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Author SHA1 Message Date
Frederic Bouvier fe2fb8e6ae Fix issue #392: mktime takes a localtime as input. Assumption that if HAVE_DAYLIGHT is missing imply that mktime takes a gmt time is wrong (sg_time.cxx, line 482) 2011-08-06 16:28:34 +02:00
Frederic Bouvier 4793166abf Fix a typo 2011-08-06 16:28:21 +02:00
ThorstenB 4494eb061e Improved CMake support for libsvn
Added missing CMake defines for SVN_CLIENT.
Don't detect libsvn without APR.
When installed, enable libsvn support by default (same as for automake).
When enabled, provide libsvn include dir to libtsync.
gitignore temporary CMake files
2011-08-04 22:40:21 +02:00
ThorstenB 8ed9e01c63 Ove Kåven: Fix property refcounting for particles 2011-08-01 19:53:59 +02:00
ThorstenB 55fc86741b #232: resurrect the "point sprites for runway lights" switch
Automatic GL/OSG feature detection still not working, since we don't have
a "context" - but at least the manual switch works (on start-up only).
2011-07-31 14:18:35 +02:00
ThorstenB 9c0cafb82c Fix locale setting for Windows 2011-07-19 22:01:37 +02:00
ThorstenB ede50bec49 Clean solution for locale problem.
Changing and reverting the locale isn't thread-safe. Instead, setup the
environment to ensure the active locale sticks to default "C" locale at
any time.
2011-07-19 22:01:23 +02:00
Torsten Dreyer feb0b83365 Bump version to 2.4.0 2011-07-17 10:46:56 +02:00
ThorstenB d4f5a35e87 Alert message formatting.
Avoid log output cluttering due to "missing animation objects".
2011-07-03 13:04:00 +02:00
Torsten Dreyer da707f3e40 terrasync: some code cleanup - don't use snprintf 2011-06-28 13:16:08 +02:00
ThorstenB 59a6fd1ed8 #348: (continued) Missing sound files not reported properly
Avoid useless "File '' not found." messages for missing sound files.
2011-06-26 01:06:07 +02:00
ThorstenB 8c8d9e5cc4 #348: Missing model/texture files not reported properly
Whenever resolving a (relative) path to an absolute path with
'findDataFile', check if the result is empty and report original
(relative) path as missing. Otherwise no or a meaningless message is
issued ("File '' not found.").
2011-06-26 00:36:19 +02:00
Torsten Dreyer d36170879c Terrasync: make whitespace in pathnames work under windows 2011-06-25 00:04:44 +02:00
ThorstenB 204e483c08 Disable support of white-space path for Windows
Apparently enclosing white-space paths using '"' doesn't work on Windows.
2011-06-23 17:20:06 +02:00
ThorstenB f582eb5310 Improve upate interval after failed updates. 2011-06-23 17:20:06 +02:00
Torsten Dreyer 6f9a14d6c4 Fix bug #346: httpd broken
Fix bug introduced by myself in
commit b06e38699a
2011-06-22 22:40:23 +02:00
ThorstenB 76fcad0a0b Bad boundary check. Add missing parentheses. 2011-06-22 09:16:27 +02:00
ThorstenB cc06799838 fix #353: svn doesn't like stray path separators 2011-06-20 22:46:46 +02:00
ThorstenB 8a26c382a2 Improve error handling and avoid refresh nuisances.
Ignore errors due to missing (ocean-)scenery data on SVN server.
For now, only refresh scenery tiles when ocean is replaced by actual
scenery data after download.
2011-06-20 22:10:07 +02:00
ThorstenB 22198d8bd2 Improve external SVN support.
Support white-space paths when calling external SVN utility.
Support optional configuration of absolute path to SVN utility.
2011-06-20 22:05:37 +02:00
Frederic Bouvier d534dcadfb Compile built-in svn in MSVC if 32-bit target is selected 2011-06-15 08:13:37 +02:00
ThorstenB 708ae35068 Melchior FRANZ: fix SGPropertyNode::LAST_USED_ATTRIBUTE
fixes commit c782a32076,
(also see 38494a48d8 :) )
2011-06-14 21:49:42 +02:00
ThorstenB 50cea4f64e Csaba Halasz: fix SGTimerQueue so tasks can remove themselves properly
fixes commit c033979130
2011-06-13 14:13:48 +02:00
ThorstenB c782a32076 Introduce "PRESERVE" flag to protect properties on sim reset.
Some specific properties need protection and shouldn't be restored to their
original values on sim-reset.
2011-06-12 20:32:13 +02:00
ThorstenB edc877442f Add optional attribute condition to "copyProperties".
Option to only copy properties with specific attribute values.
Default is copy all (as before).
2011-06-12 13:41:38 +02:00
ThorstenB a1fe0f6305 Make some properties read-only to avoid sim-reset issues.
Do not loose internal statistics/state on sim-reset
2011-06-12 13:31:23 +02:00
ThorstenB cb5aee9fa4 Add missing CMake module for built-in svn-client support.
Thanks to Martin for spotting this.
2011-06-12 10:08:16 +02:00
ThorstenB 9b18b14f11 Added missing terrsync make+header files... 2011-06-11 23:58:00 +02:00
ThorstenB 0fd7bb8d3f Convert terrasync into a subsystem.
Fixed scenery tile refresh method.
Simgear automake makefiles with libsvn detection.
Simgear CMake support for libsvn (may not work :) )
2011-06-11 23:22:26 +02:00
ThorstenB c836018ac7 Copied original terrasync sources 2011-06-11 22:55:57 +02:00
ThorstenB ba678eabdc Add method to reload specific scenery tiles. 2011-06-09 22:24:08 +02:00
ThorstenB 9442d3d0f3 Added guarded blocking deque class.
So, what are we going to do with it... ;-)
2011-06-08 23:39:24 +02:00
Mathias Froehlich 9f0313dd0b Do not crash on exporting some EffectGeodes. 2011-06-08 13:42:30 +02:00
ThorstenB 3d109f9c4c fix #314: Nasal not working on i386/32bit systems with gcc>=4.5.x
Change magic Nasal reftag to encode a quiet NaN (qNaN) instead of a
signaling NaN (sNaN), since sNaNs cannot pass cleanly through an FPU
(an sNaN is always converted to a qNaN, even by simple FPU load/store
instructions). gcc 4.5.x uses float load/store operations more
aggressively to move our 64bit Nasal variables (naRef) around.

Signed-off-by: Andy Ross
2011-06-02 10:05:10 +02:00
Torsten Dreyer f8a337fb9f gcc warning fix: remove unused variable 2011-05-31 15:53:25 +02:00
ThorstenB 3c0966279c fixed #260: Scale animation also scales color
Added missing normalization. Thanks to Lauri for analysing this.
2011-05-29 18:40:19 +02:00
ThorstenB c033979130 screen shot fixes (issue #127 related)
Provide proper return status when screen grabbing.
Allow tasks to remove themselves (return task entries to the queue _before_
executig them)
2011-05-28 23:09:06 +02:00
Torsten Dreyer c828961327 Merge branch 'next' of gitorious.org:fg/simgear into next 2011-05-28 10:20:03 +02:00
Torsten Dreyer 83a95a0488 (Re)fix bug #285, textranslate broken
Due to fingertrouble, I removed the check for _step == 0 which
this patch re-adds.

Also, make this function look more like a template by not using
0.0 - constants.
2011-05-28 10:17:19 +02:00
ThorstenB f3c131ffaf Minor compiler version detection issue.
Well, almost prepared for gcc 5.0 now ;-).
2011-05-27 22:30:43 +02:00
Torsten Dreyer b06e38699a Make multicast sockets work under windows
msdn article 737550 states that "the preferred method is to call the
bind function to associate a socket with a local IP address and then
join the multicast group. Although this order of operations is not
mandatory, it is strongly recommended".
Since binding to the multicast address seems to fail, let's try binding
to INADDR_ANY and joint thereafter.
2011-05-27 21:06:06 +02:00
Torsten Dreyer 3a07e2fe21 ignore cmake generated files 2011-05-25 19:21:08 +02:00
Torsten Dreyer ca668f8a37 Fix bug #285 textranslate and scroll animation with negative numbers
rewrite SGStepExpression::apply_mods so it creates the same step
for negative numbers as it does for positive numbers.
2011-05-25 19:14:09 +02:00
James Turner 5181aecc7b Port version-defined-in-a-file logic over from fg. 2011-05-21 14:56:10 +01:00
James Turner 0e92cfbd0d Bump Simgear version to 2.3.0 - should have been done after 2.2.0 was branched, oops. Will refactor this lot to use a single 'version' file like FG, soon. 2011-05-21 14:12:31 +01:00
Stuart Buchanan 60c7507a33 Fix 3D cloud elevation 2011-05-14 21:13:05 +01:00
ThorstenB c7c3fae5c2 Also remove visual_enviro.cxx from the VC90 build. 2011-05-07 19:40:01 +02:00
Mathias Froehlich 4acbb2a312 Also remove visual_enviro.cxx from the cmake build system. 2011-05-07 18:32:44 +02:00
Torsten Dreyer 4e6159aa07 Remove unused class SGEnviro
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
2011-05-06 14:10:04 +02:00
Torsten Dreyer 6a1d05646c fix typo 2011-05-06 13:07:21 +02:00
Curtis L. Olson 2e05043f43 Fix a crash on exit. The SGEnviro destructor was attempting to delete an
object that had already been deleted by the sound manager.  Since SGEnviro
doesn't own this object, I removed the delete from it's destructor.
2011-05-03 13:24:57 -05:00
Frederic Bouvier 1b8216e911 Consistency fix - remove a warning under MSVC 2011-04-26 20:42:42 +02:00
Frederic Bouvier a2121b86df Compile under MSVC 2011-04-26 19:45:40 +02:00
Torsten Dreyer 1cd17e9edd Improvements to the global 3D clouds system
Stuart Buchanan:
Improvements to the global 3D clouds system
- clouds now move with the wind
- bug causing cloud coverage to be less than it should have been fixed
- support for adding 3D clouds with an fg_command.

(https://gitorious.org/fg/flightgear/merge_requests/1554)
2011-04-23 20:56:28 +02:00
Erik Hofman 5229f5a13c Lauri Peltonen's patch to increase the number of rings and bands of the sky dome 2011-04-16 11:32:34 +02:00
Torsten Dreyer 4ff014d275 Add multicast support for sockets 2011-04-13 18:43:28 +02:00
ThorstenB 83243f471a Enable OSG cache (default) and option to disable.
(also requires flightgear update)
2011-04-03 18:56:09 +02:00
ThorstenB 3c0c51a946 Minor event manager clean-up/simplification.
(Mainly disliked the "delete this;" concept :) ).
2011-04-03 18:22:39 +02:00
ThorstenB 08ad449774 Improve subsystem manager's timing statistics
Option to print statistics at run-time.
Convenient filter parameters to show subsystems with jitter or excessive
execution time only.
2011-03-23 23:12:13 +01:00
ThorstenB eae1b99036 Keep PropertyList outside global namespace
Avoids conflict with FG's GUI widget "PropertyList"...
(don't use "using..." in header files since namespaces become useless then)
2011-03-23 22:30:42 +01:00
ThorstenB 44f27b23d0 Avoid some memory leaks in derived classes due to non-virtual destructors. 2011-03-19 14:50:18 +01:00
ThorstenB 92c83bc280 Avoid nuisance sounds in initial update loop.
Stop all "in-transit" sounds effects from triggering in the first update
loop when their initial property value is "1".
2011-03-19 14:48:58 +01:00
ThorstenB 10bbd435b7 Catch dangling property ties.
It's bad when tied properties are not untied before removing the tied property list.
We could try to "untie" the properties in the destructor - but that usually
caused weird mem access errors, since the tied properties will access
a no longer existing object (the very object whose destruction called the
TiedPropertyList destructor...). => so just add a warning and a nagging trap :)
2011-03-07 19:32:20 +01:00
ThorstenB 2ef8672a6b Change cloudfield::addCloud interface,
so it's more obvious that "addCloud" won't keep a reference to SGNewCloud.
2011-03-07 19:26:37 +01:00
ThorstenB a22dd264cd Replace occurrences of osgDB::findDataFile with SGModelLib wrapper
which considers separate aircraft dirs (--fg-aircraft).
2011-03-06 22:38:44 +01:00
ThorstenB baf5116841 Merge remote branch 'origin/releases/2.2.0' into next 2011-03-04 22:52:21 +01:00
ThorstenB e55017bbfc Fix TextureBuilder to work with --fg-aircraft dirs.
Avoid direct use of osgDB to search for files. Using SGModelLib
instead to also search fg-aircraft dirs.
2011-03-04 22:50:32 +01:00
Csaba Halasz 19636bda4e Add missing META_Object to SGReaderWriterXMLOptions (needed for proper cloning) 2011-03-01 20:57:09 +01:00
Torsten Dreyer 83124e0c05 Don't depend on props.hxx
There is no reference to anything defined in props.hxx, so remove
the dependency here.
2011-02-27 20:35:44 +01:00
Torsten Dreyer a079870bca Add strutils::starts_with and strutils::ends_with 2011-02-20 15:29:06 +01:00
ThorstenB ce71b8c1cf Merge remote branch 'origin/releases/2.2.0' into next 2011-02-19 11:59:10 +01:00
ThorstenB 7b0c25f91e #83: John Denker: Set correct file modes
Sources shouldn't be executable.
2011-02-19 11:54:10 +01:00
Tim Moore feab25d0be Merge branch 'releases/2.2.0' into next 2011-02-17 11:40:47 +01:00
Tim Moore 956b4406d0 fix SGPagedLOD change for 2.8.3
One more try...
2011-02-17 11:39:52 +01:00
Tim Moore 3a0fbae4d9 Merge branch 'releases/2.2.0' into next 2011-02-16 16:54:35 +01:00
Tim Moore f106dc2a29 don't assume that OSG 2.8.3 has PagedLOD options
I was confused by my git svn import of the OSG tree.
2011-02-16 16:47:33 +01:00
Tim Moore 252a539e69 Merge branch 'releases/2.2.0' into next
Conflicts:
	simgear/scene/model/SGPagedLOD.cxx
2011-02-15 12:52:03 +01:00
Tim Moore df6badfdd5 accomodate changes to osgDB::DatabasePager interface
The change was introduced in OSG SVN revision 12080. Note: that
revision has a bug that causes fgfs to crash. The bug is fixed in
revision 12170.
2011-02-15 12:41:23 +01:00
Torsten Dreyer 7479ae521c Provide easy Tie() for indexed properties 2011-02-14 20:24:41 +01:00
ThorstenB 416fb94ae8 Clear tile cache on (re-)init.
Clearing the cache was disabled to avoid scenery reloading on sim resets,
which is now avoided elsewhere (in FG).
Cache cleaning is now needed to support new option for complete scenery
reloading.
2011-02-13 19:23:21 +01:00
Torsten Dreyer 3a620fe55d Fix initial value for tied read-only properties 2011-02-12 14:46:58 +01:00
ThorstenB 5208750cdb Ivan Ngeow: Fixed compile for FreeBSD platforms. 2011-02-11 18:50:20 +01:00
ThorstenB c684f8f043 Ivan Ngeow: Fixed compile for FreeBSD platforms. 2011-02-11 18:49:01 +01:00
ThorstenB 73084863b7 Temporary warning when compiling against OSG 2.9.11.
Current OSG development isn't supported by FG yet, so add a
warning for now...
2011-02-06 20:34:52 +01:00
Torsten Dreyer 503310cdb8 Darn! Typo in vc90 project file 2011-02-06 16:37:48 +01:00
Torsten Dreyer bda8d34c2b Use tiedpropertylist.hxx in cmake and vc90 2011-02-06 16:35:15 +01:00
Torsten Dreyer 2ee87483f9 Move TiedPropertyList from flightgear to simgear 2011-02-06 15:05:50 +01:00
ThorstenB 9e04bf1ece Temporary warning when compiling against OSG 2.9.11.
Current OSG development isn't supported by FG yet, so add a
warning for now...
2011-02-06 10:04:55 +01:00
Frederic Bouvier 29c8c9f989 Fix cppcheck performance warning : Prefer prefix ++/-- operators for non-primitive types. 2011-01-30 21:22:06 +01:00
Frederic Bouvier 1035e714ff Deprecate VS2010 handmade project files now that we have Cmake 2011-01-28 19:03:38 +01:00
Frederic Bouvier 57fa022c9f Cmake: fix non MSVC build 2011-01-28 14:51:15 +01:00
Frederic Bouvier 76c3f7bc8f Cmake: support VS2010 and MSVC 64 bit 2011-01-28 14:46:05 +01:00
Torsten Dreyer 6d2646239e Fix wrong difference calculation in SGExpression 2011-01-25 23:01:14 +01:00
Torsten Dreyer c955e61ba7 Fix wrong difference calculation in SGExpression 2011-01-25 22:58:50 +01:00
Frederic Bouvier c31a5279af Cmake: restore its original name to the ephemeris library 2011-01-23 21:05:37 +01:00
ThorstenB 840780dc4a Another place to catch SG exceptions.
SGBinding::fire needs to catch, otherwise exceptions in the event handler
context cause an FG exit (fixes a crash with the route manager dialog).
2011-01-20 19:39:33 +01:00
ThorstenB 02b3c37b9f Another place to catch SG exceptions.
SGBinding::fire needs to catch, otherwise exceptions in the event handler
context cause an FG exit (fixes a crash with the route manager dialog).
2011-01-20 01:06:46 +01:00
Mathias Froehlich d14fe813a9 Add the hla directory to the cmake build system. 2011-01-17 21:34:00 +01:00
Mathias Froehlich 44ff23b227 Add an initial implementation of a rti/hla dispatcher. 2011-01-17 21:33:45 +01:00
Mathias Froehlich 257459abc6 Add the new hla directory to the build system. 2011-01-17 21:33:33 +01:00
Torsten Dreyer e988dc0e42 Fix bug in SGMisc<T>:: normalizePeriodic()
SGMisc<T>::normalizePeriodic(min,max,value) returned zero for
all values less than min.
Example:
A call of normalizePeriodic(0,twopi(),-pi()) returned zero
where the correct value would be 3*pi().
2011-01-17 19:51:29 +01:00
James Turner 7d544dee47 Olaf Flebbe: Decrease required OSG version. 2011-01-13 22:14:37 +00:00
Frederic Bouvier 1670f88e54 MSVC fix: deambiguiate function calls 2011-01-08 14:55:22 +01:00
Torsten Dreyer 58c7edfed6 SGExpression bugfix: allow <sin> within <product> 2011-01-08 13:06:25 +01:00
Torsten Dreyer 122d7f681f Add <expression> to animations
Allow complex animation expressions

Example: translate along the y-axis following a sin
function.
<animation>
  <type>translate</type>
  <axis>
    <y>1</y>
  </axis>
  <expression>
    <sin>
      <product>
        <property>/some/position-norm</property>
        <value>6.28</value>
      </product>
    </sin>
  </expression>
</animation>
2011-01-07 22:43:46 +01:00
Frederic Bouvier acec1ba4bf Remove the dependency to boost serialization 2011-01-05 09:54:50 +01:00
Curtis L. Olson 0040757cd3 Merge branch 'next' of gitorious.org:fg/simgear into next 2011-01-03 07:55:45 -06:00
Curtis L. Olson 49d554e9d8 Update simgear version number to keep pace with FlightGear. 2011-01-03 07:54:31 -06:00
James Turner fa3389ed23 Better MSVC Boost serialization fix from Olaf 2011-01-03 09:48:31 +00:00
Frederic Bouvier 188a84a893 Cmake: use build postfix 2011-01-02 19:44:04 +01:00
Frederic Bouvier ceff1622c1 Cmake: Right way to search for include files 2011-01-02 18:45:14 +01:00
Frederic Bouvier 8d15cacf92 Cmake: MSVC_3RDPARTY_DIR is a path, not an option 2011-01-02 18:01:57 +01:00
James Turner 80161bfa96 Cmake: 3RDPARTY_DIR fixes from Olaf Flebbe 2011-01-01 21:06:43 +00:00
Torsten Dreyer c32ab1b84f handle NCD (nil clouds detected) in METAR 2010-12-31 13:31:09 +01:00
Tim Moore 73c0ce628b Merge remote branch 'gitorious/next' into next 2010-12-29 18:12:56 +01:00
Tim Moore dc68397e48 cmake improvements for shared library build 2010-12-29 18:12:44 +01:00
Tim Moore c934b47f2e Issue 110: fix pick animation interaction with effects
Set OVERRIDE and PROTECTED attributes on pick animation state
attributes. Set up attributes and add a colorMode uniform so that the
default shader will take color and alpha values from the
material. Also, add a DotOsg writer method for ConditionNode.
2010-12-29 18:09:23 +01:00
James Turner 07d3d6508a Uninstall support, pinched from OSG. 2010-12-28 13:38:05 +00:00
James Turner e4a8896fdc MSVC improvements from Olaf Flebbe. 2010-12-28 13:32:54 +00:00
Tim Moore 33e1a9457a set data variance to DYNAMIC for animated effect attributes 2010-12-26 18:34:00 +01:00
James Turner b6a20fd6e4 64-bit compatability tweak from papillion 2010-12-20 14:46:53 +00:00
James Turner ae9757bf43 Create version.h during SimGear CMake build 2010-12-19 19:08:14 +00:00
James Turner b9a34b1b05 Initial work on CMake support for SimGear. 2010-12-19 14:16:39 +00:00
Erik Hofman c33f66b691 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-12-13 18:40:39 +01:00
Erik Hofman cf8d6c2621 Remove unused files 2010-12-13 18:40:08 +01:00
Torsten Dreyer 6c789f7165 metar: add string constants for cloud coverages 2010-12-12 22:18:10 +01:00
Erik Hofman 7d77eff4f4 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-12-12 20:23:08 +01:00
Erik Hofman f83278bd61 Update the bad-doppler test and simplify it to only test for bad platforms. 2010-12-12 14:07:44 +01:00
Csaba Halasz 9a96018cc2 Compilation fix: add missing #include to SGPagedLod.cxx, needed by OSG 2.9.11 2010-12-12 00:23:06 +01:00
Torsten Dreyer ab3612517f Make the max. opacity of a 2d cloud settable 2010-12-09 09:06:40 +01:00
Torsten Dreyer 0909722bb5 Metar: symbolic cloudnames and phenomena exposure
- use symbolic names for scattered, broken, overcast, etc. cloud
coverages.
- better approach to expose weather phenomena to the interface
2010-12-04 12:02:38 +01:00
Torsten Dreyer 1cb8f9237c Expose weather phenomena to the SGMetar interface 2010-11-27 21:04:04 +01:00
Anders Gidenstam 4cac366468 simgear/scene/sky/sky.cxx: Include sg_inlines.h with simgear/ prefix as all other simgear includes. 2010-11-26 21:49:30 +01:00
Torsten Dreyer a6138b3445 Make visibility within cloudlayers settable 2010-11-26 19:24:44 +01:00
Frederic Bouvier 093e4614d3 Update VS2010 projects 2010-11-20 21:42:10 +01:00
Frederic Bouvier 82efb8a784 Update VS2010 projects 2010-11-20 14:23:20 +01:00
Frederic Bouvier be720709fe Compile PropertyObject under Windows 2010-11-20 14:20:35 +01:00
James Turner 325b13b101 Build propertyObject on MSVC2008 2010-11-20 13:08:01 +00:00
James Turner 203d1c2b45 PropertyObject ::create tests. 2010-11-20 04:25:11 -08:00
James Turner c3c97f2956 Shrink PropertyObjectBase by a pointer, don't pull exception header into the header. 2010-11-20 03:31:42 -08:00
James Turner ac535de2fa PropertyObject enhancements, unit-test for make check 2010-11-20 02:49:04 -08:00
Torsten Dreyer 9d4f0f5824 A sum without diff is like foo without bar
Add a <difference> aka <diff> to SGExpression to compute
differences
2010-11-20 11:05:45 +01:00
ThorstenB b4f5eaa541 Current timestamps for forced scenery loading.
Priorities during forced model loads won't work unless using current framestamps...
2010-11-19 13:39:20 +01:00
ThorstenB 66cdbf6215 Fixed invalid character in source file.
Removed illegal character (0xc). How did this happen???
2010-11-19 13:36:50 +01:00
ThorstenB c9e0bfb7fe Improved tile cache priority scheme.
Use priorities for loading/unloading.
Maintain an expiry time for each tile.
Replaced "cache lock" by "current view" flag.
2010-11-19 13:33:12 +01:00
James Turner 6da8ef83af Merge branch 'topics/propobj' into next 2010-11-18 20:23:40 +00:00
James Turner f53559b8d0 Initial propertyObject work. 2010-11-18 20:21:37 +00:00
Torsten Dreyer 49f038b9d1 Purge some gcc and MSVC warnings 2010-11-18 12:08:16 +01:00
Tim Moore ce67657e0a eliminate property node path cache
The property path cache was making very little difference in practice
and made the eventual goal of having the property tree be thread safe
for readers more difficult to attain.
2010-11-17 11:25:07 +01:00
James Turner 56c520f455 Tighten up name filters on Unix. Fixes bug 168. 2010-11-15 23:23:40 +00:00
ThorstenB 9f88b077ee remove old .cvsignore files
Hello GIT!
2010-11-14 15:09:36 +01:00
Curtis L. Olson 50315a7346 Fix setsockopt() to match previous precident of setsockopt() usage (as seen
later in the setBroadcast() function.)
2010-11-12 15:52:33 -06:00
Frederic Bouvier 6b58afe823 Fix setsockopt call 2010-11-12 22:03:11 +01:00
Curtis L. Olson 167cba9e93 Patch to avoid the problem of the socket resource not yet being available
if the program is restarted quickly after being killed.

Reference: http://www.unixguide.net/network/socketfaq/4.5.shtml
2010-11-12 13:19:57 -06:00
Frederic Bouvier ce89a410d2 Update VS2010 projects : use Boost 1.44.0 2010-11-07 20:01:18 +01:00
Frederic Bouvier 98d0f33f8f Don't crash on exit 2010-11-07 10:31:13 +01:00
Frederic Bouvier c305341ef4 Update VS2008 projects : use Boost 1.44.0 available in last 3rd Party archive 2010-11-06 17:02:16 +01:00
ThorstenB 0607a67a92 Fixed METAR. Make loader fully HTTP compliant.
HTTP protocol requires a "Host:" line.
The old noaa server didn't mind. Now it does...
2010-11-05 20:07:50 +01:00
James Turner 5f2f95676c Formal shutdown interface on SGSubsystem. 2010-11-05 09:19:22 +00:00
Frederic Bouvier 4bf16243fc Update Vs2010 projects 2010-11-04 22:20:08 +01:00
James Turner 607738f22e Fix ConditionNode Win32 compilation. 2010-11-04 18:54:18 +00:00
James Turner 200df49d6e Make subsystem group destruction explicit, so get_subsystem calls during destruction are safe. 2010-11-04 18:49:24 +00:00
Tim Moore 580a1b7fc2 Add ConditionNode files to VC90 project 2010-11-04 15:04:03 +01:00
Tim Moore 3372f9fc0d add SGMath.hxx header file to ConditionNode.cxx
Apparently necessary for MSVC 2008.
2010-11-04 11:04:13 +01:00
Tim Moore 4787ac64ff issue 165: fix material animation condition problem
The evaluation of the condition is moved to a ConditionNode and
separated from the animation of values via properties. Previously the
conditional application of static values was broken.
2010-11-04 10:06:13 +01:00
Tim Moore fef625ce27 add ConditionNode scenegraph node
This class directs its scenegraph traversal by evaluating a condition
and doesn't rely on an update callback.
2010-11-04 07:01:38 +01:00
ThorstenB 0b53dd8fa7 Show compiler warnings by default. 2010-10-30 20:53:19 +02:00
James Turner fe628e44e1 Add platform defines to SimGear, and a replacement for ulSleep functions. 2010-10-30 19:18:57 +01:00
Frederic Bouvier d314b6a552 Fix line endings 2010-10-29 19:47:44 +02:00
Frederic Bouvier 02462d1752 Quick hack to remote trailing / on Windows. Feel free to replace by something more elegant 2010-10-29 09:30:59 +02:00
ThorstenB 5b734d8c52 Merge branch 'integration' into next 2010-10-28 19:39:55 +02:00
James Turner 81d640ed7c Fix build when OSG implict-ref-ptr conversion is disabled. 2010-10-26 10:09:55 +01:00
Frederic Bouvier 7e2ad05fae Add mipmap.* to the unix build system 2010-10-25 21:59:55 +02:00
Frederic Bouvier bda5890f17 Add a function to debug mipmaps 2010-10-25 21:51:27 +02:00
Frederic Bouvier c7dd293e01 Update Vs2010 projects 2010-10-24 09:30:16 +02:00
Frederic Bouvier fbf0a20f38 Unix line endings 2010-10-24 09:25:42 +02:00
Frederic Bouvier 87ccfbab02 Restore commit 48c6d3d89a by Torsten Dreyer: Provide a little more descriptive error message if TextureBuilder fails 2010-10-24 09:25:41 +02:00
Frederic Bouvier 97f39282ef Don't compute mipmap for inexistant image color components 2010-10-24 09:25:40 +02:00
Frederic Bouvier 4fd3d49fc1 Add mipmap control in the effect file 2010-10-24 09:25:40 +02:00
Frederic Bouvier a70c8a9cae Untabify 2010-10-24 09:25:39 +02:00
Frederic Bouvier c0926633e8 Update Vs2010 projects 2010-10-24 09:24:13 +02:00
James Turner 1ae91097ba Build fixes for net classes in Simgear. 2010-10-24 01:22:59 +01:00
James Turner bfd76880a9 Migrate relevant PLIB netXXX classes into SimGear. 2010-10-24 01:12:42 +01:00
ThorstenB 662578dbe7 Buffer size safety.
Do not look for '\n' beyond valid data area.
Obey buffer length (in case a METAR contained a line > 512byte).
2010-10-23 14:47:24 +02:00
Torsten Dreyer 48c6d3d89a Provide a little more descriptive error message if TextureBuilder fails 2010-10-12 16:21:38 +02:00
Frederic Bouvier 7bdb530440 Add project.* to MSVC project files 2010-10-09 08:45:52 +02:00
Tim Moore bfe953c18d replace glu functions with equivalents from OSG 2010-10-08 23:44:38 +02:00
Torsten Dreyer 136676012f Merge branch 'next' of gitorious.org:fg/simgear into next 2010-10-07 17:43:35 +02:00
Torsten Dreyer 0994ffc195 Don't crash in strutils::trim() with empty strings 2010-10-05 22:39:41 +02:00
Frederic Bouvier df19feac34 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-10-05 08:32:00 +02:00
Frederic Bouvier 961fa89b7a Use same transformation for generated ocean tiles than for regular tiles. Fix the normal orientation that broke the new water shader 2010-10-05 08:30:52 +02:00
James Turner ddf9e08069 Make get_subsystem safe during destruction of the manager. 2010-10-03 16:08:34 +01:00
Tim Moore b5f3978b8a Thorsten Renk's fix for tile manager problems
Locking tiles in cache keeps tiles from mysteriously disappearing.
2010-10-02 23:05:52 +02:00
James Turner 82dc6c32ec Don't crash when a submodel fails to load. 2010-10-02 21:01:29 +01:00
James Turner 889e2d6f06 Add another overload for sg_io_exception ctor. 2010-10-01 12:27:08 +01:00
Torsten Dreyer 9a28642a4e tolerate NDV (no directional validation) in METAR 2010-09-27 19:38:15 +02:00
Torsten Dreyer 0b953462f7 Ivan Ngeow: Fix build on FreeBSD
FreeBSD 8.0-RELEASE, only a very small patch needed
to be applied to simgear/simgear/compiler.h, to add

so that __FreeBSD_version is defined.
2010-09-23 10:27:06 +02:00
Torsten Dreyer 061eb686c6 Fix wrong movement of 2d cloud layers on N/S courses 2010-09-19 10:53:25 +02:00
Frederic Bouvier 937297561f Fix MSVC 100 project files updated by hand 2010-09-12 12:06:57 +02:00
Erik Hofman bf70d6f087 Set the listener position to it's default value, just like the samples position 2010-09-10 15:02:37 +02:00
Frederic Bouvier 26fdfc42f4 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-09-09 20:06:27 +02:00
Frederic Bouvier abab8c6ec8 MSVC 10 project update 2010-09-09 20:06:15 +02:00
James Turner a7697f6095 Second attempt to fixed OpenAL tests. 2010-09-06 14:27:58 +01:00
James Turner 49270e99e5 Fix up tests for revised SGSoundSample ctor. 2010-09-06 12:30:13 +01:00
James Turner d75ce1e12e Pass current-dir down through XMLSound
(should allow relative paths in sound XML files)
2010-09-06 09:26:46 +01:00
James Turner 289e768ca5 Add ResourceManager, and use to find sound and model paths. 2010-09-06 09:09:58 +01:00
James Turner 44c587400d Validate sound file paths in an XML file. 2010-09-05 14:15:18 +01:00
Torsten Dreyer df467b9dba Let SGCloudLayer handle coverage strings
This is currently handled in various places in FlightGear.
2010-08-27 18:20:09 +02:00
Frederic Bouvier 510543e14b Add a convenience constructeur to SGPath 2010-08-22 09:33:56 +02:00
Frederic Bouvier c3133f020d std::string::c_str() is const 2010-08-21 09:02:12 +02:00
James Turner a7439aa056 Standardise path-handling in XML mode files
aircraft-dir/fg-data paths always work, and
paths relative to the location of the current XML
file always work.
2010-08-17 11:05:55 +01:00
James Turner d7bea0c4c6 Add isAbsolute/isRelative predicates to SGPath. 2010-08-14 22:51:01 +01:00
James Turner 764a3c29e9 Allow loading of 2.5D panels to be controlled again. 2010-08-14 19:48:52 +01:00
James Turner 3c57572b89 Ralf Gerlich: fix bucket numbering at extreme latitudes
Also document existing algorithms
2010-08-14 10:18:35 +01:00
Tim Moore fe7c6554f7 support for integer uniforms
Also, share common Uniform objects
2010-08-13 12:54:02 +02:00
Tim Moore 19bb7f5a83 force static models to have effects too 2010-08-13 12:54:02 +02:00
Torsten Dreyer c0e20ad56b add padding function lpad and rpad to strutils 2010-08-12 13:02:16 +02:00
Torsten Dreyer 49887ff06e Fix the fix that turned a warning into a bug :-( 2010-08-12 12:16:48 +02:00
Torsten Dreyer 1f6555c9ad two warning fixes 2010-08-12 11:42:04 +02:00
Torsten Dreyer 7f8efa7cef use correct parameter types for SGText::UpdateCallback 2010-08-12 11:35:09 +02:00
James Turner 8106956be2 Merge branch 'topics/cmdcatch' into next 2010-08-11 00:20:02 +01:00
James Turner cc435ba817 Fix Win32 build of SGPath. 2010-08-09 09:13:28 +01:00
James Turner 0c55a4d7bb Catch exceptions raised executing a command. 2010-08-09 09:12:26 +01:00
James Turner c4b4c0ce59 Make SGPath cache stat() information, cheers Fred
* cache exists/isDir/isFile in SGPath, to avoid
  repeated calls.
2010-08-09 08:19:14 +01:00
James Turner d31c1df639 More ignore files, for 'make check' binaries 2010-08-08 09:55:31 +01:00
James Turner 780286ea81 Ding, dong, the witch is dead. PLIB is no more, in SimGear. 2010-08-07 18:03:37 +01:00
James Turner 20a75b9c9e Change how certain constants are (re-)defined, to avoid warning when PLIB sg.h is included. 2010-08-07 16:28:39 +01:00
James Turner 2a2e2716bd Removal of PLIB/SG from SimGear 2010-08-07 13:55:33 +01:00
James Turner 6a07c22826 Catch subsystem update() exceptions in the manager, and permit a maximum number of exceptions before suspending the subsystem. 2010-08-07 10:25:20 +01:00
James Turner 7c294915c8 Ensure 'make dist' works. 2010-08-07 09:09:58 +01:00
James Turner 7788cb288e Fixes for automake correctness. 2010-08-06 21:18:04 +01:00
James Turner c1762c709e Ralf Gerlich: add headless mode to SimGear (merging simgear-cs) 2010-08-06 19:17:14 +01:00
James Turner 8690528080 Fix compilation if OSG ref_ptr implicit conversion is not enabled. 2010-08-06 18:42:56 +01:00
Frederic Bouvier 5376294389 Merge commit 'refs/merge-requests/1' of git://gitorious.org/fg/simgear into vivian/cube 2010-08-03 08:41:27 +02:00
Frederic Bouvier fa1b703bf8 Update MSVC10 project files 2010-08-03 08:40:10 +02:00
Vivian Meazza 72d2c7f078 Remove debugging messages
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-02 20:27:49 +01:00
Vivian Meazza 09ecc66e53 Add support for Cube Crosses. Based on Zan's work, with some bugs removed.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-02 20:22:33 +01:00
Erik Hofman 879dc295a8 Actually enable looping for a sample queue 2010-08-02 11:43:53 +02:00
Erik Hofman 8a5a1d3301 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-08-02 10:11:41 +02:00
Erik Hofman 67c8067aed Initial commit for a sample queue extension. 2010-08-02 10:10:58 +02:00
Frederic Bouvier 123e32e345 MSVC 10 build 2010-08-01 18:00:39 +02:00
Frederic Bouvier 3a09d67f59 MSVC 10 build: Resolve an ambiguity between boost::bind and std::tr1::bind 2010-08-01 18:00:37 +02:00
Frederic Bouvier ec3ed8fbcd Project file to build and install SimGear alone 2010-08-01 18:00:32 +02:00
Frederic Bouvier 18370ebd08 Update project to use VC100 OSG and Boost 1.42.0 2010-08-01 18:00:30 +02:00
Frederic Bouvier acbc09b232 MSVC10 build fix 2010-08-01 18:00:27 +02:00
Frederic Bouvier 9d1cf253b4 Compile with MSVC10 2010-08-01 18:00:25 +02:00
Frederic Bouvier e46304d1ce Add VS2010 project files 2010-08-01 18:00:23 +02:00
James Turner 668c62b1f4 Missed removing a build rule. 2010-07-31 15:33:25 +01:00
James Turner 49f418f146 Remove legacy direct-OpenGL code in simgear/screen (predating switch to OSG). 2010-07-31 15:17:09 +01:00
Erik Hofman c46c735f2f fix a typo 2010-07-30 10:44:50 +02:00
Erik Hofman 82aa7fcbad use std::string 2010-07-30 10:42:44 +02:00
James Turner 2cfeeb4b13 Merge branch 'topics/remove_point3d' of git@gitorious.org:~zakalawe/fg/james-simgear into topics/remove_point3d 2010-07-30 09:00:35 +01:00
James Turner aa859c488f Remove deprecated vector classes - finally! 2010-07-30 00:46:30 +01:00
James Turner 1b2915aa2a WIP - removing remaining users of Point3D. 2010-07-29 17:49:37 +01:00
James Turner e99c3d4705 Collapse SGGeoCoord into SGTimeZone, and switch timezone search to cartesian math. 2010-07-29 10:12:00 +01:00
James Turner d23491646a Use a custom 'findDataFile' method in key places, and hook this into a callback set on SGModelLib. 2010-07-29 01:05:24 +01:00
Erik Hofman 1d740a63bd C++ify some code 2010-07-27 15:57:36 +02:00
Erik Hofman d1897fabf0 Small bugfix, the previous test always sets _property (these days) 2010-07-27 14:51:44 +02:00
Erik Hofman d4178d6440 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-27 10:15:28 +02:00
James Turner f4d42289d4 More ignore rules for Git. 2010-07-27 00:21:44 +01:00
Erik Hofman d0def466da Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-25 10:29:25 +02:00
James Turner 959f44502b Fix simgear::Dir::children on Linux where dirent->d_type might be 0; always use stat() to determine file type. Thanks to Alex Romonsan for helping debugging this! 2010-07-24 10:27:50 +01:00
Erik Hofman 1840541f6d Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-23 20:05:40 +02:00
Cutis L. Olson c5ec6927b3 Add a method to set particle wind using from heading (deg) and speed (kt) 2010-07-23 09:01:49 -05:00
James Turner 7beaf3705e Add closest-point calculation to SGRay, to replace a vector.h helper. 2010-07-23 13:04:09 +01:00
Erik Hofman 792ffa2d26 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-23 13:57:53 +02:00
James Turner bbd61977f1 Change SGPath::exists to use stat(), fix '.' and '..' handling on Windows, add simgear::Dir version of exists(). 2010-07-23 07:54:10 +01:00
James Turner e3d1fa2686 Merge branch 'next' of git@gitorious.org:fg/simgear into next 2010-07-23 06:30:37 +01:00
James Turner 293d3b4fb3 Fix Win32 compilation of raw_socket. 2010-07-23 06:30:02 +01:00
James Turner e1d8155565 Linux build fixes, now netSocket.h is no longer included. 2010-07-22 22:06:02 +01:00
James Turner c37b27a926 I greatly dislike GNU automake. 2010-07-22 21:27:11 +01:00
James Turner 6b3a05e23f Move PLIB netSocket into SimGear, as simgear::Socket, and update the wrapper classes. 2010-07-22 20:02:37 +01:00
Erik Hofman 0e92bb58b0 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-22 08:57:04 +02:00
James Turner 63cbd4deb0 On Unix, check for symlinks from readdir(), and look through them (using stat()) to discern target type. 2010-07-21 22:08:06 +01:00
Frederic Bouvier 17bcd4e2ab Add a new function alias for MSVC: strcasecmp -> stricmp 2010-07-19 22:36:01 +02:00
Frederic Bouvier 72f301c655 Merge branch 'next' of git://gitorious.org/fg/simgear into fredb/winbuild 2010-07-19 20:02:41 +02:00
Erik Hofman a62a8518b9 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-16 20:20:28 +02:00
Torsten Dreyer fa169d6aa2 Merge branch 'next' of gitorious.org:fg/simgear into next 2010-07-16 18:35:55 +02:00
Torsten Dreyer d2bcb86e1e Warning fix: compare signed/unsigned 2010-07-16 18:34:39 +02:00
Torsten Dreyer ed7361622b Warning fix: unused variable in TextureBuilder.cxx 2010-07-16 18:19:56 +02:00
James Turner 3117ec5a7d Fix simgear::Dir compilation on some Unix setups, thanks Anders. 2010-07-16 08:40:07 +01:00
James Turner cb4716f403 Initial work on simgear::Dir, replacement for PLIB ulDir functions. 2010-07-15 09:40:46 +01:00
Erik Hofman b48c0e968f Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-14 12:19:08 +02:00
James Turner aa2ed5fb0c Allow tasks to be removed from the EventManager by name. 2010-07-13 13:07:35 +01:00
Erik Hofman 8b7a279c61 Merge branch 'next' of git://gitorious.org/fg/simgear into next 2010-07-09 08:53:56 +02:00
James Turner b286e9d337 Add two more subsystem groups, to aid in fixing bug 141. 2010-07-08 23:21:25 +01:00
Erik Hofman d671c3d9fa At some points Flightgear stops and restarts the entire sample group containing the looping background/engine noise. But it does not restart the individual (looping) samples in the group. So now the background noise dies when resetting the sim or changing aircraft location. 2010-06-29 08:28:38 +02:00
Erik Hofman 7086f2dc89 brehmt:
When a sample's state constantly is "changed" (because sth. keeps updating the
sample in each update loop), then SGSampleGroup::update never ever checked if
the sample had already stopped playing by itself.
The attached patch reorders the last two conditions. It now first checks if a
sample has already stopped playing, before checking if there's sth to update.
2010-06-28 08:12:23 +02:00
Frederic Bouvier 7e8bb9ea00 Merge branch 'next' of git://gitorious.org/fg/simgear into fredb/winbuild 2010-06-19 08:14:26 +02:00
Frederic Bouvier 4e46bb6671 Merge branch 'master' of git://gitorious.org/fg/simgear into fredb/winbuild 2010-06-19 08:14:02 +02:00
Tim Moore de35658096 Merge remote branch 'gitorious/next' into next 2010-06-17 23:46:52 +02:00
Tim Moore 034f5db3bd use an additional shader program map keyed using the resolved shader filenames 2010-06-17 23:45:27 +02:00
James Turner 57375bfd73 Merge commit 'b846e33' into next 2010-06-17 21:40:09 +01:00
James Turner b846e33ee3 Extend Magvar interface to use SGGeod. 2010-06-17 21:39:10 +01:00
James Turner cc9b817f0e Extend SGSubsystemGroup, to allow running a fixed dt time, internally 2010-06-16 18:02:41 +01:00
Tim Moore 0d419aba8a Add bool and int uniform types for shaders, and vertex-program-two-sided
vertex-program-two-sided is an extra parameter written by the code
that creates effects from state sets generated by the ac3d loader. The
objective of this work is to support a workaround for broken
gl_FrontFacing on some Macintosh machines.
2010-06-15 19:05:18 +02:00
James Turner ae22321d9c Automake changes to Hudson 'make check' runs.
Includes moving the OpenAL test programs to 'noinst' so they don't run as part of make check
2010-06-14 12:38:41 +01:00
James Turner 87169febf8 Const-ify some ephemeris accessors, so they can be tied. 2010-06-14 10:23:06 +01:00
James Turner dd044844e5 Add radial intersection code to SGGeodesy, and test coverage for geocentric helpers. 2010-06-14 10:15:44 +01:00
James Turner 0c8c596ee5 Fix longitude sign convention of geocentric routines
(derived from the Williams aviation formulary, with W longitude +ve)
2010-06-11 18:38:43 +02:00
James Turner b9496fef1d Merge branch 'topics/condexp' into next 2010-05-27 15:19:38 +01:00
James Turner b4b9d3a4b7 Support constant true and false values in conditions. 2010-05-27 15:19:04 +01:00
James Turner 0128c89f8d Merge branch 'topics/condexp' into next 2010-05-26 19:29:28 +01:00
James Turner 9e77d06c72 Support <table>s in expression XML. 2010-05-26 19:28:42 +01:00
Torsten Dreyer 25bb1cc957 Cleanup some nonprinting characters make this file work 2010-05-23 21:02:19 +02:00
Torsten Dreyer 2c6f8299f0 typo in gitignore filename 2010-05-23 19:09:00 +02:00
Torsten Dreyer 6a2773c3ac ignore generated files 2010-05-23 10:54:23 +02:00
Torsten Dreyer 1eea917121 ignore generated files 2010-05-23 10:45:01 +02:00
Torsten Dreyer ea1bbbabfa ignore generated test apps 2010-05-23 10:44:29 +02:00
Torsten Dreyer 399d2bc73c Fix a gcc warning 2010-05-22 23:40:07 +02:00
Torsten Dreyer 0759dbcdc9 Merge branch 'next' of gitorious.org:fg/simgear into next 2010-05-22 23:36:39 +02:00
Torsten Dreyer 1ae0f9c19d New pick animation capability from Alex Perry
Alex Perry: Adds a new pick animation capability which parallels the existing
"action" for a named object.  Specifying "vncaction" and a transform
from model space will enable all mouse clicks on that object to be
delivered directly to the OSG image.  Currently, the readers for VNC
and PDF files yield interactive images; more are likely to be added
over time.
2010-05-22 23:35:01 +02:00
James Turner e8364a03bc Merge branch 'topics/condexp' into next 2010-05-20 23:57:54 +01:00
James Turner 046d88ab2d Support <expression> children in comparison conditions. Also makes ordering of child nodes match XML consistently. 2010-05-20 23:56:04 +01:00
Mathias Froehlich f161f78a33 Add a tight and cheap method to represent a rotation.
Adapt tests for that new method.
2010-05-17 23:13:59 +02:00
Erik Hofman 1912444886 revert previous commit, this was a mistake 2010-05-11 11:32:58 +02:00
Erik Hofman b6ef5a0a3d Before 2010-05-08 11:19:01 +02:00
Frederic Bouvier 401c88adbb Test git commit with a simple change 2010-05-08 00:19:43 +02:00
James Turner 42984d1bfb Make ALUT 1.0 builds again, hopefully in the short term - MinGW needs this. 2010-05-07 00:12:21 +01:00
James Turner 6997082b03 Add .gitignore files, ignore automake/configure artefacts. 2010-05-06 11:25:53 +01:00
James Turner 139217dc79 Configure.as updates for ALUT changes, make --with-alut-framework= work. 2010-05-06 10:27:38 +01:00
Tim Moore 2cc2a857a2 Merge branch 'jmt/ref_ptr-conv' 2010-05-06 10:43:53 +02:00
Tim Moore 7dfb463ba9 Merge branch 'ehofman/framebuffer' 2010-05-06 10:43:45 +02:00
Tim Moore da07871bc6 Merge branch 'mathias/intersect' 2010-05-06 10:43:27 +02:00
Tim Moore 530d2309e7 Merge branch 'ehofman/sound' 2010-05-06 10:43:12 +02:00
Tim Moore 7e7a5d38f8 Merge branch 'fredb/msvc-cleanup' 2010-05-06 10:42:59 +02:00
Tim Moore ecf949dee0 Merge branch 'ehofman/model' 2010-05-06 10:42:44 +02:00
Tim Moore 9b0ba10b0b Merge branch 'jmt/ref_ptr-conv' into next 2010-05-05 10:42:41 +02:00
jmt 9f9c4cf32c Compile even if OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is not set. 2010-05-05 10:42:29 +02:00
Tim Moore 536ebf604f Merge branch 'ehofman/framebuffer' into next 2010-05-05 10:39:32 +02:00
ehofman 03a616b737 Add support for EXT_framebuffer_object for Atlas 2010-05-05 10:39:18 +02:00
Tim Moore 0b05f67114 Merge branch 'master' into next 2010-05-05 10:38:26 +02:00
Tim Moore 0ede690580 Merge branch 'maint' 2010-05-05 10:38:18 +02:00
frohlich d81545a871 Add -ldl for newer ld defaults from fedora 13
Modified Files:
	simgear/screen/Makefile.am
2010-05-05 10:38:09 +02:00
Tim Moore 1cda1fc201 Merge branch 'mathias/intersect' into next 2010-05-05 09:43:40 +02:00
frohlich 490dad7838 Provide a more exact sphere/box test.
Modified Files:
	simgear/math/SGIntersect.hxx simgear/math/SGBox.hxx
2010-05-05 09:43:32 +02:00
Tim Moore 13ecbb8bce Merge branch 'master' into next 2010-05-05 09:40:31 +02:00
Tim Moore 3346bfc9a8 Merge branch 'maint' 2010-05-05 09:40:23 +02:00
frohlich c5de65f115 Make the bounding volume debug visitor compile again.
Modified Files:
	simgear/scene/bvh/BVHDebugCollectVisitor.hxx
2010-05-05 09:40:06 +02:00
Tim Moore 4fffcf9975 Merge branch 'ehofman/sound' into next 2010-05-05 09:05:35 +02:00
jmt 8962d9b293 Following discussion with Tat and Erik, update how we handle ALUT on Mac; specifically, switch to using an ALUT.framework built from FreeALUT. The ALUT framework is available (initially) from:
http://files.goneabitbursar.com/fg/alut-osx-universal.zip

for testing purposes; autoconf integration and an official home for the
framework will follow once this approach has been tested and confirmed as
sane by other Mac developers!
2010-05-05 09:05:23 +02:00
Tim Moore 050c1560e8 Merge branch 'fredb/msvc-cleanup' into next 2010-05-05 09:03:20 +02:00
fredb 68b3041f50 Remove obsolete file 2010-05-05 09:03:10 +02:00
fredb 1ddd153399 Cleanup MSVC projects 2010-05-05 09:02:58 +02:00
Tim Moore df0a60caae Merge branch 'ehofman/model' into next 2010-05-05 08:44:32 +02:00
fredb 675c86582d Stuart Buchanan: Fix a bug in the random object placement where the model selected in the case of multiple object definitions in material.xml was random, rather than seeded. 2010-05-05 08:44:18 +02:00
Tim Moore e6d01ed1a3 Merge branch 'fredb/effect-stuff' 2010-04-25 22:52:35 +02:00
Tim Moore d8d1064e05 Merge branch 'zan/cubemap' 2010-04-25 22:52:10 +02:00
Tim Moore 5d04cb81ba Merge branch 'fredb/geom-shader' 2010-04-25 22:52:02 +02:00
Tim Moore 5d5906e980 Merge branch 'ehofman/particles' 2010-04-25 22:36:06 +02:00
Tim Moore 2e7b862ad3 Merge branch 'timoore/aptsign' 2010-04-25 22:33:34 +02:00
Tim Moore ad86e22824 Merge branch 'jmt/magvar' 2010-04-25 22:33:18 +02:00
Tim Moore 536b8a213b Merge branch 'fred/precip' 2010-04-25 22:33:02 +02:00
Tim Moore 2e13877926 Merge branches 'ehofman/propfix' and 'ehofman/sound' 2010-04-25 22:32:44 +02:00
Tim Moore 967d63dec4 Merge branches 'ehofman/config' and 'ehofman/dlerror' 2010-04-25 22:32:14 +02:00
Tim Moore 573c4268b6 Merge branch 'fredb/effect-stuff' into next 2010-04-12 07:25:24 +02:00
fredb f19e83dcf1 Add a new node "float-property" to be used in float comparision in effect predicates 2010-04-12 07:25:13 +02:00
fredb caabe8fc87 Add a "scale" parameter that combine xsize and ysize in a vec3 property. There is no vec2 property, so the third component is zero 2010-04-12 07:25:13 +02:00
fredb 7c4e5309fc Declare some material parameters as implicit effect parameters 2010-04-12 07:25:13 +02:00
fredb 542124e90c materials.xml format update
Allow to declare sets of textures that can be used as parameters for effects. Syntax is:
  <texture-set>
   <texture>Terrain/city1.png</texture>
   <texture n="2">Terrain/city1-relief-light.png</texture>
  </texture-set>
  <texture-set>
   <texture>Terrain/city2.png</texture>
   <texture n="2">Terrain/city2-relief-light.png</texture>
  </texture-set>
2010-04-12 07:25:13 +02:00
Tim Moore e0d02be0f5 Merge branch 'zan/cubemap' into next 2010-04-03 22:49:07 +02:00
Tim Moore 461e6d1b5b Zan's cubemap patch 2010-04-03 22:48:58 +02:00
Tim Moore d767e6d7eb Merge branch 'fredb/geom-shader' into next 2010-03-30 12:07:50 +02:00
fredb bff1584012 Geometry shader support 2010-03-30 12:07:38 +02:00
Tim Moore 3d91a11b95 Merge branch 'zan/generate' 2010-03-30 12:04:09 +02:00
Tim Moore 1349b46a8c Merge branch 'jmt/waypt' 2010-03-30 11:53:13 +02:00
Tim Moore 74330ba1dd Merge branch 'timoore/clipgroup' 2010-03-30 11:46:01 +02:00
Tim Moore 64ab227f62 Merge branch 'timoore/effects-anim-rebase' 2010-03-30 11:41:37 +02:00
Tim Moore 1c51fbd1b4 Merge branch 'zan/cloudsort' 2010-03-30 11:40:45 +02:00
Tim Moore 4c2dd553f2 Merge branch 'ehofman/particles' into next 2010-03-27 13:39:55 +01:00
Tim Moore 2fb985afa4 Merge branch 'ehofman/dlerror' into next 2010-03-27 13:39:48 +01:00
ehofman 44c93d5074 Csaba Halasz: fix a compilation error for non-bsd systems that happen to return
const char* from dlerror().
2010-03-27 13:39:37 +01:00
ehofman dcf07a46aa Allow particles to be frozen on pause. 2010-03-27 13:38:59 +01:00
Tim Moore 284a9e0612 Merge branch 'ehofman/sound' into next 2010-03-16 17:15:34 +01:00
Tim Moore 60349a8690 Merge branch 'ehofman/propfix' into next 2010-03-16 17:15:29 +01:00
ehofman 64072be83c iprovide a slightly more helpfull exception message 2010-03-16 17:15:12 +01:00
ehofman 229abb8412 updated vendor test 2010-03-16 17:14:19 +01:00
Tim Moore 7b1d1fd288 Merge branch 'timoore/clipgroup' into next 2010-03-16 15:44:56 +01:00
Tim Moore 1ca1f6ad22 Remove reference to osgUtil::RegisterRenderBinProxy
This has gone away in recent OSG sources.
2010-03-16 15:42:54 +01:00
Tim Moore 0ad66f4bc4 Merge branch 'zan/generate' into next 2010-03-16 14:27:56 +01:00
fredb d5757c4fb8 Lauri Peltonen : add the ability to generate tangent vectors for model, terrain or ocean geometry inside the effect file 2010-03-16 14:27:21 +01:00
Tim Moore 7fe40bce86 Merge branch 'jmt/magvar' into next 2010-03-16 14:22:53 +01:00
jmt 5da3d64ede Overload the SGMagVar::update method to take an SGGeod. 2010-03-16 14:22:45 +01:00
Tim Moore 2e93b06ac0 Merge branch 'fred/precip' into next 2010-03-16 14:21:57 +01:00
fredb 1e6aa4b40f Precipitation inside cockpit temporary fix.
Needs a clip distance settable to take account of views and different cockpit size.
2010-03-16 14:21:45 +01:00
Tim Moore 262383395d Merge branch 'timoore/aptsign' into next 2010-03-12 14:32:11 +01:00
Tim Moore 127226c421 Assign texcoords and a color (black) to the backs of airport signs 2010-03-12 14:31:39 +01:00
Tim Moore fabcb021cb Merge branch 'timoore/effects-anim-rebase' into next 2010-03-11 08:46:22 +01:00
Tim Moore 60ab1ab83e bug fix to animated effect parameters
Some confusion in getting the right property node.
2010-03-11 08:45:58 +01:00
Tim Moore 1f37095087 Merge branch 'timoore/effects-anim-rebase' into next 2010-03-09 11:03:25 +01:00
Tim Moore 93c2f70b64 animate uniform parameters in effects 2010-03-09 11:02:57 +01:00
Tim Moore b0562df6bb Cleanup of effects parameter animation 2010-03-09 11:02:56 +01:00
Tim Moore 65d6a5c774 Prepare effects animation code to use general functor setters 2010-03-09 11:02:56 +01:00
Tim Moore 650af0f7b0 generalize support for initializing effect parameters from several properties 2010-03-09 11:02:56 +01:00
Tim Moore cf9de25c25 pass SGReaderWriterXMLOptions object to getGlobalProperty
This supports pathnames relative to a model in effect definitions.
2010-03-09 11:02:56 +01:00
Tim Moore fc4009aa50 change return value of SGPropertyNode::getPath to std::string
Also get rid of the cached value.
2010-03-09 11:02:56 +01:00
Tim Moore d04cf4d897 pass SGReaderWriterXMLOptions to effects
This will allow parameters to refer to properties in models, though
that doesn't work yet.
2010-03-09 11:02:56 +01:00
Tim Moore 2e45c67ef2 Merge branch 'zan/stencil' 2010-03-09 10:59:09 +01:00
Tim Moore b6d8e1f842 Merge branch 'zan/cloudsort' into next 2010-03-03 23:12:49 +01:00
ehofman 284bc364fe Lauri Peltonen: turn on clouds depth sorting 2010-03-03 23:11:01 +01:00
Tim Moore a050654b4c Merge branch 'jmt/waypt' into next 2010-02-22 09:42:36 +01:00
jmt 7311dae483 Allow a waypoint's target altitude to be modified in-place. 2010-02-22 09:42:28 +01:00
Tim Moore c57c3cd1d3 Merge branch 'curt/makefile' 2010-02-17 18:01:29 +01:00
Tim Moore 3ec5e85485 Merge branch 'curt/makefile' into next 2010-02-17 07:20:38 +01:00
curt ff95af0367 Add a missing source file so it will be included with "make dist". 2010-02-17 07:20:21 +01:00
curt aa9c7d5435 Add a missing .hxx file for "make dist" 2010-02-17 07:20:19 +01:00
Tim Moore dcc9f33357 Merge branch 'ehofman/sound' into next 2010-02-17 07:19:20 +01:00
ehofman 1ace645505 small fix for when sound is disabled 2010-02-17 07:19:02 +01:00
Tim Moore dc2b87dce1 Merge branch 'ehofman/config' into next 2010-02-17 07:18:30 +01:00
ehofman 8e47f5d494 John Denker: Fix sneaky bug: 'mylibdir' variable getting trampled. 2010-02-17 07:18:20 +01:00
Tim Moore 333d381f41 Merge branch 'ehofman/config' into next 2010-02-14 19:42:59 +01:00
ehofman f9b064cc19 Joe User updates by John Denker 2010-02-14 19:42:51 +01:00
Tim Moore 116a6c1b2e Merge branch 'zan/stencil' into next 2010-02-10 15:48:23 +01:00
Tim Moore c4506b8e6c Merge branch 'ehofman/config' into next 2010-02-10 14:56:36 +01:00
ehofman 6786a7be4a small MacOS fix 2010-02-10 14:55:57 +01:00
ehofman bb370a304d smnall update for MacOS without framework support 2010-02-10 14:55:57 +01:00
ehofman fdcf53c688 Properly test for OpenThreads and bail out if it isn't found 2010-02-10 14:55:57 +01:00
Tim Moore d3f575547c Merge branch 'durk/deadfiles' into next-new 2010-02-06 23:15:09 +01:00
ehofman 68797e51c6 implement a round-robin scheme for random objects to make sure the same type of object is placed at the same spot all the time 2010-02-06 23:12:40 +01:00
durk c76c55cdee - Remove reference to dead files. 2010-02-06 19:01:58 +01:00
durk f529ec3018 Update version number. 2010-02-05 11:13:56 +01:00
Tim Moore ad667be0d7 Merge branch 'fredb/winfix' 2010-02-05 00:23:51 +01:00
fredb 133fa09261 Update version numbers 2010-02-05 00:23:26 +01:00
Tim Moore acf19cebf8 Stencil operations for effects
From Lauri Peltonen
2010-01-29 19:07:53 +01:00
Tim Moore 5dfa4c0840 Merge branch 'timoore/mat-effect' 2010-01-28 10:31:52 +01:00
Tim Moore f918602f58 Merge branch 'freb/mingw' 2010-01-28 10:31:40 +01:00
Tim Moore 2cf2dd24a4 Merge branch 'fredb/winfix' 2010-01-28 10:31:11 +01:00
Tim Moore eefb069d08 Create a different default effect for objects that have material animations 2010-01-27 18:42:48 +01:00
fredb 3dcffc7df8 MINGW patch from Benoît Laniel 2010-01-25 14:35:45 +01:00
fredb b121277142 Update MSVC 9 projects 2010-01-25 14:35:26 +01:00
fredb d283fcf7b4 Update SimGear version 2010-01-25 14:35:24 +01:00
Tim Moore e7f151ad02 Merge branch 'ehofman/sound' 2010-01-25 14:02:02 +01:00
Tim Moore 0710b781d3 Merge branch 'torsten/geoequal' 2010-01-25 14:01:52 +01:00
Tim Moore 7c01ad6917 Merge branch 'durk/version' 2010-01-25 14:00:42 +01:00
ehofman 56d2f06631 Silently ignore previous errors to prevent halting the program on silly errors 2010-01-21 11:07:58 +01:00
ehofman 9e47911b19 define _device so testForALCError can use it initialized.. 2010-01-21 11:07:58 +01:00
durk ef80497fbe Let the version number reflect the current state of the release process. 2010-01-21 06:15:18 +01:00
fredb e22cf106c2 Change version in comment 2010-01-21 06:13:06 +01:00
fredb 5ffb270ec1 Update simgear config.h version 2010-01-21 06:12:55 +01:00
fredb f85f3b0f25 Update MSVC 9 project 2010-01-21 06:12:40 +01:00
fredb e7ec83d626 Win32 fixes 2010-01-21 06:12:30 +01:00
Tim Moore 11479cd8c3 Merge branch 'ehofman/sound' 2010-01-16 23:49:36 +01:00
ehofman 176e760de1 test for an AL or ALC error before calling an ALUT function. 2010-01-16 15:50:29 +01:00
Tim Moore 430c60ed1a Merge branch 'ehofman/sound' 2010-01-13 07:57:35 +01:00
Tim Moore dfea3623f6 Merge branch 'tat/framework' 2010-01-13 07:57:30 +01:00
Tim Moore b38783e4cb Merge branch 'ehofman/subsys' 2010-01-11 07:15:11 +01:00
Tim Moore 9382a4c21b Merge branch 'jester/aptsign' 2010-01-11 07:14:51 +01:00
Tim Moore 3cd4c5566f Merge branch 'timoore/effects' 2010-01-11 07:14:23 +01:00
Tim Moore 601c0977df Merge branch 'jmt/geodistance' 2010-01-11 07:10:46 +01:00
ehofman c56f036bab Tatsuhiro Nishioka:
These patches fixes minor bug in addition to providing --with-openal-framework and --with-cocoa-framework.
Now you can use your own version of OpenAL.framework for selecting various audio output device.
Plus, you can build FG/SG on Snow Leopard with cocoa configuration.
2010-01-05 22:12:37 +01:00
torsten 44dd50c0ef Csaba Halasz:
Fix airport signs by reverting to rev 1.22 of apt_sign.cxx. Tweaked a little to handle missing materials better.
2010-01-05 22:11:57 +01:00
ehofman 56919ae45f MacOS returns an unsopported AL error when a file is not found, work around this. 2010-01-05 22:10:22 +01:00
torsten 6c14e7127d add "operator == ()" to SGGeod and SGGeoc 2010-01-03 10:10:32 +01:00
jmt 578af00b0d Allow geocentric distance computations to return radians. 2010-01-03 10:10:02 +01:00
Tim Moore d6c0bf69b6 fix up some merge weirdness 2010-01-01 13:32:03 +01:00
ehofman e8884b4ec0 Also unbind subsystem groups in reverse order and destruct them in reverse order to be consistent. 2009-12-31 19:42:53 +01:00
ehofman 5e79609955 unbind in reverse order to try to prevent order dependency problems. 2009-12-30 00:20:08 +01:00
ehofman 4950c96f1c Rearrange alut error checking a bit 2009-12-30 00:05:01 +01:00
jmt 51b0cf535e XML encodings: support 'ASCII' as an alias for 'US-ASCII' 2009-12-29 23:53:28 +01:00
ehofman 4cc17a7f6e keep a pointer to the OpenAL vendor and renderer for reference 2009-12-27 09:24:24 +01:00
Tim Moore dca07c5634 Merge branch 'timoore/effects'
Conflicts:
	simgear/scene/model/model.cxx
	simgear/scene/sky/newcloud.cxx
2009-12-20 16:07:00 +01:00
Tim Moore fd42294faf Merge branch 'ehofman/sound'
Changed include of SGQuat.hxx to SGMath.hxx in
sound/sample_openal.cxx; somehow this happened in a merge commit when
the sound branch was merged to next.
2009-12-20 11:46:28 +01:00
ehofman c1246e8c4e proper typecasting 2009-12-14 22:46:22 +01:00
Tim Moore 59fc902cfb don't render an EffectGeode if there is no valid technique
Normal geometry has a default effect; geometry with no default effect
is unlikely to look correct with no state set applied. This fixes the
problem of clouds being displayed as multi-colored rectangles when
shader effects are turned off.
2009-12-14 06:52:00 +01:00
ehofman 1fe9755d01 fix a typo. 2009-12-12 00:03:41 +01:00
ehofman 1da09a4706 Don't assign the buffer data to the sample in case it is a file. Test for result when calling load() 2009-12-12 00:03:40 +01:00
ehofman f3c591469b Fix crash in SGSoundMgr::stop(): do not try to erase buffer items one at a time 2009-12-12 00:03:40 +01:00
ehofman b1200f9f59 add alcSuspendContext and alcProcessContext again to prevent sound artifacts on hardware accelerated soundcards. 2009-12-06 23:55:08 +01:00
ehofman 47617d6c04 check if suspend, resume and volume changed much from the previous value before setting them. 2009-12-03 06:38:23 +01:00
ehofman 4794ab6095 Fix runtime switching of sound devices. 2009-12-03 06:38:12 +01:00
ehofman bc85767f19 Updates to allow runtime chaning of the sound device 2009-11-30 22:41:14 +01:00
Tim Moore e37c218c2a take locks out of ModelRegistry
They should be unnecessary and were causing deadlock with Effects that
load images.
2009-11-29 22:54:02 +01:00
ehofman a0aaa23904 Add a function to retreive all available playback devices. 2009-11-29 13:04:39 +01:00
ehofman 27a6c72091 initialize volume to a proper value 2009-11-29 13:04:39 +01:00
ehofman 2dcc66f03e Small bugfix 2009-11-29 13:04:38 +01:00
ehofman d70a05a088 Make it possible to specify a different device name 2009-11-29 13:04:38 +01:00
Tim Moore c2317edf8a Revert boost requirement to 1.37
I don't want to get into testing for tr1::unordered_map, and the
boost compatibility doesn't exist in 1.34.
2009-11-29 12:42:10 +01:00
Tim Moore cb7ac404d9 Merge branch 'ehofman/sky' 2009-11-26 23:28:34 +01:00
Tim Moore 5abc6c995f fix a memory leak in newcloud.cxx 2009-11-26 16:30:46 +01:00
ehofman 0f21c39e49 a slightly more readable version of the test 2009-11-26 16:05:46 +01:00
ehofman f6513127ce Also test for older versions of OpenAL-Sample 2009-11-26 16:05:45 +01:00
Tim Moore ddd72b2b37 Use an effect for 3d clouds 2009-11-26 11:40:41 +01:00
Tim Moore 7f5df1fb66 Support for shader program attributes in effects
Also, use a hash table for the effect shader program cache.
2009-11-26 11:39:34 +01:00
Tim Moore 2e71b64de1 Better error reporting for effects
Throw an exception when an undefine attribute value is found in an effect.

Also, fix a typo in TexEnvCombine operand attributes.
2009-11-26 11:32:00 +01:00
Tim Moore 45f1f9263f add a property debugging function 2009-11-26 10:38:31 +01:00
ehofman 878288f06a Don't forget to apply the doppler adjustment factor to the listener velocity also 2009-11-24 14:17:54 +01:00
ehofman 406cdf8d16 test for implementations with 'bad' doppler effects and adjust for it. 2009-11-24 14:17:54 +01:00
ehofman 5b28b024ae fix test programs 2009-11-24 14:17:54 +01:00
ehofman 7c693d8107 proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds. 2009-11-24 14:17:54 +01:00
Tim Moore b8a6d1ac4d add depth attribute to Effect 2009-11-23 09:15:47 +01:00
Tim Moore 40533f50df Drop required Boost version from 1.37 to 1.34
Use boost/tr1 to bring in std::tr1::unordered_map instead of the Boost
version.
2009-11-22 23:05:11 +01:00
Tim Moore 539ced191b Move tree shaders to an effect
Also, improve effect hash keys.
2009-11-22 00:32:51 +01:00
Tim Moore 1a400b890b Effect file support for GL_VERTEX_PROGRAM_TWO_SIDE and POINT_SIZE 2009-11-22 00:27:53 +01:00
Tim Moore ebe5a5579c shader language predicate 2009-11-20 22:59:15 +01:00
ehofman afb18ca75b the wrong name also mislead me: rotate velocity to the proper quat 2009-11-19 23:01:49 +01:00
ehofman 01c62932bd make the relative positions fixed against the body again. 2009-11-18 23:25:55 +01:00
ehofman 6cd8db7b28 Set to default distance attenuation function but change the parameters a but for better sound effects (and most of all quieter sounds at greta distance 2009-11-18 23:25:51 +01:00
ehofman bb46d91bc6 What do you know, the real problem turned out to be the distance attenuation function.. 2009-11-17 06:43:41 +01:00
Tim Moore 3cd5322496 descend into Effects to find default material animation values 2009-11-16 22:43:41 +01:00
Tim Moore cadecdcab7 add a transparent texture for effects
This is used as a default texture for the chrome animation.

Also, fix a typo in creating combiners.
2009-11-16 22:42:46 +01:00
Tim Moore cd4030b7db Make MultiChangeListener derive publicly from SGPropertyChangeListener
Otherwise it doesn't work as a listener!
2009-11-16 22:39:56 +01:00
Tim Moore 0a2264cad4 When instantiating effects, copy user data of any created nodes.
This bug was the cause of the huge memory consumption / death reported at some places:
the BVH data on "raw" .ac models (random objects) was dropped on the floor.
2009-11-15 23:51:08 +01:00
Tim Moore bb2a02daa8 Bump boost version to 1.37 2009-11-15 01:17:34 +01:00
Tim Moore 5991195062 optimize creation and sharing of effects
Implement equality test and hash for for property trees.  In an
Effect, make a hash table of Effects that inherit from it keyed on
their unmerged property tree. Using that, makeEffect() should return a
single Effect for given property tree description. Animations may
change that in the future...
2009-11-13 22:41:11 +01:00
Tim Moore 54c4055af3 Effects in models working for transparent materials and chrome animation
Implementation of animated effect values via the property system.

Add names for TexEnvCombine attributes
2009-11-13 22:41:11 +01:00
Tim Moore cb07210bc7 Move Texture unit builder into TexBuilder.cxx
Do the refactoring necessary to make that work.
2009-11-13 22:41:11 +01:00
Tim Moore 3e40d624a8 Effects for models
Basically working, at last. Among other things, create effects in
 models loaded directly from .ac files; this can happen, for example,
with the random models from the materials library.
2009-11-13 22:41:11 +01:00
Tim Moore 63ce675914 Splicing visitor for rewriting scene graphs with a minimum of copying 2009-11-13 22:41:11 +01:00
Tim Moore 14e5e87a4d Dump texture attributes of StateSet into effect property tree
Also, decode blend function.
2009-11-13 22:41:11 +01:00
Tim Moore e7e81c6639 getStateAttribute utility function
This provides a concise, typesafe way to get attributes from osg::StateSet.

Also, blew away BackRefInserter.
2009-11-13 22:41:11 +01:00
Tim Moore 23d0601d82 Add support for blend functions and alpha test functions in effects 2009-11-13 22:41:11 +01:00
Tim Moore 6db9138eeb wip for effects in models
multi-index for effect attributes
2009-11-13 22:41:10 +01:00
Tim Moore 6a7c200002 remove CopyPolicy from ModelRegistry
Put the responsibility for copying a loaded model directly in
SGReaderWriterXML.
2009-11-13 22:41:10 +01:00
ehofman e3f70b7125 temporarily remove listener (viewer) and source offsets. they mess things up 2009-11-12 22:59:43 +01:00
Tim Moore a25e859fa7 fix typo 2009-11-10 22:10:57 +01:00
ehofman 5b2af1f6b3 also recalculate the velocity in update_pos_and_orienation, so pass the north-east-down velocity directly and orientate position, orientation and velocity to OpenGL/OpenAL frames (x-right, y-up and z-back) 2009-11-10 16:29:16 +01:00
ehofman 59df72c4b0 allow sound effects in the configuration file to be added to the 'avionics' sample group by setting '<type>avionics</type>'. 2009-11-10 06:42:26 +01:00
Tim Moore 4e2eb2f24c Move propertyExpression code from flightgear to simgear
Also add a function (possibly redundant) to access the global property
root.
2009-11-09 15:53:10 +01:00
Tim Moore b905f4b8aa Property system optimizations
Profiling startup with the new effects code exposed some performance
gotchas. The objective is to reduce allocation of std::string
temporaries, especially when looking up node path names. Also, I
changed some paths to initialize strings with strings instead of char *;
this causes less allocation, at least with glibc. Also, eliminate
the old version of find_node and its helper functions by writing the
template version of find_node_aux to handle an explicit index
parameter.

Also, add const char[] as an internal property type

This doesn't actually add a new type to the property system, but allows using
character arrays as arguments to certain templates.
2009-11-09 15:52:54 +01:00
ehofman fefe87ed1e Remove old MSVC6.0 files that doen't work anymore 2009-11-09 10:45:15 +01:00
ehofman b66905c2f6 Oops, it was the scenery up vector, not the viewer up vector 2009-11-07 08:52:16 +01:00
ehofman 39472e4d81 Save a costly SGVec3d::fromGeod() calculation 2009-11-07 08:52:16 +01:00
ehofman 85fba1325a pass the geodetic position and view orientation to the sky reposition function 2009-11-05 16:17:29 +01:00
ehofman 0f39f05fa1 small fixes 2009-11-04 23:05:22 +01:00
ehofman 8d551c2664 fix directional sound orientation 2009-11-04 23:05:21 +01:00
ehofman 346a22f684 adjust to recent changes 2009-11-04 23:05:21 +01:00
ehofman b1571e4437 some small fixes 2009-11-04 23:05:21 +01:00
ehofman 5ac2abe3ab Remove more unneeded code and properly set relative position and sound direction 2009-11-02 23:20:59 +01:00
ehofman 5b15426cc6 Small code reorganization, mostly removing unneeded code 2009-11-02 23:20:59 +01:00
ehofman 1ac944b7c1 Position and orientation fixes thanks to Tim Moore (finaly). Code optimizations by moving code over from SGSoundSample to SGSampleGroup which means it will only run once for every sample group instead of once for every sample. 2009-11-02 23:20:58 +01:00
ehofman fd90dbb123 silently clip pitch and gain to their maximum values 2009-11-01 21:52:37 +01:00
ehofman 6ccad91537 proper orientation(?) and comment out relative position and direction code since it messes with OpenAL in such a way that volume doesn't work properly anymore 2009-11-01 21:52:37 +01:00
ehofman c89db53ebf another attempt at getting something useful without any result. 2009-10-31 22:55:32 +01:00
ehofman 4ffd70a42a fix a typo 2009-10-31 22:55:26 +01:00
ehofman bbeb48a60d fix a gcc version test 2009-10-31 22:55:18 +01:00
ehofman aefe9bc116 MacOS X fix 2009-10-31 22:54:46 +01:00
ehofman bcb95f647d add relative pos back in 2009-10-31 00:03:27 +01:00
ehofman 145a7fa146 pass the float pointer to the isNaN function instead of the SGVec3 type 2009-10-29 23:04:17 +01:00
ehofman 06f0b6030a multiply quats in the right order 2009-10-29 23:04:17 +01:00
ehofman 191ee3a0ed Commit the current state of affairs to see if it fixes the position code for others 2009-10-29 23:04:17 +01:00
ehofman f6358694ae another test program, using real world locations 2009-10-29 23:04:17 +01:00
ehofman af14d65a98 Fix a bug where a sample was removed from the sample list before it was stopped. Proper listener orientation when inside the airplane (need to find a good solution for outside view). 2009-10-28 23:16:19 +01:00
ehofman 9fe75dc521 also test for NaN in listener code 2009-10-27 22:15:11 +01:00
ehofman 0051bea034 small code reorganization and addition of debugging tests. 2009-10-27 22:15:11 +01:00
ehofman 76c79dba8e FGViewer::recalcLookFrom turned out to be an excellent source of information for prosition and orientation 2009-10-26 23:07:47 +01:00
ehofman 84dc82506a re-enable sound positioning and velocity, test for NaN's and print a message when it happens (debugging, should be removed later on). 2009-10-26 18:50:00 +01:00
ehofman ae1625734c move all isnan() declarations from sample_group.cxx to compiler.h since it's too important not to have available everywhere. 2009-10-26 18:49:57 +01:00
Tim Moore e2ce4c0fa9 More include SGMath.hxx to keep MSVC happy 2009-10-26 18:37:27 +01:00
ehofman a06a15e769 Use shared pointers for any reference to SGSoundSample, fix the constructor of SGSoundSample where data is supplied by the calling program. 2009-10-24 19:29:41 +02:00
ehofman 7c5de29b61 get rid of aut_ptr, it only works with objects that can destroyed with delete (and not even delete[]) which is too limited. take drastic actions to find the sound-not-playing-bug: set all positions and orientations to default all the time. 2009-10-24 19:29:41 +02:00
ehofman 5f9befebae .. and remove some debugging code 2009-10-22 22:52:05 +02:00
ehofman 6a7b885891 revert some test code 2009-10-22 22:52:05 +02:00
ehofman cd8e7bbdca should use free instead of delete for malloced data. 2009-10-22 22:52:05 +02:00
ehofman 5d731ad8c3 a few more temporarty debugging statements 2009-10-22 22:52:05 +02:00
ehofman 7964270929 fix a memory leak and add some temporary debugging statements. 2009-10-22 22:52:05 +02:00
ehofman ea513d392e Updates to the test utilies. 2009-10-22 22:52:05 +02:00
ehofman feba9024eb Fix a pause situation where more code was executed than expected. Unbind an OpenAL buffer from an OpenAL source when requested to stop playing. 2009-10-21 16:25:29 +02:00
ehofman b3e16ce8e0 use auto_ptr instead 2009-10-19 23:50:17 +02:00
ehofman 31dd77c694 do not yet add the relative sound position to the absolute position, it's generating NaN's at the moment. Fix a bunch of other small bugs 2009-10-19 23:50:17 +02:00
ehofman ae58f89fbf sigh, forgot another alut* at the wrong place. 2009-10-19 23:50:17 +02:00
ehofman b3bc36b253 restore some part of the code to prevent an untwanted segmentationf fault. 2009-10-18 18:07:19 +02:00
ehofman 7287509fef Start the sound manager in a deactived state. This means the code now has to activate it explicitly when desired. A non active state means the update function will no be executed. 2009-10-18 18:06:55 +02:00
Tim Moore b1c49045a8 forward declare Point3D in sg_types.hxx
This avoids sucking in SGMath.hxx -- and therefore a bunch of OSG headers --
into many compilation units.
2009-10-18 12:11:13 +02:00
ehofman 0d5634475c Don't delete the sample data if it wasn't constructed as a file. It's now deleted when calling free_data() by the owner or in the destructor. 2009-10-18 12:07:38 +02:00
ehofman e6bfe7d40c revert to previous version 2009-10-18 12:07:25 +02:00
ehofman 811cd0653f make sure update_late isn't executed when dt=0 2009-10-17 23:47:20 +02:00
ehofman e2b8a21ff5 documentation, licensing, copyright and small api updates. 2009-10-17 23:47:06 +02:00
ehofman 24c7941f65 convert _relative_pos to a vector of doubles and set the relative offset 2009-10-17 13:39:34 +02:00
ehofman 600a9ee4c5 _data is not an array of pointer 2009-10-17 13:39:34 +02:00
ehofman fdfdfedf01 Alut < 1.0 fixes and finaly fix the sound orientation 2009-10-17 13:39:33 +02:00
ehofman a67688322d Initialization was done much earlier than expected resulting in some sample
groups not being activated (and sample loading using OpenAL/ALUT functions to
be scheduled before OpenAL was initilialized).

fix alutInit counter
remove left over static declaration fro SGSoundMgr::load
2009-10-16 11:14:05 +02:00
ehofman 6fe057e277 add a debugging statement 2009-10-16 11:14:05 +02:00
ehofman f23e8bfb02 fix for latest changes 2009-10-16 11:14:05 +02:00
ehofman eab9da98f2 give the sample class as much info as possible to properly position and orientate the sounds. unfortunately at this time orientation seems to be from straight behind which means that sounds that have outer-gain set to 0.0 will not be heard yet. 2009-10-16 11:14:05 +02:00
ehofman f161992836 Alex Buzin:
I got an error with the Sunday CVS - FG crashed while exiting .
gdb reports SIGSEGV error at file soundmgr_openal.cxx, line 159.

Error was fixed by changing lines 157-159 from:
        buffer_map_iterator buffers_current = _buffers.begin();
        buffer_map_iterator buffers_end = _buffers.end();
        for ( ; buffers_current != buffers_end; ++buffers_current ) {
to :
        buffer_map_iterator buffers_current;
        while(_buffers.size()){
            buffers_current = _buffers.begin();
2009-10-14 00:34:39 +02:00
Tim Moore 40e13b91fe Merge branches 'toresten/geofix', 'jmt/lcase', 'stuart/clouds' and 'jmt/dump' 2009-10-12 10:03:00 +02:00
ehofman af6824605b proper naming is everything 2009-10-12 00:01:42 +02:00
ehofman babf58f8d2 Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener 2009-10-12 00:01:07 +02:00
ehofman 968f5d7693 OpenAL buffer management; add a buffer cache to prevent loading the same sample in memory twice. Especially useful to save memory for multi-aircraft configurations and (later) for AI models. 2009-10-12 00:00:53 +02:00
ehofman 4cc6bd69ae add the option to tie a SampleGroup to the listener position and orientation 2009-10-08 10:17:11 +02:00
ehofman 199437e859 alut pre-1.0 doesn't support aletGetError but then again, this function doesn't get called in that case either so just comment it out at build time 2009-10-08 10:17:11 +02:00
jmt e5fac0a01d Update the screen-dump code to use osgDB, and hence write out files in more common formats (PNG, JPEG, etc). The PPM writing code is retained for the moment, in case someone other than FG is relying upon it. 2009-10-07 08:20:50 +02:00
ehofman 5d14b84969 fix a typo 2009-10-07 08:19:47 +02:00
ehofman bcccd06cee (try to) properly align model and viewer 2009-10-07 08:19:33 +02:00
ehofman 6b0ab9a49a default listener (master volume) default to 0.0 to save some ugly code in FlightGear 2009-10-06 07:22:06 +02:00
ehofman 023002ae73 add the alc.h header file vor OpenAL context related code 2009-10-06 07:22:06 +02:00
ehofman 579d384c04 Rename update() to update_late() for the sound manager to be able to initialize it before any other class that uses it. This will allow the SoundManager to be safely accessed in the constructor of those classes. 2009-10-06 07:22:06 +02:00
ehofman e2e1524454 Initial commit of the new sound system, expect more updates to follow 2009-10-06 07:22:06 +02:00
durk 4a5853c1c2 Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-04 01:41:21 +02:00
Tim Moore 64756d14d0 Back out convertToLowerCase function
It brought in an OSG dependency; we'll just use boost::to_lower_copy instead.
2009-10-01 00:31:36 +02:00
Tim Moore bac2ef601d Merge branch 'jmt/lcase' into next 2009-09-28 23:51:07 +02:00
Tim Moore cf3bab89f9 Merge branch 'master' into next 2009-09-28 23:50:56 +02:00
jmt dfe41ad984 Extend simgear::strutils with convertToLowerCase helper - currently a proxy for osgDB helper of the same name. 2009-09-28 23:50:08 +02:00
ehofman b784bebaa9 just small fixes 2009-09-28 23:40:06 +02:00
torsten bcf727cf58 Catch a possible floating point error in SGGeodesy::SGCartToGeod() for cartesian coordinates close to the geocenter region. 2009-09-22 22:44:38 +02:00
Tim Moore ecd0a53412 Add writeLocalData functions for internal scenegraph classes
This makes the scenegraph dump more complete and therefore more useful.
2009-09-22 12:56:28 +02:00
Tim Moore 3456434e37 check for null effect in EffectCullVisitor
An EffectGeode might not have any effect.
2009-09-18 15:43:46 +02:00
Tim Moore 454c5b1ed2 Merge branch 'tat/configure' into next 2009-09-17 12:25:19 +02:00
torsten dc2c437a1a Tatsuhiro Nishioka:
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
2009-09-17 12:24:56 +02:00
Tim Moore 819d3f5ded Merge branch 'topic/projection' into next 2009-09-17 12:22:06 +02:00
frohlich 4f802689f2 Correct finite precision issues.
Use consistent function names.
Implement changes consistently over the different vector sizes.

Modified Files:
	SGVec2.hxx SGVec3.hxx SGVec4.hxx
2009-09-17 12:21:42 +02:00
Tim Moore 9cbbe55598 Merge branch 'frohlich/weak' into next 2009-09-17 12:18:33 +02:00
frohlich 7e2dafdcb8 Make the weak pointer work. Some bits were left when importing.
Modified Files:
	SGSharedPtr.hxx SGWeakPtr.hxx
2009-09-17 12:18:07 +02:00
jmt c7873d68f7 Logging:less verbose sound loading. 2009-09-17 12:13:47 +02:00
jmt 939ec526a8 Logging: quiet down STG parsing. 2009-09-17 12:13:47 +02:00
jmt b20a635db0 Logging: quiet down model/image loading policy. 2009-09-17 12:13:47 +02:00
jmt a656bee0df Logging: quiet the BVH building policy. 2009-09-17 12:13:47 +02:00
jmt 42f07e3f14 Logging: quiet material loading. 2009-09-17 12:13:47 +02:00
jmt 5803b05bd5 Logging - downgrade play/stop messages to debug. 2009-09-17 12:13:47 +02:00
John Denker ccf0ba50c4 Implement vector _projection_ functions. 2009-09-09 23:28:16 +02:00
John Denker f3bc977d32 Make "repeat" start slower on pick-animation mouse events;
otherwise it is unusable.
2009-09-09 22:54:13 +02:00
ehofman 80609e0816 Dont execute code in case the soundmanager isn't properly initialized 2009-09-09 08:39:56 +02:00
frohlich 795d481ca6 Switch to new vector conversion functions.
Modified Files:
	simgear/math/SGGeod.cxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/material/Effect.cxx
	simgear/scene/model/SGInteractionAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/particles.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/sky/CloudShaderGeometry.cxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloudfield.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/sky.cxx
	simgear/scene/tgdb/GroundLightManager.cxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/TreeBin.cxx simgear/scene/tgdb/obj.cxx
 	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGUpdateVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich 1b936b9af8 Fix problem with ocean files not recognized as water.
Move dynamic casts to EffectGeode into the findMaterial method.

Modified Files:
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-09-09 08:39:55 +02:00
frohlich f141cc28b0 Add some comments.
Make sure floating point constants do not introduce useless upcasts.
Remove now unused and not really usefull method.

Modified Files:
	simgear/math/SGQuat.hxx
2009-09-05 17:01:58 +02:00
ehofman 4cb64b58be Also install coremag.hxx since it is being used by JSBSim now 2009-09-05 17:01:58 +02:00
frohlich 028af34d3d Remove unused member.
Modified Files:
	simgear/scene/util/SGSceneFeatures.hxx
2009-09-05 17:01:58 +02:00
frohlich ce54997be5 Should be now more easy to make use of SGMath without having osg.
Modified Files:
	simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
	simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx
2009-09-05 17:01:58 +02:00
frohlich 3d213fa713 Return a osg::Vec value instead of a non const reference.
Modified Files:
 	scene/model/SGMaterialAnimation.cxx
2009-09-05 17:01:58 +02:00
frohlich e71f3790ce Avoid the non const SGVec*::osg() method.
Modified Files:
 	SGTranslateTransform.cxx SGScaleTransform.cxx
 	SGRotateTransform.cxx
2009-09-05 17:01:58 +02:00
frohlich 67b9cba4d3 Use const refs for const data.
Modified Files:
 	simgear/scene/model/CheckSceneryVisitor.hxx
	simgear/scene/model/CheckSceneryVisitor.cxx
2009-09-05 17:01:58 +02:00
torsten 78a471f684 Spare one node in the scenegraph if there is no <offsets> 2009-09-02 23:43:13 +02:00
timoore d4289c5d54 Change trees code to use a faster OpenGL path
The (random) dimensions of a large number of trees is stored in an
array shared by all the tree geodes. The coordinates of the origin of
each tree are replicated in an another array. This allows an entire
block of trees to be rendered with a few OpenGL calls, instead of one
function call per tree.
2009-08-25 16:14:13 +02:00
torsten 0c17c5440a support osgText in models 2009-08-25 09:11:27 +02:00
torsten c4116da564 support osgText in models. See docs/README.osgtext for details 2009-08-25 09:11:27 +02:00
torsten d0821953bb Don't load materials without a name 2009-08-23 21:37:03 +02:00
torsten e782adef94 Avoid NAN due to floating point rounding errors 2009-08-23 21:37:03 +02:00
ehofman d3572c2562 prevent division by zero 2009-08-23 21:37:03 +02:00
torsten 1f3838b155 Alan Teeder: fix incomplete dbg_printf for non-gcc. 2009-08-23 21:37:03 +02:00
torsten 6aa459073e don't build tabbed_value_test, swap_test, openal_test1 and openal_test2 by default. 2009-08-23 21:37:03 +02:00
torsten 0932c33185 warning fix: unused variables 2009-08-23 21:37:03 +02:00
torsten 5e542aa841 extinguish many warnings (at least for gcc) 2009-08-23 21:37:03 +02:00
torsten 6d53abd5af warning fix: initializing members in the order they are declared keeps gcc happy 2009-08-23 21:37:03 +02:00
torsten 3ea58bf8db warning fixes 2009-08-23 21:37:03 +02:00
torsten 71a4c2c3d2 extinguish many warnings (at least for gcc) 2009-08-23 21:37:03 +02:00
torsten a3e391a523 warning fix: abort program and spit out a message if getNumPrims() is called with unknown mode. (Shouldn't happen anyway) 2009-08-23 21:37:02 +02:00
torsten 9cb15b302c warning fix: unused variable 2009-08-23 21:37:02 +02:00
torsten 15c1a28d37 warning fix, unused code 2009-08-23 21:37:02 +02:00
torsten d3a500e54e don't use uninitialized variables 2009-08-23 21:37:02 +02:00
torsten a0a5eb8aef warning fixes 2009-08-23 21:37:02 +02:00
torsten a92955eade warning fixes 2009-08-23 21:37:02 +02:00
torsten f043f3d4f9 warning fixes 2009-08-23 21:37:02 +02:00
torsten 992a057a1b warning fix (multiline comment) 2009-08-23 21:37:02 +02:00
torsten 07da1e7e1a warning fix 2009-08-23 21:37:02 +02:00
torsten 2c07222ef6 warning fixes 2009-08-23 21:37:02 +02:00
torsten 918e315d47 Warning fix: array subscript is above array bounds 2009-08-23 21:37:02 +02:00
ehofman c824731bc6 Expose the color of the sun (which is not the scene specular color anymore) 2009-08-23 21:37:02 +02:00
ehofman 0c39caa622 Differentiate between sun color (based in visibility) and scene color (based on humidity) 2009-08-23 21:37:02 +02:00
torsten 1f1e28baf8 Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. 2009-08-09 23:56:10 +02:00
fredb 0c303389d6 Compile under MSVC9 2009-08-09 23:56:10 +02:00
timoore 01a896ef5b New effects from Till Busch: crops, water, landmass
As shown at LinuxTag, with modifications from Tim Moore: the base
landmass texture is mixed with the steepness and snow effects. Till's
new syntax for textures in effect files was also added. syntax for
textures. Also, syntax for accessing internal textures, such as Till's
3D noise texture, was added.

Several bugs in the effect inheritance algorithm were fixed.
2009-08-09 23:56:10 +02:00
torsten 0e5e760135 Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action for mouse-button and mouse-wheel. 2009-08-08 00:49:40 +02:00
fredb 7e7d877874 Fix case typo 2009-07-27 23:47:15 +02:00
fredb 57ccb6fd6b Suppress warnings 2009-07-27 23:47:15 +02:00
fredb efa2876e29 Compile latest SimGear under MSVC9 2009-07-27 23:47:15 +02:00
Tim Moore 59ef7d8fd1 Create a singleton for the parser table 2009-07-19 23:05:04 +02:00
Tim Moore 1f308c9ec3 Move definition of SGRawBase<...>::printOn out of simgear namespace
They are declared in the global namespace, and MSVC insists that they be
defined there.
2009-07-19 22:39:16 +02:00
Tim Moore 4943d3aa53 Add missing return statements 2009-07-18 10:12:59 +02:00
Tim Moore 828d561113 Store material data with Effect
Somehow this got left out, which broke ground intersection queries.
2009-07-17 16:18:12 +02:00
Tim Moore fcf72a7123 Change references to property types
BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.
2009-07-17 14:52:58 +02:00
Tim Moore d3f5bc6e2d Changed SGRawValue::DefaultValue to an inline function.
This avoids MSVC bugs in declaring templated specializations of static members.
2009-07-17 11:40:36 +02:00
Tim Moore f525a05be8 Use SGAtomic's compareAndExchange instead of a new SGSwappable class
Also, eliminate the __declspec(32) of that class which is causing problems
in osg::buffered_object.
2009-07-17 00:29:48 +02:00
Tim Moore fc7ec4299e include file change to make simgear work with OSG 2.9.X again 2009-07-16 23:09:10 +02:00
Tim Moore 21d053b1b6 Fix effects code to work with OSG 2.8.2-rc4 2009-07-16 18:33:27 +02:00
Tim Moore 68e64a5aa7 Use std::back_inserter instead of my local hack
BackRefInsertIterator is probably broken and may not be needed at all.
2009-07-16 13:02:07 +02:00
timoore 8e718fe288 Add new Effects files to vcproj 2009-07-16 12:09:45 +02:00
timoore efec9070e1 Fixes for technique predicates
Get tests based on properties and OpenGL extensions working.
2009-07-16 12:09:44 +02:00
timoore e3646d4d4a more effects features
Materials can specify an effect.

Add support for PolygonMode and initial support for Uniform.
2009-07-16 12:09:44 +02:00
timoore 4219f16f61 Construct effects from property lists
The material code constructs a property list from its input parameters.

Enable dumping of Pass and Technique objects to a file.

Default effect now uses texture node instead of texture0
2009-07-16 12:09:44 +02:00
timoore c3b1802e95 materials use only simgear::Effect
Eliminate SGMaterial::get_state function.

Use Effect in BVH visitor, ocean tile generation, and airport signs.
2009-07-16 12:09:44 +02:00
timoore 40fe078021 Use Effect to implement point lights
This allows different OpenGL features (point sprites, point attenuation) to
be used depending on hardware support.
2009-07-16 12:09:44 +02:00
timoore a5a6600e74 Use SGExpressions for evaluating a Technique's validity 2009-07-16 12:09:44 +02:00
timoore 03b9303f22 Overhaul of SGExpression
Polymorphic additions to expressions: Add an expression base class
with a method for dynamically determining the type of an expression.

Add variables, predicates and boolian expressions.

Support for parsing trees of expressions
2009-07-16 12:09:44 +02:00
timoore b5a59ea6f9 Work in progress for Technique validation 2009-07-16 12:09:44 +02:00
timoore c6b2124129 Use Effects in materials library, and therefore in scenery 2009-07-16 12:09:44 +02:00
timoore d320a6facb Effects framework 2009-07-16 12:09:43 +02:00
timoore 0793c2cb8c Blow away unused SGMaterialLib::add_item functions 2009-07-16 12:09:43 +02:00
timoore d14755abb8 cleanup
Add support for boost::mem_fn to SGSharedPtr.

Remove a couple of "using" declarations from scene/model/model.hxx
2009-07-16 12:09:43 +02:00
timoore abd4aa2e6b Add PropertyList typedef for vectors of property list nodes. 2009-07-16 12:09:43 +02:00
timoore 58417e78e5 Add a method to setStringValue that takes a std::string argument 2009-07-16 12:09:43 +02:00
timoore 390eb1c6e9 Don't cache results of getDisplayName
Return a std::string result instead of char *.
2009-07-16 12:09:43 +02:00
timoore d4c6530a72 Add VEC3D and VEC4D property types
Add "extended" argument to readProperties, which controls whether the vector
 property types are accepted by the XML reader.
2009-07-16 12:09:43 +02:00
timoore ff17b44a41 Extend properties to support new property types.
An SGRawBase class has been added as a base class to the SGRawValue
hierarchy so that SGPropertyValue functions don't necessarily need to
know the type of the value stored in the node.

A new SGRawValueContainer class stores properties that shouldn't be
stored in the node itself. PropertyTraits indicates if a type is
stored in the property node or externally.

Add getValue and SetValue template member functions to SGPropertyNode.

Read and write new extended properties.

Rearrange props.hxx a bit so that the template magic actually works.

Split out extended raw value virtual functions into a seperate base class.

SGRawExtended is chosen as a base class of SGRawValue for extended property
types.
2009-07-16 12:09:43 +02:00
timoore 5bd2d47571 Cleanup of properties
Change most uses of the SGPropertyNode _value union to use static_cast.

Move SGPropertyNode::Type out of the class into simgear::props namespace. Add
a PropertyTraits class so that templates can calculate the property type tag
based on a C++ type.

In destructor, delete _value.val if it is not 0 (and the property is not
aliased).
2009-07-16 12:09:43 +02:00
fredb f8e475cd34 Refactor GLX only debug code 2009-07-15 12:50:49 +02:00
fredb a05e063949 Compile when not GLX 2009-07-12 00:52:07 +02:00
ehofman eb06a90109 Geoff McLane:
add a bunch of debugging code to find a persistant bug for Atlas/Map and fix them one by one.
2009-07-12 00:52:07 +02:00
fredb e2f6632fee Support MSVC 64-bit architecture 2009-07-02 08:51:12 +02:00
fredb 5c5c583dcc Add MSVC90 (VS2008) project files 2009-07-02 08:51:12 +02:00
fredb 0d8d5c02d0 Update MSVC 7.1 projects - Put PLIB and FLTK in 3rdParty 2009-07-02 08:51:12 +02:00
frohlich 382e0c6ad2 Remove unneeded explicit scenegraph deletion.
Modified Files:
	simgear/scene/tgdb/TileCache.cxx
 	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
2009-07-02 08:51:12 +02:00
fredb a8d1c44408 Remove unmaintained, outdated and misleading project files. Use VC7.1 projects instead 2009-07-02 08:51:12 +02:00
fredb 78b4318c34 Suppress warnings 2009-07-02 08:51:12 +02:00
fredb b47031a099 Win32 fix 2009-07-02 08:51:12 +02:00
frohlich 0f7b65a921 Provide a thread safe SGWeakPtr implementation.
Extend SGAtomic with atomic exchange and add.
Import updates from the original implementation of that in OpenFDM.

