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707 Commits

Author SHA1 Message Date
curt
7c410d36e3 wim van hoydonck:
Updated to World Magnetic Model 2005.
2006-10-28 22:12:48 +00:00
mfranz
98a603a570 - don't need a guarded pointer here
- shorten variable, fix indentation
2006-10-24 20:28:08 +00:00
mfranz
5876052170 allow to switch on/off at runtime a whole imported <model> via <condition>:
<model>
      <path>some/model.xml</path>
      <condition>
          <property>model/switch</property>
      </condition>
  </model>

Of course, one could add "select" animations for all <object-name> in the
<model>, but this is tedious and can hardly be done e.g. for all
objects in all instruments in $FG_ROOT/Aircraft/Instruments-3d/ etc.

The feature will be used in the bo105, so that civilian variants can
have a HSI instrument, where military variants have a TACAN etc.
2006-10-24 19:44:38 +00:00
durk
f8303b4623 Compile time fixes needed to build SimGear on recent cygwin versions. 2006-10-22 19:42:17 +00:00
durk
20005a7a22 Make configuration script compatible with "home-built" openal libraries
on cygwin.
2006-10-22 19:41:16 +00:00
mfranz
4f0bfbab21 - // This will come back and remove
- // the current item each time.  Is
- // that OK?

No, it is not OK. This messes up the vector and confuses the iterator.
And it leads to crashes. Better read the vector in reverse order.
2006-10-22 13:08:09 +00:00
curt
811442832e Step #1 towards abandoning the original point lighting scheme in favor of
sprite based lighting.
2006-10-19 03:36:22 +00:00
frohlich
40811311d7 Modified Files:
SimGear.vcproj: Import changes from Olaf
2006-09-30 07:11:16 +00:00
durk
198de211f8 Memory leak fix. 2006-09-30 05:11:25 +00:00
fredb
9f5412fa9d Win32 only : Don't alloc a console when it is not needed 2006-09-27 20:16:32 +00:00
fredb
0dc9de81ae Add a simple program to benchmark SGTimeStamp::stamp() 2006-09-02 11:21:22 +00:00
fredb
5b8f42ce5e Make the SGTimeStamp behave under Windows just like for other environments 2006-08-31 18:26:45 +00:00
fredb
5314274ed6 Use getNodeValue as initially planned 2006-08-28 19:38:23 +00:00
ehofman
c831856711 MispPro requires an explicit declaration. 2006-08-28 18:53:36 +00:00
curt
1bade6d796 Frederic Bouvier:
Make line feed behavior consistent between linux/windows.
2006-08-26 14:02:17 +00:00
fredb
629a4a950e Better encapsulation for personality 2006-08-25 19:25:56 +00:00
mfranz
aebb1f6ec8 compile (gcc 4.1.0)
("In member function 'T SGPersonalityParameter<T>::shuffle()':
28: error: there are no arguments to 'sg_random' that depend on a template
parameter, so a declaration of 'sg_random' must be available")
2006-08-24 23:03:52 +00:00
fredb
6e42bc55e0 Reorganize personality parameters and add personality to translate, blend and scale animations 2006-08-24 22:46:40 +00:00
frohlich
1235fba7ee Remove duplicate linker line in the resulting Makefile 2006-08-08 05:05:09 +00:00
fredb
7a459db022 Win32 fix 2006-07-30 21:02:36 +00:00
frohlich
607987def5 Remove fastmath funktions like discussed on the list.
Add a new header with forward declarations of the SGMath stuff.
2006-07-30 07:48:06 +00:00
frohlich
397ec62180 Clean up scenery center handling. 2006-07-27 16:34:32 +00:00
durk
9315210fbe Mark's dynamic sun color changes. 2006-07-27 05:15:20 +00:00
curt
5127990a43 Additional functionality for animated point lights (i.e. approach light
rabbits, REIL, VASI/PAPI, etc.)

This allows the calling layer (i.e. FlightGear) better control over the use
of OpenGL point drawing extensions.
2006-07-21 15:45:01 +00:00
curt
40ad2b155a Updated dist content. 2006-07-12 15:08:00 +00:00
mfranz
a0412d026c remove the last redundant "delete" check in all of fgfs/sg (except JSBSim) 2006-07-05 09:31:36 +00:00
andy
7d2134c488 The previous update (and, embarassingly, the "nasal 1.0" release I
announced on Freshmeat.net) was broken.  This is the proper
break/continue fix.
2006-07-05 02:52:06 +00:00
andy
d894f52b97 Been hacking at Nasal recently:
Fix bug with break/continue inside of a foreach or forindex: Don't pop
the vector/index inside OP_EACH, do it at the end of the loop.

In the process, discovered and fixed a scary corruption issue with
continue; it never really worked right, although simple usage was
likely to get away without crashing.  Both the continue's OP_BREAK and
the cleanup code at the end of a loop would pop the "mark" stack,
leading to an underflow.  Introduced an OP_CONTINUE which adjusts
stack but doesn't change markTop

Re-inline the PUSH macro.  This thing is called all over the place
from the inner loop.  If the problem is intra-expression side effects,
then just use another expression in the macro.

Return an empty vector when requesting zero-length subvec, not nil

Have call() return the call stack in the error vector; see docs on
plausible.org/nasal or ask Andy about this feature.

Default closure()'s level argument to zero, not nil

Add an optional "file name" argument to compile()
2006-07-03 05:13:27 +00:00
mfranz
735f475c24 actually query the <condition> that is already set up in SGShaderAnimation 2006-07-01 20:06:05 +00:00
mfranz
353dd73e24 add knots <-> feet-per-second conversion constants 2006-06-25 11:55:56 +00:00
fredb
49fe06498a Compile again on Win32 platforms 2006-06-17 22:02:32 +00:00
frohlich
bc95ec8084 Make at least the header aliasing safe. 2006-06-17 16:04:28 +00:00
frohlich
f79906bf16 Make it compile with gcc-3.3.6 2006-06-17 16:04:05 +00:00
fredb
b3262fcb80 Compile again on Win32 platforms 2006-06-16 10:03:38 +00:00
mfranz
52b8f924aa add float_to_int() rounding function from Cockpit/hud_opts.hxx. The original
file said "(c) FlightGear Project" and "probably written by Norman Vine".
2006-06-16 09:29:54 +00:00
frohlich
52f57160aa Add dist and distSqr functions 2006-06-15 19:13:24 +00:00
frohlich
6d4f23919c Remove unused extern decls 2006-06-15 19:12:57 +00:00
frohlich
899623f71b Remove deprecated, now unused functions. 2006-06-15 08:52:21 +00:00
frohlich
c5d677ac7b Small cleanups to the SGGeo[dc] classes, provide more hooks to use them directly 2006-06-15 08:27:31 +00:00
frohlich
c75270a9fc Use function argument in va_start instead of local variable. 2006-06-15 06:14:46 +00:00
frohlich
1588a379eb Remove now unused function 2006-06-11 13:59:59 +00:00
frohlich
72d2075828 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/obj.cxx
	Attach userdata to groundtile scenegraph leafs that contains
	a SGMaterial reference to the material of that leaf.
	Add (physical) material properties to the material definitions.
	Plug a memory leak with GlyphSigns.
2006-06-11 13:30:59 +00:00
frohlich
e99c682637 Preliminary material lookup hooks - still unoptimized. 2006-06-08 05:54:23 +00:00
mfranz
c815f70831 whoops, sorry (Yes, it *was* tested, but then I made another "trivial"
change and ...)
2006-05-24 10:16:09 +00:00
mfranz
0da50eaa79 if we are going to die we better tell all our listeners 2006-05-24 09:37:44 +00:00
mfranz
b0af84a549 add optional position argument to SGRoute::add_waypoint(). Default is -1,
which appends the WP like it used to. Valid vector indices insert the WP
at this position.
2006-05-08 11:31:16 +00:00
fredb
b9631e8521 Mac fix 2006-05-04 05:58:59 +00:00
fredb
f664f7a201 Fix the initial texture path problem. Loaders are setting the one given to ssgLoad as the default one behind our back :-( 2006-04-29 08:09:51 +00:00
fredb
f72b3882c3 Redefine the default PLIB loader behavior : don't clear the texture cache after every model load 2006-04-28 18:05:46 +00:00
mfranz
ea47a2973c add method to delete any waypoint (last waypoint if n is out of range) 2006-04-28 15:43:13 +00:00
frohlich
04be9ca670 Pigeons remaining fix for the soundmanager crashes. 2006-04-25 18:47:37 +00:00
mfranz
6f0baf6ca9 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:41:06 +00:00
ehofman
1f5ec6b8d5 Add a texture cache mechanism. Fortunately this oly seems affective for empty.rgb ... 2006-04-22 09:38:14 +00:00
mfranz
a2a91520aa don't allow new command name to overwrite material name 2006-04-20 17:46:40 +00:00
mfranz
fd7b5d3de7 - don't use hard-coded emission values for unlighted signs, but load both
states from material.xml (separate <material> entries for now)
- clone state less often: not once per sign element, but once per material
  switch (TODO: clone only once per material)
2006-04-20 16:06:00 +00:00
mfranz
30ea844c43 fix "unknown.rgb" path (the wrong path was the reason why we always only
got plib's lowres red-white chequer-board pattern along with an error
message, and not ours ... which is much prettier, but also bigger.
(Should we downscale it?)
2006-04-20 15:20:40 +00:00
mfranz
efac53b121 make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 11:29:01 +00:00
mfranz
73c0ef59c1 rename OBJECT_TAXI_SIGN to OBJECT_SIGN. This isn't about taxi signs any
more, but all sorts of signs. Now is the best time to get rid of a
misleading name.
2006-04-14 14:50:08 +00:00
mfranz
7e65ab2d3b add <condition> support to textranslate & texrotate animation 2006-04-12 20:27:38 +00:00
mfranz
fec769f632 set sign orientation such, that when the sign heading=0, one looks straight
on the sign face when looking North
2006-04-12 12:13:03 +00:00
mfranz
90e42642b6 lower signs 2006-04-11 23:04:24 +00:00
mfranz
9d9610a882 add minimalistic backside to signs as a temporary solution 2006-04-11 21:32:15 +00:00
mfranz
1fc81f4b66 re-add hard-coded vertical distance. The coordinates should be surface
points and not add this distance, which depends on the sign housing/hardware,
after all.
2006-04-11 17:34:17 +00:00
mfranz
4f0b1e847c - commands do now have to start with @
- add commands @size, @material, @light
- make "BlackSign" texture default
- make @B, @R, @L, @Y open close their frames automatically (this can be
  avoided by setting the @material manually)
- add number variants for those 4 sign commands: @Y2, @B5, etc (according
  to the spec; defaulting to the respective biggest panel size, i.e. @B = @B3)
(detailed description will be added to $FG_ROOT/Docs/)
2006-04-11 15:57:08 +00:00
mfranz
9567ac32f2 remove obsolete files (on request by Christian Mayer, who has introduced them):
- they are not used anywhere in sg/fgfs
- and are very clearly *not* GPL compatible!
2006-04-10 16:36:52 +00:00
andy
8dd9cfa2a6 Manabu Nishiyama (non-FlightGear Nasal user) discovered an
uninitialized data bug in naHash_cget().  When the hashcode field of
naStr was introduced, I forgot to set it in this function, which
creates a temporary naStr on the stack.
2006-04-10 16:21:17 +00:00
mfranz
dbda8ef893 drop xscale member again, and use xsize/ysize instead. (One interface
element less to confuse people.)
2006-04-10 15:32:55 +00:00
mfranz
cd143c15d5 rewrite of OBJECT_TAXI_SIGN code. The name is a bit misleading, as this
type can also create runway signs. (/me thinks about changing that ...)
2006-04-09 19:51:00 +00:00
mfranz
509a388ccc support for font textures. They are normal (but rather lenghty) <material>,
but contain <glyph> entries with <name>, <left> and <right>. The latter two
describe where in the texture a letter or symbol begins and where it ends.
(range 0-1). <xscale> defines a horizontal scaling factor.
2006-04-09 19:21:13 +00:00
curt
76c6482495 v0.3.10 changes. 2006-04-05 18:42:45 +00:00
mfranz
010a44f831 protect ssg pointers to avoid occasional crashes (of course it would be
nicer if the Occluder would always get removed before its model branch,
but that's not easily enforcable)
2006-03-30 14:13:22 +00:00
curt
e6b0d644d4 v0.3.10-pre3 updates. 2006-03-27 18:48:36 +00:00
curt
02dc68c899 Olaf Flebbe:
Unfortunatly the original SimGear Project I submitted contained local
changes which I didn't intend to submit. Please use this file instead...
2006-03-27 16:32:15 +00:00
mfranz
11ac97cd09 If the author of this message isn't alerted enough to *fix* this, then I'm
sure the users won't do that either. This is regularly triggerd and leads
to meaningless error reports.
2006-03-26 08:22:26 +00:00
mfranz
61f6565321 more guarded pointers (we are still getting spurious crashes on exit because
of that)
2006-03-24 23:24:20 +00:00
curt
55d951f211 Initial revision. 2006-03-24 19:06:05 +00:00
mfranz
143ce6fcd5 remove so that complete dir can be dropped 2006-03-23 22:05:22 +00:00
curt
e264c6ad2e Updates to remove unneeded and old version of zlib source. 2006-03-23 21:59:59 +00:00
curt
036b6785f1 Remove old depricated files. There is a much newer version of zlib
available and just about every unix-based platform already comes with this.
2006-03-23 21:52:03 +00:00
curt
caf5cc90ae v0.3.10-pre2 updates. 2006-03-23 16:37:35 +00:00
mfranz
b05e98b1b6 Vassilii KHACHATUROV: rain fix, cleanup, read formerly hard-coded values
from provided node

"* minor redundant gl call in DrawCone2 optimized away (twice per frame)
* corrected the glRotatef() order in drawRain even further (a less
obvious mistake than before, which is noticed by looking skywards and wiggling
the mouse in the view direction change mode)
* all the "magic numbers" used in the rain rendering code have been
provided a default (based on the old hardcoded value) in a form of a
define, and a meaningfully named static member in SGEnviro"
2006-03-23 15:39:00 +00:00
mfranz
31d0779377 Vassilii KHACHATUROV: fix typos, add/fix comments, change variable names 2006-03-22 16:02:55 +00:00
andy
6b056e915e Oops, implement the previously-mentioned fix without breaking support
for omitting a length argument to mean "the rest of the vector".
2006-03-21 23:12:30 +00:00
andy
9d6c0dc580 The original code (rather oddly) interprets a length of zero in
subvec() to mean "the whole vector".  Melchior showed a use case
(removal of the first element from a vector) where getting a
zero-length subvector is actually desired.  And since I can't come up
with a good reason for why the "feature" was there in the first place,
out it goes...
2006-03-21 22:22:47 +00:00
andy
6e973e07f4 Melchior discovered that cmp() was just wrong, failing to actually
inspect the string pointers.  It also failed to properly sort strings
where one is a prefix of the other.  It looks to me like I just never
finished this, and it ended up in CVS because it just happened to
compile...
2006-03-21 21:57:00 +00:00
curt
c8098b9eac Updates for v0.3.10-pre1. 2006-03-20 19:22:20 +00:00
mfranz
ed20ce388a - better error message when submodel loading failed
- use alignmainmodel node in callback (not used anywhere yet)
2006-03-17 19:01:52 +00:00
andy
33e01e431d The handle gets nulled out if the user has closed the file; don't pass that
null to fclose() in a garbage collection destructor too...
2006-03-16 18:01:56 +00:00
andy
7d631e4959 Fix broken checkin in iolib.c. Also add the 'bits' library, which has a buf()
function needed to make convenient use of io.read().
2006-03-15 19:42:37 +00:00
andy
29eb566448 Melchior found the first bug -- report EOF as nil in readln(). 2006-03-15 19:35:30 +00:00
andy
a770d2a972 Add the Nasal I/O library so Melchior can play with it. Not enabled currently (see NasalSys.cxx in the flightgear CVS) 2006-03-15 18:09:50 +00:00
mfranz
688cffb031 --warnings 2006-03-14 15:55:24 +00:00
mfranz
2cccc26541 --warnings 2006-03-14 15:49:29 +00:00
mfranz
f96f083bb5 close zone.tab file after having read all entries 2006-03-14 12:58:28 +00:00
mfranz
2e078aff7d prevent animations from losing nodes, because other processes removed them
(We are currently getting a lot of aborts in the condition code when
running MP. I don't expect this to fix it, but a bug is a bug.)

(reviewed by Fred, who also fixed *my* bugs :-)
2006-03-14 10:38:06 +00:00
mfranz
bd1f192dc4 Better use a node that is very clearly not used by other services
(e.g. animations). The data class doesn't mind.
2006-03-12 18:56:48 +00:00
mfranz
b62f241051 activate model load/unload callback again. It turned out *not* to be the
cause for the MP crashes -- the same crashes did still occur without it.
2006-03-12 10:09:34 +00:00
ehofman
95d1ac354e Mac OS X fixes from Ima Sudonim. 2006-03-11 22:20:19 +00:00
mfranz
54728f5d57 commenting out Nasal in scenery models for now. This could be responsible
for an MP/AI crash. Still investigating.
2006-03-10 22:58:24 +00:00
mfranz
d9356b0f86 warning-- 2006-03-09 16:17:35 +00:00
ehofman
6b68d9d90b Alexander Powell:
Add MAC OS X Render Texture support:

Most texture modes seem to work on my Powerbook, but I don't have a wide array
of machines to test it on otherwise.

If you have problems, please let me know and I'll see if I can help track down
the source of the bug.  I'd love to keep working on it if time permits (I use
RenderTexture in a few other projects), so I'll keep you informed if there are
any changes that I make for the better.
2006-03-09 09:54:43 +00:00
mfranz
359a8c4a81 model.[ch]xx:
add abstract class SGModelData. If a pointer to such a class is handed over
  to sgLoad3DModel, then its modelLoaded() method is called with path, property
  node and branch. And then it's added to the scene graph so that it's
  destroyed when the model branch is removed from the graph.

modellib.[ch]xx:
  only cache objects when asked to. This is the case for OBJECT_SHARED
  and random objects (like before), but no longer for OBJECT_STATIC.
  These are now removed from the graph when they are "out of sight". This
  prevents accumulation of static models, and makes destroying model data
  possible (e.g. removing Nasal modules)

matmodel.cxx:
  set cache flag for random objects (same behavior as before)
2006-03-09 09:03:57 +00:00
mfranz
dcb95d131b - new FSF addresses
- coplied license headers from h(xx) files to respective c(xx) files
- removed trailing spaces
- fixe $Id$
- fixed typos
2006-03-08 18:16:08 +00:00
david
f4e37ba7c0 Ignore generated binaries. 2006-03-04 13:27:11 +00:00
ehofman
1cbceec0e1 Mathias Frhlich:
zero out all parent pointers, else they might be dangling.
2006-03-04 12:46:29 +00:00
ehofman
5b3c5407a1 Mathias Frhlich:
I have some bugfixes which will avoid fg just crashing if the sound device
could not be opened.
2006-03-03 15:11:35 +00:00
fredb
27a120c7c3 Wrong config file name 2006-02-26 11:02:21 +00:00
andy
375f3e8bc1 Fix from Melchior: Set static values at every condition change, not only initially. 2006-02-22 20:50:35 +00:00
fredb
a75b4af374 Melchior FRANZ:
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")

- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure from
  above.)


Reference:
  http://www.opengroup.org/onlinepubs/007908799/xsh/pthread_mutexattr_gettype.html
2006-02-21 12:59:31 +00:00
ehofman
b2a4cd488d Back out the previous patch. 2006-02-21 10:47:20 +00:00
ehofman
1d8d203e9e Declare specified functions, otherwise MIPSpro bails out. 2006-02-21 09:48:33 +00:00
ehofman
4e7fe460a5 Melchior FRANZ:
- new FSF address
- removed a few hundred trailing spaces
- fixed a few $Id$ lines
- copied two license headers from *.hxx files to their respective
  *.cxx counterparts
- added two test aps to .cvsignore
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")
- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure)
2006-02-21 09:40:12 +00:00
ehofman
9be14a63b1 Mathias Froehlich: Add license information. 2006-02-20 15:12:13 +00:00
ehofman
afd3c76088 Mathias Frhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:22:17 +00:00
ehofman
6b697506c3 Melchior FRANZ:
- change SG back to FG (this was accidently changed in three wrong
  places when I prepared the file for SG)
- correct length for the proxy id detection
- set (guessed) deposit depth < 1mm correctly
- set deposit type string
- formatting
2006-02-19 17:13:37 +00:00
fredb
3eba296157 Missing defines 2006-02-18 16:19:54 +00:00
fredb
1b51de08f5 Add missing include files needed by the new math code under windows 2006-02-18 13:24:24 +00:00
fredb
3e37f3fa54 Fix Code generation option for debug build 2006-02-18 12:04:37 +00:00
fredb
a18679e95d Remove compiler warnings 2006-02-17 21:57:13 +00:00
curt
0154f81e33 Clean up some compiler warnings. 2006-02-17 15:13:42 +00:00
ehofman
366931952b Remove unused files. 2006-02-17 09:59:27 +00:00
ehofman
606fc352aa Melchior FRANZ:
This patch fixes the sound of 737, Concorde and others, if fgfs
was compiled with newer gcc versions (e.g. gcc 4.0.2). These compilers
implement the c++ standard more strictly, and thus don't guarantee
that c-style casted pointers to different data types really point
to the same address. This is only guaranteed for union members.
2006-02-17 09:23:40 +00:00
ehofman
75f817b39c Mathias Frhlich:
The patch adds a vector lib I have put together during the last time,
it is just handy and interfaces well with s(s)g*. Together with some small
modifications this will later also interface well with OpenSceneGraphs
vectors/matrices. Using this vector kernel is targeted to have a handy
matrix/vector lib available and to provide a scenegraph independent vector
type for use with a small scenegraph wrapper aimed for a smooth transition to
openscenegraph.

That vector code also includes an improoved geodetic conversion routine I
have found some time ago published in the 'journal of geodesy' which avoids
iterative computations for that purpose.

Also the geodetic position class is more typesafe and unitsafe than the
Point3D currently is.

That part is relatively old and in use in my local trees for several months
now.
2006-02-17 09:22:04 +00:00
ehofman
0bc49bf244 Olaf Flebbe:
This patch makesFlightGear at least compile on MSVC. I hope I have removed
reference of my other local changes. DSP and DSW files are included for
reference. They have been reconstructed with am2dsp.pl. I had to introduce a
change to am2dsp because of the need of filenames with embedded spaces. (Yuck)

The major direction is to remove clutter like the _USE_MATH_DEFINES and
have it on the compiler command line sice there is no central include
file. You will have to put it on the command line for your locale
Project files, if it not there, already. I added the
_CRT_SECURE_NO_DEPRECATE define for 2005, since it does no harm to other
VC version.

Third Party Libs like plib, OpenALSDK, freeglut, pthreads-win32, zlib
are unpacked as is side by side. Only change put the includes of OpenAL
into include/AL rather directly into include.
2006-02-17 08:58:56 +00:00
fredb
930a84b459 Outputing 6 digits is not enough for a double 2006-02-07 20:50:35 +00:00
ehofman
21c89e8163 Vassilii Khachaturov:
Fix the current buggy rain orientation behaviour for the views attached to the
aircraft (while still inheriting bugs with the views attached to anything else).
2006-02-02 09:56:48 +00:00
ehofman
b3770cd26c Expose the sun halo texture handle. 2006-01-31 15:14:02 +00:00
ehofman
0cd4d44bd3 Expose GL_COORD_REPLACE 2006-01-31 15:13:12 +00:00
ehofman
af15e73e64 create an absolute value before calling log or log10, this adds support for sound on negative numbers (thrust reverse for example). 2006-01-30 20:30:56 +00:00
ehofman
33f176b8f9 Melchior FRANZ:
add optional arg to SGPropertyNode::addChangeListener that triggers
the listener function call initially. This is useful for cases where
a freshly installed listener wants to treat the current property
value as changed from 'unknown' to the actual value right away.

Examples can be found in the Nasal incarnation setlistener(),
where we have for example this (in $FG_ROOT/Nasal/gui.nas):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay);
      if (getprop("/sim/rendering/fps-display")) {
          fgcommand("dialog-show", props.Node.new({"dialog-name": "fps"}));
      }
  }


That is: we first attach a listener that cares for changes to the FPS
display switch, but then we have to manually open the dialog initially.
That's a duplication of code and could be as simple as this
(INIT part only):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay, 1);
  }

That is: the optional third arg makes fpsDisplay be called initially,
and then again with every write action. My first solution was in the
Nasal code only, but Andy (rightfully) says that this should rather
be in sg.
2006-01-30 10:56:34 +00:00
ehofman
42f21972fd On a second thought, disable smooth shaded lines for all segments of the lightning. 2006-01-27 15:27:43 +00:00
ehofman
2d79e54c46 Disable smooth lines for certain lightning segments. 2006-01-27 15:18:45 +00:00
ehofman
224408b0e8 Add support for point sprites. 2006-01-26 09:15:42 +00:00
fredb
610e447d7c The sample is now managed by a SGSharedPtr and shouldn't be deleted explicitely 2006-01-24 21:49:56 +00:00
ehofman
c2c0e19305 Mathias Frhlich:
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
  infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
  a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:44:35 +00:00
ehofman
e8c4b0d57c Mathias Frhlich:
Use the new automatic reference counter instead of doing
that ourselfes.
2006-01-12 13:47:04 +00:00
fredb
36e7684d9a MSVC vsnprintf ( in fact _vsnprinft ) returns -1 when the buffer is too short 2006-01-10 20:25:46 +00:00
fredb
795c079af0 Use the new SGPath::create_dir function
Ensure no triangles array could have more than 32767 vertices, a PLIB limit.
2006-01-07 13:21:36 +00:00
curt
94e1d3f0fc John Ellson:
This patch fixes this SimGear compile error on x86_64 Fedora Development with gcc-4.1:

placement.hxx:49: error: extra qualification ‘SGModelPlacement::’ on member ‘init’
2006-01-04 16:44:08 +00:00
ehofman
1df002de81 MinGW fixes. 2006-01-04 09:08:35 +00:00
ehofman
b7115659b3 Make the sgi code the default to prevent future problems. 2006-01-03 17:40:49 +00:00
ehofman
258ec6b89a Save some memory. 2006-01-03 17:34:00 +00:00
ehofman
d1ecdfc510 Fix the persisent IRIX bug. 2006-01-02 13:32:16 +00:00
ehofman
a807e66d4a prevent confusion by not using a standard name. 2006-01-02 10:04:10 +00:00
ehofman
8f9921d00c Mathias Frhlich:
Add the basic infrastructure for a reference counter class.
Adding it now (without using it) enables Mathias and others to
prepare some memory reduction code.
2005-12-29 12:00:29 +00:00
ehofman
99bc4e9a87 Vassilii Khachaturov:
clean up some build warnings caught with gcc-4.0.
2005-12-19 12:52:02 +00:00
ehofman
9289cfdde9 Frederic Bouvier:
Fix a problem where the directory being created is made relative when in fact
it's absolute. It also tightens things a bit on the Windows side.

Erik:

Make the section that splits up the directory in a lists of parent directories
a standalone function.
2005-12-19 10:22:27 +00:00
ehofman
bedbe3caad Frederic: this patch to sg_path.cxx will filter out false alarms when directory already exists. 2005-12-18 09:37:37 +00:00
ehofman
2e329426ab Frederic Bouvier:
The create_dir was totally broken. No function was used at the right place
except mkdir. This patch now create directories without segfaulting.


Erik:

This was my bad, I've been using a really slow computer for the last ten months
and recompiling SimGear with a change to the properties code takes ages, so
once in a while I apply something not entirely tested. This is one really bad
example which shouldn't have happened. Thanks to Frederic for fixing it.
2005-12-17 22:12:53 +00:00
ehofman
4c68d03457 Add the subdir to the path before trying to create it, instead of afterwards. 2005-12-17 15:41:48 +00:00
ehofman
0911fa4fa2 MSVC fixes. 2005-12-17 15:32:43 +00:00
ehofman
c5737c5f74 Try to detect the proper type for mode_t 2005-12-17 15:15:09 +00:00
ehofman
106198fa20 Stefan Seifert: Add the posibility to specify a userarchive attribute which could be used to save user prefferences at program exit. 2005-12-17 15:11:37 +00:00
ehofman
4eb74a3c93 Add a function to create aa new directory 2005-12-17 15:06:56 +00:00
ehofman
3f0bcc9568 Mathias Frhlich:
Detect whether we support pubuffers at runtime using the GLX extension string.


Erik:

Add support to compile TestRenderTexture if GLUT is installed.
2005-12-14 10:28:16 +00:00
ehofman
f0c35fde6d MacOs X fix. 2005-12-11 13:41:57 +00:00
ehofman
8357eeb762 Vassilii Khachaturov:
* in some cases more specific sg exception types were used in place
  of the more generic one, e.g., sg_io_exception instead of sg_exception
  when the context of the error was an IO error
* in some cases, the error message was made more specific
* minor style fix for exception rethrowing --- using throw; whenever
  a re-throw is made; sometimes optimizing away the exception symbol name
  in the catch handler at all
* more specific catch handlers added in some places -- e.g.,
  an sg_io_exception caught ahead of sg_exception
2005-12-11 13:35:05 +00:00
ehofman
61da54d6ca add swap_test to .cvsignore 2005-12-11 13:26:30 +00:00
ehofman
efea47833d Add a proper return statement for MSVC. 2005-12-11 12:51:51 +00:00
ehofman
24ea08b6d3 Vassilii: help those
using the Doxygen docs.
2005-12-06 18:45:14 +00:00
ehofman
2808b334ed Mathias: silence some valgrind warnings so that you can concentrate better on the real problems. 2005-12-06 18:29:28 +00:00
ehofman
96159cf739 How did this end up there?? 2005-11-27 09:48:51 +00:00
ehofman
577dfa4f54 Initialize glut before using it. 2005-11-27 09:46:58 +00:00
ehofman
66075d620e More WIN32 fixes. 2005-11-23 09:28:02 +00:00
ehofman
60f1d21914 Oops, WIN32 typo fix. 2005-11-22 18:42:16 +00:00
ehofman
b108621a59 * Use SimGear's logging facility isntead of printf's.
* Hopefuly fix a nasty (mostly ATI related) bug.
2005-11-22 18:03:26 +00:00
curt
4a4e703f16 Changes for v0.3.9 (final). 2005-11-17 20:54:06 +00:00
curt
61984730ac Add a small accessor function to expose local timezone offset. 2005-11-17 15:30:07 +00:00
curt
f196d3bab8 Fix a small spelling mistake. 2005-11-15 21:43:34 +00:00
ehofman
7da45cb49e Revert to the original (0.9.8) version, it causes more problems than it solves (did actually solve any?) 2005-11-14 18:25:17 +00:00
ehofman
e994305da6 Put in public domain, Curtis wants it (because net_fdm.hxx depends on it) and I created the other functions. 2005-11-13 09:42:38 +00:00
ehofman
2af37b484e Let the application free the buffer data. 2005-11-12 12:22:23 +00:00
ehofman
faf41f7d96 Prevent a possible memory leak. 2005-11-12 12:17:04 +00:00
ehofman
7629e29397 add a missing character. 2005-11-12 10:55:22 +00:00
ehofman
1cff7fcfea Make a clear separation between loading a sound file into main memroy and sending it to the driver. This prevents data to be loaded into the main memory (or onto the soundcard's memory) when it's not needed. 2005-11-12 10:26:21 +00:00
ehofman
694cf6e958 Expose some internals. 2005-11-11 13:19:58 +00:00
curt
0e12fbb2a0 v0.3.9-pre3 updates. 2005-11-11 00:44:59 +00:00
ehofman
450ad45882 MSVC fix. 2005-11-10 09:57:58 +00:00
ehofman
d674e50591 gcc 4.0 fix. 2005-11-10 09:55:57 +00:00
andy
61f2f4b761 Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:34:14 +00:00
curt
baa2f49b14 v0.9.9-pre2 changes. 2005-11-09 18:47:40 +00:00
curt
8c0bd234d8 v0.9.9-pre2 changes (just the version number!) 2005-11-09 18:41:49 +00:00
curt
c4fd41562f Spelling fixes and other small corrections. 2005-11-05 20:32:45 +00:00
curt
a1d1b4e49f Some pre-release updates. 2005-11-05 19:30:52 +00:00
curt
96fb7a45f7 Add a code comment for future thought. 2005-11-05 18:47:29 +00:00
ehofman
d5eedd2c65 Move Curt's ssgEntityArray experiment over to SimGear. 2005-11-01 09:45:10 +00:00
ehofman
fe4f907099 Remove some unused code. 2005-10-30 15:02:58 +00:00
ehofman
1b45eaf3de Mathias Frhlich:
I guess the most important memory leaks are plugged now.
Just by inspection: An other memory leak in Simgear.
2005-10-27 08:21:58 +00:00
ehofman
cfbc0a1579 MSVC fix. 2005-10-27 08:21:00 +00:00
ehofman
db1b99d8dd Back out the shared mutex code since it only works when the mutex is in shared
memory[1], something we don't support anyhow.
This also fixes a FreeBSD compile problem.

