Compare commits

...

643 Commits

Author SHA1 Message Date
Tim Moore
11479cd8c3 Merge branch 'ehofman/sound' 2010-01-16 23:49:36 +01:00
ehofman
176e760de1 test for an AL or ALC error before calling an ALUT function. 2010-01-16 15:50:29 +01:00
Tim Moore
430c60ed1a Merge branch 'ehofman/sound' 2010-01-13 07:57:35 +01:00
Tim Moore
dfea3623f6 Merge branch 'tat/framework' 2010-01-13 07:57:30 +01:00
Tim Moore
b38783e4cb Merge branch 'ehofman/subsys' 2010-01-11 07:15:11 +01:00
Tim Moore
9382a4c21b Merge branch 'jester/aptsign' 2010-01-11 07:14:51 +01:00
Tim Moore
3cd4c5566f Merge branch 'timoore/effects' 2010-01-11 07:14:23 +01:00
Tim Moore
601c0977df Merge branch 'jmt/geodistance' 2010-01-11 07:10:46 +01:00
ehofman
c56f036bab Tatsuhiro Nishioka:
These patches fixes minor bug in addition to providing --with-openal-framework and --with-cocoa-framework.
Now you can use your own version of OpenAL.framework for selecting various audio output device.
Plus, you can build FG/SG on Snow Leopard with cocoa configuration.
2010-01-05 22:12:37 +01:00
torsten
44dd50c0ef Csaba Halasz:
Fix airport signs by reverting to rev 1.22 of apt_sign.cxx. Tweaked a little to handle missing materials better.
2010-01-05 22:11:57 +01:00
ehofman
56919ae45f MacOS returns an unsopported AL error when a file is not found, work around this. 2010-01-05 22:10:22 +01:00
jmt
578af00b0d Allow geocentric distance computations to return radians. 2010-01-03 10:10:02 +01:00
Tim Moore
d6c0bf69b6 fix up some merge weirdness 2010-01-01 13:32:03 +01:00
ehofman
e8884b4ec0 Also unbind subsystem groups in reverse order and destruct them in reverse order to be consistent. 2009-12-31 19:42:53 +01:00
ehofman
5e79609955 unbind in reverse order to try to prevent order dependency problems. 2009-12-30 00:20:08 +01:00
ehofman
4950c96f1c Rearrange alut error checking a bit 2009-12-30 00:05:01 +01:00
jmt
51b0cf535e XML encodings: support 'ASCII' as an alias for 'US-ASCII' 2009-12-29 23:53:28 +01:00
ehofman
4cc17a7f6e keep a pointer to the OpenAL vendor and renderer for reference 2009-12-27 09:24:24 +01:00
Tim Moore
dca07c5634 Merge branch 'timoore/effects'
Conflicts:
	simgear/scene/model/model.cxx
	simgear/scene/sky/newcloud.cxx
2009-12-20 16:07:00 +01:00
Tim Moore
fd42294faf Merge branch 'ehofman/sound'
Changed include of SGQuat.hxx to SGMath.hxx in
sound/sample_openal.cxx; somehow this happened in a merge commit when
the sound branch was merged to next.
2009-12-20 11:46:28 +01:00
ehofman
c1246e8c4e proper typecasting 2009-12-14 22:46:22 +01:00
Tim Moore
59fc902cfb don't render an EffectGeode if there is no valid technique
Normal geometry has a default effect; geometry with no default effect
is unlikely to look correct with no state set applied. This fixes the
problem of clouds being displayed as multi-colored rectangles when
shader effects are turned off.
2009-12-14 06:52:00 +01:00
ehofman
1fe9755d01 fix a typo. 2009-12-12 00:03:41 +01:00
ehofman
1da09a4706 Don't assign the buffer data to the sample in case it is a file. Test for result when calling load() 2009-12-12 00:03:40 +01:00
ehofman
f3c591469b Fix crash in SGSoundMgr::stop(): do not try to erase buffer items one at a time 2009-12-12 00:03:40 +01:00
ehofman
b1200f9f59 add alcSuspendContext and alcProcessContext again to prevent sound artifacts on hardware accelerated soundcards. 2009-12-06 23:55:08 +01:00
ehofman
47617d6c04 check if suspend, resume and volume changed much from the previous value before setting them. 2009-12-03 06:38:23 +01:00
ehofman
4794ab6095 Fix runtime switching of sound devices. 2009-12-03 06:38:12 +01:00
ehofman
bc85767f19 Updates to allow runtime chaning of the sound device 2009-11-30 22:41:14 +01:00
Tim Moore
e37c218c2a take locks out of ModelRegistry
They should be unnecessary and were causing deadlock with Effects that
load images.
2009-11-29 22:54:02 +01:00
ehofman
a0aaa23904 Add a function to retreive all available playback devices. 2009-11-29 13:04:39 +01:00
ehofman
27a6c72091 initialize volume to a proper value 2009-11-29 13:04:39 +01:00
ehofman
2dcc66f03e Small bugfix 2009-11-29 13:04:38 +01:00
ehofman
d70a05a088 Make it possible to specify a different device name 2009-11-29 13:04:38 +01:00
Tim Moore
c2317edf8a Revert boost requirement to 1.37
I don't want to get into testing for tr1::unordered_map, and the
boost compatibility doesn't exist in 1.34.
2009-11-29 12:42:10 +01:00
Tim Moore
cb7ac404d9 Merge branch 'ehofman/sky' 2009-11-26 23:28:34 +01:00
Tim Moore
5abc6c995f fix a memory leak in newcloud.cxx 2009-11-26 16:30:46 +01:00
ehofman
0f21c39e49 a slightly more readable version of the test 2009-11-26 16:05:46 +01:00
ehofman
f6513127ce Also test for older versions of OpenAL-Sample 2009-11-26 16:05:45 +01:00
Tim Moore
ddd72b2b37 Use an effect for 3d clouds 2009-11-26 11:40:41 +01:00
Tim Moore
7f5df1fb66 Support for shader program attributes in effects
Also, use a hash table for the effect shader program cache.
2009-11-26 11:39:34 +01:00
Tim Moore
2e71b64de1 Better error reporting for effects
Throw an exception when an undefine attribute value is found in an effect.

Also, fix a typo in TexEnvCombine operand attributes.
2009-11-26 11:32:00 +01:00
Tim Moore
45f1f9263f add a property debugging function 2009-11-26 10:38:31 +01:00
ehofman
878288f06a Don't forget to apply the doppler adjustment factor to the listener velocity also 2009-11-24 14:17:54 +01:00
ehofman
406cdf8d16 test for implementations with 'bad' doppler effects and adjust for it. 2009-11-24 14:17:54 +01:00
ehofman
5b28b024ae fix test programs 2009-11-24 14:17:54 +01:00
ehofman
7c693d8107 proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds. 2009-11-24 14:17:54 +01:00
Tim Moore
b8a6d1ac4d add depth attribute to Effect 2009-11-23 09:15:47 +01:00
Tim Moore
40533f50df Drop required Boost version from 1.37 to 1.34
Use boost/tr1 to bring in std::tr1::unordered_map instead of the Boost
version.
2009-11-22 23:05:11 +01:00
Tim Moore
539ced191b Move tree shaders to an effect
Also, improve effect hash keys.
2009-11-22 00:32:51 +01:00
Tim Moore
1a400b890b Effect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE 2009-11-22 00:27:53 +01:00
Tim Moore
ebe5a5579c shader language predicate 2009-11-20 22:59:15 +01:00
ehofman
afb18ca75b the wrong name also mislead me: rotate velocity to the proper quat 2009-11-19 23:01:49 +01:00
ehofman
01c62932bd make the relative positions fixed against the body again. 2009-11-18 23:25:55 +01:00
ehofman
6cd8db7b28 Set to default distance attenuation function but change the parameters a but for better sound effects (and most of all quieter sounds at greta distance 2009-11-18 23:25:51 +01:00
ehofman
bb46d91bc6 What do you know, the real problem turned out to be the distance attenuation function.. 2009-11-17 06:43:41 +01:00
Tim Moore
3cd5322496 descend into Effects to find default material animation values 2009-11-16 22:43:41 +01:00
Tim Moore
cadecdcab7 add a transparent texture for effects
This is used as a default texture for the chrome animation.

Also, fix a typo in creating combiners.
2009-11-16 22:42:46 +01:00
Tim Moore
cd4030b7db Make MultiChangeListener derive publicly from SGPropertyChangeListener
Otherwise it doesn't work as a listener!
2009-11-16 22:39:56 +01:00
Tim Moore
0a2264cad4 When instantiating effects, copy user data of any created nodes.
This bug was the cause of the huge memory consumption / death reported at some places:
the BVH data on "raw" .ac models (random objects) was dropped on the floor.
2009-11-15 23:51:08 +01:00
Tim Moore
bb2a02daa8 Bump boost version to 1.37 2009-11-15 01:17:34 +01:00
Tim Moore
5991195062 optimize creation and sharing of effects
Implement equality test and hash for for property trees.  In an
Effect, make a hash table of Effects that inherit from it keyed on
their unmerged property tree. Using that, makeEffect() should return a
single Effect for given property tree description. Animations may
change that in the future...
2009-11-13 22:41:11 +01:00
Tim Moore
54c4055af3 Effects in models working for transparent materials and chrome animation
Implementation of animated effect values via the property system.

Add names for TexEnvCombine attributes
2009-11-13 22:41:11 +01:00
Tim Moore
cb07210bc7 Move Texture unit builder into TexBuilder.cxx
Do the refactoring necessary to make that work.
2009-11-13 22:41:11 +01:00
Tim Moore
3e40d624a8 Effects for models
Basically working, at last. Among other things, create effects in
 models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.
2009-11-13 22:41:11 +01:00
Tim Moore
63ce675914 Splicing visitor for rewriting scene graphs with a minimum of copying 2009-11-13 22:41:11 +01:00
Tim Moore
14e5e87a4d Dump texture attributes of StateSet into effect property tree
Also, decode blend function.
2009-11-13 22:41:11 +01:00
Tim Moore
e7e81c6639 getStateAttribute utility function
This provides a concise, typesafe way to get attributes from osg::StateSet.

Also, blew away BackRefInserter.
2009-11-13 22:41:11 +01:00
Tim Moore
23d0601d82 Add support for blend functions and alpha test functions in effects 2009-11-13 22:41:11 +01:00
Tim Moore
6db9138eeb wip for effects in models
multi-index for effect attributes
2009-11-13 22:41:10 +01:00
Tim Moore
6a7c200002 remove CopyPolicy from ModelRegistry
Put the responsibility for copying a loaded model directly in
SGReaderWriterXML.
2009-11-13 22:41:10 +01:00
ehofman
e3f70b7125 temporarily remove listener (viewer) and source offsets. they mess things up 2009-11-12 22:59:43 +01:00
Tim Moore
a25e859fa7 fix typo 2009-11-10 22:10:57 +01:00
ehofman
5b2af1f6b3 also recalculate the velocity in update_pos_and_orienation, so pass the north-east-down velocity directly and orientate position, orientation and velocity to OpenGL/OpenAL frames (x-right, y-up and z-back) 2009-11-10 16:29:16 +01:00
ehofman
59df72c4b0 allow sound effects in the configuration file to be added to the 'avionics' sample group by setting '<type>avionics</type>'. 2009-11-10 06:42:26 +01:00
Tim Moore
4e2eb2f24c Move propertyExpression code from flightgear to simgear
Also add a function (possibly redundant) to access the global property
root.
2009-11-09 15:53:10 +01:00
Tim Moore
b905f4b8aa Property system optimizations
Profiling startup with the new effects code exposed some performance
gotchas. The objective is to reduce allocation of std::string
temporaries, especially when looking up node path names. Also, I
changed some paths to initialize strings with strings instead of char *;
this causes less allocation, at least with glibc. Also, eliminate
the old version of find_node and its helper functions by writing the
template version of find_node_aux to handle an explicit index
parameter.

Also, add const char[] as an internal property type

This doesn't actually add a new type to the property system, but allows using
character arrays as arguments to certain templates.
2009-11-09 15:52:54 +01:00
ehofman
fefe87ed1e Remove old MSVC6.0 files that doen't work anymore 2009-11-09 10:45:15 +01:00
ehofman
b66905c2f6 Oops, it was the scenery up vector, not the viewer up vector 2009-11-07 08:52:16 +01:00
ehofman
39472e4d81 Save a costly SGVec3d::fromGeod() calculation 2009-11-07 08:52:16 +01:00
ehofman
85fba1325a pass the geodetic position and view orientation to the sky reposition function 2009-11-05 16:17:29 +01:00
ehofman
0f39f05fa1 small fixes 2009-11-04 23:05:22 +01:00
ehofman
8d551c2664 fix directional sound orientation 2009-11-04 23:05:21 +01:00
ehofman
346a22f684 adjust to recent changes 2009-11-04 23:05:21 +01:00
ehofman
b1571e4437 some small fixes 2009-11-04 23:05:21 +01:00
ehofman
5ac2abe3ab Remove more unneeded code and properly set relative position and sound direction 2009-11-02 23:20:59 +01:00
ehofman
5b15426cc6 Small code reorganization, mostly removing unneeded code 2009-11-02 23:20:59 +01:00
ehofman
1ac944b7c1 Position and orientation fixes thanks to Tim Moore (finaly). Code optimizations by moving code over from SGSoundSample to SGSampleGroup which means it will only run once for every sample group instead of once for every sample. 2009-11-02 23:20:58 +01:00
ehofman
fd90dbb123 silently clip pitch and gain to their maximum values 2009-11-01 21:52:37 +01:00
ehofman
6ccad91537 proper orientation(?) and comment out relative position and direction code since it messes with OpenAL in such a way that volume doesn't work properly anymore 2009-11-01 21:52:37 +01:00
ehofman
c89db53ebf another attempt at getting something useful without any result. 2009-10-31 22:55:32 +01:00
ehofman
4ffd70a42a fix a typo 2009-10-31 22:55:26 +01:00
ehofman
bbeb48a60d fix a gcc version test 2009-10-31 22:55:18 +01:00
ehofman
aefe9bc116 MacOS X fix 2009-10-31 22:54:46 +01:00
ehofman
bcb95f647d add relative pos back in 2009-10-31 00:03:27 +01:00
ehofman
145a7fa146 pass the float pointer to the isNaN function instead of the SGVec3 type 2009-10-29 23:04:17 +01:00
ehofman
06f0b6030a multiply quats in the right order 2009-10-29 23:04:17 +01:00
ehofman
191ee3a0ed Commit the current state of affairs to see if it fixes the position code for others 2009-10-29 23:04:17 +01:00
ehofman
f6358694ae another test program, using real world locations 2009-10-29 23:04:17 +01:00
ehofman
af14d65a98 Fix a bug where a sample was removed from the sample list before it was stopped. Proper listener orientation when inside the airplane (need to find a good solution for outside view). 2009-10-28 23:16:19 +01:00
ehofman
9fe75dc521 also test for NaN in listener code 2009-10-27 22:15:11 +01:00
ehofman
0051bea034 small code reorganization and addition of debugging tests. 2009-10-27 22:15:11 +01:00
ehofman
76c79dba8e FGViewer::recalcLookFrom turned out to be an excellent source of information for prosition and orientation 2009-10-26 23:07:47 +01:00
ehofman
84dc82506a re-enable sound positioning and velocity, test for NaN's and print a message when it happens (debugging, should be removed later on). 2009-10-26 18:50:00 +01:00
ehofman
ae1625734c move all isnan() declarations from sample_group.cxx to compiler.h since it's too important not to have available everywhere. 2009-10-26 18:49:57 +01:00
Tim Moore
e2ce4c0fa9 More include SGMath.hxx to keep MSVC happy 2009-10-26 18:37:27 +01:00
ehofman
a06a15e769 Use shared pointers for any reference to SGSoundSample, fix the constructor of SGSoundSample where data is supplied by the calling program. 2009-10-24 19:29:41 +02:00
ehofman
7c5de29b61 get rid of aut_ptr, it only works with objects that can destroyed with delete (and not even delete[]) which is too limited. take drastic actions to find the sound-not-playing-bug: set all positions and orientations to default all the time. 2009-10-24 19:29:41 +02:00
ehofman
5f9befebae .. and remove some debugging code 2009-10-22 22:52:05 +02:00
ehofman
6a7b885891 revert some test code 2009-10-22 22:52:05 +02:00
ehofman
cd8e7bbdca should use free instead of delete for malloced data. 2009-10-22 22:52:05 +02:00
ehofman
5d731ad8c3 a few more temporarty debugging statements 2009-10-22 22:52:05 +02:00
ehofman
7964270929 fix a memory leak and add some temporary debugging statements. 2009-10-22 22:52:05 +02:00
ehofman
ea513d392e Updates to the test utilies. 2009-10-22 22:52:05 +02:00
ehofman
feba9024eb Fix a pause situation where more code was executed than expected. Unbind an OpenAL buffer from an OpenAL source when requested to stop playing. 2009-10-21 16:25:29 +02:00
ehofman
b3e16ce8e0 use auto_ptr instead 2009-10-19 23:50:17 +02:00
ehofman
31dd77c694 do not yet add the relative sound position to the absolute position, it's generating NaN's at the moment. Fix a bunch of other small bugs 2009-10-19 23:50:17 +02:00
ehofman
ae58f89fbf sigh, forgot another alut* at the wrong place. 2009-10-19 23:50:17 +02:00
ehofman
b3bc36b253 restore some part of the code to prevent an untwanted segmentationf fault. 2009-10-18 18:07:19 +02:00
ehofman
7287509fef Start the sound manager in a deactived state. This means the code now has to activate it explicitly when desired. A non active state means the update function will no be executed. 2009-10-18 18:06:55 +02:00
Tim Moore
b1c49045a8 forward declare Point3D in sg_types.hxx
This avoids sucking in SGMath.hxx -- and therefore a bunch of OSG headers --
into many compilation units.
2009-10-18 12:11:13 +02:00
ehofman
0d5634475c Don't delete the sample data if it wasn't constructed as a file. It's now deleted when calling free_data() by the owner or in the destructor. 2009-10-18 12:07:38 +02:00
ehofman
e6bfe7d40c revert to previous version 2009-10-18 12:07:25 +02:00
ehofman
811cd0653f make sure update_late isn't executed when dt=0 2009-10-17 23:47:20 +02:00
ehofman
e2b8a21ff5 documentation, licensing, copyright and small api updates. 2009-10-17 23:47:06 +02:00
ehofman
24c7941f65 convert _relative_pos to a vector of doubles and set the relative offset 2009-10-17 13:39:34 +02:00
ehofman
600a9ee4c5 _data is not an array of pointer 2009-10-17 13:39:34 +02:00
ehofman
fdfdfedf01 Alut < 1.0 fixes and finaly fix the sound orientation 2009-10-17 13:39:33 +02:00
ehofman
a67688322d Initialization was done much earlier than expected resulting in some sample
groups not being activated (and sample loading using OpenAL/ALUT functions to
be scheduled before OpenAL was initilialized).

fix alutInit counter
remove left over static declaration fro SGSoundMgr::load
2009-10-16 11:14:05 +02:00
ehofman
6fe057e277 add a debugging statement 2009-10-16 11:14:05 +02:00
ehofman
f23e8bfb02 fix for latest changes 2009-10-16 11:14:05 +02:00
ehofman
eab9da98f2 give the sample class as much info as possible to properly position and orientate the sounds. unfortunately at this time orientation seems to be from straight behind which means that sounds that have outer-gain set to 0.0 will not be heard yet. 2009-10-16 11:14:05 +02:00
ehofman
f161992836 Alex Buzin:
I got an error with the Sunday CVS - FG crashed while exiting .
gdb reports SIGSEGV error at file soundmgr_openal.cxx, line 159.

Error was fixed by changing lines 157-159 from:
        buffer_map_iterator buffers_current = _buffers.begin();
        buffer_map_iterator buffers_end = _buffers.end();
        for ( ; buffers_current != buffers_end; ++buffers_current ) {
to :
        buffer_map_iterator buffers_current;
        while(_buffers.size()){
            buffers_current = _buffers.begin();
2009-10-14 00:34:39 +02:00
Tim Moore
40e13b91fe Merge branches 'toresten/geofix', 'jmt/lcase', 'stuart/clouds' and 'jmt/dump' 2009-10-12 10:03:00 +02:00
ehofman
af6824605b proper naming is everything 2009-10-12 00:01:42 +02:00
ehofman
babf58f8d2 Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener 2009-10-12 00:01:07 +02:00
ehofman
968f5d7693 OpenAL buffer management; add a buffer cache to prevent loading the same sample in memory twice. Especially useful to save memory for multi-aircraft configurations and (later) for AI models. 2009-10-12 00:00:53 +02:00
ehofman
4cc6bd69ae add the option to tie a SampleGroup to the listener position and orientation 2009-10-08 10:17:11 +02:00
ehofman
199437e859 alut pre-1.0 doesn't support aletGetError but then again, this function doesn't get called in that case either so just comment it out at build time 2009-10-08 10:17:11 +02:00
jmt
e5fac0a01d Update the screen-dump code to use osgDB, and hence write out files in more common formats (PNG, JPEG, etc). The PPM writing code is retained for the moment, in case someone other than FG is relying upon it. 2009-10-07 08:20:50 +02:00
ehofman
5d14b84969 fix a typo 2009-10-07 08:19:47 +02:00
ehofman
bcccd06cee (try to) properly align model and viewer 2009-10-07 08:19:33 +02:00
ehofman
6b0ab9a49a default listener (master volume) default to 0.0 to save some ugly code in FlightGear 2009-10-06 07:22:06 +02:00
ehofman
023002ae73 add the alc.h header file vor OpenAL context related code 2009-10-06 07:22:06 +02:00
ehofman
579d384c04 Rename update() to update_late() for the sound manager to be able to initialize it before any other class that uses it. This will allow the SoundManager to be safely accessed in the constructor of those classes. 2009-10-06 07:22:06 +02:00
ehofman
e2e1524454 Initial commit of the new sound system, expect more updates to follow 2009-10-06 07:22:06 +02:00
durk
4a5853c1c2 Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-04 01:41:21 +02:00
Tim Moore
64756d14d0 Back out convertToLowerCase function
It brought in an OSG dependency; we'll just use boost::to_lower_copy instead.
2009-10-01 00:31:36 +02:00
Tim Moore
bac2ef601d Merge branch 'jmt/lcase' into next 2009-09-28 23:51:07 +02:00
Tim Moore
cf3bab89f9 Merge branch 'master' into next 2009-09-28 23:50:56 +02:00
jmt
dfe41ad984 Extend simgear::strutils with convertToLowerCase helper - currently a proxy for osgDB helper of the same name. 2009-09-28 23:50:08 +02:00
ehofman
b784bebaa9 just small fixes 2009-09-28 23:40:06 +02:00
torsten
bcf727cf58 Catch a possible floating point error in SGGeodesy::SGCartToGeod() for cartesian coordinates close to the geocenter region. 2009-09-22 22:44:38 +02:00
Tim Moore
ecd0a53412 Add writeLocalData functions for internal scenegraph classes
This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
Tim Moore
3456434e37 check for null effect in EffectCullVisitor
An EffectGeode might not have any effect.
2009-09-18 15:43:46 +02:00
Tim Moore
454c5b1ed2 Merge branch 'tat/configure' into next 2009-09-17 12:25:19 +02:00
torsten
dc2c437a1a Tatsuhiro Nishioka:
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
2009-09-17 12:24:56 +02:00
Tim Moore
819d3f5ded Merge branch 'topic/projection' into next 2009-09-17 12:22:06 +02:00
frohlich
4f802689f2 Correct finite precision issues.
Use consistent function names.
Implement changes consistently over the different vector sizes.

Modified Files:
	SGVec2.hxx SGVec3.hxx SGVec4.hxx
2009-09-17 12:21:42 +02:00
Tim Moore
9cbbe55598 Merge branch 'frohlich/weak' into next 2009-09-17 12:18:33 +02:00
frohlich
7e2dafdcb8 Make the weak pointer work. Some bits were left when importing.
Modified Files:
	SGSharedPtr.hxx SGWeakPtr.hxx
2009-09-17 12:18:07 +02:00
jmt
c7873d68f7 Logging:less verbose sound loading. 2009-09-17 12:13:47 +02:00
jmt
939ec526a8 Logging: quiet down STG parsing. 2009-09-17 12:13:47 +02:00
jmt
b20a635db0 Logging: quiet down model/image loading policy. 2009-09-17 12:13:47 +02:00
jmt
a656bee0df Logging: quiet the BVH building policy. 2009-09-17 12:13:47 +02:00
jmt
42f07e3f14 Logging: quiet material loading. 2009-09-17 12:13:47 +02:00
jmt
5803b05bd5 Logging - downgrade play/stop messages to debug. 2009-09-17 12:13:47 +02:00
John Denker
ccf0ba50c4 Implement vector _projection_ functions. 2009-09-09 23:28:16 +02:00
John Denker
f3bc977d32 Make "repeat" start slower on pick-animation mouse events;
otherwise it is unusable.
2009-09-09 22:54:13 +02:00
ehofman
80609e0816 Dont execute code in case the soundmanager isn't properly initialized 2009-09-09 08:39:56 +02:00
frohlich
795d481ca6 Switch to new vector conversion functions.
Modified Files:
	simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
	simgear/scene/model/SGInteractionAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/particles.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/sky/CloudShaderGeometry.cxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
	simgear/scene/tgdb/GroundLightManager.cxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
 	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich
1b936b9af8 Fix problem with ocean files not recognized as water.
Move dynamic casts to EffectGeode into the findMaterial method.

Modified Files:
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich
f141cc28b0 Add some comments.
Make sure floating point constants do not introduce useless upcasts.
Remove now unused and not really usefull method.

Modified Files:
	simgear/math/SGQuat.hxx
2009-09-05 17:01:58 +02:00
ehofman
4cb64b58be Also install coremag.hxx since it is being used by JSBSim now 2009-09-05 17:01:58 +02:00
frohlich
028af34d3d Remove unused member.
Modified Files:
	simgear/scene/util/SGSceneFeatures.hxx
2009-09-05 17:01:58 +02:00
frohlich
ce54997be5 Should be now more easy to make use of SGMath without having osg.
Modified Files:
	simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
	simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx
2009-09-05 17:01:58 +02:00
frohlich
3d213fa713 Return a osg::Vec value instead of a non const reference.
Modified Files:
 	scene/model/SGMaterialAnimation.cxx
2009-09-05 17:01:58 +02:00
frohlich
e71f3790ce Avoid the non const SGVec*::osg() method.
Modified Files:
 	SGTranslateTransform.cxx SGScaleTransform.cxx
 	SGRotateTransform.cxx
2009-09-05 17:01:58 +02:00
frohlich
67b9cba4d3 Use const refs for const data.
Modified Files:
 	simgear/scene/model/CheckSceneryVisitor.hxx
	simgear/scene/model/CheckSceneryVisitor.cxx
2009-09-05 17:01:58 +02:00
torsten
78a471f684 Spare one node in the scenegraph if there is no <offsets> 2009-09-02 23:43:13 +02:00
timoore
d4289c5d54 Change trees code to use a faster OpenGL path
The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.
2009-08-25 16:14:13 +02:00
torsten
0c17c5440a support osgText in models 2009-08-25 09:11:27 +02:00
torsten
c4116da564 support osgText in models. See docs/README.osgtext for details 2009-08-25 09:11:27 +02:00
torsten
d0821953bb Don't load materials without a name 2009-08-23 21:37:03 +02:00
torsten
e782adef94 Avoid NAN due to floating point rounding errors 2009-08-23 21:37:03 +02:00
ehofman
d3572c2562 prevent division by zero 2009-08-23 21:37:03 +02:00
torsten
1f3838b155 Alan Teeder: fix incomplete dbg_printf for non-gcc. 2009-08-23 21:37:03 +02:00
torsten
6aa459073e don't build tabbed_value_test, swap_test, openal_test1 and openal_test2 by default. 2009-08-23 21:37:03 +02:00
torsten
0932c33185 warning fix: unused variables 2009-08-23 21:37:03 +02:00
torsten
5e542aa841 extinguish many warnings (at least for gcc) 2009-08-23 21:37:03 +02:00
torsten
6d53abd5af warning fix: initializing members in the order they are declared keeps gcc happy 2009-08-23 21:37:03 +02:00
torsten
3ea58bf8db warning fixes 2009-08-23 21:37:03 +02:00
torsten
71a4c2c3d2 extinguish many warnings (at least for gcc) 2009-08-23 21:37:03 +02:00
torsten
a3e391a523 warning fix: abort program and spit out a message if getNumPrims() is called with unknown mode. (Shouldn't happen anyway) 2009-08-23 21:37:02 +02:00
torsten
9cb15b302c warning fix: unused variable 2009-08-23 21:37:02 +02:00
torsten
15c1a28d37 warning fix, unused code 2009-08-23 21:37:02 +02:00
torsten
d3a500e54e don't use uninitialized variables 2009-08-23 21:37:02 +02:00
torsten
a0a5eb8aef warning fixes 2009-08-23 21:37:02 +02:00
torsten
a92955eade warning fixes 2009-08-23 21:37:02 +02:00
torsten
f043f3d4f9 warning fixes 2009-08-23 21:37:02 +02:00
torsten
992a057a1b warning fix (multiline comment) 2009-08-23 21:37:02 +02:00
torsten
07da1e7e1a warning fix 2009-08-23 21:37:02 +02:00
torsten
2c07222ef6 warning fixes 2009-08-23 21:37:02 +02:00
torsten
918e315d47 Warning fix: array subscript is above array bounds 2009-08-23 21:37:02 +02:00
ehofman
c824731bc6 Expose the color of the sun (which is not the scene specular color anymore) 2009-08-23 21:37:02 +02:00
ehofman
0c39caa622 Differentiate between sun color (based in visibility) and scene color (based on humidity) 2009-08-23 21:37:02 +02:00
torsten
1f1e28baf8 Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. 2009-08-09 23:56:10 +02:00
fredb
0c303389d6 Compile under MSVC9 2009-08-09 23:56:10 +02:00
timoore
01a896ef5b New effects from Till Busch: crops, water, landmass
As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.

Several bugs in the effect inheritance algorithm were fixed.
2009-08-09 23:56:10 +02:00
torsten
0e5e760135 Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action for mouse-button and mouse-wheel. 2009-08-08 00:49:40 +02:00
fredb
7e7d877874 Fix case typo 2009-07-27 23:47:15 +02:00
fredb
57ccb6fd6b Suppress warnings 2009-07-27 23:47:15 +02:00
fredb
efa2876e29 Compile latest SimGear under MSVC9 2009-07-27 23:47:15 +02:00
Tim Moore
59ef7d8fd1 Create a singleton for the parser table 2009-07-19 23:05:04 +02:00
Tim Moore
1f308c9ec3 Move definition of SGRawBase<...>::printOn out of simgear namespace
They are declared in the global namespace, and MSVC insists that they be
defined there.
2009-07-19 22:39:16 +02:00
Tim Moore
4943d3aa53 Add missing return statements 2009-07-18 10:12:59 +02:00
Tim Moore
828d561113 Store material data with Effect
Somehow this got left out, which broke ground intersection queries.
2009-07-17 16:18:12 +02:00
Tim Moore
fcf72a7123 Change references to property types
BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.
2009-07-17 14:52:58 +02:00
Tim Moore
d3f5bc6e2d Changed SGRawValue::DefaultValue to an inline function.
This avoids MSVC bugs in declaring templated specializations of static members.
2009-07-17 11:40:36 +02:00
Tim Moore
f525a05be8 Use SGAtomic's compareAndExchange instead of a new SGSwappable class
Also, eliminate the __declspec(32) of that class which is causing problems
in osg::buffered_object.
2009-07-17 00:29:48 +02:00
Tim Moore
fc7ec4299e include file change to make simgear work with OSG 2.9.X again 2009-07-16 23:09:10 +02:00
Tim Moore
21d053b1b6 Fix effects code to work with OSG 2.8.2-rc4 2009-07-16 18:33:27 +02:00
Tim Moore
68e64a5aa7 Use std::back_inserter instead of my local hack
BackRefInsertIterator is probably broken and may not be needed at all.
2009-07-16 13:02:07 +02:00
timoore
8e718fe288 Add new Effects files to vcproj 2009-07-16 12:09:45 +02:00
timoore
efec9070e1 Fixes for technique predicates
Get tests based on properties and OpenGL extensions working.
2009-07-16 12:09:44 +02:00
timoore
e3646d4d4a more effects features
Materials can specify an effect.

Add support for PolygonMode and initial support for Uniform.
2009-07-16 12:09:44 +02:00
timoore
4219f16f61 Construct effects from property lists
The material code constructs a property list from its input parameters.

Enable dumping of Pass and Technique objects to a file.

Default effect now uses texture node instead of texture0
2009-07-16 12:09:44 +02:00
timoore
c3b1802e95 materials use only simgear::Effect
Eliminate SGMaterial::get_state function.

Use Effect in BVH visitor, ocean tile generation, and airport signs.
2009-07-16 12:09:44 +02:00
timoore
40fe078021 Use Effect to implement point lights
This allows different OpenGL features (point sprites, point attenuation) to
be used depending on hardware support.
2009-07-16 12:09:44 +02:00
timoore
a5a6600e74 Use SGExpressions for evaluating a Technique's validity 2009-07-16 12:09:44 +02:00
timoore
03b9303f22 Overhaul of SGExpression
Polymorphic additions to expressions: Add an expression base class
with a method for dynamically determining the type of an expression.

Add variables, predicates and boolian expressions.

Support for parsing trees of expressions
2009-07-16 12:09:44 +02:00
timoore
b5a59ea6f9 Work in progress for Technique validation 2009-07-16 12:09:44 +02:00
timoore
c6b2124129 Use Effects in materials library, and therefore in scenery 2009-07-16 12:09:44 +02:00
timoore
d320a6facb Effects framework 2009-07-16 12:09:43 +02:00
timoore
0793c2cb8c Blow away unused SGMaterialLib::add_item functions 2009-07-16 12:09:43 +02:00
timoore
d14755abb8 cleanup
Add support for boost::mem_fn to SGSharedPtr.

Remove a couple of "using" declarations from scene/model/model.hxx
2009-07-16 12:09:43 +02:00
timoore
abd4aa2e6b Add PropertyList typedef for vectors of property list nodes. 2009-07-16 12:09:43 +02:00
timoore
58417e78e5 Add a method to setStringValue that takes a std::string argument 2009-07-16 12:09:43 +02:00
timoore
390eb1c6e9 Don't cache results of getDisplayName
Return a std::string result instead of char *.
2009-07-16 12:09:43 +02:00
timoore
d4c6530a72 Add VEC3D and VEC4D property types
Add "extended" argument to readProperties, which controls whether the vector
 property types are accepted by the XML reader.
2009-07-16 12:09:43 +02:00
timoore
ff17b44a41 Extend properties to support new property types.
An SGRawBase class has been added as a base class to the SGRawValue
hierarchy so that SGPropertyValue functions don't necessarily need to
know the type of the value stored in the node.

A new SGRawValueContainer class stores properties that shouldn't be
stored in the node itself. PropertyTraits indicates if a type is
stored in the property node or externally.

Add getValue and SetValue template member functions to SGPropertyNode.

Read and write new extended properties.

Rearrange props.hxx a bit so that the template magic actually works.

Split out extended raw value virtual functions into a seperate base class.

SGRawExtended is chosen as a base class of SGRawValue for extended property
types.
2009-07-16 12:09:43 +02:00
timoore
5bd2d47571 Cleanup of properties
Change most uses of the SGPropertyNode _value union to use static_cast.

Move SGPropertyNode::Type out of the class into simgear::props namespace. Add
a PropertyTraits class so that templates can calculate the property type tag
based on a C++ type.

In destructor, delete _value.val if it is not 0 (and the property is not
aliased).
2009-07-16 12:09:43 +02:00
fredb
f8e475cd34 Refactor GLX only debug code 2009-07-15 12:50:49 +02:00
fredb
a05e063949 Compile when not GLX 2009-07-12 00:52:07 +02:00
ehofman
eb06a90109 Geoff McLane:
add a bunch of debugging code to find a persistant bug for Atlas/Map and fix them one by one.
2009-07-12 00:52:07 +02:00
fredb
e2f6632fee Support MSVC 64-bit architecture 2009-07-02 08:51:12 +02:00
fredb
5c5c583dcc Add MSVC90 (VS2008) project files 2009-07-02 08:51:12 +02:00
fredb
0d8d5c02d0 Update MSVC 7.1 projects - Put PLIB and FLTK in 3rdParty 2009-07-02 08:51:12 +02:00
frohlich
382e0c6ad2 Remove unneeded explicit scenegraph deletion.
Modified Files:
	simgear/scene/tgdb/TileCache.cxx
 	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
2009-07-02 08:51:12 +02:00
fredb
a8d1c44408 Remove unmaintained, outdated and misleading project files. Use VC7.1 projects instead 2009-07-02 08:51:12 +02:00
fredb
78b4318c34 Suppress warnings 2009-07-02 08:51:12 +02:00
fredb
b47031a099 Win32 fix 2009-07-02 08:51:12 +02:00
frohlich
0f7b65a921 Provide a thread safe SGWeakPtr implementation.
Extend SGAtomic with atomic exchange and add.
Import updates from the original implementation of that in OpenFDM.

Modified Files:
 	Makefile.am SGAtomic.cxx SGAtomic.hxx SGReferenced.hxx
 	SGSharedPtr.hxx
Added Files:
 	SGWeakPtr.hxx SGWeakReferenced.hxx
2009-06-25 10:13:03 +02:00
fredb
33f7903aeb Update MSVC 7.1 projects 2009-06-25 10:13:02 +02:00
fredb
f3c2740917 Win32 fix 2009-06-25 10:13:02 +02:00
frohlich
09a57c7a52 No observed_ptr needed.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-06-25 10:13:02 +02:00
frohlich
9068f0606e Remove unused headers.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-25 10:13:02 +02:00
frohlich
c577b7e369 Propagate the lanel loader through the options.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-25 10:13:02 +02:00
frohlich
5850464ba7 Move the carrier interactive geometry configuration into the model files.
Modified Files:
	Makefile.am animation.cxx
Added Files:
	SGInteractionAnimation.hxx SGInteractionAnimation.cxx
2009-06-23 10:42:42 +02:00
ehofman
50e240d5e4 Move the texture code to FlightGear/utils/Modeller 2009-06-23 10:42:42 +02:00
frohlich
75c2a45b25 Add some trailing spaces ...
Modified Files:
 	./simgear/math/SGIntersect.hxx
2009-06-23 10:42:42 +02:00
jmt
c958d63897 Fix a warning from GCC - 'ALIAS' was unhandled in the switch stmt. 2009-06-23 10:42:42 +02:00
Tim Moore
b633b8d0d3 change MAX_PATH to max_path to avoid Windows compilation problems 2009-06-17 11:37:21 +02:00
Tim Moore
76948416a9 overhaul sg_throwable to behave like a proper exception
Make sg_throwable inherit from std::exception.

change exception objects to contain C strings: exception objects should not
include objects, like std::string, whose copy constructor could throw.
2009-06-16 11:11:13 +02:00
fredb
f4a527c57c Add a simple class to subdivide Bezier curves 2009-06-15 10:23:22 +02:00
fredb
c491baff0e Remove unused variable 2009-06-15 10:23:21 +02:00
frohlich
6d05fc6f57 Finally get rid of that member in the SGModelData callback.
Move call of SGModelData::modelLoaded directly into the xml reader.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
 	simgear/scene/model/modellib.hxx
 	simgear/scene/model/modellib.cxx
 	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-15 10:23:21 +02:00
frohlich
ca53add820 Mark static transforms as static.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-15 10:23:21 +02:00
frohlich
6fe3099ab4 Revert a change from 2009/06/07.
Should make the Nasal code for some xml models work again.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/SGReaderWriterXML.cxx
 	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
2009-06-15 10:23:21 +02:00
frohlich
a34eceb327 Also handle PagedLOD nodes frame count in the update visitor.
Modified Files:
 	simgear/scene/util/SGUpdateVisitor.hxx
2009-06-11 15:55:12 +02:00
frohlich
c9042c3186 Also test against bounds when updating the scene.
Modified Files:
	simgear/scene/util/SGUpdateVisitor.hxx
2009-06-11 15:55:12 +02:00
jmt
b46fe0d51c Fix waypoint test, thanks Martin. 2009-06-11 15:55:12 +02:00
jmt
6d1d3173fe Extend SGWaypoint with track and speed data, and compute tracks with the
distance in SGRoute.
2009-06-11 15:55:12 +02:00
fredb
030d044d03 Win32 fix 2009-06-11 15:55:12 +02:00
jmt
29fb8e0f74 Fix bad interaction between CourseAndDistance overloads and use of implicit
SGWaypoint construction from SGGeod.
2009-06-11 15:55:11 +02:00
jmt
6e326976d5 Update route/waypoint tests for revised API 2009-06-11 15:55:11 +02:00
jmt
03a7d72a62 Change SGWaypoint to use SGGeod internally. Remove some unused code, to
support cartesian waypoints and compute distance off a cartesian route.
Add a helper to access the total route distance.