Modified Files:
 	Makefile.am SGAtomic.cxx SGAtomic.hxx SGReferenced.hxx
 	SGSharedPtr.hxx
Added Files:
 	SGWeakPtr.hxx SGWeakReferenced.hxx
2009-06-25 10:13:03 +02:00
fredb 33f7903aeb Update MSVC 7.1 projects 2009-06-25 10:13:02 +02:00
fredb f3c2740917 Win32 fix 2009-06-25 10:13:02 +02:00
frohlich 09a57c7a52 No observed_ptr needed.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-06-25 10:13:02 +02:00
frohlich 9068f0606e Remove unused headers.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-25 10:13:02 +02:00
frohlich c577b7e369 Propagate the lanel loader through the options.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-25 10:13:02 +02:00
frohlich 5850464ba7 Move the carrier interactive geometry configuration into the model files.
Modified Files:
	Makefile.am animation.cxx
Added Files:
	SGInteractionAnimation.hxx SGInteractionAnimation.cxx
2009-06-23 10:42:42 +02:00
ehofman 50e240d5e4 Move the texture code to FlightGear/utils/Modeller 2009-06-23 10:42:42 +02:00
frohlich 75c2a45b25 Add some trailing spaces ...
Modified Files:
 	./simgear/math/SGIntersect.hxx
2009-06-23 10:42:42 +02:00
jmt c958d63897 Fix a warning from GCC - 'ALIAS' was unhandled in the switch stmt. 2009-06-23 10:42:42 +02:00
Tim Moore b633b8d0d3 change MAX_PATH to max_path to avoid Windows compilation problems 2009-06-17 11:37:21 +02:00
Tim Moore 76948416a9 overhaul sg_throwable to behave like a proper exception
Make sg_throwable inherit from std::exception.

change exception objects to contain C strings: exception objects should not
include objects, like std::string, whose copy constructor could throw.
2009-06-16 11:11:13 +02:00
fredb f4a527c57c Add a simple class to subdivide Bezier curves 2009-06-15 10:23:22 +02:00
fredb c491baff0e Remove unused variable 2009-06-15 10:23:21 +02:00
frohlich 6d05fc6f57 Finally get rid of that member in the SGModelData callback.
Move call of SGModelData::modelLoaded directly into the xml reader.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
 	simgear/scene/model/modellib.hxx
 	simgear/scene/model/modellib.cxx
 	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-15 10:23:21 +02:00
frohlich ca53add820 Mark static transforms as static.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-15 10:23:21 +02:00
frohlich 6fe3099ab4 Revert a change from 2009/06/07.
Should make the Nasal code for some xml models work again.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/SGReaderWriterXML.cxx
 	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
2009-06-15 10:23:21 +02:00
frohlich a34eceb327 Also handle PagedLOD nodes frame count in the update visitor.
Modified Files:
 	simgear/scene/util/SGUpdateVisitor.hxx
2009-06-11 15:55:12 +02:00
frohlich c9042c3186 Also test against bounds when updating the scene.
Modified Files:
	simgear/scene/util/SGUpdateVisitor.hxx
2009-06-11 15:55:12 +02:00
jmt b46fe0d51c Fix waypoint test, thanks Martin. 2009-06-11 15:55:12 +02:00
jmt 6d1d3173fe Extend SGWaypoint with track and speed data, and compute tracks with the
distance in SGRoute.
2009-06-11 15:55:12 +02:00
fredb 030d044d03 Win32 fix 2009-06-11 15:55:12 +02:00
jmt 29fb8e0f74 Fix bad interaction between CourseAndDistance overloads and use of implicit
SGWaypoint construction from SGGeod.
2009-06-11 15:55:11 +02:00
jmt 6e326976d5 Update route/waypoint tests for revised API 2009-06-11 15:55:11 +02:00
jmt 03a7d72a62 Change SGWaypoint to use SGGeod internally. Remove some unused code, to
support cartesian waypoints and compute distance off a cartesian route.
Add a helper to access the total route distance.

Should not cause any visible functionality change.
2009-06-11 15:55:11 +02:00
frohlich f913febd71 More cleanup.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich daa0fbdc6b Do not modify danymically generated textures.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-06-11 15:55:11 +02:00
frohlich d4c52b599d Provide something more sensible for the properties root
for the modelLoaded call. MAy be this needs to be revisited, but in any
case better than constant zero.

Modified Files:
 	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/modellib.cxx
2009-06-11 15:55:11 +02:00
frohlich ec88373eb7 Cleanup.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich 4286cafdeb Doing the compilers job: constant propagation.
This variable is nowhere set except to zero.

Modified Files:
	model/SGPagedLOD.cxx model/SGReaderWriterXML.cxx
	model/modellib.cxx model/modellib.hxx
2009-06-11 15:55:11 +02:00
frohlich 3880d8e2f2 Slight cleanup.
Remive last reference to plibs file utility library.

Modified Files:
 	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-11 15:55:11 +02:00
frohlich 671c84ad44 Remove unused header.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-06-11 15:55:11 +02:00
frohlich a0d687bb24 Use osgDB::FileUtils instead of plib file utils.
Modified Files:
 	simgear/scene/material/mat.cxx
2009-06-11 15:55:10 +02:00
frohlich 704385ff0a Replace SGPlacementTrans usage with osg::PositionAttitueTransform.
Remove SGPlacementTrans.
Update build system.

Modified Files:
	SimGear.dsp projects/VC7.1/SimGear.vcproj
	projects/VC8/SimGear.vcproj simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
Removed Files:
 	simgear/scene/model/placementtrans.cxx
 	simgear/scene/model/placementtrans.hxx
2009-06-11 15:55:10 +02:00
frohlich 81a657edec Use osg's builtin mechanisms to traverse only in range nodes with the
update visitor.

Modified Files:
	simgear/scene/util/SGUpdateVisitor.hxx
 	simgear/scene/tgdb/TileEntry.cxx
 	simgear/scene/model/placementtrans.cxx
2009-06-11 15:55:10 +02:00
frohlich 9d0bad29c0 Invent a property root if not given in the options struct.
Modified Files:
	simgear/scene/model/SGReaderWriterXML.cxx
2009-06-03 23:43:45 +02:00
ehofman 2fb8e32104 test for addChild also 2009-06-03 00:08:05 +02:00
ehofman c522e499b2 find the last index instead of the last pos for addChild 2009-06-03 00:08:05 +02:00
frohlich 4700955480 Avoid empty search path extensions for the case that only the bucket index
number is given.

Modified Files:
	scene/tgdb/TileEntry.cxx
2009-06-03 00:08:05 +02:00
frohlich 2c66081fa4 When loading stg files honour the original path if given.
Modified Files:
	simgear/scene/tgdb/ReaderWriterSTG.cxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
2009-06-03 00:08:05 +02:00
frohlich 855e88da43 Enable stg loading by filename.
Modified Files:
	simgear/scene/tgdb/ReaderWriterSTG.cxx
2009-06-03 00:08:05 +02:00
mfranz ad302db9a8 segfault-- 2009-06-03 00:08:04 +02:00
frohlich bfa5fff500 Cleanup.
Additional null pointer checks.
Simplify redundant interface arguments.

Modified Files:
	simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/tgdb/ReaderWriterSTG.cxx
	simgear/scene/tgdb/SGReaderWriterBTG.cxx
	simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx
	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx simgear/scene/tgdb/obj.cxx
2009-06-03 00:08:04 +02:00
frohlich 01c64fd554 Give the models properties as an argument to the init callback.
Modified Files:
 	SGPagedLOD.cxx
2009-06-03 00:08:04 +02:00
mfranz 13a2b92a32 remove duplicated header entry 2009-05-19 23:53:25 +02:00
frohlich 29e79f8f61 Also note the btg reader header in the build system.
Modified Files:
	scene/tgdb/Makefile.am
2009-05-19 23:53:24 +02:00
frohlich 8f7527ede0 Restore the special capability of the btg reader to read compressed files.
Modified Files:
 	scene/tgdb/SGReaderWriterBTG.cxx
 	scene/tgdb/SGReaderWriterBTG.hxx
2009-05-19 23:53:24 +02:00
frohlich 7cd149a4d8 Implement current osgDB::ReaderWriters supportsExtension interface instead
of the previous one.

Modified Files:
 	model/SGReaderWriterXML.cxx model/SGReaderWriterXML.hxx
 	tgdb/ReaderWriterSTG.cxx tgdb/ReaderWriterSTG.hxx
 	tgdb/SGReaderWriterBTG.cxx tgdb/SGReaderWriterBTG.hxx
2009-05-19 23:53:24 +02:00
frohlich e45912fd8a Attach the ModelData to the options instead of the userdata field.
Modified Files:
	simgear/scene/model/SGPagedLOD.cxx
	simgear/scene/model/SGReaderWriterXML.cxx
2009-05-19 23:53:24 +02:00
ehofman 56c4ba67c6 * Add a function to create a node after the laste node with the same name
(this frees the xml property loader from keeping track of the number of
    nodes with the same name that have already been added to the property
    tree).
 * make some small code cleanups at the core of the property tree.
2009-05-18 00:36:46 +02:00
Tim Moore 7e7ce2f38e Merge branch 'maint' into next 2009-05-18 00:34:06 +02:00
frohlich 7dc9eba2d0 Make SimGear compile with osg trunk
Modified Files:
	simgear/scene/model/SGPagedLOD.cxx
 	simgear/scene/model/SGPagedLOD.hxx
 	simgear/scene/sky/cloud.cxx simgear/scene/sky/moon.cxx
	simgear/structure/OSGVersion.hxx
2009-05-16 16:18:54 +02:00
mfranz f91d96b51a - fix one broken #include path (in a not usually compiled test app)
- turn four #include paths from the "foo" form to <foo>

The quotes form is normally only used for headers with path relative
to the including file's path, though the standard doesn't strictly
mandate this. This is consistent with the rest of sg, it makes the
code's intent clearer and helps to find headers. (And it's a few
milliseconds faster, too.)
2009-05-16 16:18:37 +02:00
mfranz bc19609147 tcpserver: typo 2009-05-16 16:17:39 +02:00
mfranz 1ccaf3a0bd fix leaks 2009-05-16 16:17:39 +02:00
ehofman 03bfd829da add a bit of comment 2009-05-02 00:40:09 +02:00
fredb e1f7a1e0a0 Stuart Buchanan :
This patch changes the shader so the diffuse light element is applied based on the co-linearity of the light vector and the viewing vector. I think this makes sense, as the tree textures don't represent a surface themselves.
2009-05-02 00:40:09 +02:00
ehofman ceeac0ecf0 Revert most of the previous patch, it didn't improve the dome since it wat adjusting the wrong bads 2009-04-15 23:03:07 +02:00
frohlich c9d0eac739 Put some annotations into the loaded models names.
Modified Files:
	simgear/scene/model/modellib.cxx
2009-04-15 23:03:07 +02:00
frohlich 8f24d924ee Remove a newline printf, probably left over from development.
Modified Files:
	dome.cxx
2009-04-15 23:03:07 +02:00
ehofman 8537cc9edf Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:03:07 +02:00
ehofman 58f3985567 Fix a NaN at higher altitudes: sin_beta could become greater than 1.0 which is hard to understand for asin. 2009-04-15 23:03:07 +02:00
frohlich 872db67f21 Remove unused variables.
Modified Files:
	simgear/bucket/newbucket.hxx
2009-04-15 23:03:07 +02:00
Tim Moore 006f90997a Merge branch 'maint' into next 2009-03-31 00:04:30 +02:00
torsten 26b4776394 fix wrong bucket calculation for western hemisphere, close to poles, full-degree-longitude calculations.
set_bucket computed false left border, if the span was greater than 1, longitudes were less than zero
and longitudes were within SG_EPSILON on a full degree. Example: -179.0, +87.5 returned -176, 87
but should return -180, 87.
Discovered by Brian Schack
2009-03-30 18:43:39 +02:00
frohlich 66c64459e6 Makes more sense to process the orientation in this order.
Modified Files:
	simgear/scene/model/placement.cxx
2009-03-30 18:42:45 +02:00
frohlich dc8657f57f Clean up placementtrans a bit.
Modified Files:
 	simgear/scene/model/placement.cxx
 	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
2009-03-30 18:42:45 +02:00
frohlich 9d647b90e0 Zap aliasing compiler warnings.
Modified Files:
 	simgear/io/lowlevel.cxx
2009-03-30 18:42:45 +02:00
frohlich f5730c950b Remove second, identical to the first one license header.
Modified Files:
 	simgear/scene/model/SGScaleTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich 15d37daebd Remove unused header.
Modified Files:
	simgear/scene/tgdb/TileEntry.cxx
2009-03-30 18:42:45 +02:00
frohlich 795c9876af Make it compile with gcc-4.4.
Modified Files:
	simgear/debug/logstream.hxx
2009-03-30 18:42:45 +02:00
frohlich 45f653167d Make use of optimized matrix multiplication routines in osg.
Modified Files:
	simgear/scene/model/SGTranslateTransform.cxx
2009-03-30 18:42:45 +02:00
frohlich 403d9b6ac1 No longer change the material properties for ac models on the fly.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-30 18:42:45 +02:00
frohlich 722af5f659 Cleanup. Use already structured data instead of copying stuff. 2009-03-18 07:53:51 +01:00
frohlich 471b9f02ec Add const accessors.
Modified Files:
	simgear/ephemeris/ephemeris.hxx
2009-03-18 07:53:51 +01:00
frohlich fd294b6f98 Make sure the boundingvolumes for the btg files are as high as possible
in the scenegraph.

Modified Files:
	simgear/scene/tgdb/SGReaderWriterBTG.cxx
2009-03-18 07:53:51 +01:00
frohlich 88baaa72be Use triangle sphere intersection directly.
Modified Files:
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich 61084cf1ba Make triangle sphere intersection tests usable with mixes types.
Modified Files:
	simgear/math/SGIntersect.hxx
2009-03-18 07:53:50 +01:00
frohlich 5b63f0755a Preparations for improoved timing behaviour.
Modified Files:
	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHSubTreeCollector.cxx
2009-03-18 07:53:50 +01:00
frohlich 9eb5cf6c98 Add a reference time to the velocity stuff.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-18 07:53:50 +01:00
frohlich 679db5a22b The chunked stuff is no longer needed for the ground tiles.
... I (Mathias Froehlich), believe that it is more performant (for the GPU) to
build the biggest indexed sets possible at the expense of tight culling.
I (Mathias Froehlich) also know that the CPU is more performant on smaller chunks
building the old flat groundcache on such tiles. :)
So this code *was* to balance these two contrary requirements to some degree.

Now we have optimized datastructures for drawing and differently optimized
datastructures for intersection tests.


Modified Files:
	simgear/scene/tgdb/obj.cxx
2009-03-18 07:53:50 +01:00
frohlich 0e35168bdb Also align the ocean tiles with some horizontal axis.
This way the bounding boxes for this geometry is slightly smaller.
Helps ground intersection stuff to avoid the ocean triangles earlier.

Modified Files:
	simgear/scene/tgdb/SGOceanTile.cxx
2009-03-18 07:53:50 +01:00
frohlich 035dcc7ab7 Improove bounding volume building in the scenery loading process.
Refactor common code in the BoundingVolumeBuildVisitor.hxx.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
	simgear/scene/model/ModelRegistry.cxx
	simgear/scene/model/ModelRegistry.hxx
2009-03-18 07:53:50 +01:00
frohlich 252deed5b9 Make the debug geometry stuff work with a time argument.
Modified Files:
	simgear/scene/bvh/BVHDebugCollectVisitor.hxx
2009-03-18 07:53:50 +01:00
fredb c2c4cad753 Compile under windows 2009-03-18 07:53:50 +01:00
frohlich 42e76477cf Make sure each carrier gets its own valocity.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-18 07:53:50 +01:00
mfranz 1eade74e5a warning-- 2009-03-18 07:53:50 +01:00
frohlich f1f0fa0aa9 Make use of posix clocks if available.
Have a more general timestamp implementation.
Very useful for higher accuracy timings.

Modified Files:
	simgear/structure/subsystem_mgr.cxx
	simgear/structure/subsystem_mgr.hxx
	simgear/timing/testtimestamp.cxx simgear/timing/timestamp.cxx
	simgear/timing/timestamp.hxx
2009-03-18 07:53:49 +01:00
frohlich deef158822 Use a reference counted pointer for the condition.
Modified Files:
	simgear/sound/xmlsound.hxx simgear/sound/xmlsound.cxx
2009-03-11 20:06:57 +01:00
frohlich fef2006663 Remove unused methods.
Modified Files:
	material/matmodel.hxx material/matmodel.cxx
2009-03-11 20:06:57 +01:00
frohlich 5c97fd576a Make local functions static.
Modified Files:
	model/SGReaderWriterXML.cxx
2009-03-11 20:06:56 +01:00
frohlich c4eb6b7b65 Remove unused functions/includes ...
Modified Files:
	simgear/scene/tgdb/userdata.hxx
	simgear/scene/tgdb/userdata.cxx
2009-03-11 20:06:56 +01:00
frohlich 31324761cc Zap SGLocation.
Modified Files:
 	projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
 	simgear/scene/model/Makefile.am
	simgear/scene/model/placement.cxx
 	simgear/scene/model/placement.hxx
Removed Files:
 	simgear/scene/model/location.cxx
	simgear/scene/model/location.hxx
2009-03-11 20:06:56 +01:00
frohlich e495f03ee9 Ignore winding order since it is ignored later anyway.
Only emit fully defined primitives.

Modified Files:
	simgear/scene/model/BoundingVolumeBuildVisitor.hxx
2009-03-11 20:06:56 +01:00
frohlich f5769627e4 Use SGGeod in the model placement.
Modified Files:
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
2009-03-11 20:06:56 +01:00
frohlich 06ad73f85b Add convenience function to keep position with just an other elevation.
Modified Files:
	simgear/math/SGGeod.hxx
2009-03-11 20:06:56 +01:00
frohlich fa20363853 First step for something doing static friction stuff.
Add an id field to identify BVHMotionTransforms.
Provide a factory for ids.
Use that to identify velocity data.
Track the lowermost id in the visitors.

Modified Files:
	simgear/scene/bvh/BVHLineSegmentVisitor.cxx
	simgear/scene/bvh/BVHLineSegmentVisitor.hxx
 	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHNearestPointVisitor.hxx
	simgear/scene/bvh/BVHNode.cxx simgear/scene/bvh/BVHNode.hxx
	simgear/scene/util/SGSceneUserData.cxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:06 +01:00
frohlich 2564432e71 Avoid duplicate triangles.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich addf47600d Remove the StaticLeaf visitor slot.
Add a nearest point visitor.

Modified Files:
	BVHBoundingBoxVisitor.hxx BVHDebugCollectVisitor.hxx
	BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
	BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
	BVHStaticLeaf.hxx BVHSubTreeCollector.cxx
	BVHSubTreeCollector.hxx BVHVisitor.hxx Makefile.am bvhtest.cxx
Added Files:
	BVHNearestPointVisitor.hxx
2009-03-05 10:32:06 +01:00
frohlich 7f534a7966 Crude hack to work around my today introduced collision tree sharing problem.
Modified Files:
	simgear/scene/model/ModelRegistry.cxx
2009-03-05 10:32:06 +01:00
frohlich eabffece1f Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticGeometryBuilder.hxx
2009-03-05 10:32:06 +01:00
frohlich afed842ad1 Don't waste space with too huge stl containers.
Modified Files:
	simgear/scene/bvh/BVHStaticData.hxx
2009-03-05 10:32:06 +01:00
fredb c46cfb5d47 Win32 fix 2009-03-05 10:32:06 +01:00
frohlich 34fe42bbd9 Build boundingvolumes in the model loading phase.
Modified Files:
	ModelRegistry.hxx ModelRegistry.cxx
Added Files:
	BoundingVolumeBuildVisitor.hxx
2009-03-05 10:32:06 +01:00
fredb 0c1d96b749 Update MSVC 7.1 projects - Add the BVH library 2009-03-05 10:32:06 +01:00
fredb 9b67f52d56 SGMatrix<T>::preMultTranslate should return self ( as postMultTranslate do ) 2009-03-05 10:32:06 +01:00
fredb d37907d35d BVHLineSegmentVisitor::setLineSegmentEnd doesn't return anything 2009-03-05 10:32:05 +01:00
frohlich fee8d0cf78 Implement setters for velocity notes in the model placement code.
Modified Files:
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
2009-03-05 10:32:05 +01:00
frohlich f5f9c6b81f More data to attach to the user data field.
Modified Files:
 	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:05 +01:00
frohlich 4e3460a34b Include the bounding volume tree on the build system.
Modified Files:
 	configure.ac simgear/scene/Makefile.am
2009-03-05 10:32:05 +01:00
frohlich 8545b6ce6b Initial commit of the bounding volume tree implementation.
The aim is to prove a better collion model in plenty ways.

Added Files:
 	.cvsignore BVHBoundingBoxVisitor.hxx
	BVHDebugCollectVisitor.hxx BVHGroup.cxx BVHGroup.hxx
	BVHLineGeometry.cxx BVHLineGeometry.hxx
	BVHLineSegmentVisitor.cxx BVHLineSegmentVisitor.hxx
	BVHMotionTransform.cxx BVHMotionTransform.hxx BVHNode.cxx
	BVHNode.hxx BVHStaticBinary.cxx BVHStaticBinary.hxx
	BVHStaticData.hxx BVHStaticGeometry.cxx BVHStaticGeometry.hxx
	BVHStaticGeometryBuilder.hxx BVHStaticLeaf.cxx
	BVHStaticLeaf.hxx BVHStaticNode.cxx BVHStaticNode.hxx
	BVHStaticTriangle.cxx BVHStaticTriangle.hxx
 	BVHSubTreeCollector.cxx BVHSubTreeCollector.hxx
	BVHTransform.cxx BVHTransform.hxx BVHVisitor.hxx Makefile.am
	bvhtest.cxx
2009-03-05 10:32:05 +01:00
frohlich e417903c23 Additions for the boundingvolumes
Modified Files:
	SGGeometryTest.cxx SGIntersect.hxx SGLineSegment.hxx
	SGTriangle.hxx
2009-03-05 10:32:05 +01:00
frohlich 81eae3fa48 Rotate the scenery tiles so that the horizont is axis aligned.
This might help culling and much more the upcomming collision tree.

Modified Files:
	simgear/scene/tgdb/obj.cxx
2009-02-27 23:34:15 +01:00
frohlich 90c58087e8 Make material get helper function static.
Modified Files:
 	simgear/scene/material/matlib.cxx
 	simgear/scene/material/matlib.hxx
2009-02-27 23:34:15 +01:00
frohlich 19bc1e6313 Initialize random number for the tests.
Define the triangles center by the weighted sum of the vertices.

Modified Files:
	SGGeometryTest.cxx SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich 4a4e8c87b8 Use template arguments instead of hard coded double.
Modified Files:
	simgear/math/SGTriangle.hxx
2009-02-27 23:34:15 +01:00
frohlich f04e559dc2 Initialize uninitialized variables.
Adapt the precision bounds to what matches the expectations of IEEE math.

Modified Files:
	SGMathTest.cxx
2009-02-27 23:34:15 +01:00
frohlich 8e5e657344 Fix problem in unit quaternion return.
Modified Files:
	SGQuat.hxx
2009-02-27 23:34:15 +01:00
frohlich a4f1f62068 Make make check link again.
Modified Files:
	simgear/math/Makefile.am
2009-02-27 23:34:15 +01:00
frohlich a3e279f06f The scenery center is history for a long time now.
Remove that from the transforms.

Modified Files:
	simgear/scene/model/placement.hxx
	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
2009-02-22 23:49:45 +01:00
frohlich d11954e80c Small cleanups, bug fixes and improovements to the geometry/math stuff.
Modified Files:
	simgear/math/SGBox.hxx simgear/math/SGIntersect.hxx
	simgear/math/SGLineSegment.hxx simgear/math/SGMatrix.hxx
	simgear/math/SGPlane.hxx simgear/math/SGRay.hxx
	simgear/math/SGSphere.hxx simgear/math/SGVec2.hxx
	simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
2009-02-22 23:49:45 +01:00
durk 812170ebce Torsten Dreyer: the rotate animation has two ways to define a axis
1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m

The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
2009-02-22 23:49:45 +01:00
fredb fdd3c77298 Fix to compile with MSC 2009-02-22 23:49:45 +01:00
Tim Moore 342de209a2 Merge branch 'topic/nasal' into next 2009-02-16 00:48:00 +01:00
mfranz caeb32488e "io.flush() implementation from Melchior. Also add a final filetype
element to the io.stat() array, which has been sitting around on my
box for a while and doesn't seem to have broken anything."  -- Andy

(forward port from nasal/cvs)
2009-02-16 00:46:29 +01:00
Tim Moore ff7e70f4d5 Merge branch 'topic/gcintersect' into next 2009-02-13 10:07:15 +01:00
Tim Moore 950f51909c New getPrimitive function.
This searches for the primitive found in an OSG intersection query.
2009-02-13 09:40:05 +01:00
Tim Moore f86e6d344c Make SGSubsystemGroup::Member copy constructor private.
The copy constructor wouldn't make any sense and would confuse ownership of
the subsystem pointer. Problem noted by John Denker.
2009-02-07 00:37:47 +01:00
Tim Moore 08581282dd Merge branch 'topic/cloudz' into next 2009-02-06 19:16:19 +01:00
Tim Moore e1e47e76ec Turn off z buffer writes for clouds.
This is standard practice for semi-transparent objects and should cut down
on the flickering and other sorting artifacts.
2009-02-06 17:48:23 +01:00
fredb 3ff059848c Update MSVC 7.1 projects - Remove pthreads dependency 2009-02-04 11:07:27 +01:00
Tim Moore 22c7df5936 Merge branch 'maint' into next 2009-02-04 11:03:20 +01:00
Tim Moore 81a44d1340 Merge branch 'releng/1.9.1' into maint 2009-02-04 11:02:30 +01:00
durk 2c089e6166 Synchronize the version number with our mainantance release. 2009-02-04 11:01:39 +01:00
Tim Moore 589dae7b0c Build trees under a transform note that is rotated to Z-up.
This allows the tree geometry to be shared across the entire scene because it
doesn't need to be rotated for each scenery tile.
2009-01-30 11:18:08 +01:00
Tim Moore 3ff13189aa Don't expand all the trees into display lists.
This can chew up large amounts of memory for questionable gains. We do
let the tree model geometry be in a display list if OSG chooses to put
it there.

Various renaming and cleanup. Save some memory by reverting
ShaderGeometry's base class back to osg::Drawable.
2009-01-30 11:17:02 +01:00
Tim Moore 7151c3fac1 Merge branch 'topic/yontree' into next 2009-01-28 07:53:38 +01:00
Tim Moore 3e023b77dd Merge branch 'maint' into next 2009-01-28 07:53:31 +01:00
durk e3fc89890c For the first time (no pun intended) in almost ten years time (again no
pun intended) that I'm touching the time library.

 Brian Schack reported that the traffic scheduler messes up the timestamps
 of the atlas network output. As it turns out, the c library functions
 asctime, and gmtime use a static copy of the tm struct to do the internal
 formatting. Our linux port of the SGTime class, incidentally, also stored
 it's master time stamp in this very same struct. Thus, formatting an
 arbitrary time value, would have the unwanted side effect of time travel.
 Usually, this would go unnoticed, because the actual time parameters would
 be updated before any damage could be done. But unwanted side effects, as
 in Brian's example could occur.

 On the MSVC port this appears to not have been a problem. Since that port
 used a copy of the tm struct to store it's master time stamps. Since the
 MSVC code also compiles cleanly on linux, it seems to be the way to go to
 use that approach. In addition, it also removes some conditional compile
 directives.

 I've only run a short test, but didn't see any undesirable side effects.
2009-01-28 07:46:55 +01:00
mfranz ce2a6cfe5c Csaba HALASZ: set _arg even if there's no <command> (crash fix) 2009-01-28 07:46:31 +01:00
Tim Moore 31d9eaf54c Use osg::Geometry code to draw trees ourselves.
This reverts back in the direction of Yon's original patch: the model is
drawn within ShaderGeometry::drawImplementation. This saves a lot of memory
over the previous approach of creating a PrimitiveSet for each model.
2009-01-28 07:43:09 +01:00
Tim Moore 781c445d14 Merge branch 'topic/modelopt' into next 2009-01-23 23:27:48 +01:00
Tim Moore 26a416399f Merge branch 'topic/yontree' into next 2009-01-23 23:27:37 +01:00
Tim Moore f7dc7f039e QuadTreeBuilder: create leaves on demand
This avoids lots of empty leaves.
2009-01-23 19:30:29 +01:00
Tim Moore 3c74fea087 Rewrite ShaderGeometry to use display lists and OSG primitives.
Based on a patch from Yon Uriarte.

Eliminate _trees list from ShaderGeometry

Use the position and scale values that are already available.
2009-01-23 19:29:18 +01:00
Tim Moore be0635bfd3 Optimize empty groups from .ac models
The OSG optimizer seems to have changed since this work was originally done.
2009-01-23 16:11:23 +01:00
Tim Moore 6723ef95c2 Merge branch 'maint' into next 2009-01-19 00:13:07 +01:00
Tim Moore 1a8fd62680 Protect against division by zero in QuadTreeBuilder
This could only happen when there's one leaf in the tree, or all the objects
happen to have the same position. Noticed by Csaba Halaz
2009-01-19 00:04:59 +01:00
Tim Moore 8b57ed46b1 Sort cloud sprites using std::sort, based on projected Z.
A "cleanup" of cloud sorting.
2009-01-16 00:37:40 +01:00
Tim Moore 25c08e56c2 Merge branch 'foo' into next 2009-01-15 22:52:11 +01:00
jmt 0f148b6ab6 Fix linkage of test programs with OpenThreads. 2009-01-15 22:49:00 +01:00
jmt 47575fe357 Commit Benoit Laniel's patch which converts more SimGear pieces to use
OpenThreads primitives directly.
2009-01-15 22:49:00 +01:00
jmt 7c14453b5a Since we're now sure 1.9.1 will not be released from trunk, here's Yon
Uriarte's patch to convert SGReferenced over to OpenThread's atomic int.
2009-01-15 22:49:00 +01:00
Tim Moore a47d5536fa Merge branch 'maint' into next 2009-01-14 22:34:20 +01:00
Tim Moore db8f7f21e8 Remove OptionsPusher and manipulation of osgDB dataFilePathList.
The bug it worked around has been fixed in the OSG ac3d loader, and changing
the path list has unpleasant multithreading implications.
2009-01-14 22:13:12 +01:00
Tim Moore 3c312c55f1 Merge branch 'maint' into next 2009-01-14 12:13:44 +01:00
Tim Moore 2d11419cba SGPropertyNode must increment / decrement the reference counter in an aliased
node.

From Csaba Halász.
2009-01-14 12:10:23 +01:00
Tim Moore 07a4508944 Merge branch 'topic/mat-anim' into next 2009-01-13 22:58:45 +01:00
Tim Moore 62913739bb Merge branch 'maint' into next 2009-01-13 22:52:19 +01:00
Tim Moore 55e9d8d944 SGMaterialAnimation: Don't install an update callback if values are static 2009-01-13 15:35:15 +01:00
Tim Moore a9439d58c7 SGMaterialAnimation: factor out update of osg::Material 2009-01-13 13:15:34 +01:00
fredb 800ad40c4c Csaba/Jester : fix the material animation and display night textures 2009-01-13 10:37:38 +01:00
Tim Moore 62864637a3 Merge branch 'maint' into next 2009-01-12 13:14:31 +01:00
fredb 4d4ac7ea24 fix end of file 2009-01-12 13:13:04 +01:00
fredb 119651482d ignore generated files 2009-01-12 13:12:50 +01:00
timoore ecf0a1a736 Fix include path 2009-01-08 23:06:23 +01:00
jmt 94942d1ac4 Add some syntactic helpers to allow distance/course to be queried between
two geodetic points. This still entails a full _geo_inverse_wgs_84 call,
but makes call sites neater.
2009-01-08 23:05:12 +01:00
jmt b0a5b54949 Fix test-program linkage now sgmath depends on sgstructure. 2009-01-02 23:52:46 +01:00
jmt ac57eab8ac Fix a potential crash when OSG is misconfigured, and an appropriate image
loading plugin cannot be found.
2008-12-26 11:42:04 +00:00
mfranz 74a4144193 compilation fix: <cstring> for strcmp() 2008-12-22 18:01:34 +00:00
mfranz 5c44cb0f01 - shininess is in the rage 0..128
- restore fg/plib compatibility (there is/was no <shininess> group)
  (we may want to change that in the (near?) future, though)
2008-12-21 15:01:11 +00:00
durk c044d711ef Documentation update regarding OpenAL and OSG. 2008-12-20 09:10:43 +00:00
curt f2132f6a7d Attempt to sort out the version number mess in preparation for a 1.9.0 release. 2008-12-19 20:39:59 +00:00
fredb 69871b15ff Stuart Buchanan :
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:39:09 +00:00
mfranz f4ec02a592 James TURNER: make the index of the current waypoint available 2008-12-18 22:51:58 +00:00
fredb 53f7743678 Stuart :
the 3D clouds now respect changes to the environment caused by updated METAR etc.

It also increases the AlphaFunc as suggested by Tim.
2008-12-14 18:47:30 +00:00
fredb 15893bc558 Csaba/Jester : fix a problem with tex transform animation 2008-12-12 20:02:44 +00:00
fredb 73b974f1b5 Csaba/Jester : fix a problem with material animation 2008-12-12 19:57:25 +00:00
fredb 0e7bdc208b Print the name of the file generating an OpenAL error 2008-12-12 07:41:44 +00:00
fredb e0a07b7a92 Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:24:35 +00:00
fredb 4da58e8846 Update MSVC 7.1 projects. Add Boost 2008-12-11 08:23:37 +00:00
timoore 966b9e5c2b Use a singleton Fog attribute for all 3D clouds.
Don't update this Fog with any kind of update callback; instead, update from
the sky repaint method.
2008-12-10 22:39:48 +00:00
timoore 1625192c81 Use StateAttributeFactory for CullFace and ShadeModel attributes 2008-12-10 22:39:23 +00:00
timoore c5e8c6603c Use Boost singleton template for our singletons 2008-12-10 22:39:02 +00:00
timoore 37e541d326 Render cloud layers with face culling
Also, allow definition of colors for the cloud layer corners for debugging.
2008-12-10 22:38:34 +00:00
timoore 862a827fe6 Add cullFaceFront as a state attribute to the StateAttributeFactory 2008-12-10 22:38:14 +00:00
timoore b96c5c9e4b Render sky with depth test off.
Also, don't set BACKGROUND_BIT for cloud layers.
2008-12-10 22:37:52 +00:00
durk f7e91f1f08 Finalizing the preparation of SimGear-1.99.5-rc2. 2008-12-10 18:20:36 +00:00
fredb 2d77178ba3 Stuart Buchanan :
- Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake)
- Includes Yon's Fog update code (Thanks!)
- Fixes a bug since 1.0 where --enable-real-weather-fetch stopped the other weather scenarios from working.
2008-12-06 23:02:42 +00:00
fredb b38e6d8bf3 Ugly hack to fix a memory corruption problem 2008-12-06 23:01:24 +00:00
fredb b601cdb6a5 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:56:03 +00:00
fredb 2803154213 Stuart:
Attached is another clouds patch. This does the following:
1) Puts the 3D clouds in a cloud rendering bin, to reduce the transparent edge problem. Viewing 3d clouds against a 2D layer _above_ it now blends correctly. There is still a problem when viewing a layer below the 3d clouds, and I'm not sure if/how I'll manage to solve that. Thanks to Tim for pointing me at the correct code (again).
2) Performance improvement by calculating the Bounding box when the cloud is generated rather than ever time it is requested.
2008-11-30 23:06:18 +00:00
timoore ae5297e6d7 logstream improvements from Yon Uriarte
Avoid descending into iostream when a message won't be logged.
2008-11-29 00:17:29 +00:00
fredb fa7490fb38 Stuart:
> Something has changed in the environment manager which means that clouds
> generateion is now inconsistent. I'm still tracking it down, as my recent
> changes shouldn't have affected this.

Well, the cause was a bug in my code, but it didn't expose itself until we moved
to multiple cameras. The attached patch fixes the problem.

I've also put in a new heuristic to improve the frame-rate. Clouds that are already sorted
are likely to still be sorted in subsequent frames. Therefore I've put in a back-off
mechanism for the bubble-sort pass. This should mean that if you stay completely
stationary, once the clouds become sorted they will eventually only perform a
bubble sort pass every 128 frames.
2008-11-26 07:28:10 +00:00
timoore bad80521a8 Track time in TileCache; assign new tiles the current time 2008-11-24 22:08:31 +00:00
fredb 8303e30033 Stuart :
> Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,)

Fixed in the patch below. For some reason the shader didn't like index 16 being used...

The patch also fixes the chequer-board effect that was causing very sparse cloud cover.
2008-11-24 20:26:12 +00:00
fredb 27de1e271e Stuart Buchanan :
Attached is a small patch for 3D clouds.
It provide the following:
1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops)
2) Better shading, so the bottom of the cloud is darker than the top.
3) Fixed a couple of texture sizing bugs.
2008-11-23 12:14:56 +00:00
timoore 98cecfe940 Templates for interacting with OSG objects 2008-11-21 14:48:15 +00:00
timoore 2e65538fb5 Template functions and overloaded functions for accessing property values.
These are useful for writing templates that manipulate properties.
2008-11-18 22:16:58 +00:00
curt e6371cbf9c Manuel Massing:
Attached is a small fix for the sorting in CloudShaderGeometry.cxx.
I think the sorting problem stems from the osg idiosyncracy
to store transposed matrices...so the intuitive

       osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

needs to be replaced with...

       osg::Vec4f p = vm.preMult(osg::Vec4f(_cloudsprites[i]->position.osg(), 1.0f);

The patch also optimizes the distance calculation - it evaluates the distances
in model space instead of eye space, which reduces computation to a dot-
product instead of a matrix multiplication.
2008-11-09 15:39:54 +00:00
fredb 0b8b6ac56a Stuart Buchanan :
It fixes the following issues (to a greater or lesser extent):
1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than
randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine.
2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed.
3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR.
4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field.
5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
2008-11-06 21:58:07 +00:00
timoore cc17cc4af7 Respect precipitation-enable property
From Csaba Halász
2008-10-31 09:46:23 +00:00
timoore 6afd7e1a38 enable world coordinate particle fix 2008-10-30 23:51:41 +00:00
curt 91e22c1fb3 Tidy up for a source code "snapshot" release. 2008-10-30 17:51:00 +00:00
fredb ad6129816d 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:37:13 +00:00
curt 409db9d7ef Fix a few spelling errors. 2008-10-23 18:46:55 +00:00
mfranz 2ccd58e917 fix regression: sgLoad3DModel_internal should not make assumptions
about the type of SGModelData. This *can* have to do with Nasal,
but doesn't have to. That's entirely that class instance's business.
2008-10-18 18:44:36 +00:00
mfranz 7585ad430a add global switch for particle systems 2008-10-17 21:15:58 +00:00
mfranz c105c5a449 allow to modify the XML animation config of a loaded submodel by
defining an <overlay> branch, which is copied over the submodel's
properties before the animations are evaluated
2008-10-14 13:01:01 +00:00
mfranz 54065b59a1 Move omit-node part from startElement to endElement to allow nodes
of this type to have children. We have to save the omit state on the
stack for that.
2008-10-14 11:03:39 +00:00
durk f9250ae522 Syd Adams: Replace rgb with png. 2008-10-14 05:04:43 +00:00
mfranz 2f8621ed3d s/multiplayer/multiplay/, as this seems to be the slightly more
official version (--multiplay option, /sim/multiplay/ properties etc.)
2008-10-10 09:48:03 +00:00
mfranz 98a3e7cffa if a model XML file contains a <multiplayer> block, copy its contents
to the model's property root (/ai/models/multiplayer[*])
2008-10-09 22:20:33 +00:00
andy d7f2966216 Yeah, I really shouldn't be in the lexer 2008-09-30 21:52:44 +00:00
andy 8687b214e7 Another lexer fix 2008-09-30 20:19:01 +00:00
andy f5f1f0da8e Fix broken lex.c checkin 2008-09-30 19:06:34 +00:00
andy 818359bfd0 Fixes for bugs shaken out in the recent push: die properly for nil
indexes in slices.  Fix string conversion issue with bare "+" and "-".
Fix lexing of exponent expressions such that "1e" is not a number.
2008-09-30 16:48:36 +00:00
fredb 8174005ac8 MINGW patch by Csaba Halasz 2008-09-28 08:11:10 +00:00
andy 0180cae8c3 Fix parsing for degenerate cases like a[,] a[:] and {:}. The slicing syntax exposed the low-level generators to some new cases. 2008-09-26 19:18:19 +00:00
andy dd1ea541ec Sync with Nasal upstream (Melchior already had a chance to test this,
so hopefully not too much breaks).  New syntax features:

1. Call-by-name function arguments.  You can specify a hash literal in
place of ordered function arguments, and it will become the local
variable namespace for the called function, making functions with many
arguments more readable.  Ex:

   view_manager.lookat(heading:180, pitch:20, roll:0, x:X0, y:Y0, z:Z0,
                       time:now, fov:55);

Declared arguments are checked and defaulted as would be expected:
it's an error if you fail to pass a value for an undefaulted argument,
missing default arguments get assigned, and any rest parameter
(e.g. "func(a,b=2,rest...){}") will be assigned with an empty vector.

2. Vector slicing.  Vectors (lists) can now be created from others
using an ordered list of indexes and ranges.  For example:

   var v1 = ["a","b","c","d","e"]

   var v2 = v1[3,2];   # == ["d","c"];
   var v3 = v1[1:3];   # i.e. range from 1 to 3: ["b","c","d"];
   var v4 = v1[1:];    # no value means "to the end": ["b","c","d","e"]
   var i = 2;
   var v5 = v1[i];     # runtime expressions are fine: ["c"]
   var v6 = v1[-2,-1]; # negative indexes are relative to end: ["d","e"]

The range values can be computed at runtime (e.g. i=1; v5=v1[i:]).
Negative indices work the same way the do with the vector functions
(-1 is the last element, -2 is 2nd to last, etc...).

3. Multi-assignment expressions.  You can assign more than one
variable (or lvalue) at a time by putting them in a parenthesized
list:

   (var a, var b) = (1, 2);
   var (a, b) = (1, 2);               # Shorthand for (var a, var b)
   (var a, v[0], obj.field) = (1,2,3) # Any assignable lvalue works

   var color = [1, 1, 0.5];
   var (r, g, b) = color;  # works with runtime vectors too
2008-09-26 18:22:12 +00:00
timoore 19aac5b14c Keep non-local particles in a Z-up frame that is periodically moved.
This eliminates jitter and other rendering problems.
For the moment this is dependent on an osg fix.

Also, don't read wind properties from FlightGear; provide a mechanism
for fg to set the wind.
2008-09-11 10:19:05 +00:00
ehofman f3f8a211cd Make sure the compiler is aware that SGModelData a child of osg::Referenced, now gcc-3.3 will compile. 2008-09-04 08:52:47 +00:00
fredb 3edcbc3b99 Use a more relevant library name 2008-08-31 18:39:49 +00:00
fredb 5a1cc8745e Update version 2008-08-31 18:35:02 +00:00
timoore 12495547c4 Don't use osgDB::SharedStateManager::share in SGLoadTexture2D
It is not safe to call this function from the database pager thread;
in any event, state sets and textures created in the database pager
will get passed through the SharedStateManager anyway.
2008-08-29 07:39:05 +00:00
curt ff654ab094 - Update SimGear.dsp
- Assign an arbitrary prerelease version number
- Fix a "make dist" problem.
2008-08-28 17:52:43 +00:00
andy e55f55cd3e Fix typing error with fgetc in readln(). On most boxes, this would
cause a spurious EOF when there was a 0xff in the stream.  But on PPC,
char is unsigned (for reasons known only to IBM) and it would loop
forever.
2008-08-25 16:53:34 +00:00
timoore 29aad066f0 pointers in Particles object should be ref_ptr 2008-08-11 08:32:13 +00:00
timoore 74d3bdc68c Return eof after a number of reptetitions of file input. 2008-08-07 22:24:01 +00:00
fredb 7f9b3a8666 Update MSVC 7.1 projects - Adapt to OSG 2.6.0-rc1 : location of header files should now be searched in the install directory, here ..\..\..\install\msvc71\OpenSceneGraph\include 2008-08-02 11:31:47 +00:00
ehofman 426f6de16f final fixes for SG_USING_STD removal 2008-07-29 08:25:17 +00:00
timoore cf19b81dd4 forward declare osg::DrawElementsUShort for real 2008-07-29 02:54:48 +00:00
ehofman d4c7e95092 Replace SG_USE_STD() by using std:: 2008-07-28 07:52:13 +00:00
fredb aa07b5bdd8 GL/wgl.h never existed, and a glx equivalent is not needed 2008-07-27 18:04:13 +00:00
ehofman c7cbb22667 - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x

Issues:

 - the logic for X11 and Win32 in RenderTexture and extensions is tortured,
   please see if you agree I got all the ifdefs correct.
2008-07-27 16:10:36 +00:00
fredb ff72b68731 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:15:33 +00:00
fredb 433be0e46b Maybe a more portable way to do it 2008-07-25 21:33:54 +00:00
fredb 900607034e Compile again with MSVC 2008-07-25 21:27:46 +00:00
ehofman 733e6fa14f Reduce compiler.h to almost nothing (but it's worth keeping around I think, for
the MSVC and MipsPro warning stuff).

As a result of this patch, simgear/sg_traits.h can be deleted. So can SGCMath.h,
but I'll do that separately.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another mechnica
l change, replacing <math.h> with <cmath> and so on *everywhere*, but one step a
t a time)
2008-07-25 18:35:40 +00:00
ehofman cd72eb20c6 Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:20 +00:00
ehofman d754e616a5 remove a workaround for the C++ / stdlibary bug which existed aeons ago on Mac. 2008-07-25 08:34:15 +00:00
ehofman d613e0a488 Patch to remove macintosh and MWERKS from Simgear. 2008-07-24 19:16:50 +00:00
timoore 942fa53ed9 Add repeat option to SGFile.
This supports auto-looping over a playback file, for demos and such.
2008-07-19 16:01:20 +00:00
timoore 1729841083 Eliminate empty default constructor for SGReaderWriterBTGOptions 2008-07-19 16:00:58 +00:00
mfranz 315d83bc88 s/getChild/getNode/ (otherwise "start/size" wouldn't work) 2008-07-12 15:31:29 +00:00
mfranz 223aa0ccd5 - XML interface changes:
* condition at top level
  * <start|end>/<color|size> hierarchy
  * wind/gravity -> bool
  * rename some properties (rotspeed -> rotation-speed, etc.)
  * unit suffixes
- remove redundant code
- warnings--
2008-07-12 14:06:11 +00:00
mfranz 38494a48d8 fix SGPropertyNode::LAST_USED_ATTRIBUTE 2008-07-10 10:33:32 +00:00
mfranz 38456bddb5 write-protection warning: use simplified path 2008-07-09 17:31:55 +00:00
mfranz b8a12b0e5b let readProperties() refuse to overwrite write-proteced properties 2008-07-09 16:17:52 +00:00
mfranz 2d37c0aa42 remove redundant #defines (they are already in compiler.h) 2008-06-22 18:07:50 +00:00
timoore c8c693db53 From Benoit Laniel: replace SG threading constructs with those from OpenThreads
Also, move any static local mutexes up to global level.
2008-06-12 08:14:40 +00:00
fredb cdff0fceea Update MSVC 7.1 projects 2008-06-08 16:45:13 +00:00
mfranz 3b6f47aea1 warnings-- 2008-06-07 14:45:22 +00:00
timoore 7bc37651c3 add OSGVersion.hxx to VC7.1 project file 2008-06-02 20:26:07 +00:00
timoore 4fe43c3e50 OSG DatabasePager interface change in 2.5.1
Move OSG version macro from FlightGear to simgear
2008-06-02 20:22:16 +00:00
timoore 0826b7c3ca Replace header files istream and ostream with iosfwd 2008-06-02 20:21:50 +00:00
timoore d219c5c4c6 Don't include <iostream> and "using" declarations in header files
<iostream> sucks in expensive initialization of the standard streams
and isn't appropriate in a header file. Use <istream> and <ostream>
instead.

using declarations should never appear at global scope in a header
file; source files get to decide what they want to use in their
namespace.
2008-06-02 20:21:27 +00:00
fredb 1a498348ee Fix non threadsafe code 2008-06-01 17:25:05 +00:00
fredb c6b03555f7 Report abnormal condition 2008-05-31 12:08:17 +00:00
fredb bb1a270532 Update MSVC 7.1 projects 2008-05-31 12:06:30 +00:00
fredb 69ea4b846a Fix a problem in loading models with paged LOD in some circunstances ( debug with MSVC for instance ) 2008-05-31 12:05:11 +00:00
fredb 373a0e4a7d Use bool instead of int to represent boolean values 2008-05-31 10:02:43 +00:00
mfranz f4f5ab2392 xmlsound: warning-- 2008-05-21 14:51:39 +00:00
mfranz b20b3229bf add <delay-sec> parameter that defines how many seconds after triggering
the sound should be played (default: 0)
2008-05-21 14:47:06 +00:00
mfranz 77fb93bb61 update library version requirements 2008-05-19 15:17:55 +00:00
fredb ec72b46dcb Win32 fix 2008-05-15 06:19:15 +00:00
timoore 367f1813de sg: move most scenery-related code to simgear
From Till Busch
2008-05-14 22:07:50 +00:00
mfranz 74116057a7 Till BUSCH: enable HOT intersection tests on random buildings 2008-05-01 12:21:52 +00:00
mfranz 9deb40216e Nicolas: let SGPath::create_dir() return success/failure (for screenshot) 2008-04-26 15:25:29 +00:00
mfranz daef76ec0b Till BUSCH:
"tim recently noticed the database pager was repeatedly loading and unloading
the same objects. he also tracked down the problem to missing bounding sphere
information in osgDB::PagedLOD. this is a simplicistic approach to fix this:
SGPagedLOD will now remember whatever value it sees for getBound() after
loading a child. this patch will make database pager run much calmer."
2008-04-25 08:41:29 +00:00
timoore 569a29fbbc Fix new livery code
It turns out that the database pager causes the texture image to be
unloaded after it is applied, so the image and its file name may not
be available for doing the livery substitution. Ask a work around we
set the name of the texture to its file name.
2008-04-24 22:06:06 +00:00
fredb 0c06bfd3d9 Update MSVC 7.1 projects 2008-04-23 22:09:23 +00:00
timoore 8f46f2cac8 Rewrite livery texture replacement to copy StateSet objects
Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
2008-04-23 18:13:50 +00:00
mfranz 8f48515b80 Till BUSCH:
this is a small (-1/+3) patch to fix pick animations on scenery objects.
since picking apparently doesn't care for polygon offsets, the objects
got into the picklist in the wrong way. now, no matter if the "highlight
group" or the "normal group" gets hit first, the callback will fire.
2008-04-23 12:28:45 +00:00
timoore c7dab4abea rewrite of sky dome code
Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.
2008-04-14 21:44:21 +00:00
fredb 5e4c4725bc Update MSVC 7.1 projects 2008-04-14 06:27:26 +00:00
timoore 9861d74221 Fixes for compiling with gcc 4.3
Include standard header files and qualify with std:: where needed.

Add "const" to various char parameters and variables.
2008-04-13 21:11:44 +00:00
fredb bb3b606820 Allows to load submodels with path relative to current model path.
Submodel path must be prefixed by ./ otherwise path is relative to fg_root ( current behavior )
2008-04-02 22:25:12 +00:00
timoore 09fb51189e Change the tile light group node mask to traverse VASI lights too.
The change to set the light group node mask to LIGHTS_BITS caused
VASI/PAPI lights to not be displayed during the day. This patch fixes
that and optimizes VASI creation a bit.
2008-03-24 21:41:30 +00:00
fredb bd19899bbc Update MSVC 7.1 projects 2008-03-22 11:39:01 +00:00
fredb b69753fb76 Win32 fix 2008-03-22 11:38:50 +00:00
timoore 9dc1b5f6f5 model paging patch from Till Busch
Comments from Till:
I started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:30:26 +00:00
mfranz 55c1ac36e3 - warnings--
- make one-shot sounds subject to volume and pitch control (To get
  constant volume/pitch during the whole lifetime, just *configure*
  the sound that way.)
2008-03-20 17:20:54 +00:00
timoore c12e6cdc09 rationalize node masks a bit 2008-03-17 08:46:23 +00:00
curt 85562e8b95 argh, missed 1.8.4 in one spot. 2008-03-15 16:33:49 +00:00
curt fd34cc0b87 Simgear also enforces plib-1.8.5 in order to build. 2008-03-15 16:32:36 +00:00
timoore 6322393782 From Till Busch: use install -p if possible 2008-03-11 13:44:43 +00:00
fredb 1f9e954610 Update MSVC 7.1 projects 2008-03-09 22:09:52 +00:00
mfranz 6491746809 use new arrow shortcuts for compatibility reasons (will be removed later) 2008-03-04 11:48:51 +00:00
timoore 6d2f1ff81e cleanup of precipitation contribution
Reindent everything to Stroustrup style and make member variable style
consistent.

Remove unused header files.

SGPrecipitation is now a subclass of osg::Referenced.

Initialize snow and ice intensity to 0 directly. The methods that set
the intensities change the value slowly and so don't work when the
initial value is garbage.
2008-03-04 08:58:33 +00:00
timoore c724e5fb20 precipitation effects from Nicolas Vivien 2008-03-04 08:54:00 +00:00
timoore 600726976c Add methods to SGGeod to return OSG Matrix objects for local frames.
Methods have been added for Z down (simulation) and Z up frames.
2008-03-04 08:53:27 +00:00
fredb 49b5c2058d Initialize variables before using them 2008-03-02 16:49:07 +00:00
durk 21df21b144 Olaf Flebbe: Micro update to the MSVC8 Project files. 2008-03-02 16:09:57 +00:00
fredb 620e71e800 Update MSVC 7.1 projects 2008-02-28 21:25:44 +00:00
mfranz db2216848d don't reset visibility modifier in the M5SM case 2008-02-20 23:36:27 +00:00
mfranz cfffe91ed5 Syd ADAMS: remove season suffix, this is now done via <condition>s 2008-02-16 22:09:40 +00:00
mfranz a95aed1047 remove getRootNode(), as this resets the model root 2008-02-16 17:01:01 +00:00
mfranz 2883a36c76 Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup 2008-02-15 17:54:01 +00:00
timoore ac4245013f Cleanup of particles contribution
Put particles classes inside simgear namespace

Refactored some redundant code

Reworked local frame math to use OSG math classes as much as possible
2008-02-15 06:44:24 +00:00
timoore b09e484492 particles from Tiago_G 2008-02-15 06:44:05 +00:00
timoore dc63ddb010 Small cleanup of tree shader 2008-02-07 23:01:32 +00:00
timoore 09778a8eab Minor cleanup of Stuart Buchanan's tree patch.
Separate random objects and random trees for real.
2008-02-07 23:01:16 +00:00
timoore 8cbe9f1bd0 Second trees patch from Stuart Buchanan
Adds random variation of tree texture maps
2008-02-07 23:00:23 +00:00
timoore be61689458 Cleanup and performance tuning of the random trees code.
The QuadTreeBuilder class was completely revamped as a templated class
to support flexible creation of scene graph quad trees, and a major
bug was fixed as well. Now it actually generates quadtrees instead of
some weird striped thing.

One StateSet is shared among all the "forests." The trees are drawn
after normal terrain objects to minimize some of the transparency
related artifacts.

Lighting was implemented in the ShaderGeometry shader (for both
polygon sides). Ambient-diffuse values for trees are hard-coded in
TreeBin.cxx.

DotOsg wrappers were added for ShaderGeometry so it can be output in
the scene graph dump.
2008-02-02 23:01:27 +00:00
timoore 4b63bc051e Random trees from Stuart Buchanan
Stuart's new file SGTreeBin.hxx has been split into 4 files:
TreeBin.[ch]xx and ShaderGeometry.[ch]xx.
2008-02-02 23:01:05 +00:00
timoore a098ba5e79 Memory leak fixes from Till Busch 2008-01-24 23:05:18 +00:00
fredb edee4b3fe5 Update MSVC 7.1 projects 2008-01-17 21:41:48 +00:00
timoore 0c9013e60e fix memory leaks in random object code
Don't allocate mt structures (for the random number generator) on the heap.
2008-01-17 08:28:15 +00:00
fredb 701c4bcf27 Avoid spitting gazillion 'Cannot find image file "" ' message on the console while loading random objects 2008-01-12 08:50:21 +00:00
frohlich 22f2fac56b Modified Files:
simgear/scene/model/animation.cxx:
	Change factor/offset order for texture animations.
	Fixes remaining bug with texture animations.
2008-01-07 22:05:48 +00:00
timoore 605125c0e7 Random object support from Stuart Buchanan
In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.
2008-01-06 15:04:43 +00:00
fredb 65d0ee126a Update MSVC 7.1 projects 2008-01-04 21:45:41 +00:00
fredb 4db6435090 Remove warnings 2008-01-04 21:45:14 +00:00
timoore 4383fd3c45 Give the sky a BACKGROUND_BIT nodemask
Add a MODEL_BIT and tag clouds with that.

Remove vestigial post_root from sky code.
2008-01-04 07:33:42 +00:00
timoore b6be76b0ab background node mask 2008-01-04 07:33:23 +00:00
frohlich 92d8fa1193 Modified Files:
simgear/scene/model/SGClipGroup.cxx
	simgear/scene/model/SGClipGroup.hxx Update the clip group.
2007-12-31 15:49:01 +00:00
frohlich 9c51bf3edf Modified Files:
simgear/scene/model/animation.cxx: Create animation inputs if not
	already there. Fixes broken texture animations from past checkin.
2007-12-31 15:48:02 +00:00
frohlich cf0e4e6f8c Modified Files:
Makefile.am SGPickCallback.hxx: add proirities for pick callbacks.
2007-12-26 19:19:51 +00:00
frohlich c3719f35e3 Modified Files:
animation.cxx animation.hxx: Make use of the expression stuff.
	Factors out common code with other animations stuff in flightgear.
2007-12-26 19:12:04 +00:00
frohlich 0b1f074bcf Modified Files:
Makefile.am
Added Files:
	SGExpression.cxx SGExpression.hxx: Add not yet complete but already
	usable expression tree. Will be used with the panel code.
2007-12-26 19:10:40 +00:00
frohlich 7fe8514434 Modified Files:
scene/model/SGClipGroup.cxx: Oops, add missing simgear_config.h
2007-12-26 19:08:45 +00:00
frohlich 37c4dcf8ba Modified Files:
Makefile.am
Added Files:
	SGClipGroup.cxx SGClipGroup.hxx: Add helper group node for reuse
	of clipping planes. Will be used for the panel code.
2007-12-26 19:05:06 +00:00
frohlich e33dd3c499 Modified Files:
simgear/props/props.hxx: Add a bunch of convinience functions.
2007-12-26 19:03:21 +00:00
timoore 94be52886e Pass ReaderWriter options to SGMaterialAnimation
It needs to grab the path list from options in order to support the texture
change animation.
2007-12-23 23:33:04 +00:00
timoore 6646aa5644 Fix tiny bugs in sun constructor and repaint code 2007-12-22 23:01:36 +00:00
timoore d556eba296 Add StateAttributeFactory files to VS project file 2007-12-21 06:29:36 +00:00
timoore a5b573b2d3 optimize groups from .AC file optimizer run 2007-12-21 06:25:40 +00:00
timoore 18d30ea8fa Repaint 2D cloud layers using texture combiner
Don't change the color in the cloud layer geometry
2007-12-21 06:25:13 +00:00
timoore 4324ffccf4 Fix cloud layer - point lights visibility issue
Move point lights to render bin 8, clouds to render bin 9. Turn on
AlphaFunc for cloud layers.

Create a StateAttributeFactory object to create and share common state
objects.
2007-12-21 06:24:53 +00:00
fredb 182ee9d7e4 Update MSVC 7.1 projects 2007-12-18 22:25:24 +00:00
timoore 68c1cfed46 Use node masks and shared state sets to manage ground lights
Do away with the switch in each terrain tile for the ground lights. They are
turned on by node masks now.

Share state sets among all the light nodes and manage the fog values through a
"GroundLightManager" instead of having separate state sets and callback
functions for each group in each tile.
2007-12-13 23:30:24 +00:00
timoore 1159784538 minor fix to ModelRegistry and syntax changes for Windows
Create the local path in the right order in OptionsPusher. When
OptionsPusher is used, put it inside a new code block so the order of
destruction with respect to the mutex on reader functions id clear.

Add #include <algorithm> to top of ModelRegistry.cxx.

Change include syntax in PathOptions.cxx
2007-12-11 11:07:21 +00:00
timoore e683b5fdec Check for null options before changing path in registry 2007-12-10 08:30:43 +00:00
timoore 3c409c5070 Work around osg Registry path list problems
The OSG reader plugins overwrite the path list passed in options with the local
directory of the file being read, forcing you to set the path list in
the Registry. I think this a bug, but in the meantime here's a workaround.
2007-12-09 22:38:10 +00:00
timoore 4b7361dfe7 Add operator!= to SGBucket 2007-12-07 23:35:04 +00:00
timoore 037d5c11a5 Add option to SGLoadTexture2D to load dynamic textures 2007-12-07 09:13:34 +00:00
mfranz 95d857e091 - comparison: don't crash if second element is missing
- better messages ("panel"?!)
2007-12-06 17:57:41 +00:00
timoore 4efa087cd1 Don't modify OSG Registry with file path
To set a path when loading model files, use an osg ReaderWriter::Options object.

Put locks in ModelRegistry::readNode and ModelRegistry::readImage to avoid
conflicts when files are loaded from both the pager and the main thread.
2007-12-04 22:38:40 +00:00
fredb 60f0003436 Update MSVC 7.1 projects 2007-12-02 12:28:30 +00:00
timoore fdb265cd6e Change the main ModelRegistry callback function to stash the substituted file in the cache. 2007-11-29 23:56:49 +00:00
timoore 34704a17f2 Avoid copying drawables and dirtying display lists.
For the alpha-test animation, use an OVERRIDE attribute on the state
set of the top level node instead of copying drawables and state sets
throughout the model.

As a temporary hack in the blend animation, don't use display lists in
the cloned drawables.

These changes are aimed at cutting down the number of display lists
that the pager needs to compile.
2007-11-29 23:56:31 +00:00
timoore 4a959ec2fd rewrite ModelRegistry callbacks as a template with pluggable policy classes
In a big effort to improve use of the object cache, provide a
ModelRegistryCallback template class with different policies for
substitution,  caching, optimization, etc.

Change SGTexDataVarianceVistor to make StateSets static too.
2007-11-29 23:56:09 +00:00
timoore f182886fce Start of cleanup of scene graph node masks 2007-11-29 23:55:35 +00:00
timoore 2fbaddbecf Move SGReadFileCallback from model.cxx to public class ModelRegistry
Move SGReadFileCallback and all its help classes into a new
ModelRegistry class that also provides an interface to add custom
callbacks for specific file extensions. SGReaderWriterBTG uses that to
keep any further processing from being done on .btg files. Various
namespace-releated cleanup was done on this code too.
2007-11-29 23:55:01 +00:00
timoore cafcecf03d StateSet optimizations
Use only one shared StateSet to control GL_NORMALIZE. This removes
thousands of state sets from the scene graph.

Fix a typo that was causing two copies of groundLights0 to be added to
each tile.
2007-11-18 23:31:03 +00:00
timoore 49473845cf Some scene graph optimizations
When loading terrain, use DrawElementsUShort where possible.

Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.
2007-11-18 23:30:34 +00:00
durk d4d4ed22a0 Minor documentation updates. 2007-11-18 14:21:41 +00:00
durk 240ed6f0b1 Refined debug timing control:
- Added a SampleStatistic class (from the old deprecated libg++) library.
 - Make time statistics and printing conditionable
 - Added an interface function to switch time stamp collection and printing
   on and off from the application (defaults to off).
2007-11-17 09:16:58 +00:00
frohlich 084a24e958 Improove texture sharing. 2007-11-09 05:55:50 +00:00
frohlich cd9e3648e9 Update node masks 2007-11-09 05:52:58 +00:00
curt 7ed51be4e6 In the original flightgear native/binary scenery terrain data format, we
used short's extensively to represent counts of objects (number of points,
number of texture coordinates, number of traingle strips, etc.) and we used
shorts to index into larger structures.  But this capped many of our structure
sizes to a maximum of 32768.

By switching to unsigned shorts in the future, we can double the maximum
object/index counts without losing anything.  This was a pretty major
oversight in our original specification.

I have bumped up the native object file version from 6 to 7 and added code
in the reader to maintain full backwards compatibilty with version 6
scenery files (i.e. the current 0.9.10 scenery release.)

Curt.
2007-11-05 21:42:29 +00:00
durk 0c8358ae67 - A few fixes to ensure SimGear compiles again on cygwin.
* on cygwin, isnan is declared in ieeepf.h
  * CYGWIN is a special case in that it is windows based, but sometimes
    folows unix conventions. SGAtomic compilation failed on an illegal
    volatile type cast without the additional __CYGWIN__ define check.
2007-10-15 18:49:50 +00:00
durk 25cefd9129 * Fixed memory leak in RenderTexture.cpp (tiny, but still...)
* Added Timestamping debugging code to SGSubsystems (ported from plib
  branch).
2007-10-14 13:46:13 +00:00
timoore af75c0ca0c Add ability to override existing model files with .osg files.
This enables off-line optimization of models and other special effects.
2007-10-12 22:46:35 +00:00
timoore a91b2629d3 Manage OSG object cache explicitly
Don't have Registry::ReadNodeImplementation store its results in the
object cache; instead store the optimized model in the cache.
2007-10-12 22:46:13 +00:00
mfranz de9070dba1 better standard compliance: allow empty top level tags (<PropertyList>) 2007-10-10 12:45:53 +00:00
timoore 813b518b6f Don't reset the random texture base when rebuilding a cloud layer
This fix removes obnoxious visuals (texture jumping) when a cloud
layer is moved due to a metar update or, more significantly, when
switching from metar to a scenario. Also, I switched to using a TexMat
to displace the cloud texture in order to avoid writing the texture
array every frame.
2007-10-04 20:53:22 +00:00
timoore c47e800f60 Order the cloud layers properly using OSG RenderBin 2007-10-02 21:43:52 +00:00
timoore 8398f45d43 ocean state set in osg::Geometry
Put the ocean tile state set in osg::Geometry, not the osg::Geode, so that
is readily available during intersection testing and can be used to find the
corresponding SGMaterial.

Problem reported by grtux (gh.robin@laposte.net)
2007-09-30 19:51:49 +00:00
timoore aeaaa50f6c Fix material animations with only a <texture-prop>
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote:
> > Some notes:
> > - I found that in order to make the example from model-howto.html work
> > ( starting at "To make a texture replaceable at runtime") one has to
> > specify a valid (i.e. loadable) <texture>  in the material animation.

The cause seems to be the condition in SGMaterialAnimation.cxx l.277
ignoring any texture update by the UpdateCallback (only there
<texture-prop> is looked at)  without an already existing stateSet.
That in turn will not be created with a <texture-prop> alone l. 379ff.

Unless I overlooked some compelling reason contradicting, I'd like to
suggest allowing for a stateSet to be created for those situations
too. I think that would match the behaviour of animation.cxx
(PRE_OSG_PLIB_20061029) and is imho the more expected and also
documented one.
2007-09-05 22:12:00 +00:00
durk f33ce846b8 Change "FlightGear" to "SimGear" of course. 2007-09-01 12:57:53 +00:00
durk 4718b9dc07 Added a check for OpenSceneGraph and created some basic documentation. 2007-09-01 12:55:46 +00:00
durk fba00f7c5a Add separate check for openal and ALUT, as these are now separate. 2007-09-01 10:04:36 +00:00
durk 3360383fd7 Documentation fixes: Updated the contents of README.plib and README.OpenAL
Also make sure that these files are included in the release. This is
required, since ./configure refers to these files.
2007-09-01 09:45:21 +00:00
timoore 6c30f62693 Add curvature to ocean tiles.
An apron around the tile hides cracks with coastal tiles.

The VectorArrayAdapter, which lives in the simgear namespace, is a useful
utility class for treating vectors as 2D arrays.
2007-08-12 21:03:43 +00:00
timoore ab5b0382da Ocean tile detail work in progress 2007-08-12 21:02:54 +00:00
fredb 671f3f5890 Update MSVC 7.1 projects 2007-08-12 13:40:16 +00:00
fredb 9bae445624 Fix a typo 2007-08-12 13:32:42 +00:00
frohlich 30529ccdf5 Modified Files:
projects/VC7.1/SimGear.vcproj projects/VC8/SimGear.vcproj
	simgear/math/Makefile.am simgear/math/SGGeoc.hxx
	simgear/math/SGGeodesy.cxx simgear/math/SGGeodesy.hxx
	simgear/math/polar3d.hxx simgear/math/sg_geodesy.hxx
	simgear/math/sg_types.hxx
Removed Files:
	simgear/math/polar3d.cxx simgear/math/sg_geodesy.cxx
	simgear/math/sg_memory.h:
	Remove sg_memory.h It is unused anyway and should not be required
	in a c++ world. Move distance course functions to the SG* type
	system. Move the implementation into SGGeodesy.cxx. Remove some of
	the old Point3D Based sg* functions that are already unused.
2007-08-07 05:26:21 +00:00
frohlich a8a02d3a2e Modified Files:
projects/VC8/SimGear.vcproj:
	MSVC8 Build system updates from Olaf Flebbe.
2007-08-07 04:59:09 +00:00
andy 5da33ca244 Melchior discovered that call(call) would crash due to a longstanding bug with argument parsing 2007-08-01 22:46:12 +00:00
andy 04c1e95f08 Fix crash in code generator for some bad lvalue expressions 2007-08-01 22:33:01 +00:00
andy 2186fc1fc7 Add ppc64 to the list of supported platforms based on testing by Tom Callaway at Red Hat 2007-07-31 20:57:21 +00:00
timoore fb49a9192e Fix ocean texture scaling problem. 2007-07-31 06:39:26 +00:00
curt ccbc5abec6 Remove an extern SGSky *thesky reference that isn't used in the code anyway.
The original code forced a dependency in SimGear back to something that is
defined globaly in FlightGear, not a great strategy for a library with some
"general purpose" intentions.
2007-07-31 01:21:21 +00:00
timoore 7aa6fd479d OSG Reader and Writer for BTG files
This is part of a somewhat long road towards terrain database paging using
OSG's database pager thread.
2007-07-29 22:32:58 +00:00
frohlich 3fcc16c1a0 Modified Files:
simgear/math/SGGeoc.hxx: Fix unit conversion problem
2007-07-27 19:27:24 +00:00
timoore b3e0298189 SimGear: Typo in Thanks file
Fix typo

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Committer: Tim Moore <moore@redhat.com>
2007-07-23 22:00:31 +00:00
timoore 7e1fe7d852 SimGear: Properly print compilers in configure.ac
Print $CC and $CXX using the proper configure.ac mechanism

Author: Hans Ulrich Niedermann <hun@n-dimensional.de>
Signed-off-by: Tim Moore <timoore@redhat.com>
2007-07-23 21:45:11 +00:00
timoore 5d7d77d4b6 Allow parallel make ("make -j2") by giving make the opportunity to
determine dependencies.

As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does not cause any regressions.

From Hans Ulrich Niedermann (hun@n-dimensional.de)
2007-07-22 22:37:26 +00:00
timoore 418856769b Support for reading and writing nodes in .osg files, plus some new accessors. 2007-07-22 20:06:20 +00:00
mfranz 46a32dd3ee coding style fixes 2007-07-22 13:58:26 +00:00
mfranz ecb4dc57b4 Maik JUSTUS: workaround for broken Doppler effect in OpenAL
mf: this patch is meant to be removed as soon as OpenAL got fixed. (The
    OpenAL developers acknowleged the bug and announced that it'll get
    fixed.) For removal try
    $ cd simgear/sound
    $ cvs diff -rAFTER_OPENAL_DOPPLER_WORKAROUND -rBEFORE_OPENAL_DOPPLER_WORKAROUND|patch
2007-07-22 13:50:24 +00:00
mfranz 89d426470b Maik JUSTUS: Doppler fixes (add option to turn off Doppler for sounds that
shouldn't be affected -- marker beep, ATIS messages, etc.)

mf: this is the first part of the original patch. It is supposed to contain
    fixes that are not caused by OpenAL bugs, and thus aren't meant to be
    reverted later. The second part will contain a temprary workaround for
    OpenAL bugs. Unfortunately, I had to do the split myself as the contributor
    refused to do it.
2007-07-22 13:33:23 +00:00
mfranz 23c7a1b5b7 - close loophole through which one could sneak in illegal property names
containing slashes, colons and all sorts of evil characters. In Nasal
  this could be done via props.globals.getChild("1!@#$//[]{}", 0, 1).setValue(0);
  The cause is that getChild() hands the given name directly over to an
  alternative SGPropertyNode ("convenience") constructor which sets the
  name without any checks.
- unify exception messages: first character is lower case
2007-07-17 14:52:51 +00:00
frohlich 3b21e9434f Modified Files:
simgear/route/route.hxx: Remove unused include.
2007-07-08 08:43:40 +00:00
frohlich d4a4428e64 Modified Files:
simgear/route/waypoint.hxx simgear/route/waypoint.cxx: Use const
	refs where possible.
2007-07-08 08:43:15 +00:00
mfranz 2dfc057135 replace exit() by throw sg_exception(). Of course, we have to be aware
that interdependencies between sg libs are generally unwelcome, but
sg_exception is a rather basic part, and it's already used by xml, props,
scene, sound and, of course, structure. Since props and xml are core
libs, we can assume that sg_exceptions are available.  (OK'ed by Curt)
2007-07-02 15:42:19 +00:00
mfranz a25eebef9b add SG_ORIGIN macro that expands to a string __FILE__":"__LINE__
Note that __LINE__ is a number and can't be directly used in string
context, which makes the macro worthwhile. (IMHO :-)
2007-07-02 12:55:10 +00:00
mfranz 741c4ca15a back out last changes (radar patch) 2007-06-29 22:45:37 +00:00
mfranz 0bcdf2e4dc easyxml.cxx: add missing endXML visitor call
testEasyXML.cxx: beef it up
2007-06-29 10:46:52 +00:00
mfranz cd5a720211 Vivian MEAZZA: add support for aircraft radar signatures 2007-06-24 08:09:07 +00:00
mfranz 5cb04946b0 don't only complain that the volume is larger than 1.0, but say how much
it actually is
2007-06-23 16:48:01 +00:00
mfranz c8953c6275 Maik JUSTUS: fix/implement directional sound 2007-06-21 21:46:21 +00:00
mfranz e8dc9c9454 d'oh ... beautify the TRACE message that we actually see! :-} 2007-06-19 18:22:32 +00:00
mfranz a0c325681f beautify TRACE message 2007-06-19 18:11:06 +00:00
mfranz 8d3bf19422 sooner than planned: fix "scale" animation offsets (1 -> 0) 2007-06-17 21:01:40 +00:00
fredb 4477867ef4 Update MSVC 7.1 projects 2007-06-16 16:14:23 +00:00
fredb e696c884dc MSVC 7 compilation 2007-06-16 16:13:29 +00:00
mfranz 80bcaa49e6 Nick WARNE: add file name to screenshot info line 2007-06-14 20:20:18 +00:00
mfranz 0096c1bb02 advance tracing messages from SG_INFO to SG_ALERT. If a developer has
demanded tracing, then he shouldn't get these important messages buried
in thousands of lines of meaningless bulk.
2007-06-11 16:09:50 +00:00
mfranz 38b37a068d - allow for (rather unusual) ////// cloud groups
- fix potential use of uninitialized memory: dew
2007-06-09 18:36:56 +00:00
frohlich 0281f31df2 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Olaf Flebbe: Make use of SGSceneFeatues for anisotropic filtering,
	clean up.
2007-06-08 06:50:16 +00:00
frohlich 40b182c550 Removed Files:
simgear/scene/tgdb/leaf.cxx: Now obsolete but not yet removed.
2007-06-08 06:40:56 +00:00
frohlich d1dedc7511 Modified Files:
scene/tgdb/SGOceanTile.cxx: add missing transform for the ocean
	tile.
2007-06-03 18:28:14 +00:00
frohlich 04cd9b3eb6 Modified Files:
simgear/scene/model/model.cxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx:
	Make sure textures are shared. Do not rely on a graphics
	context to be available on model loading.
2007-06-03 18:21:04 +00:00
andy de6003367d Sync with Nasal upstream. Mostly fixes to naContinue(), which
FlightGear doesn't use.  Also includes a performance fix for the
call() builtin that should help Melchior, who was measuring lower
performance for the props.Node() interface than the getprop/setprop
API.
2007-05-30 22:49:41 +00:00
frohlich a5f42eeddf Modified Files:
projects/VC8/SimGear.vcproj: Olaf FLebbe win32 build system.
2007-05-30 13:16:53 +00:00
frohlich a8ba041b67 Modified Files:
simgear/scene/model/SGMaterialAnimation.cxx:
	Olaf Flebbe: Use brakets around bitwise operations.
	Greetings from LinuxTag, Berlin ... :)
2007-05-30 13:07:05 +00:00
curt e700fc6f34 I guess we aren't using explicit destructors here. 2007-05-30 12:34:24 +00:00
curt af29d3d257 Make an explicit destructor so the compiler doesn't get confused about
non matching exception types with the implicitely defined destructor.
2007-05-29 19:38:17 +00:00
frohlich 487701a143 Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
Added Files:
	simgear/scene/model/SGRotateTransform.cxx
	simgear/scene/model/SGRotateTransform.hxx
	simgear/scene/model/SGScaleTransform.cxx
	simgear/scene/model/SGScaleTransform.hxx
	simgear/scene/model/SGTranslateTransform.cxx
	simgear/scene/model/SGTranslateTransform.hxx:
	Factor out some useful classes.
2007-05-28 07:13:07 +00:00
frohlich f32e037c58 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: Improoved texture filtering.
2007-05-28 05:13:03 +00:00
frohlich 8bd903dd96 Modified Files:
SGAtomic.hxx: Also use atomic compiler intrinsics on SGI
2007-05-28 05:06:14 +00:00
frohlich 560c100484 Modified Files:
simgear/bucket/newbucket.cxx simgear/bucket/newbucket.hxx
	simgear/io/decode_binobj.cxx simgear/io/sg_binobj.cxx
	simgear/io/sg_binobj.hxx simgear/math/SGVec2.hxx
	simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx
	simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/Makefile.am simgear/scene/tgdb/Makefile.am
	simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/obj.hxx
	simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.cxx
Added Files:
	simgear/scene/model/SGOffsetTransform.cxx
	simgear/scene/model/SGOffsetTransform.hxx
	simgear/scene/tgdb/SGDirectionalLightBin.hxx
	simgear/scene/tgdb/SGLightBin.hxx
	simgear/scene/tgdb/SGOceanTile.cxx
	simgear/scene/tgdb/SGOceanTile.hxx
	simgear/scene/tgdb/SGTexturedTriangleBin.hxx
	simgear/scene/tgdb/SGTriangleBin.hxx
	simgear/scene/tgdb/SGVasiDrawable.cxx
	simgear/scene/tgdb/SGVasiDrawable.hxx
	simgear/scene/tgdb/SGVertexArrayBin.hxx
	simgear/scene/util/SGEnlargeBoundingBox.cxx
	simgear/scene/util/SGEnlargeBoundingBox.hxx
	simgear/scene/util/SGSceneFeatures.cxx
	simgear/scene/util/SGSceneFeatures.hxx
Removed Files:
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/vasi.hxx:
	Reorganize tile loaders.
	Build bigger leafs for the tiles.
	Move runway light colors into materials.xml.
	Split out classes that might be useful at other places.
	Avoid static storage on binobject loading.
2007-05-28 05:00:28 +00:00
andy 52444d177b GCC on ppc linux uses a different architecture symbol than the same compiler on OS X 2007-05-25 15:49:10 +00:00
frohlich b4f7ff29ef Modified Files:
SGVec3.hxx: Fix a problem in perpendicular triangle computation.
	Solves problem with invalid triangles in ground picking ...
2007-05-18 07:29:37 +00:00
frohlich f7c6a5bfa2 Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx point3d.hxx: Provide ordering
	relations for use with std::less in tree bases std:: containers.
2007-05-18 04:46:11 +00:00
curt 6fe14f7a6b Fix a compiler warning. 2007-05-16 16:08:17 +00:00
curt 786e5addd8 Fix various compiler warnings. 2007-05-16 16:07:03 +00:00
mfranz 2e9a15f523 Tim Moore 2007-05-15 22:28:08 +00:00
mfranz bb0d2ddc53 add Mathias and Maik (to make it look less selfish that I add myself :-)
I'm sure I forgot a lot of people, but it's a start.
2007-05-15 22:02:06 +00:00
mfranz 702fb014a5 s/resistence/resistance/ 2007-05-13 11:53:06 +00:00
frohlich 834eab9457 Modified Files:
simgear/bucket/newbucket.hxx simgear/scene/material/mat.cxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/model/location.cxx
	simgear/scene/tgdb/apt_signs.cxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx
	simgear/scene/util/SGUpdateVisitor.hxx: Reorganize scenegraph to
	simplify top level structure.
2007-05-08 06:11:15 +00:00
mfranz a85da04601 Add method to return the number of attached listeners. Listeners have become
a much more important feature than they were two years or something ago, and
it's helpful for debugging and exploration to get this important node property
shown in property tree dumps or in the property browser (verbose mode).
2007-05-07 14:03:44 +00:00
mfranz 414f1c27e4 - fix bug where a property tree saved with writeProperties() and read back
in with readProperties() would not look the same, because element indices
  of '0' were even dropped when a node has a "secret" value *and* children

- introduce "omit-node" modifier attribute for the "include" attribute.
  This inserts the given file in place of the including node, while the
  node is dropped. This is desirable for multiple includes (which can't
  be done by multiply using the "include" attribute, as this isn't valid
  XML spec syntax)
2007-05-06 17:33:15 +00:00
mfranz c76e2eb900 better warning text for <global> in material animations 2007-05-05 11:16:35 +00:00
frohlich c523e15302 Modified Files:
SGMaterialAnimation.cxx SGMaterialAnimation.hxx:
	Tim Moore: overhaul the material animation.
2007-05-05 09:15:18 +00:00
frohlich 2dc8de295d Modified Files:
simgear/scene/model/animation.hxx
	simgear/scene/model/shadanim.cxx: Tim Moore: the crom shader.
2007-05-03 19:46:13 +00:00
andy d645fd6327 Empty vectors work much better as the result of sorting an empty array
than nil does...
2007-05-02 22:29:35 +00:00
andy 219a7f3a07 Fix crash when sorting newly-allocated empty vectors 2007-05-02 22:24:45 +00:00
mfranz d95e3e0055 don't rely on a compressed scanline being properly closed
(GIMP apparently generates corrupted files)
2007-04-28 23:13:13 +00:00
mfranz 2cc31ff425 SGTexture::read_rgb(a)_texture:
- support greyscale and greyscale/alpha format
- cleanup & make it faster
2007-04-28 12:30:38 +00:00
frohlich 8258fd7d9f Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: Updates to the win32
	build system.
2007-04-21 12:24:43 +00:00
frohlich 784cca2233 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx:
	Olaf Flebbe: make anisotroüpic filtering configurable.
2007-04-21 12:13:16 +00:00
andy 436539a700 Melchior found a bug with negative values in default function arguments 2007-04-06 20:35:38 +00:00
andy dcb3da9f28 sync with Nasal CVS (added a sort() builtin) 2007-04-06 14:52:06 +00:00
mfranz a354c841f1 Csaba HALASZ:
- fix bug that messed up leg distances after inserting and deleting waypoints
  not at the end of the route
- move add_waypoint() and delete_waypoint from hxx to cxx
- beef up routetest
2007-04-06 09:54:35 +00:00
fredb 3824f064cd Update MSVC 7.1 projects 2007-04-03 11:35:19 +00:00
fredb cba6db752b Avoid potential memory leak problems when exceptions are thrown by using reference objects 2007-04-03 11:25:07 +00:00
andy a458e26581 Fix typo in _M_IX86 2007-04-02 21:32:41 +00:00
andy 9d68727a84 Rewrite substr() to properly clamp its argument ranges and handle negative start arguments as offset-from-end values 2007-04-02 18:28:38 +00:00
andy 38b9a874e0 Add missing free functions for win32 2007-04-02 17:34:47 +00:00
andy 7a680fb9f2 Use __FUNCTION__, which works on gcc and MSVC 7/8, instead of
__func__, which while standardized works only with gcc.  I'll wait for
bug reports from VC6 before bothering with fallback code...
2007-04-02 16:14:54 +00:00
andy a5f9262adb Melchior points out that NaN/Inf behavior is not platform-independent.
So toss a runtime error ("floating point error") when any of the math
library functions produce a non-finite value.  Note that these are not
the only locations that can do that (simply dividing by zero will
produce an Inf), but it's still proper behavior.
2007-03-30 16:42:22 +00:00
andy b05e32fa8c Sync with Nasal CVS (soon to become Nasal 1.1). Notable new features:
Nasal now supports calls to "subcontexts" and errors can be thrown
across them, leading to complete stack traces when call() is used,
instead of the truncated ones we now see.

Vectors can now be concatenated using the ~ operator that used to work
only for strings.

Better runtime error messages in general due to a fancier
naRuntimeError() implementation

A big data size shrink on 64 bit systems; the size of a naRef dropped
by a factor of two.

"Braceless code blocks" have been added to the parser, so you can
write expressions like "if(a) b();" just like in C.  Note that there's
still a parser bug in there that fails when you nest a braced block
within a braceless one.

Character constants that appear in Nasal source code can now be
literal multibyte UTF8 characters (this was always supported for
string literals, but character constants were forced to be a single
byte).

New modules: "bits", "thread", "utf8" and (gulp...) "io".  The bits
library might be useful to FlightGear, the utf8 one probably not as
Plib does not support wide character text rendering.  The thread
library will work fine for spawning threads to do Nasal stuff, but
obviously contact with the rest of FlightGear must be
hand-synchronized as FlightGear isn't threadsafe.  The io library is
no doubt the most useful, as it exposes all the basic stdio.h
facilities; it's also frighteningly dangerous when combined with
networked code...
2007-03-29 18:50:12 +00:00
mfranz 53d8cff835 Csaba HALASZ: when a path_cache ceases to exist, unregister from all nodes
that had been told that this node is linking to them

mf: remove old erase-by-key methods; they are now unused and always were
    problematic, so they won't be used in the future either
2007-02-17 10:50:49 +00:00
mfranz 00fe97ff88 - don't leak node in both hash_table::bucket::erase()
- remove bad code from hash_table::bucket::erase(const char *) that was
  introduced with the last patch. (This function isn't used anywhere and
  is scheduled for removal. Leaving it in for now as a reference.)
- remove leaves first in remove_from_path_caches()

- cosmetics: indentation, one trailing space, variable name change, comment
  (Sorrry for mixing that with actual code, but I think it's easy to see.)
2007-02-16 15:32:21 +00:00
andy 607511fd64 Don't crash when destroying a SGBinding object if the property node it
was loaded from lacks a parent.  Patch from ndim on IRC
2007-02-14 23:14:00 +00:00
mfranz 8663c265d8 Maik JUSTUS:
"""
- make every node maintain list of properties that link to it
- add functions to erase node by address from hash bucket/entry in their
  path caches, so that all references can be removed
- if a node is removed, it (and all children, grandchildren, ...) calls
  all linked properties to remove them from their path-cache


This fixes problems with the aerotow over multiplayer and maybe some
other problems, where nodes are queried by name.
"""
2007-02-11 11:05:23 +00:00
andy 6c5d35d6ce "bias" argument to texture animations by Ron Jensen 2007-02-07 19:21:24 +00:00
mfranz 95532cb318 fix error message 2007-02-05 21:41:40 +00:00
frohlich 4d91bc5908 Modified Files:
ephemeris.cxx ephemeris.hxx stardata.cxx:
	one must not do changes just before checkin,
	one most not do changes just before checkin,
	[ last message repeated 100 times ]
2007-02-02 18:16:42 +00:00
frohlich b13900402d Modified Files:
ephemeris.cxx ephemeris.hxx stardata.cxx stardata.hxx: Throw out sg.h
2007-02-02 18:09:27 +00:00
frohlich 1bb6c03bd0 Modified Files:
simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/model/animation.cxx:
	More finegrained cull masks
2007-02-02 07:00:54 +00:00
frohlich 1445949e31 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: renenable static build
2007-01-31 21:40:59 +00:00
frohlich 360d3834ca Modified Files:
SGIntersect.hxx SGVec3.hxx SGVec4.hxx: Add convinience methods
2007-01-30 20:12:15 +00:00
fredb aacdcad529 restore 'double checked locking' 2007-01-29 08:19:13 +00:00
frohlich ad9341835f Modified Files:
model.cxx: Better texture sharing, fix problem with rotation order
2007-01-28 20:04:56 +00:00
frohlich b028adb6af Modified Files:
simgear/structure/SGAtomic.cxx: Plug memory leak originating from
	wrong atomic fallback operations.
2007-01-28 20:03:43 +00:00
fredb 39f683b272 Ensure a reference on the cube map texture is always held 2007-01-26 20:30:02 +00:00
ehofman a6c46c89eb *** empty log message *** 2007-01-23 10:07:36 +00:00
fredb d534cf6f02 Better fix for the constant scale factor problem 2007-01-21 11:15:36 +00:00
fredb dd4326f7c4 Support constant scaling factor 2007-01-21 10:33:34 +00:00
fredb 40aecd688e Don't segfault when dir is empty 2007-01-16 21:34:18 +00:00
frohlich 63730a6e2c Modified Files:
animation.cxx: Add a visible configuration option to the pick
	animation.
2007-01-15 19:01:20 +00:00
frohlich 4d4d26aef8 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe, MSVC8 buildsystem changes.
2007-01-15 17:32:17 +00:00
mfranz de6b32d8c6 writePropeties(): create dir if necessary 2007-01-12 21:24:50 +00:00
fredb a0af7f0524 Update MSVC 7.1 project file and fix win32 compilation 2007-01-09 21:58:04 +00:00
frohlich c043bd3422 Modified Files:
SGSceneUserData.hxx SGSceneUserData.cxx: Remove default argument
2007-01-07 12:25:32 +00:00
frohlich 18ae1d6940 Modified Files:
animation.cxx: Change the pick animation to better handle different
	mouse buttons.
2007-01-07 11:53:21 +00:00
frohlich d6f64f9773 Modified Files:
SGSceneUserData.hxx SGPickCallback.hxx Makefile.am
Added Files:
	SGSceneUserData.cxx: Cleanup and replace the pick callback with
	such a list.
2007-01-07 11:52:19 +00:00
frohlich db99a4cb90 Modified Files:
animation.cxx: Add a button argument to that animation.
	The default is to accept any mouse button.
2007-01-07 08:34:03 +00:00
fredb 108689661f Add a prototype simgear_config.h for MSVC 7.1 and a rule to build it. 2007-01-06 17:01:58 +00:00
fredb d3e00dba8e Add a prototype simgear_config.h for MSVC 7.1 and a rule to build it.
At Olaf requests, add MSVC 8 specific symbols to remove pedantic warnings
2007-01-06 16:52:50 +00:00
fredb fcd33e5035 Remove redundant directory ( projects as a whole is already there ) 2007-01-06 16:47:57 +00:00
frohlich af9082cd9f Modified Files:
moon.cxx: The moo's state like it was with plib
2007-01-06 15:08:40 +00:00
fredb 6a0bb18fca Refresh MSVC6 project file 2007-01-06 14:45:21 +00:00
fredb 8aa8d87781 Fix a typo 2007-01-06 14:44:54 +00:00
fredb 4998af8d7a Add SGBinding.[ch]xx to the MSVC 7.1 project 2007-01-04 22:24:23 +00:00
fredb c6aa95f3f3 std::find is defined in <algorithm> 2007-01-04 22:23:40 +00:00
frohlich 481be29366 Modified Files:
Makefile.am animation.cxx animation.hxx: Add animation to execute
	a command on scenery pick
2007-01-04 12:55:16 +00:00
frohlich 3617b6ad8c Modified Files:
Makefile.am SGNodeMasks.hxx
Added Files:
	SGPickCallback.hxx SGSceneUserData.hxx: Preparations for generic
	scenery picking.
2007-01-04 12:52:50 +00:00
frohlich 3fb8e19a38 Modified Files:
condition.hxx: Also derive from SGReferenced
2007-01-04 12:51:13 +00:00
frohlich 2ea2f1b4f2 Modified Files:
Makefile.am commands.cxx commands.hxx
Added Files:
	SGBinding.cxx SGBinding.hxx: Move FGBinding to SGBinding
2007-01-04 12:47:12 +00:00
frohlich 26cb8ec4f1 Modified Files:
SGIntersect.hxx: Make it compile with win32
2006-12-28 13:25:14 +00:00
frohlich 7fe56bea86 Modified Files:
obj.cxx: Some kind of polygon offset for GL_POINTS.
2006-12-27 10:33:37 +00:00
frohlich 11b16b8a86 Modified Files:
Makefile.am SGReferenced.hxx
Added Files:
	SGAtomic.cxx SGAtomic.hxx:
	Make the reference counts thread safe.
2006-12-27 10:07:19 +00:00
frohlich de020ee695 Modified Files:
Makefile.am SGMathTest.cxx SGQuat.hxx SGVec3.hxx
Added Files:
	SGBox.hxx SGGeometry.hxx SGGeometryFwd.hxx SGGeometryTest.cxx
	SGIntersect.hxx SGLineSegment.hxx SGPlane.hxx SGRay.hxx
	SGSphere.hxx SGTriangle.hxx:
	Small updates to the vector code, new geometry and collision
	classes for use with a bv tree to speed up collission tests.
	Also included is a rought unit test for the collissions.
2006-12-27 09:23:39 +00:00
ehofman 3b83487611 Wether you like it or not, MispPro needs these libraries referenced 2006-12-23 12:15:05 +00:00
fredb 09bab4f162 memcpy needs #include <string.h> 2006-12-17 17:52:15 +00:00
fredb 49fcc799ca Port jpgfactory to OSG 2006-12-16 17:29:16 +00:00
fredb 10bc803775 Project files for MSVC 7.1 aka .NET 2003 2006-12-16 13:12:48 +00:00
frohlich 4f40770fc6 Modified Files:
simgear/math/SGVec3.hxx: fix spelling
2006-12-14 05:24:16 +00:00
frohlich a4495c6ef1 Modified Files:
simgear/scene/sky/bbcache.cxx simgear/scene/sky/bbcache.hxx
	simgear/scene/sky/cloudfield.cxx
2006-12-08 12:22:10 +00:00
frohlich 67d837c4ec Modified Files:
SGVec3.hxx: Generate any perpandicular vector to a given one.
2006-12-08 12:17:30 +00:00
frohlich 138825af6d Modified Files:
point3d.hxx: Add explicit conversion functions to SGVec*
2006-12-08 12:16:56 +00:00
frohlich c093841336 Modified Files:
simgear/scene/model/animation.cxx: Fix a problem of muliple
	texturre transform not finding the correct configuration.
2006-12-05 06:14:41 +00:00
frohlich 2df1da4226 Return void instead of bool. 2006-12-05 05:43:13 +00:00
frohlich 2792d60e2d Modified Files:
simgear/screen/extensions.hxx: Make it compile on macos
2006-12-03 17:44:27 +00:00
frohlich 656a3ace07 Modified Files:
simgear/scene/material/mat.cxx: Put solid scenery into the
	opaque render bin
2006-12-03 17:27:46 +00:00
frohlich aec8e88c14 Modified Files:
simgear/scene/util/SGNodeMasks.hxx: Add pickable bit
2006-12-03 17:02:40 +00:00
frohlich bdd5ca140d Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/model.cxx
	simgear/scene/model/persparam.cxx
	simgear/scene/model/persparam.hxx
	simgear/scene/model/shadanim.cxx
Added Files:
	simgear/scene/model/SGMaterialAnimation.cxx
	simgear/scene/model/SGMaterialAnimation.hxx
	Big animation overhaul. Improoves animation correctness.
2006-12-03 16:57:20 +00:00
frohlich 8b3b0def03 Modified Files:
SGUpdateVisitor.hxx: Include light information.
2006-12-03 16:46:23 +00:00
frohlich 6440ece177 Modified Files:
SGMisc.hxx: Add clip and periodic normalize functions.
2006-12-02 15:59:23 +00:00
frohlich bd3518637c Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx: Add inf norm function
2006-12-02 15:57:55 +00:00
frohlich aef2a1c484 Modified Files:
interpolater.cxx interpolater.hxx: Enable reading tables directly
	from our dom like tree.
2006-12-02 15:56:55 +00:00
frohlich a4b28e5737 Modified Files:
simgear/scene/sky/oursun.cxx: Fix the 'sun has wrong size' bug.
	Thanks to Mark Akermann.
2006-11-27 17:11:35 +00:00
frohlich a3bc2eb836 Modified Files:
simgear/math/interpolater.cxx simgear/math/interpolater.hxx
	simgear/props/condition.cxx simgear/props/condition.hxx
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx: Optimize interpolation table
	lookup by using a std::map.
2006-11-21 18:44:54 +00:00
frohlich 3059da5805 Modified Files:
SGVec2.hxx SGVec3.hxx SGVec4.hxx: Implement min/max for vectors
2006-11-21 18:39:57 +00:00
frohlich 18d5a492c8 Modified Files:
model.cxx: Tweak model optimizations
2006-11-20 18:19:02 +00:00
frohlich 160b0ea7d9 Modified Files:
placementtrans.cxx placementtrans.hxx: Make use of that view
        information in the update visitor
2006-11-20 18:17:56 +00:00
frohlich 4dd1267bea Modified Files:
SGUpdateVisitor.hxx: Store some view imformation in the
	update visitor.
2006-11-20 18:15:34 +00:00
fredb b5c4328682 Mac fix from Ima Sudonim 2006-11-18 18:58:51 +00:00
frohlich 571fc69ef4 Modified Files:
VC8/SimGear.vcproj: Import buildsystem from Olaf Flebbe
2006-11-14 21:15:20 +00:00
frohlich f51595cfc9 Modified Files:
animation.hxx animation.cxx: Improove material/texture/blend animation
2006-11-14 21:09:44 +00:00
frohlich d54aea0036 Modified Files:
animation.cxx animation.hxx: Fix crash on A-10 load
2006-11-12 10:32:42 +00:00
frohlich 51bb2974bc Modified Files:
model.cxx: Leave it to osg when to do mipmapping.
2006-11-12 07:28:59 +00:00
frohlich 7a859061fd Modified Files:
model.cxx: Reset the database path past the whole model is loaded
2006-11-12 07:23:42 +00:00
frohlich cefa9fcd75 Modified Files:
SGQuat.hxx: Make const method const
2006-11-12 07:22:44 +00:00
frohlich d3bacd0b73 Modified Files:
simgear/scene/material/mat.cxx
	simgear/scene/material/matlib.cxx simgear/scene/sky/cloud.cxx
	simgear/scene/sky/dome.cxx simgear/scene/sky/moon.cxx
	simgear/scene/sky/oursun.cxx simgear/scene/sky/sphere.cxx
	simgear/scene/sky/stars.cxx simgear/scene/tgdb/apt_signs.cxx
	simgear/scene/tgdb/leaf.cxx simgear/scene/tgdb/leaf.hxx
	simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/screen/Makefile.am: Use color arrays for every geode.
	Just use osg::Material instead of osg::Material and the associated
	mode.
2006-11-10 05:30:37 +00:00
frohlich b94a98fc90 Modified Files:
scene/model/model.cxx: Next step in direction liveries
2006-11-09 05:42:06 +00:00
fredb e0b2687231 copysign is already in compiler.h 2006-11-07 21:31:17 +00:00
frohlich cc6179a4dd Modified Files:
simgear/screen/extensions.cxx simgear/screen/extensions.hxx: Avoid
	the assumption that with glx-1.4 glXGetProcAddress is available -
	use dlsym to get that function.
2006-11-07 17:49:36 +00:00
fredb e947bac4a3 This class is for plib only 2006-11-07 07:22:48 +00:00
frohlich 11ecbb6ca7 Modified Files:
mat.cxx: Fix dark scenery problem.
2006-11-07 06:40:35 +00:00
frohlich 322789cd4c Modified Files:
simgear/Makefile.am: Make 'make distclean' work
2006-11-07 06:02:47 +00:00
frohlich f28464dba0 Modified Files:
projects/VC8/SimGear.vcproj: Olaf Flebbe: updated project files
2006-11-07 05:55:46 +00:00
frohlich 8f6456b1f8 Modified Files:
simgear/scene/util/SGUpdateVisitor.hxx: Only traverse active
	children.
2006-11-07 05:47:00 +00:00
frohlich 1f32786c82 Modified Files:
simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/math/SGQuat.hxx: Olaf Flebbe: Make it compile on some more
	win32 variants.
2006-11-07 05:46:25 +00:00
fredb 829c729ee9 Don't try to load textures when no name is given 2006-11-06 21:59:02 +00:00
fredb 5d3aacb892 Attempt to fix the APIENTRY problem. It looks like a problem in OSG, or a conflict between OSG and plib/pui 2006-11-03 18:08:46 +00:00
fredb 741e9c5ed5 For some reason I don't know yet, the APIENTRY stuff in osg/GL is broken for some files. Include the real windows.h until we find why. 2006-11-03 10:04:58 +00:00
fredb 1408c1b623 add copysign definition for MSVC 2006-11-03 09:57:02 +00:00
fredb c256f8d09e Win32 compilation fix 2006-11-02 17:40:54 +00:00
frohlich 55c018c525 Modified Files:
SGMath.hxx: Attempt to help IRIX builds
2006-11-02 13:37:23 +00:00
frohlich 3fa94b5143 Modified Files:
projects/VC8/SimGear.sln projects/VC8/SimGear.vcproj: Import Olafs
	project files
2006-11-02 06:15:14 +00:00
frohlich 5127e2f89c Modified Files:
Makefile.am SGMath.hxx SGMathFwd.hxx SGMatrix.hxx SGQuat.hxx
Added Files:
	SGVec2.hxx
	Improove the matrix functions. Improove the quaterion functions.
	Add the 2d vector.
2006-11-01 21:25:21 +00:00
mfranz 3175fa3aca + .deps/ 2006-11-01 21:24:24 +00:00
frohlich 5614174b39 Modified Files:
simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
Removed Files:
	simgear/scene/model/personality.cxx
	simgear/scene/model/personality.hxx:
	Updates to the animation system.
	Personality can be implemented easier now
2006-10-31 06:26:50 +00:00
frohlich 39fc52fe0a Modified Files:
Makefile.am SGStateAttributeVisitor.hxx
 	SGTextureStateAttributeVisitor.hxx
Added Files:
	SGStateAttributeVisitor.cxx SGTextureStateAttributeVisitor.cxx:
	Move implementation into cxx files
2006-10-31 06:14:38 +00:00
frohlich 81188705b1 Modified Files:
simgear/math/SGQuat.hxx: Initialize with zero not with null pointer
2006-10-31 05:37:45 +00:00
frohlich 63c4873d8a Modified Files:
simgear/screen/extensions.cxx simgear/screen/extensions.hxx:
	use glXGetProcAddress if approriate
2006-10-31 05:36:50 +00:00
frohlich 1a85dcd890 Modified Files:
simgear/timing/timestamp.hxx: Remove reimplemented default
	implementations
2006-10-31 05:33:48 +00:00
frohlich 27470fc504 Modified Files:
configure.ac: Add a configure flag for osg
2006-10-30 19:56:09 +00:00
mfranz 65d18445d3 Makefile(.in) 2006-10-29 20:08:27 +00:00
frohlich 84dd54b33a Modified Files:
configure.ac simgear/environment/visual_enviro.cxx
	simgear/ephemeris/ephemeris.cxx
	simgear/ephemeris/ephemeris.hxx simgear/ephemeris/stardata.cxx
	simgear/ephemeris/stardata.hxx simgear/math/SGMatrix.hxx
	simgear/math/SGQuat.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx simgear/scene/Makefile.am
 	simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx
	simgear/scene/material/matmodel.cxx
	simgear/scene/material/matmodel.hxx
	simgear/scene/model/Makefile.am
	simgear/scene/model/animation.cxx
	simgear/scene/model/animation.hxx
	simgear/scene/model/custtrans.hxx
	simgear/scene/model/model.cxx simgear/scene/model/model.hxx
	simgear/scene/model/modellib.cxx
	simgear/scene/model/modellib.hxx
	simgear/scene/model/personality.cxx
	simgear/scene/model/personality.hxx
	simgear/scene/model/placement.cxx
	simgear/scene/model/placement.hxx
	simgear/scene/model/placementtrans.cxx
	simgear/scene/model/placementtrans.hxx
	simgear/scene/model/shadanim.cxx
	simgear/scene/model/shadowvolume.hxx
	simgear/scene/sky/cloud.cxx simgear/scene/sky/cloud.hxx
	simgear/scene/sky/cloudfield.cxx simgear/scene/sky/dome.cxx
	simgear/scene/sky/dome.hxx simgear/scene/sky/moon.cxx
	simgear/scene/sky/moon.hxx simgear/scene/sky/newcloud.cxx
	simgear/scene/sky/oursun.cxx simgear/scene/sky/oursun.hxx
	simgear/scene/sky/sky.cxx simgear/scene/sky/sky.hxx
	simgear/scene/sky/sphere.cxx simgear/scene/sky/sphere.hxx
	simgear/scene/sky/stars.cxx simgear/scene/sky/stars.hxx
	simgear/scene/tgdb/apt_signs.cxx
	simgear/scene/tgdb/apt_signs.hxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/obj.cxx
	simgear/scene/tgdb/obj.hxx simgear/scene/tgdb/pt_lights.cxx
	simgear/scene/tgdb/pt_lights.hxx
	simgear/scene/tgdb/userdata.cxx
	simgear/scene/tgdb/userdata.hxx simgear/scene/tgdb/vasi.hxx
	simgear/screen/jpgfactory.cxx simgear/screen/tr.cxx
	simgear/structure/Makefile.am simgear/threads/SGThread.hxx
Added Files:
	simgear/scene/util/Makefile.am
	simgear/scene/util/SGDebugDrawCallback.hxx
	simgear/scene/util/SGNodeMasks.hxx
	simgear/scene/util/SGStateAttributeVisitor.hxx
	simgear/scene/util/SGTextureStateAttributeVisitor.hxx
	simgear/scene/util/SGUpdateVisitor.hxx
Removed Files:
	simgear/screen/ssgEntityArray.cxx
	simgear/screen/ssgEntityArray.hxx
	simgear/structure/ssgSharedPtr.hxx
	Big BLOB on the way to OSG.
2006-10-29 19:27:08 +00:00
curt 7c410d36e3 wim van hoydonck:
Updated to World Magnetic Model 2005.
2006-10-28 22:12:48 +00:00
mfranz 98a603a570 - don't need a guarded pointer here
- shorten variable, fix indentation
2006-10-24 20:28:08 +00:00
mfranz 5876052170 allow to switch on/off at runtime a whole imported <model> via <condition>:
<model>
      <path>some/model.xml</path>
      <condition>
          <property>model/switch</property>
      </condition>
  </model>

Of course, one could add "select" animations for all <object-name> in the
<model>, but this is tedious and can hardly be done e.g. for all
objects in all instruments in $FG_ROOT/Aircraft/Instruments-3d/ etc.