[1] http://hypermail.linklord.com/new-httpd.old/2002/Jan/0557.html
2005-10-26 11:19:58 +00:00
ehofman
65a880e9fa Oops, ALUT 1.0 requires a little more work than expected. 2005-10-25 18:05:23 +00:00
ehofman
37b4005d3e Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:48:58 +00:00
ehofman
70faa252e7 Prepare for ALUT version 1.0 2005-10-25 13:06:25 +00:00
ehofman
3620be8dbc Cosmetic updates. 2005-10-23 14:04:42 +00:00
ehofman
21c64dd60f Slightly update the seasonal texture support code. 2005-10-23 13:47:46 +00:00
ehofman
fb69d790ce Add support for seasons. 2005-10-23 13:31:13 +00:00
ehofman
debd066edd Melchior FRANZ:
The attached patch makes remove_child() available as removeChild(pos, keep).
That's consistent with getChild. Only renamed remove_child to removeChild and
added a check for validity of the pos argument.

removeChildren() will be used in input.cxx, and a lot in the upcoming
dynamic new_gui dialogs, which are aiming at replacing the hard-coded
dialogs. I'll discuss them on the list once the infrastructure is
in place. (The <hide> gui property was one part of it.)
2005-10-23 11:55:48 +00:00
ehofman
f58d81b1e9 Harald JOHSEN: the sky color now fades to black with altitude 2005-10-23 11:46:41 +00:00
ehofman
8d507f161b Remove some dead code. 2005-10-22 11:07:00 +00:00
ehofman
b015f7c801 Harald JOHNSEN:
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.

- shadanim.cxx :
  the heat/haze effect was showing artifacts when using a screen resolution >
  1024 pixels.
2005-10-16 17:23:59 +00:00
ehofman
80abe952ba Ima Sudonim remembered me there is still one problem for gcc Vs. 3.4 or later under Cygwin. This fixes it. 2005-10-15 14:59:02 +00:00
andy
c12162407c Fix memory leak discovered by Mathias Froehlich 2005-10-14 16:42:32 +00:00
ehofman
7f5c3b223a Mathias Frhlich:
This one, removes some virtual qualifiers at a private member class of
SGPropertyNode. These virtual qualifiers are really useless and stop the
compiler from inlineing these functions. I gain a single frame with my
favourite aircraft per second!
2005-10-14 16:27:06 +00:00
ehofman
2f3e4ebf39 Mathias Frhlich:
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.

property-leak.diff:
   A leak in the property system which I could even notice in top.

texture-leak.diff:
    minor one, but fixed is fixed ...
2005-10-14 16:21:57 +00:00
curt
2c14f8587e Use an unsigned vs. signed short to double our element capacity for higher
resolution scenery.
2005-10-12 16:43:26 +00:00
ehofman
42224052e2 Martin Spott:
make GCC on Solaris8 happy.
2005-10-12 08:59:39 +00:00
curt
a8dd5aa0fc Fix a small typo. 2005-10-11 18:56:45 +00:00
ehofman
f3d0a9bc3f David Luff:
The following patch needs to be applied to fix the errors that Georg
Vollnhals was getting whilst attempting to compile SimGear with gcc-3.4.x
2005-10-09 09:37:35 +00:00
ehofman
d629b9e36a Harald JOHNSEN:
- shadanim.cxx, animation.hxx :
  new chrome (sphere mapping) shading ;
  disabled the loading of the fresnel VP until it is fixed ;
2005-10-08 11:52:48 +00:00
ehofman
4d54ba2200 Another Solaris fix. 2005-10-06 14:39:12 +00:00
ehofman
0035ef9194 Martin Spott: Use standardized Sun directive. 2005-10-06 11:06:27 +00:00
ehofman
fcb20296d7 MSYS fix. 2005-10-06 09:45:36 +00:00
ehofman
6bb9080017 MSVC fixes. Frederic: MSVC has no ssize_t type 2005-10-06 08:25:14 +00:00
ehofman
bbde16dc08 Remove a leftover. 2005-10-04 11:49:24 +00:00
ehofman
ac9716f193 Cygwin fixes(?), it's a good idea to do it this way anyhow. 2005-10-01 11:41:59 +00:00
ehofman
8a2bc1c21b Cygwin fixes. 2005-09-29 12:05:22 +00:00
ehofman
942b474ad7 Fix an oops. 2005-09-28 08:03:44 +00:00
ehofman
f3ef9b671f Back out a patch from Sept. 25th. Setting the *factor* to 0.0 by default isn't generally a good idea. 2005-09-28 08:00:33 +00:00
curt
3538631e8e Make some adjustment to low level serial port configuration flags for unix. 2005-09-26 21:01:17 +00:00
ehofman
1577ab04e1 Vivian Meazza:
Correct the bug in the translate animation where the offset was part of the
multiplication. It now behaves like all other animations:
out = (prop * factor) + offset

I feel strongly that the existing is wrong and must be corrected - it is non-op
if the offset is zero as I have found to my cost! It is just a typo I expect.

The diff also provides non-op default values for the scale animation.

I've also included Harald's latest eye-candy animation which allows us to
have a very smart heat-haze for exhausts. They have been tested by me and
others on Linux and Cygwin. You might like to upload these - I have a
revised Hunter ready to go as soon as they are uploaded.
2005-09-25 07:44:50 +00:00
curt
7f2dfaa5b4 Add eof() support to SGIOChannel/SGFile. 2005-09-24 12:28:14 +00:00
curt
fd126746f7 Add an eof() method to SGFile. 2005-09-23 20:13:43 +00:00
ehofman
63f7e9feb0 AMD64 and sgi fixes. 2005-09-23 12:30:25 +00:00
ehofman
5eb380e103 Platform compatibility fix. 2005-09-22 13:43:09 +00:00
ehofman
832e821919 Add some linefeeds. 2005-09-22 09:15:10 +00:00
ehofman
197e3f144d Create our own stdint.h(xx) implementation and use it where needed. 2005-09-22 09:11:27 +00:00
ehofman
056b5b41e2 Prepare for Openal 1.1 and a separate alut library 2005-09-21 09:22:51 +00:00
andy
15d40fd64a Oops, Frederic caught an inline declaration that had snuck into the code. 2005-09-20 21:38:08 +00:00
andy
979d3da69c Sneak a Nasal update in before the next release. This version
*appears* to work correctly on all systems to which I have access
(i386 linux/win32, x86_64 linux, powerpc OS X, Sparc Solaris 10), but
not all systems are capable of running fgfs.  Beyond that, multiple
threading bugs were fixed, and the naCall() API changed slightly to
support named function arguments.

NOTE: this introduces a change in the external API, and therefore this
change *must* be compiled against current FlightGear code.
2005-09-20 21:09:34 +00:00
ehofman
72984cc4a8 Don't refference simgear_config.h because this header gets installed :-( 2005-09-18 21:05:04 +00:00
ehofman
0a7a815124 int64_t is in stdint.h by default. 2005-09-18 09:21:54 +00:00
ehofman
1ce68a49c6 MSVC fix. 2005-09-18 09:19:07 +00:00
ehofman
b1b6abf285 Use inttypes.h specified types. This is the standard and fixes some 64-bit problems. 2005-09-15 17:06:31 +00:00
ehofman
9dfd6970f1 Better XML error catching, proposed by Richard Harrison. 2005-09-15 16:54:27 +00:00
ehofman
3583c13339 Vivian Meazza:
After much trial and tribulation, Harald came up with a fix for the bug
which has been plaguing Cygwin for a couple of weeks now.

It's only a couple of lines. I've tested it exhaustively, and it seems to
cure the problem of Cygwin failing to start.
2005-09-05 13:30:38 +00:00
ehofman
00ab198c9f Mathias Frhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.
2005-09-05 13:23:55 +00:00
ehofman
669d9a89ca Mathias Frhlich:
just a few split out patches from my zoo of local work ...

The patch to simgear-glxproc.diff changes dlopen to not open a specific library.
If it is used with a NULL argument, we just get a handle to the current running
binary including all loaded libraries. This has the advantage that we do not
rely on the name of libGL on the specific platform.
Also a user can link with his own different named libGL or with a static libGL.a

Then the render texture again ...

glxQueryVersion turns out to return the  minimum of the client libraries glx
version and the servers glx version. *All* Xorg servers return 1.2 here.
So we never get the glxPBuffer functions  which are the only ones working with
ati's drivers ...
Reverted back to checking the required functions and just use them if they are
there. Still prefering the glx standard variants since they work on ati's
drivers ...
2005-09-05 09:02:56 +00:00
ehofman
9c54603726 Add some more defines as specified in FlightGear/src/Network/net_fdm_mini.hxx 2005-09-05 08:22:30 +00:00
ehofman
dc09a50472 Mac OS X fixes from Markus Morawitz
stdint.h replacement defines for Windows and Sun from Frederic et all.
2005-09-05 08:17:37 +00:00
ehofman
68eb7031e2 Harald JOHNSEN:
- model.cxx :
  load the 2.5D panels before the animations so that the panels can be used in
  animations his solve the problem of 2.5D panels visible outside of the
  aircraft (one can add a null animation to put the panel at the top of the
  aircraft graph so it is drawn first) and this adds the possibility to have
  billboarded/popup panels.

- newcloud.cxx :
  removed 'this' pointer cast for amd64 compiler.
2005-08-22 17:44:35 +00:00
ehofman
19623cac21 Cygwin fix. 2005-08-10 08:04:39 +00:00
ehofman
4ca25ca533 Harald JOHNSEN:
added a cull test on fields
2005-07-31 08:56:27 +00:00
ehofman
178c49a430 Fix a problem with systems that don't define GLXPbufferSGIX or GLXFBConfigSGIX 2005-07-31 08:46:37 +00:00
ehofman
32e2cd9f06 Harald JOHNSEN:
This is the low level shader class for Simgear.
It's the code from Roman Grigoriev with a few adaptations.
2005-07-31 07:59:08 +00:00
ehofman
7aa514d9ba MacOS-X fixes. 2005-07-27 08:02:11 +00:00
andy
7c2575d723 Josh discovered a bug parsing negative numbers with leading zeros
("-0.3") which also affected ones of the form "-.3".  This got
introduced a few months back, I'm not sure how it went undetected for
so long...
2005-07-21 23:03:26 +00:00
ehofman
f93ea20d5e Harald JOHSEN:
Changes
=======

- shadowvolume.cxx, renderer.cxx :
  - reduced the polygon offset a bit to eliminate some artifact ;
  - changed again the cleanup code for objects inside a tile because it could crash on rare occasion ;
  - the culling of shadow casters has been rewritten to traverse the scene graph, it should be
    a bit faster when there is a lot of objects ;
  - the range selector was not correctly handled, sometimes the wrong LOD was casting shadows.
  - added the option to display aircraft's transparent objects after the shadows, this will
    reduce the problem of shadows being hidden by the transparent object (propeller disk,
    rotor, etc). A side effect is that aircraft's transparent objects won't receive shadows
    anymore. This is usually a good thing except when the aircraft use a 'transparent'
    texture where it should not. A transparent texture in the plib context is a texture
    with an alpha channel or a material with alpha <= 0.99.

- model.cxx, animation.cxx, shadowvolume.cxx :
  - added an optional <condition> under the <noshadow> animation

- tower.cxx
  - correct a rare bug where all occurences of the aircraft are not deleted from the
  departure list causing a crash in FGTower::CheckDepartureList function.
2005-07-18 16:57:20 +00:00
ehofman
73cb6ff00d Adjustments to better support GLX1.3 and ATI drivers. 2005-07-13 12:00:30 +00:00
ehofman
72267fa60b Harald JOHNSEN:
Melchior has found another bug, I tried to skip some computation for a few
frames but that introduced some bad rendering bug with the aircraft moving
parts.
I corrected that and reduced a bit the cpu usage for ground objects.
2005-07-06 08:44:25 +00:00
ehofman
6b6a27e849 Another update, the previous one could crash if you leave the surrounding tiles (try Set aircraft in air and choose a distant airport). 2005-07-05 18:53:16 +00:00
ehofman
daea10121c Somehow gcc allows function overriding but MIPSpro doesn't. Fix this. 2005-07-05 18:00:58 +00:00
ehofman
999a1e514b Harald JOHNSEN:
- shadow volume vertex are now shared, using DrawElements instead of repeated
  calls to glVertex, this can improve performance on some systems.
- added a rendering path that use the alpha channel instead of the stencill
  buffer.
- releasing memory when tiles objects are destroyed
- objects sub parts will not cast shadows if their name begins with "noshadow"
  or if they are in a <noshadow> animation

- bbcache.cxx :
   don't ask for a 32 bits context when the primary context is only 16 bits

- RenderTexture.cpp :
   corrected a crash when asking for a second rendering context
   on win32 and extensions not being supported

- model.cxx, animation.cxx :
   added a <noshadow> animation, added an animation type needed by the shadow
   code.
2005-07-05 17:08:27 +00:00
ehofman
be30960366 Make sure it works with the lates version of OpenAL. 2005-07-04 09:20:11 +00:00
ehofman
38e5084018 Restore the old behavior. Additions are likely. 2005-06-30 19:10:18 +00:00
ehofman
fdd9bb1af6 Melchior FRANZ:
- check for isTied() and refcount has to be made *before* we go into
  recursion, so as to pertain subtrees of refcounted nodes, even if there
  are no refcounted/tied nodes *in* this tree
- return value inverted, because it's more logical to say
  removeChildren() == true --> everything removed;  false --> failed
- further cleanup
2005-06-29 09:41:07 +00:00
ehofman
81546820ab Frederic: Also copy the attributes over to the new tree. 2005-06-28 11:19:41 +00:00
ehofman
84e87f0e8a Due to a misunderstanding of what removeChild() actually does, some used it to detach a subtree from the main tree. The previous patch broke that behaviour so a new function call detchChild() is now added. 2005-06-28 11:19:09 +00:00
ehofman
901592a88e fix return value 2005-06-27 17:48:13 +00:00
ehofman
24f908d9be Melchior FRANZ:
- introduce removeChildren() and removeChildren(name)  to remove all children
  or all with a given name
- let removeChild() and removeChildren() also remove child trees, and let them
  return a "dirty" boolean that indicates if one or more subnodes had to be
  kept because of refcounting (removeChild returned a SGPropertyNode_ptr before)
- make alias/unalias increase/decrease the refcounter
- don't remove refcounted or tied nodes

This patch makes the SGPropertyNode_ptr actually useful. Until today, they did
proper refcounting (except for aliases), but no other part did check this counter.

But SGPropertyNode_ptr aren't only useful for the first time, they are now
highly recommended for every place that relies on a node address, and wants
to "lock" it (so that removeChild(ren) will never try to remove them). This
is not guaranteed for SGPropertyNode* (and never was). Of course, that's not
an imminent problem, as only four places currently use removeChild(ren) and
these are careful to only remove their own data.
2005-06-27 13:49:28 +00:00
ehofman
f62ff0ad66 Harald JOHNSEN:
Changes
=======

New volumetric shadows for FlightGear.

There is now two new checkboxes in the rendering dialog to enable/disable shadows
for the user aircraft and for static scenery objects (ie those defined in the .stg files).
AI and random objects are not handled for the moment.


known bugs
==========
- ghost objects
2005-06-26 17:16:45 +00:00
ehofman
8e0ecbeb8f Remove the 'old' 3D clouds code. 2005-06-25 11:22:06 +00:00
ehofman
095367f760 Melchior: Make the (lack of) axis or center location definitions more consistent. 2005-06-12 11:23:28 +00:00
ehofman
5d34eb12e0 Melchior FRANZ:
This is the more elegant solution that Andy had proposed in a response
to my RFC on Nasal initialization code in joystick configuration files.
As Nasal is initialized last (for good reason), subsystem can currently
not use it for initializing. postinit() is called on all subsystems
after all have been initialized.
2005-06-11 08:39:26 +00:00
ehofman
d4e760efe1 fix a coredump situation, discovered by Melchior. 2005-06-08 14:07:53 +00:00
ehofman
75ab8e697b Harald JOHSEN:
Changes
=======

- changed the rotation of sprites, they don't rotate strangely when we
  approach them now
- corrected the strange movement of clouds when banking quickly
- it no more rain above cloud layers
- add a radar echo container used by the weather radar instrument
2005-05-30 09:04:57 +00:00
andy
f4b05d46ed Fix two crash conditions Ampere found. These are just temporary
patches; my private version has rewritten both of these functions
(ironically fixing these bugs in the process) to handle negative
offsets meaning "from the end".
2005-05-29 16:13:48 +00:00
ehofman
04c5f2c36a Melchior FRANZ:
Turn the material animation's <transparency> property into a group, with
members <alpha-prop>/<alpha>, <offset-prop>/<offset>, <factor-prop>/<factor>,
<min>, and <max>. The "material" animation can now fully replace "blend" and
"alpha-test" (--> <threshold>) animations, with enhanced possibilities:
The "material" animation can be used for one or more explicit objects (like
"blend"), but also for all objects that share one material (<global>), which
avoids problems with objects being forced together into one tree. Also, an
object doesn't have to be semitransparent or textured with a semitransparent
texture to make blending work. Unlike the "blend" animation, the "material"
animation also makes fully opaque and untextured objects transparent. (This
fixes the bo105's formerly semi-transparent rotor.)

Erik:
The blend animation and alpha-test animation are depreciated as of now.
2005-05-24 08:13:09 +00:00
ehofman
db50f95482 Melchior FRANZ:
Currently, the material animation sets glColorMaterial(GL_AMBIENT_AND_DIFFUSE)
for all material properties. This breaks emission-only (e.g. cockpit lighting
for the p51d) or specular-only animation. ==> set glColorMaterial only where
it is really required.
2005-05-23 16:35:00 +00:00
ehofman
0e52a08a47 MSVC fix. 2005-05-22 09:18:56 +00:00
ehofman
7b5d49ef60 Harald JOHSNEN:
Changes
=======

- correct the transparency probleme when old 3d clouds were enabled
 (rendering context with an alpha channel)
- changed rain cone orientation, it can now be viewed from helicopter or chase
  view (still not tower view)
- clouds are a bit more yellow/red at dawn/dusk
- weather data is now correctly propagated to the interpolator, this correct
  visibility, wind, etc
- the 'metar' weather scenario now immedialty reuse the real metar data
- real metar no more overwrite custom weather scenario
2005-05-22 08:09:08 +00:00
ehofman
430ba60b33 MSVC fix. 2005-05-22 07:35:39 +00:00
ehofman
3af1f3bc63 Make removeChild() work (again?) 2005-05-17 09:56:08 +00:00
ehofman
bdcb94af81 gcc fix. 2005-05-15 09:34:04 +00:00
ehofman
2ea9e723c2 Harald JOHNSEN:
This is another update for the cloud code, a lot of lines but this time I have started to add the doxygen doc.

Misc
====

- corrected a bug when RTT is not available, the current rendering context was
  altered
- if RTT is not available then 3d clouds are not drawn at all
- impostors lighting is now recomputed when the sun changes position
- distant objects are no more seen in front of clouds
- blending of distant clouds is a bit better now
- litle optimization of code (uses a less cpu time)
- use layer wind speed and direction (no more hardcoded wind)
- fov is no more hardcoded

Changes
=======

- clouds (cu only) are dissipating/reforming (experimental)
- compute a turbulence factor that depends on surrounding clouds and type of
  clouds (experimental)
- clouds shapes are defined in cloudlayers.xml
- type of clouds present in a layer is also defined in cloudlayers.xml
- cloud layers are generated from metar and other misc. data (in progress)
- added a rain effect around the viewer (enabled in the rendering dialog and
  when the metar property says so)
- added a lightning effect (enabled in the rendering dialog) : cb clouds spawn
  new lightnings
- added a dialog to select from different weather source : metar/property,
  a 'fair weather' environment and a 'thunderstorm' environment.
2005-05-15 09:27:00 +00:00
ehofman
e19091d809 Melchior: Only change types when explicitly requested. 2005-05-09 16:18:41 +00:00
ehofman
64ab59c0e0 Melchior FRANZ:
Vivian pointed out that a redefined Ctrl-U key binding didn't work
correctly. I found out that this is, because the definition in
$FG_ROOT/keyboard.xml sets <value type="bool"> for binding[1],
and ... [better sit down first!] ... and assigning <value type="double">
in a *-set.xml file doesn't *really* set "double" as new type!

Instead, the boolean is kept, and a double sqeezed into it. In other
words: once tainted as bool, you can throw all doubles in the universe
on a property node, and all it will accept is 0 and 1. Without warning!

BTW: I changed the patch: I was overly cautious: clear_value() does already
care for ties and for setting NONE, so we just need to make that public as
clearValue(), and use that. Makes the patch a bit more verbose, though.  :-/
2005-05-09 14:31:41 +00:00
ehofman
4707b363aa Solaris fix. 2005-05-07 08:46:04 +00:00
andy
1a72245c15 Properly release the mod lock when returning from a runtime error.
Ampere discovered that the interpreter would deadlock at runtime if it
hit such a condition during initialization.
2005-05-04 20:17:28 +00:00
ehofman
dea7b9050d Phil Cazzola:
This is a minor bug fix for sgBucketDiff().
If you crossed the bucket size boundary, the answer for dx could be wrong.

E.g.
 going from   0:0, 21:7  to 0:7, 21:7   would give you dx = 7 (correct)
 but going from 0:0, 21:7 to 0:3, 22:0 would give you dx = 6 (instead of 7)

Previously it differenced the center longitudes of the buckets.  When you
cross a boundary, the center point of the larger bucket now lies on the edge of the smaller bucket.

The result was a dx with an integer + 1/2 bucket, which rint() was rounding to the nearest even int.

This function only seems to be used in TerraGear.
2005-05-01 08:50:39 +00:00
ehofman
3bd810fedc Make use of the repeatable sg_random() function so display systems can synchronize 3d clouds too. 2005-04-30 10:00:16 +00:00
ehofman
f9cbf8361d Add a seed function that gives the same random seed within a ten minute period of time. This should be useful for synchronizing display systems. 2005-04-30 09:59:12 +00:00
ehofman
eccd4d0325 Mathias:
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:37:27 +00:00
ehofman
e0decf1233 Mathias:
have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:36:50 +00:00
ehofman
100927f16c Harald Johnsen: Fix a 'terrible' bug with culling of the clouds. 2005-04-26 20:14:37 +00:00
ehofman
bb670f6658 IRIX fixes. 2005-04-26 09:08:58 +00:00
ehofman
d37992aaf9 Harald Johnson:
Changes
=======

- corrected some strange behavior when playing with the render dialog options
- the density slider is now working : if you are fps limited and still want to see clouds in
  the distance you should play with that
- added the choice for texture resolution, its more comprehensible now (before it was
  wrongly allways choosing 64x64 textures)
- changed the initial texture size : you now have 64 texture of 64x64, this uses 1Mo of
  texture memory (before it was 20 texture of  256x256, that took more memory and there was
  not enought impostors)
- sun vector is now right so the lighting is a bit better
- removed useless sort and light computations for impostors, this should save a lot of cpu
- blending of distant cloud is more accurate now
- clouds are now positioned correctly, they don't try to escape you anymore
- no more red/white boxes around cloud
- textures are now filtered (no more big pixels)

known bugs
==========

- distant objects are seen in front of clouds
2005-04-26 08:30:38 +00:00
ehofman
9048ee533d Don't refference GLUT but GLU instead. 2005-04-24 13:55:20 +00:00
ehofman
2b1e5927ca This one time I did a commit using Linux. <sigh> 2005-04-24 11:45:34 +00:00
ehofman
b5e03030d1 Harald Johnson:
- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
  for the new clouds
2005-04-24 11:16:50 +00:00
andy
65056bfa72 Support for a "forindex(idx; list) {...}" construct analagous to
foreach, except that the variable gets the index instead of the list
element.  Should be useful, and took almost no code to implement.

Support for operator/assignment syntax: +=, -=, *=, /= and ~= now do
what you think they should.

Library support for a bind() function (see the docs Andy is still
writing), allowing runtime modifications to function lexical
environments.
2005-04-22 21:54:16 +00:00
andy
c50bb90374 Fix clamping of the minimum hash size, because the Melchior discovered
that the column math goes wacky when lgalloced is allowed to be
  zero.
Augment the find() function to take a starting index.
Fix strc() to use a default index of zero.
Fix parser precedence of TOK_MINUS, so that "a-b-1" means (a-b)-1 and
  not a-(b-1).
2005-04-19 14:19:46 +00:00
ehofman
ec4fc265e0 Non gcc fixes. 2005-04-19 12:30:12 +00:00
andy
8ea41af5c4 Fix crash in the code generator when compiling a (now illegal, because
"var" is a reserved word) expresssion of the vorm "var=<expr>".
2005-04-18 20:43:29 +00:00
andy
966331dac7 Upgrade to nasal 1.0 test candidate 2005-04-18 19:48:47 +00:00
andy
cf056bace7 Fix boolean semantics so that the empty string evaluates to false, and
numeric strings are false if their numeric values are false.
2005-03-30 18:45:01 +00:00
ehofman
405a455906 Melchior FRANZ:
Re-organisation: <diffuse>, <ambient>, <emission>, <specular> are
now groups with members <red>, <green>, <blue>, <factor>, <offset>,
and their <*-prop> forms. Additionally, there's an option <property-base>
that can be used to set a path that is prepended to all <*-prop> paths.
It defaults to an empty string. Rationale: see model-howto.html.
2005-03-28 09:13:45 +00:00
andy
3a8b431a5b Don't parse a single "e" or "E" as a numerical zero. You need a
numerical prefix to use the 1.0e12 notation, "e" alone is not enough.
2005-03-22 20:28:47 +00:00
ehofman
3ce0c17237 Melchior FRANZ:
here is the promised material animation. It looks a bit longish, but that
wasn't avoidable -- there are simply too many parameters to consider. I tried
hard, though, to make the animation fast by only doing the necessary stuff.
It doesn't affect the frame rate here with my test model. The animation is
heavily based on Jim's "material-emission" animation.

* implementation of the "material" animation (this required to make the
  texture path available) + documentation update ($FG_ROOT/Docs/)
* fix some more return values (texture animations, and select) for the
  shadow problem (and some in anticipation of other problems  :-)
* fix compiler warning
2005-03-22 13:12:51 +00:00
ehofman
61a2e0f104 Melchior FRANZ:
the cause for the disappearing shadows is, that SimGear doesn't tell plib
to call the pre-traversal-callback function on culled objects. These calls,
however, are necessary to execute the transform animation that does, for
example, translate a shadow back into the frustum! Curretnly, the callback
is only executed, and the shadow only magically pops up again, when the object
enters the frustum because the view has changed significantly.

The plib documentation does only talk about TRUE and FALSE for possible
return values from the pre-traversal-callback. But src/ssgEntity.cxx reads
like this:

   int ssgEntity::preTravTests ( int *test_needed, int which )
   ...
       int result = (*preTravCB)(this,which) ;

       if ( result == 0 ) return FALSE ;
       if ( result == 2 ) *test_needed = 0 ;
   ...

So the return value needs to be 2 to bypass the cull test for pretraversal,
and get the pretraversal in any case. I only changed the return values in
four animations: scale, rotate, translate, and range, because these are
the most likely to move an object out of the frustum. It's not necessary
for blend/alpha/texture manipulation etc. Of course, this is a bit more work
for plib, but the performance will probably not be affected, because:

* these four animations are mainly used for the aircraft model (the spin
  and billboard (trees!) animations are not affected)

* the number of extra nodes to process is quite low

* a part of the time spent for the extra nodes to be processed, was before
  used for workarounds that are now not necessary any more

I didn't observe a frame rate drop, at least.
2005-03-19 10:19:30 +00:00
andy
7c44251216 Oops, fixed the wrong test 2005-03-12 15:51:37 +00:00
andy
26e70664d6 Off by one error when printing exact poweres of ten 2005-03-12 15:49:53 +00:00
andy
8ac27cc798 Fix an infinite loop (due to an overflow condition) when printing some
very large numbers.
2005-03-11 21:49:31 +00:00
andy
d314164fed Fix the fixes. Note that "." had the same problem as "+" and "-", and
that we can still match non-identical constants if they are both
strings with the same numerical value.
2005-03-11 20:39:07 +00:00
andy
d2cbed151b Don't parse the strings "+" and "-" as numerical zeros. Also fix the
code generation of constant objects to use real identity and not Nasal
equality, so (e.g.) the constants 1 (number) and "1.0" (string) do not
get turned into the same object in the generated code.
2005-03-11 19:07:06 +00:00
ehofman
fc06ae58b2 Ima Sudonim:
I have (hopefully) generated a patch for a previously mentioned simgear  problem for a hang condition in mac os x.  Mentioned in  <http://baron.flightgear.org/pipermail/flightgear-devel/2005-February/ 035004.html>
2005-03-10 08:58:48 +00:00
ehofman
a8768c78a2 automake 1.8+ fixes 2005-02-15 18:13:15 +00:00
ehofman
ee8763f60d More MacOS X fixes 2005-02-12 12:44:46 +00:00
ehofman
db633330fe Fixes from Norman for users running Cugwin with the XServer package installed. 2005-02-11 15:19:04 +00:00
ehofman
c1ffafd663 MacOS X fix(?) 2005-02-11 15:07:22 +00:00
ehofman
72f35dc914 Comment out GLX code for MacOS and (hopefully) add some MacOS AGL compattible code. More needs to be done though. 2005-02-01 10:35:43 +00:00
ehofman
e5f82f53b9 MacOS doesn't have glx.h 2005-01-31 18:29:38 +00:00
ehofman
e39e6893e0 Jim Wilson:
Fix a couple of loose ends and missed edits on the earlier patch.  For the
most part no change in functionality.
2005-01-31 18:21:12 +00:00
ehofman
9ab77d65f4 Cygwin fixes 2005-01-31 18:07:40 +00:00
ehofman
8ed96cad1d Windows fixes. 2005-01-29 11:44:01 +00:00
ehofman
7795eb8239 Jim Wilson:
This patch adds support to the model animation system for modifying emissive
states on the fly so that it is possible to make "lights" appear to dimm.

This is an example of a configuration entry which should explain how it is used:


 <animation>
  <type>material-emission</type>
  <object-name>Face</object-name>
  <property>/controls/lighting/instruments-norm</property>
  <emiss-red>1.0</emiss-red>
  <emiss-green>0.8</emiss-green>
  <emiss-blue>0.5</emiss-blue>
 </animation>

Note the color entries are the emissive colors when the "property" value is
1.0.  They are useful for tinting the light.   The "property" itself must be
float or double and is clamped to values between 0 ~ 1.0 inclusively.   The
"property" value is multiplied against the colors to get the actual material
properties.  Thus property value 0.0 = darkest, and 1.0 = brightest.
2005-01-29 10:31:25 +00:00
ehofman
207c7ab1e0 MSVC fix. 2005-01-28 15:23:26 +00:00
ehofman
27af79684f Frederic Bouvier:
code.c is C code ( according to the file extension ), so variables should be declared at the beginning of the function.
2005-01-28 15:21:29 +00:00
ehofman
6b61a8eed1 use a proper delete[] 2005-01-28 15:15:23 +00:00
ehofman
181e6eac75 MSVC fixes 2005-01-28 09:32:57 +00:00
ehofman
fd1979857c Fix an NVIDIA problem. 2005-01-27 17:49:22 +00:00
ehofman
448bc3facd Add a RenderTexture test program. 2005-01-27 10:56:22 +00:00
ehofman
97cabadb88 Melchior FRANZ:
If alcOpenDevice( NULL ) is NULL, then context is never assigned a
value, and it's pointless to ask for it in the next "if". But as the
ALCcontext that context points to doesn't seem to be fully defined
(OpenAL bug), valgrind still complains ...


Erik Hofman:
Extend this some further and define context=0 otherwise and check for
context != 0 before using it.
2005-01-27 10:47:09 +00:00
ehofman
8e284a70b7 Melchior FRANZ:
Trying to find the bug in tower.cxx (that crashes fgfs quite frequently
for me!), I'm playing with valgrind again. Until I'm in the ATC subsystem
there will be some other bugs and nitpicking along the way.

valgrind doesn't like that imgage->tmp is once allocated with new and
once with new[], sometimes with malloc() (via map), and sometimes freed
with delete (not delete[]!) and sometimes with free(). With simple types
such as GLubyte this shouldn't really make a difference, but anyway.

Also, I promised that I'd send patches for "if (foo) delete foo;" as
I'm making other changes to concerned files. texture.cxx is one with a
few occurrences thereof. (Remember: C++ explicitly allows to delete
null-pointers, so this check is redundant, and hence not tolerated in
other projects, such as KDE. Doesn't have to impress us, of course.  :-)

Also, fixes 4 signed/unsigned warnings (gcc 3.3.4)
2005-01-27 10:42:31 +00:00
ehofman
73f9febe06 Add Mark Haris' RenderTexture class based on SimGear's extesion support files. 2005-01-27 10:39:15 +00:00
andy
6a6cc22e9c Move error handling in setupFuncall above the stack frame creation.
The error properly belongs to the enclosing scope, not the called
(non-)function.  This bug was fixed a few months back in my private
tree, but Melchior just discovered that the new Concorde scripts
tickle it.  I really need to re-synchronize SimGear with my own Nasal
tree...
2005-01-25 22:37:22 +00:00
ehofman
b293639b76 Add a bunch of extensions in preparation of render-to-texture support. 2005-01-25 18:33:59 +00:00
curt
f06036be09 Frederic Bouvier:
The Beaver triggered a problem ( uninitialized variable ). Here is the updated
code.
2005-01-24 21:46:12 +00:00
curt
867571af78 Frederic Bouvier:
this is the animation code that do randomisation of the spin animation. The XML tags are modified to support the syntax below :

  <use-personality type="bool">true</use-personality>
  <factor>
    <random>
      <min>1.8</min>
      <max>2.2</max>
    </random>
  </factor>
  <starting-pos-deg>
    <random>
      <min>0</min>
      <max>360</max>
    </random>
  </starting-pos-deg>

instead of usual :

  <factor>1.42</factor>
  <starting-deg-pos>42.0</starting-deg-pos>
2005-01-24 19:49:35 +00:00
ehofman
f6314d3124 Erik Hofman
1. Remove the dependency on alut  which (on certein platforms) might pose
   some restrictuons on commercial use.

