * asin(s) * SG_RAD_TO_NM * SG_NM_TO_METER;
}

View File

@@ -45,6 +45,19 @@ public:
/// Takes a geocentric coordinate data and returns the cartesian
/// coordinates.
static void SGGeocToCart(const SGGeoc& geoc, SGVec3<double>& cart);
// Geodetic course/distance computation
static bool direct(const SGGeod& p1, double course1,
double distance, SGGeod& p2, double& course2);
static bool inverse(const SGGeod& p1, const SGGeod& p2, double& course1,
double& course2, double& distance);
// Geocentric course/distance computation
static void advanceRadM(const SGGeoc& geoc, double course, double distance,
SGGeoc& result);
static double courseRad(const SGGeoc& from, const SGGeoc& to);
static double distanceM(const SGGeoc& from, const SGGeoc& to);
};
#endif

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@@ -0,0 +1,38 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGGeometry_HXX
#define SGGeometry_HXX
// Required ...
#include "SGMath.hxx"
// Make sure all is defined
#include "SGGeometryFwd.hxx"
// Geometric primitives we know about
#include "SGBox.hxx"
#include "SGSphere.hxx"
#include "SGRay.hxx"
#include "SGLineSegment.hxx"
#include "SGPlane.hxx"
#include "SGTriangle.hxx"
// Intersection tests
#include "SGIntersect.hxx"
#endif

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@@ -0,0 +1,51 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGGeometryFwd_HXX
#define SGGeometryFwd_HXX
template<typename T>
class SGBox;
typedef SGBox<float> SGBoxf;
typedef SGBox<double> SGBoxd;
template<typename T>
class SGSphere;
typedef SGSphere<float> SGSpheref;
typedef SGSphere<double> SGSphered;
template<typename T>
class SGRay;
typedef SGRay<float> SGRayf;
typedef SGRay<double> SGRayd;
template<typename T>
class SGLineSegment;
typedef SGLineSegment<float> SGLineSegmentf;
typedef SGLineSegment<double> SGLineSegmentd;
template<typename T>
class SGPlane;
typedef SGPlane<float> SGPlanef;
typedef SGPlane<double> SGPlaned;
template<typename T>
class SGTriangle;
typedef SGTriangle<float> SGTrianglef;
typedef SGTriangle<double> SGTriangled;
#endif

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@@ -0,0 +1,442 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <cstdlib>
#include <iostream>
#include "SGGeometry.hxx"
#include "sg_random.h"
template<typename T>
SGVec3<T> rndVec3(void)
{
return SGVec3<T>(sg_random(), sg_random(), sg_random());
}
template<typename T>
bool
TriangleLineIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> v0 = rndVec3<T>();
SGVec3<T> v1 = rndVec3<T>();
SGVec3<T> v2 = rndVec3<T>();
SGTriangle<T> tri(v0, v1, v2);
// generate random coeficients
T u = 4*sg_random() - 2;
T v = 4*sg_random() - 2;
T t = 4*sg_random() - 2;
SGVec3<T> isectpt = v0 + u*(v1 - v0) + v*(v2 - v0);
SGLineSegment<T> lineSegment;
SGVec3<T> dir = rndVec3<T>();
SGVec3<T> isectres;
lineSegment.set(isectpt - t*dir, isectpt + (1 - t)*dir);
if (intersects(isectres, tri, lineSegment)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
if (!equivalent(isectres, isectpt)) {
std::cout << "Failed line segment intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
std::cout << "Failed line segment intersection test #" << i
<< ": false positive!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
std::cout << "Failed line segment intersection test #" << i
<< ": false negative!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(isectpt - t*dir, dir);
if (intersects(isectres, tri, ray)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
if (!equivalent(isectres, isectpt)) {
std::cout << "Failed ray intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
} else {
std::cout << "Failed ray intersection test #" << i
<< ": false positive!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
std::cout << "Failed ray intersection test #" << i
<< ": false negative !\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed ray intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
/// Some crude handmade test
SGVec3<T> v0 = SGVec3<T>(0, 0, 0);
SGVec3<T> v1 = SGVec3<T>(1, 0, 0);
SGVec3<T> v2 = SGVec3<T>(0, 1, 0);
SGTriangle<T> tri(v0, v1, v2);
SGRay<T> ray;
ray.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0.1, 0.1, -1));
if (!intersects(tri, ray)) {
std::cout << "Failed test #1!" << std::endl;
return false;
}
ray.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 0, -1));
if (!intersects(tri, ray)) {
std::cout << "Failed test #2!" << std::endl;
return false;
}
SGLineSegment<T> lineSegment;
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0.1, 0.1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #3!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 0, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #4!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #5!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 0, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #6!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #7!" << std::endl;
return false;
}
// is exactly in the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(0, 0, 0), SGVec3<T>(1, 0, 0));
// if (!intersects(tri, lineSegment)) {
// std::cout << "Failed test #8!" << std::endl;
// return false;
// }
// is exactly in the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(-1, 0, 0), SGVec3<T>(1, 0, 0));
// if (!intersects(tri, lineSegment)) {
// std::cout << "Failed test #9!" << std::endl;
// return false;
// }
// is exactly paralell to the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(-1, 1, 0), SGVec3<T>(1, 1, 0));
// if (intersects(tri, lineSegment)) {
// std::cout << "Failed test #10!" << std::endl;
// return false;
// }
// should fail since the line segment poins slightly beyond the triangle
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 1, -0.9));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #11!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, -0.1, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #12!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(-0.1, -0.1, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #13!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(-0.1, 0, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #14!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
SphereLineIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> center = rndVec3<T>();
T radius = 2*sg_random();
SGSphere<T> sphere(center, radius);
SGVec3<T> offset = normalize(rndVec3<T>());
T t = 4*sg_random();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = center + t*offset;
SGVec3<T> per = perpendicular(offset);
SGVec3<T> start = base + 4*sg_random()*per;
SGVec3<T> end = base - 4*sg_random()*per;
SGLineSegment<T> lineSegment;
lineSegment.set(start, end);
if (intersects(sphere, lineSegment)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(start, end - start);
if (intersects(sphere, ray)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed sphere line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> center = rndVec3<T>();
T radius = 2*sg_random();
SGSphere<T> sphere(center, radius);
SGVec3<T> offset = normalize(rndVec3<T>());
T t = 4*sg_random();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = center + t*offset;
SGVec3<T> start = base;
SGVec3<T> end = base + 2*sg_random()*offset;
SGLineSegment<T> lineSegment;
lineSegment.set(start, end);
if (intersects(sphere, lineSegment)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(start, end - start);
if (intersects(sphere, ray)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed sphere line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
BoxLineIntersectionTest(void)
{
// ok, bad test case coverage, but better than nothing ...
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGBox<T> box;
box.expandBy(rndVec3<T>());
box.expandBy(rndVec3<T>());
SGVec3<T> center = box.getCenter();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = rndVec3<T>();
SGVec3<T> dir = base - center;
SGLineSegment<T> lineSegment;
lineSegment.set(base, base + dir);
if (intersects(box, lineSegment)) {
if (!intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false positive!\n"
<< box << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false negative!\n"
<< box << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(base, dir);
if (intersects(box, ray)) {
if (!intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false positive!\n"
<< box << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false negative!\n"
<< box << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed box line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
int
main(void)
{
std::cout << "Testing Geometry intersection routines.\n"
<< "Some of these tests can fail due to roundoff problems...\n"
<< "Dont worry if only a few of them fail..." << std::endl;
if (!TriangleLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!TriangleLineIntersectionTest<double>())
return EXIT_FAILURE;
if (!SphereLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!SphereLineIntersectionTest<double>())
return EXIT_FAILURE;
if (!BoxLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!BoxLineIntersectionTest<double>())
return EXIT_FAILURE;
std::cout << "Successfully passed all tests!" << std::endl;
return EXIT_SUCCESS;
}