The feature will be used in the bo105, so that civilian variants can
have a HSI instrument, where military variants have a TACAN etc.
2006-10-24 19:44:38 +00:00
durk f8303b4623 Compile time fixes needed to build SimGear on recent cygwin versions. 2006-10-22 19:42:17 +00:00
durk 20005a7a22 Make configuration script compatible with "home-built" openal libraries
on cygwin.
2006-10-22 19:41:16 +00:00
mfranz 4f0bfbab21 - // This will come back and remove
- // the current item each time.  Is
- // that OK?

No, it is not OK. This messes up the vector and confuses the iterator.
And it leads to crashes. Better read the vector in reverse order.
2006-10-22 13:08:09 +00:00
curt 811442832e Step #1 towards abandoning the original point lighting scheme in favor of
sprite based lighting.
2006-10-19 03:36:22 +00:00
frohlich 40811311d7 Modified Files:
SimGear.vcproj: Import changes from Olaf
2006-09-30 07:11:16 +00:00
durk 198de211f8 Memory leak fix. 2006-09-30 05:11:25 +00:00
fredb 9f5412fa9d Win32 only : Don't alloc a console when it is not needed 2006-09-27 20:16:32 +00:00
fredb 0dc9de81ae Add a simple program to benchmark SGTimeStamp::stamp() 2006-09-02 11:21:22 +00:00
fredb 5b8f42ce5e Make the SGTimeStamp behave under Windows just like for other environments 2006-08-31 18:26:45 +00:00
fredb 5314274ed6 Use getNodeValue as initially planned 2006-08-28 19:38:23 +00:00
ehofman c831856711 MispPro requires an explicit declaration. 2006-08-28 18:53:36 +00:00
curt 1bade6d796 Frederic Bouvier:
Make line feed behavior consistent between linux/windows.
2006-08-26 14:02:17 +00:00
fredb 629a4a950e Better encapsulation for personality 2006-08-25 19:25:56 +00:00
mfranz aebb1f6ec8 compile (gcc 4.1.0)
("In member function 'T SGPersonalityParameter<T>::shuffle()':
28: error: there are no arguments to 'sg_random' that depend on a template
parameter, so a declaration of 'sg_random' must be available")
2006-08-24 23:03:52 +00:00
fredb 6e42bc55e0 Reorganize personality parameters and add personality to translate, blend and scale animations 2006-08-24 22:46:40 +00:00
frohlich 1235fba7ee Remove duplicate linker line in the resulting Makefile 2006-08-08 05:05:09 +00:00
fredb 7a459db022 Win32 fix 2006-07-30 21:02:36 +00:00
frohlich 607987def5 Remove fastmath funktions like discussed on the list.
Add a new header with forward declarations of the SGMath stuff.
2006-07-30 07:48:06 +00:00
frohlich 397ec62180 Clean up scenery center handling. 2006-07-27 16:34:32 +00:00
durk 9315210fbe Mark's dynamic sun color changes. 2006-07-27 05:15:20 +00:00
curt 5127990a43 Additional functionality for animated point lights (i.e. approach light
rabbits, REIL, VASI/PAPI, etc.)

This allows the calling layer (i.e. FlightGear) better control over the use
of OpenGL point drawing extensions.
2006-07-21 15:45:01 +00:00
curt 40ad2b155a Updated dist content. 2006-07-12 15:08:00 +00:00
mfranz a0412d026c remove the last redundant "delete" check in all of fgfs/sg (except JSBSim) 2006-07-05 09:31:36 +00:00
andy 7d2134c488 The previous update (and, embarassingly, the "nasal 1.0" release I
announced on Freshmeat.net) was broken.  This is the proper
break/continue fix.
2006-07-05 02:52:06 +00:00
andy d894f52b97 Been hacking at Nasal recently:
Fix bug with break/continue inside of a foreach or forindex: Don't pop
the vector/index inside OP_EACH, do it at the end of the loop.

In the process, discovered and fixed a scary corruption issue with
continue; it never really worked right, although simple usage was
likely to get away without crashing.  Both the continue's OP_BREAK and
the cleanup code at the end of a loop would pop the "mark" stack,
leading to an underflow.  Introduced an OP_CONTINUE which adjusts
stack but doesn't change markTop

Re-inline the PUSH macro.  This thing is called all over the place
from the inner loop.  If the problem is intra-expression side effects,
then just use another expression in the macro.

Return an empty vector when requesting zero-length subvec, not nil

Have call() return the call stack in the error vector; see docs on
plausible.org/nasal or ask Andy about this feature.

Default closure()'s level argument to zero, not nil

Add an optional "file name" argument to compile()
2006-07-03 05:13:27 +00:00
mfranz 735f475c24 actually query the <condition> that is already set up in SGShaderAnimation 2006-07-01 20:06:05 +00:00
mfranz 353dd73e24 add knots <-> feet-per-second conversion constants 2006-06-25 11:55:56 +00:00
fredb 49fe06498a Compile again on Win32 platforms 2006-06-17 22:02:32 +00:00
frohlich bc95ec8084 Make at least the header aliasing safe. 2006-06-17 16:04:28 +00:00
frohlich f79906bf16 Make it compile with gcc-3.3.6 2006-06-17 16:04:05 +00:00
fredb b3262fcb80 Compile again on Win32 platforms 2006-06-16 10:03:38 +00:00
mfranz 52b8f924aa add float_to_int() rounding function from Cockpit/hud_opts.hxx. The original
file said "(c) FlightGear Project" and "probably written by Norman Vine".
2006-06-16 09:29:54 +00:00
frohlich 52f57160aa Add dist and distSqr functions 2006-06-15 19:13:24 +00:00
frohlich 6d4f23919c Remove unused extern decls 2006-06-15 19:12:57 +00:00
frohlich 899623f71b Remove deprecated, now unused functions. 2006-06-15 08:52:21 +00:00
frohlich c5d677ac7b Small cleanups to the SGGeo[dc] classes, provide more hooks to use them directly 2006-06-15 08:27:31 +00:00
frohlich c75270a9fc Use function argument in va_start instead of local variable. 2006-06-15 06:14:46 +00:00
frohlich 1588a379eb Remove now unused function 2006-06-11 13:59:59 +00:00
frohlich 72d2075828 Modified Files:
simgear/scene/material/mat.cxx simgear/scene/material/mat.hxx
	simgear/scene/material/matlib.cxx
	simgear/scene/material/matlib.hxx simgear/scene/tgdb/leaf.cxx
	simgear/scene/tgdb/obj.cxx
	Attach userdata to groundtile scenegraph leafs that contains
	a SGMaterial reference to the material of that leaf.
	Add (physical) material properties to the material definitions.
	Plug a memory leak with GlyphSigns.
2006-06-11 13:30:59 +00:00
frohlich e99c682637 Preliminary material lookup hooks - still unoptimized. 2006-06-08 05:54:23 +00:00
mfranz c815f70831 whoops, sorry (Yes, it *was* tested, but then I made another "trivial"
change and ...)
2006-05-24 10:16:09 +00:00
mfranz 0da50eaa79 if we are going to die we better tell all our listeners 2006-05-24 09:37:44 +00:00
mfranz b0af84a549 add optional position argument to SGRoute::add_waypoint(). Default is -1,
which appends the WP like it used to. Valid vector indices insert the WP
at this position.
2006-05-08 11:31:16 +00:00
fredb b9631e8521 Mac fix 2006-05-04 05:58:59 +00:00
fredb f664f7a201 Fix the initial texture path problem. Loaders are setting the one given to ssgLoad as the default one behind our back :-( 2006-04-29 08:09:51 +00:00
fredb f72b3882c3 Redefine the default PLIB loader behavior : don't clear the texture cache after every model load 2006-04-28 18:05:46 +00:00
mfranz ea47a2973c add method to delete any waypoint (last waypoint if n is out of range) 2006-04-28 15:43:13 +00:00
frohlich 04be9ca670 Pigeons remaining fix for the soundmanager crashes. 2006-04-25 18:47:37 +00:00
mfranz 6f0baf6ca9 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:41:06 +00:00
ehofman 1f5ec6b8d5 Add a texture cache mechanism. Fortunately this oly seems affective for empty.rgb ... 2006-04-22 09:38:14 +00:00
mfranz a2a91520aa don't allow new command name to overwrite material name 2006-04-20 17:46:40 +00:00
mfranz fd7b5d3de7 - don't use hard-coded emission values for unlighted signs, but load both
states from material.xml (separate <material> entries for now)
- clone state less often: not once per sign element, but once per material
  switch (TODO: clone only once per material)
2006-04-20 16:06:00 +00:00
mfranz 30ea844c43 fix "unknown.rgb" path (the wrong path was the reason why we always only
got plib's lowres red-white chequer-board pattern along with an error
message, and not ours ... which is much prettier, but also bigger.
(Should we downscale it?)
2006-04-20 15:20:40 +00:00
mfranz efac53b121 make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 11:29:01 +00:00
mfranz 73c0ef59c1 rename OBJECT_TAXI_SIGN to OBJECT_SIGN. This isn't about taxi signs any
more, but all sorts of signs. Now is the best time to get rid of a
misleading name.
2006-04-14 14:50:08 +00:00
mfranz 7e65ab2d3b add <condition> support to textranslate & texrotate animation 2006-04-12 20:27:38 +00:00
mfranz fec769f632 set sign orientation such, that when the sign heading=0, one looks straight
on the sign face when looking North
2006-04-12 12:13:03 +00:00
mfranz 90e42642b6 lower signs 2006-04-11 23:04:24 +00:00
mfranz 9d9610a882 add minimalistic backside to signs as a temporary solution 2006-04-11 21:32:15 +00:00
mfranz 1fc81f4b66 re-add hard-coded vertical distance. The coordinates should be surface
points and not add this distance, which depends on the sign housing/hardware,
after all.
2006-04-11 17:34:17 +00:00
mfranz 4f0b1e847c - commands do now have to start with @
- add commands @size, @material, @light
- make "BlackSign" texture default
- make @B, @R, @L, @Y open close their frames automatically (this can be
  avoided by setting the @material manually)
- add number variants for those 4 sign commands: @Y2, @B5, etc (according
  to the spec; defaulting to the respective biggest panel size, i.e. @B = @B3)
(detailed description will be added to $FG_ROOT/Docs/)
2006-04-11 15:57:08 +00:00
mfranz 9567ac32f2 remove obsolete files (on request by Christian Mayer, who has introduced them):
- they are not used anywhere in sg/fgfs
- and are very clearly *not* GPL compatible!
2006-04-10 16:36:52 +00:00
andy 8dd9cfa2a6 Manabu Nishiyama (non-FlightGear Nasal user) discovered an
uninitialized data bug in naHash_cget().  When the hashcode field of
naStr was introduced, I forgot to set it in this function, which
creates a temporary naStr on the stack.
2006-04-10 16:21:17 +00:00
mfranz dbda8ef893 drop xscale member again, and use xsize/ysize instead. (One interface
element less to confuse people.)
2006-04-10 15:32:55 +00:00
mfranz cd143c15d5 rewrite of OBJECT_TAXI_SIGN code. The name is a bit misleading, as this
type can also create runway signs. (/me thinks about changing that ...)
2006-04-09 19:51:00 +00:00
mfranz 509a388ccc support for font textures. They are normal (but rather lenghty) <material>,
but contain <glyph> entries with <name>, <left> and <right>. The latter two
describe where in the texture a letter or symbol begins and where it ends.
(range 0-1). <xscale> defines a horizontal scaling factor.
2006-04-09 19:21:13 +00:00
curt 76c6482495 v0.3.10 changes. 2006-04-05 18:42:45 +00:00
mfranz 010a44f831 protect ssg pointers to avoid occasional crashes (of course it would be
nicer if the Occluder would always get removed before its model branch,
but that's not easily enforcable)
2006-03-30 14:13:22 +00:00
curt e6b0d644d4 v0.3.10-pre3 updates. 2006-03-27 18:48:36 +00:00
curt 02dc68c899 Olaf Flebbe:
Unfortunatly the original SimGear Project I submitted contained local
changes which I didn't intend to submit. Please use this file instead...
2006-03-27 16:32:15 +00:00
mfranz 11ac97cd09 If the author of this message isn't alerted enough to *fix* this, then I'm
sure the users won't do that either. This is regularly triggerd and leads
to meaningless error reports.
2006-03-26 08:22:26 +00:00
mfranz 61f6565321 more guarded pointers (we are still getting spurious crashes on exit because
of that)
2006-03-24 23:24:20 +00:00
curt 55d951f211 Initial revision. 2006-03-24 19:06:05 +00:00
mfranz 143ce6fcd5 remove so that complete dir can be dropped 2006-03-23 22:05:22 +00:00
curt e264c6ad2e Updates to remove unneeded and old version of zlib source. 2006-03-23 21:59:59 +00:00
curt 036b6785f1 Remove old depricated files. There is a much newer version of zlib
available and just about every unix-based platform already comes with this.
2006-03-23 21:52:03 +00:00
curt caf5cc90ae v0.3.10-pre2 updates. 2006-03-23 16:37:35 +00:00
mfranz b05e98b1b6 Vassilii KHACHATUROV: rain fix, cleanup, read formerly hard-coded values
from provided node

"* minor redundant gl call in DrawCone2 optimized away (twice per frame)
* corrected the glRotatef() order in drawRain even further (a less
obvious mistake than before, which is noticed by looking skywards and wiggling
the mouse in the view direction change mode)
* all the "magic numbers" used in the rain rendering code have been
provided a default (based on the old hardcoded value) in a form of a
define, and a meaningfully named static member in SGEnviro"
2006-03-23 15:39:00 +00:00
mfranz 31d0779377 Vassilii KHACHATUROV: fix typos, add/fix comments, change variable names 2006-03-22 16:02:55 +00:00
andy 6b056e915e Oops, implement the previously-mentioned fix without breaking support
for omitting a length argument to mean "the rest of the vector".
2006-03-21 23:12:30 +00:00
andy 9d6c0dc580 The original code (rather oddly) interprets a length of zero in
subvec() to mean "the whole vector".  Melchior showed a use case
(removal of the first element from a vector) where getting a
zero-length subvector is actually desired.  And since I can't come up
with a good reason for why the "feature" was there in the first place,
out it goes...
2006-03-21 22:22:47 +00:00
andy 6e973e07f4 Melchior discovered that cmp() was just wrong, failing to actually
inspect the string pointers.  It also failed to properly sort strings
where one is a prefix of the other.  It looks to me like I just never
finished this, and it ended up in CVS because it just happened to
compile...
2006-03-21 21:57:00 +00:00
curt c8098b9eac Updates for v0.3.10-pre1. 2006-03-20 19:22:20 +00:00
mfranz ed20ce388a - better error message when submodel loading failed
- use alignmainmodel node in callback (not used anywhere yet)
2006-03-17 19:01:52 +00:00
andy 33e01e431d The handle gets nulled out if the user has closed the file; don't pass that
null to fclose() in a garbage collection destructor too...
2006-03-16 18:01:56 +00:00
andy 7d631e4959 Fix broken checkin in iolib.c. Also add the 'bits' library, which has a buf()
function needed to make convenient use of io.read().
2006-03-15 19:42:37 +00:00
andy 29eb566448 Melchior found the first bug -- report EOF as nil in readln(). 2006-03-15 19:35:30 +00:00
andy a770d2a972 Add the Nasal I/O library so Melchior can play with it. Not enabled currently (see NasalSys.cxx in the flightgear CVS) 2006-03-15 18:09:50 +00:00
mfranz 688cffb031 --warnings 2006-03-14 15:55:24 +00:00
mfranz 2cccc26541 --warnings 2006-03-14 15:49:29 +00:00
mfranz f96f083bb5 close zone.tab file after having read all entries 2006-03-14 12:58:28 +00:00
mfranz 2e078aff7d prevent animations from losing nodes, because other processes removed them
(We are currently getting a lot of aborts in the condition code when
running MP. I don't expect this to fix it, but a bug is a bug.)

(reviewed by Fred, who also fixed *my* bugs :-)
2006-03-14 10:38:06 +00:00
mfranz bd1f192dc4 Better use a node that is very clearly not used by other services
(e.g. animations). The data class doesn't mind.
2006-03-12 18:56:48 +00:00
mfranz b62f241051 activate model load/unload callback again. It turned out *not* to be the
cause for the MP crashes -- the same crashes did still occur without it.
2006-03-12 10:09:34 +00:00
ehofman 95d1ac354e Mac OS X fixes from Ima Sudonim. 2006-03-11 22:20:19 +00:00
mfranz 54728f5d57 commenting out Nasal in scenery models for now. This could be responsible
for an MP/AI crash. Still investigating.
2006-03-10 22:58:24 +00:00
mfranz d9356b0f86 warning-- 2006-03-09 16:17:35 +00:00
ehofman 6b68d9d90b Alexander Powell:
Add MAC OS X Render Texture support:

Most texture modes seem to work on my Powerbook, but I don't have a wide array
of machines to test it on otherwise.

If you have problems, please let me know and I'll see if I can help track down
the source of the bug.  I'd love to keep working on it if time permits (I use
RenderTexture in a few other projects), so I'll keep you informed if there are
any changes that I make for the better.
2006-03-09 09:54:43 +00:00
mfranz 359a8c4a81 model.[ch]xx:
add abstract class SGModelData. If a pointer to such a class is handed over
  to sgLoad3DModel, then its modelLoaded() method is called with path, property
  node and branch. And then it's added to the scene graph so that it's
  destroyed when the model branch is removed from the graph.

modellib.[ch]xx:
  only cache objects when asked to. This is the case for OBJECT_SHARED
  and random objects (like before), but no longer for OBJECT_STATIC.
  These are now removed from the graph when they are "out of sight". This
  prevents accumulation of static models, and makes destroying model data
  possible (e.g. removing Nasal modules)

matmodel.cxx:
  set cache flag for random objects (same behavior as before)
2006-03-09 09:03:57 +00:00
mfranz dcb95d131b - new FSF addresses
- coplied license headers from h(xx) files to respective c(xx) files
- removed trailing spaces
- fixe $Id$
- fixed typos
2006-03-08 18:16:08 +00:00
david f4e37ba7c0 Ignore generated binaries. 2006-03-04 13:27:11 +00:00
ehofman 1cbceec0e1 Mathias Fröhlich:
zero out all parent pointers, else they might be dangling.
2006-03-04 12:46:29 +00:00
ehofman 5b3c5407a1 Mathias Fröhlich:
I have some bugfixes which will avoid fg just crashing if the sound device
could not be opened.
2006-03-03 15:11:35 +00:00
fredb 27a120c7c3 Wrong config file name 2006-02-26 11:02:21 +00:00
andy 375f3e8bc1 Fix from Melchior: Set static values at every condition change, not only initially. 2006-02-22 20:50:35 +00:00
fredb a75b4af374 Melchior FRANZ:
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")

- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure from
  above.)


Reference:
  http://www.opengroup.org/onlinepubs/007908799/xsh/pthread_mutexattr_gettype.html
2006-02-21 12:59:31 +00:00
ehofman b2a4cd488d Back out the previous patch. 2006-02-21 10:47:20 +00:00
ehofman 1d8d203e9e Declare specified functions, otherwise MIPSpro bails out. 2006-02-21 09:48:33 +00:00
ehofman 4e7fe460a5 Melchior FRANZ:
- new FSF address
- removed a few hundred trailing spaces
- fixed a few $Id$ lines
- copied two license headers from *.hxx files to their respective
  *.cxx counterparts
- added two test aps to .cvsignore
- don't unlock an already unlocked mutex (Someone wanted to be on
  the safe side with this, but the result is undefined and makes
  pthread_mutex_destroy fail. Reference: manpage for
  pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
  unlock a mutex of this type which is not locked results in
  undefined behaviour.")
- re-enabled all subsystem destructors again (this has been disabled
  because fgfs hung on exit, due to the mutex destroy failure)
2006-02-21 09:40:12 +00:00
ehofman 9be14a63b1 Mathias Froehlich: Add license information. 2006-02-20 15:12:13 +00:00
ehofman afd3c76088 Mathias Fröhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:22:17 +00:00
ehofman 6b697506c3 Melchior FRANZ:
- change SG back to FG (this was accidently changed in three wrong
  places when I prepared the file for SG)
- correct length for the proxy id detection
- set (guessed) deposit depth < 1mm correctly
- set deposit type string
- formatting
2006-02-19 17:13:37 +00:00
fredb 3eba296157 Missing defines 2006-02-18 16:19:54 +00:00
fredb 1b51de08f5 Add missing include files needed by the new math code under windows 2006-02-18 13:24:24 +00:00
fredb 3e37f3fa54 Fix Code generation option for debug build 2006-02-18 12:04:37 +00:00
fredb a18679e95d Remove compiler warnings 2006-02-17 21:57:13 +00:00
curt 0154f81e33 Clean up some compiler warnings. 2006-02-17 15:13:42 +00:00
ehofman 366931952b Remove unused files. 2006-02-17 09:59:27 +00:00
ehofman 606fc352aa Melchior FRANZ:
This patch fixes the sound of 737, Concorde and others, if fgfs
was compiled with newer gcc versions (e.g. gcc 4.0.2). These compilers
implement the c++ standard more strictly, and thus don't guarantee
that c-style casted pointers to different data types really point
to the same address. This is only guaranteed for union members.
2006-02-17 09:23:40 +00:00
ehofman 75f817b39c Mathias Fröhlich:
The patch adds a vector lib I have put together during the last time,
it is just handy and interfaces well with s(s)g*. Together with some small
modifications this will later also interface well with OpenSceneGraphs
vectors/matrices. Using this vector kernel is targeted to have a handy
matrix/vector lib available and to provide a scenegraph independent vector
type for use with a small scenegraph wrapper aimed for a smooth transition to
openscenegraph.

That vector code also includes an improoved geodetic conversion routine I
have found some time ago published in the 'journal of geodesy' which avoids
iterative computations for that purpose.

Also the geodetic position class is more typesafe and unitsafe than the
Point3D currently is.

That part is relatively old and in use in my local trees for several months
now.
2006-02-17 09:22:04 +00:00
ehofman 0bc49bf244 Olaf Flebbe:
This patch makesFlightGear at least compile on MSVC. I hope I have removed
reference of my other local changes. DSP and DSW files are included for
reference. They have been reconstructed with am2dsp.pl. I had to introduce a
change to am2dsp because of the need of filenames with embedded spaces. (Yuck)

The major direction is to remove clutter like the _USE_MATH_DEFINES and
have it on the compiler command line sice there is no central include
file. You will have to put it on the command line for your locale
Project files, if it not there, already. I added the
_CRT_SECURE_NO_DEPRECATE define for 2005, since it does no harm to other
VC version.

Third Party Libs like plib, OpenALSDK, freeglut, pthreads-win32, zlib
are unpacked as is side by side. Only change put the includes of OpenAL
into include/AL rather directly into include.
2006-02-17 08:58:56 +00:00
fredb 930a84b459 Outputing 6 digits is not enough for a double 2006-02-07 20:50:35 +00:00
ehofman 21c89e8163 Vassilii Khachaturov:
Fix the current buggy rain orientation behaviour for the views attached to the
aircraft (while still inheriting bugs with the views attached to anything else).
2006-02-02 09:56:48 +00:00
ehofman b3770cd26c Expose the sun halo texture handle. 2006-01-31 15:14:02 +00:00
ehofman 0cd4d44bd3 Expose GL_COORD_REPLACE 2006-01-31 15:13:12 +00:00
ehofman af15e73e64 create an absolute value before calling log or log10, this adds support for sound on negative numbers (thrust reverse for example). 2006-01-30 20:30:56 +00:00
ehofman 33f176b8f9 Melchior FRANZ:
add optional arg to SGPropertyNode::addChangeListener that triggers
the listener function call initially. This is useful for cases where
a freshly installed listener wants to treat the current property
value as changed from 'unknown' to the actual value right away.

Examples can be found in the Nasal incarnation setlistener(),
where we have for example this (in $FG_ROOT/Nasal/gui.nas):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay);
      if (getprop("/sim/rendering/fps-display")) {
          fgcommand("dialog-show", props.Node.new({"dialog-name": "fps"}));
      }
  }


That is: we first attach a listener that cares for changes to the FPS
display switch, but then we have to manually open the dialog initially.
That's a duplication of code and could be as simple as this
(INIT part only):

  INIT = func {
      ...
      setlistener("/sim/rendering/fps-display", fpsDisplay, 1);
  }

That is: the optional third arg makes fpsDisplay be called initially,
and then again with every write action. My first solution was in the
Nasal code only, but Andy (rightfully) says that this should rather
be in sg.
2006-01-30 10:56:34 +00:00
ehofman 42f21972fd On a second thought, disable smooth shaded lines for all segments of the lightning. 2006-01-27 15:27:43 +00:00
ehofman 2d79e54c46 Disable smooth lines for certain lightning segments. 2006-01-27 15:18:45 +00:00
ehofman 224408b0e8 Add support for point sprites. 2006-01-26 09:15:42 +00:00
fredb 610e447d7c The sample is now managed by a SGSharedPtr and shouldn't be deleted explicitely 2006-01-24 21:49:56 +00:00
ehofman c2c0e19305 Mathias Fröhlich:
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
  infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
  a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:44:35 +00:00
ehofman e8c4b0d57c Mathias Fröhlich:
Use the new automatic reference counter instead of doing
that ourselfes.
2006-01-12 13:47:04 +00:00
fredb 36e7684d9a MSVC vsnprintf ( in fact _vsnprinft ) returns -1 when the buffer is too short 2006-01-10 20:25:46 +00:00
fredb 795c079af0 Use the new SGPath::create_dir function
Ensure no triangles array could have more than 32767 vertices, a PLIB limit.
2006-01-07 13:21:36 +00:00
curt 94e1d3f0fc John Ellson:
This patch fixes this SimGear compile error on x86_64 Fedora Development with gcc-4.1:

placement.hxx:49: error: extra qualification ‘SGModelPlacement::’ on member ‘init’
2006-01-04 16:44:08 +00:00
ehofman 1df002de81 MinGW fixes. 2006-01-04 09:08:35 +00:00
ehofman b7115659b3 Make the sgi code the default to prevent future problems. 2006-01-03 17:40:49 +00:00
ehofman 258ec6b89a Save some memory. 2006-01-03 17:34:00 +00:00
ehofman d1ecdfc510 Fix the persisent IRIX bug. 2006-01-02 13:32:16 +00:00
ehofman a807e66d4a prevent confusion by not using a standard name. 2006-01-02 10:04:10 +00:00
ehofman 8f9921d00c Mathias Fröhlich:
Add the basic infrastructure for a reference counter class.
Adding it now (without using it) enables Mathias and others to
prepare some memory reduction code.
2005-12-29 12:00:29 +00:00
ehofman 99bc4e9a87 Vassilii Khachaturov:
clean up some build warnings caught with gcc-4.0.
2005-12-19 12:52:02 +00:00
ehofman 9289cfdde9 Frederic Bouvier:
Fix a problem where the directory being created is made relative when in fact
it's absolute. It also tightens things a bit on the Windows side.

Erik:

Make the section that splits up the directory in a lists of parent directories
a standalone function.
2005-12-19 10:22:27 +00:00
ehofman bedbe3caad Frederic: this patch to sg_path.cxx will filter out false alarms when directory already exists. 2005-12-18 09:37:37 +00:00
ehofman 2e329426ab Frederic Bouvier:
The create_dir was totally broken. No function was used at the right place
except mkdir. This patch now create directories without segfaulting.


Erik:

This was my bad, I've been using a really slow computer for the last ten months
and recompiling SimGear with a change to the properties code takes ages, so
once in a while I apply something not entirely tested. This is one really bad
example which shouldn't have happened. Thanks to Frederic for fixing it.
2005-12-17 22:12:53 +00:00
ehofman 4c68d03457 Add the subdir to the path before trying to create it, instead of afterwards. 2005-12-17 15:41:48 +00:00
ehofman 0911fa4fa2 MSVC fixes. 2005-12-17 15:32:43 +00:00
ehofman c5737c5f74 Try to detect the proper type for mode_t 2005-12-17 15:15:09 +00:00
ehofman 106198fa20 Stefan Seifert: Add the posibility to specify a userarchive attribute which could be used to save user prefferences at program exit. 2005-12-17 15:11:37 +00:00
ehofman 4eb74a3c93 Add a function to create aa new directory 2005-12-17 15:06:56 +00:00
ehofman 3f0bcc9568 Mathias Fröhlich:
Detect whether we support pubuffers at runtime using the GLX extension string.


Erik:

Add support to compile TestRenderTexture if GLUT is installed.
2005-12-14 10:28:16 +00:00
ehofman f0c35fde6d MacOs X fix. 2005-12-11 13:41:57 +00:00
ehofman 8357eeb762 Vassilii Khachaturov:
* in some cases more specific sg exception types were used in place
  of the more generic one, e.g., sg_io_exception instead of sg_exception
  when the context of the error was an IO error
* in some cases, the error message was made more specific
* minor style fix for exception rethrowing --- using throw; whenever
  a re-throw is made; sometimes optimizing away the exception symbol name
  in the catch handler at all
* more specific catch handlers added in some places -- e.g.,
  an sg_io_exception caught ahead of sg_exception
2005-12-11 13:35:05 +00:00
ehofman 61da54d6ca add swap_test to .cvsignore 2005-12-11 13:26:30 +00:00
ehofman efea47833d Add a proper return statement for MSVC. 2005-12-11 12:51:51 +00:00
ehofman 24ea08b6d3 Vassilii: help those
using the Doxygen docs.
2005-12-06 18:45:14 +00:00
ehofman 2808b334ed Mathias: silence some valgrind warnings so that you can concentrate better on the real problems. 2005-12-06 18:29:28 +00:00
ehofman 96159cf739 How did this end up there?? 2005-11-27 09:48:51 +00:00
ehofman 577dfa4f54 Initialize glut before using it. 2005-11-27 09:46:58 +00:00
ehofman 66075d620e More WIN32 fixes. 2005-11-23 09:28:02 +00:00
ehofman 60f1d21914 Oops, WIN32 typo fix. 2005-11-22 18:42:16 +00:00
ehofman b108621a59 * Use SimGear's logging facility isntead of printf's.
* Hopefuly fix a nasty (mostly ATI related) bug.
2005-11-22 18:03:26 +00:00
curt 4a4e703f16 Changes for v0.3.9 (final). 2005-11-17 20:54:06 +00:00
curt 61984730ac Add a small accessor function to expose local timezone offset. 2005-11-17 15:30:07 +00:00
curt f196d3bab8 Fix a small spelling mistake. 2005-11-15 21:43:34 +00:00
ehofman 7da45cb49e Revert to the original (0.9.8) version, it causes more problems than it solves (did actually solve any?) 2005-11-14 18:25:17 +00:00
ehofman e994305da6 Put in public domain, Curtis wants it (because net_fdm.hxx depends on it) and I created the other functions. 2005-11-13 09:42:38 +00:00
ehofman 2af37b484e Let the application free the buffer data. 2005-11-12 12:22:23 +00:00
ehofman faf41f7d96 Prevent a possible memory leak. 2005-11-12 12:17:04 +00:00
ehofman 7629e29397 add a missing character. 2005-11-12 10:55:22 +00:00
ehofman 1cff7fcfea Make a clear separation between loading a sound file into main memroy and sending it to the driver. This prevents data to be loaded into the main memory (or onto the soundcard's memory) when it's not needed. 2005-11-12 10:26:21 +00:00
ehofman 694cf6e958 Expose some internals. 2005-11-11 13:19:58 +00:00
curt 0e12fbb2a0 v0.3.9-pre3 updates. 2005-11-11 00:44:59 +00:00
ehofman 450ad45882 MSVC fix. 2005-11-10 09:57:58 +00:00
ehofman d674e50591 gcc 4.0 fix. 2005-11-10 09:55:57 +00:00
andy 61f2f4b761 Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:34:14 +00:00
curt baa2f49b14 v0.9.9-pre2 changes. 2005-11-09 18:47:40 +00:00
curt 8c0bd234d8 v0.9.9-pre2 changes (just the version number!) 2005-11-09 18:41:49 +00:00
curt c4fd41562f Spelling fixes and other small corrections. 2005-11-05 20:32:45 +00:00
curt a1d1b4e49f Some pre-release updates. 2005-11-05 19:30:52 +00:00
curt 96fb7a45f7 Add a code comment for future thought. 2005-11-05 18:47:29 +00:00
ehofman d5eedd2c65 Move Curt's ssgEntityArray experiment over to SimGear. 2005-11-01 09:45:10 +00:00
ehofman fe4f907099 Remove some unused code. 2005-10-30 15:02:58 +00:00
ehofman 1b45eaf3de Mathias Fröhlich:
I guess the most important memory leaks are plugged now.
Just by inspection: An other memory leak in Simgear.
2005-10-27 08:21:58 +00:00
ehofman cfbc0a1579 MSVC fix. 2005-10-27 08:21:00 +00:00
ehofman db1b99d8dd Back out the shared mutex code since it only works when the mutex is in shared
memory[1], something we don't support anyhow.
This also fixes a FreeBSD compile problem.

[1] http://hypermail.linklord.com/new-httpd.old/2002/Jan/0557.html
2005-10-26 11:19:58 +00:00
ehofman 65a880e9fa Oops, ALUT 1.0 requires a little more work than expected. 2005-10-25 18:05:23 +00:00
ehofman 37b4005d3e Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:48:58 +00:00
ehofman 70faa252e7 Prepare for ALUT version 1.0 2005-10-25 13:06:25 +00:00
ehofman 3620be8dbc Cosmetic updates. 2005-10-23 14:04:42 +00:00
ehofman 21c64dd60f Slightly update the seasonal texture support code. 2005-10-23 13:47:46 +00:00
ehofman fb69d790ce Add support for seasons. 2005-10-23 13:31:13 +00:00
ehofman debd066edd Melchior FRANZ:
The attached patch makes remove_child() available as removeChild(pos, keep).
That's consistent with getChild. Only renamed remove_child to removeChild and
added a check for validity of the pos argument.

removeChildren() will be used in input.cxx, and a lot in the upcoming
dynamic new_gui dialogs, which are aiming at replacing the hard-coded
dialogs. I'll discuss them on the list once the infrastructure is
in place. (The <hide> gui property was one part of it.)
2005-10-23 11:55:48 +00:00
ehofman f58d81b1e9 Harald JOHSEN: the sky color now fades to black with altitude 2005-10-23 11:46:41 +00:00
ehofman 8d507f161b Remove some dead code. 2005-10-22 11:07:00 +00:00
ehofman b015f7c801 Harald JOHNSEN:
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.

- shadanim.cxx :
  the heat/haze effect was showing artifacts when using a screen resolution >
  1024 pixels.
2005-10-16 17:23:59 +00:00
ehofman 80abe952ba Ima Sudonim remembered me there is still one problem for gcc Vs. 3.4 or later under Cygwin. This fixes it. 2005-10-15 14:59:02 +00:00
andy c12162407c Fix memory leak discovered by Mathias Froehlich 2005-10-14 16:42:32 +00:00
ehofman 7f5c3b223a Mathias Fröhlich:
This one, removes some virtual qualifiers at a private member class of
SGPropertyNode. These virtual qualifiers are really useless and stop the
compiler from inlineing these functions. I gain a single frame with my
favourite aircraft per second!
2005-10-14 16:27:06 +00:00
ehofman 2f3e4ebf39 Mathias Fröhlich:
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.

property-leak.diff:
   A leak in the property system which I could even notice in top.

texture-leak.diff:
    minor one, but fixed is fixed ...
2005-10-14 16:21:57 +00:00
curt 2c14f8587e Use an unsigned vs. signed short to double our element capacity for higher
resolution scenery.
2005-10-12 16:43:26 +00:00
ehofman 42224052e2 Martin Spott:
make GCC on Solaris8 happy.
2005-10-12 08:59:39 +00:00
curt a8dd5aa0fc Fix a small typo. 2005-10-11 18:56:45 +00:00
ehofman f3d0a9bc3f David Luff:
The following patch needs to be applied to fix the errors that Georg
Vollnhals was getting whilst attempting to compile SimGear with gcc-3.4.x
2005-10-09 09:37:35 +00:00
ehofman d629b9e36a Harald JOHNSEN:
- shadanim.cxx, animation.hxx :
  new chrome (sphere mapping) shading ;
  disabled the loading of the fresnel VP until it is fixed ;
2005-10-08 11:52:48 +00:00
ehofman 4d54ba2200 Another Solaris fix. 2005-10-06 14:39:12 +00:00
ehofman 0035ef9194 Martin Spott: Use standardized Sun directive. 2005-10-06 11:06:27 +00:00
ehofman fcb20296d7 MSYS fix. 2005-10-06 09:45:36 +00:00
ehofman 6bb9080017 MSVC fixes. Frederic: MSVC has no ssize_t type 2005-10-06 08:25:14 +00:00
ehofman bbde16dc08 Remove a leftover. 2005-10-04 11:49:24 +00:00
ehofman ac9716f193 Cygwin fixes(?), it's a good idea to do it this way anyhow. 2005-10-01 11:41:59 +00:00
ehofman 8a2bc1c21b Cygwin fixes. 2005-09-29 12:05:22 +00:00
ehofman 942b474ad7 Fix an oops. 2005-09-28 08:03:44 +00:00
ehofman f3ef9b671f Back out a patch from Sept. 25th. Setting the *factor* to 0.0 by default isn't generally a good idea. 2005-09-28 08:00:33 +00:00
curt 3538631e8e Make some adjustment to low level serial port configuration flags for unix. 2005-09-26 21:01:17 +00:00
ehofman 1577ab04e1 Vivian Meazza:
Correct the bug in the translate animation where the offset was part of the
multiplication. It now behaves like all other animations:
out = (prop * factor) + offset

I feel strongly that the existing is wrong and must be corrected - it is non-op
if the offset is zero as I have found to my cost! It is just a typo I expect.

The diff also provides non-op default values for the scale animation.

I've also included Harald's latest eye-candy animation which allows us to
have a very smart heat-haze for exhausts. They have been tested by me and
others on Linux and Cygwin. You might like to upload these - I have a
revised Hunter ready to go as soon as they are uploaded.
2005-09-25 07:44:50 +00:00
curt 7f2dfaa5b4 Add eof() support to SGIOChannel/SGFile. 2005-09-24 12:28:14 +00:00
curt fd126746f7 Add an eof() method to SGFile. 2005-09-23 20:13:43 +00:00
ehofman 63f7e9feb0 AMD64 and sgi fixes. 2005-09-23 12:30:25 +00:00
ehofman 5eb380e103 Platform compatibility fix. 2005-09-22 13:43:09 +00:00
ehofman 832e821919 Add some linefeeds. 2005-09-22 09:15:10 +00:00
ehofman 197e3f144d Create our own stdint.h(xx) implementation and use it where needed. 2005-09-22 09:11:27 +00:00
ehofman 056b5b41e2 Prepare for Openal 1.1 and a separate alut library 2005-09-21 09:22:51 +00:00
andy 15d40fd64a Oops, Frederic caught an inline declaration that had snuck into the code. 2005-09-20 21:38:08 +00:00
andy 979d3da69c Sneak a Nasal update in before the next release. This version
*appears* to work correctly on all systems to which I have access
(i386 linux/win32, x86_64 linux, powerpc OS X, Sparc Solaris 10), but
not all systems are capable of running fgfs.  Beyond that, multiple
threading bugs were fixed, and the naCall() API changed slightly to
support named function arguments.

NOTE: this introduces a change in the external API, and therefore this
change *must* be compiled against current FlightGear code.
2005-09-20 21:09:34 +00:00
ehofman 72984cc4a8 Don't refference simgear_config.h because this header gets installed :-( 2005-09-18 21:05:04 +00:00
ehofman 0a7a815124 int64_t is in stdint.h by default. 2005-09-18 09:21:54 +00:00
ehofman 1ce68a49c6 MSVC fix. 2005-09-18 09:19:07 +00:00
ehofman b1b6abf285 Use inttypes.h specified types. This is the standard and fixes some 64-bit problems. 2005-09-15 17:06:31 +00:00
ehofman 9dfd6970f1 Better XML error catching, proposed by Richard Harrison. 2005-09-15 16:54:27 +00:00
ehofman 3583c13339 Vivian Meazza:
After much trial and tribulation, Harald came up with a fix for the bug
which has been plaguing Cygwin for a couple of weeks now.

It's only a couple of lines. I've tested it exhaustively, and it seems to
cure the problem of Cygwin failing to start.
2005-09-05 13:30:38 +00:00
ehofman 00ab198c9f Mathias Fröhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.
2005-09-05 13:23:55 +00:00
ehofman 669d9a89ca Mathias Fröhlich:
just a few split out patches from my zoo of local work ...

The patch to simgear-glxproc.diff changes dlopen to not open a specific library.
If it is used with a NULL argument, we just get a handle to the current running
binary including all loaded libraries. This has the advantage that we do not
rely on the name of libGL on the specific platform.
Also a user can link with his own different named libGL or with a static libGL.a

Then the render texture again ...

glxQueryVersion turns out to return the  minimum of the client libraries glx
version and the servers glx version. *All* Xorg servers return 1.2 here.
So we never get the glxPBuffer functions  which are the only ones working with
ati's drivers ...
Reverted back to checking the required functions and just use them if they are
there. Still prefering the glx standard variants since they work on ati's
drivers ...
2005-09-05 09:02:56 +00:00
ehofman 9c54603726 Add some more defines as specified in FlightGear/src/Network/net_fdm_mini.hxx 2005-09-05 08:22:30 +00:00
ehofman dc09a50472 Mac OS X fixes from Markus Morawitz
stdint.h replacement defines for Windows and Sun from Frederic et all.
2005-09-05 08:17:37 +00:00
ehofman 68eb7031e2 Harald JOHNSEN:
- model.cxx :
  load the 2.5D panels before the animations so that the panels can be used in
  animations his solve the problem of 2.5D panels visible outside of the
  aircraft (one can add a null animation to put the panel at the top of the
  aircraft graph so it is drawn first) and this adds the possibility to have
  billboarded/popup panels.

- newcloud.cxx :
  removed 'this' pointer cast for amd64 compiler.
2005-08-22 17:44:35 +00:00
ehofman 19623cac21 Cygwin fix. 2005-08-10 08:04:39 +00:00
ehofman 4ca25ca533 Harald JOHNSEN:
added a cull test on fields
2005-07-31 08:56:27 +00:00
ehofman 178c49a430 Fix a problem with systems that don't define GLXPbufferSGIX or GLXFBConfigSGIX 2005-07-31 08:46:37 +00:00
ehofman 32e2cd9f06 Harald JOHNSEN:
This is the low level shader class for Simgear.
It's the code from Roman Grigoriev with a few adaptations.
2005-07-31 07:59:08 +00:00
ehofman 7aa514d9ba MacOS-X fixes. 2005-07-27 08:02:11 +00:00
andy 7c2575d723 Josh discovered a bug parsing negative numbers with leading zeros
("-0.3") which also affected ones of the form "-.3".  This got
introduced a few months back, I'm not sure how it went undetected for
so long...
2005-07-21 23:03:26 +00:00
ehofman f93ea20d5e Harald JOHSEN:
Changes
=======

- shadowvolume.cxx, renderer.cxx :
  - reduced the polygon offset a bit to eliminate some artifact ;
  - changed again the cleanup code for objects inside a tile because it could crash on rare occasion ;
  - the culling of shadow casters has been rewritten to traverse the scene graph, it should be
    a bit faster when there is a lot of objects ;
  - the range selector was not correctly handled, sometimes the wrong LOD was casting shadows.
  - added the option to display aircraft's transparent objects after the shadows, this will
    reduce the problem of shadows being hidden by the transparent object (propeller disk,
    rotor, etc). A side effect is that aircraft's transparent objects won't receive shadows
    anymore. This is usually a good thing except when the aircraft use a 'transparent'
    texture where it should not. A transparent texture in the plib context is a texture
    with an alpha channel or a material with alpha <= 0.99.

- model.cxx, animation.cxx, shadowvolume.cxx :
  - added an optional <condition> under the <noshadow> animation

- tower.cxx
  - correct a rare bug where all occurences of the aircraft are not deleted from the
  departure list causing a crash in FGTower::CheckDepartureList function.
2005-07-18 16:57:20 +00:00
ehofman 73cb6ff00d Adjustments to better support GLX1.3 and ATI drivers. 2005-07-13 12:00:30 +00:00
ehofman 72267fa60b Harald JOHNSEN:
Melchior has found another bug, I tried to skip some computation for a few
frames but that introduced some bad rendering bug with the aircraft moving
parts.
I corrected that and reduced a bit the cpu usage for ground objects.
2005-07-06 08:44:25 +00:00
ehofman 6b6a27e849 Another update, the previous one could crash if you leave the surrounding tiles (try Set aircraft in air and choose a distant airport). 2005-07-05 18:53:16 +00:00
ehofman daea10121c Somehow gcc allows function overriding but MIPSpro doesn't. Fix this. 2005-07-05 18:00:58 +00:00
ehofman 999a1e514b Harald JOHNSEN:
- shadow volume vertex are now shared, using DrawElements instead of repeated
  calls to glVertex, this can improve performance on some systems.
- added a rendering path that use the alpha channel instead of the stencill
  buffer.
- releasing memory when tiles objects are destroyed
- objects sub parts will not cast shadows if their name begins with "noshadow"
  or if they are in a <noshadow> animation

- bbcache.cxx :
   don't ask for a 32 bits context when the primary context is only 16 bits

- RenderTexture.cpp :
   corrected a crash when asking for a second rendering context
   on win32 and extensions not being supported

- model.cxx, animation.cxx :
   added a <noshadow> animation, added an animation type needed by the shadow
   code.
2005-07-05 17:08:27 +00:00
ehofman be30960366 Make sure it works with the lates version of OpenAL. 2005-07-04 09:20:11 +00:00
ehofman 38e5084018 Restore the old behavior. Additions are likely. 2005-06-30 19:10:18 +00:00
ehofman fdd9bb1af6 Melchior FRANZ:
- check for isTied() and refcount has to be made *before* we go into
  recursion, so as to pertain subtrees of refcounted nodes, even if there
  are no refcounted/tied nodes *in* this tree
- return value inverted, because it's more logical to say
  removeChildren() == true --> everything removed;  false --> failed
- further cleanup
2005-06-29 09:41:07 +00:00
ehofman 81546820ab Frederic: Also copy the attributes over to the new tree. 2005-06-28 11:19:41 +00:00
ehofman 84e87f0e8a Due to a misunderstanding of what removeChild() actually does, some used it to detach a subtree from the main tree. The previous patch broke that behaviour so a new function call detchChild() is now added. 2005-06-28 11:19:09 +00:00
ehofman 901592a88e fix return value 2005-06-27 17:48:13 +00:00
ehofman 24f908d9be Melchior FRANZ:
- introduce removeChildren() and removeChildren(name)  to remove all children
  or all with a given name
- let removeChild() and removeChildren() also remove child trees, and let them
  return a "dirty" boolean that indicates if one or more subnodes had to be
  kept because of refcounting (removeChild returned a SGPropertyNode_ptr before)
- make alias/unalias increase/decrease the refcounter
- don't remove refcounted or tied nodes

This patch makes the SGPropertyNode_ptr actually useful. Until today, they did
proper refcounting (except for aliases), but no other part did check this counter.

But SGPropertyNode_ptr aren't only useful for the first time, they are now
highly recommended for every place that relies on a node address, and wants
to "lock" it (so that removeChild(ren) will never try to remove them). This
is not guaranteed for SGPropertyNode* (and never was). Of course, that's not
an imminent problem, as only four places currently use removeChild(ren) and
these are careful to only remove their own data.
2005-06-27 13:49:28 +00:00
ehofman f62ff0ad66 Harald JOHNSEN:
Changes
=======

New volumetric shadows for FlightGear.

There is now two new checkboxes in the rendering dialog to enable/disable shadows
for the user aircraft and for static scenery objects (ie those defined in the .stg files).
AI and random objects are not handled for the moment.


known bugs
==========
- ghost objects
2005-06-26 17:16:45 +00:00
ehofman 8e0ecbeb8f Remove the 'old' 3D clouds code. 2005-06-25 11:22:06 +00:00
ehofman 095367f760 Melchior: Make the (lack of) axis or center location definitions more consistent. 2005-06-12 11:23:28 +00:00
ehofman 5d34eb12e0 Melchior FRANZ:
This is the more elegant solution that Andy had proposed in a response
to my RFC on Nasal initialization code in joystick configuration files.
As Nasal is initialized last (for good reason), subsystem can currently
not use it for initializing. postinit() is called on all subsystems
after all have been initialized.
2005-06-11 08:39:26 +00:00
ehofman d4e760efe1 fix a coredump situation, discovered by Melchior. 2005-06-08 14:07:53 +00:00
ehofman 75ab8e697b Harald JOHSEN:
Changes
=======

- changed the rotation of sprites, they don't rotate strangely when we
  approach them now
- corrected the strange movement of clouds when banking quickly
- it no more rain above cloud layers
- add a radar echo container used by the weather radar instrument
2005-05-30 09:04:57 +00:00
andy f4b05d46ed Fix two crash conditions Ampere found. These are just temporary
patches; my private version has rewritten both of these functions
(ironically fixing these bugs in the process) to handle negative
offsets meaning "from the end".
2005-05-29 16:13:48 +00:00
ehofman 04c5f2c36a Melchior FRANZ:
Turn the material animation's <transparency> property into a group, with
members <alpha-prop>/<alpha>, <offset-prop>/<offset>, <factor-prop>/<factor>,
<min>, and <max>. The "material" animation can now fully replace "blend" and
"alpha-test" (--> <threshold>) animations, with enhanced possibilities:
The "material" animation can be used for one or more explicit objects (like
"blend"), but also for all objects that share one material (<global>), which
avoids problems with objects being forced together into one tree. Also, an
object doesn't have to be semitransparent or textured with a semitransparent
texture to make blending work. Unlike the "blend" animation, the "material"
animation also makes fully opaque and untextured objects transparent. (This
fixes the bo105's formerly semi-transparent rotor.)

Erik:
The blend animation and alpha-test animation are depreciated as of now.
2005-05-24 08:13:09 +00:00
ehofman db50f95482 Melchior FRANZ:
Currently, the material animation sets glColorMaterial(GL_AMBIENT_AND_DIFFUSE)
for all material properties. This breaks emission-only (e.g. cockpit lighting
for the p51d) or specular-only animation. ==> set glColorMaterial only where
it is really required.
2005-05-23 16:35:00 +00:00
ehofman 0e52a08a47 MSVC fix. 2005-05-22 09:18:56 +00:00
ehofman 7b5d49ef60 Harald JOHSNEN:
Changes
=======

- correct the transparency probleme when old 3d clouds were enabled
 (rendering context with an alpha channel)
- changed rain cone orientation, it can now be viewed from helicopter or chase
  view (still not tower view)
- clouds are a bit more yellow/red at dawn/dusk
- weather data is now correctly propagated to the interpolator, this correct
  visibility, wind, etc
- the 'metar' weather scenario now immedialty reuse the real metar data
- real metar no more overwrite custom weather scenario
2005-05-22 08:09:08 +00:00
ehofman 430ba60b33 MSVC fix. 2005-05-22 07:35:39 +00:00
ehofman 3af1f3bc63 Make removeChild() work (again?) 2005-05-17 09:56:08 +00:00
ehofman bdcb94af81 gcc fix. 2005-05-15 09:34:04 +00:00
ehofman 2ea9e723c2 Harald JOHNSEN:
This is another update for the cloud code, a lot of lines but this time I have started to add the doxygen doc.

Misc
====

- corrected a bug when RTT is not available, the current rendering context was
  altered
- if RTT is not available then 3d clouds are not drawn at all
- impostors lighting is now recomputed when the sun changes position
- distant objects are no more seen in front of clouds
- blending of distant clouds is a bit better now
- litle optimization of code (uses a less cpu time)
- use layer wind speed and direction (no more hardcoded wind)
- fov is no more hardcoded

Changes
=======

- clouds (cu only) are dissipating/reforming (experimental)
- compute a turbulence factor that depends on surrounding clouds and type of
  clouds (experimental)
- clouds shapes are defined in cloudlayers.xml
- type of clouds present in a layer is also defined in cloudlayers.xml
- cloud layers are generated from metar and other misc. data (in progress)
- added a rain effect around the viewer (enabled in the rendering dialog and
  when the metar property says so)
- added a lightning effect (enabled in the rendering dialog) : cb clouds spawn
  new lightnings
- added a dialog to select from different weather source : metar/property,
  a 'fair weather' environment and a 'thunderstorm' environment.
2005-05-15 09:27:00 +00:00
ehofman e19091d809 Melchior: Only change types when explicitly requested. 2005-05-09 16:18:41 +00:00
ehofman 64ab59c0e0 Melchior FRANZ:
Vivian pointed out that a redefined Ctrl-U key binding didn't work
correctly. I found out that this is, because the definition in
$FG_ROOT/keyboard.xml sets <value type="bool"> for binding[1],
and ... [better sit down first!] ... and assigning <value type="double">
in a *-set.xml file doesn't *really* set "double" as new type!

Instead, the boolean is kept, and a double sqeezed into it. In other
words: once tainted as bool, you can throw all doubles in the universe
on a property node, and all it will accept is 0 and 1. Without warning!

BTW: I changed the patch: I was overly cautious: clear_value() does already
care for ties and for setting NONE, so we just need to make that public as
clearValue(), and use that. Makes the patch a bit more verbose, though.  :-/
2005-05-09 14:31:41 +00:00
ehofman 4707b363aa Solaris fix. 2005-05-07 08:46:04 +00:00
andy 1a72245c15 Properly release the mod lock when returning from a runtime error.
Ampere discovered that the interpreter would deadlock at runtime if it
hit such a condition during initialization.
2005-05-04 20:17:28 +00:00
ehofman dea7b9050d Phil Cazzola:
This is a minor bug fix for sgBucketDiff().
If you crossed the bucket size boundary, the answer for dx could be wrong.

E.g.
 going from   0:0, 21:7  to 0:7, 21:7   would give you dx = 7 (correct)
 but going from 0:0, 21:7 to 0:3, 22:0 would give you dx = 6 (instead of 7)

Previously it differenced the center longitudes of the buckets.  When you
cross a boundary, the center point of the larger bucket now lies on the edge of the smaller bucket.

The result was a dx with an integer + 1/2 bucket, which rint() was rounding to the nearest even int.

This function only seems to be used in TerraGear.
2005-05-01 08:50:39 +00:00
ehofman 3bd810fedc Make use of the repeatable sg_random() function so display systems can synchronize 3d clouds too. 2005-04-30 10:00:16 +00:00
ehofman f9cbf8361d Add a seed function that gives the same random seed within a ten minute period of time. This should be useful for synchronizing display systems. 2005-04-30 09:59:12 +00:00
ehofman eccd4d0325 Mathias:
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:37:27 +00:00
ehofman e0decf1233 Mathias:
have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:36:50 +00:00
ehofman 100927f16c Harald Johnsen: Fix a 'terrible' bug with culling of the clouds. 2005-04-26 20:14:37 +00:00
ehofman bb670f6658 IRIX fixes. 2005-04-26 09:08:58 +00:00
ehofman d37992aaf9 Harald Johnson:
Changes
=======

- corrected some strange behavior when playing with the render dialog options
- the density slider is now working : if you are fps limited and still want to see clouds in
  the distance you should play with that
- added the choice for texture resolution, its more comprehensible now (before it was
  wrongly allways choosing 64x64 textures)
- changed the initial texture size : you now have 64 texture of 64x64, this uses 1Mo of
  texture memory (before it was 20 texture of  256x256, that took more memory and there was
  not enought impostors)
- sun vector is now right so the lighting is a bit better
- removed useless sort and light computations for impostors, this should save a lot of cpu
- blending of distant cloud is more accurate now
- clouds are now positioned correctly, they don't try to escape you anymore
- no more red/white boxes around cloud
- textures are now filtered (no more big pixels)

known bugs
==========

- distant objects are seen in front of clouds
2005-04-26 08:30:38 +00:00
ehofman 9048ee533d Don't refference GLUT but GLU instead. 2005-04-24 13:55:20 +00:00
ehofman 2b1e5927ca This one time I did a commit using Linux. <sigh> 2005-04-24 11:45:34 +00:00
ehofman b5e03030d1 Harald Johnson:
- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
  for the new clouds
2005-04-24 11:16:50 +00:00
andy 65056bfa72 Support for a "forindex(idx; list) {...}" construct analagous to
foreach, except that the variable gets the index instead of the list
element.  Should be useful, and took almost no code to implement.

Support for operator/assignment syntax: +=, -=, *=, /= and ~= now do
what you think they should.

Library support for a bind() function (see the docs Andy is still
writing), allowing runtime modifications to function lexical
environments.
2005-04-22 21:54:16 +00:00
andy c50bb90374 Fix clamping of the minimum hash size, because the Melchior discovered
that the column math goes wacky when lgalloced is allowed to be
  zero.
Augment the find() function to take a starting index.
Fix strc() to use a default index of zero.
Fix parser precedence of TOK_MINUS, so that "a-b-1" means (a-b)-1 and
  not a-(b-1).
2005-04-19 14:19:46 +00:00
ehofman ec4fc265e0 Non gcc fixes. 2005-04-19 12:30:12 +00:00
andy 8ea41af5c4 Fix crash in the code generator when compiling a (now illegal, because
"var" is a reserved word) expresssion of the vorm "var=<expr>".
2005-04-18 20:43:29 +00:00
andy 966331dac7 Upgrade to nasal 1.0 test candidate 2005-04-18 19:48:47 +00:00
andy cf056bace7 Fix boolean semantics so that the empty string evaluates to false, and
numeric strings are false if their numeric values are false.
2005-03-30 18:45:01 +00:00
ehofman 405a455906 Melchior FRANZ:
Re-organisation: <diffuse>, <ambient>, <emission>, <specular> are
now groups with members <red>, <green>, <blue>, <factor>, <offset>,
and their <*-prop> forms. Additionally, there's an option <property-base>
that can be used to set a path that is prepended to all <*-prop> paths.
It defaults to an empty string. Rationale: see model-howto.html.
2005-03-28 09:13:45 +00:00
andy 3a8b431a5b Don't parse a single "e" or "E" as a numerical zero. You need a
numerical prefix to use the 1.0e12 notation, "e" alone is not enough.
2005-03-22 20:28:47 +00:00
ehofman 3ce0c17237 Melchior FRANZ:
here is the promised material animation. It looks a bit longish, but that
wasn't avoidable -- there are simply too many parameters to consider. I tried
hard, though, to make the animation fast by only doing the necessary stuff.
It doesn't affect the frame rate here with my test model. The animation is
heavily based on Jim's "material-emission" animation.

* implementation of the "material" animation (this required to make the
  texture path available) + documentation update ($FG_ROOT/Docs/)
* fix some more return values (texture animations, and select) for the
  shadow problem (and some in anticipation of other problems  :-)
* fix compiler warning
2005-03-22 13:12:51 +00:00
ehofman 61a2e0f104 Melchior FRANZ:
the cause for the disappearing shadows is, that SimGear doesn't tell plib
to call the pre-traversal-callback function on culled objects. These calls,
however, are necessary to execute the transform animation that does, for
example, translate a shadow back into the frustum! Curretnly, the callback
is only executed, and the shadow only magically pops up again, when the object
enters the frustum because the view has changed significantly.

The plib documentation does only talk about TRUE and FALSE for possible
return values from the pre-traversal-callback. But src/ssgEntity.cxx reads
like this:

   int ssgEntity::preTravTests ( int *test_needed, int which )
   ...
       int result = (*preTravCB)(this,which) ;

       if ( result == 0 ) return FALSE ;
       if ( result == 2 ) *test_needed = 0 ;
   ...

So the return value needs to be 2 to bypass the cull test for pretraversal,
and get the pretraversal in any case. I only changed the return values in
four animations: scale, rotate, translate, and range, because these are
the most likely to move an object out of the frustum. It's not necessary
for blend/alpha/texture manipulation etc. Of course, this is a bit more work
for plib, but the performance will probably not be affected, because:

* these four animations are mainly used for the aircraft model (the spin
  and billboard (trees!) animations are not affected)

* the number of extra nodes to process is quite low

* a part of the time spent for the extra nodes to be processed, was before
  used for workarounds that are now not necessary any more

I didn't observe a frame rate drop, at least.
2005-03-19 10:19:30 +00:00
andy 7c44251216 Oops, fixed the wrong test 2005-03-12 15:51:37 +00:00
andy 26e70664d6 Off by one error when printing exact poweres of ten 2005-03-12 15:49:53 +00:00
andy 8ac27cc798 Fix an infinite loop (due to an overflow condition) when printing some
very large numbers.
2005-03-11 21:49:31 +00:00
andy d314164fed Fix the fixes. Note that "." had the same problem as "+" and "-", and
that we can still match non-identical constants if they are both
strings with the same numerical value.
2005-03-11 20:39:07 +00:00
andy d2cbed151b Don't parse the strings "+" and "-" as numerical zeros. Also fix the
code generation of constant objects to use real identity and not Nasal
equality, so (e.g.) the constants 1 (number) and "1.0" (string) do not
get turned into the same object in the generated code.
2005-03-11 19:07:06 +00:00
ehofman fc06ae58b2 Ima Sudonim:
I have (hopefully) generated a patch for a previously mentioned simgear  problem for a hang condition in mac os x.  Mentioned in  <http://baron.flightgear.org/pipermail/flightgear-devel/2005-February/ 035004.html>
2005-03-10 08:58:48 +00:00
ehofman a8768c78a2 automake 1.8+ fixes 2005-02-15 18:13:15 +00:00
ehofman ee8763f60d More MacOS X fixes 2005-02-12 12:44:46 +00:00
ehofman db633330fe Fixes from Norman for users running Cugwin with the XServer package installed. 2005-02-11 15:19:04 +00:00
ehofman c1ffafd663 MacOS X fix(?) 2005-02-11 15:07:22 +00:00
ehofman 72f35dc914 Comment out GLX code for MacOS and (hopefully) add some MacOS AGL compattible code. More needs to be done though. 2005-02-01 10:35:43 +00:00
ehofman e5f82f53b9 MacOS doesn't have glx.h 2005-01-31 18:29:38 +00:00
ehofman e39e6893e0 Jim Wilson:
Fix a couple of loose ends and missed edits on the earlier patch.  For the
most part no change in functionality.
2005-01-31 18:21:12 +00:00
ehofman 9ab77d65f4 Cygwin fixes 2005-01-31 18:07:40 +00:00
ehofman 8ed96cad1d Windows fixes. 2005-01-29 11:44:01 +00:00
ehofman 7795eb8239 Jim Wilson:
This patch adds support to the model animation system for modifying emissive
states on the fly so that it is possible to make "lights" appear to dimm.

This is an example of a configuration entry which should explain how it is used:


 <animation>
  <type>material-emission</type>
  <object-name>Face</object-name>
  <property>/controls/lighting/instruments-norm</property>
  <emiss-red>1.0</emiss-red>
  <emiss-green>0.8</emiss-green>
  <emiss-blue>0.5</emiss-blue>
 </animation>

Note the color entries are the emissive colors when the "property" value is
1.0.  They are useful for tinting the light.   The "property" itself must be
float or double and is clamped to values between 0 ~ 1.0 inclusively.   The
"property" value is multiplied against the colors to get the actual material
properties.  Thus property value 0.0 = darkest, and 1.0 = brightest.
2005-01-29 10:31:25 +00:00
ehofman 207c7ab1e0 MSVC fix. 2005-01-28 15:23:26 +00:00
ehofman 27af79684f Frederic Bouvier:
code.c is C code ( according to the file extension ), so variables should be declared at the beginning of the function.
2005-01-28 15:21:29 +00:00
ehofman 6b61a8eed1 use a proper delete[] 2005-01-28 15:15:23 +00:00
ehofman 181e6eac75 MSVC fixes 2005-01-28 09:32:57 +00:00
ehofman fd1979857c Fix an NVIDIA problem. 2005-01-27 17:49:22 +00:00
ehofman 448bc3facd Add a RenderTexture test program. 2005-01-27 10:56:22 +00:00
ehofman 97cabadb88 Melchior FRANZ:
If alcOpenDevice( NULL ) is NULL, then context is never assigned a
value, and it's pointless to ask for it in the next "if". But as the
ALCcontext that context points to doesn't seem to be fully defined
(OpenAL bug), valgrind still complains ...


Erik Hofman:
Extend this some further and define context=0 otherwise and check for
context != 0 before using it.
2005-01-27 10:47:09 +00:00
ehofman 8e284a70b7 Melchior FRANZ:
Trying to find the bug in tower.cxx (that crashes fgfs quite frequently
for me!), I'm playing with valgrind again. Until I'm in the ATC subsystem
there will be some other bugs and nitpicking along the way.

valgrind doesn't like that imgage->tmp is once allocated with new and
once with new[], sometimes with malloc() (via map), and sometimes freed
with delete (not delete[]!) and sometimes with free(). With simple types
such as GLubyte this shouldn't really make a difference, but anyway.

Also, I promised that I'd send patches for "if (foo) delete foo;" as
I'm making other changes to concerned files. texture.cxx is one with a
few occurrences thereof. (Remember: C++ explicitly allows to delete
null-pointers, so this check is redundant, and hence not tolerated in
other projects, such as KDE. Doesn't have to impress us, of course.  :-)

Also, fixes 4 signed/unsigned warnings (gcc 3.3.4)
2005-01-27 10:42:31 +00:00
ehofman 73f9febe06 Add Mark Haris' RenderTexture class based on SimGear's extesion support files. 2005-01-27 10:39:15 +00:00
andy 6a6cc22e9c Move error handling in setupFuncall above the stack frame creation.
The error properly belongs to the enclosing scope, not the called
(non-)function.  This bug was fixed a few months back in my private
tree, but Melchior just discovered that the new Concorde scripts
tickle it.  I really need to re-synchronize SimGear with my own Nasal
tree...
2005-01-25 22:37:22 +00:00
ehofman b293639b76 Add a bunch of extensions in preparation of render-to-texture support. 2005-01-25 18:33:59 +00:00
curt f06036be09 Frederic Bouvier:
The Beaver triggered a problem ( uninitialized variable ). Here is the updated
code.
2005-01-24 21:46:12 +00:00
curt 867571af78 Frederic Bouvier:
this is the animation code that do randomisation of the spin animation. The XML tags are modified to support the syntax below :

  <use-personality type="bool">true</use-personality>
  <factor>
    <random>
      <min>1.8</min>
      <max>2.2</max>
    </random>
  </factor>
  <starting-pos-deg>
    <random>
      <min>0</min>
      <max>360</max>
    </random>
  </starting-pos-deg>

instead of usual :

  <factor>1.42</factor>
  <starting-deg-pos>42.0</starting-deg-pos>
2005-01-24 19:49:35 +00:00
ehofman f6314d3124 Erik Hofman
1. Remove the dependency on alut  which (on certein platforms) might pose
   some restrictuons on commercial use.

2. Create a sound source just prior to playing the sound and destroy it
   again when the sound has stopped. This should greatly reduce the
   error reports from Windows users.
2005-01-24 15:51:37 +00:00
ehofman 1e87dd7903 Melchior FRANZ:
The following patches to SimGear & FlightGear ...

- create an FGMetar abstraction layer, whose purpose is:
  * provide defaults for unset values
  * interpolate/randomize data (GREATER_THAN)
  * derive additional values (time, age, snow cover)
  * consider minimum identifier (CAVOK, mil. color codes)
- add rain/hail/snow/snowcover support on the METAR side
- add max age of METAR data handling (currently set to
- add support for an external METAR cache proxy server
- add CAVOK handling
- set missing year/month in regular METAR messages
- fix a small bug in metar.cxx (wrong return value)
2005-01-20 09:28:04 +00:00
curt 3b6af2f0c2 Ready for 0.3.8 release. 2005-01-18 14:34:13 +00:00
curt 5bdff41641 Require plib-1.8.4 2005-01-17 21:48:05 +00:00
ehofman 67e9d105cb Use the double precission pow() function to get Solaris compiling. 2005-01-16 08:52:22 +00:00
ehofman f1fc99f16f Solaris fix 2005-01-15 14:24:28 +00:00
ehofman f89e359d53 Solaris fix. 2005-01-15 14:22:56 +00:00
ehofman 77ec170a50 MingW/MSYS fix 2005-01-15 14:18:30 +00:00
ehofman 34320f5f20 Eliminate some compiler warnings about converting float to int. 2005-01-15 11:57:34 +00:00
ehofman a26271e46e Add a make_bumpmap and a make_maxcolorwindow function, modify the make_normalmap function to maximize the color window before proceding. 2005-01-15 10:48:40 +00:00
ehofman e2e7466250 Add support for contrast. 2005-01-14 15:52:56 +00:00
ehofman 1e24cc4643 little endian fixes. 2005-01-14 14:27:57 +00:00
ehofman dfc23c3528 Add a make_grayscale function and call it from make_normalmap automatically, removing the need to do it make_grayscale prior to calling make_normalmap. 2005-01-14 13:36:38 +00:00
ehofman cd11a5dc27 Fix a mistake. 2005-01-14 13:12:44 +00:00
ehofman 899734296b Add a function to calculate the normalmap from a regular texture. 2005-01-14 13:08:57 +00:00
ehofman 7a3a81c152 RGBA textures can be made monochrome also 2005-01-14 10:12:00 +00:00
ehofman e62a4a05ac Fix a few bugs and add a make_monochrome() function 2005-01-14 10:09:21 +00:00
ehofman 463ca207ce Some small updates to the saving code. 2005-01-13 18:35:56 +00:00
ehofman da6e1b31ea Fix a crash situation. 2005-01-13 18:05:46 +00:00
ehofman 8c783b1680 Update the code a bit more, add a function to retreive the last error string and add a function to write SGI texture fils. 2005-01-13 14:47:31 +00:00
curt efce88ff12 - Fix a couple oops's in cloud.cxx
- In sky.cxx blend low density cloud layers (few/scattered) into nothing (but
  don't touch visibility distance) as we approach them so we can fly through
  clean.
- For high density cloud layers (broken/overcast) we do not fade the layers
  out, but we fade visibility to nearly nothing as we approach the layer.
2005-01-11 16:02:39 +00:00
curt 01608b7e18 Add a method to SGCloudLayer to set overall cloud alpha. This gives us the
capability to slowly fade a cloud layer in or out.

We use this effect in combination with lowering visibility as we approach
a cloud layer to hide the fact that it is simply a 2d textured polygon being
drawn across the sky.
2005-01-11 15:21:58 +00:00
david a5f0e0395a Do not reduce visibility when passing through a 'few' or 'scattered'
cloud layer (i.e. <50% coverage).  This is a quick hack rather than a
proper fix, but it will at least make it possible to get above a
scattered layer VFR.
2005-01-10 23:34:52 +00:00
ehofman 0b723174fd Add support for binding a thread to a specific CPU (IRIX only at this time). 2005-01-09 10:24:54 +00:00
ehofman 5d248bf0df Frederic Bouvier:
It comes to me that the bulk of all problem reports, especially from Windows users, have it's cause in an obsolete sound driver. These messages should direct them to the right solution before complaining.
2005-01-08 11:47:19 +00:00
curt c039ccdeb0 Updates for 0.3.8-pre2 release. 2005-01-03 19:05:32 +00:00
ehofman d88fb32a73 Melchior FRANZ:
My recent fix for the load/save fgfs.sav feature was a bit too ambitious.
While aliases lead to abortion before, I tried to copy them properly,
although this wasn't a requirement. Unfortunately, this seems to have
worked for absolute aliases only, not for relative ones, and hence broke
several panel instruments. The attached patch backs most of the previous
patch out again, and goes a simpler route: just ignore aliases.
2004-12-23 13:32:01 +00:00
ehofman 37ac409586 Melchior FRANZ:
fgLoadFlight() loads a property file ("fgfs.sav") to a new property tree,
and then copies that over to the main tree. copyProperties() didn't know
how to handle type SGPropertyNode::ALIAS and hence threw an exception that
made fgfs abort.

The attached patch adds support for ALIAS to copyProperties(): aliased
nodes are created in the target tree if necessary, and then linked like in
the source tree. It seemed useful to add an optional argument to
props.[ch]xx/getType() that would indeed return the property type "ALIAS"
for aliased nodes, and not the type of the node that it refers to. The patch
also fixes a bug in writeNode() that caused extra lines after alias entries.

If there's resistance to the change to getType() (David?) I can easily use
isAlias(). This just makes copyProperties() a tad uglier, but I can live with
it. It's useful for scanning a tree, though, if an alias node can be treated
exactly like all other nodes, without automatic redirection.
2004-12-19 10:19:14 +00:00
ehofman 7b24e94c66 gcc 4.0 fix. 2004-12-18 10:53:54 +00:00
ehofman e12cd2a50c Initialize volume to inaudiable at startup. 2004-12-16 13:15:13 +00:00
curt 98b2ba4fc1 More prerelease updates. 2004-12-15 16:45:57 +00:00
curt 2f0afdccc1 Prerelease updates. 2004-12-15 16:34:14 +00:00
ehofman 79734df554 Threads detection code cleanup and FreeBSD fixes. 2004-12-13 20:31:44 +00:00
ehofman c52657fa1a This was too quick, now pthreads isn't detected on IRIX (and other platforms?) anymore. This needs some more thought. 2004-12-08 15:12:11 +00:00
ehofman 9cac8409cd FreeBSD fix. 2004-12-08 15:00:45 +00:00
ehofman 18703ce02d AIX fix 2004-12-05 09:36:49 +00:00
curt 709a166bd6 Oops, 2nd try ... 2004-12-02 15:08:54 +00:00
curt 8048e6297c Martin Spott: Revised handling of missing isnan() on earlier versions of
FreeBSD.
2004-12-02 15:00:26 +00:00
curt fb0dded103 Fix a typo for the Mac OSX platform. 2004-12-01 17:37:43 +00:00
curt 055e969e7a Fix a dumb bug. 2004-11-21 21:46:02 +00:00
curt f10db8a30e Fix a dumb bug for FreeBSD. 2004-11-21 21:45:35 +00:00
ehofman c19af3525e Melchior FRANZ:
At last I've found the reason why fgfs crashed routinely for me. When I still
used KDE's artsdsp (preloads lib with OSS replacement functions) I saw
this crash only occasionally. After letting OpenAl communicate with artsd
directly (by means of ~/.openalrc setting), I got the crash always when
I left fgfs.

This bug may also have crashed fgfs when running with sound daemons other than
aRts.
2004-11-21 17:05:42 +00:00
curt 7c60ccfc35 I don't understand why FreeBSD doesn't see isnan() after including math.h
but it doesn't.  Trying the apple approach to fixing isnan results in an
infinite loop (making me wonder what happens on OSX?)  This is an alternative
approach to checking isnan() on freebsd ...
2004-11-21 03:13:54 +00:00
curt 84cba33aab FreeBSD fix. 2004-11-20 19:11:08 +00:00
ehofman a52b1ec64f MSVC fix. 2004-11-20 12:35:28 +00:00
curt f30c4720ae Update a few more instances of my email address. 2004-11-19 21:47:05 +00:00
curt 7fc8c02688 My old email address is no longer valid ... point to my web page. 2004-11-19 21:44:16 +00:00
curt 54a7a0d534 Ooops, fix an unintentional line wrap. 2004-11-18 19:12:17 +00:00
curt 8d73160a75 Abstract out location of gl.h, glut.h, and glu.h includes so that we can
make the Mac platform happy since they put these in a different place compared
to the rest of the world.
2004-11-18 19:10:34 +00:00
andy ff10602c65 Make sure that timer delay values are positive-definite, otherwise
user code that wants to use zero delay to mean "next frame" will get
stuck in an infinite loop.
2004-11-17 19:37:45 +00:00
ehofman ca50fe386d Roy Vegard Ovesen:
I've added two new debug log types for the instrumentation and systems. They
used to use the autopilot debug log, because I couldn't figure out how to
make new log types. Well, now I have figured it out.  ;-)
2004-10-24 09:29:56 +00:00
ehofman 39f3c6e41d Frederic Bouvier:
This is a patch to make display list usage optional. They are on by default.
Use --prop:/sim/rendering/use-display-list=false to use immediate mode.
There is also a change in exception handling in main.cxx and bootstrap.cxx
2004-10-17 17:06:50 +00:00
ehofman ba1b96e518 Roy Vegard Ovesen:
I'm working on a route manager in the GPS module. So I've added a name
parameter to the waypoint class in Simgear. I use the existing ID parameter
to store the ID, for example KLAX, and the name parameter to store the name,
San Francisco Intl.
2004-10-16 12:23:53 +00:00
ehofman ef486b2cc6 Remove the refference to fgsg 2004-10-14 13:35:11 +00:00
curt 06f3cb4f8e Fix a couple bugs in openal detection. I should actually generate a new
configure and test it, rather than testing the old configure script.
2004-10-13 20:18:35 +00:00
curt 074f5ff996 Oops, missed a part of the previous change. 2004-10-13 19:52:13 +00:00
curt 8c26f32d5f Add a sanity check for the existance of OpenAL. If not there, bail from
the configure script with an appropriate/helpful message.
2004-10-13 19:51:38 +00:00
curt 9a2ee54389 Final 0.3.7 changes. 2004-10-12 14:35:42 +00:00
ehofman ab69c03698 Fix a typo. 2004-10-11 07:56:08 +00:00
ehofman fab1f4e7a0 Frederic: Ignore display lists when using the blend animation. 2004-10-11 07:37:42 +00:00
ehofman 41eed484c1 Adding the panel was a step too far for Linux, causing a segfault. 2004-10-10 19:38:46 +00:00
ehofman 7d18f9bdde Remove a phantom makeDList call (probably an old one from my code. 2004-10-10 19:16:25 +00:00
ehofman 3a48c3de7a Check for the plib version when using display lists, just to be sure. 2004-10-10 19:05:25 +00:00
ehofman d769a9936b Frederic: Include FGPanelNode in the display list generation process. 2004-10-10 18:43:11 +00:00
ehofman 1697cb3b1a Frederic: Use display lists for 3d models also. 2004-10-10 17:49:27 +00:00
ehofman 62aa32a417 Reverse the declaration order. jpgRenderFrame (formerly known as trRenderFrame) is now declared as a NULL function pointer and assignment of the proper function is now done in FlightGear (jpgRenderFrame=FGRenderer::update). 2004-10-06 09:57:31 +00:00
ehofman a0d0852838 David Luff:
The one-liner removes a lot of re-definition warnings on Cygwin.
2004-09-30 09:43:11 +00:00
ehofman 2f479cae69 Small update for future use. 2004-09-19 09:08:12 +00:00
curt 4820d57fa8 Expose the size() method for locked and blocking thread queues. 2004-09-15 15:28:58 +00:00
curt 04e3b0b3c1 Fix another case where the direction vector is not initialized which can
lead to openal "inrange" assertions, crashing FlightGear.
2004-09-15 15:28:14 +00:00
curt a7f78b9f68 direction vector needs to be initialized, otherwise garbage data could cause
openal to generate an assertion, aborting the top level app.
2004-09-10 20:44:42 +00:00
curt f3d8eb4665 Tweaks for 0.3.7-pre1 2004-09-10 18:16:06 +00:00
curt 090f79b951 Add support for parsing an xml stream from an in memory buffer, rather than
just from a specified file name.
2004-09-10 15:57:52 +00:00
ehofman 88c0dbf661 Add support for audio orientation: direction and cone definition. This currently only works for internal view and tower view because those set the listener position correctly. 2004-09-08 11:15:57 +00:00
ehofman 9e3822ceaf Remove a left over of ancient times. 2004-08-19 12:18:20 +00:00
ehofman 007b0a8fe6 this simple patch will enable the direct use of Point3D::get_n() instead of making duplications to call sgCartToGeod 2004-08-17 08:31:51 +00:00
ehofman 7f0ebf8871 this simple patch will prevent to have fog in Clear cload layers. 2004-08-17 08:28:35 +00:00
ehofman 5414e94a1a change the log level of the initialization of OpenAL. This prevent a console popup for no reason on Windows. 2004-08-15 09:24:12 +00:00
curt 461dee8657 Tweaks for official 0.3.6 release. 2004-07-29 21:36:41 +00:00
ehofman 297b6193fe Make gcc 2.95.* compile again. 2004-07-29 08:30:10 +00:00
ehofman 4b74e40a5f Use the SimGear default notation. 2004-07-28 14:13:16 +00:00
ehofman 5a9b08dec2 IRIX fixes (at least). 2004-07-28 13:59:57 +00:00
ehofman 5e6f9f79a2 IRIX fix (at least). 2004-07-28 13:16:54 +00:00
curt e2f93e6ae1 Tweaks for 0.3.6-pre3 2004-07-27 21:18:14 +00:00
curt 93314b59fb Fix a minor warning message. 2004-07-24 19:21:15 +00:00
ehofman 29269c6686 Correct a typo that produces segfault during cleanup on some systems. 2004-07-22 08:04:18 +00:00
curt 3c84b6e2f6 Tweaks for 0.3.6-pre2 2004-07-21 21:22:21 +00:00
ehofman 04fb708543 Frederic Bouvier:
I just discovered this : state() is not valid when _level==0,
because it is doing:
{ return _state_stack[_state_stack.size() - 1]; }
and is returning a wrong index fetch ( 0 - 1 ) == -1

Moreover, st is not used when _level==0 so the line can be moved
to a safer place.
2004-07-21 10:52:40 +00:00
ehofman df302f277c Test for alutInit in libopenal.so and in libalut.so for Cygwin builds. 2004-07-19 14:59:51 +00:00
ehofman 5e63e663bb alut is now part of libopenal.so 2004-07-17 14:01:00 +00:00
ehofman ca10cb2d37 Weak excuse, but it's getting late. Do clipping right this time. 2004-07-16 21:00:46 +00:00
ehofman c9854153f8 Clip to volume to 1.0 if necessary. 2004-07-16 20:36:01 +00:00
curt 129e3c6326 Tweaks in preparation for the 0.3.6-pre1 release. 2004-07-14 22:01:15 +00:00
ehofman 66996711ae Make sure that a directory name containing a '.' doesn't screw up the ::base() and ::extension() functions. 2004-07-05 16:39:02 +00:00
ehofman 8fe37cea51 Remove the need to append a trailing / to the texture-path string. 2004-07-05 13:40:37 +00:00
ehofman de64b6f267 Allow the use of a <texture-path/> tag to specify the directory containing the textures for this model. 2004-07-05 11:42:19 +00:00
ehofman 9a9d9c7cc1 Use #elif instead of #else if 2004-07-03 11:16:53 +00:00
ehofman a191e9762a Frederic Bouvier:
I have 3 issues that are fixed by this set of patches.

1. In extensions.cxx
  #else if !defined( WIN32 )  must be changed by
  #elif !defined( WIN32 ) because the text after #else
  seems to be ignored

2. banner is not available on windows, only cygwin

3. ANSI escape sequences are not interpreted on the
   windows console. We just have garbage that is hard
   to read.
2004-07-03 10:59:00 +00:00
curt a7b35c6e22 If we pass in a position or velocity of nan, openal will generate an assertion.
Under rare circumstances we could encounter a non-cooperative external fdm
that could trigger this condition.  This patch catches the problem and returns
rather than letting FG get killed.
2004-07-01 19:05:37 +00:00
ehofman 5034346b67 Some small updates. 2004-06-27 08:09:56 +00:00
ehofman 661f64b902 Work around a broken dlopen/dlclose Linux implementation. 2004-06-27 07:49:40 +00:00
ehofman bbc83f721c Frederic Bouvier:
this patch correct the cloud repositionning that
made them going against the wind. Now the clouds
and the windsock show the same direction.
2004-06-25 10:59:59 +00:00
david 01f4541331 Ignore generated files. 2004-06-15 12:47:52 +00:00
ehofman 0e4a894f62 Be a bit anoying (and a tad more descriptive) about OpenAL volume errors for some time. 2004-06-13 11:59:36 +00:00
ehofman 1c135a9b5b Frederic Bouvier:
Do state sorting by material before adding primitives
in the tile branch. I thought I could see a bit of
improvement in framerate but it is not the case on my setup.
I don't see a degradation though
2004-06-12 21:03:45 +00:00
ehofman e65c85ce73 Frederic Bouvier:
I am still experimenting with the
code. Here is so far the best I could achieve. The
dark aspect of clouds at dusk or dawn is far better
than the problems of transparency of the previous
version.
2004-06-07 18:49:32 +00:00
ehofman 26b58991f9 MingW fix. 2004-06-07 12:43:29 +00:00
ehofman 8390df37ca Add an 'add(str)' function that adds a search path separator and appends the str. 2004-06-07 09:50:32 +00:00
ehofman 371fc73f24 Tweak the doppler effect. 2004-06-04 16:59:12 +00:00
ehofman 921dae5444 Revert the previous patch. There was already a class availble that allows for that. It's just that the description doesn't explain too much. 2004-05-28 08:42:59 +00:00
ehofman 9b3abbec89 Tweak the bump-mapped 2d cloud color a bit. 2004-05-27 18:00:03 +00:00
ehofman 6935baba5b Add the possibillity to parse a user data pointer to getter and satter functions. This adds a convenient way to get the 'this' pointer to the static functions. 2004-05-27 13:03:01 +00:00
ehofman dec1e32f96 Use a different coloring scheme. 2004-05-25 07:58:33 +00:00
ehofman 710c2ccfcd MacOSX fix that never got applied before. 2004-05-21 16:27:16 +00:00
ehofman 8e66e534ae mingw32 fix 2004-05-21 15:07:25 +00:00
ehofman 0f5f30b993 Updates from Frederic to use 2 texture units and a color blend function rather than 3 texture units. 2004-05-21 14:50:49 +00:00
ehofman b199f733f7 Frederic Bouvier:
Melchior spotted a problem where we can crash an airplane into the
beacon's beam. The patch below enable to mask out a branch from HOT
traversal, whatever the animation.

The beacon.xml file is also included. It has a
<enable-hot type="bool">false</enable-hot> in a halo branch
2004-05-20 14:18:15 +00:00
ehofman 0cdcf3a3e0 Make sure there will be no previous declaration errors. 2004-05-20 14:02:40 +00:00
ehofman 8e09486e82 Patch from Frederic. Adds support for bump-mapped (multi textured) 2d clouds, includeing support code. 2004-05-20 13:24:48 +00:00
ehofman 0c24b78573 Fred: include more check against null pointers and a raise in log level for missing objects. 2004-05-15 12:45:51 +00:00
ehofman 1436be9699 Solve the endless loop problem for the DC-3 and prevent a potential segmentation fault. 2004-05-14 19:46:12 +00:00
curt 0489ad7c62 Add a function to globally set volume (aka AL_GAIN) 2004-05-14 15:47:01 +00:00
curt c553570533 Oops, fix a typo. 2004-05-11 22:39:21 +00:00
curt bda112297f Frederic Bouvier:
I was not very happy with the size of the halo, so
I created a new animation to control it. Now we can
control the scale value with the distance from the
viewer to the object. The towers are now beginning to
look good. They might need some tuning though. If
you want to play, locate in radio-*.xml this code :

 <animation>
  <type>dist-scale</type>
  <object-name>RedLight.2</object-name>
  <interpolation>
   <entry><ind>0</ind><dep>0.1</dep></entry>
   <entry><ind>500</ind><dep>0.3</dep></entry>
   <entry><ind>16000</ind><dep>3</dep></entry>
  </interpolation>
 </animation>

You get the idea ? ind is the distance, dep is the
resulting scale value.
The medium tower appears brighter than the tall one,
because the lights are closer to each other. Maybe
they need a smaller scale factor at distance. Feel
free to modify these values if you find a better
setup.

About the code : I renamed flash to custtrans because the
ssg branch is now less specialized. It needs a callback
to compute the so called 'custom transformation'. It can
be used for the SGFlashAnimation and the new
SGDistScaleAnimation. So please cvs remove flash.[ch]xx and
add custtrans.[ch]xx. I also undo some of the code I send
you yesterday that was totally useless. It is replaced by
something simpler and that works.

There is also a patch to matmodel.cxx. This is not related
and was something I forgot. Its purpose is to set the
alpha test on material billboard models that are likely to
be trees to lessen a transparency weird effect with clouds.
2004-05-11 22:21:24 +00:00
curt 331a4e4406 I had overlooked a few memory allocation/deallocation issues for audio buffers.
Hopefully this helps clean those up.
2004-05-10 21:22:50 +00:00
curt a9faf8ceff Frederic Bouvier:
I modified the included animation.cxx to have a randomly displaced
time origin, to break the unison. And the flashing period is also
random as you noticed. I also put all the flashing light of the pole
in the same animation so they flash in the same rhythm.
2004-05-10 20:27:30 +00:00
curt 2866d1ace9 Frederic Bouvier:
Fix a memory leak, and brownian animation, if not motion.

I have 2 new files : personality.[ch]xx . They store the personality
data that would be deleted when the object is destroyed, instead
of staying in the animation maps. I also manage the current animation
step better and the towers are not flashing randomly now.
Makefile.am is updated.
2004-05-10 14:59:02 +00:00
curt 11a74f7a31 Frederic Bouvier:
modellib.cxx :
  Add a branch between the model and its transformation to add
 a unique identifier for the model. I called it "personality
 branch" and it maintains a "current_object" in SGAnimation.
 Animations specifically written to support it ( currently only
 the timed animation ) can add a degree of variety among the
 occurrences of the same model that would look otherwise cloned.

flash.[ch]xx :
  Better compute the view vector. The flash is now syncronized with
 its axis even at the edge of the screen.

animation.[ch]xx :
  Lots of changes :
 - add a condition to 'rotate', 'spin', 'translate' and 'range'.
  When a condition is specified *and* it evaluates to false, the
  animation becomes a no-op. Possible usage : no rotation during
  daylight, LOD range variable along the day, ...

 - use different durations for each branch in the timed animation.
  Enable the use of multiple <branch-duration-sec>, one for each
  <object-name> specified. Usage : strobes with flash light.

 - allow randomization of the <branch-duration-sec>, by using
  <random><min>_min_value_</min><max>_max_value_</max></random>.
  The value computed once is between _min_value_ and _max_value_.

 - implement model personality in timed animation. If
  <use-personality type="bool">true</use-personality> is specified,
  a different set of duration is created for every model in the
  scenegraph using this animation. Best if used with randomization.
  When using strobes where the population of the same object is
  dense, it avoids the "cheasy" clone effect.
2004-05-10 14:35:58 +00:00
ehofman 634a2035ee Add fast functions for exp2, pow, log2, root, sin/cos/tan, asin/acos/atan along with abs, neg and sgn. 2004-05-08 12:58:29 +00:00
ehofman ffada9257d Frederic Bouvier:
this patch introduce a new kind of animation and ssg branch.
I called them flash animation, because they help me to
enhance the look of the rotating beacon and possible future
lighthouse. It computes the cosine of the angle between an
arbitrary axis, transformed by the current modelview matrix,
and the view direction. No trig involved, just a dot/scalar
product.

The computed value can be modified by three parameters,
power, factor and offset, according to the formulae :

 value = factor * pow( cosine, power ) + offset.

It is clamped between a minimum and a maximum.
This value is then used as the scale factor of a matrix
transformation applied to the children of the SGFlash
branch.

The xml syntax, with default values, is :

<animation>
 <type>flash</type>
 <object-name>HaloObject</object-name>
 <center>
  <x-m>0</x-m>
  <y-m>0</y-m>
  <z-m>0</z-m>
 </center>
 <axis>
  <x>0</x>
  <y>0</y>
  <z>1</z>
 </axis>
 <power>1</power>
 <factor>1</factor>
 <offset>0</offset>
 <min>0</min>
 <max>1</max>
 <two-sides>false</two-sides>
</animation>
2004-05-07 16:42:59 +00:00
andy e09164e5b3 Robustify the SGTimerQueue destructor. There have been reports of
crashes on deletion.
2004-05-03 18:43:53 +00:00
andy de1a5f3034 Add a destructor for SGEventMgr. We don't own the pointer, so we
can't free it.  Just zero it out.
2004-05-03 18:39:25 +00:00
andy 86e83faef3 Changes to get SimGear to configure and compile out-of-the-box on
a MinGW target:

Link against alut.dll in addition to openal32.dll.

Remove some preprocessor defines from compiler.h that were
confusing the mingw and/or libstdc++ headers (I put the _isnan
one back in the only file it was used).

Hack a broken sleep() call into the OpenAL sample programs so
that they will compile (but not work) in a non-POSIX environment.

Change the header file ordering in sample_openal.hxx to get
around some really weird interactions between MinGW's windows.h
and the gcc iostream header.
2004-04-30 00:44:04 +00:00
curt 9f06c8df76 Hopefully fix a chicken/egg linking problem for people who've never built
or installed simgear before.
2004-04-29 21:14:44 +00:00
curt 6e511de7db Add support for specifying a positional offset relative to the listener.
This allows us to "place" cockpit sounds.  For example, we can make left
engine sound come out of the left speaker, right engine out the right
speaker, etc.
2004-04-28 20:37:49 +00:00
curt e34aae9982 Add default openal libs for cygwin. 2004-04-28 19:19:05 +00:00
curt 675b388b8e Lower verbosity level. 2004-04-28 03:59:10 +00:00
curt 7d239fe4ac Expose the ability to specify how the sound volume fades relative to
distance from the listener.  This let's us configure "interior" cockpit
sounds versus "exterior" engine type sounds.
2004-04-28 03:57:13 +00:00
curt edd92caba1 Tweak default source audio parameters. 2004-04-27 21:11:21 +00:00
curt 5c3b4abf42 Expose some of the positional components of the OpenAL API. 2004-04-27 20:45:58 +00:00
ehofman d3a3466b14 Make sure the prototype definition of sleep() is found (at least for IRIX). 2004-04-27 08:59:31 +00:00
curt 4399383781 Oops, one addtional tweak. 2004-04-26 22:07:19 +00:00
curt bb383998bb Update the SoundSample api so we can request that a copy of the sample be
kept in memory and accessible.
2004-04-26 22:02:14 +00:00
curt ffeb174ca1 Give these two methods slightly less misleading names. 2004-04-26 16:17:21 +00:00
curt a90d74dde8 David Luff:
Fix comments for two functions.
2004-04-26 15:55:29 +00:00
curt 9d7fd79e76 Missed one fix for Mac OS. 2004-04-26 14:55:27 +00:00
curt 6f29d234eb Lower the verbosity in a couple other spots. 2004-04-25 02:30:52 +00:00
curt 6f5517f602 Lower verbosity. 2004-04-25 02:02:35 +00:00
curt cc43c745b2 Add support for the MacOS variations of OpenAL. 2004-04-25 01:48:08 +00:00
curt db8d961b27 Add correct openal libs for MacOS. 2004-04-25 01:41:24 +00:00
curt a0bdec2846 Clamp pitch values rather than just dumping an error message. 2004-04-24 19:47:42 +00:00
curt 5bbcd386fa Rewrite the entire audio support library on top of OpenAL rather than plib's
sound manager.  The interface was simplified and cleaned up a bit, and I
haven't back ported these changes to the plib sound wrappers ... we could
I suppose if someone really had a problem, but I haven't seen anything so
far that would indicate the extra effort is worth it.
2004-04-24 19:02:29 +00:00
curt 7657632024 Bernie Bright:
gcc 3.4 has changed the rules for unqualified template name lookup.  This
affects SGQueue.hxx.  The changes I've made are backwards compatible with
earlier gcc versions.  Everything else compiles pretty much okay except for a
few warnings.  The resultant executable seems a bit faster too.
2004-04-22 12:39:16 +00:00
ehofman ab29063a97 Frederic: The state selector was not referenced and got deleted as soon as the sky was rebuilt a second time with the metar code. 2004-04-04 15:35:28 +00:00
david c06ef23eb1 Added more generated files. 2004-04-04 14:24:06 +00:00
ehofman 7b2f7aa827 Make sure GLuint is known. 2004-04-04 13:46:26 +00:00
ehofman 7113c10f4b Frederic Bouvier:
This is a new patch that allow to define a different
texture for top and bottom of clouds. It uses the
overcast_top.rgb you made for me last time.

What the patch do is to install a ssgStateSelector
instead of a ssgSimpleState for each layer.
The SGCloudLayer::draw method is modified to accept
a boolean that will select the proper state: 0/false
for bottom, 1/true for top.

Then, in SGSky::drawUpperClouds and SGSky::drawLowerClouds,
SGCloudLayer::draw is called with false and true because
we see the bottom of upper clouds and the top of
lower clouds.