Should not cause any visible functionality change.
2009-06-11 15:55:11 +02:00
frohlich
f913febd71 More cleanup.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich
daa0fbdc6b Do not modify danymically generated textures.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-06-11 15:55:11 +02:00
frohlich
d4c52b599d Provide something more sensible for the properties root
for the modelLoaded call. MAy be this needs to be revisited, but in any
case better than constant zero.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/modellib.cxx
2009-06-11 15:55:11 +02:00
frohlich
ec88373eb7 Cleanup.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich
4286cafdeb Doing the compilers job: constant propagation.
This variable is nowhere set except to zero.

Modified Files:
	model/SGPagedLOD.cxx model/SGReaderWriterXML.cxx
	model/modellib.cxx model/modellib.hxx
2009-06-11 15:55:11 +02:00
frohlich
3880d8e2f2 Slight cleanup.
Remive last reference to plibs file utility library.

Modified Files:
 	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich
671c84ad44 Remove unused header.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-11 15:55:11 +02:00
frohlich
a0d687bb24 Use osgDB::FileUtils instead of plib file utils.
Modified Files:
 	simgear/scene/material/mat.cxx
2009-06-11 15:55:10 +02:00
frohlich
704385ff0a Replace SGPlacementTrans usage with osg::PositionAttitueTransform.
Remove SGPlacementTrans.
Update build system.

Modified Files:
	SimGear.dsp projects/VC7.1/SimGear.vcproj
	projects/VC8/SimGear.vcproj simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
Removed Files:
 	simgear/scene/model/placementtrans.cxx
 	simgear/scene/model/placementtrans.hxx
2009-06-11 15:55:10 +02:00
frohlich
81a657edec Use osg's builtin mechanisms to traverse only in range nodes with the
update visitor.

Modified Files:
	simgear/scene/util/SGUpdateVisitor.hxx
 	simgear/scene/tgdb/TileEntry.cxx
 	simgear/scene/model/placementtrans.cxx
2009-06-11 15:55:10 +02:00
frohlich
9d0bad29c0 Invent a property root if not given in the options struct.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-03 23:43:45 +02:00
ehofman
2fb8e32104 test for addChild also 2009-06-03 00:08:05 +02:00
ehofman
c522e499b2 find the last index instead of the last pos for addChild 2009-06-03 00:08:05 +02:00
frohlich
4700955480 Avoid empty search path extensions for the case that only the bucket index
number is given.

Modified Files:
	scene/tgdb/TileEntry.cxx
2009-06-03 00:08:05 +02:00
frohlich
2c66081fa4 When loading stg files honour the original path if given.
Modified Files:
	simgear/scene/tgdb/ReaderWriterSTG.cxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
2009-06-03 00:08:05 +02:00
frohlich
855e88da43 Enable stg loading by filename.
Modified Files:
	simgear/scene/tgdb/ReaderWriterSTG.cxx
2009-06-03 00:08:05 +02:00
mfranz
ad302db9a8 segfault-- 2009-06-03 00:08:04 +02:00
frohlich
bfa5fff500 Cleanup.
Additional null pointer checks.
Simplify redundant interface arguments.

Modified Files:
	simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/tgdb/ReaderWriterSTG.cxx
	simgear/scene/tgdb/SGReaderWriterBTG.cxx
	simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx simgear/scene/tgdb/obj.cxx
2009-06-03 00:08:04 +02:00
frohlich
01c64fd554 Give the models properties as an argument to the init callback.
Modified Files:
 	SGPagedLOD.cxx
2009-06-03 00:08:04 +02:00
mfranz
13a2b92a32 remove duplicated header entry 2009-05-19 23:53:25 +02:00
frohlich
29e79f8f61 Also note the btg reader header in the build system.
Modified Files:
	scene/tgdb/Makefile.am
2009-05-19 23:53:24 +02:00
frohlich
8f7527ede0 Restore the special capability of the btg reader to read compressed files.
Modified Files:
 	scene/tgdb/SGReaderWriterBTG.cxx
 	scene/tgdb/SGReaderWriterBTG.hxx
2009-05-19 23:53:24 +02:00
frohlich
7cd149a4d8 Implement current osgDB::ReaderWriters supportsExtension interface instead
of the previous one.

Modified Files:
 	model/SGReaderWriterXML.cxx model/SGReaderWriterXML.hxx
 	tgdb/ReaderWriterSTG.cxx tgdb/ReaderWriterSTG.hxx
 	tgdb/SGReaderWriterBTG.cxx tgdb/SGReaderWriterBTG.hxx
2009-05-19 23:53:24 +02:00
frohlich
e45912fd8a Attach the ModelData to the options instead of the userdata field.
Modified Files:
	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/SGReaderWriterXML.cxx
2009-05-19 23:53:24 +02:00
ehofman
56c4ba67c6 * Add a function to create a node after the laste node with the same name
(this frees the xml property loader from keeping track of the number of
    nodes with the same name that have already been added to the property
    tree).
 * make some small code cleanups at the core of the property tree.
2009-05-18 00:36:46 +02:00
Tim Moore
7e7ce2f38e Merge branch 'maint' into next 2009-05-18 00:34:06 +02:00
frohlich
7dc9eba2d0 Make SimGear compile with osg trunk
Modified Files:
	simgear/scene/model/SGPagedLOD.cxx
 	simgear/scene/model/SGPagedLOD.hxx
 	simgear/scene/sky/cloud.cxx simgear/scene/sky/moon.cxx
	simgear/structure/OSGVersion.hxx
2009-05-16 16:18:54 +02:00
mfranz
f91d96b51a - fix one broken #include path (in a not usually compiled test app)
- turn four #include paths from the "foo" form to <foo>

The quotes form is normally only used for headers with path relative
to the including file's path, though the standard doesn't strictly
mandate this. This is consistent with the rest of sg, it makes the
code's intent clearer and helps to find headers. (And it's a few
milliseconds faster, too.)
2009-05-16 16:18:37 +02:00
mfranz
bc19609147 tcpserver: typo 2009-05-16 16:17:39 +02:00
mfranz
1ccaf3a0bd fix leaks 2009-05-16 16:17:39 +02:00
ehofman
03bfd829da add a bit of comment 2009-05-02 00:40:09 +02:00
fredb
e1f7a1e0a0 Stuart Buchanan :
This patch changes the shader so the diffuse light element is applied based on the co-linearity of the light vector and the viewing vector. I think this makes sense, as the tree textures don't represent a surface themselves.
2009-05-02 00:40:09 +02:00
ehofman
ceeac0ecf0 Revert most of the previous patch, it didn't improve the dome since it wat adjusting the wrong bads 2009-04-15 23:03:07 +02:00
frohlich
c9d0eac739 Put some annotations into the loaded models names.
Modified Files:
	simgear/scene/model/modellib.cxx
2009-04-15 23:03:07 +02:00
frohlich
8f24d924ee Remove a newline printf, probably left over from development.
Modified Files:
	dome.cxx
2009-04-15 23:03:07 +02:00
ehofman
8537cc9edf Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:03:07 +02:00
ehofman
58f3985567 Fix a NaN at higher altitudes: sin_beta could become greater than 1.0 which is hard to understand for asin. 2009-04-15 23:03:07 +02:00
frohlich
872db67f21 Remove unused variables.
Modified Files:
	simgear/bucket/newbucket.hxx
2009-04-15 23:03:07 +02:00
Tim Moore
006f90997a Merge branch 'maint' into next 2009-03-31 00:04:30 +02:00
torsten
26b4776394 fix wrong bucket calculation for western hemisphere, close to poles, full-degree-longitude calculations.
set_bucket computed false left border, if the span was greater than 1, longitudes were less than zero
and longitudes were within SG_EPSILON on a full degree. Example: -179.0, +87.5 returned -176, 87
but should return -180, 87.
Discovered by Brian Schack
2009-03-30 18:43:39 +02:00
frohlich
66c64459e6 Makes more sense to process the orientation in this order.
Modified Files:
	simgear/scene/model/placement.cxx
2009-03-30 18:42:45 +02:00
frohlich
dc8657f57f Clean up placementtrans a bit.
Modified Files:
 	simgear/scene/model/placement.cxx
 	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
2009-03-30 18:42:45 +02:00
frohlich
9d647b90e0 Zap aliasing compiler warnings.
Modified Files:
 	simgear/io/lowlevel.cxx
2009-03-30 18:42:45 +02:00
frohlich
f5730c950b Remove second, identical to the first one license header.
Modified Files:
 	simgear/scene/model/SGScaleTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich
15d37daebd Remove unused header.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-03-30 18:42:45 +02:00
frohlich
795c9876af Make it compile with gcc-4.4.
Modified Files:
	simgear/debug/logstream.hxx
2009-03-30 18:42:45 +02:00
frohlich
45f653167d Make use of optimized matrix multiplication routines in osg.
Modified Files:
	simgear/scene/model/SGTranslateTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich
403d9b6ac1 No longer change the material properties for ac models on the fly.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-30 18:42:45 +02:00
frohlich
722af5f659 Cleanup. Use already structured data instead of copying stuff. 2009-03-18 07:53:51 +01:00
frohlich
471b9f02ec Add const accessors.
Modified Files:
	simgear/ephemeris/ephemeris.hxx
2009-03-18 07:53:51 +01:00
frohlich
fd294b6f98 Make sure the boundingvolumes for the btg files are as high as possible
in the scenegraph.

Modified Files:
	simgear/scene/tgdb/SGReaderWriterBTG.cxx
2009-03-18 07:53:51 +01:00
frohlich
88baaa72be Use triangle sphere intersection directly.
Modified Files:
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich
61084cf1ba Make triangle sphere intersection tests usable with mixes types.
Modified Files:
	simgear/math/SGIntersect.hxx
2009-03-18 07:53:50 +01:00
frohlich
5b63f0755a Preparations for improoved timing behaviour.
Modified Files:
	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich
9eb5cf6c98 Add a reference time to the velocity stuff.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-18 07:53:50 +01:00
frohlich
679db5a22b The chunked stuff is no longer needed for the ground tiles.
... I (Mathias Froehlich), believe that it is more performant (for the GPU) to
build the biggest indexed sets possible at the expense of tight culling.
I (Mathias Froehlich) also know that the CPU is more performant on smaller chunks
building the old flat groundcache on such tiles. :)
So this code *was* to balance these two contrary requirements to some degree.

Now we have optimized datastructures for drawing and differently optimized
datastructures for intersection tests.


Modified Files:
	simgear/scene/tgdb/obj.cxx
2009-03-18 07:53:50 +01:00
frohlich
0e35168bdb Also align the ocean tiles with some horizontal axis.
This way the bounding boxes for this geometry is slightly smaller.
Helps ground intersection stuff to avoid the ocean triangles earlier.

Modified Files:
	simgear/scene/tgdb/SGOceanTile.cxx
2009-03-18 07:53:50 +01:00
frohlich
035dcc7ab7 Improove bounding volume building in the scenery loading process.
Refactor common code in the BoundingVolumeBuildVisitor.hxx.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/ModelRegistry.hxx
2009-03-18 07:53:50 +01:00
frohlich
252deed5b9 Make the debug geometry stuff work with a time argument.
Modified Files:
	simgear/scene/bvh/BVHDebugCollectVisitor.hxx
2009-03-18 07:53:50 +01:00
fredb
c2c4cad753 Compile under windows 2009-03-18 07:53:50 +01:00
frohlich
42e76477cf Make sure each carrier gets its own valocity.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-18 07:53:50 +01:00
mfranz
1eade74e5a warning-- 2009-03-18 07:53:50 +01:00
frohlich
f1f0fa0aa9 Make use of posix clocks if available.
Have a more general timestamp implementation.
Very useful for higher accuracy timings.

Modified Files:
	simgear/structure/subsystem_mgr.cxx
	simgear/structure/subsystem_mgr.hxx
	simgear/timing/testtimestamp.cxx simgear/timing/timestamp.cxx
	simgear/timing/timestamp.hxx
2009-03-18 07:53:49 +01:00
frohlich
deef158822 Use a reference counted pointer for the condition.
Modified Files:
	simgear/sound/xmlsound.hxx simgear/sound/xmlsound.cxx
2009-03-11 20:06:57 +01:00
frohlich
fef2006663 Remove unused methods.
Modified Files:
	material/matmodel.hxx material/matmodel.cxx
2009-03-11 20:06:57 +01:00
frohlich
5c97fd576a Make local functions static.
Modified Files:
	model/SGReaderWriterXML.cxx
2009-03-11 20:06:56 +01:00
frohlich
c4eb6b7b65 Remove unused functions/includes ...
Modified Files:
	simgear/scene/tgdb/userdata.hxx
	simgear/scene/tgdb/userdata.cxx
2009-03-11 20:06:56 +01:00
frohlich
31324761cc Zap SGLocation.
Modified Files:
 	projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
 	simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
 	simgear/scene/model/placement.hxx
Removed Files:
 	simgear/scene/model/location.cxx
	simgear/scene/model/location.hxx
2009-03-11 20:06:56 +01:00
frohlich
e495f03ee9 Ignore winding order since it is ignored later anyway.
Only emit fully defined primitives.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-03-11 20:06:56 +01:00
frohlich
f5769627e4 Use SGGeod in the model placement.
Modified Files:
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
2009-03-11 20:06:56 +01:00
frohlich
06ad73f85b Add convenience function to keep position with just an other elevation.
Modified Files:
	simgear/math/SGGeod.hxx
2009-03-11 20:06:56 +01:00
frohlich
fa20363853 First step for something doing static friction stuff.
Add an id field to identify BVHMotionTransforms.
Provide a factory for ids.
Use that to identify velocity data.
Track the lowermost id in the visitors.

Modified Files:
	simgear/scene/bvh/BVHLineSegmentVisitor.cxx
	simgear/scene/bvh/BVHLineSegmentVisitor.hxx
 	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHNearestPointVisitor.hxx
	simgear/scene/bvh/BVHNode.cxx simgear/scene/bvh/BVHNode.hxx
	simgear/scene/util/SGSceneUserData.cxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:06 +01:00
frohlich
2564432e71 Avoid duplicate triangles.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich
addf47600d Remove the StaticLeaf visitor slot.
Add a nearest point visitor.

Modified Files:
	BVHBoundingBoxVisitor.hxx BVHDebugCollectVisitor.hxx
	BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
	BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
	BVHStaticLeaf.hxx BVHSubTreeCollector.cxx
	BVHSubTreeCollector.hxx BVHVisitor.hxx Makefile.am bvhtest.cxx
Added Files:
	BVHNearestPointVisitor.hxx
2009-03-05 10:32:06 +01:00
frohlich
7f534a7966 Crude hack to work around my today introduced collision tree sharing problem.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-05 10:32:06 +01:00
frohlich
eabffece1f Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich
afed842ad1 Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticData.hxx
2009-03-05 10:32:06 +01:00
fredb
c46cfb5d47 Win32 fix 2009-03-05 10:32:06 +01:00
frohlich
34fe42bbd9 Build boundingvolumes in the model loading phase.
Modified Files:
	ModelRegistry.hxx ModelRegistry.cxx
Added Files:
	BoundingVolumeBuildVisitor.hxx
2009-03-05 10:32:06 +01:00
fredb
0c1d96b749 Update MSVC 7.1 projects - Add the BVH library 2009-03-05 10:32:06 +01:00
fredb
9b67f52d56 SGMatrix<T>::preMultTranslate should return self ( as postMultTranslate do ) 2009-03-05 10:32:06 +01:00
fredb
d37907d35d BVHLineSegmentVisitor::setLineSegmentEnd doesn't return anything 2009-03-05 10:32:05 +01:00
frohlich
fee8d0cf78 Implement setters for velocity notes in the model placement code.
Modified Files:
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
2009-03-05 10:32:05 +01:00
frohlich
f5f9c6b81f More data to attach to the user data field.
Modified Files:
 	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:05 +01:00
frohlich
4e3460a34b Include the bounding volume tree on the build system.
Modified Files:
 	configure.ac simgear/scene/Makefile.am
2009-03-05 10:32:05 +01:00
frohlich
8545b6ce6b Initial commit of the bounding volume tree implementation.
The aim is to prove a better collion model in plenty ways.

Added Files:
 	.cvsignore BVHBoundingBoxVisitor.hxx
	BVHDebugCollectVisitor.hxx BVHGroup.cxx BVHGroup.hxx
	BVHLineGeometry.cxx BVHLineGeometry.hxx
	BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
	BVHMotionTransform.cxx BVHMotionTransform.hxx BVHNode.cxx
	BVHNode.hxx BVHStaticBinary.cxx BVHStaticBinary.hxx
	BVHStaticData.hxx BVHStaticGeometry.cxx BVHStaticGeometry.hxx
	BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
	BVHStaticLeaf.hxx BVHStaticNode.cxx BVHStaticNode.hxx
	BVHStaticTriangle.cxx BVHStaticTriangle.hxx
 	BVHSubTreeCollector.cxx BVHSubTreeCollector.hxx
	BVHTransform.cxx BVHTransform.hxx BVHVisitor.hxx Makefile.am
	bvhtest.cxx
2009-03-05 10:32:05 +01:00
frohlich
e417903c23 Additions for the boundingvolumes
Modified Files:
	SGGeometryTest.cxx SGIntersect.hxx SGLineSegment.hxx
	SGTriangle.hxx
2009-03-05 10:32:05 +01:00
frohlich
81eae3fa48 Rotate the scenery tiles so that the horizont is axis aligned.
This might help culling and much more the upcomming collision tree.

Modified Files:
	simgear/scene/tgdb/obj.cxx
2009-02-27 23:34:15 +01:00
frohlich
90c58087e8 Make material get helper function static.
Modified Files:
 	simgear/scene/material/matlib.cxx
 	simgear/scene/material/matlib.hxx
2009-02-27 23:34:15 +01:00
frohlich
19bc1e6313 Initialize random number for the tests.
Define the triangles center by the weighted sum of the vertices.

Modified Files:
	SGGeometryTest.cxx SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich
4a4e8c87b8 Use template arguments instead of hard coded double.
Modified Files:
	simgear/math/SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich
f04e559dc2 Initialize uninitialized variables.
Adapt the precision bounds to what matches the expectations of IEEE math.

Modified Files:
	SGMathTest.cxx
2009-02-27 23:34:15 +01:00
frohlich
8e5e657344 Fix problem in unit quaternion return.
Modified Files:
	SGQuat.hxx
2009-02-27 23:34:15 +01:00
frohlich
a4f1f62068 Make make check link again.
Modified Files:
	simgear/math/Makefile.am
2009-02-27 23:34:15 +01:00
frohlich
a3e279f06f The scenery center is history for a long time now.
Remove that from the transforms.

Modified Files:
	simgear/scene/model/placement.hxx
	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
2009-02-22 23:49:45 +01:00
frohlich
d11954e80c Small cleanups, bug fixes and improovements to the geometry/math stuff.
Modified Files:
	simgear/math/SGBox.hxx simgear/math/SGIntersect.hxx
	simgear/math/SGLineSegment.hxx simgear/math/SGMatrix.hxx
	simgear/math/SGPlane.hxx simgear/math/SGRay.hxx
	simgear/math/SGSphere.hxx simgear/math/SGVec2.hxx
	simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
2009-02-22 23:49:45 +01:00
durk
812170ebce Torsten Dreyer: the rotate animation has two ways to define a axis
1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m

The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
2009-02-22 23:49:45 +01:00
fredb
fdd3c77298 Fix to compile with MSC 2009-02-22 23:49:45 +01:00
Tim Moore
342de209a2 Merge branch 'topic/nasal' into next 2009-02-16 00:48:00 +01:00
mfranz
caeb32488e "io.flush() implementation from Melchior. Also add a final filetype
element to the io.stat() array, which has been sitting around on my
box for a while and doesn't seem to have broken anything."  -- Andy

(forward port from nasal/cvs)
2009-02-16 00:46:29 +01:00
Tim Moore
ff7e70f4d5 Merge branch 'topic/gcintersect' into next 2009-02-13 10:07:15 +01:00
Tim Moore
950f51909c New getPrimitive function.
This searches for the primitive found in an OSG intersection query.
2009-02-13 09:40:05 +01:00
Tim Moore
f86e6d344c Make SGSubsystemGroup::Member copy constructor private.
The copy constructor wouldn't make any sense and would confuse ownership of
the subsystem pointer. Problem noted by John Denker.
2009-02-07 00:37:47 +01:00
Tim Moore
08581282dd Merge branch 'topic/cloudz' into next 2009-02-06 19:16:19 +01:00
Tim Moore
e1e47e76ec Turn off z buffer writes for clouds.
This is standard practice for semi-transparent objects and should cut down
on the flickering and other sorting artifacts.
2009-02-06 17:48:23 +01:00
fredb
3ff059848c Update MSVC 7.1 projects - Remove pthreads dependency 2009-02-04 11:07:27 +01:00
Tim Moore
22c7df5936 Merge branch 'maint' into next 2009-02-04 11:03:20 +01:00
Tim Moore
81a44d1340 Merge branch 'releng/1.9.1' into maint 2009-02-04 11:02:30 +01:00
durk
2c089e6166 Synchronize the version number with our mainantance release. 2009-02-04 11:01:39 +01:00
Tim Moore
589dae7b0c Build trees under a transform note that is rotated to Z-up.
This allows the tree geometry to be shared across the entire scene because it
doesn't need to be rotated for each scenery tile.
2009-01-30 11:18:08 +01:00
Tim Moore
3ff13189aa Don't expand all the trees into display lists.
This can chew up large amounts of memory for questionable gains. We do
let the tree model geometry be in a display list if OSG chooses to put
it there.

Various renaming and cleanup. Save some memory by reverting
ShaderGeometry's base class back to osg::Drawable.
2009-01-30 11:17:02 +01:00
Tim Moore
7151c3fac1 Merge branch 'topic/yontree' into next 2009-01-28 07:53:38 +01:00
Tim Moore
3e023b77dd Merge branch 'maint' into next 2009-01-28 07:53:31 +01:00
durk
e3fc89890c For the first time (no pun intended) in almost ten years time (again no
pun intended) that I'm touching the time library.

 Brian Schack reported that the traffic scheduler messes up the timestamps
 of the atlas network output. As it turns out, the c library functions
 asctime, and gmtime use a static copy of the tm struct to do the internal
 formatting. Our linux port of the SGTime class, incidentally, also stored
 it's master time stamp in this very same struct. Thus, formatting an
 arbitrary time value, would have the unwanted side effect of time travel.
 Usually, this would go unnoticed, because the actual time parameters would
 be updated before any damage could be done. But unwanted side effects, as
 in Brian's example could occur.

 On the MSVC port this appears to not have been a problem. Since that port
 used a copy of the tm struct to store it's master time stamps. Since the
 MSVC code also compiles cleanly on linux, it seems to be the way to go to
 use that approach. In addition, it also removes some conditional compile
 directives.

 I've only run a short test, but didn't see any undesirable side effects.
2009-01-28 07:46:55 +01:00
mfranz
ce2a6cfe5c Csaba HALASZ: set _arg even if there's no <command> (crash fix) 2009-01-28 07:46:31 +01:00
Tim Moore
31d9eaf54c Use osg::Geometry code to draw trees ourselves.
This reverts back in the direction of Yon's original patch: the model is
drawn within ShaderGeometry::drawImplementation. This saves a lot of memory
over the previous approach of creating a PrimitiveSet for each model.
2009-01-28 07:43:09 +01:00
Tim Moore
781c445d14 Merge branch 'topic/modelopt' into next 2009-01-23 23:27:48 +01:00
Tim Moore
26a416399f Merge branch 'topic/yontree' into next 2009-01-23 23:27:37 +01:00
Tim Moore
f7dc7f039e QuadTreeBuilder: create leaves on demand
This avoids lots of empty leaves.
2009-01-23 19:30:29 +01:00
Tim Moore
3c74fea087 Rewrite ShaderGeometry to use display lists and OSG primitives.
Based on a patch from Yon Uriarte.

Eliminate _trees list from ShaderGeometry

Use the position and scale values that are already available.
2009-01-23 19:29:18 +01:00
Tim Moore
be0635bfd3 Optimize empty groups from .ac models
The OSG optimizer seems to have changed since this work was originally done.
2009-01-23 16:11:23 +01:00
Tim Moore
6723ef95c2 Merge branch 'maint' into next 2009-01-19 00:13:07 +01:00
Tim Moore
1a8fd62680 Protect against division by zero in QuadTreeBuilder
This could only happen when there's one leaf in the tree, or all the objects
happen to have the same position. Noticed by Csaba Halaz
2009-01-19 00:04:59 +01:00
Tim Moore
8b57ed46b1 Sort cloud sprites using std::sort, based on projected Z.
A "cleanup" of cloud sorting.
2009-01-16 00:37:40 +01:00
Tim Moore
25c08e56c2 Merge branch 'foo' into next 2009-01-15 22:52:11 +01:00
jmt
0f148b6ab6 Fix linkage of test programs with OpenThreads. 2009-01-15 22:49:00 +01:00
jmt
47575fe357 Commit Benoit Laniel's patch which converts more SimGear pieces to use
OpenThreads primitives directly.
2009-01-15 22:49:00 +01:00
jmt
7c14453b5a Since we're now sure 1.9.1 will not be released from trunk, here's Yon
Uriarte's patch to convert SGReferenced over to OpenThread's atomic int.
2009-01-15 22:49:00 +01:00
Tim Moore
a47d5536fa Merge branch 'maint' into next 2009-01-14 22:34:20 +01:00
Tim Moore
db8f7f21e8 Remove OptionsPusher and manipulation of osgDB dataFilePathList.
The bug it worked around has been fixed in the OSG ac3d loader, and changing
the path list has unpleasant multithreading implications.
2009-01-14 22:13:12 +01:00
Tim Moore
3c312c55f1 Merge branch 'maint' into next 2009-01-14 12:13:44 +01:00
Tim Moore
2d11419cba SGPropertyNode must increment / decrement the reference counter in an aliased
node.

From Csaba Halász.
2009-01-14 12:10:23 +01:00
Tim Moore
07a4508944 Merge branch 'topic/mat-anim' into next 2009-01-13 22:58:45 +01:00
Tim Moore
62913739bb Merge branch 'maint' into next 2009-01-13 22:52:19 +01:00
Tim Moore
55e9d8d944 SGMaterialAnimation: Don't install an update callback if values are static 2009-01-13 15:35:15 +01:00
Tim Moore
a9439d58c7 SGMaterialAnimation: factor out update of osg::Material 2009-01-13 13:15:34 +01:00
fredb
800ad40c4c Csaba/Jester : fix the material animation and display night textures 2009-01-13 10:37:38 +01:00
Tim Moore
62864637a3 Merge branch 'maint' into next 2009-01-12 13:14:31 +01:00
fredb
4d4ac7ea24 fix end of file 2009-01-12 13:13:04 +01:00
fredb
119651482d ignore generated files 2009-01-12 13:12:50 +01:00
timoore
ecf0a1a736 Fix include path 2009-01-08 23:06:23 +01:00
jmt
94942d1ac4 Add some syntactic helpers to allow distance/course to be queried between
two geodetic points. This still entails a full _geo_inverse_wgs_84 call,
but makes call sites neater.
2009-01-08 23:05:12 +01:00
jmt
b0a5b54949 Fix test-program linkage now sgmath depends on sgstructure. 2009-01-02 23:52:46 +01:00
jmt
ac57eab8ac Fix a potential crash when OSG is misconfigured, and an appropriate image
loading plugin cannot be found.
2008-12-26 11:42:04 +00:00
mfranz
74a4144193 compilation fix: <cstring> for strcmp() 2008-12-22 18:01:34 +00:00
mfranz
5c44cb0f01 - shininess is in the rage 0..128
- restore fg/plib compatibility (there is/was no <shininess> group)
  (we may want to change that in the (near?) future, though)
2008-12-21 15:01:11 +00:00
durk
c044d711ef Documentation update regarding OpenAL and OSG. 2008-12-20 09:10:43 +00:00
curt
f2132f6a7d Attempt to sort out the version number mess in preparation for a 1.9.0 release. 2008-12-19 20:39:59 +00:00
fredb
69871b15ff Stuart Buchanan :
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:39:09 +00:00
mfranz
f4ec02a592 James TURNER: make the index of the current waypoint available 2008-12-18 22:51:58 +00:00
fredb
53f7743678 Stuart :
the 3D clouds now respect changes to the environment caused by updated METAR etc.

It also increases the AlphaFunc as suggested by Tim.
2008-12-14 18:47:30 +00:00
fredb
15893bc558 Csaba/Jester : fix a problem with tex transform animation 2008-12-12 20:02:44 +00:00
fredb
73b974f1b5 Csaba/Jester : fix a problem with material animation 2008-12-12 19:57:25 +00:00
fredb
0e7bdc208b Print the name of the file generating an OpenAL error 2008-12-12 07:41:44 +00:00
fredb
e0a07b7a92 Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:24:35 +00:00
fredb
4da58e8846 Update MSVC 7.1 projects. Add Boost 2008-12-11 08:23:37 +00:00
timoore
966b9e5c2b Use a singleton Fog attribute for all 3D clouds.
Don't update this Fog with any kind of update callback; instead, update from
the sky repaint method.
2008-12-10 22:39:48 +00:00
timoore
1625192c81 Use StateAttributeFactory for CullFace and ShadeModel attributes 2008-12-10 22:39:23 +00:00
timoore
c5e8c6603c Use Boost singleton template for our singletons 2008-12-10 22:39:02 +00:00
timoore
37e541d326 Render cloud layers with face culling
Also, allow definition of colors for the cloud layer corners for debugging.
2008-12-10 22:38:34 +00:00
timoore
862a827fe6 Add cullFaceFront as a state attribute to the StateAttributeFactory 2008-12-10 22:38:14 +00:00
timoore
b96c5c9e4b Render sky with depth test off.
Also, don't set BACKGROUND_BIT for cloud layers.
2008-12-10 22:37:52 +00:00
durk
f7e91f1f08 Finalizing the preparation of SimGear-1.99.5-rc2. 2008-12-10 18:20:36 +00:00
fredb
2d77178ba3 Stuart Buchanan :
- Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake)
- Includes Yon's Fog update code (Thanks!)
- Fixes a bug since 1.0 where --enable-real-weather-fetch stopped the other weather scenarios from working.
2008-12-06 23:02:42 +00:00
fredb
b38e6d8bf3 Ugly hack to fix a memory corruption problem 2008-12-06 23:01:24 +00:00
fredb
b601cdb6a5 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:56:03 +00:00
fredb
2803154213 Stuart:
Attached is another clouds patch. This does the following:
1) Puts the 3D clouds in a cloud rendering bin, to reduce the transparent edge problem. Viewing 3d clouds against a 2D layer _above_ it now blends correctly. There is still a problem when viewing a layer below the 3d clouds, and I'm not sure if/how I'll manage to solve that. Thanks to Tim for pointing me at the correct code (again).
2) Performance improvement by calculating the Bounding box when the cloud is generated rather than ever time it is requested.
2008-11-30 23:06:18 +00:00
timoore
ae5297e6d7 logstream improvements from Yon Uriarte
Avoid descending into iostream when a message won't be logged.
2008-11-29 00:17:29 +00:00
fredb
fa7490fb38 Stuart:
> Something has changed in the environment manager which means that clouds
> generateion is now inconsistent. I'm still tracking it down, as my recent
> changes shouldn't have affected this.

Well, the cause was a bug in my code, but it didn't expose itself until we moved
to multiple cameras. The attached patch fixes the problem.

I've also put in a new heuristic to improve the frame-rate. Clouds that are already sorted
are likely to still be sorted in subsequent frames. Therefore I've put in a back-off
mechanism for the bubble-sort pass. This should mean that if you stay completely
stationary, once the clouds become sorted they will eventually only perform a
bubble sort pass every 128 frames.
2008-11-26 07:28:10 +00:00
timoore
bad80521a8 Track time in TileCache; assign new tiles the current time 2008-11-24 22:08:31 +00:00
fredb
8303e30033 Stuart :
> Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)

Fixed in the patch below. For some reason the shader didn't like index 16 being used...

The patch also fixes the chequer-board effect that was causing very sparse cloud cover.
2008-11-24 20:26:12 +00:00
fredb
27de1e271e Stuart Buchanan :
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3) Fixed a couple of texture sizing bugs.
2008-11-23 12:14:56 +00:00
timoore
98cecfe940 Templates for interacting with OSG objects 2008-11-21 14:48:15 +00:00
timoore
2e65538fb5 Template functions and overloaded functions for accessing property values.
These are useful for writing templates that manipulate properties.
2008-11-18 22:16:58 +00:00
curt
e6371cbf9c Manuel Massing:
Attached is a small fix for the sorting in CloudShaderGeometry.cxx.
I think the sorting problem stems from the osg idiosyncracy
to store transposed matrices...so the intuitive

       osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

needs to be replaced with...

       osg::Vec4f p = vm.preMult(osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

The patch also optimizes the distance calculation - it evaluates the distances
in model space instead of eye space, which reduces computation to a dot-
product instead of a matrix multiplication.
2008-11-09 15:39:54 +00:00
fredb
0b8b6ac56a Stuart Buchanan :
It fixes the following issues (to a greater or lesser extent):
1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than
randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine.
2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed.
3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR.
4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field.
5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
2008-11-06 21:58:07 +00:00
timoore
cc17cc4af7 Respect precipitation-enable property
From Csaba Halász
2008-10-31 09:46:23 +00:00
timoore
6afd7e1a38 enable world coordinate particle fix 2008-10-30 23:51:41 +00:00
curt
91e22c1fb3 Tidy up for a source code "snapshot" release. 2008-10-30 17:51:00 +00:00
fredb
ad6129816d 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:37:13 +00:00
curt
409db9d7ef Fix a few spelling errors. 2008-10-23 18:46:55 +00:00
mfranz
2ccd58e917 fix regression: sgLoad3DModel_internal should not make assumptions
about the type of SGModelData. This *can* have to do with Nasal,
but doesn't have to. That's entirely that class instance's business.
2008-10-18 18:44:36 +00:00
mfranz
7585ad430a add global switch for particle systems 2008-10-17 21:15:58 +00:00
mfranz
c105c5a449 allow to modify the XML animation config of a loaded submodel by
defining an <overlay> branch, which is copied over the submodel's
properties before the animations are evaluated
2008-10-14 13:01:01 +00:00
mfranz
54065b59a1 Move omit-node part from startElement to endElement to allow nodes
of this type to have children. We have to save the omit state on the
stack for that.
2008-10-14 11:03:39 +00:00
durk
f9250ae522 Syd Adams: Replace rgb with png. 2008-10-14 05:04:43 +00:00
mfranz
2f8621ed3d s/multiplayer/multiplay/, as this seems to be the slightly more
official version (--multiplay option, /sim/multiplay/ properties etc.)
2008-10-10 09:48:03 +00:00
mfranz
98a3e7cffa if a model XML file contains a <multiplayer> block, copy its contents
to the model's property root (/ai/models/multiplayer[*])
2008-10-09 22:20:33 +00:00
andy
d7f2966216 Yeah, I really shouldn't be in the lexer 2008-09-30 21:52:44 +00:00
andy
8687b214e7 Another lexer fix 2008-09-30 20:19:01 +00:00
andy
f5f1f0da8e Fix broken lex.c checkin 2008-09-30 19:06:34 +00:00
andy
818359bfd0 Fixes for bugs shaken out in the recent push: die properly for nil
indexes in slices.  Fix string conversion issue with bare "+" and "-".
Fix lexing of exponent expressions such that "1e" is not a number.
2008-09-30 16:48:36 +00:00
fredb
8174005ac8 MINGW patch by Csaba Halasz 2008-09-28 08:11:10 +00:00
andy
0180cae8c3 Fix parsing for degenerate cases like a[,] a[:] and {:}. The slicing syntax exposed the low-level generators to some new cases. 2008-09-26 19:18:19 +00:00
andy
dd1ea541ec Sync with Nasal upstream (Melchior already had a chance to test this,
so hopefully not too much breaks).  New syntax features:

1. Call-by-name function arguments.  You can specify a hash literal in
place of ordered function arguments, and it will become the local
variable namespace for the called function, making functions with many
arguments more readable.  Ex:

   view_manager.lookat(heading:180, pitch:20, roll:0, x:X0, y:Y0, z:Z0,
                       time:now, fov:55);

Declared arguments are checked and defaulted as would be expected:
it's an error if you fail to pass a value for an undefaulted argument,
missing default arguments get assigned, and any rest parameter
(e.g. "func(a,b=2,rest...){}") will be assigned with an empty vector.

2. Vector slicing.  Vectors (lists) can now be created from others
using an ordered list of indexes and ranges.  For example:

   var v1 = ["a","b","c","d","e"]

   var v2 = v1[3,2];   # == ["d","c"];
   var v3 = v1[1:3];   # i.e. range from 1 to 3: ["b","c","d"];
   var v4 = v1[1:];    # no value means "to the end": ["b","c","d","e"]
   var i = 2;
   var v5 = v1[i];     # runtime expressions are fine: ["c"]
   var v6 = v1[-2,-1]; # negative indexes are relative to end: ["d","e"]

The range values can be computed at runtime (e.g. i=1; v5=v1[i:]).
Negative indices work the same way the do with the vector functions
(-1 is the last element, -2 is 2nd to last, etc...).

3. Multi-assignment expressions.  You can assign more than one
variable (or lvalue) at a time by putting them in a parenthesized
list:

   (var a, var b) = (1, 2);
   var (a, b) = (1, 2);               # Shorthand for (var a, var b)
   (var a, v[0], obj.field) = (1,2,3) # Any assignable lvalue works

   var color = [1, 1, 0.5];
   var (r, g, b) = color;  # works with runtime vectors too
2008-09-26 18:22:12 +00:00
timoore
19aac5b14c Keep non-local particles in a Z-up frame that is periodically moved.
This eliminates jitter and other rendering problems.
For the moment this is dependent on an osg fix.