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@@ -0,0 +1,627 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGIntersect_HXX
#define SGIntersect_HXX
template<typename T>
inline bool
intersects(const SGBox<T>& box, const SGSphere<T>& sphere)
{
if (sphere.empty())
return false;
// Is more or less trivially included in the next tests
// if (box.empty())
// return false;
if (sphere.getCenter().x() < box.getMin().x() - sphere.getRadius())
return false;
if (sphere.getCenter().y() < box.getMin().y() - sphere.getRadius())
return false;
if (sphere.getCenter().z() < box.getMin().z() - sphere.getRadius())
return false;
if (box.getMax().x() + sphere.getRadius() < sphere.getCenter().x())
return false;
if (box.getMax().y() + sphere.getRadius() < sphere.getCenter().y())
return false;
if (box.getMax().z() + sphere.getRadius() < sphere.getCenter().z())
return false;
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGSphere<T>& sphere, const SGBox<T>& box)
{ return intersects(box, sphere); }
template<typename T>
inline bool
intersects(const SGVec3<T>& v, const SGBox<T>& box)
{
if (v[0] < box.getMin()[0])
return false;
if (box.getMax()[0] < v[0])
return false;
if (v[1] < box.getMin()[1])
return false;
if (box.getMax()[1] < v[1])
return false;
if (v[2] < box.getMin()[2])
return false;
if (box.getMax()[2] < v[2])
return false;
return true;
}
template<typename T>
inline bool
intersects(const SGBox<T>& box, const SGVec3<T>& v)
{ return intersects(v, box); }
template<typename T>
inline bool
intersects(const SGRay<T>& ray, const SGPlane<T>& plane)
{
// We compute the intersection point
// x = origin + \alpha*direction
// from the ray origin and non nomalized direction.
// For 0 <= \alpha the ray intersects the infinite plane.
// The intersection point x can also be written
// x = n*dist + y
// where n is the planes normal, dist is the distance of the plane from
// the origin in normal direction and y is ana aproriate vector
// perpendicular to n.
// Equate the x values and take the scalar product with the plane normal n.
// dot(n, origin) + \alpha*dot(n, direction) = dist
// We can now compute alpha from the above equation.
// \alpha = (dist - dot(n, origin))/dot(n, direction)
// The negative numerator for the \alpha expression
T num = plane.getPositiveDist();
num -= dot(plane.getNormal(), ray.getOrigin());
// If the numerator is zero, we have the rays origin included in the plane
if (fabs(num) <= SGLimits<T>::min())
return true;
// The denominator for the \alpha expression
T den = dot(plane.getNormal(), ray.getDirection());
// If we get here, we already know that the rays origin is not included
// in the plane. Thus if we have a zero denominator we have
// a ray paralell to the plane. That is no intersection.
if (fabs(den) <= SGLimits<T>::min())
return false;
// We would now compute \alpha = num/den and compare with 0 and 1.
// But to avoid that expensive division, check equation multiplied by
// the denominator.
T alphaDen = copysign(1, den)*num;
if (alphaDen < 0)
return false;
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGPlane<T>& plane, const SGRay<T>& ray)
{ return intersects(ray, plane); }
template<typename T>
inline bool
intersects(SGVec3<T>& dst, const SGRay<T>& ray, const SGPlane<T>& plane)
{
// We compute the intersection point
// x = origin + \alpha*direction
// from the ray origin and non nomalized direction.
// For 0 <= \alpha the ray intersects the infinite plane.
// The intersection point x can also be written
// x = n*dist + y
// where n is the planes normal, dist is the distance of the plane from
// the origin in normal direction and y is ana aproriate vector
// perpendicular to n.
// Equate the x values and take the scalar product with the plane normal n.
// dot(n, origin) + \alpha*dot(n, direction) = dist
// We can now compute alpha from the above equation.
// \alpha = (dist - dot(n, origin))/dot(n, direction)
// The negative numerator for the \alpha expression
T num = plane.getPositiveDist();
num -= dot(plane.getNormal(), ray.getOrigin());
// If the numerator is zero, we have the rays origin included in the plane
if (fabs(num) <= SGLimits<T>::min()) {
dst = ray.getOrigin();
return true;
}
// The denominator for the \alpha expression
T den = dot(plane.getNormal(), ray.getDirection());
// If we get here, we already know that the rays origin is not included
// in the plane. Thus if we have a zero denominator we have
// a ray paralell to the plane. That is no intersection.
if (fabs(den) <= SGLimits<T>::min())
return false;
// We would now compute \alpha = num/den and compare with 0 and 1.
// But to avoid that expensive division, check equation multiplied by
// the denominator.
T alpha = num/den;
if (alpha < 0)
return false;
dst = ray.getOrigin() + alpha*ray.getDirection();
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(SGVec3<T>& dst, const SGPlane<T>& plane, const SGRay<T>& ray)
{ return intersects(dst, ray, plane); }
template<typename T>
inline bool
intersects(const SGLineSegment<T>& lineSegment, const SGPlane<T>& plane)
{
// We compute the intersection point
// x = origin + \alpha*direction
// from the line segments origin and non nomalized direction.
// For 0 <= \alpha <= 1 the line segment intersects the infinite plane.
// The intersection point x can also be written
// x = n*dist + y
// where n is the planes normal, dist is the distance of the plane from
// the origin in normal direction and y is ana aproriate vector
// perpendicular to n.
// Equate the x values and take the scalar product with the plane normal n.
// dot(n, origin) + \alpha*dot(n, direction) = dist
// We can now compute alpha from the above equation.
// \alpha = (dist - dot(n, origin))/dot(n, direction)
// The negative numerator for the \alpha expression
T num = plane.getPositiveDist();
num -= dot(plane.getNormal(), lineSegment.getOrigin());
// If the numerator is zero, we have the lines origin included in the plane
if (fabs(num) <= SGLimits<T>::min())
return true;
// The denominator for the \alpha expression
T den = dot(plane.getNormal(), lineSegment.getDirection());
// If we get here, we already know that the lines origin is not included
// in the plane. Thus if we have a zero denominator we have
// a line paralell to the plane. That is no intersection.
if (fabs(den) <= SGLimits<T>::min())
return false;
// We would now compute \alpha = num/den and compare with 0 and 1.
// But to avoid that expensive division, compare equations
// multiplied by |den|. Note that copysign is usually a compiler intrinsic
// that expands in assembler code that not even stalls the cpus pipes.
T alphaDen = copysign(1, den)*num;
if (alphaDen < 0)
return false;
if (den < alphaDen)
return false;
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGPlane<T>& plane, const SGLineSegment<T>& lineSegment)
{ return intersects(lineSegment, plane); }
template<typename T>
inline bool
intersects(SGVec3<T>& dst, const SGLineSegment<T>& lineSegment, const SGPlane<T>& plane)
{
// We compute the intersection point
// x = origin + \alpha*direction
// from the line segments origin and non nomalized direction.
// For 0 <= \alpha <= 1 the line segment intersects the infinite plane.
// The intersection point x can also be written
// x = n*dist + y
// where n is the planes normal, dist is the distance of the plane from
// the origin in normal direction and y is an aproriate vector
// perpendicular to n.
// Equate the x values and take the scalar product with the plane normal n.
// dot(n, origin) + \alpha*dot(n, direction) = dist
// We can now compute alpha from the above equation.
// \alpha = (dist - dot(n, origin))/dot(n, direction)
// The negative numerator for the \alpha expression
T num = plane.getPositiveDist();
num -= dot(plane.getNormal(), lineSegment.getOrigin());
// If the numerator is zero, we have the lines origin included in the plane
if (fabs(num) <= SGLimits<T>::min()) {
dst = lineSegment.getOrigin();
return true;
}
// The denominator for the \alpha expression
T den = dot(plane.getNormal(), lineSegment.getDirection());
// If we get here, we already know that the lines origin is not included
// in the plane. Thus if we have a zero denominator we have
// a line paralell to the plane. That is: no intersection.
if (fabs(den) <= SGLimits<T>::min())
return false;
// We would now compute \alpha = num/den and compare with 0 and 1.
// But to avoid that expensive division, check equation multiplied by
// the denominator. FIXME: shall we do so? or compute like that?
T alpha = num/den;
if (alpha < 0)
return false;
if (1 < alpha)
return false;
dst = lineSegment.getOrigin() + alpha*lineSegment.getDirection();
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(SGVec3<T>& dst, const SGPlane<T>& plane, const SGLineSegment<T>& lineSegment)
{ return intersects(dst, lineSegment, plane); }
// Distance of a line segment to a point
template<typename T>
inline T
distSqr(const SGLineSegment<T>& lineSeg, const SGVec3<T>& p)
{
SGVec3<T> ps = p - lineSeg.getStart();
T psdotdir = dot(ps, lineSeg.getDirection());
if (psdotdir <= 0)
return dot(ps, ps);
SGVec3<T> pe = p - lineSeg.getEnd();
if (0 <= dot(pe, lineSeg.getDirection()))
return dot(pe, pe);
return dot(ps, ps) - psdotdir*psdotdir/dot(lineSeg.getDirection(), lineSeg.getDirection());
}
// make it symmetric
template<typename T>
inline T
distSqr(const SGVec3<T>& p, const SGLineSegment<T>& lineSeg)
{ return distSqr(lineSeg, p); }
// with sqrt
template<typename T>
inline T
dist(const SGVec3<T>& p, const SGLineSegment<T>& lineSeg)
{ return sqrt(distSqr(lineSeg, p)); }
template<typename T>
inline T
dist(const SGLineSegment<T>& lineSeg, const SGVec3<T>& p)
{ return sqrt(distSqr(lineSeg, p)); }
template<typename T>
inline bool
intersects(const SGRay<T>& ray, const SGSphere<T>& sphere)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering,
// second edition, page 571
SGVec3<T> l = sphere.getCenter() - ray.getOrigin();
T s = dot(l, ray.getDirection());
T l2 = dot(l, l);
T r2 = sphere.getRadius2();
if (s < 0 && l2 > r2)
return false;
T d2 = dot(ray.getDirection(), ray.getDirection());
// The original test would read
// T m2 = l2 - s*s/d2;
// if (m2 > r2)
// return false;
// but to avoid the expensive division, we multiply by d2
T m2 = d2*l2 - s*s;
if (m2 > d2*r2)
return false;
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGSphere<T>& sphere, const SGRay<T>& ray)
{ return intersects(ray, sphere); }
template<typename T>
inline bool
intersects(const SGLineSegment<T>& lineSegment, const SGSphere<T>& sphere)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering,
// second edition, page 571
SGVec3<T> l = sphere.getCenter() - lineSegment.getStart();
T ld = length(lineSegment.getDirection());
T s = dot(l, lineSegment.getDirection())/ld;
T l2 = dot(l, l);
T r2 = sphere.getRadius2();
if (s < 0 && l2 > r2)
return false;
T m2 = l2 - s*s;
if (m2 > r2)
return false;
T q = sqrt(r2 - m2);
T t = s - q;
if (ld < t)
return false;
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGSphere<T>& sphere, const SGLineSegment<T>& lineSegment)
{ return intersects(lineSegment, sphere); }
template<typename T>
inline bool
// FIXME do not use that default argument later. Just for development now
intersects(SGVec3<T>& x, const SGTriangle<T>& tri, const SGRay<T>& ray, T eps = 0)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering
// Method based on the observation that we are looking for a
// point x that can be expressed in terms of the triangle points
// x = v_0 + u*(v_1 - v_0) + v*(v_2 - v_0)
// with 0 <= u, v and u + v <= 1.
// OTOH it could be expressed in terms of the ray
// x = o + t*d
// Now we can compute u, v and t.
SGVec3<T> p = cross(ray.getDirection(), tri.getEdge(1));
T denom = dot(p, tri.getEdge(0));
T signDenom = copysign(1, denom);
SGVec3<T> s = ray.getOrigin() - tri.getBaseVertex();
SGVec3<T> q = cross(s, tri.getEdge(0));
// Now t would read
// t = 1/denom*dot(q, tri.getEdge(1));
// To avoid an expensive division we multiply by |denom|
T tDenom = signDenom*dot(q, tri.getEdge(1));
if (tDenom < 0)
return false;
// For line segment we would test against
// if (1 < t)
// return false;
// with the original t. The multiplied test would read
// if (absDenom < tDenom)
// return false;
T absDenom = fabs(denom);
T absDenomEps = absDenom*eps;
// T u = 1/denom*dot(p, s);
T u = signDenom*dot(p, s);
if (u < -absDenomEps)
return false;
// T v = 1/denom*dot(q, d);
// if (v < -eps)
// return false;
T v = signDenom*dot(q, ray.getDirection());
if (v < -absDenomEps)
return false;
if (u + v > absDenom + absDenomEps)
return false;
// return if paralell ??? FIXME what if paralell and in plane?
// may be we are ok below than anyway??
if (absDenom <= SGLimits<T>::min())
return false;
x = ray.getOrigin();
// if we have survived here it could only happen with denom == 0
// that the point is already in plane. Then return the origin ...
if (SGLimitsd::min() < absDenom)
x += (tDenom/absDenom)*ray.getDirection();
return true;
}
template<typename T>
inline bool
intersects(const SGTriangle<T>& tri, const SGRay<T>& ray, T eps = 0)
{
// FIXME: for now just wrap the other method. When that has prooven
// well optimized, implement that special case
SGVec3<T> dummy;
return intersects(dummy, tri, ray, eps);
}
template<typename T>
inline bool
// FIXME do not use that default argument later. Just for development now
intersects(SGVec3<T>& x, const SGTriangle<T>& tri, const SGLineSegment<T>& lineSegment, T eps = 0)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering
// Method based on the observation that we are looking for a
// point x that can be expressed in terms of the triangle points
// x = v_0 + u*(v_1 - v_0) + v*(v_2 - v_0)
// with 0 <= u, v and u + v <= 1.
// OTOH it could be expressed in terms of the lineSegment
// x = o + t*d
// Now we can compute u, v and t.
SGVec3<T> p = cross(lineSegment.getDirection(), tri.getEdge(1));
T denom = dot(p, tri.getEdge(0));
T signDenom = copysign(1, denom);
SGVec3<T> s = lineSegment.getStart() - tri.getBaseVertex();
SGVec3<T> q = cross(s, tri.getEdge(0));
// Now t would read
// t = 1/denom*dot(q, tri.getEdge(1));
// To avoid an expensive division we multiply by |denom|
T tDenom = signDenom*dot(q, tri.getEdge(1));
if (tDenom < 0)
return false;
// For line segment we would test against
// if (1 < t)
// return false;
// with the original t. The multiplied test reads
T absDenom = fabs(denom);
if (absDenom < tDenom)
return false;
// take the CPU accuracy in account
T absDenomEps = absDenom*eps;
// T u = 1/denom*dot(p, s);
T u = signDenom*dot(p, s);
if (u < -absDenomEps)
return false;
// T v = 1/denom*dot(q, d);
// if (v < -eps)
// return false;
T v = signDenom*dot(q, lineSegment.getDirection());
if (v < -absDenomEps)
return false;
if (u + v > absDenom + absDenomEps)
return false;
// return if paralell ??? FIXME what if paralell and in plane?
// may be we are ok below than anyway??
if (absDenom <= SGLimits<T>::min())
return false;
x = lineSegment.getStart();
// if we have survived here it could only happen with denom == 0
// that the point is already in plane. Then return the origin ...
if (SGLimitsd::min() < absDenom)
x += (tDenom/absDenom)*lineSegment.getDirection();
return true;
}
template<typename T>
inline bool
intersects(const SGTriangle<T>& tri, const SGLineSegment<T>& lineSegment, T eps = 0)
{
// FIXME: for now just wrap the othr method. When that has prooven
// well optimized, implement that special case
SGVec3<T> dummy;
return intersects(dummy, tri, lineSegment, eps);
}
template<typename T>
inline bool
intersects(const SGVec3<T>& v, const SGSphere<T>& sphere)
{
if (sphere.empty())
return false;
return distSqr(v, sphere.getCenter()) <= sphere.getRadius2();
}
template<typename T>
inline bool
intersects(const SGSphere<T>& sphere, const SGVec3<T>& v)
{ return intersects(v, sphere); }
template<typename T>
inline bool
intersects(const SGBox<T>& box, const SGLineSegment<T>& lineSegment)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering
SGVec3<T> c = lineSegment.getCenter() - box.getCenter();
SGVec3<T> w = 0.5*lineSegment.getDirection();
SGVec3<T> v(fabs(w.x()), fabs(w.y()), fabs(w.z()));
SGVec3<T> h = 0.5*box.getSize();
if (fabs(c[0]) > v[0] + h[0])
return false;
if (fabs(c[1]) > v[1] + h[1])
return false;
if (fabs(c[2]) > v[2] + h[2])
return false;
if (fabs(c[1]*w[2] - c[2]*w[1]) > h[1]*v[2] + h[2]*v[1])
return false;
if (fabs(c[0]*w[2] - c[2]*w[0]) > h[0]*v[2] + h[2]*v[0])
return false;
if (fabs(c[0]*w[1] - c[1]*w[0]) > h[0]*v[1] + h[1]*v[0])
return false;
return true;
}
template<typename T>
inline bool
intersects(const SGLineSegment<T>& lineSegment, const SGBox<T>& box)
{ return intersects(box, lineSegment); }
template<typename T>
inline bool
intersects(const SGBox<T>& box, const SGRay<T>& ray)
{
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering
for (unsigned i = 0; i < 3; ++i) {
T cMin = box.getMin()[i];
T cMax = box.getMax()[i];
T cOrigin = ray.getOrigin()[i];
T cDir = ray.getDirection()[i];
if (fabs(cDir) <= SGLimits<T>::min()) {
if (cOrigin < cMin)
return false;
if (cMax < cOrigin)
return false;
}
T nearr = - SGLimits<T>::max();
T farr = SGLimits<T>::max();
T T1 = (cMin - cOrigin) / cDir;
T T2 = (cMax - cOrigin) / cDir;
if (T1 > T2) std::swap (T1, T2);/* since T1 intersection with near plane */
if (T1 > nearr) nearr = T1; /* want largest Tnear */
if (T2 < farr) farr = T2; /* want smallest Tfarr */
if (nearr > farr) // farr box is missed
return false;
if (farr < 0) // box is behind ray
return false;
}
return true;
}
// make it symmetric
template<typename T>
inline bool
intersects(const SGRay<T>& ray, const SGBox<T>& box)
{ return intersects(box, ray); }
#endif

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@@ -0,0 +1,62 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGLineSegment_H
#define SGLineSegment_H
template<typename T>
class SGLineSegment {
public:
SGLineSegment()
{ }
SGLineSegment(const SGVec3<T>& start, const SGVec3<T>& end) :
_start(start),
_direction(end - start)
{ }
void set(const SGVec3<T>& start, const SGVec3<T>& end)
{ _start = start; _direction = end - start; }
const SGVec3<T>& getStart() const
{ return _start; }
SGVec3<T> getEnd() const
{ return _start + _direction; }
const SGVec3<T>& getDirection() const
{ return _direction; }
SGVec3<T> getNormalizedDirection() const
{ return normalize(getDirection()); }
SGVec3<T> getCenter() const
{ return _start + T(0.5)*_direction; }
private:
SGVec3<T> _start;
SGVec3<T> _direction;
};
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s,
const SGLineSegment<T>& lineSegment)
{
return s << "line segment: start = " << lineSegment.getStart()
<< ", end = " << lineSegment.getEnd();
}
#endif

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@@ -21,6 +21,12 @@
/// Just include them all
#include <iosfwd>
// FIXME, make it compile on IRIX
//#include <osg/GL>
//#undef GLUT_APIENTRY_DEFINED // GL/glut.h undef APIENTRY when this symbol is defined. osg/GL defines it (?).
// This probably would work if we didn't use plib/pu.h that include GL/glut.h
// on its side.
#include "SGMathFwd.hxx"
@@ -28,6 +34,7 @@
#include "SGLimits.hxx"
#include "SGMisc.hxx"
#include "SGGeodesy.hxx"
#include "SGVec2.hxx"
#include "SGVec3.hxx"
#include "SGVec4.hxx"
#include "SGGeoc.hxx"

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@@ -32,6 +32,8 @@ class SGMisc;
template<typename T>
class SGQuat;
template<typename T>
class SGVec2;
template<typename T>
class SGVec3;
template<typename T>
class SGVec4;
@@ -44,6 +46,8 @@ typedef SGMisc<float> SGMiscf;
typedef SGMisc<double> SGMiscd;
typedef SGQuat<float> SGQuatf;
typedef SGQuat<double> SGQuatd;
typedef SGVec2<float> SGVec2f;
typedef SGVec2<double> SGVec2d;
typedef SGVec3<float> SGVec3f;
typedef SGVec3<double> SGVec3d;
typedef SGVec4<float> SGVec4f;

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@@ -174,7 +174,9 @@ MatrixTest(void)
// Create some test matrix
SGVec3<T> v0(2, 7, 17);
SGQuat<T> q0 = SGQuat<T>::fromAngleAxis(SGMisc<T>::pi(), normalize(v0));
SGMatrix<T> m0(q0, v0);
SGMatrix<T> m0;
m0.postMultTranslate(v0);
m0.postMultRotate(q0);
// Check the tqo forms of the inverse for that kind of special matrix
SGMatrix<T> m1, m2;
@@ -236,7 +238,9 @@ sgInterfaceTest(void)
SGVec3f v3f = SGVec3f::e2();
SGVec4f v4f = SGVec4f::e2();
SGQuatf qf = SGQuatf::fromEulerRad(1.2, 1.3, -0.4);
SGMatrixf mf(qf, v3f);
SGMatrixf mf;
mf.postMultTranslate(v3f);
mf.postMultRotate(qf);
// Copy to and from plibs types check if result is equal,
// test for exact equality
@@ -283,7 +287,9 @@ sgdInterfaceTest(void)
SGVec3d v3d = SGVec3d::e2();
SGVec4d v4d = SGVec4d::e2();
SGQuatd qd = SGQuatd::fromEulerRad(1.2, 1.3, -0.4);
SGMatrixd md(qd, v3d);
SGMatrixd md;
md.postMultTranslate(v3d);
md.postMultRotate(qd);
// Copy to and from plibs types check if result is equal,
// test for exact equality