Only overcast has 2 textures, the other types share the
same state for top and bottom, but that could be modified
in SGCloudLayer::rebuild.
2004-04-04 13:41:53 +00:00
ehofman 14033946e5 Plib is willing callbacks to return 0, 1 or 2 and not simply a boolean 2004-04-02 19:48:50 +00:00
ehofman 6e0e056ca7 Fix an NVidia problem by moving the hack to another location. 2004-04-02 19:44:04 +00:00
ehofman 7aa4f0ccdb Frederic Bouvier:
Move the rendering stage for upper clouds from preDraw
 to drawUpperClouds. Rename postDraw to drawLowerClouds.
2004-04-02 14:39:42 +00:00
ehofman 4b04450fa6 Frederic Bouvier:
put all leaf is a seperated branch so that it is
 possible to use a pretrav callback to cull out
 terrain without culling out light or dynamic
 objects. It appears that plib is not calling the
 pretrav callback for leaves.
2004-04-02 14:39:19 +00:00
ehofman ad81560be5 Frederic Bouvier:
add an optional parameter that would be called to
 build the aircraft panel, so that flightgear's
 model_panel no longer duplicate code.

 add a pretrav callback to models so that we can
 filter out models when calling ssgCullAndDraw on
 the global scene.
 sgSetModelFilter( true ) means that we want to draw
 the models. Use false to cull them out.
2004-04-02 14:38:57 +00:00
curt 5c26faa20e Clean up several stray warnings that have accumulated. 2004-04-01 13:47:02 +00:00
curt bd85fa2457 Final 0.3.5 tweaks. 2004-03-26 21:07:15 +00:00
curt 430136fdc9 0.3.5.pre2 tweaks. 2004-03-24 00:19:59 +00:00
david a616aa8e55 Ignore generated files. 2004-03-23 19:03:40 +00:00
andy 05b9166c25 Fix GC interaction. The "me" reference to a method call was being
popped off the stack in a situation where it could be garbage
collected.  I believe this is the source of the spurious "non-object
have no members" bug that has been reported.
2004-03-23 00:42:56 +00:00
ehofman 71770eb92e Let the cloud layers follow the earth's surface. If you want the clouds to touch the horizon, just increase the spaen. 2004-03-22 21:31:24 +00:00
ehofman 2089a2a956 These test should not be needed when properly using OpnGL colors. 2004-03-22 20:03:53 +00:00
curt 488efa2316 Tweaks for 0.3.5.pre1 release. 2004-03-22 19:12:23 +00:00
curt 44551dad2d Better color component sanity checking. 2004-03-22 19:12:07 +00:00
ehofman 00e0e72bca Frederic Bouvier:
If the input string of sgSplitPath is empty, it returned a list with one empty string, not an empty list.
2004-03-21 21:54:51 +00:00
ehofman a611b70087 Frederic Bouvier:
The message 'Alert: catching up on tile delete queue'
comes from the fact that 48 tiles are scheduled and
added to the cache at startup before the plane location
is initialized. My proposed patch is to initialize
SGLocation with an invalid position and detect this
fact before scheduling tiles. I prefer to do that
rather than testing for lon and lat being 0,0 because
it is a valid position and someone could want to fly
near Accra.
2004-03-20 22:41:40 +00:00
ehofman 757ed2dfe7 Frederic Bouvier:
This patch is for windows only. It hides the console window
until there is a message to print. It only support SG_LOG,
that I think is the right way to display something in FG.
2004-03-20 22:38:13 +00:00
ehofman 8971a67aca Another Cygwin fix. This seems to take care of things proeprly. 2004-03-18 09:25:28 +00:00
ehofman 5a343da5cc Disable deselecting the branch if it becomes translucent because it crashes the UFO. 2004-03-17 15:20:20 +00:00
ehofman 4c77c1691b Remove an unused library since FlightGear dropped support for WeatherCM. Users are highly encouraged to use environment/metar instead. 2004-03-17 10:45:32 +00:00
ehofman aadff33011 Attempt to fix the Cygwin build problem for once and for all 2004-03-17 10:31:34 +00:00
curt 25d7705379 Various changes in preparation for the 0.3.5 release. 2004-03-17 04:22:09 +00:00
ehofman 867ba3c7da Hopefully the last Cygwin fix 2004-03-16 14:25:15 +00:00
ehofman 3f08d9604e Further refinement of the Cygwin problem as suggested by Frederic. 2004-03-16 09:39:22 +00:00
ehofman 5d813aa4d0 Attempt to fix a nasty Cygwin problem. 2004-03-16 09:24:14 +00:00
ehofman ce3a1ddcb0 Limmit the change in sun color due to visibility to a saner range. 2004-03-12 18:55:22 +00:00
ehofman e37752f957 Use a more clever way to deselect a fully translucent leaf. 2004-03-12 17:38:57 +00:00
ehofman 40d920ddc9 Unselect the branch if the object has become fully translucent. 2004-03-12 10:09:09 +00:00
ehofman 4362eb79e6 Update for non-conformal (older) compilers 2004-03-12 08:59:12 +00:00
ehofman f6c9af488b MacOS X refinement 2004-03-08 08:59:58 +00:00
ehofman a34ac6a596 Silently ignore texture files that are not present. 2004-03-07 18:47:37 +00:00
ehofman 3b3baa996b MSVC .NET 2003 fix 2004-03-07 09:36:31 +00:00
ehofman d6b81a9721 MacOS X 10.3 fix 2004-03-07 09:28:48 +00:00
curt a460c753e7 Work around a limitation of gc_calc_course_dist(). When the start and end
points are too close together, this routine can return a course of "nan"
but the distance is valid.  Someday someone who understands the math should
rewrite the gc_calc_course_dist() routine so it is more robust, but for now
it's easiest to simply check for a nan result and code around the limitation.
2004-03-03 21:37:41 +00:00
curt 9f59e956fa #define isnan _isnan for MSVC and Mingwin. 2004-03-03 21:35:38 +00:00
ehofman bd02eb8e6b Remove a typo 2004-03-03 20:06:28 +00:00
ehofman a266790a25 Put Curt's cloud movement fix back in 2004-03-03 20:05:18 +00:00
ehofman 3462e3b6c1 MSVC .NET 2003 fix. 2004-03-03 19:59:44 +00:00
ehofman ed29944b91 Add const back in the function 2004-03-03 19:54:24 +00:00
ehofman a0251b3256 Some small fixes 2004-03-03 19:48:28 +00:00
ehofman 557474095f A real MSVC fix this time 2004-03-02 15:18:18 +00:00
ehofman b7dd267807 Revert the last change, MSVC still doesn't like it. 2004-03-02 14:58:58 +00:00
ehofman 58a0b1d2c3 MSVC fixes 2004-03-02 14:49:01 +00:00
ehofman d8acc3a8f2 Use a round-robin scheme rather than returning a random textured state. 2004-03-02 13:28:12 +00:00
ehofman 5f21c75e02 Make it possible to define multiple texture for a material (multiple <texture> entries in the materials.xml file). The code can return a random texture, or a pre defined texture upon request (default is random) 2004-03-02 10:51:13 +00:00
curt 79d72b6292 Add front() methods SGQueue, SGLockedQueue, and SGBlockingQueue so that the
can be used more interchangably with a regular STL queue.
2004-02-28 18:51:20 +00:00
david aa67c738a1 Load submodels before animations, so that we can animate submodels.
Allow submodels to be named when they are loaded.
2004-02-27 03:30:01 +00:00
ehofman 117628bf7e Melchior FRANZ:
Add proxy support to the metar class. Authorization is untested, but everything else works. Martin will have to tell us ...
2004-02-26 09:46:36 +00:00
ehofman 70dbbf52f0 Melchior FRANZ:
Here are some updates for the metar class:

- support for empty visibility group
- support for 4-alnum IACO ids (rather than only 4-alpha)
- better diagnosis in exception messages
- check for 404 http response
- replace last constant by constants.h definition
2004-02-23 20:07:20 +00:00
curt 99bf2c6f9e Comment out an improperly written constructor. 2004-02-23 01:34:31 +00:00
ehofman 3fdeea7f65 An ugly hack to get MipsPro 7.4.1 working on IRIX 6
.5.20 (Yuck)
2004-02-20 16:07:51 +00:00
andy ea9d110036 Fix from Richard Harke for 64 bit systems. The reftag was left
uninitialized by naNum().  If it happened to be constructing it on the
stack in a location previously occupied by a real reference, it would
generate a corrupt naRef.
2004-02-20 15:10:49 +00:00
ehofman 16ad232e0d Changes to tke sky dome coloring 2004-02-18 14:33:16 +00:00
ehofman 5b8e5fce20 Remove an extra sgSetVec call 2004-02-17 14:40:05 +00:00
david 0633d703d0 Be a little quieter at the default debug level. 2004-02-07 21:36:20 +00:00
ehofman ec6ce9fcd8 Move the new metar class from FlightGear to SimGear 2004-02-02 10:12:31 +00:00
andy c9e53d5a30 Yank the MSVC special handling. It turns out it was becuase "strlen"
has special voodoo in the parser.  That's much more cleanly handled by
renaming the function than by #ifdef'ing.
2004-02-01 17:47:08 +00:00
curt 828e10773c Fix a slight ambiguity in variable names. 2004-01-31 19:50:35 +00:00
ehofman 34b5c1a1b9 Activate the driver fog workaround again. It doesn't seem to be solved yet. 2004-01-29 18:25:55 +00:00
curt b2a7975493 Frederic BOUVIER:
Win32 serial port communication fixes.
2004-01-27 15:55:47 +00:00
ehofman f0af686d17 Make sure all libraries are used to test for certain functions 2004-01-27 09:41:33 +00:00
ehofman eda1121054 Fix a mistake 2004-01-26 19:59:36 +00:00
ehofman d97eb240d9 Clean up the Pre-, and PostDraw functions a bit. Especially the glPushAttrib has had some attention. The NVidia hack is commented out for now. 2004-01-24 12:08:12 +00:00
ehofman 8c296d96c7 Fix an initialization problem 2004-01-19 13:37:26 +00:00
curt 65a49bb6e4 Oops, I originally had ramped the vasi/papi color transition the wrong way.
So as you passed through the target glide slope from low to high it would
be colored: red -> white -> small range of transition to red -> white.
Now it goes the right way so you get: red -> smooth transition to -> white.
You can tell you are getting high if you see the bottom vasi start to turn
pink ... etc. etc. hopefully just like in real life.
2004-01-16 17:37:05 +00:00
ehofman cfedc90fdd Try to prevent a devide by zero situation 2004-01-15 14:23:06 +00:00
ehofman 5665a62938 Don't do any calculations when thay are not needed 2004-01-15 14:22:03 +00:00
ehofman 36521869ae Make sure MispPro compilers < 7.4 still work 2004-01-15 14:21:31 +00:00
curt 84fd7a49ad The emissive values just don't seem like the right thing to do. You suddenly
see the dark side of the moon quite clearly, which usually isn't the case.

The rest of the moon still seems a bit oversaturated right now ...
2004-01-14 18:02:58 +00:00
curt 24b5f05522 Make the vasi lights slightly larger/brighter. 2004-01-09 16:49:13 +00:00
ehofman 17415424bf Use the same coloring scheme for the moon and the sun, add a bit of light reflection to the moon 2004-01-09 10:19:00 +00:00
ehofman 920c0fdb62 Updates to the alpha-test animation class 2004-01-08 10:38:29 +00:00
ehofman 40414f2823 Updates to the alpha-test animation class 2004-01-08 10:25:23 +00:00
ehofman 3d43bc0480 Frederic Bouvier:
The attached patch adds a new animation class, called SGAlphaTestAnimation, to enable alpha test in 3D models.
This will remove many artefact caused by painting order of translucent models, and I need it for an upcoming model. In addition, I added a min-factor and a max-factor to the range animation to modulate min-m, min-property, max-m or max-property.
2004-01-07 09:07:57 +00:00
curt 7bee5f1ab6 Smarter vasi coloring. 2003-12-30 07:04:05 +00:00
curt a43f5c8d21 Track some additional data required for computing vasi/papi colors. 2003-12-30 05:53:50 +00:00
curt 8361069344 Go with an all white texture for vasi/papi lights. We will vary the
background color externally to change from white to red.
2003-12-30 05:53:03 +00:00
ehofman c9661e2732 Add a number of Metar related constants 2003-12-27 13:41:02 +00:00
ehofman bd13cf84a1 Resolve some dependency problems 2003-12-27 09:31:02 +00:00
ehofman e54cfc002b Updates to support sgi's MIPSpro compiler version 7.4 and newer. This also fixes a number of C++ issues where FlightGear didn't follow the standard. 2003-12-26 13:55:09 +00:00
andy 5aac63d9f5 Parse/GC interaction fixed.
Remove the OP_NEWARGS "optimization" (it wasn't).
2003-12-22 19:27:51 +00:00
ehofman 6a19bbee7d Melchior FRANZ:
There are constructors for sg_io_exception that don't initialize the
location. In this case getFormattedMessage does still output an extra
line with " at" followed by ... nothing. Looks silly.
2003-12-19 17:44:30 +00:00
andy 2e5c4b4515 Rewrite sg_geodesy. The new version is more accurate to the WGS84
standard and includes a sgCartToGeod() function which is 100%
symmetric (down to the precision of a double) with sgGeodToCart().
2003-12-19 02:40:33 +00:00
ehofman 79d1aaf7f5 Melchior FRANZ:
There's another problem with sg_socket.cxx: the timeout value is
hardcoded as 0. This is appropriate for servers as they continuously
poll the socket and never want to wait for clients. But clients
*do* want to wait a few seconds for a server response.
2003-12-14 14:45:29 +00:00
ehofman a659969bcf Make sure both client and server situations are hendled properly 2003-12-14 10:07:51 +00:00
ehofman 53bdf9dac4 Revert to the previous version 2003-12-11 15:26:23 +00:00
ehofman ad394fb090 fgrun fixes 2003-12-11 13:17:45 +00:00
andy 92a123a47d Extra i++ led to a "double skip" when parsing a \r\n pair. So a DOS
file would look like it was all on one line, and a comment would skip
to the end of the file.
2003-12-08 16:55:50 +00:00
andy 755173bd2e Bug fixes. The priority queue wasn't handling boundary conditions at
the edge of the table properly.  The new code is half the size -- it
*has* to be correct, right?
2003-12-07 19:53:34 +00:00
andy 27477402c9 Property interpolator subsystem. A utility, primarily for Nasal scripts 2003-12-05 01:49:44 +00:00
andy dc9c41e119 Added setsize() and subvec() library functions 2003-12-05 01:49:02 +00:00
ehofman 3c7f9e7ba4 A first attempt on detecting endianness and number of bits 2003-12-01 18:57:32 +00:00
ehofman fbf018598e Rename IRIX to irix_string in simgear/compatibility and assign "simgear/compatibility/irix_string" to STL_STRING for IRIX 2003-12-01 18:56:53 +00:00
ehofman 83b4dcb55c Add Nasal Vs. 1.5 2003-12-01 14:33:45 +00:00
curt 5812571df4 Attempt to fix a bug in SGSocket::read() affecting TCP style sockets. 2003-11-27 13:24:26 +00:00
ehofman b1c688abe8 Revert an IRIX/O2 only setting again 2003-11-27 10:23:13 +00:00
ehofman f4b30bbdd7 Portability fix 2003-11-27 10:22:29 +00:00
ehofman e4008862ce Make sure autogenerated files don't show up 2003-11-26 14:42:05 +00:00
ehofman 2b7079eed2 Portability fixes 2003-11-26 14:39:46 +00:00
curt 983685fde3 rename libnasal.a to libsgnasal.a to match the existing SimGear library
naming convention.
2003-11-25 22:49:02 +00:00
ehofman eef1cc716d MSVC > 6.0 fix 2003-11-25 21:45:56 +00:00
curt 34e2a9dc37 Nasal and event manager updates from Andy Ross. 2003-11-25 21:26:01 +00:00
curt 1786692406 Version 1.3 of Andy Ross's "NASAL" embedded scripting language. 2003-11-25 20:16:28 +00:00
david c37afce303 Minor changes to logging messages (to STDOUT). 2003-11-24 17:41:43 +00:00
ehofman 1ea99cdd4d MacOS X fixes 2003-11-23 10:04:45 +00:00
ehofman 4c1d22b8a6 FIx a typo 2003-11-21 21:56:57 +00:00
ehofman 5f22c93db7 Frederic Bouvier wrote:
> When a c172 is on one machine, I only got segfault on an animation
> not found. This animation is named ControlsGroup and I guess
> that one object name referenced in this null animation no
> longer exist in the .ac model. I say that because the
> preceding one is analogous and works.
>
> So I would say the multiplayer works, except when there is a c172.

It seems that this animation refers to 'PanelInstruments' that is
a panel outside the model, so, when loaded with SGModelLib::load_model
the object is not found in the model and there is a non tested
read access through a null pointer in sgMakeAnimation.
2003-11-19 15:16:21 +00:00
ehofman 13a42f1d9e Change istringstream back to a typedef so there is no need to redefine every class memeber. 2003-11-09 08:56:09 +00:00
ehofman c4d5d85c3e Save on a number of CPU costly strcmp calls when using the blend function 2003-11-04 13:25:23 +00:00
curt d915ccec6e Updates for the official 0.3.4 version. 2003-10-22 19:21:24 +00:00
ehofman ea1b70191c Shoot, I was trying to hunt down a bug that wasn't even caused by the sstream implementation! Back out some of the previous patches 2003-10-20 19:53:35 +00:00
ehofman 19815c3bce And don't forget to free up the used memory. 2003-10-20 19:38:27 +00:00
ehofman 66fb6b5a1c Make it easy on myself (and make it work as a bonus) 2003-10-20 19:32:50 +00:00
ehofman 94ac87f4f5 Last fixes 2003-10-20 12:14:10 +00:00
ehofman 79d5bf66a7 Safety updates 2003-10-20 09:41:26 +00:00
ehofman a4535c92c3 fixes and updates for fgrun 2003-10-20 09:06:13 +00:00
ehofman cecdb15692 Fix a problem which was introduced in the previous patch 2003-10-16 14:53:14 +00:00
ehofman 3c08eae85b Fix a problem where older IRIX compilers needed a typecast for certain opperations 2003-10-16 12:51:47 +00:00
curt db928ea1ae Various updates for the upcoming 0.3.4 release. 2003-10-15 20:15:29 +00:00
curt bb002356b4 Fix a stragling left over reference to metakit. 2003-10-15 20:01:41 +00:00
ehofman 431e78cf09 Add the ability to set three levels of detail for static scenery using the property tree 2003-09-28 08:38:48 +00:00
ehofman 81b9ec50b0 Fix a dependency problem 2003-09-25 08:22:40 +00:00
curt e0ba803ca9 A couple changes to allow separate handling of VASI/PAPI lights which
generally are turned on all the time.
2003-09-24 19:56:51 +00:00
ehofman 7ae57483f3 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:06:59 +00:00
ehofman d22640ef4e Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:19:22 +00:00
curt f3eeeb760f Various tweaks to handling taxiway lighting. 2003-09-23 23:06:50 +00:00
ehofman 695e112039 Fix a problem where the upper cloud layers are drawn with the sun punch through value 2003-09-23 08:42:20 +00:00
ehofman 133e67adb8 Fix a problem where the cloud layers suddenly change color when looking towards the sun 2003-09-22 12:32:03 +00:00
ehofman 6079cd3df8 Initialize some variables before using them 2003-09-17 17:59:28 +00:00
ehofman 6f4fd2dc6e Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:45:47 +00:00
ehofman b30eb9c00c Add support for win32-pthreads in MSVC.NET 2003-09-13 11:33:49 +00:00
ehofman 1236d8be19 Fix a problem for systems with older headers 2003-09-12 21:24:52 +00:00
ehofman cb35ecb4b0 Use default OpenGL material colors 2003-09-09 14:33:29 +00:00
ehofman 54550aa002 Change the defaults color specifications 2003-09-08 13:11:19 +00:00
ehofman d3db963dce Add a blend animation 2003-09-05 12:36:01 +00:00
ehofman 1dde23a0c9 Update some light parameters 2003-09-02 09:11:21 +00:00
ehofman 5feccc73c7 Fix the box like cloud layer appearance 2003-08-31 09:23:48 +00:00
curt 1cf13a7c1a Fix some lighting values. 2003-08-31 03:12:27 +00:00
ehofman 7289ac645a New automake, new problems. Use $base_LIBS where $LIBS was automatically added before 2003-08-29 07:35:55 +00:00
curt 699909f808 Remove metakit from src-libs, remove metakit check from configure script,
remove README.metakit.
2003-08-29 04:19:56 +00:00
ehofman 344610e24b Actually use the calculated position in the layer list. This prevents the use of glDepthMask(). Clean up the code some. 2003-08-22 16:58:01 +00:00
ehofman 092901b9ea Clouds3D crashes because there is no Light 2003-08-22 16:18:33 +00:00
ehofman 3ac6b34f4b Disable depth buffer writes while drawing the layers and some cosmetic updates 2003-08-22 09:48:49 +00:00
ehofman d56b961c47 A patch from Frederic Bouvier which performs z-buffer ordering of the cloud layers to prevent transparency problems with other (se mi) transparent objects. Good work Frederic! 2003-08-22 08:07:21 +00:00
ehofman 858a73e187 Adjust the layer span and amount of curving based on the eleveation of the layer 2003-08-19 12:04:15 +00:00
ehofman 1623aee1e0 MacOS X fixes 2003-08-19 08:25:16 +00:00
curt c0a633ea1d Give calc_tex_coords() a more conformant name: sgCalcTexCoords() 2003-08-19 02:08:16 +00:00
ehofman 5628c85b51 Frederic Bouvier:
This patch was inspired by Norman. Otherwise there is a segfault on Linux because the global variable tries to access OGL before a valid context is initialized.
2003-08-16 12:30:25 +00:00
ehofman 2e1accc0f3 Don't use glGet because of performance issues 2003-08-15 17:44:36 +00:00
ehofman 93b747f1ba Add support for NVidia cards with a broken OpenGL implementation 2003-08-15 17:19:22 +00:00
ehofman 21c16b4a51 A small update to the fog punch through code 2003-08-14 12:32:58 +00:00
ehofman e5e1e165b9 Adjust the fog punch through effect for oursun 2003-08-14 09:58:48 +00:00
ehofman 8ae39ae8d4 MSVC fixes 2003-08-12 19:26:03 +00:00
curt 110e01a861 Remove extraneous/unneeded dependencies on glut. SimGear should no longer
have any glut dependies.
2003-08-11 21:16:53 +00:00
curt 578e774778 Remove "glut" dependency.
- SkyContext.[ch]pp needs to query the window size, but apparently doesn't
  do anything with it.  We can hard wire a size and the cloud code seems to
  behave fine.

- SkyLight.[ch]pp depends on glut_shapes so I copied over the code so it
  can access those routines locally.  (The routines that are used are
  simply combining calls to libGLU.a
2003-08-11 21:14:48 +00:00
curt d7d13e458c Oops, it doesn't do much good to declare a function as "static" in the .hxx 2003-08-11 19:42:08 +00:00
curt 0bf579cf27 Only use the ";" delimiter under WIN32 2003-08-09 02:54:15 +00:00
curt 77cefa924c Add a routines that takes a search path (separated by sgSearchPathSep) and
seperates them into a vector of strings which it then returns.
2003-08-08 19:54:49 +00:00
ehofman 1fe26901af Go back to a function that actually does check wheter endian swapping needs to be done 2003-08-07 14:11:35 +00:00
ehofman 0dd50cf3d8 Add support for using textures as a basis for cloud fields. This is not yet completely finished. The orientation is not right. 2003-08-07 12:34:23 +00:00
ehofman 54b3c711c3 Add support for rgba textures 2003-08-07 12:31:16 +00:00
ehofman f404161d23 Improve endian awareness somehwat. Still not therer though 2003-08-06 17:54:19 +00:00
ehofman 5a13068aaa Melchior FRANZ: Make the clouds3d code valgrind clean 2003-08-05 18:59:58 +00:00
curt 32067b9adf Changed "GL/glut.h" to <GL/glut.h> 2003-08-05 14:45:42 +00:00
ehofman ea2f5f0035 Put clouds3d back in the build proces after (hopefully) fixing all the build problems 2003-08-04 17:29:30 +00:00
ehofman ea6540ef90 Add dynamic glMultiTextureARB detection 2003-08-04 17:10:52 +00:00
ehofman 1d5c1de5d3 Add a safety precausion 2003-08-04 17:05:12 +00:00
ehofman 4b11d87a22 Add runtime detection of glActiveTextureARB 2003-08-04 12:54:57 +00:00
ehofman c2149f9ea6 Pre-initialize the variables driving the external force 2003-08-04 12:07:04 +00:00
ehofman 73a4994cac Norman Vine:
Note that SSG and OpenGL use different representations
of Matrices.

1) SSG is row major and OpenGL is column major

2) SSG uses a Z is up whereas conventionally OpenGL uses
   Z is pointing into the screen
   ie this just requires swapping the Y and the Z axis < columns >
   and negating the new Y column

3) Now since SSG eventually calls OpenGL SSG must do this
   for us behind the scenes or else things just wouldn't work
   so inorder to get Clouds3D to render in the proper location
   we should just need to use the Matrix that SSG uses for a Camera
   Matrix and pass this directly to the Clouds3D Camers
2003-08-03 21:23:21 +00:00
ehofman c9a4a6975c Hide an obvious mistake by defining our own ulEndianLittleDouble function for now 2003-08-03 08:25:26 +00:00
ehofman 1a1aa37a0e Adjust the fog according to visibillity 2003-08-01 14:20:20 +00:00
ehofman 7d3abdc512 Add cloud movement direction and speed 2003-07-31 14:46:24 +00:00
ehofman db4c2243e3 Keep the stack clean 2003-07-31 09:04:32 +00:00
curt 6dc243e1af Actually commit the code changes which impliment a "scale" animation type. 2003-07-25 14:48:02 +00:00
ehofman adb5fb3bee MSVC warning fixes 2003-07-23 09:59:39 +00:00
ehofman 7955319771 Jim Wilson:
Fixed texture translation so step and scroll values work with interpolation tables as well.  Moved step/scroll calculation to utility function to improve code readability.
2003-07-21 08:37:22 +00:00
ehofman 3da76522f8 Fix a typo 2003-07-16 11:32:08 +00:00
ehofman c9ac1b5a06 Don't bother other develoers with problems caused by MipsPro (version < 7.3) compilers 2003-07-13 12:34:52 +00:00
ehofman 51dff6b537 Don't check for OpenGL libraries without at least including -lm 2003-07-12 09:18:54 +00:00
curt 1f4b55e98e Attempt to get these files back to a compilable state. 2003-07-11 17:50:32 +00:00
ehofman 229ea27050 Don't use floats where ints are more appropriate 2003-07-11 10:55:17 +00:00
ehofman 505b4c434d Allow removing of the texture data after it is sent to OpenGL 2003-07-11 09:57:28 +00:00
ehofman 12ab6872ec Sync he configure script with that one from FLightGear by splitting the LIBS cariable into a base_LIBS, opengl_LIBS, network_LIBS and thread_LIBS variable 2003-07-10 10:02:10 +00:00
ehofman 4c78e887e1 Jim Wilson:
This update adds the ability to do multiple texture transforms (Steve B. thinks supporting them at the plib level would be inefficient, which is probably true).

Removed units (e.g. "_m") from texture translation property and variable names since the texture translation values are dimensionless.

Added the ability to specify a scroll factor for stepped texture animation that needs to scroll smoothly when approaching the step interval (e.g. odometer movement).
2003-07-10 09:49:29 +00:00
ehofman 8871655a9b Don't delete the texture data after sending it to OpenGL. 2003-07-10 09:14:34 +00:00
curt db1966c156 A couple more sanity checking tweaks for texture freeing. 2003-07-09 20:58:39 +00:00
ehofman d4c0c8940b Prevent deleting the texture data for a second time in the destructor 2003-07-09 20:51:04 +00:00
ehofman d4134195ea Fix a silly bug where is tested against the wrong variable 2003-07-09 19:46:04 +00:00
ehofman a8fd1b4c16 Leave the clouds3d commented out for now 2003-07-09 14:46:30 +00:00
ehofman 086473c8eb A first attempt at making the clouds3d endian aware. Almost there. 2003-07-09 14:43:53 +00:00
ehofman 5642ef61ca Back out a patch that never went in CVS ... 2003-07-09 13:40:06 +00:00
ehofman fec7c62b17 Don't link agains OpenGL libraries when it's not needed 2003-07-07 11:27:10 +00:00
ehofman e046b1bfdb Clean up, and make more flexible and prevent unnessecary library includes 2003-07-06 17:13:25 +00:00
ehofman 01007986dc Solaris updates 2003-07-02 12:25:08 +00:00
ehofman ad56ba1bfa Add a function which might return whether a texture is in video memory, delete the texture buffer after sending it to OpenGL and comment out the set/get_pixel functions 2003-07-01 09:49:45 +00:00
ehofman 54c2d5a6cc MSVC fixes 2003-06-28 21:43:41 +00:00
ehofman 25ad84e5cb Put the refference to fast_log() back in after checkit it actually works as expected 2003-06-28 13:43:09 +00:00
ehofman dcdf8a4d5c Fix some problems 2003-06-28 12:58:59 +00:00
ehofman 5d24be8c51 Add some fast math functions 2003-06-28 12:06:09 +00:00
ehofman fa42efcf91 Do some math omtimizations as pointed out by Norman 2003-06-27 21:36:05 +00:00
curt 7f4f778bb1 Explicitely initialize planets. 2003-06-26 17:13:27 +00:00
ehofman 8a2e5cace8 Use the dlsym based approach on all unices and depreciate the glXGetProcAddressARB function 2003-06-24 08:22:33 +00:00
ehofman 23c66b6cfe cygwin and mingw fixes 2003-06-22 11:49:19 +00:00
ehofman b65fe814a0 Cross platform fixsimgear/screen/extensions.hxx 2003-06-20 20:05:52 +00:00
ehofman e74c8587bd Increase the maximum number of simultanious audio streams to the maximum defined by plib 2003-06-20 19:44:41 +00:00
ehofman ab34b86574 Mac OS X fix 2003-06-20 19:32:04 +00:00
ehofman 011ecd980d MSVC and Apple OS X fixes 2003-06-19 07:40:54 +00:00
ehofman 9ca1c6666e Add our own function to check whether a certain OpenGL extension is supported 2003-06-18 09:06:54 +00:00
ehofman ba5316ca8e Add an OpenGL extension query function which should be cross platform 2003-06-17 16:55:21 +00:00
ehofman f957227576 Don't make the sun imune for fog 2003-06-13 19:56:05 +00:00
curt 70f763dbe0 - Tweaks to doxygen main page.
- Added documentation for SGCloudLayer
- Updated the SGSky interface a bit to make it more sensible, flexible,
  and generic.  This requires a code tweak on the FlightGear side as well.
2003-06-11 18:55:36 +00:00
curt f8201e6478 Make sky dome scaling values sensible (i.e. the sky dome will now fill up
the dimensions provided.)  We draw the sky dome before everything else
  and draw it with depth buffer off so it really doesn't matter, but it just
  makes a little more sense this way.
Updated a few doxygen comments.
2003-06-09 20:19:52 +00:00
ehofman e053941467 Add the ability to include stepped texture translations for things like digital displays in 3D model animation. 2003-06-09 09:11:20 +00:00
ehofman 17e2478522 Jim Wilson:
1. Added support for defining arbitrary rotation axes using (x1,y1,z1), (x2,y2,z2).  The center is calculated automatically (midpoint on line) or you may specify an alternate "center" using the current scheme.  This makes it about  100 times easier to animate flaps, ailerons, etc.

2. Added support for plib's ssgTexTrans.  This will allow more sophisticated 3D instrument features by allowing the texture mapping itself to be animated. Included function for "texrotate" and "textranslate".  They configure the same as the geometry, except the arbitrary axis definition is not necessary (textures are flat).
2003-06-08 13:19:34 +00:00
ehofman 17df7141ae Remove some now depreciated lighting code 2003-06-07 10:35:20 +00:00
ehofman 5167dee0e3 Remove an unused variable 2003-06-03 19:37:21 +00:00
ehofman a1a596b02a Add some more descriptive comments 2003-06-03 19:35:20 +00:00
curt 27f98d24eb Various 0.3.3 last minute tweaks. 2003-06-03 18:48:49 +00:00
curt 51ef4568dd Various documentation tweaks and additions. 2003-06-03 18:32:51 +00:00
curt 4c731de8b7 Tweaks to doxygen comments. 2003-06-03 18:22:10 +00:00
ehofman fc692cb540 compiler fixes 2003-06-03 13:30:07 +00:00
curt cedfade08d Updated dsp/dsw files for MSVC. 2003-06-02 20:11:43 +00:00
curt eedbc7f436 Tweaks for the 0.3.2 release. 2003-06-02 19:58:49 +00:00
curt b6a683eb6e Fix a bug in cloud texture state loading which caused the cloud textures to
be loaded 5 times! for a lot of wasted texture RAM.  Thanks to Erik H. for
noticing the problem.
2003-06-02 15:23:45 +00:00
curt df677ff8aa Working on adding a top leve Doxygen docs introduction. 2003-05-30 16:41:36 +00:00
curt 1d8b352d2d Clean up a class renaming mistake. 2003-05-30 15:27:32 +00:00
curt c8432e3763 Move simgear/sky/ -> simgear/scene/sky/ as part of the consolidation of
graphics code.
2003-05-30 15:16:25 +00:00
curt b3f88735a8 Rename FGSerialPort to SGSerialPort. 2003-05-30 14:59:47 +00:00
curt 789b56872c Fix a very small oops. 2003-05-28 21:00:05 +00:00
curt 009ed26fd2 Moved low level "tg" format object loader code over to SimGear. 2003-05-28 20:59:11 +00:00
curt 5ed0ce79ab Moved random ground cover object management code over to simgear. 2003-05-28 20:25:37 +00:00
curt 8b8a82bb67 Make gen_surface_points accessible through the API. 2003-05-28 19:02:43 +00:00
ehofman 94c22fec46 Updates for a better sunrise/sunset effect 2003-05-21 17:17:47 +00:00
ehofman 8be760b594 Convert char* to string to prevent stdup/malloc/free 2003-05-19 15:40:11 +00:00
ehofman 42b4ec310f Add a gamma correction function 2003-05-17 12:43:47 +00:00
ehofman 4ea676b229 Adjust sunset/sun rise color scheme 2003-05-16 16:32:47 +00:00
curt dda676b1b2 Forgot to #include <vector> 2003-05-16 13:22:03 +00:00
curt f7a3dbc5ed I missed committing t hese changes yesterday. 2003-05-16 11:40:07 +00:00
ehofman 1f3947ea4c A patch from Frederic Bouvier to correct a naming problem caused bu Curts work. This gets FlightGear/SimGear compiling again 2003-05-16 08:51:24 +00:00
curt cb7589cc95 Various code massaging. 2003-05-15 21:35:31 +00:00
curt 2ca4b30553 Rename matobj -> matmodel. 2003-05-15 16:19:56 +00:00
curt bb238c4106 Separate out the SGMaterial::Object{,Group} code into it's own source file. 2003-05-15 15:08:39 +00:00
ehofman 4b0b49d1ed Add some missing requirements 2003-05-14 20:36:20 +00:00
curt dd080de16c Just a bit of renaming. 2003-05-14 19:31:53 +00:00
curt 1ae257944b Moved some low level scene graph construction code over to simgear/scene/tgdb/ 2003-05-14 19:20:36 +00:00
curt a2c8cfb84d Removed global instance of the material manager. Each application will
need to create it's own instance itself.
2003-05-14 18:27:25 +00:00
curt c01740d516 Removed non-textured and flat shaded support because it really clutters up
the API and I don't believe we'd have any hope of running at any kind of
reasonable frame rates on a non-hardware-3d accelerated box these days anyway.
2003-05-13 19:05:09 +00:00
ehofman 1ce5cd154a Make the current color of the sun available 2003-05-13 19:00:49 +00:00
ehofman 1fce27f0c3 Improve speed and readabillity 2003-05-13 17:14:38 +00:00
ehofman 4fc985b518 Oops, make the cloud layer look more like an inverted bowl than like a sombrero 2003-05-13 12:11:48 +00:00
david 0e999f281b Added generated files. 2003-05-13 10:21:53 +00:00
david aadc802fdd Added props_test program. 2003-05-13 10:21:36 +00:00
curt d8a7589752 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:35 +00:00
curt f1021ab820 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
2003-05-12 21:30:25 +00:00
ehofman 8bd3cccc08 simgear/sky/ 2003-05-11 22:29:52 +00:00
ehofman 78fbfa1dde Cygwin build fixes 2003-05-11 20:54:26 +00:00
curt 16dd841ce5 Moved loader.[ch]xx and model.[ch]xx from fgfs/src/Model/ to
simgear/scene/model.
2003-05-09 20:19:36 +00:00
curt 992de38184 Minor tweaks and clean ups. 2003-05-09 19:37:28 +00:00
curt 835e86ad19 Moved to SimGear from FlightGear/src/Model/ 2003-05-09 19:37:10 +00:00
curt ef5fb7a98e Added "SG" prefixes to match other SimGear classes. 2003-05-09 19:36:41 +00:00
ehofman e8cb3cbfa4 Move the FlightGear sound code over to SimGear 2003-05-09 17:29:06 +00:00
ehofman 68b2c9e7d3 ignore certain files for CVS commits 2003-05-08 21:42:59 +00:00
curt e78427483c Split out animation code from fgfs-src/Model/model.[ch]xx and move it over
here.
2003-05-08 16:32:17 +00:00
curt 25364aa2a6 Removed some extraneous debugging output. Hey, this one was subtle. Due
to const/no-const variants of the prop->getNode() method, the 2nd bool
argument was getting promoted to an int so it would match a method with
a const SGPropertyNode * as the first argument.  But that made
it match the wrong version of prop->getNode() and things were failing.
Yikes!  This is one I could have stared at for days to figure out so I'm
glad I caught on to the problem. :-)
2003-05-07 01:59:03 +00:00
curt 525d2df3cc - Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
2003-05-06 23:40:43 +00:00
curt 701031a473 Also update the makefile.am 2003-05-05 15:54:00 +00:00
curt 1960e02ab7 Long on my todo list ...
Upgrade the distributed metakit to a newer version that hopefully fixes
some of the platform problems with the previous version.
2003-05-05 15:48:45 +00:00
curt ca2ed1c941 Pass doubles as const ref's to save a couble bytes of stack space and
presumably a tiny bit of function call time.
2003-04-14 17:58:03 +00:00
ehofman bde8528859 Fixup for windows machines 2003-04-13 21:16:52 +00:00
ehofman 86392857c5 Move the texture object to the screen directory for the sake of library dependencies 2003-04-12 09:42:45 +00:00
ehofman 95c6c16851 Move the texture object to the screen directory for the sake of library dependencies 2003-04-12 09:29:18 +00:00
ehofman ce4f0c4fee remove a refference to a directory that doesn't exists yet 2003-04-11 12:51:36 +00:00
ehofman 2d081e6ce6 remove a depreciated file 2003-04-10 21:38:01 +00:00
ehofman 000106200f Remove a depreciated file 2003-04-10 21:37:11 +00:00
ehofman 2bb4274517 a small update 2003-04-10 09:31:12 +00:00
ehofman 5cd81b8c92 remove a depreciated file 2003-04-10 09:27:02 +00:00
ehofman 5712053ad8 get rid of malloc() 2003-04-10 09:26:03 +00:00
ehofman 192db1c343 Depreciate a wrapper header file 2003-04-10 08:01:18 +00:00
ehofman a3bd57489a Update a SimGear/FlightGear inconsistancy 2003-04-09 20:59:21 +00:00
ehofman d69e76959b Fix a booboo 2003-04-09 20:33:24 +00:00
ehofman 6d784a1a7e fix a booboo 2003-04-09 20:26:12 +00:00
ehofman 11d2bca8a7 Add out own texture object 2003-04-09 20:24:52 +00:00
david f922e84eb6 Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".
2003-04-05 03:32:18 +00:00
ehofman e2bca737f0 Make debug levels an integer 2003-03-22 10:34:38 +00:00
ehofman 940ce98d2c add Air Traffic Controll to the list of possible debug sections 2003-03-20 12:14:11 +00:00
ehofman 72590e6b8f improved STL compatibility header files 2003-03-19 16:16:47 +00:00
curt 3e81ca7da5 Remove 3d clouds from the default build. These can still be built manually
if desired, no code is being removed.
2003-03-10 16:58:53 +00:00
david c4fa7a965d Patch from Frederic Bouvier:
I am trying to compile tabbed_values.cxx and found that it requires
assert.h to compile with MSVC (on Linux, it must be included indirectly).
There is a patch below
2003-03-02 16:35:08 +00:00
david 1a6e14c3bb Added tabbed_test program. 2003-03-02 16:34:42 +00:00
david 7379d8a54d Patches from Erik Hofman (for Irix? I've lost the original message). 2003-03-02 14:52:05 +00:00
curt b63464d239 Bernie Bright:
Could the file(), dir(), base() and extension() functions be made const member
functions.  As it stands they cannot be applied to const reference/pointer
values which limits their usefulness.

Curt:

Yes.
2003-02-28 01:02:26 +00:00
curt 1dac4b2dc1 Add some convenience functions to the SGPath function. 2003-02-26 19:50:14 +00:00
curt 44e7b36a8b Oops, missed this the first time. 2003-02-15 18:53:44 +00:00
curt a26c677df4 James Turner:
- added a new class in simgear/misc, SGTabbedValues, which parses a
  null-terminated string of data separated by tabs into fields, and
  supports safe conversion into various other datatypes.
2003-02-15 18:43:59 +00:00
curt 5d10dda5a1 James Turner:
- added a 'filename' helper to SGPath, corresponding to the 'directory'
helper but returning just the filename portion of the name.
2003-02-15 18:43:06 +00:00
curt 0253a46dbb Fix a typo in the FreeBSD support section. 2003-02-07 17:35:37 +00:00
curt 9593059258 Misc. tweaks that have been laying around. 2003-01-23 21:59:07 +00:00
curt 3f0efc2a6f FreeBSD pthread and malloc fixes. 2003-01-23 15:16:51 +00:00
curt b9593adc7c Some how the contents of this file got doubled up ... 2003-01-02 20:11:20 +00:00
david 6cf3b54b4b Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:03:26 +00:00
david 78411d29a7 Patch from Erik Hofman:
This patch adds some more functionality to the header files and removes
*all* dependencies on SG_HAVE_NATIVE_SGI_COMPILERS in the SimGear code!

[dpm: I had to add some additional SG_USING_STD declarations to make
it compile]
2002-12-31 14:47:34 +00:00
david f8a49c41ef Added missing Makefile.am from Erik Hofman. 2002-12-30 22:33:34 +00:00
david a0a0c8e308 IRIX/MipsPro patches from Erik Hofman:
This patch adds some missing default ISO C++ headers to SimGear,
especially usefull for Irix/MipsPro. To the best of my knowledge this
only affects the Irix/MipsPro compiler combination although it might be
usefull for others as well.

This patch does not yet remove any compiler specific code, but that
would be my next task. The powerfull macros as defined in the compiler.h
file allowed me to split it up into multiple patches.
2002-12-30 21:33:56 +00:00
david e5814dad73 Some trivial typo corrections. 2002-12-21 13:40:50 +00:00
curt f076594288 Mingwin fix from Norman Vine. 2002-12-18 21:54:04 +00:00
curt 7dfe0bf9b2 Remove -lmk4 from the LIBS after the version check is complete. 2002-12-11 19:57:00 +00:00
curt d9ce8828c9 More tweaks to the configure script. 2002-12-10 20:54:08 +00:00
curt cb2df234ae - Refactoring configure.ac a bit to use $host (please test on your platform)
- Use include GLUT_H instead of refering to the file directly since Mac
  unfortunately chose to put this in GLUT/glut.h :-(
2002-12-10 19:12:34 +00:00
curt 7d73dc6602 James Turner:
I've had to hack Simgear's configure.ac quite a bit [for Mac OS X],
using the Plib one as a reference.
The basic construct (a big switch statement based on the target
type) is nice, I think, since it moves lots of IRIX / cygwin / OS-X
specialties out of the way cleanly. Much more re-factoring of the
current tests in configure is possible if people are able to test.
2002-12-09 22:36:38 +00:00
curt 16bd8cef38 Updated for 0.3.1 2002-12-04 19:47:57 +00:00
curt f2567f9af4 Fixes for 0.3.1 release. 2002-12-04 19:46:12 +00:00
curt c363758449 Updated for 0.3.0 release. 2002-12-03 18:27:04 +00:00
curt dfdeb8be9b Updated version number 2002-12-03 18:19:41 +00:00
curt d1c8f60ca9 #include <simgear_config.h> as necessary. 2002-12-03 13:13:16 +00:00
curt 2fb961c922 NOMINMAX fix ... 2002-12-02 22:12:22 +00:00
david 2e17b28994 Includes patch from Erik Hofman. 2002-11-17 11:07:40 +00:00
david c3f558b034 Cygwin patch from Patrick Staehlin:
To compile the development CVS version of FlightGear(0.9.0) i had to
apply some small changes to SimGear and FlightGear.

The changes need probably some additional ifdefs for other platforms but
since my linux-hd crashed i can't verify that.
2002-11-17 00:42:17 +00:00
david 65ce1a04b2 MS patch from Norm Vine to fix min/max macro defs. 2002-11-17 00:34:40 +00:00
david 3af4a19f76 Allow 'include' attribute on root PropertyList element. 2002-11-11 14:40:16 +00:00
david 5178f69f18 Simplified the command-manager interface. 2002-10-26 01:18:03 +00:00
curt 52e2005b3e Erik Hofman: fix an Irix build problem. 2002-10-24 13:59:33 +00:00
david 94fa51e3f7 Change int to GLenum for portability. 2002-10-18 20:25:21 +00:00
curt 590547e12d John W:
Attached is the new, improved SkyCloud.cpp. Tested on west coast @ KSFO and
east @ KJFK. Don't have any southern hemisphere or other airports to test
against, but you might give it a go and see what happens

Probably a good idea to add some user options to set cloud altitude, startup
position, etc, but for now this should suffice.
2002-10-04 16:44:23 +00:00
curt c6832d2513 Fixes from Mark Harris. 2002-10-03 19:00:01 +00:00
curt 1fd63c30e9 Fix a texture state problem that caused clouds to occasionally flash all white. 2002-10-03 18:44:34 +00:00
curt f08ae9f2ea John Wojnaroski:
Attached are the new files to transform the cloud field for local lat/lon.
2002-10-03 02:52:55 +00:00
curt 5c61e97358 ref() the cloud states before use so that if we are dyanmically creating and
deleting cloud layers we don't inadvertantly delete a cloud state.
2002-10-02 16:03:25 +00:00
curt 87e38e2617 Fix a tyop. 2002-09-22 03:42:26 +00:00
curt 92e1856caa Did I forget to commit John's loader patch?
Ran dos2unix on extgl.*
Include <simgear_config.h> from extgl.h so it properly picks up the WIN32
symbol.
2002-09-20 18:10:28 +00:00
curt 20c099b7ef Added extgl.c and extgl.h 2002-09-19 02:30:52 +00:00
curt 7eb74c7e2a Tweaks to build system following removal of interpreter subdir. 2002-09-18 20:38:40 +00:00
david 8d63c300e2 Removed simgear/interpreter directory; most likely we will use the new
PSL interpreted language in plib.
2002-09-18 20:27:17 +00:00
curt 01ccdd3ae1 Erik Hofman:
This patch fixes and STL problem, and adds (compile time) support for
architextures that don't support multitexturing.
2002-09-18 19:41:52 +00:00
curt ab074726df Removed unnecessary files. 2002-09-18 18:47:47 +00:00
curt ed26458a24 Norman's most recent 3d clouds code tweaks. 2002-09-18 14:24:19 +00:00
curt fcf1d34e55 Latest changes from John. 2002-09-17 16:08:00 +00:00
curt 19f99ea273 Build with other simgear header files from source tree, not those that are
installed.
2002-09-17 01:16:18 +00:00
curt fe5bb76def Latest changes from John Wojnaroski. 2002-09-16 14:55:31 +00:00
david 7ecf508453 Rolled Norm's change back out; update needs to be called earlier. 2002-09-16 13:13:49 +00:00
david 83e6e44eab Patches from Norm Vine to get clouds working (and add some debugging
information).
2002-09-16 02:26:20 +00:00
david 69a93342c0 Ignore generated files. 2002-09-15 10:42:54 +00:00
curt e17338622a Change the header install directory.
Clean up a couple warnings.
2002-09-15 04:32:28 +00:00
david a67fd7ea99 Added autom4te.cache. 2002-09-14 16:06:22 +00:00
david cf2b8afbe9 Added stamp-h1. 2002-09-14 16:05:58 +00:00
david a1e7761384 Removed /usr/local/include (as with plib). 2002-09-14 16:05:41 +00:00
david d068915b42 Added newlines and did other clean-ups to eliminate errors and
minimize warnings compiling with g++ 3.2.
2002-09-14 16:03:39 +00:00
curt adeb0d48fc Upgrade the version number. 2002-09-13 23:19:14 +00:00
curt 55c89ea865 Added simgear/sky/clouds3d to the build system. 2002-09-13 22:51:40 +00:00
curt 8bd07e358f Tweak lib name. 2002-09-13 20:36:19 +00:00
curt 01113e82f3 Initial revision. 2002-09-13 20:29:04 +00:00
curt 6d79582890 Initial revision 2002-09-07 02:58:19 +00:00
curt 2ae3c89406 For version 0.2.0 2002-09-07 01:45:46 +00:00
curt 1818102ffe Updated ... 2002-09-07 01:33:17 +00:00
curt 406d6dd6fc Getting ready for 0.2.0 stable release. 2002-09-07 01:25:02 +00:00
curt c8ef854f01 Fixes to allow MingW compilation. 2002-09-06 20:05:40 +00:00
curt 87dcaf5a00 Fixes to better support the native irix compilers. 2002-09-06 15:30:11 +00:00
curt c3bdd0e537 Automake version check is only done in autogen.sh and not in configure. 2002-09-03 21:44:44 +00:00
curt c23fd6e66f Fix a typo in acinclude.m4 2002-09-03 02:52:39 +00:00
curt e809eee896 Additional configure changes. 2002-09-02 22:18:31 +00:00
curt c44ef2126c Tweaks for next prerelease. 2002-09-02 04:08:01 +00:00
curt e2bfb5633b Minor tweaks. 2002-09-02 03:43:05 +00:00
curt 064ee8ba8f Make sure interpreters/ gets included with "make dist" 2002-09-02 03:41:39 +00:00
curt a5c130446e Preparation for next pre-release. 2002-08-31 18:39:07 +00:00
curt 4162817c0b More clean ups. 2002-08-31 13:18:49 +00:00
curt 81cab6e089 Additional build system tweaks, regenerated the .dsp/.dsw's. 2002-08-30 15:03:30 +00:00
curt d78204d147 Several fixes and tweaks. 2002-08-29 14:00:35 +00:00
curt d8b523d067 Attempting more fixes to our autoconf/make scripts. 2002-08-28 14:08:12 +00:00
curt c4cfad6069 Additional tweaks that got lost somehow. 2002-08-27 21:48:51 +00:00
curt 5bddb88ce2 Ooops, minor typo fixed. 2002-08-27 21:45:48 +00:00
curt 8c4ee69aeb Modernize the autoconf scripts a bit. 2002-08-27 21:44:39 +00:00
curt b3a533f8ce Add #ifdef'd out support for plibs cheesy lens flare object. 2002-08-27 21:43:35 +00:00
curt a885314a39 Tidy up the autoconf/automake configuration a bit.
- Removed some old cruft.

- Removed some support for older versions of automake which technically was
  correct, but caused the newer automakes to squawk warnings during an
  initial sanity check (which isn't done very intelligently.)

  NOTE: this fix is technically not correct for older version of automake.
  These older version use the variable "INCLUDES" internally and could have
  them already set to an important value.  That is why we were appending
  our values to them.  However, newer versions of automake don't set this
  value themselves so it is an error to append to a non-existant variable.
  We seem to "get away" with overwriting the value on older versions of
  automake, but if you have problems, consider upgrading to at least
  automake-1.5.
2002-08-25 17:31:47 +00:00
curt 0567a76445 It probably is better not to hide warning messages. Removed spaces from
AC_DEFINE( SYMBOL ) -> AC_DEFINE(SYMBOL)
2002-08-24 18:21:49 +00:00
curt d6dc2d6eab Brandon Bergren:
2. I changed Simgear's autogen.sh so it is quieter, and errors out if
autoheader or autoconf fails.  It puts all error output in autogen.err, and
deletes it if nothing errored out.  The patch is in (sg.autogen.sh.patch.gz)
This patch applies to flightgear, too.  If someone doesn't like what I did
here, please speak up!  I really believe that this patch will help cause
less confusion among people new to compiling flightgear.
2002-08-24 03:54:45 +00:00
curt b75a694682 Bernie Bright:
Here are some changes that gave me a significant frame rate increase of about 10 fps with random objects disabled.  The interesting thing is that these changes aren't in the main loop but are in tile loader.  My guess is that I've reduced the memory footprint just enough to reduce CPU cache misses, though I have no hard evidence of this.

Initially I modified all SGBinObject member functions to pass/return by reference instead of by-value.  This gives little or no speed up but allows for some optimizations in fgBinObjLoad().  It is these changes that reduce the number of memory allocations.  Needless copying of vectors, and vectors of vectors, can be very memory intensive, especially if they are large.

Anyway I would be interested to see if you get similar results.  I would emphasize that the frame rate increase only occurs with random objects disabled.  I lose about 10-15 fps on my GF2MX 32MB with random objects, probably a fill-rate limitation or texture memory thing.
2002-08-23 17:52:10 +00:00
david 2e7e9b73a0 Change from Norman Vine to add new random-number algorithm. 2002-08-05 18:43:28 +00:00
david 7a11523692 Random-number seed patch from Erik Hofman. 2002-07-31 17:14:29 +00:00
curt f85a9866fe Remove efence support in favor of valgrind. 2002-07-30 14:10:08 +00:00
david 9b05c27938 Remove ECMAScript interpreter from the default build for now. It can
still be built from inside the directory.
2002-07-30 11:58:34 +00:00
david fd96729362 Patch from Cameron Moore:
* Fixed (un)signed comparison
2002-07-18 20:30:18 +00:00
david c57cc096f8 Patch from Cameron Moore:
* Rearranged member initializers to shut gcc -Wall up
2002-07-18 20:30:02 +00:00
david c8efd0a465 Added JavaScript interpreter, repackaged by Tony Peden. It's not tied
into anything yet, but it builds OK inside SimGear.
2002-07-18 20:27:46 +00:00
david db60139845 Downgrade cloud-base alert to a debug warning. 2002-07-18 20:23:30 +00:00
david cadefd323a Quick fix for bug reported by Julian Foad, where the simplify flag was
not honoured after the first call.  This isn't all that efficient, and
the return type probably should change to string eventually, but this
fix avoids changing the headers for now.
2002-07-18 20:04:50 +00:00
david baab88f42a Fix deletes in destructor. 2002-07-06 15:00:37 +00:00
david 767b74dd35 Added new getDisplayName method that gets the name with its index.
Suggested by Julian Foad.
2002-07-06 14:58:38 +00:00
david 90e8287f43 Made SGPropertyNode::getPath extremely efficient: it now caches its
result, so after the first call for any node, it simply tests and
returns a pointer.  This also fixes the problem of buffer conflicts
with make_string.

Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.

  for (int i = 0; i < 9; i++) {
    if (node->hasChild("foo", i))
      foo[i] = node->getChild("foo", i)->getDoubleValue();
  }
2002-07-06 13:19:02 +00:00
david d8b7e5b8fd Added simgear_config.h.in 2002-07-06 12:06:40 +00:00
curt 7769447283 Fixed a couple minor compiler warnings. 2002-07-03 17:35:49 +00:00
david d6a790cf13 MSVC++ bug work-around from Frederic Bouvier. 2002-07-03 02:06:23 +00:00
curt 033c66363d Fixes for IA-64 with Intel compiler. 2002-07-02 18:44:20 +00:00
david 3ff1789963 Fixed an MSVC compilation problem reported by Frederic Bouvier. 2002-06-28 17:02:42 +00:00
david 9737c0c4dd Fixed bug reported by Julian Foad:
While investigating, I found that SGPropertyNode::getPath returns a
(char *) pointer to the character data of a string on its stack,
i.e. to undefined memory after it returns.  I remember someone was
changing strings to char* for efficiency.  Perhaps this bug was
introduced then.  I'll include a patch for it with my eventual patch
for the above, unless someone beats me to it.  I don't think it
affects any existing callers: they all want a string anyway.
2002-06-28 16:56:14 +00:00
david b201383a80 Patch from Julian Foad:
Initialise a "possibly uninitialised" variable (which was already
functionally correct).

[Note from DPM: this patch will be blown away if we ever update to a
newer version of Expat.]
2002-06-28 15:55:11 +00:00
david 2253b82304 Patch from Julian Foad:
Remove a hack that originally worked around a buffer overflow
elsewhere in the file.  The buffer overflow was fixed long ago, but
the hack was not removed.
2002-06-28 15:54:34 +00:00
david 2581446d85 Patch from Julian Foad:
Remove trailing comma (unportable).
2002-06-28 15:54:15 +00:00
david a6291b286c Patch from Julian Foad:
Remove unused static function (warning because it cannot possibly be used).
2002-06-28 15:53:58 +00:00
david 96a396bfcb Patch from Julian Foad:
This file should be removed from CVS because it is generated by
autogen.sh.
2002-06-28 15:53:31 +00:00
david 0833a11686 Significant improvements to the change-listener support. There are
now three different change events, and the listener base class removes
itself from the parent in the destructor.
2002-06-18 21:17:42 +00:00
david 9c7f7f3d32 Added a ptr() method to SGPropertyNode_ptr to get the raw pointer.
Added the SGPropertyChangeListener interface and addChangeListener and
firePropertyChange methods.
2002-06-18 01:26:09 +00:00
david 7847fe8074 Patch from Melchior Franz:
layer_span used uninitialized in SGCloudLayer::rebuild (line 162, 170, etc.)
2002-06-07 17:39:38 +00:00
david c57d25ac51 Be more conservative and reuse SSG objects. 2002-06-05 19:12:50 +00:00
david 1341b5b9f8 Try to avoid some memory leaks. 2002-06-05 15:43:04 +00:00
curt fb54e9e103 Include the autogen.sh script in the distribution. 2002-05-23 13:46:19 +00:00
david 3a835dde7d Skip drawing clear cloud layers. 2002-05-17 16:53:19 +00:00
curt 128a4a36ca Bernie Bright:
I've defined snprintf as _snprintf in compiler.h for MSVC and MINGW
targets and removed duplicate definitions from FG sources.
2002-05-17 14:38:03 +00:00
david 255bb6dd07 Preparation for making dynamic cloud layers -- moved cloud state out
of sky.[ch]xx and into cloud.[ch]xx, and added setters for modifying
the state of an existing layer.
2002-05-16 23:16:39 +00:00
curt 786b1e3a30 Removed SG_STATIC_CONST define. 2002-05-16 02:44:35 +00:00
curt d5f38a558e Minor tweaks. 2002-05-16 02:30:06 +00:00
curt ce5d4b7db8 Erik Hofman:
Some small patches to make the code Irix/Muli platform compatible and
one small fix to make it plib-1.4.2 compatible also.
2002-05-15 19:21:54 +00:00
curt 8c0b36fe9e Added SG_COMPILER macro. This is a string that identifies the build
compiler and version.  It might be useful to display it during program
startup.
2002-05-14 18:59:03 +00:00
david c7e6459c64 Modified to work with the new SGPropertyNode_ptr class. 2002-05-10 22:58:03 +00:00
david 86e31e696d Patch from Frederic Bouvier:
I have modified the SGPropertyNode interface to support node removal
and address the issues you mention yesterday.

I added the SGPropertyNode_ptr class that is a smart pointer that
increment and decrement a counter in SGPropertyNode. The _children
vector is changed to a vector<SGPropertyNode_ptr> in order for the
node to hold a reference to its children. I also added a
_removedChildren vector of the same type. When removeChild is called
with the keep parameter set to true, the reference is removed from
_children and inserted in _removedChildren, and the attribute REMOVED
is set. When getChild is called with create set to true, the _children
vector is searched, then the _removedChildren and then a new node is
created. If a resurrected node is returned, the REMOVED bit is cleared.
The static const int LAST_USED_ATTRIBUTE is also added.

The footprint of this patch is light. SGPropertyNode is one int
longer in size, SGPropertyNode_ptr is one pointer large without
virtual functions. Some functions can be inlined if your current
policy change.

The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-10 22:57:36 +00:00
david be0b1bb994 Mac OS X fixes from Jonathan Polley. 2002-05-10 21:33:12 +00:00
david 03e74bfeb4 Ignore binaries. 2002-05-10 21:31:55 +00:00
david 972223cd50 Eliminate an unsigned-int comparison warning. 2002-05-10 21:31:15 +00:00
curt 761b7b9354 Bernie Bright:
Here's a first cut at SGSocket reimplemented using plib.net.  I've
maintained the same TCP server behaviour, that is only one client
connection at a time.  I don't think it is possible within the current
framework to handle simultaneous clients.

I've also added two simple test programs, tcp_client and tcp_server.
2002-05-10 13:53:22 +00:00
curt 6a3d1895d9 Bernie Bright:
Here is a total rewrite of the strutils package.  I've reimplemented the
trimleft(), trimright() and trim() functions as lstrip(), rstrip() and
strip() respectively.  Additionally I've added a split() function that
behaves like its perl/python equivalent.  Just the thing for splitting
comma separated option strings or space separated telnet commands and
arguments.  I've also enclosed the whole thing in a namespace
simgear::strutils.  Since I seem to be the only one who uses these
functions, SimGear and FlightGear compile without change.

PS It is no coincidence that the new function names bear an uncanny
resemblance to the python functions of the same name.
2002-05-10 13:32:44 +00:00
curt d1178a26ce Updated MSVC project files. 2002-05-10 13:31:44 +00:00
curt 8ffdfa3cb1 Make the skydome interface a little more flexible so we can scale the dome
for other applications.
2002-04-27 03:19:45 +00:00
david 384e56b9b4 Patches from Erik Hoffman:
Tbis is a first patch in a series to clean up SimGear by removing
warning messages. Most of them are straight forwared, but in pops.hxx
the compile complaints about "type qualifier is meaningless on return
type". I think it's up to you to decide if you want that part applied.
2002-04-25 15:09:10 +00:00
david d198e962b0 Patch from Melchior Franz:
From the cosmetics department ...
2002-04-25 14:56:03 +00:00
david 0136fdadbb Patch from Melchior Franz:
magvar and magdip are used before their initialization
2002-04-25 14:55:40 +00:00
curt c616568830 Make sure README.MSVC goes in the distribution. 2002-04-23 01:56:51 +00:00
curt 995d2c1ede Make sure zlib.dsp goes in the distribution. 2002-04-23 01:55:48 +00:00
curt 051a5e9a38 Updated am2dsp.cfg file for creating MSVC project files.
New README.MSVC.
New src-libs/zlib.dsp for building zlib.
2002-04-22 20:37:31 +00:00
curt 60d89097de Bump up version number, remove boost from src-libs/Makefile.am 2002-04-20 22:03:35 +00:00
curt 6c35255549 Updated for 0.0.18. 2002-04-20 21:06:05 +00:00
curt c985d8846d tweak. 2002-04-20 20:53:54 +00:00
curt 9a8ab26381 Removed boost dependency. Maybe we'll try again later. 2002-04-12 01:35:09 +00:00
david 711622fd5b Patch from Frederic Bouvier:
A const char * is not supposed to change and cannot be deleted. So
here is a patch that remove unnecessary const from props.hxx and
props.cxx. There also is the addition of a friend directive because
nested classes do not receive special privileges and cannot access
private members of the outer class.
2002-04-07 21:28:43 +00:00
david 96474823b5 Implemented a very simple hash-table cache for property lookup using
relative paths.
2002-04-06 21:47:22 +00:00
curt bbf4b54613 Initial revision. 2002-04-03 21:22:52 +00:00
curt 9795c5dd6b Added src-libs subdirectory for keeping source code to extra libs. These
are things that are needed, but that many systems already have packages
available to install, and many users may have versions of these already
installed to support other projects.  So rather than build and install by
default with the main SimGear build/install, these are kept separate so that
those users that don't have them already installed can build and install
them separately.
2002-04-03 21:21:29 +00:00
curt addcace80d Added a very crude/simple initial README.Install. 2002-04-03 21:18:13 +00:00
curt 77e43a5fa8 - Added src-libs/boost.tar.gz and README.boost. This is in anticipation
of actually using them in the flightgear event manager.
- Now that we have several add on libs we are bundling with simgear (but
  not automatically built as part of the simgear build) I have moved them
  to their own subdirectory (src-libs).
2002-04-03 21:05:51 +00:00
curt b751188e56 string == "" -> string.empty() conversion. 2002-04-03 02:34:20 +00:00
curt 1ad9a15864 Updated to the latest metakit release. This fixes a few bugs that could
possibly affect some users.  For details, see the metakit changelog at
the metakit home page: ttp://www.equi4.com/metakit/
2002-03-28 02:21:00 +00:00
david d0d7878e0a Patch from Melchior Franz:
This module works mostly with char* and allocates memory with
strdup ... delete doesn't go well with malloc(). The transition
to string only would be nice, but some class interfaces return
char*, so it was more natural to just drop the deletes.
2002-03-27 11:42:09 +00:00
david be5d365348 Patch from Melchior Franz:
Here is a patch that fixes a little problem in dome.cxx: The fog_color
is created in a sgVec3 (227) but then handed over to ::repaint(), which
expects a sgVec4 (282). Then (343) center_color (although defined as
sgVec4) is only initialized with 3 values, but later (441) assigned to
'slot' via sgCopyVec4.
2002-03-25 19:56:48 +00:00
david a8e0002a64 Patch from Melchior Franz:
at several places material was copied to "buffer" using strncpy
without adding a closing '\0'. This again lead to access to non
initialized memory and potentially (and actually at least in one
case) to feeding garbage to atof(). In case the following garbage
happened to start with digits, we would get funny time
values.  :-)
   I just added the obligatory "buffer[n] = 0", which doesn't
really look professional now. Maybe we should use the string
class or define a helper function that strncopies =and= adds
a trailing zero?
   The last hunk fixes another buglet, that wasn't dangerous
at all, but caused an error message. The loop that should cut
the string at hash marks ('#') did neither stop at such, nor at
string ends. It always scanned the whole 256 character long
buffer and accessed uninitialized memory. valgrind doesn't
like that. I dropped the 256 counter, because fgets =does=
add the closing zero. It is safe to scan until we either
get the zero or the hash mark.
2002-03-25 19:50:32 +00:00
david bf75cf7225 Removed an unnecessary string allocation during copying. 2002-03-22 15:02:50 +00:00
david c024b680bc Removed commented-out dead code. 2002-03-22 13:18:49 +00:00
david c896475765 More rearrangement of headers. Replaced delete with delete[] where
appropriate.
2002-03-22 12:45:11 +00:00
david 101fdb3598 Moved up #include <algorithm> 2002-03-22 12:38:34 +00:00
david b13505afdf Fix segfault when deleting a node with a string value. 2002-03-21 15:19:26 +00:00
david 9d96b171a0 Patch from Frederic Bouvier:
deletion of a const char * is not allowed with MSVC 6. I had to cast to char
*
to avoid compile errors.
2002-03-20 21:44:38 +00:00
david 8b5a0cde69 Patch from Tony Peden to remove unused variable and eliminate compiler
warning.
2002-03-20 21:31:53 +00:00
david bed7593cdd Moved includes higher to make sure that std::sort is known. 2002-03-20 13:43:23 +00:00
david 9fed946567 Include <algorithm> and <stdio.hxx> to fix compilation errors on some
platforms (I should have done this anyway).
2002-03-19 18:17:36 +00:00
david 4d0bc0ae39 Major property-manager rewrite, using const char * throughout
interface instead of string.  This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects.  The major considerations for users will be that they cannot
use

  node->getName() == "foo";

any more, and will have to use c_str() when setting a string value
from a C++ string.
2002-03-19 16:07:47 +00:00
david f9824aa7de Removed SGRawValueInternal class (it's now handled directly by
SGPropertyNode) and updated some out-of-date documentation comments.
2002-03-18 14:55:59 +00:00
david 4d2522964a Some code fixes to keep untying clean with new optimizations. 2002-03-18 14:55:15 +00:00
david dbe4a59b8e Code cleanup and minor speed improvements. For the record, accessing
an internally-managed property is nearly twice as fast as accessing
one tied to methods.
2002-03-18 03:21:18 +00:00
david 918f8a3ed4 Patches from Tony Peden to separate property XML I/O operations into a
separate header file.  This change will help integrate properties into
JSBSim.
2002-03-15 23:16:46 +00:00
curt f645596606 Fixed an 'elstupido' bug.
Cleaned out some old #ifdef'd out code.
2002-03-13 05:01:51 +00:00
curt d778dd081d Added some increased functionality in support of the binary file format
additions.
2002-03-13 05:00:55 +00:00
curt f6ed02c3fb zlib-1.1.3 had a potential security flaw which is fixed by zlib-1.1.4:
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


Zlib Advisory 2002-03-11
zlib Compression Library Corrupts malloc Data Structures via Double Free

   Original release date: March 11, 2002
   Last revised: March 11, 2002
   Source: This advisory is based on a CERT advisory written
           by Jeffrey P. Lanza  http://www.kb.cert.org/vuls/id/368819

Systems Affected

     * Any software that is linked against zlib 1.1.3 or earlier
     * Any data compression library derived from zlib 1.1.3 or earlier

Overview

   There is a vulnerability in the zlib shared library that may introduce
   vulnerabilities   into   any   program   that   includes   zlib.  This
   vulnerability has been assigned a CVE name of CAN-2002-0059
   http://cve.mitre.org/cgi-bin/cvename.cgi?name=CAN-2002-0059

I. Description

   There  is  a  vulnerability in the decompression algorithm used by the
   popular  zlib  compression  library.  If an attacker is able to pass a
   specially-crafted  block of invalid compressed data to a program  that
   includes zlib,  the program's  attempt to decompress  the crafted data
   can cause the  zlib  routines to corrupt the internal data  structures
   maintained by malloc.

   The  vulnerability  results  from  a  programming  error  that  causes
   segments of dynamically allocated memory to be released more than once
   (aka.   "double-freed").  Specifically,  when  inftrees.c:huft_build()
   encounters  the  crafted data, it returns an unexpected Z_MEM_ERROR to
   inftrees.c:inflate_trees_dynamic().  When a subsequent call is made to
   infblock.c:inflate_blocks(), the inflate_blocks function tries to free
   an internal data structure a second time.

   Because  this  vulnerability interferes with the proper allocation and
   de-allocation of dynamic memory, it may be possible for an attacker to
   influence  the  operation  of  programs  that  include  zlib.  In most
   circumstances,  this influence will be limited to denial of service or
   information  leakage, but it is theoretically possible for an attacker
   to  insert  arbitrary  code into a running program. This code would be
   executed with the permissions of the vulnerable program.

II. Impact

   This vulnerability may introduce vulnerabilities into any program that
   includes  the  affected library. Depending upon how and where the zlib
   routines   are   called   from   the   given  program,  the  resulting
   vulnerability may have one or more of the following impacts: denial of
   service, information leakage, or execution of arbitrary code.

III. Solution

Upgrade your version of zlib

   The  maintainers  of  zlib have released version 1.1.4 to address this
   vulnerability.  Any software that is linked against or derived from an
   earlier  version  of  zlib  should be upgraded immediately. The latest
   version of zlib is available at http://www.zlib.org

   The md5 sums of the source archives are:
       abc405d0bdd3ee22782d7aa20e440f08  zlib-1.1.4.tar.gz
       ea16358be41384870acbdc372f9db152  zlib-1.1.4.tar.bz2

IV. Acknowledgments

Thanks to Owen Taylor and Mark Cox of Redhat, Inc. for the
reporting and research of this vulnerability.


This document is available from
http://www.gzip.org/zlib/advisory-2002-03-11.txt

The public PGP key of zlib author Jean-loup Gailly is available from
http://www.gzip.org/zlib/jloup.asc

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE8jSR02aJ9JQGWcacRAuDEAKCWdrRkWeJV9lYU5z8NN56s3m8eKACglR4m
42KDUGHuftBkwACTMCnZLEo=
=3yLS
-----END PGP SIGNATURE-----
2002-03-11 23:03:19 +00:00
curt 7fa5dd7a35 Added a warning message if the file is not found. 2002-03-11 21:47:09 +00:00
curt a3186af099 Additions to the binary file format to make it *much* more flexible.
For each major primative type: points, triangles, fans, and strips, you
can specify an index list of vertices, normals, colors, and texture
coordinates.  You can skip any of these you like to save on space.

Note that the work for this has only been done in the file format reader
and writer.  The FlightGear loader for instance still needs to have
support for this built in.

This is is one more small step towards runway lighting.
2002-03-10 22:49:01 +00:00
david a2d95ac742 Patch from Martin Dressler to ensure that values as well as children
get written with write-all.
2002-03-09 11:14:29 +00:00
david 10715bbea7 Modified to add an optional parameter to writeProperties to allow
*all* properties to be written, rather than just the ones flagged as
archivable.  Tony Peden requested this feature to make it easier for
people to document properties.
2002-03-03 21:22:24 +00:00
david 89fcb12556 Cleanups from Petru Paler:
It's basically a couple unused variables, an explicit cast, some unused
functions removed or commented out, and a whole bunch of pragmas
removed.
2002-03-02 23:37:04 +00:00
david cc3d7ddee5 Minor changes to path caching. 2002-02-28 14:37:00 +00:00
curt cc01f99acb Added support for points objects. 2002-02-27 23:08:45 +00:00
curt 62b75190bb Might as well bump up the version number. 2002-02-26 23:55:54 +00:00
curt 520124c1be Add initial support for per vertex or per object colors. 2002-02-26 20:05:20 +00:00
curt e251bfcbaf Extended .btg format to support a 'points' primitive. 2002-02-26 19:47:06 +00:00
david aef809348f IMPORTANT: backwards-incompatible change to properties.
The useDefault argument for the SGPropertyNode::tie(...) methods will
invoke the setter only when there is already a property value defined;
previously, the setter was always invoked, with a default value if
necessary.
2002-02-19 15:20:02 +00:00
curt 2d4a8774b8 Updated version number. 2002-02-15 17:27:50 +00:00
curt b55c8fd828 Removed duplicate message. 2002-02-15 17:22:53 +00:00
curt dfff091b5f Updated ... 2002-02-15 17:13:12 +00:00
curt 47eb7efafa Added README's to distribution. 2002-02-14 21:35:32 +00:00
curt b2a7fff26e Explicitely reset the glBlendFunc() after drawing the moon for the Voodoo2
linux driver since it seems to have a bug in glPopAttrib().
2002-02-14 14:21:48 +00:00
curt 5f70123723 0.7.9pre2 changes. 2002-02-13 15:10:06 +00:00
david dd629da8d3 Replaced some cout's with SG_LOG (fixes namespace problem with
ANSI-conformant compilers).
2002-02-13 12:14:01 +00:00
curt 74f7d52d95 Fixed a problem that could lead to a 'near infinite' loop if bogus input
values are provided.
2002-02-12 15:21:14 +00:00
curt 7a65a990ba Decouple sg_time code from the current time(NULL), i.e. you can run the
time calculations for an alternate calendar time (i.e. if the application
is being driven from an external source of data.)

Fix a bug in sg_binobj.cxx which disrupted the 'broken down time' globally
for the entire application.
2002-02-11 22:27:27 +00:00
curt fe0076e291 Updated with 0.0.17 changes. 2002-02-10 04:10:00 +00:00
curt 1a8bc06cc6 FreeBSD fix: strnstr() is already defined. 2002-02-10 03:28:57 +00:00
curt 8c41081a5c This code had been written to assume current clock time. Added options
to allow specifying an alternate clock time.
2002-02-10 03:16:03 +00:00
curt 5b40eed554 Fixes a config problem that could lead to a bogus build for people with
voodoo cards.
2002-02-07 22:37:09 +00:00
curt b1c4d34eef Fix for FreeBSD. 2002-02-06 01:04:38 +00:00
curt 0152b607f8 Tweaks ... 2002-02-05 21:36:09 +00:00
curt ab6e72047b oops, minor tweaks. 2002-02-04 22:48:30 +00:00
curt 15399bfe95 Various mingwin patches contributed by Norman Vine. 2002-02-04 22:38:23 +00:00
curt 0ff748987b Pass strings by const reference instead of by value,
Made fix_path() a private member function, SGPath::fix(),
Added bool SGPath::exists(),
Added an assignment operator that acts like SGPath::append().
2002-02-04 20:23:41 +00:00
curt 58e0e7736b Removed some depricated irix support that is now handled elsewhere. 2002-02-01 20:18:47 +00:00
david 2d1b2ca938 Minor fixes from Cameron Moore. 2002-01-30 15:09:56 +00:00
curt 9a4152eb2d Fixes to make telnet interface work more than 1x. 2002-01-28 21:48:00 +00:00
curt 6ab443545f Further autogen.sh fixes to handle more cases. 2002-01-19 13:45:06 +00:00
curt 98a9b4a10c Minor clean ups. 2002-01-19 13:37:22 +00:00
david a6251606dd Added some new functionality to the property manager:
1. Nodes cache previous relative paths so that they do not have to
parse the paths each time.

2. There are new getNode() methods that include indices, so that users
do not have to sprintf to a buffer to iterate through indexed nodes.
2002-01-19 03:06:22 +00:00
curt c3b21e143c Fixed typos ... 2002-01-17 16:58:18 +00:00
curt b496593883 Updated to automatically handle newer versions of automake.
Does some IRIX specific fixups.
2002-01-17 15:21:49 +00:00
curt 4ef4b019ca Added conditional support for Norman's jpegfactory code (requires libjpeg
to be already installed.)
2002-01-16 21:13:27 +00:00
curt a8021531ab Initial revision of jpegfactory code for generating jpeg format screen dumps. 2002-01-16 21:11:00 +00:00
david 93fd948978 Added aclocal.m4 2002-01-16 00:04:16 +00:00
curt a1b3740dc6 A few changes from Norman Vine to support mingwin. 2002-01-15 22:28:21 +00:00
curt 40920457cb Initial revision. 2001-12-29 03:35:31 +00:00
curt 5039c84fd0 Removed metakit and zlib from the configure/build process. The
developer will need to build and install these separately if they
don't have packages already installed by their system.  See
README.metakit and README.zlib for more details.

As a convenience, pristine tarballs of the metakit and zlib source
code trees are included with the simgear distribution (and cvs.)
2001-12-29 00:38:04 +00:00
curt 220a43bf46 Removed metakit and zlib from the configure/build process. The
developer will need to build and install these separately if they don't
have packages already installed by their system.  See README.metakit and
README.zlib for more details.

As a convenience, pristine tarballs of the metakit and zlib source code
trees are included with the simgear distribution (and cvs.)
2001-12-29 00:35:34 +00:00
curt 45d3e19c38 Small tweaks to class initialization. 2001-12-28 23:37:34 +00:00
curt 5bab565cfe Updates to build system to better support automake-1.5
- automake-1.4 sets default values for INCLUDES which we can't
  overwrite.
- automake-1.5 renames this to DEFAULT_INCLUDES and leaves INCLUDES
  open for the developer to use.

Thus for automake-1.4 we are forced to 'append' to INCLUDES and in
automake-1.5 we can just set the value to whatever we like.
Unfortunately, the behaviors of the two versions are mutually
incompatible.

The solution I am committing now works for both versions but
automake-1.5 generates a lot of spurious warning messages that are
annoying, but not fatal.
2001-12-28 21:27:19 +00:00
curt 319a4282c8 Test commit. 2001-12-17 16:52:20 +00:00
david c6aa8bc8e9 Fixed Makefile.am to install easyxml.hxx in the simgear/xml rather
than simgear/.
2001-12-16 20:59:16 +00:00
david 6f1bfa202e -Added .cvsignore files to clean up CVS messages 2001-12-12 02:44:37 +00:00
david 6fa9f86d1c Added trace attributes to properties:
TRACE_READ - log a message whenever the property is read.

TRACE_WRITE - log a message whenever the property is written.

The second one works only when the property value is changed through
the property manager; tied variables and accessors are not polled for
value changes because of the performance hit.

These methods end up invoking private methods
SGPropertyNode::trace_read and SGPropertyNode::trace_write.  By
setting breakpoints on these methods inside a debugger, it is possible
to debug property access and find what parts of a program are reading
or writing specific property values by doing a backtrace.

In the XML property files, users can use the attributes 'trace-read'
and 'trace-write' to control tracing; the value should be 'y' to
enable tracing or 'n' to disable it (the default).
2001-12-12 02:28:28 +00:00
david 019a9527d2 Added Curt to empty Authors file as CVS test. 2001-12-11 22:23:25 +00:00
curt d100ca485f Doh! fixed a typo ... 2001-12-10 00:24:51 +00:00
curt 35ab6900ee [Hopefully] fix a line ending problem that surfaces in MSVC. 2001-12-09 03:54:46 +00:00
curt c8570302f5 Removed this autogenerated file from CVS. 2001-12-06 22:53:29 +00:00
curt 74f10486bc In certain degenerate situations on the FlightGear side when the flight
model math blows up, the lat/lon could be nan.  Thus updateLocal() could
potentially called with nan arguments if FlightGear is reiniting from a
blown up state.  This is a bug in FlightGear, but I've added a simple
check to catch this so updateLocal() is robust if called under these
circumstances.
2001-12-05 22:31:03 +00:00
curt 2b12425a62 Christian M. says it's bad to chain one constructor call from another.
I can't find anything that addresses this in Stroustrup, but I also don't
see them doing this in any of their examples.  So I have rewritten this
instance to use default arguments to accomplish the same thing.  I imagine
there are other instances of this same sort of thing in other classes to
be fixed at a later date.
2001-11-27 03:17:43 +00:00
curt c600aad7a7 Bernie Bright: support for Intel C++ under Linux. 2001-11-21 21:31:40 +00:00
curt 67b2f0a977 - changed getAttribute to avoid MSVC compiler warning 2001-11-20 20:57:07 +00:00
curt 70c6b48a07 - implemented set/get_log_classes and set/get_log_priority 2001-11-20 20:56:53 +00:00
curt 76084f8538 Oops, typo ... 2001-11-12 18:20:32 +00:00
curt 64c408d2b7 Updated RPM make rule as per Ross Golder. 2001-11-12 17:37:24 +00:00
curt 73b050ae34 Mixed a makefile typo. 2001-11-12 15:27:32 +00:00
curt 59991393ca plib/net based udp client/server sockets. 2001-11-12 04:47:58 +00:00
curt 69b2717b62 One more tiny Irix tweak. 2001-10-24 20:01:15 +00:00
curt f2a323e048 Misc Irix tweaks. 2001-10-24 19:59:05 +00:00
curt 7d07e6ea51 Misc MSVC tweaks. 2001-10-24 19:05:16 +00:00
curt 7c846972bf Macintosh OSX changes. 2001-10-23 20:22:12 +00:00
curt 4f76c258af MSVC tweaks. 2001-08-13 17:14:21 +00:00
curt eca2afb982 Various changes for MingWin32 support. 2001-08-02 22:56:33 +00:00
curt 9ff6934c83 Various MSVC fixes. 2001-07-30 20:34:20 +00:00
curt e04839765d Updates for irix to disable various warnings and define
__STL_FUNCTION_TMPL_PARTIAL_ORDER
2001-07-30 20:05:27 +00:00
curt d0c655109f Oops, missing a trainling backslash after exception.hxx 2001-07-28 04:00:10 +00:00
curt b28b55abb1 - removed declaration of sg_xml_exception (use sg_io_exception) 2001-07-24 21:41:33 +00:00
curt c3a0db1aba - make sure file is closed when an exception passes through 2001-07-24 21:41:19 +00:00
curt 5e929d7d01 - remove dependencies on sg_throwable::clone 2001-07-24 21:41:06 +00:00
curt 17f113f8cd - remove clone methods for exceptions (SGI/Irix compiler bugs)
- added declaration for sg_throwable::getFormattedMessage
- added declaration for sg_io_exception::getFormattedMessage
- added #ifdef wrapper
2001-07-24 21:40:57 +00:00
curt 445cd4ccda - remove clone method declarations (SGI/Irix compiler bugs)
- added default implementation for sg_throwable::getFormattedMessage
  (returns sg_throwable::getMessage by default)
- removed unneeded newline in sg_location::asString
2001-07-24 21:40:46 +00:00
curt 55845bbbb9 Added exceptions.[ch]xx 2001-07-19 02:34:43 +00:00
curt 1976481ba2 - added sg_xml_exception class
- changed return type of readXML from bool to void (uses an exception
  to report problems now)
- removed XMLVisitor::error callback
- declared new readXML function that uses a path rather than a stream
- modified existing readXML function to take an optional path parameter
2001-07-19 02:34:18 +00:00
curt 5f17edbc72 - implemented sg_xml_exception class
- implemented new readXML function with path instead of stream
- modified existing readXML function to use optional path parameter
- modified readXML to throw exceptions rather than returning a bool
  value on error
2001-07-19 02:33:58 +00:00
curt 6f7fe4b481 - modified both readProperties functions to return void, and modified
file-name variant to invoke new readXML function
- readProperties and writeProperties will now throw exceptions if there
  are file I/O problems
- replace error messages with exceptions
- tunnel sg_io_exception through from nested property read, since
  the C-based Expat code cannot handle exceptions
2001-07-19 02:33:38 +00:00
curt 66ebe6e690 - changed return type of both readProperties functions to void
- changed return type of both writeProperties functions to void
2001-07-19 02:33:18 +00:00
curt a9cd67e0ce - new file: implementation of SimGear general exception classes 2001-07-19 02:33:00 +00:00
curt 994a470fbf Prepairing for 0.0.17 2001-07-13 14:58:14 +00:00
curt 0ce0684dae Added a missing include for memcpy() 2001-07-13 03:36:50 +00:00
curt 377eb4782a Updated for 0.0.16 2001-07-13 03:36:29 +00:00
curt f1a79e6b9f - changed default value of "archive" attribute from "y" to "n"
- modified to write out non-archivable parents if they have an
  archivable descendant (i.e. archive="n" no longer kills a whole
  subbranch); this makes sense now that archive defaults to "n".
- don't save the flags -- let the program handle them itself
- produce slightly less verbose output; omit n="0" in elements
2001-07-12 21:09:12 +00:00
curt 007a1e4659 - changed the default value of the archive flag to false; it must now
be set explicitly for a value to be saved
2001-07-12 21:08:58 +00:00
curt fcb873b6dd - added virtual destructor to XMLVisitor to make sure derived classes
get a virtual destructor automatically.
2001-07-11 16:02:26 +00:00
curt a66d1ad855 Check for valid hostname lookup in sg_socket.cxx. 2001-07-10 14:13:51 +00:00
curt 76a5950f19 Add a separate function to just return modified julian date. 2001-07-03 14:39:05 +00:00
curt b7a91bdb03 Various tweaks for Irix. 2001-07-02 20:51:32 +00:00
curt e4bbc5c50b Fix a potential array under/over run bug. 2001-06-30 02:01:22 +00:00
curt b481ccd749 Tweaks to track changes in property manager. 2001-06-28 21:54:02 +00:00
curt e7b9e55599 - removed all reference to SGValue
- renamed UNKNOWN to UNSPECIED and setUnknownValue to
  setUnspecifiedValue
- modified routines to use 'read', 'write', and 'archive' attribute
  for access-mode attributes (only if non-default; they all default to
  'y')
- modified write routine to honour ARCHIVE attribute (won't write
  subtree if ARCHIVE is not set)
2001-06-28 21:53:46 +00:00
curt 05eaa7135f - made getValue methods protected, so that they won't be invoked outside
the class
- renamed UNKNOWN to UNSPECIED and setUnknownValue to
  setUnspecifiedValue
- added access-mode attributes
- added methods for setting and querying access-mode attributes
2001-06-28 21:53:34 +00:00
curt d063b319e8 - attempting to tie an aliased node now fails; the node must be
unaliased first
- renamed UNKNOWN to UNSPECIED and setUnknownValue to
  setUnspecifiedValue
- modified get*Value and set*Value methods to respect READ and WRITE
  attributes
2001-06-28 21:53:24 +00:00
curt be4fd56660 - added SGCommandState class so that commands can compile and save
copies of their arguments
- modified prototype for command functions -- they now take a pointer
  to a pointer of an SGCommandState object (which they will normally
  subclass) so that they can cache state between invocations
- commented out convenience execute methods until they're actually
  needed
2001-06-28 21:53:10 +00:00
curt a406a3c00b - added implementation of SGCommandState
- removed commented-out convenience execute methods
2001-06-28 21:53:01 +00:00
curt c7295da5eb Fixed a type conversion bug that could trip up some of the pickier compilers
out there.
2001-06-27 02:48:01 +00:00
curt 505f561e1c Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for
rendering ultra high res "tiled" screen shots.
2001-06-26 15:19:39 +00:00
curt 7bd8477fa1 Tweaks. 2001-06-20 18:35:42 +00:00
curt 36ef15940e Changes for 0.7.8 2001-06-20 18:12:18 +00:00
curt f2ba7aefa6 Need to include <simgear_config.h> to pick up the WIN32 definition. 2001-06-19 14:24:16 +00:00
curt 73b58b0e87 Updated for the 0.0.15 release. 2001-06-19 00:50:33 +00:00
curt 6ce4f096b2 #endif // __COMMANDS_HXX 2001-06-13 18:59:07 +00:00
curt 3e7ece7f5f #include <simgear/compiler.h> and adjust to fit the standard coding conventions
of this project.
2001-06-13 18:10:16 +00:00
curt 48a219473e Norman Vine optimizations. 2001-06-12 21:44:03 +00:00
curt 887ffd102f David patches. 2001-06-12 02:52:07 +00:00
curt b1a719dd4c - added SGPropertyNode::Type
- changed return type of SGPropertyNode::getType methods from
  SGValue::Type to SGPropertyNode::Type
- made SGPropertyNode::getValue and SGPropertyNode::hasValue private
  so that applications cannot get at SGValue instances (SGValue is
  slated for removal)
2001-06-12 02:49:32 +00:00
curt b4efe8f374 - added missing return statement for getAliasTarget
- changed SGValue::Type to SGPropertyNode::Type for all of
  SGPropertyNode
2001-06-12 02:48:24 +00:00
curt 03f844d4be - added missing return statements for execute methods 2001-06-12 02:44:40 +00:00
curt a212589865 Fixed a problem that could cause a divide by zero error during initialization.
Contributed by Durk Talsma.
2001-06-10 15:12:09 +00:00
curt 29dfc5bd3c Resolve a #define clash with the template argument LOCK. 2001-06-06 23:12:03 +00:00
curt a6ac06c47a Display a warning message for Irix users. 2001-06-06 21:27:38 +00:00
curt 4d914db1db - fixed XML syntax error with missing '"' for some attribute values
that was preventing fgfs save/restore from working
- ensured that aliases always appear standalone
2001-06-06 14:57:58 +00:00
curt 68572f106d Added support for #include STL_ITERATOR 2001-06-05 17:47:02 +00:00
curt c5ca4db94e Fixed a bug in star repainting optimization. 2001-06-02 04:21:04 +00:00
curt 3980f08cc5 Initial revsion of new command manager (contributed by David Megginson)
Fix to configure.in.
2001-06-01 15:28:49 +00:00
curt f93fa4b613 Detect Irix/CC compiler and substitute AR="CC -ar". 2001-06-01 15:13:04 +00:00
curt 06f2dba92c Norman Vine contributed an optimization to eliminate unnecessary color
recalculations.
2001-05-29 13:45:06 +00:00
curt 30a14741c9 gcc-3.0.x fixes. 2001-05-23 19:25:27 +00:00
curt 2f39b688f4 Added #include <config.h> 2001-05-18 19:06:26 +00:00
curt 724a2ef83b MSVC changes contributed by Geoff McLane. 2001-05-17 19:54:18 +00:00
curt f7e0e46143 Tweak link libs for decode_binobj. 2001-05-17 16:19:29 +00:00
curt 83acb47295 renamed config.h to simgear_config.h 2001-05-16 00:19:24 +00:00
curt e5282caea5 MSVC++ tweaks. 2001-05-15 22:17:58 +00:00
curt 6a481eed36 We have to add a few more libs to a couple link lines in order to make
irix happy because it tries to resolve dependencies even if they are
eventually never used.
2001-05-15 21:31:35 +00:00
curt e145f903de STL-ified the interpolation table so it is not size limited. 2001-05-15 21:07:41 +00:00
curt 2afd1c8663 Updates ... 2001-05-15 20:34:20 +00:00
curt 948d02055d Tweaks. 2001-05-15 20:26:47 +00:00
curt e2b4c0787a Attempt to resolve ambiguity between #include <config.h> for simgear vs.
flightgear, especially when this occurs in a simgear .hxx file.  This is
now expressly forbidden, and will cause problems anyways because we now
changed the name to <simgear_config.h> which isn't installed, so you can't
include it in an installed header file.
2001-05-15 19:26:22 +00:00
curt 2d21e59b54 MSVC++ doesn't have long long, but does have __int64. 2001-05-15 15:52:10 +00:00
curt 00ccafb90d Update build order to work around dependencies. 2001-05-04 02:10:46 +00:00
curt b82e02b5ed Tweaks. 2001-05-03 01:58:50 +00:00
curt 096550f163 Initial revision. 2001-05-03 01:58:12 +00:00
curt 81e5963a5d Timezone fixes for cygwin. 2001-04-26 16:15:01 +00:00
curt 14569e4fae Tweaked efence configure. 2001-04-24 21:34:07 +00:00
curt 6cc32a56b9 Added some convenience functions to point3d. 2001-04-24 20:01:52 +00:00
curt ebdb86c460 Screen shot tweaks from Cameron Moore. 2001-04-22 20:02:49 +00:00
curt 400c9d6a2d Fix various compiler warnings contributed by Norman Princeton. 2001-04-22 14:57:08 +00:00
curt e9a1b06746 Updated for cygwin build note. 2001-04-18 11:59:47 +00:00
curt 4f3aaa1ede iAdded new classes to simgear/threads. SGGuard is a wrapper around a
mutex that unlocks the mutex when the SGGuard object goes out of scope.
The SGxxxQueue<T> template family factor out the common behaviour we
need for passing data between threads.
2001-04-16 17:26:13 +00:00
curt 187258cc3a -a needed instead of -o 2001-04-13 13:45:15 +00:00
curt dfbcb1566b Irix tweaks. 2001-04-11 21:14:24 +00:00
curt e3b0a70eb9 Fixed a typo. 2001-04-11 18:03:30 +00:00
curt 790a40ec99 Tweak... 2001-04-09 18:02:22 +00:00
curt a824bec9e1 Configure check for pthreads. 2001-04-09 17:58:20 +00:00
curt 10db0c3c66 Swab after sgReadBytes() if necessary. 2001-04-07 23:07:44 +00:00
curt 12620b6152 Tweaks to endianess support. 2001-04-06 21:26:34 +00:00
curt 2294283506 Tweaks to lowlevel.[ch]xx from Norman. 2001-04-06 18:08:07 +00:00
curt cebcf6a4fc Expanded doxygen comments and added the SGThread::set_cancel() function. 2001-04-06 14:30:42 +00:00
curt a79a78b6e6 Ooops, commit Makefile.am not .in. 2001-04-05 23:01:04 +00:00
curt c6ad744ce2 Added support for byte swapping based on endianess. Note the assumption is
that files are stored in little endian order so if reads or writes are done
from a big endian machine, the contents must be byte swapped.
2001-04-05 21:51:32 +00:00
curt b430b3c8df Added simgear/threads contributed by Bernie Bright. 2001-04-05 15:58:41 +00:00
curt 0b316a8c5e Initial revision. 2001-04-05 15:58:22 +00:00
curt b8e93e6099 Fixes for native Irix compilers. 2001-04-02 00:23:46 +00:00
curt a84a88bf09 - started adding doc comments to simgear/misc/props.hxx
- fixed some minor bugs in simgear/misc/props-io.cxx relating to the
new LONG type
2001-03-29 01:35:00 +00:00
curt 02d54dd187 Doxygen. 2001-03-26 19:04:52 +00:00
curt fb054c7f8d Doxygen ... 2001-03-26 02:41:40 +00:00
curt 77da29b4f7 Doxygen ... 2001-03-25 21:39:03 +00:00
curt 828a9a8c51 Doxygen ... 2001-03-25 13:27:50 +00:00
curt c680947db5 Doxygen. 2001-03-25 13:16:05 +00:00
curt 5348f4eafe Doxygen. 2001-03-25 12:45:13 +00:00
curt 7781498181 renamed to sgstream.[ch]xx 2001-03-25 12:07:55 +00:00
curt b8ce139b8a FG_ to SG_ namespace changes.
Doxygenifing.
2001-03-25 12:06:09 +00:00
curt 75911b6c64 doxygen ... 2001-03-25 01:42:40 +00:00
curt bf0d95145d Doxygen ... 2001-03-24 14:21:06 +00:00
curt 4326d560e9 name space tweaks.
dogygen.
2001-03-24 13:56:53 +00:00
curt 65fa6f2f00 fg_traits.hxx -> sg_traits.hxx
fg_zlib.hxx -> sg_zlib.hxx
2001-03-24 13:12:26 +00:00
curt 124629e1d9 Added some doxygen comments. 2001-03-24 05:27:23 +00:00
curt 557fade4a7 SG-ified logstream. 2001-03-24 05:02:14 +00:00
curt 98a65b5d1d Doxygen ... 2001-03-24 04:21:37 +00:00
curt caaa35e5a7 SG_ namespace. 2001-03-24 03:55:18 +00:00
curt a7459489ff Use plib rad/degrees conversion constants. 2001-03-24 03:20:47 +00:00
curt 87e59ff876 SG_ namespace fixes. 2001-03-24 03:02:31 +00:00
curt 9d87c913e7 Initial revision. 2001-03-24 02:43:29 +00:00
curt 0e8c010645 Trying to sort out name space confusing with SG_PI and SGD_PI and varients. 2001-03-23 23:39:25 +00:00
curt 470d01a508 FG_ to SG_ namespace changes. 2001-03-23 23:18:08 +00:00
curt c16b9ed25b FG_ to SG_ namespace changes. 2001-03-23 21:59:44 +00:00
curt d498199e8a FG_ to SG_ name changes. 2001-03-23 21:42:18 +00:00
curt 013687dccd Name space changes. 2001-03-23 21:09:56 +00:00
curt baf25ca7a7 Name space tweaks. 2001-03-23 20:59:25 +00:00
curt 6c28bd884b Added doxygen comments. 2001-03-23 20:50:10 +00:00
curt 510091f082 From David Megginson:
1. Fixed a bug reported by Curt for one of the getChild methods.

2. Cleaned up some of the error reporting, and require PropertyList as
the root element name.  Also uncluttered the XML output a little
(removed type="unknown").

3. Added a new Long type (i.e. setLongValue, getLongValue, etc.), as
requested by Curt aeons ago.

4. Added aliases, so that a property's value can directly reflect the
value of another property.

5. Added a generalized inclusion facility, with parameters (panel
writers should love this one).
2001-03-21 04:57:13 +00:00
curt 7db44c113c Patch to property tree to allow repeating tag names. The property manager
simply assigns ordinality as it finds multiple instances.
2001-03-18 21:22:28 +00:00
curt 6cbf4306e7 Here are four small changes to simgear/misc/props.hxx for Red Hat 6.2.
I've also compiled with Mandrake 7.2 and MSVC with no problems.
2001-03-18 20:52:27 +00:00
curt 777386ea67 Tweaks to interpolator code. 2001-03-14 06:24:52 +00:00
curt 95e5e90791 More Irix Mips tweaks. 2001-03-07 23:56:11 +00:00
curt a86868526e Patch to tweak traits so they work on Irix too. 2001-03-06 21:14:32 +00:00
curt f1ab6e2533 Tweaks to follow flightgear STL standard coding procedure. 2001-03-06 19:57:56 +00:00
curt 9f516a8ccc Patches from Norman Vine <nhv@cape.com> to catch and properly report "errno"
conditions.
2001-03-06 16:33:39 +00:00
curt e07af68018 Changes for the native Irix CC compiler contributed by Erik Hofman. 2001-03-02 22:52:04 +00:00
curt a37d9a2d8e Reduced the verbocity level of the property loader. 2001-01-31 15:35:43 +00:00
curt 57811b5371 Tweaks to errno checking and perror. 2001-01-27 01:53:11 +00:00
curt 7ff9ba4fe6 Close a binary file before we return (if it turns out not to be a binary file) 2001-01-24 20:07:13 +00:00
curt fad34bdbc3 Attempt to further isolate domain error problem. 2001-01-24 04:11:36 +00:00
curt 22b41d892a Tweaks from David Megginson. 2001-01-19 21:56:02 +00:00
curt 7a97c7575d Fixed a bug in how zlib.h was included. 2001-01-19 21:55:49 +00:00
curt b0e175ad3d Tweaks to get us back within the ANSI C++ spec.
Cleaned up some debugging output.
2001-01-12 21:55:44 +00:00
curt 0de60aa6aa Minor MSVC tweaks by Christian Mayer. 2001-01-11 03:33:09 +00:00
curt 933e10d8a0 Initial revision. 2001-01-09 15:46:32 +00:00
curt 2efac3d949 made read/write functions into members of SGBinObject. 2001-01-06 04:31:11 +00:00
curt c33841329d Simplified calling interface to read/write obj functions. 2001-01-06 04:07:45 +00:00
curt f37800560f Need to properly interpret gzread() and gzwrite() return result for error
detection.
2001-01-05 21:26:59 +00:00
curt 60e61a0627 1. Patched simgear/magvar/magvar.[ch]xx to allow retrieval of the
magnetic variation for a specific location and date without running an
update cycle (I use this for setting up VOR default offsets in some
FlightGear patches).

2. [CRITICAL] Fixed some null-pointer bugs in simgear/misc/props.cxx.
2001-01-05 16:04:21 +00:00
curt 260dbeb3d2 Additional bug fixes after testing. 2001-01-05 00:04:20 +00:00
curt 70f495b4e1 Move binary file reading and writing to simgear. 2001-01-04 20:16:11 +00:00
curt 663db8f978 Fix a build order problem. 2000-12-20 15:06:04 +00:00
curt c412739040 Updates for 0.0.15 2000-12-20 04:57:54 +00:00
curt 8b13d71fcf Rewrite of the property manager my David Megginson. 2000-12-19 21:53:37 +00:00
curt 1b129b289c Ready for 0.0.14 release. 2000-12-14 21:21:13 +00:00
curt a89ceb96b9 Tweak ... 2000-12-14 15:10:56 +00:00
curt 9af5f9f094 MacOS tweaks contributed by Darrell Walisser. 2000-12-13 21:12:15 +00:00
curt 6776c2e536 oops again, fixed. 2000-12-13 19:35:32 +00:00
curt 4c3b4219fe Oops, fixed ... :-) 2000-12-13 19:30:57 +00:00
curt a09806bb98 Tweaks to newbucket organization. 2000-12-13 19:18:29 +00:00
curt e175c8cc4d Tweaks to property manager write routine to return true as it should when
the write succeeds.
2000-12-08 15:22:09 +00:00
curt a53faf4565 Updated random interface so we can optionally specify our own seed value. 2000-12-06 19:01:57 +00:00
curt dc653ac46c Removed some previously added debugging output. 2000-12-04 22:24:08 +00:00
curt c544777d37 Minor fix to make the dome always match the fog / horizon color at the
horizon, so we don't see the extreme far tile edges when it is really dark.
2000-12-04 21:31:58 +00:00
curt 93a37df90a Renamed fg_random -> sg_random. 2000-12-04 04:12:33 +00:00
curt 1da02cca4c Added methods to return tile dimension in meters. 2000-12-04 04:11:03 +00:00
curt 4b1d777ad4 Updated some "const" stuff. 2000-12-03 19:32:42 +00:00
curt fb0916be0f Added an explanation of what this code does. 2000-12-01 22:13:41 +00:00
curt 806083cb25 Initial revision. 2000-11-30 17:38:23 +00:00
curt 5ba74e30b8 Reduced debugging output. 2000-10-23 15:10:45 +00:00
curt c39e08cb2a Added a distance off route routine (works best with 2d cartesian coordinates.) 2000-10-23 14:57:29 +00:00
curt e4653be9a1 MSVC++ fixes. 2000-10-19 22:27:27 +00:00
curt cd5765be1e Tweaks to waypoints and routing. Added distance_to field for each waypoint. 2000-10-13 21:32:51 +00:00
curt c481b06451 Added route.[ch]xx which maintains a list of waypoints (i.e. a route)
Added an elevation field to each waypoint.  This can be used by the calling
program however it wishes.
2000-10-11 23:04:09 +00:00
curt 91ba4618e7 Initial revision. 2000-10-10 23:41:25 +00:00
curt fdc5521389 First working revision. 2000-10-10 22:15:11 +00:00
curt e88c915206 A bit of file renaming to avoid problems with MSVC++ 2000-10-10 17:19:17 +00:00
curt 1e60698053 Initial revision. 2000-10-04 21:55:11 +00:00
curt 5702bd7ee8 io changes and tweaks. Working on adding SOCK_STREAM (tcp) support. Still
needs some work, but is basically there.
2000-10-04 20:14:26 +00:00
curt 8eef3eb582 MSVC++ tweaks. 2000-10-02 18:55:26 +00:00
curt 31db353173 Changes from Bernie Bright:
Added '--with-cxx=COMPILER[:flags]' to ./configure in order to set the
compiler and flags.  If this option is omitted then the default compiler
is assumed (ie the current behaviour).  This duplicates the effect of
passing CC, CFLAGS, CXX and CXXFLAGS on the command line to configure
and make.