2. Create a sound source just prior to playing the sound and destroy it
   again when the sound has stopped. This should greatly reduce the
   error reports from Windows users.
2005-01-24 15:51:37 +00:00
ehofman
1e87dd7903 Melchior FRANZ:
The following patches to SimGear & FlightGear ...

- create an FGMetar abstraction layer, whose purpose is:
  * provide defaults for unset values
  * interpolate/randomize data (GREATER_THAN)
  * derive additional values (time, age, snow cover)
  * consider minimum identifier (CAVOK, mil. color codes)
- add rain/hail/snow/snowcover support on the METAR side
- add max age of METAR data handling (currently set to
- add support for an external METAR cache proxy server
- add CAVOK handling
- set missing year/month in regular METAR messages
- fix a small bug in metar.cxx (wrong return value)
2005-01-20 09:28:04 +00:00
curt
3b6af2f0c2 Ready for 0.3.8 release. 2005-01-18 14:34:13 +00:00
curt
5bdff41641 Require plib-1.8.4 2005-01-17 21:48:05 +00:00
ehofman
67e9d105cb Use the double precission pow() function to get Solaris compiling. 2005-01-16 08:52:22 +00:00
ehofman
f1fc99f16f Solaris fix 2005-01-15 14:24:28 +00:00
ehofman
f89e359d53 Solaris fix. 2005-01-15 14:22:56 +00:00
ehofman
77ec170a50 MingW/MSYS fix 2005-01-15 14:18:30 +00:00
ehofman
34320f5f20 Eliminate some compiler warnings about converting float to int. 2005-01-15 11:57:34 +00:00
ehofman
a26271e46e Add a make_bumpmap and a make_maxcolorwindow function, modify the make_normalmap function to maximize the color window before proceding. 2005-01-15 10:48:40 +00:00
ehofman
e2e7466250 Add support for contrast. 2005-01-14 15:52:56 +00:00
ehofman
1e24cc4643 little endian fixes. 2005-01-14 14:27:57 +00:00
ehofman
dfc23c3528 Add a make_grayscale function and call it from make_normalmap automatically, removing the need to do it make_grayscale prior to calling make_normalmap. 2005-01-14 13:36:38 +00:00
ehofman
cd11a5dc27 Fix a mistake. 2005-01-14 13:12:44 +00:00
ehofman
899734296b Add a function to calculate the normalmap from a regular texture. 2005-01-14 13:08:57 +00:00
ehofman
7a3a81c152 RGBA textures can be made monochrome also 2005-01-14 10:12:00 +00:00
ehofman
e62a4a05ac Fix a few bugs and add a make_monochrome() function 2005-01-14 10:09:21 +00:00
ehofman
463ca207ce Some small updates to the saving code. 2005-01-13 18:35:56 +00:00
ehofman
da6e1b31ea Fix a crash situation. 2005-01-13 18:05:46 +00:00
ehofman
8c783b1680 Update the code a bit more, add a function to retreive the last error string and add a function to write SGI texture fils. 2005-01-13 14:47:31 +00:00
curt
efce88ff12 - Fix a couple oops's in cloud.cxx
- In sky.cxx blend low density cloud layers (few/scattered) into nothing (but
  don't touch visibility distance) as we approach them so we can fly through
  clean.
- For high density cloud layers (broken/overcast) we do not fade the layers
  out, but we fade visibility to nearly nothing as we approach the layer.
2005-01-11 16:02:39 +00:00
curt
01608b7e18 Add a method to SGCloudLayer to set overall cloud alpha. This gives us the
capability to slowly fade a cloud layer in or out.

We use this effect in combination with lowering visibility as we approach
a cloud layer to hide the fact that it is simply a 2d textured polygon being
drawn across the sky.
2005-01-11 15:21:58 +00:00
david
a5f0e0395a Do not reduce visibility when passing through a 'few' or 'scattered'
cloud layer (i.e. <50% coverage).  This is a quick hack rather than a
proper fix, but it will at least make it possible to get above a
scattered layer VFR.
2005-01-10 23:34:52 +00:00
ehofman
0b723174fd Add support for binding a thread to a specific CPU (IRIX only at this time). 2005-01-09 10:24:54 +00:00
ehofman
5d248bf0df Frederic Bouvier:
It comes to me that the bulk of all problem reports, especially from Windows users, have it's cause in an obsolete sound driver. These messages should direct them to the right solution before complaining.
2005-01-08 11:47:19 +00:00
curt
c039ccdeb0 Updates for 0.3.8-pre2 release. 2005-01-03 19:05:32 +00:00
ehofman
d88fb32a73 Melchior FRANZ:
My recent fix for the load/save fgfs.sav feature was a bit too ambitious.
While aliases lead to abortion before, I tried to copy them properly,
although this wasn't a requirement. Unfortunately, this seems to have
worked for absolute aliases only, not for relative ones, and hence broke
several panel instruments. The attached patch backs most of the previous
patch out again, and goes a simpler route: just ignore aliases.
2004-12-23 13:32:01 +00:00
ehofman
37ac409586 Melchior FRANZ:
fgLoadFlight() loads a property file ("fgfs.sav") to a new property tree,
and then copies that over to the main tree. copyProperties() didn't know
how to handle type SGPropertyNode::ALIAS and hence threw an exception that
made fgfs abort.

The attached patch adds support for ALIAS to copyProperties(): aliased
nodes are created in the target tree if necessary, and then linked like in
the source tree. It seemed useful to add an optional argument to
props.[ch]xx/getType() that would indeed return the property type "ALIAS"
for aliased nodes, and not the type of the node that it refers to. The patch
also fixes a bug in writeNode() that caused extra lines after alias entries.

If there's resistance to the change to getType() (David?) I can easily use
isAlias(). This just makes copyProperties() a tad uglier, but I can live with
it. It's useful for scanning a tree, though, if an alias node can be treated
exactly like all other nodes, without automatic redirection.
2004-12-19 10:19:14 +00:00
ehofman
7b24e94c66 gcc 4.0 fix. 2004-12-18 10:53:54 +00:00
ehofman
e12cd2a50c Initialize volume to inaudiable at startup. 2004-12-16 13:15:13 +00:00
curt
98b2ba4fc1 More prerelease updates. 2004-12-15 16:45:57 +00:00
curt
2f0afdccc1 Prerelease updates. 2004-12-15 16:34:14 +00:00
ehofman
79734df554 Threads detection code cleanup and FreeBSD fixes. 2004-12-13 20:31:44 +00:00
ehofman
c52657fa1a This was too quick, now pthreads isn't detected on IRIX (and other platforms?) anymore. This needs some more thought. 2004-12-08 15:12:11 +00:00
ehofman
9cac8409cd FreeBSD fix. 2004-12-08 15:00:45 +00:00
ehofman
18703ce02d AIX fix 2004-12-05 09:36:49 +00:00
curt
709a166bd6 Oops, 2nd try ... 2004-12-02 15:08:54 +00:00
curt
8048e6297c Martin Spott: Revised handling of missing isnan() on earlier versions of
FreeBSD.
2004-12-02 15:00:26 +00:00
curt
fb0dded103 Fix a typo for the Mac OSX platform. 2004-12-01 17:37:43 +00:00
curt
055e969e7a Fix a dumb bug. 2004-11-21 21:46:02 +00:00
curt
f10db8a30e Fix a dumb bug for FreeBSD. 2004-11-21 21:45:35 +00:00
ehofman
c19af3525e Melchior FRANZ:
At last I've found the reason why fgfs crashed routinely for me. When I still
used KDE's artsdsp (preloads lib with OSS replacement functions) I saw
this crash only occasionally. After letting OpenAl communicate with artsd
directly (by means of ~/.openalrc setting), I got the crash always when
I left fgfs.

This bug may also have crashed fgfs when running with sound daemons other than
aRts.
2004-11-21 17:05:42 +00:00
curt
7c60ccfc35 I don't understand why FreeBSD doesn't see isnan() after including math.h
but it doesn't.  Trying the apple approach to fixing isnan results in an
infinite loop (making me wonder what happens on OSX?)  This is an alternative
approach to checking isnan() on freebsd ...
2004-11-21 03:13:54 +00:00
curt
84cba33aab FreeBSD fix. 2004-11-20 19:11:08 +00:00
ehofman
a52b1ec64f MSVC fix. 2004-11-20 12:35:28 +00:00
curt
f30c4720ae Update a few more instances of my email address. 2004-11-19 21:47:05 +00:00
curt
7fc8c02688 My old email address is no longer valid ... point to my web page. 2004-11-19 21:44:16 +00:00
curt
54a7a0d534 Ooops, fix an unintentional line wrap. 2004-11-18 19:12:17 +00:00
curt
8d73160a75 Abstract out location of gl.h, glut.h, and glu.h includes so that we can
make the Mac platform happy since they put these in a different place compared
to the rest of the world.
2004-11-18 19:10:34 +00:00
andy
ff10602c65 Make sure that timer delay values are positive-definite, otherwise
user code that wants to use zero delay to mean "next frame" will get
stuck in an infinite loop.
2004-11-17 19:37:45 +00:00
ehofman
ca50fe386d Roy Vegard Ovesen:
I've added two new debug log types for the instrumentation and systems. They
used to use the autopilot debug log, because I couldn't figure out how to
make new log types. Well, now I have figured it out.  ;-)
2004-10-24 09:29:56 +00:00
ehofman
39f3c6e41d Frederic Bouvier:
This is a patch to make display list usage optional. They are on by default.
Use --prop:/sim/rendering/use-display-list=false to use immediate mode.
There is also a change in exception handling in main.cxx and bootstrap.cxx
2004-10-17 17:06:50 +00:00
ehofman
ba1b96e518 Roy Vegard Ovesen:
I'm working on a route manager in the GPS module. So I've added a name
parameter to the waypoint class in Simgear. I use the existing ID parameter
to store the ID, for example KLAX, and the name parameter to store the name,
San Francisco Intl.
2004-10-16 12:23:53 +00:00
ehofman
ef486b2cc6 Remove the refference to fgsg 2004-10-14 13:35:11 +00:00
curt
06f3cb4f8e Fix a couple bugs in openal detection. I should actually generate a new
configure and test it, rather than testing the old configure script.
2004-10-13 20:18:35 +00:00
curt
074f5ff996 Oops, missed a part of the previous change. 2004-10-13 19:52:13 +00:00
curt
8c26f32d5f Add a sanity check for the existance of OpenAL. If not there, bail from
the configure script with an appropriate/helpful message.
2004-10-13 19:51:38 +00:00
curt
9a2ee54389 Final 0.3.7 changes. 2004-10-12 14:35:42 +00:00
ehofman
ab69c03698 Fix a typo. 2004-10-11 07:56:08 +00:00
ehofman
fab1f4e7a0 Frederic: Ignore display lists when using the blend animation. 2004-10-11 07:37:42 +00:00
ehofman
41eed484c1 Adding the panel was a step too far for Linux, causing a segfault. 2004-10-10 19:38:46 +00:00
ehofman
7d18f9bdde Remove a phantom makeDList call (probably an old one from my code. 2004-10-10 19:16:25 +00:00
ehofman
3a48c3de7a Check for the plib version when using display lists, just to be sure. 2004-10-10 19:05:25 +00:00
ehofman
d769a9936b Frederic: Include FGPanelNode in the display list generation process. 2004-10-10 18:43:11 +00:00
ehofman
1697cb3b1a Frederic: Use display lists for 3d models also. 2004-10-10 17:49:27 +00:00
ehofman
62aa32a417 Reverse the declaration order. jpgRenderFrame (formerly known as trRenderFrame) is now declared as a NULL function pointer and assignment of the proper function is now done in FlightGear (jpgRenderFrame=FGRenderer::update). 2004-10-06 09:57:31 +00:00
ehofman
a0d0852838 David Luff:
The one-liner removes a lot of re-definition warnings on Cygwin.
2004-09-30 09:43:11 +00:00
ehofman
2f479cae69 Small update for future use. 2004-09-19 09:08:12 +00:00
curt
4820d57fa8 Expose the size() method for locked and blocking thread queues. 2004-09-15 15:28:58 +00:00
curt
04e3b0b3c1 Fix another case where the direction vector is not initialized which can
lead to openal "inrange" assertions, crashing FlightGear.
2004-09-15 15:28:14 +00:00
curt
a7f78b9f68 direction vector needs to be initialized, otherwise garbage data could cause
openal to generate an assertion, aborting the top level app.
2004-09-10 20:44:42 +00:00
curt
f3d8eb4665 Tweaks for 0.3.7-pre1 2004-09-10 18:16:06 +00:00
curt
090f79b951 Add support for parsing an xml stream from an in memory buffer, rather than
just from a specified file name.
2004-09-10 15:57:52 +00:00
ehofman
88c0dbf661 Add support for audio orientation: direction and cone definition. This currently only works for internal view and tower view because those set the listener position correctly. 2004-09-08 11:15:57 +00:00
ehofman
9e3822ceaf Remove a left over of ancient times. 2004-08-19 12:18:20 +00:00
ehofman
007b0a8fe6 this simple patch will enable the direct use of Point3D::get_n() instead of making duplications to call sgCartToGeod 2004-08-17 08:31:51 +00:00
ehofman
7f0ebf8871 this simple patch will prevent to have fog in Clear cload layers. 2004-08-17 08:28:35 +00:00
ehofman
5414e94a1a change the log level of the initialization of OpenAL. This prevent a console popup for no reason on Windows. 2004-08-15 09:24:12 +00:00
curt
461dee8657 Tweaks for official 0.3.6 release. 2004-07-29 21:36:41 +00:00
ehofman
297b6193fe Make gcc 2.95.* compile again. 2004-07-29 08:30:10 +00:00
ehofman
4b74e40a5f Use the SimGear default notation. 2004-07-28 14:13:16 +00:00
ehofman
5a9b08dec2 IRIX fixes (at least). 2004-07-28 13:59:57 +00:00
ehofman
5e6f9f79a2 IRIX fix (at least). 2004-07-28 13:16:54 +00:00
curt
e2f93e6ae1 Tweaks for 0.3.6-pre3 2004-07-27 21:18:14 +00:00
curt
93314b59fb Fix a minor warning message. 2004-07-24 19:21:15 +00:00
ehofman
29269c6686 Correct a typo that produces segfault during cleanup on some systems. 2004-07-22 08:04:18 +00:00
curt
3c84b6e2f6 Tweaks for 0.3.6-pre2 2004-07-21 21:22:21 +00:00
ehofman
04fb708543 Frederic Bouvier:
I just discovered this : state() is not valid when _level==0,
because it is doing:
{ return _state_stack[_state_stack.size() - 1]; }
and is returning a wrong index fetch ( 0 - 1 ) == -1

Moreover, st is not used when _level==0 so the line can be moved
to a safer place.
2004-07-21 10:52:40 +00:00
ehofman
df302f277c Test for alutInit in libopenal.so and in libalut.so for Cygwin builds. 2004-07-19 14:59:51 +00:00
ehofman
5e63e663bb alut is now part of libopenal.so 2004-07-17 14:01:00 +00:00
ehofman
ca10cb2d37 Weak excuse, but it's getting late. Do clipping right this time. 2004-07-16 21:00:46 +00:00
ehofman
c9854153f8 Clip to volume to 1.0 if necessary. 2004-07-16 20:36:01 +00:00
curt
129e3c6326 Tweaks in preparation for the 0.3.6-pre1 release. 2004-07-14 22:01:15 +00:00
ehofman
66996711ae Make sure that a directory name containing a '.' doesn't screw up the ::base() and ::extension() functions. 2004-07-05 16:39:02 +00:00
ehofman
8fe37cea51 Remove the need to append a trailing / to the texture-path string. 2004-07-05 13:40:37 +00:00
ehofman
de64b6f267 Allow the use of a <texture-path/> tag to specify the directory containing the textures for this model. 2004-07-05 11:42:19 +00:00
ehofman
9a9d9c7cc1 Use #elif instead of #else if 2004-07-03 11:16:53 +00:00
ehofman
a191e9762a Frederic Bouvier:
I have 3 issues that are fixed by this set of patches.

1. In extensions.cxx
  #else if !defined( WIN32 )  must be changed by
  #elif !defined( WIN32 ) because the text after #else
  seems to be ignored

2. banner is not available on windows, only cygwin

3. ANSI escape sequences are not interpreted on the
   windows console. We just have garbage that is hard
   to read.
2004-07-03 10:59:00 +00:00
curt
a7b35c6e22 If we pass in a position or velocity of nan, openal will generate an assertion.
Under rare circumstances we could encounter a non-cooperative external fdm
that could trigger this condition.  This patch catches the problem and returns
rather than letting FG get killed.
2004-07-01 19:05:37 +00:00
ehofman
5034346b67 Some small updates. 2004-06-27 08:09:56 +00:00
ehofman
661f64b902 Work around a broken dlopen/dlclose Linux implementation. 2004-06-27 07:49:40 +00:00
ehofman
bbc83f721c Frederic Bouvier:
this patch correct the cloud repositionning that
made them going against the wind. Now the clouds
and the windsock show the same direction.
2004-06-25 10:59:59 +00:00
david
01f4541331 Ignore generated files. 2004-06-15 12:47:52 +00:00
ehofman
0e4a894f62 Be a bit anoying (and a tad more descriptive) about OpenAL volume errors for some time. 2004-06-13 11:59:36 +00:00
ehofman
1c135a9b5b Frederic Bouvier:
Do state sorting by material before adding primitives
in the tile branch. I thought I could see a bit of
improvement in framerate but it is not the case on my setup.
I don't see a degradation though
2004-06-12 21:03:45 +00:00
ehofman
e65c85ce73 Frederic Bouvier:
I am still experimenting with the
code. Here is so far the best I could achieve. The
dark aspect of clouds at dusk or dawn is far better
than the problems of transparency of the previous
version.
2004-06-07 18:49:32 +00:00
ehofman
26b58991f9 MingW fix. 2004-06-07 12:43:29 +00:00
ehofman
8390df37ca Add an 'add(str)' function that adds a search path separator and appends the str. 2004-06-07 09:50:32 +00:00
ehofman
371fc73f24 Tweak the doppler effect. 2004-06-04 16:59:12 +00:00
ehofman
921dae5444 Revert the previous patch. There was already a class availble that allows for that. It's just that the description doesn't explain too much. 2004-05-28 08:42:59 +00:00
ehofman
9b3abbec89 Tweak the bump-mapped 2d cloud color a bit. 2004-05-27 18:00:03 +00:00
ehofman
6935baba5b Add the possibillity to parse a user data pointer to getter and satter functions. This adds a convenient way to get the 'this' pointer to the static functions. 2004-05-27 13:03:01 +00:00
ehofman
dec1e32f96 Use a different coloring scheme. 2004-05-25 07:58:33 +00:00
ehofman
710c2ccfcd MacOSX fix that never got applied before. 2004-05-21 16:27:16 +00:00
ehofman
8e66e534ae mingw32 fix 2004-05-21 15:07:25 +00:00
ehofman
0f5f30b993 Updates from Frederic to use 2 texture units and a color blend function rather than 3 texture units. 2004-05-21 14:50:49 +00:00
ehofman
b199f733f7 Frederic Bouvier:
Melchior spotted a problem where we can crash an airplane into the
beacon's beam. The patch below enable to mask out a branch from HOT
traversal, whatever the animation.

The beacon.xml file is also included. It has a
<enable-hot type="bool">false</enable-hot> in a halo branch
2004-05-20 14:18:15 +00:00
ehofman
0cdcf3a3e0 Make sure there will be no previous declaration errors. 2004-05-20 14:02:40 +00:00
ehofman
8e09486e82 Patch from Frederic. Adds support for bump-mapped (multi textured) 2d clouds, includeing support code. 2004-05-20 13:24:48 +00:00
ehofman
0c24b78573 Fred: include more check against null pointers and a raise in log level for missing objects. 2004-05-15 12:45:51 +00:00
ehofman
1436be9699 Solve the endless loop problem for the DC-3 and prevent a potential segmentation fault. 2004-05-14 19:46:12 +00:00
curt
0489ad7c62 Add a function to globally set volume (aka AL_GAIN) 2004-05-14 15:47:01 +00:00
curt
c553570533 Oops, fix a typo. 2004-05-11 22:39:21 +00:00
curt
bda112297f Frederic Bouvier:
I was not very happy with the size of the halo, so
I created a new animation to control it. Now we can
control the scale value with the distance from the
viewer to the object. The towers are now beginning to
look good. They might need some tuning though. If
you want to play, locate in radio-*.xml this code :

 <animation>
  <type>dist-scale</type>
  <object-name>RedLight.2</object-name>
  <interpolation>
   <entry><ind>0</ind><dep>0.1</dep></entry>
   <entry><ind>500</ind><dep>0.3</dep></entry>
   <entry><ind>16000</ind><dep>3</dep></entry>
  </interpolation>
 </animation>

You get the idea ? ind is the distance, dep is the
resulting scale value.
The medium tower appears brighter than the tall one,
because the lights are closer to each other. Maybe
they need a smaller scale factor at distance. Feel
free to modify these values if you find a better
setup.

About the code : I renamed flash to custtrans because the
ssg branch is now less specialized. It needs a callback
to compute the so called 'custom transformation'. It can
be used for the SGFlashAnimation and the new
SGDistScaleAnimation. So please cvs remove flash.[ch]xx and
add custtrans.[ch]xx. I also undo some of the code I send
you yesterday that was totally useless. It is replaced by
something simpler and that works.

There is also a patch to matmodel.cxx. This is not related
and was something I forgot. Its purpose is to set the
alpha test on material billboard models that are likely to
be trees to lessen a transparency weird effect with clouds.
2004-05-11 22:21:24 +00:00
curt
331a4e4406 I had overlooked a few memory allocation/deallocation issues for audio buffers.
Hopefully this helps clean those up.
2004-05-10 21:22:50 +00:00
curt
a9faf8ceff Frederic Bouvier:
I modified the included animation.cxx to have a randomly displaced
time origin, to break the unison. And the flashing period is also
random as you noticed. I also put all the flashing light of the pole
in the same animation so they flash in the same rhythm.
2004-05-10 20:27:30 +00:00
curt
2866d1ace9 Frederic Bouvier:
Fix a memory leak, and brownian animation, if not motion.

I have 2 new files : personality.[ch]xx . They store the personality
data that would be deleted when the object is destroyed, instead
of staying in the animation maps. I also manage the current animation
step better and the towers are not flashing randomly now.
Makefile.am is updated.
2004-05-10 14:59:02 +00:00
curt
11a74f7a31 Frederic Bouvier:
modellib.cxx :
  Add a branch between the model and its transformation to add
 a unique identifier for the model. I called it "personality
 branch" and it maintains a "current_object" in SGAnimation.
 Animations specifically written to support it ( currently only
 the timed animation ) can add a degree of variety among the
 occurrences of the same model that would look otherwise cloned.

flash.[ch]xx :
  Better compute the view vector. The flash is now syncronized with
 its axis even at the edge of the screen.

animation.[ch]xx :
  Lots of changes :
 - add a condition to 'rotate', 'spin', 'translate' and 'range'.
  When a condition is specified *and* it evaluates to false, the
  animation becomes a no-op. Possible usage : no rotation during
  daylight, LOD range variable along the day, ...

 - use different durations for each branch in the timed animation.
  Enable the use of multiple <branch-duration-sec>, one for each
  <object-name> specified. Usage : strobes with flash light.

 - allow randomization of the <branch-duration-sec>, by using
  <random><min>_min_value_</min><max>_max_value_</max></random>.
  The value computed once is between _min_value_ and _max_value_.

 - implement model personality in timed animation. If
  <use-personality type="bool">true</use-personality> is specified,
  a different set of duration is created for every model in the
  scenegraph using this animation. Best if used with randomization.
  When using strobes where the population of the same object is
  dense, it avoids the "cheasy" clone effect.
2004-05-10 14:35:58 +00:00
ehofman
634a2035ee Add fast functions for exp2, pow, log2, root, sin/cos/tan, asin/acos/atan along with abs, neg and sgn. 2004-05-08 12:58:29 +00:00
ehofman
ffada9257d Frederic Bouvier:
this patch introduce a new kind of animation and ssg branch.
I called them flash animation, because they help me to
enhance the look of the rotating beacon and possible future
lighthouse. It computes the cosine of the angle between an
arbitrary axis, transformed by the current modelview matrix,
and the view direction. No trig involved, just a dot/scalar
product.

The computed value can be modified by three parameters,
power, factor and offset, according to the formulae :

 value = factor * pow( cosine, power ) + offset.

It is clamped between a minimum and a maximum.
This value is then used as the scale factor of a matrix
transformation applied to the children of the SGFlash
branch.

The xml syntax, with default values, is :

<animation>
 <type>flash</type>
 <object-name>HaloObject</object-name>
 <center>
  <x-m>0</x-m>
  <y-m>0</y-m>
  <z-m>0</z-m>
 </center>
 <axis>
  <x>0</x>
  <y>0</y>
  <z>1</z>
 </axis>
 <power>1</power>
 <factor>1</factor>
 <offset>0</offset>
 <min>0</min>
 <max>1</max>
 <two-sides>false</two-sides>
</animation>
2004-05-07 16:42:59 +00:00
andy
e09164e5b3 Robustify the SGTimerQueue destructor. There have been reports of
crashes on deletion.
2004-05-03 18:43:53 +00:00
andy
de1a5f3034 Add a destructor for SGEventMgr. We don't own the pointer, so we
can't free it.  Just zero it out.
2004-05-03 18:39:25 +00:00
andy
86e83faef3 Changes to get SimGear to configure and compile out-of-the-box on
a MinGW target:

Link against alut.dll in addition to openal32.dll.

Remove some preprocessor defines from compiler.h that were
confusing the mingw and/or libstdc++ headers (I put the _isnan
one back in the only file it was used).

Hack a broken sleep() call into the OpenAL sample programs so
that they will compile (but not work) in a non-POSIX environment.

Change the header file ordering in sample_openal.hxx to get
around some really weird interactions between MinGW's windows.h
and the gcc iostream header.
2004-04-30 00:44:04 +00:00
curt
9f06c8df76 Hopefully fix a chicken/egg linking problem for people who've never built
or installed simgear before.
2004-04-29 21:14:44 +00:00
curt
6e511de7db Add support for specifying a positional offset relative to the listener.
This allows us to "place" cockpit sounds.  For example, we can make left
engine sound come out of the left speaker, right engine out the right
speaker, etc.
2004-04-28 20:37:49 +00:00
curt
e34aae9982 Add default openal libs for cygwin. 2004-04-28 19:19:05 +00:00
curt
675b388b8e Lower verbosity level. 2004-04-28 03:59:10 +00:00
curt
7d239fe4ac Expose the ability to specify how the sound volume fades relative to
distance from the listener.  This let's us configure "interior" cockpit
sounds versus "exterior" engine type sounds.
2004-04-28 03:57:13 +00:00
curt
edd92caba1 Tweak default source audio parameters. 2004-04-27 21:11:21 +00:00
curt
5c3b4abf42 Expose some of the positional components of the OpenAL API. 2004-04-27 20:45:58 +00:00
ehofman
d3a3466b14 Make sure the prototype definition of sleep() is found (at least for IRIX). 2004-04-27 08:59:31 +00:00
curt
4399383781 Oops, one addtional tweak. 2004-04-26 22:07:19 +00:00
curt
bb383998bb Update the SoundSample api so we can request that a copy of the sample be
kept in memory and accessible.
2004-04-26 22:02:14 +00:00
curt
ffeb174ca1 Give these two methods slightly less misleading names. 2004-04-26 16:17:21 +00:00
curt
a90d74dde8 David Luff:
Fix comments for two functions.
2004-04-26 15:55:29 +00:00
curt
9d7fd79e76 Missed one fix for Mac OS. 2004-04-26 14:55:27 +00:00
curt
6f29d234eb Lower the verbosity in a couple other spots. 2004-04-25 02:30:52 +00:00
curt
6f5517f602 Lower verbosity. 2004-04-25 02:02:35 +00:00
curt
cc43c745b2 Add support for the MacOS variations of OpenAL. 2004-04-25 01:48:08 +00:00
curt
db8d961b27 Add correct openal libs for MacOS. 2004-04-25 01:41:24 +00:00
curt
a0bdec2846 Clamp pitch values rather than just dumping an error message. 2004-04-24 19:47:42 +00:00
curt
5bbcd386fa Rewrite the entire audio support library on top of OpenAL rather than plib's
sound manager.  The interface was simplified and cleaned up a bit, and I
haven't back ported these changes to the plib sound wrappers ... we could
I suppose if someone really had a problem, but I haven't seen anything so
far that would indicate the extra effort is worth it.
2004-04-24 19:02:29 +00:00
curt
7657632024 Bernie Bright:
gcc 3.4 has changed the rules for unqualified template name lookup.  This
affects SGQueue.hxx.  The changes I've made are backwards compatible with
earlier gcc versions.  Everything else compiles pretty much okay except for a
few warnings.  The resultant executable seems a bit faster too.
2004-04-22 12:39:16 +00:00
ehofman
ab29063a97 Frederic: The state selector was not referenced and got deleted as soon as the sky was rebuilt a second time with the metar code. 2004-04-04 15:35:28 +00:00
david
c06ef23eb1 Added more generated files. 2004-04-04 14:24:06 +00:00
ehofman
7b2f7aa827 Make sure GLuint is known. 2004-04-04 13:46:26 +00:00
ehofman
7113c10f4b Frederic Bouvier:
This is a new patch that allow to define a different
texture for top and bottom of clouds. It uses the
overcast_top.rgb you made for me last time.

What the patch do is to install a ssgStateSelector
instead of a ssgSimpleState for each layer.
The SGCloudLayer::draw method is modified to accept
a boolean that will select the proper state: 0/false
for bottom, 1/true for top.

Then, in SGSky::drawUpperClouds and SGSky::drawLowerClouds,
SGCloudLayer::draw is called with false and true because
we see the bottom of upper clouds and the top of
lower clouds.