Also, don't read wind properties from FlightGear; provide a mechanism
for fg to set the wind.
2008-09-11 10:19:05 +00:00
ehofman
f3f8a211cd Make sure the compiler is aware that SGModelData a child of osg::Referenced, now gcc-3.3 will compile. 2008-09-04 08:52:47 +00:00
fredb
3edcbc3b99 Use a more relevant library name 2008-08-31 18:39:49 +00:00
fredb
5a1cc8745e Update version 2008-08-31 18:35:02 +00:00
timoore
12495547c4 Don't use osgDB::SharedStateManager::share in SGLoadTexture2D
It is not safe to call this function from the database pager thread;
in any event, state sets and textures created in the database pager
will get passed through the SharedStateManager anyway.
2008-08-29 07:39:05 +00:00
curt
ff654ab094 - Update SimGear.dsp
- Assign an arbitrary prerelease version number
- Fix a "make dist" problem.
2008-08-28 17:52:43 +00:00
andy
e55f55cd3e Fix typing error with fgetc in readln(). On most boxes, this would
cause a spurious EOF when there was a 0xff in the stream.  But on PPC,
char is unsigned (for reasons known only to IBM) and it would loop
forever.
2008-08-25 16:53:34 +00:00
timoore
29aad066f0 pointers in Particles object should be ref_ptr 2008-08-11 08:32:13 +00:00
timoore
74d3bdc68c Return eof after a number of reptetitions of file input. 2008-08-07 22:24:01 +00:00
fredb
7f9b3a8666 Update MSVC 7.1 projects - Adapt to OSG 2.6.0-rc1 : location of header files should now be searched in the install directory, here ..\..\..\install\msvc71\OpenSceneGraph\include 2008-08-02 11:31:47 +00:00
ehofman
426f6de16f final fixes for SG_USING_STD removal 2008-07-29 08:25:17 +00:00
timoore
cf19b81dd4 forward declare osg::DrawElementsUShort for real 2008-07-29 02:54:48 +00:00
ehofman
d4c7e95092 Replace SG_USE_STD() by using std:: 2008-07-28 07:52:13 +00:00
fredb
aa07b5bdd8 GL/wgl.h never existed, and a glx equivalent is not needed 2008-07-27 18:04:13 +00:00
ehofman
c7cbb22667 - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x

Issues:

 - the logic for X11 and Win32 in RenderTexture and extensions is tortured,
   please see if you agree I got all the ifdefs correct.
2008-07-27 16:10:36 +00:00
fredb
ff72b68731 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:15:33 +00:00
fredb
433be0e46b Maybe a more portable way to do it 2008-07-25 21:33:54 +00:00
fredb
900607034e Compile again with MSVC 2008-07-25 21:27:46 +00:00
ehofman
733e6fa14f Reduce compiler.h to almost nothing (but it's worth keeping around I think, for
the MSVC and MipsPro warning stuff).

As a result of this patch, simgear/sg_traits.h can be deleted. So can SGCMath.h,
but I'll do that separately.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another mechnica
l change, replacing <math.h> with <cmath> and so on *everywhere*, but one step a
t a time)
2008-07-25 18:35:40 +00:00
ehofman
cd72eb20c6 Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:20 +00:00
ehofman
d754e616a5 remove a workaround for the C++ / stdlibary bug which existed aeons ago on Mac. 2008-07-25 08:34:15 +00:00
ehofman
d613e0a488 Patch to remove macintosh and MWERKS from Simgear. 2008-07-24 19:16:50 +00:00
timoore
942fa53ed9 Add repeat option to SGFile.
This supports auto-looping over a playback file, for demos and such.
2008-07-19 16:01:20 +00:00
timoore
1729841083 Eliminate empty default constructor for SGReaderWriterBTGOptions 2008-07-19 16:00:58 +00:00
mfranz
315d83bc88 s/getChild/getNode/ (otherwise "start/size" wouldn't work) 2008-07-12 15:31:29 +00:00
mfranz
223aa0ccd5 - XML interface changes:
* condition at top level
  * <start|end>/<color|size> hierarchy
  * wind/gravity -> bool
  * rename some properties (rotspeed -> rotation-speed, etc.)
  * unit suffixes
- remove redundant code
- warnings--
2008-07-12 14:06:11 +00:00
mfranz
38494a48d8 fix SGPropertyNode::LAST_USED_ATTRIBUTE 2008-07-10 10:33:32 +00:00
mfranz
38456bddb5 write-protection warning: use simplified path 2008-07-09 17:31:55 +00:00
mfranz
b8a12b0e5b let readProperties() refuse to overwrite write-proteced properties 2008-07-09 16:17:52 +00:00
mfranz
2d37c0aa42 remove redundant #defines (they are already in compiler.h) 2008-06-22 18:07:50 +00:00
timoore
c8c693db53 From Benoit Laniel: replace SG threading constructs with those from OpenThreads
Also, move any static local mutexes up to global level.
2008-06-12 08:14:40 +00:00
fredb
cdff0fceea Update MSVC 7.1 projects 2008-06-08 16:45:13 +00:00
mfranz
3b6f47aea1 warnings-- 2008-06-07 14:45:22 +00:00
timoore
7bc37651c3 add OSGVersion.hxx to VC7.1 project file 2008-06-02 20:26:07 +00:00
timoore
4fe43c3e50 OSG DatabasePager interface change in 2.5.1
Move OSG version macro from FlightGear to simgear
2008-06-02 20:22:16 +00:00
timoore
0826b7c3ca Replace header files istream and ostream with iosfwd 2008-06-02 20:21:50 +00:00
timoore
d219c5c4c6 Don't include <iostream> and "using" declarations in header files
<iostream> sucks in expensive initialization of the standard streams
and isn't appropriate in a header file. Use <istream> and <ostream>
instead.

using declarations should never appear at global scope in a header
file; source files get to decide what they want to use in their
namespace.
2008-06-02 20:21:27 +00:00
fredb
1a498348ee Fix non threadsafe code 2008-06-01 17:25:05 +00:00
fredb
c6b03555f7 Report abnormal condition 2008-05-31 12:08:17 +00:00
fredb
bb1a270532 Update MSVC 7.1 projects 2008-05-31 12:06:30 +00:00
fredb
69ea4b846a Fix a problem in loading models with paged LOD in some circunstances ( debug with MSVC for instance ) 2008-05-31 12:05:11 +00:00
fredb
373a0e4a7d Use bool instead of int to represent boolean values 2008-05-31 10:02:43 +00:00
mfranz
f4f5ab2392 xmlsound: warning-- 2008-05-21 14:51:39 +00:00
mfranz
b20b3229bf add <delay-sec> parameter that defines how many seconds after triggering
the sound should be played (default: 0)
2008-05-21 14:47:06 +00:00
mfranz
77fb93bb61 update library version requirements 2008-05-19 15:17:55 +00:00
fredb
ec72b46dcb Win32 fix 2008-05-15 06:19:15 +00:00
timoore
367f1813de sg: move most scenery-related code to simgear
From Till Busch
2008-05-14 22:07:50 +00:00
mfranz
74116057a7 Till BUSCH: enable HOT intersection tests on random buildings 2008-05-01 12:21:52 +00:00
mfranz
9deb40216e Nicolas: let SGPath::create_dir() return success/failure (for screenshot) 2008-04-26 15:25:29 +00:00
mfranz
daef76ec0b Till BUSCH:
"tim recently noticed the database pager was repeatedly loading and unloading
the same objects. he also tracked down the problem to missing bounding sphere
information in osgDB::PagedLOD. this is a simplicistic approach to fix this:
SGPagedLOD will now remember whatever value it sees for getBound() after
loading a child. this patch will make database pager run much calmer."
2008-04-25 08:41:29 +00:00
timoore
569a29fbbc Fix new livery code
It turns out that the database pager causes the texture image to be
unloaded after it is applied, so the image and its file name may not
be available for doing the livery substitution. Ask a work around we
set the name of the texture to its file name.
2008-04-24 22:06:06 +00:00
fredb
0c06bfd3d9 Update MSVC 7.1 projects 2008-04-23 22:09:23 +00:00
timoore
8f46f2cac8 Rewrite livery texture replacement to copy StateSet objects
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
2008-04-23 18:13:50 +00:00
mfranz
8f48515b80 Till BUSCH:
this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.
2008-04-23 12:28:45 +00:00
timoore
c7dab4abea rewrite of sky dome code
Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.
2008-04-14 21:44:21 +00:00
fredb
5e4c4725bc Update MSVC 7.1 projects 2008-04-14 06:27:26 +00:00
timoore
9861d74221 Fixes for compiling with gcc 4.3
Include standard header files and qualify with std:: where needed.

Add "const" to various char parameters and variables.
2008-04-13 21:11:44 +00:00
fredb
bb3b606820 Allows to load submodels with path relative to current model path.
Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )
2008-04-02 22:25:12 +00:00
timoore
09fb51189e Change the tile light group node mask to traverse VASI lights too.
The change to set the light group node mask to LIGHTS_BITS caused
VASI/PAPI lights to not be displayed during the day. This patch fixes
that and optimizes VASI creation a bit.
2008-03-24 21:41:30 +00:00
fredb
bd19899bbc Update MSVC 7.1 projects 2008-03-22 11:39:01 +00:00
fredb
b69753fb76 Win32 fix 2008-03-22 11:38:50 +00:00
timoore
9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00
mfranz
55c1ac36e3 - warnings--
- make one-shot sounds subject to volume and pitch control (To get
  constant volume/pitch during the whole lifetime, just *configure*
  the sound that way.)
2008-03-20 17:20:54 +00:00
timoore
c12e6cdc09 rationalize node masks a bit 2008-03-17 08:46:23 +00:00
curt
85562e8b95 argh, missed 1.8.4 in one spot. 2008-03-15 16:33:49 +00:00
curt
fd34cc0b87 Simgear also enforces plib-1.8.5 in order to build. 2008-03-15 16:32:36 +00:00
timoore
6322393782 From Till Busch: use install -p if possible 2008-03-11 13:44:43 +00:00
fredb
1f9e954610 Update MSVC 7.1 projects 2008-03-09 22:09:52 +00:00
mfranz
6491746809 use new arrow shortcuts for compatibility reasons (will be removed later) 2008-03-04 11:48:51 +00:00
timoore
6d2f1ff81e cleanup of precipitation contribution
Reindent everything to Stroustrup style and make member variable style
consistent.

Remove unused header files.

SGPrecipitation is now a subclass of osg::Referenced.

Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.
2008-03-04 08:58:33 +00:00
timoore
c724e5fb20 precipitation effects from Nicolas Vivien 2008-03-04 08:54:00 +00:00
timoore
600726976c Add methods to SGGeod to return OSG Matrix objects for local frames.
Methods have been added for Z down (simulation) and Z up frames.
2008-03-04 08:53:27 +00:00
fredb
49b5c2058d Initialize variables before using them 2008-03-02 16:49:07 +00:00
durk
21df21b144 Olaf Flebbe: Micro update to the MSVC8 Project files. 2008-03-02 16:09:57 +00:00
fredb
620e71e800 Update MSVC 7.1 projects 2008-02-28 21:25:44 +00:00
mfranz
db2216848d don't reset visibility modifier in the M5SM case 2008-02-20 23:36:27 +00:00
mfranz
cfffe91ed5 Syd ADAMS: remove season suffix, this is now done via <condition>s 2008-02-16 22:09:40 +00:00
mfranz
a95aed1047 remove getRootNode(), as this resets the model root 2008-02-16 17:01:01 +00:00
mfranz
2883a36c76 Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup 2008-02-15 17:54:01 +00:00
timoore
ac4245013f Cleanup of particles contribution
Put particles classes inside simgear namespace

Refactored some redundant code

Reworked local frame math to use OSG math classes as much as possible
2008-02-15 06:44:24 +00:00
timoore
b09e484492 particles from Tiago_G 2008-02-15 06:44:05 +00:00
timoore
dc63ddb010 Small cleanup of tree shader 2008-02-07 23:01:32 +00:00
timoore
09778a8eab Minor cleanup of Stuart Buchanan's tree patch.
Separate random objects and random trees for real.
2008-02-07 23:01:16 +00:00
timoore
8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore
be61689458 Cleanup and performance tuning of the random trees code.
The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.

One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.

Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.

DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.
2008-02-02 23:01:27 +00:00
timoore
4b63bc051e Random trees from Stuart Buchanan
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore
a098ba5e79 Memory leak fixes from Till Busch 2008-01-24 23:05:18 +00:00
fredb
edee4b3fe5 Update MSVC 7.1 projects 2008-01-17 21:41:48 +00:00
timoore
0c9013e60e fix memory leaks in random object code
Don't allocate mt structures (for the random number generator) on the heap.
2008-01-17 08:28:15 +00:00
fredb
701c4bcf27 Avoid spitting gazillion 'Cannot find image file "" ' message on the console while loading random objects 2008-01-12 08:50:21 +00:00
frohlich
22f2fac56b Modified Files:
simgear/scene/model/animation.cxx:
	Change factor/offset order for texture animations.
	Fixes remaining bug with texture animations.
2008-01-07 22:05:48 +00:00
timoore
605125c0e7 Random object support from Stuart Buchanan
In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.
2008-01-06 15:04:43 +00:00
fredb
65d0ee126a Update MSVC 7.1 projects 2008-01-04 21:45:41 +00:00
fredb
4db6435090 Remove warnings 2008-01-04 21:45:14 +00:00
timoore
4383fd3c45 Give the sky a BACKGROUND_BIT nodemask
Add a MODEL_BIT and tag clouds with that.

Remove vestigial post_root from sky code.
2008-01-04 07:33:42 +00:00
timoore
b6be76b0ab background node mask 2008-01-04 07:33:23 +00:00
frohlich
92d8fa1193 Modified Files:
simgear/scene/model/SGClipGroup.cxx
	simgear/scene/model/SGClipGroup.hxx Update the clip group.
2007-12-31 15:49:01 +00:00
frohlich
9c51bf3edf Modified Files:
simgear/scene/model/animation.cxx: Create animation inputs if not
	already there. Fixes broken texture animations from past checkin.
2007-12-31 15:48:02 +00:00
frohlich
cf0e4e6f8c Modified Files:
Makefile.am SGPickCallback.hxx: add proirities for pick callbacks.
2007-12-26 19:19:51 +00:00
frohlich
c3719f35e3 Modified Files:
animation.cxx animation.hxx: Make use of the expression stuff.
	Factors out common code with other animations stuff in flightgear.
2007-12-26 19:12:04 +00:00
frohlich
0b1f074bcf Modified Files:
Makefile.am
Added Files:
	SGExpression.cxx SGExpression.hxx: Add not yet complete but already
	usable expression tree. Will be used with the panel code.
2007-12-26 19:10:40 +00:00
frohlich
7fe8514434 Modified Files:
scene/model/SGClipGroup.cxx: Oops, add missing simgear_config.h
2007-12-26 19:08:45 +00:00
frohlich
37c4dcf8ba Modified Files:
Makefile.am
Added Files:
	SGClipGroup.cxx SGClipGroup.hxx: Add helper group node for reuse
	of clipping planes. Will be used for the panel code.
2007-12-26 19:05:06 +00:00
frohlich
e33dd3c499 Modified Files:
simgear/props/props.hxx: Add a bunch of convinience functions.
2007-12-26 19:03:21 +00:00
timoore
94be52886e Pass ReaderWriter options to SGMaterialAnimation
It needs to grab the path list from options in order to support the texture
change animation.
2007-12-23 23:33:04 +00:00
timoore
6646aa5644 Fix tiny bugs in sun constructor and repaint code 2007-12-22 23:01:36 +00:00
timoore
d556eba296 Add StateAttributeFactory files to VS project file 2007-12-21 06:29:36 +00:00
timoore
a5b573b2d3 optimize groups from .AC file optimizer run 2007-12-21 06:25:40 +00:00
timoore
18d30ea8fa Repaint 2D cloud layers using texture combiner
Don't change the color in the cloud layer geometry
2007-12-21 06:25:13 +00:00
timoore
4324ffccf4 Fix cloud layer - point lights visibility issue
Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.

Create a StateAttributeFactory object to create and share common state
objects.
2007-12-21 06:24:53 +00:00
fredb
182ee9d7e4 Update MSVC 7.1 projects 2007-12-18 22:25:24 +00:00
timoore
68c1cfed46 Use node masks and shared state sets to manage ground lights
Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.
2007-12-13 23:30:24 +00:00
timoore
1159784538 minor fix to ModelRegistry and syntax changes for Windows
Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.

Add #include <algorithm> to top of ModelRegistry.cxx.

Change include syntax in PathOptions.cxx
2007-12-11 11:07:21 +00:00
timoore
e683b5fdec Check for null options before changing path in registry 2007-12-10 08:30:43 +00:00
timoore
3c409c5070 Work around osg Registry path list problems
The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.
2007-12-09 22:38:10 +00:00
timoore
4b7361dfe7 Add operator!= to SGBucket 2007-12-07 23:35:04 +00:00
timoore
037d5c11a5 Add option to SGLoadTexture2D to load dynamic textures 2007-12-07 09:13:34 +00:00
mfranz
95d857e091 - comparison: don't crash if second element is missing
- better messages ("panel"?!)
2007-12-06 17:57:41 +00:00
timoore
4efa087cd1 Don't modify OSG Registry with file path
To set a path when loading model files, use an osg ReaderWriter::Options object.

Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
2007-12-04 22:38:40 +00:00
fredb
60f0003436 Update MSVC 7.1 projects 2007-12-02 12:28:30 +00:00
timoore
fdb265cd6e Change the main ModelRegistry callback function to stash the substituted file in the cache. 2007-11-29 23:56:49 +00:00
timoore
34704a17f2 Avoid copying drawables and dirtying display lists.
For the alpha-test animation, use an OVERRIDE attribute on the state
set of the top level node instead of copying drawables and state sets
throughout the model.

As a temporary hack in the blend animation, don't use display lists in
the cloned drawables.

These changes are aimed at cutting down the number of display lists
that the pager needs to compile.
2007-11-29 23:56:31 +00:00
timoore
4a959ec2fd rewrite ModelRegistry callbacks as a template with pluggable policy classes
In a big effort to improve use of the object cache, provide a
ModelRegistryCallback template class with different policies for
substitution,  caching, optimization, etc.

Change SGTexDataVarianceVistor to make StateSets static too.
2007-11-29 23:56:09 +00:00
timoore
f182886fce Start of cleanup of scene graph node masks 2007-11-29 23:55:35 +00:00
timoore
2fbaddbecf Move SGReadFileCallback from model.cxx to public class ModelRegistry
Move SGReadFileCallback and all its help classes into a new
ModelRegistry class that also provides an interface to add custom
callbacks for specific file extensions. SGReaderWriterBTG uses that to
keep any further processing from being done on .btg files. Various
namespace-releated cleanup was done on this code too.
2007-11-29 23:55:01 +00:00
timoore
cafcecf03d StateSet optimizations
Use only one shared StateSet to control GL_NORMALIZE. This removes
thousands of state sets from the scene graph.

Fix a typo that was causing two copies of groundLights0 to be added to
each tile.
2007-11-18 23:31:03 +00:00
timoore
49473845cf Some scene graph optimizations
When loading terrain, use DrawElementsUShort where possible.

Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.
2007-11-18 23:30:34 +00:00
durk
d4d4ed22a0 Minor documentation updates. 2007-11-18 14:21:41 +00:00
durk
240ed6f0b1 Refined debug timing control:
- Added a SampleStatistic class (from the old deprecated libg++) library.
 - Make time statistics and printing conditionable
 - Added an interface function to switch time stamp collection and printing
   on and off from the application (defaults to off).
2007-11-17 09:16:58 +00:00
frohlich
084a24e958 Improove texture sharing. 2007-11-09 05:55:50 +00:00
frohlich
cd9e3648e9 Update node masks 2007-11-09 05:52:58 +00:00
curt
7ed51be4e6 In the original flightgear native/binary scenery terrain data format, we
used short's extensively to represent counts of objects (number of points,
number of texture coordinates, number of traingle strips, etc.) and we used
shorts to index into larger structures.  But this capped many of our structure
sizes to a maximum of 32768.

By switching to unsigned shorts in the future, we can double the maximum
object/index counts without losing anything.  This was a pretty major
oversight in our original specification.

I have bumped up the native object file version from 6 to 7 and added code
in the reader to maintain full backwards compatibilty with version 6
scenery files (i.e. the current 0.9.10 scenery release.)

Curt.
2007-11-05 21:42:29 +00:00
durk
0c8358ae67 - A few fixes to ensure SimGear compiles again on cygwin.
* on cygwin, isnan is declared in ieeepf.h
  * CYGWIN is a special case in that it is windows based, but sometimes
    folows unix conventions. SGAtomic compilation failed on an illegal
    volatile type cast without the additional __CYGWIN__ define check.
2007-10-15 18:49:50 +00:00
durk
25cefd9129 * Fixed memory leak in RenderTexture.cpp (tiny, but still...)
* Added Timestamping debugging code to SGSubsystems (ported from plib
  branch).
2007-10-14 13:46:13 +00:00
timoore
af75c0ca0c Add ability to override existing model files with .osg files.
This enables off-line optimization of models and other special effects.
2007-10-12 22:46:35 +00:00
timoore
a91b2629d3 Manage OSG object cache explicitly
Don't have Registry::ReadNodeImplementation store its results in the
object cache; instead store the optimized model in the cache.
2007-10-12 22:46:13 +00:00
mfranz
de9070dba1 better standard compliance: allow empty top level tags (<PropertyList>) 2007-10-10 12:45:53 +00:00
timoore
813b518b6f Don't reset the random texture base when rebuilding a cloud layer
This fix removes obnoxious visuals (texture jumping) when a cloud
layer is moved due to a metar update or, more significantly, when
switching from metar to a scenario. Also, I switched to using a TexMat
to displace the cloud texture in order to avoid writing the texture
array every frame.
2007-10-04 20:53:22 +00:00
timoore
c47e800f60 Order the cloud layers properly using OSG RenderBin 2007-10-02 21:43:52 +00:00
timoore
8398f45d43 ocean state set in osg::Geometry
Put the ocean tile state set in osg::Geometry, not the osg::Geode, so that
is readily available during intersection testing and can be used to find the
corresponding SGMaterial.

Problem reported by grtux (gh.robin@laposte.net)
2007-09-30 19:51:49 +00:00
timoore
aeaaa50f6c Fix material animations with only a <texture-prop>
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote:
> > Some notes:
> > - I found that in order to make the example from model-howto.html work
> > ( starting at "To make a texture replaceable at runtime") one has to
> > specify a valid (i.e. loadable) <texture>  in the material animation.

The cause seems to be the condition in SGMaterialAnimation.cxx l.277
ignoring any texture update by the UpdateCallback (only there
<texture-prop> is looked at)  without an already existing stateSet.
That in turn will not be created with a <texture-prop> alone l. 379ff.

Unless I overlooked some compelling reason contradicting, I'd like to
suggest allowing for a stateSet to be created for those situations
too. I think that would match the behaviour of animation.cxx
(PRE_OSG_PLIB_20061029) and is imho the more expected and also
documented one.
2007-09-05 22:12:00 +00:00
durk
f33ce846b8 Change "FlightGear" to "SimGear" of course. 2007-09-01 12:57:53 +00:00
durk
4718b9dc07 Added a check for OpenSceneGraph and created some basic documentation. 2007-09-01 12:55:46 +00:00
durk
fba00f7c5a Add separate check for openal and ALUT, as these are now separate. 2007-09-01 10:04:36 +00:00
durk
3360383fd7 Documentation fixes: Updated the contents of README.plib and README.OpenAL
Also make sure that these files are included in the release. This is
required, since ./configure refers to these files.
2007-09-01 09:45:21 +00:00
timoore
6c30f62693 Add curvature to ocean tiles.
An apron around the tile hides cracks with coastal tiles.

The VectorArrayAdapter, which lives in the simgear namespace, is a useful
utility class for treating vectors as 2D arrays.
2007-08-12 21:03:43 +00:00
timoore
ab5b0382da Ocean tile detail work in progress 2007-08-12 21:02:54 +00:00
fredb
671f3f5890 Update MSVC 7.1 projects 2007-08-12 13:40:16 +00:00
fredb
9bae445624 Fix a typo 2007-08-12 13:32:42 +00:00
frohlich
30529ccdf5 Modified Files:
projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
	simgear/math/Makefile.am simgear/math/SGGeoc.hxx
	simgear/math/SGGeodesy.cxx simgear/math/SGGeodesy.hxx
	simgear/math/polar3d.hxx simgear/math/sg_geodesy.hxx
	simgear/math/sg_types.hxx
Removed Files:
	simgear/math/polar3d.cxx simgear/math/sg_geodesy.cxx
	simgear/math/sg_memory.h:
	Remove sg_memory.h It is unused anyway and should not be required
	in a c++ world. Move distance course functions to the SG* type
	system. Move the implementation into SGGeodesy.cxx. Remove some of
	the old Point3D Based sg* functions that are already unused.
2007-08-07 05:26:21 +00:00
frohlich
a8a02d3a2e Modified Files:
projects/VC8/SimGear.vcproj:
	MSVC8 Build system updates from Olaf Flebbe.
2007-08-07 04:59:09 +00:00
andy
5da33ca244 Melchior discovered that call(call) would crash due to a longstanding bug with argument parsing 2007-08-01 22:46:12 +00:00
andy
04c1e95f08 Fix crash in code generator for some bad lvalue expressions 2007-08-01 22:33:01 +00:00
andy
2186fc1fc7 Add ppc64 to the list of supported platforms based on testing by Tom Callaway at Red Hat 2007-07-31 20:57:21 +00:00
timoore
fb49a9192e Fix ocean texture scaling problem. 2007-07-31 06:39:26 +00:00
curt
ccbc5abec6 Remove an extern SGSky *thesky reference that isn't used in the code anyway.
The original code forced a dependency in SimGear back to something that is
defined globaly in FlightGear, not a great strategy for a library with some
"general purpose" intentions.
2007-07-31 01:21:21 +00:00
timoore
7aa6fd479d OSG Reader and Writer for BTG files
This is part of a somewhat long road towards terrain database paging using
OSG's database pager thread.
2007-07-29 22:32:58 +00:00
frohlich
3fcc16c1a0 Modified Files:
simgear/math/SGGeoc.hxx: Fix unit conversion problem
2007-07-27 19:27:24 +00:00
timoore
b3e0298189 SimGear: Typo in Thanks file
Fix typo

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Committer: Tim Moore <moore@redhat.com>
2007-07-23 22:00:31 +00:00
timoore
7e1fe7d852 SimGear: Properly print compilers in configure.ac
Print $CC and $CXX using the proper configure.ac mechanism

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Signed-off-by: Tim Moore <timoore@redhat.com>
2007-07-23 21:45:11 +00:00
timoore
5d7d77d4b6 Allow parallel make ("make -j2") by giving make the opportunity to
determine dependencies.

As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does not cause any regressions.

From Hans Ulrich Niedermann (hun@n-dimensional.de)
2007-07-22 22:37:26 +00:00
timoore
418856769b Support for reading and writing nodes in .osg files, plus some new accessors. 2007-07-22 20:06:20 +00:00
mfranz
46a32dd3ee coding style fixes 2007-07-22 13:58:26 +00:00
mfranz
ecb4dc57b4 Maik JUSTUS: workaround for broken Doppler effect in OpenAL
mf: this patch is meant to be removed as soon as OpenAL got fixed. (The
    OpenAL developers acknowleged the bug and announced that it'll get
    fixed.) For removal try
    $ cd simgear/sound
    $ cvs diff -rAFTER_OPENAL_DOPPLER_WORKAROUND -rBEFORE_OPENAL_DOPPLER_WORKAROUND|patch
2007-07-22 13:50:24 +00:00
mfranz
89d426470b Maik JUSTUS: Doppler fixes (add option to turn off Doppler for sounds that
shouldn't be affected -- marker beep, ATIS messages, etc.)

mf: this is the first part of the original patch. It is supposed to contain
    fixes that are not caused by OpenAL bugs, and thus aren't meant to be
    reverted later. The second part will contain a temprary workaround for
    OpenAL bugs. Unfortunately, I had to do the split myself as the contributor
    refused to do it.
2007-07-22 13:33:23 +00:00
mfranz
23c7a1b5b7 - close loophole through which one could sneak in illegal property names
containing slashes, colons and all sorts of evil characters. In Nasal
  this could be done via props.globals.getChild("1!@#$//[]{}", 0, 1).setValue(0);
  The cause is that getChild() hands the given name directly over to an
  alternative SGPropertyNode ("convenience") constructor which sets the
  name without any checks.
- unify exception messages: first character is lower case
2007-07-17 14:52:51 +00:00
frohlich
3b21e9434f Modified Files:
simgear/route/route.hxx: Remove unused include.
2007-07-08 08:43:40 +00:00
frohlich
d4a4428e64 Modified Files:
simgear/route/waypoint.hxx simgear/route/waypoint.cxx: Use const
	refs where possible.
2007-07-08 08:43:15 +00:00
mfranz
2dfc057135 replace exit() by throw sg_exception(). Of course, we have to be aware
that interdependencies between sg libs are generally unwelcome, but
sg_exception is a rather basic part, and it's already used by xml, props,
scene, sound and, of course, structure. Since props and xml are core
libs, we can assume that sg_exceptions are available.  (OK'ed by Curt)
2007-07-02 15:42:19 +00:00
mfranz
a25eebef9b add SG_ORIGIN macro that expands to a string __FILE__":"__LINE__
Note that __LINE__ is a number and can't be directly used in string
context, which makes the macro worthwhile. (IMHO :-)
2007-07-02 12:55:10 +00:00
mfranz
741c4ca15a back out last changes (radar patch) 2007-06-29 22:45:37 +00:00
419 changed files with 34910 additions and 16254 deletions

View File

@@ -22,7 +22,7 @@ PROJECT_NAME = SimGear
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 0.3.10
PROJECT_NUMBER = 1.9.0
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.

View File

@@ -4,6 +4,9 @@ EXTRA_DIST = \
DoxygenMain.cxx \
README.MSVC \
README.zlib \
README.plib \
README.OpenAL \
README.OSG \
projects \
SimGear.dsp \
SimGear.dsw

12
NEWS
View File

@@ -1,3 +1,15 @@
Version 1.9.0
* Thu Dec 18 15:12:15 CST 2008
Version 1.8.6
* Mon Dec 1 14:02:47 CST 2008
Version 1.8.5
* October 30, 2008 (source code snapshot release)
New in 0.3.10
* April 5, 2006

27
README.OSG Normal file
View File

@@ -0,0 +1,27 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have OpenSceneGraph (OSG) installed to build this version of
FlightGear.
Notice that FlightGear 1.9.0 requires at least version 2.7.8. Using earlier
versions of OSG will yield serious rendering bugs.
You can get the latest version of OSG from:
http://www.openscenegraph.org/
Build notes:
Unzip the file OpenSceneGraph-x.x.zip and install using the following
commands:
unzip OpenSceneGraph-x.x
cd OpenSceneGraph
ccmake .
[ While running ccmake: press 'c' to configure, press 'c' once more, and
then press 'g' to generate and exit ]
make
sudo make install

View File

@@ -3,10 +3,27 @@
You *must* have the development components of OpenAL installed on your system
to build FlightGear!" You can get a copy here:
http://www.openal.org
http://connect.creativelabs.com/openal/default.aspx
Build notes:
The OpenAL developers do not make "versioned" releases so we recommend that
you pull the latest version via anonymous CVS (follow the instructions at
the OpenAL web site) and build/install that.
You can download a versioned release of the openal library from
http://www.openal.org/downloads.html. Download the openal source,
release 0.0.8 (dated February 11, 2006) and run:
tar xjvf openal-soft-1.5.304.tar.bz2
cd openal-soft-1.5.304/
ccmake .
[ While running ccmake: press 'c' to configure, press 'c' once more, and
then press 'g' to generate and exit ]
The alut library is also required, but comes separately in the package
freelut-1.1.0.tar.gz. This package can be downloaded from the same page
(http://connect.creativelabs.com/openal/default.aspx). Download and run:
tar xzvf freelut-1.1.0.tar.gz
cd freealut-1.1.0
./configure
make
sudo make install

View File

@@ -1,6 +1,6 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have plib version 1.6.0 or later installed on your system
You *must* have plib version 1.8.5 or later installed on your system
to build FlightGear!" Flight Gear is no longer compatible with the
earlier versions of the library.
@@ -14,3 +14,19 @@ You should be able to just run "./configure" to configure the package
and use all of plib's defaults. Then run "make" followed by "make
install". By default, plib installs itself into /usr so if you don't
like this, be sure to specify an alternate prefix such as --prefix=/usr/local
As of this writing (2007-11-18), many linux distributions are shipped with a
working version of plib, so chances are that this library is already
installed. It should be noted, that currently plib version no longer compiles
using recent versions of gcc (confirmed on version gcc 4.1.2, as shipped with
SuSe 10.2). As a workaround, it is possible to either use plib SVN. Run the
following commands:
svn co https://plib.svn.sourceforge.net/svnroot/plib/trunk plib
cd plib
./autogen.sh
./configure
make
make install

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "SimGear"=".\SimGear.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

2
Thanks
View File

@@ -120,7 +120,7 @@ Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Unix-like platforms. It should have little effect on IDE type
environments since the don't use the Unix make system.
environments since these don't use the Unix make system.
Paul Schlyter <pausch@saaf.se>

View File

@@ -413,3 +413,274 @@ AC_DEFUN([AC_SG_SET_COMPILER],
## CFLAGS=
;;
esac])
pushdef([AC_PROG_INSTALL],
[
dnl our own version, testing for a -p flag
popdef([AC_PROG_INSTALL])
dnl as AC_PROG_INSTALL works as it works we first have
dnl to save if the user didn't specify INSTALL, as the
dnl autoconf one overwrites INSTALL and we have no chance to find
dnl out afterwards
AC_PROG_INSTALL
# OK, user hasn't given any INSTALL, autoconf found one for us
# now we test, if it supports the -p flag
AC_MSG_CHECKING(for -p flag to install)
rm -f confinst.$$.* > /dev/null 2>&1
echo "Testtest" > confinst.$$.orig
ac_res=no
if ${INSTALL} -p confinst.$$.orig confinst.$$.new > /dev/null 2>&1 ; then
if test -f confinst.$$.new ; then
# OK, -p seems to do no harm to install
INSTALL="${INSTALL} -p"
ac_res=yes
fi
fi
rm -f confinst.$$.*
AC_MSG_RESULT($ac_res)
dnl the following tries to resolve some signs and wonders coming up
dnl with different autoconf/automake versions
dnl e.g.:
dnl *automake 1.4 install-strip sets A_M_INSTALL_PROGRAM_FLAGS to -s
dnl and has INSTALL_PROGRAM = @INSTALL_PROGRAM@ $(A_M_INSTALL_PROGRAM_FLAGS)
dnl it header-vars.am, so there the actual INSTALL_PROGRAM gets the -s
dnl *automake 1.4a (and above) use INSTALL_STRIP_FLAG and only has
dnl INSTALL_PROGRAM = @INSTALL_PROGRAM@ there, but changes the
dnl install-@DIR@PROGRAMS targets to explicitly use that flag
dnl *autoconf 2.13 is dumb, and thinks it can use INSTALL_PROGRAM as
dnl INSTALL_SCRIPT, which breaks with automake <= 1.4
dnl *autoconf >2.13 (since 10.Apr 1999) has not that failure
dnl to clean up that mess we:
dnl +set INSTALL_PROGRAM to use INSTALL_STRIP_FLAG
dnl which cleans KDE's program with automake > 1.4;
dnl +set INSTALL_SCRIPT to only use INSTALL, to clean up autoconf's problems
dnl with automake<=1.4
dnl note that dues to this sometimes two '-s' flags are used
INSTALL_PROGRAM='${INSTALL} $(INSTALL_STRIP_FLAG)'
INSTALL_SCRIPT='${INSTALL}'
])dnl
# ===========================================================================
# http://autoconf-archive.cryp.to/ax_boost_base.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_BOOST_BASE([MINIMUM-VERSION])
#
# DESCRIPTION
#
# Test for the Boost C++ libraries of a particular version (or newer)
#
# If no path to the installed boost library is given the macro searchs
# under /usr, /usr/local, /opt and /opt/local and evaluates the
# $BOOST_ROOT environment variable. Further documentation is available at
# <http://randspringer.de/boost/index.html>.
#
# This macro calls:
#
# AC_SUBST(BOOST_CPPFLAGS) / AC_SUBST(BOOST_LDFLAGS)
#
# And sets:
#
# HAVE_BOOST
#
# LAST MODIFICATION
#
# 2008-04-12
#
# COPYLEFT
#
# Copyright (c) 2008 Thomas Porschberg <thomas@randspringer.de>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved.
AC_DEFUN([AX_BOOST_BASE],
[
AC_ARG_WITH([boost],
AS_HELP_STRING([--with-boost@<:@=DIR@:>@], [use boost (default is yes) - it is possible to specify the root directory for boost (optional)]),
[
if test "$withval" = "no"; then
want_boost="no"
elif test "$withval" = "yes"; then
want_boost="yes"
ac_boost_path=""
else
want_boost="yes"
ac_boost_path="$withval"
fi
],
[want_boost="yes"])
AC_ARG_WITH([boost-libdir],
AS_HELP_STRING([--with-boost-libdir=LIB_DIR],
[Force given directory for boost libraries. Note that this will overwrite library path detection, so use this parameter only if default library detection fails and you know exactly where your boost libraries are located.]),
[
if test -d $withval
then
ac_boost_lib_path="$withval"
else
AC_MSG_ERROR(--with-boost-libdir expected directory name)
fi
],
[ac_boost_lib_path=""]
)
if test "x$want_boost" = "xyes"; then
boost_lib_version_req=ifelse([$1], ,1.20.0,$1)
boost_lib_version_req_shorten=`expr $boost_lib_version_req : '\([[0-9]]*\.[[0-9]]*\)'`
boost_lib_version_req_major=`expr $boost_lib_version_req : '\([[0-9]]*\)'`
boost_lib_version_req_minor=`expr $boost_lib_version_req : '[[0-9]]*\.\([[0-9]]*\)'`
boost_lib_version_req_sub_minor=`expr $boost_lib_version_req : '[[0-9]]*\.[[0-9]]*\.\([[0-9]]*\)'`
if test "x$boost_lib_version_req_sub_minor" = "x" ; then
boost_lib_version_req_sub_minor="0"
fi
WANT_BOOST_VERSION=`expr $boost_lib_version_req_major \* 100000 \+ $boost_lib_version_req_minor \* 100 \+ $boost_lib_version_req_sub_minor`
AC_MSG_CHECKING(for boostlib >= $boost_lib_version_req)
succeeded=no
dnl first we check the system location for boost libraries
dnl this location ist chosen if boost libraries are installed with the --layout=system option
dnl or if you install boost with RPM
if test "$ac_boost_path" != ""; then
BOOST_LDFLAGS="-L$ac_boost_path/lib"
BOOST_CPPFLAGS="-I$ac_boost_path/include"
else
for ac_boost_path_tmp in /usr /usr/local /opt /opt/local ; do
if test -d "$ac_boost_path_tmp/include/boost" && test -r "$ac_boost_path_tmp/include/boost"; then
BOOST_LDFLAGS="-L$ac_boost_path_tmp/lib"
BOOST_CPPFLAGS="-I$ac_boost_path_tmp/include"
break;
fi
done
fi
dnl overwrite ld flags if we have required special directory with
dnl --with-boost-libdir parameter
if test "$ac_boost_lib_path" != ""; then
BOOST_LDFLAGS="-L$ac_boost_lib_path"
fi
CPPFLAGS_SAVED="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS_SAVED="$LDFLAGS"
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
AC_LANG_PUSH(C++)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@%:@include <boost/version.hpp>
]], [[
#if BOOST_VERSION >= $WANT_BOOST_VERSION
// Everything is okay
#else
# error Boost version is too old
#endif
]])],[
AC_MSG_RESULT(yes)
succeeded=yes
found_system=yes
],[
])
AC_LANG_POP([C++])
dnl if we found no boost with system layout we search for boost libraries
dnl built and installed without the --layout=system option or for a staged(not installed) version
if test "x$succeeded" != "xyes"; then
_version=0
if test "$ac_boost_path" != ""; then
if test -d "$ac_boost_path" && test -r "$ac_boost_path"; then
for i in `ls -d $ac_boost_path/include/boost-* 2>/dev/null`; do
_version_tmp=`echo $i | sed "s#$ac_boost_path##" | sed 's/\/include\/boost-//' | sed 's/_/./'`
V_CHECK=`expr $_version_tmp \> $_version`
if test "$V_CHECK" = "1" ; then
_version=$_version_tmp
fi
VERSION_UNDERSCORE=`echo $_version | sed 's/\./_/'`
BOOST_CPPFLAGS="-I$ac_boost_path/include/boost-$VERSION_UNDERSCORE"
done
fi
else
for ac_boost_path in /usr /usr/local /opt /opt/local ; do
if test -d "$ac_boost_path" && test -r "$ac_boost_path"; then
for i in `ls -d $ac_boost_path/include/boost-* 2>/dev/null`; do
_version_tmp=`echo $i | sed "s#$ac_boost_path##" | sed 's/\/include\/boost-//' | sed 's/_/./'`
V_CHECK=`expr $_version_tmp \> $_version`
if test "$V_CHECK" = "1" ; then
_version=$_version_tmp
best_path=$ac_boost_path
fi
done
fi
done
VERSION_UNDERSCORE=`echo $_version | sed 's/\./_/'`
BOOST_CPPFLAGS="-I$best_path/include/boost-$VERSION_UNDERSCORE"
if test "$ac_boost_lib_path" = ""
then
BOOST_LDFLAGS="-L$best_path/lib"
fi
if test "x$BOOST_ROOT" != "x"; then
if test -d "$BOOST_ROOT" && test -r "$BOOST_ROOT" && test -d "$BOOST_ROOT/stage/lib" && test -r "$BOOST_ROOT/stage/lib"; then
version_dir=`expr //$BOOST_ROOT : '.*/\(.*\)'`
stage_version=`echo $version_dir | sed 's/boost_//' | sed 's/_/./g'`
stage_version_shorten=`expr $stage_version : '\([[0-9]]*\.[[0-9]]*\)'`
V_CHECK=`expr $stage_version_shorten \>\= $_version`
if test "$V_CHECK" = "1" -a "$ac_boost_lib_path" = "" ; then
AC_MSG_NOTICE(We will use a staged boost library from $BOOST_ROOT)
BOOST_CPPFLAGS="-I$BOOST_ROOT"
BOOST_LDFLAGS="-L$BOOST_ROOT/stage/lib"
fi
fi
fi
fi
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
export CPPFLAGS
LDFLAGS="$LDFLAGS $BOOST_LDFLAGS"
export LDFLAGS
AC_LANG_PUSH(C++)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
@%:@include <boost/version.hpp>
]], [[
#if BOOST_VERSION >= $WANT_BOOST_VERSION
// Everything is okay
#else
# error Boost version is too old
#endif
]])],[
AC_MSG_RESULT(yes)
succeeded=yes
found_system=yes
],[
])
AC_LANG_POP([C++])
fi
if test "$succeeded" != "yes" ; then
if test "$_version" = "0" ; then
AC_MSG_ERROR([[We could not detect the boost libraries (version $boost_lib_version_req_shorten or higher). If you have a staged boost library (still not installed) please specify \$BOOST_ROOT in your environment and do not give a PATH to --with-boost option. If you are sure you have boost installed, then check your version number looking in <boost/version.hpp>. See http://randspringer.de/boost for more documentation.]])
else
AC_MSG_ERROR([Your boost libraries seems to old (version $_version).])
fi
else
AC_SUBST(BOOST_CPPFLAGS)
AC_SUBST(BOOST_LDFLAGS)
AC_DEFINE(HAVE_BOOST,,[define if the Boost library is available])
fi
CPPFLAGS="$CPPFLAGS_SAVED"
LDFLAGS="$LDFLAGS_SAVED"
fi
])