SimGear/simgear/compiler.h
Initial support for KAI C++ on linux.

SimGear/simgear/ephemeris/celestialBody.[ch]xx
Removed extraneous semicolons.

SimGear/simgear/io/sg_file.cxx
MSVC tidy up.
2000-10-02 18:52:32 +00:00
curt 2c4a0dd998 Updates from David Megginson:
These patches also eliminate the spurious warning messages about not being
able to set values for joystick buttons.
2000-09-30 01:34:46 +00:00
curt 7d7e41dacc Cleaned up a few poluting #defines.
Did some fg -> sg name space updating (lots more to do but we'll get there
  eventually)
2000-09-27 18:00:04 +00:00
curt 453a53b372 Oops! fixed a typo ... 2000-09-26 21:28:46 +00:00
curt ef68d18f64 Renames fg_types.hxx -> sg_types.hxx 2000-09-26 21:03:31 +00:00
curt ded1d2343f Renamed fg_types.hxx -> sg_types.hxx 2000-09-26 21:01:46 +00:00
curt e6241a2f73 Renamed fg_types.hxx -> sg_types.hxx 2000-09-26 20:52:01 +00:00
curt 467254ec66 MSVC socket support added by Bernie Bright. 2000-09-25 17:32:44 +00:00
curt 135e137921 Initial revision. 2000-09-22 19:24:41 +00:00
curt e13a5b57d4 Oops, references to built libs need to be relative to $(top_builddir) 2000-09-20 21:21:13 +00:00
curt f1c00cdd18 #includes based off of srcdir rather than builddir. 2000-09-20 21:14:42 +00:00
curt 8c3de351b0 Use time_t rather than long int as return type for mktime(). 2000-09-18 17:00:16 +00:00
curt 0bcdb7eb70 Ready for 0.0.13 release. 2000-09-14 16:56:13 +00:00
curt a92b71fffc MSVC changes ... 2000-09-13 20:21:39 +00:00
curt 89960ab715 MacOS portability tweaks from Darrell Walisser. 2000-09-13 19:29:01 +00:00
curt 2a369803ae MACOS -> macintosh 2000-09-09 20:53:44 +00:00
curt b0134a377e Added a touch of error checking to the screen dump routine, i.e. don't
die if you can't open the output file.
2000-09-09 13:31:45 +00:00
curt 502c650cd9 Sep. 8, 2000 updates from David Megginson. 2000-09-08 18:34:45 +00:00
curt a1bf8d2229 9/05/2000 updates from David Megginson relating to the property manager and
easyxml support.  This is a bit of simgear side support to facilitate a
configurable instrument panel in flightgear.
2000-09-05 21:38:00 +00:00
curt 25b743bdec Preserve initial "state" by careful use of glPushAttrib() and glPopAttrib()
being careful to manually call getState()->apply() before the glPushAttrib()
so that the ssg state handling mechanism doesn't get derailed accidentally.
2000-08-22 02:40:13 +00:00
curt dbf7db02a2 Tiny bug fix/tweak. 2000-08-08 14:54:09 +00:00
curt 8c998659c6 Missed some files needed in make dist. 2000-08-08 03:21:26 +00:00
curt 4e23b3dff5 Clean up constructor a bit. 2000-08-08 03:20:02 +00:00
curt 159d3c4c6c Restructured the magvar code a bit to make it more usable. 2000-08-07 18:26:35 +00:00
curt 612b5ae0bc Added simgear/xml. 2000-07-27 02:55:47 +00:00
curt 60cbe9c1d4 Initial revision. 2000-07-26 19:17:43 +00:00
curt 4dadd29727 Updates for 0.0.13 2000-07-22 21:34:58 +00:00
curt e4610b9baa Ready for 0.0.12 release. 2000-07-20 02:04:47 +00:00
curt 926a0f2437 Renamed FG* to SG* to conform with SimGear naming prefix scheme. 2000-07-14 21:26:45 +00:00
curt 9325ec681e Tweaking api. 2000-07-14 19:15:41 +00:00
curt af383e6c39 Tweaks to SGSocket. 2000-07-13 22:51:16 +00:00
curt b000691ab9 Added iochannel stuff to simgear. 2000-07-11 18:38:10 +00:00
curt 22812a0aae Moved to SimGear. 2000-07-11 18:37:49 +00:00
curt dda7ebfe0d Minor spelling changes in comments. 2000-07-10 13:18:10 +00:00
curt 9a211af659 Sg-ifying names. 2000-07-08 21:30:23 +00:00
curt 82459a2802 Converted to the LGPL licencing terms. 2000-07-08 19:16:10 +00:00
curt 1774fb2d02 Starting conversion to LGPL (from GPL). 2000-07-08 18:44:26 +00:00
curt f0081c7697 Collapsed the init() method into the constructor. 2000-07-08 13:54:06 +00:00
curt 1e53bedca5 Minor tidying up of interface. 2000-07-08 03:06:45 +00:00
curt cf1c7e7378 Updated Durk's entry. 2000-07-07 22:03:45 +00:00
curt 5c3b569e97 What do you know, more tidying. 2000-07-07 21:56:25 +00:00
curt cb29dcc238 clean ups ... 2000-07-07 19:51:42 +00:00
curt d48b3f1e9a More SGTime tidying. 2000-07-07 18:28:36 +00:00
curt a4d60e7bd6 Still tweaking output messages. 2000-07-07 15:26:54 +00:00
curt 1a6e2509c7 More SGTime clean ups. 2000-07-07 14:59:04 +00:00
curt 8159b749f4 fg_time.* becomes sg_time.*, FGTime becomes SGTime ... 2000-07-06 20:10:41 +00:00
curt bec11c2939 ... 2000-07-06 12:46:18 +00:00
curt 8a189b6778 ... 2000-07-06 12:31:18 +00:00
curt 93c6845a6d David Megginson: Added an interface for tree-based navigation (like
navigating a file system.)
2000-07-05 18:50:34 +00:00
curt b659c805fc Initial revision. 2000-07-05 18:43:44 +00:00
curt 15eaf8dc84 Updates from David Megginson. 2000-07-05 18:36:52 +00:00
curt cafe89047c Additional updates. 2000-07-05 14:42:58 +00:00
curt b5705ff47a Pulling in code from the flight gear project relating to timing and ephemeral
calculations.
2000-07-05 00:26:03 +00:00
curt 1b07b25ad2 Migrating timing support routines over to SimGear. 2000-07-05 00:25:30 +00:00
curt a46163bcd7 Migrated this source over to SimGear. 2000-07-05 00:20:08 +00:00
curt 6531b1ebbc More tweaks ... 2000-07-04 15:44:49 +00:00
curt dc7bbdce11 Updates to control span (or lateral size of cloud layer square) 2000-07-04 03:32:02 +00:00
curt a29cbc1112 Updates ... 2000-07-03 21:42:56 +00:00
curt afc2099865 Updated news. 2000-07-03 17:50:03 +00:00
curt 7d251444e6 Tweaks for 0.0.11 release. 2000-07-03 17:45:30 +00:00
curt 1c2289dacd Initial revision. 2000-07-03 15:07:33 +00:00
curt 044ac5d5d3 Just a few more visibility tweaks and clean ups. 2000-06-30 22:16:41 +00:00
curt 38167ed273 Oops, a couple more sky tweaks. 2000-06-30 21:51:12 +00:00
curt e15ffbc856 Updates to remove unneeded dependencies on FlightGear and SimGear. 2000-06-30 19:45:24 +00:00
curt 6cf2716615 Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
2000-06-23 02:55:57 +00:00
curt 0468b315d4 A couple more cloud tweaks. 2000-06-20 21:44:04 +00:00
curt de66c74a91 Updating cloud code. 2000-06-20 20:31:48 +00:00
curt 7db73cd215 Cloud texcoord fixes to tie apparent cloud position to earth even though
the whole cloud structure is actual tied to ownship movement.
2000-06-20 02:49:03 +00:00
curt 242eceb1c6 Added a spherical course & dist given two points routine. 2000-06-20 02:46:42 +00:00
curt c2b84db5a2 Moving cloud functionality to sky section. 2000-06-20 00:30:30 +00:00
curt 487bee35ab Initial revision. 2000-06-20 00:27:53 +00:00
curt 9fabeb77bc Metakit seems to really want to #define bool int, #define true 1,
#define false 0, so I massaged the header files to make this impossible.
2000-06-19 17:06:35 +00:00
curt bfea2dec4d Initial revision. 2000-06-19 17:05:41 +00:00
curt 2ed07850c6 Math/bucket/tiling updates contributed by Norman Vine.
Texture coordinate calculation updates by Curt.
2000-06-16 00:28:19 +00:00
curt b72d36d96f Minor fiddling with material properties *trying* to chase down a visual bug
where the scene get's brighter or dimmer depending on whether or not the sun
or moon is in the field of view.
2000-06-01 19:14:06 +00:00
curt e3ff048ff6 First quick hack at panel shading. 2000-05-27 04:40:55 +00:00
curt ceef43681d First stab at replacing gdbm with metakit. 2000-05-27 03:43:44 +00:00
curt 3ec00676e4 Initial revision. 2000-05-25 16:45:19 +00:00
curt e6575fb1db MSVC5 portability changes contributed by Bruce Finney. 2000-05-24 04:10:01 +00:00
curt fa98d733d6 Updated for version 0.0.9 2000-05-24 01:30:42 +00:00
curt 2981a10e62 Updated for MSVC5. 2000-05-24 01:30:18 +00:00
curt 551c06f885 Updates for MSVC5 2000-05-24 01:29:13 +00:00
curt a1c59071a1 Changes by David Megginson. 2000-05-16 16:21:08 +00:00
curt 13af443057 cygwin32 fix for gdbm 2000-04-27 01:28:22 +00:00
curt b8e2b0d0f9 Fixes for cygwin32 builds. 2000-04-27 01:26:36 +00:00
curt 53cd776bf6 Tweaks. 2000-03-30 00:48:38 +00:00
curt 180bba8767 Updated. 2000-03-29 21:28:14 +00:00
curt 377cf1662e For building redhat packages. 2000-03-29 00:00:46 +00:00
curt 420c747551 Ed Williams: Added some bulletproofing at the poles. 2000-03-28 22:08:31 +00:00
curt 7c5b4a87f2 Added gdbm 2000-03-28 22:06:34 +00:00
curt 7ea241b412 Added gdbm to SimGear. Many systems will already have gdbm installed so
it is only built if it doesn't already exist on the user's platform.
gdbm is a set of database routines that use extendible hashing and works
similar to the standard UNIX dbm routines.  This guarantees the availability
of gdbm to any application that uses SimGear.
2000-03-28 21:37:36 +00:00
curt 1547d4ee2f RedHat package building changes contributed by Habibie <habibie@MailandNews.com> 2000-03-28 19:49:07 +00:00
curt 3dde4113e7 Optimizations by Norman Vine:
Classic space vs time seemed worth it in that we get a ~3 fold speedup
  for ~5% space increase here.  Also pow() is an expensive Fortran to C
  translation in just about all the old government code I see :))
2000-03-28 15:20:20 +00:00
curt 205e6ef18f Bump up version # 2000-03-28 15:19:28 +00:00
curt d53830076b Ready for 0.0.6 release. 2000-03-27 22:34:59 +00:00
curt 296a01b7bd Removed autogen file. 2000-03-27 22:30:32 +00:00
curt f47fdd63f7 Return result in radians. 2000-03-27 22:30:11 +00:00
curt b0b5f5035a Updated ... 2000-03-27 22:29:59 +00:00
curt 629ece6e41 Added. 2000-03-27 20:39:10 +00:00
curt 4c79263dcf Added simgear/magvar which impliments WMM 2000 world magnetic variance model.
contributed by Ed Williams.
Some additional internal rearrangement of code.
2000-03-27 20:36:26 +00:00
curt 856b6201dc #include "config.h" 2000-03-26 14:04:03 +00:00
curt f2160b1479 MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 21:06:07 +00:00
curt 535f6a13b3 Fixes for MSVC++. 2000-03-21 20:38:52 +00:00
curt 2ab760e456 Updates for next version. 2000-03-21 20:38:44 +00:00
curt 8b75fbc1e6 Update for next (0.0.6) release. 2000-03-17 22:20:32 +00:00
curt 82f410e955 Changed directory structure a bit to facilitate building for windows. 2000-03-17 22:12:16 +00:00
curt 68a19bd39f Rendering tweaks. 2000-03-17 05:16:15 +00:00
curt 48689622b4 Updated. 2000-03-16 22:44:50 +00:00
curt acc2075986 Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
2000-03-16 22:02:47 +00:00
curt 1984ae1583 Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
2000-03-16 22:00:53 +00:00
curt 427f309aea Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00
curt 84482ad30d Pass current latitude to moon position calculations to compenstate for it's
parallax.
2000-03-16 03:14:23 +00:00
curt 09b67e9440 Updated to eliminate rendering component and allow initialization without a
known time.
2000-03-16 03:00:58 +00:00
curt 80cf74d85f Initial revision. 2000-03-07 00:47:37 +00:00
curt 17e055a00e Working on ssg-ifying sky. 2000-03-06 22:29:21 +00:00
curt a8d8c9d24e Working on ssg-ifying the sky dome. Added the moon and other various tweaks. 2000-03-06 22:27:52 +00:00
curt 99a59763f1 Working on drawing sun and sun halo. 2000-03-02 23:07:25 +00:00
curt 0fa3a329e8 Fixed a typo in the sky dome painting code. 2000-03-02 19:06:28 +00:00
curt 5fbe532ec5 Sun now correctly placed in sky and correctly colored. 2000-03-02 18:20:52 +00:00
curt 5f3de889d7 Added top level ephemeris class. 2000-03-02 15:06:14 +00:00
curt a8db14196a Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt 03b10d64a8 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 02:03:18 +00:00
curt 86892d87e9 Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt 41218272c4 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt 8b5514fa9f Continuing work on ssg-ifying the sky dome. 2000-02-29 16:13:02 +00:00
curt f14de56712 Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors.  I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00
curt ecc5c9865b Beginning work on a restructure of the sky code. 2000-02-28 12:58:41 +00:00
curt 929a56a6e8 Updated to 0.0.4 2000-02-22 16:21:15 +00:00
curt 4416df8c39 Added an include file that reports the current SimGear version. 2000-02-22 04:32:16 +00:00
curt fc80610663 Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
2000-02-19 20:58:58 +00:00
curt cb03bfcb80 Fixed a warning message. 2000-02-19 02:28:58 +00:00
curt 35ed10e252 Updates. 2000-02-19 02:22:47 +00:00
curt 41fc1621b1 Updates .. 2000-02-17 16:04:35 +00:00
curt 9fefaef31e One more pass at a reorg. 2000-02-16 22:01:06 +00:00
curt 689a942f19 One more pass at reorgs. 2000-02-16 22:00:51 +00:00
curt cb9654f1f4 Removed autogenerated file. 2000-02-15 05:15:23 +00:00
curt a8f8cef484 Code reorganization. 2000-02-15 02:30:02 +00:00
curt 6cf51c3222 Added ... 2000-02-15 01:07:49 +00:00
curt 0d8ae0cabe Restructuring subdirectories. 2000-02-14 17:37:54 +00:00
curt 49d6f93d8b Removed autogen'd files. 2000-02-09 19:33:04 +00:00
curt 5173d709e0 Initial revision 2000-02-09 19:27:02 +00:00
Tim Moore 778c3ab25c Moved everything from Lib to simgear 2009-09-16 08:06:28 +02:00
curt aa17d9ac9a Updated for plib-1.1.x 2000-02-04 21:50:04 +00:00
curt ffe1d9485e Converted sky colors from floats to GLubytes to try to work around Linux
nVidia bug, with no success. :-(
1999-12-30 16:41:43 +00:00
curt 71abebe837 Use a more standard texture/blend mode combination for sun/moon halos to
avoid render path that's not supported by all cards/drivers.
1999-11-03 15:17:50 +00:00
curt ca07b64af0 Moved where glBlendFunc() is reset to main.cxx 1999-10-22 15:15:43 +00:00
curt 2fde2ce581 Reset glBlendFunc() here to. 1999-10-22 12:58:39 +00:00
curt cb0da2ca5e Set glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; when done drawing
the Sun so that the cloud texture alpha blending will work correctly.
1999-10-22 12:34:06 +00:00
curt c0422839b9 MSVC++ portability fix. 1999-10-11 21:09:21 +00:00
curt 862b884f02 Various SGI portability tweaks. 1999-10-07 21:08:50 +00:00
curt 708e745cfd MACos fixes. 1999-09-11 14:35:28 +00:00
curt 63c9dcdd96 Tweaks to fix problems with moon rendering introduced with ssg. 1999-08-15 13:35:07 +00:00
curt 770ec00901 Scaled down the sun and moon sizes. 1999-08-10 01:42:34 +00:00
curt 4c6fe0328a Set up the model view matrix exactly as ssg does it before drawing sky, stars
sun, and moon.  I really should do a derived sgLeaf class so that these things
can be drawn within ssgCullandDraw() but this is quicker for now ...
1999-08-07 23:31:30 +00:00
curt 29e3a4e231 Initial revision 1999-06-17 18:07:36 +00:00
curt ca444b07bd Changes contributed by Durk Talsma:
Here's a few changes I made to fg-0.58 this weekend. Included are the
following features:
- Sun and moon have a halo
- The moon has a light vector, moon_angle, etc. etc. so that we can have
  some moonlight during the night.
- Lot's of small changes tweakes, including some stuff Norman Vine sent
  me earlier.
2009-09-15 18:31:32 +02:00
curt 510b9ef07a Added initial support for native SGI compilers. 2009-09-15 18:31:32 +02:00
curt d59a6218ab Modifications to incorporate Jon S. Berndts flight model code. 2009-09-15 18:31:32 +02:00
curt 5f26ba99bc MSVC++ portability changes by Bernie Bright:
Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
Simulator/Cockpit/hud.cxx: Added Standard headers
Simulator/Cockpit/panel.cxx: Redefinition of default parameter
Simulator/Flight/flight.cxx: Replaced cout with FG_LOG.  Deleted <stdio.h>
Simulator/Main/fg_init.cxx:
Simulator/Main/GLUTmain.cxx:
Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
Simulator/Objects/material.hxx:
Simulator/Time/timestamp.hxx: VC++ friend kludge
Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
Simulator/Main/views.hxx: Added a constant
2009-09-15 18:31:32 +02:00
curt 8fcfb73a57 Renamed FlightGear/Simulator/Flight to FlightGear/Simulator/FDM since
Jon accepted my offer to do this and thought it was a good idea.
2009-09-15 18:31:32 +02:00
curt c9fb802b9e Bug fix in vertex order of inner disk (fan) of the sky dome. 2009-09-15 18:31:32 +02:00
curt cbb1a37f5a Removed code to make sun appear larger at the horizon. 2009-09-15 18:31:32 +02:00
curt 42f9964e76 Don't know how this got in, but it is gone now. 2009-09-15 18:31:32 +02:00
curt 81c8f4c065 MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr> 2009-09-15 18:31:32 +02:00
curt 0703cb0027 Removed unneeded #include 2009-09-15 18:31:32 +02:00
curt 2487e696b8 Converted "class fgVIEW" to "class FGView" and updated to make data
members private and make required accessor functions.
2009-09-15 18:31:32 +02:00
curt 50227c435c Sun now appears to grow in size as it gets very low in the horizon. 2009-09-15 18:31:32 +02:00
curt 256aaa362f Renamed class fgFLIGHT to class FGState as per request by JSB. 2009-09-15 18:31:32 +02:00
curt 2198498e29 math domain error fix from Charlie Hotchkiss. 2009-09-15 18:31:32 +02:00
curt 46f79f17c8 Converted fgFLIGHT to a class.
Tweaks for Sun portability.
2009-09-15 18:31:32 +02:00
curt ed870aac76 using an uninitialized variable bug fixed. 2009-09-15 18:31:31 +02:00
curt 663964d94c Borland portability tweaks. 2009-09-15 18:31:31 +02:00
curt 8b1784e0d9 whitespace tweak. 2009-09-15 18:31:31 +02:00
curt e6c07f088d Enable release builds using the --without-logging option to the configure
script.  Also a couple log message cleanups, plus some C to C++ comment
conversion.
2009-09-15 18:31:31 +02:00
curt 6ef9ecdda0 Converted to new logstream debugging facility. This allows release
builds with no messages at all (and no performance impact) by using
the -DFG_NDEBUG flag.
2009-09-15 18:31:31 +02:00
curt aecea627e1 Changes to track Bernie's updates to fgstream. 2009-09-15 18:31:31 +02:00
curt e2d428d8ba Tweaked sunset/sunrise colors. 2009-09-15 18:31:31 +02:00
curt c0e1031a4a C++-ifying. 2009-09-15 18:31:31 +02:00
curt dea5eec440 Converted to Point3D class. 2009-09-15 18:31:31 +02:00
curt 23a8ff8a04 Converted to c++ style comments. 2009-09-15 18:31:31 +02:00
curt a3c95154f5 Miscellaneous tweaks. 2009-09-15 18:31:31 +02:00
curt f9e52ea53d Fixed output message. 2009-09-15 18:31:31 +02:00
curt 001a2c89e7 New textured moon and rewritten/restructured Astro code contributed by Durk
Talsma.
2009-09-15 18:31:31 +02:00
curt 38631c9eb3 log file tweak. 2009-09-15 18:31:31 +02:00
curt 07e9467507 Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
- The new classes in libmisc.tgz define a stream interface into zlib.
   I've put these in a new directory, Lib/Misc.  Feel free to rename it
   to something more appropriate.  However you'll have to change the
   include directives in all the other files.  Additionally you'll have
   add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.

   The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
   test so I've included the required changes in config.tgz.

   There are a fair few changes to Simulator/Objects as I've moved
   things around.  Loading tiles is quicker but thats not where the delay
   is.  Tile loading takes a few tenths of a second per file on a P200
   but it seems to be the post-processing that leads to a noticeable
   blip in framerate.  I suppose its time to start profiling to see where
   the delays are.

   I've included a brief description of each archives contents.

Lib/Misc/
  zfstream.cxx
  zfstream.hxx
    C++ stream interface into zlib.
    Taken from zlib-1.1.3/contrib/iostream/.
    Minor mods for STL compatibility.
    There's no copyright associated with these so I assume they're
    covered by zlib's.

  fgstream.cxx
  fgstream.hxx
    FlightGear input stream using gz_ifstream.  Tries to open the
    given filename.  If that fails then filename is examined and a
    ".gz" suffix is removed or appended and that file is opened.

  stopwatch.hxx
    A simple timer for benchmarking.  Not used in production code.
    Taken from the Blitz++ project.  Covered by GPL.

  strutils.cxx
  strutils.hxx
    Some simple string manipulation routines.

Simulator/Airports/
  Load airports database using fgstream.
  Changed fgAIRPORTS to use set<> instead of map<>.
  Added bool fgAIRPORTS::search() as a neater way doing the lookup.
  Returns true if found.

Simulator/Astro/
  Modified fgStarsInit() to load stars database using fgstream.