Only overcast has 2 textures, the other types share the
same state for top and bottom, but that could be modified
in SGCloudLayer::rebuild.
2004-04-04 13:41:53 +00:00
ehofman
14033946e5 Plib is willing callbacks to return 0, 1 or 2 and not simply a boolean 2004-04-02 19:48:50 +00:00
ehofman
6e0e056ca7 Fix an NVidia problem by moving the hack to another location. 2004-04-02 19:44:04 +00:00
ehofman
7aa4f0ccdb Frederic Bouvier:
Move the rendering stage for upper clouds from preDraw
 to drawUpperClouds. Rename postDraw to drawLowerClouds.
2004-04-02 14:39:42 +00:00
ehofman
4b04450fa6 Frederic Bouvier:
put all leaf is a seperated branch so that it is
 possible to use a pretrav callback to cull out
 terrain without culling out light or dynamic
 objects. It appears that plib is not calling the
 pretrav callback for leaves.
2004-04-02 14:39:19 +00:00
ehofman
ad81560be5 Frederic Bouvier:
add an optional parameter that would be called to
 build the aircraft panel, so that flightgear's
 model_panel no longer duplicate code.

 add a pretrav callback to models so that we can
 filter out models when calling ssgCullAndDraw on
 the global scene.
 sgSetModelFilter( true ) means that we want to draw
 the models. Use false to cull them out.
2004-04-02 14:38:57 +00:00
curt
5c26faa20e Clean up several stray warnings that have accumulated. 2004-04-01 13:47:02 +00:00
curt
bd85fa2457 Final 0.3.5 tweaks. 2004-03-26 21:07:15 +00:00
curt
430136fdc9 0.3.5.pre2 tweaks. 2004-03-24 00:19:59 +00:00
david
a616aa8e55 Ignore generated files. 2004-03-23 19:03:40 +00:00
andy
05b9166c25 Fix GC interaction. The "me" reference to a method call was being
popped off the stack in a situation where it could be garbage
collected.  I believe this is the source of the spurious "non-object
have no members" bug that has been reported.
2004-03-23 00:42:56 +00:00
ehofman
71770eb92e Let the cloud layers follow the earth's surface. If you want the clouds to touch the horizon, just increase the spaen. 2004-03-22 21:31:24 +00:00
ehofman
2089a2a956 These test should not be needed when properly using OpnGL colors. 2004-03-22 20:03:53 +00:00
curt
488efa2316 Tweaks for 0.3.5.pre1 release. 2004-03-22 19:12:23 +00:00
curt
44551dad2d Better color component sanity checking. 2004-03-22 19:12:07 +00:00
ehofman
00e0e72bca Frederic Bouvier:
If the input string of sgSplitPath is empty, it returned a list with one empty string, not an empty list.
2004-03-21 21:54:51 +00:00
ehofman
a611b70087 Frederic Bouvier:
The message 'Alert: catching up on tile delete queue'
comes from the fact that 48 tiles are scheduled and
added to the cache at startup before the plane location
is initialized. My proposed patch is to initialize
SGLocation with an invalid position and detect this
fact before scheduling tiles. I prefer to do that
rather than testing for lon and lat being 0,0 because
it is a valid position and someone could want to fly
near Accra.
2004-03-20 22:41:40 +00:00
ehofman
757ed2dfe7 Frederic Bouvier:
This patch is for windows only. It hides the console window
until there is a message to print. It only support SG_LOG,
that I think is the right way to display something in FG.
2004-03-20 22:38:13 +00:00
ehofman
8971a67aca Another Cygwin fix. This seems to take care of things proeprly. 2004-03-18 09:25:28 +00:00
ehofman
5a343da5cc Disable deselecting the branch if it becomes translucent because it crashes the UFO. 2004-03-17 15:20:20 +00:00
ehofman
4c77c1691b Remove an unused library since FlightGear dropped support for WeatherCM. Users are highly encouraged to use environment/metar instead. 2004-03-17 10:45:32 +00:00
ehofman
aadff33011 Attempt to fix the Cygwin build problem for once and for all 2004-03-17 10:31:34 +00:00
curt
25d7705379 Various changes in preparation for the 0.3.5 release. 2004-03-17 04:22:09 +00:00
ehofman
867ba3c7da Hopefully the last Cygwin fix 2004-03-16 14:25:15 +00:00
ehofman
3f08d9604e Further refinement of the Cygwin problem as suggested by Frederic. 2004-03-16 09:39:22 +00:00
ehofman
5d813aa4d0 Attempt to fix a nasty Cygwin problem. 2004-03-16 09:24:14 +00:00
ehofman
ce3a1ddcb0 Limmit the change in sun color due to visibility to a saner range. 2004-03-12 18:55:22 +00:00
ehofman
e37752f957 Use a more clever way to deselect a fully translucent leaf. 2004-03-12 17:38:57 +00:00
ehofman
40d920ddc9 Unselect the branch if the object has become fully translucent. 2004-03-12 10:09:09 +00:00
ehofman
4362eb79e6 Update for non-conformal (older) compilers 2004-03-12 08:59:12 +00:00
ehofman
f6c9af488b MacOS X refinement 2004-03-08 08:59:58 +00:00
ehofman
a34ac6a596 Silently ignore texture files that are not present. 2004-03-07 18:47:37 +00:00
ehofman
3b3baa996b MSVC .NET 2003 fix 2004-03-07 09:36:31 +00:00
ehofman
d6b81a9721 MacOS X 10.3 fix 2004-03-07 09:28:48 +00:00
curt
a460c753e7 Work around a limitation of gc_calc_course_dist(). When the start and end
points are too close together, this routine can return a course of "nan"
but the distance is valid.  Someday someone who understands the math should
rewrite the gc_calc_course_dist() routine so it is more robust, but for now
it's easiest to simply check for a nan result and code around the limitation.
2004-03-03 21:37:41 +00:00
curt
9f59e956fa #define isnan _isnan for MSVC and Mingwin. 2004-03-03 21:35:38 +00:00
ehofman
bd02eb8e6b Remove a typo 2004-03-03 20:06:28 +00:00
ehofman
a266790a25 Put Curt's cloud movement fix back in 2004-03-03 20:05:18 +00:00
ehofman
3462e3b6c1 MSVC .NET 2003 fix. 2004-03-03 19:59:44 +00:00
ehofman
ed29944b91 Add const back in the function 2004-03-03 19:54:24 +00:00
ehofman
a0251b3256 Some small fixes 2004-03-03 19:48:28 +00:00
ehofman
557474095f A real MSVC fix this time 2004-03-02 15:18:18 +00:00
ehofman
b7dd267807 Revert the last change, MSVC still doesn't like it. 2004-03-02 14:58:58 +00:00
ehofman
58a0b1d2c3 MSVC fixes 2004-03-02 14:49:01 +00:00
ehofman
d8acc3a8f2 Use a round-robin scheme rather than returning a random textured state. 2004-03-02 13:28:12 +00:00
ehofman
5f21c75e02 Make it possible to define multiple texture for a material (multiple <texture> entries in the materials.xml file). The code can return a random texture, or a pre defined texture upon request (default is random) 2004-03-02 10:51:13 +00:00
curt
79d72b6292 Add front() methods SGQueue, SGLockedQueue, and SGBlockingQueue so that the
can be used more interchangably with a regular STL queue.
2004-02-28 18:51:20 +00:00
david
aa67c738a1 Load submodels before animations, so that we can animate submodels.
Allow submodels to be named when they are loaded.
2004-02-27 03:30:01 +00:00
ehofman
117628bf7e Melchior FRANZ:
Add proxy support to the metar class. Authorization is untested, but everything else works. Martin will have to tell us ...
2004-02-26 09:46:36 +00:00
ehofman
70dbbf52f0 Melchior FRANZ:
Here are some updates for the metar class:

- support for empty visibility group
- support for 4-alnum IACO ids (rather than only 4-alpha)
- better diagnosis in exception messages
- check for 404 http response
- replace last constant by constants.h definition
2004-02-23 20:07:20 +00:00
curt
99bf2c6f9e Comment out an improperly written constructor. 2004-02-23 01:34:31 +00:00
ehofman
3fdeea7f65 An ugly hack to get MipsPro 7.4.1 working on IRIX 6
.5.20 (Yuck)
2004-02-20 16:07:51 +00:00
andy
ea9d110036 Fix from Richard Harke for 64 bit systems. The reftag was left
uninitialized by naNum().  If it happened to be constructing it on the
stack in a location previously occupied by a real reference, it would
generate a corrupt naRef.
2004-02-20 15:10:49 +00:00
ehofman
16ad232e0d Changes to tke sky dome coloring 2004-02-18 14:33:16 +00:00
ehofman
5b8e5fce20 Remove an extra sgSetVec call 2004-02-17 14:40:05 +00:00
david
0633d703d0 Be a little quieter at the default debug level. 2004-02-07 21:36:20 +00:00
ehofman
ec6ce9fcd8 Move the new metar class from FlightGear to SimGear 2004-02-02 10:12:31 +00:00
andy
c9e53d5a30 Yank the MSVC special handling. It turns out it was becuase "strlen"
has special voodoo in the parser.  That's much more cleanly handled by
renaming the function than by #ifdef'ing.
2004-02-01 17:47:08 +00:00
curt
828e10773c Fix a slight ambiguity in variable names. 2004-01-31 19:50:35 +00:00
ehofman
34b5c1a1b9 Activate the driver fog workaround again. It doesn't seem to be solved yet. 2004-01-29 18:25:55 +00:00
curt
b2a7975493 Frederic BOUVIER:
Win32 serial port communication fixes.
2004-01-27 15:55:47 +00:00
ehofman
f0af686d17 Make sure all libraries are used to test for certain functions 2004-01-27 09:41:33 +00:00
ehofman
eda1121054 Fix a mistake 2004-01-26 19:59:36 +00:00
ehofman
d97eb240d9 Clean up the Pre-, and PostDraw functions a bit. Especially the glPushAttrib has had some attention. The NVidia hack is commented out for now. 2004-01-24 12:08:12 +00:00
ehofman
8c296d96c7 Fix an initialization problem 2004-01-19 13:37:26 +00:00
curt
65a49bb6e4 Oops, I originally had ramped the vasi/papi color transition the wrong way.
So as you passed through the target glide slope from low to high it would
be colored: red -> white -> small range of transition to red -> white.
Now it goes the right way so you get: red -> smooth transition to -> white.
You can tell you are getting high if you see the bottom vasi start to turn
pink ... etc. etc. hopefully just like in real life.
2004-01-16 17:37:05 +00:00
ehofman
cfedc90fdd Try to prevent a devide by zero situation 2004-01-15 14:23:06 +00:00
ehofman
5665a62938 Don't do any calculations when thay are not needed 2004-01-15 14:22:03 +00:00
ehofman
36521869ae Make sure MispPro compilers < 7.4 still work 2004-01-15 14:21:31 +00:00
curt
84fd7a49ad The emissive values just don't seem like the right thing to do. You suddenly
see the dark side of the moon quite clearly, which usually isn't the case.

The rest of the moon still seems a bit oversaturated right now ...
2004-01-14 18:02:58 +00:00
curt
24b5f05522 Make the vasi lights slightly larger/brighter. 2004-01-09 16:49:13 +00:00
ehofman
17415424bf Use the same coloring scheme for the moon and the sun, add a bit of light reflection to the moon 2004-01-09 10:19:00 +00:00
ehofman
920c0fdb62 Updates to the alpha-test animation class 2004-01-08 10:38:29 +00:00
ehofman
40414f2823 Updates to the alpha-test animation class 2004-01-08 10:25:23 +00:00
ehofman
3d43bc0480 Frederic Bouvier:
The attached patch adds a new animation class, called SGAlphaTestAnimation, to enable alpha test in 3D models.
This will remove many artefact caused by painting order of translucent models, and I need it for an upcoming model. In addition, I added a min-factor and a max-factor to the range animation to modulate min-m, min-property, max-m or max-property.
2004-01-07 09:07:57 +00:00
curt
7bee5f1ab6 Smarter vasi coloring. 2003-12-30 07:04:05 +00:00
curt
a43f5c8d21 Track some additional data required for computing vasi/papi colors. 2003-12-30 05:53:50 +00:00
curt
8361069344 Go with an all white texture for vasi/papi lights. We will vary the
background color externally to change from white to red.
2003-12-30 05:53:03 +00:00
ehofman
c9661e2732 Add a number of Metar related constants 2003-12-27 13:41:02 +00:00
ehofman
bd13cf84a1 Resolve some dependency problems 2003-12-27 09:31:02 +00:00
ehofman
e54cfc002b Updates to support sgi's MIPSpro compiler version 7.4 and newer. This also fixes a number of C++ issues where FlightGear didn't follow the standard. 2003-12-26 13:55:09 +00:00
andy
5aac63d9f5 Parse/GC interaction fixed.
Remove the OP_NEWARGS "optimization" (it wasn't).
2003-12-22 19:27:51 +00:00
ehofman
6a19bbee7d Melchior FRANZ:
There are constructors for sg_io_exception that don't initialize the
location. In this case getFormattedMessage does still output an extra
line with " at" followed by ... nothing. Looks silly.
2003-12-19 17:44:30 +00:00
andy
2e5c4b4515 Rewrite sg_geodesy. The new version is more accurate to the WGS84
standard and includes a sgCartToGeod() function which is 100%
symmetric (down to the precision of a double) with sgGeodToCart().
2003-12-19 02:40:33 +00:00
ehofman
79d1aaf7f5 Melchior FRANZ:
There's another problem with sg_socket.cxx: the timeout value is
hardcoded as 0. This is appropriate for servers as they continuously
poll the socket and never want to wait for clients. But clients
*do* want to wait a few seconds for a server response.
2003-12-14 14:45:29 +00:00
ehofman
a659969bcf Make sure both client and server situations are hendled properly 2003-12-14 10:07:51 +00:00
ehofman
53bdf9dac4 Revert to the previous version 2003-12-11 15:26:23 +00:00
ehofman
ad394fb090 fgrun fixes 2003-12-11 13:17:45 +00:00
andy
92a123a47d Extra i++ led to a "double skip" when parsing a \r\n pair. So a DOS
file would look like it was all on one line, and a comment would skip
to the end of the file.
2003-12-08 16:55:50 +00:00
andy
755173bd2e Bug fixes. The priority queue wasn't handling boundary conditions at
the edge of the table properly.  The new code is half the size -- it
*has* to be correct, right?
2003-12-07 19:53:34 +00:00
andy
27477402c9 Property interpolator subsystem. A utility, primarily for Nasal scripts 2003-12-05 01:49:44 +00:00
andy
dc9c41e119 Added setsize() and subvec() library functions 2003-12-05 01:49:02 +00:00
ehofman
3c7f9e7ba4 A first attempt on detecting endianness and number of bits 2003-12-01 18:57:32 +00:00
ehofman
fbf018598e Rename IRIX to irix_string in simgear/compatibility and assign "simgear/compatibility/irix_string" to STL_STRING for IRIX 2003-12-01 18:56:53 +00:00
ehofman
83b4dcb55c Add Nasal Vs. 1.5 2003-12-01 14:33:45 +00:00
curt
5812571df4 Attempt to fix a bug in SGSocket::read() affecting TCP style sockets. 2003-11-27 13:24:26 +00:00
ehofman
b1c688abe8 Revert an IRIX/O2 only setting again 2003-11-27 10:23:13 +00:00
ehofman
f4b30bbdd7 Portability fix 2003-11-27 10:22:29 +00:00
ehofman
e4008862ce Make sure autogenerated files don't show up 2003-11-26 14:42:05 +00:00
ehofman
2b7079eed2 Portability fixes 2003-11-26 14:39:46 +00:00
curt
983685fde3 rename libnasal.a to libsgnasal.a to match the existing SimGear library
naming convention.
2003-11-25 22:49:02 +00:00
ehofman
eef1cc716d MSVC > 6.0 fix 2003-11-25 21:45:56 +00:00
curt
34e2a9dc37 Nasal and event manager updates from Andy Ross. 2003-11-25 21:26:01 +00:00
curt
1786692406 Version 1.3 of Andy Ross's "NASAL" embedded scripting language. 2003-11-25 20:16:28 +00:00
david
c37afce303 Minor changes to logging messages (to STDOUT). 2003-11-24 17:41:43 +00:00
ehofman
1ea99cdd4d MacOS X fixes 2003-11-23 10:04:45 +00:00
ehofman
4c1d22b8a6 FIx a typo 2003-11-21 21:56:57 +00:00
ehofman
5f22c93db7 Frederic Bouvier wrote:
> When a c172 is on one machine, I only got segfault on an animation
> not found. This animation is named ControlsGroup and I guess
> that one object name referenced in this null animation no
> longer exist in the .ac model. I say that because the
> preceding one is analogous and works.
>
> So I would say the multiplayer works, except when there is a c172.

It seems that this animation refers to 'PanelInstruments' that is
a panel outside the model, so, when loaded with SGModelLib::load_model
the object is not found in the model and there is a non tested
read access through a null pointer in sgMakeAnimation.
2003-11-19 15:16:21 +00:00
ehofman
13a42f1d9e Change istringstream back to a typedef so there is no need to redefine every class memeber. 2003-11-09 08:56:09 +00:00
ehofman
c4d5d85c3e Save on a number of CPU costly strcmp calls when using the blend function 2003-11-04 13:25:23 +00:00
curt
d915ccec6e Updates for the official 0.3.4 version. 2003-10-22 19:21:24 +00:00
ehofman
ea1b70191c Shoot, I was trying to hunt down a bug that wasn't even caused by the sstream implementation! Back out some of the previous patches 2003-10-20 19:53:35 +00:00
ehofman
19815c3bce And don't forget to free up the used memory. 2003-10-20 19:38:27 +00:00
ehofman
66fb6b5a1c Make it easy on myself (and make it work as a bonus) 2003-10-20 19:32:50 +00:00
ehofman
94ac87f4f5 Last fixes 2003-10-20 12:14:10 +00:00
ehofman
79d5bf66a7 Safety updates 2003-10-20 09:41:26 +00:00
ehofman
a4535c92c3 fixes and updates for fgrun 2003-10-20 09:06:13 +00:00
ehofman
cecdb15692 Fix a problem which was introduced in the previous patch 2003-10-16 14:53:14 +00:00
ehofman
3c08eae85b Fix a problem where older IRIX compilers needed a typecast for certain opperations 2003-10-16 12:51:47 +00:00
curt
db928ea1ae Various updates for the upcoming 0.3.4 release. 2003-10-15 20:15:29 +00:00
curt
bb002356b4 Fix a stragling left over reference to metakit. 2003-10-15 20:01:41 +00:00
ehofman
431e78cf09 Add the ability to set three levels of detail for static scenery using the property tree 2003-09-28 08:38:48 +00:00
ehofman
81b9ec50b0 Fix a dependency problem 2003-09-25 08:22:40 +00:00
curt
e0ba803ca9 A couple changes to allow separate handling of VASI/PAPI lights which
generally are turned on all the time.
2003-09-24 19:56:51 +00:00
ehofman
7ae57483f3 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:06:59 +00:00
ehofman
d22640ef4e Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:19:22 +00:00
curt
f3eeeb760f Various tweaks to handling taxiway lighting. 2003-09-23 23:06:50 +00:00
ehofman
695e112039 Fix a problem where the upper cloud layers are drawn with the sun punch through value 2003-09-23 08:42:20 +00:00
ehofman
133e67adb8 Fix a problem where the cloud layers suddenly change color when looking towards the sun 2003-09-22 12:32:03 +00:00
ehofman
6079cd3df8 Initialize some variables before using them 2003-09-17 17:59:28 +00:00
ehofman
6f4fd2dc6e Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:45:47 +00:00
ehofman
b30eb9c00c Add support for win32-pthreads in MSVC.NET 2003-09-13 11:33:49 +00:00
ehofman
1236d8be19 Fix a problem for systems with older headers 2003-09-12 21:24:52 +00:00
ehofman
cb35ecb4b0 Use default OpenGL material colors 2003-09-09 14:33:29 +00:00
ehofman
54550aa002 Change the defaults color specifications 2003-09-08 13:11:19 +00:00
ehofman
d3db963dce Add a blend animation 2003-09-05 12:36:01 +00:00
ehofman
1dde23a0c9 Update some light parameters 2003-09-02 09:11:21 +00:00
ehofman
5feccc73c7 Fix the box like cloud layer appearance 2003-08-31 09:23:48 +00:00
curt
1cf13a7c1a Fix some lighting values. 2003-08-31 03:12:27 +00:00
ehofman
7289ac645a New automake, new problems. Use $base_LIBS where $LIBS was automatically added before 2003-08-29 07:35:55 +00:00
curt
699909f808 Remove metakit from src-libs, remove metakit check from configure script,
remove README.metakit.
2003-08-29 04:19:56 +00:00
ehofman
344610e24b Actually use the calculated position in the layer list. This prevents the use of glDepthMask(). Clean up the code some. 2003-08-22 16:58:01 +00:00
ehofman
092901b9ea Clouds3D crashes because there is no Light 2003-08-22 16:18:33 +00:00
ehofman
3ac6b34f4b Disable depth buffer writes while drawing the layers and some cosmetic updates 2003-08-22 09:48:49 +00:00
ehofman
d56b961c47 A patch from Frederic Bouvier which performs z-buffer ordering of the cloud layers to prevent transparency problems with other (se mi) transparent objects. Good work Frederic! 2003-08-22 08:07:21 +00:00
ehofman
858a73e187 Adjust the layer span and amount of curving based on the eleveation of the layer 2003-08-19 12:04:15 +00:00
ehofman
1623aee1e0 MacOS X fixes 2003-08-19 08:25:16 +00:00
curt
c0a633ea1d Give calc_tex_coords() a more conformant name: sgCalcTexCoords() 2003-08-19 02:08:16 +00:00
ehofman
5628c85b51 Frederic Bouvier:
This patch was inspired by Norman. Otherwise there is a segfault on Linux because the global variable tries to access OGL before a valid context is initialized.
2003-08-16 12:30:25 +00:00
ehofman
2e1accc0f3 Don't use glGet because of performance issues 2003-08-15 17:44:36 +00:00
ehofman
93b747f1ba Add support for NVidia cards with a broken OpenGL implementation 2003-08-15 17:19:22 +00:00
ehofman
21c16b4a51 A small update to the fog punch through code 2003-08-14 12:32:58 +00:00
ehofman
e5e1e165b9 Adjust the fog punch through effect for oursun 2003-08-14 09:58:48 +00:00
ehofman
8ae39ae8d4 MSVC fixes 2003-08-12 19:26:03 +00:00
curt
110e01a861 Remove extraneous/unneeded dependencies on glut. SimGear should no longer
have any glut dependies.
2003-08-11 21:16:53 +00:00
curt
578e774778 Remove "glut" dependency.
- SkyContext.[ch]pp needs to query the window size, but apparently doesn't
  do anything with it.  We can hard wire a size and the cloud code seems to
  behave fine.

- SkyLight.[ch]pp depends on glut_shapes so I copied over the code so it
  can access those routines locally.  (The routines that are used are
  simply combining calls to libGLU.a
2003-08-11 21:14:48 +00:00
curt
d7d13e458c Oops, it doesn't do much good to declare a function as "static" in the .hxx 2003-08-11 19:42:08 +00:00
curt
0bf579cf27 Only use the ";" delimiter under WIN32 2003-08-09 02:54:15 +00:00
curt
77cefa924c Add a routines that takes a search path (separated by sgSearchPathSep) and
seperates them into a vector of strings which it then returns.
2003-08-08 19:54:49 +00:00
ehofman
1fe26901af Go back to a function that actually does check wheter endian swapping needs to be done 2003-08-07 14:11:35 +00:00
ehofman
0dd50cf3d8 Add support for using textures as a basis for cloud fields. This is not yet completely finished. The orientation is not right. 2003-08-07 12:34:23 +00:00
ehofman
54b3c711c3 Add support for rgba textures 2003-08-07 12:31:16 +00:00
ehofman
f404161d23 Improve endian awareness somehwat. Still not therer though 2003-08-06 17:54:19 +00:00
ehofman
5a13068aaa Melchior FRANZ: Make the clouds3d code valgrind clean 2003-08-05 18:59:58 +00:00
curt
32067b9adf Changed "GL/glut.h" to <GL/glut.h> 2003-08-05 14:45:42 +00:00
ehofman
ea2f5f0035 Put clouds3d back in the build proces after (hopefully) fixing all the build problems 2003-08-04 17:29:30 +00:00
ehofman
ea6540ef90 Add dynamic glMultiTextureARB detection 2003-08-04 17:10:52 +00:00
ehofman
1d5c1de5d3 Add a safety precausion 2003-08-04 17:05:12 +00:00
ehofman
4b11d87a22 Add runtime detection of glActiveTextureARB 2003-08-04 12:54:57 +00:00
ehofman
c2149f9ea6 Pre-initialize the variables driving the external force 2003-08-04 12:07:04 +00:00
ehofman
73a4994cac Norman Vine:
Note that SSG and OpenGL use different representations
of Matrices.

1) SSG is row major and OpenGL is column major

2) SSG uses a Z is up whereas conventionally OpenGL uses
   Z is pointing into the screen
   ie this just requires swapping the Y and the Z axis < columns >
   and negating the new Y column

3) Now since SSG eventually calls OpenGL SSG must do this
   for us behind the scenes or else things just wouldn't work
   so inorder to get Clouds3D to render in the proper location
   we should just need to use the Matrix that SSG uses for a Camera
   Matrix and pass this directly to the Clouds3D Camers
2003-08-03 21:23:21 +00:00
ehofman
c9a4a6975c Hide an obvious mistake by defining our own ulEndianLittleDouble function for now 2003-08-03 08:25:26 +00:00
ehofman
1a1aa37a0e Adjust the fog according to visibillity 2003-08-01 14:20:20 +00:00
ehofman
7d3abdc512 Add cloud movement direction and speed 2003-07-31 14:46:24 +00:00
ehofman
db4c2243e3 Keep the stack clean 2003-07-31 09:04:32 +00:00
curt
6dc243e1af Actually commit the code changes which impliment a "scale" animation type. 2003-07-25 14:48:02 +00:00
ehofman
adb5fb3bee MSVC warning fixes 2003-07-23 09:59:39 +00:00
ehofman
7955319771 Jim Wilson:
Fixed texture translation so step and scroll values work with interpolation tables as well.  Moved step/scroll calculation to utility function to improve code readability.
2003-07-21 08:37:22 +00:00
ehofman
3da76522f8 Fix a typo 2003-07-16 11:32:08 +00:00
ehofman
c9ac1b5a06 Don't bother other develoers with problems caused by MipsPro (version < 7.3) compilers 2003-07-13 12:34:52 +00:00
ehofman
51dff6b537 Don't check for OpenGL libraries without at least including -lm 2003-07-12 09:18:54 +00:00
curt
1f4b55e98e Attempt to get these files back to a compilable state. 2003-07-11 17:50:32 +00:00
ehofman
229ea27050 Don't use floats where ints are more appropriate 2003-07-11 10:55:17 +00:00
ehofman
505b4c434d Allow removing of the texture data after it is sent to OpenGL 2003-07-11 09:57:28 +00:00
ehofman
12ab6872ec Sync he configure script with that one from FLightGear by splitting the LIBS cariable into a base_LIBS, opengl_LIBS, network_LIBS and thread_LIBS variable 2003-07-10 10:02:10 +00:00
ehofman
4c78e887e1 Jim Wilson:
This update adds the ability to do multiple texture transforms (Steve B. thinks supporting them at the plib level would be inefficient, which is probably true).

Removed units (e.g. "_m") from texture translation property and variable names since the texture translation values are dimensionless.

Added the ability to specify a scroll factor for stepped texture animation that needs to scroll smoothly when approaching the step interval (e.g. odometer movement).
2003-07-10 09:49:29 +00:00
ehofman
8871655a9b Don't delete the texture data after sending it to OpenGL. 2003-07-10 09:14:34 +00:00
curt
db1966c156 A couple more sanity checking tweaks for texture freeing. 2003-07-09 20:58:39 +00:00
ehofman
d4c0c8940b Prevent deleting the texture data for a second time in the destructor 2003-07-09 20:51:04 +00:00
ehofman
d4134195ea Fix a silly bug where is tested against the wrong variable 2003-07-09 19:46:04 +00:00
ehofman
a8fd1b4c16 Leave the clouds3d commented out for now 2003-07-09 14:46:30 +00:00
ehofman
086473c8eb A first attempt at making the clouds3d endian aware. Almost there. 2003-07-09 14:43:53 +00:00
ehofman
5642ef61ca Back out a patch that never went in CVS ... 2003-07-09 13:40:06 +00:00
ehofman
fec7c62b17 Don't link agains OpenGL libraries when it's not needed 2003-07-07 11:27:10 +00:00
ehofman
e046b1bfdb Clean up, and make more flexible and prevent unnessecary library includes 2003-07-06 17:13:25 +00:00
ehofman
01007986dc Solaris updates 2003-07-02 12:25:08 +00:00
ehofman
ad56ba1bfa Add a function which might return whether a texture is in video memory, delete the texture buffer after sending it to OpenGL and comment out the set/get_pixel functions 2003-07-01 09:49:45 +00:00
ehofman
54c2d5a6cc MSVC fixes 2003-06-28 21:43:41 +00:00
ehofman
25ad84e5cb Put the refference to fast_log() back in after checkit it actually works as expected 2003-06-28 13:43:09 +00:00
ehofman
dcdf8a4d5c Fix some problems 2003-06-28 12:58:59 +00:00
ehofman
5d24be8c51 Add some fast math functions 2003-06-28 12:06:09 +00:00
ehofman
fa42efcf91 Do some math omtimizations as pointed out by Norman 2003-06-27 21:36:05 +00:00
curt
7f4f778bb1 Explicitely initialize planets. 2003-06-26 17:13:27 +00:00
ehofman
8a2e5cace8 Use the dlsym based approach on all unices and depreciate the glXGetProcAddressARB function 2003-06-24 08:22:33 +00:00
ehofman
23c66b6cfe cygwin and mingw fixes 2003-06-22 11:49:19 +00:00
ehofman
b65fe814a0 Cross platform fixsimgear/screen/extensions.hxx 2003-06-20 20:05:52 +00:00
ehofman
e74c8587bd Increase the maximum number of simultanious audio streams to the maximum defined by plib 2003-06-20 19:44:41 +00:00
ehofman
ab34b86574 Mac OS X fix 2003-06-20 19:32:04 +00:00
ehofman
011ecd980d MSVC and Apple OS X fixes 2003-06-19 07:40:54 +00:00
ehofman
9ca1c6666e Add our own function to check whether a certain OpenGL extension is supported 2003-06-18 09:06:54 +00:00
ehofman
ba5316ca8e Add an OpenGL extension query function which should be cross platform 2003-06-17 16:55:21 +00:00
ehofman
f957227576 Don't make the sun imune for fog 2003-06-13 19:56:05 +00:00
curt
70f763dbe0 - Tweaks to doxygen main page.
- Added documentation for SGCloudLayer
- Updated the SGSky interface a bit to make it more sensible, flexible,
  and generic.  This requires a code tweak on the FlightGear side as well.
2003-06-11 18:55:36 +00:00
curt
f8201e6478 Make sky dome scaling values sensible (i.e. the sky dome will now fill up
the dimensions provided.)  We draw the sky dome before everything else
  and draw it with depth buffer off so it really doesn't matter, but it just
  makes a little more sense this way.
Updated a few doxygen comments.
2003-06-09 20:19:52 +00:00
ehofman
e053941467 Add the ability to include stepped texture translations for things like digital displays in 3D model animation. 2003-06-09 09:11:20 +00:00
ehofman
17e2478522 Jim Wilson:
1. Added support for defining arbitrary rotation axes using (x1,y1,z1), (x2,y2,z2).  The center is calculated automatically (midpoint on line) or you may specify an alternate "center" using the current scheme.  This makes it about  100 times easier to animate flaps, ailerons, etc.

2. Added support for plib's ssgTexTrans.  This will allow more sophisticated 3D instrument features by allowing the texture mapping itself to be animated. Included function for "texrotate" and "textranslate".  They configure the same as the geometry, except the arbitrary axis definition is not necessary (textures are flat).
2003-06-08 13:19:34 +00:00
ehofman
17df7141ae Remove some now depreciated lighting code 2003-06-07 10:35:20 +00:00
ehofman
5167dee0e3 Remove an unused variable 2003-06-03 19:37:21 +00:00
ehofman
a1a596b02a Add some more descriptive comments 2003-06-03 19:35:20 +00:00
curt
27f98d24eb Various 0.3.3 last minute tweaks. 2003-06-03 18:48:49 +00:00
curt
51ef4568dd Various documentation tweaks and additions. 2003-06-03 18:32:51 +00:00
curt
4c731de8b7 Tweaks to doxygen comments. 2003-06-03 18:22:10 +00:00
ehofman
fc692cb540 compiler fixes 2003-06-03 13:30:07 +00:00
433 changed files with 35233 additions and 43510 deletions

View File

@@ -7,3 +7,13 @@ config.cache
config.log
config.status
configure
do-config.sh
.cdtproject
.project
config.guess
config.sub
depcomp
INSTALL
install-sh
missing
mkinstalldirs

View File

@@ -22,7 +22,7 @@ PROJECT_NAME = SimGear
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 0.3.2
PROJECT_NUMBER = 0.3.10
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
@@ -303,17 +303,22 @@ INPUT = \
simgear/compiler.h \
simgear/constants.h \
simgear/debug \
simgear/environment \
simgear/ephemeris \
simgear/io \
simgear/magvar \
simgear/math \
simgear/misc \
simgear/nasal \
simgear/props \
simgear/route \
simgear/scene \
simgear/screen \
simgear/serial \
simgear/structure \
simgear/sg_inlines.h \
simgear/sg_traits.hxx \
simgear/sound \
simgear/threads \
simgear/timing \
simgear/xml

View File

@@ -18,31 +18,66 @@
* Some of the functionality provide includes
*
* - Compiler and platform abstractions for many tricky differences.
* - A whole earth tiling/indexing scheme.
* (compiler.h)
*
* - A whole earth tiling/indexing scheme. (SGBucket)
*
* - A console debugging output scheme that tracks severity and
* category that can be completely compiled out for a final build release.
* - Code to manage "real" time and time zones.
* (logstream.hxx)
*
* - Code to manage "real" time (SGTime), time zones (SGTimeZone), and
* millesecond time differences (SGTimeStamp).
*
* - Code to calculate accurate positions of sun, moon, stars, and
* planets for a given time, date, season, earth location, etc.
* - Simple serial, file, and network I/O abstractions
* - Code to calculate magnetic variation.
* - A variety of coordinate conversion, vector, matrix type math routines.
* - An abstraction to hide platform dependent path naming schemes.
* (SGEphemeris)
*
* - Code to render a realistic sky dome, cloud layers, sun, moon,
* stars, and planets all with realistic day/night/sunset/sunrise
* effects. Includes things like correct moon phase, textured moon,
* sun halo, etc. (SGSky is built on top of SGCloudLayer ...)
*
* - Simple serial (SGSerial), file (SGFile), socket (SGSocket), and
* UDP socket (SGSocketUDP) I/O abstractions.
*
* - Code to calculate magnetic variation. (SGMagVar)
*
* - A variety of classes and functions for interpolation tables
* (SGInterpTable), least squares computation (leastsqs.hxx), 3D
* point/vectors (Point3D), 3D polar math and conversions (polar3d.hxx),
* WGS-84 math and conversions (sg_geodesy.hxx), random number abstraction
* (sg_random.h), STL conglomerates for common list types (sg_types.hxx),
* and other vector and linear algebra routines (vector.hxx)
*
* - An abstraction to hide platform dependent path naming schemes. (SGPath)
*
* - A C++ streams wrapper to handle compress input/output streams.
* (sg_gzifstream)
*
* - An optimized "property manager" which associates ascii property
* names with their corresponding value. This can be a great way to build
* loose linkages between modules, or build linkages/connections that can
* be determined from config files or at runtime.
* be determined from config files or at runtime. (SGPropertyNode)
* Also included is a set of functions to dump the property tree into a
* standard xml file and subsequently read/parse a standard xml file and
* rebuild the associated property tree. (props_io.hxx)
*
* - Scene management and drawing routines:
* - material property management
* - object management
* - terrain tile management and paging
* - sky dome rendering (with ephemeral objects)
* - Code to handle screen dumps (and ultra-hires tile rendered screen dumps)
* - A sound effects manager.
* - A threading abstraction.
*
* - Code to handle screen dumps (screen-dump.hxx) and ultra-hires
* tile rendered screen dumps (tr.h)
*
* - A sound effects manager. (SGSoundMgr, SGSimpleSound, SGSound)
*
* - A threading abstraction. (SGThread)
*
* - A simple but highly functional XML parser that interfaces nicely
* with the property manager.
* with the property manager. (easyxml.hxx)
* \section supports Supported Platforms
* SimGear has been built on the following platforms:
@@ -69,10 +104,5 @@
*
* SimGear is licensed under the terms of the LGPL
* \section install Installation
*
* \subsection step1 Step 1: Opening the box
*
* etc...
*/