View File

@@ -8,7 +8,7 @@ dnl Require at least automake 2.52
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.10)
AM_INIT_AUTOMAKE(SimGear, 1.9.1)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.
@@ -24,8 +24,10 @@ AC_ARG_WITH(cxx,
esac
])
echo CXX = $CXX
echo CC = $CC
AC_MSG_CHECKING([CXX])
AC_MSG_RESULT([$CXX])
AC_MSG_CHECKING([CC])
AC_MSG_RESULT([$CC])
dnl Checks for programs.
AC_PROG_MAKE_SET
@@ -35,6 +37,11 @@ AC_PROG_CXX
AC_PROG_RANLIB
AC_PROG_INSTALL
AC_PROG_LN_S
AX_BOOST_BASE([1.37.0])
if test "x$BOOST_CPPFLAGS" != "x-I/usr/include" ; then
CPPFLAGS="$CPPFLAGS $BOOST_CPPFLAGS"
fi
dnl set the $host variable based on local machine/os
AC_CANONICAL_HOST
@@ -119,6 +126,12 @@ if test "x$with_plib" != "x" ; then
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
AC_ARG_WITH(plib_framework, [ --with-plib-framework=PREFIX Specify the prefix path to PLIB.framework ])
if test "x$with_plib_framework" != "x"; then
echo "plib framework prefix is $with_plib_framework"
fi
# specify the osg location
AC_ARG_WITH(osg, [ --with-osg=PREFIX Specify the prefix path to osg])
@@ -127,6 +140,21 @@ if test "x$with_osg" != "x" ; then
EXTRA_DIRS="${EXTRA_DIRS} $with_osg"
fi
AC_ARG_WITH(osg_framework, [ --with-osg-framework=PREFIX Specify the prefix path to OSG.framework ])
if test "x$with_osg_framework" != "x"; then
echo "osg framework prefix is $with_osg_framework"
CPPFLAGS = "$CPPFLAGS -F$with-osg-framework"
export DYLD_FRAMEWORK_PATH="$DYLD_FRAMEWORK_PATH:$with_osg_framework"
fi
dnl specifying OpenAL.framework (for user provided OpenAL.framework / ALUT)
AC_ARG_WITH(openal_framework, [ --with-openal-framework=PREFIX Speicfy the prefix path to OpenAL.framework ])
if test "x$with_openal_framework" != "x"; then
echo "OpenAL framework prefix is $with_openal_framework"
fi
dnl Determine an extra directories to add to include/lib search paths
case "${host}" in
*-apple-darwin* | *-*-cygwin* | *-*-mingw32*)
@@ -196,6 +224,7 @@ LIBS=""
dnl check for some default libraries
AC_SEARCH_LIBS(cos, m)
AC_SEARCH_LIBS(clock_gettime, rt)
base_LIBS="$LIBS"
@@ -266,6 +295,7 @@ LIBS="$base_LIBS"
dnl check for OpenAL libraries
OPENAL_OK="no"
ALUT_OK="no"
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
@@ -276,6 +306,7 @@ case "${host}" in
LIBS="$LIBS -lwinmm -ldsound -ldxguid -lole32"
openal_LIBS="$LIBS"
OPENAL_OK="$ac_cv_search_alGenBuffers"
ALUT_OK="$ac_cv_search_alutInit"
;;
*-apple-darwin*)
@@ -283,8 +314,54 @@ case "${host}" in
LIBS="$LIBS -framework IOKit -framework OpenAL"
openal_LIBS="$LIBS"
# not sure how to test if OpenAL exists on MacOS (does it come by default?)
OPENAL_OK="yes"
ALUT_OK="no"
if test "x$with_openal_lib" != "x"; then
echo "libopenal is not supported on Mac OS platform."
openal_LIBS=""
fi
OPENAL_OK="yes"
# Looking for alut.h, if found assume that it is a part of
# the OpenAL package.
AC_CHECK_HEADERS([OpenAL/alut.h],[ALUT_OK="yes"])
dnl Thank you Christian Bauer from SheepSaver
dnl Modified by Tatsuhiro Nishioka for accepting a given framework path
dnl AC_CHECK_FRAMEWORK($1=NAME, $2=INCLUDES, $3=FRAMEWORK_PATH) ; $3 is optional
AC_DEFUN([AC_CHECK_FRAMEWORK], [
AS_VAR_PUSHDEF([ac_Framework], [ac_cv_framework_$1])dnl
AC_CACHE_CHECK([whether compiler supports framework $1],
ac_Framework, [
saved_LIBS="$LIBS"
FRAMEWORKS="$FRAMEWORKS -framework $1"
if test "$3" = ""; then
FRAMEWORKS="$FRAMEWORKS $ADD2LD"
elif test "`echo $FRAMEWORKS | grep -- -F$3`" = ""; then
FRAMEWORKS="$FRAMEWORKS -F$3"
CXXFLAGS="$CXXFLAGS -F$3"
CCFLAGS="$CCFLAGS -F$3"
dnl This is needed for AC_TRY_LINK when a framework path is specified
export DYLD_FRAMEWORK_PATH="${DYLD_FRAMEWORK_PATH}:$3"
fi
AC_TRY_LINK(
[$2], [],
[AS_VAR_SET(ac_Framework, yes)], [AS_VAR_SET(ac_Framework, no); LIBS="$saved_LIBS"]
)
])
AS_IF([test AS_VAR_GET(ac_Framework) = yes],
[AC_DEFINE(AS_TR_CPP(HAVE_FRAMEWORK_$1), 1, [Define if framework $1 is available.])]
)
AS_VAR_POPDEF([ac_Framework])dnl
])
dnl Check for OpenAL.framework when --with-openal-framework is specified
dnl Of cource OpenAL.framework needs to have alut.h
if test "x$with_openal_framework" != "x"; then
AC_CHECK_FRAMEWORK(OpenAL, [#include <OpenAL/alut.h>], $with_openal_framework)
fi
;;
*)
@@ -295,6 +372,7 @@ case "${host}" in
AC_SEARCH_LIBS(alGenBuffers, openal)
AC_SEARCH_LIBS(alutInit, [ alut openal ] )
OPENAL_OK="$ac_cv_search_alGenBuffers"
ALUT_OK="$ac_cv_search_alutInit"
openal_LIBS="$LIBS"
LIBS=$save_LIBS
;;
@@ -312,6 +390,19 @@ if test "$OPENAL_OK" == "no"; then
exit
fi
if test "$ALUT_OK" == "no"; then
echo
echo "You *must* have the alut library installed on your system to build"
echo "SimGear!"
echo
echo "Please see README.OpenAL for more details."
echo
echo "configure aborted."
exit
fi
LIBS="$base_LIBS"
AC_SUBST(base_LIBS)
@@ -327,9 +418,23 @@ AM_CONDITIONAL(EXTGL_NEEDED, test "x$ac_cv_header_windows_h" = "xyes")
# The following are C++ items that need to be tested for with the c++
# compiler
CXXCPP="g++ -E"
AC_LANG_PUSH(C++)
dnl Check for "plib" without which we cannot go on
case ${host} in
*-apple-darwin*)
# Check PLIB framework availability when with-plib-framework is specified
if test "x$with_plib_framework" != "x"; then
AC_CHECK_FRAMEWORK(PLIB, [#include <plib/ul.h>], $with_plib_framework)
plib_FRAMEWORK="$FRAMEWORKS"
FRAMEWORKS=""
AC_SUBST(plib_FRAMEWORK)
fi
;;
esac
AM_CONDITIONAL(HAVE_FRAMEWORK_PLIB, test "x$ac_cv_framework_PLIB" != "x")
AC_CHECK_HEADER(plib/ul.h)
if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
echo
@@ -342,15 +447,13 @@ if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
exit
fi
AC_MSG_CHECKING([for plib 1.8.4 or newer])
AC_MSG_CHECKING([for plib 1.8.5 or newer])
AC_TRY_RUN([
#include <plib/ul.h>
#define MIN_PLIB_VERSION 184
#define MIN_PLIB_VERSION 185
int main() {
int major, minor, micro;
if ( PLIB_VERSION < MIN_PLIB_VERSION ) {
return -1;
}
@@ -361,12 +464,67 @@ int main() {
],
AC_MSG_RESULT(yes),
[AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
AC_MSG_ERROR([Install plib 1.8.5 or later first...])],
AC_MSG_RESULT(yes)
)
LIBS="$saved_LIBS"
# OpenSceneGraph
case "${host}" in
*-apple-darwin*)
if test "x$with_osg_framework" != "x"; then
AC_CHECK_FRAMEWORK(osgViewer, [#include <osgViewer/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgGA, [#include <osgGA/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgText, [#include <osgText/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgFX, [#include <osgFX/AnisotropicLighting>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgUtil, [#include <osgUtil/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgDB, [#include <osgDB/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgSim, [#include <osgSim/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osgParticle, [#include <osgParticle/Version>], $with_osg_framework)
AC_CHECK_FRAMEWORK(osg, [#include <osg/Version>], $with_osg_framework)
osg_FRAMEWORKS="$FRAMEWORKS"
FRAMEWORKS=""
AC_SUBST(osg_FRAMEWORKS)
AC_CHECK_FRAMEWORK(OpenThreads, [#include <OpenThreads/Version>], $with_osg_framework)
openthreads_FRAMEWORK="$FRAMEWORKS"
FRAMEWORKS=""
AC_SUBST(openthreads_FRAMEWORK)
else
dnl
dnl This is needed when osg dynamic libs are specified
dnl instead of OSG frameworks on Mac OS X
dnl
LDFLAGS="$LDFLAGS -L$with_osg"
fi
;;
esac
AM_CONDITIONAL(HAVE_FRAMEWORK_OSG, test "x$ac_cv_framework_osg" != "x")
AC_CHECK_HEADER(osg/Version)
if test "x$ac_cv_header_osg_Version" != "xyes"; then
if test "x$ac_cv_framework_osg" != "xyes"; then
echo
echo "You *must* have the OpenSceneGraph support library installed on your system"
echo "to build this version of SimGear!"
echo
echo "Please see README.OSG for more details."
echo
echo "configure aborted."
exit
fi
fi
AC_CHECK_HEADER(boost/version.hpp)
if test "x$ac_cv_header_boost_version_hpp" != "xyes"; then
echo
echo "You *must* have the Boost library installed on your system"
echo "to build this version of SimGear!"
echo
echo "configure aborted."
exit
fi
AC_LANG_POP
dnl Check for system installed zlib
@@ -434,6 +592,7 @@ AC_CONFIG_FILES([ \
simgear/props/Makefile \
simgear/route/Makefile \
simgear/scene/Makefile \
simgear/scene/bvh/Makefile \
simgear/scene/material/Makefile \
simgear/scene/model/Makefile \
simgear/scene/sky/Makefile \

View File

@@ -1,4 +1,5 @@
Debug
Release
SimGear.ncb
SimGear.suo
SimGear.suo
*.user

View File

@@ -23,7 +23,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\simgear;..\..\..;..\..\..\OpenSceneGraph\include;..\..\..\OpenThreads\include;..\..\..\3rdparty\include;&quot;..\..\..\pthreads-w32-2-7-0-release&quot;"
AdditionalIncludeDirectories="..\..;..\..\simgear;..\..\..\install\msvc71\OpenSceneGraph\include;..\..\..\3rdparty\include;..\..\..\boost_1_36_0"
PreprocessorDefinitions="HAVE_CONFIG_H,NDEBUG,WIN32;_USE_MATH_DEFINES;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="2"
@@ -35,6 +35,7 @@
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
@@ -74,7 +75,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\simgear;..\..\..;..\..\..\OpenSceneGraph\include;..\..\..\OpenThreads\include;..\..\..\3rdparty\include;&quot;..\..\..\pthreads-w32-2-7-0-release&quot;"
AdditionalIncludeDirectories="..\..;..\..\simgear;..\..\..\install\msvc71\OpenSceneGraph\include;..\..\..\3rdparty\include;..\..\..\boost_1_36_0"
PreprocessorDefinitions="HAVE_CONFIG_H,_DEBUG,WIN32;_USE_MATH_DEFINES;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@@ -132,6 +133,9 @@
<Filter
Name="Lib_sgdebug"
Filter="">
<File
RelativePath="..\..\simgear\debug\debug_types.h">
</File>
<File
RelativePath="..\..\simgear\debug\logstream.cxx">
</File>
@@ -283,6 +287,9 @@
<Filter
Name="Lib_sgmath"
Filter="">
<File
RelativePath="..\..\simgear\math\beziercurve.hxx">
</File>
<File
RelativePath="..\..\simgear\math\interpolater.cxx">
</File>
@@ -307,21 +314,12 @@
<File
RelativePath="..\..\simgear\math\point3d.hxx">
</File>
<File
RelativePath="..\..\simgear\math\polar3d.cxx">
</File>
<File
RelativePath="..\..\simgear\math\polar3d.hxx">
</File>
<File
RelativePath="..\..\simgear\math\sg_geodesy.cxx">
</File>
<File
RelativePath="..\..\simgear\math\sg_geodesy.hxx">
</File>
<File
RelativePath="..\..\simgear\math\sg_memory.h">
</File>
<File
RelativePath="..\..\simgear\math\sg_random.c">
</File>
@@ -331,6 +329,9 @@
<File
RelativePath="..\..\simgear\math\sg_types.hxx">
</File>
<File
RelativePath="..\..\simgear\math\SGGeod.cxx">
</File>
<File
RelativePath="..\..\simgear\math\SGGeodesy.cxx">
</File>
@@ -356,6 +357,12 @@
<File
RelativePath="..\..\simgear\misc\interpolator.hxx">
</File>
<File
RelativePath="..\..\simgear\misc\PathOptions.cxx">
</File>
<File
RelativePath="..\..\simgear\misc\PathOptions.hxx">
</File>
<File
RelativePath="..\..\simgear\misc\sg_path.cxx">
</File>
@@ -418,9 +425,6 @@
<File
RelativePath="..\..\simgear\screen\colors.hxx">
</File>
<File
RelativePath="..\..\simgear\screen\colours.h">
</File>
<File
RelativePath="..\..\simgear\screen\extensions.cxx">
</File>
@@ -457,12 +461,6 @@
<File
RelativePath="..\..\simgear\screen\shader.h">
</File>
<File
RelativePath="..\..\simgear\screen\texture.cxx">
</File>
<File
RelativePath="..\..\simgear\screen\texture.hxx">
</File>
<File
RelativePath="..\..\simgear\screen\tr.cxx">
</File>
@@ -504,6 +502,12 @@
<File
RelativePath="..\..\simgear\scene\sky\cloudfield.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\sky\CloudShaderGeometry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\sky\CloudShaderGeometry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\sky\dome.cxx">
</File>
@@ -639,6 +643,15 @@
<Filter
Name="Lib_sgprops"
Filter="">
<File
RelativePath="..\..\simgear\props\AtomicChangeListener.cxx">
</File>
<File
RelativePath="..\..\simgear\props\AtomicChangeListener.hxx">
</File>
<File
RelativePath="..\..\simgear\props\ExtendedPropertyAdapter.hxx">
</File>
<File
RelativePath="..\..\simgear\props\condition.cxx">
</File>
@@ -668,10 +681,10 @@
RelativePath="..\..\simgear\scene\model\animation.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\location.cxx">
RelativePath="..\..\simgear\scene\model\CheckSceneryVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\location.hxx">
RelativePath="..\..\simgear\scene\model\CheckSceneryVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\model.cxx">
@@ -685,6 +698,18 @@
<File
RelativePath="..\..\simgear\scene\model\modellib.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\ModelRegistry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\ModelRegistry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\particles.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\particles.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\persparam.cxx">
</File>
@@ -698,10 +723,16 @@
RelativePath="..\..\simgear\scene\model\placement.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\placementtrans.cxx">
RelativePath="..\..\simgear\scene\model\SGClipGroup.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\placementtrans.hxx">
RelativePath="..\..\simgear\scene\model\SGClipGroup.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGInteractionAnimation.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGInteractionAnimation.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGMaterialAnimation.cxx">
@@ -715,6 +746,21 @@
<File
RelativePath="..\..\simgear\scene\model\SGOffsetTransform.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGPagedLOD.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGPagedLOD.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGReaderWriterXML.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGReaderWriterXML.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGReaderWriterXMLOptions.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\model\SGRotateTransform.cxx">
</File>
@@ -762,6 +808,53 @@
<Filter
Name="Lib_sgmaterial"
Filter="">
<File
RelativePath="..\..\simgear\scene\material\Effect.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Effect.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectBuilder.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectBuilder.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectCullVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\GLPredicate.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\GLPredicate.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Noise.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Noise.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\TextureBuilder.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\TextureBuilder.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\makeEffect.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\mat.cxx">
</File>
@@ -780,6 +873,18 @@
<File
RelativePath="..\..\simgear\scene\material\matmodel.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Pass.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Pass.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Technique.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Technique.hxx">
</File>
</Filter>
<Filter
Name="Lib_sgtgdb"
@@ -790,6 +895,12 @@
<File
RelativePath="..\..\simgear\scene\tgdb\apt_signs.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\GroundLightManager.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\GroundLightManager.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\obj.cxx">
</File>
@@ -802,18 +913,57 @@
<File
RelativePath="..\..\simgear\scene\tgdb\pt_lights.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\ReaderWriterSTG.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGModelBin.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGOceanTile.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGOceanTile.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTG.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTG.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGReaderWriterBTGOptions.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGVasiDrawable.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\SGVasiDrawable.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\ShaderGeometry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\ShaderGeometry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TileCache.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TileCache.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TileEntry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TileEntry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TreeBin.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\TreeBin.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\tgdb\userdata.cxx">
</File>
@@ -830,12 +980,6 @@
<File
RelativePath="..\..\simgear\threads\SGQueue.hxx">
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.cxx">
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.hxx">
</File>
</Filter>
<Filter
Name="Lib_sgstructure"
@@ -885,12 +1029,21 @@
<File
RelativePath="..\..\simgear\structure\exception.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\OSGVersion.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGBinding.cxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGBinding.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGExpression.cxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGExpression.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGReferenced.hxx">
</File>
@@ -898,7 +1051,16 @@
RelativePath="..\..\simgear\structure\SGSharedPtr.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\ssgSharedPtr.hxx">
RelativePath="..\..\simgear\structure\SGSmplhist.cxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGSmplhist.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGSmplstat.cxx">
</File>
<File
RelativePath="..\..\simgear\structure\SGSmplstat.hxx">
</File>
<File
RelativePath="..\..\simgear\structure\subsystem_mgr.cxx">
@@ -1002,6 +1164,12 @@
<File
RelativePath="..\..\simgear\environment\metar.hxx">
</File>
<File
RelativePath="..\..\simgear\environment\precipitation.cxx">
</File>
<File
RelativePath="..\..\simgear\environment\precipitation.hxx">
</File>
<File
RelativePath="..\..\simgear\environment\visual_enviro.cxx">
</File>
@@ -1012,6 +1180,33 @@
<Filter
Name="Lib_sgutil"
Filter="">
<File
RelativePath="..\..\simgear\scene\util\CopyOp.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\CopyOp.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\PrimitiveUtils.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\PrimitiveUtils.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\QuadTreeBuilder.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\QuadTreeBuilder.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\RenderConstants.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\SGDebugDrawCallback.hxx">
</File>
@@ -1051,6 +1246,115 @@
<File
RelativePath="..\..\simgear\scene\util\SGUpdateVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\SplicingVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\SplicingVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\UpdateOnceCallback.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\UpdateOnceCallback.hxx">
</File>
</Filter>
<Filter
Name="Lib_sgbvh"
Filter="">
<File
RelativePath="..\..\simgear\scene\bvh\BVHBoundingBoxVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHDebugCollectVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHGroup.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHGroup.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHLineGeometry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHLineGeometry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHLineSegmentVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHLineSegmentVisitor.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHMotionTransform.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHMotionTransform.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHNode.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHNode.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticBinary.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticBinary.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticData.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticGeometry.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticGeometry.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticGeometryBuilder.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticLeaf.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticLeaf.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticNode.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticNode.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticTriangle.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHStaticTriangle.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHSubTreeCollector.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHSubTreeCollector.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHTransform.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHTransform.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\bvh\BVHVisitor.hxx">
</File>
</Filter>
<File
RelativePath="..\..\simgear\simgear_config.h-msvc71">

View File

@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimGear", "SimGear.vcproj", "{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Debug|Win32.ActiveCfg = Debug|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Debug|Win32.Build.0 = Debug|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Release|Win32.ActiveCfg = Release|Win32
{952B5B5B-7FC8-4AE9-A664-333322BEEEB0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

5
projects/VC90/.cvsignore Normal file
View File

@@ -0,0 +1,5 @@
SimGear.ncb
SimGear.suo
*.user
Win32
x64

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,7 @@ METAR_DIRS = environment
EXTRA_DIST = simgear_config.h.vc5 simgear_config.h-msvc71 version.h.in
include_HEADERS = \
compiler.h constants.h sg_inlines.h sg_traits.hxx version.h
compiler.h constants.h sg_inlines.h version.h
SUBDIRS = \
$(compatibility_DIR) \

View File

@@ -11,7 +11,7 @@ libsgbucket_a_SOURCES = newbucket.cxx
# testbucket_SOURCES = testbucket.cxx
# testbucket_LDADD = \
# $(top_builddir)/bucket/libsgbucket.a \
# libsgbucket.a \
# $(top_builddir)/misc/libsgmisc.a
INCLUDES = -I$(top_srcdir)

View File

@@ -106,7 +106,7 @@ void SGBucket::set_bucket( double dlon, double dlat ) {
} else if ( span <= 1.0 ) {
x = (int)((dlon - lon) / span);
} else {
if ( (dlon >= 0) || (fabs(diff) < SG_EPSILON) ) {
if ( dlon >= 0 ) {
lon = (int)( (int)(lon / span) * span);
} else {
// cout << " lon = " << lon

View File

@@ -33,29 +33,10 @@
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
# include <cstdio> // sprintf()
#else
# include <math.h>
# include <stdio.h> // sprintf()
#endif
#include STL_IOSTREAM
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined SG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
SG_USING_STD(sprintf);
SG_USING_STD(fabs);
#endif
#include STL_STRING
SG_USING_STD(string);
SG_USING_STD(ostream);
#include <cmath>
#include <cstdio> // sprintf()
#include <ostream>
#include <string>
/**
* standard size of a bucket in degrees (1/8 of a degree)
@@ -114,7 +95,6 @@ static double sg_bucket_span( double l ) {
class SGBucket {
private:
double cx, cy; // centerpoint (lon, lat) in degrees of bucket
short lon; // longitude index (-180 to 179)
short lat; // latitude index (-90 to 89)
char x; // x subdivision (0 to 7)
@@ -210,18 +190,19 @@ public:
* string form.
* @return tile index in string form
*/
inline string gen_index_str() const {
inline std::string gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
std::sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6)
+ (y << 3) + x);
return (std::string)tmp;
}
/**
* Build the base path name for this bucket.
* @return base path in string form
*/
string gen_base_path() const;
std::string gen_base_path() const;
/**
* @return the center lon of a tile.
@@ -306,10 +287,15 @@ public:
// friends
friend ostream& operator<< ( ostream&, const SGBucket& );
friend std::ostream& operator<< ( std::ostream&, const SGBucket& );
friend bool operator== ( const SGBucket&, const SGBucket& );
};
inline bool operator!= (const SGBucket& lhs, const SGBucket& rhs)
{
return !(lhs == rhs);
}
/**
* \relates SGBucket
@@ -340,8 +326,8 @@ void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
* @param out output stream
* @param b bucket
*/
inline ostream&
operator<< ( ostream& out, const SGBucket& b )
inline std::ostream&
operator<< ( std::ostream& out, const SGBucket& b )
{
return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
}

View File

@@ -23,48 +23,9 @@
* A set of defines to encapsulate compiler and platform differences.
* Please refer to the source code for full documentation on this file.
*
* Here is a summary of what this file does.
* This file is useful to set compiler-specific options in every file - for
* example, disabling warnings.
*
* (1) Defines macros for some STL includes which may be affected
* by file name length limitations.
*
* (2) Defines macros for some features not supported by all C++ compilers.
*
* (3) Defines 'explicit' as a null macro if the compiler doesn't support
* the explicit keyword.
*
* (4) Defines 'typename' as a null macro if the compiler doesn't support
* the typename keyword.
*
* (5) Defines bool, true and false if the compiler doesn't do so.
*
* (6) Defines SG_EXPLICIT_FUNCTION_TMPL_ARGS if the compiler
* supports calling a function template by providing its template
* arguments explicitly.
*
* (7) Defines SG_NEED_AUTO_PTR if STL doesn't provide auto_ptr<>.
*
* (8) Defines SG_NO_ARROW_OPERATOR if the compiler is unable
* to support operator->() for iterators.
*
* (9) Defines SG_USE_EXCEPTIONS if the compiler supports exceptions.
* Note: no FlightGear code uses exceptions.
*
* (10) Define SG_NAMESPACES if the compiler supports namespaces.
*
* (11) SG_MATH_FN_IN_NAMESPACE_STD -- not used??
*
* (12) Define SG_HAVE_STD if std namespace is supported.
*
* (13) Defines SG_CLASS_PARTIAL_SPECIALIZATION if the compiler
* supports partial specialization of class templates.
*
* (14) Defines SG_HAVE_STD_INCLUDES to use ISO C++ Standard headers.
*
* (15) Defines SG_HAVE_STREAMBUF if <streambuf> of <streambuf.h> are present.
*
* (16) Define SG_MATH_EXCEPTION_CLASH if math.h defines an exception class
* that clashes with the one defined in <stdexcept>.
*/
#ifndef _SG_COMPILER_H
@@ -79,155 +40,27 @@
#define SG_DO_STRINGIZE(X) #X
#ifdef __GNUC__
# if __GNUC__ == 2
# if __GNUC_MINOR__ < 8
// g++-2.7.x
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip.h>
# define STL_IOSTREAM <iostream.h>
# define STL_ITERATOR <iterator.h>
# define STL_FSTREAM <fstream.h>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream.h>
# define SG_NEED_AUTO_PTR
# define SG_NO_DEFAULT_TEMPLATE_ARGS
# define SG_INCOMPLETE_FUNCTIONAL
# define SG_NO_ARROW_OPERATOR
# elif __GNUC_MINOR__ >= 8
// g++-2.8.x and egcs-1.x
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# endif
# elif __GNUC__ >= 3
// g++-3.0.x
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# else
# error Time to upgrade. GNU compilers < 2.7 not supported
# if __GNUC__ < 3
# error Time to upgrade. GNU compilers < 3.0 not supported
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ < 4)
# warning GCC compilers prior to 3.4 are suspect
# endif
# define SG_COMPILER_STR "GNU C++ version " SG_STRINGIZE(__GNUC__) "." SG_STRINGIZE(__GNUC_MINOR__)
#endif // __GNUC__
/* KAI C++ */
#if defined(__KCC)
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define SG_COMPILER_STR "Kai C++ version " SG_STRINGIZE(__KCC_VERSION)
#endif // __KCC
//
// Metrowerks
//
#if defined(__MWERKS__)
/*
CodeWarrior compiler from Metrowerks, Inc.
*/
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define SG_HAVE_STD
# define SG_NAMESPACES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
// Temp:
# define bcopy(from, to, n) memcpy(to, from, n)
// -rp- please use FG_MEM_COPY everywhere !
// #define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
// -dw- currently used glut has no game mode stuff
# define GLUT_WRONG_VERSION
# define SG_COMPILER_STR "Metrowerks CodeWarrior C++ version " SG_STRINGIZE(__MWERKS__)
#endif // __MWERKS__
//
// Microsoft compilers.
//
#ifdef _MSC_VER
# define bcopy(from, to, n) memcpy(to, from, n)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
# if _MSC_VER >= 1200 // msvc++ 6.0 or greater
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STD_INCLUDES
# define SG_HAVE_STREAMBUF
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define isnan _isnan
# define snprintf _snprintf
# define copysign _copysign
@@ -244,79 +77,23 @@
#endif // _MSC_VER
#ifdef __BORLANDC__
# if defined(HAVE_SGI_STL_PORT)
// Use quotes around long file names to get around Borland's include hackery
# define STL_ALGORITHM "algorithm"
# define STL_FUNCTIONAL "functional"
# define SG_MATH_EXCEPTION_CLASH
# else
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRSTREAM <strstream>
# define SG_INCOMPLETE_FUNCTIONAL
# endif // HAVE_SGI_STL_PORT
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STRING <string>
# define SG_NO_DEFAULT_TEMPLATE_ARGS
# define SG_NAMESPACES
// # define SG_HAVE_STD
# define SG_COMPILER_STR "Borland C++ version " SG_STRINGIZE(__BORLANDC__)
#endif // __BORLANDC__
//
// Native SGI compilers
//
#if defined ( sgi ) && !defined( __GNUC__ )
# define SG_HAVE_NATIVE_SGI_COMPILERS
# if (_COMPILER_VERSION < 740)
# error Need MipsPro 7.4.0 or higher now
# endif
# define SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_NEED_AUTO_PTR
# define SG_MEMBER_TEMPLATES
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
#if (_COMPILER_VERSION < 740)
# define STL_STRING <irix_string>
#else
# define STL_STRING <string>
#endif
# define STL_STRSTREAM <strstream>
#define SG_HAVE_NATIVE_SGI_COMPILERS
#pragma set woff 1001,1012,1014,1116,1155,1172,1174
#pragma set woff 1401,1460,1551,1552,1681
#ifdef __cplusplus
#pragma set woff 1682,3303
#if (_COMPILER_VERSION >= 740)
# pragma set woff 3624
#endif
# pragma set woff 1682,3303
# pragma set woff 3624
#endif
# define SG_COMPILER_STR "SGI MipsPro compiler version " SG_STRINGIZE(_COMPILER_VERSION)
@@ -346,24 +123,7 @@
// Intel C++ Compiler
//
#if defined(__ICC) || defined (__ECC)
# define SG_NAMESPACES
# define SG_HAVE_STD
# define SG_HAVE_STREAMBUF
# define SG_HAVE_TRAITS
# define SG_HAVE_STD_INCLUDES
# define STL_ALGORITHM <algorithm>
# define STL_FUNCTIONAL <functional>
# define STL_IOMANIP <iomanip>
# define STL_IOSTREAM <iostream>
# define STL_ITERATOR <iterator>
# define STL_FSTREAM <fstream>
# define STL_STDEXCEPT <stdexcept>
# define STL_STRING <string>
# define STL_STRSTREAM <strstream>
# define SG_COMPILER_STR "Intel C++ version " SG_STRINGIZE(__ICC)
#endif // __ICC
//
@@ -371,19 +131,35 @@
//
#ifdef __APPLE__
# define SG_GL_H <OpenGL/gl.h>
# define SG_GLX_H <AGL/agl.h>
# define SG_GLU_H <OpenGL/glu.h>
# define SG_GLEXT_H <OpenGL/glext.h>
# define SG_GLUT_H <GLUT/glut.h>
# ifdef __GNUC__
# if ( __GNUC__ > 3 ) || ( __GNUC__ == 3 && __GNUC_MINOR__ >= 3 )
inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
#else
# define SG_GL_H <GL/gl.h>
# define SG_GLX_H <GL/glx.h>
# define SG_GLU_H <GL/glu.h>
# define SG_GLEXT_H <GL/glext.h>
# define SG_GLUT_H <GL/glut.h>
# else
// any C++ header file undefines isinf and isnan
// so this should be included before <iostream>
// the functions are STILL in libm (libSystem on mac os x)
extern "C" int (isnan)(double);
extern "C" int (isinf)(double);
# endif
# else
inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
# endif
#endif
#if defined (__FreeBSD__)
# if __FreeBSD_version < 500000
extern "C" {
inline int isnan(double r) { return !(r <= 0 || r >= 0); }
}
# endif
#endif
#if defined (__CYGWIN__)
# include <ieeefp.h> // isnan
#endif
#if defined(__MINGW32__)
# define isnan(x) _isnan(x)
#endif
@@ -391,81 +167,5 @@ inline int (isnan)(double r) { return !(r <= 0 || r >= 0); }
// No user modifiable definitions beyond here.
//
#ifdef SG_NEED_EXPLICIT
# define explicit
#endif
#ifdef SG_NEED_TYPENAME
# define typename
#endif
#ifdef SG_NEED_MUTABLE
# define mutable
#endif
#ifdef SG_NEED_BOOL
typedef int bool;
# define true 1
# define false 0
#endif
#ifdef SG_EXPLICIT_FUNCTION_TMPL_ARGS
# define SG_NULL_TMPL_ARGS <>
#else
# define SG_NULL_TMPL_ARGS
#endif
#ifdef SG_CLASS_PARTIAL_SPECIALIZATION
# define SG_TEMPLATE_NULL template<>
#else
# define SG_TEMPLATE_NULL
#endif
// SG_NO_NAMESPACES is a hook so that users can disable namespaces
// without having to edit library headers.
#if defined(SG_NAMESPACES) && !defined(SG_NO_NAMESPACES)
# define SG_NAMESPACE(X) namespace X {
# define SG_NAMESPACE_END }
# define SG_USING_NAMESPACE(X) using namespace X
# else
# define SG_NAMESPACE(X)
# define SG_NAMESPACE_END
# define SG_USING_NAMESPACE(X)
#endif
/** \def SG_USING_STD(x)
* Expands to using std::x if SG_HAVE_STD is defined
*/
# ifdef SG_HAVE_STD
# define SG_USING_STD(X) using std::X
# define STD std
# else
# define SG_USING_STD(X)
# define STD
# endif
// Additional <functional> implementation from SGI STL 3.11
// Adapter function objects: pointers to member functions
#ifdef SG_INCOMPLETE_FUNCTIONAL
template <class _Ret, class _Tp>
class const_mem_fun_ref_t
#ifndef __BORLANDC__
: public unary_function<_Tp,_Ret>
#endif // __BORLANDC__
{
public:
explicit const_mem_fun_ref_t(_Ret (_Tp::*__pf)() const) : _M_f(__pf) {}
_Ret operator()(const _Tp& __r) const { return (__r.*_M_f)(); }
private:
_Ret (_Tp::*_M_f)() const;
};
template <class _Ret, class _Tp>
inline const_mem_fun_ref_t<_Ret,_Tp> mem_fun_ref(_Ret (_Tp::*__f)() const)
{ return const_mem_fun_ref_t<_Ret,_Tp>(__f); }
#endif // SG_INCOMPLETE_FUNCTIONAL
#endif // _SG_COMPILER_H

View File

@@ -31,14 +31,8 @@
#include <simgear/compiler.h>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
#else
# ifdef SG_MATH_EXCEPTION_CLASH
# define exception C_exception
# endif
# include <math.h>
#endif
#include <cmath>
#include <plib/sg.h>
@@ -75,6 +69,8 @@
* 6378.165 but this is probably close enough */
#define SG_EARTH_RAD 6378.155
// Maximum terrain elevation from sea level
#define SG_MAX_ELEVATION_M 9000.0
// Earth parameters for WGS 84, taken from LaRCsim/ls_constants.h
@@ -122,10 +118,10 @@
/** Nautical Miles to Radians */
#define SG_RAD_TO_NM 3437.7467707849392526
/** Miles per second to Knots */
/** meters per second to Knots */
#define SG_MPS_TO_KT 1.9438444924406046432
/** Knots to Miles per second */
/** Knots to meters per second */
#define SG_KT_TO_MPS 0.5144444444444444444
/** Feet per second to Knots */
@@ -134,16 +130,16 @@
/** Knots to Feet per second */
#define SG_KT_TO_FPS 1.6878098571011956874
/** Miles per second to Miles per hour */
/** meters per second to Miles per hour */
#define SG_MPS_TO_MPH 2.2369362920544020312
/** Miles per hour to Miles per second */
/** meetrs per hour to Miles per second */
#define SG_MPH_TO_MPS 0.44704
/** Meters per second to Kilometers per hour */
#define SG_MPS_TO_KMH 3.6
/** Kilometers per hour to Miles per second */
/** Kilometers per hour to meters per second */
#define SG_KMH_TO_MPS 0.2777777777777777778
/** Pascal to Inch Mercury */

View File

@@ -20,9 +20,11 @@
//
// $Id$
#include <iostream>
#include "logstream.hxx"
logstream *global_logstream = NULL;
logstream *logstream::global_logstream = 0;
bool logbuf::logging_enabled = true;
#ifdef _MSC_VER
@@ -32,6 +34,17 @@ sgDebugClass logbuf::logClass = SG_NONE;
sgDebugPriority logbuf::logPriority = SG_INFO;
streambuf* logbuf::sbuf = NULL;
namespace {
struct ignore_me
{
ignore_me()
{
logstream::initGlobalLogstream();
}
};
static ignore_me im;
}
logbuf::logbuf()
{
// if ( sbuf == NULL )
@@ -90,3 +103,12 @@ logstream::setLogLevels( sgDebugClass c, sgDebugPriority p )
logbuf::set_log_level( c, p );
}
logstream *
logstream::initGlobalLogstream()
{
// Force initialization of cerr.
static std::ios_base::Init initializer;
if( !global_logstream )
global_logstream = new logstream(std::cerr);
return global_logstream;
}