Simulator/Objects/
  Modified fgObjLoad() to use fgstream.
  Modified fgMATERIAL_MGR::load_lib() to use fgstream.
  Many changes to fgMATERIAL.
  Some changes to fgFRAGMENT but I forget what!
2009-09-15 18:31:31 +02:00
curt a9d109b3ce Rewrite of event manager thanks to Bernie Bright. 2009-09-15 18:31:31 +02:00
curt 5cbbd7a14e Contributions from Bernie Bright <bbright@c031.aone.net.au>
- use strings for fg_root and airport_id and added methods to return
  them as strings,
- inlined all access methods,
- made the parsing functions private methods,
- deleted some unused functions.
- propogated some of these changes out a bit further.
2009-09-15 18:31:30 +02:00
curt 424ef2f6e9 Shuffled $FG_ROOT file layout. 2009-09-15 18:31:30 +02:00
curt 26a6fa864d Nailed a uninitialized variable usage bug that was killing us on some
platforms with some compiler options.
2009-09-15 18:31:30 +02:00
curt 01327ebd4c Minor tweaks to avoid using unitialized memory. 2009-09-15 18:31:30 +02:00
curt 23be422477 Sky now tracks adjusted fog color so it blends well with terrain. 2009-09-15 18:31:30 +02:00
curt 1f47fbafff Rewrote star loading and rendering to:
1. significantly improve load speed
  2. transition from no stars to stars through eight stages.
2009-09-15 18:31:30 +02:00
curt 19f58936a8 Modified to bring in stars in 8 increments based on magnitude, not number
of stars.
2009-09-15 18:31:30 +02:00
curt 0e7c76a38f Eliminated glScale call so that glutSolidSphere normals are preserved
correctly.  Also made the sun & moon a bit smaller.
2009-09-15 18:31:30 +02:00
curt 193092ed67 Lower skirt tracks adjusted fog color, not fog color. 2009-09-15 18:31:30 +02:00
curt ec8667a63c Wrote access functions for current fgOPTIONS. 2009-09-15 18:31:30 +02:00
curt 554581b099 In fgCalculatePlanet() pass a pointer to a structure to be modified, rather
than returning the entire structure.
2009-09-15 18:31:30 +02:00
curt 31b3f10cc8 Build only static libraries. 2009-09-15 18:31:30 +02:00
curt bbfd2f802b Added zlib support for reading in compressed data files. 2009-09-15 18:31:30 +02:00
curt b7c12ea879 Derived file "Makefile.in" removed from version control. 2009-09-15 18:31:30 +02:00
curt 453b041f0d Use new C++ events class. 2009-09-15 18:31:30 +02:00
curt e45190bee4 Root path info moved to fgOPTIONS. 2009-09-15 18:31:30 +02:00
curt e9ee8471a9 Type-ified fgTIME and fgVIEW 2009-09-15 18:31:30 +02:00
curt 854bc45e59 "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 2009-09-15 18:31:30 +02:00
curt 4066df3229 Edited cvs log messages in source files ... bad bad bad! 2009-09-15 18:31:29 +02:00
curt 7710f8f076 Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
Fixed a bug when generating sky colors.
2009-09-15 18:31:29 +02:00
curt 2dd9bcbd50 C++ - ifing the code a bit. 2009-09-15 18:31:29 +02:00
curt b6b93c74ea Prepairing for C++ integration. 2009-09-15 18:31:29 +02:00
curt c68a524d35 Moved fg_debug.c to it's own library. 2009-09-15 18:31:29 +02:00
curt 3af8529843 Code reorganizations. Added a Lib/ directory for more general libraries. 2009-09-15 18:31:29 +02:00
curt 798ae43c84 Tweaks to Gnu automake/autoconf system. 2009-09-15 18:31:29 +02:00
curt 8a8bb3cf7e Minor cleanups and reorganizations. 2009-09-15 18:31:29 +02:00
curt df79de455f Converting to Gnu autoconf system. 2009-09-15 18:31:29 +02:00
curt 978226a275 Updated fgGENERAL to a "type" of struct. 2009-09-15 18:31:29 +02:00
curt 0c5a60713d Incorporated Durk's updates. 2009-09-15 18:31:29 +02:00
curt 20cf326fec Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
calculation code between sun display, and other FG sections that use this
for things like lighting.
2009-09-15 18:31:29 +02:00
curt 3e386f51a1 Incorporated some HUD tweaks from Michelle America.
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
2009-09-15 18:31:29 +02:00
curt 28e2a0560c Incorporated code changes contributed by Charlie Hotchkiss
<chotchkiss@namg.us.anritsu.com>
2009-09-15 18:31:29 +02:00
curt 9797633e5c Removed "depend" files from cvs control. Other minor make tweaks. 2009-09-15 18:31:28 +02:00
curt b6184dcf29 Minor tweaks. 2009-09-15 18:31:28 +02:00
curt f28bfa6d62 Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
<chotchkiss@namg.us.anritsu.com>
2009-09-15 18:31:28 +02:00
curt f1f01451cc Lots of little tweaks to fix various consistency problems discovered by
Solaris' CC.  Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf().  Also incorporated HUD changes
by Michele America.
2009-09-15 18:31:28 +02:00
curt cb1bcb398a To version 0.29 2009-09-15 18:31:28 +02:00
curt 0e53f221cf Minor tweaks. 2009-09-15 18:31:28 +02:00
curt 1413fae16c Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
system and commandline/config file processing code.
2009-09-15 18:31:28 +02:00
curt fa9d78ffb6 Added a "skirt" to try to help hide gaps between scenery and sky. This will
have to be revisited in the future.
2009-09-15 18:31:28 +02:00
curt 327ccd93a4 Changed #ifdef FILE_H to #ifdef _FILE_H 2009-09-15 18:31:28 +02:00
curt 24b5f05d5e More misc. tweaks for rpk make merge. 2009-09-15 18:31:28 +02:00
curt ccc3af8937 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
2009-09-15 18:31:28 +02:00
curt b6b503a190 Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
2009-09-15 18:31:28 +02:00
curt fdda5da598 Beginning to integrate Tile management subsystem. 2009-09-15 18:31:28 +02:00
curt 86e571f18b Miscellaneous tweaks. 2009-09-15 18:31:28 +02:00
curt 7b3b55f6ef Moved from .../Src/Scenery/ to .../Src/Astro/ 2009-09-15 18:31:19 +02:00
curt 0363628a55 Tweaks to help building with MSVC++ 1998-01-06 01:20:16 +00:00
curt f2e7704853 Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt 66651d0648 Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt 5909595442 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt bf92d30877 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt 9bd9645b3e Added log at end of file. 1997-12-30 16:41:00 +00:00
curt 5c5e4fff7b Merged in Durk's changes ... 1997-12-30 16:36:40 +00:00
curt de235cc8be A couple lighting tweaks ... 1997-12-30 13:06:56 +00:00
curt e4890297a6 Tweaked the sky coloring a bit to build in structures to allow finer rgb
control.
1997-12-23 04:58:38 +00:00
curt 13d4d0777f First stab at sunset/sunrise sky glow effects. 1997-12-22 23:45:45 +00:00
curt 982d714749 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt 4c18fbcafd Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt 37ec7421aa Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt d289222b39 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt ad2947e407 Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt 41f441bdde Initial revision.
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt e24203fb2f Began working on rendering the sky. 1997-12-17 23:13:45 +00:00
curt 5997339730 Fixed so moon and sun display lists aren't recreate periodically. 1997-12-17 23:12:14 +00:00
curt b54a4d1f92 Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt 8f7a446ec8 Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt 3304526093 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt f711a02a62 Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt 5b779f5200 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt 5bf6d83d2d Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt 7ea54d28cd Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt 268a59d0a9 Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt 9477aad950 Changed planets.dat Planets.dat 1997-11-25 23:20:44 +00:00
curt 8feb45fa72 Initial revision. 1997-11-25 23:20:22 +00:00
curt b6f07f3058 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt 5730a47b00 Changing to new terrain format. 1997-10-28 21:00:20 +00:00
curt 3c35a317d4 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt 0c270d61d8 Initial revision of code contributed by Durk Talsma. 1997-10-25 03:16:08 +00:00
curt 1b14d43341 Initial revision. 1997-05-16 15:51:13 +00:00
802 changed files with 132185 additions and 31223 deletions
+26
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Makefile
Makefile.in
.deps
autom4te.cache
config.guess
config.log
config.status
config.sub
configure
depcomp
install-sh
missing
aclocal.m4
INSTALL
SimGear.spec
*.o
lib*.a
cmake_install.cmake
CMakeFiles
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
cmake_uninstall.cmake
CTestTestfile.cmake
install_manifest.txt
+1
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@@ -0,0 +1 @@
Curtis Olsen and others.
+160
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@@ -0,0 +1,160 @@
cmake_minimum_required (VERSION 2.6)
include (CheckFunctionExists)
include (CheckIncludeFile)
include (CheckCXXSourceCompiles)
include (CPack)
project(SimGear)
# read 'version' file into a variable (stripping any newlines or spaces)
file(READ version versionFile)
string(STRIP ${versionFile} SIMGEAR_VERSION)
#packaging
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/COPYING")
SET(CPACK_RESOURCE_FILE_README "${PROJECT_SOURCE_DIR}/README")
# We have some custom .cmake scripts not in the official distribution.
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
option(SIMGEAR_SHARED "Set to ON to build SimGear as a shared library/framework" OFF)
option(SIMGEAR_HEADLESS "Set to ON to build SimGear with GUI/graphics support" OFF)
option(JPEG_FACTORY "Enable JPEG-factory support" OFF)
option(ENABLE_LIBSVN "Set to ON to build SimGear with libsvnclient support" ON)
set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted")
if (MSVC AND MSVC_3RDPARTY_ROOT)
message(STATUS "3rdparty files located in ${MSVC_3RDPARTY_ROOT}")
set( OSG_MSVC "msvc" )
if (${MSVC_VERSION} EQUAL 1600)
set( OSG_MSVC ${OSG_MSVC}100 )
else (${MSVC_VERSION} EQUAL 1600)
set( OSG_MSVC ${OSG_MSVC}90 )
endif (${MSVC_VERSION} EQUAL 1600)
if (CMAKE_CL_64)
set( OSG_MSVC ${OSG_MSVC}-64 )
set( MSVC_3RDPARTY_DIR 3rdParty.x64 )
else (CMAKE_CL_64)
set( MSVC_3RDPARTY_DIR 3rdParty )
endif (CMAKE_CL_64)
set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib )
set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include)
set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (ALUT_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
endif (MSVC AND MSVC_3RDPARTY_ROOT)
find_package(Boost REQUIRED)
set (BOOST_CXX_FLAGS "-DBOOST_MULTI_INDEX_DISABLE_SERIALIZATION -DBOOST_BIMAP_DISABLE_SERIALIZATION")
find_package(ZLIB REQUIRED)
find_package(Threads REQUIRED)
if (${SIMGEAR_HEADLESS})
message(STATUS "headlesss mode")
set(NO_OPENSCENEGRAPH_INTERFACE 1)
else()
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
find_package(ALUT REQUIRED)
find_package(OpenSceneGraph 2.8.1 REQUIRED osgText osgSim osgDB osgParticle osgUtil)
endif()
if(JPEG_FACTORY)
message(STATUS "JPEG-factory enabled")
find_package(JPEG REQUIRED)
include_directories(${JPEG_INCLUDE_DIR})
endif()
if(ENABLE_LIBSVN)
find_package(SvnClient)
if(LIBSVN_FOUND)
message(STATUS "libsvn found, enabling in SimGear")
set(HAVE_SVN_CLIENT_H 1)
set(HAVE_LIBSVN_CLIENT_1 1)
else()
message(STATUS "Missing libsvn, unable to enable SVN in SimGear")
endif(LIBSVN_FOUND)
endif(ENABLE_LIBSVN)
check_include_file(sys/time.h HAVE_SYS_TIME_H)
check_include_file(sys/timeb.h HAVE_SYS_TIMEB_H)
check_include_file(unistd.h HAVE_UNISTD_H)
check_include_file(windows.h HAVE_WINDOWS_H)
# See if we have any rti library variant installed
find_package(RTI)
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
check_function_exists(ftime HAVE_FTIME)
check_function_exists(timegm HAVE_TIMEGM)
check_function_exists(rint HAVE_RINT)
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
SET(CMAKE_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows")
# isnan might not be real symbol, so can't check using function_exists
check_cxx_source_compiles(
"#include <cmath>
void f() { isnan(0.0);} "
HAVE_ISNAN)
if(CMAKE_COMPILER_IS_GNUCXX)
set(WARNING_FLAGS -Wall)
endif(CMAKE_COMPILER_IS_GNUCXX)
if(WIN32)
if(MSVC)
# turn off various warnings
# foreach(warning 4244 4251 4267 4275 4290 4786 4305 4996)
# SET(WARNING_FLAGS "${WARNING_FLAGS} /wd${warning}")
# endforeach(warning)
set(MSVC_FLAGS "-DWIN32 -DNOMINMAX -D_USE_MATH_DEFINES -D_CRT_SECURE_NO_WARNINGS -D__CRT_NONSTDC_NO_WARNINGS")
endif(MSVC)
# assumed on Windows
set(HAVE_GETLOCALTIME 1)
endif(WIN32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARNING_FLAGS} ${MSVC_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNING_FLAGS} ${MSVC_FLAGS} ${BOOST_CXX_FLAGS}")
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_BINARY_DIR}/simgear)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR}
${ALUT_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR} )
add_definitions(-DHAVE_CONFIG_H)
# configure a header file to pass some of the CMake settings
# to the source code
configure_file (
"${PROJECT_SOURCE_DIR}/simgear/simgear_config_cmake.h.in"
"${PROJECT_BINARY_DIR}/simgear/simgear_config.h"
)
install (FILES ${PROJECT_BINARY_DIR}/simgear/simgear_config.h DESTINATION include/simgear/)
add_subdirectory(simgear)
#-----------------------------------------------------------------------------
### uninstall target
#-----------------------------------------------------------------------------
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
+67
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@@ -0,0 +1,67 @@
# Locate ALUT
# This module defines
# ALUT_LIBRARY
# ALUT_FOUND, if false, do not try to link to ALUT
# ALUT_INCLUDE_DIR, where to find the headers
#
# $ALUTDIR is an environment variable that would
# correspond to the ./configure --prefix=$ALUTDIR
# used in building ALUT.
#
# Created by James Turner. This was influenced by the FindOpenAL.cmake module.
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distributed this file outside of CMake, substitute the full
# License text for the above reference.)
# Per my request, CMake should search for frameworks first in
# the following order:
# ~/Library/Frameworks/OpenAL.framework/Headers
# /Library/Frameworks/OpenAL.framework/Headers
# /System/Library/Frameworks/OpenAL.framework/Headers
#
# On OS X, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# OPENAL_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
FIND_PATH(ALUT_INCLUDE_DIR alut.h
HINTS
$ENV{ALUTDIR}
PATH_SUFFIXES include/AL include/ALUT include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/opt
)
FIND_LIBRARY(ALUT_LIBRARY
NAMES ALUT alut
HINTS
$ENV{ALUTDIR}
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/opt
)
SET(ALUT_FOUND "NO")
IF(ALUT_LIBRARY AND ALUT_INCLUDE_DIR)
SET(ALUT_FOUND "YES")
ENDIF(ALUT_LIBRARY AND ALUT_INCLUDE_DIR)
+51
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@@ -0,0 +1,51 @@
# Find Subversion client libraries, and dependencies
# including APR (Apache Portable Runtime)
include (CheckFunctionExists)
include (CheckIncludeFile)
find_program(HAVE_APR_CONFIG apr-1-config)
if(HAVE_APR_CONFIG)
execute_process(COMMAND apr-1-config --cppflags --includes
OUTPUT_VARIABLE APR_CFLAGS
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND apr-1-config --link-ld
OUTPUT_VARIABLE RAW_APR_LIBS
OUTPUT_STRIP_TRAILING_WHITESPACE)
# clean up some vars, or other CMake pieces complain
string(STRIP ${RAW_APR_LIBS} APR_LIBS)
else(HAVE_APR_CONFIG)
message(STATUS "apr-1-config not found, implement manual search for APR")
endif(HAVE_APR_CONFIG)
if(HAVE_APR_CONFIG)
find_path(LIBSVN_INCLUDE_DIR svn_client.h
HINTS
$ENV{LIBSVN_DIR}
PATH_SUFFIXES include/subversion-1
PATHS
/usr/local
/usr
/opt
)
check_library_exists(svn_client-1 svn_client_checkout "" HAVE_LIB_SVNCLIENT)
check_library_exists(svn_subr-1 svn_cmdline_init "" HAVE_LIB_SVNSUBR)
check_library_exists(svn_ra-1 svn_ra_initialize "" HAVE_LIB_SVNRA)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LIBSVN DEFAULT_MSG
HAVE_LIB_SVNSUBR
HAVE_LIB_SVNCLIENT
HAVE_LIB_SVNRA
LIBSVN_INCLUDE_DIR)
if(LIBSVN_FOUND)
set(LIBSVN_LIBRARIES "svn_client-1" "svn_subr-1" "svn_ra-1" ${APR_LIBS})
endif(LIBSVN_FOUND)
endif(HAVE_APR_CONFIG)
+23
View File
@@ -0,0 +1,23 @@
macro(simgear_component name includePath sources headers)
if (SIMGEAR_SHARED)
foreach(s ${sources})
set_property(GLOBAL
APPEND PROPERTY ALL_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/${s}")
endforeach()
foreach(h ${headers})
set_property(GLOBAL
APPEND PROPERTY PUBLIC_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/${h}")
endforeach()
else()
set(libName "sg${name}")
add_library(${libName} STATIC ${sources} )
install (TARGETS ${libName} ARCHIVE DESTINATION lib${LIB_SUFFIX})
install (FILES ${headers} DESTINATION include/simgear/${includePath})
endif()
endmacro()
+22
View File
@@ -0,0 +1,22 @@
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
ENDIF()
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
STRING(REGEX REPLACE "\n" ";" files "${files}")
FOREACH(file ${files})
MESSAGE(STATUS "Uninstalling \"${file}\"")
IF(EXISTS "${file}")
EXEC_PROGRAM(
"@CMAKE_COMMAND@" ARGS "-E remove \"${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
IF(NOT "${rm_retval}" STREQUAL 0)
MESSAGE(FATAL_ERROR "Problem when removing \"${file}\"")
ENDIF()
ELSE()
MESSAGE(STATUS "File \"${file}\" does not exist.")
ENDIF()
ENDFOREACH()
+481
View File
@@ -0,0 +1,481 @@
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
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That's all there is to it!
+12243
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+811
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@@ -0,0 +1,811 @@
# Doxyfile 1.2.6
# This file describes the settings to be used by doxygen for a project
#
# All text after a hash (#) is considered a comment and will be ignored
# The format is:
# TAG = value [value, ...]
# For lists items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (" ")
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
# by quotes) that should identify the project.
PROJECT_NAME = SimGear
# The PROJECT_NUMBER tag can be used to enter a project or revision number.
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 2.2.0
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
# If a relative path is entered, it will be relative to the location
# where doxygen was started. If left blank the current directory will be used.
OUTPUT_DIRECTORY = ../doxy
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
# documentation generated by doxygen is written. Doxygen will use this
# information to generate all constant output in the proper language.
# The default language is English, other supported languages are:
# Dutch, French, Italian, Czech, Swedish, German, Finnish, Japanese,
# Korean, Hungarian, Norwegian, Spanish, Romanian, Russian, Croatian,
# Polish, Portuguese and Slovene.
OUTPUT_LANGUAGE = English
# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
# documentation are documented, even if no documentation was available.
# Private class members and static file members will be hidden unless
# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
EXTRACT_ALL = NO
# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
# will be included in the documentation.
EXTRACT_PRIVATE = NO
# If the EXTRACT_STATIC tag is set to YES all static members of a file
# will be included in the documentation.
EXTRACT_STATIC = NO
# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
# undocumented members of documented classes, files or namespaces.
# If set to NO (the default) these members will be included in the
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HIDE_UNDOC_MEMBERS = YES
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HIDE_UNDOC_CLASSES = YES
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
# include brief member descriptions after the members that are listed in
# the file and class documentation (similar to JavaDoc).
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BRIEF_MEMBER_DESC = YES
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# the brief description of a member or function before the detailed description.
# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
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REPEAT_BRIEF = YES
# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
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# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
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# can be used to strip a user defined part of the path. Stripping is
# only done if one of the specified strings matches the left-hand part of
# the path. It is allowed to use relative paths in the argument list.
STRIP_FROM_PATH =
# The INTERNAL_DOCS tag determines if documentation
# that is typed after a \internal command is included. If the tag is set
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# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
# generate a class diagram (in Html and LaTeX) for classes with base or
# super classes. Setting the tag to NO turns the diagrams off.
CLASS_DIAGRAMS = YES
# If the SOURCE_BROWSER tag is set to YES then a list of source files will
# be generated. Documented entities will be cross-referenced with these sources.
SOURCE_BROWSER = YES
# Setting the INLINE_SOURCES tag to YES will include the body
# of functions and classes directly in the documentation.
INLINE_SOURCES = NO
# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
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# fragments. Normal C and C++ comments will always remain visible.
STRIP_CODE_COMMENTS = YES
# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
# file names in lower case letters. If set to YES upper case letters are also
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# users are adviced to set this option to NO.
CASE_SENSE_NAMES = YES
# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
# will show members with their full class and namespace scopes in the
# documentation. If set to YES the scope will be hidden.
HIDE_SCOPE_NAMES = NO
# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
# will generate a verbatim copy of the header file for each class for
# which an include is specified. Set to NO to disable this.
VERBATIM_HEADERS = YES
# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
# will put list of the files that are included by a file in the documentation
# of that file.
SHOW_INCLUDE_FILES = YES
# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
# will interpret the first line (until the first dot) of a JavaDoc-style
# comment as the brief description. If set to NO, the JavaDoc
# comments will behave just like the Qt-style comments (thus requiring an
# explict @brief command for a brief description.
JAVADOC_AUTOBRIEF = YES
# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
# member inherits the documentation from any documented member that it
# reimplements.
INHERIT_DOCS = YES
# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
# is inserted in the documentation for inline members.
INLINE_INFO = YES
# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
# will sort the (detailed) documentation of file and class members
# alphabetically by member name. If set to NO the members will appear in
# declaration order.
SORT_MEMBER_DOCS = YES
# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
# tag is set to YES, then doxygen will reuse the documentation of the first
# member in the group (if any) for the other members of the group. By default
# all members of a group must be documented explicitly.
DISTRIBUTE_GROUP_DOC = NO
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
# Doxygen uses this value to replace tabs by spaces in code fragments.
TAB_SIZE = 8
# The ENABLE_SECTIONS tag can be used to enable conditional
# documentation sections, marked by \if sectionname ... \endif.
ENABLED_SECTIONS =
# The GENERATE_TODOLIST tag can be used to enable (YES) or
# disable (NO) the todo list. This list is created by putting \todo
# commands in the documentation.
GENERATE_TODOLIST = YES
# The GENERATE_TESTLIST tag can be used to enable (YES) or
# disable (NO) the test list. This list is created by putting \test
# commands in the documentation.
GENERATE_TESTLIST = YES
# The GENERATE_BUGLIST tag can be used to enable (YES) or
# disable (NO) the bug list. This list is created by putting \bug
# commands in the documentation.
GENERATE_BUGLIST = YES
# This tag can be used to specify a number of aliases that acts
# as commands in the documentation. An alias has the form "name=value".
# For example adding "sideeffect=\par Side Effects:\n" will allow you to
# put the command \sideeffect (or @sideeffect) in the documentation, which
# will result in a user defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.
ALIASES =
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
# the initial value of a variable or define consist of for it to appear in
# the documentation. If the initializer consists of more lines than specified
# here it will be hidden. Use a value of 0 to hide initializers completely.
# The appearance of the initializer of individual variables and defines in the
# documentation can be controlled using \showinitializer or \hideinitializer
# command in the documentation regardless of this setting.
MAX_INITIALIZER_LINES = 30
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
# only. Doxygen will then generate output that is more tailored for C.
# For instance some of the names that are used will be different. The list
# of all members will be omitted, etc.
OPTIMIZE_OUTPUT_FOR_C = NO
# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
# at the bottom of the documentation of classes and structs. If set to YES the
# list will mention the files that were used to generate the documentation.
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
# The QUIET tag can be used to turn on/off the messages that are generated
# by doxygen. Possible values are YES and NO. If left blank NO is used.
QUIET = NO
# The WARNINGS tag can be used to turn on/off the warning messages that are
# generated by doxygen. Possible values are YES and NO. If left blank
# NO is used.
WARNINGS = YES
# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
# automatically be disabled.
WARN_IF_UNDOCUMENTED = YES
# The WARN_FORMAT tag determines the format of the warning messages that
# doxygen can produce. The string should contain the $file, $line, and $text
# tags, which will be replaced by the file and line number from which the
# warning originated and the warning text.
WARN_FORMAT = "$file:$line: $text"
# The WARN_LOGFILE tag can be used to specify a file to which warning
# and error messages should be written. If left blank the output is written
# to stderr.
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
# The INPUT tag can be used to specify the files and/or directories that contain
# documented source files. You may enter file names like "myfile.cpp" or
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = \
DoxygenMain.cxx \
simgear/bucket \
simgear/compiler.h \
simgear/constants.h \
simgear/debug \
simgear/environment \
simgear/ephemeris \
simgear/io \
simgear/magvar \
simgear/math \
simgear/misc \
simgear/nasal \
simgear/props \
simgear/route \
simgear/scene \
simgear/screen \
simgear/serial \
simgear/structure \
simgear/sg_inlines.h \
simgear/sg_traits.hxx \
simgear/sound \
simgear/threads \
simgear/timing \
simgear/xml
# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank all files are included.
FILE_PATTERNS = *.h *.hxx *.c *.cxx *.cpp
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
# should be searched for input files as well. Possible values are YES and NO.
# If left blank NO is used.
RECURSIVE = YES
# The EXCLUDE tag can be used to specify files and/or directories that should
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE = simgear/scene/sky/clouds3d
# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
# certain files from those directories.
EXCLUDE_PATTERNS =
# The EXAMPLE_PATH tag can be used to specify one or more files or
# directories that contain example code fragments that are included (see
# the \include command).
EXAMPLE_PATH =
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank all files are included.
EXAMPLE_PATTERNS =
# The IMAGE_PATH tag can be used to specify one or more files or
# directories that contain image that are included in the documentation (see
# the \image command).
IMAGE_PATH =
# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
# by executing (via popen()) the command <filter> <input-file>, where <filter>
# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
# input file. Doxygen will then use the output that the filter program writes
# to standard output.
INPUT_FILTER =
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will be used to filter the input files when producing source
# files to browse.
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
# of all compounds will be generated. Enable this if the project
# contains a lot of classes, structs, unions or interfaces.
ALPHABETICAL_INDEX = YES
# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
# in which this list will be split (can be a number in the range [1..20])
COLS_IN_ALPHA_INDEX = 5
# In case all classes in a project start with a common prefix, all
# classes will be put under the same header in the alphabetical index.
# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
# should be ignored while generating the index headers.
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
# generate HTML output.
GENERATE_HTML = YES
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `html' will be used as the default path.
HTML_OUTPUT = html
# The HTML_HEADER tag can be used to specify a personal HTML header for
# each generated HTML page. If it is left blank doxygen will generate a
# standard header.
HTML_HEADER =
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
# each generated HTML page. If it is left blank doxygen will generate a
# standard footer.
HTML_FOOTER =
# The HTML_STYLESHEET tag can be used to specify a user defined cascading
# style sheet that is used by each HTML page. It can be used to
# fine-tune the look of the HTML output. If the tag is left blank doxygen
# will generate a default style sheet
HTML_STYLESHEET =
# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
# files or namespaces will be aligned in HTML using tables. If set to
# NO a bullet list will be used.
HTML_ALIGN_MEMBERS = YES
# If the GENERATE_HTMLHELP tag is set to YES, additional index files
# will be generated that can be used as input for tools like the
# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
# of the generated HTML documentation.
GENERATE_HTMLHELP = NO
# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
# controls if a separate .chi index file is generated (YES) or that
# it should be included in the master .chm file (NO).
GENERATE_CHI = NO
# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
# controls whether a binary table of contents is generated (YES) or a
# normal table of contents (NO) in the .chm file.
BINARY_TOC = NO
# The TOC_EXPAND flag can be set YES to add extra items for group members
# to the contents of the Html help documentation and to the tree view.
TOC_EXPAND = NO
# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
# top of each HTML page. The value NO (the default) enables the index and
# the value YES disables it.
DISABLE_INDEX = NO
# This tag can be used to set the number of enum values (range [1..20])
# that doxygen will group on one line in the generated HTML documentation.
ENUM_VALUES_PER_LINE = 4
# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
# generated containing a tree-like index structure (just like the one that
# is generated for HTML Help). For this to work a browser that supports
# JavaScript and frames is required (for instance Netscape 4.0+
# or Internet explorer 4.0+).
GENERATE_TREEVIEW = NO
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
# used to set the initial width (in pixels) of the frame in which the tree
# is shown.
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
# generate Latex output.
GENERATE_LATEX = YES
# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `latex' will be used as the default path.
LATEX_OUTPUT = latex
# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
# LaTeX documents. This may be useful for small projects and may help to
# save some trees in general.
COMPACT_LATEX = NO
# The PAPER_TYPE tag can be used to set the paper type that is used
# by the printer. Possible values are: a4, a4wide, letter, legal and
# executive. If left blank a4wide will be used.
PAPER_TYPE = letter
# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
# packages that should be included in the LaTeX output.
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
# the generated latex document. The header should contain everything until
# the first chapter. If it is left blank doxygen will generate a
# standard header. Notice: only use this tag if you know what you are doing!
LATEX_HEADER =
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
# is prepared for conversion to pdf (using ps2pdf). The pdf file will
# contain links (just like the HTML output) instead of page references
# This makes the output suitable for online browsing using a pdf viewer.
PDF_HYPERLINKS = NO
# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
# plain latex in the generated Makefile. Set this option to YES to get a
# higher quality PDF documentation.
USE_PDFLATEX = NO
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
# command to the generated LaTeX files. This will instruct LaTeX to keep
# running if errors occur, instead of asking the user for help.
# This option is also used when generating formulas in HTML.
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
# The RTF output is optimised for Word 97 and may not look very pretty with
# other RTF readers or editors.
GENERATE_RTF = YES
# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `rtf' will be used as the default path.
RTF_OUTPUT = rtf
# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
# RTF documents. This may be useful for small projects and may help to
# save some trees in general.
COMPACT_RTF = NO
# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
# will contain hyperlink fields. The RTF file will
# contain links (just like the HTML output) instead of page references.
# This makes the output suitable for online browsing using a WORD or other.
# programs which support those fields.
# Note: wordpad (write) and others do not support links.
RTF_HYPERLINKS = NO
# Load stylesheet definitions from file. Syntax is similar to doxygen's
# config file, i.e. a series of assigments. You only have to provide
# replacements, missing definitions are set to their default value.
RTF_STYLESHEET_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
# generate man pages
GENERATE_MAN = YES
# The MAN_OUTPUT tag is used to specify where the man pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `man' will be used as the default path.
MAN_OUTPUT = man
# The MAN_EXTENSION tag determines the extension that is added to
# the generated man pages (default is the subroutine's section .3)
MAN_EXTENSION = .3
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
# evaluate all C-preprocessor directives found in the sources and include
# files.
ENABLE_PREPROCESSING = YES
# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
# names in the source code. If set to NO (the default) only conditional
# compilation will be performed. Macro expansion can be done in a controlled
# way by setting EXPAND_ONLY_PREDEF to YES.
MACRO_EXPANSION = NO
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
# then the macro expansion is limited to the macros specified with the
# PREDEFINED and EXPAND_AS_PREDEFINED tags.
EXPAND_ONLY_PREDEF = NO
# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
# in the INCLUDE_PATH (see below) will be search if a #include is found.
SEARCH_INCLUDES = YES
# The INCLUDE_PATH tag can be used to specify one or more directories that
# contain include files that are not input files but should be processed by
# the preprocessor.
INCLUDE_PATH =
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
# directories. If left blank, the patterns specified with FILE_PATTERNS will
# be used.
INCLUDE_FILE_PATTERNS =
# The PREDEFINED tag can be used to specify one or more macro names that
# are defined before the preprocessor is started (similar to the -D option of
# gcc). The argument of the tag is a list of macros of the form: name
# or name=definition (no spaces). If the definition and the = are
# omitted =1 is assumed.
PREDEFINED =
# If the MACRO_EXPANSION and EXPAND_PREDEF_ONLY tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
# The macro definition that is found in the sources will be used.
# Use the PREDEFINED tag if you want to use a different macro definition.
EXPAND_AS_DEFINED =
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
# The TAGFILES tag can be used to specify one or more tagfiles.
TAGFILES =
# When a file name is specified after GENERATE_TAGFILE, doxygen will create
# a tag file that is based on the input files it reads.
GENERATE_TAGFILE =
# If the ALLEXTERNALS tag is set to YES all external classes will be listed
# in the class index. If set to NO only the inherited external classes
# will be listed.
ALLEXTERNALS = NO
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz, a graph visualization
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
# have no effect if this option is set to NO (the default)
HAVE_DOT = NO
# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect inheritance relations. Setting this tag to YES will force the
# the CLASS_DIAGRAMS tag to NO.
CLASS_GRAPH = YES
# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect implementation dependencies (inheritance, containment, and
# class references variables) of the class with other documented classes.
COLLABORATION_GRAPH = YES
# If the ENABLE_PREPROCESSING, INCLUDE_GRAPH, and HAVE_DOT tags are set to
# YES then doxygen will generate a graph for each documented file showing
# the direct and indirect include dependencies of the file with other
# documented files.
INCLUDE_GRAPH = YES
# If the ENABLE_PREPROCESSING, INCLUDED_BY_GRAPH, and HAVE_DOT tags are set to
# YES then doxygen will generate a graph for each documented header file showing
# the documented files that directly or indirectly include this file
INCLUDED_BY_GRAPH = YES
# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
# will graphical hierarchy of all classes instead of a textual one.
GRAPHICAL_HIERARCHY = YES
# The tag DOT_PATH can be used to specify the path where the dot tool can be
# found. If left blank, it is assumed the dot tool can be found on the path.
DOT_PATH =
# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
# this value, doxygen will try to truncate the graph, so that it fits within
# the specified constraint. Beware that most browsers cannot cope with very
# large images.
MAX_DOT_GRAPH_WIDTH = 1024
# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
# this value, doxygen will try to truncate the graph, so that it fits within
# the specified constraint. Beware that most browsers cannot cope with very
# large images.
MAX_DOT_GRAPH_HEIGHT = 1024
# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
# generate a legend page explaining the meaning of the various boxes and
# arrows in the dot generated graphs.
GENERATE_LEGEND = YES
# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
# remove the intermedate dot files that are used to generate
# the various graphs.
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
# The SEARCHENGINE tag specifies whether or not a search engine should be
# used. If set to NO the values of all tags below this one will be ignored.
SEARCHENGINE = NO
# The CGI_NAME tag should be the name of the CGI script that
# starts the search engine (doxysearch) with the correct parameters.
# A script with this name will be generated by doxygen.
CGI_NAME = search.cgi
# The CGI_URL tag should be the absolute URL to the directory where the
# cgi binaries are located. See the documentation of your http daemon for
# details.
CGI_URL =
# The DOC_URL tag should be the absolute URL to the directory where the
# documentation is located. If left blank the absolute path to the
# documentation, with file:// prepended to it, will be used.
DOC_URL =
# The DOC_ABSPATH tag should be the absolute path to the directory where the
# documentation is located. If left blank the directory on the local machine
# will be used.
DOC_ABSPATH =
# The BIN_ABSPATH tag must point to the directory where the doxysearch binary
# is installed.
BIN_ABSPATH = /usr/local/bin/
# The EXT_DOC_PATHS tag can be used to specify one or more paths to
# documentation generated for other projects. This allows doxysearch to search
# the documentation for these projects as well.
EXT_DOC_PATHS =
+108
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@@ -0,0 +1,108 @@
/* This is a dummy code file that only contains doxygen main page
documentation. It has a .cxx extension so that emacs will happily
autoindent correctly. */
/** \mainpage SimGear
* Simulation, Visualization, and Game development libraries.
* \section intro Introduction
*
* SimGear is a collection of libraries which provide a variety of
* functionality useful for building simulations, visualizations, and
* even games. All the SimGear code is designed to be portable across
* a wide variety of platforms and compilers. It has primarily been
* developed in support of the FlightGear project, but as development
* moves forward, we are generalizing the code to make more of it
* useful for other types of applications.
*
* Some of the functionality provide includes
*
* - Compiler and platform abstractions for many tricky differences.
* (compiler.h)
*
* - A whole earth tiling/indexing scheme. (SGBucket)
*
* - A console debugging output scheme that tracks severity and
* category that can be completely compiled out for a final build release.
* (logstream.hxx)
*
* - Code to manage "real" time (SGTime), time zones (SGTimeZone), and
* millesecond time differences (SGTimeStamp).
*
* - Code to calculate accurate positions of sun, moon, stars, and
* planets for a given time, date, season, earth location, etc.
* (SGEphemeris)
*
* - Code to render a realistic sky dome, cloud layers, sun, moon,
* stars, and planets all with realistic day/night/sunset/sunrise
* effects. Includes things like correct moon phase, textured moon,
* sun halo, etc. (SGSky is built on top of SGCloudLayer ...)
*
* - Simple serial (SGSerial), file (SGFile), socket (SGSocket), and
* UDP socket (SGSocketUDP) I/O abstractions.
*
* - Code to calculate magnetic variation. (SGMagVar)
*
* - A variety of classes and functions for interpolation tables
* (SGInterpTable), least squares computation (leastsqs.hxx), 3D
* point/vectors (Point3D), 3D polar math and conversions (polar3d.hxx),
* WGS-84 math and conversions (sg_geodesy.hxx), random number abstraction
* (sg_random.h), STL conglomerates for common list types (sg_types.hxx),
* and other vector and linear algebra routines (vector.hxx)
*
* - An abstraction to hide platform dependent path naming schemes. (SGPath)
*
* - A C++ streams wrapper to handle compress input/output streams.
* (sg_gzifstream)
*
* - An optimized "property manager" which associates ascii property
* names with their corresponding value. This can be a great way to build
* loose linkages between modules, or build linkages/connections that can
* be determined from config files or at runtime. (SGPropertyNode)
* Also included is a set of functions to dump the property tree into a
* standard xml file and subsequently read/parse a standard xml file and
* rebuild the associated property tree. (props_io.hxx)
*
* - Scene management and drawing routines:
* - material property management
* - object management
* - terrain tile management and paging
* - sky dome rendering (with ephemeral objects)
*
* - Code to handle screen dumps (screen-dump.hxx) and ultra-hires
* tile rendered screen dumps (tr.h)
*
* - A sound effects manager. (SGSoundMgr, SGSimpleSound, SGSound)
*
* - A threading abstraction. (SGThread)
*
* - A simple but highly functional XML parser that interfaces nicely
* with the property manager. (easyxml.hxx)
* \section supports Supported Platforms
* SimGear has been built on the following platforms:
*
* - Linux (x86)
* - Windows (MSVC, Cygwin, Mingwin)
* - SGI (native compilers)
* - Mac OS X
* - FreeBSD
* \section depends Dependencies
*
* SimGear depends on several other open source packages. These must
* be installed before SimGear can be installed:
*
* - glut and opengl
* - plib (http://plib.sf.net)
* - metakit
* - zlib
* - libjpeg (optional)
* - pthread (optional)
* \section license Licensing
*
* SimGear is licensed under the terms of the LGPL
*/
-13
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@@ -1,13 +0,0 @@
noinst_LIBRARIES = libBucket.a
libBucket_a_SOURCES = newbucket.cxx newbucket.hxx
# bin_PROGRAMS = testbucket
# testbucket_SOURCES = testbucket.cxx
# testbucket_LDADD = \
# $(top_builddir)/Lib/Bucket/libBucket.a \
# $(top_builddir)/Lib/Misc/libMisc.a
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
-155
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/**************************************************************************
* newbucket.hxx -- new bucket routines for better world modeling
*
* Written by Curtis L. Olson, started February 1999.
*
* Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <math.h>
#include <Misc/fgpath.hxx>
#include "newbucket.hxx"
// Build the path name for this bucket
string FGBucket::gen_base_path() const {
// long int index;
int top_lon, top_lat, main_lon, main_lat;
char hem, pole;
char raw_path[256];
top_lon = lon / 10;
main_lon = lon;
if ( (lon < 0) && (top_lon * 10 != lon) ) {
top_lon -= 1;
}
top_lon *= 10;
if ( top_lon >= 0 ) {
hem = 'e';
} else {
hem = 'w';
top_lon *= -1;
}
if ( main_lon < 0 ) {
main_lon *= -1;
}
top_lat = lat / 10;
main_lat = lat;
if ( (lat < 0) && (top_lat * 10 != lat) ) {
top_lat -= 1;
}
top_lat *= 10;
if ( top_lat >= 0 ) {
pole = 'n';
} else {
pole = 's';
top_lat *= -1;
}
if ( main_lat < 0 ) {
main_lat *= -1;
}
sprintf(raw_path, "%c%03d%c%02d/%c%03d%c%02d",
hem, top_lon, pole, top_lat,
hem, main_lon, pole, main_lat);
FGPath path( raw_path );
return path.str();
}
// find the bucket which is offset by the specified tile units in the
// X & Y direction. We need the current lon and lat to resolve
// ambiguities when going from a wider tile to a narrower one above or
// below. This assumes that we are feeding in
FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
FGBucket result( dlon, dlat );
double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN;
// walk dy units in the lat direction
result.set_bucket( dlon, clat );
// find the lon span for the new latitude
double span = bucket_span( clat );
// walk dx units in the lon direction
double tmp = dlon + dx * span;
while ( tmp < -180.0 ) {
tmp += 360.0;
}
while ( tmp >= 180.0 ) {
tmp -= 360.0;
}
result.set_bucket( tmp, clat );
return result;
}
// calculate the offset between two buckets
void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
// Latitude difference
double c1_lat = b1.get_center_lat();
double c2_lat = b2.get_center_lat();
double diff_lat = c2_lat - c1_lat;
#ifdef HAVE_RINT
*dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
#else
if ( diff_lat > 0 ) {
*dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
} else {
*dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
}
#endif
// longitude difference
double c1_lon = b1.get_center_lon();
double c2_lon = b2.get_center_lon();
double diff_lon = c2_lon - c1_lon;
double span;
if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
span = bucket_span(c1_lat);
} else {
span = bucket_span(c2_lat);
}
#ifdef HAVE_RINT
*dx = (int)rint( diff_lon / span );
#else
if ( diff_lon > 0 ) {
*dx = (int)( diff_lon / span + 0.5 );
} else {
*dx = (int)( diff_lon / span - 0.5 );
}
#endif
}
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/**************************************************************************
* newbucket.hxx -- new bucket routines for better world modeling
*
* Written by Curtis L. Olson, started February 1999.
*
* Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
**************************************************************************/
#ifndef _NEWBUCKET_HXX
#define _NEWBUCKET_HXX
#include <Include/compiler.h>
#ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
# include <cstdio> // sprintf()
# include <iostream>
#else
# include <math.h>
# include <stdio.h> // sprintf()
# include <iostream.h>
#endif
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
# include <math.h> // needed fabs()
#endif
#include STL_STRING
FG_USING_STD(string);
#if ! defined( FG_HAVE_NATIVE_SGI_COMPILERS )
FG_USING_STD(ostream);
#endif
#include <Include/fg_constants.h>
#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
class FGBucket;
ostream& operator<< ( ostream&, const FGBucket& );
bool operator== ( const FGBucket&, const FGBucket& );
class FGBucket {
private:
double cx, cy; // centerpoint (lon, lat) in degrees of bucket
int lon; // longitude index (-180 to 179)
int lat; // latitude index (-90 to 89)
int x; // x subdivision (0 to 7)
int y; // y subdivision (0 to 7)
public:
// default constructor
FGBucket();
// create a bucket which would contain the specified lon/lat
FGBucket(const double lon, const double lat);
// create a bucket based on "long int" index
FGBucket(const long int bindex);
// create an impossible bucket if false
FGBucket(const bool is_good);
~FGBucket();
// Set the bucket params for the specified lat and lon
void set_bucket( double dlon, double dlat );
void make_bad ( void );
// Generate the unique scenery tile index for this bucket
long int gen_index();
string gen_index_str() const;
// Build the path name for this bucket
string gen_base_path() const;
// return the center lon of a tile
double get_center_lon() const;
// return width of the tile
double get_width() const;
// return the center lat of a tile
double get_center_lat() const;
// return height of the tile
double get_height() const;
// Informational methods
inline int get_lon() const { return lon; }
inline int get_lat() const { return lat; }
inline int get_x() const { return x; }
inline int get_y() const { return y; }
// friends
friend ostream& operator<< ( ostream&, const FGBucket& );
friend bool operator== ( const FGBucket&, const FGBucket& );
};
// return the horizontal tile span factor based on latitude
inline double bucket_span( double l ) {
if ( l >= 89.0 ) {
return 360.0;
} else if ( l >= 88.0 ) {
return 8.0;
} else if ( l >= 86.0 ) {
return 4.0;
} else if ( l >= 83.0 ) {
return 2.0;
} else if ( l >= 76.0 ) {
return 1.0;
} else if ( l >= 62.0 ) {
return 0.5;
} else if ( l >= 22.0 ) {
return 0.25;
} else if ( l >= -22.0 ) {
return 0.125;
} else if ( l >= -62.0 ) {
return 0.25;
} else if ( l >= -76.0 ) {
return 0.5;
} else if ( l >= -83.0 ) {
return 1.0;
} else if ( l >= -86.0 ) {
return 2.0;
} else if ( l >= -88.0 ) {
return 4.0;
} else if ( l >= -89.0 ) {
return 8.0;
} else {
return 360.0;
}
}
// Set the bucket params for the specified lat and lon
inline void FGBucket::set_bucket( double dlon, double dlat ) {
//
// latitude first
//
double span = bucket_span( dlat );
double diff = dlon - (double)(int)dlon;
// cout << "diff = " << diff << " span = " << span << endl;
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)dlon;
} else {
lon = (int)dlon - 1;
}
// find subdivision or super lon if needed
if ( span < FG_EPSILON ) {
// polar cap
lon = 0;
x = 0;
} else if ( span <= 1.0 ) {
x = (int)((dlon - lon) / span);
} else {
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)( (int)(lon / span) * span);
} else {
// cout << " lon = " << lon
// << " tmp = " << (int)((lon-1) / span) << endl;
lon = (int)( (int)((lon + 1) / span) * span - span);
if ( lon < -180 ) {
lon = -180;
}
}
x = 0;
}
//
// then latitude
//
diff = dlat - (double)(int)dlat;
if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
lat = (int)dlat;
} else {
lat = (int)dlat - 1;
}
y = (int)((dlat - lat) * 8);
}
// default constructor
inline FGBucket::FGBucket() {}
// constructor for specified location
inline FGBucket::FGBucket(const double dlon, const double dlat) {
set_bucket(dlon, dlat);
}
// create an impossible bucket if false
inline FGBucket::FGBucket(const bool is_good) {
set_bucket(0.0, 0.0);
if ( !is_good ) {
lon = -1000;
}
}
// Parse a unique scenery tile index and find the lon, lat, x, and y
inline FGBucket::FGBucket(const long int bindex) {
long int index = bindex;
lon = index >> 14;
index -= lon << 14;
lon -= 180;
lat = index >> 6;
index -= lat << 6;
lat -= 90;
y = index >> 3;
index -= y << 3;
x = index;
}
// default destructor
inline FGBucket::~FGBucket() {}
// Generate the unique scenery tile index for this bucket
//
// The index is constructed as follows:
//
// 9 bits - to represent 360 degrees of longitude (-180 to 179)
// 8 bits - to represent 180 degrees of latitude (-90 to 89)
//
// Each 1 degree by 1 degree tile is further broken down into an 8x8
// grid. So we also need:
//
// 3 bits - to represent x (0 to 7)
// 3 bits - to represent y (0 to 7)
inline long int FGBucket::gen_index() {
return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
}
inline string FGBucket::gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
}
// return the center lon of a tile
inline double FGBucket::get_center_lon() const {
double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
if ( span >= 1.0 ) {
return lon + span / 2.0;
} else {
return lon + x * span + span / 2.0;
}
}
// return the center lat of a tile
inline double FGBucket::get_center_lat() const {
return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
}
// return width of the tile
inline double FGBucket::get_width() const {
return bucket_span( get_center_lat() );
}
// return height of the tile
inline double FGBucket::get_height() const {
return FG_BUCKET_SPAN;
}
// create an impossible bucket
inline void FGBucket::make_bad( void ) {
set_bucket(0.0, 0.0);
lon = -1000;
}
// offset a bucket struct by the specified tile units in the X & Y
// direction
FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
// calculate the offset between two buckets
void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
/*
// Given a lat/lon, fill in the local tile index array
void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
*/
inline ostream&
operator<< ( ostream& out, const FGBucket& b )
{
return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
}
inline bool
operator== ( const FGBucket& b1, const FGBucket& b2 )
{
return ( b1.lon == b2.lon &&
b1.lat == b2.lat &&
b1.x == b2.x &&
b1.y == b2.y );
}
#endif // _NEWBUCKET_HXX
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// test new bucket routines
#include "newbucket.cxx"
main() {
double lat = 21.9625;
double lon = -110.0 + 0.0625;
/*
while ( lon < 180 ) {
FGBucket b1( lon, lat );
long int index = b1.gen_index();
FGBucket b2( index );
cout << lon << "," << lat << " ";
cout << b2 << " " << b2.get_center_lon() << ","
<< b2.get_center_lat() << endl;
lon += 0.125;
}
*/
FGBucket b1;
for ( int j = 2; j >= -2; j-- ) {
for ( int i = -2; i < 3; i++ ) {
b1 = fgBucketOffset(lon, lat, i, j);
cout << "(" << i << "," << j << ")" << b1 << "\t";
}
cout << endl;
}
}
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@@ -1,11 +0,0 @@
EXTRA_DIST = logtest.cxx
noinst_LIBRARIES = libDebug.a
libDebug_a_SOURCES = \
debug_types.h \
logstream.cxx logstream.hxx
# fg_debug.c fg_debug.h \
INCLUDES += -I$(top_builddir)
-37
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@@ -1,37 +0,0 @@
// NB: To add a dbg_class, add it here, and add it to the structure in
// fg_debug.c
typedef enum {
FG_NONE = 0x00000000,
FG_TERRAIN = 0x00000001,
FG_ASTRO = 0x00000002,
FG_FLIGHT = 0x00000004,
FG_INPUT = 0x00000008,
FG_GL = 0x00000010,
FG_VIEW = 0x00000020,
FG_COCKPIT = 0x00000040,
FG_GENERAL = 0x00000080,
FG_MATH = 0x00000100,
FG_EVENT = 0x00000200,
FG_AIRCRAFT = 0x00000400,
FG_AUTOPILOT = 0x00000800,
FG_SERIAL = 0x00001000,
FG_CLIPPER = 0x00002000,
FG_UNDEFD = 0x00004000, // For range checking
FG_ALL = 0xFFFFFFFF
} fgDebugClass;
// NB: To add a priority, add it here.
typedef enum {
FG_BULK, // For frequent messages
FG_DEBUG, // Less frequent debug type messages
FG_INFO, // Informatory messages
FG_WARN, // Possible impending problem
FG_ALERT // Very possible impending problem
// FG_EXIT, // Problem (no core)
// FG_ABORT // Abandon ship (core)
} fgDebugPriority;
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/* -*- Mode: C++ -*-
*
* fg_debug.c -- Flight Gear debug utility functions
*
* Written by Paul Bleisch, started January 1998.
*
* Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
**************************************************************************/
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <Include/cmdargs.h> // Line to command line arguments
#include "fg_debug.h"
static int fg_DebugSem = 1;
fgDebugClass fg_DebugClass = FG_NONE; // Need visibility for
fgDebugPriority fg_DebugPriority = FG_INFO; // command line processing.
static fgDebugCallback fg_DebugCallback = NULL;
FILE *fg_DebugOutput = NULL; // Visibility needed for command line processor.
// This can be set to a FILE from the command
// line. If not, it will be set to stderr.
/* TODO: Actually make this thing thread safe */
#ifdef USETHREADS
#define FG_GRABDEBUGSEM while( --fg_DebugSem < 0 ) { fg_DebugSem++; }
#define FG_RELEASEDEBUGSEM fg_DebugSem++;
#else
#define FG_GRABDEBUGSEM
#define FG_RELEASEDEBUGSEM
#endif
/* Used for convienence initialization from env variables.
*/
static struct {
char *str;
fgDebugClass dbg_class;
} fg_DebugClasses[] = {
{ "FG_NONE", 0x00000000 },
{ "FG_TERRAIN", 0x00000001 },
{ "FG_ASTRO", 0x00000002 },
{ "FG_FLIGHT", 0x00000004 },
{ "FG_INPUT", 0x00000008 },
{ "FG_GL", 0x00000010 },
{ "FG_VIEW", 0x00000020 },
{ "FG_COCKPIT", 0x00000040 },
{ "FG_GENERAL", 0x00000080 },
{ "FG_MATH", 0x00000100 },
{ "FG_EVENT", 0x00000200 },
{ "FG_AIRCRAFT", 0x00000400 },
{ "FG_AUTOPILOT", 0x00000800 },
/* Do not edit below here, last entry should be null */
{ "FG_ALL", 0xFFFFFFFF },
{ NULL, 0 }
};
static fgDebugClass fgDebugStrToClass( char *str );
/* fgInitDebug =============================================================*/
void fgInitDebug( void ) {
char *pszClass, *pszPrio, *pszFile;
// Support for log file/alt debug output via command line, environment or
// reasonable default.
/*
if( strlen( logArgbuf ) > 3) { // First check for command line option
// Assumed that we will append.
fg_DebugOutput = fopen(logArgbuf, "a+" );
}
*/
if( !fg_DebugOutput ) { // If not set on command line, environment?
pszFile = getenv( "FG_DEBUGFILE" );
if( pszFile ) { // There is such an environmental variable.
fg_DebugOutput = fopen( pszFile, "a+" );
}
}
if( !fg_DebugOutput ) { // If neither command line nor environment
fg_DebugOutput = stderr; // then we use the fallback position
}
FG_GRABDEBUGSEM;
fg_DebugSem = fg_DebugSem; /* shut up GCC */
// Test command line option overridge of debug priority. If the value
// is in range (properly optioned) the we will override both defaults
// and the environmental value.
/*
if ((priorityArgValue >= FG_BULK) && (priorityArgValue <= FG_ABORT)) {
fg_DebugPriority = priorityArgValue;
} else { // Either not set or out of range. We will not warn the user.
*/
pszPrio = getenv( "FG_DEBUGPRIORITY" );
if( pszPrio ) {
fg_DebugPriority = atoi( pszPrio );
fprintf( stderr,
"fg_debug.c: Environment overrides default debug priority (%d)\n",
fg_DebugPriority );
}
/* } */
/*
if ((debugArgValue >= FG_ALL) && (debugArgValue < FG_UNDEFD)) {
fg_DebugPriority = priorityArgValue;
} else { // Either not set or out of range. We will not warn the user.
*/
pszClass = getenv( "FG_DEBUGCLASS" );
if( pszClass ) {
fg_DebugClass = fgDebugStrToClass( pszClass );
fprintf( stderr,
"fg_debug.c: Environment overrides default debug class (0x%08X)\n",
fg_DebugClass );
}
/* } */
FG_RELEASEDEBUGSEM;
}
/* fgDebugStrToClass ======================================================*/
fgDebugClass fgDebugStrToClass( char *str ) {
char *hex = "0123456789ABCDEF";
char *hexl = "0123456789abcdef";
char *pt, *p, *ph, ps = 1;
unsigned int val = 0, i;
if( str == NULL ) {
return 0;
}
/* Check for 0xXXXXXX notation */
p = strstr( str, "0x");
if( p ) {
p++; p++;
while (*p) {
ph = strchr(hex,*p);
if ( ph ) {
val <<= 4;
val += ph-hex;
p++;
} else {
ph = strchr(hexl,*p);
if ( ph ) {
val <<= 4;
val += ph-hex;
p++;
} else {
// fprintf( stderr, "Error in hex string '%s'\n", str );
return FG_NONE;
}
}
}
} else {
/* Must be in string format */
p = str;
ps = 1;
while( ps ) {
while( *p && (*p==' ' || *p=='\t') ) p++; /* remove whitespace */
pt = p; /* mark token */
while( *p && (*p!='|') ) p++; /* find OR or EOS */
ps = *p; /* save value at p so we can attempt to be bounds safe */
*p++ = 0; /* terminate token */
/* determine value for token */
i=0;
while( fg_DebugClasses[i].str &&
strncmp( fg_DebugClasses[i].str, pt,
strlen(fg_DebugClasses[i].str)) ) i++;
if( fg_DebugClasses[i].str == NULL ) {
fprintf( stderr,
"fg_debug.c: Could not find message class '%s'\n",
pt );
} else {
val |= fg_DebugClasses[i].dbg_class;
}
}
}
return (fgDebugClass)val;
}
/* fgSetDebugOutput =======================================================*/
void fgSetDebugOutput( FILE *out ) {
FG_GRABDEBUGSEM;
fflush( fg_DebugOutput );
fg_DebugOutput = out;
FG_RELEASEDEBUGSEM;
}
/* fgSetDebugLevels =======================================================*/
void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio ) {
FG_GRABDEBUGSEM;
fg_DebugClass = dbg_class;
fg_DebugPriority = prio;
FG_RELEASEDEBUGSEM;
}
/* fgRegisterDebugCallback ================================================*/
fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback ) {
fgDebugCallback old;
FG_GRABDEBUGSEM;
old = fg_DebugCallback;
fg_DebugCallback = callback;
FG_RELEASEDEBUGSEM;
return old;
}
/* fgPrintf ===============================================================*/
int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... ) {
char szOut[1024+1];
va_list ap;
int ret = 0;
// If no action to take, then don't bother with the semaphore
// activity Slight speed benefit.
// printf("dbg_class = %d fg_DebugClass = %d\n", dbg_class, fg_DebugClass);
// printf("prio = %d fg_DebugPriority = %d\n", prio, fg_DebugPriority);
if( !(dbg_class & fg_DebugClass) ) {
// Failed to match a specific debug class
if ( prio < fg_DebugPriority ) {
// priority is less than requested
// "ret" is zero anyway. But we might think about changing
// it upon some error condition?
return ret;
}
}
FG_GRABDEBUGSEM;
/* ret = vsprintf( szOut, fmt, (&fmt+1)); (but it didn't work, thus ... */
va_start (ap, fmt);
ret = vsprintf( szOut, fmt, ap);
va_end (ap);
if( fg_DebugCallback!=NULL && fg_DebugCallback(dbg_class, prio, szOut) ) {
FG_RELEASEDEBUGSEM;
return ret;
} else {
fprintf( fg_DebugOutput, szOut );
FG_RELEASEDEBUGSEM;
if( prio == FG_EXIT ) {
exit(0);
} else if( prio == FG_ABORT ) {
abort();
}
}
return ret;
}
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/* -*- Mode: C++ -*-
*
* fg_debug.h -- Flight Gear debug utility functions
*
* Written by Paul Bleisch, started January 1998.
*
* Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
**************************************************************************/
#error "use logstream"
#ifndef _FG_DEBUG_H
#define _FG_DEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
/* NB: To add a dbg_class, add it here, and add it to the structure in
fg_debug.c */
typedef enum {
FG_NONE = 0x00000000,
FG_TERRAIN = 0x00000001,
FG_ASTRO = 0x00000002,
FG_FLIGHT = 0x00000004,
FG_INPUT = 0x00000008,
FG_GL = 0x00000010,
FG_VIEW = 0x00000020,
FG_COCKPIT = 0x00000040,
FG_GENERAL = 0x00000080,
FG_MATH = 0x00000100,
FG_EVENT = 0x00000200,
FG_AIRCRAFT = 0x00000400,
FG_AUTOPILOT = 0x00000800,
FG_UNDEFD = 0x00001000, // For range checking
FG_ALL = 0xFFFFFFFF
} fgDebugClass;
/* NB: To add a priority, add it here. */
typedef enum {
FG_BULK, /* For frequent messages */
FG_DEBUG, /* Less frequent debug type messages */
FG_INFO, /* Informatory messages */
FG_WARN, /* Possible impending problem */
FG_ALERT, /* Very possible impending problem */
FG_EXIT, /* Problem (no core) */
FG_ABORT /* Abandon ship (core) */
} fgDebugPriority;
/* Initialize the debuggin stuff. */
void fgInitDebug( void );
/* fgPrintf
Expects:
class fgDebugClass mask for this message.
prio fgDebugPriority of this message.
fmt printf like string format
... var args for fmt
Returns:
number of items in fmt handled.
This function works like the standard C library function printf() with
the addition of message classes and priorities (see fgDebugClasses
and fgDebugPriorities). These additions allow us to classify messages
and disable sets of messages at runtime. Only messages with a prio
greater than or equal to fg_DebugPriority and in the current debug class
(fg_DebugClass) are printed.
*/
int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... );
/* fgSetDebugLevels()
Expects:
dbg_class Bitmask representing classes to display.
prio Minimum priority of messages to display.
*/
void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio );
/* fgSetDebugOutput()
Expects:
file A FILE* to a stream to send messages to.
It is assumed the file stream is open and writable. The system
defaults to stderr. The current stream is flushed but not
closed.
*/
void fgSetDebugOutput( FILE *out );
/* fgRegisterDebugCallback
Expects:
callback A function that takes parameters as defined by the
fgDebugCallback type.
Returns:
a pointer to the previously registered callback (if any)
Install a user defined debug log callback. This callback is called w
whenever fgPrintf is called. The parameters passed to the callback are
defined above by fgDebugCallback. outstr is the string that is to be
printed. If callback returns nonzero, it is assumed that the message
was handled fully by the callback and **fgPrintf need do no further
processing of the message.** Only one callback may be installed at a
time.
*/
//typedef int (*fgDebugCallback)(fgDebugClass, fgDebugPriority, char *outstr);
//fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
typedef int (*fgDebugCallback)( int DebugClass, int DebugPriority, char *outstr);
fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
// Leave these alone. Access intended for fg_debug and command line processing.
//
extern fgDebugClass fg_DebugClass;
extern fgDebugPriority fg_DebugPriority;
extern FILE * fg_DebugOutput;
#ifdef __cplusplus
}
#endif
#endif /* _FG_DEBUG_H */
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// Stream based logging mechanism.
//
// Written by Bernie Bright, 1998
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "logstream.hxx"
bool logbuf::logging_enabled = true;
fgDebugClass logbuf::logClass = FG_NONE;
fgDebugPriority logbuf::logPriority = FG_INFO;
streambuf* logbuf::sbuf = NULL;
logbuf::logbuf()
{
// if ( sbuf == NULL )
// sbuf = cerr.rdbuf();
}
logbuf::~logbuf()
{
if ( sbuf )
sync();
}
void
logbuf::set_sb( streambuf* sb )
{
if ( sbuf )
sync();
sbuf = sb;
}
void
logbuf::set_log_level( fgDebugClass c, fgDebugPriority p )
{
logClass = c;
logPriority = p;
}
void
logstream::setLogLevels( fgDebugClass c, fgDebugPriority p )
{
logbuf::set_log_level( c, p );
}
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// Stream based logging mechanism.
//
// Written by Bernie Bright, 1998
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _LOGSTREAM_H
#define _LOGSTREAM_H
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Include/compiler.h>
#ifdef FG_HAVE_STD_INCLUDES
# include <streambuf>
# include <iostream>
#else
# include <iostream.h>
# include "Include/fg_traits.hxx"
#endif
#include "debug_types.h"
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
FG_USING_STD(streambuf);
FG_USING_STD(ostream);
FG_USING_STD(cerr);
FG_USING_STD(endl);
#endif
#ifdef __MWERKS__
# define cerr std::cerr and
# define endl std::endl
FG_USING_STD(iostream);
#endif
//
// TODO:
//
// 1. Change output destination. Done.
// 2. Make logbuf thread safe.
// 3. Read environment for default debugClass and debugPriority.
//
//-----------------------------------------------------------------------------
//
// logbuf is an output-only streambuf with the ability to disable sets of
// messages at runtime. Only messages with priority >= logbuf::logPriority
// and debugClass == logbuf::logClass are output.
//
class logbuf : public streambuf
{
public:
#ifndef FG_HAVE_STD_INCLUDES
typedef char_traits<char> traits_type;
typedef char_traits<char>::int_type int_type;
typedef char_traits<char>::pos_type pos_type;
typedef char_traits<char>::off_type off_type;
#endif
// logbuf( streambuf* sb ) : sbuf(sb) {}
logbuf();
~logbuf();
// Is logging enabled?
bool enabled() { return logging_enabled; }
// Set the logging level of subsequent messages.
void set_log_state( fgDebugClass c, fgDebugPriority p );
// Set the global logging level.
static void set_log_level( fgDebugClass c, fgDebugPriority p );
//
void set_sb( streambuf* sb );
protected:
inline virtual int sync();
int_type overflow( int ch );
// int xsputn( const char* s, istreamsize n );
private:
// The streambuf used for actual output. Defaults to cerr.rdbuf().
static streambuf* sbuf;
static bool logging_enabled;
static fgDebugClass logClass;
static fgDebugPriority logPriority;
private:
// Not defined.
logbuf( const logbuf& );
void operator= ( const logbuf& );
};
inline int
logbuf::sync()
{
#ifdef FG_HAVE_STD_INCLUDES
return sbuf->pubsync();
#else
return sbuf->sync();
#endif
}
inline void
logbuf::set_log_state( fgDebugClass c, fgDebugPriority p )
{
logging_enabled = ((c & logClass) != 0 && p >= logPriority);
}
inline logbuf::int_type
logbuf::overflow( int c )
{
return logging_enabled ? sbuf->sputc(c) : (EOF == 0 ? 1: 0);
}
//-----------------------------------------------------------------------------
//
// logstream manipulator for setting the log level of a message.
//
struct loglevel
{
loglevel( fgDebugClass c, fgDebugPriority p )
: logClass(c), logPriority(p) {}
fgDebugClass logClass;
fgDebugPriority logPriority;
};
//-----------------------------------------------------------------------------
//
// A helper class that ensures a streambuf and ostream are constructed and
// destroyed in the correct order. The streambuf must be created before the
// ostream but bases are constructed before members. Thus, making this class
// a private base of logstream, declared to the left of ostream, we ensure the
// correct order of construction and destruction.
//
struct logstream_base
{
// logstream_base( streambuf* sb ) : lbuf(sb) {}
logstream_base() {}
logbuf lbuf;
};
//-----------------------------------------------------------------------------
//
//
//
class logstream : private logstream_base, public ostream
{
public:
// The default is to send messages to cerr.
logstream( ostream& out )
// : logstream_base(out.rdbuf()),
: logstream_base(),
ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
void set_output( ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
// Set the global log class and priority level.
void setLogLevels( fgDebugClass c, fgDebugPriority p );
// Output operator to capture the debug level and priority of a message.
inline ostream& operator<< ( const loglevel& l );
};
inline ostream&
logstream::operator<< ( const loglevel& l )
{
lbuf.set_log_state( l.logClass, l.logPriority );
return *this;
}
//-----------------------------------------------------------------------------
//
// Return the one and only logstream instance.
// We use a function instead of a global object so we are assured that cerr
// has been initialised.
//
inline logstream&
fglog()
{
static logstream logstrm( cerr );
return logstrm;
}
#ifdef FG_NDEBUG
# define FG_LOG(C,P,M)
#elif defined( __MWERKS__ )
# define FG_LOG(C,P,M) ::fglog() << ::loglevel(C,P) << M << std::endl
#else
# define FG_LOG(C,P,M) fglog() << loglevel(C,P) << M << endl
#endif
#endif // _LOGSTREAM_H
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#include <string>
#include "Debug/logstream.hxx"
int
main( int argc, char* argv[] )
{
fglog().setLogLevels( FG_ALL, FG_INFO );
FG_LOG( FG_TERRAIN, FG_BULK, "terrain::bulk" ); // shouldnt appear
FG_LOG( FG_TERRAIN, FG_DEBUG, "terrain::debug" ); // shouldnt appear
FG_LOG( FG_TERRAIN, FG_INFO, "terrain::info" );
FG_LOG( FG_TERRAIN, FG_WARN, "terrain::warn" );
FG_LOG( FG_TERRAIN, FG_ALERT, "terrain::alert" );
int i = 12345;
long l = 54321L;
double d = 3.14159;
string s = "Hello world!";
FG_LOG( FG_EVENT, FG_INFO, "event::info "
<< "i=" << i
<< ", l=" << l
<< ", d=" << d
<< ", d*l=" << d*l
<< ", s=\"" << s << "\"" );
// This shouldn't appear in log output:
FG_LOG( FG_EVENT, FG_DEBUG, "event::debug "
<< "- this should be seen - "
<< "d=" << d
<< ", s=\"" << s << "\"" );
return 0;
}
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if ENABLE_UNIX_SERIAL
SERIAL_DIRS = Serial
else
SERIAL_DIRS =
endif
SUBDIRS = \
Bucket \
Debug \
Math \
Misc \
$(SERIAL_DIRS) \
XGL\
zlib
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/* #include "HEADERS.h" */
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
/* --------------------------------------------------------------------------
* This file contains routines that perform geometry-related operations
* on matrices.
* -------------------------------------------------------------------------*/
#include <Math/mat3defs.h>
/* -------------------------- Static Routines ---------------------------- */
/* ------------------------- Internal Routines --------------------------- */
/* -------------------------- Public Routines ---------------------------- */
/*
* This takes a matrix used to transform points, and returns a corresponding
* matrix that can be used to transform direction vectors (between points).
*/
void
MAT3direction_matrix(register double (*result_mat)[4], register double (*mat)[4])
{
register int i;
MAT3copy(result_mat, mat);
for (i = 0; i < 4; i++) result_mat[i][3] = result_mat[3][i] = 0.0;
result_mat[3][3] = 1.0;
}
/*
* This takes a matrix used to transform points, and returns a corresponding
* matrix that can be used to transform vectors that must remain perpendicular
* to planes defined by the points. It is useful when you are transforming
* some object that has both points and normals in its definition, and you
* only have the transformation matrix for the points. This routine returns
* FALSE if the normal matrix is uncomputable. Otherwise, it returns TRUE.
*
* Spike sez: "This is the adjoint for the non-homogeneous part of the
* transformation."
*/
int
MAT3normal_matrix(register double (*result_mat)[4], register double (*mat)[4])
{
register int ret;
MAT3mat tmp_mat;
MAT3direction_matrix(result_mat, mat);
if ( (ret = MAT3invert(tmp_mat, tmp_mat)) ) {
MAT3transpose(result_mat, tmp_mat);
}
return(ret);
}
/*
* Sets the given matrix to be a scale matrix for the given vector of
* scale values.
*/
void
MAT3scale(double (*result_mat)[4], double *scale)
{
MAT3identity(result_mat);
result_mat[0][0] = scale[0];
result_mat[1][1] = scale[1];
result_mat[2][2] = scale[2];
}
/*
* Sets up a matrix for a rotation about an axis given by the line from
* (0,0,0) to axis, through an angle (in radians).
* Looking along the axis toward the origin, the rotation is counter-clockwise.
*/
#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
void
MAT3rotate(double (*result_mat)[4], double *axis, double angle_in_radians)
{
MAT3vec naxis, /* Axis of rotation, normalized */
base2, /* 2nd unit basis vec, perp to axis */
base3; /* 3rd unit basis vec, perp to axis & base2 */
double dot;
MAT3mat base_mat, /* Change-of-basis matrix */
base_mat_trans; /* Inverse of c-o-b matrix */
register int i;
/* Step 1: extend { axis } to a basis for 3-space: { axis, base2, base3 }
* which is orthonormal (all three have unit length, and all three are
* mutually orthogonal). Also should be oriented, i.e. axis cross base2 =
* base3, rather than -base3.
*
* Method: Find a vector linearly independent from axis. For this we
* either use the y-axis, or, if that is too close to axis, the
* z-axis. 'Too close' means that the dot product is too near to 1.
*/
MAT3_COPY_VEC(naxis, axis);
MAT3_NORMALIZE_VEC(naxis, dot);
if (dot == 0.0) {
/* ERR_ERROR(MAT3_errid, ERR_SEVERE,
(ERR_S, "Zero-length axis vector given to MAT3rotate")); */
return;
}
MAT3perp_vec(base2, naxis, TRUE);
MAT3cross_product(base3, naxis, base2);
/* Set up the change-of-basis matrix, and its inverse */
MAT3identity(base_mat);
MAT3identity(base_mat_trans);
MAT3identity(result_mat);
for (i = 0; i < 3; i++){
base_mat_trans[i][0] = base_mat[0][i] = naxis[i];
base_mat_trans[i][1] = base_mat[1][i] = base2[i];
base_mat_trans[i][2] = base_mat[2][i] = base3[i];
}
/* If T(u) = uR, where R is base_mat, then T(x-axis) = naxis,
* T(y-axis) = base2, and T(z-axis) = base3. The inverse of base_mat is
* its transpose. OK?
*/
result_mat[1][1] = result_mat[2][2] = cos(angle_in_radians);
result_mat[2][1] = -(result_mat[1][2] = sin(angle_in_radians));
MAT3mult(result_mat, base_mat_trans, result_mat);
MAT3mult(result_mat, result_mat, base_mat);
}
/*
* Sets the given matrix to be a translation matrix for the given vector of
* translation values.
*/
void
MAT3translate(double (*result_mat)[4], double *trans)
{
MAT3identity(result_mat);
result_mat[3][0] = trans[0];
result_mat[3][1] = trans[1];
result_mat[3][2] = trans[2];
}
/*
* Sets the given matrix to be a shear matrix for the given x and y shear
* values.
*/
void
MAT3shear(double (*result_mat)[4], double xshear, double yshear)
{
MAT3identity(result_mat);
result_mat[2][0] = xshear;
result_mat[2][1] = yshear;
}
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
/* --------------------------------------------------------------------------
* This file contains routines that operate solely on matrices.
* -------------------------------------------------------------------------*/
#include <Math/mat3defs.h>
/* -------------------------- Static Routines ---------------------------- */
#define SMALL 1e-20 /* Small enough to be considered zero */
/*
* Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
*/
static void
MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
{
register int i, tempi;
double temp;
#define SWAP_ROWS(a, b) \
for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
SWAP(a, b, tempi)
if (row0 != 0){
if (row1 == 0) {
SWAP_ROWS(row0, row1);
}
else {
SWAP_ROWS(row0, row2);
}
}
if (row1 != 1) {
SWAP_ROWS(row1, row2);
}
}
/*
* Does Gaussian elimination on second column.
*/
static int
MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
{
register int row1, row2, i1, i2, i;
double temp;
double a, b;
/* Find which row to use */
if (row0 == 0) i1 = 1, i2 = 2;
else if (row0 == 1) i1 = 0, i2 = 2;
else i1 = 0, i2 = 1;
/* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
/* and use that value for pivoting. */
a = source[i1][1]; if (a < 0) a = -a;
b = source[i2][1]; if (b < 0) b = -b;
if (a > b) row1 = i1;
else row1 = i2;
row2 = (row1 == i1 ? i2 : i1);
/* Scale row1 in source */
if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
temp = 1.0 / source[row1][1];
source[row1][1] = 1.0;
source[row1][2] *= temp; /* source[row1][0] is zero already */
/* Scale row1 in inv */
inv[row1][row1] = temp; /* it used to be a 1.0 */
inv[row1][row0] *= temp;
/* Clear column one, source, and make corresponding changes in inv */
for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
temp = -source[i][1];
source[i][1] = 0.0;
source[i][2] += temp * source[row1][2];
inv[i][row1] = temp * inv[row1][row1];
inv[i][row0] += temp * inv[row1][row0];
}
/* Scale row2 in source */
if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
temp = 1.0 / source[row2][2];
source[row2][2] = 1.0; /* source[row2][*] is zero already */
/* Scale row2 in inv */
inv[row2][row2] = temp; /* it used to be a 1.0 */
inv[row2][row0] *= temp;
inv[row2][row1] *= temp;
/* Clear column one, source, and make corresponding changes in inv */
for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
temp = -source[i][2];
source[i][2] = 0.0;
inv[i][row0] += temp * inv[row2][row0];
inv[i][row1] += temp * inv[row2][row1];
inv[i][row2] += temp * inv[row2][row2];
}
/*
* Now all is done except that the inverse needs to have its rows shuffled.
* row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
*
* We *didn't* do the swapping before the elimination so that we could more
* easily keep track of what ops are needed to be done in the inverse.
*/
MAT3_inv3_swap(inv, row0, row1, row2);
return(TRUE);
}
/*
* Fast inversion routine for 3 x 3 matrices. - Written by jfh.
*
* This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
* The algorithm consists of performing fast gaussian elimination, by never
* doing any operations where the result is guaranteed to be zero, or where
* one operand is guaranteed to be zero. This is done at the cost of clarity,
* alas.
*
* Returns 1 if the inverse was successful, 0 if it failed.
*/
static int
MAT3_invert3 (register double source[3][3], register double inv[3][3])
{
register int i, row0;
double temp;
double a, b, c;
inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
/* attempt to find the largest entry in first column to use as pivot */
a = source[0][0]; if (a < 0) a = -a;
b = source[1][0]; if (b < 0) b = -b;
c = source[2][0]; if (c < 0) c = -c;
if (a > b) {
if (a > c) row0 = 0;
else row0 = 2;
}
else {
if (b > c) row0 = 1;
else row0 = 2;
}
/* Scale row0 of source */
if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
temp = 1.0 / source[row0][0];
source[row0][0] = 1.0;
source[row0][1] *= temp;
source[row0][2] *= temp;
/* Scale row0 of inverse */
inv[row0][row0] = temp; /* other entries are zero -- no effort */
/* Clear column zero of source, and make corresponding changes in inverse */
for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
temp = -source[i][0];
source[i][0] = 0.0;
source[i][1] += temp * source[row0][1];
source[i][2] += temp * source[row0][2];
inv[i][row0] = temp * inv[row0][row0];
}
/*
* We've now done gaussian elimination so that the source and
* inverse look like this:
*
* 1 * * * 0 0
* 0 * * * 1 0
* 0 * * * 0 1
*
* We now proceed to do elimination on the second column.
*/
if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
return(TRUE);
}
/*
* Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
*/
static int
MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
{
register int i, j;
double temp, max;
*swap = -1;
if (MAT3_IS_ZERO(src[3][3])) {
/* Look for a different pivot element: one with largest abs value */
max = 0.0;
for (i = 0; i < 4; i++) {
if (src[i][3] > max) max = src[*swap = i][3];
else if (src[i][3] < -max) max = -src[*swap = i][3];
}
/* No pivot element available ! */
if (*swap < 0) return(FALSE);
else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
}
MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
*s = 1.0 / src[3][3];
src[0][3] = src[1][3] = src[2][3] = 0.0;
src[3][3] = 1.0;
MAT3_SCALE_VEC(src[3], src[3], *s);
for (i = 0; i < 3; i++) {
src[0][i] += r[0] * src[3][i];
src[1][i] += r[1] * src[3][i];
src[2][i] += r[2] * src[3][i];
}
return(TRUE);
}
/* ------------------------- Internal Routines --------------------------- */
/* -------------------------- Public Routines ---------------------------- */
/*
* This returns the inverse of the given matrix. The result matrix
* may be the same as the one to invert.
*
* Fast inversion routine for 4 x 4 matrices, written by jfh.
*
* Returns 1 if the inverse was successful, 0 if it failed.
*
* This routine has been specially tweaked to notice the following:
* If the matrix has the form
* * * * 0
* * * * 0
* * * * 0
* * * * 1
*
* (as do many matrices in graphics), then we compute the inverse of
* the upper left 3x3 matrix and use this to find the general inverse.
*
* In the event that the right column is not 0-0-0-1, we do gaussian
* elimination to make it so, then use the 3x3 inverse, and then do
* our gaussian elimination.
*/
int
MAT3invert(double (*result_mat)[4], double (*mat)[4])
{
MAT3mat src, inv;
register int i, j, simple;
double m[3][3], inv3[3][3], s, temp;
MAT3vec r, t;
int swap;
MAT3copy(src, mat);
MAT3identity(inv);
/* If last column is not (0,0,0,1), use special code */
simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
mat[2][3] == 0.0 && mat[3][3] == 1.0);
if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
MAT3_COPY_VEC(t, src[3]); /* Translation vector */
/* Copy upper-left 3x3 matrix */
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
if (! MAT3_invert3(m, inv3)) return(FALSE);
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
inv[3][i] -= t[j] * inv3[j][i];
if (! simple) {
/* We still have to undo our gaussian elimination from earlier on */
/* add r0 * first col to last col */
/* add r1 * 2nd col to last col */
/* add r2 * 3rd col to last col */
for (i = 0; i < 4; i++) {
inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
inv[i][3] *= s;
}
if (swap >= 0)
for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
}
MAT3copy(result_mat, inv);
return(TRUE);
}
-120
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/* #include "HEADERS.h" */
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
/* --------------------------------------------------------------------------
* This file contains routines that operate solely on matrices.
* -------------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef WIN32
# ifndef HAVE_STL_SGI_PORT
# ifdef __BORLANDC__
# include <mem.h>
# else
# include <memory.h> /* required for memset() and memcpy() */
# endif
# endif
#endif
#include <string.h>
#include <Math/mat3defs.h>
MAT3mat identityMatrix = {
{ 1.0, 0.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0, 0.0 },
{ 0.0, 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 0.0, 1.0 }
};
/* #include "macros.h" */
/* -------------------------- Static Routines ---------------------------- */
/* ------------------------- Internal Routines --------------------------- */
/* -------------------------- Public Routines ---------------------------- */
#if !defined( USE_XTRA_MAT3_INLINES )
/*
* This multiplies two matrices, producing a third, which may the same as
* either of the first two.
*/
void
MAT3mult (double (*result_mat)[4], register double (*mat1)[4], register double (*mat2)[4])
{
register int i, j;
MAT3mat tmp_mat;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] +
mat1[i][1] * mat2[1][j] +
mat1[i][2] * mat2[2][j] +
mat1[i][3] * mat2[3][j]);
MAT3copy (result_mat, tmp_mat);
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
/*
* This returns the transpose of a matrix. The result matrix may be
* the same as the one to transpose.
*/
void
MAT3transpose (double (*result_mat)[4], register double (*mat)[4])
{
register int i, j;
MAT3mat tmp_mat;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
tmp_mat[i][j] = mat[j][i];
MAT3copy (result_mat, tmp_mat);
}
/*
* This prints the given matrix to the given file pointer.
*/
void
MAT3print(double (*mat)[4], FILE *fp)
{
MAT3print_formatted(mat, fp, CNULL, CNULL, CNULL, CNULL);
}
/*
* This prints the given matrix to the given file pointer.
* use the format string to pass to fprintf. head and tail
* are printed at the beginning and end of each line.
*/
void
MAT3print_formatted(double (*mat)[4], FILE *fp, char *title, char *head, char *format, char *tail)
{
register int i, j;
/* This is to allow this to be called easily from a debugger */
if (fp == NULL) fp = stderr;
if (title == NULL) title = "MAT3 matrix:\n";
if (head == NULL) head = " ";
if (format == NULL) format = "%#8.4lf ";
if (tail == NULL) tail = "\n";
(void) fprintf(fp, title);
for (i = 0; i < 4; i++) {
(void) fprintf(fp, head);
for (j = 0; j < 4; j++) (void) fprintf(fp, format, mat[i][j]);
(void) fprintf(fp, tail);
}
}
-154
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
/* --------------------------------------------------------------------------
* This file contains routines that operate on matrices and vectors, or
* vectors and vectors.
* -------------------------------------------------------------------------*/
/* #include "sphigslocal.h" */
/* -------------------------- Static Routines ---------------------------- */
/* ------------------------- Internal Routines --------------------------- */
/* -------------------------- Public Routines ---------------------------- */
/*
* Multiplies a vector by a matrix, setting the result vector.
* It assumes all homogeneous coordinates are 1.
* The two vectors involved may be the same.
*/
#include <Math/mat3.h>
#ifndef TRUE
# define TRUE 1
#endif
#ifndef FALSE
# define FALSE 0
#endif
#if !defined( USE_XTRA_MAT3_INLINES )
void
MAT3mult_vec(double *result_vec, register double *vec, register double (*mat)[4])
{
MAT3vec tempvec;
register double *temp = tempvec;
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
vec[2] * mat[2][0] + mat[3][0];
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
vec[2] * mat[2][1] + mat[3][1];
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
vec[2] * mat[2][2] + mat[3][2];
MAT3_COPY_VEC(result_vec, temp);
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
/*
* Multiplies a vector of size 4 by a matrix, setting the result vector.
* The fourth element of the vector is the homogeneous coordinate, which
* may or may not be 1. If the "normalize" parameter is TRUE, then the
* result vector will be normalized so that the homogeneous coordinate is 1.
* The two vectors involved may be the same.
* This returns zero if the vector was to be normalized, but couldn't be.
*/
int
MAT3mult_hvec(double *result_vec, register double *vec, register double (*mat)[4], int normalize)
{
MAT3hvec tempvec;
double norm_fac;
register double *temp = tempvec;
register int ret = TRUE;
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
vec[2] * mat[2][0] + vec[3] * mat[3][0];
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
vec[2] * mat[2][1] + vec[3] * mat[3][1];
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
vec[2] * mat[2][2] + vec[3] * mat[3][2];
temp[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] +
vec[2] * mat[2][3] + vec[3] * mat[3][3];
/* Normalize if asked for, possible, and necessary */
if (normalize) {
if (MAT3_IS_ZERO(temp[3])) {
#ifndef THINK_C
fprintf (stderr,
"Can't normalize vector: homogeneous coordinate is 0");
#endif
ret = FALSE;
}
else {
norm_fac = 1.0 / temp[3];
MAT3_SCALE_VEC(result_vec, temp, norm_fac);
result_vec[3] = 1.0;
}
}
else MAT3_COPY_HVEC(result_vec, temp);
return(ret);
}
#if !defined( USE_XTRA_MAT3_INLINES )
/*
* Sets the first vector to be the cross-product of the last two vectors.
*/
void
MAT3cross_product(double *result_vec, register double *vec1, register double *vec2)
{
MAT3vec tempvec;
register double *temp = tempvec;
temp[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
temp[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
temp[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
MAT3_COPY_VEC(result_vec, temp);
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
/*
* Finds a vector perpendicular to vec and stores it in result_vec.
* Method: take any vector (we use <0,1,0>) and subtract the
* portion of it pointing in the vec direction. This doesn't
* work if vec IS <0,1,0> or is very near it. So if this is
* the case, use <0,0,1> instead.
* If "is_unit" is TRUE, the given vector is assumed to be unit length.
*/
#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
void
MAT3perp_vec(double *result_vec, double *vec, int is_unit)
{
MAT3vec norm;
double dot;
MAT3_SET_VEC(result_vec, 0.0, 1.0, 0.0);
MAT3_COPY_VEC(norm, vec);
if (! is_unit) MAT3_NORMALIZE_VEC(norm, dot);
/* See if vector is too close to <0,1,0>. If so, use <0,0,1> */
if ((dot = MAT3_DOT_PRODUCT(norm, result_vec)) > SELECT || dot < -SELECT) {
result_vec[1] = 0.0;
result_vec[2] = 1.0;
dot = MAT3_DOT_PRODUCT(norm, result_vec);
}
/* Subtract off non-perpendicular part */
result_vec[0] -= dot * norm[0];
result_vec[1] -= dot * norm[1];
result_vec[2] -= dot * norm[2];
/* Make result unit length */
MAT3_NORMALIZE_VEC(result_vec, dot);
}
-17
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@@ -1,17 +0,0 @@
noinst_LIBRARIES = libMath.a
libMath_a_SOURCES = \
MAT3geom.c \
MAT3inv.c \
MAT3mat.c \
MAT3vec.c \
fg_geodesy.cxx fg_geodesy.hxx \
fg_random.c fg_random.h \
interpolater.cxx interpolater.hxx \
leastsqs.cxx leastsqs.hxx \
mat3.h mat3defs.h mat3err.h \
point3d.hxx \
polar3d.cxx polar3d.hxx \
vector.cxx vector.hxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
-211
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// fg_geodesy.cxx -- routines to convert between geodetic and geocentric
// coordinate systems.
//
// Copied and adapted directly from LaRCsim/ls_geodesy.c
//
// See below for the complete original LaRCsim comments.
//
// $Id$
#include "Include/compiler.h"
#ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
# include <cerrno>
#else
# include <math.h>
# include <errno.h>
#endif
#include <Debug/logstream.hxx>
#include <Include/fg_constants.h>
#include <Math/fg_geodesy.hxx>
#include <Math/point3d.hxx>
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
FG_USING_STD(cout);
#endif
// ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator
#define ONE_SECOND 4.848136811E-6
// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
// INPUTS:
// lat_geoc Geocentric latitude, radians, + = North
// radius C.G. radius to earth center (meters)
//
// OUTPUTS:
// lat_geod Geodetic latitude, radians, + = North
// alt C.G. altitude above mean sea level (meters)
// sea_level_r radius from earth center to sea level at
// local vertical (surface normal) of C.G. (meters)
void fgGeocToGeod( double lat_geoc, double radius, double
*lat_geod, double *alt, double *sea_level_r )
{
double t_lat, x_alpha, mu_alpha, delt_mu, r_alpha, l_point, rho_alpha;
double sin_mu_a, denom,delt_lambda, lambda_sl, sin_lambda_sl;
if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
{
*lat_geod = lat_geoc;
*sea_level_r = EQUATORIAL_RADIUS_M*E;
*alt = radius - *sea_level_r;
} else {
t_lat = tan(lat_geoc);
x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
double tmp = RESQ_M - x_alpha * x_alpha;
if ( tmp < 0.0 ) { tmp = 0.0; }
mu_alpha = atan2(sqrt(tmp),E*x_alpha);
if (lat_geoc < 0) mu_alpha = - mu_alpha;
sin_mu_a = sin(mu_alpha);
delt_lambda = mu_alpha - lat_geoc;
r_alpha = x_alpha/cos(lat_geoc);
l_point = radius - r_alpha;
*alt = l_point*cos(delt_lambda);
// check for domain error
if ( errno == EDOM ) {
FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
*alt = 0.0;
}
denom = sqrt(1-EPS*EPS*sin_mu_a*sin_mu_a);
rho_alpha = EQUATORIAL_RADIUS_M*(1-EPS)/
(denom*denom*denom);
delt_mu = atan2(l_point*sin(delt_lambda),rho_alpha + *alt);
*lat_geod = mu_alpha - delt_mu;
lambda_sl = atan( E*E * tan(*lat_geod) ); // SL geoc. latitude
sin_lambda_sl = sin( lambda_sl );
*sea_level_r =
sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
// check for domain error
if ( errno == EDOM ) {
FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
*sea_level_r = 0.0;
}
}
}
// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
// INPUTS:
// lat_geod Geodetic latitude, radians, + = North
// alt C.G. altitude above mean sea level (meters)
//
// OUTPUTS:
// sl_radius SEA LEVEL radius to earth center (meters)
// (add Altitude to get true distance from earth center.
// lat_geoc Geocentric latitude, radians, + = North
//
void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
double *lat_geoc )
{
double lambda_sl, sin_lambda_sl, cos_lambda_sl, sin_mu, cos_mu, px, py;
lambda_sl = atan( E*E * tan(lat_geod) ); // sea level geocentric latitude
sin_lambda_sl = sin( lambda_sl );
cos_lambda_sl = cos( lambda_sl );
sin_mu = sin(lat_geod); // Geodetic (map makers') latitude
cos_mu = cos(lat_geod);
*sl_radius =
sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
py = *sl_radius*sin_lambda_sl + alt*sin_mu;
px = *sl_radius*cos_lambda_sl + alt*cos_mu;
*lat_geoc = atan2( py, px );
}
/***************************************************************************
TITLE: ls_geodesy
----------------------------------------------------------------------------
FUNCTION: Converts geocentric coordinates to geodetic positions
----------------------------------------------------------------------------
MODULE STATUS: developmental
----------------------------------------------------------------------------
GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
----------------------------------------------------------------------------
DESIGNED BY: E. B. Jackson
CODED BY: E. B. Jackson
MAINTAINED BY: E. B. Jackson
----------------------------------------------------------------------------
MODIFICATION HISTORY:
DATE PURPOSE BY
930208 Modified to avoid singularity near polar region. EBJ
930602 Moved backwards calcs here from ls_step. EBJ
931214 Changed erroneous Latitude and Altitude variables to
*lat_geod and *alt in routine ls_geoc_to_geod. EBJ
940111 Changed header files from old ls_eom.h style to ls_types,
and ls_constants. Also replaced old DATA type with new
SCALAR type. EBJ
CURRENT RCS HEADER:
$Header$
* Revision 1.5 1994/01/11 18:47:05 bjax
* Changed include files to use types and constants, not ls_eom.h
* Also changed DATA type to SCALAR type.
*
* Revision 1.4 1993/12/14 21:06:47 bjax
* Removed global variable references Altitude and Latitude. EBJ
*
* Revision 1.3 1993/06/02 15:03:40 bjax
* Made new subroutine for calculating geodetic to geocentric; changed name
* of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
*
----------------------------------------------------------------------------
REFERENCES:
[ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
Control and Simulation", Wiley and Sons, 1992.
ISBN 0-471-61397-5
----------------------------------------------------------------------------
CALLED BY: ls_aux
----------------------------------------------------------------------------
CALLS TO:
----------------------------------------------------------------------------
INPUTS:
lat_geoc Geocentric latitude, radians, + = North
radius C.G. radius to earth center, ft
----------------------------------------------------------------------------
OUTPUTS:
lat_geod Geodetic latitude, radians, + = North
alt C.G. altitude above mean sea level, ft
sea_level_r radius from earth center to sea level at
local vertical (surface normal) of C.G.
--------------------------------------------------------------------------*/
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// fg_geodesy.hxx -- routines to convert between geodetic and geocentric
// coordinate systems.
//
// Copied and adapted directly from LaRCsim/ls_geodesy.c
//
// See below for the complete original LaRCsim comments.
//
// $Id$
#ifndef _FG_GEODESY_HXX
#define _FG_GEODESY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Math/point3d.hxx>
#include <Math/polar3d.hxx>
// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
// INPUTS:
// lat_geoc Geocentric latitude, radians, + = North
// radius C.G. radius to earth center (meters)
//
// OUTPUTS:
// lat_geod Geodetic latitude, radians, + = North
// alt C.G. altitude above mean sea level (meters)
// sea_level_r radius from earth center to sea level at
// local vertical (surface normal) of C.G. (meters)
void fgGeocToGeod( double lat_geoc, double radius, double
*lat_geod, double *alt, double *sea_level_r );
// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
// INPUTS:
// lat_geod Geodetic latitude, radians, + = North
// alt C.G. altitude above mean sea level (meters)
//
// OUTPUTS:
// sl_radius SEA LEVEL radius to earth center (meters)
// (add Altitude to get true distance from earth center.
// lat_geoc Geocentric latitude, radians, + = North
//
void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
double *lat_geoc );
// convert a geodetic point lon(radians), lat(radians), elev(meter) to
// a cartesian point
inline Point3D fgGeodToCart(const Point3D& geod) {
double gc_lon, gc_lat, sl_radius;
// printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
// geod[0], geod[1], geod[2]);
gc_lon = geod.lon();
fgGeodToGeoc(geod.lat(), geod.radius(), &sl_radius, &gc_lat);
// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
// gc_lat, sl_radius+geod[2]);
Point3D pp = Point3D( gc_lon, gc_lat, sl_radius + geod.radius());
return fgPolarToCart3d(pp);
}
/***************************************************************************
TITLE: ls_geodesy
----------------------------------------------------------------------------
FUNCTION: Converts geocentric coordinates to geodetic positions
----------------------------------------------------------------------------
MODULE STATUS: developmental
----------------------------------------------------------------------------
GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
----------------------------------------------------------------------------
DESIGNED BY: E. B. Jackson
CODED BY: E. B. Jackson
MAINTAINED BY: E. B. Jackson
----------------------------------------------------------------------------
MODIFICATION HISTORY:
DATE PURPOSE BY
930208 Modified to avoid singularity near polar region. EBJ
930602 Moved backwards calcs here from ls_step. EBJ
931214 Changed erroneous Latitude and Altitude variables to
*lat_geod and *alt in routine ls_geoc_to_geod. EBJ
940111 Changed header files from old ls_eom.h style to ls_types,
and ls_constants. Also replaced old DATA type with new
SCALAR type. EBJ
CURRENT RCS HEADER:
$Header$
* Revision 1.5 1994/01/11 18:47:05 bjax
* Changed include files to use types and constants, not ls_eom.h
* Also changed DATA type to SCALAR type.
*
* Revision 1.4 1993/12/14 21:06:47 bjax
* Removed global variable references Altitude and Latitude. EBJ
*
* Revision 1.3 1993/06/02 15:03:40 bjax
* Made new subroutine for calculating geodetic to geocentric; changed name
* of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
*
----------------------------------------------------------------------------
REFERENCES:
[ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
Control and Simulation", Wiley and Sons, 1992.
ISBN 0-471-61397-5
----------------------------------------------------------------------------
CALLED BY: ls_aux
----------------------------------------------------------------------------
CALLS TO:
----------------------------------------------------------------------------
INPUTS:
lat_geoc Geocentric latitude, radians, + = North
radius C.G. radius to earth center, ft
----------------------------------------------------------------------------
OUTPUTS:
lat_geod Geodetic latitude, radians, + = North
alt C.G. altitude above mean sea level, ft
sea_level_r radius from earth center to sea level at
local vertical (surface normal) of C.G.
--------------------------------------------------------------------------*/
#endif // _FG_GEODESY_HXX
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// fg_random.c -- routines to handle random number generation
//
// Written by Curtis Olson, started July 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h> // for random(), srandom()
#include <time.h> // for time() to seed srandom()
#include "fg_random.h"
#ifndef HAVE_RAND
# ifdef sgi
# undef RAND_MAX
# define RAND_MAX 2147483647
# endif
#endif
#ifdef __SUNPRO_CC
extern "C" {
long int random(void);
void srandom(unsigned int seed);
}
#endif
// Seed the random number generater with time() so we don't see the
// same sequence every time
void fg_srandom(void) {
// fgPrintf( FG_MATH, FG_INFO, "Seeding random number generater\n");
#ifdef HAVE_RAND
srand(time(NULL));
#else
srandom(time(NULL));
#endif
}
// return a random number between [0.0, 1.0)
double fg_random(void) {
#ifdef HAVE_RAND
return(rand() / (double)RAND_MAX);
#else
return(random() / (double)RAND_MAX);
#endif
}
-48
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// fg_random.h -- routines to handle random number generation
//
// Written by Curtis Olson, started July 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FG_RANDOM_H
#define _FG_RANDOM_H
#ifdef __cplusplus
extern "C" {
#endif
// Seed the random number generater with time() so we don't see the
// same sequence every time
void fg_srandom(void);
// return a random number between [0.0, 1.0)
double fg_random(void);
#ifdef __cplusplus
}
#endif
#endif // _FG_RANDOM_H
-30
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@@ -1,30 +0,0 @@
#include <Include/fg_constants.h>
#include <Math/fg_geodesy.h>
#include <stdio.h>
void
main( void )
{
double Lon, Alt, sl_radius;
double geodetic_Lat;
double geocentric_Lat;
Lon = -87.75 * DEG_TO_RAD;
geodetic_Lat = 41.83 * DEG_TO_RAD;
Alt = 1.5; /* km */
printf("Geodetic position = (%.8f, %.8f, %.8f)\n", Lon, geodetic_Lat, Alt);
fgGeodToGeoc( geodetic_Lat, Alt, &sl_radius, &geocentric_Lat );
printf("Geocentric position = (%.8f, %.8f, %.8f)\n", Lon, geocentric_Lat,
sl_radius + Alt);
printf("new sl_radius = %.8f\n", sl_radius);
fgGeocToGeod( geocentric_Lat, sl_radius + Alt, &geodetic_Lat,
&Alt, &sl_radius );
printf("Geodetic position = (%.8f, %.8f, %.8f)\n", Lon, geodetic_Lat, Alt);
printf("new sl_radius = %.8f\n", sl_radius);
}
-107
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//
// interpolater.cxx -- routines to handle linear interpolation from a table of
// x,y The table must be sorted by "x" in ascending order
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <Include/compiler.h>
#ifdef __MWERKS__
#include <stdlib.h> // for exit()
#endif
#include STL_STRING
#include <Debug/logstream.hxx>
#include <Include/fg_zlib.h>
#include <Misc/fgstream.hxx>
#include "interpolater.hxx"
// Constructor -- loads the interpolation table from the specified
// file
fgINTERPTABLE::fgINTERPTABLE( const string& file ) {
FG_LOG( FG_MATH, FG_INFO, "Initializing Interpolator for " << file );
fg_gzifstream in( file );
if ( !in ) {
FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << file );
exit(-1);
}
size = 0;
in >> skipcomment;
while ( in ) {
if ( size < MAX_TABLE_SIZE ) {
in >> table[size][0] >> table[size][1];
size++;
} else {
FG_LOG( FG_MATH, FG_ALERT,
"fgInterpolateInit(): Exceed max table size = "
<< MAX_TABLE_SIZE );
exit(-1);
}
}
}
// Given an x value, linearly interpolate the y value from the table
double fgINTERPTABLE::interpolate(double x) {
int i;
double y;
i = 0;
while ( (x > table[i][0]) && (i < size) ) {
i++;
}
// printf ("i = %d ", i);
if ( (i == 0) && (x < table[0][0]) ) {
FG_LOG( FG_MATH, FG_ALERT,
"fgInterpolateInit(): lookup error, x to small = " << x );
return(0.0);
}
if ( x > table[i][0] ) {
FG_LOG( FG_MATH, FG_ALERT,
"fgInterpolateInit(): lookup error, x to big = " << x );
return(0.0);
}
// y = y1 + (y0 - y1)(x - x1) / (x0 - x1)
y = table[i][1] +
( (table[i-1][1] - table[i][1]) *
(x - table[i][0]) ) /
(table[i-1][0] - table[i][0]);
return(y);
}
// Destructor
fgINTERPTABLE::~fgINTERPTABLE( void ) {
}
-62
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//
// interpolater.hxx -- routines to handle linear interpolation from a table of
// x,y The table must be sorted by "x" in ascending order
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _INTERPOLATER_H
#define _INTERPOLATER_H
#ifndef __cplusplus
# error This library requires C++
#endif
#include "Include/compiler.h"
#include STL_STRING
FG_USING_STD(string);
#define MAX_TABLE_SIZE 32
class fgINTERPTABLE {
int size;
double table[MAX_TABLE_SIZE][2];
public:
// Constructor -- loads the interpolation table from the specified
// file
fgINTERPTABLE( const string& file );
// Given an x value, linearly interpolate the y value from the table
double interpolate(double x);
// Destructor
~fgINTERPTABLE( void );
};
#endif // _INTERPOLATER_H
-23
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#include <stdio.h>
#include <Debug/fg_debug.h>
#include "interpolater.hxx"
main() {
fgINTERPTABLE test("test.table");
fgInitDebug();
printf("-1.0 = %.2f\n", test.interpolate(-1.0));
printf("0.0 = %.2f\n", test.interpolate(0.0));
printf("2.9 = %.2f\n", test.interpolate(2.9));
printf("3.0 = %.2f\n", test.interpolate(3.0));
printf("3.5 = %.2f\n", test.interpolate(3.5));
printf("4.0 = %.2f\n", test.interpolate(4.0));
printf("4.5 = %.2f\n", test.interpolate(4.5));
printf("5.2 = %.2f\n", test.interpolate(5.2));
printf("8.0 = %.2f\n", test.interpolate(8.0));
printf("8.5 = %.2f\n", test.interpolate(8.5));
printf("9.0 = %.2f\n", test.interpolate(9.0));
printf("10.0 = %.2f\n", test.interpolate(10.0));
}
-73
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// leastsqs.h -- Implements a simple linear least squares best fit routine
//
// Written by Curtis Olson, started September 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
///
#ifndef _LEASTSQS_H
#define _LEASTSQS_H
#ifndef __cplusplus
# error This library requires C++
#endif
/*
Least squares fit:
y = b0 + b1x
n*sum(xi*yi) - (sum(xi)*sum(yi))
b1 = --------------------------------
n*sum(xi^2) - (sum(xi))^2
b0 = sum(yi)/n - b1*(sum(xi)/n)
*/
void least_squares(double *x, double *y, int n, double *m, double *b);
/* incrimentally update existing values with a new data point */
void least_squares_update(double x, double y, double *m, double *b);
/*
return the least squares error:
(y[i] - y_hat[i])^2
-------------------
n
*/
double least_squares_error(double *x, double *y, int n, double m, double b);
/*
return the maximum least squares error:
(y[i] - y_hat[i])^2
*/
double least_squares_max_error(double *x, double *y, int n, double m, double b);
#endif // _LEASTSQS_H
-233
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
/* -------------------------------------------------------------------------
Public MAT3 include file
------------------------------------------------------------------------- */
#ifndef MAT3_HAS_BEEN_INCLUDED
#define MAT3_HAS_BEEN_INCLUDED
/* ----------------------------- Constants ------------------------------ */
/*
* Make sure the math library .h file is included, in case it wasn't.
*/
#ifndef HUGE
#include <math.h>
#endif
#include <stdio.h>
#include <string.h>
#include "Include/fg_memory.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAT3_DET0 -1 /* Indicates singular mat */
#define MAT3_EPSILON 1e-12 /* Close enough to zero */
#ifdef M_PI
# define MAT3_PI M_PI
#else
# define MAT3_PI 3.14159265358979323846
#endif
#define USE_XTRA_MAT3_INLINES
#if defined(i386)
#define USE_X86_ASM
#endif
#if defined(USE_X86_ASM)
static __inline__ int FloatToInt(float f)
{
int r;
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
return r;
}
#elif defined(__MSC__) && defined(__WIN32__)
static __inline int FloatToInt(float f)
{
int r;
_asm {
fld f
fistp r
}
return r;
}
#else
#define FloatToInt(F) ((int) ((F) < 0.0f ? (F)-0.5f : (F)+0.5f))
#endif
/* ------------------------------ Types --------------------------------- */
typedef double MAT3mat[4][4]; /* 4x4 matrix */
typedef double MAT3vec[3]; /* Vector */
typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
/* ------------------------------ Macros -------------------------------- */
extern MAT3mat identityMatrix;
/* Tests if a number is within EPSILON of zero */
#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
/* Sets a vector to the three given values */
#define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z))
/* Tests a vector for all components close to zero */
#define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \
MAT3_IS_ZERO((V)[1]) && \
MAT3_IS_ZERO((V)[2]))
/* Dot product of two vectors */
#define MAT3_DOT_PRODUCT(V1,V2) \
((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2])
/* Copy one vector to other */
#define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \
(TO)[1] = (FROM)[1], \
(TO)[2] = (FROM)[2])
/* Normalize vector to unit length, using TEMP as temporary variable.
* TEMP will be zero if vector has zero length */
#define MAT3_NORMALIZE_VEC(V,TEMP) \
if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \
TEMP = 1.0 / TEMP; \
MAT3_SCALE_VEC(V,V,TEMP); \
} else TEMP = 0.0
/* Scale vector by given factor, storing result vector in RESULT_V */
#define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \
MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE))
/* Adds vectors V1 and V2, storing result in RESULT_V */
#define MAT3_ADD_VEC(RESULT_V,V1,V2) \
MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
(V1)[2]+(V2)[2])
/* Subtracts vector V2 from V1, storing result in RESULT_V */
#define MAT3_SUB_VEC(RESULT_V,V1,V2) \
MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
(V1)[2]-(V2)[2])
/* Multiplies vectors V1 and V2, storing result in RESULT_V */
#define MAT3_MULT_VEC(RESULT_V,V1,V2) \
MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
(V1)[2]*(V2)[2])
/* Sets RESULT_V to the linear combination of V1 and V2, scaled by
* SCALE1 and SCALE2, respectively */
#define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \
MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \
(SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \
(SCALE1)*(V1)[2] + (SCALE2)*(V2)[2])
/* Several of the vector macros are useful for homogeneous-coord vectors */
#define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \
(V)[2]=(Z), (V)[3]=(W))
#define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \
(TO)[1] = (FROM)[1], \
(TO)[2] = (FROM)[2], \
(TO)[3] = (FROM)[3])
#define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \
MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \
(V)[2]*(SCALE), (V)[3]*(SCALE))
#define MAT3_ADD_HVEC(RESULT_V,V1,V2) \
MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
(V1)[2]+(V2)[2], (V1)[3]+(V2)[3])
#define MAT3_SUB_HVEC(RESULT_V,V1,V2) \
MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
(V1)[2]-(V2)[2], (V1)[3]-(V2)[3])
#define MAT3_MULT_HVEC(RESULT_V,V1,V2) \
MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
(V1)[2]*(V2)[2], (V1)[3]*(V2)[3])
/* ------------------------------ Entries ------------------------------- */
#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
#if defined( USE_XTRA_MAT3_INLINES )
# define MAT3mult_vec( result_vec, vec, mat) { \
MAT3vec tempvec; \
tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \
result_vec[0] = tempvec[0]; \
result_vec[1] = tempvec[1]; \
result_vec[2] = tempvec[2]; \
}
# define MAT3cross_product(result_vec, vec1, vec2) { \
MAT3vec tempvec; \
tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
result_vec[0] = tempvec[0]; \
result_vec[1] = tempvec[1]; \
result_vec[2] = tempvec[2]; \
}
# define MAT3mult( result_mat, mat1, mat2) { \
register int i, j; \
MAT3mat tmp_mat; \
for (i = 0; i < 4; i++) \
for (j = 0; j < 4; j++) \
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
mat1[i][1] * mat2[1][j] + \
mat1[i][2] * mat2[2][j] + \
mat1[i][3] * mat2[3][j]); \
fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
}
#else // !defined( USE_XTRA_MAT3_INLINES )
/* In MAT3mat.c */
void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
#endif // defined( USE_XTRA_MAT3_INLINES )
/* In MAT3geom.c */
void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
void MAT3translate (MAT3mat result_mat, MAT3vec trans);
void MAT3scale (MAT3mat result_mat, MAT3vec scale);
void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
void MAT3transpose (MAT3mat result, MAT3mat);
int MAT3invert (MAT3mat result, MAT3mat);
void MAT3print (MAT3mat, FILE *fp);
void MAT3print_formatted (MAT3mat, FILE *fp,
char *title, char *head, char *format, char *tail);
int MAT3equal( void );
double MAT3trace( void );
int MAT3power( void );
int MAT3column_reduce( void );
int MAT3kernel_basis( void );
/* In MAT3vec.c */
int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
#ifdef __cplusplus
}
#endif
#endif /* MAT3_HAS_BEEN_INCLUDED */
-56
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
#ifndef _MAT3DEFS_H
#define _MAT3DEFS_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
/* #include <Math/mat3err.h> */
#include <Math/mat3.h>
/* ----------------------------- Constants ------------------------------ */
#define FALSE 0
#define TRUE 1
#define CNULL ((char *) NULL)
/* ------------------------------ Macros -------------------------------- */
#define ALLOCN(P,T,N,M) \
if ((P = (T *) malloc((unsigned) (N) * sizeof(T))) == NULL) \
ERR_ERROR(MAT3_errid, ERR_FATAL, (ERR_ALLOC1, M)); \
else
#define FREE(P) free((char *) (P))
#define ABS(A) ((A) > 0 ? (A) : -(A))
#define MIN(A,B) ((A) < (B) ? (A) : (B))
#define MAX(A,B) ((A) > (B) ? (A) : (B))
#define SWAP(A,B,T) (T = A, A = B, B = T)
/* Is N within EPS of zero ? */
#define IS_ZERO(N,EPS) ((N) < EPS && (N) > -EPS)
/* Macros for lu routines */
#define LU_PERMUTE(p,i,j) { int LU_T; LU_T = p[i]; p[i] = p[j]; p[j] = LU_T; }
/* ------------------------- Internal Entries ---------------------------- */
/* ------------------------- Global Variables ---------------------------- */
/* extern ERRid *MAT3_errid; */
#ifdef __cplusplus
}
#endif
#endif /* _MAT3DEFS_H */
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#ifndef _MAT3ERR_H
#define _MAT3ERR_H
#ifdef __cplusplus
extern "C" {
#endif
#include "sph_errtypes.h"
#ifdef THINK_C
/* We hide this from gnu's compiler, which doesn't understand it. */
void SPH__error (int errtype, ...);
#endif
#define ERR_ERROR(A,B,C) \
if (1) {char cstr[256]; sprintf C; SPH__error(ERR_MAT3_PACKAGE, cstr); } else
#define ERR_S cstr,"%s\n"
#define ERR_SI cstr,"%s: %d\n"
#define ERR_SS cstr,"%s: %s\n"
#define ERR_SEVERE 0
#define ERR_FATAL 0
#define ERR_ALLOC1 0
typedef int ERRid;
#define ERRregister_package(S) 100
#ifdef __cplusplus
}
#endif
#endif /* _MAT3ERR_H */
-346