View File

@@ -1,17 +1,19 @@
EXTRA_DIST = \
acinclude.m4 \
autogen.sh \
DoxygenMain.cxx
DoxygenMain.cxx \
project/VC8 \
README.MSVC \
README.metakit \
README.zlib \
projects \
SimGear.dsp \
SimGear.dsw
SUBDIRS = src-libs simgear
SUBDIRS = simgear
dist-hook:
(cd $(top_srcdir); $(HOME)/projects/FlightGear-0.7/admin/am2dsp.pl)
(cd $(top_srcdir); $(HOME)/Projects/FlightGear/admin/am2dsp.pl)
rm -rf `find $(distdir)/projects -name CVS`
#
# Rule to build RPM distribution package

170
NEWS
View File

@@ -1,3 +1,159 @@
New in 0.3.10
* April 5, 2006
* Add a small accessor function to expose local timezone offset.
* Improved exception handling and made output more helpful in various places.
* Better pbuffer runtime detection.
* Add directory creation capability to file/path library.
* Added a basic reference counting class to improve robustness of
memory management in places. Use this for all scenegraph
references, sgmaterial references, sgmatmodel references, and
sgsoundsample references.
* Add support for point sprites.
* Updates to rain cone rendering.
* Add a new vector library and integrate that with improved coordinate
system conversion code.
* Mutex locking and cleanup improvements in the threading abstraction
library.
* Add MacOS RenderTexture support.
* Add a Nasal based io libarary that is not activated by default.
* Added a set of MS-VC8 project files.
* Various platform related bug fixes.
* Various compiler related bug/warning fixes.
* Clean up some things that triggered valgrind warnings.
* Fix a Nasal cmp() bug.
* Removed ancient version of zlib from distribution.
New in 0.3.9
* November 17, 2005
* Add support for OpenAL 1.1 (with a separate alut library.)
* Add support for volumetric shadows. Aircraft can cast shadows on themselves
as well as onto the ground (by Harald Johnsen.)
* New 3d volumetric clouds by Harald Johnsen (along with several rounds of
followup fixes and improvements.)
* Remove Mark Harris's old 3d clouds because they were never properly
integrated. And we now have new 3d clouds.
* Add support for seasonal textures (with a set of winter textures added
to FlightGear.)
* Updated Nasal scripting system. Adds several new syntax convenience
features, fixes parser bugs, fixes several internal bugs.
* Our 3d cockpit jitter problem is fixed (woohoo!)
* Add code to support rendering to a texture.
* Allow "tip" popups to pop themselves down after the appropriate
timeout, even if the sim time is paused.
* Various low model level animation fixes and additions ... color,
transparency, 'chrome' effects, randomized spin, etc.
* Create our own portable stdint.h implementation.
* Fixed several memory leaks.
* removeChildren() added to the property system.
* Fix many cases of 'const'.
* Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x.
New in 0.3.8
* January 18, 2005
* Configure script does a sanity check for the existence of openal.
* Better pthreads detection for FreeBSD.
* Abstract out the location of gl.h, glu.h, and glut.h so we can more
easily support MacOS which puts these in an oddball location.
* Added two new debug output types for instrumentation and systems.
* Add a name parameter to the waypoint class for supporting a route
manager in the flightgear gps module.
* Make display list usage optional.
* Event manager: specifying a zero delay will force event execution in
the next frame rather than entering an infinite loop.
* gcc-4.0 fix.
* Fixes to property tree loading and saving.
* Make volume inaudible at startup.
* Solaris fixes.
* For low density cloud coverage, blend the layer to nothing as we pass
through instead of fully engulfing the aircraft in the cloud.
* Add several new capabilities to the texture management code for building
normal maps and doing some simple on-the-fly effects on textures.
* Better error message for sound problems.
* Add support for binding a thread to a specific CPU.
New in 0.3.7
* October 12, 2004
* Add support for parsing xml from an in memory buffer, not just a file.
* Don't reduce visibility for a "clear" cloud layer.
* Add support for audio orientation (direction and cone) for internal
view and tower view.
* Add support for drawing from display lists rather than in immediate mode.
This provides a big performance improvement on many systems.
New in 0.3.6
* July 29, 2004
* Better MinGW support
* A bit better handling of OpenAL under Cygwin
* Switched audio system from plib's "sl/sm" to OpenAL.
* Add support for scaling an object based on distance. The scaling
factor is determined by a lookup table based on distance.
* Add a "flash" animation type.
* Fix cloud positioning/animation bugs.
* Fix an off-by-one error in props_io.cxx
* Clip audio gain (volume) to 1.0
New in 0.3.5
* March 26, 2004
* Added Andy's nasal interpreter for small built in scripting tasks.
Nasal integrates nicely with FlightGear's property system.
* Added new (much simpler) metar parsing code (removed older more
complex code.)
* Support VASI/PAPI lights correctly.
* Fixes to cloud animation.
* Updates to sky dome coloring as well as sun/moon coloring.
* Vary environment lighting with visibility (subtlety.)
* Support control of alpha test in model animation.
* Complete rewrite of the event manager.
* Updates to low level socket code to make it more flexible.
* Win32 serial port communication fixes.
* sg_geodesy rewritten to be more accurate and robust and symmetric.
New in 0.3.4
* October 22, 2003
* Removed Metakit, FlightGear no longer uses it.
* Removed all glut dependencies from SimGear.
* Moved FGEventMgr and FGSubsystemMgr over to SimGear.
* Some more incremental work on 3D clouds.
* Added some "fastmath" functions.
* Some lighting tweaks and fixes (especially for taxiways.)
* Added support for "blend" and "scale" and "texture" animations.
* Added support for animating rotations around an arbitrary axis (so the
aircraft designer isn't forced to figure out animations as a combination
of rotations around X, Y, and X axes.
* Updates to sky dome modeling and make cloud layers follow the curve
of the earth (sort of.)
* Updates to sky dome, cloud, and sunrise/sunset color and lighting
effects to make them more realistic and lifelike.
* Better support for detecting and using OpenGL extensions at run time.
* Add support for win32-pthreads in MSVC.NET
* Various MSVC fixes.
* Various Solaris fixes.
* Various cygwin/mingwin fixes.
* Various Mac OS X fixes.
* Various Irix fixes.
New in 0.3.3
* June 3, 2003
* Fix a compile problem for cygwin
* Updated/tweaked doxygen documentation in several areas
New in 0.3.2
* June 2, 2003
@@ -8,7 +164,7 @@ New in 0.3.2
management, basic model and model animation management, sky
rendering, and low level loaders for the "TerraGear" tile object format.
* Removed support of the flat shaded and non-textured material
property varients. You can still do these things, but extra states
property variants. You can still do these things, but extra states
are no longer set up automatically.
* Removed 3d clouds from the default build ... these need a maintainer
or better yet, a complete plib-based rewrite.
@@ -53,7 +209,7 @@ New in 0.2.0
* Removed efence support (in favor of valgrind.)
* Added a javascript interpreter.
* SGSocket reimplimented on top of plib/net libs.
* SGSocket reimplemented on top of plib/net libs.
* Added a new random number generation algorithm.
* Total rewrite of the strutils package.
@@ -63,7 +219,7 @@ New in 0.2.0
* Mac OS X fixes.
* Irix fixes.
* Code clean ups to remove warning messages.
* Optimizations in sg_binobj to reduce the amout of memory copying
* Optimizations in sg_binobj to reduce the amount of memory copying
needed when loading a binobj format file.
* Fixed a couple places where variables could be used before they were
initialized.
@@ -83,7 +239,7 @@ New in 0.0.18
* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
* Added support for point objects in the scenery file format.
* Additions to the binary file format to make it *much* more flexible.
For each major primative type: points, triangles, fans, and strips, you
For each major primitive type: points, triangles, fans, and strips, you
can specify an index list of vertices, normals, colors, and texture
coordinates. You can skip any of these you like to save on space.
* Added support for new file features in the binary -> ascii scenery file
@@ -134,7 +290,7 @@ New in 0.0.17pre1
New in 0.0.16
* July 12, 2001
* Various changes to the property manager implimentation to better support
* Various changes to the property manager implementation to better support
dumping out the desired portions of the property tree to file.
* Don't compile the metakit demos by default (causes problems for Irix)'
* Other various tweaks for Irix.
@@ -177,7 +333,7 @@ New in 0.0.15
read/write routines.
* Added doxygen comments for all public interface code. Documentation
can be accessed via the SimGear web page.
* Many FG -> SG name space changes for better consistancy throughout
* Many FG -> SG name space changes for better consistency throughout
this package.
* Added property aliases, repeated name tags, and a general xml
inclusion facilities. Many other property manager clean ups
@@ -268,4 +424,4 @@ New in 0.0.4
New in 0.0.3
* Release that conincides with FlightGear-0.7.2
* Release that coincides with FlightGear-0.7.2

12
README.OpenAL Normal file
View File

@@ -0,0 +1,12 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have the development components of OpenAL installed on your system
to build FlightGear!" You can get a copy here:
http://www.openal.org
Build notes:
The OpenAL developers do not make "versioned" releases so we recommend that
you pull the latest version via anonymous CVS (follow the instructions at
the OpenAL web site) and build/install that.

View File

@@ -1,285 +0,0 @@
For your convenience (and with the author's permission) a copy of the
MetaKit source is bundled with SimGear in $(top_srcdir)/src-libs/.
You must have metakit installed before you can build SimGear.
- Most linux distributions have a metakit package. For linux
developers, we recommend ysou install your distributions package
rather than building from source.
- For developers on most other platforms, you will have to build
metakit from source and install it yourself. For your convenience a
tar ball of the metakit source is included with the simgear source
distribution. Untar the metakit source, and follow the included
build and installation instructions.
Once metakit is installed you can return to configuring and building
Simgear.
=============================================================================
Potentially important build note:
Later on when you are linking programs with -lmk4 (i.e. FlightGear or one
of it's associated programs) if you come across an error similar to the
following:
c++ -Wall -O2 -L/usr/local/lib -o gensimple gensimple.o libAirports.a
-lsgdebug -lsgmisc -lmk4 -lz -lm
/usr/local/lib/libmk4.a(view.o)(.text+0x1c8):view.cpp: multiple definition
of `c4_View::~c4_View(void)'
libAirports.a(simple.o)(.text$_$_7c4_View+0x0):simple.cxx: first defined
here
collect2: ld returned 1 exit status
make[2]: *** [gensimple] Error 1
make[2]: Leaving directory `/home/curt/FlightGear-0.7.7/src/Airports'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/curt/FlightGear-0.7.7/src'
make: *** [all-recursive] Error 1
Then you need to come back and rebuild Metakit with the -DNDEBUG flag.
For unix/cygwin systems, modify the unix/Makefile file and add -DNDEBUG
to the CFLAGS line.
Now we return you to the official metakit readme ... :-)
The MetaKit Library 2.01 March 2000
==============================================================================
WHAT IT IS - MetaKit is an embeddable database which runs on Unix, Windows,
Macintosh, and other platforms. It lets you build applications which
store their data efficiently, in a portable way, and which will not need a
complex runtime installation. In terms of the data model, MetaKit takes
the middle ground between RDBMS, OODBMS, and flat-file databases - yet it
is quite different from each of them.
WHAT IT ISN'T - MetaKit is not: 1) multi-user/-threading, 2) scalable to
gigabytes, 3) proprietary software, 4) full of bugs, 5) just a toy.
TECHNOLOGY - Everything is stored variable-sized yet with efficient positional
row access. Changing an existing datafile structure is as simple as re-
opening it with that new structure. All changes are transacted. You can
mix and match software written in C++, Python, and Tcl. Things can't get
much more flexible...
CORE - The Metakit core library is written in C++. It has a code footprint of
just over 100 Kb on Windows. It can be used as DLL, or linked statically.
Debug builds include extensive assertion checks to catch problems early.
PYTHON - The binding for Python is called "Mk4py". It uses SCXX by Gordon
McMillan as C++ glue interface. The source is in directory "python/".
TCL/TK - The MK extension for Tcl is called "Mk4tcl". It is being used in a
number of commercial projects, for in-house use as well as in commercially
distributed products. The source is in directory "tcl/".
LICENSE AND SUPPORT - MetaKit 2.01 is distributed as open source software (the
X/MIT-style license is at the end of this document). Commercial support
is available through an Enterprise License, see the URL mentioned below.
DOCUMENTATION - All documentation uses HTML. The main page is "MetaKit.html",
which leads to the rest of the documentation in the "doc/" directory.
WEBSITE URLS - The main pages on the world wide web, for news and downloads:
Homepage: http://www.equi4.com/metakit/
Python news: http://www.equi4.com/metakit/python.html
Tcl/Tk news: http://www.equi4.com/metakit/tcl.html
License info: http://www.equi4.com/metakit/license.html
Contact info: http://www.equi4.com/contact.html
INSTALLATION
============
Starting with this release, all platform builds and language bindings are now
designed to work from a single common "builds/" directory. It turns out to
be impossible to keep build side-effects limited to *just* this directory
(CodeWarrior can't be told where to place its temp data, and Visual C++ still
alters a few files next to the project ".dsw" file, to name two offenders).
UNIX
It is no longer advised to build the Unix code in the "unix/" directory.
Instead, you should perform the following steps:
% cd builds
% ../unix/configure
% make
% make test
And optionally (this only installs the core lib, not script extensions):
% make install
By switching to the "builds/" directory, you will keep the distribution
directory tree 100% unaltered. All changes are made in this subdir, and
all final build results are left behind in this same subdir.
Nastiness: if you build Mk4tcl, please do a "make Mk4tcl.so" as well.
And if you intend to create the Python extension, do a "make Mk4py.so".
The "libmk4tcl.so.0.0.0" and "libMk4py.so.0.0.0" targets are bogus ones.
You will probably have to make changes in the makefile to locate the
proper includes and libs for Python (Tcl has been fixed, see "--with-tcl).
You probably only need to adjust "CXX_SWITCHES_PY" to find the headers.
To build with STL containers and strings, you can do the following:
make CXXFLAGS='-Dq4_STD' test # add -O3 etc, as needed
This passes the test suite on Linux RedHat 5.2 with gcc 2.95-2.
See below for some platform-specific build notes.
WINDOWS
There is a "win/" directory which contains subdirectories for a number of
compiler systems. MetaKit has been built with many different compilers
in the past (Microsoft, Borland, Watcom, Symantec, Metrowerks, Optima),
but to preserve my sanity (there are 12 configurations for MSVC6 alone!),
I am limiting myself to MSVC6, MWCW5, Borland C++ Builder 4, and Cygwin.
The MS Visual C++ 6.0 project is "win/msvc60/mksrc.dsw", with subprojects
for the C++ demo (mkdemo), building dll's (mkdll), static libs (mklib),
regression tests (mktest), as well as Tcl (mktcl) and Python (mkpython).
It has been set up to place all intermediate files and final results in
the "builds/" subdirectory, even though you'll launch it from "win/".
To build with STL containers and strings under MSVC, define "q4_STD".
To build with MFC containers and strings under MSVC, define "q4_MFC".
The Metrowerks Codewarrior project is in the "mac/" directory, and can be
used to build both Mac and Windows versions (on either Mac *or* Windows).
The core libraries are built with "mac/cw5.mcp", demos / tests are built
with "cw5apps.mcp", Tcl is "cw5tcl.mcp", and Python is "cw5python.mcp".
The Borland C++ Builder projects have not yet been incorporated in this
release, but the "KitViewer" application is an example of how to use BCB.
The Cygwin build (B20.1 / gcc 2.95.2) is different, because it uses the
unix autoconf system, and must be launched as described above for UNIX.
I have upgraded to the latest development of libtool to be able to build
DLL's with Cygwin. You can build the "-mno-cygwin" version by editing
the Makefile by hand and adding that option to CXXFLAGS.
Rob Bloodgood adds that the following GCC options are for maximum code
efficiency on x86 hardware: "-O2 -m486 -malign-loops=2 -malign-jumps=2".
I have not yet tried this myself, but am passing on the tip.
MACINTOSH
The Mac version requires Metrowerks CodeWarrior 5. See the info above
in the Windows section (MWCW is multi-platform). The projects are all
located in the "mac/" folder, which is also where MWCW will place its own
"... Data" folders with intermediate results. As with all other setups,
final results are made to end up in the "builds/" directory.
Static 68K builds appear to work fine, the 68K CFM variants will need
some more work (I couldn't get the libraries to export their symbols).
PLATFORM-SPECIFIC NOTES
=======================
* Linux RH 5.2 / gcc 2.95.2
Builds with gcc 2.95.2 work out of the box. The Tcl extension ends up as
".libs/libmk4tcl.so.0.0.0" (to please libtool), and should be renamed to
"Mk4tcl.so". Similarly, ".libs/libMk4py.so.0.0.0" is in fact the Python
extension, and *must* be renamed to "Mk4py.so" to call it from Python.
The core MK libs end up as ".libs/libmk4.a" and ".libs/libmk4.so.0.0.0".
* Solaris 2.6 / gcc 2.8.1
The Solaris builds are nasty for several reasons:
- I do not own such a machine, and often have to make arrangements
(or fight limited space on one of the machines I can telnet to).
- The gcc 2.8.1 optimizer appears to be buggy, I have had to turn off
the default "-O3" flag to prevent compiler crashes (several files).
This problems appears to be resolved with gcc 2.95.
- Locking on Solaris (especially w.r.t NFS) remains a mystery to me.
The Tcl and Python extensions both use locking (the core not yet).
See tcl/Mk4tcl.cpp around line 520, and python/PyStorage.cpp around
line 80 for details. It's all pretty messy, and not 100% correct.
Despite this, I'm doing my best to resolve these issues. Having a solid
build of the core *and* of Tcl / Python extensions is quite important.
* Other Unix systems
No further notes, though many systems will build fine out of the box.
* Windows
MSVC 6 builds MK as static lib and as DLL (universal config, I have not
yet created build versions with MFC or STL, mainly because MK can now be
used in all contexts regardless of how it was built). The Python and Tcl
extensions build as dynamic extensions (a static build is easy to add).
MWCW 5 builds MK as static lib and as DLL (interestingly enough, the DLL
is slightly smaller than MSVC 6 - 102 vs 108 Kb - when their runtimes are
linked in dynamically as well). I have not added Win builds for Tcl or
Python, since MSVC 6 has those already.
Cygwin B20.1, with gcc 2.95.2 ugrade, also builds MK as static lib and as
DLL. Both "pure" Cygwin (i.e. requiring cygwin1.dll) and mingw32 (using
the -mno-cygwin flag) build, but there are some hairy include issues when
it comes to choosing the right locking model for Tcl and Python. These
issues have not been resolved fully.
* Macintosh
MWCW 5 builds PPC shared libs, PPC static libs, and 68K static libraries.
Building 68K CFM libraries leads to a "MetaKit 68K.shlb" which comes out
of the linker without errors, but the result does not seem to have any
export symbols defined (despite the fact that the library is over 200 K).
Because of that, I've been unable to build apps or Mk4tcl/Mk4py so far.
The other three configurations build, but for some reason MK's regression
test stops at L03 (everything up to that point looks ok, i.e. over 90%).
The Mk4tcl PPC extension appears to work (quick manual test), and so does
the Python extension, "Mk4py.PPC.slb". I have not yet given these two
a serious workout, hoping to have a basic test harness in place soon.
* VMS, BeOS, ...
No news yet, please report your findings with any other platform builds.
WHAT'S MISSING HERE
===================
- a section on basic concepts (or maybe it doesn't belong here?)
- a section on getting started (C++, Python, Tcl all differ - point to
the respective intro pages)
- maybe a small sample for each of C++ / Tcl / Python, to give an idea
- mention TclKit, scripted docs (WiKit/Tequila?), VFS?
- I forgot... please tell me :)
LICENSE AND COPYRIGHT STATEMENT
===============================
Copyright (c) 1996-2000 Jean-Claude Wippler
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
==============================================================================
-- Jean-Claude Wippler <jcw@equi4.com>

View File

@@ -1,173 +1,8 @@
For your convenience and allowed by zlib's license terms:
http://www.gzip.org/zlib/zlib_license.html a copy of the zlib source
is bundled with SimGear in $(top_srcdir)/src-libs/. You must have
zlib installed before you can build SimGear.
zlib is prerequisite for compiling SimGear and FlightGear. You can fetch
the latest version of zlib from:
- Most linux distributions have a zlib package. For linux
developers, we recommend ysou install your distributions package
rather than building from source.
http://www.zlib.net
- Cygwin installs zlib automatically.
Most modern unix distributions (and cygwin) come with a version of zlib
already installed or available to install as a package.
- For developers on most other platforms, you will have to build
zlib from source and install it yourself. For your convenience a
tar ball of the zlib source is included with the simgear source
distribution. Untar the zlib source, and follow the included
build and installation instructions.
Once zlib is installed you can return to configuring and building
Simgear.
We now send you to the official zlib README ...
=============================================================================
zlib 1.1.4 is a general purpose data compression library. All the code
is thread safe. The data format used by the zlib library
is described by RFCs (Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate
format) and rfc1952.txt (gzip format). These documents are also available in
other formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact jloup@gzip.org). A usage
example of the library is given in the file example.c which also tests that
the library is working correctly. Another example is given in the file
minigzip.c. The compression library itself is composed of all source files
except example.c and minigzip.c.
To compile all files and run the test program, follow the instructions
given at the top of Makefile. In short "make test; make install"
should work for most machines. For Unix: "./configure; make test; make install"
For MSDOS, use one of the special makefiles such as Makefile.msc.
For VMS, use Make_vms.com or descrip.mms.
Questions about zlib should be sent to <zlib@gzip.org>, or to
Gilles Vollant <info@winimage.com> for the Windows DLL version.
The zlib home page is http://www.zlib.org or http://www.gzip.org/zlib/
Before reporting a problem, please check this site to verify that
you have the latest version of zlib; otherwise get the latest version and
check whether the problem still exists or not.
PLEASE read the zlib FAQ http://www.gzip.org/zlib/zlib_faq.html
before asking for help.
Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997
issue of Dr. Dobb's Journal; a copy of the article is available in
http://dogma.net/markn/articles/zlibtool/zlibtool.htm
The changes made in version 1.1.4 are documented in the file ChangeLog.
The only changes made since 1.1.3 are bug corrections:
- ZFREE was repeated on same allocation on some error conditions.
This creates a security problem described in
http://www.zlib.org/advisory-2002-03-11.txt
- Returned incorrect error (Z_MEM_ERROR) on some invalid data
- Avoid accesses before window for invalid distances with inflate window
less than 32K.
- force windowBits > 8 to avoid a bug in the encoder for a window size
of 256 bytes. (A complete fix will be available in 1.1.5).
The beta version 1.1.5beta includes many more changes. A new official
version 1.1.5 will be released as soon as extensive testing has been
completed on it.
Unsupported third party contributions are provided in directory "contrib".
A Java implementation of zlib is available in the Java Development Kit
http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
See the zlib home page http://www.zlib.org for details.
A Perl interface to zlib written by Paul Marquess <pmarquess@bfsec.bt.co.uk>
is in the CPAN (Comprehensive Perl Archive Network) sites
http://www.cpan.org/modules/by-module/Compress/
A Python interface to zlib written by A.M. Kuchling <amk@magnet.com>
is available in Python 1.5 and later versions, see
http://www.python.org/doc/lib/module-zlib.html
A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com>
is availlable at http://www.westend.com/~kupries/doc/trf/man/man.html
An experimental package to read and write files in .zip format,
written on top of zlib by Gilles Vollant <info@winimage.com>, is
available at http://www.winimage.com/zLibDll/unzip.html
and also in the contrib/minizip directory of zlib.
Notes for some targets:
- To build a Windows DLL version, include in a DLL project zlib.def, zlib.rc
and all .c files except example.c and minigzip.c; compile with -DZLIB_DLL
The zlib DLL support was initially done by Alessandro Iacopetti and is
now maintained by Gilles Vollant <info@winimage.com>. Check the zlib DLL
home page at http://www.winimage.com/zLibDll
From Visual Basic, you can call the DLL functions which do not take
a structure as argument: compress, uncompress and all gz* functions.
See contrib/visual-basic.txt for more information, or get
http://www.tcfb.com/dowseware/cmp-z-it.zip
- For 64-bit Irix, deflate.c must be compiled without any optimization.
With -O, one libpng test fails. The test works in 32 bit mode (with
the -n32 compiler flag). The compiler bug has been reported to SGI.
- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1
it works when compiled with cc.
- on Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1
is necessary to get gzprintf working correctly. This is done by configure.
- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works
with other compilers. Use "make test" to check your compiler.
- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.
- For Turbo C the small model is supported only with reduced performance to
avoid any far allocation; it was tested with -DMAX_WBITS=11 -DMAX_MEM_LEVEL=3
- For PalmOs, see http://www.cs.uit.no/~perm/PASTA/pilot/software.html
Per Harald Myrvang <perm@stud.cs.uit.no>
Acknowledgments:
The deflate format used by zlib was defined by Phil Katz. The deflate
and zlib specifications were written by L. Peter Deutsch. Thanks to all the
people who reported problems and suggested various improvements in zlib;
they are too numerous to cite here.
Copyright notice:
(C) 1995-2002 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not*
receiving lengthy legal documents to sign. The sources are provided
for free but without warranty of any kind. The library has been
entirely written by Jean-loup Gailly and Mark Adler; it does not
include third-party code.
If you redistribute modified sources, we would appreciate that you include
in the file ChangeLog history information documenting your changes.

View File

@@ -35,7 +35,7 @@ RSC=rc.exe
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H"
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
@@ -51,7 +51,7 @@ LINK32=link.exe -lib
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H"
# ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MTd /I "." /I ".." /I ".\SimGear" /I "..\zlib-1.2.3" /I "..\OpenAL 1.0 Software Development Kit\include" /D "_USE_MATH_DEFINES" /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
@@ -553,202 +553,67 @@ SOURCE=.\simgear\math\vector.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\fastmath.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\SGGeodesy.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgmetar"
# Begin Group "Lib_sgenvironment"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\metar\Antoi.cpp
SOURCE=.\simgear\environment\metar.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
# PROP Intermediate_Dir "Release\Lib_sgenvironment"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
# PROP Intermediate_Dir "Debug\Lib_sgenvironment"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Charcmp.cpp
SOURCE=.\simgear\environment\visual_enviro.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
# PROP Intermediate_Dir "Release\Lib_sgenvironment"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Dcdmetar.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Dcdmtrmk.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Drvmetar.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Fracpart.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Local.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Metar.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\MetarReport.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\MetarStation.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Prtdmetr.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Stspack2.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\metar\Stspack3.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmetar"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmetar"
# PROP Intermediate_Dir "Debug\Lib_sgenvironment"
!ENDIF
@@ -759,36 +624,6 @@ SOURCE=.\simgear\metar\Stspack3.cpp
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\misc\commands.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmisc"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmisc"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\misc\exception.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmisc"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmisc"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\misc\sg_path.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -876,6 +711,325 @@ SOURCE=.\simgear\misc\zfstream.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\misc\interpolator.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmisc"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmisc"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgnasal"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\nasal\code.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\code.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\codegen.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\data.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\gc.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\hash.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\lex.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\lib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\mathlib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\bitslib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\misc.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\nasal.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\parse.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\parse.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\string.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\vector.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\thread-posix.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\thread-win32.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgprops"
@@ -1030,6 +1184,21 @@ SOURCE=.\simgear\scene\model\animation.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\custtrans.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\location.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1075,6 +1244,21 @@ SOURCE=.\simgear\scene\model\modellib.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\personality.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\placement.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1087,6 +1271,51 @@ SOURCE=.\simgear\scene\model\placement.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\placementtrans.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\shadowvolume.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\shadanim.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgsky"
@@ -1196,6 +1425,51 @@ SOURCE=.\simgear\scene\sky\stars.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\sky\bbcache.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgsky"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgsky"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\sky\cloudfield.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgsky"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgsky"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\sky\newcloud.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgsky"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgsky"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtgdb"
@@ -1312,21 +1586,6 @@ SOURCE=.\simgear\screen\GLBitmaps.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\GLBitmaps.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgscreen"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgscreen"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\screen-dump.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1357,6 +1616,51 @@ SOURCE=.\simgear\screen\tr.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\extensions.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgscreen"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgscreen"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\RenderTexture.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgscreen"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgscreen"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\shader.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgscreen"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgscreen"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\screen\win32-printer.h
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1395,7 +1699,7 @@ SOURCE=.\simgear\serial\serial.cxx
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\sound\sound.cxx
SOURCE=.\simgear\sound\sample_openal.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1410,7 +1714,7 @@ SOURCE=.\simgear\sound\sound.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\sound\soundmgr.cxx
SOURCE=.\simgear\sound\soundmgr_openal.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1422,6 +1726,85 @@ SOURCE=.\simgear\sound\soundmgr.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sound\xmlsound.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgsound"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgsound"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgstructure"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\structure\commands.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\exception.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\event_mgr.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\subsystem_mgr.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtiming"
@@ -1501,40 +1884,6 @@ SOURCE=.\simgear\timing\timezone.cxx
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgxgl"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\xgl\xgl.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgxgl"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgxgl"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\xgl\xglUtils.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgxgl"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgxgl"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgxml"

View File

@@ -15,30 +15,6 @@ Package=<4>
###############################################################################
Project: "mklib"=".\SimGear\metakit-2.4.3\win\msvc60\mklib.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "zlib"=".\SimGear\zlib.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>

4
Thanks
View File

@@ -90,7 +90,7 @@ David Megginson <david@megginson.com>
SimGear property manager/registry
Curt Olson <curt@flightgear.org>
Curt Olson http://www.flightgear.org/~curt/
Curt is responsible for overall project and source code management.
He has his hands in many of the areas.
@@ -175,7 +175,7 @@ NOTE:
----
THIS DOCUMENT WAS INITIALLY WRITTEN BY
Curt L. Olson <curt@flightgear.org>
Curt L. Olson <http://www.flightgear.org/~curt>
05 Jul 2000 Removed non-SimGear entries (CLO)

View File

@@ -3,7 +3,7 @@ dnl originally from ncftp 2.3.0
dnl added wi_EXTRA_PDIR and wi_ANSI_C
dnl $Id$
dnl
AC_DEFUN(wi_EXTRA_IDIR, [
AC_DEFUN([wi_EXTRA_IDIR], [
incdir="$1"
if test -r $incdir ; then
case "$CPPFLAGS" in
@@ -25,7 +25,7 @@ dnl
dnl
dnl
dnl
AC_DEFUN(wi_EXTRA_LDIR, [
AC_DEFUN([wi_EXTRA_LDIR], [
mylibdir="$1"
if test -r $mylibdir ; then
case "$LDFLAGS" in
@@ -47,7 +47,7 @@ dnl
dnl __FP__
dnl
dnl
AC_DEFUN(wi_EXTRA_PDIR, [
AC_DEFUN([wi_EXTRA_PDIR], [
progdir="$1"
if test -r $progdir ; then
case "$PATH" in
@@ -76,7 +76,7 @@ dnl
dnl If you want to look for subdirectories in include/lib directories,
dnl you pass the names in argument 3, otherwise pass a dash.
dnl
AC_DEFUN(wi_EXTRA_DIRS, [echo "checking for extra include and lib directories..." 1>&6
AC_DEFUN([wi_EXTRA_DIRS], [echo "checking for extra include and lib directories..." 1>&6
ifelse([$1], yes, [dnl
b1=`cd .. ; pwd`
b2=`cd ../.. ; pwd`
@@ -111,7 +111,7 @@ done
dnl
dnl
dnl
AC_DEFUN(wi_HPUX_CFLAGS,
AC_DEFUN([wi_HPUX_CFLAGS],
[AC_MSG_CHECKING(if HP-UX ansi C compiler flags are needed)
AC_REQUIRE([AC_PROG_CC])
os=`uname -s | tr '[A-Z]' '[a-z]'`
@@ -144,7 +144,7 @@ AC_MSG_RESULT($ac_cv_hpux_flags)
dnl
dnl
dnl
AC_DEFUN(wi_CFLAGS, [AC_REQUIRE([AC_PROG_CC])
AC_DEFUN([wi_CFLAGS], [AC_REQUIRE([AC_PROG_CC])
wi_HPUX_CFLAGS
if test "$CFLAGS" = "" ; then
CFLAGS="-O"
@@ -165,7 +165,7 @@ wi_HPUX_CFLAGS
dnl
dnl
dnl
AC_DEFUN(wi_PROTOTYPES, [
AC_DEFUN([wi_PROTOTYPES], [
AC_MSG_CHECKING(if the compiler supports function prototypes)
AC_TRY_COMPILE(,[extern void exit(int status);],[wi_cv_prototypes=yes
AC_DEFINE(PROTOTYPES)],wi_cv_prototypes=no)
@@ -174,7 +174,7 @@ AC_MSG_RESULT($wi_cv_prototypes)
dnl
dnl
dnl
AC_DEFUN(wi_ANSI_C, [
AC_DEFUN([wi_ANSI_C], [
AC_MSG_CHECKING(ANSI-style function definitions)
AC_TRY_COMPILE(,[int blubb(int x) { return 0; }],[wi_cv_ansi_funcs=yes
AC_DEFINE(ANSI_FUNCS)],wi_cv_ansi_funcs=no)
@@ -183,7 +183,7 @@ AC_MSG_RESULT($wi_cv_ansi_funcs)
dnl
dnl
dnl
AC_DEFUN(wi_HEADER_SYS_SELECT_H, [
AC_DEFUN([wi_HEADER_SYS_SELECT_H], [
# See if <sys/select.h> is includable after <sys/time.h>
if test "$ac_cv_header_sys_time_h" = no ; then
AC_CHECK_HEADERS(sys/time.h sys/select.h)
@@ -211,7 +211,7 @@ fi
dnl
dnl
dnl
AC_DEFUN(wi_LIB_RESOLV, [
AC_DEFUN([wi_LIB_RESOLV], [
# See if we could access two well-known sites without help of any special
# libraries, like resolv.
@@ -244,7 +244,7 @@ dnl
dnl
dnl
AC_DEFUN(wi_LIB_NSL, [
AC_DEFUN([wi_LIB_NSL], [
AC_MSG_CHECKING(if we can use -lnsl)
ac_save_LIBS="$LIBS";
LIBS="$LIBS -lnsl";
@@ -261,7 +261,7 @@ dnl
dnl
dnl
AC_DEFUN(nc_PATH_PROG_ZCAT, [
AC_DEFUN([nc_PATH_PROG_ZCAT], [
AC_PATH_PROG(GZCAT,gzcat)
AC_PATH_PROG(ZCAT,zcat)
if test "x$GZCAT" = x ; then
@@ -287,7 +287,7 @@ fi
dnl
dnl
dnl
AC_DEFUN(wi_SYSV_EXTRA_DIRS, [
AC_DEFUN([wi_SYSV_EXTRA_DIRS], [
# Use System V because their curses extensions are required. This must
# be done early so we use the -I and -L in the library checks also.
# This is mostly a Solaris/SunOS hack. Note that doing this will also
@@ -305,7 +305,7 @@ fi
dnl
dnl
dnl
AC_DEFUN(wi_DEFINE_UNAME, [
AC_DEFUN([wi_DEFINE_UNAME], [
# Get first 127 chars of all uname information. Some folks have
# way too much stuff there, so grab only the first 127.
unam=`uname -a 2>/dev/null | cut -c1-127`
@@ -316,7 +316,7 @@ fi
dnl
dnl
dnl
AC_DEFUN(wi_READLINE_WITH_NCURSES, [
AC_DEFUN([wi_READLINE_WITH_NCURSES], [
# Readline and Ncurses could both define "backspace".
# Warn about this if we have both things in our definitions list.
@@ -352,7 +352,7 @@ dnl
dnl AC_EXT_DAYLIGHT
dnl Check for an external variable daylight. Stolen from w3c-libwww.
AC_DEFUN(AC_EXT_DAYLIGHT,
AC_DEFUN([AC_EXT_DAYLIGHT],
[ AC_MSG_CHECKING(int daylight variable)
AC_TRY_COMPILE([#include <time.h>], [return daylight;],
have_daylight=yes,
@@ -362,7 +362,7 @@ AC_MSG_RESULT($have_daylight)
dnl AC_EXT_TIMEZONE
dnl Check for an external variable timezone. Stolen from tcl-8.0.
AC_DEFUN(AC_EXT_TIMEZONE,
AC_DEFUN([AC_EXT_TIMEZONE],
[
#
# Its important to include time.h in this check, as some systems (like convex)
@@ -395,7 +395,7 @@ fi
## AC_BZ_SET_COMPILER: Addition by Theodore Papadopoulo
## Patch by Jim McKelvey: change sed -e 's/ /@/g' to sed -e 's/ /@/'
AC_DEFUN(AC_SG_SET_COMPILER,
AC_DEFUN([AC_SG_SET_COMPILER],
[cxxwith=`echo $1 | sed -e 's/ /@/'`
case "$cxxwith" in
*:*@*) # Full initialization syntax