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@@ -63,14 +63,13 @@ public:
}
/// Constructor, build up a SGMatrix from a translation
SGMatrix(const SGVec3<T>& trans)
template<typename S>
SGMatrix(const SGVec3<S>& trans)
{ set(trans); }
/// Constructor, build up a SGMatrix from a rotation and a translation
SGMatrix(const SGQuat<T>& quat, const SGVec3<T>& trans)
{ set(quat, trans); }
/// Constructor, build up a SGMatrix from a rotation and a translation
SGMatrix(const SGQuat<T>& quat)
template<typename S>
SGMatrix(const SGQuat<S>& quat)
{ set(quat); }
/// Copy constructor for a transposed negated matrix
@@ -78,39 +77,22 @@ public:
{ set(tm); }
/// Set from a tranlation
void set(const SGVec3<T>& trans)
template<typename S>
void set(const SGVec3<S>& trans)
{
_data.flat[0] = 1; _data.flat[4] = 0;
_data.flat[8] = 0; _data.flat[12] = -trans(0);
_data.flat[8] = 0; _data.flat[12] = T(trans(0));
_data.flat[1] = 0; _data.flat[5] = 1;
_data.flat[9] = 0; _data.flat[13] = -trans(1);
_data.flat[9] = 0; _data.flat[13] = T(trans(1));
_data.flat[2] = 0; _data.flat[6] = 0;
_data.flat[10] = 1; _data.flat[14] = -trans(2);
_data.flat[10] = 1; _data.flat[14] = T(trans(2));
_data.flat[3] = 0; _data.flat[7] = 0;
_data.flat[11] = 0; _data.flat[15] = 1;
}
/// Set from a scale/rotation and tranlation
void set(const SGQuat<T>& quat, const SGVec3<T>& trans)
{
T w = quat.w(); T x = quat.x(); T y = quat.y(); T z = quat.z();
T xx = x*x; T yy = y*y; T zz = z*z;
T wx = w*x; T wy = w*y; T wz = w*z;
T xy = x*y; T xz = x*z; T yz = y*z;
_data.flat[0] = 1-2*(yy+zz); _data.flat[1] = 2*(xy-wz);
_data.flat[2] = 2*(xz+wy); _data.flat[3] = 0;
_data.flat[4] = 2*(xy+wz); _data.flat[5] = 1-2*(xx+zz);
_data.flat[6] = 2*(yz-wx); _data.flat[7] = 0;
_data.flat[8] = 2*(xz-wy); _data.flat[9] = 2*(yz+wx);
_data.flat[10] = 1-2*(xx+yy); _data.flat[11] = 0;
// Well, this one is ugly here, as that xform method on the current
// object needs the above data to be already set ...
SGVec3<T> t = xformVec(trans);
_data.flat[12] = -t(0); _data.flat[13] = -t(1);
_data.flat[14] = -t(2); _data.flat[15] = 1;
}
/// Set from a scale/rotation and tranlation
void set(const SGQuat<T>& quat)
template<typename S>
void set(const SGQuat<S>& quat)
{
T w = quat.w(); T x = quat.x(); T y = quat.y(); T z = quat.z();
T xx = x*x; T yy = y*y; T zz = z*z;
@@ -199,6 +181,45 @@ public:
/// Inplace matrix multiplication, post multiply
SGMatrix& operator*=(const SGMatrix<T>& m2);
template<typename S>
SGMatrix& preMultTranslate(const SGVec3<S>& t)
{
for (unsigned i = 0; i < SGMatrix<T>::nCols-1; ++i)
(*this)(i,3) += T(t(i));
return *this;
}
template<typename S>
SGMatrix& postMultTranslate(const SGVec3<S>& t)
{
SGVec4<T> col3((*this)(0,3), (*this)(1,3), (*this)(2,3), (*this)(3,3));
for (unsigned i = 0; i < SGMatrix<T>::nCols-1; ++i) {
SGVec4<T> tmp((*this)(0,3), (*this)(1,3), (*this)(2,3), (*this)(3,3));
col3 += T(t(i))*tmp;
}
(*this)(0,3) = col3(0); (*this)(1,3) = col3(1);
(*this)(2,3) = col3(2); (*this)(3,3) = col3(3);
return *this;
}
SGMatrix& preMultRotate(const SGQuat<T>& r)
{
for (unsigned i = 0; i < SGMatrix<T>::nCols; ++i) {
SGVec3<T> col((*this)(0,i), (*this)(1,i), (*this)(2,i));
col = r.transform(col);
(*this)(0,i) = col(0); (*this)(1,i) = col(1); (*this)(2,i) = col(2);
}
return *this;
}
SGMatrix& postMultRotate(const SGQuat<T>& r)
{
for (unsigned i = 0; i < SGMatrix<T>::nCols; ++i) {
SGVec3<T> col((*this)(i,0), (*this)(i,1), (*this)(i,2));
col = r.backTransform(col);
(*this)(i,0) = col(0); (*this)(i,1) = col(1); (*this)(i,2) = col(2);
}
return *this;
}
SGVec3<T> xformPt(const SGVec3<T>& pt) const
{
SGVec3<T> tpt;
@@ -574,8 +595,8 @@ toMatrixf(const SGMatrixd& m)
{
return SGMatrixf((float)m(0,0), (float)m(0,1), (float)m(0,2), (float)m(0,3),
(float)m(1,0), (float)m(1,1), (float)m(1,2), (float)m(1,3),
(float)m(3,0), (float)m(2,1), (float)m(2,2), (float)m(2,3),
(float)m(4,0), (float)m(4,1), (float)m(4,2), (float)m(4,3));
(float)m(2,0), (float)m(2,1), (float)m(2,2), (float)m(2,3),
(float)m(3,0), (float)m(3,1), (float)m(3,2), (float)m(3,3));
}
inline
@@ -584,8 +605,8 @@ toMatrixd(const SGMatrixf& m)
{
return SGMatrixd(m(0,0), m(0,1), m(0,2), m(0,3),
m(1,0), m(1,1), m(1,2), m(1,3),
m(3,0), m(2,1), m(2,2), m(2,3),
m(4,0), m(4,1), m(4,2), m(4,3));
m(2,0), m(2,1), m(2,2), m(2,3),
m(3,0), m(3,1), m(3,2), m(3,3));
}
#endif

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@@ -22,6 +22,8 @@ template<typename T>
class SGMisc {
public:
static T pi() { return T(3.1415926535897932384626433832795029L); }
static T twopi() { return 2*T(3.1415926535897932384626433832795029L); }
static T min(const T& a, const T& b)
{ return a < b ? a : b; }
static T min(const T& a, const T& b, const T& c)
@@ -34,6 +36,11 @@ public:
{ return max(max(a, b), c); }
static T max(const T& a, const T& b, const T& c, const T& d)
{ return max(max(max(a, b), c), d); }
// clip the value of a to be in the range between and including _min and _max
static T clip(const T& a, const T& _min, const T& _max)
{ return max(_min, min(_max, a)); }
static int sign(const T& a)
{
if (a < -SGLimits<T>::min())
@@ -49,6 +56,32 @@ public:
static T deg2rad(const T& val)
{ return val*pi()/180; }
// normalize the value to be in a range between [min, max[
static T
normalizePeriodic(const T& min, const T& max, const T& value)
{
T range = max - min;
if (range < SGLimits<T>::min())
return min;
T normalized = value - range*floor((value - min)/range);
// two security checks that can only happen due to roundoff
if (value <= min)
return min;
if (max <= normalized)
return min;
return normalized;
}
// normalize the angle to be in a range between [-pi, pi[
static T
normalizeAngle(const T& angle)
{ return normalizePeriodic(-pi(), pi(), angle); }
// normalize the angle to be in a range between [0, 2pi[
static T
normalizeAngle2(const T& angle)
{ return normalizePeriodic(0, twopi(), angle); }
static T round(const T& v)
{ return floor(v + T(0.5)); }
static int roundToInt(const T& v)

59
simgear/math/SGPlane.hxx Normal file
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@@ -0,0 +1,59 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGPlane_H
#define SGPlane_H
template<typename T>
class SGPlane {
public:
SGPlane()
{ }
SGPlane(const SGVec3<T>& normal, T dist) :
_normal(normal), _dist(dist)
{ }
SGPlane(const SGVec3<T> vertices[3]) :
_normal(normalize(cross(vertices[1] - vertices[0],
vertices[2] - vertices[0]))),
_dist(-dot(_normal, vertices[0]))
{ }
void setNormal(const SGVec3<T>& normal)
{ _normal = normal; }
const SGVec3<T>& getNormal() const
{ return _normal; }
void setDist(const T& dist)
{ _dist = dist; }
const T& getDist() const
{ return _dist; }
/// That is the distance where we measure positive in direction of the normal
T getPositiveDist() const
{ return -_dist; }
/// That is the distance where we measure positive in the oposite direction
/// of the normal.
const T& getNegativeDist() const
{ return _dist; }
private:
// That ordering is important because of one constructor
SGVec3<T> _normal;
T _dist;
};
#endif

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@@ -26,10 +26,42 @@
#undef max
#endif
#include <osg/Quat>
template<typename T>
struct SGQuatStorage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGQuatStorage<double> : public osg::Quat {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Quat::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Quat::_v; }
const osg::Quat& osg() const
{ return *this; }
osg::Quat& osg()
{ return *this; }
};
/// 3D Vector Class
template<typename T>
class SGQuat {
class SGQuat : protected SGQuatStorage<T> {
public:
typedef T value_type;
@@ -42,7 +74,7 @@ public:
/// uninitialized values in the debug build very fast ...
#ifndef NDEBUG
for (unsigned i = 0; i < 4; ++i)
_data[i] = SGLimits<T>::quiet_NaN();
data()[i] = SGLimits<T>::quiet_NaN();
#endif
}
/// Constructor. Initialize by the given values
@@ -51,11 +83,13 @@ public:
/// Constructor. Initialize by the content of a plain array,
/// make sure it has at least 4 elements
explicit SGQuat(const T* d)
{ _data[0] = d[0]; _data[1] = d[1]; _data[2] = d[2]; _data[3] = d[3]; }
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGQuat(const osg::Quat& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
/// Return a unit quaternion
static SGQuat unit(void)
{ return fromRealImag(1, SGVec3<T>(0)); }
{ return fromRealImag(1, SGVec3<T>(0, 0, 0)); }
/// Return a quaternion from euler angles
static SGQuat fromEulerRad(T z, T y, T x)
@@ -96,13 +130,17 @@ public:
static SGQuat fromHeadAttBankDeg(T h, T a, T b)
{ return fromEulerDeg(h, a, b); }
/// Return a quaternion rotation the the horizontal local frame from given
/// longitude and latitude
/// Return a quaternion rotation from the earth centered to the
/// simulation usual horizontal local frame from given
/// longitude and latitude.
/// The horizontal local frame used in simulations is the frame with x-axis
/// pointing north, the y-axis pointing eastwards and the z axis
/// pointing downwards.
static SGQuat fromLonLatRad(T lon, T lat)
{
SGQuat q;
T zd2 = T(0.5)*lon;
T yd2 = T(-0.25)*SGMisc<value_type>::pi() - T(0.5)*lat;
T yd2 = T(-0.25)*SGMisc<T>::pi() - T(0.5)*lat;
T Szd2 = sin(zd2);
T Syd2 = sin(yd2);
T Czd2 = cos(zd2);
@@ -113,17 +151,51 @@ public:
q.z() = Szd2*Cyd2;
return q;
}
/// Return a quaternion rotation the the horizontal local frame from given
/// longitude and latitude
/// Like the above provided for convenience
static SGQuat fromLonLatDeg(T lon, T lat)
{ return fromLonLatRad(SGMisc<T>::deg2rad(lon), SGMisc<T>::deg2rad(lat)); }
/// Return a quaternion rotation the the horizontal local frame from given
/// longitude and latitude
/// Like the above provided for convenience
static SGQuat fromLonLat(const SGGeod& geod)
{ return fromLonLatRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
/// Return a quaternion rotation from the earth centered to the
/// OpenGL/viewer horizontal local frame from given longitude and latitude.
/// This frame matches the usual OpenGL axis directions. That is the target
/// frame has an x-axis pointing eastwards, y-axis pointing up and y z-axis
/// pointing south.
static SGQuat viewHLRad(T lon, T lat)
{
// That bails down to a 3-2-1 euler sequence lon+pi/2, 0, -lat-pi
// what is here is again the hand optimized version ...
SGQuat q;
T xd2 = -T(0.5)*lat - T(0.5)*SGMisc<T>::pi();
T zd2 = T(0.5)*lon + T(0.25)*SGMisc<T>::pi();
T Szd2 = sin(zd2);
T Sxd2 = sin(xd2);
T Czd2 = cos(zd2);
T Cxd2 = cos(xd2);
q.w() = Cxd2*Czd2;
q.x() = Sxd2*Czd2;
q.y() = Sxd2*Szd2;
q.z() = Cxd2*Szd2;
return q;
}
/// Like the above provided for convenience
static SGQuat viewHLDeg(T lon, T lat)
{ return viewHLRad(SGMisc<T>::deg2rad(lon), SGMisc<T>::deg2rad(lat)); }
/// Like the above provided for convenience
static SGQuat viewHL(const SGGeod& geod)
{ return viewHLRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
/// Convert a quaternion rotation from the simulation frame
/// to the view (OpenGL) frame. That is it just swaps the axis part of
/// this current quaternion.
/// That proves useful when you want to use the euler 3-2-1 sequence
/// for the usual heading/pitch/roll sequence within the context of
/// OpenGL/viewer frames.
static SGQuat simToView(const SGQuat& q)
{ return SGQuat(q.y(), -q.z(), -q.x(), q.w()); }
/// Create a quaternion from the angle axis representation
static SGQuat fromAngleAxis(T angle, const SGVec3<T>& axis)
{
@@ -146,14 +218,100 @@ public:
return fromRealImag(cos(angle2), T(sin(angle2)/nAxis)*axis);
}
static SGQuat fromRotateTo(const SGVec3<T>& from, const SGVec3<T>& to)
{
T nfrom = norm(from);
T nto = norm(to);
if (nfrom < SGLimits<T>::min() || nto < SGLimits<T>::min())
return SGQuat::unit();
return SGQuat::fromRotateToNorm((1/nfrom)*from, (1/nto)*to);
}
// FIXME more finegrained error behavour.
static SGQuat fromRotateTo(const SGVec3<T>& v1, unsigned i1,
const SGVec3<T>& v2, unsigned i2)
{
T nrmv1 = norm(v1);
T nrmv2 = norm(v2);
if (nrmv1 < SGLimits<T>::min() || nrmv2 < SGLimits<T>::min())
return SGQuat::unit();
SGVec3<T> nv1 = (1/nrmv1)*v1;
SGVec3<T> nv2 = (1/nrmv2)*v2;
T dv1v2 = dot(nv1, nv2);
if (fabs(fabs(dv1v2)-1) < SGLimits<T>::epsilon())
return SGQuat::unit();
// The target vector for the first rotation
SGVec3<T> nto1 = SGVec3<T>::zeros();
SGVec3<T> nto2 = SGVec3<T>::zeros();
nto1[i1] = 1;
nto2[i2] = 1;
// The first rotation can be done with the usual routine.
SGQuat q = SGQuat::fromRotateToNorm(nv1, nto1);
// The rotation axis for the second rotation is the
// target for the first one, so the rotation axis is nto1
// We need to get the angle.
// Make nv2 exactly orthogonal to nv1.
nv2 = normalize(nv2 - dv1v2*nv1);
SGVec3<T> tnv2 = q.transform(nv2);
T cosang = dot(nto2, tnv2);
T cos05ang = T(0.5+0.5*cosang);
if (cos05ang <= 0)
cosang = T(0);
cos05ang = sqrt(cos05ang);
T sig = dot(nto1, cross(nto2, tnv2));
T sin05ang = T(0.5-0.5*cosang);
if (sin05ang <= 0)
sin05ang = 0;
sin05ang = copysign(sqrt(sin05ang), sig);
q *= SGQuat::fromRealImag(cos05ang, sin05ang*nto1);
return q;
}
// Return a quaternion which rotates the vector given by v
// to the vector -v. Other directions are *not* preserved.
static SGQuat fromChangeSign(const SGVec3<T>& v)
{
// The vector from points to the oposite direction than to.
// Find a vector perpendicular to the vector to.
T absv1 = fabs(v(0));
T absv2 = fabs(v(1));
T absv3 = fabs(v(2));
SGVec3<T> axis;
if (absv2 < absv1 && absv3 < absv1) {
T quot = v(1)/v(0);
axis = (1/sqrt(1+quot*quot))*SGVec3<T>(quot, -1, 0);
} else if (absv1 < absv2 && absv3 < absv2) {
T quot = v(2)/v(1);
axis = (1/sqrt(1+quot*quot))*SGVec3<T>(0, quot, -1);
} else if (absv1 < absv3 && absv2 < absv3) {
T quot = v(0)/v(2);
axis = (1/sqrt(1+quot*quot))*SGVec3<T>(-1, 0, quot);
} else {
// The all zero case.
return SGQuat::unit();
}
return SGQuat::fromRealImag(0, axis);
}
/// Return a quaternion from real and imaginary part
static SGQuat fromRealImag(T r, const SGVec3<T>& i)
{
SGQuat q;
q.w() = r;
q.x() = i(0);
q.y() = i(1);
q.z() = i(2);
q.x() = i.x();
q.y() = i.y();
q.z() = i.z();
return q;
}
@@ -164,36 +322,36 @@ public:
/// write the euler angles into the references
void getEulerRad(T& zRad, T& yRad, T& xRad) const
{
value_type sqrQW = w()*w();
value_type sqrQX = x()*x();
value_type sqrQY = y()*y();
value_type sqrQZ = z()*z();
T sqrQW = w()*w();
T sqrQX = x()*x();
T sqrQY = y()*y();
T sqrQZ = z()*z();
value_type num = 2*(y()*z() + w()*x());
value_type den = sqrQW - sqrQX - sqrQY + sqrQZ;
if (fabs(den) < SGLimits<value_type>::min() &&
fabs(num) < SGLimits<value_type>::min())
T num = 2*(y()*z() + w()*x());
T den = sqrQW - sqrQX - sqrQY + sqrQZ;
if (fabs(den) < SGLimits<T>::min() &&
fabs(num) < SGLimits<T>::min())
xRad = 0;
else
xRad = atan2(num, den);
value_type tmp = 2*(x()*z() - w()*y());
T tmp = 2*(x()*z() - w()*y());
if (tmp < -1)
yRad = 0.5*SGMisc<value_type>::pi();
yRad = 0.5*SGMisc<T>::pi();
else if (1 < tmp)
yRad = -0.5*SGMisc<value_type>::pi();
yRad = -0.5*SGMisc<T>::pi();
else
yRad = -asin(tmp);
num = 2*(x()*y() + w()*z());
den = sqrQW + sqrQX - sqrQY - sqrQZ;
if (fabs(den) < SGLimits<value_type>::min() &&
fabs(num) < SGLimits<value_type>::min())
if (fabs(den) < SGLimits<T>::min() &&
fabs(num) < SGLimits<T>::min())
zRad = 0;
else {
value_type psi = atan2(num, den);
T psi = atan2(num, den);
if (psi < 0)
psi += 2*SGMisc<value_type>::pi();
psi += 2*SGMisc<T>::pi();
zRad = psi;
}
}
@@ -236,67 +394,66 @@ public:
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access by index, the index is unchecked
T& operator()(unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
const T& operator[](unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
T& operator[](unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access the x component
const T& x(void) const
{ return _data[0]; }
{ return data()[0]; }
/// Access the x component
T& x(void)
{ return _data[0]; }
{ return data()[0]; }
/// Access the y component
const T& y(void) const
{ return _data[1]; }
{ return data()[1]; }
/// Access the y component
T& y(void)
{ return _data[1]; }
{ return data()[1]; }
/// Access the z component
const T& z(void) const
{ return _data[2]; }
{ return data()[2]; }
/// Access the z component
T& z(void)
{ return _data[2]; }
{ return data()[2]; }
/// Access the w component
const T& w(void) const
{ return _data[3]; }
{ return data()[3]; }
/// Access the w component
T& w(void)
{ return _data[3]; }
{ return data()[3]; }
/// Get the data pointer, usefull for interfacing with plib's sg*Vec
const T* data(void) const
{ return _data; }
/// Get the data pointer, usefull for interfacing with plib's sg*Vec
T* data(void)
{ return _data; }
/// Get the data pointer
using SGQuatStorage<T>::data;
/// Readonly interface function to ssg's sgQuat/sgdQuat
const T (&sg(void) const)[4]
{ return _data; }
{ return data(); }
/// Interface function to ssg's sgQuat/sgdQuat
T (&sg(void))[4]
{ return _data; }
{ return data(); }
/// Interface function to osg's Quat*
using SGQuatStorage<T>::osg;
/// Inplace addition
SGQuat& operator+=(const SGQuat& v)
{ _data[0]+=v(0);_data[1]+=v(1);_data[2]+=v(2);_data[3]+=v(3);return *this; }
{ data()[0]+=v(0);data()[1]+=v(1);data()[2]+=v(2);data()[3]+=v(3);return *this; }
/// Inplace subtraction
SGQuat& operator-=(const SGQuat& v)
{ _data[0]-=v(0);_data[1]-=v(1);_data[2]-=v(2);_data[3]-=v(3);return *this; }
{ data()[0]-=v(0);data()[1]-=v(1);data()[2]-=v(2);data()[3]-=v(3);return *this; }
/// Inplace scalar multiplication
template<typename S>
SGQuat& operator*=(S s)
{ _data[0] *= s; _data[1] *= s; _data[2] *= s; _data[3] *= s; return *this; }
{ data()[0] *= s; data()[1] *= s; data()[2] *= s; data()[3] *= s; return *this; }
/// Inplace scalar multiplication by 1/s
template<typename S>
SGQuat& operator/=(S s)
@@ -308,18 +465,18 @@ public:
/// frame rotated with the quaternion
SGVec3<T> transform(const SGVec3<T>& v) const
{
value_type r = 2/dot(*this, *this);
T r = 2/dot(*this, *this);
SGVec3<T> qimag = imag(*this);
value_type qr = real(*this);
T qr = real(*this);
return (r*qr*qr - 1)*v + (r*dot(qimag, v))*qimag - (r*qr)*cross(qimag, v);
}
/// Transform a vector from the coordinate frame rotated with the quaternion
/// to the current coordinate frame
SGVec3<T> backTransform(const SGVec3<T>& v) const
{
value_type r = 2/dot(*this, *this);
T r = 2/dot(*this, *this);
SGVec3<T> qimag = imag(*this);
value_type qr = real(*this);
T qr = real(*this);
return (r*qr*qr - 1)*v + (r*dot(qimag, v))*qimag + (r*qr)*cross(qimag, v);
}
@@ -332,7 +489,7 @@ public:
/// Return the time derivative of the quaternion given the angular velocity
SGQuat
derivative(const SGVec3<T>& angVel)
derivative(const SGVec3<T>& angVel) const
{
SGQuat deriv;
@@ -345,8 +502,65 @@ public:
}
private:
/// The actual data
T _data[4];
// Private because it assumes normalized inputs.
static SGQuat
fromRotateToSmaller90Deg(T cosang,
const SGVec3<T>& from, const SGVec3<T>& to)
{
// In this function we assume that the angle required to rotate from
// the vector from to the vector to is <= 90 deg.
// That is done so because of possible instabilities when we rotate more
// then 90deg.
// Note that the next comment does actually cover a *more* *general* case
// than we need in this function. That shows that this formula is even
// valid for rotations up to 180deg.
// Because of the signs in the axis, it is sufficient to care for angles
// in the interval [-pi,pi]. That means that 0.5*angle is in the interval
// [-pi/2,pi/2]. But in that range the cosine is allways >= 0.
// So we do not need to care for egative roots in the following equation:
T cos05ang = sqrt(0.5+0.5*cosang);
// Now our assumption of angles <= 90 deg comes in play.
// For that reason, we know that cos05ang is not zero.
// It is even more, we can see from the above formula that
// sqrt(0.5) < cos05ang.
// Compute the rotation axis, that is
// sin(angle)*normalized rotation axis
SGVec3<T> axis = cross(to, from);
// We need sin(0.5*angle)*normalized rotation axis.
// So rescale with sin(0.5*x)/sin(x).
// To do that we use the equation:
// sin(x) = 2*sin(0.5*x)*cos(0.5*x)
return SGQuat::fromRealImag( cos05ang, (1/(2*cos05ang))*axis);
}
// Private because it assumes normalized inputs.
static SGQuat
fromRotateToNorm(const SGVec3<T>& from, const SGVec3<T>& to)
{
// To avoid instabilities with roundoff, we distinguish between rotations
// with more then 90deg and rotations with less than 90deg.
// Compute the cosine of the angle.
T cosang = dot(from, to);
// For the small ones do direct computation
if (T(-0.5) < cosang)
return SGQuat::fromRotateToSmaller90Deg(cosang, from, to);
// For larger rotations. first rotate from to -from.
// Past that we will have a smaller angle again.
SGQuat q1 = SGQuat::fromChangeSign(from);
SGQuat q2 = SGQuat::fromRotateToSmaller90Deg(-cosang, -from, to);
return q1*q2;
}
};
/// Unary +, do nothing ...