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// point3d.hxx -- a 3d point class.
//
// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#ifdef FG_MATH_EXCEPTION_CLASH
# define exception c_exception
#endif
#ifdef FG_HAVE_STD_INCLUDES
# include <iostream>
# include <cassert>
# include <cmath>
#else
# include <iostream.h>
# include <assert.h>
# include <math.h>
#endif
// I don't understand ... <math.h> or <cmath> should be included
// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
# include <math.h> // needed fabs()
#endif
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
FG_USING_STD(ostream);
FG_USING_STD(istream);
#endif
// -dw- someone seems to have forgotten this...
#ifdef __MWERKS__
FG_USING_STD(std);
#endif
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
class Point3D;
istream& operator>> ( istream&, Point3D& );
ostream& operator<< ( ostream&, const Point3D& );
Point3D operator- (const Point3D& p); // -p1
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
///////////////////////////
//
// 3D Point
//
///////////////////////////
class Point3D {
protected:
double n[3];
public:
// Constructors
Point3D();
Point3D(const double x, const double y, const double z);
explicit Point3D(const double d);
Point3D(const Point3D &p);
// Assignment operators
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setx(const double x);
void sety(const double y);
void setz(const double z);
// Queries
double& operator [] ( int i); // indexing
double operator[] (int i) const; // read-only indexing
inline const double *get_n() const { return n; };
double x() const; // cartesian x
double y() const; // cartesian y
double z() const; // cartesian z
double lon() const; // polar longitude
double lat() const; // polar latitude
double radius() const; // polar radius
double elev() const; // geodetic elevation (if specifying a surface point)
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend istream& operator>> ( istream&, Point3D& );
friend ostream& operator<< ( ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a) const; // distance between
double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
};
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
{
char c;
in >> p.n[PX];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PY];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PZ];
return in;
}
inline ostream&
operator<< ( ostream& out, const Point3D& p )
{
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
}
///////////////////////////
//
// Point3D Member functions
//
///////////////////////////
// CONSTRUCTORS
inline Point3D::Point3D() {}
inline Point3D::Point3D(const double x, const double y, const double z)
{
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline Point3D::Point3D(const double d)
{
n[PX] = n[PY] = n[PZ] = d;
}
inline Point3D::Point3D(const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator += ( const Point3D& p )
{
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator -= ( const Point3D& p )
{
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator *= ( const double d )
{
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
}
inline Point3D& Point3D::operator /= ( const double d )
{
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
return *this;
}
inline void Point3D::setx(const double x) {
n[PX] = x;
}
inline void Point3D::sety(const double y) {
n[PY] = y;
}
inline void Point3D::setz(const double z) {
n[PZ] = z;
}
// QUERIES
inline double& Point3D::operator [] ( int i)
{
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::operator [] ( int i) const {
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::x() const { return n[PX]; }
inline double Point3D::y() const { return n[PY]; }
inline double Point3D::z() const { return n[PZ]; }
inline double Point3D::lon() const { return n[PX]; }
inline double Point3D::lat() const { return n[PY]; }
inline double Point3D::radius() const { return n[PZ]; }
inline double Point3D::elev() const { return n[PZ]; }
// FRIENDS
inline Point3D operator - (const Point3D& a)
{
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
}
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a) += b;
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a) -= b;
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(a) *= d;
}
inline Point3D operator * (const double d, const Point3D& a)
{
return a*d;
}
inline Point3D operator / (const Point3D& a, const double d)
{
return Point3D(a) *= (1.0 / d );
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
}
inline bool operator != (const Point3D& a, const Point3D& b)
{
return !(a == b);
}
// Special functions
inline double
Point3D::distance3D(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return sqrt(x*x + y*y + z*z);
}
inline double
Point3D::distance3Dsquared(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return(x*x + y*y + z*z);
}
#endif // _POINT3D_HXX
-61
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@@ -1,61 +0,0 @@
// polar.cxx -- routines to deal with polar math and transformations
//
// Written by Curtis Olson, started June 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <math.h>
#include <stdio.h>
#include <Include/fg_constants.h>
#include "polar3d.hxx"
// Find the Altitude above the Ellipsoid (WGS84) given the Earth
// Centered Cartesian coordinate vector Distances are specified in
// meters.
double fgGeodAltFromCart(const Point3D& cp)
{
double t_lat, x_alpha, mu_alpha;
double lat_geoc, radius;
double result;
lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
{
result = radius - EQUATORIAL_RADIUS_M*E;
} else {
t_lat = tan(lat_geoc);
x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
mu_alpha = atan2(sqrt(RESQ_M - x_alpha*x_alpha),E*x_alpha);
if (lat_geoc < 0) {
mu_alpha = - mu_alpha;
}
result = (radius - x_alpha/cos(lat_geoc))*cos(mu_alpha - lat_geoc);
}
return(result);
}
-67
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@@ -1,67 +0,0 @@
// polar.hxx -- routines to deal with polar math and transformations
//
// Written by Curtis Olson, started June 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _POLAR_HXX
#define _POLAR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/fg_constants.h>
#include <Math/point3d.hxx>
// Find the Altitude above the Ellipsoid (WGS84) given the Earth
// Centered Cartesian coordinate vector Distances are specified in
// meters.
double fgGeodAltFromCart(const Point3D& cp);
// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
// must be specified in radians. The FG convention is for distances
// to be specified in meters
inline Point3D fgPolarToCart3d(const Point3D& p) {
double tmp = cos( p.lat() ) * p.radius();
return Point3D( cos( p.lon() ) * tmp,
sin( p.lon() ) * tmp,
sin( p.lat() ) * p.radius() );
}
// Convert a cartesian coordinate to polar coordinates (lon/lat
// specified in radians. Distances are specified in meters.
inline Point3D fgCartToPolar3d(const Point3D& cp) {
return Point3D( atan2( cp.y(), cp.x() ),
FG_PI_2 -
atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
}
#endif // _POLAR_HXX
-129
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// vector.cxx -- additional vector routines
//
// Written by Curtis Olson, started December 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <math.h>
#include <stdio.h>
// #include <Include/fg_types.h>
#include "vector.hxx"
#include "mat3.h"
#if !defined( USE_XTRA_MAT3_INLINES )
// Map a vector onto the plane specified by normal
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
MAT3vec result)
{
MAT3vec u1, v, tmp;
// calculate a vector "u1" representing the shortest distance from
// the plane specified by normal and v0 to a point specified by
// "vec". "u1" represents both the direction and magnitude of
// this desired distance.
// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
MAT3_SCALE_VEC( u1,
normal,
( MAT3_DOT_PRODUCT(normal, vec) /
MAT3_DOT_PRODUCT(normal, normal)
)
);
// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
// calculate the vector "v" which is the vector "vec" mapped onto
// the plane specified by "normal" and "v0".
// v = v0 + vec - u1
MAT3_ADD_VEC(tmp, v0, vec);
MAT3_SUB_VEC(v, tmp, u1);
// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
// Calculate the vector "result" which is "v" - "v0" which is a
// directional vector pointing from v0 towards v
// result = v - v0
MAT3_SUB_VEC(result, v, v0);
// printf(" result = %.2f, %.2f, %.2f\n",
// result[0], result[1], result[2]);
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance from the point to the line
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
MAT3vec u, u1, v;
double ud, dd, tmp;
// u = p - p0
MAT3_SUB_VEC(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
ud = MAT3_DOT_PRODUCT(u, d);
dd = MAT3_DOT_PRODUCT(d, d);
tmp = ud / dd;
MAT3_SCALE_VEC(u1, d, tmp);;
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
MAT3_SUB_VEC(v, u, u1);
return sqrt(MAT3_DOT_PRODUCT(v, v));
}
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance (squared) from the point to the line
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
MAT3vec u, u1, v;
double ud, dd, tmp;
// u = p - p0
MAT3_SUB_VEC(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
ud = MAT3_DOT_PRODUCT(u, d);
dd = MAT3_DOT_PRODUCT(d, d);
tmp = ud / dd;
MAT3_SCALE_VEC(u1, d, tmp);;
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
MAT3_SUB_VEC(v, u, u1);
return ( MAT3_DOT_PRODUCT(v, v) );
}
-63
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@@ -1,63 +0,0 @@
// vector.hxx -- additional vector routines
//
// Written by Curtis Olson, started December 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VECTOR_HXX
#define _VECTOR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "mat3.h"
// Map a vector onto the plane specified by normal
#if defined( USE_XTRA_MAT3_INLINES )
# define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \
double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \
(normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \
result[0] = vec[0]-normal[0]*scale; \
result[1] = vec[1]-normal[1]*scale; \
result[2] = vec[2]-normal[2]*scale; \
}
#else
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
MAT3vec result);
#endif //defined( USE_XTRA_MAT3_INLINES )
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance from the point to the line
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d);
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance (squared) from the point to the line
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d);
#endif // _VECTOR_HXX
-16
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@@ -1,16 +0,0 @@
The following files were unashamedly borrowed from other projects:
zfstream.hxx
zfstream.cxx
zlib/contrib/iostream
stopwatch.hxx was (blitz/time.h)
blitz
Some modifications have been made to fit in with the FlightGear scheme of things.
As far as I'm aware they are all covered by GNU's licensing agreements.
Many thanks to their respective authors.
Bernie Bright (bbright@c031.aone.net.au)
-12
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@@ -1,12 +0,0 @@
## Process this file with automake to produce Makefile.in
noinst_LIBRARIES = libMisc.a
libMisc_a_SOURCES = \
fgpath.cxx fgpath.hxx \
fgstream.cxx fgstream.hxx \
stopwatch.hxx \
strutils.cxx strutils.hxx \
zfstream.cxx zfstream.hxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
-101
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@@ -1,101 +0,0 @@
//
// fgpath.cxx -- routines to abstract out path separator differences
// between MacOS and the rest of the world
//
// Written by Curtis L. Olson, started April 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "fgpath.hxx"
// If Unix, replace all ":" with "/". If MacOS, replace all "/" with
// ":" it should go without saying that neither of these characters
// should be used in file or directory names. In windoze, allow the
// second character to be a ":" for things like c:\foo\bar
static string fix_path( const string path ) {
string result = path;
for ( int i = 0; i < (int)path.size(); ++i ) {
#if defined( WIN32 )
// for windoze, don't replace the ":" for the second character
if ( i == 1 ) {
continue;
}
#endif
if ( result[i] == FG_BAD_PATH_SEP ) {
result[i] = FG_PATH_SEP;
}
}
return result;
}
// default constructor
FGPath::FGPath() {
path = "";
}
// create a path based on "path"
FGPath::FGPath( const string p ) {
set( p );
}
// destructor
FGPath::~FGPath() {
}
// set path
void FGPath::set( const string p ) {
path = fix_path( p );
}
// append another piece to the existing path
void FGPath::append( const string p ) {
string part = fix_path( p );
if ( path.size() == 0 ) {
path = part;
} else {
if ( part[0] != FG_PATH_SEP ) {
path += FG_PATH_SEP;
}
path += part;
}
}
// concatenate a string to the end of the path without inserting a
// path separator
void FGPath::concat( const string p ) {
string part = fix_path( p );
if ( path.size() == 0 ) {
path = part;
} else {
path += part;
}
}
-85
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@@ -1,85 +0,0 @@
//
// fgpath.hxx -- routines to abstract out path separator differences
// between MacOS and the rest of the world
//
// Written by Curtis L. Olson, started April 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FGPATH_HXX
#define _FGPATH_HXX
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Include/compiler.h>
#include STL_STRING
FG_USING_STD(string);
#ifdef MACOS
# define FG_PATH_SEP ':'
# define FG_BAD_PATH_SEP '/'
#else
# define FG_PATH_SEP '/'
# define FG_BAD_PATH_SEP ':'
#endif
class FGPath {
private:
string path;
public:
// default constructor
FGPath();
// create a path based on "path"
FGPath( const string p );
// destructor
~FGPath();
// set path
void set( const string p );
// append another piece to the existing path
void append( const string p );
// concatenate a string to the end of the path without inserting a
// path separator
void concat( const string p );
// get the path string
inline string str() const { return path; }
inline const char *c_str() { return path.c_str(); }
};
#endif // _FGPATH_HXX
-102
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@@ -1,102 +0,0 @@
// zlib input file stream wrapper.
//
// Written by Bernie Bright, 1998
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FGSTREAM_HXX
#define _FGSTREAM_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include "Include/config.h"
#endif
#include <Include/compiler.h>
#if defined( FG_HAVE_STD_INCLUDES )
# include <istream>
#elif defined ( FG_HAVE_NATIVE_SGI_COMPILERS )
# include <CC/stream.h>
#elif defined ( __BORLANDC__ )
# include <iostream>
#else
# include <istream.h>
#endif
#include STL_STRING
#include "zfstream.hxx"
FG_USING_STD(string);
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
FG_USING_STD(istream);
#endif
//-----------------------------------------------------------------------------
//
// Envelope class for gzifstream.
//
class fg_gzifstream : private gzifstream_base, public istream
{
public:
//
fg_gzifstream();
// Attempt to open a file with and without ".gz" extension.
fg_gzifstream( const string& name,
ios_openmode io_mode = ios_in | ios_binary );
//
fg_gzifstream( int fd, ios_openmode io_mode = ios_in|ios_binary );
// Attempt to open a file with and without ".gz" extension.
void open( const string& name,
ios_openmode io_mode = ios_in|ios_binary );
void attach( int fd, ios_openmode io_mode = ios_in|ios_binary );
void close() { gzbuf.close(); }
bool is_open() { return gzbuf.is_open(); }
private:
// Not defined!
fg_gzifstream( const fg_gzifstream& );
void operator= ( const fg_gzifstream& );
};
// istream manipulator that skips to end of line.
istream& skipeol( istream& in );
// istream manipulator that skips over white space.
istream& skipws( istream& in );
// istream manipulator that skips comments and white space.
// A comment starts with '#'.
istream& skipcomment( istream& in );
#endif /* _FGSTREAM_HXX */
-71
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@@ -1,71 +0,0 @@
// String utilities.
//
// Written by Bernie Bright, 1998
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "strutils.hxx"
const string whitespace = " \n\r\t";
//
string
trimleft( const string& s, const string& trimmings )
{
string result;
string::size_type pos = s.find_first_not_of( trimmings );
if ( pos != string::npos )
{
result.assign( s.substr( pos ) );
}
return result;
}
//
string
trimright( const string& s, const string& trimmings )
{
string result;
string::size_type pos = s.find_last_not_of( trimmings );
if ( pos == string::npos )
{
// Not found, return the original string.
result = s;
}
else
{
result.assign( s.substr( 0, pos+1 ) );
}
return result;
}
//
string
trim( const string& s, const string& trimmings )
{
return trimright( trimleft( s, trimmings ), trimmings );
}
-64
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// String utilities.
//
// Written by Bernie Bright, 1998
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef STRUTILS_H
#define STRUTILS_H
#include <Include/compiler.h>
#include STL_STRING
#ifdef FG_HAVE_STD_INCLUDES
# include <cstdlib>
#else
# include <stdlib.h>
#endif
FG_USING_STD(string);
// Default characters to remove.
extern const string whitespace;
// Returns a string with trailing characters removed.
string trimleft( const string& s, const string& trimmings = whitespace );
// Returns a string with leading characters removed.
string trimright( const string& s, const string& trimmings = whitespace );
// Returns a string with leading and trailing characters removed.
string trim( const string& s, const string& trimmings = whitespace );
//-----------------------------------------------------------------------------
inline double
atof( const string& str )
{
return ::atof( str.c_str() );
}
inline int
atoi( const string& str )
{
return ::atoi( str.c_str() );
}
#endif // STRUTILS_H
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// A C++ I/O streams interface to the zlib gz* functions
//
// Written by Bernie Bright, 1998
// Based on zlib/contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
//
// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _zfstream_hxx
#define _zfstream_hxx
#include "zlib/zlib.h"
#include "Include/compiler.h"
#ifdef FG_HAVE_STD_INCLUDES
# include <streambuf>
# include <istream>
# define ios_openmode ios_base::openmode
# define ios_in ios_base::in
# define ios_out ios_base::out
# define ios_app ios_base::app
# define ios_binary ios_base::binary
# define ios_seekdir ios_base::seekdir
# define ios_badbit ios_base::badbit
# define ios_failbit ios_base::failbit
FG_USING_STD(streambuf);
FG_USING_STD(ios_base);
FG_USING_STD(streampos);
FG_USING_STD(streamoff);
#else
# ifdef FG_HAVE_STREAMBUF
# include <streambuf.h>
# include <istream.h>
# else
# include <iostream.h>
# endif
//# define ios_openmode ios::open_mode
# define ios_openmode int
# define ios_in ios::in
# define ios_out ios::out
# define ios_app ios::app
#if defined(__GNUC__) && __GNUC_MINOR__ < 8
# define ios_binary ios::bin
#elif defined( FG_HAVE_NATIVE_SGI_COMPILERS )
# define ios_binary 0
#else
# define ios_binary ios::binary
#endif
# define ios_seekdir ios::seek_dir
# define ios_badbit ios::badbit
# define ios_failbit ios::failbit
# include "Include/fg_traits.hxx"
#endif // FG_HAVE_STD_INCLUDES
//-----------------------------------------------------------------------------
//
//
//
class gzfilebuf : public streambuf
{
public:
#ifndef FG_HAVE_STD_INCLUDES
typedef char_traits<char> traits_type;
typedef char_traits<char>::int_type int_type;
typedef char_traits<char>::pos_type pos_type;
typedef char_traits<char>::off_type off_type;
#endif
gzfilebuf();
virtual ~gzfilebuf();
gzfilebuf* open( const char* name, ios_openmode io_mode );
gzfilebuf* attach( int file_descriptor, ios_openmode io_mode );
gzfilebuf* close();
// int setcompressionlevel( int comp_level );
// int setcompressionstrategy( int comp_strategy );
bool is_open() const { return (file != NULL); }
virtual streampos seekoff( streamoff off, ios_seekdir way, int which );
virtual int sync();
protected:
virtual int_type underflow();
virtual int_type overflow( int_type c = traits_type::eof() );
private:
int_type flushbuf();
int fillbuf();
// Convert io_mode to "rwab" string.
void cvt_iomode( char* mode_str, ios_openmode io_mode );
private:
gzFile file;
ios_openmode mode;
bool own_file_descriptor;
// Get (input) buffer.
int ibuf_size;
char* ibuffer;
enum { page_size = 4096 };
private:
// Not defined
gzfilebuf( const gzfilebuf& );
void operator= ( const gzfilebuf& );
};
//-----------------------------------------------------------------------------
//
//
//
struct gzifstream_base
{
gzifstream_base() {}
gzfilebuf gzbuf;
};
#endif // _zfstream_hxx
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@@ -1,13 +0,0 @@
bin_PROGRAMS = testserial
noinst_LIBRARIES = libSerial.a
libSerial_a_SOURCES = serial.cxx serial.hxx
testserial_SOURCES = testserial.cxx
testserial_LDADD = \
$(top_builddir)/Lib/Serial/libSerial.a \
$(top_builddir)/Lib/Debug/libDebug.a
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
-336
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@@ -1,336 +0,0 @@
// serial.cxx -- Unix serial I/O support
//
// Written by Curtis Olson, started November 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "Include/compiler.h"
#ifdef FG_HAVE_STD_INCLUDE
# include <cerrno>
#else
# include <errno.h>
#endif
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
// maybe include something???
#else
# include <termios.h>
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# include <unistd.h>
#endif
#include <Debug/logstream.hxx>
#include "serial.hxx"
fgSERIAL::fgSERIAL()
: dev_open(false)
{
// empty
}
fgSERIAL::fgSERIAL(const string& device, int baud) {
open_port(device);
if ( dev_open ) {
set_baud(baud);
}
}
fgSERIAL::~fgSERIAL() {
// closing the port here screws us up because if we would even so
// much as make a copy of an fgSERIAL object and then delete it,
// the file descriptor gets closed. Doh!!!
}
bool fgSERIAL::open_port(const string& device) {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
fd = CreateFile( device.c_str(),
GENERIC_READ | GENERIC_WRITE,
0, // dwShareMode
NULL, // lpSecurityAttributes
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED,
NULL );
if ( fd == INVALID_HANDLE_VALUE )
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL );
FG_LOG( FG_SERIAL, FG_ALERT, "Error opening serial device \""
<< device << "\" " << (const char*) lpMsgBuf );
LocalFree( lpMsgBuf );
return false;
}
dev_open = true;
return true;
#else
struct termios config;
fd = open(device.c_str(), O_RDWR | O_NONBLOCK);
cout << "Serial fd created = " << fd << endl;
if ( fd == -1 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Cannot open " << device
<< " for serial I/O" );
return false;
} else {
dev_open = true;
}
// set required port parameters
if ( tcgetattr( fd, &config ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
return false;
}
// cfmakeraw( &config );
// cout << "config.c_iflag = " << config.c_iflag << endl;
// software flow control on
config.c_iflag |= IXON;
// config.c_iflag |= IXOFF;
// config.c_cflag |= CLOCAL;
#if ! defined( sgi )
// disable hardware flow control
config.c_cflag &= ~(CRTSCTS);
#endif
// cout << "config.c_iflag = " << config.c_iflag << endl;
if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
return false;
}
return true;
#endif
}
bool fgSERIAL::close_port() {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
CloseHandle( fd );
#else
close(fd);
#endif
return true;
}
bool fgSERIAL::set_baud(int baud) {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
return true;
#else
struct termios config;
speed_t speed = B9600;
if ( tcgetattr( fd, &config ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
return false;
}
if ( baud == 300 ) {
speed = B300;
} else if ( baud == 1200 ) {
speed = B1200;
} else if ( baud == 2400 ) {
speed = B2400;
} else if ( baud == 4800 ) {
speed = B4800;
} else if ( baud == 9600 ) {
speed = B9600;
} else if ( baud == 19200 ) {
speed = B19200;
} else if ( baud == 38400 ) {
speed = B38400;
} else if ( baud == 57600 ) {
speed = B57600;
} else if ( baud == 115200 ) {
speed = B115200;
#if defined( linux ) || defined( __FreeBSD__ )
} else if ( baud == 230400 ) {
speed = B230400;
#endif
} else {
FG_LOG( FG_SERIAL, FG_ALERT, "Unsupported baud rate " << baud );
return false;
}
if ( cfsetispeed( &config, speed ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting input baud rate" );
return false;
}
if ( cfsetospeed( &config, speed ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting output baud rate" );
return false;
}
if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
return false;
}
return true;
#endif
}
string fgSERIAL::read_port() {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
string result = "";
return result;
#else
const int max_count = 1024;
char buffer[max_count+1];
int count;
string result;
count = read(fd, buffer, max_count);
// cout << "read " << count << " bytes" << endl;
if ( count < 0 ) {
// error condition
if ( errno != EAGAIN ) {
FG_LOG( FG_SERIAL, FG_ALERT,
"Serial I/O on read, error number = " << errno );
}
return "";
} else {
buffer[count] = '\0';
result = buffer;
return result;
}
#endif
}
int fgSERIAL::write_port(const string& value) {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
LPCVOID lpBuffer = value.c_str();
DWORD nNumberOfBytesToWrite = value.length();
DWORD lpNumberOfBytesWritten;
OVERLAPPED lpOverlapped;
if ( WriteFile( fd,
lpBuffer,
nNumberOfBytesToWrite,
&lpNumberOfBytesWritten,
&lpOverlapped ) == 0 )
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL );
FG_LOG( FG_SERIAL, FG_ALERT, "Serial I/O write error: "
<< (const char*) lpMsgBuf );
LocalFree( lpMsgBuf );
return int(lpNumberOfBytesWritten);
}
return int(lpNumberOfBytesWritten);
#else
static bool error = false;
int count;
if ( error ) {
// attempt some sort of error recovery
count = write(fd, "\n", 1);
if ( count == 1 ) {
// cout << "Serial error recover successful!\n";
error = false;
} else {
return 0;
}
}
count = write(fd, value.c_str(), value.length());
// cout << "write '" << value << "' " << count << " bytes" << endl;
if ( (int)count == (int)value.length() ) {
error = false;
} else {
error = true;
if ( errno == EAGAIN ) {
// ok ... in our context we don't really care if we can't
// write a string, we'll just get it the next time around
} else {
FG_LOG( FG_SERIAL, FG_ALERT,
"Serial I/O on write, error number = " << errno );
}
}
return count;
#endif
}
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// serial.hxx -- Unix serial I/O support
//
// Written by Curtis Olson, started November 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SERIAL_HXX
#define _SERIAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
# include <windows.h>
#endif
#include <Include/compiler.h>
#include STL_STRING
FG_USING_STD(string);
// if someone know how to do this all with C++ streams let me know
// #include <stdio.h>
class fgSERIAL
{
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
typedef HANDLE fd_type;
#else
typedef int fd_type;
#endif
private:
fd_type fd;
bool dev_open;
public:
fgSERIAL();
fgSERIAL(const string& device, int baud);
~fgSERIAL();
bool open_port(const string& device);
bool close_port();
bool set_baud(int baud);
string read_port();
int write_port(const string& value);
inline bool is_enabled() { return dev_open; }
};
#endif // _SERIAL_HXX
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lib_LIBRARIES = libXGL.a
libXGL_a_SOURCES = xgl.c xgl.h xglUtils.c
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Simulator
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#ifndef _XGL_H
#define _XGL_H
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/* xgl Utilities */
extern FILE *xglTraceFd ;
int xglTraceIsEnabled ( char *gl_function_name ) ;
int xglExecuteIsEnabled ( char *gl_function_name ) ;
char *xglExpandGLenum ( GLenum x ) ;
GLdouble *xglBuild1dv ( GLdouble v ) ;
GLfloat *xglBuild1fv ( GLfloat v ) ;
GLbyte *xglBuild1bv ( GLbyte v ) ;
GLint *xglBuild1iv ( GLint v ) ;
GLshort *xglBuild1sv ( GLshort v ) ;
GLubyte *xglBuild1ubv ( GLubyte v ) ;
GLuint *xglBuild1uiv ( GLuint v ) ;
GLushort *xglBuild1usv ( GLushort v ) ;
GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
/*
Conditionally compile all 'xgl' calls into standard 'gl' calls...
OR
Declare all possible 'xgl' calls as 'extern'.
*/
#ifndef XGL_TRACE
#define xglAccum glAccum
#define xglAlphaFunc glAlphaFunc
#ifdef GL_EXT_vertex_array
#define xglArrayElementEXT glArrayElementEXT
#endif
#define xglBegin glBegin
#define xglBitmap glBitmap
#ifdef GL_EXT_blend_color
#define xglBlendColorEXT glBlendColorEXT
#endif
#ifdef GL_EXT_blend_minmax
#define xglBlendEquationEXT glBlendEquationEXT
#endif
#define xglBlendFunc glBlendFunc
#define xglCallList glCallList
#define xglCallLists glCallLists
#define xglClear glClear
#define xglClearAccum glClearAccum
#define xglClearColor glClearColor
#define xglClearDepth glClearDepth
#define xglClearIndex glClearIndex
#define xglClearStencil glClearStencil
#define xglClipPlane glClipPlane
#define xglColor3b glColor3b
#define xglColor3bv glColor3bv
#define xglColor3d glColor3d
#define xglColor3dv glColor3dv
#define xglColor3f glColor3f
#define xglColor3fv glColor3fv
#define xglColor3i glColor3i
#define xglColor3iv glColor3iv
#define xglColor3s glColor3s
#define xglColor3sv glColor3sv
#define xglColor3ub glColor3ub
#define xglColor3ubv glColor3ubv
#define xglColor3ui glColor3ui
#define xglColor3uiv glColor3uiv
#define xglColor3us glColor3us
#define xglColor3usv glColor3usv
#define xglColor4b glColor4b
#define xglColor4bv glColor4bv
#define xglColor4d glColor4d
#define xglColor4dv glColor4dv
#define xglColor4f glColor4f
#define xglColor4fv glColor4fv
#define xglColor4i glColor4i
#define xglColor4iv glColor4iv
#define xglColor4s glColor4s
#define xglColor4sv glColor4sv
#define xglColor4ub glColor4ub
#define xglColor4ubv glColor4ubv
#define xglColor4ui glColor4ui
#define xglColor4uiv glColor4uiv
#define xglColor4us glColor4us
#define xglColor4usv glColor4usv
#define xglColorMask glColorMask
#define xglColorMaterial glColorMaterial
#ifdef GL_EXT_vertex_array
#define xglColorPointerEXT glColorPointerEXT
#endif
#define xglCopyPixels glCopyPixels
#define xglCullFace glCullFace
#define xglDeleteLists glDeleteLists
#define xglDepthFunc glDepthFunc
#define xglDepthMask glDepthMask
#define xglDepthRange glDepthRange
#define xglDisable glDisable
#ifdef GL_EXT_vertex_array
#define xglDrawArraysEXT glDrawArraysEXT
#endif
#define xglDrawBuffer glDrawBuffer
#define xglDrawPixels glDrawPixels
#define xglEdgeFlag glEdgeFlag
#ifdef GL_EXT_vertex_array
#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
#endif
#define xglEdgeFlagv glEdgeFlagv
#define xglEnable glEnable
#define xglEnd glEnd
#define xglEndList glEndList
#define xglEvalCoord1d glEvalCoord1d
#define xglEvalCoord1dv glEvalCoord1dv
#define xglEvalCoord1f glEvalCoord1f
#define xglEvalCoord1fv glEvalCoord1fv
#define xglEvalCoord2d glEvalCoord2d
#define xglEvalCoord2dv glEvalCoord2dv
#define xglEvalCoord2f glEvalCoord2f
#define xglEvalCoord2fv glEvalCoord2fv
#define xglEvalMesh1 glEvalMesh1
#define xglEvalMesh2 glEvalMesh2
#define xglEvalPoint1 glEvalPoint1
#define xglEvalPoint2 glEvalPoint2
#define xglFeedbackBuffer glFeedbackBuffer
#define xglFinish glFinish
#define xglFlush glFlush
#define xglFogf glFogf
#define xglFogfv glFogfv
#define xglFogi glFogi
#define xglFogiv glFogiv
#define xglFrontFace glFrontFace
#define xglFrustum glFrustum
#define xglGenLists glGenLists
#define xglGetBooleanv glGetBooleanv
#define xglGetClipPlane glGetClipPlane
#define xglGetDoublev glGetDoublev
#define xglGetError glGetError
#define xglGetFloatv glGetFloatv
#define xglGetIntegerv glGetIntegerv
#define xglGetLightfv glGetLightfv
#define xglGetLightiv glGetLightiv
#define xglGetMapdv glGetMapdv
#define xglGetMapfv glGetMapfv
#define xglGetMapiv glGetMapiv
#define xglGetMaterialfv glGetMaterialfv
#define xglGetMaterialiv glGetMaterialiv
#define xglGetPixelMapfv glGetPixelMapfv
#define xglGetPixelMapuiv glGetPixelMapuiv
#define xglGetPixelMapusv glGetPixelMapusv
#ifdef GL_EXT_vertex_array
#define xglGetPointervEXT glGetPointervEXT
#endif
#define xglGetPolygonStipple glGetPolygonStipple
#define xglGetString glGetString
#define xglGetTexEnvfv glGetTexEnvfv
#define xglGetTexEnviv glGetTexEnviv
#define xglGetTexGendv glGetTexGendv
#define xglGetTexGenfv glGetTexGenfv
#define xglGetTexGeniv glGetTexGeniv
#define xglGetTexImage glGetTexImage
#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
#define xglGetTexParameterfv glGetTexParameterfv
#define xglGetTexParameteriv glGetTexParameteriv
#define xglHint glHint
#define xglIndexMask glIndexMask
#ifdef GL_EXT_vertex_array
#define xglIndexPointerEXT glIndexPointerEXT
#endif
#define xglIndexd glIndexd
#define xglIndexdv glIndexdv
#define xglIndexf glIndexf
#define xglIndexfv glIndexfv
#define xglIndexi glIndexi
#define xglIndexiv glIndexiv
#define xglIndexs glIndexs
#define xglIndexsv glIndexsv
#define xglInitNames glInitNames
#define xglIsEnabled glIsEnabled
#define xglIsList glIsList
#define xglLightModelf glLightModelf
#define xglLightModelfv glLightModelfv
#define xglLightModeli glLightModeli
#define xglLightModeliv glLightModeliv
#define xglLightf glLightf
#define xglLightfv glLightfv
#define xglLighti glLighti
#define xglLightiv glLightiv
#define xglLineStipple glLineStipple
#define xglLineWidth glLineWidth
#define xglListBase glListBase
#define xglLoadIdentity glLoadIdentity
#define xglLoadMatrixd glLoadMatrixd
#define xglLoadMatrixf glLoadMatrixf
#define xglLoadName glLoadName
#define xglLogicOp glLogicOp
#define xglMap1d glMap1d
#define xglMap1f glMap1f
#define xglMap2d glMap2d
#define xglMap2f glMap2f
#define xglMapGrid1d glMapGrid1d
#define xglMapGrid1f glMapGrid1f
#define xglMapGrid2d glMapGrid2d
#define xglMapGrid2f glMapGrid2f
#define xglMaterialf glMaterialf
#define xglMaterialfv glMaterialfv
#define xglMateriali glMateriali
#define xglMaterialiv glMaterialiv
#define xglMatrixMode glMatrixMode
#define xglMultMatrixd glMultMatrixd
#define xglMultMatrixf glMultMatrixf
#define xglNewList glNewList
#define xglNormal3b glNormal3b
#define xglNormal3bv glNormal3bv
#define xglNormal3d glNormal3d
#define xglNormal3dv glNormal3dv
#define xglNormal3f glNormal3f
#ifdef DEBUGGING_NORMALS
#define xglNormal3fv(f) {\
float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
if ( ff < 0.9 || ff > 1.1 )\
{\
fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
normal_bombed = 1 ;\
}\
glNormal3fv(f);\
}
#else
#define xglNormal3fv glNormal3fv
#endif
#define xglNormal3i glNormal3i
#define xglNormal3iv glNormal3iv
#define xglNormal3s glNormal3s
#define xglNormal3sv glNormal3sv
#ifdef GL_EXT_vertex_array
#define xglNormalPointerEXT glNormalPointerEXT
#endif
#define xglOrtho glOrtho
#define xglPassThrough glPassThrough
#define xglPixelMapfv glPixelMapfv
#define xglPixelMapuiv glPixelMapuiv
#define xglPixelMapusv glPixelMapusv
#define xglPixelStoref glPixelStoref
#define xglPixelStorei glPixelStorei
#define xglPixelTransferf glPixelTransferf
#define xglPixelTransferi glPixelTransferi
#define xglPixelZoom glPixelZoom
#define xglPointSize glPointSize
#define xglPolygonMode glPolygonMode
#ifdef GL_EXT_polygon_offset
#define xglPolygonOffsetEXT glPolygonOffsetEXT
#endif
#define xglPolygonOffset glPolygonOffset
#define xglPolygonStipple glPolygonStipple
#define xglPopAttrib glPopAttrib
#define xglPopMatrix glPopMatrix
#define xglPopName glPopName
#define xglPushAttrib glPushAttrib
#define xglPushMatrix glPushMatrix
#define xglPushName glPushName
#define xglRasterPos2d glRasterPos2d
#define xglRasterPos2dv glRasterPos2dv
#define xglRasterPos2f glRasterPos2f
#define xglRasterPos2fv glRasterPos2fv
#define xglRasterPos2i glRasterPos2i
#define xglRasterPos2iv glRasterPos2iv
#define xglRasterPos2s glRasterPos2s
#define xglRasterPos2sv glRasterPos2sv
#define xglRasterPos3d glRasterPos3d
#define xglRasterPos3dv glRasterPos3dv
#define xglRasterPos3f glRasterPos3f
#define xglRasterPos3fv glRasterPos3fv
#define xglRasterPos3i glRasterPos3i
#define xglRasterPos3iv glRasterPos3iv
#define xglRasterPos3s glRasterPos3s
#define xglRasterPos3sv glRasterPos3sv
#define xglRasterPos4d glRasterPos4d
#define xglRasterPos4dv glRasterPos4dv
#define xglRasterPos4f glRasterPos4f
#define xglRasterPos4fv glRasterPos4fv
#define xglRasterPos4i glRasterPos4i
#define xglRasterPos4iv glRasterPos4iv
#define xglRasterPos4s glRasterPos4s
#define xglRasterPos4sv glRasterPos4sv
#define xglReadBuffer glReadBuffer
#define xglReadPixels glReadPixels
#define xglRectd glRectd
#define xglRectdv glRectdv
#define xglRectf glRectf
#define xglRectfv glRectfv
#define xglRecti glRecti
#define xglRectiv glRectiv
#define xglRects glRects
#define xglRectsv glRectsv
#define xglRenderMode glRenderMode
#define xglRotated glRotated
#define xglRotatef glRotatef
#define xglScaled glScaled
#define xglScalef glScalef
#define xglScissor glScissor
#define xglSelectBuffer glSelectBuffer
#define xglShadeModel glShadeModel
#define xglStencilFunc glStencilFunc
#define xglStencilMask glStencilMask
#define xglStencilOp glStencilOp
#define xglTexCoord1d glTexCoord1d
#define xglTexCoord1dv glTexCoord1dv
#define xglTexCoord1f glTexCoord1f
#define xglTexCoord1fv glTexCoord1fv
#define xglTexCoord1i glTexCoord1i
#define xglTexCoord1iv glTexCoord1iv
#define xglTexCoord1s glTexCoord1s
#define xglTexCoord1sv glTexCoord1sv
#define xglTexCoord2d glTexCoord2d
#define xglTexCoord2dv glTexCoord2dv
#define xglTexCoord2f glTexCoord2f
#define xglTexCoord2fv glTexCoord2fv
#define xglTexCoord2i glTexCoord2i
#define xglTexCoord2iv glTexCoord2iv
#define xglTexCoord2s glTexCoord2s
#define xglTexCoord2sv glTexCoord2sv
#define xglTexCoord3d glTexCoord3d
#define xglTexCoord3dv glTexCoord3dv
#define xglTexCoord3f glTexCoord3f
#define xglTexCoord3fv glTexCoord3fv
#define xglTexCoord3i glTexCoord3i
#define xglTexCoord3iv glTexCoord3iv
#define xglTexCoord3s glTexCoord3s
#define xglTexCoord3sv glTexCoord3sv
#define xglTexCoord4d glTexCoord4d
#define xglTexCoord4dv glTexCoord4dv
#define xglTexCoord4f glTexCoord4f
#define xglTexCoord4fv glTexCoord4fv
#define xglTexCoord4i glTexCoord4i
#define xglTexCoord4iv glTexCoord4iv
#define xglTexCoord4s glTexCoord4s
#define xglTexCoord4sv glTexCoord4sv
#ifdef GL_EXT_vertex_array
#define xglTexCoordPointerEXT glTexCoordPointerEXT
#endif
#define xglTexEnvf glTexEnvf
#define xglTexEnvfv glTexEnvfv
#define xglTexEnvi glTexEnvi
#define xglTexEnviv glTexEnviv
#define xglTexGend glTexGend
#define xglTexGendv glTexGendv
#define xglTexGenf glTexGenf
#define xglTexGenfv glTexGenfv
#define xglTexGeni glTexGeni
#define xglTexGeniv glTexGeniv
#define xglTexImage1D glTexImage1D
#define xglTexImage2D glTexImage2D
#define xglTexParameterf glTexParameterf
#define xglTexParameterfv glTexParameterfv
#define xglTexParameteri glTexParameteri
#define xglTexParameteriv glTexParameteriv
#define xglTranslated glTranslated
#define xglTranslatef glTranslatef
#define xglVertex2d glVertex2d
#define xglVertex2dv glVertex2dv
#define xglVertex2f glVertex2f
#define xglVertex2fv glVertex2fv
#define xglVertex2i glVertex2i
#define xglVertex2iv glVertex2iv
#define xglVertex2s glVertex2s
#define xglVertex2sv glVertex2sv
#define xglVertex3d glVertex3d
#define xglVertex3dv glVertex3dv
#define xglVertex3f glVertex3f
#define xglVertex3fv glVertex3fv
#define xglVertex3i glVertex3i
#define xglVertex3iv glVertex3iv
#define xglVertex3s glVertex3s
#define xglVertex3sv glVertex3sv
#define xglVertex4d glVertex4d
#define xglVertex4dv glVertex4dv
#define xglVertex4f glVertex4f
#define xglVertex4fv glVertex4fv
#define xglVertex4i glVertex4i
#define xglVertex4iv glVertex4iv
#define xglVertex4s glVertex4s
#define xglVertex4sv glVertex4sv
#ifdef GL_EXT_vertex_array
#define xglVertexPointerEXT glVertexPointerEXT
#endif
#define xglViewport glViewport
#ifdef GL_VERSION_1_1
#define xglAreTexturesResident glAreTexturesResident
#define xglIsTexture glIsTexture
#define xglBindTexture glBindTexture
#define xglDeleteTextures glDeleteTextures
#define xglGenTextures glGenTextures
#define xglPrioritizeTextures glPrioritizeTextures
#endif
#ifdef GL_EXT_texture_object
#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
#define xglIsTextureEXT glIsTextureEXT
#define xglBindTextureEXT glBindTextureEXT
#define xglDeleteTexturesEXT glDeleteTexturesEXT
#define xglGenTexturesEXT glGenTexturesEXT
#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
#endif
#define xglutAddMenuEntry glutAddMenuEntry
#define xglutAttachMenu glutAttachMenu
#define xglutCreateMenu glutCreateMenu
#define xglutCreateWindow glutCreateWindow
#define xglutDisplayFunc glutDisplayFunc
#define xglutIdleFunc glutIdleFunc
#define xglutInit glutInit
#define xglutInitDisplayMode glutInitDisplayMode
#define xglutInitWindowPosition glutInitWindowPosition
#define xglutInitWindowSize glutInitWindowSize
#define xglutKeyboardFunc glutKeyboardFunc
#define xglutMainLoopUpdate glutMainLoopUpdate
#define xglutPostRedisplay glutPostRedisplay
#define xglutPreMainLoop glutPreMainLoop
#define xglutReshapeFunc glutReshapeFunc
#define xglutSwapBuffers glutSwapBuffers
#else
GLboolean xglIsEnabled ( GLenum cap ) ;
GLboolean xglIsList ( GLuint list ) ;
GLenum xglGetError () ;
GLint xglRenderMode ( GLenum mode ) ;
GLuint xglGenLists ( GLsizei range ) ;
const GLubyte *xglGetString ( GLenum name ) ;
void xglAccum ( GLenum op, GLfloat value ) ;
void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
void xglArrayElementEXT ( GLint i ) ;
void xglBegin ( GLenum mode ) ;
void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
void xglBlendEquationEXT( GLenum mode ) ;
void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
void xglCallList ( GLuint list ) ;
void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
void xglClear ( GLbitfield mask ) ;
void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
void xglClearDepth ( GLclampd depth ) ;
void xglClearIndex ( GLfloat c ) ;
void xglClearStencil ( GLint s ) ;
void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
void xglColor3bv ( GLbyte *v ) ;
void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
void xglColor3dv ( GLdouble *v ) ;
void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
void xglColor3fv ( GLfloat *v ) ;
void xglColor3i ( GLint red, GLint green, GLint blue ) ;
void xglColor3iv ( GLint *v ) ;
void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
void xglColor3sv ( GLshort *v ) ;
void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
void xglColor3ubv ( GLubyte *v ) ;
void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
void xglColor3uiv ( GLuint *v ) ;
void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
void xglColor3usv ( GLushort *v ) ;
void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
void xglColor4bv ( GLbyte *v ) ;
void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
void xglColor4dv ( GLdouble *v ) ;
void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
void xglColor4fv ( GLfloat *v ) ;
void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
void xglColor4iv ( GLint *v ) ;
void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
void xglColor4sv ( GLshort *v ) ;
void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
void xglColor4ubv ( GLubyte *v ) ;
void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
void xglColor4uiv ( GLuint *v ) ;
void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
void xglColor4usv ( GLushort *v ) ;
void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
void xglColorMaterial ( GLenum face, GLenum mode ) ;
void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
void xglCullFace ( GLenum mode ) ;
void xglDeleteLists ( GLuint list, GLsizei range ) ;
void xglDepthFunc ( GLenum func ) ;
void xglDepthMask ( GLboolean flag ) ;
void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
void xglDisable ( GLenum cap ) ;
void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
void xglDrawBuffer ( GLenum mode ) ;
void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglEdgeFlag ( GLboolean flag ) ;
void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
void xglEdgeFlagv ( GLboolean *flag ) ;
void xglEnable ( GLenum cap ) ;
void xglEnd () ;
void xglEndList () ;
void xglEvalCoord1d ( GLdouble u ) ;
void xglEvalCoord1dv ( GLdouble *u ) ;
void xglEvalCoord1f ( GLfloat u ) ;
void xglEvalCoord1fv ( GLfloat *u ) ;
void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
void xglEvalCoord2dv ( GLdouble *u ) ;
void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
void xglEvalCoord2fv ( GLfloat *u ) ;
void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
void xglEvalPoint1 ( GLint i ) ;
void xglEvalPoint2 ( GLint i, GLint j ) ;
void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
void xglFinish () ;
void xglFlush () ;
void xglFogf ( GLenum pname, GLfloat param ) ;
void xglFogfv ( GLenum pname, GLfloat *params ) ;
void xglFogi ( GLenum pname, GLint param ) ;
void xglFogiv ( GLenum pname, GLint *params ) ;
void xglFrontFace ( GLenum mode ) ;
void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
void xglGetIntegerv ( GLenum pname, GLint *params ) ;
void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
void xglGetPointervEXT ( GLenum pname, void **params ) ;
void xglGetPolygonStipple( GLubyte *mask ) ;
void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
void xglHint ( GLenum target, GLenum mode ) ;
void xglIndexMask ( GLuint mask ) ;
void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglIndexd ( GLdouble c ) ;
void xglIndexdv ( GLdouble *c ) ;
void xglIndexf ( GLfloat c ) ;
void xglIndexfv ( GLfloat *c ) ;
void xglIndexi ( GLint c ) ;
void xglIndexiv ( GLint *c ) ;
void xglIndexs ( GLshort c ) ;
void xglIndexsv ( GLshort *c ) ;
void xglInitNames () ;
void xglLightModelf ( GLenum pname, GLfloat param ) ;
void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
void xglLightModeli ( GLenum pname, GLint param ) ;
void xglLightModeliv ( GLenum pname, GLint *params ) ;
void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
void xglLineStipple ( GLint factor, GLushort pattern ) ;
void xglLineWidth ( GLfloat width ) ;
void xglListBase ( GLuint base ) ;
void xglLoadIdentity () ;
void xglLoadMatrixd ( GLdouble *m ) ;
void xglLoadMatrixf ( GLfloat *m ) ;
void xglLoadName ( GLuint name ) ;
void xglLogicOp ( GLenum opcode ) ;
void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
void xglMatrixMode ( GLenum mode ) ;
void xglMultMatrixd ( GLdouble *m ) ;
void xglMultMatrixf ( GLfloat *m ) ;
void xglNewList ( GLuint list, GLenum mode ) ;
void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
void xglNormal3bv ( GLbyte *v ) ;
void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
void xglNormal3dv ( GLdouble *v ) ;
void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
void xglNormal3fv ( GLfloat *v ) ;
void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
void xglNormal3iv ( GLint *v ) ;
void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
void xglNormal3sv ( GLshort *v ) ;
void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
void xglPassThrough ( GLfloat token ) ;
void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
void xglPixelStoref ( GLenum pname, GLfloat param ) ;
void xglPixelStorei ( GLenum pname, GLint param ) ;
void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
void xglPixelTransferi ( GLenum pname, GLint param ) ;
void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
void xglPointSize ( GLfloat size ) ;
void xglPolygonMode ( GLenum face, GLenum mode ) ;
void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
void xglPolygonStipple ( GLubyte *mask ) ;
void xglPopAttrib () ;
void xglPopMatrix () ;
void xglPopName () ;
void xglPushAttrib ( GLbitfield mask ) ;
void xglPushMatrix () ;
void xglPushName ( GLuint name ) ;
void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
void xglRasterPos2dv ( GLdouble *v ) ;
void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
void xglRasterPos2fv ( GLfloat *v ) ;
void xglRasterPos2i ( GLint x, GLint y ) ;
void xglRasterPos2iv ( GLint *v ) ;
void xglRasterPos2s ( GLshort x, GLshort y ) ;
void xglRasterPos2sv ( GLshort *v ) ;
void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglRasterPos3dv ( GLdouble *v ) ;
void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglRasterPos3fv ( GLfloat *v ) ;
void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
void xglRasterPos3iv ( GLint *v ) ;
void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
void xglRasterPos3sv ( GLshort *v ) ;
void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
void xglRasterPos4dv ( GLdouble *v ) ;
void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
void xglRasterPos4fv ( GLfloat *v ) ;
void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
void xglRasterPos4iv ( GLint *v ) ;
void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
void xglRasterPos4sv ( GLshort *v ) ;
void xglReadBuffer ( GLenum mode ) ;
void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
void xglRectiv ( GLint *v1, GLint *v2 ) ;
void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
void xglShadeModel ( GLenum mode ) ;
void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
void xglStencilMask ( GLuint mask ) ;
void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
void xglTexCoord1d ( GLdouble s ) ;
void xglTexCoord1dv ( GLdouble *v ) ;
void xglTexCoord1f ( GLfloat s ) ;
void xglTexCoord1fv ( GLfloat *v ) ;
void xglTexCoord1i ( GLint s ) ;
void xglTexCoord1iv ( GLint *v ) ;
void xglTexCoord1s ( GLshort s ) ;
void xglTexCoord1sv ( GLshort *v ) ;
void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
void xglTexCoord2dv ( GLdouble *v ) ;
void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
void xglTexCoord2fv ( GLfloat *v ) ;
void xglTexCoord2i ( GLint s, GLint t ) ;
void xglTexCoord2iv ( GLint *v ) ;
void xglTexCoord2s ( GLshort s, GLshort t ) ;
void xglTexCoord2sv ( GLshort *v ) ;
void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
void xglTexCoord3dv ( GLdouble *v ) ;
void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
void xglTexCoord3fv ( GLfloat *v ) ;
void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
void xglTexCoord3iv ( GLint *v ) ;
void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
void xglTexCoord3sv ( GLshort *v ) ;
void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
void xglTexCoord4dv ( GLdouble *v ) ;
void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
void xglTexCoord4fv ( GLfloat *v ) ;
void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
void xglTexCoord4iv ( GLint *v ) ;
void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
void xglTexCoord4sv ( GLshort *v ) ;
void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglVertex2d ( GLdouble x, GLdouble y ) ;
void xglVertex2dv ( GLdouble *v ) ;
void xglVertex2f ( GLfloat x, GLfloat y ) ;
void xglVertex2fv ( GLfloat *v ) ;
void xglVertex2i ( GLint x, GLint y ) ;
void xglVertex2iv ( GLint *v ) ;
void xglVertex2s ( GLshort x, GLshort y ) ;
void xglVertex2sv ( GLshort *v ) ;
void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglVertex3dv ( GLdouble *v ) ;
void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglVertex3fv ( GLfloat *v ) ;
void xglVertex3i ( GLint x, GLint y, GLint z ) ;
void xglVertex3iv ( GLint *v ) ;
void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
void xglVertex3sv ( GLshort *v ) ;
void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
void xglVertex4dv ( GLdouble *v ) ;
void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
void xglVertex4fv ( GLfloat *v ) ;
void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
void xglVertex4iv ( GLint *v ) ;
void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
void xglVertex4sv ( GLshort *v ) ;
void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
void xglutAddMenuEntry ( char *label, int value ) ;
void xglutAttachMenu ( int button ) ;
int xglutCreateMenu ( void (*)(int) ) ;
int xglutCreateWindow ( char *title ) ;
void xglutDisplayFunc ( void (*)(void) ) ;
void xglutIdleFunc ( void (*)(void) ) ;
void xglutInit ( int *argcp, char **argv ) ;
void xglutInitDisplayMode ( unsigned int mode ) ;
void xglutInitWindowPosition ( int x, int y ) ;
void xglutInitWindowSize ( int width, int height ) ;
void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
void xglutMainLoopUpdate () ;
void xglutPostRedisplay () ;
void xglutPreMainLoop () ;
void xglutReshapeFunc ( void (*)(int width, int height) ) ;
void xglutSwapBuffers () ;
GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
GLboolean xglIsTexture ( GLuint texture ) ;
void xglBindTexture ( GLenum target, GLuint texture ) ;
void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
void xglGenTextures ( GLsizei n, GLuint *textures ) ;
void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
GLboolean xglIsTextureEXT ( GLuint texture ) ;
void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
#endif
#ifdef __cplusplus
}
#endif
#endif /* _XGL_H */
-682
View File
@@ -1,682 +0,0 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if !defined( WIN32 )
# if !defined( HAVE_STL_SGI_PORT ) && !defined( __MWERKS__ )
// Avoid malloc with STLport and MSL
# include <malloc.h>
# endif
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include "xgl.h"
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
int xglTraceOn = TRUE ;
FILE *xglTraceFd = NULL;
struct GLenumLookup
{
GLenum val ;
char *name ;
} ;
static struct GLenumLookup glenum_string [] =
{
/*
Due to ambiguity - these are not in the table...
GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
GL_ONE = , GL_TRUE = GL_LINES = 1
*/
{ GL_2D ,"GL_2D" },
{ GL_2_BYTES ,"GL_2_BYTES" },
{ GL_3D ,"GL_3D" },
{ GL_3D_COLOR ,"GL_3D_COLOR" },
{ GL_3D_COLOR_TEXTURE ,"GL_3D_COLOR_TEXTURE" },
{ GL_3_BYTES ,"GL_3_BYTES" },
{ GL_4D_COLOR_TEXTURE ,"GL_4D_COLOR_TEXTURE" },
{ GL_4_BYTES ,"GL_4_BYTES" },
{ GL_ACCUM ,"GL_ACCUM" },
{ GL_ACCUM_ALPHA_BITS ,"GL_ACCUM_ALPHA_BITS" },
{ GL_ACCUM_BLUE_BITS ,"GL_ACCUM_BLUE_BITS" },
{ GL_ACCUM_CLEAR_VALUE ,"GL_ACCUM_CLEAR_VALUE" },
{ GL_ACCUM_GREEN_BITS ,"GL_ACCUM_GREEN_BITS" },
{ GL_ACCUM_RED_BITS ,"GL_ACCUM_RED_BITS" },
{ GL_ADD ,"GL_ADD" },
{ GL_ALPHA ,"GL_ALPHA" },
{ GL_ALPHA_BIAS ,"GL_ALPHA_BIAS" },
{ GL_ALPHA_BITS ,"GL_ALPHA_BITS" },
{ GL_ALPHA_SCALE ,"GL_ALPHA_SCALE" },
{ GL_ALPHA_TEST ,"GL_ALPHA_TEST" },
{ GL_ALPHA_TEST_FUNC ,"GL_ALPHA_TEST_FUNC" },
{ GL_ALPHA_TEST_REF ,"GL_ALPHA_TEST_REF" },
{ GL_ALWAYS ,"GL_ALWAYS" },
{ GL_AMBIENT ,"GL_AMBIENT" },
{ GL_AMBIENT_AND_DIFFUSE ,"GL_AMBIENT_AND_DIFFUSE" },
{ GL_AND ,"GL_AND" },
{ GL_AND_INVERTED ,"GL_AND_INVERTED" },
{ GL_AND_REVERSE ,"GL_AND_REVERSE" },
{ GL_ATTRIB_STACK_DEPTH ,"GL_ATTRIB_STACK_DEPTH" },
{ GL_AUTO_NORMAL ,"GL_AUTO_NORMAL" },
{ GL_AUX0 ,"GL_AUX0" },
{ GL_AUX1 ,"GL_AUX1" },
{ GL_AUX2 ,"GL_AUX2" },
{ GL_AUX3 ,"GL_AUX3" },
{ GL_AUX_BUFFERS ,"GL_AUX_BUFFERS" },
{ GL_BACK ,"GL_BACK" },
{ GL_BACK_LEFT ,"GL_BACK_LEFT" },
{ GL_BACK_RIGHT ,"GL_BACK_RIGHT" },
{ GL_BITMAP ,"GL_BITMAP" },
{ GL_BITMAP_TOKEN ,"GL_BITMAP_TOKEN" },
{ GL_BLEND ,"GL_BLEND" },
{ GL_BLEND_DST ,"GL_BLEND_DST" },
#ifdef GL_BLEND_COLOR_EXT
{ GL_BLEND_COLOR_EXT ,"GL_BLEND_COLOR_EXT" },
#endif
#ifdef GL_BLEND_EQUATION_EXT
{ GL_BLEND_EQUATION_EXT ,"GL_BLEND_EQUATION_EXT" },
#endif
{ GL_BLEND_SRC ,"GL_BLEND_SRC" },
{ GL_BLUE ,"GL_BLUE" },
{ GL_BLUE_BIAS ,"GL_BLUE_BIAS" },
{ GL_BLUE_BITS ,"GL_BLUE_BITS" },
{ GL_BLUE_SCALE ,"GL_BLUE_SCALE" },
{ GL_BYTE ,"GL_BYTE" },
{ GL_CCW ,"GL_CCW" },
{ GL_CLAMP ,"GL_CLAMP" },
{ GL_CLEAR ,"GL_CLEAR" },
{ GL_CLIP_PLANE0 ,"GL_CLIP_PLANE0" },
{ GL_CLIP_PLANE1 ,"GL_CLIP_PLANE1" },
{ GL_CLIP_PLANE2 ,"GL_CLIP_PLANE2" },
{ GL_CLIP_PLANE3 ,"GL_CLIP_PLANE3" },
{ GL_CLIP_PLANE4 ,"GL_CLIP_PLANE4" },
{ GL_CLIP_PLANE5 ,"GL_CLIP_PLANE5" },
{ GL_COEFF ,"GL_COEFF" },
{ GL_COLOR ,"GL_COLOR" },
#ifdef GL_COLOR_ARRAY_EXT
{ GL_COLOR_ARRAY_COUNT_EXT ,"GL_COLOR_ARRAY_COUNT_EXT" },
{ GL_COLOR_ARRAY_EXT ,"GL_COLOR_ARRAY_EXT" },
{ GL_COLOR_ARRAY_POINTER_EXT ,"GL_COLOR_ARRAY_POINTER_EXT" },
{ GL_COLOR_ARRAY_SIZE_EXT ,"GL_COLOR_ARRAY_SIZE_EXT" },
{ GL_COLOR_ARRAY_STRIDE_EXT ,"GL_COLOR_ARRAY_STRIDE_EXT" },
{ GL_COLOR_ARRAY_TYPE_EXT ,"GL_COLOR_ARRAY_TYPE_EXT" },
#endif
{ GL_COLOR_CLEAR_VALUE ,"GL_COLOR_CLEAR_VALUE" },
{ GL_COLOR_INDEX ,"GL_COLOR_INDEX" },
{ GL_COLOR_INDEXES ,"GL_COLOR_INDEXES" },
{ GL_COLOR_MATERIAL ,"GL_COLOR_MATERIAL" },
{ GL_COLOR_MATERIAL_FACE ,"GL_COLOR_MATERIAL_FACE" },
{ GL_COLOR_MATERIAL_PARAMETER ,"GL_COLOR_MATERIAL_PARAMETER" },
{ GL_COLOR_WRITEMASK ,"GL_COLOR_WRITEMASK" },
{ GL_COMPILE ,"GL_COMPILE" },
{ GL_COMPILE_AND_EXECUTE ,"GL_COMPILE_AND_EXECUTE" },
#ifdef GL_CONSTANT_ALPHA_EXT
{ GL_CONSTANT_ALPHA_EXT ,"GL_CONSTANT_ALPHA_EXT" },
#endif
{ GL_CONSTANT_ATTENUATION ,"GL_CONSTANT_ATTENUATION" },
#ifdef GL_CONSTANT_COLOR_EXT
{ GL_CONSTANT_COLOR_EXT ,"GL_CONSTANT_COLOR_EXT" },
#endif
{ GL_COPY ,"GL_COPY" },
{ GL_COPY_INVERTED ,"GL_COPY_INVERTED" },
{ GL_COPY_PIXEL_TOKEN ,"GL_COPY_PIXEL_TOKEN" },
{ GL_CULL_FACE ,"GL_CULL_FACE" },
{ GL_CULL_FACE_MODE ,"GL_CULL_FACE_MODE" },
{ GL_CURRENT_COLOR ,"GL_CURRENT_COLOR" },
{ GL_CURRENT_INDEX ,"GL_CURRENT_INDEX" },
{ GL_CURRENT_NORMAL ,"GL_CURRENT_NORMAL" },
{ GL_CURRENT_RASTER_COLOR ,"GL_CURRENT_RASTER_COLOR" },
{ GL_CURRENT_RASTER_DISTANCE ,"GL_CURRENT_RASTER_DISTANCE" },
{ GL_CURRENT_RASTER_INDEX ,"GL_CURRENT_RASTER_INDEX" },
{ GL_CURRENT_RASTER_POSITION ,"GL_CURRENT_RASTER_POSITION" },
{ GL_CURRENT_RASTER_POSITION_VALID,"GL_CURRENT_RASTER_POSITION_VALID" },
{ GL_CURRENT_RASTER_TEXTURE_COORDS,"GL_CURRENT_RASTER_TEXTURE_COORDS" },
{ GL_CURRENT_TEXTURE_COORDS ,"GL_CURRENT_TEXTURE_COORDS" },
{ GL_CW ,"GL_CW" },
{ GL_DECAL ,"GL_DECAL" },
{ GL_DECR ,"GL_DECR" },
{ GL_DEPTH ,"GL_DEPTH" },
{ GL_DEPTH_BIAS ,"GL_DEPTH_BIAS" },
{ GL_DEPTH_BITS ,"GL_DEPTH_BITS" },
{ GL_DEPTH_CLEAR_VALUE ,"GL_DEPTH_CLEAR_VALUE" },
{ GL_DEPTH_COMPONENT ,"GL_DEPTH_COMPONENT" },
{ GL_DEPTH_FUNC ,"GL_DEPTH_FUNC" },
{ GL_DEPTH_RANGE ,"GL_DEPTH_RANGE" },
{ GL_DEPTH_SCALE ,"GL_DEPTH_SCALE" },
{ GL_DEPTH_TEST ,"GL_DEPTH_TEST" },
{ GL_DEPTH_WRITEMASK ,"GL_DEPTH_WRITEMASK" },
{ GL_DIFFUSE ,"GL_DIFFUSE" },
{ GL_DITHER ,"GL_DITHER" },
{ GL_DOMAIN ,"GL_DOMAIN" },
{ GL_DONT_CARE ,"GL_DONT_CARE" },
{ GL_DOUBLEBUFFER ,"GL_DOUBLEBUFFER" },
#ifdef GL_DOUBLE_EXT
{ GL_DOUBLE_EXT ,"GL_DOUBLE_EXT" },
#endif
{ GL_DRAW_BUFFER ,"GL_DRAW_BUFFER" },
{ GL_DRAW_PIXEL_TOKEN ,"GL_DRAW_PIXEL_TOKEN" },
{ GL_DST_ALPHA ,"GL_DST_ALPHA" },
{ GL_DST_COLOR ,"GL_DST_COLOR" },
{ GL_EDGE_FLAG ,"GL_EDGE_FLAG" },
#ifdef GL_EDGE_FLAG_ARRAY_EXT
{ GL_EDGE_FLAG_ARRAY_COUNT_EXT,"GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
{ GL_EDGE_FLAG_ARRAY_EXT ,"GL_EDGE_FLAG_ARRAY_EXT" },
{ GL_EDGE_FLAG_ARRAY_POINTER_EXT,"GL_EDGE_FLAG_ARRAY_POINTER_EXT" },
{ GL_EDGE_FLAG_ARRAY_STRIDE_EXT,"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" },
#endif
{ GL_EMISSION ,"GL_EMISSION" },
{ GL_EQUAL ,"GL_EQUAL" },
{ GL_EQUIV ,"GL_EQUIV" },
{ GL_EXP ,"GL_EXP" },
{ GL_EXP2 ,"GL_EXP2" },
{ GL_EXTENSIONS ,"GL_EXTENSIONS" },
{ GL_EYE_LINEAR ,"GL_EYE_LINEAR" },
{ GL_EYE_PLANE ,"GL_EYE_PLANE" },
{ GL_FASTEST ,"GL_FASTEST" },
{ GL_FEEDBACK ,"GL_FEEDBACK" },
{ GL_FILL ,"GL_FILL" },
{ GL_FLAT ,"GL_FLAT" },
{ GL_FLOAT ,"GL_FLOAT" },
{ GL_FOG ,"GL_FOG" },
{ GL_FOG_COLOR ,"GL_FOG_COLOR" },
{ GL_FOG_DENSITY ,"GL_FOG_DENSITY" },
{ GL_FOG_END ,"GL_FOG_END" },
{ GL_FOG_HINT ,"GL_FOG_HINT" },
{ GL_FOG_INDEX ,"GL_FOG_INDEX" },
{ GL_FOG_MODE ,"GL_FOG_MODE" },
{ GL_FOG_START ,"GL_FOG_START" },
{ GL_FRONT ,"GL_FRONT" },
{ GL_FRONT_AND_BACK ,"GL_FRONT_AND_BACK" },
{ GL_FRONT_FACE ,"GL_FRONT_FACE" },
{ GL_FRONT_LEFT ,"GL_FRONT_LEFT" },
{ GL_FRONT_RIGHT ,"GL_FRONT_RIGHT" },
#ifdef GL_FUNC_ADD_EXT
{ GL_FUNC_ADD_EXT ,"GL_FUNC_ADD_EXT" },
{ GL_FUNC_REVERSE_SUBTRACT_EXT,"GL_FUNC_REVERSE_SUBTRACT_EXT" },
{ GL_FUNC_SUBTRACT_EXT ,"GL_FUNC_SUBTRACT_EXT" },
#endif
{ GL_GEQUAL ,"GL_GEQUAL" },
{ GL_GREATER ,"GL_GREATER" },
{ GL_GREEN ,"GL_GREEN" },
{ GL_GREEN_BIAS ,"GL_GREEN_BIAS" },
{ GL_GREEN_BITS ,"GL_GREEN_BITS" },
{ GL_GREEN_SCALE ,"GL_GREEN_SCALE" },
{ GL_INCR ,"GL_INCR" },
#ifdef GL_INDEX_ARRAY_EXT
{ GL_INDEX_ARRAY_COUNT_EXT ,"GL_INDEX_ARRAY_COUNT_EXT" },
{ GL_INDEX_ARRAY_EXT ,"GL_INDEX_ARRAY_EXT" },
{ GL_INDEX_ARRAY_POINTER_EXT ,"GL_INDEX_ARRAY_POINTER_EXT" },
{ GL_INDEX_ARRAY_STRIDE_EXT ,"GL_INDEX_ARRAY_STRIDE_EXT" },
{ GL_INDEX_ARRAY_TYPE_EXT ,"GL_INDEX_ARRAY_TYPE_EXT" },
#endif
{ GL_INDEX_BITS ,"GL_INDEX_BITS" },
{ GL_INDEX_CLEAR_VALUE ,"GL_INDEX_CLEAR_VALUE" },
{ GL_INDEX_MODE ,"GL_INDEX_MODE" },
{ GL_INDEX_OFFSET ,"GL_INDEX_OFFSET" },
{ GL_INDEX_SHIFT ,"GL_INDEX_SHIFT" },
{ GL_INDEX_WRITEMASK ,"GL_INDEX_WRITEMASK" },
{ GL_INT ,"GL_INT" },
{ GL_INVALID_ENUM ,"GL_INVALID_ENUM" },
{ GL_INVALID_OPERATION ,"GL_INVALID_OPERATION" },
{ GL_INVALID_VALUE ,"GL_INVALID_VALUE" },
{ GL_INVERT ,"GL_INVERT" },
{ GL_KEEP ,"GL_KEEP" },
{ GL_LEFT ,"GL_LEFT" },
{ GL_LEQUAL ,"GL_LEQUAL" },
{ GL_LESS ,"GL_LESS" },
{ GL_LIGHT0 ,"GL_LIGHT0" },
{ GL_LIGHT1 ,"GL_LIGHT1" },
{ GL_LIGHT2 ,"GL_LIGHT2" },
{ GL_LIGHT3 ,"GL_LIGHT3" },
{ GL_LIGHT4 ,"GL_LIGHT4" },
{ GL_LIGHT5 ,"GL_LIGHT5" },
{ GL_LIGHT6 ,"GL_LIGHT6" },
{ GL_LIGHT7 ,"GL_LIGHT7" },
{ GL_LIGHTING ,"GL_LIGHTING" },
{ GL_LIGHT_MODEL_AMBIENT ,"GL_LIGHT_MODEL_AMBIENT" },
{ GL_LIGHT_MODEL_LOCAL_VIEWER ,"GL_LIGHT_MODEL_LOCAL_VIEWER" },
{ GL_LIGHT_MODEL_TWO_SIDE ,"GL_LIGHT_MODEL_TWO_SIDE" },
{ GL_LINE ,"GL_LINE" },
{ GL_LINEAR ,"GL_LINEAR" },
{ GL_LINEAR_ATTENUATION ,"GL_LINEAR_ATTENUATION" },
{ GL_LINEAR_MIPMAP_LINEAR ,"GL_LINEAR_MIPMAP_LINEAR" },
{ GL_LINEAR_MIPMAP_NEAREST ,"GL_LINEAR_MIPMAP_NEAREST" },
{ GL_LINE_LOOP ,"GL_LINE_LOOP" },
{ GL_LINE_RESET_TOKEN ,"GL_LINE_RESET_TOKEN" },
{ GL_LINE_SMOOTH ,"GL_LINE_SMOOTH" },
{ GL_LINE_SMOOTH_HINT ,"GL_LINE_SMOOTH_HINT" },
{ GL_LINE_STIPPLE ,"GL_LINE_STIPPLE" },
{ GL_LINE_STIPPLE_PATTERN ,"GL_LINE_STIPPLE_PATTERN" },
{ GL_LINE_STIPPLE_REPEAT ,"GL_LINE_STIPPLE_REPEAT" },
{ GL_LINE_STRIP ,"GL_LINE_STRIP" },
{ GL_LINE_TOKEN ,"GL_LINE_TOKEN" },
{ GL_LINE_WIDTH ,"GL_LINE_WIDTH" },
{ GL_LINE_WIDTH_GRANULARITY ,"GL_LINE_WIDTH_GRANULARITY" },
{ GL_LINE_WIDTH_RANGE ,"GL_LINE_WIDTH_RANGE" },
{ GL_LIST_BASE ,"GL_LIST_BASE" },
{ GL_LIST_INDEX ,"GL_LIST_INDEX" },
{ GL_LIST_MODE ,"GL_LIST_MODE" },
{ GL_LOAD ,"GL_LOAD" },
{ GL_LOGIC_OP ,"GL_LOGIC_OP" },
{ GL_LOGIC_OP_MODE ,"GL_LOGIC_OP_MODE" },
{ GL_LUMINANCE ,"GL_LUMINANCE" },
{ GL_LUMINANCE_ALPHA ,"GL_LUMINANCE_ALPHA" },
{ GL_MAP1_COLOR_4 ,"GL_MAP1_COLOR_4" },
{ GL_MAP1_GRID_DOMAIN ,"GL_MAP1_GRID_DOMAIN" },
{ GL_MAP1_GRID_SEGMENTS ,"GL_MAP1_GRID_SEGMENTS" },
{ GL_MAP1_INDEX ,"GL_MAP1_INDEX" },
{ GL_MAP1_NORMAL ,"GL_MAP1_NORMAL" },
{ GL_MAP1_TEXTURE_COORD_1 ,"GL_MAP1_TEXTURE_COORD_1" },
{ GL_MAP1_TEXTURE_COORD_2 ,"GL_MAP1_TEXTURE_COORD_2" },
{ GL_MAP1_TEXTURE_COORD_3 ,"GL_MAP1_TEXTURE_COORD_3" },
{ GL_MAP1_TEXTURE_COORD_4 ,"GL_MAP1_TEXTURE_COORD_4" },
{ GL_MAP1_VERTEX_3 ,"GL_MAP1_VERTEX_3" },
{ GL_MAP1_VERTEX_4 ,"GL_MAP1_VERTEX_4" },
{ GL_MAP2_COLOR_4 ,"GL_MAP2_COLOR_4" },
{ GL_MAP2_GRID_DOMAIN ,"GL_MAP2_GRID_DOMAIN" },
{ GL_MAP2_GRID_SEGMENTS ,"GL_MAP2_GRID_SEGMENTS" },
{ GL_MAP2_INDEX ,"GL_MAP2_INDEX" },
{ GL_MAP2_NORMAL ,"GL_MAP2_NORMAL" },
{ GL_MAP2_TEXTURE_COORD_1 ,"GL_MAP2_TEXTURE_COORD_1" },
{ GL_MAP2_TEXTURE_COORD_2 ,"GL_MAP2_TEXTURE_COORD_2" },
{ GL_MAP2_TEXTURE_COORD_3 ,"GL_MAP2_TEXTURE_COORD_3" },
{ GL_MAP2_TEXTURE_COORD_4 ,"GL_MAP2_TEXTURE_COORD_4" },
{ GL_MAP2_VERTEX_3 ,"GL_MAP2_VERTEX_3" },
{ GL_MAP2_VERTEX_4 ,"GL_MAP2_VERTEX_4" },
{ GL_MAP_COLOR ,"GL_MAP_COLOR" },
{ GL_MAP_STENCIL ,"GL_MAP_STENCIL" },
{ GL_MATRIX_MODE ,"GL_MATRIX_MODE" },
{ GL_MAX_ATTRIB_STACK_DEPTH ,"GL_MAX_ATTRIB_STACK_DEPTH" },
{ GL_MAX_CLIP_PLANES ,"GL_MAX_CLIP_PLANES" },
{ GL_MAX_EVAL_ORDER ,"GL_MAX_EVAL_ORDER" },
#ifdef GL_MAX_EXT
{ GL_MAX_EXT ,"GL_MAX_EXT" },
#endif
{ GL_MAX_LIGHTS ,"GL_MAX_LIGHTS" },
{ GL_MAX_LIST_NESTING ,"GL_MAX_LIST_NESTING" },
{ GL_MAX_MODELVIEW_STACK_DEPTH,"GL_MAX_MODELVIEW_STACK_DEPTH" },
{ GL_MAX_NAME_STACK_DEPTH ,"GL_MAX_NAME_STACK_DEPTH" },
{ GL_MAX_PIXEL_MAP_TABLE ,"GL_MAX_PIXEL_MAP_TABLE" },
{ GL_MAX_PROJECTION_STACK_DEPTH,"GL_MAX_PROJECTION_STACK_DEPTH" },
{ GL_MAX_TEXTURE_SIZE ,"GL_MAX_TEXTURE_SIZE" },
{ GL_MAX_TEXTURE_STACK_DEPTH ,"GL_MAX_TEXTURE_STACK_DEPTH" },
{ GL_MAX_VIEWPORT_DIMS ,"GL_MAX_VIEWPORT_DIMS" },
#ifdef GL_MIN_EXT
{ GL_MIN_EXT ,"GL_MIN_EXT" },
#endif
{ GL_MODELVIEW ,"GL_MODELVIEW" },
{ GL_MODELVIEW_MATRIX ,"GL_MODELVIEW_MATRIX" },
{ GL_MODELVIEW_STACK_DEPTH ,"GL_MODELVIEW_STACK_DEPTH" },
{ GL_MODULATE ,"GL_MODULATE" },
{ GL_MULT ,"GL_MULT" },
{ GL_NAME_STACK_DEPTH ,"GL_NAME_STACK_DEPTH" },
{ GL_NAND ,"GL_NAND" },
{ GL_NEAREST ,"GL_NEAREST" },
{ GL_NEAREST_MIPMAP_LINEAR ,"GL_NEAREST_MIPMAP_LINEAR" },
{ GL_NEAREST_MIPMAP_NEAREST ,"GL_NEAREST_MIPMAP_NEAREST" },
{ GL_NEVER ,"GL_NEVER" },
{ GL_NICEST ,"GL_NICEST" },
{ GL_NOOP ,"GL_NOOP" },
{ GL_NOR ,"GL_NOR" },
{ GL_NORMALIZE ,"GL_NORMALIZE" },
#ifdef GL_NORMAL_ARRAY_EXT
{ GL_NORMAL_ARRAY_COUNT_EXT ,"GL_NORMAL_ARRAY_COUNT_EXT" },
{ GL_NORMAL_ARRAY_EXT ,"GL_NORMAL_ARRAY_EXT" },
{ GL_NORMAL_ARRAY_POINTER_EXT ,"GL_NORMAL_ARRAY_POINTER_EXT" },
{ GL_NORMAL_ARRAY_STRIDE_EXT ,"GL_NORMAL_ARRAY_STRIDE_EXT" },
{ GL_NORMAL_ARRAY_TYPE_EXT ,"GL_NORMAL_ARRAY_TYPE_EXT" },
#endif
{ GL_NOTEQUAL ,"GL_NOTEQUAL" },
{ GL_OBJECT_LINEAR ,"GL_OBJECT_LINEAR" },
{ GL_OBJECT_PLANE ,"GL_OBJECT_PLANE" },
#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
{ GL_ONE_MINUS_CONSTANT_ALPHA_EXT,"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" },
{ GL_ONE_MINUS_CONSTANT_COLOR_EXT,"GL_ONE_MINUS_CONSTANT_COLOR_EXT" },
#endif
{ GL_ONE_MINUS_DST_ALPHA ,"GL_ONE_MINUS_DST_ALPHA" },
{ GL_ONE_MINUS_DST_COLOR ,"GL_ONE_MINUS_DST_COLOR" },
{ GL_ONE_MINUS_SRC_ALPHA ,"GL_ONE_MINUS_SRC_ALPHA" },
{ GL_ONE_MINUS_SRC_COLOR ,"GL_ONE_MINUS_SRC_COLOR" },
{ GL_OR ,"GL_OR" },
{ GL_ORDER ,"GL_ORDER" },
{ GL_OR_INVERTED ,"GL_OR_INVERTED" },
{ GL_OR_REVERSE ,"GL_OR_REVERSE" },
{ GL_OUT_OF_MEMORY ,"GL_OUT_OF_MEMORY" },
{ GL_PACK_ALIGNMENT ,"GL_PACK_ALIGNMENT" },
{ GL_PACK_LSB_FIRST ,"GL_PACK_LSB_FIRST" },
{ GL_PACK_ROW_LENGTH ,"GL_PACK_ROW_LENGTH" },
{ GL_PACK_SKIP_PIXELS ,"GL_PACK_SKIP_PIXELS" },
{ GL_PACK_SKIP_ROWS ,"GL_PACK_SKIP_ROWS" },
{ GL_PACK_SWAP_BYTES ,"GL_PACK_SWAP_BYTES" },
{ GL_PASS_THROUGH_TOKEN ,"GL_PASS_THROUGH_TOKEN" },
{ GL_PERSPECTIVE_CORRECTION_HINT,"GL_PERSPECTIVE_CORRECTION_HINT" },
{ GL_PIXEL_MAP_A_TO_A ,"GL_PIXEL_MAP_A_TO_A" },
{ GL_PIXEL_MAP_A_TO_A_SIZE ,"GL_PIXEL_MAP_A_TO_A_SIZE" },
{ GL_PIXEL_MAP_B_TO_B ,"GL_PIXEL_MAP_B_TO_B" },
{ GL_PIXEL_MAP_B_TO_B_SIZE ,"GL_PIXEL_MAP_B_TO_B_SIZE" },
{ GL_PIXEL_MAP_G_TO_G ,"GL_PIXEL_MAP_G_TO_G" },
{ GL_PIXEL_MAP_G_TO_G_SIZE ,"GL_PIXEL_MAP_G_TO_G_SIZE" },
{ GL_PIXEL_MAP_I_TO_A ,"GL_PIXEL_MAP_I_TO_A" },
{ GL_PIXEL_MAP_I_TO_A_SIZE ,"GL_PIXEL_MAP_I_TO_A_SIZE" },
{ GL_PIXEL_MAP_I_TO_B ,"GL_PIXEL_MAP_I_TO_B" },
{ GL_PIXEL_MAP_I_TO_B_SIZE ,"GL_PIXEL_MAP_I_TO_B_SIZE" },
{ GL_PIXEL_MAP_I_TO_G ,"GL_PIXEL_MAP_I_TO_G" },
{ GL_PIXEL_MAP_I_TO_G_SIZE ,"GL_PIXEL_MAP_I_TO_G_SIZE" },
{ GL_PIXEL_MAP_I_TO_I ,"GL_PIXEL_MAP_I_TO_I" },
{ GL_PIXEL_MAP_I_TO_I_SIZE ,"GL_PIXEL_MAP_I_TO_I_SIZE" },
{ GL_PIXEL_MAP_I_TO_R ,"GL_PIXEL_MAP_I_TO_R" },
{ GL_PIXEL_MAP_I_TO_R_SIZE ,"GL_PIXEL_MAP_I_TO_R_SIZE" },
{ GL_PIXEL_MAP_R_TO_R ,"GL_PIXEL_MAP_R_TO_R" },
{ GL_PIXEL_MAP_R_TO_R_SIZE ,"GL_PIXEL_MAP_R_TO_R_SIZE" },
{ GL_PIXEL_MAP_S_TO_S ,"GL_PIXEL_MAP_S_TO_S" },
{ GL_PIXEL_MAP_S_TO_S_SIZE ,"GL_PIXEL_MAP_S_TO_S_SIZE" },
{ GL_POINT ,"GL_POINT" },
{ GL_POINT_SIZE ,"GL_POINT_SIZE" },
{ GL_POINT_SIZE_GRANULARITY ,"GL_POINT_SIZE_GRANULARITY" },
{ GL_POINT_SIZE_RANGE ,"GL_POINT_SIZE_RANGE" },
{ GL_POINT_SMOOTH ,"GL_POINT_SMOOTH" },
{ GL_POINT_SMOOTH_HINT ,"GL_POINT_SMOOTH_HINT" },
{ GL_POINT_TOKEN ,"GL_POINT_TOKEN" },
{ GL_POLYGON ,"GL_POLYGON" },
{ GL_POLYGON_MODE ,"GL_POLYGON_MODE" },
{ GL_POLYGON_SMOOTH ,"GL_POLYGON_SMOOTH" },
{ GL_POLYGON_SMOOTH_HINT ,"GL_POLYGON_SMOOTH_HINT" },
{ GL_POLYGON_STIPPLE ,"GL_POLYGON_STIPPLE" },
#ifdef GL_POLYGON_OFFSET_EXT
{ GL_POLYGON_OFFSET_BIAS_EXT ,"GL_POLYGON_OFFSET_BIAS_EXT" },
{ GL_POLYGON_OFFSET_EXT ,"GL_POLYGON_OFFSET_EXT" },
{ GL_POLYGON_OFFSET_FACTOR_EXT,"GL_POLYGON_OFFSET_FACTOR_EXT" },
#endif
{ GL_POLYGON_TOKEN ,"GL_POLYGON_TOKEN" },
{ GL_POSITION ,"GL_POSITION" },
{ GL_PROJECTION ,"GL_PROJECTION" },
{ GL_PROJECTION_MATRIX ,"GL_PROJECTION_MATRIX" },
{ GL_PROJECTION_STACK_DEPTH ,"GL_PROJECTION_STACK_DEPTH" },
{ GL_Q ,"GL_Q" },
{ GL_QUADRATIC_ATTENUATION ,"GL_QUADRATIC_ATTENUATION" },
{ GL_QUADS ,"GL_QUADS" },
{ GL_QUAD_STRIP ,"GL_QUAD_STRIP" },
{ GL_R ,"GL_R" },
{ GL_READ_BUFFER ,"GL_READ_BUFFER" },
{ GL_RED ,"GL_RED" },
{ GL_RED_BIAS ,"GL_RED_BIAS" },
{ GL_RED_BITS ,"GL_RED_BITS" },
{ GL_RED_SCALE ,"GL_RED_SCALE" },
{ GL_RENDER ,"GL_RENDER" },
{ GL_RENDERER ,"GL_RENDERER" },
{ GL_RENDER_MODE ,"GL_RENDER_MODE" },
{ GL_REPEAT ,"GL_REPEAT" },
{ GL_REPLACE ,"GL_REPLACE" },
#ifdef GL_REPLACE_EXT
{ GL_REPLACE_EXT ,"GL_REPLACE_EXT" },
#endif
{ GL_RETURN ,"GL_RETURN" },
{ GL_RGB ,"GL_RGB" },
{ GL_RGBA ,"GL_RGBA" },
{ GL_RGBA_MODE ,"GL_RGBA_MODE" },
{ GL_RIGHT ,"GL_RIGHT" },
{ GL_S ,"GL_S" },
{ GL_SCISSOR_BOX ,"GL_SCISSOR_BOX" },
{ GL_SCISSOR_TEST ,"GL_SCISSOR_TEST" },
{ GL_SELECT ,"GL_SELECT" },
{ GL_SET ,"GL_SET" },
{ GL_SHADE_MODEL ,"GL_SHADE_MODEL" },
{ GL_SHININESS ,"GL_SHININESS" },
{ GL_SHORT ,"GL_SHORT" },
{ GL_SMOOTH ,"GL_SMOOTH" },
{ GL_SPECULAR ,"GL_SPECULAR" },
{ GL_SPHERE_MAP ,"GL_SPHERE_MAP" },
{ GL_SPOT_CUTOFF ,"GL_SPOT_CUTOFF" },
{ GL_SPOT_DIRECTION ,"GL_SPOT_DIRECTION" },
{ GL_SPOT_EXPONENT ,"GL_SPOT_EXPONENT" },
{ GL_SRC_ALPHA ,"GL_SRC_ALPHA" },
{ GL_SRC_ALPHA_SATURATE ,"GL_SRC_ALPHA_SATURATE" },
{ GL_SRC_COLOR ,"GL_SRC_COLOR" },
{ GL_STACK_OVERFLOW ,"GL_STACK_OVERFLOW" },
{ GL_STACK_UNDERFLOW ,"GL_STACK_UNDERFLOW" },
{ GL_STENCIL ,"GL_STENCIL" },
{ GL_STENCIL_BITS ,"GL_STENCIL_BITS" },
{ GL_STENCIL_CLEAR_VALUE ,"GL_STENCIL_CLEAR_VALUE" },
{ GL_STENCIL_FAIL ,"GL_STENCIL_FAIL" },
{ GL_STENCIL_FUNC ,"GL_STENCIL_FUNC" },
{ GL_STENCIL_INDEX ,"GL_STENCIL_INDEX" },
{ GL_STENCIL_PASS_DEPTH_FAIL ,"GL_STENCIL_PASS_DEPTH_FAIL" },
{ GL_STENCIL_PASS_DEPTH_PASS ,"GL_STENCIL_PASS_DEPTH_PASS" },
{ GL_STENCIL_REF ,"GL_STENCIL_REF" },
{ GL_STENCIL_TEST ,"GL_STENCIL_TEST" },
{ GL_STENCIL_VALUE_MASK ,"GL_STENCIL_VALUE_MASK" },
{ GL_STENCIL_WRITEMASK ,"GL_STENCIL_WRITEMASK" },
{ GL_STEREO ,"GL_STEREO" },
{ GL_SUBPIXEL_BITS ,"GL_SUBPIXEL_BITS" },
{ GL_T ,"GL_T" },
{ GL_TEXTURE ,"GL_TEXTURE" },
{ GL_TEXTURE_1D ,"GL_TEXTURE_1D" },
{ GL_TEXTURE_2D ,"GL_TEXTURE_2D" },
{ GL_TEXTURE_BORDER ,"GL_TEXTURE_BORDER" },
{ GL_TEXTURE_BORDER_COLOR ,"GL_TEXTURE_BORDER_COLOR" },
{ GL_TEXTURE_COMPONENTS ,"GL_TEXTURE_COMPONENTS" },
#ifdef GL_TEXTURE_COORD_ARRAY_EXT
{ GL_TEXTURE_COORD_ARRAY_COUNT_EXT,"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
{ GL_TEXTURE_COORD_ARRAY_EXT ,"GL_TEXTURE_COORD_ARRAY_EXT" },
{ GL_TEXTURE_COORD_ARRAY_POINTER_EXT,"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" },
{ GL_TEXTURE_COORD_ARRAY_SIZE_EXT,"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" },
{ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" },
{ GL_TEXTURE_COORD_ARRAY_TYPE_EXT,"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" },
#endif
{ GL_TEXTURE_ENV ,"GL_TEXTURE_ENV" },
{ GL_TEXTURE_ENV_COLOR ,"GL_TEXTURE_ENV_COLOR" },
{ GL_TEXTURE_ENV_MODE ,"GL_TEXTURE_ENV_MODE" },
{ GL_TEXTURE_GEN_MODE ,"GL_TEXTURE_GEN_MODE" },
{ GL_TEXTURE_GEN_Q ,"GL_TEXTURE_GEN_Q" },
{ GL_TEXTURE_GEN_R ,"GL_TEXTURE_GEN_R" },
{ GL_TEXTURE_GEN_S ,"GL_TEXTURE_GEN_S" },
{ GL_TEXTURE_GEN_T ,"GL_TEXTURE_GEN_T" },
{ GL_TEXTURE_HEIGHT ,"GL_TEXTURE_HEIGHT" },
{ GL_TEXTURE_MAG_FILTER ,"GL_TEXTURE_MAG_FILTER" },
{ GL_TEXTURE_MATRIX ,"GL_TEXTURE_MATRIX" },
{ GL_TEXTURE_MIN_FILTER ,"GL_TEXTURE_MIN_FILTER" },
{ GL_TEXTURE_STACK_DEPTH ,"GL_TEXTURE_STACK_DEPTH" },
{ GL_TEXTURE_WIDTH ,"GL_TEXTURE_WIDTH" },
{ GL_TEXTURE_WRAP_S ,"GL_TEXTURE_WRAP_S" },
{ GL_TEXTURE_WRAP_T ,"GL_TEXTURE_WRAP_T" },
{ GL_TRIANGLES ,"GL_TRIANGLES" },
{ GL_TRIANGLE_FAN ,"GL_TRIANGLE_FAN" },
{ GL_TRIANGLE_STRIP ,"GL_TRIANGLE_STRIP" },
{ GL_UNPACK_ALIGNMENT ,"GL_UNPACK_ALIGNMENT" },
{ GL_UNPACK_LSB_FIRST ,"GL_UNPACK_LSB_FIRST" },
{ GL_UNPACK_ROW_LENGTH ,"GL_UNPACK_ROW_LENGTH" },
{ GL_UNPACK_SKIP_PIXELS ,"GL_UNPACK_SKIP_PIXELS" },
{ GL_UNPACK_SKIP_ROWS ,"GL_UNPACK_SKIP_ROWS" },
{ GL_UNPACK_SWAP_BYTES ,"GL_UNPACK_SWAP_BYTES" },
{ GL_UNSIGNED_BYTE ,"GL_UNSIGNED_BYTE" },
{ GL_UNSIGNED_INT ,"GL_UNSIGNED_INT" },
{ GL_UNSIGNED_SHORT ,"GL_UNSIGNED_SHORT" },
{ GL_VENDOR ,"GL_VENDOR" },
{ GL_VERSION ,"GL_VERSION" },
#ifdef GL_VERTEX_ARRAY_EXT
{ GL_VERTEX_ARRAY_COUNT_EXT ,"GL_VERTEX_ARRAY_COUNT_EXT" },
{ GL_VERTEX_ARRAY_EXT ,"GL_VERTEX_ARRAY_EXT" },
{ GL_VERTEX_ARRAY_POINTER_EXT ,"GL_VERTEX_ARRAY_POINTER_EXT" },
{ GL_VERTEX_ARRAY_SIZE_EXT ,"GL_VERTEX_ARRAY_SIZE_EXT" },
{ GL_VERTEX_ARRAY_STRIDE_EXT ,"GL_VERTEX_ARRAY_STRIDE_EXT" },
{ GL_VERTEX_ARRAY_TYPE_EXT ,"GL_VERTEX_ARRAY_TYPE_EXT" },
#endif
{ GL_VIEWPORT ,"GL_VIEWPORT" },
{ GL_XOR ,"GL_XOR" },
{ GL_ZOOM_X ,"GL_ZOOM_X" },
{ GL_ZOOM_Y ,"GL_ZOOM_Y" },
/* Magic end-marker - do not remove! */
{ GL_ZERO, NULL }
} ;
int xglTraceIsEnabled ( char *gl_function_name )
{
static int frameno = 0 ;
static int countdown = 0 ;
if ( strcmp ( gl_function_name, "glutSwapBuffers" ) == 0 )
{
if ( countdown == 0 )
{
char s [ 100 ] ;
fprintf ( stderr, "\nContinue Tracing after frame %d [Yes,No,Countdown,eXit] ?", ++frameno ) ;
gets ( s ) ;
if ( s[0] == 'x' )
exit ( 1 ) ;
xglTraceOn = ( s[0] != 'n' && s[0] != 'c' ) ;
if ( s[0] == 'c' )
{
fprintf ( stderr, "\nHow many frames should I wait until I ask again?" ) ;
gets ( s ) ;
countdown = atoi(s) ;
}
fprintf ( xglTraceFd, "/* Frame %d - tracing %s */\n", frameno, xglTraceOn ? "ON" : "OFF" ) ;
}
else
countdown-- ;
}
return xglTraceOn ;
}
int xglExecuteIsEnabled ( char *gl_function_name )
{
return TRUE ;
}
char *xglExpandGLenum ( GLenum x )
{
static GLenum last_val = GL_NONE ;
static char *last_str = NULL ;
char *error_message;
int i;
/* Due to ambiguity - these are output as numbers...
GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
GL_ONE = , GL_TRUE = GL_LINES = 1
*/
if ( (int) x == 0 ) return "(GLenum) 0" ;
if ( (int) x == 1 ) return "(GLenum) 1" ;
if ( last_val == x ) return last_str ;
for ( i = 0 ; glenum_string [i].name != NULL ; i++ )
if ( glenum_string [i].val == x )
return glenum_string [i].name ;
/*
WARNING - this will leak memory - but it is an error condition,
so I suppose it's acceptable.
You can't declare the 'error_message' string as a
static - or else double errors will go mis-reported.
*/
error_message = (char *)malloc( 100 * sizeof(char) ) ;
sprintf ( error_message, "(GLenum) 0x%04x /* Illegal? */", (int) x ) ;
return error_message ;
}
static GLbyte b1 [ 1 ], b2 [ 2 ], b3 [ 3 ], b4 [ 4 ] ;
static GLdouble d1 [ 1 ], d2 [ 2 ], d3 [ 3 ], d4 [ 4 ] ;
static GLfloat f1 [ 1 ], f2 [ 2 ], f3 [ 3 ], f4 [ 4 ] ;
static GLint i1 [ 1 ], i2 [ 2 ], i3 [ 3 ], i4 [ 4 ] ;
static GLshort s1 [ 1 ], s2 [ 2 ], s3 [ 3 ], s4 [ 4 ] ;
static GLubyte ub1 [ 1 ], ub2 [ 2 ], ub3 [ 3 ], ub4 [ 4 ] ;
static GLuint ui1 [ 1 ], ui2 [ 2 ], ui3 [ 3 ], ui4 [ 4 ] ;
static GLushort us1 [ 1 ], us2 [ 2 ], us3 [ 3 ], us4 [ 4 ] ;
static GLdouble md [ 16 ] ;
static GLfloat mf [ 16 ] ;
GLdouble *xglBuild1dv ( GLdouble v ) { d1[0] = v ; return d1 ; }
GLfloat *xglBuild1fv ( GLfloat v ) { f1[0] = v ; return f1 ; }
GLbyte *xglBuild1bv ( GLbyte v ) { b1[0] = v ; return b1 ; }
GLint *xglBuild1iv ( GLint v ) { i1[0] = v ; return i1 ; }
GLshort *xglBuild1sv ( GLshort v ) { s1[0] = v ; return s1 ; }
GLubyte *xglBuild1ubv ( GLubyte v ) { ub1[0] = v ; return ub1 ; }
GLuint *xglBuild1uiv ( GLuint v ) { ui1[0] = v ; return ui1 ; }
GLushort *xglBuild1usv ( GLushort v ) { us1[0] = v ; return us1 ; }
GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) { d2[0] = v0 ; d2[1] = v1 ; return d2 ; }
GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) { f2[0] = v0 ; f2[1] = v1 ; return f2 ; }
GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) { b2[0] = v0 ; b2[1] = v1 ; return b2 ; }
GLint *xglBuild2iv ( GLint v0, GLint v1 ) { i2[0] = v0 ; i2[1] = v1 ; return i2 ; }
GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) { s2[0] = v0 ; s2[1] = v1 ; return s2 ; }
GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) { ub2[0] = v0 ; ub2[1] = v1 ; return ub2 ; }
GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) { ui2[0] = v0 ; ui2[1] = v1 ; return ui2 ; }
GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) { us2[0] = v0 ; us2[1] = v1 ; return us2 ; }
GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) { d3[0] = v0 ; d3[1] = v1 ; d3[2] = v2 ; return d3 ; }
GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) { f3[0] = v0 ; f3[1] = v1 ; f3[2] = v2 ; return f3 ; }
GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) { b3[0] = v0 ; b3[1] = v1 ; b3[2] = v2 ; return b3 ; }
GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) { i3[0] = v0 ; i3[1] = v1 ; i3[2] = v2 ; return i3 ; }
GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) { s3[0] = v0 ; s3[1] = v1 ; s3[2] = v2 ; return s3 ; }
GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) { ub3[0] = v0 ; ub3[1] = v1 ; ub3[2] = v2 ; return ub3 ; }
GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) { ui3[0] = v0 ; ui3[1] = v1 ; ui3[2] = v2 ; return ui3 ; }
GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) { us3[0] = v0 ; us3[1] = v1 ; us3[2] = v2 ; return us3 ; }
GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) { d4[0] = v0 ; d4[1] = v1 ; d4[2] = v2 ; d4[3] = v3 ; return d4 ; }
GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { f4[0] = v0 ; f4[1] = v1 ; f4[2] = v2 ; f4[3] = v3 ; return f4 ; }
GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) { b4[0] = v0 ; b4[1] = v1 ; b4[2] = v2 ; b4[3] = v3 ; return b4 ; }
GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) { i4[0] = v0 ; i4[1] = v1 ; i4[2] = v2 ; i4[3] = v3 ; return i4 ; }
GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) { s4[0] = v0 ; s4[1] = v1 ; s4[2] = v2 ; s4[3] = v3 ; return s4 ; }
GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) { ub4[0] = v0 ; ub4[1] = v1 ; ub4[2] = v2 ; ub4[3] = v3 ; return ub4 ; }
GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { ui4[0] = v0 ; ui4[1] = v1 ; ui4[2] = v2 ; ui4[3] = v3 ; return ui4 ; }
GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) { us4[0] = v0 ; us4[1] = v1 ; us4[2] = v2 ; us4[3] = v3 ; return us4 ; }
GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 )
{
md[ 0] = m0 ; md[ 1] = m1 ; md[ 2] = m2 ; md[ 3] = m3 ;
md[ 4] = m4 ; md[ 5] = m5 ; md[ 6] = m6 ; md[ 7] = m7 ;
md[ 8] = m8 ; md[ 9] = m9 ; md[10] = m10 ; md[11] = m11 ;
md[12] = m12 ; md[13] = m13 ; md[14] = m14 ; md[15] = m15 ;
return md ;
}
GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 )
{
mf[ 0] = m0 ; mf[ 1] = m1 ; mf[ 2] = m2 ; mf[ 3] = m3 ;
mf[ 4] = m4 ; mf[ 5] = m5 ; mf[ 6] = m6 ; mf[ 7] = m7 ;
mf[ 8] = m8 ; mf[ 9] = m9 ; mf[10] = m10 ; mf[11] = m11 ;
mf[12] = m12 ; mf[13] = m13 ; mf[14] = m14 ; mf[15] = m15 ;
return mf ;
}
-471
View File
@@ -1,471 +0,0 @@
ChangeLog file for zlib
Changes in 1.1.3 (9 July 1998)
- fix "an inflate input buffer bug that shows up on rare but persistent
occasions" (Mark)
- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
- fix gzseek(..., SEEK_SET) in write mode
- fix crc check after a gzeek (Frank Faubert)
- fix miniunzip when the last entry in a zip file is itself a zip file
(J Lillge)
- add contrib/asm586 and contrib/asm686 (Brian Raiter)
See http://www.muppetlabs.com/~breadbox/software/assembly.html
- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
- added a FAQ file
- Support gzdopen on Mac with Metrowerks (Jason Linhart)
- Do not redefine Byte on Mac (Brad Pettit & Jason Linhart)
- define SEEK_END too if SEEK_SET is not defined (Albert Chin-A-Young)
- avoid some warnings with Borland C (Tom Tanner)
- fix a problem in contrib/minizip/zip.c for 16-bit MSDOS (Gilles Vollant)
- emulate utime() for WIN32 in contrib/untgz (Gilles Vollant)
- allow several arguments to configure (Tim Mooney, Frodo Looijaard)
- use libdir and includedir in Makefile.in (Tim Mooney)
- support shared libraries on OSF1 V4 (Tim Mooney)
- remove so_locations in "make clean" (Tim Mooney)
- fix maketree.c compilation error (Glenn, Mark)
- Python interface to zlib now in Python 1.5 (Jeremy Hylton)
- new Makefile.riscos (Rich Walker)
- initialize static descriptors in trees.c for embedded targets (Nick Smith)
- use "foo-gz" in example.c for RISCOS and VMS (Nick Smith)
- add the OS/2 files in Makefile.in too (Andrew Zabolotny)
- fix fdopen and halloc macros for Microsoft C 6.0 (Tom Lane)
- fix maketree.c to allow clean compilation of inffixed.h (Mark)
- fix parameter check in deflateCopy (Gunther Nikl)
- cleanup trees.c, use compressed_len only in debug mode (Christian Spieler)
- Many portability patches by Christian Spieler:
. zutil.c, zutil.h: added "const" for zmem*
. Make_vms.com: fixed some typos
. Make_vms.com: msdos/Makefile.*: removed zutil.h from some dependency lists
. msdos/Makefile.msc: remove "default rtl link library" info from obj files
. msdos/Makefile.*: use model-dependent name for the built zlib library
. msdos/Makefile.emx, nt/Makefile.emx, nt/Makefile.gcc:
new makefiles, for emx (DOS/OS2), emx&rsxnt and mingw32 (Windows 9x / NT)
- use define instead of typedef for Bytef also for MSC small/medium (Tom Lane)
- replace __far with _far for better portability (Christian Spieler, Tom Lane)
- fix test for errno.h in configure (Tim Newsham)
Changes in 1.1.2 (19 March 98)
- added contrib/minzip, mini zip and unzip based on zlib (Gilles Vollant)
See http://www.winimage.com/zLibDll/unzip.html
- preinitialize the inflate tables for fixed codes, to make the code
completely thread safe (Mark)
- some simplifications and slight speed-up to the inflate code (Mark)
- fix gzeof on non-compressed files (Allan Schrum)
- add -std1 option in configure for OSF1 to fix gzprintf (Martin Mokrejs)
- use default value of 4K for Z_BUFSIZE for 16-bit MSDOS (Tim Wegner + Glenn)
- added os2/Makefile.def and os2/zlib.def (Andrew Zabolotny)
- add shared lib support for UNIX_SV4.2MP (MATSUURA Takanori)
- do not wrap extern "C" around system includes (Tom Lane)
- mention zlib binding for TCL in README (Andreas Kupries)
- added amiga/Makefile.pup for Amiga powerUP SAS/C PPC (Andreas Kleinert)
- allow "make install prefix=..." even after configure (Glenn Randers-Pehrson)
- allow "configure --prefix $HOME" (Tim Mooney)
- remove warnings in example.c and gzio.c (Glenn Randers-Pehrson)
- move Makefile.sas to amiga/Makefile.sas
Changes in 1.1.1 (27 Feb 98)
- fix macros _tr_tally_* in deflate.h for debug mode (Glenn Randers-Pehrson)
- remove block truncation heuristic which had very marginal effect for zlib
(smaller lit_bufsize than in gzip 1.2.4) and degraded a little the
compression ratio on some files. This also allows inlining _tr_tally for
matches in deflate_slow.
- added msdos/Makefile.w32 for WIN32 Microsoft Visual C++ (Bob Frazier)
Changes in 1.1.0 (24 Feb 98)
- do not return STREAM_END prematurely in inflate (John Bowler)
- revert to the zlib 1.0.8 inflate to avoid the gcc 2.8.0 bug (Jeremy Buhler)
- compile with -DFASTEST to get compression code optimized for speed only
- in minigzip, try mmap'ing the input file first (Miguel Albrecht)
- increase size of I/O buffers in minigzip.c and gzio.c (not a big gain
on Sun but significant on HP)
- add a pointer to experimental unzip library in README (Gilles Vollant)
- initialize variable gcc in configure (Chris Herborth)
Changes in 1.0.9 (17 Feb 1998)
- added gzputs and gzgets functions
- do not clear eof flag in gzseek (Mark Diekhans)
- fix gzseek for files in transparent mode (Mark Diekhans)
- do not assume that vsprintf returns the number of bytes written (Jens Krinke)
- replace EXPORT with ZEXPORT to avoid conflict with other programs
- added compress2 in zconf.h, zlib.def, zlib.dnt
- new asm code from Gilles Vollant in contrib/asm386
- simplify the inflate code (Mark):
. Replace ZALLOC's in huft_build() with single ZALLOC in inflate_blocks_new()
. ZALLOC the length list in inflate_trees_fixed() instead of using stack
. ZALLOC the value area for huft_build() instead of using stack
. Simplify Z_FINISH check in inflate()
- Avoid gcc 2.8.0 comparison bug a little differently than zlib 1.0.8
- in inftrees.c, avoid cc -O bug on HP (Farshid Elahi)
- in zconf.h move the ZLIB_DLL stuff earlier to avoid problems with
the declaration of FAR (Gilles VOllant)
- install libz.so* with mode 755 (executable) instead of 644 (Marc Lehmann)
- read_buf buf parameter of type Bytef* instead of charf*
- zmemcpy parameters are of type Bytef*, not charf* (Joseph Strout)
- do not redeclare unlink in minigzip.c for WIN32 (John Bowler)
- fix check for presence of directories in "make install" (Ian Willis)
Changes in 1.0.8 (27 Jan 1998)
- fixed offsets in contrib/asm386/gvmat32.asm (Gilles Vollant)
- fix gzgetc and gzputc for big endian systems (Markus Oberhumer)
- added compress2() to allow setting the compression level
- include sys/types.h to get off_t on some systems (Marc Lehmann & QingLong)
- use constant arrays for the static trees in trees.c instead of computing
them at run time (thanks to Ken Raeburn for this suggestion). To create
trees.h, compile with GEN_TREES_H and run "make test".
- check return code of example in "make test" and display result
- pass minigzip command line options to file_compress
- simplifying code of inflateSync to avoid gcc 2.8 bug
- support CC="gcc -Wall" in configure -s (QingLong)
- avoid a flush caused by ftell in gzopen for write mode (Ken Raeburn)
- fix test for shared library support to avoid compiler warnings
- zlib.lib -> zlib.dll in msdos/zlib.rc (Gilles Vollant)
- check for TARGET_OS_MAC in addition to MACOS (Brad Pettit)
- do not use fdopen for Metrowerks on Mac (Brad Pettit))
- add checks for gzputc and gzputc in example.c
- avoid warnings in gzio.c and deflate.c (Andreas Kleinert)
- use const for the CRC table (Ken Raeburn)
- fixed "make uninstall" for shared libraries
- use Tracev instead of Trace in infblock.c
- in example.c use correct compressed length for test_sync
- suppress +vnocompatwarnings in configure for HPUX (not always supported)
Changes in 1.0.7 (20 Jan 1998)
- fix gzseek which was broken in write mode
- return error for gzseek to negative absolute position
- fix configure for Linux (Chun-Chung Chen)
- increase stack space for MSC (Tim Wegner)
- get_crc_table and inflateSyncPoint are EXPORTed (Gilles Vollant)
- define EXPORTVA for gzprintf (Gilles Vollant)
- added man page zlib.3 (Rick Rodgers)
- for contrib/untgz, fix makedir() and improve Makefile
- check gzseek in write mode in example.c
- allocate extra buffer for seeks only if gzseek is actually called
- avoid signed/unsigned comparisons (Tim Wegner, Gilles Vollant)
- add inflateSyncPoint in zconf.h
- fix list of exported functions in nt/zlib.dnt and mdsos/zlib.def
Changes in 1.0.6 (19 Jan 1998)
- add functions gzprintf, gzputc, gzgetc, gztell, gzeof, gzseek, gzrewind and
gzsetparams (thanks to Roland Giersig and Kevin Ruland for some of this code)
- Fix a deflate bug occuring only with compression level 0 (thanks to
Andy Buckler for finding this one).
- In minigzip, pass transparently also the first byte for .Z files.
- return Z_BUF_ERROR instead of Z_OK if output buffer full in uncompress()
- check Z_FINISH in inflate (thanks to Marc Schluper)
- Implement deflateCopy (thanks to Adam Costello)
- make static libraries by default in configure, add --shared option.
- move MSDOS or Windows specific files to directory msdos
- suppress the notion of partial flush to simplify the interface
(but the symbol Z_PARTIAL_FLUSH is kept for compatibility with 1.0.4)
- suppress history buffer provided by application to simplify the interface
(this feature was not implemented anyway in 1.0.4)
- next_in and avail_in must be initialized before calling inflateInit or
inflateInit2
- add EXPORT in all exported functions (for Windows DLL)
- added Makefile.nt (thanks to Stephen Williams)
- added the unsupported "contrib" directory:
contrib/asm386/ by Gilles Vollant <info@winimage.com>
386 asm code replacing longest_match().
contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
A C++ I/O streams interface to the zlib gz* functions
contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
Another C++ I/O streams interface
contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
A very simple tar.gz file extractor using zlib
contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
How to use compress(), uncompress() and the gz* functions from VB.
- pass params -f (filtered data), -h (huffman only), -1 to -9 (compression
level) in minigzip (thanks to Tom Lane)
- use const for rommable constants in deflate
- added test for gzseek and gztell in example.c
- add undocumented function inflateSyncPoint() (hack for Paul Mackerras)
- add undocumented function zError to convert error code to string
(for Tim Smithers)
- Allow compilation of gzio with -DNO_DEFLATE to avoid the compression code.
- Use default memcpy for Symantec MSDOS compiler.
- Add EXPORT keyword for check_func (needed for Windows DLL)
- add current directory to LD_LIBRARY_PATH for "make test"
- create also a link for libz.so.1
- added support for FUJITSU UXP/DS (thanks to Toshiaki Nomura)
- use $(SHAREDLIB) instead of libz.so in Makefile.in (for HPUX)
- added -soname for Linux in configure (Chun-Chung Chen,
- assign numbers to the exported functions in zlib.def (for Windows DLL)
- add advice in zlib.h for best usage of deflateSetDictionary
- work around compiler bug on Atari (cast Z_NULL in call of s->checkfn)
- allow compilation with ANSI keywords only enabled for TurboC in large model
- avoid "versionString"[0] (Borland bug)
- add NEED_DUMMY_RETURN for Borland
- use variable z_verbose for tracing in debug mode (L. Peter Deutsch).
- allow compilation with CC
- defined STDC for OS/2 (David Charlap)
- limit external names to 8 chars for MVS (Thomas Lund)
- in minigzip.c, use static buffers only for 16-bit systems
- fix suffix check for "minigzip -d foo.gz"
- do not return an error for the 2nd of two consecutive gzflush() (Felix Lee)
- use _fdopen instead of fdopen for MSC >= 6.0 (Thomas Fanslau)
- added makelcc.bat for lcc-win32 (Tom St Denis)
- in Makefile.dj2, use copy and del instead of install and rm (Frank Donahoe)
- Avoid expanded $Id$. Use "rcs -kb" or "cvs admin -kb" to avoid Id expansion.
- check for unistd.h in configure (for off_t)
- remove useless check parameter in inflate_blocks_free
- avoid useless assignment of s->check to itself in inflate_blocks_new
- do not flush twice in gzclose (thanks to Ken Raeburn)
- rename FOPEN as F_OPEN to avoid clash with /usr/include/sys/file.h
- use NO_ERRNO_H instead of enumeration of operating systems with errno.h
- work around buggy fclose on pipes for HP/UX
- support zlib DLL with BORLAND C++ 5.0 (thanks to Glenn Randers-Pehrson)
- fix configure if CC is already equal to gcc
Changes in 1.0.5 (3 Jan 98)
- Fix inflate to terminate gracefully when fed corrupted or invalid data
- Use const for rommable constants in inflate
- Eliminate memory leaks on error conditions in inflate
- Removed some vestigial code in inflate
- Update web address in README
Changes in 1.0.4 (24 Jul 96)
- In very rare conditions, deflate(s, Z_FINISH) could fail to produce an EOF
bit, so the decompressor could decompress all the correct data but went
on to attempt decompressing extra garbage data. This affected minigzip too.
- zlibVersion and gzerror return const char* (needed for DLL)
- port to RISCOS (no fdopen, no multiple dots, no unlink, no fileno)
- use z_error only for DEBUG (avoid problem with DLLs)
Changes in 1.0.3 (2 Jul 96)
- use z_streamp instead of z_stream *, which is now a far pointer in MSDOS
small and medium models; this makes the library incompatible with previous
versions for these models. (No effect in large model or on other systems.)
- return OK instead of BUF_ERROR if previous deflate call returned with
avail_out as zero but there is nothing to do
- added memcmp for non STDC compilers
- define NO_DUMMY_DECL for more Mac compilers (.h files merged incorrectly)
- define __32BIT__ if __386__ or i386 is defined (pb. with Watcom and SCO)
- better check for 16-bit mode MSC (avoids problem with Symantec)
Changes in 1.0.2 (23 May 96)
- added Windows DLL support
- added a function zlibVersion (for the DLL support)
- fixed declarations using Bytef in infutil.c (pb with MSDOS medium model)
- Bytef is define's instead of typedef'd only for Borland C
- avoid reading uninitialized memory in example.c
- mention in README that the zlib format is now RFC1950
- updated Makefile.dj2
- added algorithm.doc
Changes in 1.0.1 (20 May 96) [1.0 skipped to avoid confusion]
- fix array overlay in deflate.c which sometimes caused bad compressed data
- fix inflate bug with empty stored block
- fix MSDOS medium model which was broken in 0.99
- fix deflateParams() which could generated bad compressed data.
- Bytef is define'd instead of typedef'ed (work around Borland bug)
- added an INDEX file
- new makefiles for DJGPP (Makefile.dj2), 32-bit Borland (Makefile.b32),
Watcom (Makefile.wat), Amiga SAS/C (Makefile.sas)
- speed up adler32 for modern machines without auto-increment
- added -ansi for IRIX in configure
- static_init_done in trees.c is an int
- define unlink as delete for VMS
- fix configure for QNX
- add configure branch for SCO and HPUX
- avoid many warnings (unused variables, dead assignments, etc...)
- no fdopen for BeOS
- fix the Watcom fix for 32 bit mode (define FAR as empty)
- removed redefinition of Byte for MKWERKS
- work around an MWKERKS bug (incorrect merge of all .h files)
Changes in 0.99 (27 Jan 96)
- allow preset dictionary shared between compressor and decompressor
- allow compression level 0 (no compression)
- add deflateParams in zlib.h: allow dynamic change of compression level
and compression strategy.
- test large buffers and deflateParams in example.c
- add optional "configure" to build zlib as a shared library
- suppress Makefile.qnx, use configure instead
- fixed deflate for 64-bit systems (detected on Cray)
- fixed inflate_blocks for 64-bit systems (detected on Alpha)
- declare Z_DEFLATED in zlib.h (possible parameter for deflateInit2)
- always return Z_BUF_ERROR when deflate() has nothing to do
- deflateInit and inflateInit are now macros to allow version checking
- prefix all global functions and types with z_ with -DZ_PREFIX
- make falloc completely reentrant (inftrees.c)
- fixed very unlikely race condition in ct_static_init
- free in reverse order of allocation to help memory manager
- use zlib-1.0/* instead of zlib/* inside the tar.gz
- make zlib warning-free with "gcc -O3 -Wall -Wwrite-strings -Wpointer-arith
-Wconversion -Wstrict-prototypes -Wmissing-prototypes"
- allow gzread on concatenated .gz files
- deflateEnd now returns Z_DATA_ERROR if it was premature
- deflate is finally (?) fully deterministic (no matches beyond end of input)
- Document Z_SYNC_FLUSH
- add uninstall in Makefile
- Check for __cpluplus in zlib.h
- Better test in ct_align for partial flush
- avoid harmless warnings for Borland C++
- initialize hash_head in deflate.c
- avoid warning on fdopen (gzio.c) for HP cc -Aa
- include stdlib.h for STDC compilers
- include errno.h for Cray
- ignore error if ranlib doesn't exist
- call ranlib twice for NeXTSTEP
- use exec_prefix instead of prefix for libz.a
- renamed ct_* as _tr_* to avoid conflict with applications
- clear z->msg in inflateInit2 before any error return
- initialize opaque in example.c, gzio.c, deflate.c and inflate.c
- fixed typo in zconf.h (_GNUC__ => __GNUC__)
- check for WIN32 in zconf.h and zutil.c (avoid farmalloc in 32-bit mode)
- fix typo in Make_vms.com (f$trnlnm -> f$getsyi)
- in fcalloc, normalize pointer if size > 65520 bytes
- don't use special fcalloc for 32 bit Borland C++
- use STDC instead of __GO32__ to avoid redeclaring exit, calloc, etc...
- use Z_BINARY instead of BINARY
- document that gzclose after gzdopen will close the file
- allow "a" as mode in gzopen.
- fix error checking in gzread
- allow skipping .gz extra-field on pipes
- added reference to Perl interface in README
- put the crc table in FAR data (I dislike more and more the medium model :)
- added get_crc_table
- added a dimension to all arrays (Borland C can't count).
- workaround Borland C bug in declaration of inflate_codes_new & inflate_fast
- guard against multiple inclusion of *.h (for precompiled header on Mac)
- Watcom C pretends to be Microsoft C small model even in 32 bit mode.
- don't use unsized arrays to avoid silly warnings by Visual C++:
warning C4746: 'inflate_mask' : unsized array treated as '__far'
(what's wrong with far data in far model?).
- define enum out of inflate_blocks_state to allow compilation with C++
Changes in 0.95 (16 Aug 95)
- fix MSDOS small and medium model (now easier to adapt to any compiler)
- inlined send_bits
- fix the final (:-) bug for deflate with flush (output was correct but
not completely flushed in rare occasions).
- default window size is same for compression and decompression
(it's now sufficient to set MAX_WBITS in zconf.h).
- voidp -> voidpf and voidnp -> voidp (for consistency with other
typedefs and because voidnp was not near in large model).
Changes in 0.94 (13 Aug 95)
- support MSDOS medium model
- fix deflate with flush (could sometimes generate bad output)
- fix deflateReset (zlib header was incorrectly suppressed)
- added support for VMS
- allow a compression level in gzopen()
- gzflush now calls fflush
- For deflate with flush, flush even if no more input is provided.
- rename libgz.a as libz.a
- avoid complex expression in infcodes.c triggering Turbo C bug
- work around a problem with gcc on Alpha (in INSERT_STRING)
- don't use inline functions (problem with some gcc versions)
- allow renaming of Byte, uInt, etc... with #define.
- avoid warning about (unused) pointer before start of array in deflate.c
- avoid various warnings in gzio.c, example.c, infblock.c, adler32.c, zutil.c
- avoid reserved word 'new' in trees.c
Changes in 0.93 (25 June 95)
- temporarily disable inline functions
- make deflate deterministic
- give enough lookahead for PARTIAL_FLUSH
- Set binary mode for stdin/stdout in minigzip.c for OS/2
- don't even use signed char in inflate (not portable enough)
- fix inflate memory leak for segmented architectures
Changes in 0.92 (3 May 95)
- don't assume that char is signed (problem on SGI)
- Clear bit buffer when starting a stored block
- no memcpy on Pyramid
- suppressed inftest.c
- optimized fill_window, put longest_match inline for gcc
- optimized inflate on stored blocks.
- untabify all sources to simplify patches
Changes in 0.91 (2 May 95)
- Default MEM_LEVEL is 8 (not 9 for Unix) as documented in zlib.h
- Document the memory requirements in zconf.h
- added "make install"
- fix sync search logic in inflateSync
- deflate(Z_FULL_FLUSH) now works even if output buffer too short
- after inflateSync, don't scare people with just "lo world"
- added support for DJGPP
Changes in 0.9 (1 May 95)
- don't assume that zalloc clears the allocated memory (the TurboC bug
was Mark's bug after all :)
- let again gzread copy uncompressed data unchanged (was working in 0.71)
- deflate(Z_FULL_FLUSH), inflateReset and inflateSync are now fully implemented
- added a test of inflateSync in example.c
- moved MAX_WBITS to zconf.h because users might want to change that.
- document explicitly that zalloc(64K) on MSDOS must return a normalized
pointer (zero offset)
- added Makefiles for Microsoft C, Turbo C, Borland C++
- faster crc32()
Changes in 0.8 (29 April 95)
- added fast inflate (inffast.c)
- deflate(Z_FINISH) now returns Z_STREAM_END when done. Warning: this
is incompatible with previous versions of zlib which returned Z_OK.
- work around a TurboC compiler bug (bad code for b << 0, see infutil.h)
(actually that was not a compiler bug, see 0.81 above)
- gzread no longer reads one extra byte in certain cases
- In gzio destroy(), don't reference a freed structure
- avoid many warnings for MSDOS
- avoid the ERROR symbol which is used by MS Windows
Changes in 0.71 (14 April 95)
- Fixed more MSDOS compilation problems :( There is still a bug with
TurboC large model.
Changes in 0.7 (14 April 95)
- Added full inflate support.
- Simplified the crc32() interface. The pre- and post-conditioning
(one's complement) is now done inside crc32(). WARNING: this is
incompatible with previous versions; see zlib.h for the new usage.
Changes in 0.61 (12 April 95)
- workaround for a bug in TurboC. example and minigzip now work on MSDOS.
Changes in 0.6 (11 April 95)
- added minigzip.c
- added gzdopen to reopen a file descriptor as gzFile
- added transparent reading of non-gziped files in gzread.
- fixed bug in gzread (don't read crc as data)
- fixed bug in destroy (gzio.c) (don't return Z_STREAM_END for gzclose).
- don't allocate big arrays in the stack (for MSDOS)
- fix some MSDOS compilation problems
Changes in 0.5:
- do real compression in deflate.c. Z_PARTIAL_FLUSH is supported but
not yet Z_FULL_FLUSH.
- support decompression but only in a single step (forced Z_FINISH)
- added opaque object for zalloc and zfree.
- added deflateReset and inflateReset
- added a variable zlib_version for consistency checking.
- renamed the 'filter' parameter of deflateInit2 as 'strategy'.
Added Z_FILTERED and Z_HUFFMAN_ONLY constants.
Changes in 0.4:
- avoid "zip" everywhere, use zlib instead of ziplib.
- suppress Z_BLOCK_FLUSH, interpret Z_PARTIAL_FLUSH as block flush
if compression method == 8.
- added adler32 and crc32
- renamed deflateOptions as deflateInit2, call one or the other but not both
- added the method parameter for deflateInit2.
- added inflateInit2
- simplied considerably deflateInit and inflateInit by not supporting
user-provided history buffer. This is supported only in deflateInit2
and inflateInit2.
Changes in 0.3:
- prefix all macro names with Z_
- use Z_FINISH instead of deflateEnd to finish compression.
- added Z_HUFFMAN_ONLY
- added gzerror()
-72
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@@ -1,72 +0,0 @@
Frequently Asked Questions about zlib
If your question is not there, please check the zlib home page
http://www.cdrom.com/pub/infozip/zlib/ which may have more recent information.
1) I need a Windows DLL
2) I need a Visual Basic interface to zlib
3) compress() returns Z_BUF_ERROR
4) deflate or inflate returns Z_BUF_ERROR
5) Where is the zlib documentation (man pages, etc...)?
6) Why don't you use GNU autoconf, libtool, etc...?
7) There is a bug in zlib.
8) I get "undefined reference to gzputc"
1) I need a Windows DLL
The zlib sources can be compiled without change to produce a DLL.
If you want a precompiled DLL, see http://www.winimage.com/zLibDll
2) I need a Visual Basic interface to zlib
See http://www.tcfb.com/dowseware/cmp-z-it.zip
http://web2.airmail.net/markn/articles/zlibtool/zlibtool.htm
and contrib/visual-basic.txt
3) compress() returns Z_BUF_ERROR
Make sure that before the call of compress, the length of the
compressed buffer is equal to the total size of the compressed buffer
and not zero. For Visual Basic, check that this parameter is passed
by reference ("as any"), not by value ("as long").
4) deflate or inflate returns Z_BUF_ERROR
Make sure that before the call avail_in and avail_out are not zero.
5) Where is the zlib documentation (man pages, etc...)?
It's in zlib.h for the moment. Volunteers to transform this
to man pages, please contact jloup@gzip.org. Examples of zlib usage
are in the files example.c and minigzip.c.
6) Why don't you use GNU autoconf, libtool, etc...?
Because we would like to keep zlib as a very small and simple package.
zlib is rather portable and doesn't need much configuration.
7) There is a bug in zlib.
Most of the time, such problems are due to an incorrect usage
of zlib. Please try to reproduce the problem with a small
program and send us the corresponding source at zlib@quest.jpl.nasa.gov
Do not send multi-megabyte data files without prior agreement.
8) I get "undefined reference to gzputc"
If "make test" produces something like
example.o(.text+0x174):
check that you don't have old files libz.* in /usr/lib, /usr/local/lib
or /usr/X11R6/lib. Remove old versions then do "make install".
-86
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@@ -1,86 +0,0 @@
ChangeLog history of changes
INDEX this file
FAQ Frequently Asked Questions about zlib
Make_vms.com script for Vax/VMS
Makefile makefile for Unix (generated by configure)
Makefile.in makefile for Unix (template for configure)
Makefile.riscos makefile for RISCOS
README guess what
algorithm.txt description of the (de)compression algorithm
configure configure script for Unix
descrip.mms makefile for Vax/VMS
zlib.3 mini man page for zlib (volunteers to write full
man pages from zlib.h welcome. write to jloup@gzip.org)
amiga/Makefile.sas makefile for Amiga SAS/C
amiga/Makefile.pup makefile for Amiga powerUP SAS/C PPC
msdos/Makefile.w32 makefile for Microsoft Visual C++ 32-bit
msdos/Makefile.b32 makefile for Borland C++ 32-bit
msdos/Makefile.bor makefile for Borland C/C++ 16-bit
msdos/Makefile.dj2 makefile for DJGPP 2.x
msdos/Makefile.emx makefile for EMX 0.9c (32-bit DOS/OS2)
msdos/Makefile.msc makefile for Microsoft C 16-bit
msdos/Makefile.tc makefile for Turbo C
msdos/Makefile.wat makefile for Watcom C
msdos/zlib.def definition file for Windows DLL
msdos/zlib.rc definition file for Windows DLL
nt/Makefile.nt makefile for Windows NT
nt/zlib.dnt definition file for Windows NT DLL
nt/Makefile.emx makefile for EMX 0.9c/RSXNT 1.41 (Win32 Intel)
nt/Makefile.gcc makefile for Windows NT using GCC (mingw32)
zlib public header files (must be kept):
zconf.h
zlib.h
private source files used to build the zlib library:
adler32.c
compress.c
crc32.c
deflate.c
deflate.h
gzio.c
infblock.c
infblock.h
infcodes.c
infcodes.h
inffast.c
inffast.h
inflate.c
inftrees.c
inftrees.h
infutil.c
infutil.h
maketree.c
trees.c
uncompr.c
zutil.c
zutil.h
source files for sample programs:
example.c
minigzip.c
unsupported contribution by third parties
contrib/asm386/ by Gilles Vollant <info@winimage.com>
386 asm code replacing longest_match().
contrib/minizip/ by Gilles Vollant <info@winimage.com>
Mini zip and unzip based on zlib
See http://www.winimage.com/zLibDll/unzip.html
contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
A C++ I/O streams interface to the zlib gz* functions
contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
Another C++ I/O streams interface
contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
A very simple tar.gz extractor using zlib
contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
How to use compress(), uncompress() and the gz* functions from VB.
-115
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@@ -1,115 +0,0 @@
$! make libz under VMS
$! written by Martin P.J. Zinser <m.zinser@gsi.de>
$!
$! Look for the compiler used
$!
$ ccopt = ""
$ if f$getsyi("HW_MODEL").ge.1024
$ then
$ ccopt = "/prefix=all"+ccopt
$ comp = "__decc__=1"
$ if f$trnlnm("SYS").eqs."" then define sys sys$library:
$ else
$ if f$search("SYS$SYSTEM:DECC$COMPILER.EXE").eqs.""
$ then
$ comp = "__vaxc__=1"
$ if f$trnlnm("SYS").eqs."" then define sys sys$library:
$ else
$ if f$trnlnm("SYS").eqs."" then define sys decc$library_include:
$ ccopt = "/decc/prefix=all"+ccopt
$ comp = "__decc__=1"
$ endif
$ endif
$!
$! Build the thing plain or with mms
$!
$ write sys$output "Compiling Zlib sources ..."
$ if f$search("SYS$SYSTEM:MMS.EXE").eqs.""
$ then
$ dele example.obj;*,minigzip.obj;*
$ CALL MAKE adler32.OBJ "CC ''CCOPT' adler32" -
adler32.c zlib.h zconf.h
$ CALL MAKE compress.OBJ "CC ''CCOPT' compress" -
compress.c zlib.h zconf.h
$ CALL MAKE crc32.OBJ "CC ''CCOPT' crc32" -
crc32.c zlib.h zconf.h
$ CALL MAKE deflate.OBJ "CC ''CCOPT' deflate" -
deflate.c deflate.h zutil.h zlib.h zconf.h
$ CALL MAKE gzio.OBJ "CC ''CCOPT' gzio" -
gzio.c zutil.h zlib.h zconf.h
$ CALL MAKE infblock.OBJ "CC ''CCOPT' infblock" -
infblock.c zutil.h zlib.h zconf.h infblock.h
$ CALL MAKE infcodes.OBJ "CC ''CCOPT' infcodes" -
infcodes.c zutil.h zlib.h zconf.h inftrees.h
$ CALL MAKE inffast.OBJ "CC ''CCOPT' inffast" -
inffast.c zutil.h zlib.h zconf.h inffast.h
$ CALL MAKE inflate.OBJ "CC ''CCOPT' inflate" -
inflate.c zutil.h zlib.h zconf.h infblock.h
$ CALL MAKE inftrees.OBJ "CC ''CCOPT' inftrees" -
inftrees.c zutil.h zlib.h zconf.h inftrees.h
$ CALL MAKE infutil.OBJ "CC ''CCOPT' infutil" -
infutil.c zutil.h zlib.h zconf.h inftrees.h infutil.h
$ CALL MAKE trees.OBJ "CC ''CCOPT' trees" -
trees.c deflate.h zutil.h zlib.h zconf.h
$ CALL MAKE uncompr.OBJ "CC ''CCOPT' uncompr" -
uncompr.c zlib.h zconf.h
$ CALL MAKE zutil.OBJ "CC ''CCOPT' zutil" -
zutil.c zutil.h zlib.h zconf.h
$ write sys$output "Building Zlib ..."
$ CALL MAKE libz.OLB "lib/crea libz.olb *.obj" *.OBJ
$ write sys$output "Building example..."
$ CALL MAKE example.OBJ "CC ''CCOPT' example" -
example.c zlib.h zconf.h
$ call make example.exe "LINK example,libz.olb/lib" example.obj libz.olb
$ write sys$output "Building minigzip..."
$ CALL MAKE minigzip.OBJ "CC ''CCOPT' minigzip" -
minigzip.c zlib.h zconf.h
$ call make minigzip.exe -
"LINK minigzip,libz.olb/lib,x11vms:xvmsutils.olb/lib" -
minigzip.obj libz.olb
$ else
$ mms/macro=('comp')
$ endif
$ write sys$output "Zlib build completed"
$ exit
$!
$!
$MAKE: SUBROUTINE !SUBROUTINE TO CHECK DEPENDENCIES
$ V = 'F$Verify(0)
$! P1 = What we are trying to make
$! P2 = Command to make it
$! P3 - P8 What it depends on
$
$ If F$Search(P1) .Eqs. "" Then Goto Makeit
$ Time = F$CvTime(F$File(P1,"RDT"))
$arg=3
$Loop:
$ Argument = P'arg
$ If Argument .Eqs. "" Then Goto Exit
$ El=0
$Loop2:
$ File = F$Element(El," ",Argument)
$ If File .Eqs. " " Then Goto Endl
$ AFile = ""
$Loop3:
$ OFile = AFile
$ AFile = F$Search(File)
$ If AFile .Eqs. "" .Or. AFile .Eqs. OFile Then Goto NextEl
$ If F$CvTime(F$File(AFile,"RDT")) .Ges. Time Then Goto Makeit
$ Goto Loop3
$NextEL:
$ El = El + 1
$ Goto Loop2
$EndL:
$ arg=arg+1
$ If arg .Le. 8 Then Goto Loop
$ Goto Exit
$
$Makeit:
$ VV=F$VERIFY(0)
$ write sys$output P2
$ 'P2
$ VV='F$Verify(VV)
$Exit:
$ If V Then Set Verify
$ENDSUBROUTINE
-31
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@@ -1,31 +0,0 @@
EXTRA_DIST = ChangeLog INDEX Make_vms.com Makefile.riscos README \
algorithm.txt descrip.mms example.c maketree.c minigzip.c zlib.3
lib_LIBRARIES = libz.a
libz_a_SOURCES = \
adler32.c \
compress.c \
crc32.c \
deflate.c \
deflate.h \
gzio.c \
infblock.c \
infblock.h \
infcodes.c \
infcodes.h \
inffast.c \
inffast.h \
inffixed.h \
inflate.c \
inftrees.c \
inftrees.h \
infutil.c \
infutil.h \
trees.c \
trees.h \
uncompr.c \
zconf.h \
zlib.h \
zutil.c \
zutil.h
-151
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@@ -1,151 +0,0 @@
# Project: zlib_1_03
# Patched for zlib 1.1.2 rw@shadow.org.uk 19980430
# test works out-of-the-box, installs `somewhere' on demand
# Toolflags:
CCflags = -c -depend !Depend -IC: -g -throwback -DRISCOS -fah
C++flags = -c -depend !Depend -IC: -throwback
Linkflags = -aif -c++ -o $@
ObjAsmflags = -throwback -NoCache -depend !Depend
CMHGflags =
LibFileflags = -c -l -o $@
Squeezeflags = -o $@
# change the line below to where _you_ want the library installed.
libdest = lib:zlib
# Final targets:
@.lib: @.o.adler32 @.o.compress @.o.crc32 @.o.deflate @.o.gzio \
@.o.infblock @.o.infcodes @.o.inffast @.o.inflate @.o.inftrees @.o.infutil @.o.trees \
@.o.uncompr @.o.zutil
LibFile $(LibFileflags) @.o.adler32 @.o.compress @.o.crc32 @.o.deflate \
@.o.gzio @.o.infblock @.o.infcodes @.o.inffast @.o.inflate @.o.inftrees @.o.infutil \
@.o.trees @.o.uncompr @.o.zutil
test: @.minigzip @.example @.lib
@copy @.lib @.libc A~C~DF~L~N~P~Q~RS~TV
@echo running tests: hang on.
@/@.minigzip -f -9 libc
@/@.minigzip -d libc-gz
@/@.minigzip -f -1 libc
@/@.minigzip -d libc-gz
@/@.minigzip -h -9 libc
@/@.minigzip -d libc-gz
@/@.minigzip -h -1 libc
@/@.minigzip -d libc-gz
@/@.minigzip -9 libc
@/@.minigzip -d libc-gz
@/@.minigzip -1 libc
@/@.minigzip -d libc-gz
@diff @.lib @.libc
@echo that should have reported '@.lib and @.libc identical' if you have diff.
@/@.example @.fred @.fred
@echo that will have given lots of hello!'s.
@.minigzip: @.o.minigzip @.lib C:o.Stubs
Link $(Linkflags) @.o.minigzip @.lib C:o.Stubs
@.example: @.o.example @.lib C:o.Stubs
Link $(Linkflags) @.o.example @.lib C:o.Stubs
install: @.lib
cdir $(libdest)
cdir $(libdest).h
@copy @.h.zlib $(libdest).h.zlib A~C~DF~L~N~P~Q~RS~TV
@copy @.h.zconf $(libdest).h.zconf A~C~DF~L~N~P~Q~RS~TV
@copy @.lib $(libdest).lib A~C~DF~L~N~P~Q~RS~TV
@echo okay, installed zlib in $(libdest)
clean:; remove @.minigzip
remove @.example
remove @.libc
-wipe @.o.* F~r~cV
remove @.fred
# User-editable dependencies:
.c.o:
cc $(ccflags) -o $@ $<
# Static dependencies:
# Dynamic dependencies:
o.example: c.example
o.example: h.zlib
o.example: h.zconf
o.minigzip: c.minigzip
o.minigzip: h.zlib
o.minigzip: h.zconf
o.adler32: c.adler32
o.adler32: h.zlib
o.adler32: h.zconf
o.compress: c.compress
o.compress: h.zlib
o.compress: h.zconf
o.crc32: c.crc32
o.crc32: h.zlib
o.crc32: h.zconf
o.deflate: c.deflate
o.deflate: h.deflate
o.deflate: h.zutil
o.deflate: h.zlib
o.deflate: h.zconf
o.gzio: c.gzio
o.gzio: h.zutil
o.gzio: h.zlib
o.gzio: h.zconf
o.infblock: c.infblock
o.infblock: h.zutil
o.infblock: h.zlib
o.infblock: h.zconf
o.infblock: h.infblock
o.infblock: h.inftrees
o.infblock: h.infcodes
o.infblock: h.infutil
o.infcodes: c.infcodes
o.infcodes: h.zutil
o.infcodes: h.zlib
o.infcodes: h.zconf
o.infcodes: h.inftrees
o.infcodes: h.infblock
o.infcodes: h.infcodes
o.infcodes: h.infutil
o.infcodes: h.inffast
o.inffast: c.inffast
o.inffast: h.zutil
o.inffast: h.zlib
o.inffast: h.zconf
o.inffast: h.inftrees
o.inffast: h.infblock
o.inffast: h.infcodes
o.inffast: h.infutil
o.inffast: h.inffast
o.inflate: c.inflate
o.inflate: h.zutil
o.inflate: h.zlib
o.inflate: h.zconf
o.inflate: h.infblock
o.inftrees: c.inftrees
o.inftrees: h.zutil
o.inftrees: h.zlib
o.inftrees: h.zconf
o.inftrees: h.inftrees
o.inftrees: h.inffixed
o.infutil: c.infutil
o.infutil: h.zutil
o.infutil: h.zlib
o.infutil: h.zconf
o.infutil: h.infblock
o.infutil: h.inftrees
o.infutil: h.infcodes
o.infutil: h.infutil
o.trees: c.trees
o.trees: h.deflate
o.trees: h.zutil
o.trees: h.zlib
o.trees: h.zconf
o.trees: h.trees
o.uncompr: c.uncompr
o.uncompr: h.zlib
o.uncompr: h.zconf
o.zutil: c.zutil
o.zutil: h.zutil
o.zutil: h.zlib
o.zutil: h.zconf
-148
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@@ -1,148 +0,0 @@
zlib 1.1.3 is a general purpose data compression library. All the code
is thread safe. The data format used by the zlib library
is described by RFCs (Request for Comments) 1950 to 1952 in the files
ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate
format) and rfc1952.txt (gzip format). These documents are also available in
other formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact jloup@gzip.org). A usage
example of the library is given in the file example.c which also tests that
the library is working correctly. Another example is given in the file
minigzip.c. The compression library itself is composed of all source files
except example.c and minigzip.c.
To compile all files and run the test program, follow the instructions
given at the top of Makefile. In short "make test; make install"
should work for most machines. For Unix: "configure; make test; make install"
For MSDOS, use one of the special makefiles such as Makefile.msc.
For VMS, use Make_vms.com or descrip.mms.
Questions about zlib should be sent to <zlib@quest.jpl.nasa.gov>, or to
Gilles Vollant <info@winimage.com> for the Windows DLL version.
The zlib home page is http://www.cdrom.com/pub/infozip/zlib/
The official zlib ftp site is ftp://ftp.cdrom.com/pub/infozip/zlib/
Before reporting a problem, please check those sites to verify that
you have the latest version of zlib; otherwise get the latest version and
check whether the problem still exists or not.
Mark Nelson <markn@tiny.com> wrote an article about zlib for the Jan. 1997
issue of Dr. Dobb's Journal; a copy of the article is available in
http://web2.airmail.net/markn/articles/zlibtool/zlibtool.htm
The changes made in version 1.1.3 are documented in the file ChangeLog.
The main changes since 1.1.2 are:
- fix "an inflate input buffer bug that shows up on rare but persistent
occasions" (Mark)
- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
- fix gzseek(..., SEEK_SET) in write mode
- fix crc check after a gzeek (Frank Faubert)
- fix miniunzip when the last entry in a zip file is itself a zip file
(J Lillge)
- add contrib/asm586 and contrib/asm686 (Brian Raiter)
See http://www.muppetlabs.com/~breadbox/software/assembly.html
- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
- added a FAQ file
plus many changes for portability.
Unsupported third party contributions are provided in directory "contrib".
A Java implementation of zlib is available in the Java Development Kit 1.1
http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
See the zlib home page http://www.cdrom.com/pub/infozip/zlib/ for details.
A Perl interface to zlib written by Paul Marquess <pmarquess@bfsec.bt.co.uk>
is in the CPAN (Comprehensive Perl Archive Network) sites, such as:
ftp://ftp.cis.ufl.edu/pub/perl/CPAN/modules/by-module/Compress/Compress-Zlib*
A Python interface to zlib written by A.M. Kuchling <amk@magnet.com>
is available in Python 1.5 and later versions, see
http://www.python.org/doc/lib/module-zlib.html
A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com>