View File

@@ -31,25 +31,14 @@
# include <windows.h>
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <streambuf>
# include <iostream>
#else
# include <iostream.h>
# include <simgear/sg_traits.hxx>
#endif
#include <streambuf>
#include <ostream>
#include <cstdio>
#include <simgear/debug/debug_types.h>
SG_USING_STD(streambuf);
SG_USING_STD(ostream);
SG_USING_STD(cout);
SG_USING_STD(cerr);
SG_USING_STD(endl);
#ifdef __MWERKS__
SG_USING_STD(iostream);
#endif
using std::streambuf;
using std::ostream;
//
// TODO:
@@ -67,17 +56,10 @@ SG_USING_STD(iostream);
#ifdef SG_NEED_STREAMBUF_HACK
class logbuf : public __streambuf
#else
class logbuf : public streambuf
class logbuf : public std::streambuf
#endif
{
public:
#ifndef SG_HAVE_STD_INCLUDES
typedef char_traits<char> traits_type;
typedef char_traits<char>::int_type int_type;
// typedef char_traits<char>::pos_type pos_type;
// typedef char_traits<char>::off_type off_type;
#endif
// logbuf( streambuf* sb ) : sbuf(sb) {}
/** Constructor */
logbuf();
@@ -97,6 +79,8 @@ public:
*/
void set_log_state( sgDebugClass c, sgDebugPriority p );
bool would_log( sgDebugClass c, sgDebugPriority p ) const;
/**
* Set the global logging level.
* @param c debug class
@@ -137,7 +121,7 @@ public:
* Set the stream buffer
* @param sb stream buffer
*/
void set_sb( streambuf* sb );
void set_sb( std::streambuf* sb );
#ifdef _MSC_VER
static void has_no_console() { has_console = false; }
@@ -155,7 +139,7 @@ protected:
private:
// The streambuf used for actual output. Defaults to cerr.rdbuf().
static streambuf* sbuf;
static std::streambuf* sbuf;
static bool logging_enabled;
#ifdef _MSC_VER
@@ -174,11 +158,7 @@ private:
inline int
logbuf::sync()
{
#ifdef SG_HAVE_STD_INCLUDES
return sbuf->pubsync();
#else
return sbuf->sync();
#endif
}
inline void
@@ -187,6 +167,12 @@ logbuf::set_log_state( sgDebugClass c, sgDebugPriority p )
logging_enabled = ((c & logClass) != 0 && p >= logPriority);
}
inline bool
logbuf::would_log( sgDebugClass c, sgDebugPriority p ) const
{
return ((c & logClass) != 0 && p >= logPriority);
}
inline logbuf::int_type
logbuf::overflow( int c )
{
@@ -238,23 +224,23 @@ struct logstream_base
/**
* Class to manage the debug logging stream.
*/
class logstream : private logstream_base, public ostream
class logstream : private logstream_base, public std::ostream
{
public:
/**
* The default is to send messages to cerr.
* @param out output stream
*/
logstream( ostream& out )
logstream( std::ostream& out )
// : logstream_base(out.rdbuf()),
: logstream_base(),
ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
std::ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
/**
* Set the output stream
* @param out output stream
*/
void set_output( ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
void set_output( std::ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
/**
* Set the global log class and priority level.
@@ -263,22 +249,29 @@ public:
*/
void setLogLevels( sgDebugClass c, sgDebugPriority p );
bool would_log( sgDebugClass c, sgDebugPriority p ) const
{
return lbuf.would_log( c, p );
};
/**
* Output operator to capture the debug level and priority of a message.
* @param l log level
*/
inline ostream& operator<< ( const loglevel& l );
inline std::ostream& operator<< ( const loglevel& l );
friend logstream& sglog();
static logstream *initGlobalLogstream();
protected:
static logstream *global_logstream;
};
inline ostream&
inline std::ostream&
logstream::operator<< ( const loglevel& l )
{
lbuf.set_log_state( l.logClass, l.logPriority );
return *this;
}
extern logstream *global_logstream;
/**
* \relates logstream
* Return the one and only logstream instance.
@@ -289,22 +282,7 @@ extern logstream *global_logstream;
inline logstream&
sglog()
{
if (global_logstream == NULL) {
#ifdef __APPLE__
/**
* There appears to be a bug in the C++ runtime in Mac OS X that
* will crash if certain funtions are called (in this case
* cerr.rdbuf()) during static initialization of a class. This
* print statement is hack to kick the library in the pants so it
* won't crash when cerr.rdbuf() is first called -DW
**/
cout << "Using Mac OS X hack for initializing C++ stdio..." << endl;
#endif
global_logstream = new logstream (cerr);
}
return *global_logstream;
return *logstream::initGlobalLogstream();
}
@@ -316,12 +294,15 @@ sglog()
*/
#ifdef FG_NDEBUG
# define SG_LOG(C,P,M)
#elif defined( __MWERKS__ )
# define SG_LOG(C,P,M) ::sglog() << ::loglevel(C,P) << M << std::endl
#else
# define SG_LOG(C,P,M) sglog() << loglevel(C,P) << M << endl
# define SG_LOG(C,P,M) do { \
logstream& __tmplogstreamref(sglog()); \
if(__tmplogstreamref.would_log(C,P)) { \
__tmplogstreamref << loglevel(C,P) << M << std::endl; } \
} while(0)
#endif
#define SG_ORIGIN __FILE__ ":" SG_STRINGIZE(__LINE__)
#endif // _LOGSTREAM_H

View File

@@ -1,5 +1,5 @@
#include <string>
#include "Debug/logstream.hxx"
#include <simgear/debug/logstream.hxx>
class Test {

View File

@@ -2,8 +2,8 @@ includedir = @includedir@/environment
lib_LIBRARIES = libsgenvironment.a
include_HEADERS = metar.hxx visual_enviro.hxx
include_HEADERS = metar.hxx visual_enviro.hxx precipitation.hxx
libsgenvironment_a_SOURCES = metar.cxx visual_enviro.cxx
libsgenvironment_a_SOURCES = metar.cxx visual_enviro.cxx precipitation.cxx
INCLUDES = -I$(top_srcdir)

View File

@@ -493,7 +493,6 @@ bool SGMetar::scanVisibility()
distance = i;
} else {
// M?(\d{1,2}|\d{1,2}/\d{1,2}|\d{1,2} \d{1,2}/\d{1,2})(SM|KM)
modifier = 0;
if (*m == 'M')
m++, modifier = SGMetarVisibility::LESS_THAN;
@@ -1182,7 +1181,7 @@ const struct Token *SGMetar::scanToken(char **str, const struct Token *list)
{
const struct Token *longest = 0;
int maxlen = 0, len;
char *s;
const char *s;
for (int i = 0; (s = list[i].id); i++) {
len = strlen(s);
if (!strncmp(s, *str, len) && len > maxlen) {

View File

@@ -29,16 +29,16 @@
#include <simgear/constants.h>
SG_USING_STD(vector);
SG_USING_STD(map);
SG_USING_STD(string);
using std::vector;
using std::map;
using std::string;
const double SGMetarNaN = -1E20;
#define NaN SGMetarNaN
struct Token {
char *id;
char *text;
const char *id;
const char *text;
};
@@ -130,25 +130,21 @@ protected:
class SGMetarCloud {
friend class SGMetar;
public:
SGMetarCloud() :
_coverage(-1),
_altitude(NaN),
_type(0),
_type_long(0) {}
SGMetarCloud() : _coverage(-1), _altitude(NaN), _type(0), _type_long(0) {}
void set(double alt, int cov = -1);
inline int getCoverage() const { return _coverage; }
inline double getAltitude_m() const { return _altitude; }
inline double getAltitude_ft() const { return _altitude == NaN ? NaN : _altitude * SG_METER_TO_FEET; }
inline char *getTypeString() const { return _type; }
inline char *getTypeLongString() const { return _type_long; }
inline int getCoverage() const { return _coverage; }
inline double getAltitude_m() const { return _altitude; }
inline double getAltitude_ft() const { return _altitude == NaN ? NaN : _altitude * SG_METER_TO_FEET; }
inline const char *getTypeString() const { return _type; }
inline const char *getTypeLongString() const { return _type_long; }
protected:
int _coverage; // quarters: 0 -> clear ... 4 -> overcast
double _altitude; // 1000 m
char *_type; // CU
char *_type_long; // cumulus
int _coverage; // quarters: 0 -> clear ... 4 -> overcast
double _altitude; // 1000 m
const char *_type; // CU
const char *_type_long; // cumulus
};

View File

@@ -0,0 +1,181 @@
/**
* @file precipitation.cxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation effects to draw rain and snow.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "precipitation.hxx"
#include "visual_enviro.hxx"
#include <simgear/constants.h>
/**
* @brief SGPrecipitation constructor
*
* Build a new OSG object from osgParticle.
*/
SGPrecipitation::SGPrecipitation() :
_freeze(false), _snow_intensity(0.0), _rain_intensity(0.0)
{
_precipitationEffect = new osgParticle::PrecipitationEffect;
}
/**
* @brief Build and add the object "precipitationEffect"
*
* This function permits you to create an object precipitationEffect and initialize it.
* I define by default the color of water (for raining)
*/
osg::Group* SGPrecipitation::build(void)
{
osg::Group* group = new osg::Group;
_precipitationEffect->snow(0);
_precipitationEffect->rain(0);
group->addChild(_precipitationEffect.get());
return group;
}
/**
* @brief Define the snow intensity
*
* This function permits you to define and change the snow intensity
* The param 'intensity' is normed (0 to 1).
*/
void SGPrecipitation::setSnowIntensity(float intensity)
{
if (this->_snow_intensity < intensity-0.001)
this->_snow_intensity += 0.001;
else if (this->_snow_intensity > intensity+0.001)
this->_snow_intensity -= 0.001;
else
this->_snow_intensity = intensity;
}
/**
* @brief Define the rain intensity
*
* This function permits you to define and change the rain intensity
* The param 'intensity' is normed (0 to 1).
*/
void SGPrecipitation::setRainIntensity(float intensity)
{
if (this->_rain_intensity < intensity-0.001)
this->_rain_intensity += 0.001;
else if (this->_rain_intensity > intensity+0.001)
this->_rain_intensity -= 0.001;
else
this->_rain_intensity = intensity;
}
/**
* @brief Freeze the rain to snow
*
* @param freeze Boolean
*
* This function permits you to turn off the rain to snow.
*/
void SGPrecipitation::setFreezing(bool freeze)
{
this->_freeze = freeze;
}
/**
* @brief Define the wind direction and speed
*
* This function permits you to define and change the wind direction
*
* After apply the MatrixTransform to the osg::Precipitation object,
* x points full south... From wind heading and speed, we can calculate
* the wind vector.
*/
void SGPrecipitation::setWindProperty(double heading, double speed)
{
double x, y, z;
heading = (heading + 180) * SGD_DEGREES_TO_RADIANS;
speed = speed * SG_FEET_TO_METER;
x = -cos(heading) * speed;
y = sin(heading) * speed;
z = 0;
this->_wind_vec = osg::Vec3(x, y, z);
}
/**
* @brief Update the precipitation effects
*
* This function permits you to update the precipitation effects.
* Be careful, if snow and rain intensity are greater than '0', snow effect
* will be first.
*
* The settings come from the osgParticule/PrecipitationEffect.cpp exemple.
*/
bool SGPrecipitation::update(void)
{
if (this->_freeze) {
if (this->_rain_intensity > 0)
this->_snow_intensity = this->_rain_intensity;
}
bool enabled = sgEnviro.get_precipitation_enable_state();
if (enabled && this->_snow_intensity > 0) {
_precipitationEffect->setWind(_wind_vec);
_precipitationEffect->setParticleSpeed( -0.75f - 0.25f*_snow_intensity);
_precipitationEffect->setParticleSize(0.02f + 0.03f*_snow_intensity);
_precipitationEffect->setMaximumParticleDensity(_snow_intensity * 7.2f);
_precipitationEffect->setCellSize(osg::Vec3(5.0f / (0.25f+_snow_intensity), 5.0f / (0.25f+_snow_intensity), 5.0f));
_precipitationEffect->setNearTransition(25.f);
_precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_snow_intensity));
_precipitationEffect->setParticleColor(osg::Vec4(0.85, 0.85, 0.85, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0) * _snow_intensity);
} else if (enabled && this->_rain_intensity > 0) {
_precipitationEffect->setWind(_wind_vec);
_precipitationEffect->setParticleSpeed( -2.0f + -5.0f*_rain_intensity);
_precipitationEffect->setParticleSize(0.01 + 0.02*_rain_intensity);
_precipitationEffect->setMaximumParticleDensity(_rain_intensity * 7.5f);
_precipitationEffect->setCellSize(osg::Vec3(5.0f / (0.25f+_rain_intensity), 5.0f / (0.25f+_rain_intensity), 5.0f));
_precipitationEffect->setNearTransition(25.f);
_precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_rain_intensity));
_precipitationEffect->setParticleColor( osg::Vec4(0x7A, 0xCE, 0xFF, 0x80));
} else {
_precipitationEffect->snow(0);
_precipitationEffect->rain(0);
}
return true;
}

View File

@@ -0,0 +1,60 @@
/**
* @file precipitation.hxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation effects to draw rain and snow.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _PRECIPITATION_HXX
#define _PRECIPITATION_HXX
#include <osg/Group>
#include <osg/Referenced>
#include <osgParticle/PrecipitationEffect>
class SGPrecipitation : public osg::Referenced
{
private:
bool _freeze;
float _snow_intensity;
float _rain_intensity;
int _wind_dir;
osg::Vec3 _wind_vec;
osg::ref_ptr<osgParticle::PrecipitationEffect> _precipitationEffect;
public:
SGPrecipitation();
virtual ~SGPrecipitation() {}
osg::Group* build(void);
bool update(void);
void setWindProperty(double, double);
void setFreezing(bool);
void setRainIntensity(float);
void setSnowIntensity(float);
};
#endif

View File

@@ -1,9 +1,6 @@
// Visual environment helper class
//
// Written by Harald JOHNSEN, started April 2005.
// Minor changes/additions by Vivian Meazza Apr- May 2007
//
// Ported to OSG by Tim Moore Jun 2007
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
@@ -33,7 +30,7 @@
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/sample_group.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/props/props.hxx>
@@ -41,7 +38,7 @@
#include <vector>
SG_USING_STD(vector);
using std::vector;
typedef struct {
@@ -178,7 +175,7 @@ SGEnviro::SGEnviro() :
lightning_enable_state(false),
elapsed_time(0.0),
dt(0.0),
soundMgr(NULL),
sampleGroup(NULL),
snd_active(false),
snd_dist(0.0),
min_time_before_lt(0.0),
@@ -192,6 +189,8 @@ SGEnviro::SGEnviro() :
}
SGEnviro::~SGEnviro(void) {
if (sampleGroup) delete sampleGroup;
// OSGFIXME
return;
list_of_lightning::iterator iLightning;
@@ -206,8 +205,6 @@ void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double
return;
view_in_cloud = false;
// ask the impostor cache to do some cleanup
if(SGNewCloud::cldCache)
SGNewCloud::cldCache->startNewFrame();
last_cloud_turbulence = cloud_turbulence;
cloud_turbulence = 0.0;
elapsed_time += delta_time;
@@ -258,43 +255,10 @@ void SGEnviro::set_view_in_cloud(bool incloud) {
view_in_cloud = incloud;
}
int SGEnviro::get_CacheResolution(void) const {
return SGCloudField::get_CacheResolution();
}
int SGEnviro::get_clouds_CacheSize(void) const {
return SGCloudField::get_CacheSize();
}
float SGEnviro::get_clouds_visibility(void) const {
return SGCloudField::get_CloudVis();
}
float SGEnviro::get_clouds_density(void) const {
return SGCloudField::get_density();
}
bool SGEnviro::get_clouds_enable_state(void) const {
return SGCloudField::get_enable3dClouds();
}
bool SGEnviro::get_turbulence_enable_state(void) const {
return turbulence_enable_state;
}
void SGEnviro::set_CacheResolution(int resolutionPixels) {
SGCloudField::set_CacheResolution(resolutionPixels);
}
void SGEnviro::set_clouds_CacheSize(int sizeKb) {
SGCloudField::set_CacheSize(sizeKb);
}
void SGEnviro::set_clouds_visibility(float distance) {
SGCloudField::set_CloudVis(distance);
}
void SGEnviro::set_clouds_density(float density) {
SGCloudField::set_density(density);
}
void SGEnviro::set_clouds_enable_state(bool enable) {
SGCloudField::set_enable3dClouds(enable);
}
void SGEnviro::set_turbulence_enable_state(bool enable) {
turbulence_enable_state = enable;
}
@@ -333,8 +297,8 @@ void SGEnviro::setLight(sgVec4 adj_fog_color) {
// ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
}
}
void SGEnviro::callback_cloud(float bearing, float alt, float radius, int family, float dist, int cloudId) {
#if 0
void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
// send data to wx radar
// compute turbulence
// draw precipitation
@@ -409,7 +373,7 @@ void SGEnviro::callback_cloud(float bearing, float alt, float radius, int family
// add to the list for the wxRadar instrument
if( LWC > 0.0 )
radarEcho.push_back( SGWxRadarEcho ( bearing, alt, radius, dist, 0.0 , LWC, false, cloudId, false ) );
radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
// NB:data valid only from cockpit view
@@ -422,7 +386,7 @@ void SGEnviro::callback_cloud(float bearing, float alt, float radius, int family
orig.setlon(last_lon * SG_DEGREES_TO_RADIANS );
orig.setelev(0.0);
dist = sgSqrt(dist);
dest = calc_gc_lon_lat(orig, bearing, dist);
dest = calc_gc_lon_lat(orig, heading, dist);
lon = dest.lon() * SG_RADIANS_TO_DEGREES;
lat = dest.lat() * SG_RADIANS_TO_DEGREES;
addLightning( lon, lat, alt );
@@ -444,6 +408,8 @@ void SGEnviro::callback_cloud(float bearing, float alt, float radius, int family
}
}
#endif
list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
return &radarEcho;
}
@@ -566,8 +532,8 @@ void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed
}
void SGEnviro::set_soundMgr(SGSoundMgr *mgr) {
soundMgr = mgr;
void SGEnviro::set_sampleGroup(SGSampleGroup *sgr) {
sampleGroup = sgr;
}
void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
@@ -652,7 +618,7 @@ void SGLightning::lt_build(void) {
top[PY] = alt;
top[PZ] = 0;
lt_build_tree_branch(0, top, 1.0, 50, top[PY] / 8.0);
if( ! sgEnviro.soundMgr )
if( ! sgEnviro.sampleGroup )
return;
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
@@ -714,7 +680,7 @@ void SGLightning::lt_Render(void) {
glTranslatef( ax, ay, -sgEnviro.last_alt );
sgEnviro.radarEcho.push_back( SGWxRadarEcho ( course, 0.0, 0.0, dist, 0.0, age, true, 0, false ) );
sgEnviro.radarEcho.push_back( SGWxRadarEcho ( course, 0.0, 0.0, dist, age, true, 0 ) );
for( int n = 0 ; n < nb_tree ; n++ ) {
if( lt_tree[n].prev < 0 )
@@ -773,7 +739,7 @@ void SGEnviro::drawLightning(void) {
return;
list_of_lightning::iterator iLightning;
// play 'thunder' for lightning
if( snd_active )
if( snd_active ) {
if( !snd_playing ) {
// wait until sound has reached us
snd_timer += dt;
@@ -787,20 +753,21 @@ void SGEnviro::drawLightning(void) {
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
SGSharedPtr<SGSoundSample> snd = soundMgr->find("thunder");
SGSharedPtr<SGSoundSample> snd = sampleGroup->find("thunder");
if( snd ) {
ALfloat pos[3]={ax, ay, -sgEnviro.last_alt };
snd->set_source_pos(pos);
SGVec3d pos = SGVec3d(ax, ay, -sgEnviro.last_alt);
snd->set_position(pos);
snd->play_once();
}
}
} else {
if( !soundMgr->is_playing("thunder") ) {
if( !sampleGroup->is_playing("thunder") ) {
snd_active = false;
snd_playing = false;
}
}
}
if( ! lightning_enable_state )
return;

View File

@@ -1,9 +1,6 @@
// Visual environment helper class
//
// Written by Harald JOHNSEN, started April 2005.
// Minor changes/additions by Vivian Meazza Apr- May 2007
//
// Ported to OSG by Tim Moore Jun 2007
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
@@ -28,14 +25,14 @@
#include <plib/sg.h>
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <vector>
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
class SGLightning;
class SGSoundMgr;
class SGSampleGroup;
/**
* Simulate some echo on a weather radar.
@@ -43,32 +40,24 @@ class SGSoundMgr;
*/
class SGWxRadarEcho {
public:
SGWxRadarEcho(float _bearing, float _alt, float _radius, float _dist, float _heading,
double _LWC, bool _lightning, int _cloudId, bool _aircraft) :
bearing (_bearing),
SGWxRadarEcho(float _heading, float _alt, float _radius, float _dist,
double _LWC, bool _lightning, int _cloudId ) :
heading( _heading ),
alt ( _alt ),
radius ( _radius ),
dist ( _dist ),
LWC ( _LWC ),
lightning ( _lightning ),
aircraft ( _aircraft ),
cloudId ( _cloudId )
{}
/** the heading and bearing in radian are versus north */
float bearing, heading;
/** the heading in radian is versus north */
float heading;
float alt, radius, dist;
/** reflectivity converted to liquid water content. */
double LWC;
/** if true then this data is for a lightning else it is for water echo. */
bool lightning;
/** if true then this data is for an aircraft */
bool aircraft;
bool lightning;
/** Unique identifier of cloud */
int cloudId;
};
@@ -95,7 +84,7 @@ private:
sgVec4 fog_color;
sgMat4 transform;
double last_lon, last_lat, last_alt;
SGSoundMgr *soundMgr;
SGSampleGroup *sampleGroup;
bool snd_active, snd_playing;
double snd_timer, snd_wait, snd_pos_lat, snd_pos_lon, snd_dist;
double min_time_before_lt;
@@ -136,6 +125,7 @@ public:
void endOfFrame(void);
#if 0
/**
* Whenever a cloud is drawn we check his 'impact' on the environment.
* @param heading direction of cloud in radians
@@ -145,7 +135,7 @@ public:
* @param dist squared dist to cloud in meters
*/
void callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId);
#endif
void drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm);
/**
* Draw rain or snow precipitation around the viewer.
@@ -253,7 +243,7 @@ public:
* Forward the sound manager instance to be able to play samples.
* @param mgr a running sound manager
*/
void set_soundMgr(SGSoundMgr *mgr);
void set_sampleGroup(SGSampleGroup *sgr);
void setFOV( float w, float h );
void getFOV( float &w, float &h );

View File

@@ -24,9 +24,6 @@
#include <simgear/debug/logstream.hxx>
#ifdef SG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#include <math.h>
#include "celestialBody.hxx"

View File

@@ -158,6 +158,7 @@ public:
* @return planets array
*/
inline SGVec3d *getPlanets() { return planets; }
inline const SGVec3d *getPlanets() const { return planets; }
/** @return the numbers of defined stars. */
inline int getNumStars() const { return stars->getNumStars(); }
@@ -170,6 +171,7 @@ public:
* @returns star array
*/
inline SGVec3d *getStars() { return stars->getStars(); }
inline const SGVec3d *getStars() const { return stars->getStars(); }
};

View File

@@ -22,10 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "jupiter.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "mars.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "mercury.hxx"

View File

@@ -27,9 +27,6 @@
#include <simgear/debug/logstream.hxx>
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
// #include <FDM/flight.hxx>

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "saturn.hxx"

View File

@@ -22,10 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include <simgear/debug/logstream.hxx>

View File

@@ -31,7 +31,7 @@
#include "stardata.hxx"
#if defined (_MSC_VER)
SG_USING_STD(getline);
using std::getline;
#endif
// Constructor

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "uranus.hxx"

View File

@@ -22,9 +22,6 @@
* $Id$
**************************************************************************/
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
#include "venus.hxx"

View File

@@ -26,41 +26,59 @@ noinst_PROGRAMS = decode_binobj socktest lowtest tcp_server tcp_client
tcp_server_SOURCES = tcp_server.cxx
if HAVE_FRAMEWORK_PLIB
tcp_server_LDFLAGS = $(plib_FRAMEWORK)
else
tcp_server_PLIB_LIBS = -lplibnet -lplibul
endif
tcp_server_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
-lplibnet -lplibul -lz \
$(tcp_server_PLIB_LIBS) -lz \
$(network_LIBS) \
$(base_LIBS)
tcp_client_SOURCES = tcp_client.cxx
if HAVE_FRAMEWORK_PLIB
tcp_client_LDFLAGS = $(plib_FRAMEWORK)
else
tcp_client_PLIB_LIBS = -lplibnet -lplibul
endif
tcp_client_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
-lplibnet -lplibul -lz \
$(tcp_client_PLIB_LIBS) -lz \
$(network_LIBS) \
$(base_LIBS)
socktest_SOURCES = socktest.cxx
if HAVE_FRAMEWORK_PLIB
socktest_LDFLAGS = $(plib_FRAMEWORK)
else
socktest_PLIB_LIBS = -lplibnet -lplibul
endif
socktest_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
-lplibnet -lplibul -lz \
$(socktest_PLIB_LIBS) -lz
$(network_LIBS) \
$(base_LIBS)
$(base_LIBS)
lowtest_SOURCES = lowtest.cxx
lowtest_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
@@ -69,7 +87,7 @@ lowtest_LDADD = \
decode_binobj_SOURCES = decode_binobj.cxx
decode_binobj_LDADD = \
$(top_builddir)/simgear/io/libsgio.a \
libsgio.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/bucket/libsgbucket.a \
$(top_builddir)/simgear/misc/libsgmisc.a \

View File

@@ -5,12 +5,12 @@
#include <simgear/compiler.h>
#include <unistd.h>
#include STL_IOSTREAM
#include <iostream>
#include "sg_binobj.hxx"
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main( int argc, char **argv ) {

View File

@@ -32,11 +32,11 @@
// #include "protocol.hxx"
#include STL_STRING
#include <string>
#include <vector>
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
#define SG_IO_MAX_MSG_SIZE 16384

View File

@@ -55,21 +55,25 @@ void sgWriteChar ( gzFile fd, const char var )
void sgReadFloat ( gzFile fd, float *var )
{
if ( gzread ( fd, var, sizeof(float) ) != sizeof(float) ) {
union { float v; uint32_t u; } buf;
if ( gzread ( fd, &buf.u, sizeof(float) ) != sizeof(float) ) {
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint32_t *)var);
sgEndianSwap( &buf.u );
}
*var = buf.v;
}
void sgWriteFloat ( gzFile fd, const float var )
{
union { float v; uint32_t u; } buf;
buf.v = var;
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint32_t *)&var);
sgEndianSwap( &buf.u );
}
if ( gzwrite ( fd, (void *)(&var), sizeof(float) ) != sizeof(float) ) {
if ( gzwrite ( fd, (void *)(&buf.u), sizeof(float) ) != sizeof(float) ) {
write_error = true ;
}
}
@@ -77,21 +81,25 @@ void sgWriteFloat ( gzFile fd, const float var )
void sgReadDouble ( gzFile fd, double *var )
{
if ( gzread ( fd, var, sizeof(double) ) != sizeof(double) ) {
union { double v; uint64_t u; } buf;
if ( gzread ( fd, &buf.u, sizeof(double) ) != sizeof(double) ) {
read_error = true ;
}
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64_t *)var);
sgEndianSwap( &buf.u );
}
*var = buf.v;
}
void sgWriteDouble ( gzFile fd, const double var )
{
union { double v; uint64_t u; } buf;
buf.v = var;
if ( sgIsBigEndian() ) {
sgEndianSwap( (uint64_t *)&var);
sgEndianSwap( &buf.u );
}
if ( gzwrite ( fd, (void *)(&var), sizeof(double) ) != sizeof(double) ) {
if ( gzwrite ( fd, (void *)(&buf.u), sizeof(double) ) != sizeof(double) ) {
write_error = true ;
}
}

View File

@@ -1,6 +1,6 @@
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <iostream>
#include "lowlevel.hxx"
@@ -8,8 +8,8 @@ static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main() {

View File

@@ -33,7 +33,8 @@
#include <time.h>
#include <vector>
#include STL_STRING
#include <string>
#include <iostream>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/misc/sg_path.hxx>
@@ -42,9 +43,10 @@
#include "sg_binobj.hxx"
SG_USING_STD( string );
SG_USING_STD( vector );
using std::string;
using std::vector;
using std::cout;
using std::endl;
enum sgObjectTypes {
SG_BOUNDING_SPHERE = 0,
@@ -364,18 +366,32 @@ bool SGBinObject::read_bin( const string& file ) {
#endif
// read number of top level objects
short nobjects;
sgReadShort( fp, &nobjects );
unsigned short nobjects;
if ( version >= 7 ) {
sgReadUShort( fp, &nobjects );
} else {
short tmp;
sgReadShort( fp, &tmp );
nobjects = tmp;
}
// cout << "Total objects to read = " << nobjects << endl;
// read in objects
for ( i = 0; i < nobjects; ++i ) {
// read object header
char obj_type;
short nproperties, nelements;
unsigned short nproperties, nelements;
sgReadChar( fp, &obj_type );
sgReadShort( fp, &nproperties );
sgReadShort( fp, &nelements );
if ( version >= 7 ) {
sgReadUShort( fp, &nproperties );
sgReadUShort( fp, &nelements );
} else {
short tmp;
sgReadShort( fp, &tmp );
nproperties = tmp;
sgReadShort( fp, &tmp );
nelements = tmp;
}
// cout << "object " << i << " = " << (int)obj_type << " props = "
// << nproperties << " elements = " << nelements << endl;
@@ -649,7 +665,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
string material;
int start;
int end;
short nobjects = 0;
unsigned short nobjects = 0;
nobjects++; // for gbs
nobjects++; // for vertices
nobjects++; // for colors
@@ -657,7 +673,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects++; // for texcoords
// points
short npts = 0;
unsigned short npts = 0;
start = 0; end = 1;
while ( start < (int)pt_materials.size() ) {
material = pt_materials[start];
@@ -671,7 +687,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += npts;
// tris
short ntris = 0;
unsigned short ntris = 0;
start = 0; end = 1;
while ( start < (int)tri_materials.size() ) {
material = tri_materials[start];
@@ -685,7 +701,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += ntris;
// strips
short nstrips = 0;
unsigned short nstrips = 0;
start = 0; end = 1;
while ( start < (int)strip_materials.size() ) {
material = strip_materials[start];
@@ -699,7 +715,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += nstrips;
// fans
short nfans = 0;
unsigned short nfans = 0;
start = 0; end = 1;
while ( start < (int)fan_materials.size() ) {
material = fan_materials[start];
@@ -713,12 +729,12 @@ bool SGBinObject::write_bin( const string& base, const string& name,
nobjects += nfans;
cout << "total top level objects = " << nobjects << endl;
sgWriteShort( fp, nobjects );
sgWriteUShort( fp, nobjects );
// write bounding sphere
sgWriteChar( fp, (char)SG_BOUNDING_SPHERE ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
sgdVec3 center;
@@ -728,8 +744,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump vertex list
sgWriteChar( fp, (char)SG_VERTEX_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
SGVec3f p = toVec3f(wgs84_nodes[i] - gbs_center);
@@ -738,8 +754,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump vertex color list
sgWriteChar( fp, (char)SG_COLOR_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
for ( i = 0; i < (int)colors.size(); ++i ) {
sgWriteVec4( fp, colors[i].data() );
@@ -747,8 +763,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump vertex normal list
sgWriteChar( fp, (char)SG_NORMAL_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, normals.size() * 3 ); // nbytes
char normal[3];
for ( i = 0; i < (int)normals.size(); ++i ) {
@@ -761,8 +777,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// dump texture coordinates
sgWriteChar( fp, (char)SG_TEXCOORD_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 0 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
for ( i = 0; i < (int)texcoords.size(); ++i ) {
sgWriteVec2( fp, texcoords[i].data() );
@@ -786,8 +802,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_POINTS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -806,19 +822,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, pts_v[i].size() * idx_size * sizeof(short) );
sgWriteUInt( fp, pts_v[i].size() * idx_size
* sizeof(unsigned short) );
for ( j = 0; j < (int)pts_v[i].size(); ++j ) {
if ( pts_v.size() ) {
sgWriteShort( fp, (short)pts_v[i][j] );
sgWriteUShort( fp, (unsigned short)pts_v[i][j] );
}
if ( pts_n.size() ) {
sgWriteShort( fp, (short)pts_n[i][j] );
sgWriteUShort( fp, (unsigned short)pts_n[i][j] );
}
if ( pts_c.size() ) {
sgWriteShort( fp, (short)pts_c[i][j] );
sgWriteUShort( fp, (unsigned short)pts_c[i][j] );
}
if ( pts_tc.size() ) {
sgWriteShort( fp, (short)pts_tc[i][j] );
sgWriteUShort( fp, (unsigned short)pts_tc[i][j] );
}
}
}
@@ -847,8 +864,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FACES ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, 1 ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -865,22 +882,23 @@ bool SGBinObject::write_bin( const string& base, const string& name,
sgWriteChar( fp, idx_mask );
// nbytes
sgWriteUInt( fp, (end - start) * 3 * idx_size * sizeof(short) );
sgWriteUInt( fp, (end - start) * 3 * idx_size
* sizeof(unsigned short) );
// write group
for ( i = start; i < end; ++i ) {
for ( j = 0; j < 3; ++j ) {
if ( tris_v.size() ) {
sgWriteShort( fp, (short)tris_v[i][j] );
sgWriteUShort( fp, (unsigned short)tris_v[i][j] );
}
if ( tris_n.size() ) {
sgWriteShort( fp, (short)tris_n[i][j] );
sgWriteUShort( fp, (unsigned short)tris_n[i][j] );
}
if ( tris_c.size() ) {
sgWriteShort( fp, (short)tris_c[i][j] );
sgWriteUShort( fp, (unsigned short)tris_c[i][j] );
}
if ( tris_tc.size() ) {
sgWriteShort( fp, (short)tris_tc[i][j] );
sgWriteUShort( fp, (unsigned short)tris_tc[i][j] );
}
}
}
@@ -908,8 +926,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_STRIPS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -928,19 +946,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, strips_v[i].size() * idx_size * sizeof(short));
sgWriteUInt( fp, strips_v[i].size() * idx_size
* sizeof(unsigned short));
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
if ( strips_v.size() ) {
sgWriteShort( fp, (short)strips_v[i][j] );
sgWriteUShort( fp, (unsigned short)strips_v[i][j] );
}
if ( strips_n.size() ) {
sgWriteShort( fp, (short)strips_n[i][j] );
sgWriteUShort( fp, (unsigned short)strips_n[i][j] );
}
if ( strips_c.size() ) {
sgWriteShort( fp, (short)strips_c[i][j] );
sgWriteUShort( fp, (unsigned short)strips_c[i][j] );
}
if ( strips_tc.size() ) {
sgWriteShort( fp, (short)strips_tc[i][j] );
sgWriteUShort( fp, (unsigned short)strips_tc[i][j] );
}
}
}
@@ -968,8 +987,8 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FANS ); // type
sgWriteShort( fp, 2 ); // nproperties
sgWriteShort( fp, end - start ); // nelements
sgWriteUShort( fp, 2 ); // nproperties
sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
@@ -988,19 +1007,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
// write fans
for ( i = start; i < end; ++i ) {
// nbytes
sgWriteUInt( fp, fans_v[i].size() * idx_size * sizeof(short) );
sgWriteUInt( fp, fans_v[i].size() * idx_size
* sizeof(unsigned short) );
for ( j = 0; j < (int)fans_v[i].size(); ++j ) {
if ( fans_v.size() ) {
sgWriteShort( fp, (short)fans_v[i][j] );
sgWriteUShort( fp, (unsigned short)fans_v[i][j] );
}
if ( fans_n.size() ) {
sgWriteShort( fp, (short)fans_n[i][j] );
sgWriteUShort( fp, (unsigned short)fans_n[i][j] );
}
if ( fans_c.size() ) {
sgWriteShort( fp, (short)fans_c[i][j] );
sgWriteUShort( fp, (unsigned short)fans_c[i][j] );
}
if ( fans_tc.size() ) {
sgWriteShort( fp, (short)fans_tc[i][j] );
sgWriteUShort( fp, (unsigned short)fans_tc[i][j] );
}
}
}

View File

@@ -33,13 +33,14 @@
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/sg_types.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <stdio.h>
#include <time.h>
#include <list>
#include STL_STRING
#include <string>
@@ -74,9 +75,9 @@ typedef group_list::const_iterator const_group_list_iterator;
*
* - prop_typecode: material_name | ???
*
* - nelements: SHORT (Gives us 65536 which ought to be enough, right?)
* - nelements: USHORT (Gives us 65536 which ought to be enough, right?)
*
* - nproperties: SHORT
* - nproperties: USHORT
*
* - *_typecode: CHAR
*

View File

@@ -23,24 +23,26 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#if defined(_MSC_VER) || defined(__MINGW32__)
# include <io.h>
#endif
#include <cstring>
#include <simgear/misc/stdint.hxx>
#include <simgear/debug/logstream.hxx>
#include "sg_file.hxx"
SG_USING_STD(string);
using std::string;
SGFile::SGFile( const string &file) {
SGFile::SGFile(const string &file, int repeat_)
: file_name(file), fp(-1), eof_flag(true), repeat(repeat_), iteration(0)
{
set_type( sgFileType );
file_name = file;
eof_flag = true;
}
@@ -82,7 +84,20 @@ int SGFile::read( char *buf, int length ) {
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
if (repeat < 0 || iteration < repeat - 1) {
iteration++;
// loop reading the file, unless it is empty
off_t fileLen = ::lseek(fp, 0, SEEK_CUR);
if (fileLen == 0) {
eof_flag = true;
return 0;
} else {
::lseek(fp, 0, SEEK_SET);
return ::read(fp, buf, length);
}
} else {
eof_flag = true;
}
}
return result;
}
@@ -96,7 +111,13 @@ int SGFile::readline( char *buf, int length ) {
// read a chunk
ssize_t result = ::read( fp, buf, length );
if ( length > 0 && result == 0 ) {
eof_flag = true;
if ((repeat < 0 || iteration < repeat - 1) && pos != 0) {
iteration++;
pos = ::lseek(fp, 0, SEEK_SET);
result = ::read(fp, buf, length);
} else {
eof_flag = true;
}
}
// find the end of line and reset position
@@ -129,7 +150,7 @@ int SGFile::write( const char *buf, const int length ) {
// write null terminated string to a file
int SGFile::writestring( const char *str ) {
int length = strlen( str );
int length = std::strlen( str );
return write( str, length );
}

View File

@@ -44,7 +44,7 @@
#include "iochannel.hxx"
SG_USING_STD(string);
using std::string;
/**
@@ -55,6 +55,10 @@ class SGFile : public SGIOChannel {
string file_name;
int fp;
bool eof_flag;
// Number of repetitions to play. -1 means loop infinitely.
const int repeat;
int iteration; // number of current repetition,
// starting at 0
public:
@@ -64,8 +68,9 @@ public:
* name. This file is not opened immediately, but instead will be
* opened when the open() method is called.
* @param file name of file to open
* @param repeat On eof restart at the beginning of the file
*/
SGFile( const string& file );
SGFile( const string& file, int repeat_ = 1 );
/** Destructor */
~SGFile();

View File

@@ -20,17 +20,19 @@
//
// $Id$
#include <cstdlib>
#include <cstring>
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/debug/logstream.hxx>
#include <simgear/serial/serial.hxx>
#include "sg_serial.hxx"
SG_USING_STD(string);
using std::string;
SGSerial::SGSerial( const string& device_name, const string& baud_rate ) :
@@ -57,7 +59,7 @@ bool SGSerial::open( const SGProtocolDir d ) {
// cout << "fd = " << port.fd << endl;
if ( ! port.set_baud( atoi( baud.c_str() ) ) ) {
if ( ! port.set_baud( std::atoi( baud.c_str() ) ) ) {
SG_LOG( SG_IO, SG_ALERT, "Error setting baud: " << baud );
return false;
}
@@ -80,7 +82,7 @@ int SGSerial::read( char *buf, int length ) {
result = port.read_port( buf_ptr, length - save_len );
if ( result + save_len == length ) {
strncpy( buf, save_buf, length );
std::strncpy( buf, save_buf, length );
save_len = 0;
return length;
@@ -114,7 +116,7 @@ int SGSerial::readline( char *buf, int length ) {
// we found an end of line
// copy to external buffer
strncpy( buf, save_buf, result );
std::strncpy( buf, save_buf, result );
buf[result] = '\0';
SG_LOG( SG_IO, SG_INFO, "fg_serial line = " << buf );
@@ -142,7 +144,7 @@ int SGSerial::write( const char *buf, const int length ) {
// write null terminated string to port
int SGSerial::writestring( const char *str ) {
int length = strlen( str );
int length = std::strlen( str );
return write( str, length );
}

View File

@@ -36,17 +36,11 @@
#include <string>
// #ifdef SG_HAVE_STD_INCLUDES
// # include <ctime>
// #else
// # include <time.h>
// #endif
#include <simgear/serial/serial.hxx>
#include "iochannel.hxx"
SG_USING_STD(string);
using std::string;
/**
* A serial I/O class based on SGIOChannel.