62
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@@ -0,0 +1,62 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGRay_H
#define SGRay_H
template<typename T>
class SGRay {
public:
SGRay()
{ }
SGRay(const SGVec3<T>& origin, const SGVec3<T>& dir) :
_origin(origin), _direction(dir)
{ }
void set(const SGVec3<T>& origin, const SGVec3<T>& dir)
{ _origin = origin; _direction = dir; }
void setOrigin(const SGVec3<T>& origin)
{ _origin = origin; }
const SGVec3<T>& getOrigin() const
{ return _origin; }
void setDirection(const SGVec3<T>& direction)
{ _direction = direction; }
const SGVec3<T>& getDirection() const
{ return _direction; }
SGVec3<T> getNormalizedDirection() const
{ return normalize(getDirection()); }
private:
SGVec3<T> _origin;
SGVec3<T> _direction;
};
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s,
const SGRay<T>& ray)
{
return s << "ray: origin = " << ray.getOrigin()
<< ", direction = " << ray.getDirection();
}
#endif

87
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@@ -0,0 +1,87 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGSphere_H
#define SGSphere_H
template<typename T>
class SGSphere {
public:
SGSphere() :
_radius(-1)
{ }
SGSphere(const SGVec3<T>& center, const T& radius) :
_center(center),
_radius(radius)
{ }
const SGVec3<T>& getCenter() const
{ return _center; }
void setCenter(const SGVec3<T>& center)
{ _center = center; }
const T& getRadius() const
{ return _radius; }
void setRadius(const T& radius)
{ _radius = radius; }
T getRadius2() const
{ return _radius*_radius; }
const bool empty() const
{ return !valid(); }
bool valid() const
{ return 0 <= _radius; }
void clear()
{ _radius = -1; }
void expandBy(const SGVec3<T>& v)
{
if (empty()) {
_center = v;
_radius = 0;
return;
}
T dist2 = distSqr(_center, v);
if (dist2 <= getRadius2())
return;
T dist = sqrt(dist2);
T newRadius = T(0.5)*(_radius + dist);
_center += ((newRadius - _radius)/dist)*(v - _center);
_radius = newRadius;
}
private:
SGVec3<T> _center;
T _radius;
};
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s,
const SGSphere<T>& sphere)
{
return s << "center = " << sphere.getCenter()
<< ", radius = " << sphere.getRadius();
}
#endif

101
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@@ -0,0 +1,101 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGTriangle_H
#define SGTrianlge_H
template<typename T>
class SGTriangle {
public:
SGTriangle()
{ }
SGTriangle(const SGVec3<T>& v0, const SGVec3<T>& v1, const SGVec3<T>& v2)
{ set(v0, v1, v2); }
SGTriangle(const SGVec3<T> v[3])
{ set(v); }
void set(const SGVec3<T>& v0, const SGVec3<T>& v1, const SGVec3<T>& v2)
{
_v0 = v0;
_d[0] = v1 - v0;
_d[1] = v2 - v0;
}
void set(const SGVec3<T> v[3])
{
_v0 = v[0];
_d[0] = v[1] - v[0];
_d[1] = v[2] - v[0];
}
SGVec3d getCenter() const
{
SGBoxd box;
box.expandBy(_v0);
box.expandBy(_v0 + _d[0]);
box.expandBy(_v0 + _d[1]);
return box.getCenter();
}
// note that the index is unchecked
SGVec3<T> getVertex(unsigned i) const
{
if (0 < i)
return _v0 + _d[i-1];
return _v0;
}
/// return the normalized surface normal
SGVec3<T> getNormal() const
{ return normalize(cross(_d[0], _d[1])); }
const SGVec3<T>& getBaseVertex() const
{ return _v0; }
void setBaseVertex(const SGVec3<T>& v)
{ _v0 = v; }
const SGVec3<T>& getEdge(unsigned i) const
{ return _d[i]; }
void setEdge(unsigned i, const SGVec3<T>& d)
{ _d[i] = d; }
// flip the positive side
void flip()
{
SGVec3<T> tmp = _d[0];
_d[0] = _d[1];
_d[1] = tmp;
}
private:
/// Store one vertex directly, _d is the offset of the other two
/// vertices wrt the base vertex
/// For fast intersection tests this format prooves usefull. For that same
/// purpose also cache the cross product of the _d[i].
SGVec3<T> _v0;
SGVec3<T> _d[2];
};
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s,
const SGTriangle<T>& triangle)
{
return s << "triangle: v0 = " << triangle.getVertex(0)
<< ", v1 = " << triangle.getVertex(1)
<< ", v2 = " << triangle.getVertex(2);
}
#endif