View File

@@ -4,14 +4,13 @@ exclude_dir = threads
include_path = .
include_path = ..
include_path = .\SimGear
include_path = .\SimGear\metakit-2.4.3\include
include_path = ..\SimGear\zlib-1.1.4
include_path = ..\zlib-1.2.3
include_path = "..\OpenAL 1.0 Software Development Kit\include"
define = _USE_MATH_DEFINES
define = _CRT_SECURE_NO_DEPRECATE
define = HAVE_CONFIG_H
add_project = .\SimGear\metakit-2.4.3\win\msvc60\mklib.dsp,mklib
add_project = .\SimGear\zlib.dsp,zlib
# Rule to create simgear_config.h
add_source_file = SOURCE=.\simgear\simgear_config.h.vc5\
\

View File

@@ -1,7 +1,5 @@
dnl Process this file with autoget.sh to produce a working configure
dnl script.
dnl
dnl $Id$
AC_INIT
AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx])
@@ -10,7 +8,7 @@ dnl Require at least automake 2.52
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.2)
AM_INIT_AUTOMAKE(SimGear, 0.3.10)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.
@@ -42,19 +40,41 @@ dnl set the $host variable based on local machine/os
AC_CANONICAL_HOST
dnl Used on the Irix platform
AR="ar"
ARFLAGS="cru"
case "${host}" in
*-*-irix*)
if test "$CXX" = "CC"; then
AR="CC -ar"
if test "x$CXX" = "xCC" -o "x$CXX" = "xccache CC"; then
AR="$CXX -ar"
ARFLAGS="-o"
CXXFLAGS="$CXXFLAGS -I$(top_srcdir)/simgear/compatibility"
CXXFLAGS="$CXXFLAGS -I$(top_srcdir)/simgear/compatibility/MIPSpro740"
compatibility_DIR="compatibility"
MIPSpro_DIRS="MIPSpro740"
AC_MSG_CHECKING([for MIPSpro compiler version 7.4 or newer])
AC_TRY_RUN([
int main() {
if ( _COMPILER_VERSION < 740 ) {
return -1;
}
return 0;
}
], AC_MSG_RESULT(yes),
[ AC_MSG_RESULT(no)
CXXFLAGS="$CXXFLAGS -I$(top_srcdir)/simgear/compatibility/MIPSpro721"
MIPSpro_DIRS="$(MIPSpro_DIRS) MIPSpro721"
AC_MSG_WARN([Using our own subset of the STL headers])
], AC_MSG_RESULT(yes))
AC_SUBST(MIPSpro_DIRS)
fi
;;
*)
AR="ar"
ARFLAGS="cru"
compatibility_DIR=
;;
esac
AC_SUBST(AR)
AC_SUBST(ARFLAGS)
AC_SUBST(compatibility_DIR)
if echo $includedir | egrep "simgear$" > /dev/null; then
echo "includedir is" $includedir "libdir is" $libdir
@@ -91,10 +111,17 @@ else
fi
AM_CONDITIONAL(ENABLE_JPEG_SERVER, test "x$with_jpeg_factory" = "xyes")
# specify the plib location
AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib])
if test "x$with_plib" != "x" ; then
echo "plib prefix is $with_plib"
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
dnl Determine an extra directories to add to include/lib search paths
case "${host}" in
*-apple-darwin* | *-*-mingw32*)
*-apple-darwin* | *-*-cygwin* | *-*-mingw32*)
echo no EXTRA_DIRS for $host
;;
@@ -105,7 +132,7 @@ case "${host}" in
if test -d /opt/X11R6 ; then
EXTRA_DIR2="/opt/X11R6"
fi
EXTRA_DIRS="$EXTRA_DIR1 $EXTRA_DIR2"
EXTRA_DIRS="${EXTRA_DIRS} $EXTRA_DIR1 $EXTRA_DIR2"
;;
esac
@@ -134,55 +161,35 @@ esac
dnl Checks for libraries.
null_LIBS="$LIBS"
AC_CHECK_LIB(m, cos)
base_LIBS="$LIBS"
dnl Thread related checks
AC_CHECK_LIB(pthread, pthread_exit)
AC_CHECK_HEADER(pthread.h)
if test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes"; then
AC_SEARCH_LIBS(pthread_exit, [pthread c_r])
if test "x$ac_cv_header_pthread_h" = "xyes"; then
CXXFLAGS="$CXXFLAGS -D_REENTRANT"
CFLAGS="$CFLAGS -D_REENTRANT"
fi
if test "x$ac_cv_lib_pthread_pthread_exit" != "xyes" -a "x$ac_cv_header_pthread_h" = "xyes"; then
dnl FreeBSD: System has pthread.h, but -lpthread library check
dnl fails. See if we need -pthread instead of -lpthread and look
dnl for the functions in libc_r.
save_CXXFLAGS="$CXXFLAGS"
save_CFLAGS="$CFLAGS"
if test "x$ac_cv_search_pthread_exit" = "x-lc_r"; then
CXXFLAGS="-pthread $CXXFLAGS"
CFLAGS="-pthread $FLAGS"
save_LIBS=$LIBS
AC_CHECK_LIB(c_r, pthread_exit)
if test "x$ac_cv_lib_c_r_pthread_exit" != "xyes"; then
CXXFLAGS=$save_CXXFLAGS
CFLAGS=$save_CFLAGS
else
dnl This is cheating a bit. pthread_exit comes with using -pthread, not -lpthread
ac_cv_lib_pthread_pthread_exit="yes"
fi
LIBS=$save_LIBS
CFLAGS="-pthread $CFLAGS"
fi
fi
AM_CONDITIONAL(HAVE_THREADS, test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes")
AC_CHECK_LIB(socket, socket)
AM_CONDITIONAL(HAVE_THREADS, test "x$ac_cv_header_pthread_h" = "xyes")
dnl check for glut location
AC_CHECK_HEADER(GL/glut.h)
if test "x$ac_cv_header_GL_glut_h" = "xyes"; then
AC_DEFINE([GLUT_H], "GL/glut.h", [Define as glut.h include location])
else
AC_CHECK_HEADER(GLUT/glut.h)
if test "x$ac_cv_header_GLUT_glut_h" = "xyes"; then
AC_DEFINE([GLUT_H], "GLUT/glut.h", [Define as glut.h include location])
else
echo "Neither GL/glut.h nor GLUT/glut.h found. Cannot continue"
exit
fi
fi
thread_LIBS="$LIBS"
LIBS=""
dnl search for network related libraries
AC_SEARCH_LIBS(inet_addr, xnet)
AC_SEARCH_LIBS(socket, socket)
network_LIBS="$LIBS"
LIBS=""
dnl check for some default libraries
AC_SEARCH_LIBS(cos, m)
base_LIBS="$LIBS"
dnl check for OpenGL related libraries
case "${host}" in
@@ -193,7 +200,7 @@ case "${host}" in
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
LIBS="$LIBS -lglut32 -lglu32 -lopengl32"
LIBS="$LIBS -lglu32 -lopengl32"
LIBS="$LIBS -luser32 -lgdi32 -lwinmm"
dnl add -lwsock32 for mingwin
@@ -209,35 +216,28 @@ case "${host}" in
*-apple-darwin*)
dnl Mac OS X
LIBS="$LIBS -framework GLUT -framework OpenGL -framework Carbon -lobjc"
LIBS="$LIBS -framework OpenGL -framework Carbon -lobjc"
;;
*)
dnl X-Windows based machines
AC_CHECK_LIB(X11, XCreateWindow)
AC_CHECK_LIB(Xext, XShmCreateImage)
AC_CHECK_LIB(Xi, XGetExtensionVersion)
AC_CHECK_LIB(ICE, IceOpenConnection)
AC_CHECK_LIB(SM, SmcOpenConnection)
AC_CHECK_LIB(Xt, XtMalloc)
AC_CHECK_LIB(Xmu, XmuLookupStandardColormap)
AC_SEARCH_LIBS(XCreateWindow, X11)
AC_SEARCH_LIBS(XShmCreateImage, Xext)
AC_SEARCH_LIBS(XGetExtensionVersion, Xi)
AC_SEARCH_LIBS(IceOpenConnection, ICE)
AC_SEARCH_LIBS(SmcOpenConnection, SM)
AC_SEARCH_LIBS(XtMalloc, Xt)
AC_SEARCH_LIBS(XmuLookupStandardColormap, Xmu)
AC_CHECK_LIB(GLcore, glNewList)
if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then
dnl if no GLcore, check for GL
AC_CHECK_LIB(GL, glNewList)
if test "x$ac_cv_lib_GL_glNewList" = "xno" ; then
dnl if no GL, check for MesaGL
AC_CHECK_LIB(MesaGL, glNewList)
fi
else
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
dnl if GLcore found, then also check for GL
AC_CHECK_LIB(GL, glXCreateContext)
AC_SEARCH_LIBS(glXCreateContext, GL)
fi
dnl if using mesa, check for xmesa.h
if test "x$ac_cv_lib_MesaGL_glNewList" = "xyes" ; then
if test "x$ac_cv_search_glNewList" = "x-lMesaGL"; then
AC_CHECK_HEADER(GL/fxmesa.h)
if test "x$ac_cv_header_GL_fxmesa_h" = "xyes"; then
AC_DEFINE([XMESA], 1, [Define for fxmesa])
@@ -245,22 +245,72 @@ case "${host}" in
fi
fi
AC_CHECK_LIB(GLU, gluLookAt)
if test "x$ac_cv_lib_GLU_gluLookAt" = "xno" ; then
dnl if no GLU, check for MesaGLU
AC_CHECK_LIB(MesaGLU, gluLookAt)
fi
LIBS="$LIBS -lglut"
AC_SEARCH_LIBS(gluLookAt, [ GLU MesaGLU ])
;;
esac
AC_SEARCH_LIBS(glutGetModifiers, [ glut glut32 freeglut ], have_glut=yes, have_glut=no)
AM_CONDITIONAL(HAVE_GLUT, test "x$have_glut" = "xyes")
opengl_LIBS="$LIBS"
LIBS="$base_LIBS"
dnl check for OpenAL libraries
OPENAL_OK="no"
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
INCLUDES="$INCLUDES -I/usr/local/include/"
LIBS="$LIBS -L/usr/local/lib"
AC_SEARCH_LIBS(alGenBuffers, [ openal32 openal ] )
AC_SEARCH_LIBS(alutInit, [ openal32 ALut alut ] )
LIBS="$LIBS -lwinmm -ldsound -ldxguid -lole32"
openal_LIBS="$LIBS"
OPENAL_OK="$ac_cv_search_alGenBuffers"
;;
*-apple-darwin*)
dnl Mac OS X
LIBS="$LIBS -framework IOKit -framework OpenAL"
openal_LIBS="$LIBS"
# not sure how to test if OpenAL exists on MacOS (does it come by default?)
OPENAL_OK="yes"
;;
*)
dnl default unix style machines
save_LIBS=$LIBS
LIBS="$LIBS $thread_LIBS"
AC_SEARCH_LIBS(alGenBuffers, openal)
AC_SEARCH_LIBS(alutInit, [ alut openal ] )
OPENAL_OK="$ac_cv_search_alGenBuffers"
openal_LIBS="$LIBS"
LIBS=$save_LIBS
;;
esac
if test "$OPENAL_OK" == "no"; then
echo
echo "You *must* have the openal library installed on your system to build"
echo "SimGear!"
echo
echo "Please see README.OpenAL for more details."
echo
echo "configure aborted."
exit
fi
LIBS="$base_LIBS"
AC_SUBST(base_LIBS)
AC_SUBST(openal_LIBS)
AC_SUBST(opengl_LIBS)
AC_SUBST(thread_LIBS)
AC_SUBST(network_LIBS)
dnl Check for MS Windows environment
AC_CHECK_HEADER(windows.h)
@@ -284,11 +334,11 @@ if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
exit
fi
AC_MSG_CHECKING([for plib 1.6.0 or newer])
AC_MSG_CHECKING([for plib 1.8.4 or newer])
AC_TRY_RUN([
#include <plib/ul.h>
#define MIN_PLIB_VERSION 160
#define MIN_PLIB_VERSION 184
int main() {
int major, minor, micro;
@@ -303,55 +353,7 @@ int main() {
],
AC_MSG_RESULT(yes),
[AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([Install plib 1.6.0 or later first...])],
AC_MSG_RESULT(yes)
)
dnl Check for MetaKit
AC_CHECK_HEADER(mk4.h)
if test "x$ac_cv_header_mk4_h" != "xyes"; then
echo
echo "MetaKit library not found."
echo
echo "If your OS does not provide an installable package for MetaKit"
echo "you will have to compile and install it first yourself. A copy"
echo "of metakit-$(VERSION).tar.gz is included with SimGear. You will"
echo "have to untar this source code, and follow its included instructions"
echo "to compile and install on your system."
echo
echo "configure aborted."
exit
fi
AC_MSG_CHECKING([for metakit 2.4.3 or newer])
saved_LIBS="$LIBS"
LIBS="$saved_LIBS -lmk4"
AC_TRY_RUN([
#include <mk4.h>
#define MIN_MK4_VERSION 243
int main() {
int major, minor, micro;
if ( d4_MetaKitLibraryVersion < MIN_MK4_VERSION ) {
return -1;
}
return 0;
}
],
AC_MSG_RESULT(yes),
[AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([
Install metakit 2.4.3 or later first.
Or, the compiler may not be finding your libmk4.so library.
Please check the config.log file for specific details of the
failure if you believe you have the correct metakit version.
Also, look up this issue in the FlightGear FAQ.])],
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
AC_MSG_RESULT(yes)
)
@@ -388,33 +390,39 @@ fi
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_TYPE_SIZE_T
AC_TYPE_MODE_T
AC_HEADER_TIME
AC_STRUCT_TM
dnl Checks for library functions.
old_LIBS=$LIBS
LIBS="$base_LIBS $network_LIBS $opengl_LIBS"
AC_TYPE_SIGNAL
AC_FUNC_VPRINTF
AC_CHECK_FUNCS( \
AC_CHECK_FUNCS( [ \
ftime gettimeofday timegm memcpy bcopy mktime strstr rand \
random drand48 setitimer getitimer signal GetLocalTime rint getrusage )
random drand48 setitimer getitimer signal GetLocalTime rint getrusage ] )
LIBS=$old_LIBS
AM_CONFIG_HEADER(simgear/simgear_config.h)
AC_CONFIG_FILES([ \
Makefile \
SimGear.spec \
src-libs/Makefile \
simgear/Makefile \
simgear/version.h \
simgear/compatibility/Makefile \
simgear/compatibility/MIPSpro721/Makefile \
simgear/compatibility/MIPSpro740/Makefile \
simgear/bucket/Makefile \
simgear/debug/Makefile \
simgear/ephemeris/Makefile \
simgear/io/Makefile \
simgear/magvar/Makefile \
simgear/math/Makefile \
simgear/metar/Makefile \
simgear/environment/Makefile \
simgear/misc/Makefile \
simgear/nasal/Makefile \
simgear/props/Makefile \
simgear/route/Makefile \
simgear/scene/Makefile \
@@ -425,9 +433,9 @@ AC_CONFIG_FILES([ \
simgear/screen/Makefile \
simgear/serial/Makefile \
simgear/sound/Makefile \
simgear/structure/Makefile \
simgear/threads/Makefile \
simgear/timing/Makefile \
simgear/xgl/Makefile \
simgear/xml/Makefile \
])
AC_OUTPUT
@@ -448,20 +456,13 @@ fi
echo -n "Automake version: "
automake --version | head -1
if test "x$ac_cv_header_GL_glut_h" = "xyes"; then
echo "With GL/glut.h"
fi
if test "x$ac_cv_header_GLUT_glut_h" = "xyes"; then
echo "With GLUT/glut.h"
fi
if test "x$with_jpeg_factory" = "xyes"; then
echo "With JPEG Factory support"
else
echo "Without JPEG Factory support"
fi
if test "x$ac_cv_lib_pthread_pthread_exit" = "xyes" -a "x$ac_cv_header_pthread_h" = "xyes"; then
if test "x$ac_cv_header_pthread_h" = "xyes"; then
echo "Threads: pthread lib found."
else
echo "Threads: no threads (pthread lib not found.)"

20
projects/VC8/SimGear.sln Executable file
View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimGear", "SimGear.vcproj", "{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Debug|Win32.ActiveCfg = Debug|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Debug|Win32.Build.0 = Debug|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Release|Win32.ActiveCfg = Release|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

1224
projects/VC8/SimGear.vcproj Executable file

File diff suppressed because it is too large Load Diff

View File

@@ -5,7 +5,7 @@ SGTHREAD_DIR =
endif
# METAR_DIRS =
METAR_DIRS = metar
METAR_DIRS = environment
EXTRA_DIST = simgear_config.h.vc5 version.h.in
@@ -13,16 +13,18 @@ include_HEADERS = \
compiler.h constants.h sg_inlines.h sg_traits.hxx version.h
SUBDIRS = \
compatibility \
$(compatibility_DIR) \
xml \
debug \
misc \
structure \
bucket \
ephemeris \
io \
magvar \
math \
$(METAR_DIRS) \
nasal \
props \
route \
scene \
@@ -30,7 +32,6 @@ SUBDIRS = \
serial \
sound \
$(SGTHREAD_DIR) \
timing \
xgl
timing
DIST_SUBDIRS = $(SUBDIRS)
DIST_SUBDIRS = $(SUBDIRS) compatibility threads

View File

@@ -3,7 +3,7 @@
*
* Written by Curtis L. Olson, started February 1999.
*
* Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
* Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -208,7 +207,7 @@ double SGBucket::get_width_m() const {
double clat_rad = clat * SGD_DEGREES_TO_RADIANS;
double cos_lat = cos( clat_rad );
double local_radius = cos_lat * SG_EQUATORIAL_RADIUS_M;
double local_perimeter = 2.0 * local_radius * SGD_PI;
double local_perimeter = local_radius * SGD_2PI;
double degree_width = local_perimeter / 360.0;
return sg_bucket_span( get_center_lat() ) * degree_width;
@@ -217,7 +216,7 @@ double SGBucket::get_width_m() const {
// return height of the tile in meters
double SGBucket::get_height_m() const {
double perimeter = 2.0 * SG_EQUATORIAL_RADIUS_M * SGD_PI;
double perimeter = SG_EQUATORIAL_RADIUS_M * SGD_2PI;
double degree_height = perimeter / 360.0;
return SG_BUCKET_SPAN * degree_height;
@@ -271,16 +270,32 @@ void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy ) {
#endif
// longitude difference
double c1_lon = b1.get_center_lon();
double c2_lon = b2.get_center_lon();
double diff_lon = c2_lon - c1_lon;
double span;
if ( sg_bucket_span(c1_lat) <= sg_bucket_span(c2_lat) ) {
double diff_lon=0.0;
double span=0.0;
SGBucket tmp_bucket;
// To handle crossing the bucket size boundary
// we need to account for different size buckets.
if ( sg_bucket_span(c1_lat) <= sg_bucket_span(c2_lat) )
{
span = sg_bucket_span(c1_lat);
} else {
span = sg_bucket_span(c2_lat);
}
diff_lon = b2.get_center_lon() - b1.get_center_lon();
if (diff_lon <0.0)
{
diff_lon -= b1.get_width()*0.5 + b2.get_width()*0.5 - span;
}
else
{
diff_lon += b1.get_width()*0.5 + b2.get_width()*0.5 - span;
}
#ifdef HAVE_RINT
*dx = (int)rint( diff_lon / span );
#else

View File

@@ -3,7 +3,7 @@
*
* Written by Curtis L. Olson, started February 1999.
*
* Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
* Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -115,10 +114,10 @@ class SGBucket {
private:
double cx, cy; // centerpoint (lon, lat) in degrees of bucket
int lon; // longitude index (-180 to 179)
int lat; // latitude index (-90 to 89)
int x; // x subdivision (0 to 7)
int y; // y subdivision (0 to 7)
short lon; // longitude index (-180 to 179)
short lat; // latitude index (-90 to 89)
char x; // x subdivision (0 to 7)
char y; // y subdivision (0 to 7)
public:
@@ -257,14 +256,16 @@ public:
// Informational methods.
/**
* @return the lon of the lower left corner of this tile.
* @return the lon of the lower left corner of
* the 1x1 chunk containing this tile.
*/
inline int get_lon() const { return lon; }
inline int get_chunk_lon() const { return lon; }
/**
* @return the lat of the lower left corner of this tile.
* @return the lat of the lower left corner of
* the 1x1 chunk containing this tile.
*/
inline int get_lat() const { return lat; }
inline int get_chunk_lat() const { return lat; }
/**
* @return the x coord within the 1x1 degree chunk this tile.

View File

@@ -0,0 +1,14 @@
includedir = @includedir@/compatibility/
include_HEADERS = \
iostream \
strstream \
sstream \
istream \
fstream \
iterator \
iomanip \
new \
streambuf \
\
irix_string

View File

@@ -8,8 +8,8 @@
namespace std {
using ::fstream;
using ::ifstream;
using ::ofstream;
using ::ifstream;
};

View File

@@ -5,7 +5,11 @@
# include <iomanip.h>
namespace std {
using ::setw;
using ::setprecision;
inline int setfill(int f) { ::setfill(f); }
};
#endif // !__SG_IOMANIP

View File

@@ -2,10 +2,9 @@
#ifndef __SG_IOSTREAM
#define __SG_IOSTREAM 1
# include <fstream>
# if defined(sgi) && !defined(__GNUC__)
# include <fstream>
# include <iostream.h>
class ios_base : public ios {
@@ -31,7 +30,20 @@
using ::ostream;
using ::dec;
using ::oct;
using ::hex;
enum { skipws=ios::skipws,
left=ios::left, right=ios::right, internal=ios::internal,
showbase=ios::showbase, showpoint=ios::showpoint,
uppercase=ios::uppercase, showpos=ios::showpos,
scientific=ios::scientific, fixed=ios::fixed,
unitbuf=ios::unitbuf, stdio=ios::stdio
#if _BOOL && __EDG_ABI_COMPATIBILITY_VERSION>227 /* bool support */
,boolalpha=ios::boolalpha
#endif /* bool support */
};
};
# endif

View File

@@ -0,0 +1,47 @@
#ifndef __SGI_HXX
#define __SGI_HXX 1
#ifdef __cplusplus
#include <string>
inline bool
operator!=( const std::string& lhs, const char* rhs)
{
return lhs.compare( rhs ) != 0;
}
inline bool
operator!=( const char* lhs, const std::string& rhs)
{
return rhs.compare( lhs ) != 0;
}
inline bool
operator==( const std::string& lhs, const char* rhs)
{
return lhs.compare( rhs ) == 0;
}
inline bool
operator==( const char* lhs, const std::string& rhs)
{
return rhs.compare( lhs ) == 0;
}
inline std::string
operator+(const std::string& lhs, const char* rhs)
{
return lhs + std::string(rhs);
}
inline std::string
operator+(const char* lhs, const std::string& rhs)
{
return std::string(lhs) + rhs;
}
#endif /* __cplusplus */
#endif /* !__SGI_HXX */

View File

@@ -0,0 +1,22 @@
#ifndef __SG_SSTREAM
#define __SG_SSTREAM 1
# include <iostream>
# include <strstream>
# include <string>
namespace std {
class ostringstream : public ostrstream {
public:
std::string str() { return string(ostrstream::str()); }
};
typedef istrstream istringstream;
};
#endif // !__SG_SSTREAM

View File

@@ -0,0 +1,2 @@
Makefile
Makefile.in

View File

@@ -0,0 +1,22 @@
includedir = @includedir@/compatibility
EXTRA_DIST = README
include_HEADERS = \
cfloat \
csetjmp \
cstdio \
cwchar \
cassert \
climits \
csignal \
cstdlib \
cwctype \
cctype \
clocale \
cstdarg \
cstring \
cerrno \
cmath \
cstddef \
ctime

View File

@@ -1,31 +1,3 @@
includedir = @includedir@/compatibility
SUBDIRS = $(MIPSpro_DIRS)
EXTRA_DIST = README
include_HEADERS = \
cfloat \
csetjmp \
cstdio \
cwchar \
iostream \
strstream \
sstream \
cassert \
climits \
csignal \
cstdlib \
cwctype \
istream \
cctype \
clocale \
cstdarg \
cstring \
fstream \
iterator \
cerrno \
cmath \
cstddef \
ctime \
iomanip \
new \
streambuf
DIST_SUBDIRS = MIPSpro721 MIPSpro740

View File

@@ -1,13 +0,0 @@
#ifndef __SG_SSTREAM
#define __SG_SSTREAM 1
# include <strstream>
namespace std {
typedef ::ostrstream ostringstream;
typedef ::istrstream istringstream;
};
#endif // !__SG_SSTREAM

View File

@@ -11,10 +11,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
*
@@ -121,7 +120,7 @@
# define STL_STRSTREAM <strstream>
# endif
# elif __GNUC__ == 3
# elif __GNUC__ >= 3
// g++-3.0.x
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NEED_AUTO_PTR
@@ -149,12 +148,6 @@
#endif // __GNUC__
#if defined( __MINGW32__ )
# define bcopy(from, to, n) memcpy(to, from, n)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
# define snprintf _snprintf
#endif
/* KAI C++ */
#if defined(__KCC)
@@ -219,7 +212,7 @@
# define bcopy(from, to, n) memcpy(to, from, n)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
# if _MSC_VER == 1200 // msvc++ 6.0
# if _MSC_VER >= 1200 // msvc++ 6.0 or greater
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STD_INCLUDES
@@ -235,6 +228,7 @@
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define isnan _isnan
# define snprintf _snprintf
# pragma warning(disable: 4786) // identifier was truncated to '255' characters
@@ -307,7 +301,11 @@
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
#if (_COMPILER_VERSION < 740)
# define STL_STRING <irix_string>
#else
# define STL_STRING <string>
#endif
# define STL_STRSTREAM <strstream>
#pragma set woff 1001,1012,1014,1116,1155,1172,1174
@@ -315,6 +313,9 @@
#ifdef __cplusplus
#pragma set woff 1682,3303
#if (_COMPILER_VERSION >= 740)
# pragma set woff 3624
#endif
#endif
# define SG_COMPILER_STR "SGI MipsPro compiler version " SG_STRINGIZE(_COMPILER_VERSION)
@@ -322,7 +323,7 @@
#endif // Native SGI compilers
#if defined ( sun )
#if defined (__sun)
# include <strings.h>
# include <memory.h>
# if defined ( __cplusplus )
@@ -334,7 +335,9 @@
extern void *memmove(void *, const void *, size_t);
# endif // __cplusplus
# define SG_COMPILER_STR "Sun compiler version " SG_STRINGIZE(__SUNPRO_CC)
# if !defined( __GNUC__ )
# define SG_COMPILER_STR "Sun compiler version " SG_STRINGIZE(__SUNPRO_CC)
# endif
#endif // sun
@@ -362,6 +365,27 @@
#endif // __ICC
//
// Platform dependent gl.h and glut.h definitions
//
#ifdef __APPLE__
# define SG_GL_H <OpenGL/gl.h>
# define SG_GLX_H <AGL/agl.h>
# define SG_GLU_H <OpenGL/glu.h>
# define SG_GLEXT_H <OpenGL/glext.h>
# define SG_GLUT_H <GLUT/glut.h>
inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
#else
# define SG_GL_H <GL/gl.h>
# define SG_GLX_H <GL/glx.h>
# define SG_GLU_H <GL/glu.h>
# define SG_GLEXT_H <GL/glext.h>
# define SG_GLUT_H <GL/glut.h>
#endif
//
// No user modifiable definitions beyond here.
//
@@ -443,3 +467,4 @@ inline const_mem_fun_ref_t<_Ret,_Tp> mem_fun_ref(_Ret (_Tp::*__f)() const)
#endif // SG_INCOMPLETE_FUNCTIONAL
#endif // _SG_COMPILER_H

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started February 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -14,10 +14,9 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -106,21 +105,57 @@
#define SG_METER_TO_FEET 3.28083989501312335958
/** Meters to Nautical Miles. 1 nm = 6076.11549 feet */
#define SG_METER_TO_NM 0.00053995680
#define SG_METER_TO_NM 0.0005399568034557235
/** Nautical Miles to Meters */
#define SG_NM_TO_METER 1852.0000
/** Meters to Statute Miles. */
#define SG_METER_TO_SM 0.0006213699494949496
/** Statute Miles to Meters. */
#define SG_SM_TO_METER 1609.3412196
/** Radians to Nautical Miles. 1 nm = 1/60 of a degree */
#define SG_NM_TO_RAD 0.00029088820866572159
/** Nautical Miles to Radians */
#define SG_RAD_TO_NM 3437.7467707849392526
/** Miles per second to Knots */
#define SG_MPS_TO_KT 1.9438444924406046432
/** Knots to Miles per second */
#define SG_KT_TO_MPS 0.5144444444444444444
/** Feet per second to Knots */
#define SG_FPS_TO_KT 0.5924838012958962841
/** Knots to Feet per second */
#define SG_KT_TO_FPS 1.6878098571011956874
/** Miles per second to Miles per hour */
#define SG_MPS_TO_MPH 2.2369362920544020312
/** Miles per hour to Miles per second */
#define SG_MPH_TO_MPS 0.44704
/** Meters per second to Kilometers per hour */
#define SG_MPS_TO_KMH 3.6
/** Kilometers per hour to Miles per second */
#define SG_KMH_TO_MPS 0.2777777777777777778
/** Pascal to Inch Mercury */
#define SG_PA_TO_INHG 0.0002952998330101010
/** Inch Mercury to Pascal */
#define SG_INHG_TO_PA 3386.388640341
/** For divide by zero avoidance, this will be close enough to zero */
#define SG_EPSILON 0.0000001
/** Highest binobj format version we know how to read/write. This starts at
* 0 and can go up to 65535 */
#define SG_BINOBJ_VERSION 6

View File

@@ -24,7 +24,10 @@ typedef enum {
SG_CLIPPER = 0x00002000,
SG_NETWORK = 0x00004000,
SG_ATC = 0x00008000,
SG_UNDEFD = 0x00010000, // For range checking
SG_NASAL = 0x00010000,
SG_INSTR = 0x00020000,
SG_SYSTEMS = 0x00040000,
SG_UNDEFD = 0x00080000, // For range checking
SG_ALL = 0xFFFFFFFF
} sgDebugClass;