View File

@@ -31,7 +31,7 @@
#include <strings.h>
#endif
#include STL_IOSTREAM
#include <iostream>
#include <simgear/debug/logstream.hxx>

View File

@@ -34,14 +34,14 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
#include <plib/netSocket.h>
SG_USING_STD(string);
using std::string;
#define SG_MAX_SOCKET_QUEUE 32

View File

@@ -36,12 +36,12 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
SG_USING_STD(string);
using std::string;
/**
* A UDP socket I/O class based on SGIOChannel and plib/net.

View File

@@ -5,7 +5,7 @@
#include <simgear/compiler.h>
#include <unistd.h>
#include STL_IOSTREAM
#include <iostream>
#include "sg_socket.hxx"
#include "lowlevel.hxx"
@@ -14,8 +14,8 @@ static const int sgEndianTest = 1;
#define sgIsLittleEndian (*((char *) &sgEndianTest ) != 0)
#define sgIsBigEndian (*((char *) &sgEndianTest ) == 0)
SG_USING_STD(cout);
SG_USING_STD(endl);
using std::cout;
using std::endl;
int main() {

View File

@@ -1,5 +1,5 @@
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <iostream>
#ifdef _WIN32
#include <windows.h>
@@ -7,6 +7,8 @@
#include <unistd.h>
#endif
#include <iostream>
#include <simgear/debug/logstream.hxx>
#include "sg_socket.hxx"
@@ -49,7 +51,7 @@ TcpClient::process()
sprintf( wbuf, "hello world\n" );
int length = channel->writestring( wbuf );
cout << "writestring returned " << length << "\n";
std::cout << "writestring returned " << length << "\n";
return true;
}
@@ -67,7 +69,7 @@ main()
TcpClient client( "localhost", "5500" );
if (!client.open())
{
cout << "client open failed\n";
std::cout << "client open failed\n";
return 0;
}

View File

@@ -1,17 +1,18 @@
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include STL_STRING
#include STL_IOSTREAM
#include <string>
#include <iostream>
#include "sg_socket.hxx"
SG_USING_STD(string);
SG_USING_STD(cout);
using std::string;
using std::cout;
class TcpServer
{
public:
TcpServer();
~TcpServer();
bool open();
bool process();
bool close();
@@ -25,6 +26,11 @@ TcpServer::TcpServer()
channel = new SGSocket( "", "5500", "tcp" );
}
TcpServer::~TcpServer()
{
delete channel;
}
bool
TcpServer::open()
{

View File

@@ -2,18 +2,16 @@ includedir = @includedir@/magvar
lib_LIBRARIES = libsgmagvar.a
include_HEADERS = magvar.hxx
include_HEADERS = magvar.hxx coremag.hxx
libsgmagvar_a_SOURCES = \
coremag.hxx coremag.cxx \
magvar.cxx
libsgmagvar_a_SOURCES = coremag.cxx magvar.cxx
noinst_PROGRAMS = testmagvar
testmagvar_SOURCES = testmagvar.cxx
testmagvar_LDADD = \
$(top_builddir)/simgear/magvar/libsgmagvar.a \
libsgmagvar.a \
$(base_LIBS)
INCLUDES = -I$(top_srcdir)

View File

@@ -86,8 +86,6 @@
#include "coremag.hxx"
static const double pi = 3.14159265358979;
static const double a = 6378.137; /* semi-major axis (equatorial radius) of WGS84 ellipsoid */
static const double b = 6356.7523142; /* semi-minor axis referenced to the WGS84 ellipsoid */
static const double r_0 = 6371.2; /* standard Earth magnetic reference radius */
@@ -325,7 +323,7 @@ double calc_magvar( double lat, double lon, double h, long dat, double* field )
}
/* Find geodetic field components: */
psi = theta - ((pi / 2.0) - lat);
psi = theta - ((M_PI / 2.0) - lat);
sinpsi = sin(psi);
cospsi = cos(psi);
X = -B_theta * cospsi - B_r * sinpsi;

View File

@@ -4,10 +4,10 @@ check_PROGRAMS = SGMathTest SGGeometryTest
TESTS = $(check_PROGRAMS)
SGMathTest_SOURCES = SGMathTest.cxx
SGMathTest_LDADD = libsgmath.a $(base_LIBS)
SGMathTest_LDADD = libsgmath.a -lsgstructure $(base_LIBS)
SGGeometryTest_SOURCES = SGGeometryTest.cxx
SGGeometryTest_LDADD = libsgmath.a $(base_LIBS)
SGGeometryTest_LDADD = libsgmath.a -lsgstructure $(base_LIBS)
lib_LIBRARIES = libsgmath.a
@@ -17,10 +17,10 @@ include_HEADERS = \
point3d.hxx \
polar3d.hxx \
sg_geodesy.hxx \
sg_memory.h \
sg_random.h \
sg_types.hxx \
vector.hxx \
Math.hxx \
SGBox.hxx \
SGCMath.hxx \
SGGeoc.hxx \
@@ -42,15 +42,15 @@ include_HEADERS = \
SGTriangle.hxx \
SGVec2.hxx \
SGVec3.hxx \
SGVec4.hxx
SGVec4.hxx \
beziercurve.hxx
libsgmath_a_SOURCES = \
interpolater.cxx \
leastsqs.cxx \
polar3d.cxx \
sg_geodesy.cxx \
sg_random.c \
vector.cxx \
SGGeod.cxx \
SGGeodesy.cxx
INCLUDES = -I$(top_srcdir)

23
simgear/math/Math.hxx Normal file
View File

@@ -0,0 +1,23 @@
#ifndef SIMGEAR_MATH_MATH_HXX
#define SIMGEAR_MATH_MATH_HXX 1
namespace simgear
{
namespace math
{
/** Linear interpolation between two values.
*/
template<typename T>
inline T lerp(const T& x, const T& y, double alpha)
{
return x * (1.0 - alpha) + y * alpha;
}
template<typename T>
inline T lerp(const T& x, const T& y, float alpha)
{
return x * (1.0f - alpha) + y * alpha;
}
}
}
#endif

View File

@@ -25,6 +25,20 @@ public:
_min(SGLimits<T>::max(), SGLimits<T>::max(), SGLimits<T>::max()),
_max(-SGLimits<T>::max(), -SGLimits<T>::max(), -SGLimits<T>::max())
{ }
SGBox(const SGVec3<T>& pt) :
_min(pt),
_max(pt)
{ }
SGBox(const SGVec3<T>& min, const SGVec3<T>& max) :
_min(min),
_max(max)
{ }
template<typename S>
explicit SGBox(const SGBox<S>& box) :
_min(box.getMin()),
_max(box.getMax())
{ }
void setMin(const SGVec3<T>& min)
{ _min = min; }
const SGVec3<T>& getMin() const
@@ -35,6 +49,29 @@ public:
const SGVec3<T>& getMax() const
{ return _max; }
SGVec3<T> getCorner(unsigned i) const
{ return SGVec3<T>((i&1) ? _min[0] : _max[0],
(i&2) ? _min[1] : _max[1],
(i&4) ? _min[2] : _max[2]); }
template<typename S>
SGVec3<T> getNearestCorner(const SGVec3<S>& pt) const
{
SGVec3<T> center = getCenter();
return SGVec3<T>((pt[0] <= center[0]) ? _min[0] : _max[0],
(pt[1] <= center[1]) ? _min[1] : _max[1],
(pt[2] <= center[2]) ? _min[2] : _max[2]);
}
template<typename S>
SGVec3<T> getFarestCorner(const SGVec3<S>& pt) const
{
SGVec3<T> center = getCenter();
return SGVec3<T>((pt[0] > center[0]) ? _min[0] : _max[0],
(pt[1] > center[1]) ? _min[1] : _max[1],
(pt[2] > center[2]) ? _min[2] : _max[2]);
}
// Only works for floating point types
SGVec3<T> getCenter() const
{ return T(0.5)*(_min + _max); }
@@ -42,6 +79,8 @@ public:
// Only valid for nonempty boxes
SGVec3<T> getSize() const
{ return _max - _min; }
SGVec3<T> getHalfSize() const
{ return T(0.5)*getSize(); }
T getVolume() const
{
@@ -83,7 +122,7 @@ public:
// Note that this only works if the box is nonmepty
unsigned getBroadestAxis() const
{
SGVec3d size = getSize();
SGVec3<T> size = getSize();
if (size[1] <= size[0] && size[2] <= size[0])
return 0;
else if (size[2] <= size[1])
@@ -92,6 +131,18 @@ public:
return 2;
}
// Note that this only works if the box is nonmepty
unsigned getSmallestAxis() const
{
SGVec3<T> size = getSize();
if (size[1] >= size[0] && size[2] >= size[0])
return 0;
else if (size[2] >= size[1])
return 1;
else
return 2;
}
private:
SGVec3<T> _min;
SGVec3<T> _max;

View File

@@ -20,12 +20,6 @@
#include <simgear/compiler.h>
#ifdef SG_HAVE_STD_INCLUDES
// We have cmath from the standard c++ lib available
#include <cmath>
#else
// We only have math.h with the c89 double functions.
#include <math.h>
#endif
#endif

View File

@@ -74,6 +74,11 @@ public:
/// Set the geocentric radius from the argument given in feet
void setRadiusFt(double radius);
SGGeoc advanceRadM(double course, double distance) const;
static double courseRad(const SGGeoc& from, const SGGeoc& to);
static double courseDeg(const SGGeoc& from, const SGGeoc& to);
static double distanceM(const SGGeoc& from, const SGGeoc& to);
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments, use the factory methods for
@@ -201,7 +206,7 @@ SGGeoc::getLongitudeDeg(void) const
#ifdef SG_GEOC_NATIVE_DEGREE
return _lon;
#else
return _lon*SGD_DEGREES_TO_RADIANS;
return _lon*SGD_RADIANS_TO_DEGREES;
#endif
}
@@ -212,7 +217,7 @@ SGGeoc::setLongitudeDeg(double lon)
#ifdef SG_GEOC_NATIVE_DEGREE
_lon = lon;
#else
_lon = lon*SGD_RADIANS_TO_DEGREES;
_lon = lon*SGD_DEGREES_TO_RADIANS;
#endif
}
@@ -245,7 +250,7 @@ SGGeoc::getLatitudeDeg(void) const
#ifdef SG_GEOC_NATIVE_DEGREE
return _lat;
#else
return _lat*SGD_DEGREES_TO_RADIANS;
return _lat*SGD_RADIANS_TO_DEGREES;
#endif
}
@@ -256,7 +261,7 @@ SGGeoc::setLatitudeDeg(double lat)
#ifdef SG_GEOC_NATIVE_DEGREE
_lat = lat;
#else
_lat = lat*SGD_RADIANS_TO_DEGREES;
_lat = lat*SGD_DEGREES_TO_RADIANS;
#endif
}
@@ -288,6 +293,36 @@ SGGeoc::setRadiusFt(double radius)
_radius = radius*SG_FEET_TO_METER;
}
inline
SGGeoc
SGGeoc::advanceRadM(double course, double distance) const
{
SGGeoc result;
SGGeodesy::advanceRadM(*this, course, distance, result);
return result;
}
inline
double
SGGeoc::courseRad(const SGGeoc& from, const SGGeoc& to)
{
return SGGeodesy::courseRad(from, to);
}
inline
double
SGGeoc::courseDeg(const SGGeoc& from, const SGGeoc& to)
{
return SGMiscd::rad2deg(courseRad(from, to));
}
inline
double
SGGeoc::distanceM(const SGGeoc& from, const SGGeoc& to)
{
return SGGeodesy::distanceM(from, to);
}
/// Output to an ostream
template<typename char_type, typename traits_type>
inline

55
simgear/math/SGGeod.cxx Normal file
View File

@@ -0,0 +1,55 @@
// Copyright (C) 2008 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "SGMath.hxx"
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Matrix SGGeod::makeSimulationFrameRelative() const
{
SGQuatd hlOr = SGQuatd::fromLonLat(*this);
return osg::Matrix(toOsg(hlOr));
}
osg::Matrix SGGeod::makeSimulationFrame() const
{
osg::Matrix result(makeSimulationFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(toOsg(coord));
return result;
}
osg::Matrix SGGeod::makeZUpFrameRelative() const
{
osg::Matrix result(makeSimulationFrameRelative());
// 180 degree rotation around Y axis
osg::Quat flip(0.0, 1.0, 0.0, 0.0);
result.preMult(osg::Matrix(flip));
return result;
}
osg::Matrix SGGeod::makeZUpFrame() const
{
osg::Matrix result(makeZUpFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(toOsg(coord));
return result;
}
#endif

View File

@@ -20,6 +20,10 @@
#include <simgear/constants.h>
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Matrix>
#endif
// #define SG_GEOD_NATIVE_DEGREE
/// Class representing a geodetic location
@@ -40,6 +44,10 @@ public:
static SGGeod fromRadM(double lon, double lat, double elevation);
/// Factory from angular values in degrees and elevation in m
static SGGeod fromDegM(double lon, double lat, double elevation);
/// Factory from an other SGGeod and a different elevation in m
static SGGeod fromGeodM(const SGGeod& geod, double elevation);
/// Factory from an other SGGeod and a different elevation in ft
static SGGeod fromGeodFt(const SGGeod& geod, double elevation);
/// Factory to convert position from a cartesian position assumed to be
/// in wgs84 measured in meters
/// Note that this conversion is relatively expensive to compute
@@ -78,13 +86,27 @@ public:
/// Set the geodetic elevation from the argument given in feet
void setElevationFt(double elevation);
#ifndef NO_OPENSCENEGRAPH_INTERFACE
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
osg::Matrix makeSimulationFrameRelative() const;
osg::Matrix makeSimulationFrame() const;
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
osg::Matrix makeZUpFrameRelative() const;
osg::Matrix makeZUpFrame() const;
#endif
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments. Use the factory methods for
/// that purpose
SGGeod(double lon, double lat, double elevation);
/// The actual data, angles in degree, elevation in meters
//// FIXME: wrong comment!
/// The actual data, angles in degrees, elevation in meters
/// The rationale for storing the values in degrees is that most code places
/// in flightgear/terragear use degrees as a nativ input and output value.
/// The places where it makes sense to use radians is when we convert
@@ -178,6 +200,20 @@ SGGeod::fromDegM(double lon, double lat, double elevation)
#endif
}
inline
SGGeod
SGGeod::fromGeodM(const SGGeod& geod, double elevation)
{
return SGGeod(geod._lon, geod._lat, elevation);
}
inline
SGGeod
SGGeod::fromGeodFt(const SGGeod& geod, double elevation)
{
return SGGeod(geod._lon, geod._lat, elevation*SG_FEET_TO_METER);
}
inline
SGGeod
SGGeod::fromCart(const SGVec3<double>& cart)

View File

@@ -21,6 +21,7 @@
#include <cmath>
#include <simgear/structure/exception.hxx>
#include "SGMath.hxx"
// These are hard numbers from the WGS84 standard. DON'T MODIFY
@@ -56,7 +57,7 @@ const double SGGeodesy::POLRAD = _POLRAD;
#define E2 fabs(1 - _SQUASH*_SQUASH)
static double a = _EQURAD;
static double ra2 = 1/(_EQURAD*_EQURAD);
static double e = sqrt(E2);
//static double e = sqrt(E2);
static double e2 = E2;
static double e4 = E2*E2;
@@ -78,11 +79,30 @@ SGGeodesy::SGCartToGeod(const SGVec3<double>& cart, SGGeod& geod)
double Y = cart(1);
double Z = cart(2);
double XXpYY = X*X+Y*Y;
if( XXpYY + Z*Z < 25 ) {
// This function fails near the geocenter region, so catch that special case here.
// Define the innermost sphere of small radius as earth center and return the
// coordinates 0/0/-EQURAD. It may be any other place on geoide's surface,
// the Northpole, Hawaii or Wentorf. This one was easy to code ;-)
geod.setLongitudeRad( 0.0 );
geod.setLongitudeRad( 0.0 );
geod.setElevationM( -EQURAD );
return;
}
double sqrtXXpYY = sqrt(XXpYY);
double p = XXpYY*ra2;
double q = Z*Z*(1-e2)*ra2;
double r = 1/6.0*(p+q-e4);
double s = e4*p*q/(4*r*r*r);
/*
s*(2+s) is negative for s = [-2..0]
slightly negative values for s due to floating point rounding errors
cause nan for sqrt(s*(2+s))
We can probably clamp the resulting parable to positive numbers
*/
if( s >= -2.0 && s <= 0.0 )
s = 0.0;
double t = pow(1+s+sqrt(s*(2+s)), 1/3.0);
double u = r*(1+t+1/t);
double v = sqrt(u*u+e4*q);
@@ -155,3 +175,387 @@ SGGeodesy::SGGeocToCart(const SGGeoc& geoc, SGVec3<double>& cart)
double clon = cos(lon);
cart = geoc.getRadiusM()*SGVec3<double>(clat*clon, clat*slon, slat);
}
// Notes:
//
// The XYZ/cartesian coordinate system in use puts the X axis through
// zero lat/lon (off west Africa), the Z axis through the north pole,
// and the Y axis through 90 degrees longitude (in the Indian Ocean).
//
// All latitude and longitude values are in radians. Altitude is in
// meters, with zero on the WGS84 ellipsoid.
//
// The code below makes use of the notion of "squashed" space. This
// is a 2D cylindrical coordinate system where the radius from the Z
// axis is multiplied by SQUASH; the earth in this space is a perfect
// circle with a radius of POLRAD.
////////////////////////////////////////////////////////////////////////
//
// Direct and inverse distance functions
//
// Proceedings of the 7th International Symposium on Geodetic
// Computations, 1985
//
// "The Nested Coefficient Method for Accurate Solutions of Direct and
// Inverse Geodetic Problems With Any Length"
//
// Zhang Xue-Lian
// pp 747-763
//
// modified for FlightGear to use WGS84 only -- Norman Vine
static inline double M0( double e2 ) {
//double e4 = e2*e2;
return SGMiscd::pi()*0.5*(1.0 - e2*( 1.0/4.0 + e2*( 3.0/64.0 +
e2*(5.0/256.0) )));
}
// given, lat1, lon1, az1 and distance (s), calculate lat2, lon2
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
static int _geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
double a = SGGeodesy::EQURAD, rf = SGGeodesy::iFLATTENING;
double testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
double e2 = f*(2.0-f);
double phi1 = SGMiscd::deg2rad(lat1), lam1 = SGMiscd::deg2rad(lon1);
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double azm1 = SGMiscd::deg2rad(az1);
double sinaz1 = sin(azm1), cosaz1 = cos(azm1);
if( fabs(s) < 0.01 ) { // distance < centimeter => congruency
*lat2 = lat1;
*lon2 = lon1;
*az2 = 180.0 + az1;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( SGLimitsd::min() < fabs(cosphi1) ) { // non-polar origin
// u1 is reduced latitude
double tanu1 = sqrt(1.0-e2)*sinphi1/cosphi1;
double sig1 = atan2(tanu1,cosaz1);
double cosu1 = 1.0/sqrt( 1.0 + tanu1*tanu1 ), sinu1 = tanu1*cosu1;
double sinaz = cosu1*sinaz1, cos2saz = 1.0-sinaz*sinaz;
double us = cos2saz*e2/(1.0-e2);
// Terms
double ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/16384.0,
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0,
tc = 0;
// FIRST ESTIMATE OF SIGMA (SIG)
double first = s/(b*ta); // !!
double sig = first;
double c2sigm, sinsig,cossig, temp,denom,rnumer, dlams, dlam;
do {
c2sigm = cos(2.0*sig1+sig);
sinsig = sin(sig); cossig = cos(sig);
temp = sig;
sig = first +
tb*sinsig*(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm) -
tb*c2sigm*(-3.0+4.0*sinsig*sinsig)
*(-3.0+4.0*c2sigm*c2sigm)/6.0)
/4.0);
} while( fabs(sig-temp) > testv);
// LATITUDE OF POINT 2
// DENOMINATOR IN 2 PARTS (TEMP ALSO USED LATER)
temp = sinu1*sinsig-cosu1*cossig*cosaz1;
denom = (1.0-f)*sqrt(sinaz*sinaz+temp*temp);
// NUMERATOR
rnumer = sinu1*cossig+cosu1*sinsig*cosaz1;
*lat2 = SGMiscd::rad2deg(atan2(rnumer,denom));
// DIFFERENCE IN LONGITUDE ON AUXILARY SPHERE (DLAMS )
rnumer = sinsig*sinaz1;
denom = cosu1*cossig-sinu1*sinsig*cosaz1;
dlams = atan2(rnumer,denom);
// TERM C
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
// DIFFERENCE IN LONGITUDE
dlam = dlams-(1.0-tc)*f*sinaz*(sig+tc*sinsig*
(c2sigm+
tc*cossig*(-1.0+2.0*
c2sigm*c2sigm)));
*lon2 = SGMiscd::rad2deg(lam1+dlam);
if (*lon2 > 180.0 ) *lon2 -= 360.0;
if (*lon2 < -180.0 ) *lon2 += 360.0;
// AZIMUTH - FROM NORTH
*az2 = SGMiscd::rad2deg(atan2(-sinaz,temp));
if ( fabs(*az2) < testv ) *az2 = 0.0;
if( *az2 < 0.0) *az2 += 360.0;
return 0;
} else { // phi1 == 90 degrees, polar origin
double dM = a*M0(e2) - s;
double paz = ( phi1 < 0.0 ? 180.0 : 0.0 );
double zero = 0.0f;
return _geo_direct_wgs_84( zero, lon1, paz, dM, lat2, lon2, az2 );
}
}
bool
SGGeodesy::direct(const SGGeod& p1, double course1,
double distance, SGGeod& p2, double& course2)
{
double lat2, lon2;
int ret = _geo_direct_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
course1, distance, &lat2, &lon2, &course2);
p2.setLatitudeDeg(lat2);
p2.setLongitudeDeg(lon2);
p2.setElevationM(0);
return ret == 0;
}
// given lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
static int _geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
double a = SGGeodesy::EQURAD, rf = SGGeodesy::iFLATTENING;
int iter=0;
double testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
// double e2 = f*(2.0-f); // unused in this routine
double phi1 = SGMiscd::deg2rad(lat1), lam1 = SGMiscd::deg2rad(lon1);
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double phi2 = SGMiscd::deg2rad(lat2), lam2 = SGMiscd::deg2rad(lon2);
double sinphi2 = sin(phi2), cosphi2 = cos(phi2);
if( (fabs(lat1-lat2) < testv &&
( fabs(lon1-lon2) < testv)) || (fabs(lat1-90.0) < testv ) )
{
// TWO STATIONS ARE IDENTICAL : SET DISTANCE & AZIMUTHS TO ZERO */
*az1 = 0.0; *az2 = 0.0; *s = 0.0;
return 0;
} else if( fabs(cosphi1) < testv ) {
// initial point is polar
int k = _geo_inverse_wgs_84( lat2,lon2,lat1,lon1, az1,az2,s );
k = k; // avoid compiler error since return result is unused
b = *az1; *az1 = *az2; *az2 = b;
return 0;
} else if( fabs(cosphi2) < testv ) {
// terminal point is polar
double _lon1 = lon1 + 180.0f;
int k = _geo_inverse_wgs_84( lat1, lon1, lat1, _lon1,
az1, az2, s );
k = k; // avoid compiler error since return result is unused
*s /= 2.0;
*az2 = *az1 + 180.0;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( (fabs( fabs(lon1-lon2) - 180 ) < testv) &&
(fabs(lat1+lat2) < testv) )
{
// Geodesic passes through the pole (antipodal)
double s1,s2;
_geo_inverse_wgs_84( lat1,lon1, lat1,lon2, az1,az2, &s1 );
_geo_inverse_wgs_84( lat2,lon2, lat1,lon2, az1,az2, &s2 );
*az2 = *az1;
*s = s1 + s2;
return 0;
} else {
// antipodal and polar points don't get here
double dlam = lam2 - lam1, dlams = dlam;
double sdlams,cdlams, sig,sinsig,cossig, sinaz,
cos2saz, c2sigm;
double tc,temp, us,rnumer,denom, ta,tb;
double cosu1,sinu1, sinu2,cosu2;
// Reduced latitudes
temp = (1.0-f)*sinphi1/cosphi1;
cosu1 = 1.0/sqrt(1.0+temp*temp);
sinu1 = temp*cosu1;
temp = (1.0-f)*sinphi2/cosphi2;
cosu2 = 1.0/sqrt(1.0+temp*temp);
sinu2 = temp*cosu2;
do {
sdlams = sin(dlams), cdlams = cos(dlams);
sinsig = sqrt(cosu2*cosu2*sdlams*sdlams+
(cosu1*sinu2-sinu1*cosu2*cdlams)*
(cosu1*sinu2-sinu1*cosu2*cdlams));
cossig = sinu1*sinu2+cosu1*cosu2*cdlams;
sig = atan2(sinsig,cossig);
sinaz = cosu1*cosu2*sdlams/sinsig;
cos2saz = 1.0-sinaz*sinaz;
c2sigm = (sinu1 == 0.0 || sinu2 == 0.0 ? cossig :
cossig-2.0*sinu1*sinu2/cos2saz);
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
temp = dlams;
dlams = dlam+(1.0-tc)*f*sinaz*
(sig+tc*sinsig*
(c2sigm+tc*cossig*(-1.0+2.0*c2sigm*c2sigm)));
if (fabs(dlams) > SGMiscd::pi() && iter++ > 50) {
return iter;
}
} while ( fabs(temp-dlams) > testv);
us = cos2saz*(a*a-b*b)/(b*b); // !!
// BACK AZIMUTH FROM NORTH
rnumer = -(cosu1*sdlams);
denom = sinu1*cosu2-cosu1*sinu2*cdlams;
*az2 = SGMiscd::rad2deg(atan2(rnumer,denom));
if( fabs(*az2) < testv ) *az2 = 0.0;
if(*az2 < 0.0) *az2 += 360.0;
// FORWARD AZIMUTH FROM NORTH
rnumer = cosu2*sdlams;
denom = cosu1*sinu2-sinu1*cosu2*cdlams;
*az1 = SGMiscd::rad2deg(atan2(rnumer,denom));
if( fabs(*az1) < testv ) *az1 = 0.0;
if(*az1 < 0.0) *az1 += 360.0;
// Terms a & b
ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/
16384.0;
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0;
// GEODETIC DISTANCE
*s = b*ta*(sig-tb*sinsig*
(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm)-tb*
c2sigm*(-3.0+4.0*sinsig*sinsig)*
(-3.0+4.0*c2sigm*c2sigm)/6.0)/
4.0));
return 0;
}
}
bool
SGGeodesy::inverse(const SGGeod& p1, const SGGeod& p2, double& course1,
double& course2, double& distance)
{
int ret = _geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
&course1, &course2, &distance);
return ret == 0;
}
double
SGGeodesy::courseDeg(const SGGeod& p1, const SGGeod& p2)
{
double course1, course2, distance;
int r = _geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
&course1, &course2, &distance);
if (r != 0) {
throw sg_exception("SGGeodesy::courseDeg, unable to compute course");
}
return course1;
}
double
SGGeodesy::distanceM(const SGGeod& p1, const SGGeod& p2)
{
double course1, course2, distance;
int r = _geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
&course1, &course2, &distance);
if (r != 0) {
throw sg_exception("SGGeodesy::distanceM, unable to compute distance");
}
return distance;
}
double
SGGeodesy::distanceNm(const SGGeod& from, const SGGeod& to)
{
return distanceM(from, to) * SG_METER_TO_NM;
}
/// Geocentric routines
void
SGGeodesy::advanceRadM(const SGGeoc& geoc, double course, double distance,
SGGeoc& result)
{
result.setRadiusM(geoc.getRadiusM());
// lat=asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
// IF (cos(lat)=0)
// lon=lon1 // endpoint a pole
// ELSE
// lon=mod(lon1-asin(sin(tc)*sin(d)/cos(lat))+pi,2*pi)-pi
// ENDIF
distance *= SG_METER_TO_NM * SG_NM_TO_RAD;
double sinDistance = sin(distance);
double cosDistance = cos(distance);
double sinLat = sin(geoc.getLatitudeRad()) * cosDistance +
cos(geoc.getLatitudeRad()) * sinDistance * cos(course);
sinLat = SGMiscd::clip(sinLat, -1, 1);
result.setLatitudeRad(asin(sinLat));
double cosLat = cos(result.getLatitudeRad());
if (cosLat <= SGLimitsd::min()) {
// endpoint a pole
result.setLongitudeRad(geoc.getLongitudeRad());
} else {
double tmp = SGMiscd::clip(sin(course) * sinDistance / cosLat, -1, 1);
double lon = SGMiscd::normalizeAngle(geoc.getLongitudeRad() - asin( tmp ));
result.setLongitudeRad(lon);
}
}
double
SGGeodesy::courseRad(const SGGeoc& from, const SGGeoc& to)
{
double diffLon = to.getLongitudeRad() - from.getLongitudeRad();
double sinLatFrom = sin(from.getLatitudeRad());
double cosLatFrom = cos(from.getLatitudeRad());
double sinLatTo = sin(to.getLatitudeRad());
double cosLatTo = cos(to.getLatitudeRad());
double x = cosLatTo*sin(diffLon);
double y = cosLatFrom*sinLatTo - sinLatFrom*cosLatTo*cos(diffLon);
// guard atan2 returning NaN's
if (fabs(x) <= SGLimitsd::min() && fabs(y) <= SGLimitsd::min())
return 0;
double c = atan2(x, y);
if (c >= 0)
return SGMiscd::twopi() - c;
else
return -c;
}
double
SGGeodesy::distanceRad(const SGGeoc& from, const SGGeoc& to)
{
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double cosLatFrom = cos(from.getLatitudeRad());
double cosLatTo = cos(to.getLatitudeRad());
double tmp1 = sin(0.5*(from.getLatitudeRad() - to.getLatitudeRad()));
double tmp2 = sin(0.5*(from.getLongitudeRad() - to.getLongitudeRad()));
double square = tmp1*tmp1 + cosLatFrom*cosLatTo*tmp2*tmp2;
double s = SGMiscd::min(sqrt(SGMiscd::max(square, 0)), 1);
return 2 * asin(s);
}
double
SGGeodesy::distanceM(const SGGeoc& from, const SGGeoc& to)
{
return distanceRad(from, to) * SG_RAD_TO_NM * SG_NM_TO_METER;
}

View File

@@ -45,6 +45,24 @@ public:
/// Takes a geocentric coordinate data and returns the cartesian
/// coordinates.
static void SGGeocToCart(const SGGeoc& geoc, SGVec3<double>& cart);
// Geodetic course/distance computation
static bool direct(const SGGeod& p1, double course1,
double distance, SGGeod& p2, double& course2);
static bool inverse(const SGGeod& p1, const SGGeod& p2, double& course1,
double& course2, double& distance);
static double courseDeg(const SGGeod& from, const SGGeod& to);
static double distanceM(const SGGeod& from, const SGGeod& to);
static double distanceNm(const SGGeod& from, const SGGeod& to);
// Geocentric course/distance computation
static void advanceRadM(const SGGeoc& geoc, double course, double distance,
SGGeoc& result);
static double courseRad(const SGGeoc& from, const SGGeoc& to);
static double distanceRad(const SGGeoc& from, const SGGeoc& to);
static double distanceM(const SGGeoc& from, const SGGeoc& to);
};
#endif

View File

@@ -31,6 +31,102 @@ SGVec3<T> rndVec3(void)
return SGVec3<T>(sg_random(), sg_random(), sg_random());
}
template<typename T>
bool
TriangleClosestPointIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
// test triangle
SGTriangle<T> triangle(rndVec3<T>(), rndVec3<T>(), rndVec3<T>());
T triangleEps = 100*SGLimits<T>::epsilon();
// generate random point in the triangle
T u = 4*sg_random() - 2;
T v = 4*sg_random() - 2;
if (1 < u + v) {
v = T(0.5)*(v + 1 - u);
u = 1 - v;
}
u = SGMisc<T>::clip(u, 0, 1);
v = SGMisc<T>::clip(v, 0, 1);
SGVec3<T> testClosest;
testClosest = triangle.getBaseVertex();
testClosest += u*triangle.getEdge(0) + v*triangle.getEdge(1);
SGVec3<T> n = triangle.getNormal();
SGVec3<T> e0 = triangle.getEdge(0);
SGVec3<T> e1 = triangle.getEdge(1);
// The normals to the edges
SGVec3<T> a0 = cross(e0, n);
SGVec3<T> a1 = cross(e1 - e0, n);
SGVec3<T> a2 = cross(n, e1);
SGVec3<T> testPoint = testClosest;
// Ok, if we are at some edge, go perpandicular to the triangle away
if (u == 0) {
if (v == 0) {
testPoint += sg_random()*a0 + sg_random()*a2;
} else if (v == 1) {
testPoint += sg_random()*a1 + sg_random()*a2;
} else {
testPoint += sg_random()*a2;
}
} else if (u == 1) {
testPoint += sg_random()*a0 + sg_random()*a1;
} else {
if (v == 0) {
testPoint += sg_random()*a0;
} else if (u + v == 1) {
testPoint += sg_random()*a1;
}
}
testPoint += (2*sg_random() - 1)*n;
// Test the closest point function
SGVec3<T> closest = closestPoint(triangle, testPoint);
if (!equivalent(closest, testClosest, triangleEps)) {
std::cout << "Failed closest point test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v
<< "\ntestPoint = " << testPoint
<< ", testClosest = " << testClosest
<< ", closest = " << closest << "\n"
<< triangle << std::endl;
++failedCount;
}
// Test the triangle sphere intersection
SGSphere<T> sphere(testPoint, sg_random());
bool exactIntersection = intersects(sphere, testClosest);
// bool exactIntersection = intersects(sphere, closest);
bool sphereTriangleIntersection = intersects(sphere, triangle);
if (sphereTriangleIntersection != exactIntersection) {
std::cout << "Failed triangle sphere intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v
<< "\ntestPoint = " << testPoint
<< ", testClosest = " << testClosest
<< ", closest = " << closest << "\n"
<< triangle << std::endl;
++failedCount;
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed box line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
TriangleLineIntersectionTest(void)
@@ -44,6 +140,8 @@ TriangleLineIntersectionTest(void)
SGTriangle<T> tri(v0, v1, v2);
T triangleEps = 100*SGLimits<T>::epsilon();
// generate random coeficients
T u = 4*sg_random() - 2;
T v = 4*sg_random() - 2;
@@ -59,7 +157,7 @@ TriangleLineIntersectionTest(void)
if (intersects(isectres, tri, lineSegment)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
if (!equivalent(isectres, isectpt)) {
if (!equivalent(isectres, isectpt, triangleEps)) {
std::cout << "Failed line segment intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
@@ -87,7 +185,7 @@ TriangleLineIntersectionTest(void)
ray.set(isectpt - t*dir, dir);
if (intersects(isectres, tri, ray)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
if (!equivalent(isectres, isectpt)) {
if (!equivalent(isectres, isectpt, triangleEps)) {
std::cout << "Failed ray intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
@@ -422,6 +520,13 @@ main(void)
<< "Some of these tests can fail due to roundoff problems...\n"
<< "Dont worry if only a few of them fail..." << std::endl;
sg_srandom(17);
if (!TriangleClosestPointIntersectionTest<float>())
return EXIT_FAILURE;
if (!TriangleClosestPointIntersectionTest<double>())
return EXIT_FAILURE;
if (!TriangleLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!TriangleLineIntersectionTest<double>())