409
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@@ -0,0 +1,409 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SGVec2_H
#define SGVec2_H
#if defined ( __CYGWIN__ )
#include <ieeefp.h>
#endif
#include <osg/Vec2f>
#include <osg/Vec2d>
template<typename T>
struct SGVec2Storage {
/// Readonly raw storage interface
const T (&data(void) const)[2]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[2]
{ return _data; }
void osg() const
{ }
private:
T _data[2];
};
template<>
struct SGVec2Storage<float> : public osg::Vec2f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[2]
{ return osg::Vec2f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[2]
{ return osg::Vec2f::_v; }
const osg::Vec2f& osg() const
{ return *this; }
osg::Vec2f& osg()
{ return *this; }
};
template<>
struct SGVec2Storage<double> : public osg::Vec2d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[2]
{ return osg::Vec2d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[2]
{ return osg::Vec2d::_v; }
const osg::Vec2d& osg() const
{ return *this; }
osg::Vec2d& osg()
{ return *this; }
};
/// 2D Vector Class
template<typename T>
class SGVec2 : protected SGVec2Storage<T> {
public:
typedef T value_type;
/// Default constructor. Does not initialize at all.
/// If you need them zero initialized, use SGVec2::zeros()
SGVec2(void)
{
/// Initialize with nans in the debug build, that will guarantee to have
/// a fast uninitialized default constructor in the release but shows up
/// uninitialized values in the debug build very fast ...
#ifndef NDEBUG
for (unsigned i = 0; i < 2; ++i)
data()[i] = SGLimits<T>::quiet_NaN();
#endif
}
/// Constructor. Initialize by the given values
SGVec2(T x, T y)
{ data()[0] = x; data()[1] = y; }
/// Constructor. Initialize by the content of a plain array,
/// make sure it has at least 2 elements
explicit SGVec2(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; }
explicit SGVec2(const osg::Vec2f& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
explicit SGVec2(const osg::Vec2d& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
{ return data()[i]; }
/// Access by index, the index is unchecked
T& operator()(unsigned i)
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
const T& operator[](unsigned i) const
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
T& operator[](unsigned i)
{ return data()[i]; }
/// Access the x component
const T& x(void) const
{ return data()[0]; }
/// Access the x component
T& x(void)
{ return data()[0]; }
/// Access the y component
const T& y(void) const
{ return data()[1]; }
/// Access the y component
T& y(void)
{ return data()[1]; }
/// Get the data pointer
using SGVec2Storage<T>::data;
/// Readonly interface function to ssg's sgVec2/sgdVec2
const T (&sg(void) const)[2]
{ return data(); }
/// Interface function to ssg's sgVec2/sgdVec2
T (&sg(void))[2]
{ return data(); }
/// Interface function to osg's Vec2*
using SGVec2Storage<T>::osg;
/// Inplace addition
SGVec2& operator+=(const SGVec2& v)
{ data()[0] += v(0); data()[1] += v(1); return *this; }
/// Inplace subtraction
SGVec2& operator-=(const SGVec2& v)
{ data()[0] -= v(0); data()[1] -= v(1); return *this; }
/// Inplace scalar multiplication
template<typename S>
SGVec2& operator*=(S s)
{ data()[0] *= s; data()[1] *= s; return *this; }
/// Inplace scalar multiplication by 1/s
template<typename S>
SGVec2& operator/=(S s)
{ return operator*=(1/T(s)); }
/// Return an all zero vector
static SGVec2 zeros(void)
{ return SGVec2(0, 0); }
/// Return unit vectors
static SGVec2 e1(void)
{ return SGVec2(1, 0); }
static SGVec2 e2(void)
{ return SGVec2(0, 1); }
};
/// Unary +, do nothing ...
template<typename T>
inline
const SGVec2<T>&
operator+(const SGVec2<T>& v)
{ return v; }
/// Unary -, do nearly nothing
template<typename T>
inline
SGVec2<T>
operator-(const SGVec2<T>& v)
{ return SGVec2<T>(-v(0), -v(1)); }
/// Binary +
template<typename T>
inline
SGVec2<T>
operator+(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return SGVec2<T>(v1(0)+v2(0), v1(1)+v2(1)); }
/// Binary -
template<typename T>
inline
SGVec2<T>
operator-(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return SGVec2<T>(v1(0)-v2(0), v1(1)-v2(1)); }
/// Scalar multiplication
template<typename S, typename T>
inline
SGVec2<T>
operator*(S s, const SGVec2<T>& v)
{ return SGVec2<T>(s*v(0), s*v(1)); }
/// Scalar multiplication
template<typename S, typename T>
inline
SGVec2<T>
operator*(const SGVec2<T>& v, S s)
{ return SGVec2<T>(s*v(0), s*v(1)); }
/// multiplication as a multiplicator, that is assume that the first vector
/// represents a 2x2 diagonal matrix with the diagonal elements in the vector.
/// Then the result is the product of that matrix times the second vector.
template<typename T>
inline
SGVec2<T>
mult(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return SGVec2<T>(v1(0)*v2(0), v1(1)*v2(1)); }
/// component wise min
template<typename T>
inline
SGVec2<T>
min(const SGVec2<T>& v1, const SGVec2<T>& v2)
{return SGVec2<T>(SGMisc<T>::min(v1(0), v2(0)), SGMisc<T>::min(v1(1), v2(1)));}
template<typename S, typename T>
inline
SGVec2<T>
min(const SGVec2<T>& v, S s)
{ return SGVec2<T>(SGMisc<T>::min(s, v(0)), SGMisc<T>::min(s, v(1))); }
template<typename S, typename T>
inline
SGVec2<T>
min(S s, const SGVec2<T>& v)
{ return SGVec2<T>(SGMisc<T>::min(s, v(0)), SGMisc<T>::min(s, v(1))); }
/// component wise max
template<typename T>
inline
SGVec2<T>
max(const SGVec2<T>& v1, const SGVec2<T>& v2)
{return SGVec2<T>(SGMisc<T>::max(v1(0), v2(0)), SGMisc<T>::max(v1(1), v2(1)));}
template<typename S, typename T>
inline
SGVec2<T>
max(const SGVec2<T>& v, S s)
{ return SGVec2<T>(SGMisc<T>::max(s, v(0)), SGMisc<T>::max(s, v(1))); }
template<typename S, typename T>
inline
SGVec2<T>
max(S s, const SGVec2<T>& v)
{ return SGVec2<T>(SGMisc<T>::max(s, v(0)), SGMisc<T>::max(s, v(1))); }
/// Scalar dot product
template<typename T>
inline
T
dot(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return v1(0)*v2(0) + v1(1)*v2(1); }
/// The euclidean norm of the vector, that is what most people call length
template<typename T>
inline
T
norm(const SGVec2<T>& v)
{ return sqrt(dot(v, v)); }
/// The euclidean norm of the vector, that is what most people call length
template<typename T>
inline
T
length(const SGVec2<T>& v)
{ return sqrt(dot(v, v)); }
/// The 1-norm of the vector, this one is the fastest length function we
/// can implement on modern cpu's
template<typename T>
inline
T
norm1(const SGVec2<T>& v)
{ return fabs(v(0)) + fabs(v(1)); }
/// The inf-norm of the vector
template<typename T>
inline
T
normI(const SGVec2<T>& v)
{ return SGMisc<T>::max(fabs(v(0)), fabs(v(1))); }
/// The euclidean norm of the vector, that is what most people call length
template<typename T>
inline
SGVec2<T>
normalize(const SGVec2<T>& v)
{ return (1/norm(v))*v; }
/// Return true if exactly the same
template<typename T>
inline
bool
operator==(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return v1(0) == v2(0) && v1(1) == v2(1); }
/// Return true if not exactly the same
template<typename T>
inline
bool
operator!=(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return ! (v1 == v2); }
/// Return true if smaller, good for putting that into a std::map
template<typename T>
inline
bool
operator<(const SGVec2<T>& v1, const SGVec2<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else return (v1(1) < v2(1));
}
template<typename T>
inline
bool
operator<=(const SGVec2<T>& v1, const SGVec2<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else return (v1(1) <= v2(1));
}
template<typename T>
inline
bool
operator>(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return operator<(v2, v1); }
template<typename T>
inline
bool
operator>=(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return operator<=(v2, v1); }
/// Return true if equal to the relative tolerance tol
template<typename T>
inline
bool
equivalent(const SGVec2<T>& v1, const SGVec2<T>& v2, T rtol, T atol)
{ return norm1(v1 - v2) < rtol*(norm1(v1) + norm1(v2)) + atol; }
/// Return true if equal to the relative tolerance tol
template<typename T>
inline
bool
equivalent(const SGVec2<T>& v1, const SGVec2<T>& v2, T rtol)
{ return norm1(v1 - v2) < rtol*(norm1(v1) + norm1(v2)); }
/// Return true if about equal to roundoff of the underlying type
template<typename T>
inline
bool
equivalent(const SGVec2<T>& v1, const SGVec2<T>& v2)
{
T tol = 100*SGLimits<T>::epsilon();
return equivalent(v1, v2, tol, tol);
}
/// The euclidean distance of the two vectors
template<typename T>
inline
T
dist(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ return norm(v1 - v2); }
/// The squared euclidean distance of the two vectors
template<typename T>
inline
T
distSqr(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ SGVec2<T> tmp = v1 - v2; return dot(tmp, tmp); }
#ifndef NDEBUG
template<typename T>
inline
bool
isNaN(const SGVec2<T>& v)
{
return SGMisc<T>::isNaN(v(0)) || SGMisc<T>::isNaN(v(1));
}
#endif
/// Output to an ostream
template<typename char_type, typename traits_type, typename T>
inline
std::basic_ostream<char_type, traits_type>&
operator<<(std::basic_ostream<char_type, traits_type>& s, const SGVec2<T>& v)
{ return s << "[ " << v(0) << ", " << v(1) << " ]"; }
inline
SGVec2f
toVec2f(const SGVec2d& v)
{ return SGVec2f((float)v(0), (float)v(1)); }
inline
SGVec2d
toVec2d(const SGVec2f& v)
{ return SGVec2d(v(0), v(1)); }
#endif

View File

@@ -18,9 +18,58 @@
#ifndef SGVec3_H
#define SGVec3_H
#include <osg/Vec3f>
#include <osg/Vec3d>
template<typename T>
struct SGVec3Storage {
/// Readonly raw storage interface
const T (&data(void) const)[3]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[3]
{ return _data; }
void osg() const
{ }
private:
T _data[3];
};
template<>
struct SGVec3Storage<float> : public osg::Vec3f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[3]
{ return osg::Vec3f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[3]
{ return osg::Vec3f::_v; }
const osg::Vec3f& osg() const
{ return *this; }
osg::Vec3f& osg()
{ return *this; }
};
template<>
struct SGVec3Storage<double> : public osg::Vec3d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[3]
{ return osg::Vec3d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[3]
{ return osg::Vec3d::_v; }
const osg::Vec3d& osg() const
{ return *this; }
osg::Vec3d& osg()
{ return *this; }
};
/// 3D Vector Class
template<typename T>
class SGVec3 {
class SGVec3 : protected SGVec3Storage<T> {
public:
typedef T value_type;
@@ -33,74 +82,79 @@ public:
/// uninitialized values in the debug build very fast ...
#ifndef NDEBUG
for (unsigned i = 0; i < 3; ++i)
_data[i] = SGLimits<T>::quiet_NaN();
data()[i] = SGLimits<T>::quiet_NaN();
#endif
}
/// Constructor. Initialize by the given values
SGVec3(T x, T y, T z)
{ _data[0] = x; _data[1] = y; _data[2] = z; }
{ data()[0] = x; data()[1] = y; data()[2] = z; }
/// Constructor. Initialize by the content of a plain array,
/// make sure it has at least 3 elements
explicit SGVec3(const T* data)
{ _data[0] = data[0]; _data[1] = data[1]; _data[2] = data[2]; }
explicit SGVec3(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const osg::Vec3f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const osg::Vec3d& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const SGVec2<T>& v2, const T& v3 = 0)
{ data()[0] = v2[0]; data()[1] = v2[1]; data()[2] = v3; }
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access by index, the index is unchecked
T& operator()(unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
const T& operator[](unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
T& operator[](unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access the x component
const T& x(void) const
{ return _data[0]; }
{ return data()[0]; }
/// Access the x component
T& x(void)
{ return _data[0]; }
{ return data()[0]; }
/// Access the y component
const T& y(void) const
{ return _data[1]; }
{ return data()[1]; }
/// Access the y component
T& y(void)
{ return _data[1]; }
{ return data()[1]; }
/// Access the z component
const T& z(void) const
{ return _data[2]; }
{ return data()[2]; }
/// Access the z component
T& z(void)
{ return _data[2]; }
{ return data()[2]; }
/// Get the data pointer
const T* data(void) const
{ return _data; }
/// Get the data pointer
T* data(void)
{ return _data; }
using SGVec3Storage<T>::data;
/// Readonly interface function to ssg's sgVec3/sgdVec3
const T (&sg(void) const)[3]
{ return _data; }
{ return data(); }
/// Interface function to ssg's sgVec3/sgdVec3
T (&sg(void))[3]
{ return _data; }
{ return data(); }
/// Interface function to osg's Vec3*
using SGVec3Storage<T>::osg;
/// Inplace addition
SGVec3& operator+=(const SGVec3& v)
{ _data[0] += v(0); _data[1] += v(1); _data[2] += v(2); return *this; }
{ data()[0] += v(0); data()[1] += v(1); data()[2] += v(2); return *this; }
/// Inplace subtraction
SGVec3& operator-=(const SGVec3& v)
{ _data[0] -= v(0); _data[1] -= v(1); _data[2] -= v(2); return *this; }
{ data()[0] -= v(0); data()[1] -= v(1); data()[2] -= v(2); return *this; }
/// Inplace scalar multiplication
template<typename S>
SGVec3& operator*=(S s)
{ _data[0] *= s; _data[1] *= s; _data[2] *= s; return *this; }
{ data()[0] *= s; data()[1] *= s; data()[2] *= s; return *this; }
/// Inplace scalar multiplication by 1/s
template<typename S>
SGVec3& operator/=(S s)
@@ -123,10 +177,6 @@ public:
/// Constructor. Initialize by a geocentric coordinate
/// Note that this conversion is relatively expensive to compute
static SGVec3 fromGeoc(const SGGeoc& geoc);
private:
/// The actual data
T _data[3];
};
template<>
@@ -211,6 +261,73 @@ SGVec3<T>
operator*(const SGVec3<T>& v, S s)
{ return SGVec3<T>(s*v(0), s*v(1), s*v(2)); }
/// multiplication as a multiplicator, that is assume that the first vector
/// represents a 3x3 diagonal matrix with the diagonal elements in the vector.
/// Then the result is the product of that matrix times the second vector.
template<typename T>
inline
SGVec3<T>
mult(const SGVec3<T>& v1, const SGVec3<T>& v2)
{ return SGVec3<T>(v1(0)*v2(0), v1(1)*v2(1), v1(2)*v2(2)); }
/// component wise min
template<typename T>
inline
SGVec3<T>
min(const SGVec3<T>& v1, const SGVec3<T>& v2)
{
return SGVec3<T>(SGMisc<T>::min(v1(0), v2(0)),
SGMisc<T>::min(v1(1), v2(1)),
SGMisc<T>::min(v1(2), v2(2)));
}
template<typename S, typename T>
inline
SGVec3<T>
min(const SGVec3<T>& v, S s)
{
return SGVec3<T>(SGMisc<T>::min(s, v(0)),
SGMisc<T>::min(s, v(1)),
SGMisc<T>::min(s, v(2)));
}
template<typename S, typename T>
inline
SGVec3<T>
min(S s, const SGVec3<T>& v)
{
return SGVec3<T>(SGMisc<T>::min(s, v(0)),
SGMisc<T>::min(s, v(1)),
SGMisc<T>::min(s, v(2)));
}
/// component wise max
template<typename T>
inline
SGVec3<T>
max(const SGVec3<T>& v1, const SGVec3<T>& v2)
{
return SGVec3<T>(SGMisc<T>::max(v1(0), v2(0)),
SGMisc<T>::max(v1(1), v2(1)),
SGMisc<T>::max(v1(2), v2(2)));
}
template<typename S, typename T>
inline
SGVec3<T>
max(const SGVec3<T>& v, S s)
{
return SGVec3<T>(SGMisc<T>::max(s, v(0)),
SGMisc<T>::max(s, v(1)),
SGMisc<T>::max(s, v(2)));
}
template<typename S, typename T>
inline
SGVec3<T>
max(S s, const SGVec3<T>& v)
{
return SGVec3<T>(SGMisc<T>::max(s, v(0)),
SGMisc<T>::max(s, v(1)),
SGMisc<T>::max(s, v(2)));
}
/// Scalar dot product
template<typename T>
inline
@@ -240,6 +357,13 @@ T
norm1(const SGVec3<T>& v)
{ return fabs(v(0)) + fabs(v(1)) + fabs(v(2)); }
/// The inf-norm of the vector
template<typename T>
inline
T
normI(const SGVec3<T>& v)
{ return SGMisc<T>::max(fabs(v(0)), fabs(v(1)), fabs(v(2))); }
/// Vector cross product
template<typename T>
inline
@@ -251,6 +375,31 @@ cross(const SGVec3<T>& v1, const SGVec3<T>& v2)
v1(0)*v2(1) - v1(1)*v2(0));
}
/// return any normalized vector perpendicular to v
template<typename T>
inline
SGVec3<T>
perpendicular(const SGVec3<T>& v)
{
T absv1 = fabs(v(0));
T absv2 = fabs(v(1));
T absv3 = fabs(v(2));
if (absv2 < absv1 && absv3 < absv1) {
T quot = v(1)/v(0);
return (1/sqrt(1+quot*quot))*SGVec3<T>(quot, -1, 0);
} else if (absv3 < absv2) {
T quot = v(2)/v(1);
return (1/sqrt(1+quot*quot))*SGVec3<T>(0, quot, -1);
} else if (SGLimits<T>::min() < absv3) {
T quot = v(0)/v(2);
return (1/sqrt(1+quot*quot))*SGVec3<T>(-1, 0, quot);
} else {
// the all zero case ...
return SGVec3<T>(0, 0, 0);
}
}
/// The euclidean norm of the vector, that is what most people call length
template<typename T>
inline
@@ -272,6 +421,43 @@ bool
operator!=(const SGVec3<T>& v1, const SGVec3<T>& v2)
{ return ! (v1 == v2); }
/// Return true if smaller, good for putting that into a std::map
template<typename T>
inline
bool
operator<(const SGVec3<T>& v1, const SGVec3<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else if (v1(1) < v2(1)) return true;
else if (v2(1) < v1(1)) return false;
else return (v1(2) < v2(2));
}
template<typename T>
inline
bool
operator<=(const SGVec3<T>& v1, const SGVec3<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else if (v1(1) < v2(1)) return true;
else if (v2(1) < v1(1)) return false;
else return (v1(2) <= v2(2));
}
template<typename T>
inline
bool
operator>(const SGVec3<T>& v1, const SGVec3<T>& v2)
{ return operator<(v2, v1); }
template<typename T>
inline
bool
operator>=(const SGVec3<T>& v1, const SGVec3<T>& v2)
{ return operator<=(v2, v1); }
/// Return true if equal to the relative tolerance tol
template<typename T>
inline