View File

@@ -14,10 +14,9 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -26,6 +25,9 @@
logstream *global_logstream = NULL;
bool logbuf::logging_enabled = true;
#ifdef _MSC_VER
bool logbuf::has_console = true;
#endif
sgDebugClass logbuf::logClass = SG_NONE;
sgDebugPriority logbuf::logPriority = SG_INFO;
streambuf* logbuf::sbuf = NULL;

View File

@@ -16,10 +16,9 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -28,6 +27,10 @@
#include <simgear/compiler.h>
#ifdef _MSC_VER
# include <windows.h>
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <streambuf>
# include <iostream>
@@ -136,6 +139,10 @@ public:
*/
void set_sb( streambuf* sb );
#ifdef _MSC_VER
static void has_no_console() { has_console = false; }
#endif
protected:
/** sync/flush */
@@ -151,6 +158,9 @@ private:
static streambuf* sbuf;
static bool logging_enabled;
#ifdef _MSC_VER
static bool has_console;
#endif
static sgDebugClass logClass;
static sgDebugPriority logPriority;
@@ -180,7 +190,22 @@ logbuf::set_log_state( sgDebugClass c, sgDebugPriority p )
inline logbuf::int_type
logbuf::overflow( int c )
{
#ifdef _MSC_VER
if ( logging_enabled ) {
if ( !has_console ) {
AllocConsole();
freopen("conin$", "r", stdin);
freopen("conout$", "w", stdout);
freopen("conout$", "w", stderr);
has_console = true;
}
return sbuf->sputc(c);
}
else
return EOF == 0 ? 1: 0;
#else
return logging_enabled ? sbuf->sputc(c) : (EOF == 0 ? 1: 0);
#endif
}
/**

View File

@@ -1,3 +1,4 @@
.deps
Makefile
Makefile.in
metar

View File

@@ -0,0 +1,9 @@
includedir = @includedir@/environment
lib_LIBRARIES = libsgenvironment.a
include_HEADERS = metar.hxx visual_enviro.hxx
libsgenvironment_a_SOURCES = metar.cxx visual_enviro.cxx
INCLUDES = -I$(top_srcdir)

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,282 @@
// metar interface class
//
// Written by Melchior FRANZ, started December 2003.
//
// Copyright (C) 2003 Melchior FRANZ - mfranz@aon.at
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _METAR_HXX
#define _METAR_HXX
#include <vector>
#include <map>
#include <string>
#include <simgear/constants.h>
SG_USING_STD(vector);
SG_USING_STD(map);
SG_USING_STD(string);
const double SGMetarNaN = -1E20;
#define NaN SGMetarNaN
struct Token {
char *id;
char *text;
};
class SGMetar;
class SGMetarVisibility {
friend class SGMetar;
public:
SGMetarVisibility() :
_distance(NaN),
_direction(-1),
_modifier(EQUALS),
_tendency(NONE) {}
enum Modifier {
NOGO,
EQUALS,
LESS_THAN,
GREATER_THAN
};
enum Tendency {
NONE,
STABLE,
INCREASING,
DECREASING
};
void set(double dist, int dir = -1, int mod = -1, int tend = -1);
inline double getVisibility_m() const { return _distance; }
inline double getVisibility_ft() const { return _distance == NaN ? NaN : _distance * SG_METER_TO_FEET; }
inline double getVisibility_sm() const { return _distance == NaN ? NaN : _distance * SG_METER_TO_SM; }
inline int getDirection() const { return _direction; }
inline int getModifier() const { return _modifier; }
inline int getTendency() const { return _tendency; }
protected:
double _distance;
int _direction;
int _modifier;
int _tendency;
};
// runway condition (surface and visibility)
class SGMetarRunway {
friend class SGMetar;
public:
SGMetarRunway() :
_deposit(-1),
_deposit_string(0),
_extent(-1),
_extent_string(0),
_depth(NaN),
_friction(NaN),
_friction_string(0),
_comment(0),
_wind_shear(false) {}
inline int getDeposit() const { return _deposit; }
inline const char *getDepositString() const { return _deposit_string; }
inline double getExtent() const { return _extent; }
inline const char *getExtentString() const { return _extent_string; }
inline double getDepth() const { return _depth; }
inline double getFriction() const { return _friction; }
inline const char *getFrictionString() const { return _friction_string; }
inline const char *getComment() const { return _comment; }
inline const bool getWindShear() const { return _wind_shear; }
inline const SGMetarVisibility& getMinVisibility() const { return _min_visibility; }
inline const SGMetarVisibility& getMaxVisibility() const { return _max_visibility; }
protected:
SGMetarVisibility _min_visibility;
SGMetarVisibility _max_visibility;
int _deposit;
const char *_deposit_string;
int _extent;
const char *_extent_string;
double _depth;
double _friction;
const char *_friction_string;
const char *_comment;
bool _wind_shear;
};
// cloud layer
class SGMetarCloud {
friend class SGMetar;
public:
SGMetarCloud() :
_coverage(-1),
_altitude(NaN),
_type(0),
_type_long(0) {}
void set(double alt, int cov = -1);
inline int getCoverage() const { return _coverage; }
inline double getAltitude_m() const { return _altitude; }
inline double getAltitude_ft() const { return _altitude == NaN ? NaN : _altitude * SG_METER_TO_FEET; }
inline char *getTypeString() const { return _type; }
inline char *getTypeLongString() const { return _type_long; }
protected:
int _coverage; // quarters: 0 -> clear ... 4 -> overcast
double _altitude; // 1000 m
char *_type; // CU
char *_type_long; // cumulus
};
class SGMetar {
public:
SGMetar(const string& m, const string& proxy = "", const string& port = "",
const string &auth = "", const time_t time = 0);
~SGMetar();
enum ReportType {
NONE,
AUTO,
COR,
RTD
};
inline const char *getData() const { return _data; }
inline const char *getUnusedData() const { return _m; }
inline const bool getProxy() const { return _x_proxy; }
inline const char *getId() const { return _icao; }
inline int getYear() const { return _year; }
inline int getMonth() const { return _month; }
inline int getDay() const { return _day; }
inline int getHour() const { return _hour; }
inline int getMinute() const { return _minute; }
inline int getReportType() const { return _report_type; }
inline int getWindDir() const { return _wind_dir; }
inline double getWindSpeed_mps() const { return _wind_speed; }
inline double getWindSpeed_kmh() const { return _wind_speed == NaN ? NaN : _wind_speed * SG_MPS_TO_KMH; }
inline double getWindSpeed_kt() const { return _wind_speed == NaN ? NaN : _wind_speed * SG_MPS_TO_KT; }
inline double getWindSpeed_mph() const { return _wind_speed == NaN ? NaN : _wind_speed * SG_MPS_TO_MPH; }
inline double getGustSpeed_mps() const { return _gust_speed; }
inline double getGustSpeed_kmh() const { return _gust_speed == NaN ? NaN : _gust_speed * SG_MPS_TO_KMH; }
inline double getGustSpeed_kt() const { return _gust_speed == NaN ? NaN : _gust_speed * SG_MPS_TO_KT; }
inline double getGustSpeed_mph() const { return _gust_speed == NaN ? NaN : _gust_speed * SG_MPS_TO_MPH; }
inline int getWindRangeFrom() const { return _wind_range_from; }
inline int getWindRangeTo() const { return _wind_range_to; }
inline const SGMetarVisibility& getMinVisibility() const { return _min_visibility; }
inline const SGMetarVisibility& getMaxVisibility() const { return _max_visibility; }
inline const SGMetarVisibility& getVertVisibility() const { return _vert_visibility; }
inline const SGMetarVisibility *getDirVisibility() const { return _dir_visibility; }
inline double getTemperature_C() const { return _temp; }
inline double getTemperature_F() const { return _temp == NaN ? NaN : 1.8 * _temp + 32; }
inline double getDewpoint_C() const { return _dewp; }
inline double getDewpoint_F() const { return _dewp == NaN ? NaN : 1.8 * _dewp + 32; }
inline double getPressure_hPa() const { return _pressure == NaN ? NaN : _pressure / 100; }
inline double getPressure_inHg() const { return _pressure == NaN ? NaN : _pressure * SG_PA_TO_INHG; }
inline int getRain() const { return _rain; }
inline int getHail() const { return _hail; }
inline int getSnow() const { return _snow; }
inline bool getCAVOK() const { return _cavok; }
double getRelHumidity() const;
inline const vector<SGMetarCloud>& getClouds() const { return _clouds; }
inline const map<string, SGMetarRunway>& getRunways() const { return _runways; }
inline const vector<string>& getWeather() const { return _weather; }
protected:
string _url;
int _grpcount;
bool _x_proxy;
char *_data;
char *_m;
char _icao[5];
int _year;
int _month;
int _day;
int _hour;
int _minute;
int _report_type;
int _wind_dir;
double _wind_speed;
double _gust_speed;
int _wind_range_from;
int _wind_range_to;
double _temp;
double _dewp;
double _pressure;
int _rain;
int _hail;
int _snow;
bool _cavok;
SGMetarVisibility _min_visibility;
SGMetarVisibility _max_visibility;
SGMetarVisibility _vert_visibility;
SGMetarVisibility _dir_visibility[8];
vector<SGMetarCloud> _clouds;
map<string, SGMetarRunway> _runways;
vector<string> _weather;
bool scanPreambleDate();
bool scanPreambleTime();
void useCurrentDate();
bool scanType();
bool scanId();
bool scanDate();
bool scanModifier();
bool scanWind();
bool scanVariability();
bool scanVisibility();
bool scanRwyVisRange();
bool scanSkyCondition();
bool scanWeather();
bool scanTemperature();
bool scanPressure();
bool scanRunwayReport();
bool scanWindShear();
bool scanTrendForecast();
bool scanColorState();
bool scanRemark();
bool scanRemainder();
int scanNumber(char **str, int *num, int min, int max = 0);
bool scanBoundary(char **str);
const struct Token *scanToken(char **str, const struct Token *list);
char *loadData(const char *id, const string& proxy, const string& port,
const string &auth, time_t time);
void normalizeData();
};
#undef NaN
#endif // _METAR_HXX

View File

@@ -0,0 +1,803 @@
// Visual environment helper class
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/constants.h>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/props/props.hxx>
#include "visual_enviro.hxx"
#include <vector>
SG_USING_STD(vector);
typedef struct {
Point3D pt;
int depth;
int prev;
} lt_tree_seg;
#define MAX_RAIN_SLICE 200
static float rainpos[MAX_RAIN_SLICE];
#define MAX_LT_TREE_SEG 400
#define DFL_MIN_LIGHT 0.35
sgVec3 SGEnviro::min_light = {DFL_MIN_LIGHT, DFL_MIN_LIGHT, DFL_MIN_LIGHT};
#define DFL_STREAK_BRIGHT_NEARMOST_LAYER 0.9
SGfloat SGEnviro::streak_bright_nearmost_layer = DFL_STREAK_BRIGHT_NEARMOST_LAYER;
#define DFL_STREAK_BRIGHT_FARMOST_LAYER 0.5
SGfloat SGEnviro::streak_bright_farmost_layer = DFL_STREAK_BRIGHT_FARMOST_LAYER;
#define DFL_STREAK_PERIOD_MAX 2.5
SGfloat SGEnviro::streak_period_max = DFL_STREAK_PERIOD_MAX;
#define DFL_STREAK_PERIOD_CHANGE_PER_KT 0.005
SGfloat SGEnviro::streak_period_change_per_kt = DFL_STREAK_PERIOD_CHANGE_PER_KT;
#define DFL_STREAK_PERIOD_MIN 1.0
SGfloat SGEnviro::streak_period_min = DFL_STREAK_PERIOD_MIN;
#define DFL_STREAK_LENGTH_MIN 0.03
SGfloat SGEnviro::streak_length_min = DFL_STREAK_LENGTH_MIN;
#define DFL_STREAK_LENGTH_CHANGE_PER_KT 0.0005
SGfloat SGEnviro::streak_length_change_per_kt = DFL_STREAK_LENGTH_CHANGE_PER_KT;
#define DFL_STREAK_LENGTH_MAX 0.1
SGfloat SGEnviro::streak_length_max = DFL_STREAK_LENGTH_MAX;
#define DFL_STREAK_COUNT_MIN 40
int SGEnviro::streak_count_min = DFL_STREAK_COUNT_MIN;
#define DFL_STREAK_COUNT_MAX 190
#if (DFL_STREAK_COUNT_MAX > MAX_RAIN_SLICE)
#error "Bad default!"
#endif
int SGEnviro::streak_count_max = DFL_STREAK_COUNT_MAX;
#define DFL_CONE_BASE_RADIUS 15.0
SGfloat SGEnviro::cone_base_radius = DFL_CONE_BASE_RADIUS;
#define DFL_CONE_HEIGHT 30.0
SGfloat SGEnviro::cone_height = DFL_CONE_HEIGHT;
void SGEnviro::config(const SGPropertyNode* n)
{
if (!n)
return;
const float ml = n->getFloatValue("min-light", DFL_MIN_LIGHT);
sgSetVec3(min_light, ml, ml, ml);
streak_bright_nearmost_layer = n->getFloatValue(
"streak-brightness-nearmost-layer",
DFL_STREAK_BRIGHT_NEARMOST_LAYER);
streak_bright_farmost_layer = n->getFloatValue(
"streak-brightness-farmost-layer",
DFL_STREAK_BRIGHT_FARMOST_LAYER);
streak_period_max = n->getFloatValue(
"streak-period-max",
DFL_STREAK_PERIOD_MAX);
streak_period_min = n->getFloatValue(
"streak-period-min",
DFL_STREAK_PERIOD_MIN);
streak_period_change_per_kt = n->getFloatValue(
"streak-period-change-per-kt",
DFL_STREAK_PERIOD_CHANGE_PER_KT);
streak_length_max = n->getFloatValue(
"streak-length-max",
DFL_STREAK_LENGTH_MAX);
streak_length_min = n->getFloatValue(
"streak-length-min",
DFL_STREAK_LENGTH_MIN);
streak_length_change_per_kt = n->getFloatValue(
"streak-length-change-per-kt",
DFL_STREAK_LENGTH_CHANGE_PER_KT);
streak_count_min = n->getIntValue(
"streak-count-min", DFL_STREAK_COUNT_MIN);
streak_count_max = n->getIntValue(
"streak-count-max", DFL_STREAK_COUNT_MAX);
if (streak_count_max > MAX_RAIN_SLICE)
streak_count_max = MAX_RAIN_SLICE;
cone_base_radius = n->getFloatValue(
"cone-base-radius", DFL_CONE_BASE_RADIUS);
cone_height = n->getFloatValue("cone_height", DFL_CONE_HEIGHT);
}
/**
* A class to render lightnings.
*/
class SGLightning {
public:
/**
* Build a new lightning.
* The lightning has a limited life time. It will also play a thunder sounder once.
* @param lon lon longitude in degree
* @param lat lat latitude in degree
* @param alt asl of top of lightning
*/
SGLightning(double lon, double lat, double alt);
~SGLightning();
void lt_Render(void);
void lt_build(void);
void lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize);
// contains all the segments of the lightning
lt_tree_seg lt_tree[MAX_LT_TREE_SEG];
// segment count
int nb_tree;
// position of lightning
double lon, lat, alt;
int sequence_count;
// time to live
double age;
};
typedef vector<SGLightning *> list_of_lightning;
static list_of_lightning lightnings;
SGEnviro sgEnviro;
SGEnviro::SGEnviro() :
view_in_cloud(false),
precipitation_enable_state(true),
precipitation_density(100.0),
precipitation_max_alt(0.0),
turbulence_enable_state(false),
last_cloud_turbulence(0.0),
cloud_turbulence(0.0),
lightning_enable_state(false),
elapsed_time(0.0),
dt(0.0),
soundMgr(NULL),
snd_active(false),
snd_dist(0.0),
min_time_before_lt(0.0),
fov_width(55.0),
fov_height(55.0)
{
for(int i = 0; i < MAX_RAIN_SLICE ; i++)
rainpos[i] = sg_random();
radarEcho.reserve(100);
}
SGEnviro::~SGEnviro(void) {
list_of_lightning::iterator iLightning;
for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; iLightning++ ) {
delete (*iLightning);
}
lightnings.clear();
}
void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time) {
view_in_cloud = false;
// ask the impostor cache to do some cleanup
if(SGNewCloud::cldCache)
SGNewCloud::cldCache->startNewFrame();
last_cloud_turbulence = cloud_turbulence;
cloud_turbulence = 0.0;
elapsed_time += delta_time;
min_time_before_lt -= delta_time;
dt = delta_time;
sgMat4 T1, LON, LAT;
sgVec3 axis;
sgMakeTransMat4( T1, p );
sgSetVec3( axis, 0.0, 0.0, 1.0 );
sgMakeRotMat4( LON, lon, axis );
sgSetVec3( axis, 0.0, 1.0, 0.0 );
sgMakeRotMat4( LAT, 90.0 - lat, axis );
sgMat4 TRANSFORM;
sgCopyMat4( TRANSFORM, T1 );
sgPreMultMat4( TRANSFORM, LON );
sgPreMultMat4( TRANSFORM, LAT );
sgCoord pos;
sgSetCoord( &pos, TRANSFORM );
sgMakeCoordMat4( transform, &pos );
last_lon = lon;
last_lat = lat;
last_alt = alt;
radarEcho.clear();
precipitation_max_alt = 400.0;
}
void SGEnviro::endOfFrame(void) {
}
double SGEnviro::get_cloud_turbulence(void) const {
return last_cloud_turbulence;
}
// this can be queried to add some turbulence for example
bool SGEnviro::is_view_in_cloud(void) const {
return view_in_cloud;
}
void SGEnviro::set_view_in_cloud(bool incloud) {
view_in_cloud = incloud;
}
int SGEnviro::get_CacheResolution(void) const {
return SGCloudField::get_CacheResolution();
}
int SGEnviro::get_clouds_CacheSize(void) const {
return SGCloudField::get_CacheSize();
}
float SGEnviro::get_clouds_visibility(void) const {
return SGCloudField::get_CloudVis();
}
float SGEnviro::get_clouds_density(void) const {
return SGCloudField::get_density();
}
bool SGEnviro::get_clouds_enable_state(void) const {
return SGCloudField::get_enable3dClouds();
}
bool SGEnviro::get_turbulence_enable_state(void) const {
return turbulence_enable_state;
}
void SGEnviro::set_CacheResolution(int resolutionPixels) {
SGCloudField::set_CacheResolution(resolutionPixels);
}
void SGEnviro::set_clouds_CacheSize(int sizeKb) {
SGCloudField::set_CacheSize(sizeKb);
}
void SGEnviro::set_clouds_visibility(float distance) {
SGCloudField::set_CloudVis(distance);
}
void SGEnviro::set_clouds_density(float density) {
SGCloudField::set_density(density);
}
void SGEnviro::set_clouds_enable_state(bool enable) {
SGCloudField::set_enable3dClouds(enable);
}
void SGEnviro::set_turbulence_enable_state(bool enable) {
turbulence_enable_state = enable;
}
// rain/snow
float SGEnviro::get_precipitation_density(void) const {
return precipitation_density;
}
bool SGEnviro::get_precipitation_enable_state(void) const {
return precipitation_enable_state;
}
void SGEnviro::set_precipitation_density(float density) {
precipitation_density = density;
}
void SGEnviro::set_precipitation_enable_state(bool enable) {
precipitation_enable_state = enable;
}
// others
bool SGEnviro::get_lightning_enable_state(void) const {
return lightning_enable_state;
}
void SGEnviro::set_lightning_enable_state(bool enable) {
lightning_enable_state = enable;
if( ! enable ) {
// TODO:cleanup
}
}
void SGEnviro::setLight(sgVec4 adj_fog_color) {
sgCopyVec4( fog_color, adj_fog_color );
if( false ) {
// ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
}
}
void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
// send data to wx radar
// compute turbulence
// draw precipitation
// draw lightning
// compute illumination
// http://www.pilotfriend.com/flight_training/weather/THUNDERSTORM%20HAZARDS1.htm
double turbulence = 0.0;
if( dist < radius * radius * 2.25f ) {
switch(family) {
case SGNewCloud::CLFamilly_st:
turbulence = 0.2;
break;
case SGNewCloud::CLFamilly_ci:
case SGNewCloud::CLFamilly_cs:
case SGNewCloud::CLFamilly_cc:
case SGNewCloud::CLFamilly_ac:
case SGNewCloud::CLFamilly_as:
turbulence = 0.1;
break;
case SGNewCloud::CLFamilly_sc:
turbulence = 0.3;
break;
case SGNewCloud::CLFamilly_ns:
turbulence = 0.4;
break;
case SGNewCloud::CLFamilly_cu:
turbulence = 0.5;
break;
case SGNewCloud::CLFamilly_cb:
turbulence = 0.6;
break;
}
// full turbulence inside cloud, half in the vicinity
if( dist > radius * radius )
turbulence *= 0.5;
if( turbulence > cloud_turbulence )
cloud_turbulence = turbulence;
// we can do 'local' precipitations too
}
// convert to LWC for radar (experimental)
// http://www-das.uwyo.edu/~geerts/cwx/notes/chap08/moist_cloud.html
double LWC = 0.0;
switch(family) {
case SGNewCloud::CLFamilly_st:
LWC = 0.29;
break;
case SGNewCloud::CLFamilly_cu:
LWC = 0.27;
break;
case SGNewCloud::CLFamilly_cb:
LWC = 2.0;
break;
case SGNewCloud::CLFamilly_sc:
LWC = 0.44;
break;
case SGNewCloud::CLFamilly_ci:
LWC = 0.03;
break;
// no data
case SGNewCloud::CLFamilly_cs:
case SGNewCloud::CLFamilly_cc:
case SGNewCloud::CLFamilly_ac:
case SGNewCloud::CLFamilly_as:
LWC = 0.03;
break;
case SGNewCloud::CLFamilly_ns:
LWC = 0.29*2.0;
break;
}
// add to the list for the wxRadar instrument
if( LWC > 0.0 )
radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
// NB:data valid only from cockpit view
// spawn a new lightning
if(lightning_enable_state && min_time_before_lt <= 0.0 && (family == SGNewCloud::CLFamilly_cb) &&
dist < 15000.0 * 15000.0 && sg_random() > 0.9f) {
double lat, lon;
Point3D orig, dest;
orig.setlat(last_lat * SG_DEGREES_TO_RADIANS );
orig.setlon(last_lon * SG_DEGREES_TO_RADIANS );
orig.setelev(0.0);
dist = sgSqrt(dist);
dest = calc_gc_lon_lat(orig, heading, dist);
lon = dest.lon() * SG_RADIANS_TO_DEGREES;
lat = dest.lat() * SG_RADIANS_TO_DEGREES;
addLightning( lon, lat, alt );
// reset timer
min_time_before_lt = 5.0 + sg_random() * 30;
// DEBUG only
// min_time_before_lt = 5.0;
}
if( (alt - radius * 0.1) > precipitation_max_alt )
switch(family) {
case SGNewCloud::CLFamilly_st:
case SGNewCloud::CLFamilly_cu:
case SGNewCloud::CLFamilly_cb:
case SGNewCloud::CLFamilly_ns:
case SGNewCloud::CLFamilly_sc:
precipitation_max_alt = alt - radius * 0.1;
break;
}
}
list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
return &radarEcho;
}
// precipitation rendering code
void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
sgVec3 light;
sgAddVec3( light, fog_color, min_light );
float da = SG_PI * 2.0f / (float) slices;
// low number = faster
float speedf = streak_period_max - speed * streak_period_change_per_kt;
if( speedf < streak_period_min )
speedf = streak_period_min;
float lenf = streak_length_min + speed * streak_length_change_per_kt;
if( lenf > streak_length_max )
lenf = streak_length_max;
float t = fmod((float) elapsed_time, speedf) / speedf;
// t = 0.1f;
if( !down )
t = 1.0f - t;
float angle = 0.0f;
//glColor4f(1.0f, 0.7f, 0.7f, 0.9f); // XXX unneeded? overriden below
glBegin(GL_LINES);
if (slices > MAX_RAIN_SLICE)
slices = MAX_RAIN_SLICE; // should never happen
for( int i = 0 ; i < slices ; i++ ) {
float x = cos(angle) * baseRadius;
float y = sin(angle) * baseRadius;
angle += da;
sgVec3 dir = {x, -height, y};
// rain drops at 2 different speed to simulate depth
float t1 = (i & 1 ? t : t + t) + rainpos[i];
if(t1 > 1.0f) t1 -= 1.0f;
if(t1 > 1.0f) t1 -= 1.0f;
// distant raindrops are more transparent
float c = t1 * (i & 1 ?
streak_bright_farmost_layer
: streak_bright_nearmost_layer);
glColor4f(c * light[0], c * light[1], c * light[2], c);
sgVec3 p1, p2;
sgScaleVec3(p1, dir, t1);
// distant raindrops are shorter
float t2 = t1 + (i & 1 ? lenf : lenf+lenf);
sgScaleVec3(p2, dir, t2);
glVertex3f(p1[0], p1[1] + height, p1[2]);
glVertex3f(p2[0], p2[1] + height, p2[2]);
}
glEnd();
}
void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
#if 0
static int debug_period = 0;
if (debug_period++ == 50) {
debug_period = 0;
cout << "drawRain("
<< pitch << ", "
<< roll << ", "
<< heading << ", "
<< hspeed << ", "
<< rain_norm << ");"
//" angle = " << angle
//<< " raindrop(KTS) = " << raindrop_speed_kts
<< endl;
}
#endif
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
glDisable( GL_FOG );
glDisable(GL_LIGHTING);
int slice_count = static_cast<int>(
(streak_count_min + rain_norm*(streak_count_max-streak_count_min))
* precipitation_density / 100.0);
// www.wonderquest.com/falling-raindrops.htm says that
// Raindrop terminal velocity is 5 to 20mph
// Rather than model it accurately (temp, pressure, diameter), and make it
// smaller than terminal when closer to the precipitation cloud base,
// we interpolate in the 5-20mph range according to rain_norm.
double raindrop_speed_kts
= (5.0 + rain_norm*15.0) * SG_MPH_TO_MPS * SG_MPS_TO_KT;
float angle = atanf(hspeed / raindrop_speed_kts) * SG_RADIANS_TO_DEGREES;
glPushMatrix();
// the cone rotate with hspeed
angle = -pitch - angle;
glRotatef(roll, 0.0, 0.0, 1.0);
glRotatef(heading, 0.0, 1.0, 0.0);
glRotatef(angle, 1.0, 0.0, 0.0);
// up cone
DrawCone2(cone_base_radius, cone_height,
slice_count, true, rain_norm, hspeed);
// down cone (usually not visible)
if(angle > 0.0 || heading != 0.0)
DrawCone2(cone_base_radius, -cone_height,
slice_count, false, rain_norm, hspeed);
glPopMatrix();
glEnable(GL_LIGHTING);
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glEnable( GL_FOG );
glEnable(GL_DEPTH_TEST);
}
void SGEnviro::set_soundMgr(SGSoundMgr *mgr) {
soundMgr = mgr;
}
void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
if( precipitation_enable_state && rain_norm > 0.0)
if( precipitation_max_alt >= last_alt )
drawRain(pitch, roll, heading, hspeed, rain_norm);
}
SGLightning::SGLightning(double _lon, double _lat, double _alt) :
nb_tree(0),
lon(_lon),
lat(_lat),
alt(_alt),
age(1.0 + sg_random() * 4.0)
{
// sequence_count = 1 + sg_random() * 5.0;
lt_build();
}
SGLightning::~SGLightning() {
}
// lightning rendering code
void SGLightning::lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize) {
sgVec3 dir, newdir;
int nseg = 0;
Point3D pt = start;
if( nbseg == 50 )
sgSetVec3( dir, 0.0, -1.0, 0.0 );
else {
sgSetVec3( dir, sg_random() - 0.5f, sg_random() - 0.5f, sg_random() - 0.5f);
sgNormaliseVec3(dir);
}
if( nb_tree >= MAX_LT_TREE_SEG )
return;
lt_tree[nb_tree].depth = tree_nr;
nseg = 0;
lt_tree[nb_tree].pt = pt;
lt_tree[nb_tree].prev = -1;
nb_tree ++;
// TODO:check agl
while(nseg < nbseg && pt.y() > 0.0) {
int prev = nb_tree - 1;
nseg++;
// add a branch
if( energy * sg_random() > 0.8f )
lt_build_tree_branch(tree_nr + 1, pt, energy * 0.9f, nbseg == 50 ? 10 : static_cast<int>(nbseg * 0.4f), segsize * 0.7f);
if( nb_tree >= MAX_LT_TREE_SEG )
return;
sgSetVec3(newdir, (sg_random() - 0.5f), (sg_random() - 0.5f) - (nbseg == 50 ? 0.5f : 0.0), (sg_random() - 0.5f));
sgNormaliseVec3(newdir);
sgAddVec3( dir, newdir);
sgNormaliseVec3(dir);
sgVec3 scaleDir;
sgScaleVec3( scaleDir, dir, segsize * energy * 0.5f );
pt[PX] += scaleDir[0];
pt[PY] += scaleDir[1];
pt[PZ] += scaleDir[2];
lt_tree[nb_tree].depth = tree_nr;
lt_tree[nb_tree].pt = pt;
lt_tree[nb_tree].prev = prev;
nb_tree ++;
}
}
void SGLightning::lt_build(void) {
Point3D top;
nb_tree = 0;
top[PX] = 0 ;
top[PY] = alt;
top[PZ] = 0;
lt_build_tree_branch(0, top, 1.0, 50, top[PY] / 8.0);
if( ! sgEnviro.soundMgr )
return;
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
if( dist < 10000.0 && ! sgEnviro.snd_playing && (dist < sgEnviro.snd_dist || ! sgEnviro.snd_active) ) {
sgEnviro.snd_timer = 0.0;
sgEnviro.snd_wait = dist / 340;
sgEnviro.snd_dist = dist;
sgEnviro.snd_pos_lat = lat;
sgEnviro.snd_pos_lon = lon;
sgEnviro.snd_active = true;
sgEnviro.snd_playing = false;
}
}
void SGLightning::lt_Render(void) {
float flash = 0.5;
if( fmod(sgEnviro.elapsed_time*100.0, 100.0) > 50.0 )
flash = sg_random() * 0.75f + 0.25f;
float h = lt_tree[0].pt[PY];
sgVec4 col={0.62f, 0.83f, 1.0f, 1.0f};
sgVec4 c;
#define DRAW_SEG() \
{glColorMaterial(GL_FRONT, GL_EMISSION); \
glDisable(GL_LINE_SMOOTH); glBegin(GL_LINES); \
glColor4fv(c); \
glVertex3f(lt_tree[n].pt[PX], lt_tree[n].pt[PZ], lt_tree[n].pt[PY]); \
glVertex3f(lt_tree[lt_tree[n].prev].pt[PX], lt_tree[lt_tree[n].prev].pt[PZ], lt_tree[lt_tree[n].prev].pt[PY]); \
glEnd(); glEnable(GL_LINE_SMOOTH);}
glDepthMask( GL_FALSE );
glEnable(GL_BLEND);
glBlendFunc( GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_LIGHTING);
glDisable( GL_FOG );
glPushMatrix();
sgMat4 modelview, tmp;
ssgGetModelviewMatrix( modelview );
sgCopyMat4( tmp, sgEnviro.transform );
sgPostMultMat4( tmp, modelview );
ssgLoadModelviewMatrix( tmp );
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
glTranslatef( ax, ay, -sgEnviro.last_alt );
sgEnviro.radarEcho.push_back( SGWxRadarEcho ( course, 0.0, 0.0, dist, age, true, 0 ) );
for( int n = 0 ; n < nb_tree ; n++ ) {
if( lt_tree[n].prev < 0 )
continue;
float t1 = sgLerp(0.5, 1.0, lt_tree[n].pt[PY] / h);
t1 *= flash;
if( lt_tree[n].depth >= 2 ) {
glLineWidth(3);
sgScaleVec4(c, col, t1 * 0.6f);
DRAW_SEG();
} else {
if( lt_tree[n].depth == 0 ) {
glLineWidth(12);
sgScaleVec4(c, col, t1 * 0.5f);
DRAW_SEG();
glLineWidth(6);
sgScaleVec4(c, col, t1);
DRAW_SEG();
} else {
glLineWidth(6);
sgScaleVec4(c, col, t1 * 0.7f);
DRAW_SEG();
}
if( lt_tree[n].depth == 0 )
glLineWidth(3);
else
glLineWidth(2);
sgSetVec4(c, t1, t1, t1, t1);
DRAW_SEG();
}
}
glLineWidth(1);
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glPopMatrix();
glDepthMask( GL_TRUE );
glEnable( GL_FOG );
glEnable(GL_LIGHTING);
}
void SGEnviro::addLightning(double lon, double lat, double alt) {
if( lightnings.size() > 10)
return;
SGLightning *lt= new SGLightning(lon, lat, alt);
lightnings.push_back(lt);
}
void SGEnviro::drawLightning(void) {
list_of_lightning::iterator iLightning;
// play 'thunder' for lightning
if( snd_active )
if( !snd_playing ) {
// wait until sound has reached us
snd_timer += dt;
if( snd_timer >= snd_wait ) {
snd_playing = true;
// compute relative position of lightning
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( snd_pos_lon*SG_DEGREES_TO_RADIANS, snd_pos_lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
SGSharedPtr<SGSoundSample> snd = soundMgr->find("thunder");
if( snd ) {
ALfloat pos[3]={ax, ay, -sgEnviro.last_alt };
snd->set_source_pos(pos);
snd->play_once();
}
}
} else {
if( !soundMgr->is_playing("thunder") ) {
snd_active = false;
snd_playing = false;
}
}
if( ! lightning_enable_state )
return;
for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; iLightning++ ) {
if( dt )
if( sg_random() > 0.95f )
(*iLightning)->lt_build();
(*iLightning)->lt_Render();
(*iLightning)->age -= dt;
if( (*iLightning)->age < 0.0 ) {
delete (*iLightning);
lightnings.erase( iLightning );
break;
}
}
}
void SGEnviro::setFOV( float w, float h ) {
fov_width = w;
fov_height = h;
}
void SGEnviro::getFOV( float &w, float &h ) {
w = fov_width;
h = fov_height;
}