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -20,7 +20,21 @@
template<typename T>
inline bool
intersects(const SGBox<T>& box, const SGSphere<T>& sphere)
intersects(const SGSphere<T>& s1, const SGSphere<T>& s2)
{
if (s1.empty())
return false;
if (s2.empty())
return false;
T dist = s1.getRadius() + s2.getRadius();
return distSqr(s1.getCenter(), s2.getCenter()) <= dist*dist;
}
template<typename T1, typename T2>
inline bool
intersects(const SGBox<T1>& box, const SGSphere<T2>& sphere)
{
if (sphere.empty())
return false;
@@ -45,15 +59,15 @@ intersects(const SGBox<T>& box, const SGSphere<T>& sphere)
return true;
}
// make it symmetric
template<typename T>
template<typename T1, typename T2>
inline bool
intersects(const SGSphere<T>& sphere, const SGBox<T>& box)
intersects(const SGSphere<T1>& sphere, const SGBox<T2>& box)
{ return intersects(box, sphere); }
template<typename T>
template<typename T1, typename T2>
inline bool
intersects(const SGVec3<T>& v, const SGBox<T>& box)
intersects(const SGVec3<T1>& v, const SGBox<T2>& box)
{
if (v[0] < box.getMin()[0])
return false;
@@ -69,9 +83,9 @@ intersects(const SGVec3<T>& v, const SGBox<T>& box)
return false;
return true;
}
template<typename T>
template<typename T1, typename T2>
inline bool
intersects(const SGBox<T>& box, const SGVec3<T>& v)
intersects(const SGBox<T1>& box, const SGVec3<T2>& v)
{ return intersects(v, box); }
@@ -529,13 +543,427 @@ template<typename T>
inline bool
intersects(const SGTriangle<T>& tri, const SGLineSegment<T>& lineSegment, T eps = 0)
{
// FIXME: for now just wrap the othr method. When that has prooven
// FIXME: for now just wrap the other method. When that has prooven
// well optimized, implement that special case
SGVec3<T> dummy;
return intersects(dummy, tri, lineSegment, eps);
}
template<typename T>
inline SGVec3<T>
closestPoint(const SGTriangle<T>& tri, const SGVec3<T>& p)
{
// This method minimizes the distance function Q(u, v) = || p - x ||
// where x is a point in the trialgle given by the vertices v_i
// x = v_0 + u*(v_1 - v_0) + v*(v_2 - v_0)
// The theoretical analysis is somehow too long for a comment.
// May be it is sufficient to see that this code passes all the tests.
SGVec3<T> off = tri.getBaseVertex() - p;
T a = dot(tri.getEdge(0), tri.getEdge(0));
T b = dot(tri.getEdge(0), tri.getEdge(1));
T c = dot(tri.getEdge(1), tri.getEdge(1));
T d = dot(tri.getEdge(0), off);
T e = dot(tri.getEdge(1), off);
T det = a*c - b*b;
T u = b*e - c*d;
T v = b*d - a*e;
/*
// Regions
// \2|
// \|
// |\
// 3 |0\ 1
//----------
// 4 | 5 \ 6
*/
if (u + v <= det) {
if (u < 0) {
if (v < 0) {
// region 4
if (d < 0) {
if (a <= -d) {
// u = 1;
// v = 0;
return tri.getBaseVertex() + tri.getEdge(0);
} else {
u = -d/a;
// v = 0;
return tri.getBaseVertex() + u*tri.getEdge(0);
}
} else {
if (0 < e) {
// u = 0;
// v = 0;
return tri.getBaseVertex();
} else if (c <= -e) {
// u = 0;
// v = 1;
return tri.getBaseVertex() + tri.getEdge(1);
} else {
// u = 0;
v = -e/c;
return tri.getBaseVertex() + v*tri.getEdge(1);
}
}
} else {
// region 3
if (0 <= e) {
// u = 0;
// v = 0;
return tri.getBaseVertex();
} else if (c <= -e) {
// u = 0;
// v = 1;
return tri.getBaseVertex() + tri.getEdge(1);
} else {
// u = 0;
v = -e/c;
return tri.getBaseVertex() + v*tri.getEdge(1);
}
}
} else if (v < 0) {
// region 5
if (0 <= d) {
// u = 0;
// v = 0;
return tri.getBaseVertex();
} else if (a <= -d) {
// u = 1;
// v = 0;
return tri.getBaseVertex() + tri.getEdge(0);
} else {
u = -d/a;
// v = 0;
return tri.getBaseVertex() + u*tri.getEdge(0);
}
} else {
// region 0
if (det <= SGLimits<T>::min()) {
u = 0;
v = 0;
return tri.getBaseVertex();
} else {
T invDet = 1/det;
u *= invDet;
v *= invDet;
return tri.getBaseVertex() + u*tri.getEdge(0) + v*tri.getEdge(1);
}
}
} else {
if (u < 0) {
// region 2
T tmp0 = b + d;
T tmp1 = c + e;
if (tmp0 < tmp1) {
T numer = tmp1 - tmp0;
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 1;
// v = 0;
return tri.getBaseVertex() + tri.getEdge(0);
} else {
u = numer/denom;
v = 1 - u;
return tri.getBaseVertex() + u*tri.getEdge(0) + v*tri.getEdge(1);
}
} else {
if (tmp1 <= 0) {
// u = 0;
// v = 1;
return tri.getBaseVertex() + tri.getEdge(1);
} else if (0 <= e) {
// u = 0;
// v = 0;
return tri.getBaseVertex();
} else {
// u = 0;
v = -e/c;
return tri.getBaseVertex() + v*tri.getEdge(1);
}
}
} else if (v < 0) {
// region 6
T tmp0 = b + e;
T tmp1 = a + d;
if (tmp0 < tmp1) {
T numer = tmp1 - tmp0;
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 0;
// v = 1;
return tri.getBaseVertex() + tri.getEdge(1);
} else {
v = numer/denom;
u = 1 - v;
return tri.getBaseVertex() + u*tri.getEdge(0) + v*tri.getEdge(1);
}
} else {
if (tmp1 < 0) {
// u = 1;
// v = 0;
return tri.getBaseVertex() + tri.getEdge(0);
} else if (0 <= d) {
// u = 0;
// v = 0;
return tri.getBaseVertex();
} else {
u = -d/a;
// v = 0;
return tri.getBaseVertex() + u*tri.getEdge(0);
}
}
} else {
// region 1
T numer = c + e - b - d;
if (numer <= 0) {
// u = 0;
// v = 1;
return tri.getVertex(2);
} else {
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 1;
// v = 0;
return tri.getBaseVertex() + tri.getEdge(0);
} else {
u = numer/denom;
v = 1 - u;
return tri.getBaseVertex() + u*tri.getEdge(0) + v*tri.getEdge(1);
}
}
}
}
}
template<typename T>
inline SGVec3<T>
closestPoint(const SGVec3<T>& p, const SGTriangle<T>& tri)
{ return closestPoint(tri, p); }
template<typename T, typename T2>
inline bool
intersects(const SGTriangle<T>& tri, const SGSphere<T2>& sphere)
{
// This method minimizes the distance function Q(u, v) = || p - x ||
// where x is a point in the trialgle given by the vertices v_i
// x = v_0 + u*(v_1 - v_0) + v*(v_2 - v_0)
// The theoretical analysis is somehow too long for a comment.
// May be it is sufficient to see that this code passes all the tests.
SGVec3<T> off = tri.getBaseVertex() - SGVec3<T>(sphere.getCenter());
T baseDist2 = dot(off, off);
T a = dot(tri.getEdge(0), tri.getEdge(0));
T b = dot(tri.getEdge(0), tri.getEdge(1));
T c = dot(tri.getEdge(1), tri.getEdge(1));
T d = dot(tri.getEdge(0), off);
T e = dot(tri.getEdge(1), off);
T det = a*c - b*b;
T u = b*e - c*d;
T v = b*d - a*e;
/*
// Regions
// \2|
// \|
// |\
// 3 |0\ 1
//----------
// 4 | 5 \ 6
*/
if (u + v <= det) {
if (u < 0) {
if (v < 0) {
// region 4
if (d < 0) {
if (a <= -d) {
// u = 1;
// v = 0;
T sqrDist = a + 2*d + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
u = -d/a;
// v = 0;
T sqrDist = d*u + baseDist2;
return sqrDist <= sphere.getRadius2();
}
} else {
if (0 < e) {
// u = 0;
// v = 0;
return baseDist2 <= sphere.getRadius2();
} else if (c <= -e) {
// u = 0;
// v = 1;
T sqrDist = c + 2*e + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
// u = 0;
v = -e/c;
T sqrDist = e*v + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
} else {
// region 3
if (0 <= e) {
// u = 0;
// v = 0;
return baseDist2 <= sphere.getRadius2();
} else if (c <= -e) {
// u = 0;
// v = 1;
T sqrDist = c + 2*e + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
// u = 0;
v = -e/c;
T sqrDist = e*v + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
} else if (v < 0) {
// region 5
if (0 <= d) {
// u = 0;
// v = 0;
return baseDist2 <= sphere.getRadius2();
} else if (a <= -d) {
// u = 1;
// v = 0;
T sqrDist = a + 2*d + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
u = -d/a;
// v = 0;
T sqrDist = d*u + baseDist2;
return sqrDist <= sphere.getRadius2();
}
} else {
// region 0
if (det <= SGLimits<T>::min()) {
// sqrDist = baseDist2;
u = 0;
v = 0;
return baseDist2 <= sphere.getRadius2();
} else {
T invDet = 1/det;
u *= invDet;
v *= invDet;
T sqrDist = u*(a*u + b*v + 2*d) + v*(b*u + c*v + 2*e) + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
} else {
if (u < 0) {
// region 2
T tmp0 = b + d;
T tmp1 = c + e;
if (tmp0 < tmp1) {
T numer = tmp1 - tmp0;
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 1;
// v = 0;
T sqrDist = a + 2*d + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
u = numer/denom;
v = 1 - u;
T sqrDist = u*(a*u + b*v + 2*d) + v*(b*u + c*v + 2*e) + baseDist2;
return sqrDist <= sphere.getRadius2();
}
} else {
if (tmp1 <= 0) {
// u = 0;
// v = 1;
T sqrDist = c + 2*e + baseDist2;
return sqrDist <= sphere.getRadius2();
} else if (0 <= e) {
// u = 0;
// v = 0;
return baseDist2 <= sphere.getRadius2();
} else {
// u = 0;
v = -e/c;
T sqrDist = e*v + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
} else if (v < 0) {
// region 6
T tmp0 = b + e;
T tmp1 = a + d;
if (tmp0 < tmp1) {
T numer = tmp1 - tmp0;
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 0;
// v = 1;
T sqrDist = c + 2*e + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
v = numer/denom;
u = 1 - v;
T sqrDist = u*(a*u + b*v + 2*d) + v*(b*u + c*v + 2*e)+baseDist2;
return sqrDist <= sphere.getRadius2();
}
} else {
if (tmp1 < 0) {
// u = 1;
// v = 0;
T sqrDist = a + 2*d + baseDist2;
return sqrDist <= sphere.getRadius2();
} else if (0 <= d) {
// sqrDist = baseDist2;
// u = 0;
// v = 0;
return baseDist2 <= sphere.getRadius2();
} else {
u = -d/a;
// v = 0;
T sqrDist = d*u + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
} else {
// region 1
T numer = c + e - b - d;
if (numer <= 0) {
// u = 0;
// v = 1;
T sqrDist = c + 2*e + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
T denom = a - 2*b + c;
if (denom <= numer) {
// u = 1;
// v = 0;
T sqrDist = a + 2*d + baseDist2;
return sqrDist <= sphere.getRadius2();
} else {
u = numer/denom;
v = 1 - u;
T sqrDist = u*(a*u + b*v + 2*d) + v*(b*u + c*v + 2*e) + baseDist2;
return sqrDist <= sphere.getRadius2();
}
}
}
}
}
template<typename T1, typename T2>
inline bool
intersects(const SGSphere<T1>& sphere, const SGTriangle<T2>& tri)
{ return intersects(tri, sphere); }
template<typename T>
inline bool
intersects(const SGVec3<T>& v, const SGSphere<T>& sphere)
@@ -557,9 +985,9 @@ intersects(const SGBox<T>& box, const SGLineSegment<T>& lineSegment)
// See Tomas Akeniene - Moeller/Eric Haines: Real Time Rendering
SGVec3<T> c = lineSegment.getCenter() - box.getCenter();
SGVec3<T> w = 0.5*lineSegment.getDirection();
SGVec3<T> w = T(0.5)*lineSegment.getDirection();
SGVec3<T> v(fabs(w.x()), fabs(w.y()), fabs(w.z()));
SGVec3<T> h = 0.5*box.getSize();
SGVec3<T> h = T(0.5)*box.getSize();
if (fabs(c[0]) > v[0] + h[0])
return false;
@@ -624,4 +1052,26 @@ inline bool
intersects(const SGRay<T>& ray, const SGBox<T>& box)
{ return intersects(box, ray); }
template<typename T1, typename T2>
inline bool
intersects(const SGBox<T1>& box1, const SGBox<T2>& box2)
{
if (box2.getMax()[0] < box1.getMin()[0])
return false;
if (box1.getMax()[0] < box2.getMin()[0])
return false;
if (box2.getMax()[1] < box1.getMin()[1])
return false;
if (box1.getMax()[1] < box2.getMin()[1])
return false;
if (box2.getMax()[2] < box1.getMin()[2])
return false;
if (box1.getMax()[2] < box2.getMin()[2])
return false;
return true;
}
#endif

View File

@@ -27,6 +27,11 @@ public:
_start(start),
_direction(end - start)
{ }
template<typename S>
explicit SGLineSegment(const SGLineSegment<S>& lineSegment) :
_start(lineSegment.getStart()),
_direction(lineSegment.getDirection())
{ }
void set(const SGVec3<T>& start, const SGVec3<T>& end)
{ _start = start; _direction = end - start; }
@@ -43,6 +48,14 @@ public:
SGVec3<T> getCenter() const
{ return _start + T(0.5)*_direction; }
SGLineSegment<T> transform(const SGMatrix<T>& matrix) const
{
SGLineSegment<T> lineSegment;
lineSegment._start = matrix.xformPt(_start);
lineSegment._direction = matrix.xformVec(_direction);
return lineSegment;
}
private:
SGVec3<T> _start;
SGVec3<T> _direction;

View File

@@ -22,8 +22,9 @@
#include <iosfwd>
// FIXME, make it compile on IRIX
#include <osg/GL>
#undef GLUT_APIENTRY_DEFINED // GL/glut.h undef APIENTRY when this symbol is defined. osg/GL defines it (?).
//#include <osg/GL>
//#undef GLUT_APIENTRY_DEFINED // GL/glut.h undef APIENTRY when this symbol is defined. osg/GL defines it (?).
// This probably would work if we didn't use plib/pu.h that include GL/glut.h
// on its side.

View File

@@ -174,16 +174,22 @@ MatrixTest(void)
// Create some test matrix
SGVec3<T> v0(2, 7, 17);
SGQuat<T> q0 = SGQuat<T>::fromAngleAxis(SGMisc<T>::pi(), normalize(v0));
SGMatrix<T> m0;
SGMatrix<T> m0 = SGMatrix<T>::unit();
m0.postMultTranslate(v0);
m0.postMultRotate(q0);
// Check the tqo forms of the inverse for that kind of special matrix
SGMatrix<T> m1, m2;
invert(m1, m0);
m2 = transNeg(m0);
// Check the three forms of the inverse for that kind of special matrix
SGMatrix<T> m1 = SGMatrix<T>::unit();
m1.preMultTranslate(-v0);
m1.preMultRotate(inverse(q0));
SGMatrix<T> m2, m3;
invert(m2, m0);
m3 = transNeg(m0);
if (!equivalent(m1, m2))
return false;
if (!equivalent(m2, m3))
return false;
// Check matrix multiplication and inversion
if (!equivalent(m0*m1, SGMatrix<T>::unit()))
@@ -194,6 +200,10 @@ MatrixTest(void)
return false;
if (!equivalent(m2*m0, SGMatrix<T>::unit()))
return false;
if (!equivalent(m0*m3, SGMatrix<T>::unit()))
return false;
if (!equivalent(m3*m0, SGMatrix<T>::unit()))
return false;
return true;
}
@@ -202,10 +212,10 @@ bool
GeodesyTest(void)
{
// We know that the values are on the order of 1
double epsDeg = 10*SGLimits<double>::epsilon();
double epsDeg = 10*360*SGLimits<double>::epsilon();
// For the altitude values we need to tolerate relative errors in the order
// of the radius
double epsM = 1e6*SGLimits<double>::epsilon();
double epsM = 10*6e6*SGLimits<double>::epsilon();
SGVec3<double> cart0, cart1;
SGGeod geod0, geod1;

View File

@@ -184,8 +184,15 @@ public:
template<typename S>
SGMatrix& preMultTranslate(const SGVec3<S>& t)
{
for (unsigned i = 0; i < SGMatrix<T>::nCols-1; ++i)
(*this)(i,3) += T(t(i));
for (unsigned i = 0; i < 3; ++i) {
T tmp = T(t(i));
if (tmp == 0)
continue;
(*this)(i,0) += tmp*(*this)(3,0);
(*this)(i,1) += tmp*(*this)(3,1);
(*this)(i,2) += tmp*(*this)(3,2);
(*this)(i,3) += tmp*(*this)(3,3);
}
return *this;
}
template<typename S>
@@ -193,7 +200,7 @@ public:
{
SGVec4<T> col3((*this)(0,3), (*this)(1,3), (*this)(2,3), (*this)(3,3));
for (unsigned i = 0; i < SGMatrix<T>::nCols-1; ++i) {
SGVec4<T> tmp((*this)(0,3), (*this)(1,3), (*this)(2,3), (*this)(3,3));
SGVec4<T> tmp((*this)(0,i), (*this)(1,i), (*this)(2,i), (*this)(3,i));
col3 += T(t(i))*tmp;
}
(*this)(0,3) = col3(0); (*this)(1,3) = col3(1);

View File

@@ -23,14 +23,25 @@ class SGPlane {
public:
SGPlane()
{ }
SGPlane(const SGVec3<T>& normal, T dist) :
SGPlane(const SGVec3<T>& normal, const T& dist) :
_normal(normal), _dist(dist)
{ }
SGPlane(const SGVec3<T>& normal, const SGVec3<T>& point) :
_normal(normal), _dist(-dot(normal, point))
{ }
SGPlane(const SGVec3<T> vertices[3]) :
_normal(normalize(cross(vertices[1] - vertices[0],
vertices[2] - vertices[0]))),
_dist(-dot(_normal, vertices[0]))
{ }
SGPlane(const SGVec3<T>& v0, const SGVec3<T>& v1, const SGVec3<T>& v2) :
_normal(normalize(cross(v1 - v0, v2 - v0))),
_dist(-dot(_normal, v0))
{ }
template<typename S>
explicit SGPlane(const SGPlane<S>& plane) :
_normal(plane.getNormal()), _dist(plane.getDist())
{ }
void setNormal(const SGVec3<T>& normal)
{ _normal = normal; }
@@ -42,6 +53,10 @@ public:
const T& getDist() const
{ return _dist; }
/// Return a point on the plane
SGVec3<T> getPointOnPlane() const
{ return -_dist*_normal; }
/// That is the distance where we measure positive in direction of the normal
T getPositiveDist() const
{ return -_dist; }

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -26,42 +26,13 @@
#undef max
#endif
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Quat>
#endif
/// Quaternion Class
template<typename T>
struct SGQuatStorage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGQuatStorage<double> : public osg::Quat {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Quat::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Quat::_v; }
const osg::Quat& osg() const
{ return *this; }
osg::Quat& osg()
{ return *this; }
};
/// 3D Vector Class
template<typename T>
class SGQuat : protected SGQuatStorage<T> {
class SGQuat {
public:
typedef T value_type;
@@ -84,8 +55,6 @@ public:
/// make sure it has at least 4 elements
explicit SGQuat(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGQuat(const osg::Quat& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
/// Return a unit quaternion
static SGQuat unit(void)
@@ -158,48 +127,11 @@ public:
static SGQuat fromLonLat(const SGGeod& geod)
{ return fromLonLatRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
/// Return a quaternion rotation from the earth centered to the
/// OpenGL/viewer horizontal local frame from given longitude and latitude.
/// This frame matches the usual OpenGL axis directions. That is the target
/// frame has an x-axis pointing eastwards, y-axis pointing up and y z-axis
/// pointing south.
static SGQuat viewHLRad(T lon, T lat)
{
// That bails down to a 3-2-1 euler sequence lon+pi/2, 0, -lat-pi
// what is here is again the hand optimized version ...
SGQuat q;
T xd2 = -T(0.5)*lat - T(0.5)*SGMisc<T>::pi();
T zd2 = T(0.5)*lon + T(0.25)*SGMisc<T>::pi();
T Szd2 = sin(zd2);
T Sxd2 = sin(xd2);
T Czd2 = cos(zd2);
T Cxd2 = cos(xd2);
q.w() = Cxd2*Czd2;
q.x() = Sxd2*Czd2;
q.y() = Sxd2*Szd2;
q.z() = Cxd2*Szd2;
return q;
}
/// Like the above provided for convenience
static SGQuat viewHLDeg(T lon, T lat)
{ return viewHLRad(SGMisc<T>::deg2rad(lon), SGMisc<T>::deg2rad(lat)); }
/// Like the above provided for convenience
static SGQuat viewHL(const SGGeod& geod)
{ return viewHLRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
/// Convert a quaternion rotation from the simulation frame
/// to the view (OpenGL) frame. That is it just swaps the axis part of
/// this current quaternion.
/// That proves useful when you want to use the euler 3-2-1 sequence
/// for the usual heading/pitch/roll sequence within the context of
/// OpenGL/viewer frames.
static SGQuat simToView(const SGQuat& q)
{ return SGQuat(q.y(), -q.z(), -q.x(), q.w()); }
/// Create a quaternion from the angle axis representation
static SGQuat fromAngleAxis(T angle, const SGVec3<T>& axis)
{
T angle2 = 0.5*angle;
T angle2 = T(0.5)*angle;
return fromRealImag(cos(angle2), T(sin(angle2))*axis);
}
@@ -213,34 +145,36 @@ public:
{
T nAxis = norm(axis);
if (nAxis <= SGLimits<T>::min())
return SGQuat(1, 0, 0, 0);
T angle2 = 0.5*nAxis;
return SGQuat::unit();
T angle2 = T(0.5)*nAxis;
return fromRealImag(cos(angle2), T(sin(angle2)/nAxis)*axis);
}
/// Return a quaternion that rotates the from vector onto the to vector.
static SGQuat fromRotateTo(const SGVec3<T>& from, const SGVec3<T>& to)
{
T nfrom = norm(from);
T nto = norm(to);
if (nfrom < SGLimits<T>::min() || nto < SGLimits<T>::min())
if (nfrom <= SGLimits<T>::min() || nto <= SGLimits<T>::min())
return SGQuat::unit();
return SGQuat::fromRotateToNorm((1/nfrom)*from, (1/nto)*to);
}
// FIXME more finegrained error behavour.
/// Return a quaternion that rotates v1 onto the i1-th unit vector
/// and v2 into a plane that is spanned by the i2-th and i1-th unit vector.
static SGQuat fromRotateTo(const SGVec3<T>& v1, unsigned i1,
const SGVec3<T>& v2, unsigned i2)
{
T nrmv1 = norm(v1);
T nrmv2 = norm(v2);
if (nrmv1 < SGLimits<T>::min() || nrmv2 < SGLimits<T>::min())
if (nrmv1 <= SGLimits<T>::min() || nrmv2 <= SGLimits<T>::min())
return SGQuat::unit();
SGVec3<T> nv1 = (1/nrmv1)*v1;
SGVec3<T> nv2 = (1/nrmv2)*v2;
T dv1v2 = dot(nv1, nv2);
if (fabs(fabs(dv1v2)-1) < SGLimits<T>::epsilon())
if (fabs(fabs(dv1v2)-1) <= SGLimits<T>::epsilon())
return SGQuat::unit();
// The target vector for the first rotation
@@ -261,12 +195,12 @@ public:
SGVec3<T> tnv2 = q.transform(nv2);
T cosang = dot(nto2, tnv2);
T cos05ang = T(0.5+0.5*cosang);
T cos05ang = T(0.5)+T(0.5)*cosang;
if (cos05ang <= 0)
cosang = T(0);
cosang = 0;
cos05ang = sqrt(cos05ang);
T sig = dot(nto1, cross(nto2, tnv2));
T sin05ang = T(0.5-0.5*cosang);
T sin05ang = T(0.5)-T(0.5)*cosang;
if (sin05ang <= 0)
sin05ang = 0;
sin05ang = copysign(sqrt(sin05ang), sig);
@@ -329,24 +263,24 @@ public:
T num = 2*(y()*z() + w()*x());
T den = sqrQW - sqrQX - sqrQY + sqrQZ;
if (fabs(den) < SGLimits<T>::min() &&
fabs(num) < SGLimits<T>::min())
if (fabs(den) <= SGLimits<T>::min() &&
fabs(num) <= SGLimits<T>::min())
xRad = 0;
else
xRad = atan2(num, den);
T tmp = 2*(x()*z() - w()*y());
if (tmp < -1)
yRad = 0.5*SGMisc<T>::pi();
else if (1 < tmp)
yRad = -0.5*SGMisc<T>::pi();
if (tmp <= -1)
yRad = T(0.5)*SGMisc<T>::pi();
else if (1 <= tmp)
yRad = -T(0.5)*SGMisc<T>::pi();
else
yRad = -asin(tmp);
num = 2*(x()*y() + w()*z());
den = sqrQW + sqrQX - sqrQY - sqrQZ;
if (fabs(den) < SGLimits<T>::min() &&
fabs(num) < SGLimits<T>::min())
if (fabs(den) <= SGLimits<T>::min() &&
fabs(num) <= SGLimits<T>::min())
zRad = 0;
else {
T psi = atan2(num, den);
@@ -369,14 +303,14 @@ public:
void getAngleAxis(T& angle, SGVec3<T>& axis) const
{
T nrm = norm(*this);
if (nrm < SGLimits<T>::min()) {
if (nrm <= SGLimits<T>::min()) {
angle = 0;
axis = SGVec3<T>(0, 0, 0);
} else {
T rNrm = 1/nrm;
angle = acos(SGMisc<T>::max(-1, SGMisc<T>::min(1, rNrm*w())));
T sAng = sin(angle);
if (fabs(sAng) < SGLimits<T>::min())
if (fabs(sAng) <= SGLimits<T>::min())
axis = SGVec3<T>(1, 0, 0);
else
axis = (rNrm/sAng)*imag(*this);
@@ -432,17 +366,11 @@ public:
{ return data()[3]; }
/// Get the data pointer
using SGQuatStorage<T>::data;
/// Readonly interface function to ssg's sgQuat/sgdQuat
const T (&sg(void) const)[4]
{ return data(); }
/// Interface function to ssg's sgQuat/sgdQuat
T (&sg(void))[4]
{ return data(); }
/// Interface function to osg's Quat*
using SGQuatStorage<T>::osg;
const T (&data(void) const)[4]
{ return _data; }
/// Get the data pointer
T (&data(void))[4]
{ return _data; }
/// Inplace addition
SGQuat& operator+=(const SGQuat& v)
@@ -493,10 +421,10 @@ public:
{
SGQuat deriv;
deriv.w() = 0.5*(-x()*angVel(0) - y()*angVel(1) - z()*angVel(2));
deriv.x() = 0.5*( w()*angVel(0) - z()*angVel(1) + y()*angVel(2));
deriv.y() = 0.5*( z()*angVel(0) + w()*angVel(1) - x()*angVel(2));
deriv.z() = 0.5*(-y()*angVel(0) + x()*angVel(1) + w()*angVel(2));
deriv.w() = T(0.5)*(-x()*angVel(0) - y()*angVel(1) - z()*angVel(2));
deriv.x() = T(0.5)*( w()*angVel(0) - z()*angVel(1) + y()*angVel(2));
deriv.y() = T(0.5)*( z()*angVel(0) + w()*angVel(1) - x()*angVel(2));
deriv.z() = T(0.5)*(-y()*angVel(0) + x()*angVel(1) + w()*angVel(2));
return deriv;
}
@@ -521,7 +449,7 @@ private:
// in the interval [-pi,pi]. That means that 0.5*angle is in the interval
// [-pi/2,pi/2]. But in that range the cosine is allways >= 0.
// So we do not need to care for egative roots in the following equation:
T cos05ang = sqrt(0.5+0.5*cosang);
T cos05ang = sqrt(T(0.5)+T(0.5)*cosang);
// Now our assumption of angles <= 90 deg comes in play.
@@ -561,6 +489,8 @@ private:
SGQuat q2 = SGQuat::fromRotateToSmaller90Deg(-cosang, -from, to);
return q1*q2;
}
T _data[4];
};
/// Unary +, do nothing ...
@@ -759,7 +689,7 @@ interpolate(T t, const SGQuat<T>& src, const SGQuat<T>& dst)
// need the scales now, if the angle is very small, do linear interpolation
// to avoid instabilities
T scale0, scale1;
if (fabs(o) < SGLimits<T>::epsilon()) {
if (fabs(o) <= SGLimits<T>::epsilon()) {
scale0 = 1 - t;
scale1 = t;
} else {
@@ -790,4 +720,16 @@ SGQuatd
toQuatd(const SGQuatf& v)
{ return SGQuatd(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGQuatd
toSG(const osg::Quat& q)
{ return SGQuatd(q[0], q[1], q[2], q[3]); }
inline
osg::Quat
toOsg(const SGQuatd& q)
{ return osg::Quat(q[0], q[1], q[2], q[3]); }
#endif
#endif

View File

@@ -26,6 +26,10 @@ public:
SGRay(const SGVec3<T>& origin, const SGVec3<T>& dir) :
_origin(origin), _direction(dir)
{ }
template<typename S>
explicit SGRay(const SGRay<S>& ray) :
_origin(ray.getOrigin()), _direction(ray.getDirection())
{ }
void set(const SGVec3<T>& origin, const SGVec3<T>& dir)
{ _origin = origin; _direction = dir; }

View File

@@ -28,6 +28,11 @@ public:
_center(center),
_radius(radius)
{ }
template<typename S>
explicit SGSphere(const SGSphere<S>& sphere) :
_center(sphere.getCenter()),
_radius(sphere.getRadius())
{ }
const SGVec3<T>& getCenter() const
{ return _center; }
@@ -41,7 +46,7 @@ public:
T getRadius2() const
{ return _radius*_radius; }
const bool empty() const
bool empty() const
{ return !valid(); }
bool valid() const
@@ -68,6 +73,65 @@ public:
_radius = newRadius;
}
void expandBy(const SGSphere<T>& s)
{
if (s.empty())
return;
if (empty()) {
_center = s.getCenter();
_radius = s.getRadius();
return;
}
T dist = length(_center - s.getCenter());
if (dist <= SGLimits<T>::min()) {
_radius = SGMisc<T>::max(_radius, s._radius);
return;
}
// already included
if (dist + s.getRadius() <= _radius)
return;
// new one includes all
if (dist + _radius <= s.getRadius()) {
_center = s.getCenter();
_radius = s.getRadius();
return;
}
T newRadius = T(0.5)*(_radius + dist + s.getRadius());
T ratio = (newRadius - _radius) / dist;
_radius = newRadius;
_center[0] += ratio*(s._center[0] - _center[0]);
_center[1] += ratio*(s._center[1] - _center[1]);
_center[2] += ratio*(s._center[2] - _center[2]);
}
void expandBy(const SGBox<T>& box)
{
if (box.empty())
return;
if (empty()) {
_center = box.getCenter();
_radius = T(0.5)*length(box.getSize());
return;
}
SGVec3<T> boxCenter = box.getCenter();
SGVec3<T> corner;
for (unsigned i = 0; i < 3; ++i) {
if (_center[i] < boxCenter[i])
corner[i] = box.getMax()[i];
else
corner[i] = box.getMin()[i];
}
expandBy(corner);
}
private:
SGVec3<T> _center;
T _radius;

View File

@@ -41,14 +41,8 @@ public:
_d[1] = v[2] - v[0];
}
SGVec3d getCenter() const
{
SGBoxd box;
box.expandBy(_v0);
box.expandBy(_v0 + _d[0]);
box.expandBy(_v0 + _d[1]);
return box.getCenter();
}
SGVec3<T> getCenter() const
{ return _v0 + T(1)/T(3)*(_d[0] + _d[1]); }
// note that the index is unchecked
SGVec3<T> getVertex(unsigned i) const
@@ -77,6 +71,16 @@ public:
_d[0] = _d[1];
_d[1] = tmp;
}
SGTriangle<T> transform(const SGMatrix<T>& matrix) const
{
SGTriangle<T> triangle;
triangle._v0 = matrix.xformPt(_v0);
triangle._d[0] = matrix.xformVec(_d[0]);
triangle._d[1] = matrix.xformVec(_d[1]);
return triangle;
}
private:
/// Store one vertex directly, _d is the offset of the other two
/// vertices wrt the base vertex

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -18,58 +18,18 @@
#ifndef SGVec2_H
#define SGVec2_H
#if defined ( __CYGWIN__ )
#include <ieeefp.h>
#endif
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec2f>
#include <osg/Vec2d>
template<typename T>
struct SGVec2Storage {
/// Readonly raw storage interface
const T (&data(void) const)[2]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[2]
{ return _data; }
void osg() const
{ }
private:
T _data[2];
};
template<>
struct SGVec2Storage<float> : public osg::Vec2f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[2]
{ return osg::Vec2f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[2]
{ return osg::Vec2f::_v; }
const osg::Vec2f& osg() const
{ return *this; }
osg::Vec2f& osg()
{ return *this; }
};
template<>
struct SGVec2Storage<double> : public osg::Vec2d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[2]
{ return osg::Vec2d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[2]
{ return osg::Vec2d::_v; }
const osg::Vec2d& osg() const
{ return *this; }
osg::Vec2d& osg()
{ return *this; }
};
#endif
/// 2D Vector Class
template<typename T>
class SGVec2 : protected SGVec2Storage<T> {
class SGVec2 {
public:
typedef T value_type;
@@ -92,9 +52,8 @@ public:
/// make sure it has at least 2 elements
explicit SGVec2(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; }
explicit SGVec2(const osg::Vec2f& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
explicit SGVec2(const osg::Vec2d& d)
template<typename S>
explicit SGVec2(const SGVec2<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
/// Access by index, the index is unchecked
@@ -124,18 +83,12 @@ public:
T& y(void)
{ return data()[1]; }
/// Get the data pointer
using SGVec2Storage<T>::data;
/// Readonly interface function to ssg's sgVec2/sgdVec2
const T (&sg(void) const)[2]
{ return data(); }
/// Interface function to ssg's sgVec2/sgdVec2
T (&sg(void))[2]
{ return data(); }
/// Interface function to osg's Vec2*
using SGVec2Storage<T>::osg;
/// Access raw data
const T (&data(void) const)[2]
{ return _data; }
/// Access raw data
T (&data(void))[2]
{ return _data; }
/// Inplace addition
SGVec2& operator+=(const SGVec2& v)
@@ -160,6 +113,9 @@ public:
{ return SGVec2(1, 0); }
static SGVec2 e2(void)
{ return SGVec2(0, 1); }
private:
T _data[2];
};
/// Unary +, do nothing ...
@@ -288,7 +244,12 @@ template<typename T>
inline
SGVec2<T>
normalize(const SGVec2<T>& v)
{ return (1/norm(v))*v; }
{
T normv = norm(v);
if (normv <= SGLimits<T>::min())
return SGVec2<T>::zeros();
return (1/normv)*v;
}
/// Return true if exactly the same
template<typename T>
@@ -375,6 +336,18 @@ T
distSqr(const SGVec2<T>& v1, const SGVec2<T>& v2)
{ SGVec2<T> tmp = v1 - v2; return dot(tmp, tmp); }
// calculate the projection of u along the direction of d.
template<typename T>
inline
SGVec2<T>
projection(const SGVec2<T>& u, const SGVec2<T>& d)
{
T denom = dot(d, d);
T ud = dot(u, d);
if (SGLimits<T>::min() < denom) return u;
else return d * (dot(u, d) / denom);
}
#ifndef NDEBUG
template<typename T>
inline
@@ -402,4 +375,27 @@ SGVec2d
toVec2d(const SGVec2f& v)
{ return SGVec2d(v(0), v(1)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec2d
toSG(const osg::Vec2d& v)
{ return SGVec2d(v[0], v[1]); }
inline
SGVec2f
toSG(const osg::Vec2f& v)
{ return SGVec2f(v[0], v[1]); }
inline
osg::Vec2d
toOsg(const SGVec2d& v)
{ return osg::Vec2d(v[0], v[1]); }
inline
osg::Vec2f
toOsg(const SGVec2f& v)
{ return osg::Vec2f(v[0], v[1]); }
#endif
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -18,58 +18,14 @@
#ifndef SGVec3_H
#define SGVec3_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec3f>
#include <osg/Vec3d>
template<typename T>
struct SGVec3Storage {
/// Readonly raw storage interface
const T (&data(void) const)[3]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[3]
{ return _data; }
void osg() const
{ }
private:
T _data[3];
};
template<>
struct SGVec3Storage<float> : public osg::Vec3f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[3]
{ return osg::Vec3f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[3]
{ return osg::Vec3f::_v; }
const osg::Vec3f& osg() const
{ return *this; }
osg::Vec3f& osg()
{ return *this; }
};
template<>
struct SGVec3Storage<double> : public osg::Vec3d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[3]
{ return osg::Vec3d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[3]
{ return osg::Vec3d::_v; }
const osg::Vec3d& osg() const
{ return *this; }
osg::Vec3d& osg()
{ return *this; }
};
#endif
/// 3D Vector Class
template<typename T>
class SGVec3 : protected SGVec3Storage<T> {
class SGVec3 {
public:
typedef T value_type;
@@ -92,9 +48,8 @@ public:
/// make sure it has at least 3 elements
explicit SGVec3(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const osg::Vec3f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const osg::Vec3d& d)
template<typename S>
explicit SGVec3(const SGVec3<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const SGVec2<T>& v2, const T& v3 = 0)
{ data()[0] = v2[0]; data()[1] = v2[1]; data()[2] = v3; }
@@ -132,18 +87,12 @@ public:
T& z(void)
{ return data()[2]; }
/// Get the data pointer
using SGVec3Storage<T>::data;
/// Readonly interface function to ssg's sgVec3/sgdVec3
const T (&sg(void) const)[3]
{ return data(); }
/// Interface function to ssg's sgVec3/sgdVec3
T (&sg(void))[3]
{ return data(); }
/// Interface function to osg's Vec3*
using SGVec3Storage<T>::osg;
/// Readonly raw storage interface
const T (&data(void) const)[3]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[3]
{ return _data; }
/// Inplace addition
SGVec3& operator+=(const SGVec3& v)
@@ -177,6 +126,9 @@ public:
/// Constructor. Initialize by a geocentric coordinate
/// Note that this conversion is relatively expensive to compute
static SGVec3 fromGeoc(const SGGeoc& geoc);
private:
T _data[3];
};
template<>
@@ -400,12 +352,18 @@ perpendicular(const SGVec3<T>& v)
}
}
/// The euclidean norm of the vector, that is what most people call length
/// Construct a unit vector in the given direction.
/// or the zero vector if the input vector is zero.
template<typename T>
inline
SGVec3<T>
normalize(const SGVec3<T>& v)
{ return (1/norm(v))*v; }
{
T normv = norm(v);
if (normv <= SGLimits<T>::min())
return SGVec3<T>::zeros();
return (1/normv)*v;
}
/// Return true if exactly the same
template<typename T>
@@ -496,6 +454,18 @@ T
distSqr(const SGVec3<T>& v1, const SGVec3<T>& v2)
{ SGVec3<T> tmp = v1 - v2; return dot(tmp, tmp); }
// calculate the projection of u along the direction of d.
template<typename T>
inline
SGVec3<T>
projection(const SGVec3<T>& u, const SGVec3<T>& d)
{
T denom = dot(d, d);
T ud = dot(u, d);
if (SGLimits<T>::min() < denom) return u;
else return d * (dot(u, d) / denom);
}
#ifndef NDEBUG
template<typename T>
inline
@@ -524,4 +494,26 @@ SGVec3d
toVec3d(const SGVec3f& v)
{ return SGVec3d(v(0), v(1), v(2)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec3d
toSG(const osg::Vec3d& v)
{ return SGVec3d(v[0], v[1], v[2]); }
inline
SGVec3f
toSG(const osg::Vec3f& v)
{ return SGVec3f(v[0], v[1], v[2]); }
inline
osg::Vec3d
toOsg(const SGVec3d& v)
{ return osg::Vec3d(v[0], v[1], v[2]); }
inline
osg::Vec3f
toOsg(const SGVec3f& v)
{ return osg::Vec3f(v[0], v[1], v[2]); }
#endif
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -18,58 +18,14 @@
#ifndef SGVec4_H
#define SGVec4_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec4f>
#include <osg/Vec4d>
template<typename T>
struct SGVec4Storage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGVec4Storage<float> : public osg::Vec4f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[4]
{ return osg::Vec4f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[4]
{ return osg::Vec4f::_v; }
const osg::Vec4f& osg() const
{ return *this; }
osg::Vec4f& osg()
{ return *this; }
};
template<>
struct SGVec4Storage<double> : public osg::Vec4d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Vec4d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Vec4d::_v; }
const osg::Vec4d& osg() const
{ return *this; }
osg::Vec4d& osg()
{ return *this; }
};
#endif
/// 4D Vector Class
template<typename T>
class SGVec4 : protected SGVec4Storage<T> {
class SGVec4 {
public:
typedef T value_type;
@@ -92,14 +48,12 @@ public:
/// make sure it has at least 3 elements
explicit SGVec4(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const osg::Vec4f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const osg::Vec4d& d)
template<typename S>
explicit SGVec4(const SGVec4<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const SGVec3<T>& v3, const T& v4 = 0)
{ data()[0] = v3[0]; data()[1] = v3[1]; data()[2] = v3[2]; data()[3] = v4; }
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
{ return data()[i]; }
@@ -139,18 +93,12 @@ public:
T& w(void)
{ return data()[3]; }
/// Get the data pointer
using SGVec4Storage<T>::data;
/// Readonly interface function to ssg's sgVec4/sgdVec4
const T (&sg(void) const)[4]
{ return data(); }
/// Interface function to ssg's sgVec4/sgdVec4
T (&sg(void))[4]
{ return data(); }
/// Interface function to osg's Vec4*
using SGVec4Storage<T>::osg;
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
/// Inplace addition
SGVec4& operator+=(const SGVec4& v)
@@ -179,6 +127,9 @@ public:
{ return SGVec4(0, 0, 1, 0); }
static SGVec4 e4(void)
{ return SGVec4(0, 0, 0, 1); }
private:
T _data[4];
};
/// Unary +, do nothing ...
@@ -337,7 +288,12 @@ template<typename T>
inline
SGVec4<T>
normalize(const SGVec4<T>& v)
{ return (1/norm(v))*v; }
{
T normv = norm(v);
if (normv <= SGLimits<T>::min())
return SGVec4<T>::zeros();
return (1/normv)*v;
}
/// Return true if exactly the same
template<typename T>
@@ -432,6 +388,18 @@ T
distSqr(const SGVec4<T>& v1, const SGVec4<T>& v2)
{ SGVec4<T> tmp = v1 - v2; return dot(tmp, tmp); }
// calculate the projection of u along the direction of d.
template<typename T>
inline
SGVec4<T>
projection(const SGVec4<T>& u, const SGVec4<T>& d)
{
T denom = dot(d, d);
T ud = dot(u, d);
if (SGLimits<T>::min() < denom) return u;
else return d * (dot(u, d) / denom);
}
#ifndef NDEBUG
template<typename T>
inline
@@ -460,4 +428,26 @@ SGVec4d
toVec4d(const SGVec4f& v)
{ return SGVec4d(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec4d
toSG(const osg::Vec4d& v)
{ return SGVec4d(v[0], v[1], v[2], v[3]); }
inline
SGVec4f
toSG(const osg::Vec4f& v)
{ return SGVec4f(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4d
toOsg(const SGVec4d& v)
{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4f
toOsg(const SGVec4f& v)
{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
#endif
#endif