View File

@@ -18,9 +18,58 @@
#ifndef SGVec4_H
#define SGVec4_H
#include <osg/Vec4f>
#include <osg/Vec4d>
template<typename T>
struct SGVec4Storage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGVec4Storage<float> : public osg::Vec4f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[4]
{ return osg::Vec4f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[4]
{ return osg::Vec4f::_v; }
const osg::Vec4f& osg() const
{ return *this; }
osg::Vec4f& osg()
{ return *this; }
};
template<>
struct SGVec4Storage<double> : public osg::Vec4d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Vec4d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Vec4d::_v; }
const osg::Vec4d& osg() const
{ return *this; }
osg::Vec4d& osg()
{ return *this; }
};
/// 4D Vector Class
template<typename T>
class SGVec4 {
class SGVec4 : protected SGVec4Storage<T> {
public:
typedef T value_type;
@@ -33,82 +82,86 @@ public:
/// uninitialized values in the debug build very fast ...
#ifndef NDEBUG
for (unsigned i = 0; i < 4; ++i)
_data[i] = SGLimits<T>::quiet_NaN();
data()[i] = SGLimits<T>::quiet_NaN();
#endif
}
/// Constructor. Initialize by the given values
SGVec4(T x, T y, T z, T w)
{ _data[0] = x; _data[1] = y; _data[2] = z; _data[3] = w; }
{ data()[0] = x; data()[1] = y; data()[2] = z; data()[3] = w; }
/// Constructor. Initialize by the content of a plain array,
/// make sure it has at least 3 elements
explicit SGVec4(const T* d)
{ _data[0] = d[0]; _data[1] = d[1]; _data[2] = d[2]; _data[3] = d[3]; }
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const osg::Vec4f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const osg::Vec4d& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const SGVec3<T>& v3, const T& v4 = 0)
{ data()[0] = v3[0]; data()[1] = v3[1]; data()[2] = v3[2]; data()[3] = v4; }
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access by index, the index is unchecked
T& operator()(unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
const T& operator[](unsigned i) const
{ return _data[i]; }
{ return data()[i]; }
/// Access raw data by index, the index is unchecked
T& operator[](unsigned i)
{ return _data[i]; }
{ return data()[i]; }
/// Access the x component
const T& x(void) const
{ return _data[0]; }
{ return data()[0]; }
/// Access the x component
T& x(void)
{ return _data[0]; }
{ return data()[0]; }
/// Access the y component
const T& y(void) const
{ return _data[1]; }
{ return data()[1]; }
/// Access the y component
T& y(void)
{ return _data[1]; }
{ return data()[1]; }
/// Access the z component
const T& z(void) const
{ return _data[2]; }
{ return data()[2]; }
/// Access the z component
T& z(void)
{ return _data[2]; }
{ return data()[2]; }
/// Access the x component
const T& w(void) const
{ return _data[3]; }
{ return data()[3]; }
/// Access the x component
T& w(void)
{ return _data[3]; }
{ return data()[3]; }
/// Get the data pointer
using SGVec4Storage<T>::data;
/// Get the data pointer, usefull for interfacing with plib's sg*Vec
const T* data(void) const
{ return _data; }
/// Get the data pointer, usefull for interfacing with plib's sg*Vec
T* data(void)
{ return _data; }
/// Readonly interface function to ssg's sgVec3/sgdVec3
/// Readonly interface function to ssg's sgVec4/sgdVec4
const T (&sg(void) const)[4]
{ return _data; }
/// Interface function to ssg's sgVec3/sgdVec3
{ return data(); }
/// Interface function to ssg's sgVec4/sgdVec4
T (&sg(void))[4]
{ return _data; }
{ return data(); }
/// Interface function to osg's Vec4*
using SGVec4Storage<T>::osg;
/// Inplace addition
SGVec4& operator+=(const SGVec4& v)
{ _data[0]+=v(0);_data[1]+=v(1);_data[2]+=v(2);_data[3]+=v(3);return *this; }
{ data()[0]+=v(0);data()[1]+=v(1);data()[2]+=v(2);data()[3]+=v(3);return *this; }
/// Inplace subtraction
SGVec4& operator-=(const SGVec4& v)
{ _data[0]-=v(0);_data[1]-=v(1);_data[2]-=v(2);_data[3]-=v(3);return *this; }
{ data()[0]-=v(0);data()[1]-=v(1);data()[2]-=v(2);data()[3]-=v(3);return *this; }
/// Inplace scalar multiplication
template<typename S>
SGVec4& operator*=(S s)
{ _data[0] *= s; _data[1] *= s; _data[2] *= s; _data[3] *= s; return *this; }
{ data()[0] *= s; data()[1] *= s; data()[2] *= s; data()[3] *= s; return *this; }
/// Inplace scalar multiplication by 1/s
template<typename S>
SGVec4& operator/=(S s)
@@ -126,10 +179,6 @@ public:
{ return SGVec4(0, 0, 1, 0); }
static SGVec4 e4(void)
{ return SGVec4(0, 0, 0, 1); }
private:
/// The actual data
T _data[4];
};
/// Unary +, do nothing ...
@@ -174,6 +223,79 @@ SGVec4<T>
operator*(const SGVec4<T>& v, S s)
{ return SGVec4<T>(s*v(0), s*v(1), s*v(2), s*v(3)); }
/// multiplication as a multiplicator, that is assume that the first vector
/// represents a 4x4 diagonal matrix with the diagonal elements in the vector.
/// Then the result is the product of that matrix times the second vector.
template<typename T>
inline
SGVec4<T>
mult(const SGVec4<T>& v1, const SGVec4<T>& v2)
{ return SGVec4<T>(v1(0)*v2(0), v1(1)*v2(1), v1(2)*v2(2), v1(3)*v2(3)); }
/// component wise min
template<typename T>
inline
SGVec4<T>
min(const SGVec4<T>& v1, const SGVec4<T>& v2)
{
return SGVec4<T>(SGMisc<T>::min(v1(0), v2(0)),
SGMisc<T>::min(v1(1), v2(1)),
SGMisc<T>::min(v1(2), v2(2)),
SGMisc<T>::min(v1(3), v2(3)));
}
template<typename S, typename T>
inline
SGVec4<T>
min(const SGVec4<T>& v, S s)
{
return SGVec4<T>(SGMisc<T>::min(s, v(0)),
SGMisc<T>::min(s, v(1)),
SGMisc<T>::min(s, v(2)),
SGMisc<T>::min(s, v(3)));
}
template<typename S, typename T>
inline
SGVec4<T>
min(S s, const SGVec4<T>& v)
{
return SGVec4<T>(SGMisc<T>::min(s, v(0)),
SGMisc<T>::min(s, v(1)),
SGMisc<T>::min(s, v(2)),
SGMisc<T>::min(s, v(3)));
}
/// component wise max
template<typename T>
inline
SGVec4<T>
max(const SGVec4<T>& v1, const SGVec4<T>& v2)
{
return SGVec4<T>(SGMisc<T>::max(v1(0), v2(0)),
SGMisc<T>::max(v1(1), v2(1)),
SGMisc<T>::max(v1(2), v2(2)),
SGMisc<T>::max(v1(3), v2(3)));
}
template<typename S, typename T>
inline
SGVec4<T>
max(const SGVec4<T>& v, S s)
{
return SGVec4<T>(SGMisc<T>::max(s, v(0)),
SGMisc<T>::max(s, v(1)),
SGMisc<T>::max(s, v(2)),
SGMisc<T>::max(s, v(3)));
}
template<typename S, typename T>
inline
SGVec4<T>
max(S s, const SGVec4<T>& v)
{
return SGVec4<T>(SGMisc<T>::max(s, v(0)),
SGMisc<T>::max(s, v(1)),
SGMisc<T>::max(s, v(2)),
SGMisc<T>::max(s, v(3)));
}
/// Scalar dot product
template<typename T>
inline
@@ -203,6 +325,13 @@ T
norm1(const SGVec4<T>& v)
{ return fabs(v(0)) + fabs(v(1)) + fabs(v(2)) + fabs(v(3)); }
/// The inf-norm of the vector
template<typename T>
inline
T
normI(const SGVec4<T>& v)
{ return SGMisc<T>::max(fabs(v(0)), fabs(v(1)), fabs(v(2)), fabs(v(2))); }
/// The euclidean norm of the vector, that is what most people call length
template<typename T>
inline
@@ -224,6 +353,47 @@ bool
operator!=(const SGVec4<T>& v1, const SGVec4<T>& v2)
{ return ! (v1 == v2); }
/// Return true if smaller, good for putting that into a std::map
template<typename T>
inline
bool
operator<(const SGVec4<T>& v1, const SGVec4<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else if (v1(1) < v2(1)) return true;
else if (v2(1) < v1(1)) return false;
else if (v1(2) < v2(2)) return true;
else if (v2(2) < v1(2)) return false;
else return (v1(3) < v2(3));
}
template<typename T>
inline
bool
operator<=(const SGVec4<T>& v1, const SGVec4<T>& v2)
{
if (v1(0) < v2(0)) return true;
else if (v2(0) < v1(0)) return false;
else if (v1(1) < v2(1)) return true;
else if (v2(1) < v1(1)) return false;
else if (v1(2) < v2(2)) return true;
else if (v2(2) < v1(2)) return false;
else return (v1(3) <= v2(3));
}
template<typename T>
inline
bool
operator>(const SGVec4<T>& v1, const SGVec4<T>& v2)
{ return operator<(v2, v1); }
template<typename T>
inline
bool
operator>=(const SGVec4<T>& v1, const SGVec4<T>& v2)
{ return operator<=(v2, v1); }
/// Return true if equal to the relative tolerance tol
template<typename T>
inline

View File

@@ -25,35 +25,41 @@
#include <simgear/compiler.h>
#include <stdlib.h> // for exit()
#include STL_STRING
#include <string>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/props/props.hxx>
#include "interpolater.hxx"
SG_USING_STD(string);
using std::string;
// Constructor -- starts with an empty table.
SGInterpTable::SGInterpTable()
: size(0)
{
}
SGInterpTable::SGInterpTable(const SGPropertyNode* interpolation)
{
if (!interpolation)
return;
std::vector<SGPropertyNode_ptr> entries = interpolation->getChildren("entry");
for (unsigned i = 0; i < entries.size(); ++i)
addEntry(entries[i]->getDoubleValue("ind", 0.0),
entries[i]->getDoubleValue("dep", 0.0));
}
// Constructor -- loads the interpolation table from the specified
// file
SGInterpTable::SGInterpTable( const string& file )
: size(0)
{
SG_LOG( SG_MATH, SG_INFO, "Initializing Interpolator for " << file );
sg_gzifstream in( file );
if ( !in.is_open() ) {
SG_LOG( SG_GENERAL, SG_ALERT, "Cannot open file: " << file );
exit(-1);
return;
}
in >> skipcomment;
@@ -61,8 +67,7 @@ SGInterpTable::SGInterpTable( const string& file )
double ind, dep;
in >> ind >> dep;
in >> skipws;
table.push_back(Entry(ind, dep));
size++;
_table[ind] = dep;
}
}
@@ -70,51 +75,42 @@ SGInterpTable::SGInterpTable( const string& file )
// Add an entry to the table.
void SGInterpTable::addEntry (double ind, double dep)
{
table.push_back(Entry(ind,dep));
size++;
_table[ind] = dep;
}
// Given an x value, linearly interpolate the y value from the table
double SGInterpTable::interpolate(double x) const
{
int i;
double y;
if (size == 0.0) {
return 0.0;
}
i = 0;
while ( (i < size) && (x > table[i].ind) ) {
// cout << " i = " << i << " table[i].ind = " << table[i].ind << endl;
// cout << " size = " << size << endl;
i++;
}
// printf ("i = %d ", i);
if ( i <= 0 ) {
SG_LOG( SG_MATH, SG_DEBUG,
"interpolate(): lookup error, x to small = " << x );
return table[0].dep;
}
// cout << " table[size-1].ind = " << table[size-1].ind << endl;
if ( i >= size ) {
SG_LOG( SG_MATH, SG_DEBUG,
"interpolate(): lookup error, x to big = " << x );
return table[size-1].dep;
}
// y = y1 + (y0 - y1)(x - x1) / (x0 - x1)
y = table[i].dep +
( (table[i-1].dep - table[i].dep) *
(x - table[i].ind) ) /
(table[i-1].ind - table[i].ind);
return(y);
// Empty table??
if (_table.empty())
return 0;
// Find the table bounds for the requested input.
Table::const_iterator upBoundIt = _table.upper_bound(x);
// points to a value outside the map. That is we are out of range.
// use the last entry
if (upBoundIt == _table.end())
return _table.rbegin()->second;
// points to the first key must be lower
// use the first entry
if (upBoundIt == _table.begin())
return upBoundIt->second;
// we know that we do not stand at the beginning, so it is safe to do so
Table::const_iterator loBoundIt = upBoundIt;
--loBoundIt;
// Just do linear interpolation.
double loBound = loBoundIt->first;
double upBound = upBoundIt->first;
double loVal = loBoundIt->second;
double upVal = upBoundIt->second;
// division by zero should not happen since the std::map
// has sorted out duplicate entries before. Also since we have a
// map, we know that we get different first values for different iterators
return loVal + (upVal - loVal)*(x - loBound)/(upBound - loBound);
}

View File

@@ -35,12 +35,14 @@
#include <simgear/compiler.h>
#include <vector>
SG_USING_STD(vector);
#include "simgear/structure/SGReferenced.hxx"
#include STL_STRING
SG_USING_STD(string);
#include <map>
#include <string>
using std::string;
class SGPropertyNode;
/**
* A class that provids a simple linear 2d interpolation lookup table.
@@ -48,21 +50,7 @@ SG_USING_STD(string);
* independant variable must be strictly ascending. The dependent
* variable can be anything.
*/
class SGInterpTable {
struct Entry
{
Entry ()
: ind(0.0L), dep(0.0L) {}
Entry (double independent, double dependent)
: ind(independent), dep(dependent) {}
double ind;
double dep;
};
int size;
vector<Entry> table;
class SGInterpTable : public SGReferenced {
public:
/**
@@ -70,6 +58,13 @@ public:
*/
SGInterpTable();
/**
* Constructor. Loads the interpolation table from an interpolation
* property node.
* @param interpolation property node having entry children
*/
SGInterpTable(const SGPropertyNode* interpolation);
/**
* Constructor. Loads the interpolation table from the specified file.
* @param file name of interpolation file
@@ -95,6 +90,10 @@ public:
/** Destructor */
~SGInterpTable();
private:
typedef std::map<double, double> Table;
Table _table;
};