View File

@@ -0,0 +1,256 @@
// Visual environment helper class
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifndef _VISUAL_ENVIRO_HXX
#define _VISUAL_ENVIRO_HXX
#include <plib/sg.h>
#include <simgear/compiler.h>
#include STL_STRING
#include <vector>
SG_USING_STD(vector);
SG_USING_STD(string);
class SGLightning;
class SGSoundMgr;
/**
* Simulate some echo on a weather radar.
* Container class for the wx radar instrument.
*/
class SGWxRadarEcho {
public:
SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning, int _cloudId) :
heading( _heading ),
alt ( _alt ),
radius ( _radius ),
dist ( _dist ),
LWC ( _LWC ),
lightning ( _lightning ),
cloudId ( _cloudId )
{}
/** the heading in radian is versus north */
float heading;
float alt, radius, dist;
/** reflectivity converted to liquid water content. */
double LWC;
/** if true then this data is for a lightning else it is for water echo. */
bool lightning;
/** Unique identifier of cloud */
int cloudId;
};
typedef vector<SGWxRadarEcho> list_of_SGWxRadarEcho;
/**
* Visual environment helper class.
*/
class SGEnviro {
friend class SGLightning;
private:
void DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed);
void lt_update(void);
bool view_in_cloud;
bool precipitation_enable_state;
float precipitation_density;
float precipitation_max_alt;
bool turbulence_enable_state;
double last_cloud_turbulence, cloud_turbulence;
bool lightning_enable_state;
double elapsed_time, dt;
sgVec4 fog_color;
sgMat4 transform;
double last_lon, last_lat, last_alt;
SGSoundMgr *soundMgr;
bool snd_active, snd_playing;
double snd_timer, snd_wait, snd_pos_lat, snd_pos_lon, snd_dist;
double min_time_before_lt;
float fov_width, fov_height;
/** a list of all the radar echo. */
list_of_SGWxRadarEcho radarEcho;
static sgVec3 min_light;
static SGfloat streak_bright_nearmost_layer,
streak_bright_farmost_layer,
streak_period_max,
streak_period_change_per_kt,
streak_period_min,
streak_length_min,
streak_length_change_per_kt,
streak_length_max;
static int streak_count_min, streak_count_max;
static SGfloat cone_base_radius,
cone_height;
public:
SGEnviro();
~SGEnviro();
/** Read the config from the precipitation rendering config properties.
* @param precip_rendering_cfgNode "/sim/rendering/precipitation" in fg
* Set from whatever info present in the
* subnodes passed, substituting hardwired defaults for missing fields.
* If NULL is given, do nothing.
*/
void config(const class SGPropertyNode* precip_rendering_cfgNode);
/**
* Forward a few states used for renderings.
*/
void startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time);
void endOfFrame(void);
/**
* Whenever a cloud is drawn we check his 'impact' on the environment.
* @param heading direction of cloud in radians
* @param alt asl of cloud in meters
* @param radius radius of cloud in meters
* @param family cloud family
* @param dist squared dist to cloud in meters
*/
void callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId);
void drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm);
/**
* Draw rain or snow precipitation around the viewer.
* @param rain_norm rain normalized intensity given by metar class
* @param snow_norm snow normalized intensity given by metar class
* @param hail_norm hail normalized intensity given by metar class
* @param pitch pitch rotation of viewer
* @param roll roll rotation of viewer
* @param hspeed moving horizontal speed of viewer in kt
*/
void drawPrecipitation(double rain_norm, double snow_norm, double hail_norm,
double pitch, double roll, double heading, double hspeed);
/**
* Draw the lightnings spawned by cumulo nimbus.
*/
void drawLightning(void);
/**
* Forward the fog color used by the rain rendering.
* @param adj_fog_color color of the fog
*/
void setLight(sgVec4 adj_fog_color);
// this can be queried to add some turbulence for example
bool is_view_in_cloud(void) const;
void set_view_in_cloud(bool incloud);
double get_cloud_turbulence(void) const;
// Clouds
// return the size of the memory pool used by texture impostors
int get_clouds_CacheSize(void) const;
int get_CacheResolution(void) const;
float get_clouds_visibility(void) const;
float get_clouds_density(void) const;
bool get_clouds_enable_state(void) const;
bool get_turbulence_enable_state(void) const;
/**
* Set the size of the impostor texture cache for 3D clouds.
* @param sizeKb size of the texture pool in Kb
*/
void set_clouds_CacheSize(int sizeKb);
/**
* Set the resolution of the impostor texture for 3D clouds.
* @param resolutionPixels size of each texture in pixels (64|128|256)
*/
void set_CacheResolution(int resolutionPixels);
/**
* Set the maximum range used when drawing clouds.
* Clouds are blended from totaly transparent at max range to totaly opaque around the viewer
* @param distance in meters
*/
void set_clouds_visibility(float distance);
/**
* Set the proportion of clouds that will be rendered to limit drop in FPS.
* @param density 0..100 no clouds drawn when density == 0, all are drawn when density == 100
*/
void set_clouds_density(float density);
/**
* Enable or disable the use of 3D clouds.
* @param enable when false we draw the 2D layers
*/
void set_clouds_enable_state(bool enable);
/**
* Enable or disable the use of proximity cloud turbulence.
* @param enable when true the turbulence is computed based on type of cloud around the AC
*/
void set_turbulence_enable_state(bool enable);
// rain/snow
float get_precipitation_density(void) const;
bool get_precipitation_enable_state(void) const;
/**
* Decrease the precipitation density to the given percentage.
* (Only show the given percentage of rain streaks etc.)
* Default precipitation density upon construction is 100.0.
* @param density 0.0 to 100.0
*/
void set_precipitation_density(float density);
/**
* Enable or disable the rendering of precipitation around the viewer.
* @param enable when true we will draw precipitation depending on metar data
*/
void set_precipitation_enable_state(bool enable);
// others
bool get_lightning_enable_state(void) const;
/**
* Enable or disable the rendering of lightning and the thunder sound.
* @param enable when true we will draw lightning spwaned by cumulonimbus
*/
void set_lightning_enable_state(bool enable);
/**
* Spawn a new lighning at specified lon/lat.
* @param lon position of the new lightning
* @param lat position of the new lightning
* @param alt asl of the starting point of the lightning in meters
*/
void addLightning(double lon, double lat, double alt);
/**
* Forward the sound manager instance to be able to play samples.
* @param mgr a running sound manager
*/
void set_soundMgr(SGSoundMgr *mgr);
void setFOV( float w, float h );
void getFOV( float &w, float &h );
list_of_SGWxRadarEcho *get_radar_echo(void);
sgMat4 *get_transform(void) { return &transform; }
};
extern SGEnviro sgEnviro;
#endif // _VISUAL_ENVIRO_HXX

View File

@@ -4,7 +4,7 @@ lib_LIBRARIES = libsgephem.a
include_HEADERS = \
celestialBody.hxx \
ephemeris.hxx \
ephemeris.hxx \
jupiter.hxx \
mars.hxx \
mercury.hxx \

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -27,9 +26,9 @@
#ifndef _CELESTIALBODY_H_
#define _CELESTIALBODY_H_
#ifndef __cplusplus
#ifndef __cplusplus
# error This library requires C++
#endif
#endif
#include <simgear/constants.h>

View File

@@ -3,7 +3,7 @@
//
// Written by Curtis Olson, started March 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -15,13 +15,17 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <iostream>
#include "ephemeris.hxx"
@@ -37,6 +41,10 @@ SGEphemeris::SGEphemeris( const string &path ) {
saturn = new Saturn;
uranus = new Uranus;
neptune = new Neptune;
nplanets = 7;
for ( int i = 0; i < nplanets; ++i ) {
sgdSetVec3( planets[i], 0.0, 0.0, 0.0 );
}
stars = new SGStarData( SGPath(path) );
}

View File

@@ -7,7 +7,7 @@
// All the core code underneath this is written by Durk Talsma. See
// the headers of all the other individual files for details.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -19,10 +19,9 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -48,7 +47,7 @@
/** Ephemeris class
*
* Written by Durk Talsma <d.talsma@direct.a2000.nl> and Curtis Olson
* <curt@flightgear.org>
* <http://www.flightgear.org/~curt>
*
* Introduction
*

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -172,7 +171,7 @@ void MoonPos::updatePosition(double mjd, double lst, double lat, Star *ourSun)
// SG_LOG( SG_GENERAL, SG_INFO, "rho = " << rho );
if (geoRa < 0)
geoRa += (2*SGD_PI);
geoRa += SGD_2PI;
HA = lst - (3.8197186 * geoRa);
/* SG_LOG( SG_GENERAL, SG_INFO, "t->getLst() = " << t->getLst()

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -80,7 +79,7 @@ void Star::updatePosition(double mjd)
double
actTime, eccAnom,
xv, yv, v, r,
xe, ye, ze, ecl;
xe, ecl;
updateOrbElements(mjd);

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
@@ -35,6 +34,7 @@ class Star : public CelestialBody
private:
double xs, ys; // the sun's rectangular geocentric coordinates
double ye, ze; // the sun's rectangularequatorial rectangular geocentric coordinates
double distance; // the sun's distance to the earth
public:
@@ -47,6 +47,8 @@ public:
double getw();
double getxs();
double getys();
double getye();
double getze();
double getDistance();
};
@@ -71,6 +73,16 @@ inline double Star::getys()
return ys;
}
inline double Star::getye()
{
return ye;
}
inline double Star::getze()
{
return ze;
}
inline double Star::getDistance()
{
return distance;

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started March 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -14,13 +14,15 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started March 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -14,10 +14,9 @@
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -15,10 +15,9 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/

View File

@@ -31,8 +31,9 @@ tcp_server_LDADD = \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
tcp_client_SOURCES = tcp_client.cxx
@@ -41,30 +42,35 @@ tcp_client_LDADD = \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
socktest_SOURCES = socktest.cxx
socktest_LDADD = \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lplibnet -lplibul -lz
-lplibnet -lplibul -lz \
$(network_LIBS) \
$(base_LIBS)
lowtest_SOURCES = lowtest.cxx
lowtest_LDADD = \
$(top_builddir)/simgear/io/libsgio.a
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(base_LIBS) -lz
decode_binobj_SOURCES = decode_binobj.cxx
decode_binobj_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/xml/libsgxml.a \
-lz
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(base_LIBS) -lz

View File

@@ -1,3 +1,7 @@
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <unistd.h>

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@@ -16,7 +16,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -70,3 +70,9 @@ int SGIOChannel::writestring( const char *str ) {
bool SGIOChannel::close() {
return false;
}
// dummy eof routine
bool SGIOChannel::eof() {
return false;
}

View File

@@ -5,7 +5,7 @@
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@@ -19,7 +19,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -152,6 +152,14 @@ public:
*/
virtual bool close();
/**
* The eof() method returns true if end of file has been reached
* in a context where that makes sense. Otherwise it returns
* false.
* @return result of eof check
*/
virtual bool eof();
inline void set_type( SGChannelType t ) { type = t; }
inline SGChannelType get_type() const { return type; }

View File

@@ -4,7 +4,7 @@
// Shamelessly adapted from plib (plib.sourceforge.net) January 2001
//
// Original version Copyright (C) 2000 the plib team
// Local changes Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Local changes Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -18,7 +18,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -59,7 +59,7 @@ void sgReadFloat ( gzFile fd, float *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)var);
sgEndianSwap( (uint32_t *)var);
}
}
@@ -67,7 +67,7 @@ void sgReadFloat ( gzFile fd, float *var )
void sgWriteFloat ( gzFile fd, const float var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)&var);
sgEndianSwap( (uint32_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(float) ) != sizeof(float) ) {
write_error = true ;
@@ -81,7 +81,7 @@ void sgReadDouble ( gzFile fd, double *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64*)var);
sgEndianSwap( (uint64_t *)var);
}
}
@@ -89,7 +89,7 @@ void sgReadDouble ( gzFile fd, double *var )
void sgWriteDouble ( gzFile fd, const double var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64*)&var);
sgEndianSwap( (uint64_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(double) ) != sizeof(double) ) {
write_error = true ;
@@ -103,7 +103,7 @@ void sgReadUInt ( gzFile fd, unsigned int *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)var);
sgEndianSwap( (uint32_t *)var);
}
}
@@ -111,7 +111,7 @@ void sgReadUInt ( gzFile fd, unsigned int *var )
void sgWriteUInt ( gzFile fd, const unsigned int var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)&var);
sgEndianSwap( (uint32_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(unsigned int) )
!= sizeof(unsigned int) )
@@ -127,7 +127,7 @@ void sgReadInt ( gzFile fd, int *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)var);
sgEndianSwap( (uint32_t *)var);
}
}
@@ -135,7 +135,7 @@ void sgReadInt ( gzFile fd, int *var )
void sgWriteInt ( gzFile fd, const int var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)&var);
sgEndianSwap( (uint32_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(int) ) != sizeof(int) ) {
write_error = true ;
@@ -143,48 +143,48 @@ void sgWriteInt ( gzFile fd, const int var )
}
void sgReadLong ( gzFile fd, long int *var )
void sgReadLong ( gzFile fd, int32_t *var )
{
if ( gzread ( fd, var, sizeof(long int) ) != sizeof(long int) ) {
if ( gzread ( fd, var, sizeof(int32_t) ) != sizeof(int32_t) ) {
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)var);
sgEndianSwap( (uint32_t *)var);
}
}
void sgWriteLong ( gzFile fd, const long int var )
void sgWriteLong ( gzFile fd, const int32_t var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int*)&var);
sgEndianSwap( (uint32_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(long int) )
!= sizeof(long int) )
if ( gzwrite ( fd, (void *)(&var), sizeof(int32_t) )
!= sizeof(int32_t) )
{
write_error = true ;
}
}
void sgReadLongLong ( gzFile fd, int64 *var )
void sgReadLongLong ( gzFile fd, int64_t *var )
{
if ( gzread ( fd, var, sizeof(int64) ) != sizeof(int64) ) {
if ( gzread ( fd, var, sizeof(int64_t) ) != sizeof(int64_t) ) {
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64*)var);
sgEndianSwap( (uint64_t *)var);
}
}
void sgWriteLongLong ( gzFile fd, const int64 var )
void sgWriteLongLong ( gzFile fd, const int64_t var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64*)&var);
sgEndianSwap( (uint64_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(int64) )
!= sizeof(int64) )
if ( gzwrite ( fd, (void *)(&var), sizeof(int64_t) )
!= sizeof(int64_t) )
{
write_error = true ;
}
@@ -197,7 +197,7 @@ void sgReadUShort ( gzFile fd, unsigned short *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned short int*)var);
sgEndianSwap( (uint16_t *)var);
}
}
@@ -205,7 +205,7 @@ void sgReadUShort ( gzFile fd, unsigned short *var )
void sgWriteUShort ( gzFile fd, const unsigned short var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned short*)&var);
sgEndianSwap( (uint16_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(unsigned short) )
!= sizeof(unsigned short) )
@@ -221,7 +221,7 @@ void sgReadShort ( gzFile fd, short *var )
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned short int*)var);
sgEndianSwap( (uint16_t *)var);
}
}
@@ -229,7 +229,7 @@ void sgReadShort ( gzFile fd, short *var )
void sgWriteShort ( gzFile fd, const short var )
{
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned short*)&var);
sgEndianSwap( (uint16_t *)&var);
}
if ( gzwrite ( fd, (void *)(&var), sizeof(short) ) != sizeof(short) ) {
write_error = true ;
@@ -244,7 +244,7 @@ void sgReadFloat ( gzFile fd, const unsigned int n, float *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)var++);
sgEndianSwap( (uint32_t *)var++);
}
}
}
@@ -257,7 +257,7 @@ void sgWriteFloat ( gzFile fd, const unsigned int n, const float *var )
float *ptr = swab;
memcpy( swab, var, sizeof(float) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)ptr++);
sgEndianSwap( (uint32_t *)ptr++);
}
var = swab;
}
@@ -275,7 +275,7 @@ void sgReadDouble ( gzFile fd, const unsigned int n, double *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (uint64*)var++);
sgEndianSwap( (uint64_t *)var++);
}
}
}
@@ -288,7 +288,7 @@ void sgWriteDouble ( gzFile fd, const unsigned int n, const double *var )
double *ptr = swab;
memcpy( swab, var, sizeof(double) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (uint64*)ptr++);
sgEndianSwap( (uint64_t *)ptr++);
}
var = swab;
}
@@ -325,7 +325,7 @@ void sgReadUShort ( gzFile fd, const unsigned int n, unsigned short *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned short int*)var++);
sgEndianSwap( (uint16_t *)var++);
}
}
}
@@ -338,7 +338,7 @@ void sgWriteUShort ( gzFile fd, const unsigned int n, const unsigned short *var
unsigned short *ptr = swab;
memcpy( swab, var, sizeof(unsigned short) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned short*)ptr++);
sgEndianSwap( (uint16_t *)ptr++);
}
var = swab;
}
@@ -360,7 +360,7 @@ void sgReadShort ( gzFile fd, const unsigned int n, short *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned short int*)var++);
sgEndianSwap( (uint16_t *)var++);
}
}
}
@@ -373,7 +373,7 @@ void sgWriteShort ( gzFile fd, const unsigned int n, const short *var )
short *ptr = swab;
memcpy( swab, var, sizeof(short) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned short*)ptr++);
sgEndianSwap( (uint16_t *)ptr++);
}
var = swab;
}
@@ -394,7 +394,7 @@ void sgReadUInt ( gzFile fd, const unsigned int n, unsigned int *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)var++);
sgEndianSwap( (uint32_t *)var++);
}
}
}
@@ -407,7 +407,7 @@ void sgWriteUInt ( gzFile fd, const unsigned int n, const unsigned int *var )
unsigned int *ptr = swab;
memcpy( swab, var, sizeof(unsigned int) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)ptr++);
sgEndianSwap( (uint32_t *)ptr++);
}
var = swab;
}
@@ -429,7 +429,7 @@ void sgReadInt ( gzFile fd, const unsigned int n, int *var )
}
if ( sgIsBigEndian() ) {
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)var++);
sgEndianSwap( (uint32_t *)var++);
}
}
}
@@ -442,7 +442,7 @@ void sgWriteInt ( gzFile fd, const unsigned int n, const int *var )
int *ptr = swab;
memcpy( swab, var, sizeof(int) * n );
for ( unsigned int i = 0; i < n; ++i ) {
sgEndianSwap( (unsigned int*)ptr++);
sgEndianSwap( (uint32_t *)ptr++);
}
var = swab;
}

View File

@@ -4,7 +4,7 @@
// Shamelessly adapted from plib January 2001
//
// Original version Copyright (C) 2000 the plib team
// Local changes Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Local changes Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -18,7 +18,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
@@ -27,19 +27,13 @@
#ifndef _SG_LOWLEVEL_HXX
#define _SG_LOWLEVEL_HXX
#include <stdio.h>
#include <zlib.h>
#include <plib/sg.h>
#ifdef _MSC_VER
typedef __int64 int64;
typedef __int64 uint64;
#else
typedef long long int64;
typedef unsigned long long uint64;
#endif
#include <simgear/compiler.h>
#include <simgear/misc/stdint.hxx>
// Note that output is written in little endian form (and converted as
// necessary for big endian machines)
@@ -54,10 +48,10 @@ void sgReadUInt ( gzFile fd, unsigned int *var ) ;
void sgWriteUInt ( gzFile fd, const unsigned int var ) ;
void sgReadInt ( gzFile fd, int *var ) ;
void sgWriteInt ( gzFile fd, const int var ) ;
void sgReadLong ( gzFile fd, long int *var ) ;
void sgWriteLong ( gzFile fd, const long int var ) ;
void sgReadLongLong ( gzFile fd, int64 *var ) ;
void sgWriteLongLong ( gzFile fd, const int64 var ) ;
void sgReadLong ( gzFile fd, int32_t *var ) ;
void sgWriteLong ( gzFile fd, const int32_t var ) ;
void sgReadLongLong ( gzFile fd, int64_t *var ) ;
void sgWriteLongLong ( gzFile fd, const int64_t var ) ;
void sgReadUShort ( gzFile fd, unsigned short *var ) ;
void sgWriteUShort ( gzFile fd, const unsigned short var ) ;
void sgReadShort ( gzFile fd, short *var ) ;
@@ -121,52 +115,4 @@ void sgClearWriteError();
int sgReadError();
int sgWriteError();
inline bool sgIsLittleEndian() {
static const int sgEndianTest = 1;
return (*((char *) &sgEndianTest ) != 0);
}
inline bool sgIsBigEndian() {
static const int sgEndianTest = 1;
return (*((char *) &sgEndianTest ) == 0);
}
inline void sgEndianSwap(unsigned short *x) {
*x =
(( *x >> 8 ) & 0x00FF ) |
(( *x << 8 ) & 0xFF00 ) ;
}
inline void sgEndianSwap(unsigned int *x) {
*x =
(( *x >> 24 ) & 0x000000FF ) |
(( *x >> 8 ) & 0x0000FF00 ) |
(( *x << 8 ) & 0x00FF0000 ) |
(( *x << 24 ) & 0xFF000000 ) ;
}
inline void sgEndianSwap(uint64 *x) {
#ifndef _MSC_VER
*x =
(( *x >> 56 ) & 0x00000000000000FFULL ) |
(( *x >> 40 ) & 0x000000000000FF00ULL ) |
(( *x >> 24 ) & 0x0000000000FF0000ULL ) |
(( *x >> 8 ) & 0x00000000FF000000ULL ) |
(( *x << 8 ) & 0x000000FF00000000ULL ) |
(( *x << 24 ) & 0x0000FF0000000000ULL ) |
(( *x << 40 ) & 0x00FF000000000000ULL ) |
(( *x << 56 ) & 0xFF00000000000000ULL ) ;
#else
*x =
(( *x >> 56 ) & 0x00000000000000FF ) |
(( *x >> 40 ) & 0x000000000000FF00 ) |
(( *x >> 24 ) & 0x0000000000FF0000 ) |
(( *x >> 8 ) & 0x00000000FF000000 ) |
(( *x << 8 ) & 0x000000FF00000000 ) |
(( *x << 24 ) & 0x0000FF0000000000 ) |
(( *x << 40 ) & 0x00FF000000000000 ) |
(( *x << 56 ) & 0xFF00000000000000 ) ;
#endif
}
#endif // _SG_LOWLEVEL_HXX

View File

@@ -25,22 +25,22 @@ int main() {
short s = 1111;
cout << "short s = " << s << endl;
sgEndianSwap((unsigned short *)&s);
sgEndianSwap((uint16_t *)&s);
cout << "short s = " << s << endl;
sgEndianSwap((unsigned short *)&s);
sgEndianSwap((uint16_t *)&s);
cout << "short s = " << s << endl;
int i = 1111111;
cout << "int i = " << i << endl;
sgEndianSwap((unsigned int *)&i);
sgEndianSwap((uint32_t *)&i);
cout << "int i = " << i << endl;
sgEndianSwap((unsigned int *)&i);
sgEndianSwap((uint32_t *)&i);
cout << "int i = " << i << endl;
double x = 1111111111;
cout << "double x = " << x << endl;
sgEndianSwap((unsigned long long *)&x);
sgEndianSwap((uint64_t *)&x);
cout << "double x = " << x << endl;
sgEndianSwap((unsigned long long *)&x);
sgEndianSwap((uint64_t *)&x);
cout << "double x = " << x << endl;
}

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started January 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -16,7 +16,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
@@ -36,6 +36,7 @@
#include STL_STRING
#include <simgear/bucket/newbucket.hxx>
#include <simgear/misc/sg_path.hxx>
#include "lowlevel.hxx"
#include "sg_binobj.hxx"
@@ -45,7 +46,7 @@ SG_USING_STD( string );
SG_USING_STD( vector );
enum {
enum sgObjectTypes {
SG_BOUNDING_SPHERE = 0,
SG_VERTEX_LIST = 1,
@@ -58,20 +59,19 @@ enum {
SG_TRIANGLE_FACES = 10,
SG_TRIANGLE_STRIPS = 11,
SG_TRIANGLE_FANS = 12
} sgObjectTypes;
};
enum {
enum sgIndexTypes {
SG_IDX_VERTICES = 0x01,
SG_IDX_NORMALS = 0x02,
SG_IDX_COLORS = 0x04,
SG_IDX_TEXCOORDS = 0x08
} sgIndexTypes;
};
enum {
enum sgPropertyTypes {
SG_MATERIAL = 0,
SG_INDEX_TYPES = 1
} sgPropertyTypes;
};
class sgSimpleBuffer {
@@ -116,7 +116,7 @@ public:
// calculate the center of a list of points, by taking the halfway
// point between the min and max points.
static Point3D calc_center( point_list& wgs84_nodes ) {
Point3D sgCalcCenter( point_list& wgs84_nodes ) {
Point3D p, min, max;
if ( wgs84_nodes.size() ) {
@@ -240,8 +240,8 @@ static void read_object( gzFile fp,
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / (idx_size * sizeof(short));
short *sptr = (short *)ptr;
int count = nbytes / (idx_size * sizeof(unsigned short));
unsigned short *sptr = (unsigned short *)ptr;
int_list vs; vs.clear();
int_list ns; ns.clear();
int_list cs; cs.clear();
@@ -249,7 +249,7 @@ static void read_object( gzFile fp,
for ( k = 0; k < count; ++k ) {
if ( sgIsBigEndian() ) {
for ( idx = 0; idx < idx_size; ++idx ) {
sgEndianSwap( (unsigned short *)&(sptr[idx]) );
sgEndianSwap( (uint16_t *)&(sptr[idx]) );
}
}
idx = 0;
@@ -403,9 +403,9 @@ bool SGBinObject::read_bin( const string& file ) {
double *dptr = (double *)ptr;
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64 *)&(dptr[0]) );
sgEndianSwap( (uint64 *)&(dptr[1]) );
sgEndianSwap( (uint64 *)&(dptr[2]) );
sgEndianSwap( (uint64_t *)&(dptr[0]) );
sgEndianSwap( (uint64_t *)&(dptr[1]) );
sgEndianSwap( (uint64_t *)&(dptr[2]) );
}
gbs_center = Point3D( dptr[0], dptr[1], dptr[2] );
// cout << "Center = " << gbs_center << endl;
@@ -413,7 +413,7 @@ bool SGBinObject::read_bin( const string& file ) {
float *fptr = (float *)ptr;
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int *)fptr );
sgEndianSwap( (uint32_t *)fptr );
}
gbs_radius = fptr[0];
// cout << "Bounding radius = " << gbs_radius << endl;
@@ -443,9 +443,9 @@ bool SGBinObject::read_bin( const string& file ) {
wgs84_nodes.reserve( count );
for ( k = 0; k < count; ++k ) {
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int *)&(fptr[0]) );
sgEndianSwap( (unsigned int *)&(fptr[1]) );
sgEndianSwap( (unsigned int *)&(fptr[2]) );
sgEndianSwap( (uint32_t *)&(fptr[0]) );
sgEndianSwap( (uint32_t *)&(fptr[1]) );
sgEndianSwap( (uint32_t *)&(fptr[2]) );
}
wgs84_nodes.push_back( Point3D(fptr[0], fptr[1], fptr[2]) );
fptr += 3;
@@ -476,10 +476,10 @@ bool SGBinObject::read_bin( const string& file ) {
colors.reserve(count);
for ( k = 0; k < count; ++k ) {
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int *)&(fptr[0]) );
sgEndianSwap( (unsigned int *)&(fptr[1]) );
sgEndianSwap( (unsigned int *)&(fptr[2]) );
sgEndianSwap( (unsigned int *)&(fptr[3]) );
sgEndianSwap( (uint32_t *)&(fptr[0]) );
sgEndianSwap( (uint32_t *)&(fptr[1]) );
sgEndianSwap( (uint32_t *)&(fptr[2]) );
sgEndianSwap( (uint32_t *)&(fptr[3]) );
}
colors.push_back( Point3D( fptr[0], fptr[1], fptr[2] ) );
fptr += 4;
@@ -544,8 +544,8 @@ bool SGBinObject::read_bin( const string& file ) {
texcoords.reserve(count);
for ( k = 0; k < count; ++k ) {
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int *)&(fptr[0]) );
sgEndianSwap( (unsigned int *)&(fptr[1]) );
sgEndianSwap( (uint32_t *)&(fptr[0]) );
sgEndianSwap( (uint32_t *)&(fptr[1]) );
}
texcoords.push_back( Point3D( fptr[0], fptr[1], 0 ) );
fptr += 2;
@@ -620,20 +620,13 @@ bool SGBinObject::write_bin( const string& base, const string& name,
unsigned char idx_mask;
int idx_size;
string dir = base + "/" + b.gen_base_path();
string command = "mkdir -p " + dir;
#if defined(_MSC_VER) || defined(__MINGW32__)
system( (string("mkdir ") + dir).c_str() );
#else
system(command.c_str());
#endif
string file = dir + "/" + name + ".gz";
cout << "Output file = " << file << endl;
SGPath file = base + "/" + b.gen_base_path() + "/" + name + ".gz";
file.create_dir( 0755 );
cout << "Output file = " << file.str() << endl;
gzFile fp;
if ( (fp = gzopen( file.c_str(), "wb9" )) == NULL ) {
cout << "ERROR: opening " << file << " for writing!" << endl;
cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
@@ -656,7 +649,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write header magic
sgWriteUInt( fp, SG_FILE_MAGIC_NUMBER );
time_t calendar_time = time(NULL);
sgWriteLong( fp, (long int)calendar_time );
sgWriteLong( fp, (int32_t)calendar_time );
// calculate and write number of top level objects
string material;
@@ -858,7 +851,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// find next group
material = tri_materials[start];
while ( (end < (int)tri_materials.size()) &&
(material == tri_materials[end]) )
(material == tri_materials[end]) &&
3*(end-start) < 32760 )
{
// cout << "end = " << end << endl;
end++;
@@ -1051,21 +1045,13 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
Point3D p;
int i, j;
string dir = base + "/" + b.gen_base_path();
string command = "mkdir -p " + dir;
#if defined(_MSC_VER) || defined(__MINGW32__)
system( (string("mkdir ") + dir).c_str() );
#else
system(command.c_str());
#endif
// string file = dir + "/" + b.gen_index_str();
string file = dir + "/" + name;
cout << "Output file = " << file << endl;
SGPath file = base + "/" + b.gen_base_path() + "/" + name;
file.create_dir( 0755 );
cout << "Output file = " << file.str() << endl;
FILE *fp;
if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
cout << "ERROR: opening " << file << " for writing!" << endl;
cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
@@ -1145,7 +1131,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
group_nodes.push_back( wgs84_nodes[ tris_v[i][j] ] );
bs_center = calc_center( group_nodes );
bs_center = sgCalcCenter( group_nodes );
bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
}
}
@@ -1196,7 +1182,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
group_nodes.push_back( wgs84_nodes[ strips_v[i][j] ] );
bs_center = calc_center( group_nodes );
bs_center = sgCalcCenter( group_nodes );
bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
}
}
@@ -1224,7 +1210,7 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
// close the file
fclose(fp);
command = "gzip --force --best " + file;
string command = "gzip --force --best " + file.str();
system(command.c_str());
return true;

View File

@@ -5,7 +5,7 @@
// Written by Curtis Olson, started January 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -19,7 +19,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -221,6 +221,16 @@ public:
};
/**
* \relates SGBinObject
* Calculate the center of a list of points, by taking the halfway
* point between the min and max points.
* @param wgs84_nodes list of points in wgs84 coordinates
* @return center point
*/
Point3D sgCalcCenter( point_list& wgs84_nodes );
/**
* \relates SGBinObject
* Calculate the bounding sphere of a set of nodes.

View File

@@ -2,7 +2,7 @@
//
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@@ -16,7 +16,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
@@ -29,6 +29,7 @@
# include <io.h>
#endif
#include <simgear/misc/stdint.hxx>
#include <simgear/debug/logstream.hxx>
#include "sg_file.hxx"
@@ -39,6 +40,7 @@ SG_USING_STD(string);
SGFile::SGFile( const string &file) {
set_type( sgFileType );
file_name = file;
eof_flag = true;
}
@@ -70,6 +72,7 @@ bool SGFile::open( const SGProtocolDir d ) {
return false;
}
eof_flag = false;
return true;
}
@@ -77,7 +80,11 @@ bool SGFile::open( const SGProtocolDir d ) {
// read a block of data of specified size
int SGFile::read( char *buf, int length ) {
// read a chunk
return ::read( fp, buf, length );
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
}
return result;
}
@@ -87,7 +94,10 @@ int SGFile::readline( char *buf, int length ) {
int pos = lseek( fp, 0, SEEK_CUR );
// read a chunk
int result = ::read( fp, buf, length );
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
}
// find the end of line and reset position
int i;
@@ -130,5 +140,6 @@ bool SGFile::close() {
return false;
}
eof_flag = true;
return true;
}

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