105
simgear/math/beziercurve.hxx Executable file
View File

@@ -0,0 +1,105 @@
/* -*-c++-*-
*
* Copyright (C) 2009 Frederic Bouvier
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SIMGEAR_BEZIERCURVE_HXX
#define SIMGEAR_BEZIERCURVE_HXX 1
#include <list>
using std::list;
namespace simgear
{
template<class T>
class BezierCurve {
public:
typedef list<T> PointList;
BezierCurve() : mMaxSubdiv( 3 ) {}
BezierCurve( size_t aMaxSubdiv )
: mMaxSubdiv( aMaxSubdiv ) {}
BezierCurve( const T &p1, const T &p2, const T &p3, size_t aMaxSubdiv = 3 )
: mMaxSubdiv( aMaxSubdiv ) {
subdivide( p1, p2, p3 );
}
BezierCurve( const T &p1, const T &p2, const T &p3, const T &p4, size_t aMaxSubdiv = 3 )
: mMaxSubdiv( aMaxSubdiv ) {
subdivide( p1, p2, p3, p4 );
}
void subdivide( const T &p1, const T &p2, const T &p3 ) {
mPointList.clear();
mPointList.push_back( p1 );
recursiveSubdivide( p1, p2, p3, 1 );
mPointList.push_back( p3 );
}
void subdivide( const T &p1, const T &p2, const T &p3, const T &p4 ) {
mPointList.clear();
mPointList.push_back( p1 );
recursiveSubdivide( p1, p2, p3, p4, 1 );
mPointList.push_back( p4 );
}
void setMaxSubdiv( size_t aMaxSubdiv ) { mMaxSubdiv = aMaxSubdiv; }
void getMaxSubdiv() const { return mMaxSubdiv; }
PointList &pointList() { return mPointList; }
const PointList &pointList() const { return mPointList; }
private:
T midPoint( const T &p1, const T &p2 ) {
return ( p1 + p2 ) / 2;
}
bool recursiveSubdivide( const T &p1, const T &p2, const T &p3, size_t l ) {
if ( l > mMaxSubdiv )
return false;
T p12 = midPoint( p1, p2 ),
p23 = midPoint( p2, p3 ),
p123 = midPoint( p12, p23 );
recursiveSubdivide( p1, p12, p123, l + 1 );
mPointList.push_back( p123 );
recursiveSubdivide( p123, p23, p3, l + 1 );
return true;
}
bool recursiveSubdivide( const T &p1, const T &p2, const T &p3, const T &p4, size_t l ) {
if ( l > mMaxSubdiv )
return false;
T p12 = midPoint( p1, p2 ),
p23 = midPoint( p2, p3 ),
p34 = midPoint( p3, p4 ),
p123 = midPoint( p12, p23 ),
p234 = midPoint( p23, p34 ),
p1234 = midPoint( p123, p234 );
recursiveSubdivide( p1, p12, p123, p1234, l + 1 );
mPointList.push_back( p1234 );
recursiveSubdivide( p1234, p234, p34, p4, l + 1 );
return true;
}
PointList mPointList;
size_t mMaxSubdiv;
};
}
#endif

View File

@@ -22,10 +22,13 @@
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>
@@ -33,7 +36,9 @@
#include "interpolater.hxx"
SG_USING_STD(string);
#include <simgear/math/SGMath.hxx>
using std::string;
// Constructor -- starts with an empty table.
SGInterpTable::SGInterpTable()

View File

@@ -35,12 +35,12 @@
#include <simgear/compiler.h>
#include "simgear/structure/SGReferenced.hxx"
#include <simgear/structure/SGReferenced.hxx>
#include <map>
#include STL_STRING
SG_USING_STD(string);
#include <string>
using std::string;
class SGPropertyNode;

View File

@@ -37,41 +37,21 @@
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#ifdef SG_HAVE_STD_INCLUDES
# include <iostream>
# include <cassert>
# include <cmath>
#else
# include <iostream.h>
# include <assert.h>
# include <math.h>
#endif
#include <ostream>
#include <istream>
#include <cassert>
#include <cmath>
#include "SGMath.hxx"
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined SG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
SG_USING_NAMESPACE(std);
#endif
SG_USING_STD(ostream);
SG_USING_STD(istream);
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
class Point3D;
istream& operator>> ( istream&, Point3D& );
ostream& operator<< ( ostream&, const Point3D& );
std::istream& operator>> ( std::istream&, Point3D& );
std::ostream& operator<< ( std::ostream&, const Point3D& );
Point3D operator- (const Point3D& p); // -p1
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
@@ -141,8 +121,8 @@ public:
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend istream& operator>> ( istream&, Point3D& );
friend ostream& operator<< ( ostream&, const Point3D& );
friend std::istream& operator>> ( std::istream&, Point3D& );
friend std::ostream& operator<< ( std::ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a) const; // distance between
@@ -151,8 +131,8 @@ public:
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
inline std::istream&
operator >> ( std::istream& in, Point3D& p)
{
char c;
@@ -183,8 +163,8 @@ operator >> ( istream& in, Point3D& p)
return in;
}
inline ostream&
operator<< ( ostream& out, const Point3D& p )
inline std::ostream&
operator<< ( std::ostream& out, const Point3D& p )
{
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
}

View File

@@ -1,225 +0,0 @@
// polar.cxx -- routines to deal with polar math and transformations
//
// Written by Curtis Olson, started June 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <math.h>
#include <simgear/constants.h>
#include "polar3d.hxx"
/**
* Calculate new lon/lat given starting lon/lat, and offset radial, and
* distance. NOTE: starting point is specifed in radians, distance is
* specified in meters (and converted internally to radians)
* ... assumes a spherical world.
* @param orig specified in polar coordinates
* @param course offset radial
* @param dist offset distance
* @return destination point in polar coordinates
*/
Point3D calc_gc_lon_lat( const Point3D& orig, double course,
double dist ) {
Point3D result;
// lat=asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc))
// IF (cos(lat)=0)
// lon=lon1 // endpoint a pole
// ELSE
// lon=mod(lon1-asin(sin(tc)*sin(d)/cos(lat))+pi,2*pi)-pi
// ENDIF
// printf("calc_lon_lat() offset.theta = %.2f offset.dist = %.2f\n",
// offset.theta, offset.dist);
dist *= SG_METER_TO_NM * SG_NM_TO_RAD;
result.sety( asin( sin(orig.y()) * cos(dist) +
cos(orig.y()) * sin(dist) * cos(course) ) );
if ( cos(result.y()) < SG_EPSILON ) {
result.setx( orig.x() ); // endpoint a pole
} else {
result.setx(
fmod(orig.x() - asin( sin(course) * sin(dist) /
cos(result.y()) )
+ SGD_PI, SGD_2PI) - SGD_PI );
}
return result;
}
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist )
{
if ( start == dest) {
*dist=0;
*course=0;
return;
}
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double cos_start_y = cos( start.y() );
double tmp1 = sin( (start.y() - dest.y()) * 0.5 );
double tmp2 = sin( (start.x() - dest.x()) * 0.5 );
double d = 2.0 * asin( sqrt( tmp1 * tmp1 +
cos_start_y * cos(dest.y()) * tmp2 * tmp2));
*dist = d * SG_RAD_TO_NM * SG_NM_TO_METER;
#if 1
double c1 = atan2(
cos(dest.y())*sin(dest.x()-start.x()),
cos(start.y())*sin(dest.y())-
sin(start.y())*cos(dest.y())*cos(dest.x()-start.x()));
if (c1 >= 0)
*course = SGD_2PI-c1;
else
*course = -c1;
#else
// We obtain the initial course, tc1, (at point 1) from point 1 to
// point 2 by the following. The formula fails if the initial
// point is a pole. We can special case this with:
//
// IF (cos(lat1) < EPS) // EPS a small number ~ machine precision
// IF (lat1 > 0)
// tc1= pi // starting from N pole
// ELSE
// tc1= 0 // starting from S pole
// ENDIF
// ENDIF
//
// For starting points other than the poles:
//
// IF sin(lon2-lon1)<0
// tc1=acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ELSE
// tc1=2*pi-acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ENDIF
// if ( cos(start.y()) < SG_EPSILON ) {
// doing it this way saves a transcendental call
double sin_start_y = sin( start.y() );
if ( fabs(1.0-sin_start_y) < SG_EPSILON ) {
// EPS a small number ~ machine precision
if ( start.y() > 0 ) {
*course = SGD_PI; // starting from N pole
} else {
*course = 0; // starting from S pole
}
} else {
// For starting points other than the poles:
// double tmp3 = sin(d)*cos_start_y);
// double tmp4 = sin(dest.y())-sin(start.y())*cos(d);
// double tmp5 = acos(tmp4/tmp3);
// Doing this way gaurentees that the temps are
// not stored into memory
double tmp5 = acos( (sin(dest.y()) - sin_start_y * cos(d)) /
(sin(d) * cos_start_y) );
// if ( sin( dest.x() - start.x() ) < 0 ) {
// the sin of the negative angle is just the opposite sign
// of the sin of the angle so tmp2 will have the opposite
// sign of sin( dest.x() - start.x() )
if ( tmp2 >= 0 ) {
*course = tmp5;
} else {
*course = SGD_2PI - tmp5;
}
}
#endif
}
#if 0
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist ) {
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
// cos(lat1)*cos(lat2)*(sin((lon1-lon2)/2))^2))
double tmp1 = sin( (start.y() - dest.y()) / 2 );
double tmp2 = sin( (start.x() - dest.x()) / 2 );
double d = 2.0 * asin( sqrt( tmp1 * tmp1 +
cos(start.y()) * cos(dest.y()) * tmp2 * tmp2));
// We obtain the initial course, tc1, (at point 1) from point 1 to
// point 2 by the following. The formula fails if the initial
// point is a pole. We can special case this with:
//
// IF (cos(lat1) < EPS) // EPS a small number ~ machine precision
// IF (lat1 > 0)
// tc1= pi // starting from N pole
// ELSE
// tc1= 0 // starting from S pole
// ENDIF
// ENDIF
//
// For starting points other than the poles:
//
// IF sin(lon2-lon1)<0
// tc1=acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ELSE
// tc1=2*pi-acos((sin(lat2)-sin(lat1)*cos(d))/(sin(d)*cos(lat1)))
// ENDIF
double tc1;
if ( cos(start.y()) < SG_EPSILON ) {
// EPS a small number ~ machine precision
if ( start.y() > 0 ) {
tc1 = SGD_PI; // starting from N pole
} else {
tc1 = 0; // starting from S pole
}
}
// For starting points other than the poles:
double tmp3 = sin(d)*cos(start.y());
double tmp4 = sin(dest.y())-sin(start.y())*cos(d);
double tmp5 = acos(tmp4/tmp3);
if ( sin( dest.x() - start.x() ) < 0 ) {
tc1 = tmp5;
} else {
tc1 = SGD_2PI - tmp5;
}
*course = tc1;
*dist = d * SG_RAD_TO_NM * SG_NM_TO_METER;
}
#endif // 0

View File

@@ -32,56 +32,9 @@
# error This library requires C++
#endif
#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
/**
* Find the Altitude above the Ellipsoid (WGS84) given the Earth
* Centered Cartesian coordinate vector Distances are specified in
* meters.
* @param cp point specified in cartesian coordinates
* @return altitude above the (wgs84) earth in meters
*/
inline double sgGeodAltFromCart(const Point3D& p)
{
SGGeod geod;
SGGeodesy::SGCartToGeod(SGVec3<double>(p.x(), p.y(), p.z()), geod);
return geod.getElevationM();
}
/**
* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
* must be specified in radians. The SG convention is for distances
* to be specified in meters
* @param p point specified in polar coordinates
* @return the same point in cartesian coordinates
*/
inline Point3D sgPolarToCart3d(const Point3D& p)
{
SGVec3<double> cart;
SGGeodesy::SGGeocToCart(SGGeoc::fromRadM(p.lon(), p.lat(), p.radius()), cart);
return Point3D::fromSGVec3(cart);
}
/**
* Convert a cartesian coordinate to polar coordinates (lon/lat
* specified in radians. Distances are specified in meters.
* @param cp point specified in cartesian coordinates
* @return the same point in polar coordinates
*/
inline Point3D sgCartToPolar3d(const Point3D& p)
{
SGGeoc geoc;
SGGeodesy::SGCartToGeoc(SGVec3<double>(p.x(), p.y(), p.z()), geoc);
return Point3D::fromSGGeoc(geoc);
}
/**
* Calculate new lon/lat given starting lon/lat, and offset radial, and
* distance. NOTE: starting point is specifed in radians, distance is
@@ -92,7 +45,8 @@ inline Point3D sgCartToPolar3d(const Point3D& p)
* @param dist offset distance
* @return destination point in polar coordinates
*/
Point3D calc_gc_lon_lat( const Point3D& orig, double course, double dist );
inline Point3D calc_gc_lon_lat(const Point3D& orig, double course, double dist)
{ return Point3D::fromSGGeoc(orig.toSGGeoc().advanceRadM(course, dist)); }
/**
@@ -102,20 +56,14 @@ Point3D calc_gc_lon_lat( const Point3D& orig, double course, double dist );
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist );
#if 0
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist );
#endif // 0
inline void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist )
{
SGGeoc gs = start.toSGGeoc();
SGGeoc gd = dest.toSGGeoc();
*course = SGGeoc::courseRad(gs, gd);
*dist = SGGeoc::distanceM(gs, gd);
}
#endif // _POLAR3D_HXX

View File

@@ -1,283 +0,0 @@
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/constants.h>
#include "SGMath.hxx"
#include "sg_geodesy.hxx"
// Notes:
//
// The XYZ/cartesian coordinate system in use puts the X axis through
// zero lat/lon (off west Africa), the Z axis through the north pole,
// and the Y axis through 90 degrees longitude (in the Indian Ocean).
//
// All latitude and longitude values are in radians. Altitude is in
// meters, with zero on the WGS84 ellipsoid.
//
// The code below makes use of the notion of "squashed" space. This
// is a 2D cylindrical coordinate system where the radius from the Z
// axis is multiplied by SQUASH; the earth in this space is a perfect
// circle with a radius of POLRAD.
//
// Performance: with full optimization, a transformation from
// lat/lon/alt to XYZ and back takes 5263 CPU cycles on my 2.2GHz
// Pentium 4. About 83% of this is spent in the iterative sgCartToGeod()
// algorithm.
// These are hard numbers from the WGS84 standard. DON'T MODIFY
// unless you want to change the datum.
static const double EQURAD = 6378137;
static const double iFLATTENING = 298.257223563;
// These are derived quantities more useful to the code:
#if 0
static const double SQUASH = 1 - 1/iFLATTENING;
static const double STRETCH = 1/SQUASH;
static const double POLRAD = EQURAD * SQUASH;
#else
// High-precision versions of the above produced with an arbitrary
// precision calculator (the compiler might lose a few bits in the FPU
// operations). These are specified to 81 bits of mantissa, which is
// higher than any FPU known to me:
static const double SQUASH = 0.9966471893352525192801545;
static const double STRETCH = 1.0033640898209764189003079;
static const double POLRAD = 6356752.3142451794975639668;
#endif
////////////////////////////////////////////////////////////////////////
//
// Direct and inverse distance functions
//
// Proceedings of the 7th International Symposium on Geodetic
// Computations, 1985
//
// "The Nested Coefficient Method for Accurate Solutions of Direct and
// Inverse Geodetic Problems With Any Length"
//
// Zhang Xue-Lian
// pp 747-763
//
// modified for FlightGear to use WGS84 only -- Norman Vine
static const double GEOD_INV_PI = SGD_PI;
// s == distance
// az = azimuth
static inline double M0( double e2 ) {
//double e4 = e2*e2;
return GEOD_INV_PI*(1.0 - e2*( 1.0/4.0 + e2*( 3.0/64.0 +
e2*(5.0/256.0) )))/2.0;
}
// given, lat1, lon1, az1 and distance (s), calculate lat2, lon2
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
double a = EQURAD, rf = iFLATTENING;
double RADDEG = (GEOD_INV_PI)/180.0, testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
double e2 = f*(2.0-f);
double phi1 = lat1*RADDEG, lam1 = lon1*RADDEG;
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double azm1 = az1*RADDEG;
double sinaz1 = sin(azm1), cosaz1 = cos(azm1);
if( fabs(s) < 0.01 ) { // distance < centimeter => congruency
*lat2 = lat1;
*lon2 = lon1;
*az2 = 180.0 + az1;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( cosphi1 ) { // non-polar origin
// u1 is reduced latitude
double tanu1 = sqrt(1.0-e2)*sinphi1/cosphi1;
double sig1 = atan2(tanu1,cosaz1);
double cosu1 = 1.0/sqrt( 1.0 + tanu1*tanu1 ), sinu1 = tanu1*cosu1;
double sinaz = cosu1*sinaz1, cos2saz = 1.0-sinaz*sinaz;
double us = cos2saz*e2/(1.0-e2);
// Terms
double ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/16384.0,
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0,
tc = 0;
// FIRST ESTIMATE OF SIGMA (SIG)
double first = s/(b*ta); // !!
double sig = first;
double c2sigm, sinsig,cossig, temp,denom,rnumer, dlams, dlam;
do {
c2sigm = cos(2.0*sig1+sig);
sinsig = sin(sig); cossig = cos(sig);
temp = sig;
sig = first +
tb*sinsig*(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm) -
tb*c2sigm*(-3.0+4.0*sinsig*sinsig)
*(-3.0+4.0*c2sigm*c2sigm)/6.0)
/4.0);
} while( fabs(sig-temp) > testv);
// LATITUDE OF POINT 2
// DENOMINATOR IN 2 PARTS (TEMP ALSO USED LATER)
temp = sinu1*sinsig-cosu1*cossig*cosaz1;
denom = (1.0-f)*sqrt(sinaz*sinaz+temp*temp);
// NUMERATOR
rnumer = sinu1*cossig+cosu1*sinsig*cosaz1;
*lat2 = atan2(rnumer,denom)/RADDEG;
// DIFFERENCE IN LONGITUDE ON AUXILARY SPHERE (DLAMS )
rnumer = sinsig*sinaz1;
denom = cosu1*cossig-sinu1*sinsig*cosaz1;
dlams = atan2(rnumer,denom);
// TERM C
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
// DIFFERENCE IN LONGITUDE
dlam = dlams-(1.0-tc)*f*sinaz*(sig+tc*sinsig*
(c2sigm+
tc*cossig*(-1.0+2.0*
c2sigm*c2sigm)));
*lon2 = (lam1+dlam)/RADDEG;
if (*lon2 > 180.0 ) *lon2 -= 360.0;
if (*lon2 < -180.0 ) *lon2 += 360.0;
// AZIMUTH - FROM NORTH
*az2 = atan2(-sinaz,temp)/RADDEG;
if ( fabs(*az2) < testv ) *az2 = 0.0;
if( *az2 < 0.0) *az2 += 360.0;
return 0;
} else { // phi1 == 90 degrees, polar origin
double dM = a*M0(e2) - s;
double paz = ( phi1 < 0.0 ? 180.0 : 0.0 );
double zero = 0.0f;
return geo_direct_wgs_84( zero, lon1, paz, dM, lat2, lon2, az2 );
}
}
// given lat1, lon1, lat2, lon2, calculate starting and ending
// az1, az2 and distance (s). Lat, lon, and azimuth are in degrees.
// distance in meters
int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
double a = EQURAD, rf = iFLATTENING;
int iter=0;
double RADDEG = (GEOD_INV_PI)/180.0, testv = 1.0E-10;
double f = ( rf > 0.0 ? 1.0/rf : 0.0 );
double b = a*(1.0-f);
// double e2 = f*(2.0-f); // unused in this routine
double phi1 = lat1*RADDEG, lam1 = lon1*RADDEG;
double sinphi1 = sin(phi1), cosphi1 = cos(phi1);
double phi2 = lat2*RADDEG, lam2 = lon2*RADDEG;
double sinphi2 = sin(phi2), cosphi2 = cos(phi2);
if( (fabs(lat1-lat2) < testv &&
( fabs(lon1-lon2) < testv) || fabs(lat1-90.0) < testv ) )
{
// TWO STATIONS ARE IDENTICAL : SET DISTANCE & AZIMUTHS TO ZERO */
*az1 = 0.0; *az2 = 0.0; *s = 0.0;
return 0;
} else if( fabs(cosphi1) < testv ) {
// initial point is polar
int k = geo_inverse_wgs_84( lat2,lon2,lat1,lon1, az1,az2,s );
k = k; // avoid compiler error since return result is unused
b = *az1; *az1 = *az2; *az2 = b;
return 0;
} else if( fabs(cosphi2) < testv ) {
// terminal point is polar
double _lon1 = lon1 + 180.0f;
int k = geo_inverse_wgs_84( lat1, lon1, lat1, _lon1,
az1, az2, s );
k = k; // avoid compiler error since return result is unused
*s /= 2.0;
*az2 = *az1 + 180.0;
if( *az2 > 360.0 ) *az2 -= 360.0;
return 0;
} else if( (fabs( fabs(lon1-lon2) - 180 ) < testv) &&
(fabs(lat1+lat2) < testv) )
{
// Geodesic passes through the pole (antipodal)
double s1,s2;
geo_inverse_wgs_84( lat1,lon1, lat1,lon2, az1,az2, &s1 );
geo_inverse_wgs_84( lat2,lon2, lat1,lon2, az1,az2, &s2 );
*az2 = *az1;
*s = s1 + s2;
return 0;
} else {
// antipodal and polar points don't get here
double dlam = lam2 - lam1, dlams = dlam;
double sdlams,cdlams, sig,sinsig,cossig, sinaz,
cos2saz, c2sigm;
double tc,temp, us,rnumer,denom, ta,tb;
double cosu1,sinu1, sinu2,cosu2;
// Reduced latitudes
temp = (1.0-f)*sinphi1/cosphi1;
cosu1 = 1.0/sqrt(1.0+temp*temp);
sinu1 = temp*cosu1;
temp = (1.0-f)*sinphi2/cosphi2;
cosu2 = 1.0/sqrt(1.0+temp*temp);
sinu2 = temp*cosu2;
do {
sdlams = sin(dlams), cdlams = cos(dlams);
sinsig = sqrt(cosu2*cosu2*sdlams*sdlams+
(cosu1*sinu2-sinu1*cosu2*cdlams)*
(cosu1*sinu2-sinu1*cosu2*cdlams));
cossig = sinu1*sinu2+cosu1*cosu2*cdlams;
sig = atan2(sinsig,cossig);
sinaz = cosu1*cosu2*sdlams/sinsig;
cos2saz = 1.0-sinaz*sinaz;
c2sigm = (sinu1 == 0.0 || sinu2 == 0.0 ? cossig :
cossig-2.0*sinu1*sinu2/cos2saz);
tc = f*cos2saz*(4.0+f*(4.0-3.0*cos2saz))/16.0;
temp = dlams;
dlams = dlam+(1.0-tc)*f*sinaz*
(sig+tc*sinsig*
(c2sigm+tc*cossig*(-1.0+2.0*c2sigm*c2sigm)));
if (fabs(dlams) > GEOD_INV_PI && iter++ > 50) {
return iter;
}
} while ( fabs(temp-dlams) > testv);
us = cos2saz*(a*a-b*b)/(b*b); // !!
// BACK AZIMUTH FROM NORTH
rnumer = -(cosu1*sdlams);
denom = sinu1*cosu2-cosu1*sinu2*cdlams;
*az2 = atan2(rnumer,denom)/RADDEG;
if( fabs(*az2) < testv ) *az2 = 0.0;
if(*az2 < 0.0) *az2 += 360.0;
// FORWARD AZIMUTH FROM NORTH
rnumer = cosu2*sdlams;
denom = cosu1*sinu2-sinu1*cosu2*cdlams;
*az1 = atan2(rnumer,denom)/RADDEG;
if( fabs(*az1) < testv ) *az1 = 0.0;
if(*az1 < 0.0) *az1 += 360.0;
// Terms a & b
ta = 1.0+us*(4096.0+us*(-768.0+us*(320.0-175.0*us)))/
16384.0;
tb = us*(256.0+us*(-128.0+us*(74.0-47.0*us)))/1024.0;
// GEODETIC DISTANCE
*s = b*ta*(sig-tb*sinsig*
(c2sigm+tb*(cossig*(-1.0+2.0*c2sigm*c2sigm)-tb*
c2sigm*(-3.0+4.0*sinsig*sinsig)*
(-3.0+4.0*c2sigm*c2sigm)/6.0)/
4.0));
return 0;
}
}

View File

@@ -4,26 +4,8 @@
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
/**
* Convert from geocentric coordinates to geodetic coordinates
* @param lat_geoc (in) Geocentric latitude, radians, + = North
* @param radius (in) C.G. radius to earth center (meters)
* @param lat_geod (out) Geodetic latitude, radians, + = North
* @param alt (out) C.G. altitude above mean sea level (meters)
* @param sea_level_r (out) radius from earth center to sea level at
* local vertical (surface normal) of C.G. (meters)
*/
inline void sgGeocToGeod(double lat_geoc, double radius,
double *lat_geod, double *alt, double *sea_level_r)
{
SGVec3<double> cart;
SGGeodesy::SGGeocToCart(SGGeoc::fromRadM(0, lat_geoc, radius), cart);
SGGeod geod;
SGGeodesy::SGCartToGeod(cart, geod);
*lat_geod = geod.getLatitudeRad();
*alt = geod.getElevationM();
*sea_level_r = SGGeodesy::SGGeodToSeaLevelRadius(geod);
}
// Compatibility header.
// Please use the SGGeodesy and SGMath functions directly.
/**
* Convert from geodetic coordinates to geocentric coordinates.
@@ -128,9 +110,17 @@ inline Point3D sgGeodToCart(const Point3D& geod)
* @param lon2 (out) degrees
* @param az2 (out) return course in degrees
*/
int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 );
inline int geo_direct_wgs_84 ( double lat1, double lon1, double az1,
double s, double *lat2, double *lon2,
double *az2 )
{
SGGeod p2;
if (!SGGeodesy::direct(SGGeod::fromDeg(lon1, lat1), az1, s, p2, *az2))
return 1;
*lat2 = p2.getLatitudeDeg();
*lon2 = p2.getLongitudeDeg();
return 0;
}
inline int geo_direct_wgs_84 ( double alt, double lat1,
double lon1, double az1,
double s, double *lat2, double *lon2,
@@ -149,12 +139,7 @@ inline int geo_direct_wgs_84 ( double alt, double lat1,
inline int geo_direct_wgs_84(const SGGeod& p1, double az1,
double s, SGGeod& p2, double *az2 )
{
double lat2, lon2;
int ret = geo_direct_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
az1, s, &lat2, &lon2, az2);
p2.setLatitudeDeg(lat2);
p2.setLongitudeDeg(lon2);
return ret;
return !SGGeodesy::direct(p1, az1, s, p2, *az2);
}
/**
@@ -169,9 +154,13 @@ inline int geo_direct_wgs_84(const SGGeod& p1, double az1,
* @param az2 (out) end heading degrees
* @param s (out) distance meters
*/
int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s );
inline int geo_inverse_wgs_84( double lat1, double lon1, double lat2,
double lon2, double *az1, double *az2,
double *s )
{
return !SGGeodesy::inverse(SGGeod::fromDeg(lon1, lat1),
SGGeod::fromDeg(lon2, lat2), *az1, *az2, *s);
}
inline int geo_inverse_wgs_84( double alt, double lat1,
double lon1, double lat2,
double lon2, double *az1, double *az2,
@@ -191,9 +180,7 @@ inline int geo_inverse_wgs_84( double alt, double lat1,
inline int geo_inverse_wgs_84(const SGGeod& p1, const SGGeod& p2,
double *az1, double *az2, double *s )
{
return geo_inverse_wgs_84(p1.getLatitudeDeg(), p1.getLongitudeDeg(),
p2.getLatitudeDeg(), p2.getLongitudeDeg(),
az1, az2, s);
return !SGGeodesy::inverse(p1, p2, *az1, *az2, *s);
}
#endif // _SG_GEODESY_HXX

View File

@@ -1,63 +0,0 @@
/**
* \file sg_memory.h
* memcpy/bcopy portability declarations (not actually used by anything
* as best as I can tell.
*/
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_MEMORY_H
#define _SG_MEMORY_H
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef HAVE_MEMCPY
# ifdef HAVE_MEMORY_H
# include <memory.h>
# endif
# define sgmemcmp memcmp
# define sgmemcpy memcpy
# define sgmemzero(dest,len) memset(dest,0,len)
#elif defined(HAVE_BCOPY)
# define sgmemcmp bcmp
# define sgmemcpy(dest,src,n) bcopy(src,dest,n)
# define sgmemzero bzero
#else
/*
* Neither memcpy() or bcopy() available.
* Use substitutes provided be zlib.
*/
# include <zutil.h>
# define sgmemcmp zmemcmp
# define sgmemcpy zmemcpy
# define sgmemzero zmemzero
#endif
#endif // _SG_MEMORY_H

View File

@@ -21,50 +21,19 @@
// $Id$
/*
A C-program for MT19937, with initialization improved 2002/2/10.
Coded by Takuji Nishimura and Makoto Matsumoto.
This is a faster version by taking Shawn Cokus's optimization,
Matthe Bellew's simplification, Isaku Wada's real version.
Before using, initialize the state by using init_genrand(seed)
or init_by_array(init_key, key_length).
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* "Cleaned up" and simplified Mersenne Twister implementation.
* Vastly smaller and more easily understood and embedded. Stores the
* state in a user-maintained structure instead of static memory, so
* you can have more than one, or save snapshots of the RNG state.
* Lacks the "init_by_array()" feature of the original code in favor
* of the simpler 32 bit seed initialization. Lacks the floating
* point generator, which is an orthogonal problem not related to
* random number generation. Verified to be identical to the original
* MT199367ar code through the first 10M generated numbers.
*/
Any feedback is very welcome.
http://www.math.keio.ac.jp/matumoto/emt.html
email: matumoto@math.keio.ac.jp
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
@@ -76,94 +45,65 @@
#include "sg_random.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UMASK 0x80000000UL /* most significant w-r bits */
#define LMASK 0x7fffffffUL /* least significant r bits */
#define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) )
#define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL))
// Structure for the random number functions.
mt random_seed;
static unsigned long state[N]; /* the array for the state vector */
static int left = 1;
static int initf = 0;
static unsigned long *next;
#define MT(i) mt->array[i]
/* initializes state[N] with a seed */
void init_genrand(unsigned long s)
void mt_init(mt *mt, unsigned int seed)
{
int j;
state[0]= s & 0xffffffffUL;
for (j=1; j<N; j++) {
state[j] = (1812433253UL * (state[j-1] ^ (state[j-1] >> 30)) + j);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array state[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
state[j] &= 0xffffffffUL; /* for >32 bit machines */
}
left = 1; initf = 1;
int i;
MT(0)= seed;
for(i=1; i<MT_N; i++)
MT(i) = (1812433253 * (MT(i-1) ^ (MT(i-1) >> 30)) + i);
mt->index = MT_N+1;
}
static void next_state(void)
unsigned int mt_rand32(mt *mt)
{
unsigned long *p=state;
int j;
unsigned int i, y;
if(mt->index >= MT_N) {
for(i=0; i<MT_N; i++) {
y = (MT(i) & 0x80000000) | (MT((i+1)%MT_N) & 0x7fffffff);
MT(i) = MT((i+MT_M)%MT_N) ^ (y>>1) ^ (y&1 ? 0x9908b0df : 0);
}
mt->index = 0;
}
y = MT(mt->index++);
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680;
y ^= (y << 15) & 0xefc60000;
y ^= (y >> 18);
return y;
}
/* if init_genrand() has not been called, */
/* a default initial seed is used */
if (initf==0) init_genrand(5489UL);
left = N;
next = state;
for (j=N-M+1; --j; p++)
*p = p[M] ^ TWIST(p[0], p[1]);
for (j=M; --j; p++)
*p = p[M-N] ^ TWIST(p[0], p[1]);
*p = p[M-N] ^ TWIST(p[0], state[0]);
double mt_rand(mt *mt)
{
/* divided by 2^32-1 */
return (double)mt_rand32(mt) * (1.0/4294967295.0);
}
// Seed the random number generater with time() so we don't see the
// same sequence every time
void sg_srandom_time() {
init_genrand(time(NULL));
mt_init(&random_seed, (unsigned int) time(NULL));
}
// Seed the random number generater with time() in 10 minute intervals
// so we get the same sequence within 10 minutes interval.
// This is useful for synchronizing two display systems.
void sg_srandom_time_10() {
init_genrand(time(NULL) / 600);
mt_init(&random_seed, (unsigned int) time(NULL) / 600);
}
// Seed the random number generater with your own seed so can set up
// repeatable randomization.
void sg_srandom( unsigned int seed ) {
init_genrand( seed );
mt_init(&random_seed, seed);
}
// return a random number between [0.0, 1.0)
double sg_random() {
unsigned long y;
if (--left == 0)
next_state();
y = *next++;
/* Tempering */
y ^= (y >> 11);
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= (y >> 18);
return (double)y * (1.0/4294967295.0);
/* divided by 2^32-1 */
return mt_rand(&random_seed);
}

View File

@@ -33,6 +33,31 @@ extern "C" {
#endif
#define MT_N 624
#define MT_M 397
/**
* Structure to hold MT algorithm state to easily allow independant
* sets of random numbers with different seeds.
*/
struct {unsigned int array[MT_N]; int index; } typedef mt;
/**
* Initialize a new MT state with a given seed.
*/
void mt_init(mt *mt, unsigned int seed);
/**
* Generate a new 32-bit random number based on the given MT state.
*/
unsigned int mt_rand32( mt *mt);
/**
* Generate a new random number between [0.0, 1.0) based
* on the given MT state.
*/
double mt_rand(mt *mt);
/**
* Seed the random number generater with time() so we don't see the
* same sequence every time.
@@ -51,7 +76,7 @@ void sg_srandom_time_10();
* repeatable randomization.
* @param seed random number generator seed
*/
void sg_srandom( unsigned int seed );
void sg_srandom(unsigned int seed );
/**
* Return a random number between [0.0, 1.0)

View File

@@ -35,13 +35,13 @@
#include <simgear/compiler.h>
#include STL_STRING
#include <string>
#include <vector>
#include <simgear/math/point3d.hxx>
class Point3D;
SG_USING_STD(vector);
SG_USING_STD(string);
using std::vector;
using std::string;
/** STL vector list of ints */
typedef vector < int > int_list;
@@ -63,25 +63,5 @@ typedef vector < string > string_list;
typedef string_list::iterator string_list_iterator;
typedef string_list::const_iterator const_string_list_iterator;
/**
* Simple 2d point class where members can be accessed as x, dist, or lon
* and y, theta, or lat
*/
class point2d {
public:
union {
double x;
double dist;
double lon;
};
union {
double y;
double theta;
double lat;
};
};
#endif // _SG_TYPES_HXX

View File

@@ -29,6 +29,20 @@
#include "vector.hxx"
// calculate the projection, p, of u along the direction of d.
void sgProjection(sgVec3 p, const sgVec3 u, const sgVec3 d){
double denom = sgScalarProductVec3(d,d);
if (denom == 0.) sgCopyVec3(p, u);
else sgScaleVec3(p, d, sgScalarProductVec3(u,d) / denom);
}
// Same thing, except using double precision
void sgProjection(sgdVec3 p, const sgdVec3 u, const sgdVec3 d){
double denom = sgdScalarProductVec3(d,d);
if (denom == 0.) sgdCopyVec3(p, u);
else sgdScaleVec3(p, d, sgdScalarProductVec3(u,d) / denom);
}
// Given a point p, and a line through p0 with direction vector d,
// find the closest point (p1) on the line
void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
@@ -40,8 +54,7 @@ void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
sgSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
sgScaleVec3( u1, d, sgScalarProductVec3(u,d) / sgScalarProductVec3(d,d) );
sgProjection(u1, u, d);
// calculate the point p1 along the line that is closest to p
// p0 = p1 + u1
@@ -60,12 +73,7 @@ void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
sgdSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
double ud = sgdScalarProductVec3(u, d);
double dd = sgdScalarProductVec3(d, d);
double tmp = ud / dd;
sgdScaleVec3(u1, d, tmp);;
sgProjection(u1, u, d);
// calculate the point p1 along the line that is closest to p
// p0 = p1 + u1
@@ -84,8 +92,7 @@ double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
sgSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
sgScaleVec3( u1, d, sgScalarProductVec3(u,d) / sgScalarProductVec3(d,d) );
sgProjection(u1, u, d);
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
@@ -106,12 +113,7 @@ double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
sgdSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
double ud = sgdScalarProductVec3(u, d);
double dd = sgdScalarProductVec3(d, d);
double tmp = ud / dd;
sgdScaleVec3(u1, d, tmp);;
sgProjection(u1, u, d);
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.

View File

@@ -38,7 +38,17 @@
/**
* Map a vector onto a plane.
* calculate the projection, p, of u along the direction of d.
* @param p (out) the projection
* @param u (in) the vector to be projected
* @param d (in) the direction onto which we project
*/
void sgProjection(sgVec3 p, const sgVec3 u, const sgVec3 d);
void sgProjection(sgdVec3 p, const sgdVec3 u, const sgdVec3 d);
/**
* Map i.e. project a vector onto a plane.
* @param normal (in) normal vector for the plane
* @param v0 (in) a point on the plane
* @param vec (in) the vector to map onto the plane

View File

@@ -11,7 +11,8 @@ include_HEADERS = \
texcoord.hxx \
zfstream.hxx \
interpolator.hxx \
stdint.hxx
stdint.hxx \
PathOptions.hxx
libsgmisc_a_SOURCES = \
sg_path.cxx \
@@ -20,16 +21,23 @@ libsgmisc_a_SOURCES = \
tabbed_values.cxx \
texcoord.cxx \
zfstream.cxx \
interpolator.cxx
interpolator.cxx \
PathOptions.cxx
noinst_PROGRAMS = tabbed_value_test swap_test
#noinst_PROGRAMS = tabbed_value_test swap_test
tabbed_value_test_SOURCES = tabbed_values_test.cxx
tabbed_value_test_LDADD = \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/xml/libsgxml.a \
$(top_builddir)/simgear/debug/libsgdebug.a
#tabbed_value_test_SOURCES = tabbed_values_test.cxx
#tabbed_value_test_LDADD = \
# libsgmisc.a \
# $(top_builddir)/simgear/xml/libsgxml.a \
# $(top_builddir)/simgear/debug/libsgdebug.a
swap_test_SOURCES = swap_test.cpp
$(top_builddir)/simgear/xml/libsgxml.a:
cd $(top_builddir)/simgear/xml && $(MAKE) $(AM_MAKEFLAGS) libsgxml.a
$(top_builddir)/simgear/debug/libsgdebug.a:
cd $(top_builddir)/simgear/debug && $(MAKE) $(AM_MAKEFLAGS) libsgdebug.a
#swap_test_SOURCES = swap_test.cpp
INCLUDES = -I$(top_srcdir)

Some files were not shown because too many files have changed in this diff Show More