is availlable at http://www.westend.com/~kupries/doc/trf/man/man.html
An experimental package to read and write files in .zip format,
written on top of zlib by Gilles Vollant <info@winimage.com>, is
available at http://www.winimage.com/zLibDll/unzip.html
and also in the contrib/minizip directory of zlib.
Notes for some targets:
- To build a Windows DLL version, include in a DLL project zlib.def, zlib.rc
and all .c files except example.c and minigzip.c; compile with -DZLIB_DLL
The zlib DLL support was initially done by Alessandro Iacopetti and is
now maintained by Gilles Vollant <info@winimage.com>. Check the zlib DLL
home page at http://www.winimage.com/zLibDll
From Visual Basic, you can call the DLL functions which do not take
a structure as argument: compress, uncompress and all gz* functions.
See contrib/visual-basic.txt for more information, or get
http://www.tcfb.com/dowseware/cmp-z-it.zip
- For 64-bit Irix, deflate.c must be compiled without any optimization.
With -O, one libpng test fails. The test works in 32 bit mode (with
the -n32 compiler flag). The compiler bug has been reported to SGI.
- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1
it works when compiled with cc.
- on Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1
is necessary to get gzprintf working correctly. This is done by configure.
- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works
with other compilers. Use "make test" to check your compiler.
- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.
- For Turbo C the small model is supported only with reduced performance to
avoid any far allocation; it was tested with -DMAX_WBITS=11 -DMAX_MEM_LEVEL=3
- For PalmOs, see http://www.cs.uit.no/~perm/PASTA/pilot/software.html
Per Harald Myrvang <perm@stud.cs.uit.no>
Acknowledgments:
The deflate format used by zlib was defined by Phil Katz. The deflate
and zlib specifications were written by L. Peter Deutsch. Thanks to all the
people who reported problems and suggested various improvements in zlib;
they are too numerous to cite here.
Copyright notice:
(C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not*
receiving lengthy legal documents to sign. The sources are provided
for free but without warranty of any kind. The library has been
entirely written by Jean-loup Gailly and Mark Adler; it does not
include third-party code.
If you redistribute modified sources, we would appreciate that you include
in the file ChangeLog history information documenting your changes.
-48
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@@ -1,48 +0,0 @@
/* adler32.c -- compute the Adler-32 checksum of a data stream
* Copyright (C) 1995-1998 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zlib.h"
#define BASE 65521L /* largest prime smaller than 65536 */
#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
#define DO1(buf,i) {s1 += buf[i]; s2 += s1;}
#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
#define DO16(buf) DO8(buf,0); DO8(buf,8);
/* ========================================================================= */
uLong ZEXPORT adler32(adler, buf, len)
uLong adler;
const Bytef *buf;
uInt len;
{
unsigned long s1 = adler & 0xffff;
unsigned long s2 = (adler >> 16) & 0xffff;
int k;
if (buf == Z_NULL) return 1L;
while (len > 0) {
k = len < NMAX ? len : NMAX;
len -= k;
while (k >= 16) {
DO16(buf);
buf += 16;
k -= 16;
}
if (k != 0) do {
s1 += *buf++;
s2 += s1;
} while (--k);
s1 %= BASE;
s2 %= BASE;
}
return (s2 << 16) | s1;
}
-213
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@@ -1,213 +0,0 @@
1. Compression algorithm (deflate)
The deflation algorithm used by gzip (also zip and zlib) is a variation of
LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
the input data. The second occurrence of a string is replaced by a
pointer to the previous string, in the form of a pair (distance,
length). Distances are limited to 32K bytes, and lengths are limited
to 258 bytes. When a string does not occur anywhere in the previous
32K bytes, it is emitted as a sequence of literal bytes. (In this
description, `string' must be taken as an arbitrary sequence of bytes,
and is not restricted to printable characters.)
Literals or match lengths are compressed with one Huffman tree, and
match distances are compressed with another tree. The trees are stored
in a compact form at the start of each block. The blocks can have any
size (except that the compressed data for one block must fit in
available memory). A block is terminated when deflate() determines that
it would be useful to start another block with fresh trees. (This is
somewhat similar to the behavior of LZW-based _compress_.)
Duplicated strings are found using a hash table. All input strings of
length 3 are inserted in the hash table. A hash index is computed for
the next 3 bytes. If the hash chain for this index is not empty, all
strings in the chain are compared with the current input string, and
the longest match is selected.
The hash chains are searched starting with the most recent strings, to
favor small distances and thus take advantage of the Huffman encoding.
The hash chains are singly linked. There are no deletions from the
hash chains, the algorithm simply discards matches that are too old.
To avoid a worst-case situation, very long hash chains are arbitrarily
truncated at a certain length, determined by a runtime option (level
parameter of deflateInit). So deflate() does not always find the longest
possible match but generally finds a match which is long enough.
deflate() also defers the selection of matches with a lazy evaluation
mechanism. After a match of length N has been found, deflate() searches for
a longer match at the next input byte. If a longer match is found, the
previous match is truncated to a length of one (thus producing a single
literal byte) and the process of lazy evaluation begins again. Otherwise,
the original match is kept, and the next match search is attempted only N
steps later.
The lazy match evaluation is also subject to a runtime parameter. If
the current match is long enough, deflate() reduces the search for a longer
match, thus speeding up the whole process. If compression ratio is more
important than speed, deflate() attempts a complete second search even if
the first match is already long enough.
The lazy match evaluation is not performed for the fastest compression
modes (level parameter 1 to 3). For these fast modes, new strings
are inserted in the hash table only when no match was found, or
when the match is not too long. This degrades the compression ratio
but saves time since there are both fewer insertions and fewer searches.
2. Decompression algorithm (inflate)
2.1 Introduction
The real question is, given a Huffman tree, how to decode fast. The most
important realization is that shorter codes are much more common than
longer codes, so pay attention to decoding the short codes fast, and let
the long codes take longer to decode.
inflate() sets up a first level table that covers some number of bits of
input less than the length of longest code. It gets that many bits from the
stream, and looks it up in the table. The table will tell if the next
code is that many bits or less and how many, and if it is, it will tell
the value, else it will point to the next level table for which inflate()
grabs more bits and tries to decode a longer code.
How many bits to make the first lookup is a tradeoff between the time it
takes to decode and the time it takes to build the table. If building the
table took no time (and if you had infinite memory), then there would only
be a first level table to cover all the way to the longest code. However,
building the table ends up taking a lot longer for more bits since short
codes are replicated many times in such a table. What inflate() does is
simply to make the number of bits in the first table a variable, and set it
for the maximum speed.
inflate() sends new trees relatively often, so it is possibly set for a
smaller first level table than an application that has only one tree for
all the data. For inflate, which has 286 possible codes for the
literal/length tree, the size of the first table is nine bits. Also the
distance trees have 30 possible values, and the size of the first table is
six bits. Note that for each of those cases, the table ended up one bit
longer than the ``average'' code length, i.e. the code length of an
approximately flat code which would be a little more than eight bits for
286 symbols and a little less than five bits for 30 symbols. It would be
interesting to see if optimizing the first level table for other
applications gave values within a bit or two of the flat code size.
2.2 More details on the inflate table lookup
Ok, you want to know what this cleverly obfuscated inflate tree actually
looks like. You are correct that it's not a Huffman tree. It is simply a
lookup table for the first, let's say, nine bits of a Huffman symbol. The
symbol could be as short as one bit or as long as 15 bits. If a particular
symbol is shorter than nine bits, then that symbol's translation is duplicated
in all those entries that start with that symbol's bits. For example, if the
symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
symbol is nine bits long, it appears in the table once.
If the symbol is longer than nine bits, then that entry in the table points
to another similar table for the remaining bits. Again, there are duplicated
entries as needed. The idea is that most of the time the symbol will be short
and there will only be one table look up. (That's whole idea behind data
compression in the first place.) For the less frequent long symbols, there
will be two lookups. If you had a compression method with really long
symbols, you could have as many levels of lookups as is efficient. For
inflate, two is enough.
So a table entry either points to another table (in which case nine bits in
the above example are gobbled), or it contains the translation for the symbol
and the number of bits to gobble. Then you start again with the next
ungobbled bit.
You may wonder: why not just have one lookup table for how ever many bits the
longest symbol is? The reason is that if you do that, you end up spending
more time filling in duplicate symbol entries than you do actually decoding.
At least for deflate's output that generates new trees every several 10's of
kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
would take too long if you're only decoding several thousand symbols. At the
other extreme, you could make a new table for every bit in the code. In fact,
that's essentially a Huffman tree. But then you spend two much time
traversing the tree while decoding, even for short symbols.
So the number of bits for the first lookup table is a trade of the time to
fill out the table vs. the time spent looking at the second level and above of
the table.
Here is an example, scaled down:
The code being decoded, with 10 symbols, from 1 to 6 bits long:
A: 0
B: 10
C: 1100
D: 11010
E: 11011
F: 11100
G: 11101
H: 11110
I: 111110
J: 111111
Let's make the first table three bits long (eight entries):
000: A,1
001: A,1
010: A,1
011: A,1
100: B,2
101: B,2
110: -> table X (gobble 3 bits)
111: -> table Y (gobble 3 bits)
Each entry is what the bits decode to and how many bits that is, i.e. how
many bits to gobble. Or the entry points to another table, with the number of
bits to gobble implicit in the size of the table.
Table X is two bits long since the longest code starting with 110 is five bits
long:
00: C,1
01: C,1
10: D,2
11: E,2
Table Y is three bits long since the longest code starting with 111 is six
bits long:
000: F,2
001: F,2
010: G,2
011: G,2
100: H,2
101: H,2
110: I,3
111: J,3
So what we have here are three tables with a total of 20 entries that had to
be constructed. That's compared to 64 entries for a single table. Or
compared to 16 entries for a Huffman tree (six two entry tables and one four
entry table). Assuming that the code ideally represents the probability of
the symbols, it takes on the average 1.25 lookups per symbol. That's compared
to one lookup for the single table, or 1.66 lookups per symbol for the
Huffman tree.
There, I think that gives you a picture of what's going on. For inflate, the
meaning of a particular symbol is often more than just a letter. It can be a
byte (a "literal"), or it can be either a length or a distance which
indicates a base value and a number of bits to fetch after the code that is
added to the base value. Or it might be the special end-of-block code. The
data structures created in inftrees.c try to encode all that information
compactly in the tables.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
References:
[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
pp. 337-343.
``DEFLATE Compressed Data Format Specification'' available in
ftp://ds.internic.net/rfc/rfc1951.txt
-66
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@@ -1,66 +0,0 @@
# Amiga powerUP (TM) Makefile
# makefile for libpng and SAS C V6.58/7.00 PPC compiler
# Copyright (C) 1998 by Andreas R. Kleinert
CC = scppc
CFLAGS = NOSTKCHK NOSINT OPTIMIZE OPTGO OPTPEEP OPTINLOCAL OPTINL \
OPTLOOP OPTRDEP=8 OPTDEP=8 OPTCOMP=8
LIBNAME = libzip.a
AR = ppc-amigaos-ar
AR_FLAGS = cr
RANLIB = ppc-amigaos-ranlib
LDFLAGS = -r -o
LDLIBS = LIB:scppc.a
LN = ppc-amigaos-ld
RM = delete quiet
OBJS = adler32.o compress.o crc32.o gzio.o uncompr.o deflate.o trees.o \
zutil.o inflate.o infblock.o inftrees.o infcodes.o infutil.o inffast.o
TEST_OBJS = example.o minigzip.o
all: example minigzip
test: all
example
echo hello world | minigzip | minigzip -d
$(LIBNAME): $(OBJS)
$(AR) $(AR_FLAGS) $@ $(OBJS)
$(RANLIB) $@
example: example.o $(LIBNAME)
$(LN) $(LDFLAGS) example LIB:c_ppc.o example.o $(LIBNAME) $(LDLIBS) LIB:end.o
minigzip: minigzip.o $(LIBNAME)
$(LN) $(LDFLAGS) minigzip LIB:c_ppc.o minigzip.o $(LIBNAME) $(LDLIBS) LIB:end.o
clean:
$(RM) *.o example minigzip $(LIBNAME) foo.gz
zip:
zip -ul9 zlib README ChangeLog Makefile Make????.??? Makefile.?? \
descrip.mms *.[ch]
tgz:
cd ..; tar cfz zlib/zlib.tgz zlib/README zlib/ChangeLog zlib/Makefile \
zlib/Make????.??? zlib/Makefile.?? zlib/descrip.mms zlib/*.[ch]
# DO NOT DELETE THIS LINE -- make depend depends on it.
adler32.o: zutil.h zlib.h zconf.h
compress.o: zlib.h zconf.h
crc32.o: zutil.h zlib.h zconf.h
deflate.o: deflate.h zutil.h zlib.h zconf.h
example.o: zlib.h zconf.h
gzio.o: zutil.h zlib.h zconf.h
infblock.o: zutil.h zlib.h zconf.h infblock.h inftrees.h infcodes.h infutil.h
infcodes.o: zutil.h zlib.h zconf.h inftrees.h infutil.h infcodes.h inffast.h
inffast.o: zutil.h zlib.h zconf.h inftrees.h infutil.h inffast.h
inflate.o: zutil.h zlib.h zconf.h infblock.h
inftrees.o: zutil.h zlib.h zconf.h inftrees.h
infutil.o: zutil.h zlib.h zconf.h inftrees.h infutil.h
minigzip.o: zlib.h zconf.h
trees.o: deflate.h zutil.h zlib.h zconf.h
uncompr.o: zlib.h zconf.h
zutil.o: zutil.h zlib.h zconf.h
-64
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@@ -1,64 +0,0 @@
# SMakefile for zlib
# Modified from the standard UNIX Makefile Copyright Jean-loup Gailly
# Osma Ahvenlampi <Osma.Ahvenlampi@hut.fi>
# Amiga, SAS/C 6.56 & Smake
CC=sc
CFLAGS=OPT
#CFLAGS=OPT CPU=68030
#CFLAGS=DEBUG=LINE
LDFLAGS=LIB z.lib
SCOPTIONS=OPTSCHED OPTINLINE OPTALIAS OPTTIME OPTINLOCAL STRMERGE \
NOICONS PARMS=BOTH NOSTACKCHECK UTILLIB NOVERSION ERRORREXX
OBJS = adler32.o compress.o crc32.o gzio.o uncompr.o deflate.o trees.o \
zutil.o inflate.o infblock.o inftrees.o infcodes.o infutil.o inffast.o
TEST_OBJS = example.o minigzip.o
all: SCOPTIONS example minigzip
test: all
`cd`/example
echo hello world | minigzip | minigzip -d
install: z.lib
copy zlib.h zconf.h INCLUDE: clone
copy z.lib LIB: clone
z.lib: $(OBJS)
oml z.lib r $(OBJS)
example: example.o z.lib
$(CC) $(CFLAGS) LINK TO $@ example.o $(LDFLAGS)
minigzip: minigzip.o z.lib
$(CC) $(CFLAGS) LINK TO $@ minigzip.o $(LDFLAGS)
clean:
-delete force quiet *.o example minigzip z.lib foo.gz *.lnk SCOPTIONS
SCOPTIONS: Smakefile
copy to $@ <from <
$(SCOPTIONS)
<
# DO NOT DELETE THIS LINE -- make depend depends on it.
adler32.o: zutil.h zlib.h zconf.h
compress.o: zlib.h zconf.h
crc32.o: zutil.h zlib.h zconf.h
deflate.o: deflate.h zutil.h zlib.h zconf.h
example.o: zlib.h zconf.h
gzio.o: zutil.h zlib.h zconf.h
infblock.o: zutil.h zlib.h zconf.h infblock.h inftrees.h infcodes.h infutil.h
infcodes.o: zutil.h zlib.h zconf.h inftrees.h infutil.h infcodes.h inffast.h
inffast.o: zutil.h zlib.h zconf.h inftrees.h infutil.h inffast.h
inflate.o: zutil.h zlib.h zconf.h infblock.h
inftrees.o: zutil.h zlib.h zconf.h inftrees.h
infutil.o: zutil.h zlib.h zconf.h inftrees.h infutil.h
minigzip.o: zlib.h zconf.h
trees.o: deflate.h zutil.h zlib.h zconf.h
uncompr.o: zlib.h zconf.h
zutil.o: zutil.h zlib.h zconf.h
-68
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@@ -1,68 +0,0 @@
/* compress.c -- compress a memory buffer
* Copyright (C) 1995-1998 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zlib.h"
/* ===========================================================================
Compresses the source buffer into the destination buffer. The level
parameter has the same meaning as in deflateInit. sourceLen is the byte
length of the source buffer. Upon entry, destLen is the total size of the
destination buffer, which must be at least 0.1% larger than sourceLen plus
12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_BUF_ERROR if there was not enough room in the output buffer,
Z_STREAM_ERROR if the level parameter is invalid.
*/
int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
Bytef *dest;
uLongf *destLen;
const Bytef *source;
uLong sourceLen;
int level;
{
z_stream stream;
int err;
stream.next_in = (Bytef*)source;
stream.avail_in = (uInt)sourceLen;
#ifdef MAXSEG_64K
/* Check for source > 64K on 16-bit machine: */
if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
#endif
stream.next_out = dest;
stream.avail_out = (uInt)*destLen;
if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
stream.zalloc = (alloc_func)0;
stream.zfree = (free_func)0;
stream.opaque = (voidpf)0;
err = deflateInit(&stream, level);
if (err != Z_OK) return err;
err = deflate(&stream, Z_FINISH);
if (err != Z_STREAM_END) {
deflateEnd(&stream);
return err == Z_OK ? Z_BUF_ERROR : err;
}
*destLen = stream.total_out;
err = deflateEnd(&stream);
return err;
}
/* ===========================================================================
*/
int ZEXPORT compress (dest, destLen, source, sourceLen)
Bytef *dest;
uLongf *destLen;
const Bytef *source;
uLong sourceLen;
{
return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
}
-214
View File
@@ -1,214 +0,0 @@
#!/bin/sh
# configure script for zlib. This script is needed only if
# you wish to build a shared library and your system supports them,
# of if you need special compiler, flags or install directory.
# Otherwise, you can just use directly "make test; make install"
#
# To create a shared library, use "configure --shared"; by default a static
# library is created. If the primitive shared library support provided here
# does not work, use ftp://prep.ai.mit.edu/pub/gnu/libtool-*.tar.gz
#
# To impose specific compiler or flags or install directory, use for example:
# prefix=$HOME CC=cc CFLAGS="-O4" ./configure
# or for csh/tcsh users:
# (setenv prefix $HOME; setenv CC cc; setenv CFLAGS "-O4"; ./configure)
# LDSHARED is the command to be used to create a shared library
# Incorrect settings of CC or CFLAGS may prevent creating a shared library.
# If you have problems, try without defining CC and CFLAGS before reporting
# an error.
LIBS=libz.a
SHAREDLIB=libz.so
VER=`sed -n -e '/VERSION "/s/.*"\(.*\)".*/\1/p' < zlib.h`
AR=${AR-"ar rc"}
RANLIB=${RANLIB-"ranlib"}
prefix=${prefix-/usr/local}
exec_prefix=${exec_prefix-'${prefix}'}
libdir=${libdir-'${exec_prefix}/lib'}
includedir=${includedir-'${prefix}/include'}
shared_ext='.so'
shared=0
gcc=0
old_cc="$CC"
old_cflags="$CFLAGS"
while test $# -ge 1
do
case "$1" in
-p*=* | --p*=*) prefix=`echo $1 | sed 's/[-a-z_]*=//'`; shift;;
-e*=* | --e*=*) exec_prefix=`echo $1 | sed 's/[-a-z_]*=//'`; shift;;
-l*=* | --libdir=*) libdir=`echo $1 | sed 's/[-a-z_]*=//'`; shift;;
-i*=* | --includedir=*) includedir=`echo $1 | sed 's/[-a-z_]*=//'`;shift;;
-p* | --p*) prefix="$2"; shift; shift;;
-e* | --e*) exec_prefix="$2"; shift; shift;;
-l* | --l*) libdir="$2"; shift; shift;;
-i* | --i*) includedir="$2"; shift; shift;;
-sh* | --sh*) shared=1; shift;;
--src*) shift;;
--c*) shift;;
*)
echo 'usage:'
echo ' configure [--shared] [--prefix=PREFIX] [--exec_prefix=EXPREFIX]'
echo ' [--libdir=LIBDIR] [--includedir=INCLUDEDIR]'
exit 0;;
esac
done
test=ztest$$
cat > $test.c <<EOF
extern int getchar();
int hello() {return getchar();}
EOF
test -z "$CC" && echo Checking for gcc...
cc=${CC-gcc}
cflags=${CFLAGS-"-O3"}
# to force the asm version use: CFLAGS="-O3 -DASMV" ./configure
case "$cc" in
*gcc*) gcc=1;;
esac
if test "$gcc" -eq 1 && ($cc -c $cflags $test.c) 2>/dev/null; then
CC="$cc"
SFLAGS=${CFLAGS-"-fPIC -O3"}
CFLAGS="$cflags"
case `(uname -s || echo unknown) 2>/dev/null` in
Linux | linux) LDSHARED=${LDSHARED-"gcc -shared -Wl,-soname,libz.so.1"};;
*) LDSHARED=${LDSHARED-"gcc -shared"};;
esac
else
# find system name and corresponding cc options
CC=${CC-cc}
case `(uname -sr || echo unknown) 2>/dev/null` in
HP-UX*) SFLAGS=${CFLAGS-"-O +z"}
CFLAGS=${CFLAGS-"-O"}
# LDSHARED=${LDSHARED-"ld -b +vnocompatwarnings"}
LDSHARED=${LDSHARED-"ld -b"}
shared_ext='.sl'
SHAREDLIB='libz.sl';;
IRIX*) SFLAGS=${CFLAGS-"-ansi -O2 -rpath ."}
CFLAGS=${CFLAGS-"-ansi -O2"}
LDSHARED=${LDSHARED-"cc -shared"};;
OSF1\ V4*) SFLAGS=${CFLAGS-"-O -std1"}
CFLAGS=${CFLAGS-"-O -std1"}
LDSHARED=${LDSHARED-"cc -shared -Wl,-soname,$SHAREDLIB -Wl,-msym -Wl,-rpath,$(libdir) -Wl,-set_version,${VER}:1.0"};;
OSF1*) SFLAGS=${CFLAGS-"-O -std1"}
CFLAGS=${CFLAGS-"-O -std1"}
LDSHARED=${LDSHARED-"cc -shared"};;
QNX*) SFLAGS=${CFLAGS-"-4 -O"}
CFLAGS=${CFLAGS-"-4 -O"}
LDSHARED=${LDSHARED-"cc"}
RANLIB=${RANLIB-"true"}
AR="cc -A";;
SCO_SV\ 3.2*) SFLAGS=${CFLAGS-"-O3 -dy -KPIC "}
CFLAGS=${CFLAGS-"-O3"}
LDSHARED=${LDSHARED-"cc -dy -KPIC -G"};;
SunOS\ 5*) SFLAGS=${CFLAGS-"-fast -xcg89 -KPIC -R."}
CFLAGS=${CFLAGS-"-fast -xcg89"}
LDSHARED=${LDSHARED-"cc -G"};;
SunOS\ 4*) SFLAGS=${CFLAGS-"-O2 -PIC"}
CFLAGS=${CFLAGS-"-O2"}
LDSHARED=${LDSHARED-"ld"};;
UNIX_System_V\ 4.2.0)
SFLAGS=${CFLAGS-"-KPIC -O"}
CFLAGS=${CFLAGS-"-O"}
LDSHARED=${LDSHARED-"cc -G"};;
UNIX_SV\ 4.2MP)
SFLAGS=${CFLAGS-"-Kconform_pic -O"}
CFLAGS=${CFLAGS-"-O"}
LDSHARED=${LDSHARED-"cc -G"};;
# send working options for other systems to support@gzip.org
*) SFLAGS=${CFLAGS-"-O"}
CFLAGS=${CFLAGS-"-O"}
LDSHARED=${LDSHARED-"cc -shared"};;
esac
fi
if test $shared -eq 1; then
echo Checking for shared library support...
# we must test in two steps (cc then ld), required at least on SunOS 4.x
if test "`($CC -c $SFLAGS $test.c) 2>&1`" = "" &&
test "`($LDSHARED -o $test$shared_ext $test.o) 2>&1`" = ""; then
CFLAGS="$SFLAGS"
LIBS="$SHAREDLIB.$VER"
echo Building shared library $SHAREDLIB.$VER with $CC.
elif test -z "$old_cc" -a -z "$old_cflags"; then
echo No shared library suppport.
shared=0;
else
echo 'No shared library suppport; try without defining CC and CFLAGS'
shared=0;
fi
fi
if test $shared -eq 0; then
LDSHARED="$CC"
echo Building static library $LIBS version $VER with $CC.
fi
cat > $test.c <<EOF
#include <unistd.h>
int main() { return 0; }
EOF
if test "`($CC -c $CFLAGS $test.c) 2>&1`" = ""; then
CFLAGS="$CFLAGS -DHAVE_UNISTD_H"
echo "Checking for unistd.h... Yes."
else
echo "Checking for unistd.h... No."
fi
cat > $test.c <<EOF
#include <errno.h>
int main() { return 0; }
EOF
if test "`($CC -c $CFLAGS $test.c) 2>&1`" = ""; then
echo "Checking for errno.h... Yes."
else
echo "Checking for errno.h... No."
CFLAGS="$CFLAGS -DNO_ERRNO_H"
fi
cat > $test.c <<EOF
#include <sys/types.h>
#include <sys/mman.h>
#include <sys/stat.h>
caddr_t hello() {
return mmap((caddr_t)0, (off_t)0, PROT_READ, MAP_SHARED, 0, (off_t)0);
}
EOF
if test "`($CC -c $CFLAGS $test.c) 2>&1`" = ""; then
CFLAGS="$CFLAGS -DUSE_MMAP"
echo Checking for mmap support... Yes.
else
echo Checking for mmap support... No.
fi
CPP=${CPP-"$CC -E"}
case $CFLAGS in
*ASMV*)
if test "`nm $test.o | grep _hello`" = ""; then
CPP="$CPP -DNO_UNDERLINE"
echo Checking for underline in external names... No.
else
echo Checking for underline in external names... Yes.
fi;;
esac
rm -f $test.[co] $test$shared_ext
# udpate Makefile
sed < Makefile.in "
/^CC *=/s%=.*%=$CC%
/^CFLAGS *=/s%=.*%=$CFLAGS%
/^CPP *=/s%=.*%=$CPP%
/^LDSHARED *=/s%=.*%=$LDSHARED%
/^LIBS *=/s%=.*%=$LIBS%
/^SHAREDLIB *=/s%=.*%=$SHAREDLIB%
/^AR *=/s%=.*%=$AR%
/^RANLIB *=/s%=.*%=$RANLIB%
/^VER *=/s%=.*%=$VER%
/^prefix *=/s%=.*%=$prefix%
/^exec_prefix *=/s%=.*%=$exec_prefix%
/^libdir *=/s%=.*%=$libdir%
/^includedir *=/s%=.*%=$includedir%
" > Makefile
-34
View File
@@ -1,34 +0,0 @@
All files under this contrib directory are UNSUPPORTED. There were
provided by users of zlib and were not tested by the authors of zlib.
Use at your own risk. Please contact the authors of the contributions
for help about these, not the zlib authors. Thanks.
asm386/ by Gilles Vollant <info@winimage.com>
386 asm code replacing longest_match(), for Visual C++ 4.2 and ML 6.11c
asm586/ and asm686/ by Brian Raiter <breadbox@muppetlabs.com>
asm code for Pentium and Pentium Pro
See http://www.muppetlabs.com/~breadbox/software/assembly.html
delphi/ by Bob Dellaca <bobdl@xtra.co.nz>
Support for Delphi
delphi2/ by Davide Moretti <dave@rimini.com>
Another support for C++Builder and Delphi
minizip/ by Gilles Vollant <info@winimage.com>
Mini zip and unzip based on zlib
See http://www.winimage.com/zLibDll/unzip.html
iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
A C++ I/O streams interface to the zlib gz* functions
iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
Another C++ I/O streams interface
untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
A very simple tar.gz file extractor using zlib
visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
How to use compress(), uncompress() and the gz* functions from VB.
-559
View File
@@ -1,559 +0,0 @@
;
; gvmat32.asm -- Asm portion of the optimized longest_match for 32 bits x86
; Copyright (C) 1995-1996 Jean-loup Gailly and Gilles Vollant.
; File written by Gilles Vollant, by modifiying the longest_match
; from Jean-loup Gailly in deflate.c
; It need wmask == 0x7fff
; (assembly code is faster with a fixed wmask)
;
; For Visual C++ 4.2 and ML 6.11c (version in directory \MASM611C of Win95 DDK)
; I compile with : "ml /coff /Zi /c gvmat32.asm"
;
;uInt longest_match_7fff(s, cur_match)
; deflate_state *s;
; IPos cur_match; /* current match */
NbStack equ 76
cur_match equ dword ptr[esp+NbStack-0]
str_s equ dword ptr[esp+NbStack-4]
; 5 dword on top (ret,ebp,esi,edi,ebx)
adrret equ dword ptr[esp+NbStack-8]
pushebp equ dword ptr[esp+NbStack-12]
pushedi equ dword ptr[esp+NbStack-16]
pushesi equ dword ptr[esp+NbStack-20]
pushebx equ dword ptr[esp+NbStack-24]
chain_length equ dword ptr [esp+NbStack-28]
limit equ dword ptr [esp+NbStack-32]
best_len equ dword ptr [esp+NbStack-36]
window equ dword ptr [esp+NbStack-40]
prev equ dword ptr [esp+NbStack-44]
scan_start equ word ptr [esp+NbStack-48]
wmask equ dword ptr [esp+NbStack-52]
match_start_ptr equ dword ptr [esp+NbStack-56]
nice_match equ dword ptr [esp+NbStack-60]
scan equ dword ptr [esp+NbStack-64]
windowlen equ dword ptr [esp+NbStack-68]
match_start equ dword ptr [esp+NbStack-72]
strend equ dword ptr [esp+NbStack-76]
NbStackAdd equ (NbStack-24)
.386p
name gvmatch
.MODEL FLAT
; all the +4 offsets are due to the addition of pending_buf_size (in zlib
; in the deflate_state structure since the asm code was first written
; (if you compile with zlib 1.0.4 or older, remove the +4).
; Note : these value are good with a 8 bytes boundary pack structure
dep_chain_length equ 70h+4
dep_window equ 2ch+4
dep_strstart equ 60h+4
dep_prev_length equ 6ch+4
dep_nice_match equ 84h+4
dep_w_size equ 20h+4
dep_prev equ 34h+4
dep_w_mask equ 28h+4
dep_good_match equ 80h+4
dep_match_start equ 64h+4
dep_lookahead equ 68h+4
_TEXT segment
IFDEF NOUNDERLINE
public longest_match_7fff
; public match_init
ELSE
public _longest_match_7fff
; public _match_init
ENDIF
MAX_MATCH equ 258
MIN_MATCH equ 3
MIN_LOOKAHEAD equ (MAX_MATCH+MIN_MATCH+1)
IFDEF NOUNDERLINE
;match_init proc near
; ret
;match_init endp
ELSE
;_match_init proc near
; ret
;_match_init endp
ENDIF
IFDEF NOUNDERLINE
longest_match_7fff proc near
ELSE
_longest_match_7fff proc near
ENDIF
mov edx,[esp+4]
push ebp
push edi
push esi
push ebx
sub esp,NbStackAdd
; initialize or check the variables used in match.asm.
mov ebp,edx
; chain_length = s->max_chain_length
; if (prev_length>=good_match) chain_length >>= 2
mov edx,[ebp+dep_chain_length]
mov ebx,[ebp+dep_prev_length]
cmp [ebp+dep_good_match],ebx
ja noshr
shr edx,2
noshr:
; we increment chain_length because in the asm, the --chain_lenght is in the beginning of the loop
inc edx
mov edi,[ebp+dep_nice_match]
mov chain_length,edx
mov eax,[ebp+dep_lookahead]
cmp eax,edi
; if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
jae nolookaheadnicematch
mov edi,eax
nolookaheadnicematch:
; best_len = s->prev_length
mov best_len,ebx
; window = s->window
mov esi,[ebp+dep_window]
mov ecx,[ebp+dep_strstart]
mov window,esi
mov nice_match,edi
; scan = window + strstart
add esi,ecx
mov scan,esi
; dx = *window
mov dx,word ptr [esi]
; bx = *(window+best_len-1)
mov bx,word ptr [esi+ebx-1]
add esi,MAX_MATCH-1
; scan_start = *scan
mov scan_start,dx
; strend = scan + MAX_MATCH-1
mov strend,esi
; bx = scan_end = *(window+best_len-1)
; IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
; s->strstart - (IPos)MAX_DIST(s) : NIL;
mov esi,[ebp+dep_w_size]
sub esi,MIN_LOOKAHEAD
; here esi = MAX_DIST(s)
sub ecx,esi
ja nodist
xor ecx,ecx
nodist:
mov limit,ecx
; prev = s->prev
mov edx,[ebp+dep_prev]
mov prev,edx
;
mov edx,dword ptr [ebp+dep_match_start]
mov bp,scan_start
mov eax,cur_match
mov match_start,edx
mov edx,window
mov edi,edx
add edi,best_len
mov esi,prev
dec edi
; windowlen = window + best_len -1
mov windowlen,edi
jmp beginloop2
align 4
; here, in the loop
; eax = ax = cur_match
; ecx = limit
; bx = scan_end
; bp = scan_start
; edi = windowlen (window + best_len -1)
; esi = prev
;// here; chain_length <=16
normalbeg0add16:
add chain_length,16
jz exitloop
normalbeg0:
cmp word ptr[edi+eax],bx
je normalbeg2noroll
rcontlabnoroll:
; cur_match = prev[cur_match & wmask]
and eax,7fffh
mov ax,word ptr[esi+eax*2]
; if cur_match > limit, go to exitloop
cmp ecx,eax
jnb exitloop
; if --chain_length != 0, go to exitloop
dec chain_length
jnz normalbeg0
jmp exitloop
normalbeg2noroll:
; if (scan_start==*(cur_match+window)) goto normalbeg2
cmp bp,word ptr[edx+eax]
jne rcontlabnoroll
jmp normalbeg2
contloop3:
mov edi,windowlen
; cur_match = prev[cur_match & wmask]
and eax,7fffh
mov ax,word ptr[esi+eax*2]
; if cur_match > limit, go to exitloop
cmp ecx,eax
jnbexitloopshort1:
jnb exitloop
; if --chain_length != 0, go to exitloop
; begin the main loop
beginloop2:
sub chain_length,16+1
; if chain_length <=16, don't use the unrolled loop
jna normalbeg0add16
do16:
cmp word ptr[edi+eax],bx
je normalbeg2dc0
maccn MACRO lab
and eax,7fffh
mov ax,word ptr[esi+eax*2]
cmp ecx,eax
jnb exitloop
cmp word ptr[edi+eax],bx
je lab
ENDM
rcontloop0:
maccn normalbeg2dc1
rcontloop1:
maccn normalbeg2dc2
rcontloop2:
maccn normalbeg2dc3
rcontloop3:
maccn normalbeg2dc4
rcontloop4:
maccn normalbeg2dc5
rcontloop5:
maccn normalbeg2dc6
rcontloop6:
maccn normalbeg2dc7
rcontloop7:
maccn normalbeg2dc8
rcontloop8:
maccn normalbeg2dc9
rcontloop9:
maccn normalbeg2dc10
rcontloop10:
maccn short normalbeg2dc11
rcontloop11:
maccn short normalbeg2dc12
rcontloop12:
maccn short normalbeg2dc13
rcontloop13:
maccn short normalbeg2dc14
rcontloop14:
maccn short normalbeg2dc15
rcontloop15:
and eax,7fffh
mov ax,word ptr[esi+eax*2]
cmp ecx,eax
jnb exitloop
sub chain_length,16
ja do16
jmp normalbeg0add16
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
normbeg MACRO rcontlab,valsub
; if we are here, we know that *(match+best_len-1) == scan_end
cmp bp,word ptr[edx+eax]
; if (match != scan_start) goto rcontlab
jne rcontlab
; calculate the good chain_length, and we'll compare scan and match string
add chain_length,16-valsub
jmp iseq
ENDM
normalbeg2dc11:
normbeg rcontloop11,11
normalbeg2dc12:
normbeg short rcontloop12,12
normalbeg2dc13:
normbeg short rcontloop13,13
normalbeg2dc14:
normbeg short rcontloop14,14
normalbeg2dc15:
normbeg short rcontloop15,15
normalbeg2dc10:
normbeg rcontloop10,10
normalbeg2dc9:
normbeg rcontloop9,9
normalbeg2dc8:
normbeg rcontloop8,8
normalbeg2dc7:
normbeg rcontloop7,7
normalbeg2dc6:
normbeg rcontloop6,6
normalbeg2dc5:
normbeg rcontloop5,5
normalbeg2dc4:
normbeg rcontloop4,4
normalbeg2dc3:
normbeg rcontloop3,3
normalbeg2dc2:
normbeg rcontloop2,2
normalbeg2dc1:
normbeg rcontloop1,1
normalbeg2dc0:
normbeg rcontloop0,0
; we go in normalbeg2 because *(ushf*)(match+best_len-1) == scan_end
normalbeg2:
mov edi,window
cmp bp,word ptr[edi+eax]
jne contloop3 ; if *(ushf*)match != scan_start, continue
iseq:
; if we are here, we know that *(match+best_len-1) == scan_end
; and (match == scan_start)
mov edi,edx
mov esi,scan ; esi = scan
add edi,eax ; edi = window + cur_match = match
mov edx,[esi+3] ; compare manually dword at match+3
xor edx,[edi+3] ; and scan +3
jz begincompare ; if equal, go to long compare
; we will determine the unmatch byte and calculate len (in esi)
or dl,dl
je eq1rr
mov esi,3
jmp trfinval
eq1rr:
or dx,dx
je eq1
mov esi,4
jmp trfinval
eq1:
and edx,0ffffffh
jz eq11
mov esi,5
jmp trfinval
eq11:
mov esi,6
jmp trfinval
begincompare:
; here we now scan and match begin same
add edi,6
add esi,6
mov ecx,(MAX_MATCH-(2+4))/4 ; scan for at most MAX_MATCH bytes
repe cmpsd ; loop until mismatch
je trfin ; go to trfin if not unmatch
; we determine the unmatch byte
sub esi,4
mov edx,[edi-4]
xor edx,[esi]
or dl,dl
jnz trfin
inc esi
or dx,dx
jnz trfin
inc esi
and edx,0ffffffh
jnz trfin
inc esi
trfin:
sub esi,scan ; esi = len
trfinval:
; here we have finised compare, and esi contain len of equal string
cmp esi,best_len ; if len > best_len, go newbestlen
ja short newbestlen
; now we restore edx, ecx and esi, for the big loop
mov esi,prev
mov ecx,limit
mov edx,window
jmp contloop3
newbestlen:
mov best_len,esi ; len become best_len
mov match_start,eax ; save new position as match_start
cmp esi,nice_match ; if best_len >= nice_match, exit
jae exitloop
mov ecx,scan
mov edx,window ; restore edx=window
add ecx,esi
add esi,edx
dec esi
mov windowlen,esi ; windowlen = window + best_len-1
mov bx,[ecx-1] ; bx = *(scan+best_len-1) = scan_end
; now we restore ecx and esi, for the big loop :
mov esi,prev
mov ecx,limit
jmp contloop3
exitloop:
; exit : s->match_start=match_start
mov ebx,match_start
mov ebp,str_s
mov ecx,best_len
mov dword ptr [ebp+dep_match_start],ebx
mov eax,dword ptr [ebp+dep_lookahead]
cmp ecx,eax
ja minexlo
mov eax,ecx
minexlo:
; return min(best_len,s->lookahead)
; restore stack and register ebx,esi,edi,ebp
add esp,NbStackAdd
pop ebx
pop esi
pop edi
pop ebp
ret
InfoAuthor:
; please don't remove this string !
; Your are free use gvmat32 in any fre or commercial apps if you don't remove the string in the binary!
db 0dh,0ah,"GVMat32 optimised assembly code written 1996-98 by Gilles Vollant",0dh,0ah
IFDEF NOUNDERLINE
longest_match_7fff endp
ELSE
_longest_match_7fff endp
ENDIF
IFDEF NOUNDERLINE
cpudetect32 proc near
ELSE
_cpudetect32 proc near
ENDIF
pushfd ; push original EFLAGS
pop eax ; get original EFLAGS
mov ecx, eax ; save original EFLAGS
xor eax, 40000h ; flip AC bit in EFLAGS
push eax ; save new EFLAGS value on stack
popfd ; replace current EFLAGS value
pushfd ; get new EFLAGS
pop eax ; store new EFLAGS in EAX
xor eax, ecx ; can’t toggle AC bit, processor=80386
jz end_cpu_is_386 ; jump if 80386 processor
push ecx
popfd ; restore AC bit in EFLAGS first
pushfd
pushfd
pop ecx
mov eax, ecx ; get original EFLAGS
xor eax, 200000h ; flip ID bit in EFLAGS
push eax ; save new EFLAGS value on stack
popfd ; replace current EFLAGS value
pushfd ; get new EFLAGS
pop eax ; store new EFLAGS in EAX
popfd ; restore original EFLAGS
xor eax, ecx ; can’t toggle ID bit,
je is_old_486 ; processor=old
mov eax,1
db 0fh,0a2h ;CPUID
exitcpudetect:
ret
end_cpu_is_386:
mov eax,0300h
jmp exitcpudetect
is_old_486:
mov eax,0400h
jmp exitcpudetect
IFDEF NOUNDERLINE
cpudetect32 endp
ELSE
_cpudetect32 endp
ENDIF
_TEXT ends
end
-200
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@@ -1,200 +0,0 @@
/* gvmat32.c -- C portion of the optimized longest_match for 32 bits x86
* Copyright (C) 1995-1996 Jean-loup Gailly and Gilles Vollant.
* File written by Gilles Vollant, by modifiying the longest_match
* from Jean-loup Gailly in deflate.c
* it prepare all parameters and call the assembly longest_match_gvasm
* longest_match execute standard C code is wmask != 0x7fff
* (assembly code is faster with a fixed wmask)
*
*/
#include "deflate.h"
#undef FAR
#include <windows.h>
#ifdef ASMV
#define NIL 0
#define UNALIGNED_OK
/* if your C compiler don't add underline before function name,
define ADD_UNDERLINE_ASMFUNC */
#ifdef ADD_UNDERLINE_ASMFUNC
#define longest_match_7fff _longest_match_7fff
#endif
void match_init()
{
}
unsigned long cpudetect32();
uInt longest_match_c(
deflate_state *s,
IPos cur_match); /* current match */
uInt longest_match_7fff(
deflate_state *s,
IPos cur_match); /* current match */
uInt longest_match(
deflate_state *s,
IPos cur_match) /* current match */
{
static uInt iIsPPro=2;
if ((s->w_mask == 0x7fff) && (iIsPPro==0))
return longest_match_7fff(s,cur_match);
if (iIsPPro==2)
iIsPPro = (((cpudetect32()/0x100)&0xf)>=6) ? 1 : 0;
return longest_match_c(s,cur_match);
}
uInt longest_match_c(s, cur_match)
deflate_state *s;
IPos cur_match; /* current match */
{
unsigned chain_length = s->max_chain_length;/* max hash chain length */
register Bytef *scan = s->window + s->strstart; /* current string */
register Bytef *match; /* matched string */
register int len; /* length of current match */
int best_len = s->prev_length; /* best match length so far */
int nice_match = s->nice_match; /* stop if match long enough */
IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
s->strstart - (IPos)MAX_DIST(s) : NIL;
/* Stop when cur_match becomes <= limit. To simplify the code,
* we prevent matches with the string of window index 0.
*/
Posf *prev = s->prev;
uInt wmask = s->w_mask;
#ifdef UNALIGNED_OK
/* Compare two bytes at a time. Note: this is not always beneficial.
* Try with and without -DUNALIGNED_OK to check.
*/
register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1;
register ush scan_start = *(ushf*)scan;
register ush scan_end = *(ushf*)(scan+best_len-1);
#else
register Bytef *strend = s->window + s->strstart + MAX_MATCH;
register Byte scan_end1 = scan[best_len-1];
register Byte scan_end = scan[best_len];
#endif
/* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
* It is easy to get rid of this optimization if necessary.
*/
Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
/* Do not waste too much time if we already have a good match: */
if (s->prev_length >= s->good_match) {
chain_length >>= 2;
}
/* Do not look for matches beyond the end of the input. This is necessary
* to make deflate deterministic.
*/
if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
do {
Assert(cur_match < s->strstart, "no future");
match = s->window + cur_match;
/* Skip to next match if the match length cannot increase
* or if the match length is less than 2:
*/
#if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
/* This code assumes sizeof(unsigned short) == 2. Do not use
* UNALIGNED_OK if your compiler uses a different size.
*/
if (*(ushf*)(match+best_len-1) != scan_end ||
*(ushf*)match != scan_start) continue;
/* It is not necessary to compare scan[2] and match[2] since they are
* always equal when the other bytes match, given that the hash keys
* are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
* strstart+3, +5, ... up to strstart+257. We check for insufficient
* lookahead only every 4th comparison; the 128th check will be made
* at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
* necessary to put more guard bytes at the end of the window, or
* to check more often for insufficient lookahead.
*/
Assert(scan[2] == match[2], "scan[2]?");
scan++, match++;
do {
} while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
scan < strend);
/* The funny "do {}" generates better code on most compilers */
/* Here, scan <= window+strstart+257 */
Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
if (*scan == *match) scan++;
len = (MAX_MATCH - 1) - (int)(strend-scan);
scan = strend - (MAX_MATCH-1);
#else /* UNALIGNED_OK */
if (match[best_len] != scan_end ||
match[best_len-1] != scan_end1 ||
*match != *scan ||
*++match != scan[1]) continue;
/* The check at best_len-1 can be removed because it will be made
* again later. (This heuristic is not always a win.)
* It is not necessary to compare scan[2] and match[2] since they
* are always equal when the other bytes match, given that
* the hash keys are equal and that HASH_BITS >= 8.
*/
scan += 2, match++;
Assert(*scan == *match, "match[2]?");
/* We check for insufficient lookahead only every 8th comparison;
* the 256th check will be made at strstart+258.
*/
do {
} while (*++scan == *++match && *++scan == *++match &&
*++scan == *++match && *++scan == *++match &&
*++scan == *++match && *++scan == *++match &&
*++scan == *++match && *++scan == *++match &&
scan < strend);
Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
len = MAX_MATCH - (int)(strend - scan);
scan = strend - MAX_MATCH;
#endif /* UNALIGNED_OK */
if (len > best_len) {
s->match_start = cur_match;
best_len = len;
if (len >= nice_match) break;
#ifdef UNALIGNED_OK
scan_end = *(ushf*)(scan+best_len-1);
#else
scan_end1 = scan[best_len-1];
scan_end = scan[best_len];
#endif
}
} while ((cur_match = prev[cur_match & wmask]) > limit
&& --chain_length != 0);
if ((uInt)best_len <= s->lookahead) return (uInt)best_len;
return s->lookahead;
}
#endif /* ASMV */
-1
View File
@@ -1 +0,0 @@
c:\masm611\bin\ml /coff /Zi /c /Flgvmat32.lst gvmat32.asm
-74
View File
@@ -1,74 +0,0 @@
LIBRARY "zlib"
DESCRIPTION '"""zlib data compression library"""'
VERSION 1.11
HEAPSIZE 1048576,8192
EXPORTS
adler32 @1
compress @2
crc32 @3
deflate @4
deflateCopy @5
deflateEnd @6
deflateInit2_ @7
deflateInit_ @8
deflateParams @9
deflateReset @10
deflateSetDictionary @11
gzclose @12
gzdopen @13
gzerror @14
gzflush @15
gzopen @16
gzread @17
gzwrite @18
inflate @19
inflateEnd @20
inflateInit2_ @21
inflateInit_ @22
inflateReset @23
inflateSetDictionary @24
inflateSync @25
uncompress @26
zlibVersion @27
gzprintf @28
gzputc @29
gzgetc @30
gzseek @31
gzrewind @32
gztell @33
gzeof @34
gzsetparams @35
zError @36
inflateSyncPoint @37
get_crc_table @38
compress2 @39
gzputs @40
gzgets @41
unzOpen @61
unzClose @62
unzGetGlobalInfo @63
unzGetCurrentFileInfo @64
unzGoToFirstFile @65
unzGoToNextFile @66
unzOpenCurrentFile @67
unzReadCurrentFile @68
unztell @70
unzeof @71
unzCloseCurrentFile @72
unzGetGlobalComment @73
unzStringFileNameCompare @74
unzLocateFile @75
unzGetLocalExtrafield @76
zipOpen @80
zipOpenNewFileInZip @81
zipWriteInFileInZip @82
zipCloseFileInZip @83
zipClose @84
-651
View File
@@ -1,651 +0,0 @@
# Microsoft Developer Studio Project File - Name="zlibvc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
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!MESSAGE "zlibvc - Win32 ReleaseAxp" (based on\
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!MESSAGE "zlibvc - Win32 ReleaseWithoutAsm" (based on\
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!MESSAGE "zlibvc - Win32 ReleaseWithoutCrtdll" (based on\
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!MESSAGE
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# PROP Scc_LocalPath ""
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir ".\Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_WIN32" /D "BUILD_ZLIBDLL" /D "ZLIB_DLL" /D "DYNAMIC_CRC_TABLE" /D "ASMV" /FAcs /FR /FD /c
# SUBTRACT CPP /YX
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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RSC=rc.exe
# ADD BASE RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 gvmat32.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib crtdll.lib /nologo /subsystem:windows /dll /map /machine:I386 /nodefaultlib /out:".\Release\zlib.dll"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_WIN32" /D "BUILD_ZLIBDLL" /D "ZLIB_DLL" /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\zlib.dll"
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CPP=cl.exe
# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32" /D "BUILD_ZLIBDLL" /D "ZLIB_DLL" /D "DYNAMIC_CRC_TABLE" /FAcs /FR /YX /FD /c
# ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32" /D "BUILD_ZLIBDLL" /D "ZLIB_DLL" /D "DYNAMIC_CRC_TABLE" /FAcs /FR /FD /c
# SUBTRACT CPP /YX
RSC=rc.exe
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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-41
View File
@@ -1,41 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 5.00
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-43
View File
@@ -1,43 +0,0 @@
This is a patched version of zlib modified to use
Pentium-optimized assembly code in the deflation algorithm. The files
changed/added by this patch are:
README.586
match.S
The effectiveness of these modifications is a bit marginal, as the the
program's bottleneck seems to be mostly L1-cache contention, for which
there is no real way to work around without rewriting the basic
algorithm. The speedup on average is around 5-10% (which is generally
less than the amount of variance between subsequent executions).
However, when used at level 9 compression, the cache contention can
drop enough for the assembly version to achieve 10-20% speedup (and
sometimes more, depending on the amount of overall redundancy in the
files). Even here, though, cache contention can still be the limiting
factor, depending on the nature of the program using the zlib library.
This may also mean that better improvements will be seen on a Pentium
with MMX, which suffers much less from L1-cache contention, but I have
not yet verified this.
Note that this code has been tailored for the Pentium in particular,
and will not perform well on the Pentium Pro (due to the use of a
partial register in the inner loop).
If you are using an assembler other than GNU as, you will have to
translate match.S to use your assembler's syntax. (Have fun.)
Brian Raiter
breadbox@muppetlabs.com
April, 1998
Added for zlib 1.1.3:
The patches come from
http://www.muppetlabs.com/~breadbox/software/assembly.html
To compile zlib with this asm file, copy match.S to the zlib directory
then do:
CFLAGS="-O3 -DASMV" ./configure
make OBJA=match.o
-354
View File
@@ -1,354 +0,0 @@
/* match.s -- Pentium-optimized version of longest_match()
* Written for zlib 1.1.2
* Copyright (C) 1998 Brian Raiter <breadbox@muppetlabs.com>
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License.
*/
#ifndef NO_UNDERLINE
#define match_init _match_init
#define longest_match _longest_match
#endif
#define MAX_MATCH (258)
#define MIN_MATCH (3)
#define MIN_LOOKAHEAD (MAX_MATCH + MIN_MATCH + 1)
#define MAX_MATCH_8 ((MAX_MATCH + 7) & ~7)
/* stack frame offsets */
#define wmask 0 /* local copy of s->wmask */
#define window 4 /* local copy of s->window */
#define windowbestlen 8 /* s->window + bestlen */
#define chainlenscanend 12 /* high word: current chain len */
/* low word: last bytes sought */
#define scanstart 16 /* first two bytes of string */
#define scanalign 20 /* dword-misalignment of string */
#define nicematch 24 /* a good enough match size */
#define bestlen 28 /* size of best match so far */
#define scan 32 /* ptr to string wanting match */
#define LocalVarsSize (36)
/* saved ebx 36 */
/* saved edi 40 */
/* saved esi 44 */
/* saved ebp 48 */
/* return address 52 */
#define deflatestate 56 /* the function arguments */
#define curmatch 60
/* Offsets for fields in the deflate_state structure. These numbers
* are calculated from the definition of deflate_state, with the
* assumption that the compiler will dword-align the fields. (Thus,
* changing the definition of deflate_state could easily cause this
* program to crash horribly, without so much as a warning at
* compile time. Sigh.)
*/
#define dsWSize 36
#define dsWMask 44
#define dsWindow 48
#define dsPrev 56
#define dsMatchLen 88
#define dsPrevMatch 92
#define dsStrStart 100
#define dsMatchStart 104
#define dsLookahead 108
#define dsPrevLen 112
#define dsMaxChainLen 116
#define dsGoodMatch 132
#define dsNiceMatch 136
.file "match.S"
.globl match_init, longest_match
.text
/* uInt longest_match(deflate_state *deflatestate, IPos curmatch) */
longest_match:
/* Save registers that the compiler may be using, and adjust %esp to */
/* make room for our stack frame. */
pushl %ebp
pushl %edi
pushl %esi
pushl %ebx
subl $LocalVarsSize, %esp
/* Retrieve the function arguments. %ecx will hold cur_match */
/* throughout the entire function. %edx will hold the pointer to the */
/* deflate_state structure during the function's setup (before */
/* entering the main loop). */
movl deflatestate(%esp), %edx
movl curmatch(%esp), %ecx
/* if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead; */
movl dsNiceMatch(%edx), %eax
movl dsLookahead(%edx), %ebx
cmpl %eax, %ebx
jl LookaheadLess
movl %eax, %ebx
LookaheadLess: movl %ebx, nicematch(%esp)
/* register Bytef *scan = s->window + s->strstart; */
movl dsWindow(%edx), %esi
movl %esi, window(%esp)
movl dsStrStart(%edx), %ebp
lea (%esi,%ebp), %edi
movl %edi, scan(%esp)
/* Determine how many bytes the scan ptr is off from being */
/* dword-aligned. */
movl %edi, %eax
negl %eax
andl $3, %eax
movl %eax, scanalign(%esp)
/* IPos limit = s->strstart > (IPos)MAX_DIST(s) ? */
/* s->strstart - (IPos)MAX_DIST(s) : NIL; */
movl dsWSize(%edx), %eax
subl $MIN_LOOKAHEAD, %eax
subl %eax, %ebp
jg LimitPositive
xorl %ebp, %ebp
LimitPositive:
/* unsigned chain_length = s->max_chain_length; */
/* if (s->prev_length >= s->good_match) { */
/* chain_length >>= 2; */
/* } */
movl dsPrevLen(%edx), %eax
movl dsGoodMatch(%edx), %ebx
cmpl %ebx, %eax
movl dsMaxChainLen(%edx), %ebx
jl LastMatchGood
shrl $2, %ebx
LastMatchGood:
/* chainlen is decremented once beforehand so that the function can */
/* use the sign flag instead of the zero flag for the exit test. */
/* It is then shifted into the high word, to make room for the scanend */
/* scanend value, which it will always accompany. */
decl %ebx
shll $16, %ebx
/* int best_len = s->prev_length; */
movl dsPrevLen(%edx), %eax
movl %eax, bestlen(%esp)
/* Store the sum of s->window + best_len in %esi locally, and in %esi. */
addl %eax, %esi
movl %esi, windowbestlen(%esp)
/* register ush scan_start = *(ushf*)scan; */
/* register ush scan_end = *(ushf*)(scan+best_len-1); */
movw (%edi), %bx
movw %bx, scanstart(%esp)
movw -1(%edi,%eax), %bx
movl %ebx, chainlenscanend(%esp)
/* Posf *prev = s->prev; */
/* uInt wmask = s->w_mask; */
movl dsPrev(%edx), %edi
movl dsWMask(%edx), %edx
mov %edx, wmask(%esp)
/* Jump into the main loop. */
jmp LoopEntry
.balign 16
/* do {
* match = s->window + cur_match;
* if (*(ushf*)(match+best_len-1) != scan_end ||
* *(ushf*)match != scan_start) continue;
* [...]
* } while ((cur_match = prev[cur_match & wmask]) > limit
* && --chain_length != 0);
*
* Here is the inner loop of the function. The function will spend the
* majority of its time in this loop, and majority of that time will
* be spent in the first ten instructions.
*
* Within this loop:
* %ebx = chainlenscanend - i.e., ((chainlen << 16) | scanend)
* %ecx = curmatch
* %edx = curmatch & wmask
* %esi = windowbestlen - i.e., (window + bestlen)
* %edi = prev
* %ebp = limit
*
* Two optimization notes on the choice of instructions:
*
* The first instruction uses a 16-bit address, which costs an extra,
* unpairable cycle. This is cheaper than doing a 32-bit access and
* zeroing the high word, due to the 3-cycle misalignment penalty which
* would occur half the time. This also turns out to be cheaper than
* doing two separate 8-bit accesses, as the memory is so rarely in the
* L1 cache.
*
* The window buffer, however, apparently spends a lot of time in the
* cache, and so it is faster to retrieve the word at the end of the
* match string with two 8-bit loads. The instructions that test the
* word at the beginning of the match string, however, are executed
* much less frequently, and there it was cheaper to use 16-bit
* instructions, which avoided the necessity of saving off and
* subsequently reloading one of the other registers.
*/
LookupLoop:
/* 1 U & V */
movw (%edi,%edx,2), %cx /* 2 U pipe */
movl wmask(%esp), %edx /* 2 V pipe */
cmpl %ebp, %ecx /* 3 U pipe */
jbe LeaveNow /* 3 V pipe */
subl $0x00010000, %ebx /* 4 U pipe */
js LeaveNow /* 4 V pipe */
LoopEntry: movb -1(%esi,%ecx), %al /* 5 U pipe */
andl %ecx, %edx /* 5 V pipe */
cmpb %bl, %al /* 6 U pipe */
jnz LookupLoop /* 6 V pipe */
movb (%esi,%ecx), %ah
cmpb %bh, %ah
jnz LookupLoop
movl window(%esp), %eax
movw (%eax,%ecx), %ax
cmpw scanstart(%esp), %ax
jnz LookupLoop
/* Store the current value of chainlen. */
movl %ebx, chainlenscanend(%esp)
/* Point %edi to the string under scrutiny, and %esi to the string we */
/* are hoping to match it up with. In actuality, %esi and %edi are */
/* both pointed (MAX_MATCH_8 - scanalign) bytes ahead, and %edx is */
/* initialized to -(MAX_MATCH_8 - scanalign). */
movl window(%esp), %esi
movl scan(%esp), %edi
addl %ecx, %esi
movl scanalign(%esp), %eax
movl $(-MAX_MATCH_8), %edx
lea MAX_MATCH_8(%edi,%eax), %edi
lea MAX_MATCH_8(%esi,%eax), %esi
/* Test the strings for equality, 8 bytes at a time. At the end,
* adjust %edx so that it is offset to the exact byte that mismatched.
*
* We already know at this point that the first three bytes of the
* strings match each other, and they can be safely passed over before
* starting the compare loop. So what this code does is skip over 0-3
* bytes, as much as necessary in order to dword-align the %edi
* pointer. (%esi will still be misaligned three times out of four.)
*
* It should be confessed that this loop usually does not represent
* much of the total running time. Replacing it with a more
* straightforward "rep cmpsb" would not drastically degrade
* performance.
*/
LoopCmps:
movl (%esi,%edx), %eax
movl (%edi,%edx), %ebx
xorl %ebx, %eax
jnz LeaveLoopCmps
movl 4(%esi,%edx), %eax
movl 4(%edi,%edx), %ebx
xorl %ebx, %eax
jnz LeaveLoopCmps4
addl $8, %edx
jnz LoopCmps
jmp LenMaximum
LeaveLoopCmps4: addl $4, %edx
LeaveLoopCmps: testl $0x0000FFFF, %eax
jnz LenLower
addl $2, %edx
shrl $16, %eax
LenLower: subb $1, %al
adcl $0, %edx
/* Calculate the length of the match. If it is longer than MAX_MATCH, */
/* then automatically accept it as the best possible match and leave. */
lea (%edi,%edx), %eax
movl scan(%esp), %edi
subl %edi, %eax
cmpl $MAX_MATCH, %eax
jge LenMaximum
/* If the length of the match is not longer than the best match we */
/* have so far, then forget it and return to the lookup loop. */
movl deflatestate(%esp), %edx
movl bestlen(%esp), %ebx
cmpl %ebx, %eax
jg LongerMatch
movl chainlenscanend(%esp), %ebx
movl windowbestlen(%esp), %esi
movl dsPrev(%edx), %edi
movl wmask(%esp), %edx
andl %ecx, %edx
jmp LookupLoop
/* s->match_start = cur_match; */
/* best_len = len; */
/* if (len >= nice_match) break; */
/* scan_end = *(ushf*)(scan+best_len-1); */
LongerMatch: movl nicematch(%esp), %ebx
movl %eax, bestlen(%esp)
movl %ecx, dsMatchStart(%edx)
cmpl %ebx, %eax
jge LeaveNow
movl window(%esp), %esi
addl %eax, %esi
movl %esi, windowbestlen(%esp)
movl chainlenscanend(%esp), %ebx
movw -1(%edi,%eax), %bx
movl dsPrev(%edx), %edi
movl %ebx, chainlenscanend(%esp)
movl wmask(%esp), %edx
andl %ecx, %edx
jmp LookupLoop
/* Accept the current string, with the maximum possible length. */
LenMaximum: movl deflatestate(%esp), %edx
movl $MAX_MATCH, bestlen(%esp)
movl %ecx, dsMatchStart(%edx)
/* if ((uInt)best_len <= s->lookahead) return (uInt)best_len; */
/* return s->lookahead; */
LeaveNow:
movl deflatestate(%esp), %edx
movl bestlen(%esp), %ebx
movl dsLookahead(%edx), %eax
cmpl %eax, %ebx
jg LookaheadRet
movl %ebx, %eax
LookaheadRet:
/* Restore the stack and return from whence we came. */
addl $LocalVarsSize, %esp
popl %ebx
popl %esi
popl %edi
popl %ebp
match_init: ret
-34
View File
@@ -1,34 +0,0 @@
This is a patched version of zlib, modified to use
Pentium-Pro-optimized assembly code in the deflation algorithm. The
files changed/added by this patch are:
README.686
match.S
The speedup that this patch provides varies, depending on whether the
compiler used to build the original version of zlib falls afoul of the
PPro's speed traps. My own tests show a speedup of around 10-20% at
the default compression level, and 20-30% using -9, against a version
compiled using gcc 2.7.2.3. Your mileage may vary.
Note that this code has been tailored for the PPro/PII in particular,
and will not perform particuarly well on a Pentium.
If you are using an assembler other than GNU as, you will have to
translate match.S to use your assembler's syntax. (Have fun.)
Brian Raiter
breadbox@muppetlabs.com
April, 1998
Added for zlib 1.1.3:
The patches come from
http://www.muppetlabs.com/~breadbox/software/assembly.html
To compile zlib with this asm file, copy match.S to the zlib directory
then do:
CFLAGS="-O3 -DASMV" ./configure
make OBJA=match.o
-327
View File
@@ -1,327 +0,0 @@
/* match.s -- Pentium-Pro-optimized version of longest_match()
* Written for zlib 1.1.2
* Copyright (C) 1998 Brian Raiter <breadbox@muppetlabs.com>
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License.
*/
#ifndef NO_UNDERLINE
#define match_init _match_init
#define longest_match _longest_match
#endif
#define MAX_MATCH (258)
#define MIN_MATCH (3)
#define MIN_LOOKAHEAD (MAX_MATCH + MIN_MATCH + 1)
#define MAX_MATCH_8 ((MAX_MATCH + 7) & ~7)
/* stack frame offsets */
#define chainlenwmask 0 /* high word: current chain len */
/* low word: s->wmask */
#define window 4 /* local copy of s->window */
#define windowbestlen 8 /* s->window + bestlen */
#define scanstart 16 /* first two bytes of string */
#define scanend 12 /* last two bytes of string */
#define scanalign 20 /* dword-misalignment of string */
#define nicematch 24 /* a good enough match size */
#define bestlen 28 /* size of best match so far */
#define scan 32 /* ptr to string wanting match */
#define LocalVarsSize (36)
/* saved ebx 36 */
/* saved edi 40 */
/* saved esi 44 */
/* saved ebp 48 */
/* return address 52 */
#define deflatestate 56 /* the function arguments */
#define curmatch 60
/* Offsets for fields in the deflate_state structure. These numbers
* are calculated from the definition of deflate_state, with the
* assumption that the compiler will dword-align the fields. (Thus,
* changing the definition of deflate_state could easily cause this
* program to crash horribly, without so much as a warning at
* compile time. Sigh.)
*/
#define dsWSize 36
#define dsWMask 44
#define dsWindow 48
#define dsPrev 56
#define dsMatchLen 88
#define dsPrevMatch 92
#define dsStrStart 100
#define dsMatchStart 104
#define dsLookahead 108
#define dsPrevLen 112
#define dsMaxChainLen 116
#define dsGoodMatch 132
#define dsNiceMatch 136
.file "match.S"
.globl match_init, longest_match
.text
/* uInt longest_match(deflate_state *deflatestate, IPos curmatch) */
longest_match:
/* Save registers that the compiler may be using, and adjust %esp to */
/* make room for our stack frame. */
pushl %ebp
pushl %edi
pushl %esi
pushl %ebx
subl $LocalVarsSize, %esp
/* Retrieve the function arguments. %ecx will hold cur_match */
/* throughout the entire function. %edx will hold the pointer to the */
/* deflate_state structure during the function's setup (before */
/* entering the main loop). */
movl deflatestate(%esp), %edx
movl curmatch(%esp), %ecx
/* uInt wmask = s->w_mask; */
/* unsigned chain_length = s->max_chain_length; */
/* if (s->prev_length >= s->good_match) { */
/* chain_length >>= 2; */
/* } */
movl dsPrevLen(%edx), %eax
movl dsGoodMatch(%edx), %ebx
cmpl %ebx, %eax
movl dsWMask(%edx), %eax
movl dsMaxChainLen(%edx), %ebx
jl LastMatchGood
shrl $2, %ebx
LastMatchGood:
/* chainlen is decremented once beforehand so that the function can */
/* use the sign flag instead of the zero flag for the exit test. */
/* It is then shifted into the high word, to make room for the wmask */
/* value, which it will always accompany. */
decl %ebx
shll $16, %ebx
orl %eax, %ebx
movl %ebx, chainlenwmask(%esp)
/* if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead; */
movl dsNiceMatch(%edx), %eax
movl dsLookahead(%edx), %ebx
cmpl %eax, %ebx
jl LookaheadLess
movl %eax, %ebx
LookaheadLess: movl %ebx, nicematch(%esp)
/* register Bytef *scan = s->window + s->strstart; */
movl dsWindow(%edx), %esi
movl %esi, window(%esp)
movl dsStrStart(%edx), %ebp
lea (%esi,%ebp), %edi
movl %edi, scan(%esp)
/* Determine how many bytes the scan ptr is off from being */
/* dword-aligned. */
movl %edi, %eax
negl %eax
andl $3, %eax
movl %eax, scanalign(%esp)
/* IPos limit = s->strstart > (IPos)MAX_DIST(s) ? */
/* s->strstart - (IPos)MAX_DIST(s) : NIL; */
movl dsWSize(%edx), %eax
subl $MIN_LOOKAHEAD, %eax
subl %eax, %ebp
jg LimitPositive
xorl %ebp, %ebp
LimitPositive:
/* int best_len = s->prev_length; */
movl dsPrevLen(%edx), %eax
movl %eax, bestlen(%esp)
/* Store the sum of s->window + best_len in %esi locally, and in %esi. */
addl %eax, %esi
movl %esi, windowbestlen(%esp)
/* register ush scan_start = *(ushf*)scan; */
/* register ush scan_end = *(ushf*)(scan+best_len-1); */
/* Posf *prev = s->prev; */
movzwl (%edi), %ebx
movl %ebx, scanstart(%esp)
movzwl -1(%edi,%eax), %ebx
movl %ebx, scanend(%esp)
movl dsPrev(%edx), %edi
/* Jump into the main loop. */
movl chainlenwmask(%esp), %edx
jmp LoopEntry
.balign 16
/* do {
* match = s->window + cur_match;
* if (*(ushf*)(match+best_len-1) != scan_end ||
* *(ushf*)match != scan_start) continue;
* [...]
* } while ((cur_match = prev[cur_match & wmask]) > limit
* && --chain_length != 0);
*
* Here is the inner loop of the function. The function will spend the
* majority of its time in this loop, and majority of that time will
* be spent in the first ten instructions.
*
* Within this loop:
* %ebx = scanend
* %ecx = curmatch
* %edx = chainlenwmask - i.e., ((chainlen << 16) | wmask)
* %esi = windowbestlen - i.e., (window + bestlen)
* %edi = prev
* %ebp = limit
*/
LookupLoop:
andl %edx, %ecx
movzwl (%edi,%ecx,2), %ecx
cmpl %ebp, %ecx
jbe LeaveNow
subl $0x00010000, %edx
js LeaveNow
LoopEntry: movzwl -1(%esi,%ecx), %eax
cmpl %ebx, %eax
jnz LookupLoop
movl window(%esp), %eax
movzwl (%eax,%ecx), %eax
cmpl scanstart(%esp), %eax
jnz LookupLoop
/* Store the current value of chainlen. */
movl %edx, chainlenwmask(%esp)
/* Point %edi to the string under scrutiny, and %esi to the string we */
/* are hoping to match it up with. In actuality, %esi and %edi are */
/* both pointed (MAX_MATCH_8 - scanalign) bytes ahead, and %edx is */
/* initialized to -(MAX_MATCH_8 - scanalign). */
movl window(%esp), %esi
movl scan(%esp), %edi
addl %ecx, %esi
movl scanalign(%esp), %eax
movl $(-MAX_MATCH_8), %edx
lea MAX_MATCH_8(%edi,%eax), %edi
lea MAX_MATCH_8(%esi,%eax), %esi
/* Test the strings for equality, 8 bytes at a time. At the end,
* adjust %edx so that it is offset to the exact byte that mismatched.
*
* We already know at this point that the first three bytes of the
* strings match each other, and they can be safely passed over before
* starting the compare loop. So what this code does is skip over 0-3
* bytes, as much as necessary in order to dword-align the %edi
* pointer. (%esi will still be misaligned three times out of four.)
*
* It should be confessed that this loop usually does not represent
* much of the total running time. Replacing it with a more
* straightforward "rep cmpsb" would not drastically degrade
* performance.
*/
LoopCmps:
movl (%esi,%edx), %eax
xorl (%edi,%edx), %eax
jnz LeaveLoopCmps
movl 4(%esi,%edx), %eax
xorl 4(%edi,%edx), %eax
jnz LeaveLoopCmps4
addl $8, %edx
jnz LoopCmps
jmp LenMaximum
LeaveLoopCmps4: addl $4, %edx
LeaveLoopCmps: testl $0x0000FFFF, %eax
jnz LenLower
addl $2, %edx
shrl $16, %eax
LenLower: subb $1, %al
adcl $0, %edx
/* Calculate the length of the match. If it is longer than MAX_MATCH, */
/* then automatically accept it as the best possible match and leave. */
lea (%edi,%edx), %eax
movl scan(%esp), %edi
subl %edi, %eax
cmpl $MAX_MATCH, %eax
jge LenMaximum
/* If the length of the match is not longer than the best match we */
/* have so far, then forget it and return to the lookup loop. */
movl deflatestate(%esp), %edx
movl bestlen(%esp), %ebx
cmpl %ebx, %eax
jg LongerMatch
movl windowbestlen(%esp), %esi
movl dsPrev(%edx), %edi
movl scanend(%esp), %ebx
movl chainlenwmask(%esp), %edx
jmp LookupLoop
/* s->match_start = cur_match; */
/* best_len = len; */
/* if (len >= nice_match) break; */
/* scan_end = *(ushf*)(scan+best_len-1); */
LongerMatch: movl nicematch(%esp), %ebx
movl %eax, bestlen(%esp)
movl %ecx, dsMatchStart(%edx)
cmpl %ebx, %eax
jge LeaveNow
movl window(%esp), %esi
addl %eax, %esi
movl %esi, windowbestlen(%esp)
movzwl -1(%edi,%eax), %ebx
movl dsPrev(%edx), %edi
movl %ebx, scanend(%esp)
movl chainlenwmask(%esp), %edx
jmp LookupLoop
/* Accept the current string, with the maximum possible length. */
LenMaximum: movl deflatestate(%esp), %edx
movl $MAX_MATCH, bestlen(%esp)
movl %ecx, dsMatchStart(%edx)
/* if ((uInt)best_len <= s->lookahead) return (uInt)best_len; */
/* return s->lookahead; */
LeaveNow:
movl deflatestate(%esp), %edx
movl bestlen(%esp), %ebx
movl dsLookahead(%edx), %eax
cmpl %eax, %ebx
jg LookaheadRet
movl %ebx, %eax
LookaheadRet:
/* Restore the stack and return from whence we came. */
addl $LocalVarsSize, %esp
popl %ebx
popl %esi
popl %edi
popl %ebp
match_init: ret
-36
View File
@@ -1,36 +0,0 @@
# Makefile for zlib32bd.lib
# ------------- Borland C++ 4.5 -------------
# The (32-bit) zlib32bd.lib made with this makefile is intended for use
# in making the (32-bit) DLL, png32bd.dll. It uses the "stdcall" calling
# convention.
CFLAGS= -ps -O2 -C -K -N- -k- -d -3 -r- -w-par -w-aus -WDE
CC=f:\bc45\bin\bcc32
LIBFLAGS= /C
LIB=f:\bc45\bin\tlib
ZLIB=zlib32bd.lib
.autodepend
.c.obj:
$(CC) -c $(CFLAGS) $<
OBJ1=adler32.obj compress.obj crc32.obj deflate.obj gzio.obj infblock.obj
OBJ2=infcodes.obj inflate.obj inftrees.obj infutil.obj inffast.obj
OBJ3=trees.obj uncompr.obj zutil.obj
pOBJ1=+adler32.obj+compress.obj+crc32.obj+deflate.obj+gzio.obj+infblock.obj
pOBJ2=+infcodes.obj+inflate.obj+inftrees.obj+infutil.obj+inffast.obj
pOBJ3=+trees.obj+uncompr.obj+zutil.obj
all: $(ZLIB)
$(ZLIB): $(OBJ1) $(OBJ2) $(OBJ3)
@if exist $@ del $@
$(LIB) @&&|
$@ $(LIBFLAGS) &
$(pOBJ1) &
$(pOBJ2) &
$(pOBJ3)
|
# End of makefile for zlib32bd.lib
-169
View File
@@ -1,169 +0,0 @@
unit zlibdef;
interface
uses
Windows;
const
ZLIB_VERSION = '1.1.3';
type
voidpf = Pointer;
int = Integer;
uInt = Cardinal;
pBytef = PChar;
uLong = Cardinal;
alloc_func = function(opaque: voidpf; items, size: uInt): voidpf;
stdcall;
free_func = procedure(opaque, address: voidpf);
stdcall;
internal_state = Pointer;
z_streamp = ^z_stream;
z_stream = packed record
next_in: pBytef; // next input byte
avail_in: uInt; // number of bytes available at next_in
total_in: uLong; // total nb of input bytes read so far
next_out: pBytef; // next output byte should be put there
avail_out: uInt; // remaining free space at next_out
total_out: uLong; // total nb of bytes output so far
msg: PChar; // last error message, NULL if no error
state: internal_state; // not visible by applications
zalloc: alloc_func; // used to allocate the internal state
zfree: free_func; // used to free the internal state
opaque: voidpf; // private data object passed to zalloc and zfree
data_type: int; // best guess about the data type: ascii or binary
adler: uLong; // adler32 value of the uncompressed data
reserved: uLong; // reserved for future use
end;
const
Z_NO_FLUSH = 0;
Z_SYNC_FLUSH = 2;
Z_FULL_FLUSH = 3;
Z_FINISH = 4;
Z_OK = 0;
Z_STREAM_END = 1;
Z_NO_COMPRESSION = 0;
Z_BEST_SPEED = 1;
Z_BEST_COMPRESSION = 9;
Z_DEFAULT_COMPRESSION = -1;
Z_FILTERED = 1;
Z_HUFFMAN_ONLY = 2;
Z_DEFAULT_STRATEGY = 0;
Z_BINARY = 0;
Z_ASCII = 1;
Z_UNKNOWN = 2;
Z_DEFLATED = 8;
MAX_MEM_LEVEL = 9;
function adler32(adler: uLong; const buf: pBytef; len: uInt): uLong;
stdcall;
function crc32(crc: uLong; const buf: pBytef; len: uInt): uLong;
stdcall;
function deflate(strm: z_streamp; flush: int): int;
stdcall;
function deflateCopy(dest, source: z_streamp): int;
stdcall;
function deflateEnd(strm: z_streamp): int;
stdcall;
function deflateInit2_(strm: z_streamp; level, method,
windowBits, memLevel, strategy: int;
const version: PChar; stream_size: int): int;
stdcall;
function deflateInit_(strm: z_streamp; level: int;
const version: PChar; stream_size: int): int;
stdcall;
function deflateParams(strm: z_streamp; level, strategy: int): int;
stdcall;
function deflateReset(strm: z_streamp): int;
stdcall;
function deflateSetDictionary(strm: z_streamp;
const dictionary: pBytef;
dictLength: uInt): int;
stdcall;
function inflate(strm: z_streamp; flush: int): int;
stdcall;
function inflateEnd(strm: z_streamp): int;
stdcall;
function inflateInit2_(strm: z_streamp; windowBits: int;
const version: PChar; stream_size: int): int;
stdcall;
function inflateInit_(strm: z_streamp; const version: PChar;
stream_size: int): int;
stdcall;
function inflateReset(strm: z_streamp): int;
stdcall;
function inflateSetDictionary(strm: z_streamp;
const dictionary: pBytef;
dictLength: uInt): int;
stdcall;
function inflateSync(strm: z_streamp): int;
stdcall;
function deflateInit(strm: z_streamp; level: int): int;
function deflateInit2(strm: z_streamp; level, method, windowBits,
memLevel, strategy: int): int;
function inflateInit(strm: z_streamp): int;
function inflateInit2(strm: z_streamp; windowBits: int): int;
implementation
function deflateInit(strm: z_streamp; level: int): int;
begin
Result := deflateInit_(strm, level, ZLIB_VERSION, sizeof(z_stream));
end;
function deflateInit2(strm: z_streamp; level, method, windowBits,
memLevel, strategy: int): int;
begin
Result := deflateInit2_(strm, level, method, windowBits, memLevel,
strategy, ZLIB_VERSION, sizeof(z_stream));
end;
function inflateInit(strm: z_streamp): int;
begin
Result := inflateInit_(strm, ZLIB_VERSION, sizeof(z_stream));
end;
function inflateInit2(strm: z_streamp; windowBits: int): int;
begin
Result := inflateInit2_(strm, windowBits, ZLIB_VERSION,
sizeof(z_stream));
end;
const
zlibDLL = 'png32bd.dll';
function adler32; external zlibDLL;
function crc32; external zlibDLL;
function deflate; external zlibDLL;
function deflateCopy; external zlibDLL;
function deflateEnd; external zlibDLL;
function deflateInit2_; external zlibDLL;
function deflateInit_; external zlibDLL;
function deflateParams; external zlibDLL;
function deflateReset; external zlibDLL;
function deflateSetDictionary; external zlibDLL;
function inflate; external zlibDLL;
function inflateEnd; external zlibDLL;
function inflateInit2_; external zlibDLL;
function inflateInit_; external zlibDLL;
function inflateReset; external zlibDLL;
function inflateSetDictionary; external zlibDLL;
function inflateSync; external zlibDLL;
end.
-224
View File
@@ -1,224 +0,0 @@
# ---------------------------------------------------------------------------
!if !$d(BCB)
BCB = $(MAKEDIR)\..
!endif
# ---------------------------------------------------------------------------
# IDE SECTION
# ---------------------------------------------------------------------------
# The following section of the project makefile is managed by the BCB IDE.
# It is recommended to use the IDE to change any of the values in this
# section.
# ---------------------------------------------------------------------------
VERSION = BCB.03
# ---------------------------------------------------------------------------
PROJECT = d_zlib.lib
OBJFILES = d_zlib.obj adler32.obj deflate.obj infblock.obj infcodes.obj inffast.obj \
inflate.obj inftrees.obj infutil.obj trees.obj
RESFILES =
RESDEPEN = $(RESFILES)
LIBFILES =
LIBRARIES = VCL35.lib
SPARELIBS = VCL35.lib
DEFFILE =
PACKAGES = VCLX35.bpi VCL35.bpi VCLDB35.bpi VCLDBX35.bpi ibsmp35.bpi bcbsmp35.bpi \
dclocx35.bpi QRPT35.bpi TEEUI35.bpi TEEDB35.bpi TEE35.bpi DSS35.bpi \
NMFAST35.bpi INETDB35.bpi INET35.bpi VCLMID35.bpi
# ---------------------------------------------------------------------------
PATHCPP = .;
PATHASM = .;
PATHPAS = .;
PATHRC = .;
DEBUGLIBPATH = $(BCB)\lib\debug
RELEASELIBPATH = $(BCB)\lib\release
# ---------------------------------------------------------------------------
CFLAG1 = -O2 -Ve -d -k- -vi
CFLAG2 = -I$(BCB)\include;$(BCB)\include\vcl -H=$(BCB)\lib\vcl35.csm
CFLAG3 = -ff -pr -5
PFLAGS = -U;$(DEBUGLIBPATH) -I$(BCB)\include;$(BCB)\include\vcl -H -W -$I- -v -JPHN -M
RFLAGS = -i$(BCB)\include;$(BCB)\include\vcl
AFLAGS = /i$(BCB)\include /i$(BCB)\include\vcl /mx /w2 /zn
LFLAGS =
IFLAGS = -g -Gn
# ---------------------------------------------------------------------------
ALLOBJ = c0w32.obj $(OBJFILES)
ALLRES = $(RESFILES)
ALLLIB = $(LIBFILES) $(LIBRARIES) import32.lib cp32mt.lib
# ---------------------------------------------------------------------------
!!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1040
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=$(BCB)\include
Item1=$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=
!endif
---------------------------------------------------------------------------
# MAKE SECTION
# ---------------------------------------------------------------------------
# This section of the project file is not used by the BCB IDE. It is for
# the benefit of building from the command-line using the MAKE utility.
# ---------------------------------------------------------------------------
.autodepend
# ---------------------------------------------------------------------------
!if !$d(BCC32)
BCC32 = bcc32
!endif
!if !$d(DCC32)
DCC32 = dcc32
!endif
!if !$d(TASM32)
TASM32 = tasm32
!endif
!if !$d(LINKER)
LINKER = TLib
!endif
!if !$d(BRCC32)
BRCC32 = brcc32
!endif
# ---------------------------------------------------------------------------
!if $d(PATHCPP)
.PATH.CPP = $(PATHCPP)
.PATH.C = $(PATHCPP)
!endif
!if $d(PATHPAS)
.PATH.PAS = $(PATHPAS)
!endif
!if $d(PATHASM)
.PATH.ASM = $(PATHASM)
!endif
!if $d(PATHRC)
.PATH.RC = $(PATHRC)
!endif
# ---------------------------------------------------------------------------
!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1040
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=$(BCB)\include;$(BCB)\include\vcl
Item1=$(BCB)\include
[HistoryLists\hlLibraryPath]
Count=1
Item0=$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=
!endif
$(PROJECT): $(OBJFILES) $(RESDEPEN) $(DEFFILE)
$(BCB)\BIN\$(LINKER) @&&!
$(LFLAGS) $(IFLAGS) +
$(ALLOBJ), +
$(PROJECT),, +
$(ALLLIB), +
$(DEFFILE), +
$(ALLRES)
!
# ---------------------------------------------------------------------------
.pas.hpp:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.pas.obj:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.cpp.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.c.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.asm.obj:
$(BCB)\BIN\$(TASM32) $(AFLAGS) $<, $@
.rc.res:
$(BCB)\BIN\$(BRCC32) $(RFLAGS) -fo$@ $<
# ---------------------------------------------------------------------------
-17
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@@ -1,17 +0,0 @@
#include <condefs.h>
#pragma hdrstop
//---------------------------------------------------------------------------
USEUNIT("adler32.c");
USEUNIT("deflate.c");
USEUNIT("infblock.c");
USEUNIT("infcodes.c");
USEUNIT("inffast.c");
USEUNIT("inflate.c");
USEUNIT("inftrees.c");
USEUNIT("infutil.c");
USEUNIT("trees.c");
//---------------------------------------------------------------------------
#define Library
// To add a file to the library use the Project menu 'Add to Project'.
-17
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@@ -1,17 +0,0 @@
These are files used to compile zlib under Borland C++ Builder 3.
zlib.bpg is the main project group that can be loaded in the BCB IDE and
loads all other *.bpr projects
zlib.bpr is a project used to create a static zlib.lib library with C calling
convention for functions.
zlib32.bpr creates a zlib32.dll dynamic link library with Windows standard
calling convention.
d_zlib.bpr creates a set of .obj files with register calling convention.
These files are used by zlib.pas to create a Delphi unit containing zlib.
The d_zlib.lib file generated isn't useful and can be deleted.
zlib.cpp, zlib32.cpp and d_zlib.cpp are used by the above projects.
-26
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@@ -1,26 +0,0 @@
#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = zlib zlib32 d_zlib
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
zlib: zlib.bpr
$(MAKE)
zlib32: zlib32.bpr
$(MAKE)
d_zlib: d_zlib.bpr
$(MAKE)
-225
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@@ -1,225 +0,0 @@
# ---------------------------------------------------------------------------
!if !$d(BCB)
BCB = $(MAKEDIR)\..
!endif
# ---------------------------------------------------------------------------
# IDE SECTION
# ---------------------------------------------------------------------------
# The following section of the project makefile is managed by the BCB IDE.
# It is recommended to use the IDE to change any of the values in this
# section.
# ---------------------------------------------------------------------------
VERSION = BCB.03
# ---------------------------------------------------------------------------
PROJECT = zlib.lib
OBJFILES = zlib.obj adler32.obj compress.obj crc32.obj deflate.obj gzio.obj infblock.obj \
infcodes.obj inffast.obj inflate.obj inftrees.obj infutil.obj trees.obj \
uncompr.obj zutil.obj
RESFILES =
RESDEPEN = $(RESFILES)
LIBFILES =
LIBRARIES = VCL35.lib
SPARELIBS = VCL35.lib
DEFFILE =
PACKAGES = VCLX35.bpi VCL35.bpi VCLDB35.bpi VCLDBX35.bpi ibsmp35.bpi bcbsmp35.bpi \
dclocx35.bpi QRPT35.bpi TEEUI35.bpi TEEDB35.bpi TEE35.bpi DSS35.bpi \
NMFAST35.bpi INETDB35.bpi INET35.bpi VCLMID35.bpi
# ---------------------------------------------------------------------------
PATHCPP = .;
PATHASM = .;
PATHPAS = .;
PATHRC = .;
DEBUGLIBPATH = $(BCB)\lib\debug
RELEASELIBPATH = $(BCB)\lib\release
# ---------------------------------------------------------------------------
CFLAG1 = -O2 -Ve -d -k- -vi
CFLAG2 = -I$(BCB)\include;$(BCB)\include\vcl -H=$(BCB)\lib\vcl35.csm
CFLAG3 = -ff -5
PFLAGS = -U;$(DEBUGLIBPATH) -I$(BCB)\include;$(BCB)\include\vcl -H -W -$I- -v -JPHN -M
RFLAGS = -i$(BCB)\include;$(BCB)\include\vcl
AFLAGS = /i$(BCB)\include /i$(BCB)\include\vcl /mx /w2 /zn
LFLAGS =
IFLAGS = -g -Gn
# ---------------------------------------------------------------------------
ALLOBJ = c0w32.obj $(OBJFILES)
ALLRES = $(RESFILES)
ALLLIB = $(LIBFILES) $(LIBRARIES) import32.lib cp32mt.lib
# ---------------------------------------------------------------------------
!!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1040
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=$(BCB)\include
Item1=$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=
!endif
---------------------------------------------------------------------------
# MAKE SECTION
# ---------------------------------------------------------------------------
# This section of the project file is not used by the BCB IDE. It is for
# the benefit of building from the command-line using the MAKE utility.
# ---------------------------------------------------------------------------
.autodepend
# ---------------------------------------------------------------------------
!if !$d(BCC32)
BCC32 = bcc32
!endif
!if !$d(DCC32)
DCC32 = dcc32
!endif
!if !$d(TASM32)
TASM32 = tasm32
!endif
!if !$d(LINKER)
LINKER = TLib
!endif
!if !$d(BRCC32)
BRCC32 = brcc32
!endif
# ---------------------------------------------------------------------------
!if $d(PATHCPP)
.PATH.CPP = $(PATHCPP)
.PATH.C = $(PATHCPP)
!endif
!if $d(PATHPAS)
.PATH.PAS = $(PATHPAS)
!endif
!if $d(PATHASM)
.PATH.ASM = $(PATHASM)
!endif
!if $d(PATHRC)
.PATH.RC = $(PATHRC)
!endif
# ---------------------------------------------------------------------------
!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1040
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=$(BCB)\include;$(BCB)\include\vcl
Item1=$(BCB)\include
[HistoryLists\hlLibraryPath]
Count=1
Item0=$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=
!endif
$(PROJECT): $(OBJFILES) $(RESDEPEN) $(DEFFILE)
$(BCB)\BIN\$(LINKER) @&&!
$(LFLAGS) $(IFLAGS) +
$(ALLOBJ), +
$(PROJECT),, +
$(ALLLIB), +
$(DEFFILE), +
$(ALLRES)
!
# ---------------------------------------------------------------------------
.pas.hpp:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.pas.obj:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.cpp.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.c.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.asm.obj:
$(BCB)\BIN\$(TASM32) $(AFLAGS) $<, $@
.rc.res:
$(BCB)\BIN\$(BRCC32) $(RFLAGS) -fo$@ $<
# ---------------------------------------------------------------------------
-22
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@@ -1,22 +0,0 @@
#include <condefs.h>
#pragma hdrstop
//---------------------------------------------------------------------------
USEUNIT("adler32.c");
USEUNIT("compress.c");
USEUNIT("crc32.c");
USEUNIT("deflate.c");
USEUNIT("gzio.c");
USEUNIT("infblock.c");
USEUNIT("infcodes.c");
USEUNIT("inffast.c");
USEUNIT("inflate.c");
USEUNIT("inftrees.c");
USEUNIT("infutil.c");
USEUNIT("trees.c");
USEUNIT("uncompr.c");
USEUNIT("zutil.c");
//---------------------------------------------------------------------------
#define Library
// To add a file to the library use the Project menu 'Add to Project'.
-534
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@@ -1,534 +0,0 @@
{*******************************************************}
{ }
{ Delphi Supplemental Components }
{ ZLIB Data Compression Interface Unit }
{ }
{ Copyright (c) 1997 Borland International }
{ }
{*******************************************************}
{ Modified for zlib 1.1.3 by Davide Moretti <dave@rimini.com }
unit zlib;
interface
uses Sysutils, Classes;
type
TAlloc = function (AppData: Pointer; Items, Size: Integer): Pointer;
TFree = procedure (AppData, Block: Pointer);
// Internal structure. Ignore.
TZStreamRec = packed record
next_in: PChar; // next input byte
avail_in: Integer; // number of bytes available at next_in
total_in: Integer; // total nb of input bytes read so far
next_out: PChar; // next output byte should be put here
avail_out: Integer; // remaining free space at next_out
total_out: Integer; // total nb of bytes output so far
msg: PChar; // last error message, NULL if no error
internal: Pointer; // not visible by applications
zalloc: TAlloc; // used to allocate the internal state
zfree: TFree; // used to free the internal state
AppData: Pointer; // private data object passed to zalloc and zfree
data_type: Integer; // best guess about the data type: ascii or binary
adler: Integer; // adler32 value of the uncompressed data
reserved: Integer; // reserved for future use
end;
// Abstract ancestor class
TCustomZlibStream = class(TStream)
private
FStrm: TStream;
FStrmPos: Integer;
FOnProgress: TNotifyEvent;
FZRec: TZStreamRec;
FBuffer: array [Word] of Char;
protected
procedure Progress(Sender: TObject); dynamic;
property OnProgress: TNotifyEvent read FOnProgress write FOnProgress;
constructor Create(Strm: TStream);
end;
{ TCompressionStream compresses data on the fly as data is written to it, and
stores the compressed data to another stream.
TCompressionStream is write-only and strictly sequential. Reading from the
stream will raise an exception. Using Seek to move the stream pointer
will raise an exception.
Output data is cached internally, written to the output stream only when
the internal output buffer is full. All pending output data is flushed
when the stream is destroyed.
The Position property returns the number of uncompressed bytes of
data that have been written to the stream so far.
CompressionRate returns the on-the-fly percentage by which the original
data has been compressed: (1 - (CompressedBytes / UncompressedBytes)) * 100
If raw data size = 100 and compressed data size = 25, the CompressionRate
is 75%
The OnProgress event is called each time the output buffer is filled and
written to the output stream. This is useful for updating a progress
indicator when you are writing a large chunk of data to the compression
stream in a single call.}
TCompressionLevel = (clNone, clFastest, clDefault, clMax);
TCompressionStream = class(TCustomZlibStream)
private
function GetCompressionRate: Single;
public
constructor Create(CompressionLevel: TCompressionLevel; Dest: TStream);
destructor Destroy; override;
function Read(var Buffer; Count: Longint): Longint; override;
function Write(const Buffer; Count: Longint): Longint; override;
function Seek(Offset: Longint; Origin: Word): Longint; override;
property CompressionRate: Single read GetCompressionRate;
property OnProgress;
end;
{ TDecompressionStream decompresses data on the fly as data is read from it.
Compressed data comes from a separate source stream. TDecompressionStream
is read-only and unidirectional; you can seek forward in the stream, but not
backwards. The special case of setting the stream position to zero is
allowed. Seeking forward decompresses data until the requested position in
the uncompressed data has been reached. Seeking backwards, seeking relative
to the end of the stream, requesting the size of the stream, and writing to
the stream will raise an exception.
The Position property returns the number of bytes of uncompressed data that
have been read from the stream so far.
The OnProgress event is called each time the internal input buffer of
compressed data is exhausted and the next block is read from the input stream.
This is useful for updating a progress indicator when you are reading a
large chunk of data from the decompression stream in a single call.}
TDecompressionStream = class(TCustomZlibStream)
public
constructor Create(Source: TStream);
destructor Destroy; override;
function Read(var Buffer; Count: Longint): Longint; override;
function Write(const Buffer; Count: Longint): Longint; override;
function Seek(Offset: Longint; Origin: Word): Longint; override;
property OnProgress;
end;
{ CompressBuf compresses data, buffer to buffer, in one call.
In: InBuf = ptr to compressed data
InBytes = number of bytes in InBuf
Out: OutBuf = ptr to newly allocated buffer containing decompressed data
OutBytes = number of bytes in OutBuf }
procedure CompressBuf(const InBuf: Pointer; InBytes: Integer;
out OutBuf: Pointer; out OutBytes: Integer);
{ DecompressBuf decompresses data, buffer to buffer, in one call.
In: InBuf = ptr to compressed data
InBytes = number of bytes in InBuf
OutEstimate = zero, or est. size of the decompressed data
Out: OutBuf = ptr to newly allocated buffer containing decompressed data
OutBytes = number of bytes in OutBuf }
procedure DecompressBuf(const InBuf: Pointer; InBytes: Integer;
OutEstimate: Integer; out OutBuf: Pointer; out OutBytes: Integer);
const
zlib_version = '1.1.3';
type
EZlibError = class(Exception);
ECompressionError = class(EZlibError);
EDecompressionError = class(EZlibError);
function adler32(adler: Integer; buf: PChar; len: Integer): Integer;
implementation
const
Z_NO_FLUSH = 0;
Z_PARTIAL_FLUSH = 1;
Z_SYNC_FLUSH = 2;
Z_FULL_FLUSH = 3;
Z_FINISH = 4;
Z_OK = 0;
Z_STREAM_END = 1;
Z_NEED_DICT = 2;
Z_ERRNO = (-1);
Z_STREAM_ERROR = (-2);
Z_DATA_ERROR = (-3);
Z_MEM_ERROR = (-4);
Z_BUF_ERROR = (-5);
Z_VERSION_ERROR = (-6);
Z_NO_COMPRESSION = 0;
Z_BEST_SPEED = 1;
Z_BEST_COMPRESSION = 9;
Z_DEFAULT_COMPRESSION = (-1);
Z_FILTERED = 1;
Z_HUFFMAN_ONLY = 2;
Z_DEFAULT_STRATEGY = 0;
Z_BINARY = 0;
Z_ASCII = 1;
Z_UNKNOWN = 2;
Z_DEFLATED = 8;
_z_errmsg: array[0..9] of PChar = (
'need dictionary', // Z_NEED_DICT (2)
'stream end', // Z_STREAM_END (1)
'', // Z_OK (0)
'file error', // Z_ERRNO (-1)
'stream error', // Z_STREAM_ERROR (-2)
'data error', // Z_DATA_ERROR (-3)
'insufficient memory', // Z_MEM_ERROR (-4)
'buffer error', // Z_BUF_ERROR (-5)
'incompatible version', // Z_VERSION_ERROR (-6)
''
);
{$L deflate.obj}
{$L inflate.obj}
{$L inftrees.obj}
{$L trees.obj}
{$L adler32.obj}
{$L infblock.obj}
{$L infcodes.obj}
{$L infutil.obj}
{$L inffast.obj}
procedure _tr_init; external;
procedure _tr_tally; external;
procedure _tr_flush_block; external;
procedure _tr_align; external;
procedure _tr_stored_block; external;
function adler32; external;
procedure inflate_blocks_new; external;
procedure inflate_blocks; external;
procedure inflate_blocks_reset; external;
procedure inflate_blocks_free; external;
procedure inflate_set_dictionary; external;
procedure inflate_trees_bits; external;
procedure inflate_trees_dynamic; external;
procedure inflate_trees_fixed; external;
procedure inflate_codes_new; external;
procedure inflate_codes; external;
procedure inflate_codes_free; external;
procedure _inflate_mask; external;
procedure inflate_flush; external;
procedure inflate_fast; external;
procedure _memset(P: Pointer; B: Byte; count: Integer);cdecl;
begin
FillChar(P^, count, B);
end;
procedure _memcpy(dest, source: Pointer; count: Integer);cdecl;
begin
Move(source^, dest^, count);
end;
// deflate compresses data
function deflateInit_(var strm: TZStreamRec; level: Integer; version: PChar;
recsize: Integer): Integer; external;
function deflate(var strm: TZStreamRec; flush: Integer): Integer; external;
function deflateEnd(var strm: TZStreamRec): Integer; external;
// inflate decompresses data
function inflateInit_(var strm: TZStreamRec; version: PChar;
recsize: Integer): Integer; external;
function inflate(var strm: TZStreamRec; flush: Integer): Integer; external;
function inflateEnd(var strm: TZStreamRec): Integer; external;
function inflateReset(var strm: TZStreamRec): Integer; external;
function zcalloc(AppData: Pointer; Items, Size: Integer): Pointer;
begin
GetMem(Result, Items*Size);
end;
procedure zcfree(AppData, Block: Pointer);
begin
FreeMem(Block);
end;
function zlibCheck(code: Integer): Integer;
begin
Result := code;
if code < 0 then
raise EZlibError.Create('error'); //!!
end;
function CCheck(code: Integer): Integer;
begin
Result := code;
if code < 0 then
raise ECompressionError.Create('error'); //!!
end;
function DCheck(code: Integer): Integer;
begin
Result := code;
if code < 0 then
raise EDecompressionError.Create('error'); //!!
end;
procedure CompressBuf(const InBuf: Pointer; InBytes: Integer;
out OutBuf: Pointer; out OutBytes: Integer);
var
strm: TZStreamRec;
P: Pointer;
begin
FillChar(strm, sizeof(strm), 0);
OutBytes := ((InBytes + (InBytes div 10) + 12) + 255) and not 255;
GetMem(OutBuf, OutBytes);
try
strm.next_in := InBuf;
strm.avail_in := InBytes;
strm.next_out := OutBuf;
strm.avail_out := OutBytes;
CCheck(deflateInit_(strm, Z_BEST_COMPRESSION, zlib_version, sizeof(strm)));
try
while CCheck(deflate(strm, Z_FINISH)) <> Z_STREAM_END do
begin
P := OutBuf;
Inc(OutBytes, 256);
ReallocMem(OutBuf, OutBytes);
strm.next_out := PChar(Integer(OutBuf) + (Integer(strm.next_out) - Integer(P)));
strm.avail_out := 256;
end;
finally
CCheck(deflateEnd(strm));
end;
ReallocMem(OutBuf, strm.total_out);
OutBytes := strm.total_out;
except
FreeMem(OutBuf);
raise
end;
end;
procedure DecompressBuf(const InBuf: Pointer; InBytes: Integer;
OutEstimate: Integer; out OutBuf: Pointer; out OutBytes: Integer);
var
strm: TZStreamRec;
P: Pointer;
BufInc: Integer;
begin
FillChar(strm, sizeof(strm), 0);
BufInc := (InBytes + 255) and not 255;
if OutEstimate = 0 then
OutBytes := BufInc
else
OutBytes := OutEstimate;
GetMem(OutBuf, OutBytes);
try
strm.next_in := InBuf;
strm.avail_in := InBytes;
strm.next_out := OutBuf;
strm.avail_out := OutBytes;
DCheck(inflateInit_(strm, zlib_version, sizeof(strm)));
try
while DCheck(inflate(strm, Z_FINISH)) <> Z_STREAM_END do
begin
P := OutBuf;
Inc(OutBytes, BufInc);
ReallocMem(OutBuf, OutBytes);
strm.next_out := PChar(Integer(OutBuf) + (Integer(strm.next_out) - Integer(P)));
strm.avail_out := BufInc;
end;
finally
DCheck(inflateEnd(strm));
end;
ReallocMem(OutBuf, strm.total_out);
OutBytes := strm.total_out;
except
FreeMem(OutBuf);
raise
end;
end;
// TCustomZlibStream
constructor TCustomZLibStream.Create(Strm: TStream);
begin
inherited Create;
FStrm := Strm;
FStrmPos := Strm.Position;
end;
procedure TCustomZLibStream.Progress(Sender: TObject);
begin
if Assigned(FOnProgress) then FOnProgress(Sender);
end;
// TCompressionStream
constructor TCompressionStream.Create(CompressionLevel: TCompressionLevel;
Dest: TStream);
const
Levels: array [TCompressionLevel] of ShortInt =
(Z_NO_COMPRESSION, Z_BEST_SPEED, Z_DEFAULT_COMPRESSION, Z_BEST_COMPRESSION);
begin
inherited Create(Dest);
FZRec.next_out := FBuffer;
FZRec.avail_out := sizeof(FBuffer);
CCheck(deflateInit_(FZRec, Levels[CompressionLevel], zlib_version, sizeof(FZRec)));
end;
destructor TCompressionStream.Destroy;
begin
FZRec.next_in := nil;
FZRec.avail_in := 0;
try
if FStrm.Position <> FStrmPos then FStrm.Position := FStrmPos;
while (CCheck(deflate(FZRec, Z_FINISH)) <> Z_STREAM_END)
and (FZRec.avail_out = 0) do
begin
FStrm.WriteBuffer(FBuffer, sizeof(FBuffer));
FZRec.next_out := FBuffer;
FZRec.avail_out := sizeof(FBuffer);
end;
if FZRec.avail_out < sizeof(FBuffer) then
FStrm.WriteBuffer(FBuffer, sizeof(FBuffer) - FZRec.avail_out);
finally
deflateEnd(FZRec);
end;
inherited Destroy;
end;
function TCompressionStream.Read(var Buffer; Count: Longint): Longint;
begin
raise ECompressionError.Create('Invalid stream operation');
end;
function TCompressionStream.Write(const Buffer; Count: Longint): Longint;
begin
FZRec.next_in := @Buffer;
FZRec.avail_in := Count;
if FStrm.Position <> FStrmPos then FStrm.Position := FStrmPos;
while (FZRec.avail_in > 0) do
begin
CCheck(deflate(FZRec, 0));
if FZRec.avail_out = 0 then
begin
FStrm.WriteBuffer(FBuffer, sizeof(FBuffer));
FZRec.next_out := FBuffer;
FZRec.avail_out := sizeof(FBuffer);
FStrmPos := FStrm.Position;
Progress(Self);
end;
end;
Result := Count;
end;
function TCompressionStream.Seek(Offset: Longint; Origin: Word): Longint;
begin
if (Offset = 0) and (Origin = soFromCurrent) then
Result := FZRec.total_in
else
raise ECompressionError.Create('Invalid stream operation');
end;
function TCompressionStream.GetCompressionRate: Single;
begin
if FZRec.total_in = 0 then
Result := 0
else
Result := (1.0 - (FZRec.total_out / FZRec.total_in)) * 100.0;
end;
// TDecompressionStream
constructor TDecompressionStream.Create(Source: TStream);
begin
inherited Create(Source);
FZRec.next_in := FBuffer;
FZRec.avail_in := 0;
DCheck(inflateInit_(FZRec, zlib_version, sizeof(FZRec)));
end;
destructor TDecompressionStream.Destroy;
begin
inflateEnd(FZRec);
inherited Destroy;
end;
function TDecompressionStream.Read(var Buffer; Count: Longint): Longint;
begin
FZRec.next_out := @Buffer;
FZRec.avail_out := Count;
if FStrm.Position <> FStrmPos then FStrm.Position := FStrmPos;
while (FZRec.avail_out > 0) do
begin
if FZRec.avail_in = 0 then
begin
FZRec.avail_in := FStrm.Read(FBuffer, sizeof(FBuffer));
if FZRec.avail_in = 0 then
begin
Result := Count - FZRec.avail_out;
Exit;
end;
FZRec.next_in := FBuffer;
FStrmPos := FStrm.Position;
Progress(Self);
end;
DCheck(inflate(FZRec, 0));
end;
Result := Count;
end;
function TDecompressionStream.Write(const Buffer; Count: Longint): Longint;
begin
raise EDecompressionError.Create('Invalid stream operation');
end;
function TDecompressionStream.Seek(Offset: Longint; Origin: Word): Longint;
var
I: Integer;
Buf: array [0..4095] of Char;
begin
if (Offset = 0) and (Origin = soFromBeginning) then
begin
DCheck(inflateReset(FZRec));
FZRec.next_in := FBuffer;
FZRec.avail_in := 0;
FStrm.Position := 0;
FStrmPos := 0;
end
else if ( (Offset >= 0) and (Origin = soFromCurrent)) or
( ((Offset - FZRec.total_out) > 0) and (Origin = soFromBeginning)) then
begin
if Origin = soFromBeginning then Dec(Offset, FZRec.total_out);
if Offset > 0 then
begin
for I := 1 to Offset div sizeof(Buf) do
ReadBuffer(Buf, sizeof(Buf));
ReadBuffer(Buf, Offset mod sizeof(Buf));
end;
end
else
raise EDecompressionError.Create('Invalid stream operation');
Result := FZRec.total_out;
end;
end.
-174
View File
@@ -1,174 +0,0 @@
# ---------------------------------------------------------------------------
!if !$d(BCB)
BCB = $(MAKEDIR)\..
!endif
# ---------------------------------------------------------------------------
# IDE SECTION
# ---------------------------------------------------------------------------
# The following section of the project makefile is managed by the BCB IDE.
# It is recommended to use the IDE to change any of the values in this
# section.
# ---------------------------------------------------------------------------
VERSION = BCB.03
# ---------------------------------------------------------------------------
PROJECT = zlib32.dll
OBJFILES = zlib32.obj adler32.obj compress.obj crc32.obj deflate.obj gzio.obj infblock.obj \
infcodes.obj inffast.obj inflate.obj inftrees.obj infutil.obj trees.obj \
uncompr.obj zutil.obj
RESFILES =
RESDEPEN = $(RESFILES)
LIBFILES =
LIBRARIES =
SPARELIBS =
DEFFILE =
PACKAGES = VCLX35.bpi VCL35.bpi VCLDB35.bpi VCLDBX35.bpi ibsmp35.bpi bcbsmp35.bpi \
dclocx35.bpi QRPT35.bpi TEEUI35.bpi TEEDB35.bpi TEE35.bpi DSS35.bpi \
NMFAST35.bpi INETDB35.bpi INET35.bpi VCLMID35.bpi
# ---------------------------------------------------------------------------
PATHCPP = .;
PATHASM = .;
PATHPAS = .;
PATHRC = .;
DEBUGLIBPATH = $(BCB)\lib\debug
RELEASELIBPATH = $(BCB)\lib\release
# ---------------------------------------------------------------------------
CFLAG1 = -WD -O2 -Ve -d -k- -vi -c -tWD
CFLAG2 = -D_NO_VCL;ZLIB_DLL -I$(BCB)\include
CFLAG3 = -ff -5
PFLAGS = -D_NO_VCL;ZLIB_DLL -U$(BCB)\lib;$(RELEASELIBPATH) -I$(BCB)\include -$I- -v \
-JPHN -M
RFLAGS = -D_NO_VCL;ZLIB_DLL -i$(BCB)\include
AFLAGS = /i$(BCB)\include /d_NO_VCL /dZLIB_DLL /mx /w2 /zn
LFLAGS = -L$(BCB)\lib;$(RELEASELIBPATH) -aa -Tpd -x -Gi
IFLAGS = -Gn -g
# ---------------------------------------------------------------------------
ALLOBJ = c0d32.obj $(OBJFILES)
ALLRES = $(RESFILES)
ALLLIB = $(LIBFILES) import32.lib cw32mt.lib
# ---------------------------------------------------------------------------
!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=1
Locale=1040
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=DLL (GUI)
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=1
Item0=$(BCB)\include
[HistoryLists\hlLibraryPath]
Count=1
Item0=$(BCB)\lib
[HistoryLists\hlConditionals]
Count=1
Item0=_NO_VCL;ZLIB_DLL
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=
!endif
# ---------------------------------------------------------------------------
# MAKE SECTION
# ---------------------------------------------------------------------------
# This section of the project file is not used by the BCB IDE. It is for
# the benefit of building from the command-line using the MAKE utility.
# ---------------------------------------------------------------------------
.autodepend
# ---------------------------------------------------------------------------
!if !$d(BCC32)
BCC32 = bcc32
!endif
!if !$d(DCC32)
DCC32 = dcc32
!endif
!if !$d(TASM32)
TASM32 = tasm32
!endif
!if !$d(LINKER)
LINKER = ilink32
!endif
!if !$d(BRCC32)
BRCC32 = brcc32
!endif
# ---------------------------------------------------------------------------
!if $d(PATHCPP)
.PATH.CPP = $(PATHCPP)
.PATH.C = $(PATHCPP)
!endif
!if $d(PATHPAS)
.PATH.PAS = $(PATHPAS)
!endif
!if $d(PATHASM)
.PATH.ASM = $(PATHASM)
!endif
!if $d(PATHRC)
.PATH.RC = $(PATHRC)
!endif
# ---------------------------------------------------------------------------
$(PROJECT): $(OBJFILES) $(RESDEPEN) $(DEFFILE)
$(BCB)\BIN\$(LINKER) @&&!
$(LFLAGS) $(IFLAGS) +
$(ALLOBJ), +
$(PROJECT),, +
$(ALLLIB), +
$(DEFFILE), +
$(ALLRES)
!
# ---------------------------------------------------------------------------
.pas.hpp:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.pas.obj:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.cpp.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.c.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.asm.obj:
$(BCB)\BIN\$(TASM32) $(AFLAGS) $<, $@
.rc.res:
$(BCB)\BIN\$(BRCC32) $(RFLAGS) -fo$@ $<
# ---------------------------------------------------------------------------
-42
View File
@@ -1,42 +0,0 @@
#include <windows.h>
#pragma hdrstop
#include <condefs.h>
//---------------------------------------------------------------------------
// Important note about DLL memory management in a VCL DLL:
//
//
//
// If your DLL uses VCL and exports any functions that pass VCL String objects
// (or structs/classes containing nested Strings) as parameter or function
// results, you will need to build both your DLL project and any EXE projects
// that use your DLL with the dynamic RTL (the RTL DLL). This will change your
// DLL and its calling EXE's to use BORLNDMM.DLL as their memory manager. In
// these cases, the file BORLNDMM.DLL should be deployed along with your DLL
// and the RTL DLL (CP3240MT.DLL). To avoid the requiring BORLNDMM.DLL in
// these situations, pass string information using "char *" or ShortString
// parameters and then link with the static RTL.
//
//---------------------------------------------------------------------------
USEUNIT("adler32.c");
USEUNIT("compress.c");
USEUNIT("crc32.c");
USEUNIT("deflate.c");
USEUNIT("gzio.c");
USEUNIT("infblock.c");
USEUNIT("infcodes.c");
USEUNIT("inffast.c");
USEUNIT("inflate.c");
USEUNIT("inftrees.c");
USEUNIT("infutil.c");
USEUNIT("trees.c");
USEUNIT("uncompr.c");
USEUNIT("zutil.c");
//---------------------------------------------------------------------------
#pragma argsused
int WINAPI DllEntryPoint(HINSTANCE hinst, unsigned long reason, void*)
{
return 1;
}
-24
View File
@@ -1,24 +0,0 @@
#include "zfstream.h"
int main() {
// Construct a stream object with this filebuffer. Anything sent
// to this stream will go to standard out.
gzofstream os( 1, ios::out );
// This text is getting compressed and sent to stdout.
// To prove this, run 'test | zcat'.
os << "Hello, Mommy" << endl;
os << setcompressionlevel( Z_NO_COMPRESSION );
os << "hello, hello, hi, ho!" << endl;
setcompressionlevel( os, Z_DEFAULT_COMPRESSION )
<< "I'm compressing again" << endl;
os.close();
return 0;
}
-329
View File
@@ -1,329 +0,0 @@
#include <memory.h>
#include "zfstream.h"
gzfilebuf::gzfilebuf() :
file(NULL),
mode(0),
own_file_descriptor(0)
{ }
gzfilebuf::~gzfilebuf() {
sync();
if ( own_file_descriptor )
close();
}
gzfilebuf *gzfilebuf::open( const char *name,
int io_mode ) {
if ( is_open() )
return NULL;
char char_mode[10];
char *p;
memset(char_mode,'\0',10);
p = char_mode;
if ( io_mode & ios::in ) {
mode = ios::in;
*p++ = 'r';
} else if ( io_mode & ios::app ) {
mode = ios::app;
*p++ = 'a';
} else {
mode = ios::out;
*p++ = 'w';
}
if ( io_mode & ios::binary ) {
mode |= ios::binary;
*p++ = 'b';
}
// Hard code the compression level
if ( io_mode & (ios::out|ios::app )) {
*p++ = '9';
}
if ( (file = gzopen(name, char_mode)) == NULL )
return NULL;
own_file_descriptor = 1;
return this;
}
gzfilebuf *gzfilebuf::attach( int file_descriptor,
int io_mode ) {
if ( is_open() )
return NULL;
char char_mode[10];
char *p;
memset(char_mode,'\0',10);
p = char_mode;
if ( io_mode & ios::in ) {
mode = ios::in;
*p++ = 'r';
} else if ( io_mode & ios::app ) {
mode = ios::app;
*p++ = 'a';
} else {
mode = ios::out;
*p++ = 'w';
}
if ( io_mode & ios::binary ) {
mode |= ios::binary;
*p++ = 'b';
}
// Hard code the compression level
if ( io_mode & (ios::out|ios::app )) {
*p++ = '9';
}
if ( (file = gzdopen(file_descriptor, char_mode)) == NULL )
return NULL;
own_file_descriptor = 0;
return this;
}
gzfilebuf *gzfilebuf::close() {
if ( is_open() ) {
sync();
gzclose( file );
file = NULL;
}
return this;
}
int gzfilebuf::setcompressionlevel( short comp_level ) {
return gzsetparams(file, comp_level, -2);
}
int gzfilebuf::setcompressionstrategy( short comp_strategy ) {
return gzsetparams(file, -2, comp_strategy);
}
streampos gzfilebuf::seekoff( streamoff off, ios::seek_dir dir, int which ) {
return streampos(EOF);
}
int gzfilebuf::underflow() {
// If the file hasn't been opened for reading, error.
if ( !is_open() || !(mode & ios::in) )
return EOF;
// if a buffer doesn't exists, allocate one.
if ( !base() ) {
if ( (allocate()) == EOF )
return EOF;
setp(0,0);
} else {
if ( in_avail() )
return (unsigned char) *gptr();
if ( out_waiting() ) {
if ( flushbuf() == EOF )
return EOF;
}
}
// Attempt to fill the buffer.
int result = fillbuf();
if ( result == EOF ) {
// disable get area
setg(0,0,0);
return EOF;
}
return (unsigned char) *gptr();
}
int gzfilebuf::overflow( int c ) {
if ( !is_open() || !(mode & ios::out) )
return EOF;
if ( !base() ) {
if ( allocate() == EOF )
return EOF;
setg(0,0,0);
} else {
if (in_avail()) {
return EOF;
}
if (out_waiting()) {
if (flushbuf() == EOF)
return EOF;
}
}
int bl = blen();
setp( base(), base() + bl);
if ( c != EOF ) {
*pptr() = c;
pbump(1);
}
return 0;
}
int gzfilebuf::sync() {
if ( !is_open() )
return EOF;
if ( out_waiting() )
return flushbuf();
return 0;
}
int gzfilebuf::flushbuf() {
int n;
char *q;
q = pbase();
n = pptr() - q;
if ( gzwrite( file, q, n) < n )
return EOF;
setp(0,0);
return 0;
}
int gzfilebuf::fillbuf() {
int required;
char *p;
p = base();
required = blen();
int t = gzread( file, p, required );
if ( t <= 0) return EOF;
setg( base(), base(), base()+t);
return t;
}
gzfilestream_common::gzfilestream_common() :
ios( gzfilestream_common::rdbuf() )
{ }
gzfilestream_common::~gzfilestream_common()
{ }
void gzfilestream_common::attach( int fd, int io_mode ) {
if ( !buffer.attach( fd, io_mode) )
clear( ios::failbit | ios::badbit );
else
clear();
}
void gzfilestream_common::open( const char *name, int io_mode ) {
if ( !buffer.open( name, io_mode ) )
clear( ios::failbit | ios::badbit );
else
clear();
}
void gzfilestream_common::close() {
if ( !buffer.close() )
clear( ios::failbit | ios::badbit );
}
gzfilebuf *gzfilestream_common::rdbuf() {
return &buffer;
}
gzifstream::gzifstream() :
ios( gzfilestream_common::rdbuf() )
{
clear( ios::badbit );
}
gzifstream::gzifstream( const char *name, int io_mode ) :
ios( gzfilestream_common::rdbuf() )
{
gzfilestream_common::open( name, io_mode );
}
gzifstream::gzifstream( int fd, int io_mode ) :
ios( gzfilestream_common::rdbuf() )
{
gzfilestream_common::attach( fd, io_mode );
}
gzifstream::~gzifstream() { }
gzofstream::gzofstream() :
ios( gzfilestream_common::rdbuf() )
{
clear( ios::badbit );
}
gzofstream::gzofstream( const char *name, int io_mode ) :
ios( gzfilestream_common::rdbuf() )
{
gzfilestream_common::open( name, io_mode );
}
gzofstream::gzofstream( int fd, int io_mode ) :
ios( gzfilestream_common::rdbuf() )
{
gzfilestream_common::attach( fd, io_mode );
}
gzofstream::~gzofstream() { }
-142
View File
@@ -1,142 +0,0 @@
#ifndef _zfstream_h
#define _zfstream_h
#include <fstream.h>
#include "zlib.h"
class gzfilebuf : public streambuf {
public:
gzfilebuf( );
virtual ~gzfilebuf();
gzfilebuf *open( const char *name, int io_mode );
gzfilebuf *attach( int file_descriptor, int io_mode );
gzfilebuf *close();
int setcompressionlevel( short comp_level );
int setcompressionstrategy( short comp_strategy );
inline int is_open() const { return (file !=NULL); }
virtual streampos seekoff( streamoff, ios::seek_dir, int );
virtual int sync();
protected:
virtual int underflow();
virtual int overflow( int = EOF );
private:
gzFile file;
short mode;
short own_file_descriptor;
int flushbuf();
int fillbuf();
};
class gzfilestream_common : virtual public ios {
friend class gzifstream;
friend class gzofstream;
friend gzofstream &setcompressionlevel( gzofstream &, int );
friend gzofstream &setcompressionstrategy( gzofstream &, int );
public:
virtual ~gzfilestream_common();
void attach( int fd, int io_mode );
void open( const char *name, int io_mode );
void close();
protected:
gzfilestream_common();
private:
gzfilebuf *rdbuf();
gzfilebuf buffer;
};
class gzifstream : public gzfilestream_common, public istream {
public:
gzifstream();
gzifstream( const char *name, int io_mode = ios::in );
gzifstream( int fd, int io_mode = ios::in );
virtual ~gzifstream();
};
class gzofstream : public gzfilestream_common, public ostream {
public:
gzofstream();
gzofstream( const char *name, int io_mode = ios::out );
gzofstream( int fd, int io_mode = ios::out );
virtual ~gzofstream();
};
template<class T> class gzomanip {
friend gzofstream &operator<<(gzofstream &, const gzomanip<T> &);
public:
gzomanip(gzofstream &(*f)(gzofstream &, T), T v) : func(f), val(v) { }
private:
gzofstream &(*func)(gzofstream &, T);
T val;
};
template<class T> gzofstream &operator<<(gzofstream &s,
const gzomanip<T> &m) {
return (*m.func)(s, m.val);
}
inline gzofstream &setcompressionlevel( gzofstream &s, int l ) {
(s.rdbuf())->setcompressionlevel(l);
return s;
}
inline gzofstream &setcompressionstrategy( gzofstream &s, int l ) {
(s.rdbuf())->setcompressionstrategy(l);
return s;
}
inline gzomanip<int> setcompressionlevel(int l)
{
return gzomanip<int>(&setcompressionlevel,l);
}
inline gzomanip<int> setcompressionstrategy(int l)
{
return gzomanip<int>(&setcompressionstrategy,l);
}
#endif
-307
View File
@@ -1,307 +0,0 @@
/*
*
* Copyright (c) 1997
* Christian Michelsen Research AS
* Advanced Computing
* Fantoftvegen 38, 5036 BERGEN, Norway
* http://www.cmr.no
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Christian Michelsen Research AS makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef ZSTREAM__H
#define ZSTREAM__H
/*
* zstream.h - C++ interface to the 'zlib' general purpose compression library
* $Id$
*/
#include <strstream.h>
#include <string.h>
#include <stdio.h>
#include "zlib.h"
#if defined(_WIN32)
# include <fcntl.h>
# include <io.h>
# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
#else
# define SET_BINARY_MODE(file)
#endif
class zstringlen {
public:
zstringlen(class izstream&);
zstringlen(class ozstream&, const char*);
size_t value() const { return val.word; }
private:
struct Val { unsigned char byte; size_t word; } val;
};
// ----------------------------- izstream -----------------------------
class izstream
{
public:
izstream() : m_fp(0) {}
izstream(FILE* fp) : m_fp(0) { open(fp); }
izstream(const char* name) : m_fp(0) { open(name); }
~izstream() { close(); }
/* Opens a gzip (.gz) file for reading.
* open() can be used to read a file which is not in gzip format;
* in this case read() will directly read from the file without
* decompression. errno can be checked to distinguish two error
* cases (if errno is zero, the zlib error is Z_MEM_ERROR).
*/
void open(const char* name) {
if (m_fp) close();
m_fp = ::gzopen(name, "rb");
}
void open(FILE* fp) {
SET_BINARY_MODE(fp);
if (m_fp) close();
m_fp = ::gzdopen(fileno(fp), "rb");
}
/* Flushes all pending input if necessary, closes the compressed file
* and deallocates all the (de)compression state. The return value is
* the zlib error number (see function error() below).
*/
int close() {
int r = ::gzclose(m_fp);
m_fp = 0; return r;
}
/* Binary read the given number of bytes from the compressed file.
*/
int read(void* buf, size_t len) {
return ::gzread(m_fp, buf, len);
}
/* Returns the error message for the last error which occurred on the
* given compressed file. errnum is set to zlib error number. If an
* error occurred in the file system and not in the compression library,
* errnum is set to Z_ERRNO and the application may consult errno
* to get the exact error code.
*/
const char* error(int* errnum) {
return ::gzerror(m_fp, errnum);
}
gzFile fp() { return m_fp; }
private:
gzFile m_fp;
};
/*
* Binary read the given (array of) object(s) from the compressed file.
* If the input file was not in gzip format, read() copies the objects number
* of bytes into the buffer.
* returns the number of uncompressed bytes actually read
* (0 for end of file, -1 for error).
*/
template <class T, class Items>
inline int read(izstream& zs, T* x, Items items) {
return ::gzread(zs.fp(), x, items*sizeof(T));
}
/*
* Binary input with the '>' operator.
*/
template <class T>
inline izstream& operator>(izstream& zs, T& x) {
::gzread(zs.fp(), &x, sizeof(T));
return zs;
}
inline zstringlen::zstringlen(izstream& zs) {
zs > val.byte;
if (val.byte == 255) zs > val.word;
else val.word = val.byte;
}
/*
* Read length of string + the string with the '>' operator.
*/
inline izstream& operator>(izstream& zs, char* x) {
zstringlen len(zs);
::gzread(zs.fp(), x, len.value());
x[len.value()] = '\0';
return zs;
}
inline char* read_string(izstream& zs) {
zstringlen len(zs);
char* x = new char[len.value()+1];
::gzread(zs.fp(), x, len.value());
x[len.value()] = '\0';
return x;
}
// ----------------------------- ozstream -----------------------------
class ozstream
{
public:
ozstream() : m_fp(0), m_os(0) {
}
ozstream(FILE* fp, int level = Z_DEFAULT_COMPRESSION)
: m_fp(0), m_os(0) {
open(fp, level);
}
ozstream(const char* name, int level = Z_DEFAULT_COMPRESSION)
: m_fp(0), m_os(0) {
open(name, level);
}
~ozstream() {
close();
}
/* Opens a gzip (.gz) file for writing.
* The compression level parameter should be in 0..9
* errno can be checked to distinguish two error cases
* (if errno is zero, the zlib error is Z_MEM_ERROR).
*/
void open(const char* name, int level = Z_DEFAULT_COMPRESSION) {
char mode[4] = "wb\0";
if (level != Z_DEFAULT_COMPRESSION) mode[2] = '0'+level;
if (m_fp) close();
m_fp = ::gzopen(name, mode);
}
/* open from a FILE pointer.
*/
void open(FILE* fp, int level = Z_DEFAULT_COMPRESSION) {
SET_BINARY_MODE(fp);
char mode[4] = "wb\0";
if (level != Z_DEFAULT_COMPRESSION) mode[2] = '0'+level;
if (m_fp) close();
m_fp = ::gzdopen(fileno(fp), mode);
}
/* Flushes all pending output if necessary, closes the compressed file
* and deallocates all the (de)compression state. The return value is
* the zlib error number (see function error() below).
*/
int close() {
if (m_os) {
::gzwrite(m_fp, m_os->str(), m_os->pcount());
delete[] m_os->str(); delete m_os; m_os = 0;
}
int r = ::gzclose(m_fp); m_fp = 0; return r;
}
/* Binary write the given number of bytes into the compressed file.
*/
int write(const void* buf, size_t len) {
return ::gzwrite(m_fp, (voidp) buf, len);
}
/* Flushes all pending output into the compressed file. The parameter
* _flush is as in the deflate() function. The return value is the zlib
* error number (see function gzerror below). flush() returns Z_OK if
* the flush_ parameter is Z_FINISH and all output could be flushed.
* flush() should be called only when strictly necessary because it can
* degrade compression.
*/
int flush(int _flush) {
os_flush();
return ::gzflush(m_fp, _flush);
}
/* Returns the error message for the last error which occurred on the
* given compressed file. errnum is set to zlib error number. If an
* error occurred in the file system and not in the compression library,
* errnum is set to Z_ERRNO and the application may consult errno
* to get the exact error code.
*/
const char* error(int* errnum) {
return ::gzerror(m_fp, errnum);
}
gzFile fp() { return m_fp; }
ostream& os() {
if (m_os == 0) m_os = new ostrstream;
return *m_os;
}
void os_flush() {
if (m_os && m_os->pcount()>0) {
ostrstream* oss = new ostrstream;
oss->fill(m_os->fill());
oss->flags(m_os->flags());
oss->precision(m_os->precision());
oss->width(m_os->width());
::gzwrite(m_fp, m_os->str(), m_os->pcount());
delete[] m_os->str(); delete m_os; m_os = oss;
}
}
private:
gzFile m_fp;
ostrstream* m_os;
};
/*
* Binary write the given (array of) object(s) into the compressed file.
* returns the number of uncompressed bytes actually written
* (0 in case of error).
*/
template <class T, class Items>
inline int write(ozstream& zs, const T* x, Items items) {
return ::gzwrite(zs.fp(), (voidp) x, items*sizeof(T));
}
/*
* Binary output with the '<' operator.
*/
template <class T>
inline ozstream& operator<(ozstream& zs, const T& x) {
::gzwrite(zs.fp(), (voidp) &x, sizeof(T));
return zs;
}
inline zstringlen::zstringlen(ozstream& zs, const char* x) {
val.byte = 255; val.word = ::strlen(x);
if (val.word < 255) zs < (val.byte = val.word);
else zs < val;
}
/*
* Write length of string + the string with the '<' operator.
*/
inline ozstream& operator<(ozstream& zs, const char* x) {
zstringlen len(zs, x);
::gzwrite(zs.fp(), (voidp) x, len.value());
return zs;
}
#ifdef _MSC_VER
inline ozstream& operator<(ozstream& zs, char* const& x) {
return zs < (const char*) x;
}
#endif
/*
* Ascii write with the << operator;
*/
template <class T>
inline ostream& operator<<(ozstream& zs, const T& x) {
zs.os_flush();
return zs.os() << x;
}
#endif
@@ -1,25 +0,0 @@
#include "zstream.h"
#include <math.h>
#include <stdlib.h>
#include <iomanip.h>
void main() {
char h[256] = "Hello";
char* g = "Goodbye";
ozstream out("temp.gz");
out < "This works well" < h < g;
out.close();
izstream in("temp.gz"); // read it back
char *x = read_string(in), *y = new char[256], z[256];
in > y > z;
in.close();
cout << x << endl << y << endl << z << endl;
out.open("temp.gz"); // try ascii output; zcat temp.gz to see the results
out << setw(50) << setfill('#') << setprecision(20) << x << endl << y << endl << z << endl;
out << z << endl << y << endl << x << endl;
out << 1.1234567890123456789 << endl;
delete[] x; delete[] y;
}

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