View File

@@ -37,41 +37,21 @@
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <iostream>
# include <cassert>
# include <cmath>
#else
# include <iostream.h>
# include <assert.h>
# include <math.h>
#endif
#include <ostream>
#include <istream>
#include <cassert>
#include <cmath>
#include "SGMath.hxx"
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined SG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
SG_USING_NAMESPACE(std);
#endif
SG_USING_STD(ostream);
SG_USING_STD(istream);
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
class Point3D;
istream& operator>> ( istream&, Point3D& );
ostream& operator<< ( ostream&, const Point3D& );
std::istream& operator>> ( std::istream&, Point3D& );
std::ostream& operator<< ( std::ostream&, const Point3D& );
Point3D operator- (const Point3D& p); // -p1
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
@@ -97,6 +77,8 @@ public:
static Point3D fromSGGeod(const SGGeod& geod);
static Point3D fromSGGeoc(const SGGeoc& geoc);
static Point3D fromSGVec3(const SGVec3<double>& cart);
static Point3D fromSGVec3(const SGVec3<float>& cart);
static Point3D fromSGVec2(const SGVec2<double>& cart);
// Assignment operators
@@ -132,11 +114,15 @@ public:
SGGeod toSGGeod(void) const;
SGGeoc toSGGeoc(void) const;
SGVec3d toSGVec3d(void) const;
SGVec3f toSGVec3f(void) const;
SGVec2f toSGVec2f(void) const;
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend istream& operator>> ( istream&, Point3D& );
friend ostream& operator<< ( ostream&, const Point3D& );
friend std::istream& operator>> ( std::istream&, Point3D& );
friend std::ostream& operator<< ( std::ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a) const; // distance between
@@ -145,8 +131,8 @@ public:
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
inline std::istream&
operator >> ( std::istream& in, Point3D& p)
{
char c;
@@ -177,8 +163,8 @@ operator >> ( istream& in, Point3D& p)
return in;
}
inline ostream&
operator<< ( ostream& out, const Point3D& p )
inline std::ostream&
operator<< ( std::ostream& out, const Point3D& p )
{
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
}
@@ -239,6 +225,24 @@ inline Point3D Point3D::fromSGVec3(const SGVec3<double>& cart)
return pt;
}
inline Point3D Point3D::fromSGVec3(const SGVec3<float>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(cart.z());
return pt;
}
inline Point3D Point3D::fromSGVec2(const SGVec2<double>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(0);
return pt;
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
@@ -341,6 +345,21 @@ inline SGGeoc Point3D::toSGGeoc(void) const
return geoc;
}
inline SGVec3d Point3D::toSGVec3d(void) const
{
return SGVec3d(x(), y(), z());
}
inline SGVec3f Point3D::toSGVec3f(void) const
{
return SGVec3f(x(), y(), z());
}
inline SGVec2f Point3D::toSGVec2f(void) const
{
return SGVec2f(x(), y());
}
// FRIENDS
inline Point3D operator - (const Point3D& a)

View File

@@ -1,225 +0,0 @@
// polar.cxx -- routines to deal with polar math and transformations
//
// Written by Curtis Olson, started June 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <math.h>
#include <simgear/constants.h>
#include "polar3d.hxx"
/**
* Calculate new lon/lat given starting lon/lat, and offset radial, and
* distance. NOTE: starting point is specifed in radians, distance is
* specified in meters (and converted internally to radians)
* ... assumes a spherical world.
* @param orig specified in polar coordinates
* @param course offset radial
* @param dist offset distance
* @return destination point in polar coordinates
*/
Point3D calc_gc_lon_lat( const Point3D& orig, double course,
double dist ) {
Point3D result;
// lat=asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
// IF (cos(lat)=0)
// lon=lon1 // endpoint a pole
// ELSE
// lon=mod(lon1-asin(sin(tc)*sin(d)/cos(lat))+pi,2*pi)-pi
// ENDIF
// printf("calc_lon_lat() offset.theta = %.2f offset.dist = %.2f\n",
// offset.theta, offset.dist);
dist *= SG_METER_TO_NM * SG_NM_TO_RAD;
result.sety( asin( sin(orig.y()) * cos(dist) +
cos(orig.y()) * sin(dist) * cos(course) ) );
if ( cos(result.y()) < SG_EPSILON ) {
result.setx( orig.x() ); // endpoint a pole
} else {
result.setx(
fmod(orig.x() - asin( sin(course) * sin(dist) /
cos(result.y()) )
+ SGD_PI, SGD_2PI) - SGD_PI );
}
return result;
}
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist )
{
if ( start == dest) {
*dist=0;
*course=0;
return;
}
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double cos_start_y = cos( start.y() );
double tmp1 = sin( (start.y() - dest.y()) * 0.5 );
double tmp2 = sin( (start.x() - dest.x()) * 0.5 );
double d = 2.0 * asin( sqrt( tmp1 * tmp1 +
cos_start_y * cos(dest.y()) * tmp2 * tmp2));
*dist = d * SG_RAD_TO_NM * SG_NM_TO_METER;
#if 1
double c1 = atan2(
cos(dest.y())*sin(dest.x()-start.x()),
cos(start.y())*sin(dest.y())-
sin(start.y())*cos(dest.y())*cos(dest.x()-start.x()));
if (c1 >= 0)
*course = SGD_2PI-c1;
else
*course = -c1;
#else
// We obtain the initial course, tc1, (at point 1) from point 1 to
// point 2 by the following. The formula fails if the initial
// point is a pole. We can special case this with:
//
// IF (cos(lat1) < EPS) // EPS a small number ~ machine precision
// IF (lat1 > 0)
// tc1= pi // starting from N pole
// ELSE
// tc1= 0 // starting from S pole
// ENDIF
// ENDIF
//
// For starting points other than the poles:
//
// IF sin(lon2-lon1)<0
// tc1=acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ELSE
// tc1=2*pi-acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ENDIF
// if ( cos(start.y()) < SG_EPSILON ) {
// doing it this way saves a transcendental call
double sin_start_y = sin( start.y() );
if ( fabs(1.0-sin_start_y) < SG_EPSILON ) {
// EPS a small number ~ machine precision
if ( start.y() > 0 ) {
*course = SGD_PI; // starting from N pole
} else {
*course = 0; // starting from S pole
}
} else {
// For starting points other than the poles:
// double tmp3 = sin(d)*cos_start_y);
// double tmp4 = sin(dest.y())-sin(start.y())*cos(d);
// double tmp5 = acos(tmp4/tmp3);
// Doing this way gaurentees that the temps are
// not stored into memory
double tmp5 = acos( (sin(dest.y()) - sin_start_y * cos(d)) /
(sin(d) * cos_start_y) );
// if ( sin( dest.x() - start.x() ) < 0 ) {
// the sin of the negative angle is just the opposite sign
// of the sin of the angle so tmp2 will have the opposite
// sign of sin( dest.x() - start.x() )
if ( tmp2 >= 0 ) {
*course = tmp5;
} else {
*course = SGD_2PI - tmp5;
}
}
#endif
}
#if 0
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist ) {
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double tmp1 = sin( (start.y() - dest.y()) / 2 );
double tmp2 = sin( (start.x() - dest.x()) / 2 );
double d = 2.0 * asin( sqrt( tmp1 * tmp1 +
cos(start.y()) * cos(dest.y()) * tmp2 * tmp2));
// We obtain the initial course, tc1, (at point 1) from point 1 to
// point 2 by the following. The formula fails if the initial
// point is a pole. We can special case this with:
//
// IF (cos(lat1) < EPS) // EPS a small number ~ machine precision
// IF (lat1 > 0)
// tc1= pi // starting from N pole
// ELSE
// tc1= 0 // starting from S pole
// ENDIF
// ENDIF
//
// For starting points other than the poles:
//
// IF sin(lon2-lon1)<0
// tc1=acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ELSE
// tc1=2*pi-acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ENDIF
double tc1;
if ( cos(start.y()) < SG_EPSILON ) {
// EPS a small number ~ machine precision
if ( start.y() > 0 ) {
tc1 = SGD_PI; // starting from N pole
} else {
tc1 = 0; // starting from S pole
}
}
// For starting points other than the poles:
double tmp3 = sin(d)*cos(start.y());
double tmp4 = sin(dest.y())-sin(start.y())*cos(d);
double tmp5 = acos(tmp4/tmp3);
if ( sin( dest.x() - start.x() ) < 0 ) {
tc1 = tmp5;
} else {
tc1 = SGD_2PI - tmp5;
}
*course = tc1;
*dist = d * SG_RAD_TO_NM * SG_NM_TO_METER;
}
#endif // 0

View File

@@ -32,56 +32,9 @@
# error This library requires C++
#endif
#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
/**
* Find the Altitude above the Ellipsoid (WGS84) given the Earth
* Centered Cartesian coordinate vector Distances are specified in
* meters.
* @param cp point specified in cartesian coordinates
* @return altitude above the (wgs84) earth in meters
*/
inline double sgGeodAltFromCart(const Point3D& p)
{
SGGeod geod;
SGGeodesy::SGCartToGeod(SGVec3<double>(p.x(), p.y(), p.z()), geod);
return geod.getElevationM();
}
/**
* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
* must be specified in radians. The SG convention is for distances
* to be specified in meters
* @param p point specified in polar coordinates
* @return the same point in cartesian coordinates
*/
inline Point3D sgPolarToCart3d(const Point3D& p)
{
SGVec3<double> cart;
SGGeodesy::SGGeocToCart(SGGeoc::fromRadM(p.lon(), p.lat(), p.radius()), cart);
return Point3D::fromSGVec3(cart);
}
/**
* Convert a cartesian coordinate to polar coordinates (lon/lat
* specified in radians. Distances are specified in meters.
* @param cp point specified in cartesian coordinates
* @return the same point in polar coordinates
*/
inline Point3D sgCartToPolar3d(const Point3D& p)
{
SGGeoc geoc;
SGGeodesy::SGCartToGeoc(SGVec3<double>(p.x(), p.y(), p.z()), geoc);
return Point3D::fromSGGeoc(geoc);
}
/**
* Calculate new lon/lat given starting lon/lat, and offset radial, and
* distance. NOTE: starting point is specifed in radians, distance is
@@ -92,7 +45,8 @@ inline Point3D sgCartToPolar3d(const Point3D& p)
* @param dist offset distance
* @return destination point in polar coordinates
*/
Point3D calc_gc_lon_lat( const Point3D& orig, double course, double dist );
inline Point3D calc_gc_lon_lat(const Point3D& orig, double course, double dist)
{ return Point3D::fromSGGeoc(orig.toSGGeoc().advanceRadM(course, dist)); }
/**
@@ -102,20 +56,14 @@ Point3D calc_gc_lon_lat( const Point3D& orig, double course, double dist );
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist );
#if 0
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist );
#endif // 0
inline void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist )
{
SGGeoc gs = start.toSGGeoc();
SGGeoc gd = dest.toSGGeoc();
*course = SGGeoc::courseRad(gs, gd);
*dist = SGGeoc::distanceM(gs, gd);
}
#endif // _POLAR3D_HXX

View File

@@ -1,283 +0,0 @@
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/constants.h>
#include "SGMath.hxx"
#include "sg_geodesy.hxx"
// Notes:
//
// The XYZ/cartesian coordinate system in use puts the X axis through
// zero lat/lon (off west Africa), the Z axis through the north pole,
// and the Y axis through 90 degrees longitude (in the Indian Ocean).
//
// All latitude and longitude values are in radians. Altitude is in
// meters, with zero on the WGS84 ellipsoid.
//
// The code below makes use of the notion of "squashed" space. This
// is a 2D cylindrical coordinate system where the radius from the Z
// axis is multiplied by SQUASH; the earth in this space is a perfect
// circle with a radius of POLRAD.
//
// Performance: with full optimization, a transformation from
// lat/lon/alt to XYZ and back takes 5263 CPU cycles on my 2.2GHz
// Pentium 4. About 83% of this is spent in the iterative sgCartToGeod()
// algorithm.
// These are hard numbers from the WGS84 standard. DON'T MODIFY
// unless you want to change the datum.
static const double EQURAD = 6378137;
static const double iFLATTENING = 298.257223563;
// These are derived quantities more useful to the code:
#if 0
static const double SQUASH = 1 - 1/iFLATTENING;
static const double STRETCH = 1/SQUASH;
static const double POLRAD = EQURAD * SQUASH;
#else
// High-precision versions of the above produced with an arbitrary
// precision calculator (the compiler might lose a few bits in the FPU
// operations). These are specified to 81 bits of mantissa, which is
// higher than any FPU known to me:
static const double SQUASH = 0.9966471893352525192801545;
static const double STRETCH = 1.0033640898209764189003079;
static const double POLRAD = 6356752.3142451794975639668;
#endif
////////////////////////////////////////////////////////////////////////
//
// Direct and inverse distance functions
//
// Proceedings of the 7th International Symposium on Geodetic
// Computations, 1985
//
// "The Nested Coefficient Method for Accurate Solutions of Direct and
// Inverse Geodetic Problems With Any Length"
//
// Zhang Xue-Lian
// pp 747-763
//
// modified for FlightGear to use WGS84 only -- Norman Vine
static const double GEOD_INV_PI = SGD_PI;
// s == distance
// az = azimuth
static inline double M0( double e2 ) {
//double e4 = e2*e2;
return GEOD_INV_PI*(1.0 - e2*( 1.0/4.0 + e2*( 3.0/64.0 +
e2*(5.0/256.0) )))/2.0;
}
// given, lat1, lon1, az1 and distance (s), calculate lat2, lon2
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
double a = EQURAD, rf = iFLATTENING;
double RADDEG = (GEOD_INV_PI)/180.0, testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
double e2 = f*(2.0-f);
double phi1 = lat1*RADDEG, lam1 = lon1*RADDEG;
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double azm1 = az1*RADDEG;
double sinaz1 = sin(azm1), cosaz1 = cos(azm1);
if( fabs(s) < 0.01 ) { // distance < centimeter => congruency
*lat2 = lat1;
*lon2 = lon1;
*az2 = 180.0 + az1;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( cosphi1 ) { // non-polar origin
// u1 is reduced latitude
double tanu1 = sqrt(1.0-e2)*sinphi1/cosphi1;
double sig1 = atan2(tanu1,cosaz1);
double cosu1 = 1.0/sqrt( 1.0 + tanu1*tanu1 ), sinu1 = tanu1*cosu1;
double sinaz = cosu1*sinaz1, cos2saz = 1.0-sinaz*sinaz;
double us = cos2saz*e2/(1.0-e2);
// Terms
double ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/16384.0,
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0,
tc = 0;
// FIRST ESTIMATE OF SIGMA (SIG)
double first = s/(b*ta); // !!
double sig = first;
double c2sigm, sinsig,cossig, temp,denom,rnumer, dlams, dlam;
do {
c2sigm = cos(2.0*sig1+sig);
sinsig = sin(sig); cossig = cos(sig);
temp = sig;
sig = first +
tb*sinsig*(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm) -
tb*c2sigm*(-3.0+4.0*sinsig*sinsig)
*(-3.0+4.0*c2sigm*c2sigm)/6.0)
/4.0);
} while( fabs(sig-temp) > testv);
// LATITUDE OF POINT 2
// DENOMINATOR IN 2 PARTS (TEMP ALSO USED LATER)
temp = sinu1*sinsig-cosu1*cossig*cosaz1;
denom = (1.0-f)*sqrt(sinaz*sinaz+temp*temp);
// NUMERATOR
rnumer = sinu1*cossig+cosu1*sinsig*cosaz1;
*lat2 = atan2(rnumer,denom)/RADDEG;
// DIFFERENCE IN LONGITUDE ON AUXILARY SPHERE (DLAMS )
rnumer = sinsig*sinaz1;
denom = cosu1*cossig-sinu1*sinsig*cosaz1;
dlams = atan2(rnumer,denom);
// TERM C
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
// DIFFERENCE IN LONGITUDE
dlam = dlams-(1.0-tc)*f*sinaz*(sig+tc*sinsig*
(c2sigm+
tc*cossig*(-1.0+2.0*
c2sigm*c2sigm)));
*lon2 = (lam1+dlam)/RADDEG;
if (*lon2 > 180.0 ) *lon2 -= 360.0;
if (*lon2 < -180.0 ) *lon2 += 360.0;
// AZIMUTH - FROM NORTH
*az2 = atan2(-sinaz,temp)/RADDEG;
if ( fabs(*az2) < testv ) *az2 = 0.0;
if( *az2 < 0.0) *az2 += 360.0;
return 0;
} else { // phi1 == 90 degrees, polar origin
double dM = a*M0(e2) - s;
double paz = ( phi1 < 0.0 ? 180.0 : 0.0 );
double zero = 0.0f;
return geo_direct_wgs_84( zero, lon1, paz, dM, lat2, lon2, az2 );
}
}
// given lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
double a = EQURAD, rf = iFLATTENING;
int iter=0;
double RADDEG = (GEOD_INV_PI)/180.0, testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
// double e2 = f*(2.0-f); // unused in this routine
double phi1 = lat1*RADDEG, lam1 = lon1*RADDEG;
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double phi2 = lat2*RADDEG, lam2 = lon2*RADDEG;
double sinphi2 = sin(phi2), cosphi2 = cos(phi2);
if( (fabs(lat1-lat2) < testv &&
( fabs(lon1-lon2) < testv) || fabs(lat1-90.0) < testv ) )
{
// TWO STATIONS ARE IDENTICAL : SET DISTANCE & AZIMUTHS TO ZERO */
*az1 = 0.0; *az2 = 0.0; *s = 0.0;
return 0;
} else if( fabs(cosphi1) < testv ) {
// initial point is polar
int k = geo_inverse_wgs_84( lat2,lon2,lat1,lon1, az1,az2,s );
k = k; // avoid compiler error since return result is unused
b = *az1; *az1 = *az2; *az2 = b;
return 0;
} else if( fabs(cosphi2) < testv ) {
// terminal point is polar
double _lon1 = lon1 + 180.0f;
int k = geo_inverse_wgs_84( lat1, lon1, lat1, _lon1,
az1, az2, s );
k = k; // avoid compiler error since return result is unused
*s /= 2.0;
*az2 = *az1 + 180.0;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( (fabs( fabs(lon1-lon2) - 180 ) < testv) &&
(fabs(lat1+lat2) < testv) )
{
// Geodesic passes through the pole (antipodal)
double s1,s2;
geo_inverse_wgs_84( lat1,lon1, lat1,lon2, az1,az2, &s1 );
geo_inverse_wgs_84( lat2,lon2, lat1,lon2, az1,az2, &s2 );
*az2 = *az1;
*s = s1 + s2;
return 0;
} else {
// antipodal and polar points don't get here
double dlam = lam2 - lam1, dlams = dlam;
double sdlams,cdlams, sig,sinsig,cossig, sinaz,
cos2saz, c2sigm;
double tc,temp, us,rnumer,denom, ta,tb;
double cosu1,sinu1, sinu2,cosu2;
// Reduced latitudes
temp = (1.0-f)*sinphi1/cosphi1;
cosu1 = 1.0/sqrt(1.0+temp*temp);
sinu1 = temp*cosu1;
temp = (1.0-f)*sinphi2/cosphi2;
cosu2 = 1.0/sqrt(1.0+temp*temp);
sinu2 = temp*cosu2;
do {
sdlams = sin(dlams), cdlams = cos(dlams);
sinsig = sqrt(cosu2*cosu2*sdlams*sdlams+
(cosu1*sinu2-sinu1*cosu2*cdlams)*
(cosu1*sinu2-sinu1*cosu2*cdlams));
cossig = sinu1*sinu2+cosu1*cosu2*cdlams;
sig = atan2(sinsig,cossig);
sinaz = cosu1*cosu2*sdlams/sinsig;
cos2saz = 1.0-sinaz*sinaz;
c2sigm = (sinu1 == 0.0 || sinu2 == 0.0 ? cossig :
cossig-2.0*sinu1*sinu2/cos2saz);
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
temp = dlams;
dlams = dlam+(1.0-tc)*f*sinaz*
(sig+tc*sinsig*
(c2sigm+tc*cossig*(-1.0+2.0*c2sigm*c2sigm)));
if (fabs(dlams) > GEOD_INV_PI && iter++ > 50) {
return iter;
}
} while ( fabs(temp-dlams) > testv);
us = cos2saz*(a*a-b*b)/(b*b); // !!
// BACK AZIMUTH FROM NORTH
rnumer = -(cosu1*sdlams);
denom = sinu1*cosu2-cosu1*sinu2*cdlams;
*az2 = atan2(rnumer,denom)/RADDEG;
if( fabs(*az2) < testv ) *az2 = 0.0;
if(*az2 < 0.0) *az2 += 360.0;
// FORWARD AZIMUTH FROM NORTH
rnumer = cosu2*sdlams;
denom = cosu1*sinu2-sinu1*cosu2*cdlams;
*az1 = atan2(rnumer,denom)/RADDEG;
if( fabs(*az1) < testv ) *az1 = 0.0;
if(*az1 < 0.0) *az1 += 360.0;
// Terms a & b
ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/
16384.0;
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0;
// GEODETIC DISTANCE
*s = b*ta*(sig-tb*sinsig*
(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm)-tb*
c2sigm*(-3.0+4.0*sinsig*sinsig)*
(-3.0+4.0*c2sigm*c2sigm)/6.0)/
4.0));
return 0;
}
}

View File

@@ -4,26 +4,8 @@
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
/**
* Convert from geocentric coordinates to geodetic coordinates
* @param lat_geoc (in) Geocentric latitude, radians, + = North
* @param radius (in) C.G. radius to earth center (meters)
* @param lat_geod (out) Geodetic latitude, radians, + = North
* @param alt (out) C.G. altitude above mean sea level (meters)
* @param sea_level_r (out) radius from earth center to sea level at
* local vertical (surface normal) of C.G. (meters)
*/
inline void sgGeocToGeod(double lat_geoc, double radius,
double *lat_geod, double *alt, double *sea_level_r)
{
SGVec3<double> cart;
SGGeodesy::SGGeocToCart(SGGeoc::fromRadM(0, lat_geoc, radius), cart);
SGGeod geod;
SGGeodesy::SGCartToGeod(cart, geod);
*lat_geod = geod.getLatitudeRad();
*alt = geod.getElevationM();
*sea_level_r = SGGeodesy::SGGeodToSeaLevelRadius(geod);
}
// Compatibility header.
// Please use the SGGeodesy and SGMath functions directly.
/**
* Convert from geodetic coordinates to geocentric coordinates.
@@ -128,9 +110,17 @@ inline Point3D sgGeodToCart(const Point3D& geod)
* @param lon2 (out) degrees
* @param az2 (out) return course in degrees
*/
int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 );
inline int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
SGGeod p2;
if (!SGGeodesy::direct(SGGeod::fromDeg(lon1, lat1), az1, s, p2, *az2))
return 1;
*lat2 = p2.getLatitudeDeg();
*lon2 = p2.getLongitudeDeg();
return 0;
}
inline int geo_direct_wgs_84 ( double alt, double lat1,
double lon1, double az1,
double s, double *lat2, double *lon2,
@@ -149,12 +139,7 @@ inline int geo_direct_wgs_84 ( double alt, double lat1,
inline int geo_direct_wgs_84(const SGGeod& p1, double az1,
double s, SGGeod& p2, double *az2 )
{
double lat2, lon2;
int ret = geo_direct_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
az1, s, &lat2, &lon2, az2);
p2.setLatitudeDeg(lat2);
p2.setLongitudeDeg(lon2);
return ret;
return !SGGeodesy::direct(p1, az1, s, p2, *az2);
}
/**
@@ -169,9 +154,13 @@ inline int geo_direct_wgs_84(const SGGeod& p1, double az1,
* @param az2 (out) end heading degrees
* @param s (out) distance meters
*/
int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s );
inline int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
return !SGGeodesy::inverse(SGGeod::fromDeg(lon1, lat1),
SGGeod::fromDeg(lon2, lat2), *az1, *az2, *s);
}
inline int geo_inverse_wgs_84( double alt, double lat1,
double lon1, double lat2,
double lon2, double *az1, double *az2,
@@ -191,9 +180,7 @@ inline int geo_inverse_wgs_84( double alt, double lat1,
inline int geo_inverse_wgs_84(const SGGeod& p1, const SGGeod& p2,
double *az1, double *az2, double *s )
{
return geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
az1, az2, s);
return !SGGeodesy::inverse(p1, p2, *az1, *az2, *s);
}
#endif // _SG_GEODESY_HXX

View File

@@ -1,63 +0,0 @@
/**
* \file sg_memory.h
* memcpy/bcopy portability declarations (not actually used by anything
* as best as I can tell.
*/
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_MEMORY_H
#define _SG_MEMORY_H
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef HAVE_MEMCPY
# ifdef HAVE_MEMORY_H
# include <memory.h>
# endif
# define sgmemcmp memcmp
# define sgmemcpy memcpy
# define sgmemzero(dest,len) memset(dest,0,len)
#elif defined(HAVE_BCOPY)
# define sgmemcmp bcmp
# define sgmemcpy(dest,src,n) bcopy(src,dest,n)
# define sgmemzero bzero
#else
/*
* Neither memcpy() or bcopy() available.
* Use substitutes provided be zlib.
*/
# include <zutil.h>
# define sgmemcmp zmemcmp
# define sgmemcpy zmemcpy
# define sgmemzero zmemzero
#endif
#endif // _SG_MEMORY_H

View File

@@ -21,50 +21,19 @@
// $Id$
/*
A C-program for MT19937, with initialization improved 2002/2/10.
Coded by Takuji Nishimura and Makoto Matsumoto.
This is a faster version by taking Shawn Cokus's optimization,
Matthe Bellew's simplification, Isaku Wada's real version.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* "Cleaned up" and simplified Mersenne Twister implementation.
* Vastly smaller and more easily understood and embedded. Stores the
* state in a user-maintained structure instead of static memory, so
* you can have more than one, or save snapshots of the RNG state.
* Lacks the "init_by_array()" feature of the original code in favor
* of the simpler 32 bit seed initialization. Lacks the floating
* point generator, which is an orthogonal problem not related to
* random number generation. Verified to be identical to the original
* MT199367ar code through the first 10M generated numbers.
*/
Any feedback is very welcome.
http://www.math.keio.ac.jp/matumoto/emt.html
email: matumoto@math.keio.ac.jp
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
@@ -76,94 +45,65 @@
#include "sg_random.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UMASK 0x80000000UL /* most significant w-r bits */
#define LMASK 0x7fffffffUL /* least significant r bits */
#define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) )
#define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL))
// Structure for the random number functions.
mt random_seed;
static unsigned long state[N]; /* the array for the state vector */
static int left = 1;
static int initf = 0;
static unsigned long *next;
#define MT(i) mt->array[i]
/* initializes state[N] with a seed */
void init_genrand(unsigned long s)
void mt_init(mt *mt, unsigned int seed)
{
int j;
state[0]= s & 0xffffffffUL;
for (j=1; j<N; j++) {
state[j] = (1812433253UL * (state[j-1] ^ (state[j-1] >> 30)) + j);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array state[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
state[j] &= 0xffffffffUL; /* for >32 bit machines */
}
left = 1; initf = 1;
int i;
MT(0)= seed;
for(i=1; i<MT_N; i++)
MT(i) = (1812433253 * (MT(i-1) ^ (MT(i-1) >> 30)) + i);
mt->index = MT_N+1;
}
static void next_state(void)
unsigned int mt_rand32(mt *mt)
{
unsigned long *p=state;
int j;
unsigned int i, y;
if(mt->index >= MT_N) {
for(i=0; i<MT_N; i++) {
y = (MT(i) & 0x80000000) | (MT((i+1)%MT_N) & 0x7fffffff);
MT(i) = MT((i+MT_M)%MT_N) ^ (y>>1) ^ (y&1 ? 0x9908b0df : 0);
}
mt->index = 0;
}
y = MT(mt->index++);
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680;
y ^= (y << 15) & 0xefc60000;
y ^= (y >> 18);
return y;
}
/* if init_genrand() has not been called, */
/* a default initial seed is used */
if (initf==0) init_genrand(5489UL);
left = N;
next = state;
for (j=N-M+1; --j; p++)
*p = p[M] ^ TWIST(p[0], p[1]);
for (j=M; --j; p++)
*p = p[M-N] ^ TWIST(p[0], p[1]);
*p = p[M-N] ^ TWIST(p[0], state[0]);
double mt_rand(mt *mt)
{
/* divided by 2^32-1 */
return (double)mt_rand32(mt) * (1.0/4294967295.0);
}
// Seed the random number generater with time() so we don't see the
// same sequence every time
void sg_srandom_time() {
init_genrand(time(NULL));
mt_init(&random_seed, (unsigned int) time(NULL));
}
// Seed the random number generater with time() in 10 minute intervals
// so we get the same sequence within 10 minutes interval.
// This is useful for synchronizing two display systems.
void sg_srandom_time_10() {
init_genrand(time(NULL) / 600);
mt_init(&random_seed, (unsigned int) time(NULL) / 600);
}
// Seed the random number generater with your own seed so can set up
// repeatable randomization.
void sg_srandom( unsigned int seed ) {
init_genrand( seed );
mt_init(&random_seed, seed);
}
// return a random number between [0.0, 1.0)
double sg_random() {
unsigned long y;
if (--left == 0)
next_state();
y = *next++;
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return (double)y * (1.0/4294967295.0);
/* divided by 2^32-1 */
return mt_rand(&random_seed);
}

View File

@@ -33,6 +33,31 @@ extern "C" {
#endif
#define MT_N 624
#define MT_M 397
/**
* Structure to hold MT algorithm state to easily allow independant
* sets of random numbers with different seeds.
*/
struct {unsigned int array[MT_N]; int index; } typedef mt;
/**
* Initialize a new MT state with a given seed.
*/
void mt_init(mt *mt, unsigned int seed);
/**
* Generate a new 32-bit random number based on the given MT state.
*/
unsigned int mt_rand32( mt *mt);
/**
* Generate a new random number between [0.0, 1.0) based
* on the given MT state.
*/
double mt_rand(mt *mt);
/**
* Seed the random number generater with time() so we don't see the
* same sequence every time.
@@ -51,7 +76,7 @@ void sg_srandom_time_10();
* repeatable randomization.
* @param seed random number generator seed
*/
void sg_srandom( unsigned int seed );
void sg_srandom(unsigned int seed );
/**
* Return a random number between [0.0, 1.0)

View File

@@ -35,13 +35,13 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <vector>
#include <simgear/math/point3d.hxx>
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
/** STL vector list of ints */
typedef vector < int > int_list;
@@ -63,25 +63,5 @@ typedef vector < string > string_list;
typedef string_list::iterator string_list_iterator;
typedef string_list::const_iterator const_string_list_iterator;
/**
* Simple 2d point class where members can be accessed as x, dist, or lon
* and y, theta, or lat
*/
class point2d {
public:
union {
double x;
double dist;
double lon;
};
union {
double y;
double theta;
double lat;
};
};
#endif // _SG_TYPES_HXX

View File

@@ -11,7 +11,8 @@ include_HEADERS = \
texcoord.hxx \
zfstream.hxx \
interpolator.hxx \
stdint.hxx
stdint.hxx \
PathOptions.hxx
libsgmisc_a_SOURCES = \
sg_path.cxx \
@@ -20,16 +21,23 @@ libsgmisc_a_SOURCES = \
tabbed_values.cxx \
texcoord.cxx \
zfstream.cxx \
interpolator.cxx
interpolator.cxx \
PathOptions.cxx
noinst_PROGRAMS = tabbed_value_test swap_test
tabbed_value_test_SOURCES = tabbed_values_test.cxx
tabbed_value_test_LDADD = \
$(top_builddir)/simgear/misc/libsgmisc.a \
libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
$(top_builddir)/simgear/debug/libsgdebug.a
$(top_builddir)/simgear/xml/libsgxml.a:
cd $(top_builddir)/simgear/xml && $(MAKE) $(AM_MAKEFLAGS) libsgxml.a
$(top_builddir)/simgear/debug/libsgdebug.a:
cd $(top_builddir)/simgear/debug && $(MAKE) $(AM_MAKEFLAGS) libsgdebug.a
swap_test_SOURCES = swap_test.cpp
INCLUDES = -I$(top_srcdir)

View File

@@ -0,0 +1,33 @@
// PathOptions.cxx -- make an osgDB Options object from a path
// Copyright (C) 2007 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <osgDB/Registry>
#include "PathOptions.hxx"
using namespace simgear;
osgDB::ReaderWriter::Options* simgear::makeOptionsFromPath(const SGPath& path)
{
using namespace osgDB;
ReaderWriter::Options *options
= new ReaderWriter::Options(*(Registry::instance()->getOptions()));
options->setDatabasePath(path.str());
return options;
}

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